You read a book of classes by wolis at 17:29 on Thu 14 Dec 2006 editThis book contains all of the class objects, that objects inheric code from.
class called candle
Written by
thorn at 05:07 on Wed 07 Feb 2007
editThis is the base class for a single candle. It inherits
the material called candle.
create a candle.light it.blow it1 penny candles are hard to light and burn out fairly quicky. If you want a better candle, try spending some money on it.
0 penny candles are impossible to light.
create a candle worth 100.light itFeel free to paint, write in, describe, etc, but bear in mind when the candle burns out it will be gone.
Note: A freak accident in a genetic lab caused the release of some mutated bees (infused with genetic material from Schrödinger's Cat). The wax supply has been tainted and candles only shorten while players are near.This is 5 years, 5 months, 8 days, 9 hours and 40 minutes old
class called candles
Written by
thorn at 04:01 on Wed 07 Feb 2007
editThis is the base class for multiple candles. It inherits
the material called candle.
create some candles worth 20.light it.blow itWhen lighting a bunch of candles, only 1 is burned at a time. Also don't worry if the class is 'candl'. It will be fixed when you light it.
0 penny candles are impossible to light.
Cheap candles are hard to light and burn out fairly quicky. If you want a better candle, try spending some money on it.
create some candles worth 1000.light itFeel free to paint, write in, describe, etc, but bear in mind when the last candle burns out it will be gone.
Note: A freak accident in a genetic lab caused the release of some mutated bees (infused with genetic material from Schrödinger's Cat). The wax supply has been tainted and candles only shorten while players are near.This is 5 years, 5 months, 8 days, 10 hours and 46 minutes old
class called door
Written by
wolis at 17:44 on Sat 20 Jan 2007
editThis is the base class for all doors.
They will be this colour and inherit this objects materials
Last thing I new the materials of this were simply '_door_' meaning any objects created called 'door' will get material _door_ automatically.
Unfortunately this is an exact match right now so 'large door' wont match.
This is 5 years, 5 months, 24 days, 21 hours and 3 minutes old
class called fish
Written by the transitory essence at 18:24 on Sun 19 Nov 2006
edit Reactionsnone
Materialsliving
swims
This is 5 years, 7 months, 25 days, 20 hours and 23 minutes old
class called sky
Written by
thorn at 03:17 on Tue 13 Feb 2007
editThis class is simply set to the following materials:
sky: Shines during daylight hours (CMT)
glowing: Glows at night
This is 5 years, 5 months, 2 days, 11 hours and 30 minutes old
class called torch
Written by
thorn at 05:27 on Wed 07 Feb 2007
editThis is the base class for a single torch. It inherits
the material called torch.
create a torch.light it.blow it1 penny torches are hard to light and burn out fairly quicky. If you want a better torch, try spending some money on it.
0 penny torches are impossible to light.
create a torch worth 100.light itFeel free to paint, write in, describe, etc, but bear in mind when the torch burns out it will be gone.
Note: torches only shorten while players are nearThis is 5 years, 5 months, 8 days, 9 hours and 20 minutes old
class called torches
Written by
thorn at 05:26 on Wed 07 Feb 2007
editThis is the base class for multiple torches. It inherits
the material called torch.
create some torches worth 20.light it.blow itWhen lighting a bunch of torches, only 1 is burned at a time.
0 penny torches are impossible to light.
Cheap torches are hard to light and burn out fairly quicky. If you want a better torch, try spending some money on it.
create some torches worth 1000.light itFeel free to paint, write in, describe, etc, but bear in mind when the last torch burns out it will be gone.
Note: torches only shorten while players are near.This is 5 years, 5 months, 8 days, 9 hours and 21 minutes old