#AREA Shattered Refuge~ #VERSION 2 #AUTHOR Seccunda~ #RANGES 5 20 0 116 $ #RESETMSG The earth rumbles with the after-affects of another experiment gone awry...~ #FLAGS 24 10 #ECONOMY 0 22706892 #CLIMATE 2 2 2 #MOBILES #1500 child gnome~ a gnome child~ A gnome child is here, deep in thought. ~ The little tyke looks so innocent sitting here studying. You almost want to pick him up and hug him. ~ 3 4194856 600 C 7 18 7 3d7+70 2d4+0 400 0 3 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 1 1 1 0 0 1709 0 0 9 64 2 > rand_prog 5~ ponder ~ | #1501 woman gnome~ a gnome woman~ A gnome woman is standing here, trying to look beautiful. ~ The woman is short and gnarled, but acts like a woman several times her beauty. She's starting to look pretty attractive to you ... ~ 1 0 600 C 10 16 5 5d10+100 1d8+0 700 0 5 0 112 112 2 18 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 1 1 1 0 0 1775 2 0 0 64 2 #1502 man gnome~ a gnome man~ A gnome man is walking here, on his way to work. ~ This is a prime example of a gnome. He looks short and weak, but at the same time an intelligent creature who could outsmart you. ~ 1 4194856 500 C 12 15 4 1d12+100 1d8+1 900 0 4 50 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 2 0 0 64 2 > rand_prog 5~ sing ~ > rand_prog 2~ shake $r ~ | #1503 scientist gnome~ a gnome scientist~ A scientist wanders around deep in thought. ~ You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ 1 4194856 500 C 12 14 4 5d10+100 1d8+3 1300 0 10 0 112 112 1 18 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 1 1 1 0 0 1775 0 0 0 64 2 #1504 gnome assistant~ an assistant~ An assistant scientist is here, juggling beakers and vials. ~ This is a well trained gnome. He might not have a lot of strength but he makes up for it with his scientific skills. ~ 1 0 400 C 10 13 3 5d5+90 1d7+2 2000 0 1 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 1 1 1 0 0 1775 2 0 1 64 2 > rand_prog 3~ emote catches a vial just as it falls loose from his hands. sigh say If only we could create extra limbs! ~ | #1505 chief gnome~ the chief gnome~ A powerful looking gnome stands here wearing ornate clothes. ~ The Chief looks like he could whap you hard. He looks not only powerful but wise and resourceful. You better not mess with him. ~ 3 0 550 C 15 6 -1 5d10+200 1d15+2 15000 0 80 0 112 112 1 18 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 1 1 2 0 0 1775 0 0 0 1073741888 524290 > rand_prog 10~ wield electrum ~ | #1507 troll large bridge bridgetrolla~ a large troll~ A large troll stands here, guarding the bridge. ~ The small troll is a short and stocky beast with a human-like face but with the eyes and fangs of a wild beast. ~ 1073741831 4194856 -900 C 20 12 3 1d50+350 2d5+1 2000 0 2 0 112 112 1 16 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1312495 0 0 0 2 2 > all_greet_prog 100~ say Who goes there? mpechoat $n The troll says 'No one crosses my bridge without paying! mpechoat $n The fee is 500 in gold! Only by my death may you pass for free! mpechoat $n The troll pushes you backwards. ~ > bribe_prog 500~ if isfight($n) say I am no fool! You now must pass over my dead body! else smile $n mpechoat $n You are wise not to try me in battle, for I would eat your corpse! mpechoaround $n $n leaves over the bridge to the west. mpschoaround $n The large troll tucks away his new gold. mpechoat $n The troll moves and you walk west across the bridge. mptransfer $n 1547 mpjunk coins endif ~ | #1508 mouse field~ a field mouse~ A small mouse runs across your foot. ~ The Mouse is a cute little creature. ~ 5 0 -1 C 5 19 9 1d5+50 1d4+0 100 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 77 3 0 0 512 513 0 0 0 67117 0 0 0 0 2 #1509 rat small~ a rat~ A small rat shrieks and runs around. ~ The rat is a little evil creature that deserves death. ~ 5 0 -200 C 6 19 8 1d1+66 1d5+1 200 0 0 0 112 112 1 18 13 13 13 13 13 13 0 0 0 0 0 77 3 0 0 512 513 1 0 0 329349 0 0 8 0 2 #1510 rat large~ a large rat~ A large rat runs up to you and nibbles on your boots. ~ You have the urge to kill this vile creature. ~ 5 0 -200 C 8 17 6 1d1+88 1d8+0 400 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 77 3 0 0 512 513 1 0 0 329261 0 0 8 0 2 #1511 rat giant~ a giant rat~ A giant rat growls at you and prepares to attack. ~ This rat has grown up to be the size of an average dog. ~ 37 0 -200 C 10 15 4 1d1+111 1d8+1 800 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 77 3 0 0 512 513 1 0 0 263853 0 0 8 0 2 #1512 troll~ the troll~ A giant troll lumbers around. ~ You see before you a huge mass of living flesh. You cringe in fear as he lifts his powerful arm to bludgeon you. ~ 35 0 -800 C 14 7 0 3d5+160 2d8+1 10000 0 1 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 65 65 0 0 0 1775 0 0 0 2 524290 #1513 bat black~ a black bat~ A black bat hangs from the ceiling. ~ The bat is a grotesque little creature with large wings and fangs. ~ 33 4719144 -500 C 5 16 5 3d4+70 1d8+0 1000 0 0 1 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 23 3 0 0 513 513 0 0 0 34349 0 0 0 0 2 #1514 gnome scientist traitor~ the traitor~ A gnome scientist wanders about the room, nervous at your intrusion. ~ This gnome won't meet your eyes at all. He is different from the rest found here, he is shifty and secretive. He moves across the room, seeming to stop always over the same place on the floor. ~ 3 4194856 -700 C 12 14 3 4d12+110 1d8+3 2300 0 6 96 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 1 1 0 0 0 1775 2 0 0 64 2 #1515 bat fire~ the fire bat~ The fire bat flames brightly and prepares to attack. ~ You see a huge flame which resembles the shape of a bat. The creature hangs from the ceiling and bites at you. ~ 37 8 -900 C 12 9 2 1d10+60 3d5+0 6000 0 60 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 64 2 #1516 guard hobgoblin~ the hobgoblin guard~ The hobgoblin guard attacks first, thinks later. ~ This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ 35 4194856 -700 C 10 15 4 2d15+100 1d8+1 1000 0 0 75 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 16384 16385 1 0 0 1775 0 0 0 64 524290 > rand_prog 5~ get fungus helmet mpecho The hobgoblin munches on a nasty looking piece of fungus. put fungus helmet ~ | #1517 soldier hobgoblin~ the hobgoblin soldier~ A hobgoblin soldier stands here. ~ This is just a low life hobgoblin, who couldn't make it to the ranks of the elite guards. He looks pissed. ~ 35 4194856 -600 C 7 18 7 1d7+70 1d7+0 300 0 0 50 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 16384 16385 1 0 0 1775 0 0 0 64 524290 > rand_prog 2~ grunt ~ > rand_prog 1~ drool ~ | #1518 bodyguard hobgoblin guard~ the hobgoblin bodyguard~ A hobgoblin bodyguard guards the king with his life. ~ This is one of the elite hobgoblin guards. He stands tall for his short stature. He grins a toothy grin as he prepares to attack. ~ 3 4194856 -500 C 10 14 4 2d15+105 1d7+2 2000 0 1 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 1 1 1 0 0 1775 0 0 0 64 3 #1519 king hobgoblin~ the king of the hobgoblins~ There is a great king here, sitting in his throne. ~ The king is a silly looking hobgoblin whose muscles bulge out of his robes, destroying the sophisticated effect he was trying to create. ~ 3 4194856 -500 C 18 9 2 5d20+150 2d7+1 6000 0 5 0 108 112 1 13 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 16385 16385 2 0 0 1775 0 0 0 1073741888 524291 #1520 miner hobgoblin~ a hobgoblin miner~ A hobgoblin miner stands here looking for gold. ~ The miner is totally covered in dust. ~ 5 0 -400 C 5 16 5 1d12+60 1d8+0 500 0 7 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 16384 16384 1 0 0 1773 0 0 0 64 2 > rand_prog 5~ grumble ~ > rand_prog 2~ curse ~ | #1521 treasurer hobgoblin tt~ the treasurer~ A treasurer is here counting out money. ~ The hobgoblin treasurer is an old goblin with glasses. It appears that he can only see a couple feet in front of him. ~ 7 4194856 -200 C 13 11 2 3d15+115 2d6+1 2500 0 50 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1775 0 0 0 2359296 2 #1522 prisoner gnome~ a gnome prisoner~ A gnome prisoner is here resting in the straw. ~ The prisoner is just barely alive. ~ 7 4194856 1000 C 6 17 8 5d3+50 2d3+1 50 0 0 0 106 112 1 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 1 1 1 0 0 1775 0 0 0 0 0 > rand_prog 2~ sulk ~ | #1523 prisoner human~ a human prisoner~ A human prisoner is here resting in the straw. ~ The prisoner is just barely alive. ~ 7 0 100 C 5 17 8 3d5+35 2d3+1 50 0 0 0 106 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 1775 0 0 0 0 0 > rand_prog 3~ groan ~ | #1524 man old hermit~ the hermit~ An old man wanders about this underground home. ~ This man is very old, and appears to love his solitude. This home though underground, is fairly well kept. The cluttered items are from years and years of collecting. ~ 5 0 -10 C 12 16 5 5d10+120 1d8+0 600 0 25 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 263205 0 0 0 2 2 #1526 cook hobgoblin~ the cook~ A hobgoblin cook stands here, harvesting fungus. ~ This cook is a dirty and fat hobgoblin. She burps as and farts as she goes about her work. ~ 3 4194856 -500 C 15 14 4 150d1+1 1d7+1 900 0 0 26 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 16384 16385 0 0 0 1775 0 0 0 32 2 > rand_prog 4~ burp ~ > rand_prog 2~ fart ~ | #1527 gnome guard~ a gnome guard~ A particularly mean looking gnome guards the path north. ~ This is a well trained gnome. He might not have a lot of strength but he makes up for it with his weapons skill. ~ 3 0 500 C 13 13 3 2d6+120 3d3+2 2000 0 15 0 112 112 1 18 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 1 1 1 0 0 1775 0 0 0 64 524290 > death_prog 100~ if level($n) == 50 mpecho The savagery of the attack leaves the guard's inventory in scraps. mpjunk all.fizz endif ~ | #1528 tester mobbie~ a newly created tester mobbie~ Some god abandoned a newly created tester mobbie here. ~ ~ 1073741825 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 > speech_prog xxxxx~ n s ~ | #1529 canary cc~ a canary~ A bright yellow canary rests upon her perch here. ~ This bright yellow canary looks quite at home here. Obviously the pet of the person who lives here, it is well cared for. ~ 3 0 0 C 5 0 0 1d1+40 1d1+2 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 2 #1530 gnome receptionist woman~ the receptionist~ A gnome woman is here, busy filing notes. ~ This woman merely looks up at your intrusion, and then returns to her filing. She is about the oldest female Gnome you have yet run across, perhaps the wife of the Chief. ~ 3 4194856 500 C 13 14 4 3d13+130 1d13+0 1300 0 10 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 400641 400641 1 0 0 1775 2 0 0 64 2 > rand_prog 4~ say Filing, filing, and more filing. Must they keep notes on everything? mpecho You hear the parchments crumple as the reception continues to file. ~ > rand_prog 8~ grumble say I shall never keep up with this paperwork. ~ | #1531 gnome assistant~ an assistant~ An assistant scientist is here, juggling beakers and vials. ~ This is a well trained gnome. He might not have a lot of strength but he makes up for it with his scientific skills. ~ 1 0 500 C 10 13 3 5d5+90 1d7+2 2000 0 1 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 400641 400641 1 0 0 1775 2 0 1 64 2 > rand_prog 3~ whistle ~ > rand_prog 3~ smile ~ | #1532 scientist gnome~ a gnome scientist~ A scientist wanders around deep in thought. ~ You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ 1 4194856 500 C 12 14 4 5d10+100 1d8+3 1300 0 10 0 112 112 1 18 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 400641 400641 1 0 0 1775 0 0 0 64 2 > rand_prog 3~ emote scratches his head in deep thought. say Ah yes, that has to be it. ~ | #1533 child gnome~ a gnome child~ A gnome child is here, tossing around a toy boomerang. ~ This little tyke looks so innocent, playing here with his toys. You almost want to join in the play. ~ 5 4194856 600 C 8 18 7 3d7+80 1d6+2 400 0 3 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 400945 400945 1 0 0 1709 0 0 9 64 2 #1534 teacher woman gnome~ the teacher~ An old gnome woman stands here, teaching the class. ~ The woman is short and gnarled, and she looks ancient! She is busy teaching the children about physics it appears. ~ 3 4194856 600 C 10 16 5 5d10+100 1d8+0 700 0 5 0 112 112 2 18 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 400945 400945 1 0 0 1775 2 0 0 64 2 > rand_prog 3~ snap ~ > rand_prog 2~ say Even at your young age, you should be planning future creations. ~ | #1535 teacher man gnome~ the teacher~ This teacher commands attention from his students merely by his presence. ~ This is a prime example of a gnome. He looks short and weak, but at the same time an intelligent creature who could outsmart you. ~ 1073741827 4194856 500 C 6 15 4 1d12+100 1d8+1 900 0 4 50 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 400945 400945 0 0 0 0 2 0 0 64 2 > rand_prog 5~ emote points to a few items on a table. say To create is the goal of all our lives. To die creating is a blessing. ~ | #1536 child gnome~ a gnome child~ A gnome child is here, tossing around a toy boomerang. ~ This little tyke looks so innocent, playing here with his toys. You almost want to join in the play. ~ 5 4194856 600 C 8 18 7 3d7+80 1d6+2 400 0 3 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 401009 401009 1 0 0 1709 0 0 9 64 2 > rand_prog 5~ giggle ~ > rand_prog 2~ wink $r ~ | #1537 child gnome~ a gnome child~ A gnome child is here, skipping rocks. ~ This little tyke looks so innocent, playing here with his rocks. You almost want to join in the play. ~ 1 0 500 C 6 0 0 2d6+60 1d4+2 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 401009 401009 0 0 0 1775 0 0 1 64 2 > rand_prog 5~ smile $r ~ > rand_prog 2~ bounce ~ | #1538 woman gnome~ a gnome woman~ A gnome woman is standing here, trying to look beautiful. ~ The woman is short and gnarled, but acts like a woman several times her beauty. She's starting to look pretty attractive to you ... ~ 1 0 600 C 10 16 5 5d10+100 1d8+0 700 0 5 0 112 112 2 18 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 401009 401009 1 0 0 1775 2 0 0 64 2 #1539 patch darkness shadow~ an infant shadow~ A whispy, indistinct patch of darkness shifts amongst the shadows here. ~ This is a shadow, a baby one at that. You have heard tales of their existence, but have never met a person who has seen one an lived. This shadow is already almost the size of the room, it seems to move and mold around you. ~ 3 4194856 0 C 15 0 0 2d30+150 2d7+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 2048 2 > death_prog 100~ mpecho Thank you $n, you have freed me from this prison. mpecho The shadow becomes clear, then is gone! mpgoto 199 ~ > rand_prog 3~ mpecho You feel an odd chill run down your spine. say One day my darkness will not be contained in this small room. ~ | #1545 troll large bridge bridgetrolla~ a large troll~ A large troll stands here, guarding the bridge. ~ The small troll is a short and stocky beast with a human-like face but with the eyes and fangs of a wild beast. ~ 7 4194856 -900 C 20 12 3 1d50+350 5d3+4 2000 0 2 0 112 112 1 16 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1312495 0 3072 0 2 2 > all_greet_prog 100~ say Who goes there? mpechoat $n The troll says 'No one crosses my bridge without paying! mpechoat $n The fee is 500 in gold! Only by my death may you pass for free! mpechoat $n The troll pushes you backwards. ~ > fight_prog 100~ if isnpc($n) mer $n The troll sneers in contempt and takes a mighty swing. mpdamage $n 30000 endif ~ > bribe_prog 500~ if isfight($n) say I am no fool! You now must pass over my dead body! else smile $n mpechoat $n You are wise not to try me in battle, for I would eat your corpse! mpecho The air ripples over the bridge, causing the missing section to appear. mpechoaround $n $n leaves over the bridge to the east. mpechoaround $n The large troll tucks away his new gold. mpechoat $n The troll moves and you walk east across the bridge. mpechoat $n The air ripples behind you, obscuring the bridge again. mpechoaround $n The air ripples behind $n, obscuring the bridge again. mptransfer $n 1547 put coins basket endif ~ > death_prog 100~ mpecho The troll falls to the ground, mortally hit. mpecho Gasping, he says, "This ends nothing. I will have final victory." mpecho With a shudder, the troll expires in death. mpoload 1546 1 ~ | #1546 troll large bridge bridgetrollb~ a large troll~ A large troll stands here, guarding the bridge. ~ The small troll is a short and stocky beast with a human-like face but with the eyes and fangs of a wild beast. ~ 7 4194856 -900 C 20 12 3 1d50+350 5d3+4 2000 0 2 0 112 112 1 16 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1312495 0 3072 0 2 2 > all_greet_prog 100~ say Who goes there? mpechoat $n The troll says 'No one crosses my bridge without paying! mpechoat $n The fee is 500 in gold! Only by my death may you pass for free! mpechoat $n The troll pushes you backwards. ~ > fight_prog 100~ if isnpc($n) mer $n The troll sneers in contempt and takes a mighty swing. mpdamage $n 30000 endif ~ > bribe_prog 500~ if isfight($n) say I am no fool! You now must pass over my dead body! else smile $n mpechoat $n You are wise not to try me in battle, for I would eat your corpse! mpecho The air ripples over the bridge, causing the missing section to appear. mpechoaround $n $n leaves over the bridge to the west. mpechoat $n The troll moves and you walk west across the bridge. mpechoat $n The air ripples behind you, obscuring the bridge again. mpechoaround $n The air ripples behind $n, obscuring the bridge again. mptransfer $n 1546 put coins basket endif ~ > death_prog 100~ mpecho The troll falls to the ground, mortally hit. mpecho Gasping, he says, "This ends nothing. I will have final victory." mpecho With a shudder, the troll expires in death. mpoload 1547 1 ~ | #1547 snake adder~ the adder~ An adder snake slithers through the grass, hunting rodents for food. ~ This snake is about two feet long, a velvety black with shiny zigzag markings along its length. He appears to be watching your every move. ~ 1 4194856 -400 C 6 0 25 2d5+55 1d4+2 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 66561 0 0 0 64 2 > fight_prog 33~ mpechoat $n The snake strikes and bites you! Ouch that hurt. mpechoaround $n The snake bit $n, and it looked painful! mpdamage $n 3 ~ | #1548 guard hobgoblin~ the hobgoblin guard~ The hobgoblin guard attacks first, thinks later. ~ This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ 35 4194856 -700 C 10 15 4 2d15+100 1d8+1 1000 0 0 75 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 399855 399854 0 0 0 1775 0 0 0 0 524290 > rand_prog 2~ burp ~ > rand_prog 1~ grope self ~ | #1549 guard hobgoblin~ the hobgoblin guard~ The hobgoblin guard attacks first, thinks later. ~ This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ 33 4194856 -700 C 10 15 4 2d15+100 1d8+1 1000 0 0 75 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 400031 400030 1 0 0 1775 0 0 0 64 2 #1550 hobgoblin tinker~ a tinker~ A hobgoblin is here, tinkering on an odd invention. ~ You see a hobgoblin who is trying so hard to concentrate, so much as not to notice your intrusion. The projects here are far less complex than those the Gnomes were working on. Even though this is obviously a smarter specimen than the average hobgoblin, he really does not appear too intelligent. ~ 3 4194856 -700 C 12 14 4 5d10+100 1d8+3 1300 0 10 0 112 112 1 18 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 400031 400030 1 0 0 1775 0 0 0 64 2 > rand_prog 5~ fart mpecho The tinker scratches a scab on his behind. mpecho Examining his finger, he licks it clean and goes back to work. ~ | #1551 miner hobgoblin~ a hobgoblin miner~ A hobgoblin miner walks around here, barely doing any actual work. ~ The miner is totally covered in dust. ~ 7 0 -400 C 5 16 5 1d12+60 1d8+0 500 0 7 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 400031 400030 1 0 0 1773 0 0 0 64 2 #1552 guard hobgoblin~ the hobgoblin guard~ The hobgoblin guard attacks first, thinks later. ~ This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ 3 4194856 -700 C 10 15 4 2d15+100 1d8+1 1000 0 0 75 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 43 3 0 0 400031 400030 1 0 0 1775 0 0 0 64 524290 #1565 new mob~ a newly created new mob~ Some god abandoned a newly created new mob here. ~ ~ 1073741825 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #1566 child gnome~ a gnome child~ A gnome child is here, deep in thought. ~ The little tyke looks so innocent sitting here studying. You almost want to pick him up and hug him. ~ 3 4194856 600 C 7 18 7 3d7+70 2d4+0 400 0 3 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 400641 400641 1 0 0 1709 0 0 9 64 2 > rand_prog 3~ nod teacher ~ | #1599 aset spacer mob~ a newly created new mob~ Some god abandoned a newly created new mob here. ~ ~ 1073741825 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #0 #OBJECTS #1500 key bloody~ a bloody key~ A bloody key is stuck to the floor.~ ~ 18 0 1 2 0 0 0 1 0 10 0 100 #1501 key dirty~ a dirty key~ A dirty key lies here.~ ~ 18 0 1 2 0 0 0 1 0 10 50 105 #1502 boomerang~ a boomerang~ A toy boomerang wants to be picked up.~ ~ 5 262144 8193 0 2 4 7 5 0 0 5 0 #1503 staff gnarled~ a gnarled staff~ A gnarled staff is here.~ ~ 5 0 8193 0 1 9 7 15 0 6 0 60 #1504 sword gnome~ a gnome sword~ A gnome sword catches your eye.~ ~ 5 0 8193 0 3 3 3 15 0 40 0 400 E gnome sword~ This weapon was not made to withstand very many battles. It is more for show then to actually be drawn on a fight. ~ #1505 shield studded~ a studded shield~ A studded wooden shield lies here.~ ~ 9 0 513 4 0 0 0 16 0 30 0 300 #1506 potion bloody~ a bloody potion~ A bloody potion lies here.~ ~ 10 0 1 15 -1 78 182 22 0 15 0 150 'cure critical' 'cure critical' 'kindred strength' #1507 cloak bloody~ a bloody cloak~ A bloody cloak lies in a corner.~ ~ 9 64 5 4 0 0 0 15 0 20 0 200 A 17 -5 A 13 5 A 25 -1 #1508 ring bat~ a bat ring~ A ring in the shape of a bat lies here.~ ~ 9 64 3 3 0 0 0 2 0 25 0 250 A 14 15 #1509 necklace bead~ a bead necklace~ A string of beads is here.~ ~ 9 0 5 3 0 0 0 8 0 40 0 400 A 18 2 #1510 sword electrum~ an electrum sword~ An electrum sword lies here.~ ~ 5 65 8193 0 4 3 3 20 10 0 0 10000 #1511 basket wicker~ a wicker basket~ A wicker basket sits here.~ ~ 15 0 16385 150 0 -1 0 5 0 0 45 4 #1512 peanuts~ some peanuts~ Some peanuts lie here.~ ~ 19 262144 1 16 0 0 0 9 0 0 25 2 #1513 grain~ some grain~ There is some grain here.~ ~ 19 0 1 15 0 0 0 8 0 0 22 2 #1514 skiff~ a skiff~ A small skiff is here.~ ~ 22 0 1 0 0 0 0 24 0 15 0 150 #1515 boots gnome~ a pair of gnome boots~ You notice a pair of gnomish boots.~ ~ 9 0 65 4 0 0 0 12 1 20 0 1200 A 14 40 #1516 coins~ a pile of coins~ A pile of coins.~ ~ 20 0 1 1000 0 0 0 1 0 0 1 0 #1517 coins~ a pile of coins~ A pile of coins.~ ~ 20 0 1 5000 0 0 0 1 0 0 1 0 #1518 coins~ a pile of coins~ A pile of coins.~ ~ 20 0 1 100000 0 0 0 1 0 0 1 0 #1519 shield stone~ a stone shield~ A stone slab lies here.~ ~ 9 0 513 4 0 0 0 35 0 90 0 900 A 1 2 #1520 mail heavy banded~ heavy banded mail~ A large suit of heavy banded mail is here~ ~ 9 0 9 6 0 0 0 30 3 50 0 3500 #1521 club large~ a large club~ A large club sits here.~ ~ 5 0 8193 0 4 3 7 22 2 0 0 2000 #1522 banana~ a banana~ There is a banana here.~ ~ 19 0 1 6 0 0 0 5 0 0 9 0 #1523 life potion~ a potion of life healing~ A potion of life healing has left here.~ ~ 10 129 1 32 -1 37 225 1 0 0 1 0 'heal' 'bless' 'refresh' #1524 lever~ a lever inside the object~ A small lever rests within the object along the wall.~ ~ 37 33554432 0 0 0 0 0 1 0 0 0 0 E lever~ This tiny lever seems to be made of some shiny red material. Slick to the touch, you have never seen anything quite like it. ~ > use_prog 100~ mpecho As the lever is moved, a strange voice fills the room. mpecho "Working late again are we boss? You really should get more rest. mpecho I'll save you the walk again. Next time go home earlier." mpechoat $n You feel as if you were being pulled in every direction at once. mpecho A strange mist envelops the area about the object. mpechoat $n Everything fades from view, only to be replaced by another view. mpechoaround $n $n disappears from view within the mists. mpechoaround $n When the mist clears, only the object remains. mptransfer $n 1534 mppurge lever mpoload 1524 ~ | #1525 object~ object~ A large, strange object hums quietly here.~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 E object~ Looking like an ornate box with fluted tubes sticking out at odd angles, this quietly humming object is strange indeed. A small door is situated on the front panel, demanding further examination. ~ E door~ Small gears and springs abound inside this object. A whirring and humming flows forth like waves off the ocean. As you check inside, your fingers run over something. You can't seem to quite find it though. Some more careful searching would seem to be required if you want to solve this. ~ #1526 Box~ The box~ A sturdy box rests securely on the ground here.~ ~ 15 0 0 1 5 0 0 1 0 0 0 0 E box~ Large and sturdy, this box is made of solid iron. Careful examination shows almost seemless joints. If not for the handle, the door would be impossible to find. Either designed to protect something valuable, or to protect others from something dangerous, this box is a wonder in strength and design. ~ #1527 packet~ an odd slick packet~ An odd slick packet rests in a special cradle here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 E packet~ Made of some shiny slick material, this dark colored object has been tightly sealed. Great care seems to have been taken to protect it. It rests comfortably in a specially designed clamp. ~ > get_prog 100~ mpechoat $n You feel a sudden flash of heat flow through your hands. mpechoat $n You are knocked backwards by a small explosion. mpechoaround $n $n is knocked backwards by a small explosion. mpdamage $n 30 mpechoat $n Gingerly, you put the packet back before it sets off again. mpechoaround $n $n gently returns the packet back, with a worried expression. mpforce $n put packet box mpforce $n close box ~ | #1528 crack~ a crack in the wall~ A small crack in the wall has been found here.~ ~ 15 33554432 0 10 0 0 0 1 0 0 0 0 E crack~ After careful searching, you find a small crack in the northern wall. Though natural seeming, it would appear someone has taken advantage of its presence. ~ #1529 quill black light~ a small quill~ A small, oddly shaped black quill lies on the ground here.~ ~ 1 1025 16385 0 0 7200 0 1 0 0 0 0 E quill~ Made of some black crystaline material, this quill is oddly shaped indeed. No feathers are attached. The tip of the quill is not the standard sharp dipping tip. It is, instead, a sort of rounded off tube. The other end of the quill is a cut piece of clear crystal. The quill looks dry and unused. ~ A 3 1 A 14 30 A 27 256 > get_prog 100~ mpechoat $n A small flash of light sparks forth as you touch the pen. mpechoaround $n A small flash of light sparks forth as $n touches the pen. ~ > use_prog 100~ mpechoat $n You wince as the pen tip springs out pricking your hand. mpechoaround $n $n winces as the pen tip pricks $s hand. mpechoat $n A small amount of your blood is drawn up into the pen. mpechoat $n The pen lights with a spectral fire, fed by your blood. mpechoaround $n The pen lights with a spectral fire as blood courses inside. mpdamage $n 10 ~ | #1530 statue stone granite plaque~ a stone plaque~ A large gnome carved from granite stands here, holding a bronze plaque.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 E granite~ As you gaze upon this large piece of granite, you see a tall plaque of burnished bronze. Many names are inscribed upon it's surface. ~ E plaque~ The bronze plaque stands several feet high and wide. Every inch of its surface is covered with names. The title at the top says, "Our fallen heroes". Knowing a little of gnomish culture, you realize this is the list of those scientists who have died in experiments. The highest honour a gnome can have is to die young while inventing something stupendous. ~ E stone gnome carved~ As you gaze upon this large piece of granite, you see a tall plaque of burnished bronze. Many names are inscribed upon it's surface. ~ E statue~ As you gaze upon this large piece of granite, you see a tall plaque of burnished bronze. Many names are inscribed upon its surface. ~ #1531 Oaken shelf shelves~ a tall oak shelf~ A tall oaken shelf stands here.~ ~ 15 0 0 20 0 0 0 1 0 0 0 0 E shelf shelves~ Hand made, from pieces of locally cut oak, these shelves show the pride and caring of a relatively gifted amateur. Each piece has been hand carved, obviously using whatever tools the owner had on hand. No matter the tools used, the effort has resulted in a beautiful piece of work. ~ #1532 battered vellum scroll~ a battered scroll~ A weathered vellum scroll rests here.~ ~ 2 0 1 25 -1 37 219 1 0 0 0 0 'dispel magic' 'bless' 'protection' E scroll~ This battered length of vellum has a faded, arcane script upon it. Examining the script is difficult, but you can make out the following: This will recant all magiks upon thee, replacing it with the blessings and protections of thy Gods. ~ > get_prog 100~ mpechoat $n A spectral voice echoes in your mind. mpechoat $n "If you choose to keep me, take note: mpechoat $n I am for your use only. Do not recite this upon another. mpechoat $n The results will be unpredictable, and may gain the mpechoat $n unwanted attention of the Immortals." ~ | #1533 fungus glob~ an odd fungus~ A glob of strangely glowing fungus pulses on the ground.~ $n pinch$q $s nose as $e gag$q down this fuzzy fungoid lump.~ 19 0 1 5 0 0 0 3 0 0 0 0 > sac_prog 75~ mpecho A layer of scum is left on the floor where the fungus had lain. mpecho As you watch, the scum flows together, reforming into a lozenge. mpoload 1534 mpat $n drop losenge ~ | #1534 fungoid losenge~ a fungoid losenge~ A slimy little losenge sticks to the floor here.~ $n hold$q back a gag as $e slip$q the losenge down $s throat~ 26 0 1 20 -1 251 279 5 0 5 50 55 'infravision' 'slink' 'valiance' #1535 sword electrum~ an electrum sword~ An electrum sword lies here.~ ~ 5 65 8193 0 4 3 3 20 10 0 0 10000 A 12 25 A 13 15 A 18 3 #1536 reading glasses~ a pair of reading glasses~ A pair of wire rimmed glasses lie here, complete with thick lenses~ ~ 9 524353 131073 6 9 0 0 4 0 0 0 0 A 4 1 A 3 2 #1537 beaker glowing liquid~ a glowing beaker of liquid~ A beaker full of a glowing liquid sits here, brewing and boilding.~ ~ 10 65 1 20 -1 78 225 1 0 0 0 0 'bless' 'cure critical' 'refresh' #1538 grey ratty labcoat~ a ratty grey labcoat~ A pile of ratty grey material lies here in a heap.~ ~ 9 0 1025 2 4 0 0 3 0 12 0 120 A 2 1 A 3 1 #1539 round flat stone rock~ a rounded, flat stone~ A oddly glowing rock lies here.~ ~ 3 65 16385 15 1 1 -1 5 0 3 0 30 'stone skin' #1540 apron plaid cotton~ a plaid cotton apron~ An old pile of plaid cotton lies here, dotted with stains.~ ~ 9 0 2049 1 3 0 0 3 0 0 0 0 E apron~ This apron is not warn for fashion. There are several large stains mingled with the green and blue plaid. ~ A 1 1 #1541 handkerchief cotton~ a plaid cotton handkerchief~ A cotton handkerchief lays here, crumpled in a ball.~ ~ 9 0 17 2 2 0 0 1 0 1 0 10 E cotton handkerchief~ This handkerchief is very beautiful, made of a fine cotton weave. The blue and green plaid compliments your coloring. ~ A 25 1 #1542 vial fizz~ a vial of fizz~ A fizzing vial was left here.~ ~ 10 0 1 15 -1 78 182 22 0 15 0 150 'cure critical' 'cure critical' 'kindred strength' #1543 cloak plaid cotton~ a tattered plaid cloak~ A frayed cotton plaid cloak lies here in a heap.~ ~ 9 64 5 4 0 0 0 15 0 20 0 200 A 17 -5 A 13 5 A 25 -1 #1544 fur robe~ a patchwork fur robe~ An odd pile of bits of fur resembling a robe lies here in disarray.~ ~ 9 8421969 1025 2 4 0 0 8 1 50 0 1500 E fur robe~ This robe will serve you well, unless a vampire or thief. The smell of it would drive a vampire mad and would cause a thief to be detected. ~ A 13 10 A 12 10 A 18 1 A 19 1 #1545 sceptre~ a gnarled sceptre~ A huge gnarled sceptre encrusted with shards of raw crystal rests here.~ ~ 5 84 8193 0 0 0 8 7 1 42 0 1420 E sceptre~ This sceptre looks like an enlarged spiked mace blending with a club. The crystal shards piercing from the end look sharp and dangerous. ~ A 19 3 A 18 3 A 2 1 #1546 disk~ A golden disk~ A dusky golden disk rests on the ground here.~ ~ 13 0 1 0 0 0 0 1 0 5 0 50 E disk~ Made of some soft golden material, this is a strange object indeed. Odd runes and arcane symbols swirl about the surface in a hypnotic pattern. As you look upon it, a strange impression comes upon your mind. ~ > get_prog 100~ if inroom($n) == 1546 if ispc($n) mpforce $n look disk mea $n A spectral voice fills your mind. mea $n "You have defeated my master, winning free passage. mea $n However, be warned. He is not gone forever. mea $n When next you come this way, you will face his challenge again." mpe The air ripples over the bridge, causing the missing section to appear. mea $n A strange force pushes you across the bridge. mer $n A strange force pushes you across the bridge. mpe The air ripples over the bridge obscuring things again. mea $n The disk glows red hot, causing you to drop it from your fingers. mptransfer all 1547 mpat 1547 mpforce $n drop disk mpe The disk crumbles to dust on the ground. mpat 1547 mppurge disk else mpforce $n drop disk mpe The disk crumbles to dust on the ground. mppurge disk endif endif ~ | #1547 disk~ A golden disk~ A dusky golden disk rests on the ground here.~ ~ 13 0 1 0 0 0 0 1 0 5 0 50 E disk~ Made of some soft golden material, this is a strange object indeed. Odd runes and arcane symbols swirl about the surface in a hypnotic pattern. As you look upon it, a strange impression comes upon your mind. ~ > get_prog 100~ if inroom($n) == 1547 if ispc($n) mpforce $n look disk mea $n A spectral voice fills your mind. mea $n "You have defeated my master, winning free passage. mea $n However, be warned. He is not gone forever. mea $n When next you come this way, you will face his challenge again." mpe The air ripples over the bridge, causing the missing section to appear. mea $n A strange force pushes you across the bridge. mer $n A strange force pushes you across the bridge. mpe The air ripples over the bridge obscuring things again. mea $n The disk glows red hot, causing you to drop it from your fingers. mptransfer all 1546 mpat 1546 mpforce $n drop disk mpe The disk crumbles to dust on the ground. mpat 1546 mppurge disk else mpforce $n drop disk mpe The disk crumbles to dust on the ground. mppurge disk endif endif ~ | #1548 helmet~ a grime covered helmet~ This is a grime covered helmet, dented and battered.~ ~ 15 0 17 20 0 0 0 4 0 12 34 123 A 17 -7 A 25 -1 A 31 2 #1550 aset spacer object~ a newly created aset spacer object~ Some god dropped a newly created aset spacer object here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #1573 foul spring pool~ a foul spring and pool~ A foul smelling spring trickles down to a small pool here.~ ~ 25 0 0 0 0 0 1 1 0 0 0 0 E spring~ A small crack in the wall of the cave has let a stream of water trickle in to fall to the cave floor. Foul smelling, it has the look of something that has been influenced by the evil about it. ~ E foul~ A small crack in the wall of the cave has let a stream of water trickle in to fall to the cave floor. Foul smelling, it has the look of something that has been influenced by the evil about it. ~ E pool~ Small in size, this pool is murky and fetid. You wonder how anyone could possibly want to drink from this. However, as this seems to be the only source of water for the hobgoblins, they obviously have no compunctions about drinking the water. ~ > use_prog 100~ if isnpc($n) mpecho $n gags and coughs as $e stumbles screaming from the spring! mppurge $n else mpechoat $n The water flows like a glob of putrid slime down your throat. mpechoat $n Gagging and coughing, you wonder if that was really smart. mpechoaround $n $n gags and coughs as $e stumbles away from the spring. mpdamage $n 10 mpechoat $n You wince as the water falls like a lead ball into your stomach. mpechoaround $n $n winces in pain and turns a little green around the gills. endif ~ | #1597 mining shovel~ a dirty shovel~ A dirty mining shovel has been left here on the ground.~ ~ 59 0 16385 0 0 0 0 5 0 12 0 120 E shovel~ This shovel looks like it would be good for mining and digging. ~ A 5 1 #1598 sign signpost~ a signpost~ A strange glowing sign is imbedded in the earth by the roadside.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 E sign~ Ages ago, in a far off place, there existed a great nation of gnomes. Builders, tinkers, scientists, they created great and wondrous things. With their inventive minds and quirky sense of humor, they made their lands into a marvel of sight and delight. Travellers, coming to this land would, oft-times be baffled by the odd and sometimes mysterious inventions that abounded. During their expansions, the gnomes at one time came upon a tribe of hobgoblins. Slovenly and somewhat dull, the hobgoblins still somehow won the hearts of the gnomes. Taking them in, the gnomes began trying to better the lot of the hobgoblins by teaching them the many ways of building and invention. The hobgoblins took a great interest in these things and strove to make the skills their own. Cunning and sneaky though they are, the hobgoblins nonetheless lacked the intelligence to truly grasp the finer points of what the gnomes were teaching. Finally, one day, the hobgoblins came to decide that the gnomes must be hiding some vital knowledge from them - that the gnomes just wanted control over them. This they could understand, it being their nature to understand things from this point of view. They rebelled. Taking up arms, they attacked and tried to overthrow their benefactors. The resulting war shattered the gnome nation, driving pockets of gnomes to the far reaches of the realms. (A glowing line appears here, stating "LOOK sign2" for further details) ~ E sign2~ To the east is a small gnome village. A fragment of the once great nation of gnomes. Quiet and peaceful, they have made their home here in an attempt to find rest at last. However, a recent development has shattered that dream. An advance group of hobgoblins has set up camp in the caves further to the east. They are extending the system of caves there to make space for the rest of their tribe, which is still some months away. Contact has only recently been made between the hobgoblins and the gnomes here. An unsteady peace currently exists, but may end at any moment. Several gnomes have already gone missing. Explore here cautiously, there are many things to discover. Remember to use the LOOK comand often. You never know what you may find. This area is designed for levels 5 through 20 approximately. Written by: Witherin Seccunda-DethBlayde, the Badger Brittany Seccunda-DethBlayde, Godmother of the Realms ~ #1599 aset spacer object~ a newly created aset spacer object~ Some god dropped a newly created aset spacer object here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 0 0 #0 #ROOMS #1500 The chief guard~ Large slabs of granite have been haphazardly assembled into a huge desk of sorts. Several pieces of rusted weaponry occupy places of honour behind the desk. A large, thick slab of granite forms a door to the north. ~ 0 0 13 D0 The king's chamber ~ Door granite~ 3 -1 1576 D2 A guard room ~ ~ 0 -1 1575 R M 0 1517 7 1500 R M 0 1517 7 1500 R M 0 1517 7 1500 R M 0 1517 7 1500 R M 0 1517 7 1500 R M 0 1517 7 1500 R M 0 1517 7 1500 R D 0 1500 0 1 S #1501 A bend in the trail~ The trail widens here, becoming more a roadway than a mere simple path. Signs of civilization begin to assail your senses. The road continues to the east, while the path fades into the trees off to the north. ~ 0 4 3 D1 The path continues ~ ~ 0 -1 1502 D9 ~ ~ 0 -1 10765 R O 0 1598 1 1501 E signature~ The area to the east is populated with two distinct groups. Gnomes, who are tinkerers, scientists, cheerful, meticulous, and good natured, occupy the village just to the east. The Hobgoblins, who are sneaky, coniving, envious, slovenly, and have an evil temperment, have been mining and extending their influence within caves further to the east. A long standing rivalry has existed between these two societies. To date, it remains unresolved. The level range for this area is from level 5 to approximately level 20. Use caution and care when exploring. Make use of the LOOK command to find many hidden details of these two groups. Area rewritten by: Witherin Seccunda-DethBlayde, the Badger Brittany Seccunda-DethBlayde, Godmother of the Realms Rewrite Completed: Tuesday May 7, 1996 ~ S #1502 A distant sound~ It is so quiet and peaceful here that you find it difficult to resist the urge to just sit back against a tree and relax for a while. The only sound that breaks the peace is a soft hint of metal upon metal. The pathway splits here. Continuing east and west, with a trail leading off to the north. ~ 0 4 3 D0 Another pathway ~ ~ 0 -1 1503 D1 A forest pathway ~ ~ 0 -1 1520 D3 A bend in the trail ~ ~ 0 -1 1501 R M 0 1527 2 1502 R E 1 1504 2 16 R E 1 1505 2 11 R G 1 1542 2 R E 1 1543 2 3 R M 0 1527 2 1502 R G 1 1542 2 R E 1 1543 2 3 R E 1 1504 2 16 R E 1 1505 2 11 S #1503 Breaks in the trees~ The pathway continues to the north and south. Breaks in the trees to the east and west show buildings of an odd design. Large and squat, they seem quite sturdily built. Low in height, their creators must not be altogether too tall. ~ 0 0 3 D0 The trail continues ~ ~ 0 -1 1510 D1 A squat building ~ ~ 0 -1 1506 D2 Connecting to another pathway ~ ~ 0 -1 1502 D3 A squat building ~ ~ 0 -1 1505 S #1504 Storage~ Tiny and overflowing, this room contains oddments of every sort and stripe. Small, carefully labelled boxes line the walls. One set of shelves is dedicated to loose items. Each one is carefully tagged. ~ 0 8 0 D1 The lab ~ ~ 0 -1 1505 E items~ Much of what you see here is difficult, if not impossible to identify. Being able to read the labels does not help matters. One particularly strange item has the tag of: Bodntronic socket whittle. ~ E loose~ Much of what you see here is difficult, if not impossible to identify. Being able to read the labels does not help matters. One particularly strange item has the tag of: Bodntronic socket whittle. ~ E boxes~ Meticulous in the extreme, whoever is in charge of this room has taken great care to miss nothing. As you scan through the items, you open up a box of nails. Not only is the box labelled, but each and every nail has it's own tiny tag stating simply: Nail, quantity = 1. ~ S #1505 A small lab~ The moment you walk through this door, your ears are assaulted with a cacophony of sound. Hundreds of small devices litter the tables around the lab. Ticking, clicking, scraping, scrunching, you wonder how anyone can possibly get any work done in such a racket. ~ 0 8 0 D1 A quiet trail ~ ~ 0 -1 1503 D3 A storage room ~ ~ 0 -1 1504 R M 0 1504 2 1505 R G 1 1537 4 R M 0 1532 2 1505 R E 1 1511 4 17 S #1506 A small lab~ As you walk through the doors, an unnatural quiet envelops you. The sounds outside disappear as suddenly as if a knife had cut through them. As your ears adjust to the quiet, you begin to realize that it's not totally silent. A low, almost inaudible hum permeates the room. As you focus on it, you see it comes from a strange object set along the south wall. ~ 0 8 0 D1 A storage room ~ ~ 0 -1 1507 D3 A quiet trail ~ ~ 0 -1 1503 R M 0 1504 2 1506 R G 1 1537 4 R O 0 1525 1 1506 R O 0 1524 1 1506 S #1507 Gears galore~ This storage room is chock full of every gear and spring imaginable. Racks and racks of them. From the teak to oak, from brass to gold, they seem to be made of a myriad of materials. Each and every one has been carefully labelled and placed. ~ 0 8 0 D3 The lab ~ ~ 0 -1 1506 R M 0 1532 2 1507 R E 1 1511 4 17 S #1508 Careful storage~ A blast, like a wall of air washes over you as you enter this room. Crisp and somewhat sterile, it is a welcome relief from the smells that assailed you in the other room. Hundreds of tiny white boxes line the shelves here, each one meticulously labeled. ~ 0 8 0 D1 A aweful smell ~ ~ 0 -1 1509 R M 0 1503 2 1508 R E 1 1511 4 17 S #1509 Bubbling beakers~ The smell in this place is awful, so much so that you can almost feel your hair curling up on end. Beakers and decanters bubble and steam. One table is covered with small dishes, each containing a different mix of multicolored powder. ~ 0 8 0 D1 ~ ~ 0 -1 1510 D3 Careful storage ~ ~ 0 -1 1508 S #1510 End of the path~ You've reached the end of the path. Through breaks in the trees, you can see three buildings. To the east and west are more of the squat buildings that you noticed earlier. To the north however, there is a much nicer building. Smaller than the others, it is grander in design. ~ 0 0 3 D0 A bright building ~ ~ 0 -1 1513 D1 A squat building ~ ~ 0 -1 1511 D2 The path continues ~ ~ 0 -1 1503 D3 A squat building ~ ~ 0 -1 1509 R M 0 1531 2 1510 R G 1 1537 4 S #1511 A strange garden~ This building seems to be an odd mix of indoor garden and mechanical laboratory. Rows of hanging plants are being constantly looked over, primped, and fed, by strange pieces of machinery. Little floating balls hover and float along the pathways. Their tiny arms extending, tweeking, and hiding away again. You find you have to keep your head low, lest you run afoul of the strange objects. ~ 0 8 0 D1 The storage room ~ ~ 0 -1 1512 D3 The path begins ~ ~ 0 -1 1510 R M 0 1531 2 1511 R G 1 1537 4 R M 0 1503 2 1511 R E 1 1511 4 17 S #1512 Cluttered storage~ The best way to describe this room is organized chaos. Things are stacked everywhere. Pots are stacked on top of boxes of metal casings. Pouches of soil are laid alongside intricate tools of the finest workmanship. The clutter comes from a lack of space, rather than a general disorderly nature. You can gather this by the fact that everything has a label, and that while cluttered, all items seem to have been placed with care. ~ 0 8 0 D3 A garden lab ~ ~ 0 -1 1511 S #1513 A large office~ Obviously the office of the chief Gnome, it is well appointed in elegant, if tiny, furniture. Several large paintings adorn the walls. One table along the western wall holds several odd objects. The floor is done in a complex parquet pattern. ~ 0 8 0 D0 The chief's lab ~ ~ 0 -1 1514 D2 The path begins ~ ~ 0 -1 1510 D5 A dank, dark place ~ trapdoor trap~ 2055 1501 1515 R M 0 1530 1 1513 R G 1 1501 1 R E 1 1536 2 20 R D 0 1513 5 2 E paintings~ The paintings show displays of strange and fantastical inventions. One in particular shows a metal ball flying over the tip of a mountain, barely clearing it. Beside the painting is a schematic showing the interior of the ball, and the Gnome travellor gently wedged into the padding. ~ E objects~ Tiny and intricate, these objects show an exquisite attention to detail. One in particular looks like some mad spider with long delicate legs that end in tiny blades. A schematic beside the spider shows a demonstration of it peeling an apple. ~ E floor~ Done in a beautiful parquet pattern, the tiny blocks of wood form a convoluted pattern of swirls and whorls. They draw your eyes to them, pulling you in. There seems to be something strange about the design. Something that tugs at your mind. ~ E pattern~ Done in a beautiful parquet pattern, the tiny blocks of wood form a convoluted pattern of swirls and whorls. They draw your eyes to them, pulling you in. There seems to be something strange about the design. Something that tugs at your mind. ~ E parquet~ Done in a beautiful parquet pattern, the tiny blocks of wood form a convoluted pattern of swirls and whorls. They draw your eyes to them, pulling you in. There seems to be something strange about the design. Something that tugs at your mind. ~ E table~ The table has several objects placed with care upon it. Tiny and intricate, these objects show an exquisite attention to detail. One in particular looks like some mad spider with long delicate legs that end in tiny blades. A schematic beside the spider shows a demonstration of it peeling an apple. ~ E painting~ All these paintings show displays of strange and fantastical inventions. One in particular shows a metal ball flying over the tip of a mountain, barely clearing it. Beside the painting is a schematic showing the interior of the ball, and the Gnome travellor gently wedged into the padding. ~ S #1514 The chief's lab~ The room is divided into two distinct sections. One side has a large basin made of a solid piece of malachite. Resting in the basin is a convoluted construct of cut crystal. Fully 30 feet in diameter, this object resembles a world shattered and remade. A tiny section of the room has been set aside for a small table. ~ 0 8 0 D2 Back to the office ~ ~ 0 -1 1513 R M 0 1505 1 1514 R E 1 1508 1 1 R E 1 1509 1 3 R E 1 1535 1 16 E construct~ Smooth on the outside, the cracks and fissures running through its depths show this to be a fragile object. While appearing to have been dropped from some great height and then carefully reconstructed, a closer examination tells a different tale. Each piece seems to have been specifically constructed to its shape. Baffled, you have no idea what this things function might be. ~ E crystal~ Smooth on the outside, the cracks and fissures running through its depths show this to be a fragile object. While appearing to have been dropped from some great height and then carefully reconstructed, a closer examination tells a different tale. Each piece seems to have been specifically constructed to its shape. Baffled, you have no idea what this things function might be. ~ E table~ Tiny tools of the most exquisite detail are carefully arrayed on the table. A small box of ebony rests upon the table, open to your view. Inside, you can see miniscule figurines of exacting detail. As you reach out to pick one up, a sharp shock tingles your finger tips. Some protective field prevents you from touching anything on the table. ~ S #1515 A dank cellar~ You find yourself in a dark, dank cellar. The wooden walls here show signs of rot along the edges. Traces of spider webs tangle in the corners of the ceiling. Either this room see little traffic, or the gnomes have less concern for such places than they do for their labs. ~ 0 8 0 D0 ~ wall~ 1035 -1 1519 D1 A secure lab ~ ~ 0 -1 1516 D2 A secure lab ~ ~ 0 -1 1517 D3 A secure lab ~ ~ 0 -1 1518 D4 An ornate office ~ trapdoor trap~ 3 -1 1513 R M 0 1510 2 1515 R M 0 1511 1 1515 R D 0 1515 0 1 R D 0 1515 4 1 E wall~ You see a crack in the wall here, almost as if it will open to your touch. ~ E walls~ On all sides are doors save north, this is a sturdy looking wall. You can see scrappings on the floor, like maybe the wall moves. ~ S #1516 A dark, cold lab~ For some reason, light has difficulty penetrating this room. It is more than the mere fact of dark walls and no light source. Something in the very air seems to draw and pull at the light. As you move through the room. you notice small tables with tiny, intricate tools upon them. One table has a small, brightly glowing disk upon it. ~ 0 8 0 D3 The cellar entrance ~ ~ 0 -1 1515 R M 0 1509 3 1516 E disk~ As you move towards the disk to examine it further, the disk seems to darken for an instant. With a sudden buzzing in the air, the disk flares in a brilliant flash of light. Wincing in pain, you attempt to pick up the object. The heat as it touches your skin though, causes you to quickly drop it and move back. ~ S #1517 A brightly lit lab~ Clean and stark, this room has a cold, sterile feel to it. The walls are of a light, grey granite, with a brushed metal floor. A large, bare metal table occupies the southern wall. An alcove inset into the eastern wall contains a glass enclosed object. ~ 0 8 0 D0 Back to the darkness of the main cellar ~ ~ 0 -1 1515 R M 0 1510 2 1517 E stream~ The stream is pretty small, but it looks too cold to swim. ~ E glass~ As you peer inside the glass enclosure, you see a small, roughly oval shaped object. Made of many materials, and done in intricate detail, this is an amazing construct. Somehow, it reminds you of something. As you look at it once again, you realize what it is. It is some kind of mechanical model of a heart. Amazing. You wonder why it is so carefully protected. ~ E object~ As you peer inside the glass enclosure, you see a small, roughly oval shaped object. Made of many materials, and done in intricate detail, this is an amazing construct. Somehow, it reminds you of something. As you look at it once again, you realize what it is. It is some kind of mechanical model of a heart. Amazing. You wonder why it is so carefully protected. ~ S #1518 A large, private lab~ Although meticulously cleaned, the walls of this room have seen much abuse. Cracks and fissures, scarring and charring, all show the signs of violence done in great measure. Faint traces of some magical powder can be seen imbedded into the face of the walls. ~ 0 8 0 D1 A dank cellar ~ ~ 0 -1 1515 D2 ~ ~ 2099211 -1 1515 R M 0 1509 3 1518 R M 0 1509 3 1518 R O 0 1526 1 1518 R P 0 1527 1 1526 R D 0 1518 2 1 E powder~ Dusty traces of some faint red powder can been seen on the walls. Closer inspection shows that the powder has been imbedded into the wall face, as if it struck the wall with incredible force. There is a dim magical glow emanating from the powder. ~ S #1519 A secret lab~ This room is small and somewhat musty. While living up to the usual Gnomish standard of a clean lab, this place still has the air of disuse. As you gaze about you, you wonder if maybe they had forgotten its existance. The tables are bare and clean. Looking about you, a small glint of light catches your eye. ~ 0 8 0 D2 A dank cellar ~ wall~ 1035 -1 1515 R O 0 1528 1 1519 R P 0 1529 1 1528 R D 0 1519 2 1 E light~ As you look towards the light that caught your eye, it disappears. For some reason your eyes linger upon that part of the room. Patient waiting, however, does not cause the light to reappear. Mayhap this puzzle requires a more detailed search. ~ E glint~ As you look towards the light that caught your eye, it disappears. For some reason your eyes linger upon that part of the room. Patient waiting, however, does not cause the light to reappear. Mayhap this puzzle requires a more detailed search. ~ > leave_prog 100~ mppurge crack mpoload 1528 mpoload 1529 6 put quill crack ~ | S #1520 Forest pathway~ As you walk along the trail the forest wraps itself about you. The trees overhead relegating overhead light to thin beams. The sounds of the forest are all about you. ~ 0 0 3 D1 A less travelled path ~ ~ 0 -1 1537 D2 A thinning in the trees ~ ~ 0 -1 1521 D3 A quiet pathway ~ ~ 0 -1 1502 R M 0 1537 5 1520 R E 1 1539 5 17 R M 0 1537 5 1520 R E 1 1539 5 17 S #1521 A thinning in the trees~ The trees thin out here and more buildings are beginning to pop up. It would appear that you are moving into a small village. Small buildings are visible to the east and west. The path continues to the north and south. ~ 0 0 3 D0 Deeper into the forest ~ ~ 0 -1 1520 D1 A small building ~ ~ 0 -1 1523 D2 The path opens up ~ ~ 0 -1 1527 D3 A small building ~ ~ 0 -1 1522 R M 0 1502 4 1521 R E 1 1515 4 8 R M 0 1502 4 1521 R E 1 1515 4 8 S #1522 A small classroom~ This classroom is set up in an open style. Small desks are set in a semicircle about the room. Toys litter the floor like yesterday's castoffs. A table at the far wall occupies a place of importance. Several puzzle toys rest upon this table. Simple drawings of gears, levers and the like line the walls. ~ 0 12 0 D1 A forest pathway ~ ~ 0 -1 1521 R M 0 1534 1 1522 R E 1 1536 2 20 R M 0 1500 2 1522 R M 0 1500 2 1522 E table puzzles~ There are several puzzles arrayed upon the table. They seem quite complex in detail. Looking at them, you marvel at their intricacy and complexity. ~ E drawings~ Simple in their aspect, these drawing nonetheless give one a complete understanding of how each item works and what its purpose may be. ~ E desks~ The desks are simple affairs made of pine. Designed more as a chair with a writing surface attached, they are effective in their simplicity. ~ S #1523 A large classroom~ This classroom is much larger than the one across the path. Designed for the older children, much more space has been set aside for experiments, studies, and the histories. Huge tables contain myriad gears, joints, springs and such. A large painting along the eastern wall depicts a carving of a large gnome, resting in the center of town. ~ 0 12 0 D3 A forest pathway ~ ~ 0 -1 1521 R M 0 1535 1 1523 R E 1 1503 1 16 R M 0 1566 3 1523 R M 0 1566 3 1523 R M 0 1566 3 1523 E gears joints springs~ All of these items have a larger than life feel to them. Made of some resilient slick substance, they are colored in bright pastel tones. ~ E painting~ The painting depicts the center of the village. A tall figure of a gnome carved in granite. An image of a plaque can be seen at the base. ~ S #1524 An austere abode~ Everything here is crisp, clean and orderly. So much so that it reaches the point of severity. Not one thing is out of place. Not one soft line. Whoever lives here is just too focused for their own good. ~ 0 8 0 D2 On to the road ~ ~ 0 -1 1526 S #1525 A draggle-tailed jumble~ Littered with the detritus of a lifetime of collecting, you can hardly move as you look about this hut. Definitely the home of a pack-rat extraordinaire, there seems to be at least one of each and every useless item you've ever run across in your life. ~ 0 1073741832 0 D1 On to the road ~ ~ 0 -1 1526 R M 0 1538 4 1525 R E 1 1541 4 6 R M 0 1538 4 1525 R E 1 1541 4 6 S #1526 A small cul-de-sac~ The road ends here in a small cul-de-sac. Three small huts are found to the north, west, and south. Quaint in design, they look like they have seen a lot of use. ~ 0 0 3 D0 A small hut ~ ~ 0 -1 1524 D1 The road splits ~ ~ 0 -1 1527 D2 A small hut ~ ~ 0 -1 1530 D3 A small hut ~ ~ 0 -1 1525 S #1527 The path widens~ Everything is wide and open here. The path opens up to a true road, and splits to the west and south. A small hut can be seen off to the east. Several other buildings can be seen on in the distance along both splits in the road. ~ 0 0 3 D0 The trail continues ~ ~ 0 -1 1521 D1 A small hut ~ ~ 0 -1 1528 D2 The road continues ~ ~ 0 -1 1532 D3 The road continues ~ ~ 0 -1 1526 R M 0 1536 3 1527 R E 1 1502 6 16 R O 0 1530 1 1527 S #1528 Pandemonium~ Toys, clothes and baby bottles all litter the floor of this room. Children in abundance must reside here. Judging by the chaos present, the parents are having difficulty dealing with them. Possibly their work is interfering. ~ 0 8 0 D3 Back to the road ~ ~ 0 -1 1527 R M 0 1538 4 1528 R E 1 1541 4 6 R M 0 1538 4 1528 R E 1 1541 4 6 S #1529 Workshop~ More a workshop than a home, this gnome obviously prefers to stay at home to work than to work in the labs. Several tables line the walls of this large hut. A leather chair with small wheels attached to it rests near one table. Something odd strikes you about the physical make up of the room. Something in the way the furniture is arranged. You can't quite put your finger on it. ~ 0 12 0 D2 On to the road ~ ~ 0 -1 1533 D5 A shimmering portal beckons to you ~ trap floor trapdoor~ 3016715 -1 1585 R M 0 1514 1 1529 R E 1 1538 1 12 R D 0 1529 5 1 E floor~ As you scan about the room, your eyes alight on the floor. Careful examination shows a thin outline in the floor. Almost as if there were a hidden door of some kind. ~ E furniture~ The furniture seems artfully placed to leave a space open near the center of the room, without broadly pointing out that fact. Careful examination shows a thin outline in the floor. Almost as if there were a hidden door of some kind. ~ E chair~ Fine leather has been further softened through a great deal of use. This chair has been set with wheels attached to give it the ability to move back and forth between the various tables. ~ > leave_prog 100~ close floor ~ | S #1530 Green thumb~ Plants abound in this bright, airy home. More a structure of glass than a hut with windows, this home was built with plants in mind. The smell of saffron mixes with that of other spices and flowers to produce a heady blend. You could spend hours in here, just relaxing, and enjoying the feel of this place. ~ 0 8 0 D0 On to the road ~ ~ 0 -1 1526 E spices~ The spices are spread about the entire dwelling, intermixed with the flowers to give the room a nice balanced feel. ~ E flowers~ The flowers are spread about the entire dwelling, intermixed with the spices to give the room a nice balanced feel. ~ S #1531 An ill kept home~ Barren and bereft of most furnishings, this place has the bare minimum one would need for basic comforts. The bed, the single chair, the almost empty shelves show a home that is either not in use, or is the home of a workaholic. ~ 0 8 0 D1 Onto the road ~ ~ 0 -1 1532 R M 0 1536 3 1531 R E 1 1502 6 16 R M 0 1536 3 1531 R E 1 1502 6 16 E bed shelves chair~ All the furnishings here are basic in the extreme and look to have little or no regular use. ~ S #1532 A bend in the road~ The road bends around a gentle curve, continuing to the east and north. Two more huts can be seen to the south and west. The road looks to be well travelled. Several pot holes can be seen along sections of the roadway. ~ 0 0 3 D0 A split in the road ~ ~ 0 -1 1527 D1 A small cul-de-sac lies to the east. ~ ~ 0 -1 1533 D2 To the south is a startling smell. A small house stands in that direction. ~ ~ 0 -1 1535 D3 To the west is a small, unkept home. ~ ~ 0 -1 1531 R M 0 1533 3 1532 R E 1 1502 6 16 R M 0 1502 4 1532 R E 1 1515 4 8 R M 0 1502 4 1532 R E 1 1515 4 8 S #1533 A small cul-de-sac~ The road ends here in a small cul-de-sac. Three small huts are found to the north, east, and south. Quaint in design, they look like they have seen a lot of use. ~ 0 0 3 D0 A small hut ~ ~ 0 -1 1529 D1 A small hut ~ ~ 0 -1 1534 D2 A small hut ~ ~ 0 -1 1536 D3 A bend in the road ~ ~ 0 -1 1532 S #1534 A well kept home~ For a small hut, this place has remarkable class and quality in its furnishings. All betoken comfort and relaxation. Gazing about the room, you get the definite impression that the owner of this house takes as much effort in relaxing as he does in working. ~ 0 8 0 D3 On to the road ~ ~ 0 -1 1533 R M 0 1533 3 1534 R E 1 1502 6 16 R M 0 1533 3 1534 R E 1 1502 6 16 S #1535 A sloven hut~ Half finished plates of food compete on an equal footing with patches of dust and the odd spider web. Everything about this place is unkempt. Whoever owns this home has no respect for their own abode. It makes you wonder if the inventions this gnome creates are any better cared for. ~ 0 8 0 D0 Onto the road ~ ~ 0 -1 1532 R M 0 1501 3 1535 R E 1 1540 3 13 R M 0 1501 3 1535 R E 1 1540 3 13 S #1536 Light and color~ A sea of glass and crystal greet your eyes as you walk into this small hut. Carvings, lanterns, slats of stained glass, dinnerwear, all litter the room in a display of organized clutter. One table shows miniature gears, and even springs made of glass. You marvel at the talent that such a display represents. ~ 0 8 0 D0 On to the road ~ ~ 0 -1 1533 R M 0 1501 3 1536 R E 1 1540 3 13 E glass crystal~ Almost everything in this room is made of glass or crystal. What is not purely made of these substances, has accents and major portions of the two. ~ E carvings~ The carvings run the range from sharp edged samples of cut crystal to the soft smooth tones of colored glass. Focussed mainly on images of fantastic mythical creatures, the carvings run the gamut from pixies to dragons. ~ E lanterns stained~ Much of the stained glass is displayed in lanterns, hanging from the ceiling, resting upon the tables, attached to the walls. Other examples are still unfinished, and lie about in neat stacks in and around the furnishings. The myriad colors shining forth from the lamps lend a sparkling rainbowed hue to the room. ~ E dinnerwear~ Hand blown, these are some of the finest examples of the crafters art you have ever seen. Artful use of colors lend each plate and dish its own unique stamp. ~ E table gears springs~ This table holds the most interesting items. Tiny, intricate examples of gears, joints and springs are carefully arrayed on the table's surface. As you examine these, some of which at smaller than your thumbnail, you sigh in wonder at the skill used to create such items. ~ S #1537 The road less travelled~ The trees wrap about you like a warm blanket. The trail is little more than a broken line in the foliage. You can barely make it out as you move along. The trail wends its way to the west and southeast. ~ 0 0 3 D3 A wider path ~ ~ 0 -1 1520 D8 A bend in the trail ~ ~ 0 -1 1538 R M 0 1537 5 1537 R E 1 1539 5 17 S #1538 A thin trail~ The trail is so thin here, you almost lose sight of the path altogether. Ferns and small bushes push their way onto the path, obscuring the trail further. ~ 0 0 3 D1 A thin trail ~ ~ 0 -1 1539 D7 A thin trail ~ ~ 0 -1 1537 R M 0 1537 5 1538 R E 1 1539 5 17 R M 0 1537 5 1538 R E 1 1539 5 17 S #1539 The trail ends~ The trails comes to an end here, the foliage opening up onto grassy fields. The trees reluctantly giving way to open skies and a cooling breeze. While the trail was beautiful, it was also cloying. You breath better knowing it is behind you. ~ 0 4 3 D1 Open fields ~ ~ 0 -1 1540 D3 A thinning trail ~ ~ 0 -1 1538 S #1540 An overgrown field~ A sea of amber and teal greet your eyes as you stride through this overgrown field. The grasses wave and swirl about you, like children capering to a song on the wind. ~ 0 0 2 D1 Walking the fields ~ ~ 0 -1 1541 D2 Walking the fields ~ ~ 0 -1 1542 D3 A thin trail through the trees ~ ~ 0 -1 1539 R M 0 1508 4 1540 R G 1 1512 2 R M 0 1508 4 1540 R G 1 1512 2 S #1541 A field by the river~ This field wends its way down to the river's edge. Grasses slowly changing over to reeds and cattails. The river itself is a gentle, wide band of gurgling depths and dark mysteries. It is too active and too deep to cross here. The northeast is covered in a thick reed forest, that seems to block all passage in that direction. ~ 0 0 2 D2 Along to river bank ~ ~ 0 -1 1543 D3 Back towards to path ~ ~ 0 -1 1540 R M 0 1547 2 1541 S #1542 A sea of clover~ The entire field is covered with the speckling of tiny white flowers. The gentle scent of clover fills your nostrils as you stroll along the path. The soft buzzing of bees tickles at your ears as you see them flitter about, alighting upon flower after flower. ~ 0 0 2 D0 Entrance to the field ~ ~ 0 -1 1540 D1 A riverside path ~ ~ 0 -1 1543 S #1543 Skirting the river edge~ The trail winds much closer to the river here. The gurgling and shushing sounds of the rivers flow washing over you like a breath of fresh air. Cattails rule the land in this area of the fields. The sway of their bulbous heads adding to the unique concert of sound. ~ 0 0 2 D0 Following along the river ~ ~ 0 -1 1541 D2 Before a small hill ~ ~ 0 -1 1544 D3 An overgrown field ~ ~ 0 -1 1542 R M 0 1508 4 1543 R G 1 1513 2 R M 0 1508 4 1543 R G 1 1513 2 S #1544 The bottom of a small hill~ The river wanders about the eastern edge of a small hill here. As you peer about, you see the pathway wending its way up towards the top. Looking further on, you think you can just make out the makings of a bridge. ~ 0 0 2 D0 Back along the river ~ ~ 0 -1 1543 D4 Walking up a hill ~ ~ 65536 -1 1545 S #1545 The hillside~ Oddly, the verdant vegetation fades away as you climb the hill. It is almost as if some malignant presence was nearby. As if something, or someone, were stifling the growth. ~ 0 0 2 D0 At the bridge ~ ~ 0 -1 1546 D5 Back to the bottom of the hill ~ ~ 65536 -1 1544 S #1546 A bridge over the river~ A large wooden bridge spans the river here. A section in the middle seems to be missing for some reason though. As you look carefully at the bridge, the edge of the missing section seems to shift and flow. Almost as if the missing piece were magically obscured in some form or another. ~ 0 1048580 2 D2 Back down the side of the hill ~ ~ 0 -1 1545 R M 0 1545 1 1546 S #1547 A bridge over the river~ A large wooden bridge spans the river here. A section in the middle seems to be missing for some reason though. As you look carefully at the bridge, the edge of the missing section seems to shift and flow. Almost as if the missing piece were magically obscured in some form or other. ~ 0 1048580 2 D2 Back down the side of the hill ~ ~ 0 -1 1548 R M 0 1546 1 1547 S #1548 The hillside~ Oddly, the verdant vegetation fades away as you climb the hill. It is almost as if some malignant presence was nearby. As if something, or someone, were stifling the growth. ~ 0 4 2 D0 At the bridge ~ ~ 0 -1 1547 D5 Back to the bottom of the hill ~ ~ 65536 -1 1549 S #1549 The bottom of a small hill~ The river wanders about the western edge of a small hill here. As you peer about, you see the pathway wending its way up towards the top. Looking further on, you think you can just make out the makings of bridge. ~ 0 4 3 D1 Moving away from the river ~ ~ 0 -1 1550 D4 Walking up a hill ~ ~ 65536 -1 1548 S #1550 A dark path~ The open field about the hill is barely visible through the trees. Somehow, the forest seems darker on this side of the river. A feeling of hushed expectation permeates the trees. ~ 0 4 3 D3 Towards a hill ~ ~ 0 -1 1549 D6 The trees surround you ~ ~ 0 -1 1551 R M 0 1547 2 1550 S #1551 A darkened path~ The trees overhang the pathway. Cloying and musty, the trees seem twisted, almost diseased. It's as if some presence nearby were affecting them. Slowly, inexorably changing them with its dark influence. ~ 0 4 3 D4 A wide plateau ~ ~ 65536 -1 1552 D9 A break in the trees ~ ~ 0 -1 1550 S #1552 A wide plateau~ The path crests up onto a wide plateau. Trees still dot the area, but are more widespread than at lower altitudes. The path continues to the east along the crest of the hill. Off to the south, across a bend in the river, you can make out oily streams of smoke winding up from the forest. ~ 0 4 3 D1 The plateau continues ~ ~ 0 -1 1553 D5 A darkened path ~ ~ 65536 -1 1551 S #1553 A wide plateau~ The plateau continues here to the east and west. Wide, but shallow, its edge is a precipitous drop to the river below. On the northern face of the hill, a dark cave opening can be seen. ~ 0 0 3 D0 A dark cave ~ ~ 0 -1 1554 D1 The plateau ends ~ ~ 0 -1 1557 D3 The plateau continues ~ ~ 0 -1 1552 S #1554 A dark cavern~ Dark but airy, this cavern appears to be well used. Debris has been carefully accumulated and placed in a pile near the entrance. A gentle winding decline leads down deeper into the cavern. ~ 0 8 0 D2 A wide plateau ~ ~ 0 -1 1553 D5 A narrow decline ~ ~ 65536 -1 1555 S #1555 A quiet home~ An organized jumble meets your eyes as you scan about this home. A lifetime of nicknacks line the shelves and stand in unsteady piles along the floor. Quiet and comfortable, this place has the feel of great use and solitude. ~ 0 8 0 D3 A comfortable bed ~ ~ 0 -1 1556 D4 Up to the cave entrance ~ ~ 65536 -1 1554 R M 0 1524 1 1555 E shelves nicknacks piles~ As your eyes scan over the posessions arrayed throughout the room, you see that the collection runs the gamut from a childs dusty old toy to several tomes richly tooled in new leather. More a collection of memories than an assortment of items, the objects reflect a great and deep soul. ~ S #1556 A comfortable bedchamber~ Free of the detritus of the previous room, this chamber is nonetheless well packed. Shelves of books line both the north and south walls. A small bed has been gently squeezed in between the shelves, giving the owner a place to sleep and to ponder the wisdoms held within these tomes. ~ 0 8 0 D1 A quiet home ~ ~ 0 -1 1555 R M 0 1529 1 1556 R O 0 1531 1 1556 R P 0 1532 1 1531 S #1557 An abrupt end~ The plateau comes to an abrupt end here. The edge has been sheered off, leaving a thin bridge of land trailing down to the forest below. Looking down, you see the cause of the destruction. Long years of erosion has caused the river to break through the hill, turning this portion of hill into a thin, tricky bridge. ~ 0 4 3 D3 The plateau continues ~ ~ 0 -1 1553 D8 A gentle grade ~ ~ 0 -1 1558 S #1558 A sharp decline~ The hill drops sharply here, extending over the river toward the forest below. Sharp rocks and slick sections of sandy ground make the path difficult to traverse. ~ 0 4 3 D5 A dark path ~ ~ 0 -1 1559 D7 The beginnings of a long plateau ~ ~ 0 -1 1557 S #1559 A break in the path~ The pathway splits in three directions here. One path extends up a precarious climb along the edge of a hill over the river. The other two paths are lost in gloom to the east and west. ~ 0 4 3 D1 Lost in the shadows ~ ~ 0 -1 1560 D3 Near the rivers edge ~ ~ 0 -1 1561 D4 A difficult path ~ ~ 0 -1 1558 S #1560 A dark pathway~ The gloom of the pathway darkens perceptively as it moves within the shadow of a large hill. The path ends just to the south, where a dark cave entrance can be seen. Looking more closely, you can just make out a narrow pathway climbing up the hill alongside the cave entrance. ~ 0 4 3 D2 A dark end ~ ~ 0 -1 1578 D3 A split in the path ~ ~ 0 -1 1559 S #1561 Near the river edge~ The gloom of this darkened path is broken momentarily as the path wends past the river. A break in the trees allows a welcome wash of clean air to enter onto the pathway. A path can be seen winding up a hill on the other side of the river. ~ 0 4 3 D1 A split in the trail ~ ~ 0 -1 1559 D9 Further into the gloom ~ ~ 0 -1 1562 S #1562 Enveloped in gloom~ The trees overhang the path like dark souls waiting upon ill luck to bring them their next victim. Long trailers of moss hang from the branches distorting their already bent and twisted forms. The bushes along the trail seem to reach towards you as you wend your way through. Looking southward, the trail can be seen ending in a dark cave entrance. ~ 0 4 3 D2 A dank cavern ~ ~ 0 -1 1563 D6 A break in the trees ~ ~ 0 -1 1561 S #1563 A dark cave~ Covered in a slimy sweat, those rough hewn walls close in about you like a wet blanket. Rotting garbage litters the ground, adding a distinct odor to the cave. Holding your nose against the smell and decay, you wonder if you should explore deeper. ~ 0 8 13 D0 The beginnings of a gloomy pathway ~ ~ 0 -1 1562 D1 A dank passage ~ ~ 0 -1 1564 D9 A dank passage ~ ~ 0 -1 1568 R M 0 1513 3 1563 R M 0 1513 3 1563 R M 0 1513 3 1563 R M 0 1520 6 1563 R E 1 1597 1 17 S #1564 A dank passage~ Dank, putrid air hangs heavily along this passage. Offal and waste splatter the walls in in a random patterning of decay and abandon. Whoever lives here has no respect for the homes or themselves. ~ 0 8 13 D0 A dusty home ~ ~ 0 -1 1565 D1 A rancid pile ~ ~ 0 -1 1566 D2 A tiny home ~ ~ 0 -1 1567 D3 A way out ~ ~ 0 -1 1563 R M 0 1520 6 1564 S #1565 Dust and decay~ A cloud of dust rises at your entrance, obscuring the room momentarily, and sending you into a coughing fit. Old, ratty piles of furs dot the floor of this home. The layers of dust show that this home has not been used in quite some time. ~ 0 8 13 D2 A dank passageway ~ ~ 0 -1 1564 S #1566 A rancid pile~ A huge pile of offal and bones occupies almost this entire chamber. Fumes and colorful gases can be seen rising up from this putrescense, causing your eyes to water. A strange fungus grows along the walls of this room. ~ 0 12 13 D3 A dank passage ~ ~ 0 -1 1564 R M 0 1526 1 1566 R G 1 1534 1 R O 0 1533 2 1566 > entry_prog 100~ if race ($n) == half-ogre or race ($n) == half-orc or race ($n) == half-troll or isnpc ($n) mpechoat $n There's a foul stench here, but you seem able to handle it. else mpechoat $n There's a foul stench here, causing you to gag and choke. mpechoaround $n $n coughs and gags at the stench in the room. mpdamage $n 5 mpechoat $n Your lungs hurt a bit from the coughing. mpechoat $n Hopefully there's no permanent damage. endif ~ | S #1567 A tiny home~ Tiny and cramped, this is home to several individuals. At least a dozen rotting piles of furs line the floor, leaving little room to maneuver. A small pile of rotting food takes up the southeast corner. ~ 0 8 13 D0 A dank passageway ~ ~ 0 -1 1564 S #1568 A dank passage~ Dank, putrid air hangs heavily along this passage. Offal and waste splatter the walls in a random patterning of decay and abandon. Whoever lives here has no respect for their homes or themselves. ~ 0 8 13 D0 A bend in the passage ~ ~ 0 -1 1570 D2 Bones everywhere ~ ~ 0 -1 1569 D6 A way out ~ ~ 0 -1 1563 R M 0 1520 6 1568 S #1569 A home of bones~ Bones litter the floor here forming piles and heaps about the room. Like the forgotten castoffs of a child, these bones are the remains of many a forgotten meal. Like all other hobgoblin homes, this one has never been cleaned. ~ 0 8 13 D0 A dank passage ~ ~ 0 -1 1568 S #1570 A turn in the passageway~ The passage turns here, moving in to the west and south. As with other sections of this tunnel, garbage lines the walls like the putrid remains of some ghastly parade. ~ 0 8 13 D0 An empty space ~ ~ 0 -1 1571 D2 A dank passageway ~ ~ 0 -1 1568 D3 The end of the tunnel ~ ~ 0 -1 1572 R M 0 1520 6 1570 R E 1 1597 1 17 R M 0 1520 6 1570 R E 1 1597 1 17 R M 0 1520 6 1570 S #1571 An empty space~ A layer of dust, inches thick, sheets the ground here. Huge cobwebs cover the corners, lending this room a more rounded look. Judging by the amount of dust and the state of decay amongst the bits and pieces of garbage, this room has not seen use in quite some time. ~ 0 8 13 D2 A bend in the passage ~ ~ 0 -1 1570 S #1572 The end of the tunnel~ The passageway comes to an end here. Three chambers can be seen leading off to the north, south and west. The chamber to the west seems much larger than any others you have seen so far. The sound of grunts and shuffling feet can be heard to the west. ~ 0 8 13 D0 A polluted spring ~ ~ 0 -1 1573 D1 A bend in the passage ~ ~ 0 -1 1570 D2 A reasonably neat chamber ~ ~ 0 -1 1574 D3 The guard room ~ ~ 0 -1 1575 S #1573 A foul spring~ A small pool of water rests along the northern wall of this small chamber. The source of the water is a spring bubbling forth from a crack in the north wall. Another crack in the floor seems to siphon off the excess water. This seems to be the main source of water for the hobgoblins. ~ 0 8 13 D2 The beginnings of a passageway ~ ~ 0 -1 1572 R O 0 1573 1 1573 S #1574 Almost neat~ While cluttered and cramped, this room looks almost neat compared to others found within these passageways. The piles of furs look almost nice enough to sleep on. No hint of rot or putrescence can be found. This must be the home of a truly remarkable hobgoblin. ~ 0 8 13 D0 The beginnings of a passageway ~ ~ 0 -1 1572 S #1575 The guard room~ Several rancid piles of fur dot the floor in this chamber. Rusted pieces of weaponry and rotting armor line the walls in a sad imitation of military order. Whatever chambers lie to the north are obviously important enough to have warranted a guard chamber here. ~ 0 12 13 D0 The chief guard ~ ~ 0 -1 1500 D1 The beginnings of a passageway ~ ~ 0 -1 1572 R M 0 1548 5 1575 R E 1 1521 10 16 R M 0 1548 5 1575 R E 1 1521 10 16 R M 0 1548 5 1575 R E 1 1521 10 16 R M 0 1548 5 1575 R E 1 1521 10 16 R M 0 1548 5 1575 R E 1 1521 10 16 S #1576 The King's chamber~ Large, almost fresh hides and furs hang along the walls of this huge chamber. As you look at them, there is barely a hint of rot about them. A tall throne of roughly cut granite stands at the end of the chamber. Several torches along the walls give this chamber a brighter look than any other chamber you have found. There is a large throne blocking the travel west. ~ 0 12 13 D2 The chief guard ~ Door granite~ 3 -1 1500 D3 ~ throne~ 2098223 1500 1577 R M 0 1519 1 1576 R G 1 1500 1 R E 1 1544 1 12 R E 1 1545 2 16 R M 0 1518 2 1576 R E 1 1520 3 5 R E 1 1521 10 16 R M 0 1518 2 1576 R E 1 1520 3 5 R E 1 1521 10 16 R D 0 1576 2 1 R D 0 1576 3 2 E throne~ There is a huge, stone throne here, blocking travel to the west. ~ S #1577 The treasure room~ This is the treasure room of the hobgoblins. Not much is actually here. Sneaky and nasty as hobgoblins are, they lack the resources to have much of an effect on those around them. A large pile of gold rests on the ground here, along with other small trinkets. ~ 0 12 13 D1 The king's chamber ~ throne door~ 35 -1 1576 R M 0 1521 1 1577 R G 1 1523 2 R O 0 1518 2 1577 R D 0 1577 1 1 S #1578 An end to a dark path~ The pathway ends here at the edge of a steep hill. A large cave mouth opens up into murky darkness. Strange sounds can be heard from within its depths. A thin trail can be leading off up the hill alongside the cave mouth. While a difficult climb, it looks as if it can be made. ~ 0 4 3 D0 A dark passage ~ ~ 0 -1 1560 D1 A murky cavern ~ ~ 0 -1 1581 D4 A difficult climb ~ ~ 128 -1 1579 S #1579 A precarious climb~ The trail wends its way along the edge of the hill, climbing at a steep angle towards crest of the hill. Thin and rocky, traversing this trail is careful going. Looking out about you, you find you are just above the trees. Dark and gloomy, they do not look inviting at all. The hill above you is barren and scarred, giving you pause as to which direction is more or less appealing. ~ 0 4 3 D4 A desolate guard post ~ ~ 128 -1 1580 D5 A dark and murky forest ~ ~ 128 -1 1578 S #1580 A desolate guard post~ As you climb up the last few feet, you come upon a desolate spot. A small lean-to has been built here as a measure of protection against the elements. But, beyond that, there is nothing here to make a body feel welcome or safe. This is where the hobgoblins keep a watch post. From here, they can scan across the entire forest, keeping an eye on the pesky gnomes with whom they reluctantly share this area. ~ 0 4 3 D5 A precarious descent ~ ~ 128 -1 1579 R M 0 1516 2 1580 R E 1 1521 10 16 R E 1 1519 3 11 R E 1 1548 3 6 R G 1 1533 2 R M 0 1516 2 1580 R E 1 1521 10 16 R E 1 1519 3 11 R E 1 1548 3 6 R G 1 1533 1516 S #1581 Strange echos~ Walking into this cavern, you quickly find yourself enveloped in gloom. Your footfalls echo off the walls, reverberating all about you like the trundling of some spectral army. The cave is larger than it first appeared, and extends much further off to the east. ~ 0 9 13 D1 The cave continues ~ ~ 0 -1 1582 D3 The beginnings of a forest pathway ~ ~ 0 -1 1578 R M 0 1515 4 1581 R M 0 1515 4 1581 S #1582 A darkened turn~ You can barely make out the fact that this cave turns here moving off to the west and north. The echos persist and cause you to turn about in confusion. It is more than simply the sound of your shuffling feet. Other sounds can barely be heard amongst the jumble. Searching about, you see a passageway leading off to the west. ~ 0 9 13 D0 The cave continues ~ ~ 0 -1 1593 D1 A dank passage ~ ~ 0 -1 1583 D3 The cave continues ~ ~ 0 -1 1581 S #1583 A dank passageway~ Rough hewn walls curve to meet a muddy floor in this damp passageway. Cut from the raw stone, this passage still shows the marks of the simple tools used in its shaping. The passageway splits to the north and southeast. A large dark cavern can be seen to the west. ~ 0 13 13 D0 The passageway continues ~ ~ 0 -1 1584 D3 A huge dark cavern ~ ~ 0 -1 1582 D8 A small guard room ~ ~ 0 -1 1587 S #1584 The end of a dank passageway~ The passage ends here with a door to the east. Looking at the door, you notice that it is a cell door, made of green hardwood and strips of bark. Strangely though, there is no lock on the door, and no guard post has been established here. ~ 0 13 13 D1 An odd cell ~ ~ 3 -1 1585 D2 The passageway continues ~ ~ 0 -1 1583 R D 0 1584 1 1 R M 0 1552 1 1584 R E 1 1521 1552 16 E door~ The door at first glance appears to be very fragile. Simply made of long pieces of green hardwood and strips of bark, it is cunningly made. A careful examination shows it to be quite sturdy. ~ S #1585 A cell of a different ilk~ As cells go, this one is quite well appointed. An actual bed, four posters and all, has been set within. A fine oak table and three chairs take up the southeast corner. Several neat piles of notes rest atop the desk. There is even a nice throw rug upon the floor here. The pristine nature of this cell, and its distance from the rest of the cells makes you wonder about its occupant. ~ 0 13 13 D3 The beginnings of a passageway ~ ~ 3 -1 1584 D5 A shimmering portal beckons to you ~ floor trap door~ 3016715 -1 1529 R D 0 1585 3 1 R D 0 1585 5 1 E rug~ Strangely patterned, this rug depicts some sort of abstract scene involving gears, struts and other mechanical esoterica. As you look at it, wondering at the taste of its owner, you realize there is something unusual in its placement. Looking further, you catch the unmistakeable signs of a hidden trap door. ~ S #1586 A storage room~ This is a small storage room that has been set aside for the mining equipment being used to clear out this area. The room seems to be set up in a temporary state. The north wall shows signs of recent work to continue the passages further northward. ~ 0 13 13 D2 A passageway begins ~ ~ 0 -1 1597 R M 0 1551 2 1586 S #1587 A guard post~ A rough, careworn table with two small stools takes up the center of this room. Oily guttering torches add an indistinct weavy light to the chamber. A narrow entryway leads to another guard room to the east. Two doors made of strips of green hardwood and strands of bark block entry to the cells on the north and south walls. ~ 0 9 13 D0 A barred door ~ ~ 3 -1 1591 D1 ~ ~ 0 -1 1588 D2 A barred door ~ ~ 3 -1 1592 D7 The dank passage ~ ~ 0 -1 1583 R M 0 1549 4 1587 R M 0 1549 4 1587 R D 0 1587 0 1 R D 0 1587 2 1 E doors~ The doors at first glance appear to be very fragile. Simply made of long pieces of green hardwood and strips of bark, they are cunningly made. A careful examination shows them to be quite sturdy. ~ E door~ The door at first glance appears to be very fragile. Simply made of long pieces of green hardwood and strips of bark, it is cunningly made. A careful examination shows it to be quite sturdy. ~ S #1588 A guard room~ One rickety stool occupies this otherwise barren room. Resting against the eastern wall, it has obviously seen extensive use. Two more cells can be seen to the north and south. The only exit available is back to the west. ~ 0 9 13 D0 A barred door ~ ~ 3 -1 1589 D2 A barred door ~ ~ 3 -1 1590 D3 Another guard room ~ ~ 0 -1 1587 R M 0 1549 4 1588 R M 0 1549 4 1588 R D 0 1588 0 1 R D 0 1588 2 1 E door~ The door at first glance appears to be very fragile. Simply made of long pieces of green hardwood and strips of bark, it is cunningly made. A careful examination shows it to be quite sturdy. ~ E doors~ The doors at first glance appear to be very fragile. Simply made of long pieces of green hardwood and strips of bark, they are cunningly made. A careful examination shows them to be quite sturdy. ~ S #1589 An empty cell~ Barren and empty, this cell is not currently in use. The level of dust within the room shows that it has been unused for quite some time. The only evidence of the previous occupant are a few bits of rotted straw, and some odd scratchings on the walls. ~ 0 9 13 D2 A guard room ~ ~ 3 -1 1588 R D 0 1589 2 1 E scratchings~ Looking carefully at the walls, you can barely make out some strange writings. They seem to be portions of arcane symbols and formulae. Unfortunately, wear and tear on the walls has obscured portions of the writings. ~ S #1590 A well kept cell~ There is little within this room to make one feel homey. A mildewed pile of straw acts as a bed, while a simple stool and small table make up the rest of the furnishings. Remarkeably, although every item within the room is suffering from the effects or dampness and rot, the room is quite neat. Whichever poor soul has been forced to make this his home has taken great care to keep the place liveable. ~ 0 9 13 D0 A guard room ~ ~ 3 -1 1588 R M 0 1522 3 1590 R M 0 1522 3 1590 R M 0 1522 3 1590 R D 0 1590 0 1 S #1591 A dark cell~ There's an unusual darkness to this cell. Your light seems to fight against the gloom, pushing it back with effort. As you struggle to look about through the murky darkness, you see that the cell is otherwise unremarkable. The standard musty straw bed and small stool being the only furnishings. ~ 0 9 13 D2 A dirty guard room ~ ~ 3 -1 1587 R M 0 1539 1 1591 R D 0 1591 2 1 S #1592 A cluttered cell~ This cell is filled with odd bits and pieces. Wooden gears compete with springs and odd sections of metal and wood. Boxes line the walls, leaving little space for the straw pallet along the south wall. The room is otherwise bare of furnishings. ~ 0 9 13 D0 A dusty guard room ~ ~ 3 -1 1587 R M 0 1523 4 1592 R M 0 1523 4 1592 R M 0 1523 4 1592 R M 0 1523 4 1592 R D 0 1592 0 1 S #1593 A sharp end~ The cavern comes to a sharp abrupt end here. Some shifting of the earth as some point has caused a shaft of rock to spike down here, bringing the ceiling from towering darkness to something visible and reachable. Off to the north, a small passageway can be seen. It appears to have been cut straight out of the rock face. Rough and careworn, it is not a natural occurence. ~ 0 9 13 D0 A dank passage ~ ~ 0 -1 1594 D2 The cave continues ~ ~ 0 -1 1582 S #1594 A dank passageway~ Rough cut from the surrounding stone, this passageway looks fairly new. Dust and small bits of stone along the walls give evidence to the recent work. Given the untidy nature of hobgoblins though, it is difficult to tell if has been days or weeks since the work was done. ~ 0 9 13 D1 A conference room ~ ~ 0 -1 1596 D2 A huge dark cavern ~ ~ 0 -1 1593 D3 An assembly room ~ ~ 0 -1 1595 D6 The passage continues ~ ~ 0 -1 1597 R M 0 1515 4 1594 R M 0 1515 4 1594 S #1595 An assembly room~ Boxes and cartons line the walls of this cramped room. Several odd mechanical assemblages are arrayed about the three tables in this chamber. Judging by the manacles and chains extending from the walls, whoever works here is a reluctant participant, at best. ~ 0 9 13 D1 A dank passageway ~ ~ 0 -1 1594 R M 0 1551 2 1595 E boxes~ The boxes are full of odd bits and pieces. Everything from gears and springs to sections of metal and wood panels. ~ E cartons~ The cartons are full of odd bits and pieces. Everything from gears and springs to sections of metal and wood panels. ~ E assemblages~ Odd in the extreme, these conglomerations are a strange mixture of gears, springs, buttons, and panels. Looking them over and over, you find you still canoot fathom what their use or purpose may be. ~ E chains~ Rusted, but well cared for, these chains have seen recent use. By the size of the manacles, you would guess the victim to be roughly man sized, although the actual race cannot be determined from so little evidence. ~ E manacles~ Rusted, but well cared for, these manacles have seen recent use. By the size of them, you would guess the victim to be roughly man sized, although the actual race cannot be determined from so little evidence. ~ S #1596 A conference room~ This room is clean and well kept. Fine oak desks, arrayed about the room, are covered with neat stacks of paper. Several long sheets have been strategically placed about the room. Each sheet depicting diagrams, notes, and formulae of an unusual nature. As the oddity of such a room as this flashes through your mind, your eyes fall upon the manacles and chains bolted to the walls. Mayhap, this room has a place within these caves after all. ~ 0 9 13 D3 A dank passageway ~ ~ 0 -1 1594 E manacles~ Rusted, but well cared for, these manacles have seen recent use. By the size of them, you would guess the victim to be roughly gnome sized, although the actual race cannot be determined from so little evidence. ~ E chains~ Rusted, but well cared for, these chains have seen recent use. By the size of the manacles, you would guess the victim to be roughly gnome sized, although the actual race cannot be determined from so little evidence. ~ E stacks~ Riffling through the stacks, you find they are full of incomprehensible diagrams, formulae and the odd bit of arcane symbology. Try as you might, you cannot make out what any of it means. ~ E paper~ Riffling through the stacks, you find they are full of incomprehensible diagrams, formulae and the odd bit of arcane symbology. Try as you might, you cannot make out what any of it means. ~ E Sheets~ Huge diagrams are scrawled over the sheets. Minor notations and additions have been made here and there. However, no matter how clear the diagrams are, you cannot fathom their purpose, or what, if any, fantastic devices may be the end result. ~ E oak~ While made of the finest material, as you look closer, you see that the desks have sufered some damage along the way. It is almost as if they had travelled far to get here and were worse the wear for their journeying. ~ E desks~ While made of the finest material, as you look closer, you see that the desks have sufered some damage along the way. It is almost as if they had travelled far to get here and were worse the wear for their journeying. ~ S #1597 An end to the passage~ The passageway comes to an end here. The walls are even more raw than further down the passageway. This is definately recent work. Chunks and bits of stone and rubble litter the floor all about. An almost completed entryway to the north shows the most recent work. ~ 0 9 13 D0 A storage room ~ ~ 0 -1 1586 D1 A decrepit lab ~ ~ 0 -1 1599 D3 A foul stench ~ ~ 0 -1 1598 D9 The passage continues ~ ~ 0 -1 1594 E rubble~ Looking at the rubble, you can see the markings from the tools used to chip away at the surrounding stone. WHoever has been doing this work is strong indeed. The length of some marks upon the wall show a great deal of force behind the blows. ~ E stone~ Looking at the rubble, you can see the markings from the tools used to chip away at the surrounding stone. WHoever has been doing this work is strong indeed. The length of some marks upon the wall show a great deal of force behind the blows. ~ S #1598 A foul stench~ The air is thick here with the residue of many a failed experiment. Beakers and bottles litter the floor and the single table. Rotting ingredients and dried remains cake the table in an exotic patterning. Several half filled bottles are stacked in one corner in the table. Evidence of the last batch of experiments. ~ 0 9 13 D1 A dank passageway ~ ~ 0 -1 1597 R M 0 1550 3 1598 E beakers bottles~ Caked, crusted, cracked, crazed, every one of these containers has seen the use and abuse of many a failed experiment. As your eyes scan over them, you cannot find even one that is clean and pristine. ~ E table~ Rickety in the extreme, this table looks to be on its last legs. The scarring and caking of its surface adds to its aged appearance. ~ > entry_prog 100~ if race ($n) == half-ogre or race ($n) == half-orc or race ($n) == half-troll or isnpc ($n) mpechoat $n There's a foul stench here, but you seem able to handle it. else mpechoat $n There's a foul stench here, causing you to gag and choke. mpechoaround $n $n coughs and gags at the stench in the room. mpdamage $n 5 mpechoat $n Your lungs hurt a bit from the coughing. mpechoat $n Hopefully there's no permanent damage. endif ~ | S #1599 A decrepit lab~ As labs go, this is a sad example. One rickety table occupies the eastern wall. Stacks of junk and oddments litter the floor. Scrawlings on the wall show sad attempts at design work. Several smashed pieces of machinery lie on the table, like half forgotten toys. ~ 0 9 13 D3 A dank passageway ~ ~ 0 -1 1597 R M 0 1550 3 1599 R M 0 1550 3 1599 E junk oddments stacks~ Piled high about the room, these piles are a sad mix of poorly constructed bits of machinery, and pieces of rotting food. It would seem the hobgoblins take as much care of their experiments as they do of their homes. ~ E scrawlings~ While at first glance these scrawlings look like diagrams and arcana notations, closer examination shows it to seem more the playful scratchings of a group of children. ~ E smashed pieces machinery~ Looking at the pieces littered over the table, it is difficult to see how any of it could possibly have once been something worthwile. While relatively complex in spots, the mechanisms are badly assembled with poor parts. ~ E table~ Rickety in the extreme, this table looks to be on its last legs. The stacks of junk seem to be pushed against the legs, as if offering support to them. ~ S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 1511 spec_poison S #$