|
5.2.2 Recruiting a Staff
Recruiting and keeping a good staff of wizards can be surprisingly
difficult. The best wizards already are wizards somewhere, and
have little incentive to take on another world and stick with it through
the long haul.
Putting and keeping a MUCK online requires the sustained
efforts of several people. At least one person on the staff should have
solid technical skills, and all staff members should have a thorough
understanding of the difference between a #dbref and a hole
in the ground. But it is not necessary nor even advisable to recruit
wizzes exclusively from a pool of technical hot-shots. Technical
expertise is one (and only one) of several skills required among staff
members. Interpersonal, organizational, and writing skills are
important as well. A strong staff will have a balance of these skills
among them, plus time, energy, and commitment.
Time, energy, and commitment are in fact the most scarce and valuable
of VR resources. And, wizards who become inactive after a
first flush of enthusiasm are the most common management problem. There
are no magic bullets for these problems, just hard-to-follow advice:
-
Try first to find the ideal candidates for wiz positions.
There are two flavors:
- Good, active wizards who would like to move on from a world
where there is friction among staff, or their area of
responsibility is limited.
- Good, energetic players who demonstrate maturity and skill
in one of the areas a new
MUCK needs. Helpstaffers
on large MUCKs are a good pool: these are people
with a demonstrated willingness to spend their online time making
things work.
-
Recruit friends if you want, but don't do so on the basis of
friendship. Recruit friends who have something to offer, and
know from the outset that one day you may need to ask your
friend to resign, or be stuck with an inactive wizard.
-
Be willing to perform the unpleasant task of firing wizards
who don't work out.
prev|
toc|
top|
next
|
|