#AREA Mount Doom~ #VERSION 2 #AUTHOR Yaegar/Kurgan~ #RANGES 45 65 35 116 $ #FLAGS 24 #ECONOMY 0 128855015 #CLIMATE 0 0 0 #MOBILES #14700 lord krothgar~ the Lord Krothgar~ The Lord Krothgar glares balefully at you. ~ Krothgar, standing at over eight feet tall and clad in full spiked black plate mail, is an imposing... man. It is said his fists have the power to rend the very earth asunder if he is angered. It is small wonder the dark powers have chosen him as their fell agent on Anon. ~ 75 8860 -1000 S 65 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14701 death knight~ a death knight~ A death knight gazes evilly at you. ~ This fellow and his comrades are servants of the demon lord Marmandes, and will take only his orders, despite the fact that Krothgar could probably crush him (and definitely them) with little effort. Krothgar tolerates their presence in honor of the alliance he has forged with the dark powers to facilitate the conquest of Anon. ~ 75 648 -1000 S 56 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14702 iron golem~ an iron golem~ An iron golem stands ready to rend his master's enemies apart. ~ This soulless automaton was created by Krothgar's fell scientist-mages to serve him as a bodyguard (for appearance's sake only- he scarcely has need of one) and an executioner. It will kill on a command. ~ 67 0 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14703 marmandes demon prince~ the demon prince Marmandes~ The demon prince Marmandes watches you curiously. ~ Marmandes has been sent here by his evil masters to observe and aid their servant Krothgar, and as such he will prefer to avoid direct combat, being greatly weaker on this plane than on his native, and being eager to see how Krothgar performs. This does not mean that he will fail to defend himself to the best of his considerable abilities if the need arises. ~ 75 700 -1000 S 60 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14704 axtraxes arch mage~ axtraxes~ A vile arch mage screams at your intrusion and attacks! ~ This foul-tempered, evil man is Krothgar's magical assistant and adviser, and in charge of the dark lord's impressive force of mages. He is infuriated at your untimely interruption and reacts aggressively. ~ 227 664 -1000 S 54 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14705 high priest~ an evil high priest~ An evil high priest is angered by your sacrilege! ~ You have interrupted this foul priest of unspeakable gods during a very critical ceremony! He is extremely angry, and so will his worshippers be... He is a total fanatic and will battle to the death. ~ 99 648 -1000 S 54 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14706 elite guard~ an elite guard~ An elite guard attempts to prevent you proceeding further. ~ This fellow is clad in full body spiked black plate mail just like his lord, and carries a HUGE spiked morning star, which he swings casually like it was but a wooden stick. He cries out upon spotting you, and prepares for combat. ~ 99 512 -1000 S 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14707 destrier~ a destrier~ A destrier, mount of some evil knight, snorts angrily at you. ~ This mammoth horse must weigh double any other equine steed you have ever seen. Its jet black coat seems to glow with an inner evil, and you gasp in astonishment at the satanic gleam in its dark red eyes. ~ 262211 512 -1000 S 40 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14708 evil priest~ an evil priest~ An evil priest screams in fanatical fury! ~ This foul creature is one of the evil priests of the dark lord, and he is keen to send your soul to him! ~ 67 512 -1000 S 40 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14709 scientist mage~ an evil scientist mage~ An evil scientist mage roars in fury as you spoil his experiment! ~ You have burst in at a very inappropriate time, and spoiled years of work. Good ;) However, the vile mage who is now drooling insanely seems a little upset... ~ 227 528 -1000 S 45 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14710 blackguard guard~ a member of the blackguard~ A member of the blackguard charges toward you. ~ This guard is a meber of the blackguard, the fanatical warriors who make up the bulk of Lord Krothgar's evil army. ~ 99 512 -1000 S 48 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14711 red dragon~ a red dragon~ A red dragon prepares to incinerate you. ~ This dragon is one of Krothgar's five favorites, and is loyal to its master. Huge teeth protrude from a mouth capable of spewing forth destructive matter and baleful eyes gleam dangerously from above this maw directly at you. You regret your intrusion. ~ 99 524968 -1000 S 57 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14712 black dragon~ a black dragon~ A black dragon prepares to incinerate you. ~ This dragon is one of Krothgar's five favorites, and is loyal to its master. Huge teeth protrude from a mouth capable of spewing forth destructive matter and baleful eyes gleam dangerously from above this maw directly at you. You regret your intrusion. ~ 99 524968 -1000 S 48 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14713 white dragon~ a white dragon~ A white dragon prepares to incinerate you. ~ This dragon is one of Krothgar's five favorites, and is loyal to its master. Huge teeth protrude from a mouth capable of spewing forth destructive matter and baleful eyes gleam dangerously from above this maw directly at you. You regret your intrusion. ~ 99 524968 -1000 S 45 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14714 blue dragon~ a blue dragon~ A blue dragon prepares to incinerate you. ~ This dragon is one of Krothgar's five favorites, and is loyal to its master. Huge teeth protrude from a mouth capable of spewing forth destructive matter and baleful eyes gleam dangerously from above this maw directly at you. You regret your intrusion. ~ 99 524968 -1000 S 54 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14715 green dragon~ a green dragon~ A green dragon prepares to incinerate you. ~ This dragon is one of Krothgar's five favorites, and is loyal to its master. Huge teeth protrude from a mouth capable of spewing forth destructive matter and baleful eyes gleam dangerously from above this maw directly at you. You regret your intrusion. ~ 99 524968 -1000 S 51 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14716 fire elemental~ a fire elemental~ A fire elemental burns everything in sight. ~ This magically-summoned being serves the mages of the tower- sometimes. ~ 99 0 0 S 53 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14717 efreeti~ an efreeti~ An efreeti hovers above an iron flask here. ~ This being, summoned from the Elemental Plane of Fire by the flask on the floor, is not happy, for the power of the flask has been exhausted and he has no way of returning home. He reacted by slaying first the summoner, and now he will try to slay you! ~ 99 532996 -1000 S 49 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14718 shedu~ a shedu~ A shedu sits in a corner of this room. ~ This unfortunate creature was captured by agents of Krothgar, who brought it here to amuse him. He occasionally spends time torturing it, but has grown bored and will slay it soon. ~ 67 8832 1000 S 52 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14719 illithid~ an evil illithid~ An evil illithid eyes your cranium off. ~ This foul mind flayer wants brains, and since Krothgar's followers aren't the brightest of creatures it is near starvation. You are a nice surprise... ~ 227 8232 -1000 S 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14720 slave~ a wretched slave~ A wretched slave awaits sacrifice. ~ This pathetic wretch has lost all hope. Squatting naked and shivering in the corner of the cell he gibbers insanely and begs for mercy. ~ 131 0 0 S 10 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14721 slave~ a wretched slave~ A female slave will soon "service" Krothgar's legions. ~ This pathetic wretch has lost all hope. Squatting naked and shivering in the corner of the cell she gibbers insanely and begs for mercy. ~ 131 0 0 S 10 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 #14722 mutant~ a mutant~ A hideous mutant drools and screams insanely. ~ These unnatural beings are foul products of the insane experiments of the scientist mages upon captured slaves in an attempt to create the perfect fighting race, an experiment finally realised in Korgthar's elite guard. These failures have been condemned to a dismal life in the pits. ~ 99 544 0 S 45 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14723 hydra~ a twelve-headed hydra~ A 12 headed hydra roars at you. ~ This mighty creature has allied with Krothgar in exchange for a steady diet of humans and elves. It will fight ferociously to defend the home of its meal ticket. ~ 99 512 0 S 52 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14724 quasit~ a quasit~ A quasit squeaks aggressively at you. ~ This angry creature is the familiar of some mage or another. It is angered at being seen. ~ 227 622634 -1000 S 25 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14725 succubus~ a succubus~ A succubus smiles seductively at you. ~ This lustful demoness is the current concubine of Korgthar, though her appetite is insatiable and she is always on the lookout for new prey... err ... lovers. ~ 195 524936 -1000 S 49 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 #14726 earth elemental~ an earth elemental~ An earth elemental smashes everything in sight. ~ This magically-summoned being serves the mages of the tower- sometimes. ~ 99 0 0 S 53 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14727 water elemental~ a water elemental~ A water elemental inundates everything in sight. ~ This magically-summoned being serves the mages of the tower- sometimes. ~ 99 0 0 S 53 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14728 air elemental~ an air elemental~ An air elemental blows over everything in sight. ~ This magically-summoned being serves the mages of the tower- sometimes. ~ 99 0 0 S 53 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14729 hell hound hellhound~ a hellhound~ An infernal, feral canine bounds toward you on the plains of Mt. Doom. ~ Breathing fire and reeking of brimstone, this unholy red-hued hound is indeed a terrible sight to behold. ~ 8388705 520 -1000 S 45 0 0 0d0+0 0d0+25 0 0 0 0 112 112 0 > death_prog 4~ mpechoat $n &rWith terrible force, you extract the fangs of the fell beast! mpechoaround $n &r$n rends the teeth from the Hellhound's maw mpoload 14780 40 mpforce $n get fangs hellhound ~ | #14730 fire giant~ A Fire Giant~ With rage and malice in his eyes, a fire giant walks the mountain. ~ These fellows are guardians of the massive volcano known as Mount Doom, upon which rests the inpregnable fortress of their master, Lord Krothgar. They fight fearlessly to defend it. ~ 8388675 512 -1000 C 51 0 0 0d0+2500 15d2+10 0 0 0 0 112 112 1 20 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 240 0 #14731 frost giant~ a frost giant~ A frost giant glares icily at you. ~ These emissaries are here to form an alliance with the forces of Mount Doom. They do not take kindly to intrusions. ~ 99 512 -1000 S 48 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14732 hill giant~ a hill giant~ A hill giant grunts at you. ~ These fellows are guardians of the lands surrounding the massive volcano known as Mount Doom, upon which rests the inpregnable fortress of their master, Lord Krothgar. They fight fearlessly to defend it. ~ 8388705 512 -1000 S 45 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14733 cloud giant~ a cloud giant~ A cloud giant laughs mercilessly at you. Hmph. ~ These emissaries are here to form an alliance with the forces of Mount Doom. They do not take kindly to intrusions. ~ 99 512 -1000 S 54 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14734 ogre~ an ogre servant~ An ogre servant serves the giant soldiers. ~ This fellow may seem huge to you, but by giant standards he's a veritable runt, as they never cease to point out to him as he makes his way about, serving food and drinks in between kicks to the head. ~ 195 512 -400 S 30 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14735 ogre mage~ an ogre mage~ An ogre mage glares suspicously at you. ~ These eastern cousins of the ogres and giants of the west have been invited here to form an alliance with the troops of Krothgar. They are deeply suspicious of the arrangement, however, and view all comers with the same degree of caution, but not aggression. ~ 67 664 -1000 S 49 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14736 troll~ A Troll footsoldier~ An armored troll reclines against the wall. ~ These grotesques were bred for combat, not sentry duty, and the boredom is almost killing them. They don't even notice your presence. ~ 75 512 -1000 C 48 0 0 0d0+3000 0d0+60 0 0 0 0 109 112 1 18 13 13 10 18 13 13 0 0 0 0 0 0 3 0 0 1 1 3 40 0 0 0 0 0 176 0 > all_greet_prog 100~ if ispc($n) 'HALT INTRUDER! bash $n else endif ~ | #14737 ettin~ an ettin~ An ettin turns both its heads to stare at you. ~ This two-headed giant is a guard of the more important inhabitants of the fortress. He takes his duties very seriously. ~ 67 512 -1000 S 52 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 #14738 chief assassin~ the chief assassin~ The chief assassin smiles as she draws her swords. ~ This beauty is actually the lethal head of Krothgar's elite assassins, who have achieved more for his cause than a dozen armies. She asks for no quarter, and nor does she give any herself. ~ 67 8712 -1000 S 53 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 #14739 assassin~ an assassin~ An assassin prepares for combat. ~ This woman is a member of Krothgar's assassin company, and has slain more men and women than any one hundred of his regular soldiers. ~ 99 512 -1000 S 47 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 #14740 drow ambassador~ a drow ambassador~ A drow ambassador snarls at you. ~ This priestess is here to secure an alliance between her people and Krothgar's forces. She is not happy about your intrusion into this matter. ~ 227 664 -1000 S 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 #14741 warg~ A Warg~ A feculent warg prowls the plains searching for intruders. ~ This beast is a servant of the hill giants who patrol the plains of Doom. ~ 8388705 544 -1000 C 42 0 0 0d0+1300 4d5+18 0 0 0 0 112 112 1 18 13 13 20 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 39 0 #14742 ghoul~ A Ghoul~ Dripping in his own saliva, a ghoul charges the plains of Mt.Doom looking for blood. ~ This hideous undead wants to feast on your flesh! ~ 65 512 -1000 C 65 0 0 0d0+2200 22d2+5 0 0 0 0 112 112 0 16 13 13 13 13 3 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 2051 0 #14743 vampire~ a vampire~ A vampire smiles at you... ~ This vamp is treacherous and deadly. You can see why Krothgar likes having her around... ~ 195 1573512 -1000 S 52 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 #14744 lich~ an ancient lich~ An ancient lich awakens from his slumber and looks around. ~ Even the mages of Krothgar know not of the existence of this secret tomb. Buried within is the old lord of the Fortress, who was imprisoned in here by the forces of Good ages ago. And now you have woken him up. Way to go slick. ~ 75 533180 -1000 S 60 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14745 stone golem~ a stone golem~ A stone golem stands ready to rend his master's enemies apart. ~ This soulless automaton was created by Krothgar's fell evil priests to serve him as a bodyguard (for appearance's sake only- he scarcely has need of one) and an executioner. It will kill on a command. ~ 67 0 0 S 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14746 keeper~ The keeper of the mutant pit~ The Keeper of the Mutant Pit snarls angrily at you. ~ ~ 99 8704 -1000 S 46 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #14747 naga princess~ a naga princess~ A princess of the Naga glares haughtily at you. ~ This snake with a woman's head seems unimpressed by your intrusion, but she refrains from attacking, hoping that the guards of the castle will see to you so she doesn't have to expend energy fighting. ~ 75 648 -1000 S 51 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 #0 #OBJECTS #14700 krothgar armor~ the armor of Lord Krothgar~ The armor of Lord Krothgar lies here.~ ~ 9 2 1025 0 0 0 0 25 0 0 0 0 A 1 2 A 5 2 A 17 -15 A 18 2 A 19 3 A 23 -1 A 24 -1 #14701 krothgar sword~ the sword of Lord Krothgar~ The sword of Lord Krothgar is here.~ ~ 5 2 8193 0 0 0 11 15 0 0 0 0 A 13 50 A 18 10 A 19 10 #14702 krothgar shield~ the shield of Lord Krothgar~ The shield of Lord Krothgar is here.~ ~ 9 2 513 0 0 0 0 15 0 0 0 0 A 17 -30 A 23 -3 A 24 -3 #14703 krothgar helm~ the cursed helm of Lord Krothgar~ The cursed helm of Lord Krothgar is here.~ ~ 9 2 17 0 0 0 0 5 0 0 0 0 A 3 -5 A 4 -5 #14704 two handed sword~ a two-handed sword~ A two-handed sword lies here.~ ~ 5 2 8193 0 0 0 8 10 0 0 0 0 A 1 3 A 17 10 A 18 6 A 19 6 #14705 burnt helm~ a burnt helm~ A burnt helm painted with a hideous visage lies here.~ ~ 9 2 17 0 0 0 0 5 0 0 0 0 A 12 20 A 13 20 A 14 20 A 17 -10 #14706 iron fist~ the iron fist~ The legendary iron fist lies here.~ ~ 5 2 8193 0 0 0 0 10 4 0 0 4000 A 2 -2 A 17 10 A 19 8 #14707 barbed flail~ a demon's barbed flail~ A demon's barbed flail lies here.~ ~ 5 2 8193 0 0 0 4 10 0 0 0 0 A 18 6 A 19 6 #14708 flaming spear~ a flaming spear~ A flaming spear burns into the ground here.~ ~ 30 1 8193 0 0 0 0 5 0 0 0 0 A 18 4 #14709 staff power~ a staff of power~ A staff of power has been left here.~ ~ 4 1 16385 54 11 11 -1 1 0 0 0 0 'energy drain' A 3 2 A 4 2 A 17 -20 #14710 robes archmage~ robes of the archmage~ The robes of the archmage are crumpled up in a corner here.~ ~ 28 1 1025 0 0 0 0 5 0 0 0 0 A 12 50 #14711 vial dust~ a vial of magic dust~ A vial of magic dust is here.~ ~ 10 1 0 54 -1 157 157 1 0 0 0 0 'heal' 'heal' 'heal' #14712 dagger~ a sacrifical dagger~ A sacrificial dagger is stuck in the ground here.~ ~ 5 16 0 0 0 0 11 5 0 0 0 0 #14713 robes~ the high priest's robes~ The high priest's robes lie here.~ ~ 9 16 0 0 0 0 0 5 0 0 0 0 A 4 4 #14714 mask~ the high priest's death mask~ The high priest's ceremonial mask is here.~ ~ 9 16 1048577 0 0 0 0 3 0 0 0 0 A 5 3 A 13 13 A 29 128 #14715 spiked plate mail~ a suit of spiked plate mail~ A suit of spiked plate mail has been foolishly discarded here.~ ~ 9 2 9 0 0 0 0 20 0 0 0 0 A 17 -15 #14716 morning star~ a huge morning star~ A huge morning star is buried in the ground here.~ ~ 5 2 8193 0 0 0 8 15 0 0 0 0 A 18 -5 A 19 10 #14717 helm~ a dark helm~ A dark helm lies here.~ ~ 9 2 17 0 0 0 0 5 0 0 0 0 #14718 dagger~ a sacrifical dagger~ A sacrificial dagger is stuck in the ground here.~ ~ 5 16 8193 0 0 0 11 5 0 0 0 0 #14719 robes~ the priest's robes~ The priest's robes lie here.~ ~ 9 16 1025 0 0 0 0 5 0 0 0 0 #14720 mask~ the priest's death mask~ The priest's ceremonial mask is here.~ ~ 9 16 1048577 0 0 0 0 3 0 0 0 0 #14721 mage robes~ the mage's robes~ Some dirty robes covered in chemical stains lie here.~ ~ 9 0 1025 0 0 0 0 1 0 0 0 0 #14722 wand~ a magic wand~ A magic wand is here.~ ~ 3 1 16385 45 9 9 -1 1 0 0 0 0 'cause critical' #14723 elixir chemicals~ an elixir of noxious chemicals~ An elixir of noxious chemicals bubbles away here.~ ~ 10 2 1 45 -1 285 10 1 0 0 0 0 'poison' 'weaken' 'acid blast' #14724 dragon scale~ a dragon scale~ A huge dragon scale has been dropped here.~ ~ 9 2 513 0 0 0 0 10 0 0 0 0 A 17 -18 A 23 -5 #14725 tooth~ a dragon tooth~ A dragon's tooth lies here.~ ~ 5 2 8193 0 0 0 11 10 0 0 0 0 A 18 5 A 19 5 #14726 claw~ dragon claws~ A pair of dragon claws is here.~ ~ 9 2 8193 0 0 0 0 10 0 0 0 0 A 2 -2 A 18 4 A 19 4 #14727 hide~ a dragon hide~ A dragon hide is piled up here.~ ~ 9 2 1025 0 0 0 0 10 0 0 0 0 A 13 15 A 17 -20 A 23 -2 A 24 -2 #14728 brazier~ a bronze brazier~ A bronze brazier is here.~ ~ 4 64 16385 53 1 1 -1 5 0 0 0 0 'summon' #14729 flask~ an empty flask~ This flask has been drained of all magical properties.~ ~ 15 0 1 1 1 0 0 1 0 5 0 50 #14730 manacles~ a pair of manacles~ A pair of manacles lies here.~ ~ 9 64 2097153 0 0 0 0 5 0 0 0 0 A 2 -3 A 17 10 #14731 robes~ an illithid's robes~ An illithid's robes lie here, discarded.~ ~ 9 64 1025 0 0 0 0 1 0 0 0 0 A 12 25 #14732 gem~ a gem~ This gem pulses evilly.~ ~ 1 1 1 0 0 -1 0 1 0 0 0 0 A 3 1 A 4 1 A 12 20 A 17 -10 #14733 chest~ a chest~ A heavy chest rests here.~ ~ 15 0 0 10000 1 0 0 1 0 0 0 0 #14734 treasure~ a great treasure~ A great treasure lies here.~ ~ 8 1 1 0 0 0 0 100 5 0 0 5000 #14735 bed~ a luxurious bed~ A luxurious bed sits here.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 #14736 silk~ some expensive silk~ Some expensive silk has been left here.~ ~ 8 0 1 0 0 0 0 1 2 50 0 2500 #14737 stone~ a stone~ A stone is here.~ ~ 4 64 16385 53 1 1 -1 5 0 0 0 0 'summon' #14738 bowl~ a bowl~ A bowl is here.~ ~ 4 64 1 53 1 1 -1 5 0 0 0 0 'summon' #14739 censer~ a censer~ A censer is here.~ ~ 4 64 16385 53 1 1 -1 5 0 0 0 0 'summon' #14740 spiked collar~ A Spiked Collar~ Pulled off the severed head of one of Krothgar's beasts, the collar of a warg disgraces the ground.~ ~ 9 16 5 0 0 0 0 5 0 0 0 0 A 19 4 A 13 -10 A 2 -2 A 17 -15 #14741 flamberge fire sword giant~ Fire Flamberge~ A giant evil flamberge lies on the ground.~ ~ 5 25870359 8193 0 27 2 1 34 1400 0 0 140 A 13 15 A 2 -1 A 1 2 A 18 4 A 19 10 #14743 club~ a wooden club~ A normal wooden club lies here.~ ~ 5 0 8193 0 0 0 7 5 0 0 0 0 #14744 collar~ a slave collar~ A slave collar lies here.~ ~ 9 4096 5 0 0 0 0 1 0 0 0 0 A 2 -1 A 5 -1 A 13 -10 A 17 10 #14745 glaive~ a glaive~ A glaive has been left propped up here.~ ~ 5 64 8193 0 0 0 3 10 0 0 0 0 A 18 3 A 19 3 #14746 potion~ a magical potion~ A magical potion rolls around on the floor here.~ ~ 10 64 1 49 -1 38 244 1 0 0 0 0 'armor' 'bless' 'shield' #14747 pole arm~ A Pole Arm~ A pole arm lies here.~ ~ 5 573442 8193 12 24 2 8 10 0 0 0 0 A 13 35 A 1 1 A 5 1 A 18 6 A 19 5 #14748 suit chainmail black~ a suit of black chainmail~ A tight-fitting suit of black chainmail lies here.~ ~ 9 524304 9 0 0 0 0 45 0 0 0 0 A 2 -2 A 17 -20 A 13 35 A 27 32 A 29 16 A 22 -3 #14749 black sword~ the black sword~ The black sword glows here.~ ~ 5 1 8193 0 0 0 3 5 0 0 0 0 A 18 8 #14750 blue sword~ the blue sword~ The blue sword hums here.~ ~ 5 2 8193 0 0 0 3 5 0 0 0 0 A 19 8 #14751 black robes~ black robes~ Some black robes with no special properties lie here.~ ~ 9 0 1025 0 0 0 0 1 0 0 0 0 E robes~ They look extraordinarily unencumbering. ~ #14752 vial poison~ a vial of poison~ A vial of poison is here.~ ~ 10 0 1 47 -1 48 214 1 0 0 0 0 'blindness' 'cause critical' 'poison' E vial poison~ It looks very deadly. ~ #14753 drow cloak~ a drow cloak~ A black Drow cloak is crumpled on the floor here.~ ~ 9 4 1025 0 0 0 0 1 0 0 0 0 A 2 1 A 18 1 A 23 -1 A 24 -1 #14754 drow boots~ a pair of drow boots~ A pair of black drow boots is here.~ ~ 9 4 65 0 0 0 0 1 0 0 0 0 A 2 1 A 14 50 A 17 -5 #14755 drow chain chainmail~ a suit of drow chainmail~ A suit of finely crafted adamantite chainmail is here.~ ~ 9 64 9 0 0 0 0 5 0 0 0 0 A 5 1 A 13 10 A 17 -10 #14756 tentacle whip~ a greater tentacle whip~ A rod with several writhing tentacles attached is here. ~ 5 64 8193 0 0 0 4 10 0 0 0 0 A 18 4 A 19 6 #14757 tiara~ a tiara~ A tiara lies here.~ ~ 9 64 17 0 0 0 0 1 0 0 0 0 A 3 2 A 4 2 A 12 25 #14758 key~ a door key~ This key allows access to the upper levels.~ ~ 18 0 1 0 0 0 0 1 0 0 0 0 #14759 corpse adventurer~ the corpse of an young adventurer~ The corpse of an young adventurer lies here.~ ~ 12 0 0 10 4 0 1 1 0 0 0 0 E corpse~ You see the corpse of an young adventurer on the floor here. As you look at the corpse you realize it has been stabbed repeatedly. You can see tracks of blood leading up trough the gates of lord Korgthar's Fortress. ~ #0 #ROOMS #14700 Approaching the Plains of Mount Doom~ You are heading directly toward Mount Doom, on a narrow path that leads to the desolate, monster-infested plains that surround it. This is the fell domain of Lord Krothgar, whose forbidding black fortress can be seen atop the peak of the extinct volcano called by humans Mount Doom. Armies of giants patrol the lower slopes, while evil mutants, mages and demons guard the fortress itself. Steeling yourself, you push on. ~ 0 1 0 D0 ~ ~ 0 -1 14704 D5 ~ ~ 0 -1 10718 S #14701 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14708 D1 ~ ~ 0 -1 14702 R M 0 14732 8 14701 R E 0 14743 1 16 S #14702 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14709 D1 ~ ~ 0 -1 14703 D3 ~ ~ 0 -1 14701 S #14703 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14710 D1 ~ ~ 0 -1 14704 D3 ~ ~ 0 -1 14702 S #14704 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14711 D1 ~ ~ 0 -1 14705 D2 ~ ~ 0 -1 14700 D3 ~ ~ 0 -1 14703 S #14705 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14712 D1 ~ ~ 0 -1 14706 D3 ~ ~ 0 -1 14704 R M 0 14742 8 14705 S #14706 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14713 D1 ~ ~ 0 -1 14707 D3 ~ ~ 0 -1 14705 S #14707 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14714 D3 ~ ~ 0 -1 14706 S #14708 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14715 D1 ~ ~ 0 -1 14709 D2 ~ ~ 0 -1 14701 S #14709 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14716 D1 ~ ~ 0 -1 14710 D2 ~ ~ 0 -1 14702 D3 ~ ~ 0 -1 14708 S #14710 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14717 D1 ~ ~ 0 -1 14711 D2 ~ ~ 0 -1 14703 D3 ~ ~ 0 -1 14709 R M 0 14732 8 14710 R E 0 14743 1 16 R M 0 14742 8 14710 S #14711 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14718 D1 ~ ~ 0 -1 14712 D2 ~ ~ 0 -1 14704 D3 ~ ~ 0 -1 14710 S #14712 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14719 D1 ~ ~ 0 -1 14713 D2 ~ ~ 0 -1 14705 D3 ~ ~ 0 -1 14711 R M 0 14742 8 14712 S #14713 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14720 D1 ~ ~ 0 -1 14714 D2 ~ ~ 0 -1 14706 D3 ~ ~ 0 -1 14712 S #14714 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14721 D2 ~ ~ 0 -1 14707 D3 ~ ~ 0 -1 14713 S #14715 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14722 D1 ~ ~ 0 -1 14716 D2 ~ ~ 0 -1 14708 S #14716 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14723 D1 ~ ~ 0 -1 14717 D2 ~ ~ 0 -1 14709 D3 ~ ~ 0 -1 14715 S #14717 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. ~ 0 0 5 D0 ~ ~ 0 -1 14724 D1 ~ ~ 0 -1 14718 D2 ~ ~ 0 -1 14710 D3 ~ ~ 0 -1 14716 S #14718 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. The fortress lies directly north of here. ~ 0 0 5 D0 THE FORTRESS~ ~ 0 -1 14725 D1 ~ ~ 0 -1 14719 D2 ~ ~ 0 -1 14711 D3 ~ ~ 0 -1 14717 S #14719 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. ~ 0 0 5 D0 ~ ~ 0 -1 14726 D1 ~ ~ 0 -1 14720 D2 ~ ~ 0 -1 14712 D3 ~ ~ 0 -1 14718 R M 0 14742 8 14719 S #14720 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14727 D1 ~ ~ 0 -1 14721 D2 ~ ~ 0 -1 14713 D3 ~ ~ 0 -1 14719 R M 0 14741 8 14720 R E 0 14740 1 3 S #14721 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14728 D2 ~ ~ 0 -1 14714 D3 ~ ~ 0 -1 14720 S #14722 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14729 D1 ~ ~ 0 -1 14723 D2 ~ ~ 0 -1 14715 R M 0 14742 8 14722 S #14723 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14730 D1 ~ ~ 0 -1 14724 D2 ~ ~ 0 -1 14716 D3 ~ ~ 0 -1 14722 S #14724 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. The Fortress lies directly east of here. ~ 0 0 5 D0 ~ ~ 0 -1 14731 D1 THE FORTRESSS~ ~ 0 -1 14725 D2 ~ ~ 0 -1 14717 D3 ~ ~ 0 -1 14723 R M 0 14729 4 14724 R E 0 14740 1 3 S #14725 Outside the Fortress of Lord Korgthar~ You have finally reached the summit, and are standing beneath the gates of the Fortress, which you may climb up to by means of an iron staircase. You can sense many pairs of eyes upon you, and you wonder how far you will be permitted to go before Korgthar's forces combine and crush you. ~ 0 0 5 D0 ~ ~ 0 -1 14732 D1 ~ ~ 0 -1 14726 D2 ~ ~ 0 -1 14718 D3 ~ ~ 0 -1 14724 D4 ~ ~ 1 0 14750 R O 0 14759 1 14725 R D 0 14725 4 0 S #14726 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. The Fortress lies due west of here. ~ 0 0 5 D0 ~ ~ 0 -1 14733 D1 ~ ~ 0 -1 14727 D2 ~ ~ 0 -1 14719 D3 ~ ~ 0 -1 14725 S #14727 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14734 D1 ~ ~ 0 -1 14728 D2 ~ ~ 0 -1 14720 D3 ~ ~ 0 -1 14726 S #14728 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14735 D2 ~ ~ 0 -1 14721 D3 ~ ~ 0 -1 14727 R M 0 14741 8 14728 R E 0 14740 1 3 S #14729 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14736 D1 ~ ~ 0 -1 14730 D2 ~ ~ 0 -1 14722 R M 0 14741 8 14729 R E 0 14740 1 3 S #14730 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14737 D1 ~ ~ 0 -1 14731 D2 ~ ~ 0 -1 14723 D3 ~ ~ 0 -1 14729 S #14731 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. ~ 0 0 5 D0 ~ ~ 0 -1 14738 D1 ~ ~ 0 -1 14732 D2 ~ ~ 0 -1 14724 D3 ~ ~ 0 -1 14730 R M 0 14730 2 14731 R E 0 14741 1 16 S #14732 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. The Fortress lies due south of here. ~ 0 0 5 D0 ~ ~ 0 -1 14739 D1 ~ ~ 0 -1 14733 D2 THE FORTRESS~ ~ 0 -1 14725 D3 ~ ~ 0 -1 14731 S #14733 The Upper Slopes of Mount Doom~ You are steadily drawing near the summit. The ground has become quite smooth here, to the point of sliperiness, and you stop more than once to regain your footing on the glassy obsidian that coats the upper slopes. The fortress of Lord Krogthar looms closer than ever now, and you mentally prepare yourself for the the upcoming battles. The foes you have fought so far have been minor compared to those to come. ~ 0 0 5 D0 ~ ~ 0 -1 14740 D1 ~ ~ 0 -1 14734 D2 ~ ~ 0 -1 14726 D3 ~ ~ 0 -1 14732 R M 0 14730 2 14733 R E 0 14741 1 16 S #14734 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14741 D1 ~ ~ 0 -1 14735 D2 ~ ~ 0 -1 14727 D3 ~ ~ 0 -1 14733 R M 0 14732 8 14734 R E 0 14743 1 16 S #14735 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14742 D2 ~ ~ 0 -1 14728 D3 ~ ~ 0 -1 14734 R M 0 14729 4 14735 R E 0 14740 1 3 S #14736 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14743 D1 ~ ~ 0 -1 14737 D2 ~ ~ 0 -1 14729 S #14737 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14744 D1 ~ ~ 0 -1 14738 D2 ~ ~ 0 -1 14730 D3 ~ ~ 0 -1 14736 S #14738 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14745 D1 ~ ~ 0 -1 14739 D2 ~ ~ 0 -1 14731 D3 ~ ~ 0 -1 14737 S #14739 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14746 D1 ~ ~ 0 -1 14740 D2 ~ ~ 0 -1 14732 D3 ~ ~ 0 -1 14738 R M 0 14741 8 14739 R E 0 14740 1 3 S #14740 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14747 D1 ~ ~ 0 -1 14741 D2 ~ ~ 0 -1 14733 D3 ~ ~ 0 -1 14739 S #14741 The Foothills of Mount Doom~ You have come to the base of the mountain. From here you may continue to slowly make your way up the mountain, or head back to the eerie plains below. The ground here is rocky and treacherous, dotted by small crevices in the volcanic rock and jagged shards of granite protrustions. The wind is even stronger here than on the plains, and you fancy you can hear voices and screams. ~ 0 0 4 D0 ~ ~ 0 -1 14748 D1 ~ ~ 0 -1 14742 D2 ~ ~ 0 -1 14734 D3 ~ ~ 0 -1 14740 S #14742 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D0 ~ ~ 0 -1 14749 D2 ~ ~ 0 -1 14735 D3 ~ ~ 0 -1 14741 R M 0 14741 8 14742 R E 0 14740 1 3 S #14743 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 14744 D2 ~ ~ 0 -1 14736 R M 0 14742 8 14743 S #14744 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 14745 D2 ~ ~ 0 -1 14737 D3 ~ ~ 0 -1 14743 S #14745 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 14746 D2 ~ ~ 0 -1 14738 D3 ~ ~ 0 -1 14744 S #14746 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 14747 D2 ~ ~ 0 -1 14739 D3 ~ ~ 0 -1 14745 S #14747 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 14748 D2 ~ ~ 0 -1 14740 D3 ~ ~ 0 -1 14746 R M 0 14741 8 14747 R E 0 14740 1 3 S #14748 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D1 ~ ~ 0 -1 14749 D2 ~ ~ 0 -1 14741 D3 ~ ~ 0 -1 14747 S #14749 The Plains of Mount Doom~ A chill wind blows across the desolate wastes, and you shiver uncomfortably as you proceed. The bones of past adventurers lay scattered across the hard ground, among rusted weapons and shards of jagged rock that resemble teeth. It almost looks as if the very earth had devoured them. But the sudden howl of a warg (or a ghoul) alerts you to the very real dangers lurking nearby and you press on. ~ 0 0 2 D2 ~ ~ 0 -1 14742 D3 ~ ~ 0 -1 14748 S #14750 Inside the Fell Fortress~ You are standing inside the gates of the fortress, at a crossroads. The passages are remarkably plain for a den of evil- simply dressed grey flag stones on floor and walls, the monotony broken only by the occasional torch sconce or tattered tapestry. It is evident that this castle has known many inhabitants prior to its current ones. ~ 0 8 0 D0 ~ ~ 0 -1 14758 D1 ~ ~ 0 -1 14751 D2 ~ ~ 0 -1 14771 D3 ~ ~ 0 -1 14763 D5 ~ ~ 3 -1 14725 R M 0 14741 8 14750 R E 0 14740 1 3 R D 0 14750 5 1 S #14751 The Cell Block~ Here the prisoner of Krogthar are kept. There are not many cells, as the Lord Korgthar is not fond of taking prisoners (hassles, hassles...). If you think security is a little lax, think of what lurks outside to deter potentianl escapees... ~ 0 1 0 D0 ~ ~ 3 0 14752 D1 ~ ~ 0 0 14754 D2 ~ ~ 3 0 14753 D3 ~ ~ 0 -1 14750 R D 0 14751 0 1 R D 0 14751 2 1 S #14752 A Cell~ A dank, dismal affair with little in the way of bedding or toilet facilities. The stench is actually quite horrendous and you find yourself eager to leave. ~ 0 1 0 D2 ~ ~ 3 0 14751 R M 0 14720 8 14752 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14720 8 14752 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14720 8 14752 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14720 8 14752 R E 0 14730 1 10 R E 0 14744 1 3 R D 0 14752 2 1 S #14753 A Cell~ A dank, dismal affair with little in the way of bedding or toilet facilities. The stench is actually quite horrendous and you find yourself eager to leave. ~ 0 1 0 D0 ~ ~ 3 0 14751 R M 0 14721 8 14753 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14721 8 14753 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14721 8 14753 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14721 8 14753 R E 0 14730 1 10 R E 0 14744 1 3 R D 0 14753 0 1 S #14754 The Cell Block~ Here the prisoner of Krogthar are kept. There are not many cells, as the Lord Korgthar is not fond of taking prisoners (hassles, hassles...). If you think security is a little lax, think of what lurks outside to deter potentianl escapees... ~ 0 1 0 D0 ~ ~ 3 0 14755 D1 ~ ~ 3 0 14757 D2 ~ ~ 3 0 14756 D3 ~ ~ 0 -1 14751 R M 0 14742 8 14754 R D 0 14754 0 1 R D 0 14754 1 1 R D 0 14754 2 1 S #14755 A Cell~ A dank, dismal affair with little in the way of bedding or toilet facilities. The stench is actually quite horrendous and you find yourself eager to leave. ~ 0 1 0 D2 ~ ~ 3 0 14754 R M 0 14720 8 14755 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14720 8 14755 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14720 8 14755 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14720 8 14755 R E 0 14730 1 10 R E 0 14744 1 3 R D 0 14755 2 1 S #14756 A Cell~ A dank, dismal affair with little in the way of bedding or toilet facilities. The stench is actually quite horrendous and you find yourself eager to leave. ~ 0 1 0 D0 ~ ~ 3 0 14754 R M 0 14721 8 14756 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14721 8 14756 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14721 8 14756 R E 0 14730 1 10 R E 0 14744 1 3 R M 0 14721 8 14756 R E 0 14730 1 10 R E 0 14744 1 3 R D 0 14756 0 1 S #14757 A Cell~ A dank, dismal affair with little in the way of bedding or toilet facilities. The stench is actually quite horrendous and you find yourself eager to leave. ~ 0 1 0 D3 ~ ~ 3 0 14754 R M 0 14718 1 14757 R E 0 14730 1 10 R E 0 14744 1 3 R D 0 14757 3 1 S #14758 Some Quarters~ You are standing before a solid wooden door that leads to the quarters of some of the many types of troops that serve Krothgar. ~ 0 8 0 D0 ~ ~ 3 0 14759 D2 ~ ~ 0 -1 14750 R M 0 14729 4 14758 R E 0 14740 1 3 R M 0 14729 4 14758 R E 0 14740 1 3 R D 0 14758 0 1 S #14759 An Ante-Room~ You are standing in a well-furnished anteroom with doors leading in all four directions. No noise comes from behind any- they are quite solid and are effectively soundproof. ~ 0 8 0 D0 ~ ~ 3 0 14761 D1 ~ ~ 3 0 14762 D2 ~ ~ 3 0 14758 D3 ~ ~ 3 0 14760 R D 0 14759 0 1 R D 0 14759 1 1 R D 0 14759 2 1 R D 0 14759 3 1 S #14760 Assassins' Quarters~ In this room reside some of the assassins that serve Korthgar. He may not be the brightest of tyrants, but Krothgar was smart enough to work out it was easier to send a single assassin to slay a king and collapse an empire than it was to conquer it by brute force. His assassins live in comfort, as he values them highly. ~ 0 8 0 D1 ~ ~ 3 0 14759 R M 0 14739 4 14760 R E 0 14751 1 12 R E 0 14752 1 17 R M 0 14739 4 14760 R E 0 14751 1 12 R E 0 14752 1 17 R D 0 14760 1 1 S #14761 The Chief Assassin's Quarters~ You have entered the quarters of the Chief of Krothgar's ruthlessly efficient assassins, and caught her in flagrante delicto with two naked men strapped to racks. She swears and draws her swords, making no attempt to cover herself, slaying her slaves before moving to confront you. ~ 0 8 0 D2 ~ ~ 3 0 14759 R M 0 14738 1 14761 R E 0 14749 1 16 R E 0 14750 1 18 R D 0 14761 2 1 S #14762 Assassins' Quarters~ In this room reside some of the assassins that serve Korthgar. He may not be the brightest of tyrants, but Krothgar was smart enough to work out it was easier to send a single assassin to slay a king and collapse an empire than it was to conquer it by brute force. His assassins live in comfort, as he values them highly. ~ 0 8 0 D3 ~ ~ 3 0 14759 R M 0 14739 4 14762 R E 0 14751 1 12 R E 0 14752 1 17 R M 0 14739 4 14762 R E 0 14751 1 12 R E 0 14752 1 17 R D 0 14762 3 1 S #14763 Some Quarters~ You are standing before a solid wooden door that leads to the quarters of some of the many types of troops that serve Krothgar. ~ 0 8 0 D1 ~ ~ 0 0 14750 D3 ~ ~ 3 0 14764 R M 0 14742 8 14763 R M 0 14732 8 14763 R E 0 14743 1 16 R D 0 14763 3 1 S #14764 A Corridor~ You are advancing along a dark corridor that leads to the quarters of Lord Krothgar's blackguard. ~ 0 1 0 D0 ~ ~ 0 -1 14767 D1 ~ ~ 3 0 14763 D2 ~ ~ 3 0 14765 R D 0 14764 1 1 R D 0 14764 2 1 S #14765 The Keeper's Chamber~ Here resides the keeper of the Mutant Pit, where the failed experiments of the scientist mages are kept to do away with prisoners or insolent guards. He likes his job, and isn't about to let you hurt his mutants. ~ 0 8 0 D0 ~ ~ 3 0 14764 D5 ~ ~ 3 0 14766 R M 0 14746 1 14765 R D 0 14765 0 1 R D 0 14765 5 1 S #14766 The Mutant Pit~ Ack! You're in the mutant pit! Surrounded by gore, excrement, mucous, vomit and the remains of dying mutants, you gag and choke and struggle to get out, only to find your way blocked by several mutants... ~ 0 1 0 D4 ~ ~ 3 0 14765 R M 0 14722 5 14766 R M 0 14722 5 14766 R M 0 14722 5 14766 R M 0 14722 5 14766 R M 0 14722 5 14766 R D 0 14766 4 1 S #14767 A Corridor~ You are advancing along a dark corridor that leads to the quarters of Lord Krothgar's blackguard. ~ 0 1 0 D2 ~ ~ 0 0 14764 D3 ~ ~ 3 0 14768 R D 0 14767 3 1 S #14768 The Guard Common Room~ Doors lead in all directions from this messy rec room. Blood, beer and food stain the straw-covered floor while decomposing human, orc and ogre corpse hang from hooks in the ceiling, evidently used as practice dummies. ~ 0 8 0 D0 ~ ~ 3 0 14770 D1 ~ ~ 3 0 14767 D2 ~ ~ 3 0 14769 D3 This door reads- "Upper level access. Authorised personnel only!~ door~ 7 14758 14779 D5 ~ ~ 0 -1 14806 R M 0 14710 8 14768 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R G 0 14758 1 R M 0 14710 8 14768 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R G 0 14758 1 R M 0 14710 8 14768 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R G 0 14758 1 R D 0 14768 0 1 R D 0 14768 1 1 R D 0 14768 2 1 R D 0 14768 3 2 S #14769 Guard Quarters~ This room is full of messy bunks and snoring guards. Dice and cards are scattered across the filthy stone floor, and rats gnaw at the boots of the guards. ~ 0 1 0 D0 ~ ~ 3 0 14768 R M 0 14710 8 14769 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R G 0 14758 1 R M 0 14710 8 14769 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R G 0 14758 1 R M 0 14710 8 14769 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R G 0 14758 1 R D 0 14769 0 1 S #14770 Guard Quarters~ This rooms is full of messy bunks and snoring guards. Dice and cards are scattered across the filthy stone floor, and rats gnaw at the boots of the guards. ~ 0 1 0 D2 ~ ~ 3 0 14768 R M 0 14710 8 14770 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R G 0 14758 1 R M 0 14710 8 14770 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R G 0 14758 1 R D 0 14770 2 1 S #14771 Guest Quarters~ Down this southern corridor lie the guest rooms, where the many emissaries from the powerful races Krothgar is attempting to gain as allies currently reside. They frown upon intruders... ~ 0 8 0 D0 ~ ~ 0 -1 14750 D2 ~ ~ 0 -1 14772 R M 0 14736 2 14771 R E 0 14748 1 5 R E 0 14747 1 16 R M 0 14736 2 14771 R E 0 14748 1 5 R G 0 14747 1 R M 0 14732 8 14771 R E 0 14743 1 16 R M 0 14732 8 14771 R E 0 14743 1 16 S #14772 Guest Quarters~ Down this southern corridor lie the guest rooms, where the many emissaries from the powerful races Krothgar is attempting to gain as allies currently reside. They frown upon intruders... ~ 0 8 0 D0 ~ ~ 0 -1 14771 D1 ~ ~ 3 0 14774 D2 ~ ~ 0 -1 14775 D3 ~ ~ 3 0 14773 R D 0 14772 1 1 R D 0 14772 3 1 S #14773 Guest Quarters~ These quarters are well-decorated, with well-preserved tapestries and rugs, and carved wooden furniture. Alliances with other powers are crucial to Krothgar's plans, and he is doing his best to impress his diabolical guests. ~ 0 8 0 D1 ~ ~ 3 0 14772 R M 0 14731 3 14773 R E 0 14741 1 16 R M 0 14731 3 14773 R E 0 14741 1 16 R M 0 14731 3 14773 R E 0 14741 1 16 R D 0 14773 1 1 S #14774 Guest Quarters~ These quarters are well-decorated, with well-preserved tapestries and rugs, and carved wooden furniture. Alliances with other powers are crucial to Krothgar's plans, and he is doing his best to impress his diabolical guests. ~ 0 8 0 D3 ~ ~ 3 0 14772 R M 0 14733 1 14774 R E 0 14741 1 16 R D 0 14774 3 1 S #14775 Guest Quarters~ Down this southern corridor lie the guest rooms, where the many emissaries from the powerful races Krothgar is attempting to gain as allies currently reside. They frown upon intruders... ~ 0 8 0 D0 ~ ~ 0 -1 14772 D1 ~ ~ 3 0 14777 D2 ~ ~ 3 0 14778 D3 ~ ~ 3 0 14776 R M 0 14737 1 14775 R E 0 14741 1 16 R M 0 14732 8 14775 R E 0 14743 1 16 R D 0 14775 1 1 R D 0 14775 2 1 R D 0 14775 3 1 S #14776 Guest Quarters~ These quarters are well-decorated, with well-preserved tapestries and rugs, and carved wooden furniture. Alliances with other powers are crucial to Krothgar's plans, and he is doing his best to impress his diabolical guests. ~ 0 8 0 D1 ~ ~ 3 0 14775 R M 0 14735 2 14776 R E 0 14745 1 16 R G 0 14746 1 R M 0 14735 2 14776 R E 0 14745 1 16 R G 0 14746 1 R D 0 14776 1 1 S #14777 Guest Quarters~ These quarters are well-decorated, with well-preserved tapestries and rugs, and carved wooden furniture. Alliances with other powers are crucial to Krothgar's plans, and he is doing his best to impress his diabolical guests. ~ 0 8 0 D3 ~ ~ 3 0 14775 R M 0 14740 1 14777 R E 0 14753 1 12 R E 0 14754 1 8 R E 0 14755 1 5 R E 0 14756 1 16 R E 0 14757 1 6 R D 0 14777 3 1 S #14778 Guest Quarters~ These quarters are well-decorated, with well-preserved tapestries and rugs, and carved wooden furniture. Alliances with other powers are crucial to Krothgar's plans, and he is doing his best to impress his diabolical guests. ~ 0 8 0 D0 ~ ~ 3 0 14775 R M 0 14747 1 14778 R D 0 14778 0 1 S #14779 The Fortress~ You have entered the restricted area. Staircases run up and down from here, and a narrow passage stretches away to the west. ~ 0 8 0 D1 ~ ~ 7 14758 14768 D3 ~ ~ 0 -1 14780 D4 ~ ~ 0 -1 14793 D5 ~ ~ 0 -1 14787 R D 0 14779 1 2 S #14780 A Narrow Corridor~ This corridor runs through the center of the Fortress to the mage towers, on the western wall of the fortress. A junction lies to the west. ~ 0 8 0 D1 ~ ~ 0 -1 14779 D3 ~ ~ 0 -1 14781 S #14781 A Junction~ You may head through doors to the north or south from here, or back east to the outer fortress. There is a sign on the south door, and a plaque on the northern. ~ 0 8 0 D0 ~ ~ 3 0 14783 D1 ~ ~ 0 -1 14780 D2 ~ ~ 3 0 14782 R D 0 14781 0 1 R D 0 14781 2 1 E sign~ The sign reads- The Quarters of the Archmage. Please do not enter. Important experiment in progress. Leave messages with the guards. - Axtraxes. ~ E plaque~ The plaque reads- "T H E E L E M E N T A L L A B O R A T O R I E S " Keep out! - Axtraxes. ~ S #14782 The Quarters of the Archmage~ You have barged into the quarters of Axtraxes, arch mage of Krothgar, and ruined his experiment. He's BOUND to be upset. ~ 0 8 0 D0 ~ ~ 3 0 14781 R M 0 14704 1 14782 R E 0 14709 1 17 R E 0 14710 1 12 R G 0 14711 1 R D 0 14782 0 1 S #14783 The Elemental Laboratories~ This vast room extends in all directions. You see vats, urns, beakers, jars, alembics and a hundred other items scattered about on desks, benches, chairs and floors. Everything appears rather damaged, as if someone (or something) has recently gone berserk in here... ~ 0 8 0 D0 ~ ~ 0 -1 14785 D1 ~ ~ 0 -1 14786 D2 ~ ~ 3 0 14781 D3 ~ ~ 0 -1 14784 R M 0 14716 1 14783 R G 0 14728 1 R D 0 14783 2 1 S #14784 Western End of the Lab~ This vast room extends in all directions. You see vats, urns, beakers, jars, alembics and a hundred other items scattered about on desks, benches, chairs and floors. Everything appears rather damaged, as if someone (or something) has recently gone berserk in here... ~ 0 8 0 D1 ~ ~ 0 -1 14783 R M 0 14726 1 14784 R G 0 14737 1 R M 0 14709 3 14784 R E 0 14721 1 12 R E 0 14722 1 17 R G 0 14723 1 S #14785 Northern End of the Lab~ This vast room extends in all directions. You see vats, urns, beakers, jars, alembics and a hundred other items scattered about on desks, benches, chairs and floors. Everything appears rather damaged, as if someone (or something) has recently gone berserk in here... ~ 0 8 0 D2 ~ ~ 0 -1 14783 R M 0 14727 1 14785 R G 0 14738 1 R M 0 14709 3 14785 R E 0 14721 1 12 R E 0 14722 1 17 R G 0 14723 1 S #14786 Eastern End of the Lab~ This vast room extends in all directions. You see vats, urns, beakers, jars, alembics and a hundred other items scattered about on desks, benches, chairs and floors. Everything appears rather damaged, as if someone (or something) has recently gone berserk in here... ~ 0 8 0 D3 ~ ~ 0 -1 14783 R M 0 14728 1 14786 R G 0 14739 1 R M 0 14709 3 14786 R E 0 14721 1 12 R E 0 14722 1 17 R G 0 14723 1 S #14787 The Lower Chambers~ You have entered the lower levels of the Fortress, where hideous creatures lurk and evil priests engage in foul ceremonies to their demonic deities. ~ 0 1 0 D1 You see an ancient crypt~ crypt door~ 7 0 14788 D2 ~ ~ 0 -1 14789 D4 ~ ~ 0 -1 14779 R D 0 14787 1 2 S #14788 An Ancient Crypt~ This crypt has remained untouched for centuries. It houses the remains of the foul lich king who once ruled this Fortress and much of the surrounding land under an iron fist (literally, Krothgar's golem now wears it). You better hope he stayed dead... ~ 0 1 0 D3 ~ crypt door~ 0 0 14787 R M 0 14744 1 14788 S #14789 The Unholy Temple~ You have entered the grounds of the unholy temple of the Fortress. Screaming virgins are torn asunder in foul rituals upon altars soaked with the blood of thousands of innocents while evil priests look on and pray for a visitation from their gods. ~ 0 1 0 D0 ~ ~ 0 -1 14787 D1 ~ ~ 0 -1 14792 D2 ~ ~ 0 -1 14791 D3 ~ ~ 0 -1 14790 R M 0 14708 4 14789 R E 0 14718 1 16 R E 0 14719 1 12 R E 0 14720 1 6 R M 0 14708 4 14789 R E 0 14718 1 16 R E 0 14719 1 12 R E 0 14720 1 6 S #14790 The Unholy Temple~ You have entered the grounds of the unholy temple of the Fortress. Screaming virgins are torn asunder in foul rituals upon altars soaked with the blood of thousands of innocents while evil priests look on and pray for a visitation from their gods. The altar is directly before you, and you see the high priest standing behind it, about to sacrifice another virgin. ~ 0 1 0 D1 ~ ~ 0 -1 14789 R M 0 14705 1 14790 R E 0 14712 1 16 R E 0 14713 1 12 R E 0 14714 1 6 R M 0 14708 4 14790 R E 0 14718 1 16 R E 0 14719 1 12 R E 0 14720 1 6 S #14791 The Unholy Temple~ You have entered the grounds of the unholy temple of the Fortress. Screaming virgins are torn asunder in foul rituals upon altars soaked with the blood of thousands of innocents while evil priests look on and pray for a visitation from their gods. Down from here lairs Jher, ally of Krogthar. ~ 0 1 0 D0 ~ ~ 0 -1 14789 D5 ~ ~ 0 -1 32700 R M 0 14708 4 14791 R E 0 14718 1 16 R E 0 14719 1 12 R E 0 14720 1 6 S #14792 The Hydra Lair~ Here Krothgar keeps his hydra, which guards the treasure of the evil temple. It is a wild and ferocious beast, which will tear apart anything that enters its lair save Krothgar or the high priest. ~ 0 1 0 D3 ~ ~ 0 -1 14789 R M 0 14723 1 14792 R O 0 14733 1 14792 R P 0 14734 1 14733 S #14793 A Spiral Staircase~ You are ascending a spiral staircase that winds up into the heights of the multitude of towers that adorn the heights of the Fortress. ~ 0 8 0 D4 ~ ~ 0 -1 14794 D5 ~ ~ 0 -1 14779 R M 0 14745 1 14793 S #14794 A Landing~ You have come to a landing, upon which are 4 doors leading in the cardinal directions. The staircase continues its climb in the center. ~ 0 8 0 D0 ~ ~ 3 0 14797 D1 ~ ~ 3 0 14798 D2 ~ ~ 3 0 14795 D3 ~ ~ 3 0 14796 D4 ~ ~ 0 0 14799 D5 ~ ~ 0 0 14793 R M 0 14702 1 14794 R E 0 14706 1 16 R D 0 14794 0 1 R D 0 14794 1 1 R D 0 14794 2 1 R D 0 14794 3 1 S #14795 A Bedchamber~ You have entered a luxurious boudoir full of expensive furniture and a wide variety of perfumes, unguents and other cosmetics. Piles of clothing are piled on the floor, as if someone had but recently gone through them in search of an outfit. ~ 0 8 0 D0 ~ ~ 3 0 14794 R M 0 14719 1 14795 R E 0 14731 1 12 R E 0 14732 1 17 R D 0 14795 0 1 S #14796 A Bedchamber~ You have entered a luxurious boudoir full of expensive furniture and a wide variety of perfumes, unguents and other cosmetics. Piles of clothing are piled on the floor, as if someone had but recently gone through them in search of an outfit. ~ 0 8 0 D1 ~ ~ 3 0 14794 R M 0 14725 1 14796 R E 0 14736 1 12 R O 0 14735 1 14796 R D 0 14796 1 1 S #14797 A Hall~ You have entered a long dining hall filled with a huge table lined with high-backed chairs. Seated in these chairs are skeletons (the normal sort) clad in royal regalia- these are the many opponents that Krothgar has vanquished. He keeps their mortal remains here as trophies. ~ 0 8 0 D2 ~ ~ 3 0 14794 R M 0 14703 1 14797 R E 0 14707 1 16 R G 0 14708 1 R D 0 14797 2 1 S #14798 A Bedchamber~ You have entered a luxurious boudoir full of expensive furniture and a wide variety of perfumes, unguents and other cosmetics. Piles of clothing are piled on the floor, as if someone had but recently gone through them in search of an outfit. ~ 0 8 0 D3 ~ ~ 3 0 14794 R M 0 14743 1 14798 R E 0 14736 1 12 R D 0 14798 3 1 S #14799 A Spiral Staircase~ You are ascending a spiral staircase that winds up into the heights of the multitude of towers that adorn the heights of the Fortress. ~ 0 8 0 D4 ~ ~ 0 -1 14800 D5 ~ ~ 0 -1 14794 R M 0 14701 2 14799 R E 0 14704 1 16 R E 0 14705 1 6 R M 0 14701 2 14799 R E 0 14704 1 16 R E 0 14705 1 6 S #14800 The Throne Room~ You have entered the Throne Room of Lord Krothgar. He sits here, upon his throne, located in the center of the 5 towers which emerge in all directions from this room. In each tower resides a powerful dragon, loyal allies of the Lord. Long wall hangings depict the many victories won by Krothgar, and in between them stand members of his elite guard, ready to defend their lord. ~ 0 8 0 D0 ~ ~ 0 -1 14801 D1 ~ ~ 0 -1 14804 D2 ~ ~ 0 -1 14803 D3 ~ ~ 0 -1 14802 D4 ~ ~ 0 -1 14805 D5 ~ ~ 0 -1 14799 R M 0 14700 1 14800 R E 0 14700 1 5 R E 0 14701 1 16 R E 0 14702 1 11 R E 0 14703 1 6 R M 0 14706 4 14800 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R M 0 14706 4 14800 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R M 0 14706 4 14800 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 R M 0 14706 4 14800 R E 0 14715 1 5 R E 0 14716 1 16 R E 0 14717 1 6 S #14801 Dragon Tower~ In this tower rests a huge dragon, the largest of its kind. It will not appreciate being disturbed by a mortal such as yourself... ~ 0 8 0 D2 ~ ~ 0 -1 14800 R M 0 14712 1 14801 R E 0 14724 1 11 R E 0 14725 1 16 R E 0 14726 1 9 R E 0 14727 1 12 S #14802 Dragon Tower~ In this tower rests a huge dragon, the largest of its kind. It will not appreciate being disturbed by a mortal such as yourself... ~ 0 8 0 D1 ~ ~ 0 -1 14800 R M 0 14713 1 14802 R E 0 14724 1 11 R E 0 14725 1 16 R E 0 14726 1 9 R E 0 14727 1 12 S #14803 Dragon Tower~ In this tower rests a huge dragon, the largest of its kind. It will not appreciate being disturbed by a mortal such as yourself... ~ 0 8 0 D0 ~ ~ 0 -1 14800 R M 0 14714 1 14803 R E 0 14724 1 11 R E 0 14725 1 16 R E 0 14726 1 9 R E 0 14727 1 12 S #14804 Dragon Tower~ In this tower rests a huge dragon, the largest of its kind. It will not appreciate being disturbed by a mortal such as yourself... ~ 0 8 0 D3 ~ ~ 0 -1 14800 R M 0 14715 1 14804 R E 0 14724 1 11 R E 0 14725 1 16 R E 0 14726 1 9 R E 0 14727 1 12 S #14805 Dragon Tower~ In this tower rests a huge dragon, the largest of its kind. It will not appreciate being disturbed by a mortal such as yourself... ~ 0 8 0 D5 ~ ~ 0 -1 14800 R M 0 14711 1 14805 R E 0 14724 1 11 R E 0 14725 1 16 R E 0 14726 1 9 R E 0 14727 1 12 S #14806 Stables~ Here, the blackguard keep their steeds, evil destriers bred on the plains of Hell itself. ~ 0 1 0 D4 ~ ~ 0 -1 14768 R M 0 14707 4 14806 R M 0 14707 4 14806 R M 0 14707 4 14806 R M 0 14707 4 14806 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 14702 spec_executioner M 14703 spec_cast_undead M 14704 spec_cast_mage M 14705 spec_cast_cleric M 14706 spec_guard M 14707 spec_fido M 14708 spec_cast_mage M 14709 spec_cast_cleric M 14710 spec_guard M 14711 spec_breath_fire M 14712 spec_breath_acid M 14713 spec_breath_frost M 14714 spec_breath_lightning M 14715 spec_breath_gas M 14716 spec_breath_fire M 14717 spec_cast_mage M 14718 spec_cast_cleric M 14722 spec_fido M 14723 spec_breath_any M 14724 spec_thief M 14725 spec_cast_undead M 14728 spec_breath_any M 14729 spec_breath_fire M 14733 spec_cast_cleric M 14734 spec_janitor M 14735 spec_cast_mage M 14736 spec_fido M 14737 spec_guard M 14738 spec_cast_mage M 14739 spec_thief M 14740 spec_cast_cleric M 14741 spec_fido M 14743 spec_cast_undead M 14744 spec_cast_mage M 14745 spec_executioner M 14746 spec_poison M 14747 spec_poison S #$