| t@@ -180,7 +180,7 @@ static void LogMessage(const gchar *log_domain, GLogLevelFlags log_level,
/* Titles of the message boxes for warnings and errors */
log_level & G_LOG_LEVEL_WARNING ? _("Warning") :
log_level & G_LOG_LEVEL_CRITICAL ? _("Error") :
- _("Message"),
+ _("Message"), GTK_MESSAGE_INFO,
MB_OK | (gtk_main_level() > 0 ? MB_IMMRETURN : 0));
}
t@@ -205,7 +205,8 @@ void QuitGame(GtkWidget *widget, gpointer data)
/* Prompt in 'quit game' dialog */
_("Abandon current game?"),
/* Title of 'quit game' dialog */
- _("Quit Game"), MB_YESNO) == IDYES) {
+ _("Quit Game"), GTK_MESSAGE_QUESTION,
+ MB_YESNO) == IDYES) {
gtk_main_quit();
}
}
t@@ -219,7 +220,8 @@ gint MainDelete(GtkWidget *widget, GdkEvent * event, gpointer data)
{
return (InGame
&& GtkMessageBox(ClientData.window, _("Abandon current game?"),
- _("Quit Game"), MB_YESNO) == IDNO);
+ _("Quit Game"), GTK_MESSAGE_QUESTION,
+ MB_YESNO) == IDNO);
}
t@@ -228,7 +230,8 @@ void NewGame(GtkWidget *widget, gpointer data)
if (InGame) {
if (GtkMessageBox(ClientData.window, _("Abandon current game?"),
/* Title of 'stop game to start a new game' dialog */
- _("Start new game"), MB_YESNO) == IDYES)
+ _("Start new game"), GTK_MESSAGE_QUESTION,
+ MB_YESNO) == IDYES)
EndGame();
else
return;
t@@ -249,7 +252,8 @@ void AbandonGame(GtkWidget *widget, gpointer data)
{
if (InGame && GtkMessageBox(ClientData.window, _("Abandon current game?"),
/* Title of 'abandon game' dialog */
- _("Abandon game"), MB_YESNO) == IDYES) {
+ _("Abandon game"), GTK_MESSAGE_QUESTION,
+ MB_YESNO) == IDYES) {
EndGame();
}
}
t@@ -1738,26 +1742,27 @@ void DealGuns(GtkWidget *widget, gpointer data)
if (data != BT_BUY && TotalGunsCarried(ClientData.Play) == 0) {
dpg_string_sprintf(text, _("You don't have any %tde to sell!"),
Names.Guns);
- GtkMessageBox(dialog, text->str, Title, MB_OK);
+ GtkMessageBox(dialog, text->str, Title, GTK_MESSAGE_WARNING, MB_OK);
} else if (data == BT_BUY && TotalGunsCarried(ClientData.Play) >=
ClientData.Play->Bitches.Carried + 2) {
dpg_string_sprintf(text,
_("You'll need more %tde to carry any more %tde!"),
Names.Bitches, Names.Guns);
- GtkMessageBox(dialog, text->str, Title, MB_OK);
+ GtkMessageBox(dialog, text->str, Title, GTK_MESSAGE_WARNING, MB_OK);
} else if (data == BT_BUY
&& Gun[GunInd].Space > ClientData.Play->CoatSize) {
dpg_string_sprintf(text,
_("You don't have enough space to carry that %tde!"),
Names.Gun);
- GtkMessageBox(dialog, text->str, Title, MB_OK);
+ GtkMessageBox(dialog, text->str, Title, GTK_MESSAGE_WARNING, MB_OK);
} else if (data == BT_BUY && Gun[GunInd].Price > ClientData.Play->Cash) {
dpg_string_sprintf(text,
_("You don't have enough cash to buy that %tde!"),
Names.Gun);
- GtkMessageBox(dialog, text->str, Title, MB_OK);
+ GtkMessageBox(dialog, text->str, Title, GTK_MESSAGE_WARNING, MB_OK);
} else if (data == BT_SELL && ClientData.Play->Guns[GunInd].Carried == 0) {
- GtkMessageBox(dialog, _("You don't have any to sell!"), Title, MB_OK);
+ GtkMessageBox(dialog, _("You don't have any to sell!"), Title,
+ GTK_MESSAGE_WARNING, MB_OK);
} else {
g_string_sprintf(text, "gun^%d^%d", GunInd, data == BT_BUY ? 1 : -1);
SendClientMessage(ClientData.Play, C_NONE, C_BUYOBJECT, NULL,
t@@ -2374,13 +2379,13 @@ static void TransferOK(GtkWidget *widget, GtkWidget *dialog)
if (money < 0) {
GtkMessageBox(dialog, _("You must enter a positive amount of money!"),
- title, MB_OK);
+ title, GTK_MESSAGE_WARNING, MB_OK);
} else if (!Debt && withdraw && money > ClientData.Play->Bank) {
GtkMessageBox(dialog, _("There isn't that much money available..."),
- title, MB_OK);
+ title, GTK_MESSAGE_WARNING, MB_OK);
} else if (!withdraw && money > ClientData.Play->Cash) {
GtkMessageBox(dialog, _("You don't have that much money!"),
- title, MB_OK);
+ title, GTK_MESSAGE_WARNING, MB_OK);
} else {
text = pricetostr(withdraw ? -money : money);
SendClientMessage(ClientData.Play, C_NONE,
t@@ -2837,7 +2842,8 @@ void SackBitch(GtkWidget *widget, gpointer data)
"by this %tde may be lost!)"), Names.Guns,
Names.Drugs, Names.Bitch);
- if (GtkMessageBox(ClientData.window, text, title, MB_YESNO) == IDYES) {
+ if (GtkMessageBox(ClientData.window, text, title, GTK_MESSAGE_QUESTION,
+ MB_YESNO) == IDYES) {
ClientData.Play->Bitches.Carried--;
UpdateMenus();
SendClientMessage(ClientData.Play, C_NONE, C_SACKBITCH, NULL, NULL); |