#AREA Mistvale~ #VERSION 2 #AUTHOR Vanir~ #RANGES 50 85 10 116 $ #FLAGS 20 35 #ECONOMY 13 729068174 #CLIMATE 2 2 2 #MOBILES #32725 plains beast~ plains beast~ A beast of the plains meanders by. ~ ~ 17039457 512&4 0 C 50 0 0 150d150+850 30d30+65 0 3 500 1500 112 112 0 23 13 13 13 20 13 18 0 0 0 0 0 87 3 0 0 1 1 5 85 65 309657613 2220543 0 0 131505 3 > death_prog 20~ mpecho &WYour final blow lops at the beasts meaty flesh, tearing a mpecho &Wstrip of its hide away! mpoload 32725 mpgive hide beast ~ > fight_prog 30~ mpecho &WThe plains beast rears back on its hind legs and puts up its paws! mpecho &WThe plains beast is motioning for you to put up your dukes! mpechoat $n You foolishly try to take on the beast in fisticuffs! mpechoaround $n &W$n puts his fists up and approaches the beast! mpechoat $n $t takes a mighty swing at you, and clubs you in the face! mpforce $n say Avast, Beasty! mpechoaround $n &W$n tries to fake with a left, and the beast CLUBS him! mpforce $n say Crikey! Yeh nearly knocked me BLOCK OFF mate! mpdamage $n 500 ~ > fight_prog 30~ mpechoat $n $i throws his head back and lets out a wild roar! Say GUHRAAAAOAAAARH! mpechoat $n &G$i charges at you! if rand(50) mpechoat $n &R$i bites you hard, tearing your flesh! mpdamage $n 600 else mpechoat $n &WYou sidestep $i's charge just in time! endif ~ | #32726 crazy old maurice~ Crazy Old Maurice~ A staggering, jabbering, limb-noodled of a drunkard is here, walking around sputtering nonsense to anyone that will bear to listen. ~ ~ 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 20~ mpecho &BYou &Rhear &WSiReNs &Bin &Rthe &Wdistance! mpecho _cya Damn 5-0 won't evar leave me alone! ~ | #32727 helga witch~ Helga the Witch~ A brooding witch with a stubby nose is here, brewing away at her potion. ~ ~ 131139 4194304 0 C 50 0 0 50d400+0 0d0+0 0 0 0 0 112 112 0 13 25 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog lookout~ grin say Heh, heh, heh... yess, that "LOOKOUT", his name is Smee, and I like say to think of him more of an old grouch with an itchy trigger finger! say Dont give him a reason, I doubt he will consider for very long before say exercising his old crusty joints on that crossbow trigger of his! muh ~ > rand_prog 8~ chuckle say If you choose to wander in these woods, beware of the vile creatures say that stray deep within! And do be mindful of that "lookout", as he say calls himself... ~ > speech_prog ruins~ say Hee hee, yes, there are some very ancient remains near the north say west-central section of these woods... I doubt you'll find much say there though.... At least, above the surface... cackle ~ > all_greet_prog 100~ ,notices you standing at the edge of her clearing. say Ack! A traveller! Whoooo guys there! I'm a witch, you know! say If I wanted to, I could TURN you into a NEWT! cackle say IF! I wanted to... What brings you to my woods, traveller? say Hmm... so you don't want to tell me what your doing here, eh? say Well suit yourself, hee-hee! Anything you do want to discuss? ,suddenly leans close to you and opens one of her eyes wide, HMMM??? say Go ahead, ask me anything about these accursed lands! ~ > fight_prog 50~ cackle say You think you can on an old witch like me? Hee, hee, hee! c 'fireball' $r c 'fireball' $r ~ > rand_prog 4~ ,stirs her bubbling cauldron. say Double-Bubble, Toil, and Trouble! Cauldron make something bubble! ,adds an ingredient to the cauldron, causing the smoke to change color. say Root of thistle, eye of newt... Uhh... monkey brains? No... no, say that can't be right... hrm ~ | #32728 lookout Smee~ Smee the Lookout~ A man is perched on the other side of the short rock wall, hunched over a huge crossbow. ~ ~ 131139 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say What is someone doing out there? These woods are dangerous, you say know! Get yourself to the safety of town, now, y'hear? nod ~ | #32729 heart hound hearthound~ A hearthound~ A black, galloping creature is here, howling wildly. ~ ~ 97 32&4 0 C 50 0 0 100d210+1000 10d20+35 0 0 0 0 112 112 0 25 13 13 13 13 13 13 0 0 0 0 0 89 3 0 0 1 1 7 0 0 65537 8323 256 0 401 71 #32730 Nick the Knight~ Nick the Knight~ A brown haired man is here in heavy armor, holding a shield and a longsword. ~ ~ 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 50~ say Hi! I'm Nick, the Knight! I'm a proud Mistvale warrior! ~ | #32731 lake monster fish creature~ A giant, vile lake monster~ An enormous fish-monster is here, with tentacles and fangs assaults you with deadly malice! ~ ~ 1 0&4 0 C 50 0 0 300d125+6500 100d20+75 0 25000 50000 88999 112 112 0 25 3 3 20 22 13 13 0 0 0 0 0 81 3 0 0 1 1 7 85 65 0 0 0 0 1236829133 530694 > death_prog 100~ mpe &WAs the fish groans over and dies, it gargles and burps up a key mpe &Wbefore slumping over dead. mpoload 32728 25 ~ > fight_prog 50~ mpe The vile lake creature yawns its enormous cat-fish like head back mpe and woons very deep and loudly, the incredibly deep bass vibration mpe of the sonar makes your ears ring painfully and your head pound in pain! mpe The water itself vibrates strongly and a loud rumbling begins as the mpe cavern itself begins to shake and crumble and quake, giant rocks falling mpe down from the ceiling of the underwater lair! mpdamage $t 500 mpdamage $t 350 if rand 33 mea $n &YA giant rock slams down on your head from above! mpdamage $t 1500 endif ~ | #32732 Ivan the Weapons Master~ Ivan the Weapons Master~ The keeper of the weapons depot is here in light flexible armor, a sword bolstered at his hip. ~ ~ 67240003 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32733 Duergan the Armory Keeper~ Duergan the Armory Keeper~ The keeper of the Armory is here, in a full heavy plate of mail that seems very protective. ~ ~ 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 20 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32734 Alga the Potion Mistress~ Alga the Potion Mistress~ A withered old woman in hooded shaul is running the small potion store. ~ ~ 67240003 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 25 25 25 25 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32735 wild feral hound dog mangy~ a wild, feral hound~ A wild, mangy dog is here, snarling and growling at you. ~ ~ 2425057 512 -350 C 50 0 -300 110d85+2500 30d10+50 0 3 10 0 112 112 1 18 9 5 18 15 4 5 0 0 0 0 0 73 3 0 0 1 1 5 85 65 0 8192 0 1 449 0 > fight_prog 100~ if rand(20) mea &YThe wild dog bites you ferociously! mpdamage $r 500 else mea &YThe dog runs around you quickly a few times before leaping at you mea &Yfrom out of nowhere and snapping at your face! mpdamage $r 300 endif ~ > fight_prog 5~ growl howl mpe &YThe dog howls loudly and summons more of his feral pack! mpmload 32735 85 ~ | #32736 bigger stronger heart hound hearthound~ A bigger, stronger hearthound~ An enormous, black mass of flesh and fur meanders about here, its muscles ripping in intense strength with every step. ~ &RA vile, black creature from the depths of the infernal realms. It almost resembles a cross between a gorilla and a wolf, but more on the side of the gorilla. It is covered with a thick carpet of black clumpy hair, over its incredibly thick hide. Its eyes glow &rblood red&R, and stand out from the dark black of its ugly face. ~ 1073741923&1 157638732&1851877730 -500 C 50 0 -300 100d125+5250 15d25+50 0 150 1200 0 112 112 1 25 12 7 18 22 10 12 -30 -30 -30 -30 -30 89 3 0 0 1 1 6 85 65 0 204895 0 512 401 524291 #32737 broccolzor broctillian race~ Broccolzor Knight of the Broctillian Race~ Some god abandoned a newly created broccolzor broctillian race here. ~ ~ 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32738 knight in training~ knight in training~ A knight wanders here, practicing his form. ~ ~ 33554625&1 0 500 C 50 0 0 95d245+3600 20d15+50 0 0 0 0 112 112 0 18 15 15 16 18 14 14 0 0 0 0 0 0 17 0 0 1 1 6 85 65 0 0 0 0 960 539623 > rand_prog 2~ grunt snarl ,walks away from you with gruff. ~ > fight_prog 25~ say No, I'm not finished yet! mpe $i performs a series of fast blows, many of which strike you! mpdamage $n 500 ~ | #32739 dwarven axeman dwarf~ dwarven axeman~ A short, stocky dwarf with a large battleaxe is here! ~ ~ 52691013 0 0 C 50 0 0 115d100+6500 20d17+75 0 0 0 0 112 112 1 25 16 13 16 20 13 13 0 0 0 0 0 2 3 0 0 1 1 0 85 65 0 0 0 0 0 0 #32740 Xouwasi~ Xouwasi the Clothier~ The clothier is here, tending to his fabrics. ~ ~ 67108867 0 0 C 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 20 13 13 20 13 13 13 0 0 0 0 0 0 3 0 0 5 5 0 0 0 0 0 0 0 0 0 #32741 quercusi~ Quercusi, the fine jeweller and accessory merchant~ The fine jeweller and accessory merchant, Quercusi, is here, minding his wares. ~ ~ 67108867 0 0 C 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 18 13 13 16 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32742 durgan weapon smith~ Durgan, the Weapon Smith,~ A well seasoned blacksmith is here, tending to the forge and kiln. ~ ~ 67240003&1 4194304 0 C 101 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 10~ , eyes you quizzically, then leans over your way with intent in his eye. say Hey, yeh haven't got any precious metals there, have you? ~ > speech_prog metals~ say Yea tha's right, metals lad! These hills is chock full of em! say Sometimes yar gots ta dig for the good ones, but alot of lesser say ones are strewn about as well! Bring me any metals you find and say I'll see what I can do with them... for a fee, of course. ,bellows with roaring laughter. ~ > all_greet_prog 33~ say Oy, don't get too close thar, mind yeh! Yer burn yer ass it ain't my say fault twinkle-toes! What in the blazing hells do you want, walking into say my forge quite unannounced! Well? Speak up, quickly, or its the hot iron say for ya'z! growl ~ | #32743 Ackxkaro~ Ackxkaro, Merchant of Adventure Supplies,~ Ackxkaro, Merchant of Adventuring Supplies, stands largely behind the entire width of the counter. ~ ~ 67108867 4194304 0 C 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32744 alastor wizard extraordinaire~ Alastor, Wizard Extraordinaire!~ A tall, wiry old man with long wild white hair and a long white beard that stretches past his waist is here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 20 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32745 skeletal guard~ Skeletal Guard~ A motionless skeletal figure is here, wearing tattered rags, a great and hefty sword held in one hand, and a webbed, ancient shield in the other. ~ ~ 1075839047&1 4194304 0 C 85 0 0 147d113+11500 27d19+80 0 0 0 0 112 112 1 25 12 15 19 23 7 9 0 0 0 0 0 0 3 0 0 1 1 0 85 0 0 1843200 2358144 0 1110705107 786503 > rand_prog 2~ mpe &cA slurring hiss can be heard from the creatures version of breathing. ~ > all_greet_prog 20~ if isevil($n) mpe &cThe sentry takes a deep breath and stands up straight, stretching mpe &cslightly, as though life is flowing back into it. say Fellow worshipper of the dark, it is not my wish to destroy you. say If you can proove yourself worthy to me, I will grant you access say to the tower beyond, and you may meet my master. If you choose say to fight, then prepare to meet thy doom! ,raises his sword and chops it down mightily in show! roar endif ~ > rand_prog 1~ if isevil($n) say So you do not wish to fight then. Very well, if you do seek to enter say beyond this gate, you must bring me an ancient relic to appease my master. say He's quite fond of antiquities, I'm sure you can find something of interest say from the distant past! ,cackles in a menacing, mocking tone. It is spooky the way he does not move. endif ~ > fight_prog 50~ mea $n &RThe skeleton lops down mightily and scores a decimating blow! mpdamage $n 1000 cackle ~ > fight_prog 30~ say So, you think you can defeat ME? One of my age, and skill? mpe &RThe guard performs a devastating flurry of blows, and strikes into mer $n &Rwith devastating force! mea $n &Ryou with devastating force! mpdamage $n 1400 ~ > fight_prog 15~ say I'm not through yet... I have learned a thing or two from my dark master... say Take, THIS! mpe &RThe gruesome skeleton thrusts his huge bony arm forward, and begins to mer $n &Rmutter sinister spells! $n suddenly cripples in agony! mea $n &Rmutter sinister spells! You cripple in pain as your life force drains! mpdamage $n 1600 mprestore 6660 cackle ~ > speech_prog relic~ say Thats right, something old, but interesting, preferably useful... say A weapon perhaps, or a magnificent piece of treasure... Ask around say the world of the living, I'm sure you shall find something. ~ > fight_prog 35~ say These bones are stronger then you think! mpe &RThe skeleton rears back and then snaps his shield arm forward, mea $n &Rsmashing into your face with his shield! mer $n &Rsmashing into $ns face with his shield! mpdamage $n 1000 mprestore 3500 mer $n &YThe skeletons shield draws life force from $n! mea $n &YThe skeletons shield draws your life force as it hits you! ~ | #32746 orgle~ a newly created orgle~ Some god abandoned a newly created orgle here. ~ ~ 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32747 morgle~ a newly created morgle~ Some god abandoned a newly created morgle here. ~ ~ 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32748 flop~ a newly created flop~ Some god abandoned a newly created flop here. ~ ~ 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32823 lost old cowboy~ An old, lost cowboy~ A bewildered cowboy is here staring wide eyed at everything around him, hands near his holsters always at the ready in this foreign universe. ~ ~ 67108865 0 0 C 50 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #32825 Dwarven Smith~ Dwarven Smith~ An elderly dwarf is here hunched over his bellows, fabricating a blade of miraculous skill. ~ ~ 67240003&1 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ ,notices you come in, but doesn't defer from his work. ~ > rand_prog 9~ ,is completely engrossed in his work, and does not notice you. ~ | #0 #OBJECTS #32725 hide plains beast~ hide of the plains beast~ A thick, shaggy hide is draped here.~ ~ 9 1074003968 1025 116 30 15 20 0 15 0 333 500 0 A 17 -45 A 13 100 A 13 50 A 18 4 A 19 4 A 14 -100 A 5 2 A 2 -1 #32726 ancient Atlantean longsword~ ancient &WAtlantean&G longsword&w~ A beautifully glowing longsword is here, its hilt forged of gold, the blade of unknown metals. It stands out darkly against its surroundings, yet emits a beautiful golden aura.~ ~ 5 -2145876721 8193 45 27 3 1 12 97000 0 0 9700 A 17 -30 A 18 16 A 19 18 A 13 150 A 12 150 A 1 2 A 4 1 A 31 2 A 26 268435584 A 27 32843 #32727 emerald arcane amplification~ Emerald &Wof Arcane&G Amplification&w~ A rather enormous emerald orb encrusted in dark earthrock floats here.~ ~ 9 -2138994653 4194305 65 65 0 0 20 1250000 0 0 125000 A 3 3 A 4 2 A 25 2 A 31 2 A 26 4194304 A 13 100 A 12 300 A 18 12 A 19 12 #32728 ancient ruin key~ A very ancient key~ A very ancient key of dense stone is here.~ ~ 18 0 16385 0 0 0 0 1 0 0 2 0 #32729 honed steel longsword~ honed steel longsword~ A fine steel longsword is here, the edge deadly honed.~ ~ 5 524288 8193 25 16 3 1 8 650 7999 9999 65 E steel longsword long~ The blade is crafted magnificently, and is perfectly balanced and weighted. Its smooth grip feels just right in your hand, and the swing is perfect. This truly is a devastating blade... ~ A 13 20 A 18 8 A 19 8 A 17 -30 #32730 honed steel bastard sword~ honed steel bastard sword~ A giant longsword is here, not quite as large as a greatswod though, and its edge seems whisper thin, honed to deadly perfection.~ ~ 5 524288 8193 30 24 3 1 14 999 999 14999 99 A 2 -1 A 1 1 A 5 1 A 13 30 A 17 -30 A 18 9 A 19 10 #32731 honed steel greatsword~ honed steel greatsword~ A gigantic blade of devastating steel is here, large enough to be worthy of a giant. The edge is deadly honed.~ ~ 5 524288 8193 40 32 3 3 16 1250 14999 15000 125 A 13 50 A 1 2 A 2 -2 A 17 -45 A 18 13 A 19 13 #32732 razor triblade claw~ razor triblade claw~ A leather glove with three foot long curved blades coming from the knuckles is here. Each blade looks precision honed for the death strike.~ ~ 5 524288 8193 18 19 3 5 3 899 999 0 1 E triblade claw~ This claw has to be one of the most effective agility-based melee weapon ever made. It would be very devastating with one on each hand of the proper fighter-type. ~ A 2 1 A 31 1 A 13 20 A 14 20 A 17 -16 A 18 6 A 19 7 #32733 tempered steel plate~ tempered steel plate~ A rugged plate fashioned with leather straps lies here.~ ~ 9 524288 9 30 30 0 0 8 2000 8000 12500 1 A 17 -35 A 13 30 A 2 -1 A 18 3 A 27 64 #32734 polished steel cuirass~ polished steel cuirass~ A finely polished cuirass of steel lies here gleaming in the light.~ ~ 9 524288 9 40 40 0 0 13 4350 10000 19500 12 A 17 -50 A 13 50 A 2 -2 A 18 4 A 19 4 #32735 fine steel helm~ fine steel helm~ A fine helm of steel is here glinting in the rays of sun.~ ~ 9 524288 17 20 20 0 0 5 2275 6500 10000 4 A 17 -20 A 13 20 A 18 2 A 19 2 A 27 16 #32736 heavy hide cloak~ heavy hide cloak~ A dark brown cloak of tanned hide is here. It seems rugged and heavy-duty, designed for outdoor use.~ ~ 9 262144 5 15 15 0 0 2 850 4300 5000 2 A 13 25 A 12 15 A 14 25 A 18 3 A 19 3 A 17 -15 A 34 10 A 42 10 A 37 5 A 27 2 #32737 steel leg protectors~ steel leg protectors~ A pair of steel boots is here.~ ~ 9 524288 33 20 20 0 0 7 1950 5750 8000 10 A 17 -20 A 13 15 A 14 55 A 18 5 A 19 3 #32738 Wall of Steel~ Wall of Steel~ A very tall tower shield is here, providing maximum protection.~ ~ 9 524288 513 65 65 65 0 15 750 9999 0 75 A 17 -65 A 2 -2 A 13 100 A 14 -100 A 27 8304 #32739 blue colored potion~ blue colored potion~ A blue jar of a viscous blue liquid is here.~ ~ 10 0 0 65 -1 188 188 1 10 150 0 1 'life force' 'life force' 'life force' #32740 green colored potion~ green colored potion~ A small jar filled with a thick oozey green slime is here.~ ~ 10 0 1 65 -1 225 225 1 10 130 0 1 'refresh' 'refresh' 'refresh' #32741 orange colored potion~ orange colored potion~ A bright orange potion that looks putrid beyond belief is in a jar here.~ ~ 10 0 1 80 -1 219 156 1 15 210 0 1 'life force' 'protection' 'haste' #32742 trapdoor key little brass key~ little brass key~ A very small key of only about an inch is here.~ ~ 18 524288 0 32863 0 0 0 1 0 0 0 0 #32743 shiny steel long sword~ shiny steel long sword~ A very clean, well buffed blade is here, shining blindingly in the sun.~ ~ 5 524288 8193 25 35 3 1 10 0 7550 0 0 A 17 -30 A 13 50 A 18 10 A 19 10 A 24 -35 #32744 dwarven battle axe~ dwarven battle axe~ A short yet very large and broad axe is here. It looks very rugged.~ ~ 5 540672 8193 25 65 2 3 12 0 8850 0 0 A 18 17 A 19 17 A 1 5 #32745 long red dress coat~ &Rlong red dress coat&w~ A very finely tailored long red coat with tails lies here unwrinkled.~ ~ 9 1048576 1025 2 16 16 0 0 2 100 3000 0 1899 A 17 -15 A 13 200 A 18 2 A 19 2 A 25 3 A 24 -5 #32746 thick woolen socks~ &Othick woolen socks&w~ A very high quality, thick pair of long socks made of fine wool are here!~ ~ 9 262144 65 16 10 12 0 0 1 4000 11500 0 400 A 17 -10 A 14 150 A 13 25 A 19 4 A 18 4 A 27 2 A 22 -5 #32747 fine satin gown~ &pf&ri&pn&re &ps&ra&pt&ri&pn &rg&po&rw&pn&w~ An incredibly fine satin gown that looks like it could be worn by a queen is here.~ ~ 9 0 1025 4 15 15 0 0 1 19999 75000 0 1999 A 17 -5 A 12 400 A 14 200 A 13 100 A 27 1048576 A 24 -10 #32748 fine silk shirt~ &Cf&Pi&Cn&Pe &Ps&Ci&Pl&Ck &Cs&Ph&Ci&Pr&Ct&w~ An incredibly lush, very styling shirt of fanciful nature is here. It is made of a very soft foreign material.~ ~ 9 1 9 16 10 10 0 0 1 13999 48500 0 1 A 13 45 A 12 75 A 14 100 A 18 3 A 19 3 A 20 -2 A 22 -2 A 24 -2 A 23 -2 A 25 2 #32749 magnificent dress gloves~ &Wmagnificent dress gloves&w~ Some god dropped a newly created magnificent dress glove here.~ ~ 9 0 129 1 8 8 0 0 1 6500 19500 0 650 A 18 6 A 19 6 A 2 1 A 25 1 A 12 250 A 13 25 A 53 5 #32750 brilliant emerald ring~ &Gbrilliant emerald ring&w~ A simple onyx band with a very lustrous emerald engraved at the top is here.~ ~ 9 524289 3 15 15 0 0 1 10999 30000 0 1099 A 12 100 A 18 2 #32751 sunburst ruby diamond~ &Os&Yu&On&Yb&Ou&Yr&Os&Yt &Rr&Ou&Rb&Oy &Rd&Oi&Ra&Om&Ro&On&Rd&w~ A simple silver band but with an incredibly brilliant ruby that reminds you of the morning sunrise is here.~ ~ 9 524288 3 0 0 0 0 1 9999 34000 0 999 A 13 100 A 18 1 A 19 1 A 24 -3 A 22 -3 #32752 deep blue sapphire rock~ &Bdeep blue sapphire rock&w~ An incredibly deep, ocean blue sapphire is placed atop a dark silver band.~ ~ 9 524288 3 0 0 0 0 1 8999 37500 0 899 A 3 2 A 4 1 A 12 350 #32753 magic canteen~ &Om&Ga&Og&Gi&Oc &Gc&Oa&Gn&Ot&Ge&Oe&Gn&w~ A very rugged canteen made of some unknown, camoflauge material is here. It is very cool to the touch.~ ~ 25 8512 542721 512 0 0 0 0 1 750 75750 15000 75 A 64 -10 A 12 250 A 14 450 A 13 175 A 22 -6 A 24 -6 #32754 jungle flak vest~ jungle flak vest~ A very durable, green and brown camoflauge vest is here, very heavy as it is lined with some sort of well made protective material inside the fabrics. It seems like it is something not from this world.~ ~ 9 -2130165756 1033 256 35 35 0 0 8 10000 50000 95000 17 A 17 -25 A 2 1 A 14 175 A 13 125 A 22 -10 A 20 -15 A 24 -20 A 23 -25 A 18 8 A 19 9 #32755 energy halo~ &WEnergy Halo&w~ A solid white strip of energy in the form of a halo is here, glowing brilliantly but invisibly.~ ~ 9 -2138012317 1048593 40 0 0 0 1 99999 99999 99999 9999 A 17 -40 A 13 100 A 12 350 A 18 14 A 19 14 A 3 3 A 4 3 A 25 5 A 10 8 A 11 -75 A 9 -50 A 20 -15 A 24 -15 A 27 131592 #32756 jungle combat boots~ jungle combat boots~ A very high quality pair of outdoor combat boots is here, this model specifically colored jungle camoflauge and made with extra thick soles to resist hard jungle ground.~ ~ 9 0 65 64 25 25 0 0 4 3999 6500 32750 15 A 17 -25 A 2 2 A 14 400 A 18 5 A 19 6 A 22 -12 A 26 32768 #32757 khaki utility belt~ &Yk&Oh&Ya&Ok&Yi &Ou&Yt&Oi&Yl&Oi&Yt&Oy &Yb&Oe&Yl&Ot&w~ A very thick, wideset belt adorned with pouches and pockets lies here.~ ~ 9 8913152 2049 128 24 24 0 0 2 5999 27500 40000 17 A 17 -20 A 18 4 A 19 4 A 13 45 A 12 65 A 14 85 A 24 -3 A 22 -4 A 20 -5 #32758 ear muffs~ ear muffs~ A pair of nice soft ear muffs are here. Ahh, so relieving.~ ~ 9 64 65537 12 12 0 0 1 125 45000 35000 12 A 17 -15 A 18 5 A 19 4 A 24 -2 A 22 -4 A 27 2 #32759 camoflauge face paint~ &gc&Oa&gm&Oo&gf&Ol&ga&Ou&gg&Oe &gf&Oa&gc&Oe &gp&Oa&gi&On>&w~ Some god dropped a newly created &gCam&Oo&gfla&Ou&gge F&Oa&gce P&Oa&gint&w here.~ ~ 9 20 1048577 1 35 35 0 0 1 2999 17999 24999 12 A 17 -15 A 18 2 A 19 2 A 24 -2 A 22 -2 A 25 -2 A 14 450 A 26 8454716 #32760 ruthless kabar knife~ ruthless kabar knife~ A knife with a short, straight, pointed blade of razor sharpness is here. IT is broad, thick, and looks like it won't break very easily.~ ~ 5 524292 2636073 1024 35 43 3 2 1 14999 74999 99999 35 A 13 35 A 14 175 A 17 -35 A 18 11 A 19 12 #32761 herbal salve~ &gh&Ge&Or&Gb&ga&Ol &gs&Ga&Ol&Gv&ge&w~ A small drawstring pouch filled with a darky green, thick, paste like substance is here. It smells strongly of a foul grassy odor.~ ~ 60 270336 1 85 3 3 1 -1 -1 1 195 125000 135000 19 'life force' 'life force' #32762 wand of fire~ &OWand of &RFire&w~ A simple, hand-fashioned wooden rod is here, its tip enscipillated in an incredible orange lava-like substance, which glows with inherant magical power.~ ~ 3 -2147483326 16385 95 25 25 -1 1 2999 2999 10999 99 'inferno' A 12 500 A 18 15 A 19 5 A 13 100 A 27 1 #32763 wand of ice~ &OWand of &CIce&w~ A simple, hand fashioned wooden rod is here, its tip a sharp, pointed crystal of frozen magic, which is very cold to the touch.~ ~ 3 -2147483326 16385 95 25 25 -1 1 2999 2999 10999 99 'frostbreath' A 12 600 A 18 10 A 19 9 A 27 514 #32764 greater wand of fire~ &OGreater wand of &RFire&w~ A hand crafted wooden wand is here that is about two feet long and very well balanced. The tip smolders with a magical, dripping orange lava that is warm to the touch.~ ~ 3 323 16385 95 50 50 -1 1 4999 3999 49999 999 'inferno' A 12 500 A 18 15 A 19 15 A 13 150 A 28 1 #32765 greater wand of ice~ &OGreater wand of &CIce&w~ A hand crafted wooden wand is here that is about two feet long and very well balanced. The tip is capped with an imposing, jagged frozen crystal, which freezes the air immediately around it.~ ~ 3 323 16385 95 50 50 -1 1 4999 3999 49999 999 'frostbreath' A 12 700 A 18 12 A 19 12 A 13 120 A 28 2 A 27 512 #32766 starry dark blue wizards robes~ &b&ws&Bt&b&wa&Br&b&wr&By &b&wd&Ba&b&wr&Bk &b&wb&Bl&b&wu&Be&b &ww&Bi&b&wz&Ba&b&wr&Bd&b&ws &Br&b&wo&Bb&b&we&Bs&w~ A very long blue robe with brilliant stars of different colors all over it lies here crumpled.~ ~ 9 -2147385085 1025 128 40 40 0 0 1 499 299999 349999 49 A 17 -75 A 12 600 A 3 5 A 25 2 A 24 -30 A 18 19 A 19 2 A 13 50 A 26 -1758461936 #32767 pointed starry wizards cap~ &b&wp&Bo&b&wi&Bn&b&wt&Be&b&wd&B s&b&wt&Ba&b&wr&Br&b&wy&B c&b&wa&Bp&b&w~ A long, dark blue, pointed wizards cap adorned with white stars on it is here.~ ~ 9 8487235 17 30 0 30 0 1 2999 44999 99999 14 A 17 -30 A 3 2 A 25 2 A 4 2 A 12 375 A 13 100 A 18 7 A 19 2 A 24 -20 A 22 -18 A 20 -16 A 23 -14 A 27 1048711 #32768 jewel encrusted gold bracelet~ jewel encrusted gold bracelet~ A very well made golden bracelet with various types of jewels encrusted into it is here! Who would drop something this valuable?!~ ~ 9 1 2101249 12 12 0 0 1 14500 15000 5000 1450 A 17 -20 A 13 15 A 12 250 A 18 3 A 19 2 A 24 -10 #32770 ancient steel broad sword~ ancient steel broad sword~ An incredibly old but hefty looking broad sword is here, with a short grip.~ ~ 5 524292 8193 35 37 3 1 12 0 125 0 0 A 17 -10 A 18 15 A 19 10 A 1 1 A 24 -5 A 20 -5 A 22 -5 #32771 ancient steel shield~ ancient steel shield~ A round shield of tempered steel is here, it is very ancient, and heavy-duty.~ ~ 9 524292 513 40 40 0 0 10 0 100 0 0 A 17 -30 A 18 8 A 19 7 A 24 -10 A 22 -8 A 20 -8 #32772 ancient, decrepit key~ an ancient, decrepit key~ A very old, ugly looking key on some sort of cord is here.~ ~ 18 524288 16389 10 10 0 0 1 1 0 0 0 #32773 ancient bronze key~ ancient bronze key~ Some god dropped a newly created ancient bronze key here.~ ~ 18 524288 16385 0 0 0 0 1 0 0 0 0 #32825 apprentices hammer~ An apprentices hammer~ A dull, iron hammer is here, charred with the heat of smithery.~ ~ 5 524290 8193 15 5 2 7 5 0 1000 900 0 A 13 10 A 14 5 A 1 2 A 3 1 A 4 1 A 18 3 A 19 4 A 30 95 #32826 daedradic bone face~ &rDaedradic Bone Face&w~ A 4 inch bone snout is here connected to eye sockets and a horned forehead.~ ~ 9 17304372 1048593 45 45 0 0 1 0 0 0 0 A 1 5 A 25 -5 A 18 13 A 19 13 A 26 1107296256 A 30 554 #32828 horned helmet~ horned helmet~ An imposing helmet forged with incredible steel horns at the top is here.~ ~ 9 559360 17 35 35 0 0 4 45000 0 0 4500 A 17 -45 A 13 175 A 12 100 A 18 20 A 19 20 A 26 4718720 A 27 112 #32829 assassins dirk~ an assassins dirk~ A dirk that is longer then most dagger-type weapons lies here. Its blade is wickedly honed and viciously curved.~ ~ 5 -2146959083 8193 0 19 3 2 3 1000000 50000 0 45 A 18 20 A 19 20 A 40 15 A 48 15 A 32 15 A 37 15 A 36 15 A 13 100 A 12 100 #32830 demonic dragon scale great sword~ Demonic Dragon-Scale Great Sword~ An incredibly large greatsword that is forged from some incredible material lies here! It glows with an eerie reddish, almost hell-like glow, and as you stare upon it whispers of malicious intent fill your mind, drawing more and more of your attention.~ ~ 5 658207 532481 55 47 4 1 30 669966 0 0 66996 E demonic dragon scale great sword~ This blade was thought to have been lost for aeons upon aeons. Many years ago in what could be considered a different world, a great war between angels and demons was waged. Both sides utilized the use of dragons and had trained and domesticated them to be quite a fighting force. This blade was forged of a great scale of an evil Black Dragon, its hilt made of the dragons bone. The edges are honed to such a razor edge, that when it slices the very matter of reality itself is temporarily slashed by bright incredible light. This swords powers lie in more then its materials, however. After its inception, which was by the most unholy of Devilish Blacksmiths, it was fully submerged in the blood of the highest demon generals, slain in the great battles between the Angels. After it was drawn by a Demon Lord from its murky depths, it was immediately thrust into the hearts of not one, but three holy virgins of angelic lineage, all in one powerful stab. The blade became bright white hot as their screams rang into the Abyss, and it sizzled their bodies around the blade as well as the hand of the great Demon Lord who had performed the stabbing. After the fair maidens had finally passed, it was carefully withdrawn from their once beautiful bodies and presented to the Lord of Hells greatest warrior, who had proved his worth time and over in the Angelic Wars. The blade has long since been lost from its original owner, and has survived throughout the ages only through its evil, dark powers within. Certainly, the owner of this blade must be someone of great and dark mysteries. ~ A 18 33 A 19 27 A 24 -45 A 22 -35 A 20 -35 A 23 -25 A 1 2 A 26 369098752 A 13 275 A 12 275 > wear_prog 100~ mpechoat $n &rAs you wear this blade, unholy strength surges through mpechoat $n &ryour every fiber, your muscles erupting in demonic powers. mpechoat $n &rYour mind fills with anger and hatred for all that lives, mpechoat $n &reven things that are evil such as yourself. You need to kill. mpechoaround $n &R$N's muscles explode into herculean strength as he draws mpechoaround $n &Rthe incredible blade in his hands! ~ | #32899 steel plate titans~ Steel Plate of the Titans~ An incredible steel plate is here.~ ~ 9 524547 9 30 30 0 0 1 0 0 0 0 A 17 -25 A 20 -5 A 24 -5 A 22 -5 A 23 -5 A 13 100 A 12 150 A 18 6 A 19 6 #32900 steel greatsword great sword titans~ Steel Great Sword of the Titans~ Some god dropped a newly created steel greatsword titans here.~ ~ 5 525579 532481 1024 30 57 4 1 20 975999999 0 0 97599999 A 18 45 A 19 45 A 22 -30 A 20 -40 A 24 -50 #32901 badass spiked combat boots~ &zbadass spiked combat boots&w~ A pair of badass boots adorned with vicious spikes is here!~ ~ 9 524564 65 128 30 30 0 0 1 995000 750000 500000 99500 A 17 -30 A 1 1 A 2 1 A 13 50 A 18 7 A 19 10 A 49 15 A 50 15 #32910 demonbrow~ &rDemonbrow&w~ Some god dropped a newly created demonbrow here.~ ~ 9 525056 17 35 35 0 0 15 0 0 0 0 A 17 -40 A 13 100 A 66 25 A 18 10 A 19 10 > wear_prog 100~ mea $n &RAs you slip your head into the demons skull, a powerful feeling mea $n of hellish might floods your being. The power of evil surges mea $n &Rthrough your veins with thunderous pulsing. Enemies beware... ~ | #32911 demonic bone armor~ &rDemonic &wBone&r Armor&w~ A vicious looking armor crafted of jet-black demon bone lies here, with sharp spikes coming out of it.~ ~ 9 16911124 9 512 50 50 0 0 12 975000 750000 550000 97500 A 17 -40 A 18 10 A 19 12 A 13 75 A 20 -18 A 22 -15 A 26 8192 A 66 30 > wear_prog 100~ mea $n As you slip into this incredible armor, red hot strength surges mea $n through your veins, and your muscles explode outward in sheer, raw mea $n strength. The might of demons flows through you, filling you with power mer $n $N slips into the vicious bone armor, and suddenly his muscles explode mer $n outward in sheer, raw, demonic power. With an evil look he begins to mer $n cackle maniacally. mpforce $n cackle ~ | #32913 authentic cowboy hat~ Authentic cowboy hat~ A weathered, well-worn leather hat is here.~ ~ 9 -2139095039 17 40 40 0 0 2 999999 0 0 99999 A 17 -30 A 13 100 A 18 15 A 19 15 A 25 3 A 24 -10 A 20 -15 A 45 30 A 34 25 A 37 20 A 27 3184640 #32914 key sign~ a newly created key sign~ THIS KEY WILL BE HIDDEN WHEN THIS AREA IS DONE, RIGHT NOW ITS HERE TO ALLOW EASY EXPLORATION AS AREA IS INCOMPLETE~ ~ 13 0 16385 0 0 0 0 1 0 0 0 0 #32919 visage eternity~ &bVi&psag&Be o&bf &BE&pte&brni&pty&y&w~ Your eyes gaze upon something you don't recognize.~ ~ 9 8946019 131073 66 66 0 0 1 999 999 999 99 A 13 450 A 12 500 A 14 250 A 18 44 A 19 33 A 26 4194304 A 17 -50 #32920 fireball staff~ A simple, wooden staff~ A wooden staff is here, with a strange red stone emitting a humming noise.~ ~ 5 33091 8193 20 5 6 8 11 0 1 1000 500 0 100 A 18 5 A 19 2 A 12 120 A 14 130 A 13 30 A 24 -10 A 26 33554432 > fight_prog 20~ mpecho &RThe tip of the staff begins glowing bright red! c 'fireball' $r c 'fireball' $r ~ | #32923 sign~ Mistvale SIGN~ MISTVALE SIGN~ ~ 13 0 0 0 0 0 0 1 0 0 0 0 #32924 pipe of stoniness~ >he &g420 &OPipe &Wof &GS>&Go&gn&Gi&gn&Ge&gs&Gs&w~ Some god dropped a newly created pipe of stoniness here.~ ~ 30 3 16385 0 0 0 0 1 50000 0 0 5000 A 13 30 A 18 3 A 59 15 A 59 115 A 12 200 #0 #ROOMS #32725 Approaching Hills~ The path begins clearing away and soon there is nothing but plains. Rolling grasslands extend as far as the eye can see in every direction, and in the distance you can see animals traversing the horizon. The trees that dot the landscape here and there seem to be the only shade and refuge from the sun, which beats down on you from high above. The ground begins sloping upward, and slowly your journey turns into an ascent. ~ 0 2097152 4 D0 ~ ~ 0 -1 32726 D6 ~ ~ 0 -1 32727 D7 ~ ~ 0 -1 32728 D9 ~ ~ 0 -1 1000028 S #32726 Ascending the Slopes~ The hillside continues at a gentle climb. Every few minutes you crest another small hill and begin a descent, but never as far down as you were before the hill. Though you are walking up and down small hills, you can sense that you are slowly going uphill. In the distance beyond the hilltops the horizon is embroiled with thick, foggy clouds. ~ 0 2097152 4 D0 ~ ~ 0 -1 32729 D1 ~ ~ 0 -1 32727 D2 ~ ~ 0 -1 32725 D3 ~ ~ 0 -1 32728 R M 0 32725 5 32726 R M 0 32725 5 32726 R M 0 32735 3 32726 S #32727 Ascending the Slopes~ The hillside continues at a gentle climb. Every few minutes you crest another small hill and begin a descent, but never as far down as you were before the hill. Though you are walking up and down small hills, you can sense that you are slowly going uphill. In the distance beyond the hilltops the horizon is embroiled with thick, foggy clouds. ~ 0 2097152 4 D0 ~ ~ 0 -1 32731 D3 ~ ~ 0 -1 32726 D7 ~ ~ 0 -1 32729 D9 ~ ~ 0 -1 32725 S #32728 Ascending the Slopes~ The hillside continues at a gentle climb. Every few minutes you crest another small hill and begin a descent, but never as far down as you were before the hill. Though you are walking up and down small hills, you can sense that you are slowly going uphill. In the distance beyond the hilltops the horizon is embroiled with thick, foggy clouds. ~ 0 2097152 4 D0 ~ ~ 0 -1 32730 D1 ~ ~ 0 -1 32726 D8 ~ ~ 0 -1 32725 R M 0 32725 5 32728 R M 0 32735 3 32728 R M 0 32735 3 32728 S #32729 Ascending the Slopes~ The hillside continues at a gentle climb. Every few minutes you crest another small hill and begin a descent, but never as far down as you were before the hill. Though you are walking up and down small hills, you can sense that you are slowly going uphill. In the distance beyond the hilltops the horizon is embroiled with thick, foggy clouds. ~ 0 2097152 4 D0 ~ ~ 0 -1 32732 D1 ~ ~ 0 -1 32731 D2 ~ ~ 0 -1 32726 D3 ~ ~ 0 -1 32730 S #32730 Ascending the Slopes~ The hillside continues at a gentle climb. Every few minutes you crest another small hill and begin a descent, but never as far down as you were before the hill. Though you are walking up and down small hills, you can sense that you are slowly going uphill. In the distance beyond the hilltops the horizon is embroiled with thick, foggy clouds. ~ 0 2097152 4 D0 ~ ~ 0 -1 32733 D1 ~ ~ 0 -1 32729 D2 ~ ~ 0 -1 32728 S #32731 Ascending the Slopes~ The hillside continues at a gentle climb. Every few minutes you crest another small hill and begin a descent, but never as far down as you were before the hill. Though you are walking up and down small hills, you can sense that you are slowly going uphill. In the distance beyond the hilltops the horizon is embroiled with thick, foggy clouds. ~ 0 2097152 4 D0 ~ ~ 0 -1 32734 D2 ~ ~ 0 -1 32727 D3 ~ ~ 0 -1 32729 R M 0 32725 5 32731 S #32732 Ascending the Slopes~ You have reached the edge of the range of hills and are cresting the final small peak. Up ahead you can only now begin to see what is being shrouded by the thick blanket of clouds. Ahead in the distance you can see that it is the bottom of a dark mountain. You can't make out the size from here, but by the way the mist enfogs the mountains makes them appear as though they are quite tall. ~ 0 2097152 4 D0 ~ ~ 0 -1 32735 D1 ~ ~ 0 -1 32734 D2 ~ ~ 0 -1 32729 D3 ~ ~ 0 -1 32733 R M 0 32725 5 32732 S #32733 Ascending the Slopes~ You stand on the western side of the hillface. The sun has long disappeared behind thick clouds, chilling the air around you. Ahead is what looks to be a swirling, cantering soup of thick fog. The way it slowly, almost tantalizingly, drifts along is quite a forboding sight. It almost seems as if you must choose to go back, or enter into the strange, pearly mist. ~ 0 2097152 4 D1 ~ ~ 0 -1 32732 D2 ~ ~ 0 -1 32730 D6 ~ ~ 0 -1 32735 S #32734 A Watering Hole~ You've come to a basin in between a few shallow hills. Down at the bottom of this small valley is a lake of what looks like clear water. Before you can get any ideas of drinking from this fertile pool, you notice the lolloping, bounding beast that is trotting around near the waters edge. Its a good thing it is busy drinking, because it looks like it might be hungry. ~ 0 2097152 4 D2 ~ ~ 0 -1 32731 D3 ~ ~ 0 -1 32732 D5 ~ ~ 526344 -1 32846 D7 ~ ~ 0 -1 32735 E water waterhole~ &bThe water is comparatively clean for a pond, but has its share of debris and nature as well as any other. Along the edge you can see the bottom beneath the rippling surface, but every foot towards the middle you scan over the floor gets deeper and deeper very fast, quickly disappearing out of your view in the darkness of the very deep water hole. ~ S #32735 Descent into Fog~ Descending from the last slope, you walk down into a valley shadowed in a forboding, nippy mist. The air is much colder here, and the foggy wall in front of you only allows you so much visibility. You can hardly see five feet through the thick clouds! Remnants of a path have appeared, but the swirling mist is tricky to the eye, and the path disappears here and there. ~ 0 2097152 4 D0 ~ ~ 0 -1 32736 D2 ~ ~ 0 -1 32732 D8 ~ ~ 0 -1 32734 D9 ~ ~ 0 -1 32733 S #32736 Into the Fog~ This is quite an eerie place. In the distance you can hear noises of the forest, all culminating into a disturbing melody of ominous nature in your ears. Though you can't see them beneath the rolling fog, you can hear the solemn snapping of twigs beneath your booted feet. ~ 0 271688837 3 D0 ~ ~ 0 -1 32740 D1 ~ ~ 0 -1 32739 D2 ~ ~ 0 -1 32735 D6 ~ ~ 0 -1 32738 D7 ~ ~ 0 -1 32737 S #32737 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. ~ 0 271688837 3 D0 ~ ~ 0 -1 32743 D1 ~ ~ 0 -1 32740 D6 ~ ~ 0 -1 32742 D8 ~ ~ 0 -1 32736 S #32738 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. ~ 0 271688837 3 D0 ~ ~ 0 -1 32741 D3 ~ ~ 0 -1 32740 D7 ~ ~ 0 -1 32742 D9 ~ ~ 0 -1 32736 S #32739 A Thatched Cottage~ The fog clears away as you step into this small clearing. All around you it swirls and floats about, hiding dangers within its murky white depths. In the center of this small circular clearing stands a humble thatched cottage, with rock and mortar walls, and a simple straw-thatched roof. The porch is made of wood and is adorned with jars dotting it here and there, each of which sporting its own mysterious, strange plant. The front door has a window next to it, and you can see a cat sitting on the sill, meowing at you, though you can't hear it through the glass. A giant bubbling cauldron sits a few yards away from the house, glowing red hot coals adorning its base. The liquid inside bubbles softly, filling the air with a loud POP every couple of seconds. Whoever lives here must be quite a humble hermit. ~ 0 2097152 11 D3 ~ ~ 0 -1 32736 R M 0 32727 1 32739 S #32740 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. ~ 0 271688837 3 D0 ~ ~ 0 -1 32742 D1 ~ ~ 0 -1 32738 D2 ~ ~ 0 -1 32736 D3 ~ ~ 0 -1 32737 D6 ~ ~ 0 -1 32741 D7 ~ ~ 0 -1 32743 S #32741 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. ~ 0 271688837 3 D0 ~ ~ 0 -1 32745 D2 ~ ~ 0 -1 32738 D3 ~ ~ 0 -1 32742 D9 ~ ~ 0 -1 32740 S #32742 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. ~ 0 271688837 3 D0 ~ ~ 0 -1 32744 D1 ~ ~ 0 -1 32741 D2 ~ ~ 0 -1 32740 D3 ~ ~ 0 -1 32743 D6 ~ ~ 0 -1 32745 D7 ~ ~ 0 -1 32746 D8 ~ ~ 0 -1 32738 D9 ~ ~ 0 -1 32737 S #32743 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. To the west of here is a long tunnel-like hollow log, very large that you could walk into. ~ 0 271688837 3 D0 ~ ~ 0 -1 32746 D1 ~ ~ 0 -1 32742 D2 ~ ~ 0 -1 32737 D3 ~ ~ 0 -1 32761 D8 ~ ~ 0 -1 32740 S #32744 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. ~ 0 271688837 3 D0 ~ ~ 0 -1 32748 D1 ~ ~ 0 -1 32745 D2 ~ ~ 0 -1 32742 D3 ~ ~ 0 -1 32746 D6 ~ ~ 0 -1 32747 D7 ~ ~ 0 -1 32749 S #32745 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. ~ 0 271688837 3 D0 ~ ~ 0 -1 32747 D2 ~ ~ 0 -1 32741 D3 ~ ~ 0 -1 32744 D9 ~ ~ 0 -1 32742 S #32746 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. ~ 0 271688837 3 D0 ~ ~ 0 -1 32749 D1 ~ ~ 0 -1 32744 D2 ~ ~ 0 -1 32743 D8 ~ ~ 0 -1 32742 S #32747 A Gnarled, Mangled Tree~ The fog clears away as you step closer to this tree. When you are almost standing right in front of it you are able to see it in it's entirety. Long branches contort at bizarre angles, stretching high up and out from the tree. The bark is rough and very mangled, and seems as though it is almost like an armor on the tree. The roots are thicker than your body, and burrow into the ground all around the tree. At the bottom of the tree the base is as wide as a small house, and is filled with gnarls and holes. ~ 0 271622144 3 D2 ~ ~ 0 -1 32745 D3 ~ ~ 0 -1 32748 D9 ~ ~ 0 -1 32744 S #32748 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. ~ 0 271688837 3 D1 ~ ~ 0 -1 32747 D2 ~ ~ 0 -1 32744 D3 ~ ~ 0 -1 32749 S #32749 Lost in the Fog~ You wander aimlessly through the fog, you visibility severely limited to only a few feet all around you. Everywhere you look you see a thick pearly wall of white, gleaming and shining back at you mysteriously as the light from your lightsource hits it and reflects back at you. Sticks, stumps, and other obstacles suddenly appear at your feet from the wall of white, and more then once you find yourself tripping or misstepping over something on the ground. ~ 0 271688837 3 D0 ~ ~ 0 -1 32750 D1 ~ ~ 0 -1 32748 D2 ~ ~ 0 -1 32746 D8 ~ ~ 0 -1 32744 S #32750 Wandering through the Fog~ A thick wall of tress surrounds you to the north and south as your path walks westward. After a minute though it turns northward and so does the line of trees surrounding you. As the path goes north between the trees you can vaguely see a light ahead in the distance. ~ 0 271623301 3 D0 ~ ~ 0 -1 32751 D2 ~ ~ 0 -1 32749 S #32751 Smee's Lookout~ Wandering down the path the light begins to become clearer through the fog. Within minutes you the forest around you begins clearing away, and you are able to make out a stone wall up ahead. There is a huge torch on the other side of the wall, with a large fire lit atop it, serving as a beacon through the thick mist for adventurers such as yourself. Situated below the giant torch a man is perched, his eye fixed above his crossbow, ready to shoot you if he must. As you walk closer he begins to recognize you are not a monster. ~ 0 2097156 4 D1 ~ ~ 0 -1 32752 D2 ~ ~ 0 -1 32750 R M 0 32728 1 32751 S #32752 Beginning of the Ascending Path~ The path is only about 5 feet wide and it steadily climbs upward as it hugs the cliffside. Misty forest borders the right side, and the sounds of hustle and bustle through the wood can be heard from all directions within it. The cliffside is fairly flat but definitely not smooth, rather is formed of rough and jagged granite, easily capable of providing deep gashes to those unlucky enough to rub against it. The cliffside raises up so high its hard to tell where it ends and the sky begins. The forest-edge looks like it is regularlly tended and kept cut back so its doesn't interfere with the walkway. The small road climbs gently higher as far as you can see along it. Up ahead it winds slightly as the cliffside curves in and out. ~ 0 2097156 4 D1 ~ ~ 0 -1 32753 D3 ~ ~ 0 -1 32751 S #32753 Ascending Alongside the Cliff~ Walking along, the forest floor is left behind as the path rises steadily higher along the treesides. Though you are easily over ten feet off the ground by now, there is still abundant wildlife hooting and hollering and growling from the trees. An iron torch is racketed into the cliffside, creating an eerie spooky glow reflecting through the nippy mist. ~ 0 2097156 4 D1 ~ ~ 0 -1 32754 D3 ~ ~ 0 -1 32752 S #32754 Ascending Alongside the Cliff~ The trees thin out and become spaced as the path ascends alongside the bottoms of the canopy. Sky begins peeking through the branches and leaves and tops of the forest, and the mist begins to thin as well. The spaces between the trees provide a glimpse of some of the creatures that are within, and what is seen is startlingly confusing. Great masses of hairy flesh swings along through the trees, grabbing along at branch to branch with its arms rather then walking atop them. It seems to be performing with great agility and acrobatics. Grunts can be heard emanating from the strange creature. The path curves inward to the left as the whole cliffside winds in gently for about ten feet inwards then smoothly curves back outward, forming a "U" in the side of the mountain. The screeching and hollering of the hairy beast is loudest at the apex of the curve, and quiets down as you come out from the bend. ~ 0 2097156 4 D1 ~ ~ 0 -1 32755 D3 ~ ~ 0 -1 32753 S #32755 Ascending Alongside the Cliff~ The forest clumps into dense tops and clustered bushels as the path climbs up higher and walks past the top of the trees. The sky appears suddenly above the top of the forest, as well as a short view over the top of the immediately close forest. The mist begins fading and the path slowly starts steepening at a sharper incline. The path levels off into a small five by five square platform where it continues out the northern side upward, turning a sharp ninety degrees from its former eastern direction. As you turn and walk up the path the tops of the trees are level with you, then get left behind as you ascend higher alongside the giant plateau-side. The mist is much less dense now and you can see further and further out across the forest-top as you walk higher and higher. ~ 0 2097156 4 D0 ~ ~ 0 -1 32756 D3 ~ ~ 0 -1 32754 S #32756 Ascending Alongside the Cliff~ Suddenly the path breaks through the top of the mist and it abruptly disappears from all around you, behind left behind trapped within the forest and above it only a few feet. The night sky is enormous and from high up on the cliffside you can see more of it then ever before, and the view of the land is stunning. For miles out the mist expands, hiding the trees below it, making it seem as though the walkway and cliff extend high through clouds. Small orange glows dot the foggy blanket, most likely campfires. The misty grounds extend for many miles before meeting small hills in every direction, which trap the mist inside and keep it from escaping. To the northeast over the hills is the shores and harbor, and the ocean awaits over the other side of the hills all the way as far as you can see east and westward. The skies are beautiful and the lack of civilizations lighted cities provide for excellent stargazing. Among all the bright beautiful stars high in the sky is an incredible constellation, an enormous diamond of lustrous blinking stars, with a snakelike tail of half a dozen equally bright stars extending from the bottom point of the diamond. The constellation Draco it is, shining very high above the northern hemisphere of the Southern Continent, watching over it almost, it seems. ~ 0 2097156 4 D0 ~ ~ 0 -1 32757 D2 ~ ~ 0 -1 32755 > rand_prog 35~ mpe &WA highly armored bird knight swoops by loudly as he charges straight mpe up the side of the mountain in a slow spiral of quick ascent. ~ | S #32757 Ascending Alongside the Cliff~ Another iron-forged lamp is bracketed into the cliffside here, its fire bright and roaring as it burns scorchingly in the night air. As you climb ever upward along the cliff face, your view beyond the hilltops far to the northeast north, and northwest becomes clearer. It is apparent that the ocean does not stretch from the east all the way to the west, but rather only stretches about halfway across the horizon, whilest the continent extends and juts out into the ocean over the northwest hills. It must be a peninsula extending northward into the sea, towards the Central Continent. To the far northwest section of the misty valley nestled between where the hills corner and begin running south something is poking out above the mist. It is too hard to determine from here, but it definitely seems to be some kind of dark, ominous stone structure. All you can make out is a platform of some sort with three pillars, one on each side of the circular flat-top, spiking upward from it. It almost seems like the top of a tower. The path levels off slightly as it approaches another small square platform turn. ~ 0 2097156 4 D0 ~ ~ 0 -1 32758 D2 ~ ~ 0 -1 32756 S #32758 Ascending Alongside the Cliff~ The path is levelled off into another small square platform along the western side of the northern face, alongside the northwest corner of the gigantic square mesa. The corner platform provides an excellent view of the northwestern part of the continent as well as some of the central western part, and you are standing between the constellation Draco to the right, in front of the north face, and the tailend of the constellation in the sky before the western face. At this angle the western figure is undeterminable yet, but standing between two powerful figures in the sky and overlooking all this open land fills you with such a powerful energy it causes an actual sense of your physical body recharging and becoming alert and less tired. The unshakeable drive to explore for treasure and to mercilessly destroy monsters wells up inside you, regardless of the fact that your not making yourself feel that way. Perhaps the constellations being so large and so close in the sky are having an affect on your energy. Whatever the cause, the feeling grows stronger as you begin the next ascent westward along the north face of the plateau. ~ 0 2097156 4 D2 ~ ~ 0 -1 32757 D3 ~ ~ 0 -1 32759 D7 ~ ~ 0 -1 32760 S #32759 Ascending Alongside the Cliff~ Trailing along the western section of cliff your view drastically changes from the north side, and an incredible vista of the entire western side of the Southern Continent is visible. Far to the north of all you can see is the corner section of hills, with that tower-like figure emerging through the mist, and the peninsula extending into the sea beyond the hilltops. Looking southward from that northwestern corner of the Mist Valley the hills run along the landscape then curve sharply inward and the ridge runs eastward right into the central part of the western face of the plateau. Farther south beyond the hills and for as far as you can see beyond the Mist Valley is wide open prairieland,with soft and gentle rolling hillscapes, not anything like the short but steep hills lining the Mist Valley. As far as you can see the soft fields extend before deadending into giant, sharp, dangerous looking mountains. The tops of the southern mountains disappear high into black thunderhead clouds, the bottoms of the snowy peaks the last you can see before they disappear into the thunderladen stormcloud. Vicious webs of lightning crack powerfully in the black sky above the mountains, the dull, soft roar flying unimpeded across the soft rolling valley and reaching the plateau, providing a constant soft but powerfully thundering roar in the air. Something feels quite ominous about them. High up in the sky among the many thousands of scattered luminous stars, an incredible, massively large constellation looks downard at you and the entire western side of the continent. ~ 0 2097156 4 D1 ~ ~ 0 -1 32758 D3 ~ ~ 0 -1 32838 S #32760 A slight hill aside the corner of the immense plateau~ This branch off the path does not continue to go up and wrap aroundthe giant mesa like the one you were just on, but rather goes a bit north past it and crests over a small hillock. On the other side of the hill you do not know what lies, but above the horizon you can see a flag against the sky. ~ 0 2097156 4 D0 ~ ~ 0 -1 32772 D8 ~ ~ 0 -1 32758 S #32761 Lost in the Fog~ Emerging from the gigantic fallen tree, the entire forest is different all around you. The mist is a bit finer, slightly improving visibility. Dust floats and hangs lazily in the air, and the nippy mist makes your exposed skin prickle with cold. The trees are grown very tight together, forming a natural boundary on either side of the visible path. Here and there breaks open up between the trees, and provide alternative paths to what seems to be the main one. Plant and animal life abundant thrives all around you in the cold dark fog. ~ 0 271688837 3 D1 ~ ~ 0 -1 32743 D3 ~ ~ 0 -1 32762 S #32762 Lost in the Fog~ The path splits off to the northeast, northwest, and west here. To the West appears to be the normal path that is the continuation of the one you were just on, whereas to the northeast and northwest of here seems to be completely new paths. You can't see very far down either one as it is still incredibly misty. ~ 0 271688837 3 D1 ~ ~ 0 -1 32761 D3 ~ ~ 0 -1 32771 D6 ~ ~ 0 -1 32770 D7 ~ ~ 0 -1 32763 S #32763 Lost in the Fog~ The path continues northwest in between the gigantic trees. Black, gorilla like creatures have appeared, and meander across the path ahead. Far up along the path the trees arch towards one another into a sort of natural passage way. ~ 0 271688833 3 D7 ~ ~ 0 -1 32764 D8 ~ ~ 0 -1 32762 R M 0 32729 6 32763 S #32764 Lost in the Fog~ The path continues westward between the ominous trees. Wind howls constantly down this tunnel in the forest, whipping and screaming past with a ferocious roar. The strange black creatures notice your presence and calmly approach you in cautious aggression. They guard this path and whatever lies ahead upon it. ~ 0 271688833 1 D3 ~ ~ 0 -1 32765 D8 ~ ~ 0 -1 32763 R M 0 32729 6 32764 R M 0 32729 6 32764 S #32765 Lost in the Fog~ The path continues westward between the ominous trees. Wind howls constantly down this tunnel in the forest, whipping and screaming past with a ferocious roar. The strange black creatures notice your presence and calmly approach you in cautious aggression. They guard this path and whatever lies ahead upon it. ~ 0 271688833 1 D1 ~ ~ 0 -1 32764 D3 ~ ~ 0 -1 32766 R M 0 32729 6 32765 R M 0 32729 6 32765 S #32766 Lost in the Fog~ The path turns northward slightly, continuing northwest. The ouline of enormous figures begins to slowly appear out of the mist in the distance. ~ 0 271688833 1 D1 ~ ~ 0 -1 32765 D7 ~ ~ 0 -1 32767 S #32767 Lost in the Fog~ The path runs directly north now, and the trees begin gathering closer together, narrowing down the road even smaller. They also wrap in on eachother much tighter, forming almost a wall of trees on either side of the road. This tangling and interwining of limbs only grows thicker and more complex, becoming more and more solid every yard or so. Up ahead there are no gaps at all, and it is practically a wall of solid woven tree surrounding this far forest path. ~ 0 271688833 1 D0 ~ ~ 0 -1 32768 D8 ~ ~ 0 -1 32766 S #32768 The Fog Clears Slightly~ The trees arch overhead, forming a passageway leading into a wide clearing. Broken stone structures, rubble, and other debris begins fading into view through the mist, forshadowing a dark discovery up ahead. Stepping out from the tree-tunnel, the ground suddenly flares open wide in a great expanse, the trees encircling the clearing in that mangled, twisted, knotted fashion of a wall that they have grown in. Many of those foul dark creatures meander through this clearing, and it seems they are bigger now. Up ahead the ruins sit in waste, long ago broken and conquered, their great gray stones split and strewn across the clearing. ~ 0 271623297 1 D0 ~ ~ 0 -1 32769 D2 ~ ~ 0 -1 32767 R M 0 32729 6 32768 S #32769 Ancient Ruins~ ~ 0 271623169 1 D0 ~ ~ 0 -1 32957 D1 ~ ~ 0 -1 32964 D2 ~ ~ 0 -1 32768 D3 ~ ~ 0 -1 32971 R M 0 32736 1 32769 S #32770 Lost in the Fog~ The path continues to the northwest, but you have decided to cut northeast into the gap between the trees. There is not much over here, the trees circle around in a tight cluster, cutting off progress in any other direction except backwards. Shrubs and other wild bushes are grouped tightly together at the northern section of this small clearing between tree clusters. ~ 0 2097156 3 D9 ~ ~ 0 -1 32762 S #32771 Lost in the Fog~ The path continues to the west of here, stretching onward between the forest. It seems to divide this great thick wood into two, one on one side of the road and one on the other. It continues for as far as you can see, and from what you can tell there is no other intelligent life anywhere near you. All around the very loud happenings of animal life can be heard, and wind is also rushing, howling through the tree tops high up above. It is very chilly in this deep forest. ~ 0 2097156 3 D1 ~ ~ 0 -1 32762 D3 ~ ~ 0 -1 32874 S #32772 A fortified gate~ You've come to the end of the path and are now standing at a deadend. The forest still continues on your left, and you can see it continues deep to the west. To the east you can see a stone building with guards outside of it, guarding its doorway, as well as perched on top with bows, ready to strike down any would-be opponent. The guard station connects to the giant gate that stands in front of you to the north. The gate in itself looks quite intimidating, let alone well fortified. It is made of strong looking branches and brambles all intertwined, with stones placed here and there, wrapped up tightly within the wood. Lining the front and back of the fence is stretched animal hide, pulled tight to make the giant door look smooth. Here and there sharpened branches erupt through the canvas, spiking menacingly towards you. The tops of the branches likewise have been sharpened as have the bottom, making the gate itself look like a great fanged beast of architecture. ~ 0 2097156 4 D0 ~ ~ 8389671 -1 32802 D1 ~ ~ 0 -1 32773 D2 ~ ~ 0 -1 32760 R D 0 32772 0 2 S #32773 The guard station~ You've entered through the doorway to the east and are in a small room that is a holdup for guards. Perched at the two windows in the walls are crossbowmen, and the only things in the room are a table laden with papers, a dagger, some lamps, a helmet, and other clutter, and a chair on the far side of the table. There is a door to the north and a ladder on the far side of the room, leading up to a hatch which probably leads to the rooftop. ~ 0 2097156 4 D0 ~ ~ 0 -1 32774 D3 ~ ~ 0 -1 32772 S #32774 Guard Office~ This room is quite different from the first section. It has decoration as well as a red carpet, and seems to be suited more to the taste of a bearucrat instead of a soldier. On the far side of the room against the wall is a shelf adorned with silver cups and various fine spirits all in crystalline glass pitchers. There is a short, bald, bearded man here in simple brown robes, his nose pointed down at his paperwork that he seems to be concentrating very hardly on. On either side of him stands a giant guard, who seem to be doing more standing then guarding. The only door in this room is to the north, and from the window next to it you can see it leads outside into a town. ~ 0 2097156 0 D0 ~ ~ 1 -1 32775 D2 ~ ~ 0 -1 32773 R D 0 32774 0 0 S #32775 Outside of Census Office~ East is the road that lines the southern edge of mistvale town, and North is the road that runs along the western edge of town, but in between the town and the barracks that is west over a fence that lines the entire western side of town. Looking Eastward, the road is very simple and straight-through for a small distance, and it lines the south bottom edge of a cliff! Looking up the cliff it is not very tall, only about twenty five feet, and at the top of it there are structures. This road wraps around the bottom of this small plateau and probably connects to the top on the eastern side. The northern road appears to run along the barracks fence. ~ 0 2097156 1 D0 ~ ~ 0 -1 32776 D1 ~ ~ 0 -1 32845 D2 ~ ~ 0 -1 32774 S #32776 Rax Road~ The road runs northward away from the entrance of town. To the immediate west is a well built wall of wood, with a doorway in this section. The wall runs along the entire length of the road northward, and you can hear skuffling and brawling taking place on the other side. Here and there through the small gaps between planks you can make out figures shuffling around in combat. The road continues north with two intersections up ahead. ~ 0 2097156 1 D0 ~ ~ 0 -1 32778 D2 ~ ~ 0 -1 32775 D3 ~ ~ 1 -1 32803 R D 0 32776 3 0 S #32777 Edge of Mistvale Village~ The road rounds along the very border of the town of mistvale, and it begins to curve here, wrapping and then running northward up ahead from here. To the west is a junction of Market Road and this path and a third path that descends the cliff on the south side of Market Road. ~ 0 2097156 1 D1 ~ ~ 0 -1 32792 D3 ~ ~ 0 -1 32799 S #32778 Intersection of Rax Road and Market Road~ The road intersects another here and forks off into a northern road and an eastern road. The north road continues to the edge of the fence lining the western side, then appears to wrap east at another intersect further up the road. From what you can tell to the east the road runs between buildings and tons of tents and merchants flood everywhere. Behind the buildings on the southern edge of the road is a dropoff of cliff, and this road runs along the top of the small plateau that juts out from the hill in a rolling descent on the northern face. ~ 0 2097152 1 D0 ~ ~ 0 -1 32779 D1 ~ ~ 0 -1 32853 D2 ~ ~ 0 -1 32776 S #32779 Rax Road~ The road is well built, laid of evenly paved stone. To the west is the same well built fence, however an arched wooden gate, small yet fortified as well as heavily locked, is built into this section. The sound of scuffling can be heard from the other side, indicating there are many people in the barracks. To the North the road ends rather abruptly and turns a sharp right and begins to head east. To the south lies the intersection of the Rax Road and the Market Road. The road also continues further South and leads out of town. ~ 0 2097152 1 D0 ~ ~ 0 -1 32781 D2 ~ ~ 0 -1 32778 D3 ~ ~ 1 -1 32805 R D 0 32779 3 0 S #32780 Approaching the Giant Tree~ The road junctions off here and divides into three directions. To the northwest it widens out and fishbowls into a small courtyard, which houses a gigantic tree, the likes of which you have never seen before. The court is fenced in from the rest of the city, making it have a feeling of seclusion and serenity. To the south the road turns more into a path and appears to break away to the west up ahead. To the North the road wraps around the court yard and continues to the west. ~ 0 2097156 1 D0 ~ ~ 0 -1 32791 D2 ~ ~ 0 -1 32792 D7 ~ ~ 0 -1 32918 S #32781 Rax Road Ends~ The road ends here at the edge of a vertical cliff. It is very far to the bottom and appears to only have dirt and jagged rocks strewn about at the bottom. Falling or straying away from this road could be quite treacherous. The road runs East of here along this great cliff edge, and also turns and runs south along the edge of the barracks fence, eventually leading out of town. The view from this cliff is simply magnificent, with great lazy clouds floating in the skies above and birds soaring freely. It is something incredible to behold. ~ 0 2097152 1 D1 ~ ~ 0 -1 32782 D2 ~ ~ 0 -1 32779 S #32782 Road wraps away from cliff~ The road runs to the east and strays further and further from the cliff edge as it goes. You are still offered quite a magnificent view though as you continue along. It appears to just continue to the East, and up ahead it begins to wind slightly. Looking out over the cliff edge you see far to the North, to the Eastern base of an enormous mountain range which lies far from here. ~ 0 2097152 1 D1 ~ ~ 0 -1 32783 D3 ~ ~ 0 -1 32781 S #32783 Cliffside road~ The road continues east and west here and is about twenty feet from the cliff side. The view hasn't changed much, but up ahead apparently the road starts to wrap and wind and strays much closer to the cliff. Up in the distance you can see buildings begin to line the southern edge of this road. ~ 0 2097152 1 D1 ~ ~ 0 -1 32784 D3 ~ ~ 0 -1 32782 S #32784 Road lining cliff edge~ The road wraps towards and away from the cliff edge for a moment, then begins getting very close to it, to the point where it is perilously perched upon the very edge and there is hardly a foot of clearance. It is scary for a moment but after this hazard it appears to be very smooth sailing up ahead and it nicely and cleanly wraps and winds away from the cliff and doesn't go towards it anymore. The buildings begin at the point in the road where it is right along the cliff, and there is just a small tent at first but next to it appears to be a very large mason stone building, with smokestacks rising out in various parts through the ceiling, orange red heat glowing in the windows, and a very burly of a man standing outside holding what appears to be a scorching red hot blade. It must be a blacksmith forge! ~ 0 2097152 1 D1 ~ ~ 0 -1 32786 D3 ~ ~ 0 -1 32783 S #32785 Mistvale Blacksmith~ Fine weapons and armors hang all over the walls of this room. A man stands behind one of the counters with a smile on his face, ready to provide you with equipment. To the North of here you can hear the roar of mighty bellows and a great furnace, as well as see the orange glow radiating off the walls. ~ 0 2097156 0 D0 ~ ~ 0 -1 32788 D2 ~ ~ 0 -1 32853 S #32786 Outside Mistvale Forge~ ~ 0 2097152 1 D1 ~ ~ 0 -1 32787 D2 ~ ~ 0 -1 32788 D3 ~ ~ 0 -1 32784 S #32787 Behind the Buildings~ ~ 0 2097152 1 D1 ~ ~ 0 -1 32789 D3 ~ ~ 0 -1 32786 S #32788 Main Forge~ The room is lit by a great furnace built against one wall, which is fed by two enormous air pumping bellows built along its sides. A great forge and kiln is built into it and it looks like a very fine metal forging station. All over the room are scraps and bits of metal as well as projects in development. The great forge room continues to the East and you can see another source of brilliant orange light splashed against the walls over there. To the north is a big open door to the outside, providing ventilation and some light. ~ 0 2097156 0 D0 ~ ~ 0 -1 32786 D1 ~ ~ 0 -1 32794 D2 ~ ~ 0 -1 32785 R M 0 32742 1 32788 S #32789 Approaching cliff edge~ The road begins approaching precariously closer towards the edge of the cliff. Southeast of here, to the south of the road, an enormous tree can be made out sticking up above any structures around it, standing beautifully against the sky. As the road runs more west it appears to get closer to the cliff edge. The view north from here is simply magnificent and you can see all the way across the valley far the hills beyond in the north. ~ 0 2097152 1 D3 ~ ~ 0 -1 32787 D8 ~ ~ 0 -1 32790 S #32790 Road Rounds the Giant Tree~ The road wraps and turns here, finally running away from the cliff edge, and back to complete safety. To the southwest of the bend looms an incredible tree, its great canopy soaring high into the sky and expanding outward magnificently. From its weathered, rough bark it is apparent that it is very old and has probably beared witness to many incredible things in its day. The sound of murmuring from the courtyard around its base can be heard from this section of the road. Up ahead the path winds around closer to this court yard and probably connects to the entrance. It also runs Northwest along the edge of the town as well as along a severely steep cliff edge. ~ 0 2097152 1 D7 ~ ~ 0 -1 32789 D8 ~ ~ 0 -1 32791 S #32791 Road Rounds the Giant Tree~ The cobblestone road continues northwest and south, rounding a huge gigantic tree which stands up prominently over a small fence bordering the road. It is enormous and blocks alot of your view to the southwest. People hang in the courtyard around the tree, and children run around playing in its midst. Lining the other side of the road are houses and apartments, all bunched together and constructed of crude shabby brickwork, but still decent and liveable. ~ 0 2097152 1 D2 ~ ~ 0 -1 32780 D7 ~ ~ 0 -1 32790 S #32792 Edge of Mistvale Village~ The road wraps around right here and runs West or North. To the North immtalk runs along the very eastern edge of mistvale, passing by a gigantic tree, and appears to wrap westward at some point up ahead and runs along the northern edge of town. To the west it appears to wind and wrap slightly into a three way intersection. There is nothing but forest all to the east and south of you, all outside of the north, west, and east borders of Mistvale are thick heavy forest. Back to the South it is the plateau and ascension of. ~ 0 2097152 1 D0 ~ ~ 0 -1 32780 D3 ~ ~ 0 -1 32777 S #32793 NULL USE-----------------------~ ~ 0 2097156 4 S #32794 Third Room Smith Shop, Master Smith~ ~ 0 2097156 0 D3 ~ ~ 0 -1 32788 R M 0 32825 1 32794 S #32795 Adventurer Supply Store~ A small little hut that is thrown together but not in slipshod fashion, this merchant seems to be a semi-permanent addition to this marketplace, rather then a constant changer and migrater like some of the other, less permanent structures around here. The walls are simple metal sheets, with no adornment. The ground is simply the same dirt that lies beneath the rocks of the road outside. Inside the cabinet between the merchant and you is a myriad of different tonics and salves, and many plant mixtures and tinctures. Behind the merchant on the wall on seperate shelfs, each item on its own shelf, are slightly rarer looking acoutrements. The shop keeper stands behind his counter with both hands atop it, enormous and almost reaching each side of the counter. The merchant himself is an incredibly corpulent individual, with legs like thick tree trunks and arms as such too. With a wild mane of hair and an incredibly long moustache and beard to go with it, he certainly looks to be the incredible mountain man that gathered all of these wares as well. ~ 0 2097156 0 D2 ~ ~ 0 -1 32852 R M 0 32743 1 32795 R G 0 32757 1 R G 0 32759 1 R G 0 32756 1 R G 0 32760 1 R G 0 32758 1 R G 0 32753 1 R G 0 32761 1 S #32796 Wizards Wares~ This room is very dim, lit by only a few seldom torches mounted in brackets on opposite walls. Simple wooden counters line the side walls, and a few tables are scattered here and there about the room. It seems every available surface from them is almost completely overtaken by books scrolls, trinkets, and all manner of strange object. Near the back of the store, fumbling amongst some shelves, muttering to himself condescendingly. He doesn't appear to have heard you come in, and continues working on what ever it is he is doing, the tip of his long wizards cap and long beard swaying left and right as he shuffles around the shelves. His big blue funny looking robes impede alot of your view of what exactly he is tinkering with. In a flash he realizes your existance, and pivots around so fast his robes, hair, beard, and hat all flail out behind him in a mystifying magical wind. He stares down at you with an elder glare of power, as if inquiring in to your very soul, his cold gray eyes set and sunken deep in his piercing glare ~ 0 2097156 0 D0 ~ ~ 0 -1 32852 R M 0 32744 1 32796 R G 0 32767 1 R G 0 32764 1 R G 0 32766 1 R G 0 32765 1 R G 0 32762 1 R G 0 32763 1 S #32797 Market Road~ The path wraps around a hillside southward and westward and trails west between buildings, all atop a small cliff-edged plateau. The streets are very busy and there are dozens of people hustling and bustling about, from merchants trying to peddle their wares, parents tending to children, couples in romance, to bullies bullying little weaklings. All manner of people are here in the market district of of the market. To the south of here lies the intersection with the road that wraps up around the east side of mistvale as well as the south side of the edge of the hill that you are now on. To the west sprawls the busy market, which goes on for further then you can see. ~ 0 2097152 1 D2 ~ ~ 0 -1 32799 D3 ~ ~ 0 -1 32851 S #32798 Xouwasi, Fine Clothier~ This is a very clean and well kept shop. All over the walls are works in progress and many fabrics of varying color and texture hang from the ceiling, where gigantic rolls are mounted. The owner of this humble establishment is hurriedly working behind a counter, frantically mumbling to himself about something. It seems he is in a huff over his work, for making such beautiful clothes must be a very demanding profession. In the front of the store laid out on a table are some finished pieces that definitely are very beautiful and well made. ~ 0 2097156 0 D2 ~ ~ 0 -1 32851 R M 0 32740 1 32798 R G 0 32748 1 R G 0 32749 1 R G 0 32745 1 R G 0 32746 1 R G 0 32747 1 S #32799 Mistvale Village Junction~ The road climbs up a small elevation right here, and continues eastward. It also branches off to the north and you can see rounds a small hill upward and out of your vision. Rocks jut out on the side of the small hill that you stand on, and when you look up you can see the back of a building. ~ 0 2097152 1 D0 ~ ~ 0 -1 32797 D1 ~ ~ 0 -1 32777 D9 ~ ~ 0 -1 32800 S #32800 A cobblestone road~ The road has narrowed into a small path now and ascends at a steep incline. Legs aching you wrap up and along the side of the cliff, approaching the intersection up ahead at the top of the edge of this earth table. ~ 0 2097152 1 D3 ~ ~ 0 -1 32837 D6 ~ ~ 0 -1 32799 S #32801 Rings and Accessories~ This small, well kept shop is very clean and filled with interesting trinkets and knick nacks. There is a large glass case against the back wall, behind which stands the stern looking shop owner. The case is filled with nice jewelry that seems to have been made with extreme care. Behind the merchant on shelves are other interesting wares and accessories. ~ 0 2097156 0 D0 ~ ~ 0 -1 32851 R M 0 32741 1 32801 R G 0 32752 1 R G 0 32751 1 R G 0 32750 1 R G 0 32768 1 S #32802 The Fortified Wall~ ~ 0 2097152 1 D0 ~ ~ 0 -1 32803 D1 ~ ~ 0 -1 32775 D2 ~ ~ 3 -1 32772 R D 0 32802 2 1 S #32803 Training Grounds~ ~ 0 2097152 1 D0 ~ ~ 0 -1 32804 D1 ~ ~ 3 -1 32776 D2 ~ ~ 0 -1 32802 D3 ~ ~ 0 -1 32809 R M 0 32738 6 32803 R E 0 32743 1 16 R D 0 32803 1 1 S #32804 Training Grounds~ ~ 0 2097152 1 D0 ~ ~ 0 -1 32805 D2 ~ ~ 0 -1 32803 D3 ~ ~ 0 -1 32810 R M 0 32738 6 32804 R E 0 32743 1 16 S #32805 Training Grounds~ ~ 0 2097152 1 D0 ~ ~ 0 -1 32806 D1 ~ ~ 3 -1 32779 D2 ~ ~ 0 -1 32804 R D 0 32805 1 1 S #32806 Training Grounds~ ~ 0 2097152 1 D0 ~ ~ 0 -1 32807 D2 ~ ~ 0 -1 32805 R M 0 32739 2 32806 R G 0 32744 1 S #32807 Training Grounds~ ~ 0 2097152 1 D1 ~ ~ 0 -1 32808 D2 ~ ~ 0 -1 32806 S #32808 Training Grounds~ ~ 0 2097152 1 D3 ~ ~ 0 -1 32807 S #32809 Training Grounds~ ~ 0 2097152 1 D0 ~ ~ 0 -1 32810 D1 ~ ~ 0 -1 32803 D3 ~ ~ 0 -1 32811 S #32810 Training Grounds~ ~ 0 2097152 1 D1 ~ ~ 0 -1 32804 D2 ~ ~ 0 -1 32809 D3 ~ ~ 0 -1 32814 S #32811 Training Grounds~ ~ 0 2097152 1 D0 ~ ~ 0 -1 32814 D1 ~ ~ 0 -1 32809 D3 ~ ~ 0 -1 32812 S #32812 Training Grounds~ ~ 0 2097152 1 D0 ~ ~ 0 -1 32813 D1 ~ ~ 0 -1 32811 D3 ~ ~ 0 -1 32815 S #32813 Training Grounds~ Your at the edge of the building, and the dirt training grounds wraps around the western side of it and continues along the building-side. People lean against the building here and there as well as along the fence to the west, and the grounds extend out further in all directions away from the barracks. ~ 0 2097152 1 D1 ~ ~ 0 -1 32814 D2 ~ ~ 0 -1 32812 D3 ~ ~ 0 -1 32816 R M 0 32739 2 32813 R E 0 32744 1 16 R M 0 32738 6 32813 R E 0 32743 1 16 S #32814 Entrance to the Barracks~ You are standing outside the main entrance to the barracks, all around you is a big dirt training grounds. Knights and others in training walk around showing off and practicing drills. Some soft-duel here and there. The entire lot is fenced off on all sides. ~ 0 2097152 1 D0 ~ ~ 3 -1 32821 D1 ~ ~ 0 -1 32810 D2 ~ ~ 0 -1 32811 D3 ~ ~ 0 -1 32813 R D 0 32814 0 1 S #32815 Training Grounds~ The great dirt lot expands outwards in all directions. Everywhere people are training and practicing their combat. This is the southwest section and is fenced in to the south and west, the fences extending north and east of here. ~ 0 2097152 1 D0 ~ ~ 0 -1 32816 D1 ~ ~ 0 -1 32812 S #32816 Training Grounds~ This section lines the southwestern corner of the barracks, and wraps up and along the western side of the building. All around the hard packed dirt spans outward from you, and all are sparring or gloating everywhere you look. ~ 0 2097152 1 D0 ~ ~ 0 -1 32817 D1 ~ ~ 0 -1 32813 D2 ~ ~ 0 -1 32815 R M 0 32738 6 32816 R E 0 32743 1 16 S #32817 Training Grounds~ This section of the grounds is on the western side of the barracks building, and is like a side alley of sorts. It is fenced off further west and doesn't go too much further back. This part of the grounds is shaded by the building, and it is definitely cooler and more refreshing in the shade. ~ 0 2097152 1 D0 ~ ~ 0 -1 32818 D2 ~ ~ 0 -1 32816 R M 0 32738 6 32817 R E 0 32743 1 16 S #32818 Training Grounds~ The dirt alley side yard continues along the western face, and you can see the dead end up ahead. ~ 0 2097152 1 D0 ~ ~ 0 -1 32819 D2 ~ ~ 0 -1 32817 R M 0 32738 6 32818 R E 0 32743 1 16 S #32819 Training Grounds~ Approaching the far northwest corner, you can see that there is quite a large gathering of people up ahead. ~ 0 2097152 1 D0 ~ ~ 0 -1 32820 D2 ~ ~ 0 -1 32818 S #32820 Murdocks Corner~ ~ 0 2097156 1 D2 ~ ~ 0 -1 32819 S #32821 Inside the Barracks~ ~ 0 2097156 1 D0 ~ ~ 0 -1 32824 D1 ~ ~ 0 -1 32823 D2 ~ ~ 3 -1 32814 D3 ~ ~ 0 -1 32822 R D 0 32821 2 1 S #32822 West Rax Room~ ~ 0 2097156 1 D1 ~ ~ 0 -1 32821 S #32823 East Rax Room~ ~ 0 2097156 1 D3 ~ ~ 0 -1 32821 S #32824 Inside the Barracks~ ~ 0 2097156 1 D0 ~ ~ 0 -1 32825 D1 ~ ~ 0 -1 32831 D2 ~ ~ 0 -1 32821 D3 ~ ~ 0 -1 32832 D5 ~ ~ 0 -1 32826 S #32825 Base of Operations~ test 123 ... test 123 ~ 0 2097152 1 D0 ~ ~ 0 -1 32830 D1 ~ ~ 0 -1 32834 D2 ~ ~ 0 -1 32824 D3 ~ ~ 0 -1 32835 D4 ~ ~ 0 -1 32833 S #32826 The Armoury Junction~ ~ 0 2097152 1 D2 ~ ~ 0 -1 32827 D4 ~ ~ 0 -1 32824 D6 ~ ~ 0 -1 32829 D7 ~ ~ 0 -1 32828 S #32827 Rax Supply Store~ ~ 0 2097156 1 D0 ~ ~ 0 -1 32826 S #32828 Rax Armor Shop~ ~ 0 2097156 1 D8 ~ ~ 0 -1 32826 S #32829 Rax Weapon Shop~ ~ 0 2097156 1 D9 ~ ~ 0 -1 32826 S #32830 Generals Office~ ~ 0 2097156 1 D2 ~ ~ 0 -1 32825 S #32831 Soldiers Quarters~ ~ 0 2097156 1 D3 ~ ~ 0 -1 32824 S #32832 Soldiers Quarters~ ~ 0 2097156 1 D1 ~ ~ 0 -1 32824 S #32833 A Watchtower~ ~ 0 2097156 1 D5 ~ ~ 0 -1 32825 S #32834 Cell Room~ ~ 0 2097156 1 D3 ~ ~ 0 -1 32825 S #32835 Cafeteria~ ~ 0 2097156 1 D0 ~ ~ 0 -1 32836 D1 ~ ~ 0 -1 32825 S #32836 Crookies Kitchen~ ~ 0 2097156 1 D2 ~ ~ 0 -1 32835 S #32837 A Cobblestone Road~ The road is simple and made of medium sized rocks all laid in easy going fashion. Soaring up from the north edge of the road is the rocky face of the moderate cliff. Rock, root, and dirt juts out from the side at varying positions as you continue along. The road begins to narrow slightly as well and begins ascending up the side of the cliff. Up ahead the ascension becomes steeper. ~ 0 2097156 1 D1 ~ ~ 0 -1 32800 D3 ~ ~ 0 -1 32844 S #32838 Ascending upward ever higher alongside the great mesa~ You are so high on the path alongside the plateau that the wind threatens to knock you off the edge. Far below you the dense fog swirls and floats about throughout the giant canyon. To the immediate northeast there is a great hill that you could not notice on the lower path back west, it seemed like just another hill far off in the distance from that lower vantage point. But from up here the roofs of buildings can be seen, and a flag rises up from one of the buildings above the horizon-edge of the hill. The stars are bright and seem almost as though they are painted against a ceiling of black thats how close they seem. Up ahead the path turns once again southward and lines along the western edge of the plateau. The top of the plateau can now be made out, and you can see the edge where it runs along the sky, many stories higher then where you currently are. ~ 0 2097156 4 D1 ~ ~ 0 -1 32759 D3 ~ ~ 0 -1 32839 S #32839 Another turn in the treacherously high path~ The thin dangerous path grows precarious at this turn, and the wind whips so strong around the corner that it threatens to blow you right off the side of the mountain. Gripping the wall for support and leaning into it for dear life, you manage to step around the corner very carefully. Aside from hanging on for dear life, the view here is simply something to behold. For as far as the eye can see you can see far to the west, north and everything in between. Far to the northwest of here the hills surrounding the valley rather then turning and cornering and heading south, rather break into two sets of hills that both run parallel to the north, indicating some kind of valley far up there! They run to the north and wrap around and then begin their run south and run far south, creating the southern edge of the misty valley. There may be something far in that northwest valley! Up ahead the path begins to widen out a bit once more, straying away from the incredibly dangerous thin piece of eroded crap you just now had to shimmy over. The very top edge of the plateau finally becomes visible! It is incredible to see the edge of earth against the clear blue sky, it seems as if the two are almost one and the same, simply connected by a line. It is a beautiful sight to behold. ~ 0 2097156 4 D1 ~ ~ 0 -1 32838 D2 ~ ~ 0 -1 32865 S #32840 The Trapdoor~ The floor is very far below, and the ceiling has funnled inward to the width of the small trap door, cramping you in here as you try to figure out how to open the door. Spells cast upon the door and the keep itself zap and tingle with your spells as you float there at the door, zapping you in shock every few seconds as it manages to get a bolt through your spells. Whatever is beyond this door it is only meant for authorized personnel only. ~ 0 2097156 9 D4 ~ ~ 7 32742 32863 D5 ~ ~ 0 -1 32858 R O 0 32914 1 32840 R O 0 32742 1 32840 R D 0 32840 4 2 S #32841 Ascending upward ever higher alongside the great mesa~ The path continues upward as it has, with hardly any change. From the cliffside mangled roots and dead undergrowth jut out randomly, baked hideously after years of sun exposure. When you gaze far out to the west across the great expanse of valley, you see hills in the distance all the way to what seems to be a small inlet of water on the north side of the continent, and beyond that a peninsula jutting far northward further then the eastern side of the inlet juts north. What lies in that direction you can only wonder and make a mental note that you must explore outward to the west one day and see what is located on this far peninsula. ~ 0 2097156 4 D0 ~ ~ 0 -1 32865 D2 ~ ~ 0 -1 32842 S #32842 The final, windy turn~ The final turn in the path, the wind whips violently around it, creating a cyclone-like pull that threatens to rip you right off the side of the mountain, with a one way trip to the ground hundreds of feet below. The howling shriek of the whipping wind screeches in your ears, and your hair whips about everywhere. ~ 0 2097156 4 D0 ~ ~ 0 -1 32841 D1 ~ ~ 0 -1 32843 S #32843 Within sight of the top~ The final stretch of this incredibly long seemingly unneccessary path. The end of it is just up ahead and you can see where it levels off and connects to the greater flat expanse north. The wind is howling now and unless you hug the cliffside you feel as though it will catch you and all your equipment like a parachute and blow you right off the mountain! ~ 0 2097156 5 D3 ~ ~ 0 -1 32842 D6 ~ ~ 0 -1 32856 S #32844 A Cobblestone Road~ The road is simple and made of medium sized rocks all laid in easy going fashion. Soaring up from the north edge of the road is the rocky face of the moderate cliff. Rock, root, and dirt juts out from the side at varying positions as you continue along. ~ 0 2097156 1 D1 ~ ~ 0 -1 32837 D3 ~ ~ 0 -1 32845 S #32845 A Cobblestone Road~ The road is simple and made of medium sized rocks all laid in easy going fashion. Soaring up from the north edge of the road is the rocky face of the moderate cliff. Rock, root, and dirt juts out from the side at varying positions as you continue along. ~ 0 2097156 1 D1 ~ ~ 0 -1 32844 D3 ~ ~ 0 -1 32775 S #32846 Swimming down into the deep~ The water is murky and very cold, and the bottom of the lake can not be seen below. Swimming onward, it should be coming into view any moment now. Small fishes swim past in a school, and plants tickle and slap your face as you swim further down into the dark depths. ~ 0 2097156 8 D4 ~ ~ 0 -1 32734 D5 ~ ~ 0 -1 32847 S #32847 Lake-Floor~ Pushing through thick marine plant life, you finally reach the rocky bottom. Looming up greatly before you is the great mouth of a cave, the tall sea weeds waving back and forth in front of it mysteriously. ~ 0 2097156 8 D0 ~ ~ 0 -1 32848 D4 ~ ~ 0 -1 32846 S #32848 Inside the Underwater Cave~ ~ 0 2097156 8 D2 ~ ~ 0 -1 32847 D6 ~ ~ 0 -1 32849 S #32849 Inside the Underwater Cave~ ~ 0 2097156 8 D3 ~ ~ 0 -1 32850 D9 ~ ~ 0 -1 32848 S #32850 Inside the Underwater Cave~ ~ 0 2097156 8 D0 ~ ~ 0 -1 32855 D1 ~ ~ 0 -1 32849 D5 ~ ~ 0 -1 32854 S #32851 Market Road~ This section of the road is much more crowded. People huffle and shuffle past, some with crowds, some with carts, and some with who knows what. To the north of here is a moderate seeming building, standing straight up and sticking out compared to all the ragtag thrown together shops that are built all along the marketplace. A small sign hangs above the door, with big letters reading "Clothier". To the south of here is another equally well-built building, however much smaller. It is a very small shop that has a picture of a diamond, a rupy, and an emerald on a sign, indicating precious jewels. The marketplace continues both east and west of here. ~ 0 2097156 1 D0 ~ ~ 0 -1 32798 D1 ~ ~ 0 -1 32797 D2 ~ ~ 0 -1 32801 D3 ~ ~ 0 -1 32852 S #32852 Market Road~ The road continues east and westward. To the northeast is a humble little hut of a merchant, selling useful supplies for the would-be adventurer. Also to the south of here is a rather goofy looking tent, decorated in a bright variety of colors and odd shapes. It must be something having to relate with magic. To the east of here lies more marketplace, whilst west connects with Rax Road. The road continues to the east and west. To the North is a very humble ~ 0 2097156 1 D0 ~ ~ 0 -1 32795 D1 ~ ~ 0 -1 32851 D2 ~ ~ 0 -1 32796 D3 ~ ~ 0 -1 32853 S #32853 Market Road~ Thestart of Market Road, it stretches far eastward where it intersects with with another road far east of here. Immediately north is a humble blacksmith shop, and the heat from his bellows and roar of his fire can be heard. The ringing of hammer on metal rings throughout the air. ~ 0 2097156 1 D0 ~ ~ 0 -1 32785 D1 ~ ~ 0 -1 32852 D3 ~ ~ 0 -1 32778 S #32854 An Underwater Steam Vent~ ~ 0 2097153 8 D4 ~ ~ 0 -1 32850 S #32855 Lair of the LakeBeast~ ~ 0 2097156 8 D2 ~ ~ 0 -1 32850 R M 0 32731 1 32855 S #32856 The top of the Immense Plateau~ The incredibly long and ardous uphill trail has finally ended, and it connects to the side of the flat, level top of the enormous mountain of a mesa. East and West for roughly a hundred yards or so is flat brown rock, with random weeds popping up here and there across its otherwise bare expanse. Up ahead to the north an incredible fortress of enormous grey quarry stone stands imposingly atop the plateau. Its great stone walls span high and wide across the mountain, from edge to edge and very high up into the air. The walls are enclosed and built into the ceiling of the lower portion of the keep, so it is a very large enclosed tank of a fortress, and from the horizontal ceiling of rock connected to enormous outer walls looms the walls of the inner chamber, and atop that it concaves inward even further to form the beginnings of a tower of sorts. Up from that third tier arises a fourth even thinner square of the enormous grey block, rising into the air like a tower. Standing atop that seeming very tiny compared to the great mass below it stands a very small, almost single-room like chamber, with a pointdd cone roof, a flag sticking out the top of it. Birds soar overhead cawing into sky. At night there are no birds though, only bats. The front of the keep as well as the great window near the top of the central rise faces directly south, which the immense, humongous mountains that are plagued by thunder and darkness lie. Perhaps they face there in opposition to some threat ancient threat...? ~ 0 2097156 5 D0 ~ ~ 0 -1 32857 D9 ~ ~ 0 -1 32843 S #32857 Before the Great Keep~ A massive keep rises up high into the air atop the giant mesa. It is as wide as the entire top of the mountain, and looms ominously hundreds of feet up. The higher up on the keep the narrower it gets, concaving into one final, imposing tower standing high above the fortress below, overlooking the entire continent in every direction. The keep is constructed of enormous blocks of granite, some of which are bigger then a man, and must weigh thousands of pounds. It seems as imposing and impenetrable as the great mountain itself. The great oak doors are embossed with decoration and trimmed in gold and silver, weaved in intricate designs of vines and creatures. Over fifteen feet high and very wide as well, it certainly is fitting for such an extravagantly powerful keep. In every gap between the stones atop the front wall a crossbowman is aiming directly at you should you try anything in their midst. Very high near the very top of the keep, it is so far you can barely see, but it almost looks like there is some kind of winged guard, a birdman of some type, patrolling back and forth before the tower. ~ 0 2097156 5 D1 ~ ~ 0 -1 32873 D2 ~ ~ 0 -1 32856 D3 ~ ~ 0 -1 32872 D4 ~ ~ 0 -1 32858 S #32858 Base Courtyard~ On the other side of the enormous stone wall is a courtyard market of sorts. Pitched all around are tents of various shapes and sizes as well as rigged together tarp or fabric walled structures that also serve as merchants' little shops. In the very center of the courtyard a very tall but sleek tower protrudes up from the Earth, extending and sticking up high against the clear blue sky. The very base of the tower has wide open sides, providing easy access underneath it, however there does not appear to be any kind of a staircase or ladder going up inside! It would appear from this side to just seem one long hollow tower... ~ 0 2097156 0 D4 ~ ~ 0 -1 32840 D5 ~ ~ 0 -1 32857 D6 ~ ~ 0 -1 32859 D7 ~ ~ 0 -1 32862 D8 ~ ~ 0 -1 32860 D9 ~ ~ 0 -1 32861 S #32859 Supplies~ The northeastern corner is an austere brown toned room, with faded yellow walls and brown wooden cabinets and tables all over the place. On top of the tables is great quantities of different herbs and other ingredients of potion making. Near the back there are potions on the tables. A woman in light battle-armor stands behind a counter, running the store. ~ 0 2097156 0 D9 ~ ~ 0 -1 32858 S #32860 Potions and Magic Items~ In the southeast portion of the annex is a small booth alcoved into the corner, rather then an entire room like the other three sections. Just a simple, small, windowed booth is here made of stone and ran by a small old lady on the other side of the window. ~ 0 2097156 0 D7 ~ ~ 0 -1 32858 R M 0 32734 1 32860 S #32861 WeaponsDepot~ The southwestern corner appears to be very organized and well placed. High quality blades and other weaponry are well stocked and displayed and apparently are well taken care of. Every available counter has weapons on top, on shelves inside, and the floors even have stacks of other weapons here and there. This is a very well supplied fortress apparently. From behind a small counter a tall man stares. ~ 0 1073741824 0 D6 ~ ~ 0 -1 32858 R M 0 32732 1 32861 R G 0 32731 1 R G 0 32730 1 R G 0 32729 1 R G 0 32732 1 S #32862 Armory~ The northwestern corner is loaded to the brim with armors of all kinds. Every wall practically is filled in with armors hanging on racks stacked atop eachother horizontally, they definitely have something for every warrior it seems. A squat burly man with a very grizzled moustache and balding head scoffs at you from behind the counter. ~ 0 1073741824 0 D8 ~ ~ 0 -1 32858 R M 0 32733 1 32862 R G 0 32734 1 R G 0 32735 1 R G 0 32733 1 R G 0 32737 1 R G 0 32736 1 S #32863 Inside the Ancient Keep~ The trapdoor precedes a lobby of sorts in what seems to be a militaristic headquarters. Though you are high above the rest of the wide open keep outside courtyard below, inside of this room it feels as though you are on the ground in a regular keep, not many dozens of feet above the ground. Emerging in the center of an intersection, there are birdmen patrolling in and out from every direction on a regular basis. Each is fully armed and ready for action, with a longsword at the hip and a shield on their forearms. However it seems they would not even need the blade, as their mighty clawed talon-feet appear as though they would rake deep into a mans face. High above above on the northern side the wall does not go all the way up to the ceiling, but rather levels and tiers off about halfway up, indicating that another room is atop the other one, like a giant loft. ~ 0 1073741824 0 D0 ~ ~ 0 -1 32864 D1 ~ ~ 0 -1 32866 D2 ~ ~ 0 -1 32868 D3 ~ ~ 0 -1 32867 D4 ~ ~ 0 -1 32869 D5 ~ ~ 0 -1 32840 S #32864 Office of the Guard~ The main office of the avian guard, there is little more in here then a desk and chair. Two enormous windows against the back wall provide an excellent view very far out across the continent, and down the keep and cliff side. An armoire with a gigantic padlock across it sits against the eastern wall. The desk is very immaculate and only is adorned with a stack of clean unused paper and a quill. The chair is very large and seems very comfortable, with a nice giant log built in between the legs down near where the feet would be. Must be for an avians gigantic talons to clasp onto in comfort when sitting at their desk. ~ 0 1073741824 0 D2 ~ ~ 0 -1 32863 S #32865 Gripping the West Face~ The treacherous path begins to get quite windy as you ascend up its high walkway. In short, great bursts the wind rips by, howling in your ears and pushing you towards the edge. Here and there you must shuffle back against it and hug the wall. Birds caw randomly as they soar alongside the plateau for an instant in their great journey through the skies. ~ 0 1073741828 4 D0 ~ ~ 0 -1 32839 D2 ~ ~ 0 -1 32841 S #32866 Guard Station~ The eastern branch of the intersection is a moderate sized room that has about a dozen or so very large avian militia relaxing and apparently enjoying some leisurely relaxation time. There are great windows outside overlooking far across the entire continent. The view is simply magnificent, and you could stay looking forever. Panning your view from right to left you see at first the far reaches of the misty valley below to the southeast, your view rolling northward along the line where the mist filled foresty valley and brown-dirt hills meet, scanning further to the left of the window until at the far left side you see far to the north east of here. The hills and valley-border curve and wrap westward, and in the corner-of-sorts you can swear that a wicked spiked-shape tower-top is barely poking out over one of the small hills. Its not fully easy to make out, but if that is what it is, it must be the top of something dark and mysterious! ~ 0 1073741824 0 D3 ~ ~ 0 -1 32863 S #32867 Guard Station~ West of the intersection is a relatively small alcove about 20 feet wide, and a small handful of well armed bird soldiers are stationed here, casually awaiting any sign of a threat or to be beckoned. A torch resides in the bricked wall, providing light to the intersection and alcove. ~ 0 1073741824 0 D1 ~ ~ 0 -1 32863 S #32868 Holding Cell~ South of the main intersection of the avian section of the keep, this particular branch is very shabby and ill decorated, quite unlike the rest of this magnificent birdman headquarters. A very tall, particularly gaunt bird soldier is here, guarding a very thick set of steel bars behind which you can make out something is being held captive. However it is quite dark right here and even with your light it only barely casts shadows on the figure in the corner, whoever and whatever it is is clothed under multiple sheets as well. Considering the proximity to numerous groups of soldiers and all the barracks close by, this must be a very high threat holding facility. Whoever is being kept in there, must be in there for good reason. ~ 0 1073741824 0 D0 ~ ~ 0 -1 32863 S #32869 The Avian Throne~ The throne room of this immense plateau-fortress, it certainly is something to behold. An incredibly lush red carpet rolls out atop a beautiful red-wood floor, the wood must be nice on the birdmens feet. Gold-portraited works of art line the walls, all depicting heroic, glorious avians of old in marvellously epic battle scenes. Though they are not of your kind, they are striking works nonetheless. Gold torches line the walls, kept burning constantly by magic. On either side of the plush carpet stands the first file of the avian elite, 7 soldiers on each side standing in perfect discipline, eyes straight ahead in anticipation of impending orders. Each not only is physically the best of their kind, with great bulging muscles and claws, talons, and beaks that all appear to be razor sharp and capable of rending flesh to shreds, but are also strapped to the gills with an incredible great sword across their back, a longsword on each side of their hip, various knives of different lengths and shapes between said longswords lining their hips, a mace taking place of one of the knives in some random spot of the sequence. They also carried a great shield, taller then a tower shield but not rectangular shaped, it was more like a elongated diamond, and from the looks of it would be quite effective at guarding blows. Certainly these are not any warriors to be trifled with. At the head of the carpet stands the biggest and baddest of them all, the incredible king of the avian kind. He stands with worry in his elderly eyes. ~ 0 1073741824 0 D0 ~ ~ 0 -1 32870 D4 ~ ~ 0 -1 32871 D5 ~ ~ 0 -1 32863 S #32870 Kings Personal Chambers~ Through an arched doorway behind the throne you enter into the private residence of the avian king. It is very unlike a human abode, and is like an incredibly open, airy yet luxurious suite. With great big gaping splits in the walls around, it provides very easy access for one to just jump or fall out of into flight. There is a very giant debarked tree on one side, curving graciously upward and downward in a tight crescent. This must be for the bird king and his lovers or acquantances to perch upon. Against the opposite wall is a bed/nest of sorts, it appears to be straw, wood, and incredibly fine linens, shredded however, all tangled together into what doesnt seem too comfortable, but must be extremly comfortable if you were a bird-man hybrid. Other then that there is not too much to this room. There is a simple desk along the outer most wall, between the two great openings to the extremely windy outside. The wind whips incredibly vicously through the room at points, so much that it almost feels like it will sweep you away. You gather that you are probably about 2 miles above the forest below, and can see for very far out the two giant gapes in the stone. There is a small chest atop the desk, and a slim drawer in the center beneath the tabletop. It is very simple and does not seem to be intended for show or luxurious purposes. ~ 0 1073741824 0 D2 ~ ~ 0 -1 32869 S #32871 Astronomical Observatory~ The very top of the tower overlooks the entire continent in every direction magnificently. All around in three hundred and sixty degrees there is a clear unobstructed view across the entire continent. Far to the North you can see hills that border the Misty Valley, with nothing but far open ocean on the othe side. To the far south are incredibly large, sharp mountains, with dark jagged peaks, and heavy ominous clouds of black that obscure the horizon and shroud the vicious peaks. Bright lightning cracks all thruoughout the dark thunderhead cover. It appears as though there is a large mountain on either side of a small valley that would appear to be the seat of power for whatever resides in that dark region. The room itself is very simple, just a stone chamber with wide open windows and a small chest off to one side. A telescope sits propped up in the center, and it can be spun in a complete revolution allowing for ultimate viewing. This is quite a lookout tower. ~ 0 1073741824 0 D5 ~ ~ 0 -1 32869 S #32872 West-Side of the Front-Face of the Fortress~ Your on the western side of the immense fortress of grey stone, and its sheer massiveness is astounding. It sits atop this great rock as though it is the very top of a mountain, as though literally part of the mighty earth itself. From a far southern vantage point, it would appear to stare right at you in direct opposition, and seems as thoughit faces the dark, stormy mountains to the south in just that fashion. Whatever evil threat lurks in thosejagged, thundering ranges, this mighty fortress stands proudly high atop the strong earth in defiance. ~ 0 1073741824 5 D1 ~ ~ 0 -1 32857 > rand_prog 25~ mea $n &Wa heavily armored bird-knight suddenly crests the cliff-edge, mea $n nearly knocking you off your feet as its mighty wings carry it mea $n quickly and effortlessly up the side of the keep, out of sight mea $n from the front view of the mighty fortress. You raise your fist mea $n as it flies away, shaking it violently as scream, "Watch who you mea $n decide to knock down you freak-ass bird bastard!" He'll surely mea $n get whats coming to him... ~ > leave_prog 20~ mea $n &YAs you walk back east you could have sworn you heard a flapping mea $n of wings and a swoosh of air behind you. Turning back, you see mea $n nothing, though. ~ | S #32873 East-side of the Front Face of the Keep~ Your on the eastern side standing before the immense, looming stone wall. Up high above crossbowmen aim at you from between nooks in the top of the stone wall. The keep literally is built right up along the very edge of the plateau, with only mere inches of bare land between it and deep descent. The wind is howling feverishly, whipping likea whirlwind around the edges of the gigantic corner of the fortress. Off the side of the mountain clouds loom not very much higher up then where you are. Birds soar alongside the keep and lower as well all up and down the cliffside above the fertile valley below. ~ 0 1073741824 5 D3 ~ ~ 0 -1 32857 > rand_prog 25~ mea $n $Wa heavily armored bird-knight suddenly crests the cliff-edge, mea $n nearly knocking you off your feet as its mighty wings carry it mea $n quickly and effortlessly up the side of the keep, out of sight mea $n from the front view of the mighty fortress. You raise your fist mea $n as it flies away, shaking it violently as scream, "Watch who you mea $n decide to knock down you freak-ass bird bastard!" He'll surely mea $n get whats coming to him... ~ > leave_prog 20~ mea $n &YAs you walk back west you swear that you heard for a second mea $n the sound of flapping wings and a great whoosh of air. Turning mea $n back however, you see nothing. ~ | S #32874 Deep, deep in the foggy woods~ The path reaches a very small clearing between a couple of enormous trees, and there are completely new paths branching out from this clearing. Fog impedes the view down either one, but it is clear that they all lead completely and utterly away from each other. Howls and other animal sounds are floating through the thick dense fog, as well as the cries of their animal victims. ~ 0 1073741828 3 D0 ~ ~ 0 -1 32877 D1 ~ ~ 0 -1 32771 D7 ~ ~ 0 -1 32876 D9 ~ ~ 0 -1 32875 S #32875 Southwestern Fork~ This southwestern branch widens out and deadends up against a rock shelf of some kind, inside of which is housed a vat of toxic looking green, bubbling glop. It froths and sizzles menacingly and looks quite hazardous as it gathers and bubbles, bursting with great splatters everywhere. To enter surely seems like sure death. ~ 0 1073741828 3 D3 ~ ~ 0 -1 32897 D6 ~ ~ 0 -1 32874 S #32876 Northwestern Fork~ This path begins to become clustered with trees and starts to get very small and crowded, then suddenly opens up into a deadend before a huge rock pit with a gigantic pool of disgusting, acidic looking green froth. It bubbles and glops with loud pops and splatters everywhere, sizzling against the bare rocks when it splatters onto them. ~ 0 1073741828 3 D7 ~ ~ 0 -1 32896 D8 ~ ~ 0 -1 32874 S #32877 Northern Junction~ This northern path goes into very dark forest and the trees begin to grow very large but also more and more spread out. As you continue along the road eventually the sky breaks through the canopy, and soon the path is lit by the night time sky. The moon and stars seem very inviting and friendly out in these dark, spooky woods, so far from civilization. A chill wind blows and freezes your ears, it certainly doesn't seem like it will be getting any better any time soon. With the more spaces in the trees there is alot more room for the wind to whip and howl through, and it rips and shrieks through the forest, screaming along and piercing your ears with its banshee-like wail. ~ 0 1073741828 3 D2 ~ ~ 0 -1 32874 D3 ~ ~ 0 -1 32878 S #32878 Very Deep in the Fog~ Wandering through the fog, through the gaps in the trees here and there slime vats can be seen in puddles and pools inside the exposed rock. To the southwest is a giant pool of the stuff in a huge rock. The path continues running to the Northwest. ~ 0 1073741828 3 D1 ~ ~ 0 -1 32877 D7 ~ ~ 0 -1 32879 D9 ~ ~ 0 -1 32896 S #32879 Very Deep in the Fog~ The path continues through this densely fogged forest. All around inside the woods in giant gaps in the trees are more of the alkaloidy acidic green slime puddled and pooled here and there. It continues through the forest. Up ahead the forest seems to dwindle more and begin to grow more sparse and open. ~ 0 1073741828 3 D0 ~ ~ 0 -1 32898 D2 ~ ~ 0 -1 32898 D6 ~ ~ 0 -1 32898 D7 ~ ~ 0 -1 32880 D8 ~ ~ 0 -1 32878 D9 ~ ~ 0 -1 32898 S #32880 Very Deep in the Fog~ The trees begin growing very sparse here and there is more and more rock face being exposed. More of the acidic puddles are popping up here and there, and all around you the splat splattering pop of their enormous bubbles. The very air is sour with their pungent sharp stench. ~ 0 1073741828 3 D0 ~ ~ 0 -1 32899 D1 ~ ~ 0 -1 32899 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32881 D8 ~ ~ 0 -1 32879 D9 ~ ~ 0 -1 32899 S #32881 Very Deep in the Fog~ The air is powerfully toxic here, sharply stinging your sinuses and throat with every breath. The sour smell feels intoxicating and you are soon very lightheaded. There are only a few very large trees here and there, but they look very withered, decayed, and dead-like. There are lots of rocky acid pools all over the place, bubbling and releasing horrendous vapors. ~ 0 1073741828 3 D0 ~ ~ 0 -1 32899 D1 ~ ~ 0 -1 32900 D2 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32882 D8 ~ ~ 0 -1 32899 D9 ~ ~ 0 -1 32880 S #32882 Very Deep in the Fog~ Wandering through thick fog, you almost step into an acid pit more then once. Ducking below the pungent cloud of toxic gasses, you push forward perilously through the dark white fog. ~ 0 1073741828 3 D0 ~ ~ 0 -1 32899 D1 ~ ~ 0 -1 32899 D2 ~ ~ 0 -1 32899 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32883 D8 ~ ~ 0 -1 32881 D9 ~ ~ 0 -1 32899 S #32883 Very Deep in the Fog~ Wandering through thick fog, you almost step into an acid pit more then once. Ducking below the pungent cloud of toxic gasses, you push forward perilously through the dark white fog. Lining the path on either side are giant pools of the toxic green vat. Giant boulders and other bare rocks are here and there, their surfaces burnt from the acidic fumes. ~ 0 1073741828 3 D0 ~ ~ 0 -1 32899 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32884 D8 ~ ~ 0 -1 32882 D9 ~ ~ 0 -1 32899 S #32884 Very Deep in the Fog~ Wandering through thick fog, you almost step into an acid pit more then once. Ducking below the pungent cloud of toxic gasses, you push forward perilously through the dark white fog. Lining the path on either side are giant pools of the toxic green vat. Giant boulders and other bare rocks are here and there, their surfaces burnt from the acidic fumes. ~ 0 1073741828 3 D0 ~ ~ 0 -1 32885 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32906 D8 ~ ~ 0 -1 32883 D9 ~ ~ 0 -1 32899 S #32885 Very Deep in the Fog~ Wandering through thick fog, you almost step into an acid pit more then once. Ducking below the pungent cloud of toxic gasses, you push forward perilously through the dark white fog. Lining the path on either side are giant pools of the toxic green vat. Giant boulders and other bare rocks are here and there, their surfaces burnt from the acidic fumes. ~ 0 1073741828 3 D2 ~ ~ 0 -1 32884 D6 ~ ~ 0 -1 32886 S #32886 A Split in the Path~ The path splits here and goes in between lakes of the bubbling sizzling acid goo. Unless one treads carefully, falling in would be inevitable. All the trees are gone now, and there is nothing left but barren rock surface and pools of the acidic green glop. ~ 0 1073741828 3 D0 ~ ~ 0 -1 32889 D1 ~ ~ 0 -1 32899 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32887 D7 ~ ~ 0 -1 32888 D8 ~ ~ 0 -1 32899 D9 ~ ~ 0 -1 32885 S #32887 Northeast Trail~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32899 D1 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32892 D8 ~ ~ 0 -1 32899 D9 ~ ~ 0 -1 32886 S #32888 Northwest Trail~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32899 D1 ~ ~ 0 -1 32899 D2 ~ ~ 0 -1 32899 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32890 D8 ~ ~ 0 -1 32886 D9 ~ ~ 0 -1 32899 S #32889 Treading between the acid goo~ The small rock walkway is very narrow and perilous. On either side is the bubbling green acidic goo, which is bubbling loudly with large sizzling bubbles. As if it can sense your presence, the green acid goo seems to bubble and pop more violently in your presence. Thick, toxic clouds of pearly white float lazily over the hot steamy bog of death. ~ 0 1073741828 3 D0 ~ ~ 0 -1 32891 D1 ~ ~ 0 -1 32899 D2 ~ ~ 0 -1 32886 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32899 S #32890 Approaching a wall of hanging vines~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 32899 D1 ~ ~ 0 -1 32899 D2 ~ ~ 0 -1 32899 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32895 D8 ~ ~ 0 -1 32888 D9 ~ ~ 0 -1 32899 S #32891 Line of Boulders~ ~ 0 1073741824 3 D0 ~ ~ 0 -1 32894 D1 ~ ~ 0 -1 32899 D2 ~ ~ 0 -1 32889 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32899 D8 ~ ~ 0 -1 32899 D9 ~ ~ 0 -1 32899 S #32892 Approaching a wall of shrubbery~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 32899 D1 ~ ~ 0 -1 32899 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32893 D7 ~ ~ 0 -1 32899 D8 ~ ~ 0 -1 32899 D9 ~ ~ 0 -1 32887 S #32893 Falling faster...~ ~ 0 1073741824 1 D9 ~ ~ 0 -1 32892 S #32894 Before a Stoney Field~ ~ 0 1073741824 3 D0 ~ ~ 0 -1 32907 D1 ~ ~ 0 -1 32899 D2 ~ ~ 0 -1 32891 D3 ~ ~ 0 -1 32899 D5 ~ ~ 0 -1 32908 D8 ~ ~ 0 -1 32899 D9 ~ ~ 0 -1 32899 S #32895 Spike Pit~ ~ 0 1073741824 1 D8 ~ ~ 0 -1 32890 S #32896 Puddle of Bubbling Goo~ ~ 0 1073741828 11 S #32897 Puddle of Bubbling Goo~ ~ 0 1073741828 11 S #32898 Puddle of Bubbling Goo~ ~ 0 1073741828 11 S #32899 Puddle of Bubbling Goo~ ~ 0 1073741828 11 S #32900 Very Deep in the Fog~ ~ 0 1073741824 3 D0 ~ ~ 0 -1 32901 D1 ~ ~ 0 -1 32899 D2 ~ ~ 0 -1 32899 D3 ~ ~ 0 -1 32881 D6 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32899 D9 ~ ~ 0 -1 32899 S #32901 Very Deep in the Fog~ ~ 0 1073741824 3 D0 ~ ~ 0 -1 32899 D1 ~ ~ 0 -1 32899 D2 ~ ~ 0 -1 32900 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32902 D7 ~ ~ 0 -1 32899 D8 ~ ~ 0 -1 32899 D9 ~ ~ 0 -1 32899 S #32902 Very Deep in the Fog~ ~ 0 1073741824 3 D0 ~ ~ 0 -1 32899 D1 ~ ~ 0 -1 32899 D2 ~ ~ 0 -1 32899 D3 ~ ~ 0 -1 32899 D6 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32903 D8 ~ ~ 0 -1 32899 D9 ~ ~ 0 -1 32901 S #32903 Very Deep in the Fog~ ~ 0 1073741824 3 D0 ~ ~ 0 -1 32905 D1 ~ ~ 0 -1 32904 D2 ~ ~ 0 -1 32899 D3 ~ ~ 0 -1 32899 D7 ~ ~ 0 -1 32899 D8 ~ ~ 0 -1 32902 D9 ~ ~ 0 -1 32899 S #32904 Between Tree Clusters~ ~ 0 1073741824 17 D3 ~ ~ 0 -1 32903 S #32905 Before a lake of frothing, bubbling glop~ ~ 0 1075838976 17 D1 ~ ~ 0 -1 32916 D2 ~ ~ 0 -1 32903 S #32906 Matted Down Grass~ Walking into the small clearing, you wonder why all the grass is curiously matted down firmly. You step into the clearing a little further, step on a small rock, and *SMASH* a gigantic log pounds down smashing everything in the clearing! What a dangerous trap! You are completely stomped flat! ~ 0 1073741824 2 D8 ~ ~ 0 -1 32884 S #32907 Floating in a void~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 32894 S #32908 Below Altar~ ~ 0 1073741824 1 D4 ~ ~ 0 -1 32894 D5 ~ ~ 0 -1 32909 S #32909 Underground Tunnel~ ~ 0 1073741824 1 D4 ~ ~ 0 -1 32908 D8 ~ ~ 0 -1 32910 S #32910 Underground Tunnel~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 32911 D7 ~ ~ 0 -1 32909 S #32911 Underground Tunnel~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 32910 D8 ~ ~ 0 -1 32912 S #32912 Underground Tunnel~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 32913 D7 ~ ~ 0 -1 32911 S #32913 Underground Tunnel~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 32912 D8 ~ ~ 0 -1 32914 S #32914 BEFORE SECRET RUIN ENTRANCE~ ~ 0 1073741824 1 D1 ~ ~ 0 -1 32915 D7 ~ ~ 0 -1 32913 S #32915 SECRET RUIN ENTRANCE~ ~ 0 1073741828 1 S #32916 Treading between the marshes~ ~ 0 1073741824 17 D0 ~ ~ 0 -1 32917 D3 ~ ~ 0 -1 32905 S #32917 Before an Ancient Bridge~ The trail comes out from the hellish bog and deadends right at the foot of a dark, stone bridge, which crosses over a great moat of the nasty bubbling gray glop. Standing before the bridge ever vigilant is a fully armed skeletal warrior, his hollow eyes sleeplessly watching out across the surroundings. Behind him is a demented, wicked looking gate of coarse black iron, completely covered over in a mixture of thick cobwebs, vines, and rusted chains. Off in the distance through the what now feels like toxic mist you can vaguely see the light of torches burning into the pungent wet air. ~ 0 1073741824 17 D0 ~ ~ 7 32772 32919 D2 ~ ~ 0 -1 32916 R M 0 32745 1 32917 R E 0 32770 1 16 R E 0 32771 1 11 R E 0 32772 1 3 R D 0 32917 0 2 S #32918 Tree of the Elder Druids~ The sidewalk enters a small, rock-laid culdesac that is fenced in. People hustle and bustle back on the main road at a constant pace, but inside this "grove" of sorts it is peaceful, serene. A couple of people are here and there throughout the small area, talking and laughing among themselves. In the center of the square stands an enormous, ancient tree, wizened from old age, and very tough and gnarled from a long life. Its width is about as wide as a typical room in a house, and it stands less then fourty feet tall, but very mighty and imposing looking. Sitting cross-legged before the enormous champion of nature is a humble but dirty beggar, rocking back and forth with his arms tucked to his stomach, almost as though in naseau. He seems to be muttering rapidly to himself. Others in the trees presence look at him with sidelong glances and bizarre looks. The western side of the small plateau overlooks the rest of teh village that lies westward, down the rest of the small hill that the road is running east/west along. Back east you can see the cobblestone road turn and wrap northwest around this tree. ~ 0 1073741824 3 D8 ~ ~ 0 -1 32780 S #32919 On the old stone bridge~ The marsh sizzles and pops below, filling the air with toxic fumes, which have gathered and formed a pungent mist in the air, floating lazily like a poisoned cloud of death. Walking through it is miserable and tough, as it fills the lungs and singes the eyes, nose, and skin. Up ahead in the distance the light of two torches is flickering through the thick fog of decay, indicating a structure on the other side of this vile moat. Shrieks and howls echo in the distance, and every now and again a shrill high pitched jeer pierces through the darkness. The bridge itself is very well made, built of finely cut and what was once very smooth granite, now weathered and decayed from age. Thick spiderwebs break off onto your face and body as you trudge forward, causing quite a nuisance of picking them off yourself. ~ 0 1073741828 1 D0 ~ ~ 0 -1 32920 D2 ~ ~ 4 -1 32917 > rand_prog 33~ mea $n &OThe noxious vapors singe your nostrils and lungs and hurts mea $n &Oyou physically! Your eyes sting trying to see through it! mpdamage $n 650 ~ | S #32920 On the old stone bridge~ The grotesque air continues to choke you with every step, making this one of the most perilous paths you've ever treaded. The marsh below froths and wallops quite noisily, as if anticipating life above its deathly surface. Out in the surrounding land beyond the moat of stench and decay the shrieking has only grown louder and wilder, and from high up in the air coming from the end of the bridge very loud roars are emanating. This place certainly does not bode well at all. ~ 0 1073741828 1 D0 ~ ~ 0 -1 32921 D2 ~ ~ 0 -1 32919 > rand_prog 33~ mea $n &OThe noxious vapors singe your nostrils and lungs and hurts mea $n &Oyou physically! Your eyes sting trying to see through it! mpdamage $n 650 ~ | S #32921 Before an immense keep~ The air finally starts to become somewhat normal again, but still maintains the vile odor put off by the bog. Looming up before you constructed of great big heavy granite blocks that are very weathered and darkened from time is a very ominous, gothic fortress. This keep is not as big as most castles you have come across, but it seems stout and resilient, very well built, like the bridge was, and it is only roughly sixty feet wide, and looming up into the sky beyond the initial retaining wall is a great tower, generally square shaped but also mismatched and jutting out in odd angles much like the rest of this gothic fortress. Two immense torches burn in their brackets mounted on the sides of the immense wooden door, which is inlaid with iron and made of very thick, very large wooden boards. It seems quite reinforced and to have never been made war upon. Up above the wall, circling the tower, are vile wyverns, gargoyles, and other flighty creatures of the night, that may choose to descend and strike at a moments notice. ~ 0 1073741828 1 D0 ~ ~ 8389671 32773 32922 D1 ~ ~ 0 -1 32923 D2 ~ ~ 0 -1 32920 D3 ~ ~ 0 -1 32924 D4 ~ ~ 2048 -1 32942 S #32922 The Foyer~ The grand oak doorway leads into a very large yet humble foyer, with marble flooring and great bleached-glass windows that you can not see through on the other side. Torches flare to life at your entering the room. Great giant cobwebs streak across the room making an inredibly sticky net that grips you tightly as you attempt to walk through. The spiders bite and nip as you destroy their home. The glass doors to the North seem the only way out of this room. ~ 0 1073741828 1 D0 ~ ~ 39 -1 32925 D2 ~ ~ 4 -1 32921 S #32923 East of the Fortress Entrance~ The dirt just deadends into the bog on either side of you except for the front face of the keep. High up the foul creatures of the night stir, and wicked shrieks and howls of beasts emanate from within the great stone walls of this place. There are no windows that you can see, just great granite blocks stretching up. ~ 0 1073741828 1 D3 ~ ~ 0 -1 32921 D4 ~ ~ 0 -1 32942 S #32924 West of the Fortress Entrance~ The keep extends to the edge of the land, and beyond is the vile moat and the boglands beyond. There are no windows, and the keep is quite imposing and ominous against the sky. It's great granite blocks loom high into the night, and foul beasts fly high up ahead around the structure and tower. The vile smells of the bog are quite strong right here. ~ 0 2097156 1 D1 ~ ~ 0 -1 32921 D4 ~ ~ 0 -1 32942 S #32925 A very long hallway~ The doors lead into a very long, exquisite hall. Once-lush red carpeting rolls outward across the floor, covered over in the same thick layer of dust that everything else in this place is. Great, gigantic spider webs streak thickly across from wall to wall, ceiling to floor, their giant inhabitants sitting precariously, stroking their drooling mandibles with their giant, armored fore-legs. Lining the walls are grand tapestries and magnificent paintings, one after the other in alternating fashion. All have the pungent thick mildew and dust on them from the centuries of solitude, but underneath it all you can still make out that they are vivid, brilliant works, displaying kings and queens of old and their families, as well as magnificent scenes of battle and of righteous miracles. At the very end of the hall is another grand oak door, this one also heavily engraved like the first one, however, giant-spider central and the sticky webs of doom have a concert of death planned out for the likes of any ill-fated intruder. ~ 0 1073741828 1 D0 ~ ~ 0 -1 32926 D2 ~ islocked~ 0 -1 32922 S #32926 First Floor~ The main axis of the first floor of this ancient stone tower. There are archways leading away into each main cardinal direction, as well as a stone spiral staircase spiraling up and into a stone-walled walk-way, which leads up and away from the first floor. The same molded red carpet lies across the floor here, and unlit torches hang mounted to the walls. What sounds like a deep, slow moaning, interspersed here and there with growls as well, seems to be emanating from every exit, promising trouble no matter which way you decide to fare. ~ 0 1073741828 1 D0 ~ ~ 0 -1 32927 D1 ~ ~ 0 -1 32928 D2 ~ ~ 0 -1 32925 D3 ~ ~ 0 -1 32929 D4 ~ ~ 0 -1 32930 S #32927 Supply Room~ The rundown remains of what used to be a maintenance supply room for the tower. Ancient ceramic buckets housing long ago decayed cleaning tools line the walls, as well as old unused wash basins and other elements of custodial engineering. There is only one tiny little window up on one wall where the ceiling and the wall meet, whoever had to spend most their time in here must have been one unhappy fellow. ~ 0 1073741828 1 D2 ~ ~ 0 -1 32926 S #32928 Servants Chambers~ What used to be the residence chambers of the castle servants, now it, like the rest of the place, is long unkept and molded over. Beds line the walls, each with their own night stand, oil lamp, and wardrobe. Windows line the walls as well, though they and everything else is covered with the thick layer of dust and scum. This room seems rather plain compared to the rest of what you have seen, and there is nothing of any further interest really. ~ 0 1073741828 1 D3 ~ ~ 0 -1 32926 S #32929 Kitchen~ The remains of an ancient kitchen are here, but are all now rather useless. All the knives are quite dull and aged over, everything is just too old to matter anymore. At one point in time this may have been quite a bustling place, with lots of cooks to tend to its massive ovens and lots of people, maybe a giant family, to inhabit the enormous table over in the dining room section. It's really quite a sight how everything is still in perfect place, fully furnished, as though someone should be home to enjoy it, if it wasn't all dusty, dirty, and decrepit. Something fishy is definitely afoot here. ~ 0 1073741828 1 D1 ~ ~ 0 -1 32926 S #32930 Second Floor~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32931 D1 ~ ~ 0 -1 32933 D2 ~ ~ 0 -1 32934 D3 ~ ~ 0 -1 32932 D4 ~ ~ 0 -1 32935 D5 ~ ~ 0 -1 32926 S #32931 The Ball Room~ ~ 0 1073741828 1 D2 ~ ~ 0 -1 32930 S #32932 Smoking Room~ ~ 0 1073741828 1 D1 ~ ~ 0 -1 32930 S #32933 Portrait Room~ ~ 0 1073741828 1 D3 ~ ~ 0 -1 32930 S #32934 The Library~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32930 S #32935 Third Floor~ ~ 0 1073741828 1 D4 ~ ~ 0 -1 32940 D5 ~ ~ 0 -1 32930 D6 ~ ~ 0 -1 32936 D7 ~ ~ 0 -1 32939 D8 ~ ~ 0 -1 32937 D9 ~ ~ 0 -1 32938 S #32936 Guest Chambers~ ~ 0 1073741828 1 D9 ~ ~ 0 -1 32935 S #32937 Guest Chambers~ ~ 0 1073741828 1 D7 ~ ~ 0 -1 32935 S #32938 Guest Chambers~ ~ 0 1073741828 1 D6 ~ ~ 0 -1 32935 S #32939 Guest Chambers~ ~ 0 1073741828 1 D8 ~ ~ 0 -1 32935 S #32940 Top Floor~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32941 D5 ~ ~ 0 -1 32935 S #32941 The Counts Bedroom~ ~ 0 1073741828 1 D2 ~ ~ 0 -1 32940 S #32942 Flying up the keep face~ There is just you, the wall, and the sky as you soar up in front of the immense keep face. The great stone structure spans out massively to each side quite imposiingly. The air is filled with the vile reaking stench of the decaying bog below, which has accumulated up here over time. Up ahead, over the top of the wall, vile evil creatures fly around the tower and the tops of the keep, patrolling it and keeping an eye out at all times for their master. ~ 0 1073741824 1 D2 ~ ~ 0 -1 32921 D4 ~ ~ 0 -1 32943 D5 ~ ~ 0 -1 32921 > rand_prog 4~ mpechoat $n >he vile fumes from the bog choke your lungs! mpdamage $n 250 ~ | S #32943 Cresting the Wall~ The front face of the keep ends and levels off into a flat ceiling which stretches out and makes a foundation for the immense tower which sits atop it. There are gargoyles, wyverns, and other foul flying beasts all around, just waiting for a chance to taste fresh flesh. High above, perched at the very top of the tower, sits a great winged beast, seemingly made of stone, with great head tucked between its massive wings, which it has draped around itself like a great cloak. One vicious looking red eye pokes out from a crack between the immense wings, keeping vigilant sentry at all times. These beasts seem to have built up an immunity to the thick, green-tinted air that makes up the atmosphere here, and fighting them in these conditions certainly will be a challenge. ~ 0 1073741824 1 D0 ~ ~ 0 -1 32944 D5 ~ ~ 0 -1 32942 > rand_prog 4~ mpechoat $n >he vile fumes from the bog choke your lungs! mpdamage $n 250 ~ | S #32944 Above the keep proper~ The ceiling of the keep is made of the same massive stone as the rest of the place, and it is practically like a floor upon which to stand. Here and there the tops of support collumns jut up through the ceiling, the collumns making the scene appear almost like a stone forest, the collumns serving as lifeless, branchless trees, standing in proud antithesis to their natural counterparts. Winged wyverns, gargoyles, and other nasties patrol all over the place. The air is vile and toxic, choking your lungs and stinging your eyes with every second that goes by. ~ 0 1073741824 1 D1 ~ ~ 0 -1 32945 D2 ~ ~ 0 -1 32943 D3 ~ ~ 0 -1 32946 D4 ~ ~ 0 -1 32952 > rand_prog 12~ mpechoat $n >he concentrated vapors of the bog hurt you with every breath! mpdamage $n 350 ~ | S #32945 Above the keep~ Wyverns, imps, and other flying nasties swoop down and attempt to slash at you every few steps, and the threat of warfare is constant while traversing the rooftop of this mighty stone keep. The thick pungent air makes it hard to see very far in either direction, serving as a thick, green tinted mist that resembles toxic pea soup. The edge has no barrier of any kind to keep you from falling over should you lose your balance from the fumes! ~ 0 1073741824 1 D0 ~ ~ 0 -1 32948 D3 ~ ~ 0 -1 32944 > rand_prog 12~ mpechoat $n >he concentrated vapors of the bog hurt you with every breath! mpdamage $n 350 ~ | S #32946 Above the keep~ The pops of the bog below persist here and there, but are more or less being drowned out now and replaced by the shrieks and bellows of the foul creatures that fly all around you. Making out wickedly sharp talons, fangs, and even wings, it is obvious that these are no mere amateurs to be trifled with, but desperate, hungry, vicious monsters, who will stop at nothing for a meal, something to help the painful hunger in their stomach caused from a life of solitude in this disgusting place. While focusing on not completely passing out and risking suffocating atop the keep, you realize you must also constantly fight nearly every step of the way against these vicious monstrosities of the death-filled night. ~ 0 1073741824 1 D0 ~ ~ 0 -1 32947 D1 ~ ~ 0 -1 32944 > rand_prog 12~ mpechoat $n >he concentrated vapors of the bog hurt you with every breath! mpdamage $n 350 ~ | S #32947 Above the keep~ The thick air is making this adventure less and less appealing with every breath. Why you ever decided to come across that bridge and come up here seems more and more like one of the stupidest decisions you've made in a fortnight. An intense ringing comes and goes and when it is in effect you can hardly hear and it seems you are deaf: this air certainly can not be good at all for you if it is affecting your ears in such a way. Every now and then you think you can hear the laughter of small children having fun off in the distance... uh-oh, hallucinations are kicking in. You have to get out of this fucking hell hole as soon as possible, or your either going to die or be left with some serious brain and body issues. A low, growling laughter chuckles from off to the side, and you turn to see an enormous gargoyle standing at the base of the tower, leaning up against the massive stone structure in eager wait. It reaches one muscled arm up and with its dagger-like fingernail tucks its massive black hair back behind its pointy green-skinned ear, and continues to laugh its menacing, almost snooty, laugh. Suddenly the laughing stops, and he lets out an intense roar of rage, signaling that there is no escape for you, that combat begins now. ~ 0 1073741824 1 D0 ~ ~ 0 -1 32951 D2 ~ ~ 0 -1 32946 D4 ~ ~ 0 -1 32955 > rand_prog 12~ mpechoat $n >he concentrated vapors of the bog hurt you with every breath! mpdamage $n 350 ~ | S #32948 Above the keep~ A rather large, brutish looking gargoyle is pacing back and forth on this side of the tower, seemingly anxious for something. Upon noticing your arrival, his pacing stops and his face breaks out into an enormous grin of insane delight. It is clear now what he has been waiting for: You! With a great, bellowing roar, it thrusts its arms and wings out wide and widens its feet into a fighting stance, then squats down and begins to pound its chest while maintaining a resounding roar. Other creatures have ceased to swoop down while you have been in this ones presence, they must recognize not to interfere, or they will have to deal with this monstrosity as well. With a mighty swath of its wings, it quickly drops to the ground into a runners stance, then instantly takes off, charging full speed towards you, its vicious rotten fangs snapping wildly in hunger! ~ 0 1073741824 1 D0 ~ ~ 0 -1 32949 D2 ~ ~ 0 -1 32945 D4 ~ ~ 0 -1 32953 > rand_prog 12~ mpechoat $n >he concentrated vapors of the bog hurt you with every breath! mpdamage $n 350 ~ | S #32949 Above the keep~ The air is especially thick at this the back side of the keep, which is closer to the biggest, foulest part of the entire bog: the center of the lake of death. Every breath is piercing, stinging your insides and burning every fiber of your being. Through squinted eyes, you can barely make out winged creatures of evil soaring around you, their screeching cackles of confident laughter driving you to newfound heights of madness, as these beasts actually seem to think they stand a chance with their atmospheric advantage. Giant pops and other disgusting sounds created by the bog bubbles resonate up and over the side of the keep wall, breaking through into the night so loudly that they overpower the loud cackles and howls of the night creatures. ~ 0 1073741824 1 D2 ~ ~ 0 -1 32948 D3 ~ ~ 0 -1 32950 > rand_prog 12~ mpechoat $n >he concentrated vapors of the bog hurt you with every breath! mpdamage $n 350 ~ > rand_prog 16~ mpechoat $n >he air is more concentrated and pungent at the backside! mpdamage $n 450 ~ | S #32950 Above the keep~ The central back end of the rooftop certainly is a unique spot, to say the least. With the immense tower cutting off your view of the way out of this accursed bog, and the only directions that are visible to see, east, north, and west, is nothing but nasty green vapor as far as you can see before appearing to be like a thick wall surrounding the boundaries of this vile place. All over the enormous, disgusting lake enormous bubbles blow up and explode out of the froth, and some spots seem to house endless streams of disgusting bubbles, slightly smaller then the sporadic giants, but all constantly adding to the already beyond putrid air. The long-dead branches of long-ago fallen trees and even a blackened, dead stump stick up here and there thruoughout the immense bog, long ago having been dessicated by the nasty slop. In the center of the keep, standing before the stone wall of the large tower, is an enormous gargoyle, this one much larger then any others you have fought thus far. At least twelve feet tall, it stands with its arms crossed and its eyes directed down, right at you. Its wild mangy hair hangs long and unkempt over its massive unclothed torso, and down over its dirty ass loin cloth. Its sharp-fanged mouth curves up into a malicious smile of hungry anticipation, eager for the coming deathmatch, and possible meal. It stands in the thick green mist, completely unphased by the toxic clouds of poison. ~ 0 1073741824 1 D1 ~ ~ 0 -1 32949 D3 ~ ~ 0 -1 32951 D4 ~ ~ 0 -1 32954 > rand_prog 12~ mpechoat $n >he concentrated vapors of the bog hurt you with every breath! mpdamage $n 350 ~ > rand_prog 16~ mpechoat $n >he air is more concentrated and pungent at the backside! mpdamage $n 450 ~ | S #32951 Above the keep~ Approaching the back side of the keep, which is butted up against the central, main part of the vile bog of death, the air becomes noticeably more pungent. The sounds of the bog below also grow much louder, as the center is much more powerful then the outer rim was, and so the bubbles are much bigger and stinkier then before. Every once in a while a giant bubble of toxicity somehow manages to float up and out of the bog, wobbling its way up the keep side and over the top, making sure to pop as close to you as possible, almost as though the bog is conciously aiming them to you. Constant is the piercing shrieks, howls, laughter, and growls of the vicious sentries that fly all around you in every direction. This combined with the poisonous conditions is enough to make anyone dizzy. ~ 0 1073741824 1 D1 ~ ~ 0 -1 32950 D2 ~ ~ 0 -1 32947 > rand_prog 12~ mpechoat $n >he concentrated vapors of the bog hurt you with every breath! mpdamage $n 350 ~ | S #32952 Flying around the tower~ You are flying high above the ground in front of the stone tower. Wyverns, bats, and other vile creatures of the night fly all around as well, ready to engage you in deadly combat should you come near enough. They seem docile though and patrol back and forth in almost hypnotically programmed way, they don't seem to notice you until you come close to them. Still higher yet perched atop the tower is the maleficent beast, its great mass shrouded in its leathery black wings, only a slit of a brightly glowing eye peers out from between the great flesh wings. ~ 0 1073741824 1 D4 ~ ~ 0 -1 32956 D5 ~ ~ 0 -1 32944 D6 ~ ~ 0 -1 32953 D7 ~ ~ 0 -1 32955 S #32953 Flying around the tower~ You are flying high above the ground in front of the stone tower. Wyverns, bats, and other vile creatures of the night fly all around as well, ready to engage you in deadly combat should you come near enough. They seem docile though and patrol back and forth in almost hypnotically programmed way, they don't seem to notice you until you come close to them. Still higher yet perched atop the tower is the maleficent beast, its great mass shrouded in its leathery black wings, only a slit of a brightly glowing eye peers out from between the great flesh wings. ~ 0 1073741824 1 D4 ~ ~ 0 -1 32956 D5 ~ ~ 0 -1 32948 D7 ~ ~ 0 -1 32954 D9 ~ ~ 0 -1 32952 S #32954 Flying around the tower~ You are flying high above the ground in front of the stone tower. Wyverns, bats, and other vile creatures of the night fly all around as well, ready to engage you in deadly combat should you come near enough. They seem docile though and patrol back and forth in almost hypnotically programmed way, they don't seem to notice you until you come close to them. Still higher yet perched atop the tower is the maleficent beast, its great mass shrouded in its leathery black wings, only a slit of a brightly glowing eye peers out from between the great flesh wings. ~ 0 1073741824 1 D4 ~ ~ 0 -1 32956 D5 ~ ~ 0 -1 32950 D8 ~ ~ 0 -1 32953 D9 ~ ~ 0 -1 32955 S #32955 Flying around the tower~ You are flying high above the ground in front of the stone tower. Wyverns, bats, and other vile creatures of the night fly all around as well, ready to engage you in deadly combat should you come near enough. They seem docile though and patrol back and forth in almost hypnotically programmed way, they don't seem to notice you until you come close to them. Still higher yet perched atop the tower is the maleficent beast, its great mass shrouded in its leathery black wings, only a slit of a brightly glowing eye peers out from between the great flesh wings. ~ 0 1073741824 1 D4 ~ ~ 0 -1 32956 D5 ~ ~ 0 -1 32947 D6 ~ ~ 0 -1 32954 D8 ~ ~ 0 -1 32952 S #32956 Above the Tower~ You are flying high above the ground now at the very top of the tallest tower. At equal level with you is the great monolith beast that has been eyeing you since you first took off the ground. The air is especially concentrated here, and the noxious gasses burn your eyes and nostrils severely, and even your skin feels hot with chemical burning. The great beast sits perched patiently, silently awaiting any sign of threat. ~ 0 1073741824 1 D5 ~ ~ 0 -1 32952 S #32957 Ancient Ruins~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32958 D1 ~ ~ 0 -1 32959 D2 ~ ~ 0 -1 32769 D3 ~ ~ 0 -1 32960 S #32958 Ancient Ruins~ ~ 0 1073741828 1 D1 ~ ~ 0 -1 32961 D2 ~ ~ 0 -1 32957 D3 ~ ~ 0 -1 32962 D5 ~ ~ 0 -1 32963 S #32959 Ancient Ruins~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32961 D3 ~ ~ 0 -1 32957 S #32960 Ancient Ruins~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32962 D1 ~ ~ 0 -1 32957 S #32961 Ancient Ruins~ ~ 0 1073741828 1 D2 ~ ~ 0 -1 32959 D3 ~ ~ 0 -1 32958 S #32962 Ancient Ruins~ ~ 0 1073741828 1 D1 ~ ~ 0 -1 32958 D2 ~ ~ 0 -1 32960 S #32963 Below Ancient Ruins~ ~ 0 1073741828 1 D4 ~ ~ 0 -1 32958 S #32964 Wandering Around the Ruins~ ~ 0 1073741828 1 D3 ~ ~ 0 -1 32769 D6 ~ ~ 0 -1 32965 S #32965 Wandering Around the Ruins~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32966 D9 ~ ~ 0 -1 32964 S #32966 Wandering Around the Ruins~ ~ 0 1073741828 1 D2 ~ ~ 0 -1 32965 D7 ~ ~ 0 -1 32967 S #32967 Wandering Around the Ruins~ ~ 0 1073741828 1 D3 ~ ~ 0 -1 32968 D8 ~ ~ 0 -1 32966 S #32968 Wandering Around the Ruins~ ~ 0 1073741828 1 D1 ~ ~ 0 -1 32967 D9 ~ ~ 0 -1 32969 S #32969 Wandering Around the Ruins~ ~ 0 1073741828 1 D2 ~ ~ 0 -1 32970 D6 ~ ~ 0 -1 32968 S #32970 Wandering Around the Ruins~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32969 D8 ~ ~ 0 -1 32971 S #32971 Wandering Around the Ruins~ ~ 0 1073741828 1 D1 ~ ~ 0 -1 32769 D7 ~ ~ 0 -1 32970 S #32972 Ancient Ruins~ ~ 0 1073741828 1 D2 ~ ~ 0 -1 32973 D6 ~ ~ 0 -1 1000192 S #32973 Ancient Ruins~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 32972 S #32974 Floating in a void~ ~ 0 1073741828 1 S #32975 Floating in a void~ ~ 0 1073741828 1 S #32976 Floating in a void~ ~ 0 1073741828 1 S #32977 Floating in a void~ ~ 0 1073741828 1 S #32978 Floating in a void~ ~ 0 1073741828 1 S #32979 Floating in a void~ ~ 0 1073741828 1 S #0 #SHOPS 32732 5 8 57 55 56 1000 90 0 23 ; Ivan the Weapons Master 32733 0 0 0 0 0 120 90 0 23 ; Duergan the Armory Keeper 32734 0 0 0 0 0 120 90 0 23 ; Alga the Potion Mistress 32740 0 0 0 0 0 120 90 0 23 ; Xouwasi the Clothier 32741 0 0 0 0 0 120 90 0 23 ; Quercusi, the fine jeweller and accessory merchant 32743 0 0 0 0 0 120 90 0 23 ; Ackxkaro, Merchant of Adventure Supplies, 32744 0 0 0 0 0 120 90 0 23 ; Alastor, Wizard Extraordinaire! 0 #REPAIRS 0 #SPECIALS M 32736 spec_poison S #$