LIL There is an old language called LIL (little implementation language), but this article is about a different language also called LIL (little interpreted language by Kostas Michalopoulos). Little interpreted language (LIL) is a very nice [1]suckless, yet practically unknown interpreted [2]programming language by Kostas Michalopoulos which can very easily be embedded in other programs. In this it is similar to [3]Lua but is even more simple: it is implemented in just two [4]C source code files (lil.c and lil.h) that together count about 3700 [5]LOC. It is provided under [6]zlib [7]license. More information about it is available at http://runtimeterror.com/tech/lil. { LIL is relatively amazing. I've been able to make it work on such low-specs hardware as Pokitto (32 kB RAM embedded). ~drummyfish } LIL has two implementations, one in [8]C and one in [9]Free Pascal, and also comes with some kind of [10]GUI and [11]API. The language design is very nice, its interesting philosophy is that everything is a string, for example arithmetic operations are performed with a function expr which takes a string of an arithmetic expression and returns a string representing the result number. For its simplicity there is no [12]bytecode which would allow for more efficient execution and [13]optimization. TODO: example { I've been looking at the source and unfortunately there are some imperfections. The code uses [14]goto (may not be bad but I dunno). Also unfortunately stdlib, stdio, string and other standard libraries are used as well as [15]malloc. The code isn't really commented and I find the style kind of hard to read. } See Also * [16]comun * [17]Oberon Links: 1. suckless.md 2. programming_language.md 3. lua.md 4. c.md 5. loc.md 6. zlib.md 7. license.md 8. c.md 9. free_pascal.md 10. gui.md 11. api.md 12. bytecode.md 13. optimization.md 14. goto.md 15. malloc.md 16. comun.md 17. oberon.md