2.3.1 Bogus Exits It is (or was) a relatively common practice to create lookable
details and realism-enhancing actions in rooms by means of `bogus
exits'... exits that do not lead anywhere. The exits can be given a
description, so that doing
The above example creates a `virtual chair'. Though it will not
appear in the room's Contents list, people can look at it, and can sit
in it by typing Bogus exits may have their place, but builders should be aware that
there are other ways of accomplishing the same goals without creating a
separate exit for each item (an approach that quickly leads to dbase
bloat). Lookable details can created with `looktraps' (see Section 2.2.2) and many events like the `sit'
message in the above example can be handled by a single action (See Section 3.1.2, |