#AREADATA
Name NetHack~
Builders Kazeus~
VNUMs 170 199
Credits {g[{G10 15{g]{x Kazeus   Nethack~
Security 1
End



#MOBILES
#170
sewer rat~
the sewer rat~
A sewer rat is sniffling here.
~
The rat is dark grey, with a dirty brown marking on its back shaped like
the letter {yr{x.  
~
cat~
AFG Z 0 0
11 11 23d3+101 11d9+60 2d5+7 bite
2 2 2 4
FH 0 0 0
stand stand either 0
AGV ACDEFHJKQUV medium unknown
#171
newt~
the newt~
A newt is slithering along the edge of the wall.
~
The newt's eyes have a peculiar yellow glow, far outshining the rest of
its drab body.  {Y:{x 
~
lizard~
AFGH 0 0 0
10 10 21d3+91 10d9+60 2d5+7 none
3 3 3 5
0 0 L I
stand stand either 0
AGXc ACDEFHKQV medium unknown
#172
lichen~
the lichen~
A large lichen clings to the stones.
~
The lichen is backlit by an eerie glow, and forms a bright green {GF{x on
the floor.  
~
human~
ABG 0 0 0
9 9 19d3+82 9d9+60 2d4+6 drain
3 3 3 5
0 0 0 0
stand stand none 0
Ac 0 medium unknown
F for HMV
F par ABCDEFGHIJK
#173
jackal~
the jackal~
A jackal is prowling around.
~
The jackal's mottled, mangy coat is patterned with a dirty brown {yd{x.
~
cat~
AFG Z 0 0
14 14 29d4+128 14d9+60 3d4+9 bite
0 0 0 3
FH 0 0 0
stand stand either 0
AGV ACDEFHJKQUV medium unknown
#174
rat giant~
a giant rat~
A giant rat is prowling, nose to the floor.
~
The giant rat is maybe two feet long, with a dirty brown {yr{x on its back.
~
cat~
AFG Z 0 0
13 13 27d4+132 13d10+85 4d3+11 bite
0 0 0 3
FH 0 0 0
stand stand none 0
AGV ACDEFHJKQUV medium unknown
#175
acid blob~
an acid blob~
An acid blob is blobbing here.
~
The blob is emblazoned with a swirling green {gb{x.
~
school monster~
AGU 0 0 0
15 15 31d5+152 15d10+85 5d3+12 acbite
0 0 0 2
0 K 0 0
stand stand none 0
Sc EF medium unknown
F imm AB
F vul C
F for AMV
F par ABCDHJKQU
#176
guard~
the vault guard~
Suddenly, one of the vault's guards appears!
~
The guard looks impassive, with a blue {B@{x instead of a face.
~
human~
AG 0 0 0
25 25 52d9+253 25d11+95 9d2+24 none
-8 -8 -8 -3
0 0 0 0
stand stand either 100
AHMV ABCDEFGHIJK medium unknown
M GRALL 170 100~
M SPEECH 171 croesus~
M RANDOM 172 1~
M DELAY 173 100~
#0



#OBJECTS
#170
orcish spear~
an orcish spear~
A crude spear lies on the floor.~
unknown~
weapon 0 AN
staff 1 9 pierce 0
6 7 10 P
#171
boulder~
the boulder~
A large, featureless boulder sits here.~
unknown~
furniture 0 0
B CEFGHI E ACFG ACFG
0 0 0 P
#172
statue grid bug~
a statue of a grid bug~
You see here a statue of a grid bug.~
unknown~
furniture 0 0
0 CFG O 0 0
0 0 0 P
#173
large box~
a large box~
You see here a large box.~
unknown~
container 0 A
200 AC 0 10 100
1 50 5 P
#174
iron ring~
an iron ring~
A heavy iron ring lies here.~
unknown~
jewelry 0 AB
0 0 0 0 0
10 2 10 P
A
1 1
#175
scroll kirje~
a scroll labeled KIRJE~
You see here a scroll labeled KIRJE.~
unknown~
scroll 0 A
10 'identify' 'reserved' 'reserved' 'reserved'
10 2 20 P
#176
fountain~
a fountain~
There is a fountain here.~
unknown~
fountain 0 0
-1 -1 'water' 0 0
0 0 0 P
#177
trap portal~
a teleportation trap~
You escape a teleportation trap.~
unknown~
portal G 0
0 0 C BEFH 0
0 0 0 P
#178
dollar sign money gold~
a shiny gold dollar sign~
A shiny gold {Y${x lies on the ground.~
gold~
treasure 0 A
0 0 0 0 0
0 75 200 P
#0



#ROOMS
#170
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  A dim light floats through the air, coming from no discernible
source and vanishing as it flows through small openings in the walls.  There
are large holes in the walls to the west and south, and a staircase leads
up.  
~
0 8 0
D2
~
~
0 0 172
D3
~
~
0 0 173
D4
~
~
0 0 3921
S
#171
A Closet of Doom~
This small niche in the rock is barely big enough to fit you.  Dust and
pebbles lie in an even grid along the floor.  
~
0 9 0
D2
~
~
1 0 193
S
#172
A Hallway of Doom~
A dark, narrow corridor runs to the west through the Dungeons of Doom. 
Tiny rivulets of clear water run down cracks in the wall, and meek little
drips echo in the distance.  A foggy grey light is visible through a hole in
the wall to the north.  
~
0 9 0
D0
~
~
0 0 170
D3
~
~
0 0 175
S
#173
A Hallway of Doom~
A narrow, dark corridor twists east and south through the Dungeons of Doom.
The floor is marked with a regular cross-hatch pattern of scratches.
~
0 9 0
D1
~
~
0 0 170
D2
~
~
0 0 174
S
#174
A Hallway of Doom~
A dark corridor runs north and south through the Dungeons of Doom. 
Shallow grooves mark a faint grid on the otherwise featureless floor, and a
musty light fills a room to the west.  
~
0 9 0
D0
~
~
0 0 173
D2
~
~
0 0 175
D3
~
~
0 0 176
S
#175
A Hallway of Doom~
Two dim hallways meet in a T junction here; dank, featureless corridors
lead to the east, south and west.  The air smells of wet rock and mold.  
~
0 9 0
D0
~
~
0 0 174
D1
~
~
0 0 172
D3
~
~
0 0 177
S
#176
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  A musty light hangs in the air, coming from no discernible
source and vanishing suddenly as it flows through small openings in the
walls.  A staircase down is here, and there are crude holes in the walls to
the east and south.  
~
0 8 0
D1
~
~
0 0 174
D2
~
~
0 0 177
D5
~
~
0 0 184
S
#177
A Hallway of Doom~
You are in a blank, featureless tunnel carved out of bland gray stone. 
Pale light seeps in from a hole in the wall to the north, while the tunnel
continues east.  Faint scratching sounds echo in the darkness.  
~
0 9 0
D0
~
~
0 0 176
D1
~
~
0 0 175
S
#178
A Vault of Menace~
This is the belly of a cold, echoing darkness.  A dim light shines off
patches of moisture on the stone walls.  There are no exits.  
~
0 9 0
D1
~
~
1 0 179
S
#179
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  A musty light hangs in the air, coming from no discernible
source and vanishing suddenly as it flows through small openings in the
walls.  There's a large hole in the wall to the east.  
~
0 8 0
D1
~
~
0 0 180
D3
~
~
1 0 178
S
#180
A Hallway of Doom~
A dark, narrow corridor twists north and west through the Dungeons of
Doom.  The floor is marked with a regular cross-hatch pattern of scratches. 
~
0 9 0
D0
~
~
0 0 181
D3
~
~
0 0 179
S
#181
A Hallway of Doom~
Uneven stones pave the floor of this corridor, which runs east and south
through walls of rough rock.  Dust and pebbles lie in an even grid along the
floor.  
~
0 9 0
D1
~
~
0 0 182
D2
~
~
0 0 180
S
#182
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  The air smells faintly of blood.  There are holes in the wall
to the west and south.  
~
0 8 0
D2
~
~
0 0 183
D3
~
~
0 0 181
S
#183
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  Skittering scratching sounds echo faintly in the distance.  A
rough hewn doorway leads north.  
~
0 8 0
D0
~
~
0 0 182
S
#184
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  A musty light hangs in the air, coming from no discernible
source and vanishing suddenly as it flows through small openings in the
walls.  A jagged hole in the south wall leads to utter darkness.  
~
0 8 0
D2
~
~
0 0 185
D4
~
~
0 0 176
S
#185
A Hallway of Doom~
Uneven stones pave the intersection of two dark hallways, twisting in all
directions through the Dungeons of Doom.  Tiny rivulets of clear water run
down cracks in the wall.  
~
0 9 0
D0
~
~
0 0 184
D1
~
~
0 0 196
D2
~
~
0 0 186
D3
~
~
0 0 197
S
#186
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  A gray light hangs in the air, coming from no discernible
source and vanishing suddenly as it flows through small openings in the
walls.  Dark doorways loom to the north and east.  
~
0 8 0
D0
~
~
0 0 185
D1
~
~
0 0 187
S
#187
A Hallway of Doom~
A short, dark corridor runs east and west through the Dungeons of Doom. 
At both ends of the hall are rough-edged doorways, illuminated by a faint
gray light.  
~
0 9 0
D1
~
~
0 0 188
D3
~
~
0 0 186
S
#188
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  A faint light hangs in the air, coming from no discernible
source and vanishing suddenly as it flows through small openings in the
walls.  Exits are north, east and west.  
~
0 8 0
D0
~
~
0 0 196
D1
~
~
0 0 189
D3
~
~
0 0 187
S
#189
A Hallway of Doom~
A narrow corridor runs south and west through the Dungeons of Doom. 
Faint crosshatched grooves mark the floor.  A chill seeps in from the walls,
and sibilant scratches echo through the darkness.  
~
0 9 0
D2
~
~
0 0 190
D3
~
~
0 0 188
S
#190
A Hallway of Doom~
A dark, narrow corridor twists north and east through the Dungeons of
Doom.  The smell of damp limestone fills the air, while a cool breeze rushes
through the hall.  
~
0 9 0
D0
~
~
0 0 189
D1
~
~
0 0 191
S
#191
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  A dim light hangs in the air, coming from no discernible
source and vanishing suddenly as it flows through small openings in the
walls.  Larger openings lead north and west to darkness.  
~
0 8 0
D0
~
~
0 0 192
D3
~
~
0 0 190
S
#192
A Hallway of Doom~
You are at a bend in a dim stone hallway leading south and west.  You
hear the footsteps of a guard on patrol.  
~
0 9 0
D2
~
~
0 0 191
D3
~
~
0 0 193
S
#193
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  A musty light hangs in the air, coming from no discernible
source and vanishing suddenly as it flows through small openings in the
walls.  Larger holes have been roughly hewn in the east and west walls. 
Something is engraved on the floor here.  
~
0 8 0
E
engraving~
AD ??RAR?UM
~
D0
~
~
1 0 171
D1
~
~
0 0 192
D3
~
~
0 0 194
S
#194
A Hallway of Doom~
You are in a dim stone hallway.  Dust lines the floor in a rough grid. 
To the east, you can see a faint light.  
~
0 9 0
D1
~
~
0 0 193
D3
~
~
0 0 195
S
#195
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  A musty light hangs in the air, coming from no discernible
source and vanishing suddenly as it flows through small openings in the
walls.  To the east and south lies an echoing darkness.  
~
0 8 0
D1
~
~
0 0 194
D2
~
~
0 0 196
S
#196
A Hallway of Doom~
You are in a dark stone corridor.  Very faint misty lights shine to the
north and south, and there is a dark, empty passage to the west.  
~
0 9 0
D0
~
~
0 0 195
D2
~
~
0 0 188
D3
~
~
0 0 185
S
#197
A Hallway of Doom~
You are in a plain, rough-hewn stone hallway that runs east and south. 
Dust lies in an even grid on the floor.  You hear the splashing of a naiad. 
~
0 9 0
D1
~
~
0 0 185
D2
~
~
0 0 198
S
#198
A Hallway of Doom~
Uneven stones cover the bottom of this dark hallway.  A faint light is
visible through a rough hole in the rock to the west, and the hallway leads
into darkness to the north.  
~
0 9 0
D0
~
~
0 0 197
D3
~
~
0 0 199
S
#199
A Dungeon of Doom~
You are in a plain stone room, with blank stone walls and a speckled
stone floor.  A dull light hangs in the air, coming from no discernible
source and vanishing suddenly as it flows through small openings in the
walls.  The only exit is east.  
~
0 8 0
D1
~
~
0 0 198
S
#0



#SPECIALS
S



#RESETS
D 0 171 2 2
D 0 178 1 2
D 0 179 3 2
D 0 193 0 2
O 0 177 0 171 A teleportation trap loaded to A Closet of Doom
O 0 171 0 172 The boulder loaded to A Hallway of Doom
M 0 170 2 173 2 Load the sewer rat
M 0 176 1 178 1 Load the vault guard
O 0 178 0 178 A shiny gold dollar sign loaded to A Vault of Menace
O 0 173 0 179 A large box loaded to A Dungeon of Doom
P 0 170 1 173 1 An orcish spear put inside an orcish spear
P 0 174 1 173 1 An iron ring put inside an iron ring
M 0 173 1 179 1 Load the jackal
O 0 172 0 179 A statue of a grid bug loaded to A Dungeon of Doom
O 0 172 0 183 A statue of a grid bug loaded to A Dungeon of Doom
M 0 172 1 183 1 Load the lichen
M 0 173 1 185 1 Load the jackal
M 0 174 1 186 1 Load a giant rat
O 0 175 0 188 A scroll labeled kirje loaded to A Dungeon of Doom
O 0 176 0 191 A fountain loaded to A Dungeon of Doom
M 0 173 2 191 2 Load the jackal
P 0 174 1 173 1 An iron ring put inside an iron ring
P 0 174 1 173 1 An iron ring put inside an iron ring
P 0 174 1 173 1 An iron ring put inside an iron ring
O 0 170 0 195 An orcish spear loaded to A Dungeon of Doom
O 0 173 0 199 A large box loaded to A Dungeon of Doom
M 0 175 1 199 1 Load an acid blob
S



#SHOPS
0



#MOBPROGS
#170
say Hello stranger, who are you?
~
#171
say Oh, yes, of course. Sorry to have disturbed you.
Mob cancel
mob purge guard
~
#172
say I don't know you.
IF carries $n 178
say Most likely your shiny gold {Y${x was stolen from this vault.
say Please drop that {Y${x and follow me.
Mob delay 15
ELSE
say Please follow me.
Mob call 173
ENDIF
~
#173
IF carries $n 178
say So be it, rogue!
kill $n
ELSE
Mob gtransfer $n 183
Mob echoat $n Suddenly, the guard disappears.
ENDIF
~
#0

#$