#AREA Minotaur's Labyrinth~ #VERSION 2 #AUTHOR Thorne~ #RANGES 70 100 60 115 $ #RESETMSG The shadows of the labyrinth seem to reform...~ #FLAGS 24 25 #ECONOMY 0 33638009 #CLIMATE 2 2 2 #MOBILES #9600 cerebus hell hound~ Cerebus~ A large hell hound is snarling here changed to a post. ~ Cerebus is a gruesome dog with three flaming heads barking and snapping at anything that will move. Its drool is magma. Its teeth are those of dragon's. ~ 35 1073743872 -1000 C 75 0 -150 10d100+10000 6d10+25 0 0 0 0 112 112 1 18 9 3 13 18 13 13 0 0 0 0 0 73 0 0 0 1 1 3 55 40 268502717 2097184 3072 2 0 1 > fight_prog 30~ mpdamage $n 40 mpechoa $n You have been bitten by Cerebus! Ouch! ~ > rand_prog 40~ snarl~ > rand_prog 35~ growl~ | #9601 troll treasure guard~ the troll guard~ A large, ugly troll is here guarding the labyrinth's treasure. ~ He's an ugly troll. The guard stands about 9' tall. He has tough green scaly skin and hunches over with his pathetic buckler and blunt club. ~ 35 4194304 -500 C 77 0 -100 12d12+11000 4d9+26 0 25 0 0 112 112 0 16 8 9 17 15 7 13 0 0 0 0 0 8 0 0 0 64 64 2 34 65 133119 32 0 3136 0 2 > greet_prog 100~ say Hey! Whad chu doin in har! ~ | #9602 vampire minion~ a vampire minion~ A dark vampire minion is here guarding his Lord. ~ ~ 35 524328 -750 C 72 0 -100 45d45+8000 8d6+26 0 0 0 0 112 112 0 16 15 13 19 12 13 13 0 0 0 0 0 5 0 0 0 1 1 2 50 34 491 0 0 0 1 1 #9603 Vampire Lord~ The Vampire Lord~ The lord of vampires floats here magnificiently. ~ ~ 16777219 2097320 -1000 C 90 0 -200 170d20+10000 5d3+38 0 50 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 5 0 0 0 1 1 3 60 60 2037 0 0 0 0 2 #9604 Master Lich~ The Master Lich~ A large black shadow stands in the corner. ~ ~ 3 6291584 -1000 C 86 0 -300 50d120+8000 6d9+25 0 0 0 0 112 112 0 13 18 13 15 13 13 13 0 0 0 0 0 67 0 0 0 1 1 2 0 0 1471 0 0 0 0 0 #9605 zombie servant~ a loyal zombie servant~ An obedient zombie stands upright here ready for orders. ~ ~ 3 40 -400 C 72 0 0 88d8+7000 11d2+24 0 0 75 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 71 0 0 0 1 1 1 50 30 2047 0 0 0 0 0 #9606 undead wraith~ a ghastly wraith~ A dark figure is here reaching out to touch you... ~ ~ 35 1048744 -1000 C 85 0 120 250d4+8000 5d10+37 0 3 50 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 67 0 0 0 4096 4096 0 50 50 0 0 0 0 0 1 #9607 menacing wright~ a menacing wright~ A shadow hangs from the dungeon ceiling and attacks you! ~ ~ 35 1048744 -1000 C 82 0 0 65d65+8900 10d8+25 0 5 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 67 0 0 0 4096 4096 0 78 54 0 0 0 0 0 2 #9608 beautiful massage therapist~ A beautiful massage therapist~ A tall, beautiful woman is here giving out free masages! ~ This massage theripist is HOT! She has long legs and a large... ~ 67108867 4194432 1000 C 100 0 0 0d0+0 0d0+0 0 100 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 5 85 65 0 0 0 0 0 3 #9609 minotaur guard~ a minotaur guard~ A large minotaur is here guarding the path to Kar-bul. ~ ~ 35 4194304 -500 C 80 0 0 45d45+9000 6d8+26 0 7 50 0 112 112 0 18 11 13 13 18 13 13 0 0 0 0 0 48 0 0 0 1 1 1 40 30 1050543 0 2048 0 0 1 #9610 royal minotaur guard~ a royal minotaur guard~ Kar-bul's royal minotaur guard at his post here. ~ ~ 35 4194304 -500 C 88 0 -20 5d25+10000 7d15+20 0 15 0 0 112 112 0 20 15 13 13 20 13 13 0 0 0 0 0 48 0 0 0 1 1 3 70 60 1050423 0 0 0 0 1 #9611 elite minotaur guard~ a elite minotaur guard~ An elite minotaur guard stands here at his post. ~ ~ 35 4194304 -500 C 83 0 -10 20d20+10000 6d8+25 0 10 0 0 112 112 0 18 10 13 13 18 13 13 0 0 0 0 0 48 0 0 0 1 1 2 50 40 1050607 0 0 0 0 2 #9612 skeleton warrior~ a skeleton warrior~ A tall skeleton warrior stands here. Seeking. ~ ~ 35 0 0 C 87 0 70 4d4+8000 4d7+45 0 7 13 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 67 0 0 0 1 1 0 35 35 0 0 2100224 0 0 1 #9613 Kar-bul minotaur~ Kar-bul~ The tall, omnious figure of Kar-bul stands in the shadows, grinning. ~ ~ 35 4194472 -1000 C 95 0 -100 170d15+15000 8d10+40 0 500 0 0 112 112 1 25 13 13 25 25 13 13 0 0 0 0 0 48 0 0 0 1 1 4 70 65 1050615 0 0 0 0 3 #0 #OBJECTS #9600 large pile gold coins~ a large pile of golden coins~ A heap of gold coins is scattered here along the treasure room.~ ~ 20 1 1 750000 0 0 0 1 0 0 0 0 #9601 collar~ Cerebus's Flaming Dog Collar~ A large dark collar rests here flaming on the ground.~ ~ 9 524353 5 13 13 0 13 5 0 76 0 760 A 19 5 A 18 3 A 1 2 A 17 -10 > wear_prog 10~ c 'fireshield' $n ~ | #9602 large wooden chest~ a large wooden chest~ A large chest is here holding valuable treasure.~ ~ 15 524288 1 550 0 0 0 22 30 0 0 30000 #9603 large hottub hot tub~ a large hot hot tub~ A large bubbling hot tub is here for you to relax.~ ~ 25 0 0 0 0 0 0 1 0 0 0 0 #9604 runed scroll~ an old runed scroll~ A small runed scroll lies here unaffected by the elements.~ ~ 2 67 1 43 -1 262 274 2 1 40 0 1400 'shockshield' 'stone skin' 'trollish vigor' #9605 treasure key~ a golden treasure key~ A golden key lies here unattended.~ ~ 18 524288 1 0 0 0 0 5 7 50 0 7500 #9606 vibrant red potion~ a vibrant red potion~ Someone has carelessly left behind a beautiful red potion.~ ~ 10 67 1 33 -1 36 -1 1 4 32 53 4325 'fireshield' 'blazeward' 'NONE' #9607 axe power kar-bul gold-diamond diamond~ Kar-bul's Gold-Diamond Axe of Power~ Some god dropped a newly created large gold diamond gold-diamond sword here.~ ~ 5 524887 8193 24 31 3 1 20 178 0 0 178000 A 19 20 A 18 25 A 13 100 A 1 5 A 17 -25 #9608 bracelet golden~ a golden bracelet~ Someone has left his expensive golden bracelet on the floor here...~ ~ 9 87 4097 15 15 0 0 4 5 60 0 5600 A 19 4 A 18 5 A 24 -3 A 13 10 A 12 10 A 17 -10 #9609 ruby ring~ a beautiful ruby ring~ Some god dropped a newly created ruby ring here.~ ~ 9 524355 3 7 0 0 0 2 4 30 0 4300 A 19 5 A 18 4 A 23 -2 A 13 20 #9610 rusted platinum leggings~ rusted platinum leggings~ A pair of rusting leggings lie here.~ ~ 9 524355 33 18 0 0 0 8 2 34 56 2345 A 17 -13 A 18 3 A 13 35 #9611 cloak blood red royalty~ the Cloak of Blood Red Royalty~ A large pile a red garb is here.~ ~ 9 2626 1025 2 20 0 0 0 4 2 30 0 2300 A 2 1 A 17 -10 A 1 1 A 13 90 A 19 8 #9612 dagger small~ a small dagger~ A small slim dagger pulses here on the ground.~ ~ 5 67 8193 12 5 10 0 2 0 0 0 0 A 19 10 A 18 10 #9613 belt gold~ a belt a purest gold~ Some fool left behind his expensive belt here.~ ~ 9 67 2049 13 0 0 0 20 6 50 0 6500 A 17 -15 A 18 3 A 13 30 A 12 30 #9614 tattered black robes~ tattered black robes~ A tattered robe has been discarded here.~ ~ 9 133716 9 4 0 0 0 1 0 0 0 0 A 12 70 A 3 3 A 4 3 #9615 dark staff~ a dark wooden staff~ A evil-looking wooden staff has been left behind.~ ~ 9 87 16385 12 0 0 0 1 0 0 0 0 A 12 30 A 19 7 A 3 3 #9616 rusted platinum armbands~ rusted platinum armbands~ Some god dropped a newly created rusted platinum armbands here.~ ~ 9 524355 257 15 0 0 0 6 2 34 56 2345 A 17 -13 A 18 4 A 13 35 #9617 large mystical mace~ a large mystical mace~ Someone has left behind there magical mace here.~ ~ 5 524355 8193 14 18 7 8 13 0 0 0 0 A 19 12 A 18 15 A 1 2 A 2 1 #9618 steel buckler~ a steel buckler~ A small shield lies here on the ground.~ ~ 9 524288 513 14 0 0 0 5 0 6 50 65 A 17 -10 #9619 large wooden club~ a large wooden club~ A crude wooden club has been discarded here.~ ~ 5 262144 8193 8 9 3 7 6 0 1 20 12 A 18 5 #9620 golden sceptre minotaur~ a golden minotaur sceptre~ A wonderful golden sceptre is here!~ ~ 8 524353 16385 0 0 0 0 23 134 56 0 134560 A 25 3 #9621 emerald necklace~ a beatiful emerald necklace~ A gorgeous necklace of emeralds has been lost here!~ ~ 8 1 5 0 0 0 0 2 87 56 0 87560 A 25 2 A 3 2 #9622 horned minotaur helm might~ the Horned Minotaur Helm of Might~ A rare powerful helm has been left behind here.~ ~ 9 524355 17 17 0 0 0 13 76 0 0 76000 A 19 5 A 13 40 A 18 4 A 31 2 #9623 battle axe~ a sharp battle axe~ A large axe is here lying on the floor.~ ~ 5 524356 8193 11 12 7 1 16 0 45 0 450 A 19 15 A 18 2 A 17 10 A 3 -2 #9624 heavy minotaur chainmail~ a heavy suit of Minotaur chainmail~ A large pile of minotaur fashioned chainmail lies on the ground.~ ~ 9 524370 9 33 0 0 0 24 3 40 0 3400 A 17 -25 A 19 8 A 18 7 A 1 3 A 2 2 #9625 broadsword sword mithril~ an ancient mithril broadsword~ An old looking large sword rests on the ground here~ ~ 5 528471 8193 7 6 10 3 13 7 68 88 7688 A 1 -2 A 4 -5 A 19 17 A 18 8 A 5 -2 #9626 mithril helm~ an ancient mithril helm~ An old helm is here resting on its side.~ ~ 9 528469 17 15 0 0 0 5 0 6 54 65 A 31 -2 A 3 -3 A 13 50 A 12 25 A 17 -15 #9627 sash human blood~ a sash soaked in human blood~ A long sash is here soaked in blood.~ ~ 9 598 2049 8 0 0 0 7 0 77 73 777 A 1 2 A 19 5 A 18 5 A 17 -5 #0 #ROOMS #9600 Descending down the ladder~ As you climb down the ladder, the small tunnel gradually widens until it reaches the bottom where the Minotaur's Labyrinth lies. The walls all around you are crumbling earth, and the sunlight, now a point of light high above you is insufficient for you to see without your own light source. The ladder is old and rusty; it seems extremely unsteady and may fall at any moment and break. Up leads back to the Great Northern Road. ~ 0 8 13 D4 ~ ~ 0 -1 10550 D5 ~ ~ 65664 -1 9601 S #9601 Descending down the ladder~ You descend down a small tunnel expanding down to the bottom where the Minotaur's Labyrinth lies. The area around you is earth; too little light is being shone at this level for anyone to see without a light source. The ladder that runs down the underground tunnel is old and rusty. It is barely stationed properly and is likely to fall and break. Up leads to the forest Haon Dor. ~ 0 8 13 D4 ~ ~ 0 -1 9600 D5 ~ ~ 65664 -1 9602 S #9602 Deep underground~ The soft soil becomes well-cut, solid stones as you come from the tunnel up above. The Labyrinth becomes darker and impossible for any mortal to see ahead. The path is set straight northwest where some of the minotaur's pets lie ahead. Many dangers lie ahead, be careful! ~ 0 8 13 D4 ~ ~ 65664 -1 9601 D7 ~ ~ 0 -1 9603 S #9603 Entering the labyrinth~ As you enter the dark and damp pathway to the Minotaur's Labyrinth it seems to be becoming smaller. The tunnel is very well carved and has very solid black stones placed in an organized manner along the walls and floor. Differring from the walls the ceiling is as that of a cave. At some place in the ceiling stalactites have crystalized. ~ 0 8 13 D7 ~ ~ 0 -1 9604 D8 ~ ~ 0 -1 9602 S #9604 An Omnious Intersection~ The labyrinth is very well constructed with its walls and floors. Black stone bricks of large size or structured below you and on your sides leaving the ceiling to be that of a cave's. The labyrinth is also very damp. Moss grows in between the cracks of stone. Unlit torches are suspended on the cold, wet brick The shadows of the undead appear from the light of your light source. It would be smart to search for secrets. ~ 0 0 13 D0 ~ ~ 0 -1 9607 D3 ~ ~ 0 -1 9606 D8 ~ ~ 0 -1 9603 R M 0 9600 1 9604 R E 1 9601 1 3 R E 1 9601 1 4 S #9605 Hidden Treasure Room~ Treasure fills the room. Gold spills over in chests and odd potions are cluttered on the floor. The glorious treasure is guarded by one single troll. Although probally inexperienced, he is equiped with outstanding equipment and crude figure seems dangerous. ~ 0 2097156 1 D2 ~ ~ 8389679 9605 9609 R M 0 9601 1 9605 R E 1 9618 1 11 R E 1 9619 1 16 R O 0 9600 1 9605 R O 0 9602 1 9605 R P 0 9617 1 9602 R P 1 9600 1 9617 R P 2 9606 1 9600 R P 3 9604 1 9606 R D 0 9605 2 2 S #9606 A Dark Labyrinth~ The labyrinth is very well constructed with its walls and floors. Black stone bricks of large size or structured below you and on your sides leaving the ceiling to be that of a cave's. The labyrinth is also very damp. Moss grows in between the cracks of stone. Unlit torches are suspended on the cold, wet brick The shadows of the undead appear from the light of your light source. It would be smart to search for secrets. ~ 0 0 13 D1 ~ ~ 0 -1 9604 D3 ~ ~ 0 -1 9609 S #9607 A Dark Labyrinth~ The labyrinth is very well constructed with its walls and floors. Black stone bricks of large size or structured below you and on your sides leaving the ceiling to be that of a cave's. The labyrinth is also very damp. Moss grows in between the cracks of stone. Unlit torches are suspended on the cold, wet brick The shadows of the undead appear from the light of your light source. It would be smart to search for secrets. ~ 0 9 13 D0 ~ ~ 0 -1 9608 D2 ~ ~ 0 -1 9604 S #9608 A Dark Labyrinth~ The labyrinth is very well constructed with its walls and floors. Black stone bricks of large size or structured below you and on your sides leaving the ceiling to be that of a cave's. The labyrinth is also very damp. Moss grows in between the cracks of stone. Unlit torches are suspended on the cold, wet brick The shadows of the undead appear from the light of your light source. It would be smart to search for secrets. ~ 0 9 13 D2 ~ ~ 0 -1 9607 D6 ~ ~ 0 -1 9610 D7 ~ ~ 0 -1 9619 S #9609 A Dark Labyrinth~ The labyrinth is very well constructed with its walls and floors. Black stone bricks of large size or structured below you and on your sides leaving the ceiling to be that of a cave's. The labyrinth is also very damp. Moss grows in between the cracks of stone. Unlit torches are suspended on the cold, wet brick The shadows of the undead appear from the light of your light source. It would be smart to search for secrets. ~ 0 9 13 D0 ~ ~ 8389679 9605 9605 D1 ~ ~ 0 -1 9606 D3 ~ ~ 0 -1 9612 R D 0 9609 0 2 S #9610 A Dark Labyrinth~ The labyrinth is very well constructed with its walls and floors. Black stone bricks of large size or structured below you and on your sides leaving the ceiling to be that of a cave's. The labyrinth is also very damp. Moss grows in between the cracks of stone. Unlit torches are suspended on the cold, wet brick The shadows of the undead appear from the light of your light source. It would be smart to search for secrets. ~ 0 9 13 D0 ~ ~ 0 -1 9629 D6 ~ ~ 0 -1 9630 D9 ~ ~ 0 -1 9608 S #9611 Labyrinth's Circle~ The Labyrinth is now twisted and complicated. As you stand in this large circle The directions become less clear what to do and where to go. The circle seems t o be perfect. It is not an oval and has no flat sides. The black stones were to be perfectly cut for this circle. All of the bricks are curved perfected and no t set at an angle to get the effect of a circle. Exits seem to go everywhere an d come from everywhere. It would be smart to look for secrets... ~ 0 9 13 D0 ~ ~ 0 -1 9618 D3 ~ ~ 0 -1 9616 D4 ~ ~ 2048 -1 9608 D6 ~ ~ 0 -1 9620 D7 ~ ~ 0 -1 9617 S #9612 A Dark Labyrinth~ The labyrinth is very well constructed with its walls and floors. Black stone bricks of large size or structured below you and on your sides leaving the ceiling to be that of a cave's. The labyrinth is also very damp. Moss grows in between the cracks of stone. Unlit torches are suspended on the cold, wet brick The shadows of the undead appear from the light of your light source. It would be smart to search for secrets. ~ 0 0 13 D1 ~ ~ 0 -1 9609 D7 ~ ~ 0 -1 9613 S #9613 A Dark Labyrinth~ The labyrinth is very well constructed with its walls and floors. Black stone bricks of large size or structured below you and on your sides leaving the ceiling to be that of a cave's. The labyrinth is also very damp. Moss grows in between the cracks of stone. Unlit torches are suspended on the cold, wet brick The shadows of the undead appear from the light of your light source. It would be smart to search for secrets. ~ 0 4 1 D0 ~ ~ 0 -1 9614 D8 ~ ~ 0 -1 9612 S #9614 A Dark Labyrinth~ The labyrinth is very well constructed with its walls and floors. Black stone bricks of large size or structured below you and on your sides leaving the ceiling to be that of a cave's. The labyrinth is also very damp. Moss grows in between the cracks of stone. Unlit torches are suspended on the cold, wet brick The shadows of the undead appear from the light of your light source. It would be smart to search for secrets. ~ 0 4 1 D1 ~ ~ 0 -1 9615 D2 ~ ~ 0 -1 9613 S #9615 A Dark Labyrinth~ The labyrinth is very well constructed with its walls and floors. Black stone bricks of large size or structured below you and on your sides leaving the ceiling to be that of a cave's. The labyrinth is also very damp. Moss grows in between the cracks of stone. Unlit torches are suspended on the cold, wet brick The shadows of the undead appear from the light of your light source. It would be smart to search for secrets. ~ 0 4 1 D3 ~ ~ 0 -1 9614 D6 ~ ~ 0 -1 9616 S #9616 Labyrinth's Circle~ The Labyrinth is now twisted and complicated. As you stand in this large circle The directions become less clear what to do and where to go. The circle seems t o be perfect. It is not an oval and has no flat sides. The black stones were to be perfectly cut for this circle. All of the bricks are curved perfected and no t set at an angle to get the effect of a circle. Exits seem to go everywhere an d come from everywhere. It would be smart to look for secrets... ~ 0 2105349 13 D0 ~ ~ 0 -1 9617 D1 ~ ~ 0 -1 9617 D6 ~ ~ 0 -1 9618 D7 ~ ~ 0 -1 9619 S #9617 Labyrinth's Circle~ The Labyrinth is now twisted and complicated. As you stand in this large circle The directions become less clear what to do and where to go. The circle seems t o be perfect. It is not an oval and has no flat sides. The black stones were to be perfectly cut for this circle. All of the bricks are curved perfected and no t set at an angle to get the effect of a circle. Exits seem to go everywhere an d come from everywhere. It would be smart to look for secrets...odd runes cover the floor beneath. ~ 0 5 13 D1 ~ ~ 0 -1 9611 D2 ~ ~ 0 -1 9616 D5 ~ ~ 67241984 -1 9622 D8 ~ ~ 0 -1 9611 S #9618 Labyrinth's Circle~ The Labyrinth is now twisted and complicated. As you stand in this large circle The directions become less clear what to do and where to go. The circle seems t o be perfect. It is not an oval and has no flat sides. The black stones were to be perfectly cut for this circle. All of the bricks are curved perfected and no t set at an angle to get the effect of a circle. Exits seem to go everywhere an d come from everywhere. It would be smart to look for secrets... ~ 0 2105349 13 D1 ~ ~ 0 -1 9619 D2 ~ ~ 0 -1 9620 D3 ~ ~ 0 -1 9617 D6 ~ ~ 2051 -1 9621 D8 ~ ~ 0 -1 9620 D9 ~ ~ 0 -1 9616 R D 0 9618 6 1 S #9619 Labyrinth's Circle~ The Labyrinth is now twisted and complicated. As you stand in this large circle The directions become less clear what to do and where to go. The circle seems t o be perfect. It is not an oval and has no flat sides. The black stones were to be perfectly cut for this circle. All of the bricks are curved perfected and no t set at an angle to get the effect of a circle. Exits seem to go everywhere an d come from everywhere. It would be smart to look for secrets... ~ 0 2105345 13 D3 ~ ~ 0 -1 9618 D6 ~ ~ 0 -1 9617 D8 ~ ~ 0 -1 9616 S #9620 Labyrinth's Circle~ The Labyrinth is now twisted and complicated. As you stand in this large circle The directions become less clear what to do and where to go. The circle seems t o be perfect. It is not an oval and has no flat sides. The black stones were to be perfectly cut for this circle. All of the bricks are curved perfected and no t set at an angle to get the effect of a circle. Exits seem to go everywhere an d come from everywhere. It would be smart to look for secrets... ~ 0 0 13 D3 ~ ~ 0 -1 9617 D7 ~ ~ 0 -1 9618 D9 ~ ~ 0 -1 9611 S #9621 A Secret Hideout~ Here is another secret hideout of this dark and mysterious dungeon. Kar-bul has covered this well hidden secret from visitors having his mages cast a spell up on the exit so no mortal could detect it. The Immortal Minotaur God, Kar-bul, h as also stocked up many items in this hideout... ~ 0 0 1 D9 ~ ~ 35 -1 9618 R O 0 9602 1 9621 R P 0 9621 1 9602 R P 1 9622 1 9621 R O 0 9620 1 9621 R O 0 9600 1 9621 R D 0 9621 9 1 S #9622 Hallway to the Minotaur's Sanctum~ The hallway is large and glowing with light. Also, the cold black stones have become bricks of solid marble shining with the light from two free-standing oil lamps. On the floor lies a glimmering royal red carpet that leads to the north. The hallway seems to expand as it continues through the Minotaur's Sanctum. ~ 0 2097152 13 D0 ~ ~ 0 -1 9623 S #9623 Hallway to the Minotaur's Sanctum~ The hallway is large and glowing with light. Also, the cold black stones have become bricks of solid marble shining with the light from two free-standing oil lamps. On the floor lies a glimmering royal red carpet that leads to the north. The hallway seems to expand as it continues through the Minotaur's Sanctum. ~ 0 2105344 13 D0 ~ ~ 0 -1 9624 D2 ~ ~ 0 -1 9622 R M 0 9609 2 9623 R E 1 9623 1 16 R E 1 9624 1 5 R M 0 9609 2 9623 R E 1 9623 1 16 R E 1 9624 1 5 S #9624 Hallway to the Minotaur's Sanctum~ The hallway is large and glowing with light. Also, the cold black stones have become bricks of solid marble shining with the light from two free-standing oil lamps. On the floor lies a glimmering royal red carpet that leads to the north. The hallway seems to expand as it continues through the Minotaur's Sanctum. ~ 0 2105344 13 D0 ~ ~ 0 -1 9626 D2 ~ ~ 0 -1 9623 R M 0 9611 2 9624 R E 1 9623 1 16 R E 1 9624 1 5 R M 0 9611 2 9624 R E 1 9623 1 16 R E 1 9624 1 5 S #9625 Undead Barraks~ Bones of the dead and undead litter the room. The wretched, terrible smell of death lingers in this room. Cryptic inscriptions are inscrawled on the wall creating a magical feeling in this room. The very presence of the death in the barracks powers the evil. ~ 0 2105344 13 D1 ~ ~ 33 -1 9626 R M 0 9612 2 9625 R E 1 9625 1 16 R E 1 9626 1 6 R D 0 9625 1 0 S #9626 The Labyrinth's Guard Post~ The black stone walls expand to form a octogon deep in the dungeon. Here are stationed two minotaur guards to protect the master of the labyrinth the mighty Minotaur King, Kar-bul. Kar-bul is a chaotic and evil minotaur that was banished from the world above and sent to live in this damp and dark cavern. ~ 0 2105344 13 D0 ~ ~ 0 -1 9628 D1 ~ ~ 1025 -1 9627 D2 ~ ~ 0 -1 9624 D3 ~ ~ 1025 -1 9625 R M 0 9610 2 9626 R E 1 9623 1 16 R E 1 9624 1 5 R M 0 9610 2 9626 R E 1 9623 1 16 R E 1 9624 1 5 R D 0 9626 1 0 R D 0 9626 3 0 S #9627 Undead Barraks~ Bones of the dead and undead litter the room. The wretched, terrible smell of death lingers in this room. Cryptic inscriptions are inscrawled on the wall creating a magical feeling in this room. The very presence of the death in the barracks powers the evil. ~ 0 2105344 13 D3 ~ ~ 33 -1 9626 R M 0 9612 2 9627 R E 1 9625 1 16 R E 1 9626 1 6 R D 0 9627 3 0 S #9628 The Minotaur's Sanctum~ What a beautiful sight! Tapestries, carpets, and furs fill the room. Gold and rare treasure makes it hard to walk. Old runes and scrolls fills the room with an odd red glow. Oil lamps that stand in the corner cast shadows on the walls and ceiling. Glorious polished arms and armor sit on racks and sparkle in the lamps' light. Kar-bul's large throne is placed at the head of treasure house. It is plated with gold and decorated with flowers that magically survive in the labyrinth. The guard post is to the south. ~ 0 2105344 13 D2 ~ ~ 0 -1 9626 R M 0 9613 1 9628 R E 1 9607 1 16 R E 1 9627 1 13 R E 0 9622 0 6 S #9629 The Vampire Quarters~ This quarters of the labyrinth reeks of blood and death. The red carpet, ceilin and the walls are stained with blood. There is a blood red vase in the corner filled with the lord's evening meal, fresh human blood. The room seems to glow without any lighting at all and casts odd shadows on the walls and ceiling. It would be smart to leave...now. ~ 0 2097152 13 D1 ~ ~ 0 -1 9630 D2 ~ ~ 0 -1 9610 D6 ~ ~ 0 -1 9631 R M 0 9602 2 9629 R E 1 9612 1 16 R M 0 9603 1 9629 R E 1 9611 1 12 R E 1 9613 1 13 R M 0 9602 2 9629 R E 1 9612 1 16 S #9630 The Lich Quarters~ This room is completely pitch black. Even with a light source it is not possible to see more than a couple feet infront. These quarters are large and seems to have a magical glow about it. The evil and death in the room is almost visible. It is surely chaotic. ~ 0 2097217 13 D0 ~ ~ 0 -1 9631 D3 ~ ~ 0 -1 9629 D6 ~ ~ 0 -1 9632 D9 ~ ~ 0 -1 9610 R M 0 9604 1 9630 R E 1 9614 1 5 R E 1 9615 1 17 S #9631 The Zombie Quarters~ This room is full of rotting corpses that look so dead that they almost look alive. The room smells awful and is not an enjoyable place to be. The cold stones contribute to the feel of death and evil in these quarters. The Wright Quarters is to the east while the Wraith Quarters is located in the exit to the north. ~ 0 0 1 D0 ~ ~ 0 -1 9633 D1 ~ ~ 0 -1 9632 D2 ~ ~ 0 -1 9630 D9 ~ ~ 0 -1 9629 R M 0 9605 2 9631 R M 0 9605 2 9631 S #9632 The Wright Quarters~ This room is full of rotting corpses that look so dead that they almost look alive. The room smells awful and is not an enjoyable place to be. The cold stones contribute to the feel of death and evil in these quarters. The Wright Quarters is to the northwest while the Zombie Quarters is located in the exit to the north. ~ 0 0 1 D3 ~ ~ 0 -1 9631 D7 ~ ~ 0 -1 9633 D9 ~ ~ 0 -1 9630 R M 0 9607 1 9632 R E 1 9610 1 7 R E 1 9616 1 10 S #9633 The Wraith Quarters~ This room is full of rotting corpses that look so dead that they almost look alive. The room smells awful and is not an enjoyable place to be. The cold stones contribute to the feel of death and evil in these quarters. The Wright Quarters is to the southeast while the Zombie Quarters is located in the exit to the south. ~ 0 0 1 D2 ~ ~ 0 -1 9631 D8 ~ ~ 0 -1 9632 R M 0 9606 1 9633 R E 1 9608 1 14 R E 1 9609 1 1 S #9634 &BThorne's Spa~ There is &Clight blue tiles&Y on the walls, ceiling, and floor. A large hot tub sits in the corner bubbling with hot water. Look refreshing... A massage bench is here and a woman therapist next to it giving out free massages. Dregor must have been feeling really odd when he built this one. ~ 0 3145800 1 D3 ~ ~ 0 -1 9636 R M 0 9608 1 9634 R O 0 9603 1 9634 S #9635 &cThorne's Thinkin' Study~ This room is cluttered with books and thier shelves. A Large leather chair is placed in the corner for Dregor to sit in when he has those great ideas for those wonderful areas he builds. A small table stands in the middle of the room with a small piece of paper written on it: Areas...Ragnarok, Fortress of Darkness, Lizardman Swamps, and Gothica... This room is silent so Dregor doesn't have to deal with the constant whining an complaining from the annoying mortals. This room surely shows his character. ~ 0 3213384 13 D1 ~ ~ 0 -1 9636 S #9636 &rThorne's Underground Hideout~ &WThis place is a dark and morbib place. The Black stones like the rest of the labyrinth continue here except for the special sections of this wonderful hideout. The Spa is to the east, thinkin' room west, office north, and sanctum south. Dregor doesn't appreciate mortals in these parts..you've been warned. ~ 0 3145800 1 D0 ~ ~ 0 -1 9637 D1 ~ ~ 0 -1 9634 D2 ~ ~ 0 -1 9638 D3 ~ ~ 0 -1 9635 S #9637 &RThorne's&O Labyrinth&p Office~ &WThis office is as chaotic as Thorne's way of thinking. Books are burnt and torn. Shelves have been overturned and a desk is here is the corner. With the desk is a small wooden chair that has an odd black glow. A fireplace lights the room and crackles and burns forever without even dying out. Thorne seemed not to have fi...sdkcnishend his part? ~ 0 3145800 1 D2 ~ ~ 0 -1 9636 S #9638 Thorne's Art~ _______________________ &b // \\ // || \\ &p // || \\ // || \\ // ///\\\ [] |||||||| \ &W_0 _ ...>>>>>><<<<<<... ...<<<<<<>>>>>>... "It's BRILLIANT!" - ? "Obsolutely MAGNIFICENT!!!" - Anonymous ~ 0 3145800 1 D0 ~ ~ 0 -1 9636 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 9600 spec_breath_fire M 9602 spec_cast_mage M 9603 spec_cast_undead M 9604 spec_cast_undead M 9606 spec_cast_mage M 9607 spec_cast_mage M 9608 spec_cast_adept M 9613 spec_fido S #$