2016-01-07

The Mannequin
I've made a few geometric squickles on Shapeways, but this has been
by far my most ambitious and time consuming project.

Here's some pictures and a short tutorial for anyone interested in
the basic workflow I used in Blender.
Rendering the model in 'X-ray' gives an interesting result, showing
some of the joint detail:
I won't say anything about the modelling, but here are the
technicalities:
I used the 3D cursor as a center for spherifying scale
(ctrl+shift+s) to make the ball joint sockets roughly round. Added
a skin modifier with sane thickness and sharp (1.0, 1.0) inner and
outer creases, and a subsurf.
I kept the 'source' model and the printable output separate, so
about now I'd copy the whole thing and apply skin modifier.
At this point some of the skin overlaps, so I removed some edge
loops (x -> "Edge Loops"), and then applied subsurf.
VoilĂ !