Teeworlds utilities
2023-07-26
Last edit: 2023-07-26
---------------------

This idea came to me when I was looking for a Teeworlds skin renderer.

The ones that existed didn't suit me, as they didn't really respect the in-game rendering. Either the feet were too far out or the colors were wrong.

So I decided to make my own toolbox to manipulate Teeworlds assets, which we use on 
teedata.net
 and for the Teedata Discord bot. 

Indirectly, other people use it, for example, to render skins in a Discord channel that displays messages in real time (fokkonaut's Discord server) or in other projects like 
TeeAssembler 2.0
 that used some part of the Teeworlds utilities code.

## Use case examples
### Teeworlds skin rendering

Render a Teeworlds 4K skin with default and custom colors.

```typescript
import {
  Skin,
  ColorCode,
  ColorRGB
} from 'teeworlds-utilities';

const renderTest = async () => {
  const skin = new Skin();

  await skin.load('https://api.skins.tw/database/skins/96AATxN3DEzcGww4QhmduFCsPzaxhZO7Tq6Lh9OI.png');

  skin
    .render()
    .saveRenderAs('default.png', true)
    .colorTee(
      new ColorCode(6619008),
      new ColorRGB(136, 113, 255),
    )
    .render()
    .saveRenderAs('color.png', true);
}

try {
  renderTest();
} catch (err) {
  console.error(err);
}
```

### Result (4K)

### Scene

A custom scene including a rendered skin.

```typescript
import { Scene } from 'teeworlds-utilities';

const sceneTest = async () => {
  const scene = new Scene(
    'data/scenes/schemes/example.json'
  ).preprocess();

  await scene.renderScene();
  scene.saveScene('scene.png')
}

sceneTest();
```

### Result

### Merge asset parts

Here we are going to merge specific parts from a skin (right) to another (left).
Any Teeworlds asset should works.

```typescript
import {
  Skin,
  SkinPart
} from 'teeworlds-utilities';

const mergeTest = async () => {
  const teedata = new Skin();
  await teedata.load('https://teedata.net/databasev2/skins/teedata/teedata.png');

  const sunny = new Skin();
  await sunny.load('https://teedata.net/databasev2/skins/irradiated%20sunny/irradiated%20sunny.png');

  teedata
    .copyParts(
      sunny,
      SkinPart.FOOT,
      SkinPart.FOOT_SHADOW,
      SkinPart.DEFAULT_EYE,
      SkinPart.ANGRY_EYE,
      SkinPart.BLINK_EYE,
      SkinPart.CROSS_EYE,
      SkinPart.HAPPY_EYE,
      SkinPart.SCARY_EYE,
      SkinPart.HAND_SHADOW,
      SkinPart.HAND,
    )
    .setEyeAssetPart(SkinPart.ANGRY_EYE)
    .render()
    .saveAs('skin.png')
    .saveRenderAs('rendered_skin.png', true)
}

try {
  mergeTest();
} catch (err) {
  console.error(err);
}
```

### Result

### More skin configuration

Here we are using the `SkinFull` object to render some in-game feature like the weapon, hands and emote.

```typescript
import {
  Skin,
  Gameskin,
  ColorRGB,
  Emoticon,
  SkinFull,
  GameskinPart,
  EmoticonPart
} from 'teeworlds-utilities';

const fullSkinRenderConfiguration = async () => {
  const teedataSunny = new Skin();
  await teedataSunny.load('skin.png');

  const napolitano = new Gameskin();
  await napolitano.load('https://teedata.net/databasev2/gameskins/napolitano/napolitano.png');

  const emoticon = new Emoticon();
  await emoticon.load('https://teedata.net/databasev2/emoticons/default/default.png');

  teedataSunny
    .colorTee(
      new ColorRGB(255, 255, 255),
      new ColorRGB(255, 255, 255),
    )
    .setOrientation(345);
    
  new SkinFull()
    .setSkin(teedataSunny)
    .setGameskin(napolitano, GameskinPart.HAMMER)
    .setEmoticon(emoticon, EmoticonPart.PART_1_2)
    .process()
    .saveAs('skin_with_weapon_and_emote.png', true);
}

try {
  fullSkinRenderConfiguration();
} catch (err) {
  console.error(err);
}
```

### Result

### Other possible result

## Links
https://github.com/teeworlds-utilities/teeworlds-utilities