Subj : Re: The next files for AA25A games.
To   : Ben Ritchey
From : Gert Andersen
Date : Mon Mar 24 2014 06:49 pm

 * Reply to message originally in area CarbonArea

Hello Ben!

Mon Mar 24 2014, Ben Ritchey wrote to Gert Andersen:

 BR> * Forwarded from area 'FILEGATE'
 BR>* An ongoing debate between Gert Andersen and Janis Kracht rages on ...

 GA>> 25AmapsW.zip got to be 56M. The next file for addon is textures.7z and
 GA>> it will be 25AttrsW.zip = 210M so info file in zip without using L/M/W
 GA>> and info as extension with OS letter. Then will I make a OS letter for
 GA>> each OS of the file. Then is there just 2 big files again there is at
 GA>> 313M and 516M. Alle those big files will I for Linux , MAC + Windows

 BR>Is all of this really prudent for FIDONet? Seems like way too much for 
 BR>something that is accessible over broadband where it belongs ... even 
 BR>the part you're hatching out is overly large IMHO my bandwidth won't 
 BR>suffer but others may, I'm just saying. I stopped hatching A/V files 
 BR>due to ridiculous large size as these ... Janis may have an opinion 
 BR>here (g)

Yes she have as I know.
that I am doing is that I getting the big files in by email and looking at the 
files and testing, if the file is a good game file and not go over more than 
15-20 split rar files and or is up 10MG as zip files is I send the files out. 
For some files for games can there be from 4 to 12 extra addons of data files 
to a game, and self if the main file is not more than 10M can the extra addon 
files be over a half giga in files, if the addon files is under 60M and between 
up to 50-60M si the files been both zipped and split to not have more than 15 
split files of 7024 bytes or 4-5 split of around 10M.
Is the extra addon file over 60M is I zip the file and split first to see how 
it looks, and the zip files been manually copied in to the file echo and I make 
1-2 special .inf for the files for where to download the zip file or the addon 
file by it self.
And no bigger files is been hatched out that only the info file(s).

The old GamesNet from time back had that time from time to time right so big 
files sending out, but that time was the most nodes and sysop only had a isdn 
modem and V34 modem to get mail and game files by, and there was a special game 
area for those big file over 10M and sometimes over 20M. Now have the most 
nodes and sysops Broadband and adsl from 2Mbit up to 20/30Mbit and some have 
somethhing like 100/100Mbit, or even higher with the new fiber cables 
networking.

  Take care,
            Gert

      - Get the best with linux - 

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