Lines of Code

   Lines of code (LOC, KLOC = 10K LOC, MLOC = 1M LOC etc., also SLOC = source
   LOC) are a metric of software [1]complexity that simply counts the number
   of lines of program's [2]source code. It is not a perfect measure but
   despite some [3]soyboys shitting on it it's actually pretty good,
   espcially when using only one language ([4]C) with consistent
   [5]formatting style.

   Of course the metric becomes shitty when you have a project in 20
   programming languages written by 100 pajeets out of which every one
   formats code differently. Also when you use it as a [6]productivity
   measure at [7]work then you're guaranteed your devs are gonna just shit
   our as much meaningless code as possible in which case the measure fails
   again. Fortunately, at [8]LRS we don't have such problems :)

   When counting lines, we need to define what kind of lines we count. We can
   either count:

     * raw (physical) lines: every single one
     * lines that actually "matter" (logical lines), e.g. excluding comments,
       blank lines etc.

   A comfy tool for counting lines is [9]cloc, but you can also just use wc
   -l to count raw lines.

Links:
1. complexity.md
2. source_code.md
3. soydev.md
4. c.md
5. code_formatting.md
6. productivity_cult.md
7. work.md
8. lrs.md
9. cloc.md