TinyHack Combat System Proposal                             -*-org-*-

TinyHack (th) is a hack-and-slash style combat system for TinyMU*
servers. 

* Weapon

A th weapon is a MU* object that defines one or more $commands
representing forms of attack that can be made with the weapon.

When a player makes an attack, the result is determined based on d20
equations.

For each attack, the weapon will have the following message
attributes:

- success :: shown to the attacking player when the attack succeeds.
- victim success :: shown to the target of the attack when it
                    succeeds.
- other success :: shown to other players present in the same room
                   when the attack succeeds.
- failure :: shown to the attacking player when he succeeds.
- victim failure :: shown to the target of the attack when it fails.
- other failure :: shown to other players present in the same room
                   when the attack fails.

(Should attack results be a more-than-binary outcome? E.g. miss,
deflected, light hit, strong hit. And a message triplet for each
possible outcome?)



* Character Sheet


* Contrasts With Diku Combat System