#AREADATA Name NetHack~ Builders Kazeus~ VNUMs 170 199 Credits {g[{G10 15{g]{x Kazeus Nethack~ Security 1 End #MOBILES #170 sewer rat~ the sewer rat~ A sewer rat is sniffling here. ~ The rat is dark grey, with a dirty brown marking on its back shaped like the letter {yr{x. ~ cat~ AFG Z 0 0 11 11 23d3+101 11d9+60 2d5+7 bite 2 2 2 4 FH 0 0 0 stand stand either 0 AGV ACDEFHJKQUV medium unknown #171 newt~ the newt~ A newt is slithering along the edge of the wall. ~ The newt's eyes have a peculiar yellow glow, far outshining the rest of its drab body. {Y:{x ~ lizard~ AFGH 0 0 0 10 10 21d3+91 10d9+60 2d5+7 none 3 3 3 5 0 0 L I stand stand either 0 AGXc ACDEFHKQV medium unknown #172 lichen~ the lichen~ A large lichen clings to the stones. ~ The lichen is backlit by an eerie glow, and forms a bright green {GF{x on the floor. ~ human~ ABG 0 0 0 9 9 19d3+82 9d9+60 2d4+6 drain 3 3 3 5 0 0 0 0 stand stand none 0 Ac 0 medium unknown F for HMV F par ABCDEFGHIJK #173 jackal~ the jackal~ A jackal is prowling around. ~ The jackal's mottled, mangy coat is patterned with a dirty brown {yd{x. ~ cat~ AFG Z 0 0 14 14 29d4+128 14d9+60 3d4+9 bite 0 0 0 3 FH 0 0 0 stand stand either 0 AGV ACDEFHJKQUV medium unknown #174 rat giant~ a giant rat~ A giant rat is prowling, nose to the floor. ~ The giant rat is maybe two feet long, with a dirty brown {yr{x on its back. ~ cat~ AFG Z 0 0 13 13 27d4+132 13d10+85 4d3+11 bite 0 0 0 3 FH 0 0 0 stand stand none 0 AGV ACDEFHJKQUV medium unknown #175 acid blob~ an acid blob~ An acid blob is blobbing here. ~ The blob is emblazoned with a swirling green {gb{x. ~ school monster~ AGU 0 0 0 15 15 31d5+152 15d10+85 5d3+12 acbite 0 0 0 2 0 K 0 0 stand stand none 0 Sc EF medium unknown F imm AB F vul C F for AMV F par ABCDHJKQU #176 guard~ the vault guard~ Suddenly, one of the vault's guards appears! ~ The guard looks impassive, with a blue {B@{x instead of a face. ~ human~ AG 0 0 0 25 25 52d9+253 25d11+95 9d2+24 none -8 -8 -8 -3 0 0 0 0 stand stand either 100 AHMV ABCDEFGHIJK medium unknown M GRALL 170 100~ M SPEECH 171 croesus~ M RANDOM 172 1~ M DELAY 173 100~ #0 #OBJECTS #170 orcish spear~ an orcish spear~ A crude spear lies on the floor.~ unknown~ weapon 0 AN staff 1 9 pierce 0 6 7 10 P #171 boulder~ the boulder~ A large, featureless boulder sits here.~ unknown~ furniture 0 0 B CEFGHI E ACFG ACFG 0 0 0 P #172 statue grid bug~ a statue of a grid bug~ You see here a statue of a grid bug.~ unknown~ furniture 0 0 0 CFG O 0 0 0 0 0 P #173 large box~ a large box~ You see here a large box.~ unknown~ container 0 A 200 AC 0 10 100 1 50 5 P #174 iron ring~ an iron ring~ A heavy iron ring lies here.~ unknown~ jewelry 0 AB 0 0 0 0 0 10 2 10 P A 1 1 #175 scroll kirje~ a scroll labeled KIRJE~ You see here a scroll labeled KIRJE.~ unknown~ scroll 0 A 10 'identify' 'reserved' 'reserved' 'reserved' 10 2 20 P #176 fountain~ a fountain~ There is a fountain here.~ unknown~ fountain 0 0 -1 -1 'water' 0 0 0 0 0 P #177 trap portal~ a teleportation trap~ You escape a teleportation trap.~ unknown~ portal G 0 0 0 C BEFH 0 0 0 0 P #178 dollar sign money gold~ a shiny gold dollar sign~ A shiny gold {Y${x lies on the ground.~ gold~ treasure 0 A 0 0 0 0 0 0 75 200 P #0 #ROOMS #170 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. A dim light floats through the air, coming from no discernible source and vanishing as it flows through small openings in the walls. There are large holes in the walls to the west and south, and a staircase leads up. ~ 0 8 0 D2 ~ ~ 0 0 172 D3 ~ ~ 0 0 173 D4 ~ ~ 0 0 3921 S #171 A Closet of Doom~ This small niche in the rock is barely big enough to fit you. Dust and pebbles lie in an even grid along the floor. ~ 0 9 0 D2 ~ ~ 1 0 193 S #172 A Hallway of Doom~ A dark, narrow corridor runs to the west through the Dungeons of Doom. Tiny rivulets of clear water run down cracks in the wall, and meek little drips echo in the distance. A foggy grey light is visible through a hole in the wall to the north. ~ 0 9 0 D0 ~ ~ 0 0 170 D3 ~ ~ 0 0 175 S #173 A Hallway of Doom~ A narrow, dark corridor twists east and south through the Dungeons of Doom. The floor is marked with a regular cross-hatch pattern of scratches. ~ 0 9 0 D1 ~ ~ 0 0 170 D2 ~ ~ 0 0 174 S #174 A Hallway of Doom~ A dark corridor runs north and south through the Dungeons of Doom. Shallow grooves mark a faint grid on the otherwise featureless floor, and a musty light fills a room to the west. ~ 0 9 0 D0 ~ ~ 0 0 173 D2 ~ ~ 0 0 175 D3 ~ ~ 0 0 176 S #175 A Hallway of Doom~ Two dim hallways meet in a T junction here; dank, featureless corridors lead to the east, south and west. The air smells of wet rock and mold. ~ 0 9 0 D0 ~ ~ 0 0 174 D1 ~ ~ 0 0 172 D3 ~ ~ 0 0 177 S #176 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. A musty light hangs in the air, coming from no discernible source and vanishing suddenly as it flows through small openings in the walls. A staircase down is here, and there are crude holes in the walls to the east and south. ~ 0 8 0 D1 ~ ~ 0 0 174 D2 ~ ~ 0 0 177 D5 ~ ~ 0 0 184 S #177 A Hallway of Doom~ You are in a blank, featureless tunnel carved out of bland gray stone. Pale light seeps in from a hole in the wall to the north, while the tunnel continues east. Faint scratching sounds echo in the darkness. ~ 0 9 0 D0 ~ ~ 0 0 176 D1 ~ ~ 0 0 175 S #178 A Vault of Menace~ This is the belly of a cold, echoing darkness. A dim light shines off patches of moisture on the stone walls. There are no exits. ~ 0 9 0 D1 ~ ~ 1 0 179 S #179 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. A musty light hangs in the air, coming from no discernible source and vanishing suddenly as it flows through small openings in the walls. There's a large hole in the wall to the east. ~ 0 8 0 D1 ~ ~ 0 0 180 D3 ~ ~ 1 0 178 S #180 A Hallway of Doom~ A dark, narrow corridor twists north and west through the Dungeons of Doom. The floor is marked with a regular cross-hatch pattern of scratches. ~ 0 9 0 D0 ~ ~ 0 0 181 D3 ~ ~ 0 0 179 S #181 A Hallway of Doom~ Uneven stones pave the floor of this corridor, which runs east and south through walls of rough rock. Dust and pebbles lie in an even grid along the floor. ~ 0 9 0 D1 ~ ~ 0 0 182 D2 ~ ~ 0 0 180 S #182 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. The air smells faintly of blood. There are holes in the wall to the west and south. ~ 0 8 0 D2 ~ ~ 0 0 183 D3 ~ ~ 0 0 181 S #183 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. Skittering scratching sounds echo faintly in the distance. A rough hewn doorway leads north. ~ 0 8 0 D0 ~ ~ 0 0 182 S #184 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. A musty light hangs in the air, coming from no discernible source and vanishing suddenly as it flows through small openings in the walls. A jagged hole in the south wall leads to utter darkness. ~ 0 8 0 D2 ~ ~ 0 0 185 D4 ~ ~ 0 0 176 S #185 A Hallway of Doom~ Uneven stones pave the intersection of two dark hallways, twisting in all directions through the Dungeons of Doom. Tiny rivulets of clear water run down cracks in the wall. ~ 0 9 0 D0 ~ ~ 0 0 184 D1 ~ ~ 0 0 196 D2 ~ ~ 0 0 186 D3 ~ ~ 0 0 197 S #186 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. A gray light hangs in the air, coming from no discernible source and vanishing suddenly as it flows through small openings in the walls. Dark doorways loom to the north and east. ~ 0 8 0 D0 ~ ~ 0 0 185 D1 ~ ~ 0 0 187 S #187 A Hallway of Doom~ A short, dark corridor runs east and west through the Dungeons of Doom. At both ends of the hall are rough-edged doorways, illuminated by a faint gray light. ~ 0 9 0 D1 ~ ~ 0 0 188 D3 ~ ~ 0 0 186 S #188 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. A faint light hangs in the air, coming from no discernible source and vanishing suddenly as it flows through small openings in the walls. Exits are north, east and west. ~ 0 8 0 D0 ~ ~ 0 0 196 D1 ~ ~ 0 0 189 D3 ~ ~ 0 0 187 S #189 A Hallway of Doom~ A narrow corridor runs south and west through the Dungeons of Doom. Faint crosshatched grooves mark the floor. A chill seeps in from the walls, and sibilant scratches echo through the darkness. ~ 0 9 0 D2 ~ ~ 0 0 190 D3 ~ ~ 0 0 188 S #190 A Hallway of Doom~ A dark, narrow corridor twists north and east through the Dungeons of Doom. The smell of damp limestone fills the air, while a cool breeze rushes through the hall. ~ 0 9 0 D0 ~ ~ 0 0 189 D1 ~ ~ 0 0 191 S #191 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. A dim light hangs in the air, coming from no discernible source and vanishing suddenly as it flows through small openings in the walls. Larger openings lead north and west to darkness. ~ 0 8 0 D0 ~ ~ 0 0 192 D3 ~ ~ 0 0 190 S #192 A Hallway of Doom~ You are at a bend in a dim stone hallway leading south and west. You hear the footsteps of a guard on patrol. ~ 0 9 0 D2 ~ ~ 0 0 191 D3 ~ ~ 0 0 193 S #193 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. A musty light hangs in the air, coming from no discernible source and vanishing suddenly as it flows through small openings in the walls. Larger holes have been roughly hewn in the east and west walls. Something is engraved on the floor here. ~ 0 8 0 E engraving~ AD ??RAR?UM ~ D0 ~ ~ 1 0 171 D1 ~ ~ 0 0 192 D3 ~ ~ 0 0 194 S #194 A Hallway of Doom~ You are in a dim stone hallway. Dust lines the floor in a rough grid. To the east, you can see a faint light. ~ 0 9 0 D1 ~ ~ 0 0 193 D3 ~ ~ 0 0 195 S #195 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. A musty light hangs in the air, coming from no discernible source and vanishing suddenly as it flows through small openings in the walls. To the east and south lies an echoing darkness. ~ 0 8 0 D1 ~ ~ 0 0 194 D2 ~ ~ 0 0 196 S #196 A Hallway of Doom~ You are in a dark stone corridor. Very faint misty lights shine to the north and south, and there is a dark, empty passage to the west. ~ 0 9 0 D0 ~ ~ 0 0 195 D2 ~ ~ 0 0 188 D3 ~ ~ 0 0 185 S #197 A Hallway of Doom~ You are in a plain, rough-hewn stone hallway that runs east and south. Dust lies in an even grid on the floor. You hear the splashing of a naiad. ~ 0 9 0 D1 ~ ~ 0 0 185 D2 ~ ~ 0 0 198 S #198 A Hallway of Doom~ Uneven stones cover the bottom of this dark hallway. A faint light is visible through a rough hole in the rock to the west, and the hallway leads into darkness to the north. ~ 0 9 0 D0 ~ ~ 0 0 197 D3 ~ ~ 0 0 199 S #199 A Dungeon of Doom~ You are in a plain stone room, with blank stone walls and a speckled stone floor. A dull light hangs in the air, coming from no discernible source and vanishing suddenly as it flows through small openings in the walls. The only exit is east. ~ 0 8 0 D1 ~ ~ 0 0 198 S #0 #SPECIALS S #RESETS D 0 171 2 2 D 0 178 1 2 D 0 179 3 2 D 0 193 0 2 O 0 177 0 171 A teleportation trap loaded to A Closet of Doom O 0 171 0 172 The boulder loaded to A Hallway of Doom M 0 170 2 173 2 Load the sewer rat M 0 176 1 178 1 Load the vault guard O 0 178 0 178 A shiny gold dollar sign loaded to A Vault of Menace O 0 173 0 179 A large box loaded to A Dungeon of Doom P 0 170 1 173 1 An orcish spear put inside an orcish spear P 0 174 1 173 1 An iron ring put inside an iron ring M 0 173 1 179 1 Load the jackal O 0 172 0 179 A statue of a grid bug loaded to A Dungeon of Doom O 0 172 0 183 A statue of a grid bug loaded to A Dungeon of Doom M 0 172 1 183 1 Load the lichen M 0 173 1 185 1 Load the jackal M 0 174 1 186 1 Load a giant rat O 0 175 0 188 A scroll labeled kirje loaded to A Dungeon of Doom O 0 176 0 191 A fountain loaded to A Dungeon of Doom M 0 173 2 191 2 Load the jackal P 0 174 1 173 1 An iron ring put inside an iron ring P 0 174 1 173 1 An iron ring put inside an iron ring P 0 174 1 173 1 An iron ring put inside an iron ring O 0 170 0 195 An orcish spear loaded to A Dungeon of Doom O 0 173 0 199 A large box loaded to A Dungeon of Doom M 0 175 1 199 1 Load an acid blob S #SHOPS 0 #MOBPROGS #170 say Hello stranger, who are you? ~ #171 say Oh, yes, of course. Sorry to have disturbed you. Mob cancel mob purge guard ~ #172 say I don't know you. IF carries $n 178 say Most likely your shiny gold {Y${x was stolen from this vault. say Please drop that {Y${x and follow me. Mob delay 15 ELSE say Please follow me. Mob call 173 ENDIF ~ #173 IF carries $n 178 say So be it, rogue! kill $n ELSE Mob gtransfer $n 183 Mob echoat $n Suddenly, the guard disappears. ENDIF ~ #0 #$