#AREA Midon Outpost~ #VERSION 2 #AUTHOR Metheus~ #RANGES 15 80 0 116 $ #RESETMSG A warm flow of air moves past you for a moment.~ #FLAGS 24 15 #ECONOMY 10000000 -972561913 #CLIMATE 1 2 1 #MOBILES #13000 sledder act mob~ the sledder act mob~ An act mob prepares to shove sledders around. ~ This mob is just a figment of your imagination. ~ 226492419 4194304 0 C 105 0 300 0d0+1 0d0+0 0 0 0 0 112 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 100~ if inroom($i) == 13026 if mortcount(13026) < 1 if mortcount(13024) < 1 mpgoto 13031 endif else if mortcount(13023) < 1 mpat 21105 mpecho _gre The forest to the north suddenly parts! if mortcount(13026) == 1 mpat 21105 mpecho _ora $r blasts into the room on a flaming death sled! else mpat 21105 mpecho _ora Flaming death sleds blast out of the forest! endif mpat 21105 mpecho $r's death sled flies high into the air as $J lands on the road. mpat 13023 ' Good thing he bought the sled. if rand(50) mpoload 13022 1 else mpoload 13023 1 endif mpat 13028 drop 'death sled' mpgoto 13031 endif endif else if inroom($i) == 13027 if mortcount(13027) < 1 if mortcount(13025) < 1 mpgoto 13031 endif else if mortcount(13023) < 1 mpat 21105 mpecho _gre The forest to the north suddenly parts! if mortcount(13027) == 1 mpat 21105 mpecho _red $r's torn body flies from high in the trees and crashes on the road! else mpat 21105 mpecho _red Torn bodies fly from high in the trees and crash on the road! endif mpat 13023 ' He shoulda bought the sled. mpgoto 13031 endif endif else mpgoto 13031 endif endif ~ | #13001 ethereal fount~ an ethereal fount~ A mystical fountain of ethereal particles glows here. ~ Light from mysterious unspecialized particles flows out of the fount. ~ 220200963 4194344 0 C 0 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #13002 spectral ghoul~ a spectral ghoul~ A spectral ghoul stares about with hollow eyes. ~ This horrible creature may not be too dangerous, but it is evil. ~ 3 1079509032 -1000 C 5 -80 0 5d5+150 1d1+2 0 0 0 0 112 112 0 0 0 0 0 0 0 0 0 0 0 0 0 67 0 0 0 1 1 3 0 0 0 0 0 0 0 0 #13003 holy slayer~ a holy slayer~ A holy slayer searches to purge evil. ~ This horrible creature may not be too dangerous, but it hates evil. ~ 3 1079509032 1000 C 5 -80 0 5d5+150 1d1+2 0 0 0 0 112 112 0 0 0 0 0 0 0 0 0 0 0 0 0 67 0 0 0 1 1 3 0 0 0 0 0 0 0 0 #13004 mountain yeti~ a mountain yeti~ A huge mountain yeti is curled up on the ground. ~ This animal looks like a cross between a giant bear and a mutant gorilla. It looks slighly larger than its tundra-living counterpart. ~ 35 32 -300 C 25 0 0 1d1+1200 10d2+10 0 0 0 0 106 106 0 0 0 0 0 0 0 0 0 0 0 0 0 88 3 0 0 1 1 0 0 0 0 0 2 1 80 2 > death_prog 100~ grunt mpecho The abominable beast's hide is torn from its dead body. mpoload 13029 ~ | #13005 mountain goat~ a mountain goat~ A mountain goat walks by with great agility. ~ This animal walks around without fear of falling, his agility adaped to life in the mountains. ~ 262337 0 0 C 13 0 0 5d10+210 2d2+4 0 0 0 0 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 76 6 0 0 1 1 0 0 0 0 2 0 1 32 0 #13006 lookout woman~ the lookout~ The lookout lies asleep here with a piece of grass in her mouth. ~ She was resting here chewing on a strand of straw. She's supposed to watch out for avalanches, packs of invading goblins, or malicious dragons, but she fell asleep instead. ~ 3 40 900 C 20 0 0 15d25+300 4d1+6 0 0 0 0 112 112 2 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 1 1 0 0 0 0 0 0 0 67108880 0 #13007 wandering adventurer~ a wandering adventurer~ An adventurer wanders through town. ~ Though a bit tired, he looks excited to be here and ready to explore. ~ 65 0 0 C 16 0 0 4d10+150 1d2+4 0 0 3 50 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 5 0 0 1 1 0 0 0 0 0 0 0 112 2 > act_prog p arrives from somewhere.~ bow $n ~ > act_prog p A cloud of glowing mist engulfs you, then withdraws~ gasp $n ~ > act_prog p as it dissipates.~ blink $n ~ > act_prog p flash of light!~ eep $n ~ > entry_prog 100~ if inroom($i) == 13021 buy steak eat steak else if inroom($i) == 13015 if charcount(0) > 6 mpe _cya A wandering adventurer looks a bit intimidated by so many people. s break endif buy pitcher if ovnuminv(13039) >= 1 mpe A wandering adventurer sits on a booth. mpat 13199 mppurge mpat 13199 mpmload 13033 mpat 13199 rem all mpjunk backpack mpjunk snowsuit mpoload 13027 15 mpoload 13046 15 mpat 13199 drop all mpat 13199 mpforce adventurer get all mpat 13199 mpforce adventurer wear all mpat 13199 mptransfer adventurer 13015 mpgoto 13031 c 'dispel ma' self c cancel else pout endif else if inroom($i) == 13020 if rand(50) mpecho _cya A wandering adventurer stops for a moment to look at the flowers. ooo endif endif endif endif ~ > death_prog 75~ ' I see . . . a light. mpat 13199 mppurge mpat 13199 mpmload 13007 mpoload 13027 15 mpoload 13046 15 mpat 13199 give backpack adventurer mpat 13199 give snowsuit adventurer mpat 13199 mpforce adventurer wear all mpat 13199 mptransfer adventurer 13198 ~ | #13008 local resident~ a local resident~ A local resident walks around the streets. ~ She doesn't seem to mind your prescence in her town as she goes happily about her business. ~ 65 0 0 C 15 0 0 8d25+200 0d0+0 0 0 2 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 20 0 0 1 1 0 0 0 0 2 0 1 16 0 > entry_prog 100~ if inroom($i) == 13021 buy ice eat ice else if inroom($i) == 13022 if rand(40) roll punk endif else if inroom($i) == 13015 if charcount(0) > 5 mpe _cya A local resident notices that the bar is really full and decides to leave. s break endif buy root if ovnuminv(13038) >= 1 mpecho A local resident sits on a booth. mpat 13199 mppurge mpat 13199 mpmload 13032 mpat 13199 rem all mpjunk pants mpjunk jacket mpoload 13036 14 mpoload 13037 14 mpat 13199 drop all mpat 13199 mpforce local get all mpat 13199 mpforce local wear all mpat 13199 mptransfer local 13015 mpgoto 13031 c 'dispel ma' self c cancel else sigh endif else if inroom($i) == 13012 or inroom($i) == 13008 or inroom($i) == 13029 if rand(10) mpecho A local resident disappears into a concealed passage in the buildings. if rand(80) mpgoto 13032 else mpgoto 13020 endif mpecho A local resident steps from a concealed passage in a building. endif endif endif endif endif ~ > rand_prog 5~ if inroom($i) == 13015 s break endif if inroom($i) == 13020 if rand(90) drink fount else rem all mpecho _cya A local resident takes a dip in the warm fountain. mmm wear all endif else if rand(20) tummy else if rand(25) tendril else if rand(30) smile else if rand(35) hmm else if rand(40) sigh else babe endif endif endif endif endif endif ~ > death_prog 75~ faint mpat 13199 mppurge mpat 13199 mpmload 13008 mpoload 13036 14 mpoload 13037 14 mpat 13199 give pants local mpat 13199 give jacket local mpat 13199 mpforce local wear all mpat 13199 mptransfer local 13198 ~ | #13009 waitress~ a waitress~ A waitress goes from table to table. ~ She carries a tray of food and a note pad around. ~ 67108931 40 0 C 25 0 0 8d25+200 0d0+0 0 0 3 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 20 0 0 1 1 0 0 0 0 0 3072 0 96 0 > act_prog p buys a bowl of potato wedges.~ mer $n _cya A waitress fills a bowl with wedges and gives it to $n. mea $n _cya A waitress fills a bowl with wedges and gives it to you. ~ > act_prog p buys a grilled sandwich.~ smile mer $n _cya A waitress picks out a nicely-grilled sandwich off a BBQ for $n. mea $n _cya A waitress picks out a nicely-grilled sandwich off a BBQ for you. ~ > act_prog p buys a triple cheeseburger.~ lick mer $n _cya A waitress pulls the patties from the BBQ and puts them on $n's bun. mea $n _cya A waitress pulls the patties from the BBQ and puts them on your bun. ~ > act_prog p buys a blueberry ice-cream cone.~ yummy if ispc($n) mer $n _cya A waitress fills the cone from a freezer and gives it to $n. mea $n _cya A waitress fills the cone from a freezer and gives it to you. endif ~ > act_prog p buys a steak.~ if ispc($n) mer $n _cya A waitress goes to the grill and flips off a large steak for $n. mea $n _cya A waitress goes to the grill and flips off a large steak for you. endif ~ > act_prog p buys a dish of pizza.~ ooo mer $n _cya A waitress pulls the pizza out of the oven and gives it to $n. mea $n _cya A waitress pulls the pizza out of the oven and gives it to you. ~ > greet_prog 100~ if isfollow($n) else smile $n if ispc($n) ' What can I get you? endif endif ~ | #13010 worm caveworm spiked~ a spiked caveworm~ A spike-covered caveworm feels about blindly. ~ A giant worm, covered in deadly armoured spikes that could slice through thin metal. It doesn't rely on sight, but its sense of feeling isn't very effective at locating anyone who can hide well. ~ 97 33288 0 C 40 0 -100 100d10+3300 8d8+35 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 70 5 0 0 1024 1024 0 0 0 8388640 112 2100480 141 0 0 > death_prog 80~ mpat 13196 mpmload 13010 ~ | #13011 monkey~ a monkey~ A monkey furtively scamps about. ~ This creature has giant glowing eyes that make it look almost silly as it runs about shyly trying to avoid predators. ~ 65733 16810496 0 C 35 0 0 100d10+2500 7d8+30 0 0 0 0 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 21 23 0 0 512 512 2 0 0 67551 0 3072 8288 721 524290 > death_prog 80~ mpat 13196 mpmload 13011 ~ | #13012 evil maze monkey~ the evil maze monkey~ A maze monkey stands here, striking fear into your very soul! ~ AUUUGH!!! how it pains you to behold this immortal figure! ~ 226492419 0 -1000 C 105 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > time_prog 19~ mpclosepassage 13300 8 mpopenpassage 13300 13069 8 ~ > time_prog 13~ mpclosepassage 13240 6 mpopenpassage 13240 13069 6 ~ > time_prog 7~ mpclosepassage 13228 7 mpopenpassage 13228 13067 7 ~ > time_prog 1~ mpclosepassage 13153 0 mpopenpassage 13153 13065 0 ~ | #13013 alexi shopkeeper storekeeper woman lady~ Alexi~ Alexi paces about inside her shop. ~ She is short and pretty, smiling to attempt to get you to buy one of the many odd trinkets she has collected. ~ 16777219 40 350 C 50 0 0 1d1+30000 1d1+250 0 100 0 0 112 112 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 3 0 0 1871 0 3156992 0 704643072 0 > act_prog p kisses you.~ if sex($n) == 2 if cha($n) >= 16 smile endif else slap $n endif ~ > act_prog p fondles you.~ if sex($n) == 2 if cha($n) >= 16 moan endif else slap $n endif ~ > greet_prog 100~ if sex($n) == 2 if cha($n) >= 16 wink $n if mortcount(0) == 1 pants $n endif else bow $n endif else bow $n endif ~ | #13015 bartender~ the bartender~ The bartender sits behind the counter. ~ An aging fellow with grey hair, he looks nonetheless formidably tough yet freindly. ~ 16777219 12582956 800 C 50 0 0 1d1+30000 7d50+750 0 10 0 0 112 112 1 25 0 0 25 0 0 0 0 0 0 0 0 0 3 0 0 1 1 4 0 0 0 0 3156992 0 240 2 > act_prog disarms~ get 'attitude bat' wear 'attitude bat' growl ~ > act_prog p closes the kegs.~ open kegs roll $n ~ > act_prog p opens the kegs.~ close kegs tsk $n ~ > time_prog 2~ ' Last call for drinks. ~ > time_prog 10~ , goes to the door hangs up a sign that says, 'open.' smile open kegs ~ > time_prog 3~ ' Sorry guys; closing time. close kegs ~ > all_greet_prog 100~ if wasinroom($n) == 13014 if time($n) < 3 or time($n) >= 10 if ispc($n) if level($n) >= 100 or isimmort($n) ' $N! if mobinroom(13033) >= 1 mpforce adventurer gasp endif ' Here, have one on the house. mpoload 13039 11 give 2.pitcher $n else greet $n endif endif else if isfollow($n) else if sex($n) != 2 or cha($n) < 16 yawn else wink $n endif ' Sorry, but we're closed for the night. Open at 10. endif endif endif ~ | #13016 ancient vampire~ an ancient vampire~ An ancient vampire hides here. ~ This old vampire doesn't seem particularly vicious. More scared and a bit lost. He seems to be hiding here from the light. ~ 159384579 17924650 -400 C 105 0 -100 1d1+10000 5d36+36 0 0 0 0 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 5 1 0 0 1 1 3 80 80 526311 0 3584 0 170399745 524370 > fight_prog 100~ if ismobinvis($i) mpe _dgr A figure emerges from the shadows and strikes! mpinvis endif if rand(30) mea $n _red An ancient vampire feeds on your blood! mer $n _red An ancient vampire feeds on $n's blood! mpdamage $n 75 mprestore self 800 endif ~ > rand_prog 10~ if ismobinvis($i) if rand(10) mpe _dgr You sense a faint rustling disturbance in the air. endif else c invis hide sneak mpinvis mpe _dgr An ancient vampire retreats into the shadows. endif ~ | #13017 invisible healer~ the invisible healer~ An invisible healer act mob is here. ~ The invisible healer is actually a figment of your imagination. ~ 228589571 4194304 0 C 105 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 10~ mpgoto 13017 if ispc($r) if position($r) == 4 mpdream $r You have pleasant dreams as your deep sleep makes you feel refreshed. c 'cure critical' $r c refresh $r c 'restore mana' $r endif endif mpgoto 13195 ~ | #13018 kheri repair woman smith blacksmith ninja~ Kheri~ Kheri the repair woman smiles kindly. ~ She's covered in sweat from working out while she's on duty and not busy repairing equipment. Despite her youth, she is highly skilled and could probably identify everything about your equipment just by looking at it. ~ 16778755 5284392 1000 C 70 0 -300 5d100+30000 10d50+1000 0 200 0 0 112 112 2 18 18 18 18 18 18 13 0 0 0 0 0 0 22 0 0 65539 1 4 80 60 454 8192 3148800 0 269484208 7341831 > fight_prog 35~ if rand(15) if rand(10) mpe A hidden aura of powerful ninja gear flashes about $I for an insant. else mpe $I vaults up the side of a wall and spins around in a ninja death move! vault $n mprestore self 100 endif else if rand(50) mpe $I executes a flawless ninja combo! roundhouse $n uppercut $n spinkick $n kick $n headbut $n else mpe $I executes a flawless ninja combo! spinkick $n spurn $n gouge $n lunge $n uppercut $n roundhouse $n endif endif ~ > rand_prog 3~ if rand(30) tendril else mpe _cya Kheri gets out a piece of equipment and starts to pound it into shape. mpat 13034 mpe You hear the sound of hammering from the repair shop above you. endif ~ > all_greet_prog 100~ if mortcount(0) <= 1 if isevil($n) consider $n else smile $n endif else bow $n endif ~ | #13019 priestess~ the chapel priestess~ The chapel priestess is here watching the view. ~ This young priestess is merely an apprentice to her job, but she enjoys using her skills to help out passing adventurers and is always happy to sit and chat. ~ 68157443 8352 1000 C 70 10 -200 4d2+400 5d2+30 0 0 0 23 112 112 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 2~ emote tosses her auburn hair and smiles. ~ > greet_prog 100~ if isevil($n) if mortcount(0) <= 1 hrm $n endif else if cha($n) >= 16 if mortcount(0) <= 1 if sex($n) == 1 blush $n endif endif if isaffected($n) poison whisper $n You look sick, here let me help. c 'cure poison' $n endif if isaffected($n) blind whisper $n Let me help you with your sight. c 'cure blindness' $n endif if isaffected($n) curse whisper $n Who would do this to you? c 'remove curse' $n endif endif endif ~ | #13020 evil act mob~ an evil act mob~ An evil act mob stands here. ~ He looks very very evil!~ 69206083 4194304 -1000 C 105 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 100~ mpgoto 13031 ~ | #13021 motel bellhop girl~ the bellhop~ The bellhop is resting on an old couch. ~ The young bellhop looks very bored with her job. ~ 16777219 0 300 C 10 8 1 1d12+200 2d4+4 7000 0 15 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 20 0 0 1 1 2 0 0 1487 0 3148800 0 96 138 > act_prog p gives you the room key.~ ' It's the west room, number three. give $o $n ~ > act_prog p on an old couch~ if cha($n) >= 16 purr $n else ,shifts uncomfortably. endif ~ > all_greet_prog 100~ if wasinroom($n) == 13017 mpecho The bellhop stops resting and sits up. look $n if sex($n) != 1 or mortcount(0) > 1 or cha($n) < 16 bow $n else blush endif close w lock w mpecho The bellhop lies back and sprawls out to rest on an old couch. endif ~ > rand_prog 2~ mpecho The bellhop rises from her rest. , checks each door. if mortcount(13017) == 0 close w lock w else sigh endif mpecho The bellhop lies back and sprawls out to rest on an old couch. ~ | #13022 ancient black dragon~ the ancient black dragon~ An ancient black dragon looms meancingly over you. ~ A dragon that spews forth deadly acid and fire, her evil nature exists to balance the forces of good. She is cunning and deadly, eager to spread her knowledge of dark magic but also eager to make use of it for desruction. ~ 1027 37748920&4 0 C 60 0 -300 1d1+20000 8d8+18 0 120 0 0 112 112 2 0 0 0 0 0 0 0 0 0 0 0 0 31 21 0 0 66561 65536 4 0 0 281577517 2097440 3072 2 335585286 4194848 > death_prog 100~ if rand(60) mpe The razor-sharp claw of the dragon is torn from its body. mpoload 13082 50 else mpe An acid gland seems to have remained intact. mpoload 13083 50 endif mpe One of the dragon's fangs is torn loose. mpoload 13084 48 if rand(50) mpe A section of bony armour is torn loose from the body. mpoload 13085 49 else mpe One of the dragons' talons is ripped free. mpoload 13088 50 endif if rand(50) mpe Within the carcass lies the undigested bracer of an ancient victim. mpoload 13086 50 endif mpe The hide of the dragon would make a well-armoured cloak. mpoload 13087 50 ~ > fight_prog 70~ if mortcount(13049) < 1 or rand(40) if rand(70) if rand(50) mer $n _cya The dragon attacks $n with burning acid! mea $n _cya The dragon attacks you with burning acid! c 'caustic fount' $n c 'acid blast' $n else mer $n _cya The dragon funnels a vortex of acid towards $n! mea $n _cya The dragon funnels a vortex of acid towards you! c 'acetum primus' $n endif else if rand(50) mer $n _cya The dragon attacks $n with burning fire! mea $n _cya The dragon attacks you with burning fire! c 'flamestrike' $n c 'burning hands' $n else mer $n _cya The dragon releases a column of fire at $n! mea $n _cya The dragon releases a column of fire at you! c 'fireball' $n c 'fireball' $n endif endif else if rand(70) mpe _cya The dragon breathes out a stream of deadly acid! c 'acid breath' $r c 'acid breath' $r acid $r acid $r else mpe _cya The dragon breathes out a raging inferno! c 'fire breath' $r c 'fire breath' $r fire $r fire $r endif endif ~ > act_prog p gives you~ if number($o) == 13090 ' Amazing! mpe _cya A ancient black dragon devours the prism. Thanks for helping me improve my power. ' As a gift you can take this prism from my treasure. c invis prism mpjunk 'shadowshield prism' mpoload 13125 31 give 'devils prism' $n break endif ~ > rand_prog 20~ if mortcount(13049) >= 1 mpgoto 13195 if ovnumroom(13032) >= 1 mppurge bones mpgoto 13049 mpe _cya The ancient black dragon suddely attacks! c gas hitall else mpoload 13032 drop bones mpgoto 13049 mpat 13049 mpe _cya The ancient black dragon seems to grow impatient. endif else mpgoto 13195 if ovnumroom(13032) >= 1 mppurge bones endif mpgoto 13049 endif ~ > all_greet_prog 100~ if isfollow($n) or isnpc($n) else mpe _cya The ancient black dragon peeks at you with curiosity. c 'know alignment' $n ' You don't disrupt the balance, leave now. endif ~ | #13023 punk sledder youth young dude dood~ a punk sledder~ A young sledder punk tries to look cool. ~ This youth looks a little spaced out. ~ 83886083 0 0 C 10 8 1 4d6+300 4d4+100 700 0 3 0 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p buys a death sled.~ mpechoat $n _cya A punk sledder thinks that you are cool. mpechoaround $n _cya A punk sledder thinks that $n is cool. ~ > bribe_prog 1~ ' dOOOwd!! ~ > greet_prog 100~ if isfollow($n) or isnpc($n) else if sex($n) == 2 ' Whoa babe, wanna buy a sled? else ' Hey dude, wanna to buy a sled? endif , totally spaces out for a minute. ' Sledding is intense; you've got to try it. endif ~ | #13024 daredevil chick girl~ a daredevil chick~ A daredevil chick is here, duct-taping a broken death sled. ~ Her hair is red and she has a bad attitude. ~ 16777219 0 -200 C 9 8 -20 4d10+150 2d8+4 600 0 0 10 108 108 2 0 0 0 0 0 0 0 0 0 0 0 0 0 25 0 0 1 1 0 0 0 0 0 0 0 0 0 > hitprcnt_prog 30~ if inroom($i) == 13022 mpforce 'punk sledder' ' Whoa, dude! Chill out man! mpecho _cya A punk sledder makes a peace sign with his fingers. endif ~ > fight_prog 15~ if inroom($i) == 13022 mpforce 'punk sledder' ' Whoa, dude! Chill out man! mpecho _cya A punk sledder makes a peace sign with his fingers. endif ~ | #13031 Dameor teacher lecturer~ Dameor~ Dameor hovers above the dias, trying to explain something. ~ This aging teacher has arrived from afar and has taken to giving frequent lectures and personal courses in the ways of the ancients. ~ 16778755 90710060 0 C 60 0 0 1d1+24000 10d10+150 0 8 0 0 112 112 1 25 18 18 15 13 13 13 0 0 0 0 0 9 0 0 0 1 1 3 0 0 2021 1049088 2100224 0 740298752 3147523 > act_prog disarms~ get 'gryphon talon' wear 'gryphon talon' ~ | #13032 local resident~ a local resident~ A local resident sits quietly at a booth. ~ She doesn't seem to mind your prescence in her town as she goes happily about her business. ~ 67 0 0 C 15 0 0 8d25+200 0d0+0 0 0 2 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 20 0 0 1 1 0 0 0 0 2 3072 1 16 0 > time_prog 2~ if ovnumcarry(13038) >= 1 rem beer empty beer mpjunk all.beer endif ~ > rand_prog 15~ if inroom($i) != 13015 yell Hey, this is bad! mpgoto 13031 c 'dispel ma' self c cancel break endif if ovnumcarry(13038) >= 1 drink root else mpecho A local resident rises up. s mpat 13199 mppurge mpat 13199 mpmload 13008 mpat 13199 rem all mpjunk pants mpjunk jacket mpoload 13036 14 mpoload 13037 14 mpat 13199 drop all mpat 13199 mpforce local get all mpat 13199 mpforce local wear all mpat 13199 mptransfer local 13014 mpgoto 13031 c 'dispel ma' self c cancel endif ~ | #13033 wandering adventurer~ a wandering adventurer~ An adventurer sits at a booth drinking. ~ Though a bit tired, he looks excited to be here and ready to explore. ~ 67 0 0 C 16 0 0 4d10+150 1d2+4 0 0 3 50 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 5 0 0 1 1 0 0 0 0 0 0 0 112 2 > time_prog 3~ if ovnumcarry(13039) >= 1 rem beer empty beer mpjunk all.beer endif ~ > rand_prog 15~ if inroom($i) != 13015 yell Ohoh, this isn't good. mpgoto 13031 c 'dispel ma' self c cancel break endif if rand(90) if ovnumcarry(13039) >= 1 drink pitcher else mpecho A wandering adventurer rises up. mpecho A wandering adventurer drunkenly stumbles into a nearby obstacle. s mpat 13199 mpmload 13007 mpat 13199 rem all mpjunk backpack mpjunk snowsuit mpoload 13027 15 mpoload 13046 15 mpat 13199 drop all mpat 13199 mpforce adventurer get all mpat 13199 mpforce adventurer wear all mpat 13199 mptransfer adventurer 13014 mpgoto 13031 c 'dispel ma' self c cancel endif else if mobinroom(13033) > 1 if rand(25) ' One tiime, I wahL-ud inTo a pAini-ng and goth tan-ported oo a desherth! roll ' Weally, I wath l-l-lost for . . . days. else if rand(50) ' I thi*hick*nk Dragahn Ewsperts is reelly a sekreth cwulth, ownt leh meh inn. whisper adventurer foo ooo else ' Wonce, I fouth a killeh z-z-zombi who wath gona . . . eath mah hea. laugh ad ' Ohh yea, whell I wus athaked why a dozan doum golin; no fifthy doum golinth! drool endif endif endif endif ~ | #13035 gnome scientist~ a gnome scientist~ A gnome scientist sifts intently through books. ~ This old gnome doesn't seem to be interested in anything going on around him. His hair is white and he seems intent on his perusal of data in several books. ~ 17825795 8744 600 C 32 -10 -80 1d1+3700 2d8+20 0 0 0 0 112 112 1 25 25 18 25 13 13 13 0 0 0 0 0 38 7 0 0 1 1 2 0 0 1749 0 3072 0 524320 6 > bribe_prog 1~ ' Gold is fascinating, an excellent conductor. mpe _cya A gnome scientist looks slightly puzzled. ' It is, however, of much greater value to you. drop coins mpforce $n get coins ~ > act_prog p gives you~ if objtype($o) != 20 mpe _cya A gnome scientist carefully examines $O. if objtype($o) == 19 thank $n eat $o else if objtype($o) == 5 if isgood($n) ' Let's see what I can do with this. c 'enchant weapon' $o else ' I'm not really interested in fighting anyone. endif else if objtype($o) == 9 if objval1($o) >= 25 ' Fascinating piece of armour, what could it be made of? hmm mpe _cya A gnome scientist disassembles $O into a simple armour shard. mpjunk $o mpoload 13097 ' Oops, I don't think you'll have much use for it now. break else if number($o) == 13098 if ovnuminv(13027) >= 1 mpjunk $o mpjunk backpack mpoload 13093 , builds an environment pack out of a backpack and rebreather. ' Aha! give 'environment pack' $n break else ' Hmm this looks interesting, but I can't do anything with it alone. endif else if number($o) == 13093 if ovnuminv(13097) >= 1 if isevil($n) 'Sorry, I can't in good conscience do more for you. else mpjunk 'armour shard' mpjunk 'environment pack' mpoload 13100 31 ,uses an armour shard to enhance an environment pack. 'What a brilliant idea! give 'tech pack' $n break endif else 'I don't have anything else to add to this. endif else ' You have more use for this armour than do I. endif endif endif else if objtype($o) == 13 or objtype($o) == 29 ' Sorry, but this doesn't look too useful to me. else if objtype($o) == 23 shudder drop $o ' I'm not really into biology. else if number($o) == 13027 if ovnuminv(13027) > 1 ' I've got one already, thanks. give $o $n else ' I've been looking for one of these. smile endif break else if number($o) == 13099 ' Amazing! mpe _cya A gnome scientist takes the prism apart with care. ' I can't restore it entirely, but I can remove the bad parts. c invis prism mpjunk 'stasis prism' mpoload 13090 31 give 'shadowshield prism' $n break endif endif ' Sorry, I really don't know what to make of this. endif endif endif endif endif endif give $o $n ~ | #13038 act mob~ the pump act mob~ The pump act mob has a very boring job. ~ The immortal figure of this being strikes fear into the depths of your soul! ~ 228589571 -2143289344 0 C 105 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog p Someone is near the pump rooms!~ if mortcount(13042) == 0 if mortcount(13043) == 0 if mortcount(13044) == 0 if mortcount(13045) == 0 mpgoto 13044 if ovnumroom(13081) == 0 mpoload 13081 drop pool mpclosepassage 13044 5 mpgoto 13043 mppurge pump mpoload 13080 drop pump endif mpgoto 13195 endif endif endif endif ~ | #13041 spell student~ a spell student~ A spell student tries to learn the ways of magic. ~ The young student tries to pay attention to the details around her to uncover the mysteries of space and time. ~ 67 24 400 C 15 0 0 0d0+0 0d0+0 0 0 0 40 112 112 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1919 1048576 0 0 603979776 8 > rand_prog 1~ mpe _cya A spell student scratches her head in deep contemplation. ~ | #13047 Jotesh man shopkeeper retired adventurer~ Jotesh~ Jotesh the retired adventurer rests beside his camp. ~ This retired adventurer has taken to living in the caves and making profit from the occasional explorer. He appears slightly unhinged and you aren't sure if all his items really are necessary for survival or just a ploy to make more profit. The only way to be safe is to buy them all. ~ 67108931 4204732&4 800 C 70 0 0 1d1+5000 0d0+0 0 0 0 0 112 112 1 25 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog please send me safe safety help~ if inroom($n) == 13047 ' A wise choice indeed. mea $n _cya $I aims a stone wand at you and you melt into the rock wall! mea $n _cya You pass through the rock and resolidify on the other side. mer $n _cya $I aims a stone wand at $n and $e melts into the rock wall! mpat 13044 mpecho _cya A molten blob of rock breaks from the wall and solidifies into $n! mptransfer $n 13044 endif ~ > all_greet_prog 100~ if isfollow($n) or isnpc($n) else if wasinroom($n) == 13046 if level($n) > 30 ' Ahh, a brave party! Welcome to the abyssal caverns of DOOM. mpecho _cya Holds a hooded torch up to his face to look like a ghost. ooo 'Only the most preparred have yet to leave these caverns alive. 'I assume you know this, but I am here to sell you the items you 'will surely require to survive else 'You must not be here, $n, else thou shall surely meet 'thy doom! I beseech thee request that I send you to safety. endif else bow $n ' You have found your way back; very impressive. endif endif ~ | #13048 local resident~ a local resident~ A local resident walks along cheerfully. ~ She doesn't seem to mind your prescence in her town as she goes happily about her business. ~ 65 0 0 C 15 0 0 8d25+200 0d0+0 0 0 2 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 20 0 0 1 1 0 0 0 0 2 0 1 16 0 > rand_prog 3~ if inroom($i) != 13035 or rand(50) if inroom($i) != 13036 or rand(70) if inroom($i) != 13037 or rand(70) if rand(20) tummy else if rand(25) tendril else if rand(30) smile else if rand(35) hmm else if rand(40) sigh else babe endif endif endif endif endif else , puches in a key sequence to open the apartment. , disappears behind the door. mpgoto 13036 , steps out of the apartment from the south. endif else , puches in a key sequence to open the apartment. , disappears behind the door. mpgoto 13037 , steps out of the apartment from the south. endif else mpecho _cya A local resident silently flips through a book. endif ~ > death_prog 80~ faint mpat 13199 mppurge mpat 13199 mpmload 13048 mpoload 13060 14 mpoload 13063 14 mpat 13199 give shirt local mpat 13199 give shorts local mpat 13199 mpforce local wear all mpat 13199 mptransfer local 13197 ~ | #13051 ghost builder~ the ghost of the builder~ The ghost of the builder hovers patiently here. ~ The spectral form of an ancient builder that was killed in a time long forgotten, this ghost has sat here for untold aeons waiting for something to happen. ~ 67 275783852 1000 C 50 0 0 1d1+9000 6d7+42 0 0 0 0 112 112 1 25 13 13 25 18 13 13 0 0 0 0 0 84 22 0 0 1 1 4 0 0 0 0 2100224 0 169873408 7864658 > entry_prog 100~ if inroom($i) == 13054 mpgoto 13056 if ovnumroom(13102) >= 1 mpgoto 13054 cheer follow self mpe _cya The ghost of the builder taps a few commands on the control panel. mpe _lbl Through the window you see an overload of current lance across the generator. mpechozone _ora The load boom of something being vapourized shakes the mountains. mpgoto 13056 mppurge 'stasis field' mpoload 13103 drop 'stasis field' mpoload 13099 1 1 put prism field mpopenpassage 13056 13057 0 mpopenpassage 13057 13056 2 if mobinroom(13056) >= 1 mpforce 'shadow monster' yell AUUUGH!! mppurge 'shadow monster' mpasound _red You hear something's death cry. endif mpgoto 13054 ' I have a feeling you should . . . hurry. else mpgoto 13054 mpe _cya The ghost of the builder looks through the window with satisfaction. endif endif ~ > death_prog 100~ mpe The ghost's form returns to its haunting place. mpat 13051 mpmload 13051 if ispc($n) sigh ' You have accomplished nothing. else mpgoto 13056 if ovnumroom(13102) >= 1 yell No, I have failed yet again! endif endif mpgoto 13031 c 'dispel magic' self c cancel ~ > speech_prog follow~ if level($n) < 40 ' I don't know how well I can follow someone as young as you, but I'll give it a shot. else if level($n) > 60 ' I'm not sure I can keep up to someone as experienced as you, but I'll try. else 'Aye, lead the way. endif endif follow $n if inroom($i) == 13051 'The control room is east around the bend. endif ~ > all_greet_prog 100~ if isnpc($n) or isfollow($n) else if wasinroom($n) == 13050 'It's good to finally see living beings here. 'You probably noticed the stasis field blocking 'the way; if you can escort me past these ghouls 'I can disable it. Just ask me to follow. endif endif ~ | #13056 shadow monster~ a shadow monster~ The shadows coalesce into a living monster. ~ With no physical form, the shadow monster is nearly impervious to attack. Its waving tentacles of darkness seem to suck the light from your very soul. ~ 35 1080036010 -1000 C 80 300 -300 1d1+14464 4d100+250 0 0 0 0 112 112 0 25 25 25 25 25 13 25 0 0 0 0 0 56 21 0 0 1 1 6 0 0 0 0 3162111 0 1600909312 5254918 > death_prog 100~ mpecho _whi The shadows restore themsleves out of the darkness! mpmload 13056 mpforce 2.'shadow monster' hitall mpgoto 13031 ~ > speech_prog p sanctifico adustum~ mpe _whi The room is suddenly filled with a flash of brilliant light! scream mpe The shadows disintegrate, leaving only a final curse on the living! if isgood($n) mpfavor $n +300 endif mpoload 13092 48 drop 'mists darkness' mpgoto 13031 c 'dispel magic' self c cancel ~ > fight_prog 100~ if rand(18) mea $n The shadows attempt to drain the life from you! rem $n The shadows attempt to drain the life from $n! c 'black fist' $n c 'necromantic touch' $n grasp $n else if rand(20) mea $n The shadows bring forth acid from your nightmares! mer $n The shadows bring forth acid from $n's nightmares! c 'caustic fount' $n c 'sulfurous spray' $n c 'acetum primus' $n else if rand(25) mea $n The shadows try to freeze your soul! mer $n The shadows try to freeze $n's soul! c 'winter mist' $n c 'chill touch' $n c 'frost breath' $n frost $n else if rand(33) mea $n The shadows try conjuring the power of fire to kill you! mer $n The shadows try conjuring the power of fire to kill $n! c blazebane $n c 'black hand' $n c 'burning hands' $n c 'fire breath' $n fire $n c fireball $n c flamestrike $n c 'scorching surge' $n else if rand(50) mea $n The shadows summon the power of electricty on you! mer $n The shadows summon the power of electricty on $n! c 'charged beacon $n c 'lightning bolt' $n c 'lightning breath' $n lightning $n c 'shocking grasp' $n c torrent $n else mpe In desperation, the shadows harness the energies of evil! c 'ethereal funnel' $n c 'black lightning' $n c 'cause critical' $n c 'cause light' $n c 'cause serious' $n c 'colour spray' $n c disruption $n c 'energy drain' $n c 'ethereal fist' $n c 'galvanic whip' $n c 'hand of chaos' $n c harm $n c 'quantum spike' $n c 'sonic resonance' $n c 'spectral furor' $n c 'spiritual wrath' $n endif endif endif endif endif ~ > all_greet_prog 100~ if isimmort($n) mpe The shadows recede meekly before you in fear. else mea $n _whi The darkness around you seems to suck the light away! shriek hitall vomica $n stun $n if ispc($n) c 'unravel defense' $r c weaken $r c lethargy $r c poison $r c blind $r c curse $r c fatigue $r endif endif ~ | #13057 undead guardian~ an undead guardian~ An undead guardian protects this passage. ~ Shimmering with a translucent aura, this creature will not hesitate to stop anyone from passing. ~ 99 1348469418 -600 C 55 0 -300 1d1+10000 6d10+48 0 0 0 0 112 112 0 25 13 13 25 18 13 13 0 0 0 0 0 67 3 0 0 1 1 4 0 0 0 8304 2100224 8 188747776 5767478 > fight_prog 50~ if rand(30) c chill $n else if rand(50) c acetum $n c chill $n else c acetum $n c spiral endif endif ~ > rand_prog 100~ mpe _blu An undead guardian utters the words, 'attazust fos'. mpe _blu An undead guardian shimmers out of existence. mpgoto 13031 ~ > all_greet_prog 100~ if isnpc($n) if number($n) == 13051 snarl $n ' YOU again! mpkill 'ghost builder' endif endif ~ | #13091 undead harpy~ an undead harpy~ An evil undead harpy flutters about here. ~ This vile creature seems to thoroughly enjoy perpetrating acts of evilness. ~ 16777347 4194856 -1000 C 40 0 0 1d1+100 3d8+30 0 0 0 0 112 112 0 0 0 0 0 0 0 0 0 0 0 0 0 24 4 0 0 1 1 6 0 0 0 1056880 2098176 0 561 2 > act_prog p is DEAD!!~ chuckle ~ > death_prog 100~ ' No, it cannot be! ~ > rand_prog 100~ if mortcount(0) == 9 mpe _cya An undead harpy quickly checks for mortals, then tries to turn into an object! if ovnuminv(13091) == 0 mpoload 13091 39 endif drop 'undead harpy' if ovnuminv(13091) == 0 mpgoto 13031 endif endif if rand(5) chuckle endif ~ | #0 #OBJECTS #13000 summoning rod~ a summoning rod~ The rod of summoning is here.~ ~ 3 2114 16385 1 1 1 -1 13 0 50 0 500 'NONE' E rod summoning~ This wand aligns to your soul as you touch it. ~ A 17 -3 > use_prog 100~ if isnpc($t) if ispacifist($t) mea $n You try to use a summoning rod on $t, but it won't work. mer $n $n tries to use a summoning rod on $t, but it won't work. else if isevil($n) mpforce $t ,cries out in fear as $n summons a spectral ghoul the consume $M! mpmload 13002 mpforce 'spectral ghoul' cackle $t mpforce 'spectral ghoul' k $t mppurge 'spectral ghoul' mpecho _dgr A spectral ghoul fades back to the nether planes. else mpforce $t ,cries out in terror as $n invokes a holy slayer to vindicate $m! mpmload 13003 mpforce 'holy slayer' wedgie $t mpforce 'holy slayer' k $t mppurge 'holy slayer' mpecho _dgr A holy slayer fades back to the heavens. endif c 'true sight' $t mpforce $t murder $n endif else if ispc($t) mea $n You try to use a summoning rod on $t, but it refuses to work. mer $n $n tries to use a summoning rod on $t, but it refuses work. else mea $n You try to use a summoning rod, but it doesn't work. mer $n $n tries to use a summoning rod, but it doesn't work. endif endif ~ | #13001 ethereal fount repair~ an ethereal fount~ An ethereal fountain sparkles with vivid colours. ~ 4 1073741889 16385 1 11 11 -1 2 8 0 0 8000 'NONE' E ethereal fount repair~ An ethereal fountain glows with a radiance from a flux of unspecialized particles flowing from its core. Its near-living form seems to grow around objects, moulding to their defects. ~ > use_prog 100~ if objtype($p) == 5 or objtype($p) == 9 mpechoat $n _blu Tendrils of eldritch matter flow over $P as the fount comes alive! mpechoaround $n _blu $n makes tendrils of eldritch matter flow over $P! mpmload 13001 mpforce $n repair $p mppurge 'ethereal fount' else mpechoat $n _blu Tendrils of eldritch matter flow from an ethereal fount, but nothing happens. mpechoaround $n _blu Eldritch tendrils flow from $n's ethereal fount, but do nothing. endif ~ | #13002 vial brilliant energy~ a vial of brilliant energy~ A vial of brilliant energy radiates light.~ ~ 10 65 1 49 -1 53 221 1 0 10 0 100 'NONE' 'chain lightning' 'quickfire' E vial brilliant energy~ The vial shines with the brilliant blue light of the liquid inside. ~ #13003 potion elixer reparation~ an elixer of reparation~ An elixer of reparation lies here.~ ~ 10 65 1 54 -1 81 78 1 0 25 0 250 'vorpal gauntlets' 'cure poison' 'cure blindness' E potion elixer reparation~ The elixer glows with a soft blue light. ~ #13004 arcane blood scroll~ an arcane blood scroll~ An arcane scroll written in blood lies here.~ ~ 2 393748 1 1 -1 -1 -1 37 0 30 0 300 'animate dead' 'NONE' 'NONE' E arcane blood scroll~ The ancient scroll is written in blood. ~ #13005 tablet wrath~ a tablet of wrath~ A tablet of wrath sits on the ground.~ ~ 2 80 16385 44 -1 88 288 1 0 35 0 350 'wrath of dominus' 'darkblaze' 'witherfist' E tablet wrath~ This strange tablet would probably not be a nice thing to recite at someone. ~ #13006 recall staff~ a recall staff~ A shining recall staff lies here.~ ~ 4 65 16385 1 11 11 -1 10 0 20 0 200 'word of recall' E recall staff~ A shory staff with a glowing orb capable of transporting it's wielder to safety. ~ A 31 1 A 25 -2 A 17 -2 #13007 sceptre enlightenment identify wand~ a sceptre of enlightenment~ A sceptre of enlightenment rests here.~ ~ 3 64 16385 1 13 13 -1 1 0 30 0 300 'identify' E sceptre enlightenment identify~ The strange sceptre is carved with arcane runes. You feel an urge to zap something with it. ~ A 3 1 A 4 1 > wear_prog 100~ mpechoat $n You feel suddenly very curious as you grasp the sceptre. ~ | #13008 nooracht herb~ a nooracht herb~ A strange looking-herb lies here.~ ~ 32 262144 1 0 7 3 0 1 0 1 0 10 E nooracht herb~ Smoking this could lead to some interesting side-effects. ~ #13009 trail mix food~ some trail mix~ A bag of trail mix lies here.~ %s make$q load crunching noises snacking on $p.~ 19 262144 1 75 0 0 0 1 0 0 20 2 E trail mix food~ The trail mix is full of many nuts and pieces of chocolate, making it a great snack for mountain hikers. ~ #13010 rope~ a rope~ A rope connects the bottom of the platform to a hand-crank.~ ~ 36 0 0 1 0 0 0 6 0 0 0 0 E rope~ The rope serves to allow people to lower the elevator platform by turning the crank to pull it down. ~ > pull_prog 100~ mpechoat $n You turn the handle on the crank and the rope pulls the platform down. mpechoaround $n $n turns the handle on the crank and the rope pulls the platform down. mpat 13032 mpecho Someone turns the crank on the rope below you. mpat 13032 mpecho _dgr The elevator platform is going down . . . mpat 13033 mpecho _dgr The elevator platform is coming down . . . mpat 13032 mppurge platform mpat 13032 mppurge counterweight mpat 13032 mppurge lever mpat 13033 mppurge rope mpat 13032 mpoload 13014 mpat 13033 mpoload 13012 mpat 13033 mpecho *CLICK* the chock snaps onto the platform. mpat 13032 mpecho _blu The counterweight rises up the pole. ~ | #13011 chock~ the elevator chock~ A wedge-shaped chock lies on the ground.~ ~ 36 0 0 0 0 0 0 8 0 0 0 0 E chock~ The wedge-shaped chock rests on an incline so that it will shift out of the way when pushed, but snap back to hold the elevator platform. ~ > push_prog 100~ mpechoaround $n $n pushes the elevator chock. mppurge all.chock mpoload 13011 mpat 13032 mpecho A click is heard from below. if ovnumroom(13012) >= 1 mpechoat $n You quickly board the elevator platform. mpechoaround $n $n quickly boards the elevator platform. mpecho *CLICK* as the chock is released, the platform slips free. mpat 13032 mpecho _dgr The elevator platform is coming up . . . mpat 13033 mpecho _dgr The elevator platform is going up . . . mptransfer $n 13032 mpat 13032 mppurge lever mpat 13033 mppurge platform mpat 13032 mpoload 13012 mpat 13032 mpoload 13013 mpat 13032 mpoload 13015 mpat 13033 mpoload 13010 mpat 13032 mpecho _blu The water-filled counterweight descends from above. else mpecho *CLICK* mpecho That didn't seem to do anything. endif ~ | #13012 platform~ the elevator platform~ A platform sits flush with the floor.~ ~ 12 0 0 0 0 0 0 800 0 0 0 0 E platform~ The elevator platform is made of some sort of dwarven metal and fits into the shaft very snugly. ~ #13013 lever~ the elevator lever~ A lever is inset in the ground.~ ~ 37 0 0 1 0 0 0 15 0 0 0 0 E lever~ The elevator lever is conneced to some sort of latch down below. ~ > pull_prog 100~ mpechoaround $n $n pulls the elevator lever. mpat 13032 mpecho Something clicks below but the switch just retruns to its original position. mpat 13033 mpecho Something from above tugs on the chock but nothing happens. mppurge lever mpoload 13013 ~ | #13014 lever~ the elevator lever~ A lever is inset in the ground.~ ~ 37 0 0 0 0 0 0 15 0 0 0 0 E lever~ The elevator lever is conneced to some sort of latch down below. ~ > push_prog 100~ mpechoaround $n $n pushes the elevator lever. mpat 13033 mpecho *CLICK* the chock releases the platform as someone pushes the lever above. mpat 13032 mpecho A click is head from below as the elevator platform is released. mpat 13032 mpecho _dgr The elevator platform is coming up . . . mpat 13033 mpecho _dgr The elevator platform is going up . . . mpat 13032 mppurge lever mpat 13033 mppurge platform mpat 13032 mpoload 13012 mpat 13032 mpoload 13013 mpat 13032 mpoload 13015 mpat 13033 mpoload 13010 mpat 13032 mpecho _blu The water-filled counterweight descends from above. ~ | #13015 counterweight~ the elevator counterweight~ The elevator counterweight is a huge barrel full of water.~ ~ 15 0 0 1000 5 0 0 10000 0 0 0 0 E counterweight~ The counterweight is atteched to the elevator by a long rope which runs past some esoteric system of pumps and pullies up the pole above. A valve on the side of the barrel allows it to be opened and closed. ~ E valve~ It's closed. ~ > act_prog p opens the elevator counterweight.~ mpechoat $n You quickly board the elevator platform. mpechoaround $n $n quickly boards the elevator platform. mpecho _blu As water rushes out, the conterweight rises up the pole. mpat 13033 mpecho Someone opens the counterweight above. mpat 13032 mpecho _dgr The elevator platform is going down . . . mpat 13033 mpecho _dgr The elevator platform is coming down . . . mptransfer $n 13033 mpat 13032 mppurge platform mpat 13032 mppurge counterweight mpat 13032 mppurge lever mpat 13033 mppurge rope mpat 13032 mpoload 13014 mpat 13033 mpoload 13012 mpat 13033 mpecho *CLICK* the chock snaps onto the platform. mpat 13032 mpecho _blu The sound of water filling the counterweight can be heard from above. mpat 13033 mpecho _blu The sound of water filling the counterweight can be heard far above. ~ | #13016 couch~ an old couch~ An old couch sits off in the corner.~ ~ 12 0 0 2 0 144 0 300 0 0 50 5 E couch~ This heavy old couch is clashes garishly with the decor. ~ #13017 key~ the room key~ The key to a motel room sits here.~ ~ 18 532480 1 13017 0 0 0 1 0 0 20 2 E key~ The key has a tag with a '3' scribbled on it. ~ #13018 dresser~ a wooden dresser~ A wooden dresser occupies one corner of the room.~ ~ 15 262144 0 70 5 0 0 50 0 8 0 80 E dresser~ This finely-crafted dresser sits off in the corner. ~ #13019 bed~ a soft down-covered bed~ A soft down-covered bed fills most of the room.~ ~ 12 134480128 1 3 0 1168 0 2000 3 0 0 3000 E bed~ This bed's plain but soft down-filled layers of sheets and plush base beckon you to be engulfed in their exquisite comfort. ~ #13020 fountain~ a small fountain~ A small fountain flows in a recess in the wall.~ ~ 25 256 0 6 0 0 0 10 0 4 0 40 E fountain~ Fresh water is pumped continuously from underground. ~ #13021 mint~ a complementary mint~ A complementary mint is wrapped up here. ~ 19 0 1 5 0 0 0 1 0 0 0 0 E mint~ It still looks fresh. ~ #13022 death sled~ a death sled~ A death sled lies here, only slightly beat up.~ ~ 22 524288 1 0 0 0 0 4 0 0 15 10 E death sled~ A small seat with straps surrounded by metal skids on all sides, the death sled looks like it's held together by tuct-tape. Still, it would be better than nothing if you ever decided to trow yourself off a mountain. ~ #13023 scraps death sled~ the scraps of a death sled~ The scraps of a death sled lie here.~ ~ 29 0 1 5 0 0 1 1 0 0 0 0 #13024 black toque~ a black toque~ A toque lies on the ground. ~ 9 0 17 4 4 0 0 1 0 0 10 1 E black toque~ It's looks like it was knit by hand. ~ A 27 2 A 25 1 #13025 fire~ an abandoned campfire~ An quickly-abandoned campfire casts a circle of light.~ ~ 34 1 0 0 0 0 0 2 0 0 0 0 E fire~ The fire burns within a circle of stones on the ground. It was obviously abandoned in a hurry, perhaps a more careful search around would reveal why. ~ #13026 spade~ a sharp spade~ A spade has been discarded on the ground here.~ ~ 59 34078720 16385 0 0 0 0 3 0 0 50 5 E spade~ This compact shovel is small but sturdy. It looks like it has been used to dig through walls of solid rock. ~ A 19 2 #13027 backpack~ an adventurer's backpack~ An adventurer's backpack is slumped over on the ground.~ ~ 15 256 524289 157 1 0 0 2 0 2 0 20 E backpack~ This sturdy backpack has straps to hold food, water, and climbing gear. ~ A 5 1 A 17 -5 #13028 straw hat~ a straw hat~ A straw hat lies here.~ ~ 9 262144 17 3 3 0 0 1 0 0 5 1 A 25 2 #13029 yeti hide~ the hide of a yeti~ The hide off of a yeti lies here.~ ~ 9 262144 1025 88 7 7 0 0 12 0 1 0 10 E yeti hide~ The hide of a mountain yeti is thick and strong while still flexible. ~ A 27 2 A 13 25 A 12 10 A 18 2 A 19 3 A 1 1 A 23 -3 #13030 skeleton~ a mangled skelton~ A hideously mangled skeleton lies here, long dead.~ ~ 23 262144 0 0 0 0 0 7 0 0 0 0 E skeleton~ It looks like it could have been a human before it was mauled to death. ~ #13031 journal~ a tattered journal~ A tattered old journal lies on the ground.~ ~ 35 270336 16385 0 0 0 0 1 0 0 2 2 E journal~ Beggining on the last page, you begin to read the ancient entries: "...today I believe I may have found the entrance to the underground caverns; no one has ever unearthed this section and it seems to open somewhere new..." "...have been studying the tome; the scolars seem to think it is a sort of guide, but after translating the story of Jahgrad uttering 'sanctifico adustum' to slay an army of shadow monsters it is clear that it is only a myth..." "...passed a band of mountaineers carrying supplies on camels, they claimed to be building an outpost but they looked more like highwaymen to me..." ~ A 3 1 A 4 -1 A 17 -2 > exa_prog 100~ mpechoaround $n _dgr Pages from the journal crumble in $n's hands. mpechoat $n _dgr The journal is so old the rest of the pages crumble in your hands. ~ | #13032 bones~ a pile of bones~ A hideous pile of bones lies on the ground.~ ~ 13 -2147221504 0 0 0 0 0 1 0 0 0 0 E bones~ Partly buried, they seem to have been here for a very long time. ~ #13033 remains~ a charred corpse~ The charred remains of an impulsive adventurer lie in a heap.~ ~ 13 -2147221504 0 0 0 0 0 1 0 0 0 0 E remains~ What's left of this petrified corpse seems to have been frozen in a look of horror. The charred bones seem to be covered with vague shadows and show signs of having been shredded to pieces. ~ #13034 skeleton~ a decaying skeleton~ A decaying animal skeleton lies here.~ ~ 13 -2147221504 0 0 0 0 0 1 0 0 0 0 E skeleton~ It probably met another, bigger animal. ~ #13035 duct tape~ duct tape~ A roll of duct tape sticks to the ground here.~ ~ 3 25314368 16385 1 1 1 -1 1 0 0 10 1 'NONE' E duct tape~ Ordinary duct tape is useful. Magic duct tape is even better. ~ A 25 2 A 3 1 > use_prog 100~ if objtype($p) == 5 or objtype($p) == 9 mpechoat $n _blu You duct tape $P. mpechoaround $n _blu $n quickly duct tapes $P. mpmload 13001 mpforce $n repair $p mppurge 'ethereal fount' else mpechoat $n _blu You try to duct tape it but you just get the tape tangled up. mpechoaround $n _blu $n tries to use duct tape but gets it all tangled up. endif ~ | #13036 thistledown jacket~ a thistledown jacket~ A soft jacket lies in a heap on the ground.~ ~ 9 0 9 120 7 7 0 0 4 0 1 0 10 E thistledown jacket~ This jacket isn't very heavy, with a low collar and short sleeves, but it's enought to protect one from a bit of cold and it's very comfortable. ~ A 27 2 A 17 -8 A 13 20 A 1 1 #13037 fleece pants~ a pair of fleece pants~ Some fleece pants lay on the ground.~ ~ 9 262144 33 0 0 0 0 4 0 1 0 10 E fleece pants~ These pants are light, but warm, and look like pyjamas. ~ A 2 1 A 14 30 A 23 -2 #13038 root beer mug~ a mug of root beer~ A mug of root beer overflows onto the floor.~ ~ 17 0 16385 4 4 15 0 1 0 0 5 0 E root beer mug~ Mmmm, root beer. ~ #13039 beer pitcher cold~ a pitcher of cold beer~ A cool pitcher of beer sits here.~ ~ 17 0 16385 11 11 1 0 2 0 0 8 0 E beer pitcher cold~ Mmmmmm . . . beer. ~ A 59 10 A 65 5 #13040 shot local specialty~ a shot of the local specialty~ A shot of mysterious alcohol lies here.~ ~ 17 2 16385 1 1 8 0 1 0 0 4 0 E shot local specialty~ This stuff doesn't seem to be any kind of alcoloh you recognize. It looks like it sure has some kick though. ~ > use_prog 100~ mpechoat $n _gre The world around you seems to take on a strange new look. mpechoaround $n $n's eyes boggle as they are filled with hallucinations. c hallu $n mprestore $n 50 ~ | #13041 ninja anklet~ a ninja's anklet~ A secret black anklet from a ninja lies here.~ ~ 9 -2105540252 2097153 3 3 0 0 6 0 0 0 0 E ninja anklet~ This anklet is light weight and all black. ~ A 26 0 A 28 527360 A 2 1 A 18 2 A 19 3 A 22 -4 A 24 -4 A 14 20 > rand_prog 100~ if ispc($r) mpgoto 0.$r if mortcount(0) == 1 if isgood($n) mpmload 13020 mpforce 'evil act mob' c haste $n mppurge 'evil act mob' endif endif endif ~ > exa_prog 100~ if isgood($n) mpmload 13020 mpforce 'evil act mob' c haste $n mppurge 'evil act mob' endif ~ | #13042 flaming ale cup~ a cup of flaming ale~ A flaming cup of ale burns here.~ ~ 17 3 16385 8 8 3 0 1 0 0 8 0 E flaming ale cup~ This alcohol drink is on fire. Cool. ~ A 5 2 A 59 30 A 26 2048 #13043 bottle fine wine~ a bottle of fine wine~ A bottle of fine wine is aging here.~ ~ 17 0 16385 14 14 2 0 2 0 0 20 2 E bottle fine wine~ This bottle looks like it's been stored in a cellar for a long time. ~ #13044 glass spiked lemonade~ a glass of spiked lemonade~ A glass of lemonade sits here.~ ~ 17 0 16385 4 4 6 0 1 0 0 5 0 E glass spiked lemonade~ It looks nicely refreshing. ~ #13045 glass sweet mead~ a glass of sweet mead~ A glass of sweet mead sits here.~ ~ 17 0 16385 4 4 16 0 1 0 0 5 0 E glass sweet mead~ You can smell the fermented honey. ~ A 58 1 #13046 snowsuit~ a snowsuit~ A thick snowsuit lies here.~ ~ 9 0 9 8 8 0 0 10 0 0 50 5 E snowsuit~ This large, bulky suit is thick with padded insulation. ~ A 2 -2 A 27 18 A 5 1 A 13 30 A 14 -20 A 17 -8 #13047 booth~ a booth~ A booth is set against the wall.~ ~ 12 0 0 6 0 144 0 800 0 0 0 0 E booth~ The booth has nice padded benches to sit on. ~ #13048 kegs~ the kegs~ Some kegs rest behind the bar counter.~ ~ 15 0 0 800 5 0 0 400 0 5 0 50 E kegs~ Varous kegs with taps are full of different alcohols. ~ #13049 water orb~ a water orb~ An orb of water hovers here.~ ~ 25 8388672 16385 0 0 0 0 300 1 35 0 1350 E water orb~ This ball of water seems to float magically. ~ A 11 -300 A 64 -5 A 24 -1 A 20 -3 A 12 40 > wear_prog 100~ mea $n The water orb begins to float above your hand. if isnpc($n) mer $n The water orb begins to float above $N's hand. else mer $n The water orb begins to float above $n's hand. endif ~ | #13050 fountain~ an eloborate fountain~ An elaborate fountain flows about the gardens.~ ~ 25 0 0 0 0 0 0 800 0 8 0 80 E fountain~ The fountain is complete with waterfalls and ponds. Its hot-spring underground water source keeps it warm and flowing even in cold weather. ~ #13051 steak~ a steak~ A huge steak lies here.~ %s devour$q $p.~ 19 0 1 80 0 0 0 3 0 0 10 1 E steak~ The steak is well done, smothered with sauce and criss-crossed by grill marks. ~ #13052 blueberry ice cream icecream cone~ a blueberry ice-cream cone~ An ice-cream cone lies on its side.~ %s lick$q up $p, crunching on the waffle cone.~ 19 0 1 30 0 0 0 2 0 0 5 0 E blueberry ice cream icecream cone~ Made fresh from wild mountain blueberries and placed in a waffle cone. ~ #13053 cheeseburger~ a triple cheeseburger~ A fat cheeseburger sits here.~ %s chomp$q on $p.~ 19 0 1 75 0 0 0 2 0 0 7 0 E cheeseburger~ This huge burger is full of bacon and melted swiss cheese. ~ #13054 pizza~ a dish of pizza~ A dish of pizza lies on the floor.~ %s eat$q $p piece by piece.~ 19 0 1 90 0 0 0 2 0 0 10 1 E pizza~ This pizza is covered with generous layers of extra cheese. ~ #13055 grilled sandwich~ a grilled sandwich~ A grilled sandwich calls out to you.~ %s snack$q on $p.~ 19 0 1 50 0 0 0 1 0 0 4 0 E grilled sandwich~ This sandwich is complete with cheese, bacon, and tomatos. ~ #13056 bowl potato wedges~ a bowl of potato wedges~ A bowl of potato wedges lies here.~ ~ 19 0 1 50 0 0 0 2 0 0 4 0 E bowl potato wedges~ The potato wedges are crisp and nicely seasoned. ~ #13057 barbeque~ a barbeque~ A massive barbeque sits behind the counter, sizzling with food.~ ~ 12 0 0 1 0 144 0 350 0 10 0 100 E barbeque~ Tongues of fire graze the blackened bars across the surface as it cooks food. ~ > act_prog p on a barbeque.~ mpforce $n scream mpforce $n wake mpdamage $n 30 ~ | #13058 flowerbeds~ some flowerbeds~ Some flowerbeds are filled with alpine flowers.~ ~ 13 0 0 0 0 0 0 1000 0 0 0 0 E flowerbeds~ The flowers wrap around the pond at the centre. ~ #13059 bench~ a bench~ A wooden park bench has been installed here.~ ~ 12 524288 0 4 0 1168 0 80 0 0 0 0 E bench~ The underside of the bench excalims, 'NE was here!' ~ #13060 white shirt~ a white shirt~ A simple white shirt lies in a heap.~ ~ 9 0 9 1 5 5 0 0 2 0 0 10 1 E white shirt~ A simple white t-shirt. ~ A 25 1 A 2 1 A 21 -1 #13061 hooded torch~ a hooded torch~ A hooded torch casts shadows on the ground.~ ~ 1 65 1 0 0 -1 0 1 0 0 20 2 E hooded torch~ The magical source of illumination is difficult to make out within the baffles of the torch, which causes it to shine with a powerful beam. ~ A 12 10 A 13 10 > damage_prog 100~ mpecho _yel As $o is damaged, the baffles split off to reveal its inner light. mpoload 21 1 c infra $n give ball $n mpforce $n wear ball ~ | #13062 blue shirt~ a blue shirt~ A simple blue shirt lies in a heap.~ ~ 9 0 9 1 5 5 0 0 2 0 0 10 1 E blue shirt~ A simple blue t-shirt. ~ A 2 1 A 5 1 A 17 -2 #13063 shorts~ a pair of shorts~ A small pair of short has been left here.~ ~ 9 0 33 1 5 5 0 0 2 0 0 10 1 E shorts~ A short pair of khaki-coloured shorts. ~ A 29 2 A 25 1 A 2 1 A 23 -2 #13064 electric rune sword~ the electric rune sword~ An electric rune sword crackles with bolts of energy.~ ~ 5 76078539 8193 12 10 12 9 48 2 0 0 2000 E electric rune sword~ This sword is enormous and crackles with electric energy, the smell of ozone emenating from it. ~ A 30 30 A 26 67108864 A 27 12 A 1 3 A 24 -10 A 21 -10 A 48 10 A 18 24 A 19 26 A 13 80 A 53 5 A 5 1 #13065 khaki pants~ a pair of khaki pants~ A pair of khaki pants are heaped on the ground.~ ~ 9 25313280 33 31 8 8 0 0 6 0 0 30 3 E khaki pants~ These pants are nicely fire-retardant, well-venitlated, and full of big pockets. ~ A 27 1 A 3 1 A 4 1 A 18 3 A 19 3 #13066 dark shades~ a pair of dark shades~ A pair o dark shades casts a shadow on the ground.~ ~ 9 8947012 131073 7 7 0 0 1 0 0 50 5 E dark shades~ The dark shades seem to soak up glare and enhance vision, as well as style. ~ A 26 4194876 A 27 256 A 28 2048 A 23 -5 A 20 -5 A 22 -3 A 44 10 A 42 10 A 1 1 A 25 3 > use_prog 100~ mea $n You slip a pair of dark shades on with style. mer $n $n slips a pair of dark shades on with style. ~ | #13067 attitude adjustment bat~ the attitude adjustment bat~ A menacing weapon labelled 'attitude adjustment bat' lies here.~ ~ 5 412680 8193 12 4 11 7 48 0 0 3 0 E attitude adjustment bat~ Nothing more than a simple whittled stick, in the proper hands it becomes the unltimate enforcer. ~ A 1 3 A 25 2 A 19 14 A 18 9 A 31 1 #13068 black belt~ a black belt~ A black belt lies in a loop here.~ ~ 9 3332 2049 3 0 0 0 0 2 0 0 0 0 E black belt~ The simple black belt of a ninja. ~ A 25 2 A 31 2 A 1 1 A 13 10 A 18 2 A 19 2 #13069 silk robe~ a silk robe~ A soft silk robe lies in a heap.~ ~ 9 8716544 1025 1 0 0 0 0 2 0 0 40 4 E silk robe~ The black sily robe seems very comfortable, though a bit effeminate. ~ A 13 80 A 25 2 A 3 1 A 4 1 A 14 50 A 1 -1 #13070 gryphon talon~ a gryphon talon~ The sharpened talon of a gryphon has been left here.~ ~ 5 262152 8193 12 4 11 5 16 20 0 0 20000 E gryphon talon~ This immense talon has had the claws sharpened to a razor edge. ~ A 5 2 A 1 1 A 18 13 A 19 8 A 13 50 #13071 ethereal fount repair~ an ethereal fount~ An ethereal fountain sparkles with vivid colours. ~ 4 65 16385 1 1 1 -1 2 8 0 0 8000 'ethereal shield' E ethereal fount repair~ An ethereal fountain glows with a radiance from a flux of unspecialized particles flowing from its core. Its near-living form seems to grow around objects, moulding to their defects. ~ > use_prog 100~ mpechoat $n _blu Tendrils of eldritch matter flow over your inventory as the fount comes alive! mpechoaround $n _blu $n makes tendrils of eldritch matter flow over $s inventory! mpmload 13001 mpforce $n repair all mppurge 'ethereal fount' ~ | #13072 stone wand~ a stone wand~ A stone wand lies here.~ ~ 3 66 16385 1 25 25 -1 1 10 0 0 1000 'pass door' #13073 aqua staff~ an aqua staff~ An aqua-coloured staff seems to flow along the ground.~ ~ 4 64 16385 50 27 27 -1 2 0 10 0 100 'create spring' E aqua staff~ The staff is solid, but seems to be made of condensed water which flows freely about withing its vague structure. ~ A 17 -2 A 21 -5 A 3 1 #13074 inferno staff~ an inferno staff~ An flaming inferno staff seems to burn endlessly.~ ~ 4 64 16385 50 27 27 -1 2 0 6 0 60 'create fire' E inferno staff~ This staff seems to burn endlessly with a magical fire. ~ A 26 2048 A 4 1 A 21 -5 A 29 1 #13075 parabolic goggles~ a pair of parabolic goggles~ An odd-looking pair of parabolic goggles lies here.~ ~ 9 0 131073 5 5 0 0 8 0 20 0 200 E par para parabolic goggles~ These odd-looking goggles seem to be allow one to see greater distances. ~ A 26 25166336 A 25 -2 A 13 -10 A 3 1 A 42 20 #13076 smoke bomb~ a smoke bomb~ What appears to be a smoke bomb lies here.~ ~ 4 0 16385 5 1 1 -1 1 0 2 0 20 'fog' E smoke bomb~ This thing appears to be quite effective. ~ A 1 1 > use_prog 100~ mea $n You pull the pin and release a smoke bomb! mer $n $n pulls the pin and releases a smoke bomb! c 'mass invis' ~ | #13077 magic branch~ a magic branch~ A magic branch lies here.~ ~ 4 8667200 16385 40 29 29 -1 1 0 3 0 30 'create food' E magic branch~ At first glance, it appears to be an ordinary branch, but it seems to hold an interesting magical aura. ~ A 3 1 A 4 1 A 20 -3 #13078 airy staff~ an airy staff~ An airy staff is difficult to make out here.~ ~ 4 64 16385 27 23 23 -1 1 0 24 0 240 'fly' E airy staff~ This staff is mist-like and difficult to even make out. ~ A 2 1 A 21 -3 #13079 electrum wand~ an electrum wand~ An electrum wand lies here.~ ~ 3 525008 16385 25 9 9 -1 1 0 19 0 190 'midas touch' E golden wand~ This wand is moulded from an alloy of gold and silver. ~ A 3 1 A 4 -1 #13080 pump~ a pump system~ A system of pumps connects to tubes leading into the walls.~ ~ 37 524290 0 1 0 0 0 3000 0 0 0 0 E pump~ The operation of these pumps is difficult to make out, but you suppose they are part of the system that supplies Midon with running hot water. A control panel lies on one side, who knows what it does? ~ E control panel~ It is full of interesting and mysterious levers. ~ > pull_prog 100~ mea $n You pull a lever on the control panel. mer $n $n pulls a lever on the control panel. mpecho _cya The pump shakes a bit and the sound of draining water is heard. mpat 13044 mpecho _cya The water level suddenly descends, revealing a passage! mpat 13044 mppurge pool mpopenpassage 13044 13045 5 ~ > push_prog 100~ mea $n You push a lever on the control panel. mer $n $n pushes a lever on the control panel. mpecho _cya The pump makes an odd sound and gushing water is heard nearby. mpat 13044 mpecho _cya The water level suddenly rises, filling the pool! mpat 13044 mpoload 13081 mpat 13044 drop pool mpclosepassage 13044 5 ~ | #13081 pool~ the deep pool~ The surface of a deep pool occupies the cave.~ ~ 25 -2147483647 0 0 0 0 0 30000 0 0 0 0 E pool~ The warm water looks healthy and refreshing, descending far below, blocking and obscuring the secrets of the depths. ~ > use_prog 100~ mea $n _cya The clear, fresh water refreshes you. mprestore $n 3 c refresh $n ~ | #13082 menacing razor claw~ a menacing razor claw~ A menacing sharp dragon claw lies on the ground.~ ~ 5 262676 8193 12 7 6 5 8 30 0 0 30000 E menacing razor claw~ A highly sharpened and deadly talonous weapon. ~ A 5 2 A 1 2 A 13 50 A 18 13 A 19 7 A 24 -3 A 2 1 #13083 acid fount~ an acid fount~ An acid fount lies here, torn from a black dragon.~ ~ 5 295504 8193 12 4 2 6 8 30 0 0 30000 E acid fount~ This acid-spewing fount was torn from the corpse of a black dragon. ~ A 30 313 A 18 6 A 19 8 A 3 1 A 5 1 A 1 1 A 2 -1 A 27 128 #13084 dragon fang~ a dragon fang~ A dragon fang lies here.~ ~ 9 17173076 5 12 12 0 0 2 8 0 0 8000 E dragon fang~ A fang torn from a dragon makes a menacing necklace. ~ A 17 -6 A 18 4 A 19 2 A 3 1 A 4 1 > sac_prog 60~ mea $n As you sacrifice the tooth, a malevolent spirit emerges from within! mer $n As $n sacrifices the tooth, a malevolent spirit emerges from within! mpe _cya An undead harpy looks around, then snickers at $n. mpoload 13091 39 drop 'undead harpy' ~ | #13085 dragonbone plate~ a dragonbone plate~ A dragonbone plate lies here.~ ~ 9 262676 524289 11 11 0 0 5 3 0 0 3000 E bragonbone plate~ This curved plate was part of the armoured bone of a dragon. ~ A 18 2 A 19 2 A 27 32 A 4 1 A 25 -1 A 1 1 A 17 -6 #13086 bracer ancient slayer~ the bracer of an ancient slayer~ The ancient bracer of a holy slayer lies here.~ ~ 9 8948992 4097 35 35 0 0 4 8 0 0 8000 E bracer ancient slayer~ This once belonged to a holy slayer who didn't succeed in their task. ~ A 18 9 A 19 12 A 5 1 A 1 2 A 4 1 A 22 -5 A 24 -4 A 17 -30 #13087 dragonscale cloak~ a dragonscale cloak~ A cloak made of dragonscales lies here.~ ~ 9 409680 1025 252 22 22 0 0 6 20 0 0 20000 E dragonscale cloak~ ~ A 17 -38 A 27 32 A 3 3 A 13 100 A 18 5 A 19 5 A 12 80 A 23 -2 A 24 -3 A 71 4 #13088 black dragon talon~ a black dragon talon~ A black dragon talon lies here.~ ~ 9 263744 2097153 9 9 0 0 2 14 0 0 14000 E dragon talon~ This talon has been torn from a dragon. ~ A 2 1 A 4 1 A 13 10 A 18 1 #13089 bioenergy field cape~ a bioenergy field cape~ A cape of bioenergy glistens here.~ ~ 9 8424770 1025 512 38 38 0 0 5 40 0 0 40000 E bioenergy field cape~ This shimmering cape has been formed from the lifeforce of an onyssius to grant worthy wearers the power to vanquish evil. ~ A 17 38 A 26 67108864 A 27 12 A 18 12 A 19 13 A 13 80 A 3 1 A 1 2 A 2 1 A 23 -6 A 21 -6 A 24 -3 > zap_prog 100~ mpe _blu The divine power of the cape stabs at your soul! mpdamage $n 400 ~ > use_prog 100~ if isgood($n) mea $n As you don this cape, the holy life force of the onyssius flows through you! mer $n As $n dons the cape, the holy life force of the onyssius flows through $m! else mea $n You try to put on a bioenergy field cape . . . mer $n $n tries to wear a bioenergy field cape . . . endif ~ > rand_prog 100~ if ispc($r) mpgoto 0.$r if mortcount(0) == 1 c 'remove curse' $r c divine $r c bless $r c indignation $r endif endif ~ | #13090 shadowshield prism~ a shadowshield prism~ A shadowy prism lies here.~ ~ 34 -2139091902 4194305 0 0 0 0 1 0 0 0 0 E shadowshield prism~ This interesting device extends itself about the wearer, forming a field of shadows. ~ A 26 1050752 A 27 532512 A 18 9 A 19 11 A 25 2 A 31 2 A 20 -8 A 22 -4 A 14 -40 > damage_prog 100~ mer $n _pur $n's shadowshield swirls down about $m. mea $n _pur Your shadowshield swirls down about you. mprestore $n 50 mpoload 13090 31 give 'shadowshield prism' $n drop 'shadowshield prism' mpforce $n wear 'shadowshield prism' ~ > zap_prog 100~ mpe _whi The prism emits a deady beam of light! mpdamage $n 400 ~ > use_prog 100~ mea $n _pur A shadowshield prism spreads into a swirling a mass of shadows about you. mer $n _pur A shadowshield prism spreads into a swirling mass of shadows about $n. ~ | #13091 undead harpy~ an undead harpy~ An evil undead harpy flutters about here.~ ~ 23 -2147218878 4194305 0 0 0 0 1 0 0 0 0 E und unde undea undead har harp harpy~ This vile creature seems to thoroughly enjoy perpetrating acts of evilness. ~ A 26 1107296256 A 17 -20 A 18 3 A 19 2 A 24 -2 A 25 -2 A 5 2 > use_prog 100~ mea $n _cya An undead harpy quickly scampers up to your shoulder. mer $n _cya An undead harpy quickly scampers up to $n's shoulder. ~ > sac_prog 100~ ' Think you can get rid of me that easy? Aha! mea $n _cya An undead harpy viciously stabs you! mer $n _cya An undead harpy viciously stabs $n! mpdamage $n 300 mpmload 13091 mpforce 'undead harpy' murder $n mpforce 'undead harpy' ' Muhahaha! mpe _blu Un undead harpy utters the words, 'ablzarbra'. mpe _blu Un undead harpy vanishes into thin air without a trace. mptransfer 'undead harpy' 13031 ~ > remove_prog 100~ mpe _cya An undead harpy flutters off of $n's shoulder. ~ > wear_prog 100~ if isevil($n) ' Yes, excellent! mea $n _ora An undead harpy whispers to you 'Kill, kill, KILL!' mer $n _ora An undead harpy whispers something to $n. endif ~ > exa_prog 100~ ' What you lookin at? mea $n _cya An undead harpy slaps you. mer $n _cya An undead harpy slaps $n. ~ > rand_prog 40~ mpe _cya An undead harpy chuckles with a derranged laugh. ~ > damage_prog 100~ ' Nooooo . . . ' Avenge me, $N! mea $n _cya An undead harpy transfers its evil life force to you! mer $n _cya An undead harpy transfers its evil life force to $n! mprestore $n 300 c sanctuary $n ~ > zap_prog 100~ ' Vile do-gooder! mea $n _cya An undead harpy stabs you with a trident! mer $n _cya An undead harpy stabs $n with a trident! mpdamage $n 300 ~ > get_prog 100~ if isgood($n) ' Ack, let go of me! else mpe _cya An undead harpy grins with malicious pleasure. endif ~ | #13092 mists darkness~ the mists of darkness~ A dark mist seems to suck up the surrounding light.~ ~ 1 7268&8 1 0 0 0 0 1 0 0 0 0 E mists darkness~ This cursed mist saps the light from around it. ~ A 17 66 A 26 99587 A 29 524288 A 27 64 A 18 19 A 19 16 A 24 -5 A 21 -5 A 4 -1 > remove_prog 100~ mpechoat $n You feel your senses return. mpechoaround $n $n's senses return as $e removes the darkness. ~ > use_prog 100~ if isgood($n) mpechoat $n _pur You are engulfed by darkness as light from around you is sucked away! mpechoaround $n _pur $n is engulfed by darkness as light from around $m is sucked away! else mpechoat $n You laugh as the cursed darkness has no effect on you. mpechoaround $n $n laughs as the cursed darkness has no sway on $m. endif ~ > sac_prog 100~ mpechoat $n _pur The mists of darkness howl about you as you sacrifice them. mpechoaround $n _pur The mists of darkness howl about $n as $e sacrifices them. c inv $n ~ > damage_prog 100~ mpoload 13092 48 give 'mists darkness' $n drop 'mists darkness' mpechoaround $n The dark mist about $n is knocked to the ground. mpechoat $n _gre Your vision returns as the mist about you is knocked away. mpforce $n wear 'mists darkness' ~ | #13093 environment pack~ an environment pack~ A comlex environment pack lies here.~ ~ 9 524288 524289 7 7 0 0 23 0 80 0 800 E environment pack~ This pack is a complex system of life-support functions, including a self- contained rebreather and hydrogem buoyancy pouch. ~ A 26 -2145386496 A 27 131 A 5 2 A 20 -2 A 23 -5 A 14 -80 #13094 fresnel lens~ a fresnel lens~ A fresnel lens lies here.~ ~ 5 16924673 8193 12 5 9 13 13 2 0 0 2000 E fresnel lens~ A fairly large fresnel lens focuses any light to a deadly point. ~ A 13 30 A 18 7 A 19 11 A 2 -2 #13095 lab coat~ a white lab coat~ A white lab coat has been left here.~ ~ 9 8388608 1025 6 5 5 0 0 2 0 2 0 20 E lab coat~ This lab coat comes complete with various writing utensils in the pockets. ~ A 3 2 A 4 1 A 13 80 A 18 5 A 19 3 A 23 -3 A 20 -4 A 27 256 #13096 bookshelf~ a bookshelf~ A bookshelf runs down the centre of the room.~ ~ 12 0 0 0 0 0 0 800 0 0 0 0 E bookshelf~ The shelf is packed full of many books. You naturally look at the exploration section and red and blue books draw your eye. ~ E red~ This book seems to describe an old story; you flip to the middle: " . . . the exits of the caverns seemed to flow about us and our compasses flew every which way. Strange creatures persisted in picking up the food we'd left as a trial. We were about to give up, but that the oracle told us it would take at least a day to traverse the caves and it had but been a few hours . . . " ~ E blue~ This ancient parchment is coded in an esoteric languguage, long lost, but has been classified beside the red book for some reason. After many pages of unintelligible markings, the final passage is heavily underlined: "asha tch asha tchxus tchasha tchxus xus sepha!" it proclaims futilly. ~ > exa_prog 100~ if mobinroom(13035) >= 1 mpforce 'gnome scientist' whisper $n Ahh, looking at the exploration section? mpforce 'gnome scientist' whisper $n If you find any interesting items, I would mpforce 'gnome scientist' whisper $n love to study them. endif ~ | #13097 armour shard~ an armour shard~ A shard of armour lies here.~ ~ 9 0 9 25 30 0 0 1 0 0 0 0 E armour shard~ It no longer looks very useful. ~ #13098 rebreather~ a rebreather~ A rebreather has been left here.~ ~ 9 786432 1048577 4 4 0 0 1 5 50 0 5500 E rebreather~ The inner workings of this device appear difficult to grasp, but it seems to operate using some sort organic plant filter inside. ~ A 26 -2147483648 A 17 3 A 2 -1 #13099 stasis field prism~ a stasis field prism~ A stasis field prism degenerates on the ground.~ ~ 1 -2147483581 1 0 0 1 0 1 0 0 0 0 E stasis field prism~ It looks like it's almost entirely burnt out. ~ A 28 3162111 A 18 10 #13100 scientist tech pack~ the scientist's tech pack~ A scientist's tech pack lies here.~ ~ 15 525568 524289 123 0 0 0 23 0 80 0 800 E scientist tech pack~ The ultimate armoured survival pack. ~ A 26 -1828716544 A 27 2097664 A 17 30 A 14 -30 A 18 8 A 19 6 A 1 1 A 3 1 A 23 -18 A 20 -5 A 22 -5 #13101 panel~ a control panel~ A panel full of various esoteric controls sits here.~ ~ 12 -2146959296 0 1 1 16 0 8000 0 0 0 0 E panel~ The control panel is covered with strange lights and devices unknown to you. ~ #13102 stasis field~ a stasis field~ An impregnable stasis field crackles out of the field generator.~ ~ 12 -2147483582 0 0 0 0 0 800 0 0 0 0 E stasis field~ The stasis field renders passage northwards impossible. Was it build to prevent entry, or to prevent escape? ~ #13103 stasis field generator remains~ the remains of the stasis generator~ The smouldering remains of the stasis generator lie in a heap.~ ~ 15 -2147483582 0 801 0 0 0 800 0 0 0 0 E stasis field generator remains~ They are nothing more than ashes. ~ #13104 lucky ring~ a lucky ring~ A lucky charm is here.~ ~ 9 320 3 4 4 0 0 1 0 0 18 1 E lucky ring~ It's some sort of odd shaped trinket. It looks like it was taken from a cereal box. Somehow it doesn't appear very useful. ~ A 31 2 A 1 -1 A 4 -1 A 13 2 #13105 polymorphic armour shard~ a polymorphic armour shard~ A shard of polymorphic armour lies here.~ ~ 9 524352 3891199 32 4 4 0 0 1 2 0 0 2000 E polymorphic armour shard~ This small shard of armour seems to mould itself around anything. ~ A 13 5 A 12 5 A 14 5 A 21 -1 A 20 -1 A 24 -1 #13106 machine~ a burrowing machine~ A machine of strange metal lies here covered in dirt.~ ~ 15 -2146959360 0 2001 0 0 0 2000 0 0 0 0 E machine~ A burrowing machine is a strange cylindrical thing construted of an unidentifiable shiny metal. There are grips on the bottom and a rotating head covered with large spikes. There don't seem to be any controls and the only irregularity is a strange depression in the side. ~ E depression~ It appears that it was meant to hold some sort of object, perhaps anything that can provide it with power. ~ > act_prog p in a burrowing machine.~ if objtype($o) == 1 mpe _cya The machine sucks the energy from $O and activates itself! mpe _whi The burrowing machine smashes westwards through the wall, leaving a tunnel. mpat 13062 mpe _whi A burrowing machine smashes through the east wall! mpopenpassage 13061 13062 3 mpopenpassage 13062 13061 1 mpat 13062 mpoload 13107 mpat 13062 drop machine mpat 13061 mppurge machine else mpe Nothing happens. endif ~ | #13107 machine~ a burrowing machine~ A machine of strange metal lies here covered in dirt.~ ~ 15 -2146959360 0 2001 0 0 0 2000 0 0 0 0 E machine~ A large chunk of solid rock seems to have dislodged part of its main grips, leaving it as a useless chunk of spikes. ~ > act_prog p in a burrowing machine.~ if objtype($o) == 1 mpe _cya The machine spins around a few times, but fails to activate again. else mpe Nothing happens. endif ~ | #13108 unholy harbringer axe~ the unholy harbringer axe~ An enormous unholy harbringer axe lies here.~ ~ 5 -2130032100 8193 12 11 6 1 30 0 0 0 0 E unholy harbringer axe~ This enoumous dark broad axe would be good for striking terror in the hearts of the weak-minded. ~ A 5 2 A 18 4 A 19 6 A 1 1 A 25 -1 A 13 100 > use_prog 100~ mea $n You prepare to unleash doom upon your enemies with an unholy harbringer axe! mer $n $n shall unleash doom upon $s enemies with an unholy harbringer axe! ~ | #13109 scoped crossbow~ a scoped crossbow~ A crossbow with a large scope lies here.~ ~ 56 -2147483584 262145 12 0 7 13 4 0 23 0 0 0 0 E scoped crossbow~ This large bow seems to operate with the force of great magic to send shots with devastating damage and accuracy. ~ A 1 1 A 2 2 A 18 18 A 19 14 A 13 80 A 12 30 #13110 quarterstaff ancients~ the quarterstaff of the ancients~ The quarterstaff of the ancients lies here.~ ~ 5 -2138717880 8193 12 8 7 7 31 0 0 0 0 E quarterstaff ancients~ The beautifully-engineered weapon looks quite sturdy and capable of dealing deadly blows. ~ A 13 180 A 19 14 A 18 28 A 4 2 A 3 2 A 2 1 A 21 -8 A 12 100 #13111 fiery doomsday claymore~ a fiery doomsday claymore~ A doomsday claymore burns here.~ ~ 5 -2130034148 8193 12 0 0 3 36 0 0 0 0 E fiery doomsday claymore~ The flames leave a trail of smoke behind the blade. ~ A 18 12 A 19 16 A 1 3 A 5 2 A 13 30 A 22 -8 > use_prog 100~ mea $n _red Smoke trails out behind a fiery doomsday claymore as you wield it. mer $n _red Smoke trails out behind a fiery doomsday claymore as $n wields it. ~ | #13112 holy vindicating flameblade blade~ the holy vindicating flameblade~ A holy vindicating blade flames here.~ ~ 5 -2121609976 8193 12 0 0 3 36 0 0 0 0 E holy vindicating flameblade blade~ The sword seems to move with a powerful motion of its own as it slices through the air setting it to a shimmering wave. ~ A 24 -8 A 19 22 A 18 24 A 53 33 A 25 2 > rand_prog 100~ if ispc($r) mpgoto 0.$r if mortcount(0) == 1 if isgood($r) mpfavor $r +50 else mpfavor $r -50 endif endif endif ~ > sac_prog 100~ mpe The holy strength of the blade regenerates itself. mpmload 13020 mpforce 'evil act mob' mpoload 13112 100 mpforce 'evil act mob' drop flameblade mppurge 'evil act mob' ~ > use_prog 100~ if isgood($n) mea $n _red The air sears apart as you as you wield the holy vindicating flameblade! mer $n _red The air sears apart as $n wields the holy vindicating flameblade! else mea $n _red The holy vindicating flameblade begins to heat in your hand . . . mer $n _red The holy vindicating flameblade begins to heat in $n's hand . . . endif ~ > zap_prog 100~ mea $n _lbl Flares of divine fire strike at you! mer $n _lbl Flares of divine fire strike at $n! mpdamage $n 400 ~ | #13113 deathbane energy stiletto~ a deathbane energy stiletto~ A deathbane energy stiletto shimmers here.~ ~ 5 65 8193 12 7 5 2 35 60 0 0 60000 E deathbane energy stiletto~ It shimmers beneath your touch as you examine the sharp blade. ~ A 30 301 A 18 18 A 19 21 A 13 80 A 2 2 A 4 2 A 27 8 A 12 80 A 24 -8 #13114 mindblade blade dreadful~ a dreadful mindblade~ A strange hallucination seems to perhaps lie here.~ ~ 5 -2071362232 8193 12 8 7 2 1 0 0 0 0 E dreadful mindblade blade~ You aren't quite sure if it really exists . . . ~ E mind gauntlet~ You aren't quite sure if it really exists . . . ~ A 30 114 A 24 -8 A 12 80 A 13 80 A 18 20 A 19 18 A 48 5 A 34 5 A 10 12 > use_prog 100~ if int($n) < 25 mea $n Your can't seem to concentrate enough to maintain the weapon's form. mer $n $n tries to will a blade into being but can't concentrate enough. else mea $n You wield an imaginary blade by the sheer force of your imagination. mer $n $n wields a terrifying hallucinatory blade! endif ~ > wear_prog 100~ if int($n) < 25 mpforce $n remove mindblade mpforce $n drop mindblade mpat $n mppurge mindblade mpoload 13115 21 mpat $n drop 'mind gauntlet' mpjunk 'mind gauntlet' endif ~ | #13115 mind gauntlet~ a mind gauntlet~ A strange hallucination seems to perhaps lie here.~ ~ 5 -2138995648 8193 12 5 8 2 1 0 0 0 0 E mind gauntlet~ You aren't quite sure if it really exists . . . ~ A 19 4 A 18 6 > wear_prog 100~ if int($n) >= 25 mpforce $n remove 'mind gauntlet' mpforce $n drop 'mind gauntlet' mpat $n mppurge 'mind gauntlet' mpoload 13114 mpat $n drop mindblade mpjunk mindblade endif ~ > use_prog 100~ if int($n) >= 25 mea $n You use your mental power to fashion a deadly blade out of nothing! mer $n $n uses mental power to fashion a deadly blade out of nothing! else mea $n You wield $O. mer $n $n wields $O. endif ~ | #13116 portal~ a shimmering portal~ A mysterious shimmering portal opens to a vortex of colour.~ ~ 46 -2147483647 0 0 0 0 0 1000 0 0 0 0 E portal~ The portal seems to swirl into a mystical wormhole of colours. There is no telling where it might go, but given the apparent psychic power of the artifacts in this place, you assume it will send you somewhere familiar. ~ #13117 tome~ the dream tome~ A dream tome glistens like an hallucination.~ ~ 15 -2147479742 0 40 0 0 0 1 0 0 0 0 E tome~ This ancient tome is large enough to hold objects within its pages which seem to glow with an odd light that may only be a figment of your imagination. ~ A 3 5 A 21 -3 A 24 -8 A 4 2 > act_prog p in the dream tome.~ mpe _gre Flashing bright, $O is transformed into imagination and disappears! get $o tome mpjunk $o ~ > exa_prog 100~ mea $n _lbl You feel the power of the tome transforming your imagination into reality! ~ | #13118 *~ Neil's evil mists of doom~ . . . a strange, elusive mist hovers about the room . . . ~ ~ 34 -2147483648 0 0 0 0 0 1 0 0 0 0 E *~ You see suddenly see . . . stars everywhere. ~ > exa_prog 100~ if isaffected($n) flying mea $n Gazing into the fabric of the elusive mist, you suddenly float in! mer $n $n suddenly floats into the mist! mptransfer $n 13063 else mea $n You feel yourself being sucked into the mist, but gravity holds you to reality. mer $n $n seems to be mezmerized by the glowing mists. endif ~ | #13119 regen quiver~ a regen quiver~ A regen quiver slowly draws magic power from the ground.~ ~ 58 262464 524289 4 8 0 0 12 2 80 0 0 80000 E r re reg rege regen q qu qui quiv quive quiver~ The regen quiver draws magical power from the ground on which it is placed to form deadly blots suitable for crossbows. It holds up to five projectiles. ~ A 17 -22 A 2 2 A 1 1 A 5 1 A 20 -3 A 22 -4 A 23 -1 > rand_prog 100~ mpoload 13120 1 put 'deathbolt bolt' $o if ovnuminv(13120) >= 1 mpjunk 'deathbolt bolt' else mpe _gre A regen quiver magically condenses matter from the ground into a deathbolt! endif ~ | #13120 deathbolt bolt~ a deathbolt~ A deathbolt lies on the ground.~ ~ 57 262209 1 0 0 0 13 1 10000 0 0 1000 E deathbolt bolt~ This simple bolt radiates a magical aura of light about its tip. ~ #13121 chain keychain~ a keychain~ A keychain lies here.~ ~ 62 -2146959360 16385 40 0 0 12 1 0 0 70 7 E chain keychain~ This large black ring looks like it could hold quite a few keys. ~ A 17 -2 A 21 -2 A 31 1 #13122 anarchic chaos parchment~ an anarchic chaos parchment~ An anarchic chaos parchment lies on the ground.~ ~ 2 84 1 20 -1 62 153 1 0 35 0 350 'claustrophobia' 'confusion' 'hallucination' E anarchic chaos scroll~ The strange, writhing runes on this parchment seem to hold dangerous magic. ~ #13123 loose black kimono~ a loose black kimono~ A loose black kimono lies in a heap.~ ~ 9 33028 1025 1 6 6 0 0 1 0 0 40 4 E loose black kimono~ This flowing robe folds into baffles because of its overlarge size. It looks like something a monk or priest would wear. ~ A 25 1 A 4 1 A 19 1 A 24 -3 #13124 Trap string~ A trap~ You can barely see a string attached to the exit to the north.~ ~ 44 0 0 100 10 80 12 1 0 0 0 0 #13125 devils prism~ devils prism~ A shadowy prism lies here.~ ~ 34 -2147481022 4194305 0 0 0 0 1 0 0 0 0 E shadowshield prism~ This interesting device extends itself about the wearer, forming a field of shadows. ~ A 27 532512 A 18 9 A 19 11 A 25 2 A 20 -8 A 22 -4 A 14 -40 A 26 4196352 A 26 1048704 #0 #ROOMS #13000 The Hills~ The path meanders through the hills, splitting at serveral places into a confusing mess of side trails that seem to circle back on themselves or end abruptly as though they had been cleared all at different times by different people. ~ 0 4 4 D6 ~ ~ 0 -1 13001 S #13001 Before a Steep Cliff~ The path continues to the north-west, switching back steeply up a traecherous rocky slope into the dwarven mountains. Only an experienced rock climber could safely make it past this stretch of trail. To the south-west, the trail heads back towards the foothills. ~ 0 4 4 D7 A traecherous path makes a steep ascent into the mountains. ~ ~ 65664 -1 13002 D9 ~ ~ 0 -1 13000 S #13002 Through a Mountain Pass~ While south-east the trail descends shaply, it levels off slightly to the north where it leads under a natural rock bridge. Looking out from here, the town of Darkhaven is sprawled out far below and to the west. The tree line lies at this altitude where the forest yields to snow-covered peaks, leaving the air harsh and cold. ~ 0 0 5 D0 The trail heads to the welcome shelter of a rock bridge. ~ ~ 0 -1 13003 D8 A series of traecherous switch-backs head back down towards the foothills. ~ ~ 128 -1 13001 > rand_prog 70~ mpecho _blu A chilled wind blows the condensation from your breath down the slopes. ~ | S #13003 Beneath a Rock Bridge~ A bridge of rock covers the path, protectiong it from the chilling winds and harsh temperatures outside. The ground beneath your feet is rocky and dry. The path extends to a shale cliffside to the north and through a mountain pass to the south. ~ 0 1 13 D0 The trail leads north along a shale cliff. ~ ~ 0 -1 13005 D1 A cave has been dug out to the east. It looks deep and dark. ~ cave~ 26215723 -1 13004 D2 The path heads south through a pass. ~ ~ 0 -1 13002 R M 0 13005 2 13003 R O 0 13025 1 13003 R O 0 13026 1 13003 R D 0 13003 1 1 E wall walls rock rocks cave marks dark darkness~ Marks where someone had quickly abandoned their dig into the rocks can be made out on the east wall. ~ S #13004 A Dark Cave~ The air in this cave is stale and cold. The darkness prevents you from seeing anything, but the sound of some sort of beast seems very real. ~ 0 3145997 13 0 0 2 D3 Back under the rock bridge. ~ cave~ 8651809 -1 13003 R M 0 13004 1 13004 R O 0 13030 1 13004 R D 0 13004 3 0 S #13005 Shale Cliff~ The path cuts through a shale cliff along the side of the mountain. A nice warm updraft flows continuously from below. The slope is steep enough that no snow covers the rocks and they crunch beneath your feet when you step on them. The path continues over a mound into a plateau up north-west and leads back down through a rock bridge to the south. ~ 0 0 5 D2 The path leads under a rock bridge to the south. ~ ~ 0 -1 13003 D7 The path leads over a mound into a plateau. ~ ~ 0 -1 13006 > rand_prog 70~ mpecho _blu The wind cathes a piece of shale, triggering a slide of rocks down to the valley below. ~ | S #13006 Top of the Path~ This point is the highest on of the mountain path, heading down to the north into a plateau inlaid into the mountainside and to the south-east down along a shale-covered slope. A plume of smoke from the plateau to the north reveals the prescence of civilization, as does a crude shack on the side of the path. ~ 0 1048580 3 D0 The path widens and descends into a road to the north. ~ ~ 0 -1 13007 D8 The path heads into the cold mountains slopes to the south. ~ ~ 0 -1 13005 R M 0 13006 1 13006 R E 0 13036 1 5 R E 0 13037 1 7 R E 0 13028 1 23 E sh sha shac shack~ This covering provides shelter for the lookouts when the weather requires it. A sign on the side reads, 'Midon Outpost - Adventurers Welcome.' ~ S #13007 South-Eastern Bend of Edge Road~ This is the south-east end of Midon's sole road which runs about its perimiter. Edge Road leads precariously along the cliff edge to the west and nestles along the base of the steep slopes enclosing the plateau to the north. A cluster of flat, sturdy buildings make up the mountain outpost, enclosed by an unnatural forest of evergreen trees. ~ 0 1048576 1 D0 Edge road leads along the base of the slope to the north. ~ ~ 0 -1 13008 D2 The trail heads south along the maountain path. ~ ~ 0 0 13006 D3 The road heads out along the edge of the cliff. ~ ~ 0 -1 13029 R M 0 13007 6 13007 R E 0 13046 1 5 R E 0 13027 1 22 S #13008 East Side of Edge Road~ The road bends around to the south and north-west. The narrow way squeezes between the heavily-insulated wall of a building on the west and a sheer cliff of rock to the east. An artificial cave has been dug straight into the cliff. ~ 0 1048576 1 D1 A path has been cut straight into the mountainside. ~ ~ 0 -1 13009 D2 The road leads to the south-east corner of town. ~ ~ 0 -1 13007 D7 The road follows the cliff to the nort-west. ~ ~ 0 -1 13012 R M 0 13007 6 13008 R E 0 13046 1 5 R E 0 13027 1 22 E wall building~ The wall is covered with a crude painted mural depicting a giant yeti wontonly crushing a mountain village. Someone had a sense of humour. ~ S #13009 A Low Tunnel~ The roof of this tunnel is much lower than you would expect for the enginnering of humans. The tunnel leads out onto the road to the west and continues deeper into the silent darkness to the north-east. ~ 0 1048845 13 0 0 2 D3 The tunnel leads back out to Midon. ~ ~ 0 -1 13008 D6 The tunnel heads deeper into the mountain. ~ ~ 0 -1 13010 S #13010 The Tunnel End~ The long, squat tunnel comes to a sharp end at what looks like a dwarven mine shaft. A rusty chain snakes up the shaft into the darkness, ending at what looks like a one-way trapdoor. This passage was obviously not designed with weak climbers in mind any more than this tunnel was designed for tall people. ~ 0 1048845 13 0 0 2 D4 A chain leads up the mineshaft to a dusty trapdoor. ~ chain~ 589952 -1 13011 D9 A faint light can be seen in this direction. ~ ~ 0 0 13009 R M 0 13016 1 13010 R E 0 13105 1 10 R E 0 13105 1 5 R E 0 13105 1 7 R E 0 13105 1 12 R E 0 13105 1 13 S #13011 North of Shops~ Here the path bends to the east towards the barracks. To the south you can see the shops. ~ 0 8 0 D1 ~ ~ 0 -1 13011 D2 ~ ~ 0 -1 13011 > entry_prog 100~ mpechoat $n You push open the trapdoor from below, finding yourself in a dwarven village. mpechoat $n As you climb out, the trapdoor seals shut behind you, leaving no trace. mptransfer all 6518 ~ | S #13012 North-East End of Edge Road~ A roof has been built over this section of the road to protect it from falling debris, connecting the rock face to the north with the building wall to the south. Trees grow in the dirt-covered roof right over your head. The road heads around town west and south-east, while a door in the rock face to the north bears a sign. ~ 0 1048585 0 D0 A door opens into the local equipment shop. ~ ~ 131075 -1 13013 D3 The road continues west along the rock face. ~ ~ 0 -1 13014 D8 The road heads around to the south-east. ~ ~ 0 -1 13008 R M 0 13008 4 13012 R E 0 13037 1 7 R E 0 13036 1 5 R M 0 13007 6 13012 R E 0 13046 1 5 R E 0 13027 1 22 R D 0 13012 0 1 E sign door~ The wooden etched sign reads, '25% off all high-quality equipment!' ~ S #13013 Alexi's Adventure Gear~ This room has been blasted straight out of the solid rock face and looks more like a vault than a store. Different items of varying usefulness sit on counters around the perimeter of the shop. To the south, the door opens back out onto the street. ~ 0 1048588 0 D2 The door leads back outside. ~ ~ 262147 -1 13012 R M 0 13013 1 13013 R G 0 13005 1 R G 0 13098 1 R G 0 13006 1 R G 0 13000 1 R E 0 13069 1 12 R G 0 13071 1 R G 0 13079 1 R G 0 13007 1 R G 0 13002 1 R G 0 13122 1 R G 0 13003 1 R G 0 13004 1 R G 0 13121 1 R G 0 13008 1 R G 0 13049 1 R G 0 13009 1 R D 0 13013 2 1 S #13014 Northen Edge Road~ Edge road continues to the east and west. Sounds of conversation can be heard from the cave entrance to the north, above which a steep snowy rock face ascends into the clouds. A break in the buildings leads to a cul-de-sac alley to the south. ~ 0 1048576 1 D0 Exotic smells and sounds lure you into the tavern in the cave. ~ cave~ 131072 -1 13015 D1 Edge road leads east under a covered roof. ~ ~ 0 -1 13012 D2 A small break in the buildings opens into the alley at the centre of town. ~ alley~ 0 -1 13032 D3 Edge road heads to the north-west end of town. ~ ~ 0 -1 13018 R M 0 13007 6 13014 R E 0 13046 1 5 R E 0 13027 1 22 R M 0 13007 6 13014 R E 0 13046 1 5 R E 0 13027 1 22 R M 0 13008 4 13014 R E 0 13037 1 7 R E 0 13036 1 5 S #13015 The Drunken Llama~ This large cave is filled with tables and chairs and is certainly the most popular stop for visitors. Adventurers from all over chat over their drinks. A bar counter in the corner, decorated with posters, serves up alcohol from giant kegs. Stairs at the far end lead down to the motel rooms. ~ 0 1048648 0 D2 The exit leads back out to the street. ~ ~ 262144 -1 13014 D5 The stairs lead down to the motel rooms. ~ stairs~ 17498112 -1 13016 R M 0 13015 1 13015 R E 0 13067 1 16 R E 0 13065 1 7 R E 0 13066 1 20 R E 0 13062 1 5 R G 0 13043 1 R G 0 13042 1 R G 0 13044 1 R G 0 13045 1 R G 0 13038 1 R G 0 13039 1 R G 0 13040 1 R G 0 13017 1 R M 0 13033 2 13015 R E 0 13046 1 5 R E 0 13027 1 22 R E 0 13039 1 17 R M 0 13032 2 13015 R E 0 13037 1 7 R E 0 13036 1 5 R E 0 13038 1 17 R M 0 13032 2 13015 R E 0 13037 1 7 R E 0 13036 1 5 R M 0 13033 2 13015 R E 0 13046 1 5 R E 0 13027 1 22 R E 0 13039 1 17 R O 0 13048 1 13015 R O 0 13047 1 13015 E poster posters~ One poster of a passed-out llama claims that the tavern earned its name when the first settlers arrived carrying supplies on llamas and one got into their leader's personal supply. Another swears that the town was invaded by mutant llamas and the name stuck ever since. One inplores, 'Be a man, drink Flaming Ale.' Naturally, the rest depict women in various states of undress. ~ S #13016 The Motel Hall~ The sounds from the tavern up the stairs are drowned out by a thick layer of insulation, making the basement nicely warm. Doors in all directions lead into the motel rooms. ~ 0 1048588 0 D0 This is someone else's room. ~ ~ 8389671 13001 13016 D1 This is someone else's room. ~ ~ 8389671 13001 13016 D2 This is someone else's room. ~ ~ 8389671 13001 13016 D3 The room looks warm and comfortable. ~ ~ 25297959 13017 13017 D4 Stairs lead back up to the bar. ~ stairs~ 851968 -1 13015 R M 0 13021 1 13016 R G 0 13017 1 R E 0 13063 1 7 R E 0 13060 1 5 R O 0 13016 1 13016 R D 0 13016 0 2 R D 0 13016 1 2 R D 0 13016 2 2 R D 0 13016 3 2 E n no nor nort north~ A '4' is inlaid in the door. ~ E e ea eas east~ A '1' is inlaid in the door. ~ E s so sou sout south~ A '2' is inlaid in the door. ~ E w we wes west~ A '3' is inlaid in the door. ~ S #13017 Private Motel Room~ Altough small, this room is very comfortable. The plush furniture is well taken care of and everything has been nicely cleaned. This feels like a very safe place to sleep for a while. ~ 0 3482125 0 D1 The door leads back out of the room. ~ ~ 8782887 13017 13016 R M 0 13017 1 13017 R O 0 13018 1 13017 R O 0 13019 1 13017 R O 0 13020 1 13017 R D 0 13017 1 2 > act_prog p has entered the game.~ mea $n You feel a little bit confused. mptransfer $n 13016 ~ > act_prog p has left the game.~ mptransfer $n 13016 ~ > entry_prog 100~ mpforce $n close e mpforce $n lock e close e ~ | S #13018 North-West Corner of Edge Road~ Here the steep slopes rising to the north meet the cliffs descending to the west thus forming the edge of the plateau. Edge road curves sharply to the south and east. In a natural nice in the cliffs to the north-west stands an old chapel. ~ 0 1048576 1 D1 Edge road runs along the base of the northern slopes to the east. ~ ~ 0 -1 13014 D2 The road follows the very edge of the plateau to the south. ~ ~ 0 -1 13020 D7 The town's chapel sits precariously on the farthest edge of town. ~ ~ 1 -1 13019 R M 0 13008 4 13018 R E 0 13037 1 7 R E 0 13036 1 5 R D 0 13018 7 0 S #13019 Midon's Chapel~ Altough this building is an old chapel, there is no traditional fancy decor. Instead, sturdy metal crossbraces link the curved floor with the walls to reenforce the building from the dangers of its precarious position on the edge of town, skirting a sheer cliff face. There is sure a nice view. ~ 0 1049612 0 D8 The entrance opens back to town. ~ ~ 262145 -1 13018 R M 0 13019 1 13019 R E 0 13069 1 12 R D 0 13019 8 0 E view~ To the west, you can see the mountains give way to the northern plains. ~ S #13020 Western Town Gardens~ The road follows north and south-east between the town to the east and the edge of the plateau to the west. This section of the road has been made into the town garderns and is a common point of gathering in good weather. Surprisingly, a restaurant has been built sticking out off the edge of the cliff to the west. It looks like it could fall at any moment, but the locals inside seem to trust its security. ~ 0 1048576 1 D0 To the north, the road meets up with the base of a cliff. ~ ~ 0 -1 13018 D3 You aren't sure how safe this building is, but it looks sturdy. ~ restaurant~ 131072 -1 13021 D8 The road follows the edge of the cliff. ~ ~ 0 -1 13022 R M 0 13008 4 13020 R E 0 13037 1 7 R E 0 13036 1 5 R O 0 13050 1 13020 R O 0 13058 1 13020 R O 0 13059 1 13020 S #13021 Restaurant in the Air~ The fact that this building is only attached to the ground on one side is mildly disconcerting, but it certainly gives an excellent view out the many windows. Metallic support bracers jut from the floor at a slight incline, passing through the middle of each table. ~ 0 1048584 0 D1 The exit lies open to the street outside. ~ ~ 262144 -1 13020 R M 0 13009 1 13021 R E 0 13060 1 5 R E 0 13063 1 7 R G 0 13052 1 R G 0 13056 1 R G 0 13054 1 R G 0 13055 1 R G 0 13051 1 R G 0 13053 1 R M 0 13007 6 13021 R E 0 13046 1 5 R E 0 13027 1 22 R O 0 13057 1 13021 E win wind windo window windows view~ Out the windows, you can make out the town of Darkhaven to the south-east past a series of foothills and the great plains to the north-west. Misty clouds float by below. ~ > rand_prog 70~ mpecho A warm updraft whistles around the building. ~ > entry_prog 100~ if weight($n) > 900 mpechoat $n The floor creaks under your immense weight. mpechoaround $n The floor creaks under $n's immense weight. mpforce waitress , glances at the supports with mild uncertainty. else if charcount(13021) > 7 mpecho The floor emits a small creak under the weight of so many people in the room. mpforce waitress , glances at the supports with mild uncertainty. endif endif ~ | S #13022 Skull Run Viewpoint~ A sheer drop delineates the southern edge of the outpost. From this point in the road, Darkhaven looks like a tiny speck out on the flat land far below. A fenced rail has been built here to block onlookers from falling but someone has broached it at one point where a crude trench like a path has been dug out heading vertically straight down the side of the mountain for some odd reason. ~ 0 1048576 1 D1 The road continues along the cliff edge. ~ ~ 0 -1 13029 D5 Even if you could fly, sliding down there could be very painful! ~ skull run death trench path~ 17827840 -1 13023 D7 The road continues along the edge of the cliff. ~ ~ 0 -1 13020 R M 0 13023 1 13022 R E 0 13046 1 5 R E 0 13024 1 6 R G 0 13022 1 R M 0 13024 1 13022 R E 0 13024 1 6 R G 0 13023 1 R E 0 13035 1 17 R E 0 13046 1 5 E fe fen fenc fence~ The tiny guard fence could barely stop anything from falling over the side. ~ > rand_prog 30~ mpecho _blu A refreshingly warm wind from the valley howls over the cliffside. ~ | S #13023 Falling Down Skull Run~ A powerful wind whips violently about the clifface. ~ 0 3147780 0 D4 The cliff top can be seen far above you but it is inaccessable. ~ ~ 100665408 -1 13022 D5 The cliff continues to descend far into the valley below. ~ ~ 0 -1 13024 D10 The cliff continues to descend far into the valley below. ~ secrettransdimensionalportal~ 133128 -1 13025 > act_prog quit~ mptransfer $n 13022 ~ > speech_prog p Good thing he bought the sled.~ if isnpc($n) if number($n) == 13000 mpat 13026 mpecho _gre You blast through an impenetrable wall of trees on your death sled! mpat 13026 mpecho As you land on the road, your death sled flies out of control and into the air. mpat 13026 mptransfer all 21105 endif endif ~ > speech_prog p He shoulda bought the sled.~ if isnpc($n) if number($n) == 13000 mpat 13027 mpecho _gre Your body goes numb as it smashes through a tree! mpat 13027 mpecho _red You land painfully on the road. mpat 13027 mptransfer all 13028 mpat 13028 mpdamage all 79 if mortcount(13028) >= 1 mpat 13028 mptransfer all 21105 endif endif endif ~ > act_prog p has entered the game.~ mptransfer $n 13022 mpat 13022 mpforce punk ' Dude, how did you do that? ~ > entry_prog 100~ mpechoat $n _gre You frantically search for something to grab on to! mpforce $n drop death sled if ovnumroom(13022) >= 1 mpat 13022 mpforce punk ' Dood. mpechoat $n _lbl You stylishly board the death sled in mid-air! mppurge 'death sled' mpechoat $n *whi You're falling down... mpforce $n d if inroom($n) == 13023 mpat 21105 mpecho _whi A flaming death sled suddenly bursts through the trees! mpat 21105 mpecho $n is in a daze can't control his sled; it flies off into the forest. mpdream $n _red You pass out on the trip down and awake later at the bottom of the run. mpechoat $n _red Your vision blurs as you pilot your sled into an uncontrolled spin! mpechoat $n You arrive at the bottom with no idea how you got there or where your sled went. mptransfer $n 21105 endif else mpasound You hear a load crunch as $n is dashed on the rocks below. mpat 13022 mpforce punk wince if isaffected($n) flying mpechoat $n _lbl A powerful burst of wind sends you crashing uncontrollably down the cliff! endif mpechoat $n *whi You're falling down... mpforce $n enter secrettransdimensionalportal if inroom($n) == 13023 mpat 21105 mpecho _whi $n's battered body falls from the sky with a thud! mpdream $n _red Mercifully, you pass out on the trip down and hit the bottom, unconscious. mpechoat $n _red Your head hits a rock outcropping and everything fades to black. mpechoat $n _ora Seconds later, you are jolted awake as you smash into something solid! mptransfer $n 21105 mpat 21105 mpdamage $n 218 endif endif ~ | S #13024 Hurtling Towards the Forest~ Skull run seems to fall forever through the clouds. Above the trench quickly disappears in the fading distance, while far below it enters a forest. ~ 0 15990788 0 4 13026 0 D4 You can see the path lead up into the clouds above. ~ ~ 100665408 -1 13023 D5 Skull run continues into the forest. ~ ~ 100663296 -1 13026 > act_prog quit~ mptransfer $n 13022 ~ > act_prog p has entered the game.~ mptransfer $n 13022 mpat 13022 mpforce punk ' Dude, how did you do that? ~ > entry_prog 100~ mpat 21105 mpecho A mysterious whooshing sound can be heard from forest to the north. mpechoat $n _pin The wind whips at your face as you speed down skull run! mpat 13026 mpmload 13000 ~ | S #13025 Hurtling Towards the Forest~ Skull run seems to fall forever through the clouds. Above the trench quickly disappears in the fading distance, while far below it enters a forest. ~ 0 15990788 0 4 13027 0 D4 You can see the path lead up into the clouds above. ~ ~ 100665408 -1 13023 D5 Skull run continues into the forest. ~ ~ 100663296 -1 13027 > act_prog quit~ mptransfer $n 13022 ~ > act_prog p has entered the game.~ mptransfer $n 13022 mpat 13022 mpforce punk ' Dude, how did you do that? ~ > entry_prog 100~ mpat 21105 mpecho Far into the forest to the north, a horrible cry of pain sounds out! mpechoat $n _ora Your body is painfully dashed against the rocks as you plummet out of control! mptransfer $n 21105 mpat 21105 mpdamage $n 128 if inroom($n) == 21105 mpat 21105 mptransfer $n 13025 mpat 13027 mpmload 13000 endif ~ | S #13026 Approaching the End~ Trees surround the trench as it descends rapidly through the forest, curving out to the south towards an impassable wall of trees around Darkhaven. ~ 0 3407876 0 D2 An impassible wall of trees lies to the south. ~ ~ 100663296 -1 21105 D4 The run continues up into the clouds. ~ ~ 100665408 -1 13024 > act_prog quit~ mptransfer $n 13022 ~ > act_prog p has entered the game.~ mptransfer $n 13022 mpat 13022 mpforce punk ' Dude, how did you do that? ~ | S #13027 Approaching the End~ Trees surround the trench as it descends rapidly through the forest, curving out to the south towards an impassable wall of trees around Darkhaven. ~ 0 3407876 0 D2 An impassible wall of trees lies to the south. ~ ~ 100663296 -1 21105 D4 The run continues up into the clouds. ~ ~ 100665408 -1 13025 > act_prog quit~ mptransfer $n 13022 ~ > act_prog p has entered the game.~ mptransfer $n 13022 mpat 13022 mpforce punk ' Dude, how did you do that? ~ | S #13028 In the Air~ This room serves as a one-way sled transport room. ~ 0 19931136 9 D5 Objects fall down here. ~ ~ 0 -1 21105 > entry_prog 100~ if ispc($n) else mppurge endif ~ | S #13029 Road Along the Cliff Edge~ Only a small fence stands between the road and the precipice to the south where orographic air currents bring warmth from the valleys below. Edge road runs along the cliffside to the east and to the west. An open entrance to the repair shop north of here is dug below the ground to protect it from the elements. ~ 0 1048576 1 D0 A unmarked, well-sheltered repair shop lies to the north. ~ ~ 0 -1 13030 D1 Edge road heads to the south-east end of town. ~ ~ 0 -1 13007 D3 The road heads out to a lookout. ~ ~ 0 -1 13022 E fe fen fenc fence~ The tiny guard fence could barely stop anything from falling over the side. ~ S #13030 Kheri's Repair Shop~ The inside of this room looks more like a hut, connected to other private buildings. It's very warm in here. The floor is compact dirt, with circles marked in it; metal stands and the walls are covered in tools. Weapons and armour of many types lie around in various states of repair. ~ 0 1048588 0 D2 A small exit leads out onto the street. ~ ~ 262144 -1 13029 R M 0 13018 1 13030 R E 0 13068 1 13 R E 0 13065 1 7 R E 0 13041 1 25 R E 0 13041 1 24 R E 0 13036 1 5 E circle circles~ They are marked up with deep footprints and talon marks as though someone had been using the rough circles in a staged fight. ~ S #13031 Room of Death~ You don't wanna be here! ~ 0 19931138 0 D5 You will surely DIE! ~ ~ 0 -1 13028 S #13032 The Central Alley~ Quiet houses surround this alley on all sides, all interconnected to each other. The only way out of this cul-de-sac is to head north out to Edge Road. In the middle of the clearing lies a shaft that descends into the ground, accompanied with a high metal pole. ~ 0 1048836 1 0 0 3 D0 An opening in the buildings leads to Edge road. ~ ~ 0 -1 13014 D5 The elevator shaft leads down into a chamber below the ground but you can't get at it by climbing down. ~ shaft~ 100663424 -1 13033 R O 0 13012 1 13032 R O 0 13013 1 13032 R O 0 13015 1 13032 E po pol pole u up~ Ropes and pullies adorn the pole, with some sort of pumping system at the top. ~ S #13033 Base of the Elevator Shaft~ This underground room is lit by glowing torches on the walls, which are smooth and expertly carved out as if by Dwarves. A triangular-shaped tunnel continutes to the east. ~ 0 1048844 0 0 0 3 D1 A triangular tunnel leads east. ~ ~ 393216 -1 13034 D4 The sky is visible at the top of the elevator. ~ ~ 100663360 -1 13032 R O 0 13011 1 13033 R O 0 13010 1 13033 E torch torches~ They glow with a blue tint and appear to run on magic. ~ S #13034 An Underground Tunnel~ The triangular tunnel heads east and west. An entrance leads into what looks like a library to the north. The magical lighting casts eerie shadows across the walls. ~ 0 1048840 0 0 0 3 D0 The entrance leads into a library. ~ ~ 131072 -1 13035 D1 The main tunnel leads east into a larger chamber. ~ ~ 0 -1 13036 D3 ~ ~ 0 0 13033 R M 0 13048 3 13034 R E 0 13063 1 7 R E 0 13060 1 5 S #13035 The Library~ This large room is filled with carefully organized works of literature, ancient scrolls, manuscripts, and documents from about the known world. Shelves closer to the door appear well-used, while the most arcane works that no one understands lie forgotten in the back. ~ 0 1048584 0 D2 The exit heads back out to the main tunnel. ~ ~ 262144 -1 13034 R M 0 13041 3 13035 R E 0 13123 1 12 R M 0 13035 1 13035 R E 0 13094 1 16 R E 0 13095 1 12 R E 0 13061 1 0 R O 0 13096 1 13035 S #13036 Within the Chamber~ The tunnel to the west opens here into a massive underground chamber. The far walls are too dark to make out the true size of this cavern. The path leads east along the south side of the chamber, while an underground lake occupies the north end. An entrance to the south leads into a local apartment. ~ 0 1048584 0 D0 A glowing underground lake lies to the north. ~ ~ 17825808 -1 13038 D1 The path continues along the south end of the chamber. ~ ~ 0 -1 13037 D2 The door to a local apartment opens to the south. ~ apartment~ 9569319 -1 13036 D3 A triangular tunnel heads towards to the west. ~ tunnel~ 0 -1 13034 R M 0 13048 3 13036 R E 0 13063 1 7 R E 0 13060 1 5 R D 0 13036 2 2 S #13037 Along the Beach~ The path continues along the south end of the chamber to the north-east and to the west. Along the north end of the path, some artificial sand has been laid down along the shore of the underground lake to form a beach. The door to a local apartment lies to the south. ~ 0 1048584 0 D0 The beach leads out into the lake. ~ ~ 17825808 -1 13039 D2 The door to a local apartment opens to the south. ~ apartment~ 9569319 -1 13037 D3 The path heads back along the south end of the chamber. ~ ~ 0 -1 13036 D6 The path continues to the east end of the chamber. ~ ~ 0 -1 13040 R D 0 13037 2 2 S #13038 Deeper End of the Lake~ The waters of this underground hot spring seem to fluoresce, shedding a soft aquamarine glow about the cavern. There is some feeling of a current here at the deeper end of the lake which surely indicates some underwater drainage. To the north, the sound of running water can be heard but it's too dark to make out the source of the current. ~ 0 3145740 6 D0 Moving along the northern wall, you can make out a small water-carved entrance. ~ ~ 1050640 -1 13042 D1 The lake continues to the east. ~ ~ 0 -1 13039 D2 ~ ~ 262144 0 13036 > entry_prog 100~ mpat 13195 ' ResortMud is _messed_! mpmload 13001 mpforce 'ethereal fount' mpat 13195 ' Someone is near the pump rooms! mppurge 'ethereal fount' ~ | S #13039 The Underground Lake~ The underground lake seems to glow with an inner radiance, bathing the chamber in a soft aqua light. The water is warm from an underground hot spring. To the west, the lake continues, while to the south a sandy beach has been constructed that wraps around to a rock outcropping to the east. ~ 0 3145740 6 D1 A rock outcropping juts out from the shore to the east. ~ ~ 0 -1 13040 D2 A beach lies to the south. ~ ~ 262144 -1 13037 D3 The lake continues to the west. ~ ~ 0 -1 13038 S #13040 East End of the Chamber~ The path ends here at the eastern side of the chamber and leads back to the south-west. To the west, a small outcropping leads out onto the lake. To the east, an entrance opens to a circular room. ~ 0 1048584 0 D1 An entrance opens into the Acadedemy of Skill and Magic. ~ ~ 131072 -1 13041 D3 A rock outcropping juts into the underground lake. ~ ~ 17825808 -1 13039 D9 ~ ~ 0 0 13037 S #13041 The Academy of Skill and Magic~ Students of all ages gather here to attend lectures and learn the skills of many professions. The academy is nothing more than a dug-out room with a series of concentric seats leading down to a central dias, yet it has gained a small reputation as a centre of learning and research. ~ 0 1048584 0 D3 The exit hads back out to the cavern. ~ ~ 262144 -1 13040 R M 0 13041 3 13041 R E 0 13123 1 12 R M 0 13041 3 13041 R E 0 13123 1 12 R M 0 13031 1 13041 R E 0 13065 1 7 R E 0 13062 1 5 R E 0 13070 1 16 R E 0 13070 1 18 R M 0 13048 3 13041 R E 0 13063 1 7 R E 0 13060 1 5 S #13042 At the Waterfall~ A waterfall to the north fills the cramped passage with hot mist. A river of water heads south from it into the underground lake through a difficult-to- see exit. To the west, a rivulet has broken off to erode a small tunnel. ~ 0 271581449 13 0 0 3 D0 It almost looks like there is an empty space behind the waterfall. ~ ~ 17827848 -1 13043 D2 The river leads through a dark passage to the lake. ~ ~ 262144 -1 13038 D3 A small tunnel leads west to a pool. ~ ~ 16908288 -1 13044 E wa wat wate water waterf waterfa waterfal waterfall~ The waterfall fully covers the north end of the cave, forming a shimmering wall of steamy, glowing water. ~ S #13043 The Pump Room~ This small cave has been eroded out by the backsplash of water that sprays about the room. The ambient, pounding echo of the cascading falls to the south seems to drown out any normal sound. ~ 0 3211529 13 0 0 3 D2 A tunnel can be made out through the tumbling water. ~ waterfall~ 395272 -1 13042 R O 0 13080 1 13043 > leave_prog 100~ mea $n _cya You are drenched in water as you step through the falls. mer $n $n is soaked as $e steps through the waterfall. ~ > entry_prog 100~ mea $n _cya You are drenched in water as you step through the falls. mer $n $n is soaked as $e steps through the waterfall. ~ | S #13044 An Underground Pool~ Water drains into a basin in the ground of this chamber. The smooth, wet walls are slippery from condensation. The trickle of an ancient stream leads in from the exit to the east. ~ 0 271581449 13 0 0 3 D1 A small passage leads back to the main tunnel. ~ ~ 262144 -1 13042 R O 0 13081 1 13044 S #13045 Beneath the Deep Pool~ The warm water of the pool continues to the north, while above a small opening seems to lead into the blackness of the cave though it isn't accessable from the pool below. ~ 0 3211529 12 0 0 3 D0 The dark pool continues deep underwater. ~ ~ 0 -1 13046 D4 The mouth of the pool can't be accessed from here. ~ ~ 118489088 -1 13044 S #13046 Beneath the Deep Pool~ The underwater passage of this pool ends here, continuing only to the south. From above, hovever, a ray of light shines into the water from a cavernous hole. ~ 0 3211529 12 0 0 3 D2 The pool continues to the south. ~ ~ 0 -1 13045 D4 An opening leads into a cavern, the pressure of the air inside keeping it dry. ~ ~ 458752 -1 13047 S #13047 Entrance to the Abyssal Caverns~ Recursing mouths of endless dark caverns yawn towards you like gaping maws leading out of this chamber. Uneroded by water, the passages of basaltic rock are pitted with rough walls. The air pressure seems to hold a pool of water down beside a small encampment that lies here. ~ 0 3145740 13 D0 ~ ~ 0 0 13073 D5 A pool of water shimmers in the entrance, leading into the dark depths. ~ pool~ 17825808 -1 13046 D6 ~ ~ 0 0 13065 R M 0 13047 1 13047 R G 0 13073 1 R G 0 13077 1 R G 0 13078 1 R G 0 13074 1 R G 0 13104 1 R G 0 13075 1 R G 0 13076 1 R E 0 13064 1 16 R E 0 13062 1 5 R E 0 13065 1 7 R E 0 13072 1 17 R E 0 13061 1 0 R G 0 13061 1 S #13048 The Abyssal Caverns~ The caverns seem to stretch endlessly in all directions, but to the north, a larger tunnel opens into some sort of cave. From within comes an interesting sound. ~ 0 3145737 13 D0 The dark cave looks like the lair of some beast. ~ cave~ 1048576 -1 13049 D2 ~ ~ 0 0 13075 D9 ~ ~ 0 0 13078 R O 0 13030 0 13048 R O 0 13124 1 13048 S #13049 The Deep Lair~ This larger cave seems to have been carved out in an unnatural way, as though somone had dug the surface flat and excavated the solid rock walls with fire or maybe acid. ~ 0 3145741 13 D2 The cave opens into the caverns. ~ ~ 262144 -1 13048 R M 0 13022 1 13049 S #13050 A Magma-Carved Tunnel~ The tunnels here are extremely deep within the earth. The rock walls are blackened and carved out from molten rock, and the air is warm from the underground heat. The tunnel continues to the east and to the north, but to the north a menacing humming can be heard. ~ 0 3153933 13 D0 You feel very apprehensive about the way the shadows move to the north. ~ ~ 1048576 -1 13055 D1 The tunnel continues to the east into the carved-out rock. ~ ~ 16777216 -1 13051 D4 Above you, the collapsed cave shows no sign of offering an exit. ~ ~ 118554624 -1 13330 S #13051 A Magma-Carved Tunnel~ The tunnel here continues to the west and to the north-east. ~ 0 3153929 13 D3 The tunnel returns to the entrance. ~ ~ 16777216 -1 13050 D6 The tunnel continues into the darkness. ~ ~ 0 -1 13052 S #13052 A Magma-Carved Tunnel~ The darkness of this tunnel bends along to the south-west and north. ~ 0 3153929 13 D0 The tunnel leads even deeper into the darkness. ~ ~ 0 -1 13053 D9 ~ ~ 0 0 13051 > entry_prog 100~ if wasinroom($n) == 13051 mpe _blu An undead guardian shimmers into existence! mpmload 13057 if isnpc($n) if number($n) == 13051 snarl $n mpforce 'undead guardian' ' YOU again! endif endif mpforce 'undead guardian' kill $n endif ~ | S #13053 A Magma-Carved Tunnel~ The tunnel leads back south and seems to approach an end to the west. ~ 0 3153929 13 D2 The tunnel heads back to its beginning. ~ ~ 0 -1 13052 D3 Up ahead the tunnel opens into a some sort of room. ~ ~ 0 -1 13054 > entry_prog 100~ if wasinroom($n) == 13052 mpe _blu An undead guardian shimmers into existence! mpmload 13057 if isnpc($n) if number($n) == 13051 snarl $n mpforce 'undead guardian' ' YOU again! endif endif mpforce 'undead guardian' kill $n endif ~ | S #13054 Field Control Room~ Indentations on the metal walls house some sort of eldritch lighting that illuminates this ancient control room. Who could have built it is a total mystery. A window on the west wall opens to the field room, while the dark rock tunnel heads back east. ~ 0 3153928 0 D1 The control room leads out into the dark tunnel. ~ ~ 0 -1 13053 D3 Through the window, some sort of field room can be seen. ~ window~ 101711872 -1 13056 R M 0 13051 1 13054 R O 0 13101 1 13054 S #13055 A Magma-Carved Tunnel~ The tunnel leads to the south and to the north. Northwards, the walls seem to grow even darker than they are here as tough shadows are playing across them. The strange humming also grows loader. ~ 0 3153933 13 D0 Some sort of forcefield protects the exit to the north. ~ ~ 17825792 -1 13056 D2 The tunnel returns to the entrance. ~ ~ 0 -1 13050 R O 0 13033 1 13055 S #13056 The Stasis Field Chamber~ The tunnel leads on to the south and to the north, but in this room the walls have been carved into a regular pattern to accommodate the framework for some sort of field. A window in the wall to the east opens to a control room. ~ 0 3153933 13 D0 ~ ~ 4096 -1 13057 D1 A window opens into the control room. ~ window~ 101711872 -1 13054 D2 The tunnel leads back to safety. ~ ~ 0 -1 13055 R M 0 13056 5 13056 R O 0 13103 1 13056 R O 0 13103 1 13056 R O 0 13102 1 13056 S #13057 A Gloomy Passage~ The darkness of this passage outweights the geothermal heat. Strange shadows play unnaturally across the blackened rock walls. To the north, the passage leads on deeper, while it returns to the south. ~ 0 3153929 13 D0 The passage continues in a downward spiral. ~ ~ 0 -1 13058 D2 ~ ~ 4096 -1 13056 R M 0 13056 5 13057 S #13058 Descent Through the Shadows~ The shadowy passage naturally begins to spiral downwards into the darkness below towards the north-east. It returns upwards to the south. ~ 0 3153929 13 D2 The passage heads upwards towards the field room. ~ ~ 1048576 -1 13057 D6 The tunnel descends to the north-east. ~ ~ 0 -1 13059 R M 0 13056 5 13058 S #13059 Spiralling Into the Darkness~ The shadowy details of the tunnel are difficult to make out as it descends further into the darkness to the south-east. It returns upwards to the south- west. ~ 0 3153929 13 D8 The passage spirals down into the depths. ~ ~ 0 -1 13060 D9 The tunnel heads back upwards. ~ ~ 1048576 -1 13058 R M 0 13056 5 13059 S #13060 Above the Stairs~ Even the walls seem to leech any light away as you arrive above a set of steep, narrow stairs hewn from the rock that lead down into the darkness below. The tunnel returns to the north-west. ~ 0 3153929 13 D5 The dark stairs squeeze steeply down through a smaller passage. ~ ~ 16777216 -1 13061 D7 The tunnel resturns through the darkness. ~ ~ 1048576 -1 13059 R M 0 13056 5 13060 S #13061 A Deep Dark Cavern~ The stairs from above lead down into this dark cavern. The rock walls are charred and crumbling. Altough it looks like the tunnel once continued to the west, a massive collapse seems to have blocked the passage. The only way to go seems to be back up the stairs into the shadows. ~ 0 3153933 13 D3 ~ ~ 4096 -1 13062 D4 The stairs return to the shadows above. ~ ~ 0 -1 13060 R O 0 13106 1 13061 S #13062 Ledge Above the Abyss~ This ledge juts out above a giant abyss. A spiralling stairway descends into the hole, covered in flowing light from the crystal-studded walls deep here in the heart of the earth. Far below the edge, the stairs wind through the underground head to the base of the abyss. Getting back up could be difficult. ~ 0 3145736 0 D1 ~ ~ 4096 -1 13061 D5 The long stairway wraps around the abyss, descending to the glowing bottom. ~ ~ 0 -1 13064 R O 0 13118 1 13062 R O 0 13107 1 13062 S #13063 The Plane of Tought~ The strange fabric of space within this room seems to flow about you with shimmering astral hues and tiny points of light float by in strange chaotic paths. A contact point with reality seems to appear as a bright hole. ~ 0 19999884 9 D10 A small point of light shines through the hole into reality. ~ hole~ 395264 -1 13062 R O 0 13115 1 13063 S #13064 Bottom of the Abyss~ The walls of the abyss tower above you, a stairway spiralling around the side that is too steep and broken to return on. The ground here, though rock, is slightly squishy and extremely hot. Glowing cystals seem to compose the entire base of the cliff walls leading down to this flat bottom. ~ 0 3154184 0 0 0 1 D4 The rough stairs up the side of the abyss walls would be impossible to climb. ~ ~ 100663296 -1 13062 D10 The swirling colours focus for a moment into a familiar sight. ~ portal~ 1181704 -1 21000 R O 0 13116 1 13064 R O 0 13117 1 13064 E portal~ The portal seems to swirl into a mystical wormhole of colours. There is no telling where it might go, but given the apparent psychic power of the artifacts in this place, you assume it will send you somewhere familiar. ~ > leave_prog 100~ mpat 21000 mpecho _gre A mysterious wormhole suddenly opens above the square! mea $n _gre Vivid, swirling colours collide as you pass through the wormhole! ~ > entry_prog 100~ mppurge tome mpoload 13117 drop 'dream tome' if class($n) == ranger if rand(50) mpoload 13109 37 mpoload 13119 37 put 'scoped crossbow' tome put 'regen quiver' tome break endif endif if class($n) == paladin if rand(50) mpoload 13089 49 put 'bioenergy cape' tome break endif endif if str($n) > 20 if rand(70) if isgood($n) if level($n) >= 30 if level($n) >= 40 if level($n) >= 50 mpoload 13112 50 else mpoload 13112 40 endif else mpoload 13112 30 endif else mpoload 13112 20 endif put 'holy flameblade' tome else if level($n) >= 30 if level($n) >= 40 if level($n) >= 50 mpoload 13111 50 else mpoload 13111 40 endif else mpoload 13111 30 endif else mpoload 13111 20 endif put 'doomsday claymore' tome endif break endif endif if class($n) == mage or class($n) == cleric or class($n) == druid or isgood($n) or isneutral($n) or rand(30) if class($n) == mage or class($n) == thief or class($n) == warrior or class($n) == ranger or class($n) == paladin or class($n) == vampire or rand(30) mpoload 13113 49 put 'energy stiletto' tome else mpoload 13110 49 put 'quarterstaff ancients' tome endif else mpoload 13108 49 put 'unholy axe' tome endif ~ | S #13065 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13066 D8 ~ ~ 0 0 13066 D9 ~ ~ 0 0 13047 R M 0 13011 2 13065 R M 0 13010 2 13065 S #13066 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13067 D1 ~ ~ 0 0 13073 D2 ~ ~ 0 0 13066 D3 ~ ~ 0 0 13065 S #13067 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13073 D1 ~ ~ 0 0 13069 D2 ~ ~ 0 0 13068 D3 ~ ~ 0 0 13065 S #13068 An Old Campsite~ It appears that this flat-bottomed cavern has been used as a camp site on several occasions. Some burnt sticks litter the rock and burn marks show evidence of old fires. ~ 0 3145737 13 D6 ~ ~ 0 0 13072 S #13069 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13072 D3 ~ ~ 0 0 13066 D8 ~ ~ 0 0 13070 S #13070 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13070 D1 ~ ~ 0 0 13075 D2 ~ ~ 0 0 13073 D7 ~ ~ 0 0 13071 S #13071 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13072 D1 ~ ~ 0 0 13066 D2 ~ ~ 0 0 13067 D3 ~ ~ 0 0 13072 D8 ~ ~ 0 0 13070 D8 ~ ~ 0 0 13073 S #13072 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13073 D1 ~ ~ 0 0 13066 D2 ~ ~ 0 0 13074 D7 ~ ~ 0 0 13069 R M 0 13010 2 13072 R O 0 13032 0 13072 S #13073 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13065 D2 ~ ~ 0 0 13072 D3 ~ ~ 0 0 13065 S #13074 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13070 D1 ~ ~ 0 0 13071 D2 ~ ~ 0 0 13067 D9 ~ ~ 0 0 13068 S #13075 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13076 D1 ~ ~ 0 0 13066 D2 ~ ~ 0 0 13074 D3 ~ ~ 0 0 13069 R M 0 13011 2 13075 S #13076 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13076 D1 ~ ~ 0 0 13077 D2 ~ ~ 0 0 13075 D3 ~ ~ 0 0 13077 R O 0 13034 0 13076 S #13077 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13048 D1 ~ ~ 0 0 13069 D2 ~ ~ 0 0 13078 D3 ~ ~ 0 0 13076 S #13078 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13079 D1 ~ ~ 0 0 13082 D2 ~ ~ 0 0 13077 D3 ~ ~ 0 0 13070 D9 ~ ~ 0 0 13079 S #13079 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13079 D1 ~ ~ 0 0 13080 D2 ~ ~ 0 0 13081 D3 ~ ~ 0 0 13077 D6 ~ ~ 0 0 13078 S #13080 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13081 D1 ~ ~ 0 0 13074 D3 ~ ~ 0 0 13079 S #13081 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 -1 13082 D1 ~ ~ 0 0 13072 D2 ~ ~ 0 0 13080 D3 ~ ~ 0 0 13077 S #13082 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13083 D1 ~ ~ 0 0 13075 D2 ~ ~ 0 0 13081 D3 ~ ~ 0 0 13075 S #13083 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13084 D2 ~ ~ 0 0 13082 D3 ~ ~ 0 0 13067 R O 0 13032 0 13083 S #13084 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13072 D2 ~ ~ 0 0 13070 D3 ~ ~ 0 0 13084 D8 ~ ~ 0 0 13085 S #13085 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13087 D2 ~ ~ 0 0 13081 D7 ~ ~ 0 0 13084 D9 ~ ~ 0 0 13086 S #13086 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13074 D1 ~ ~ 0 0 13087 D2 ~ ~ 0 0 13088 D3 ~ ~ 0 0 13068 D6 ~ ~ 0 0 13085 S #13087 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13084 D1 ~ ~ 0 0 13088 D2 ~ ~ 0 0 13088 D3 ~ ~ 0 0 13086 S #13088 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13084 D1 ~ ~ 0 0 13067 D2 ~ ~ 0 0 13089 D3 ~ ~ 0 0 13090 D7 ~ ~ 0 0 13070 S #13089 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13082 D1 ~ ~ 0 0 13090 D2 ~ ~ 0 0 13086 D8 ~ ~ 0 0 13087 S #13090 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13089 D1 ~ ~ 0 0 13088 D2 ~ ~ 0 0 13083 D9 ~ ~ 0 0 13091 S #13091 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13070 D2 ~ ~ 0 0 13073 D6 ~ ~ 0 0 13086 D7 ~ ~ 0 0 13092 S #13092 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13093 D1 ~ ~ 0 0 13067 D2 ~ ~ 0 0 13093 D3 ~ ~ 0 0 13071 D8 ~ ~ 0 0 13084 S #13093 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13092 D1 ~ ~ 0 0 13091 D2 ~ ~ 0 0 13094 D3 ~ ~ 0 0 13089 S #13094 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13093 D1 ~ ~ 0 0 13095 D2 ~ ~ 0 0 13092 D3 ~ ~ 0 0 13069 S #13095 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13094 D1 ~ ~ 0 0 13094 D2 ~ ~ 0 0 13096 D3 ~ ~ 0 0 13073 S #13096 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13070 D1 ~ ~ 0 0 13094 D2 ~ ~ 0 0 13092 D6 ~ ~ 0 0 13097 S #13097 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13089 D1 ~ ~ 0 0 13076 D2 ~ ~ 0 0 13098 D9 ~ ~ 0 0 13091 S #13098 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13097 D1 ~ ~ 0 0 13097 D2 ~ ~ 0 0 13099 D3 ~ ~ 0 0 13099 S #13099 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13098 D1 ~ ~ 0 0 13100 D2 ~ ~ 0 0 13097 D3 ~ ~ 0 0 13100 S #13100 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13099 D1 ~ ~ 0 0 13099 D2 ~ ~ 0 0 13097 D8 ~ ~ 0 0 13101 S #13101 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13102 D2 ~ ~ 0 0 13115 D6 ~ ~ 0 0 13102 D7 ~ ~ 0 0 13085 S #13102 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13107 D1 ~ ~ 0 0 13103 D2 ~ ~ 0 0 13107 D8 ~ ~ 0 0 13104 D9 ~ ~ 0 0 13108 S #13103 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13107 D2 ~ ~ 0 0 13073 D7 ~ ~ 0 0 13070 S #13104 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13075 D2 ~ ~ 0 0 13105 D7 ~ ~ 0 0 13107 S #13105 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13107 D1 ~ ~ 0 0 13104 D2 ~ ~ 0 0 13072 D3 ~ ~ 0 0 13106 S #13106 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13089 D1 ~ ~ 0 0 13109 D2 ~ ~ 0 0 13086 D3 ~ ~ 0 0 13074 S #13107 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13108 D2 ~ ~ 0 0 13102 D3 ~ ~ 0 0 13066 D8 ~ ~ 0 0 13110 > entry_prog 100~ if wasinroom($n) != 13108 mpclosepassage 13112 2 endif ~ | S #13108 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13110 D1 ~ ~ 0 0 13069 D2 ~ ~ 0 0 13109 D6 ~ ~ 0 0 13107 > entry_prog 100~ if wasinroom($n) != 13119 mpclosepassage 13112 2 endif ~ | S #13109 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13107 D1 ~ ~ 0 0 13070 D2 ~ ~ 0 0 13071 D3 ~ ~ 0 0 13107 S #13110 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13107 D1 ~ ~ 0 0 13111 D2 ~ ~ 0 0 13113 D3 ~ ~ 0 0 13111 > entry_prog 100~ if wasinroom($n) != 13107 mpclosepassage 13112 2 endif ~ | S #13111 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13082 D2 ~ ~ 0 0 13113 D3 ~ ~ 0 0 13110 D6 ~ ~ 0 0 13112 > entry_prog 100~ mpclosepassage 13112 2 ~ | S #13112 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13089 D3 ~ ~ 0 0 13113 D9 ~ ~ 0 0 13111 > leave_prog 100~ mpclosepassage 13112 2 ~ > entry_prog 100~ if wasinroom($n) != 13113 mpclosepassage 13112 2 endif ~ | S #13113 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13114 D1 ~ ~ 0 0 13113 D2 ~ ~ 0 0 13086 D3 ~ ~ 0 0 13112 > entry_prog 100~ if wasinroom($n) != 13110 mpclosepassage 13112 2 endif ~ | S #13114 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13109 D1 ~ ~ 0 0 13068 D2 ~ ~ 0 0 13066 D9 ~ ~ 0 0 13085 S #13115 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13101 D2 ~ ~ 0 0 13121 D3 ~ ~ 0 0 13075 D6 ~ ~ 0 0 13116 S #13116 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13108 D1 ~ ~ 0 0 13114 D2 ~ ~ 0 0 13117 D9 ~ ~ 0 0 13081 S #13117 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13118 D2 ~ ~ 0 0 13118 D3 ~ ~ 0 0 13105 D7 ~ ~ 0 0 13101 S #13118 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13103 D1 ~ ~ 0 0 13071 D2 ~ ~ 0 0 13119 D3 ~ ~ 0 0 13080 S #13119 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13114 D1 ~ ~ 0 0 13076 D2 ~ ~ 0 0 13120 D3 ~ ~ 0 0 13092 D8 ~ ~ 0 0 13108 > entry_prog 100~ if wasinroom($n) != 13120 mpclosepassage 13112 2 endif ~ | S #13120 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13119 D1 ~ ~ 0 0 13118 D2 ~ ~ 0 0 13118 D3 ~ ~ 0 0 13069 > entry_prog 100~ if wasinroom($n) != 13132 mpclosepassage 13112 2 endif ~ | S #13121 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13128 D1 ~ ~ 0 0 13122 D2 ~ ~ 0 0 13121 D7 ~ ~ 0 0 13130 S #13122 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13123 D1 ~ ~ 0 0 13079 D2 ~ ~ 0 0 13105 D3 ~ ~ 0 0 13121 S #13123 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13124 D1 ~ ~ 0 0 13119 D2 ~ ~ 0 0 13116 D3 ~ ~ 0 0 13099 S #13124 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13123 D1 ~ ~ 0 0 13079 D2 ~ ~ 0 0 13129 D9 ~ ~ 0 0 13125 S #13125 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13126 D1 ~ ~ 0 0 13119 D2 ~ ~ 0 0 13126 D6 ~ ~ 0 0 13089 S #13126 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13107 D1 ~ ~ 0 0 13067 D2 ~ ~ 0 0 13097 D3 ~ ~ 0 0 13127 S #13127 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13102 D1 ~ ~ 0 0 13126 D2 ~ ~ 0 0 13118 D3 ~ ~ 0 0 13106 S #13128 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13128 D1 ~ ~ 0 0 13129 D2 ~ ~ 0 0 13104 D3 ~ ~ 0 0 13129 S #13129 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13102 D1 ~ ~ 0 0 13120 D2 ~ ~ 0 0 13116 D3 ~ ~ 0 0 13075 S #13130 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13131 D1 ~ ~ 0 0 13106 D2 ~ ~ 0 0 13127 D3 ~ ~ 0 0 13129 D8 ~ ~ 0 0 13122 S #13131 The Obelisk Chamber~ In a circle about the centre of this chamber, a series of strange, untarnished obelisks seem to draw heat from the ground. The purpose of these artifacts is unfathomable. ~ 0 3145737 13 D0 ~ ~ 0 0 13132 D2 ~ ~ 0 0 13130 E obelisk obelisks artifacts~ The strange pillars are warm to the touch. They don't appear to do anything except maybe serve as strange markers. ~ > entry_prog 100~ mpclosepassage 13112 2 mpopenpassage 13112 13137 2 ~ | S #13132 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13128 D1 ~ ~ 0 0 13120 D2 ~ ~ 0 0 13126 D8 ~ ~ 0 0 13133 > entry_prog 100~ if wasinroom($n) != 13131 mpclosepassage 13112 2 endif ~ | S #13133 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13104 D1 ~ ~ 0 0 13134 D3 ~ ~ 0 0 13112 D7 ~ ~ 0 0 13119 > entry_prog 100~ mpclosepassage 13112 2 ~ | S #13134 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13102 D2 ~ ~ 0 0 13076 D3 ~ ~ 0 0 13088 D7 ~ ~ 0 0 13135 S #13135 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13124 D2 ~ ~ 0 0 13134 D7 ~ ~ 0 -1 13137 D8 ~ ~ 0 0 13136 S #13136 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13107 D1 ~ ~ 0 0 13076 D2 ~ ~ 0 0 13095 D3 ~ ~ 0 0 13084 S #13137 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13126 D1 ~ ~ 0 0 13138 D2 ~ ~ 0 0 13077 D3 ~ ~ 0 0 13112 > entry_prog 100~ mpclosepassage 13112 2 ~ | S #13138 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13139 D2 ~ ~ 0 0 13141 D3 ~ ~ 0 0 13080 D6 ~ ~ 0 0 13147 S #13139 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13140 D3 ~ ~ 0 0 13147 D6 ~ ~ 0 0 13100 D7 ~ ~ 0 0 13074 S #13140 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13147 D1 ~ ~ 0 0 13138 D2 ~ ~ 0 0 13070 D9 ~ ~ 0 0 13080 S #13141 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13081 D1 ~ ~ 0 0 13142 D2 ~ ~ 0 0 13141 D3 ~ ~ 0 0 13142 S #13142 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13141 D2 ~ ~ 0 0 13143 D2 ~ ~ 0 0 13108 D7 ~ ~ 0 0 13143 S #13143 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13089 D1 ~ ~ 0 0 13074 D6 ~ ~ 0 0 13124 D9 ~ ~ 0 0 13144 S #13144 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13128 D1 ~ ~ 0 0 13145 D2 ~ ~ 0 0 13090 D3 ~ ~ 0 0 13143 S #13145 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13102 D1 ~ ~ 0 0 13145 D2 ~ ~ 0 0 13146 D3 ~ ~ 0 0 13069 S #13146 Above the Scummy Stairs~ The air here is humid, and moldy fungs seems to grow up out of a set of stairs descending into the ground. A break in the steps makes it look very difficult to climb back up them. ~ 0 3145737 13 D3 ~ ~ 0 0 13146 S #13147 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13148 D1 ~ ~ 0 0 13149 D2 ~ ~ 0 0 13148 D7 ~ ~ 0 0 13091 S #13148 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13151 D1 ~ ~ 0 0 13150 D3 ~ ~ 0 0 13151 D8 ~ ~ 0 0 13149 S #13149 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13150 D2 ~ ~ 0 0 13083 D3 ~ ~ 0 0 13084 D7 ~ ~ 0 0 13147 S #13150 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13099 D1 ~ ~ 0 0 13070 D2 ~ ~ 0 0 13139 D3 ~ ~ 0 0 13126 S #13151 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13152 D1 ~ ~ 0 0 13152 D2 ~ ~ 0 0 13136 D3 ~ ~ 0 0 13136 S #13152 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13125 D2 ~ ~ 0 0 13151 D6 ~ ~ 0 0 13153 D7 ~ ~ 0 0 13150 S #13153 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out into a giant maze of underground tunnels, but the tunnel to the south appears a bit more regular, with smooth walls. ~ 0 3145737 13 D0 ~ ~ 4096 -1 13065 D2 ~ ~ 0 0 13154 D6 ~ ~ 0 0 13068 D9 ~ ~ 0 0 13143 S #13154 The Abyssal Caverns~ This tunnel seems to follow a well-laid path of simple regularity amidst the endless basaltic tunnels that stretch out in all directions away from the flat floor. ~ 0 3145737 13 D0 ~ ~ 0 0 13153 D2 ~ ~ 0 0 13155 D6 ~ ~ 0 0 13111 D7 ~ ~ 0 0 13085 S #13155 The Abyssal Caverns~ This tunnel seems to follow a well-laid path of simple regularity amidst the endless basaltic tunnels that stretch out in all directions away from the flat floor. ~ 0 3145737 13 D0 ~ ~ 0 0 13154 D3 ~ ~ 0 0 13088 D8 ~ ~ 0 0 13156 D9 ~ ~ 0 0 13071 S #13156 The Abyssal Caverns~ This tunnel seems to follow a well-laid path of simple regularity amidst the endless basaltic tunnels that stretch out in all directions away from the flat floor. ~ 0 3145737 13 D0 ~ ~ 0 0 13157 D1 ~ ~ 0 0 13090 D7 ~ ~ 0 0 13155 D8 ~ ~ 0 0 13082 S #13157 The Abyssal Caverns~ This tunnel seems to follow a well-laid path of simple regularity. The endless tunnels seem to be dropping off here as the path begins to lead somewhere. ~ 0 3145737 13 D0 ~ ~ 0 0 13158 D1 ~ ~ 0 0 13067 D2 ~ ~ 0 0 13156 S #13158 The Abyssal Caverns~ The regular, flat surfaces of this passage definately follow a track leading north and south. To the north, a square room can be clearly made out. ~ 0 3145737 13 D0 There is some kind of square room to the north. ~ ~ 0 0 13159 D2 ~ ~ 0 0 13157 S #13159 The Moon Room~ The walls of this room are unnaturally smooth, in contrast to the rest of the caverns. The chamber is also very cubic in shape. On the ceiling is painted a myriad of dots, stars perhaps, and giant ring of . . . a moon? There don't appear to be any artifacts or strange formations anywhere nearby. ~ 0 3145737 13 D2 ~ ~ 0 0 13158 E ceiling moon painting eclipse earth~ Primitive artwork? Early studies of astronomy? Maybe it isn't a moon after all. Looking closer, you notice that a message has been scrawled on the side, "The Oracle was here!" ~ > time_prog 0~ mpclosepassage 13153 0 mpopenpassage 13153 13160 0 ~ | S #13160 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13090 D2 ~ ~ 0 0 13083 D6 ~ ~ 0 0 13091 D7 ~ ~ 0 0 13161 S #13161 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13165 D1 ~ ~ 0 0 13165 D2 ~ ~ 0 0 13162 D2 ~ ~ 0 0 13104 S #13162 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13161 D1 ~ ~ 0 0 13163 D2 ~ ~ 0 0 13077 D9 ~ ~ 0 0 13134 S #13163 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13066 D2 ~ ~ 0 0 13126 D3 ~ ~ 0 0 13119 D6 ~ ~ 0 0 13164 S #13164 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13089 D1 ~ ~ 0 0 13149 D2 ~ ~ 0 0 13143 D3 ~ ~ 0 0 13136 S #13165 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13166 D1 ~ ~ 0 0 13175 D2 ~ ~ 0 0 13166 D3 ~ ~ 0 0 13161 S #13166 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13140 D2 ~ ~ 0 0 13165 D3 ~ ~ 0 0 13149 D6 ~ ~ 0 0 13167 S #13167 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13169 D2 ~ ~ 0 0 13074 D3 ~ ~ 0 0 13168 D8 ~ ~ 0 0 13164 S #13168 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13169 D1 ~ ~ 0 0 13167 D2 ~ ~ 0 0 13067 D3 ~ ~ 0 0 13066 S #13169 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13170 D1 ~ ~ 0 0 13167 D2 ~ ~ 0 0 13166 D3 ~ ~ 0 0 13168 S #13170 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13067 D1 ~ ~ 0 0 13172 D2 ~ ~ 0 0 13071 D3 ~ ~ 0 0 13171 S #13171 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13172 D1 ~ ~ 0 0 13170 D2 ~ ~ 0 0 13172 D3 ~ ~ 0 0 13071 S #13172 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13090 D1 ~ ~ 0 0 13142 D2 ~ ~ 0 0 13173 D3 ~ ~ 0 0 13151 S #13173 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13090 D1 ~ ~ 0 0 13174 D2 ~ ~ 0 0 13093 D7 ~ ~ 0 0 13134 S #13174 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13171 D1 ~ ~ 0 0 13114 D2 ~ ~ 0 0 13192 D3 ~ ~ 0 0 13129 S #13175 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13176 D1 ~ ~ 0 0 13141 D3 ~ ~ 0 0 13171 D8 ~ ~ 0 0 13176 S #13176 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13177 D3 ~ ~ 0 0 13177 D6 ~ ~ 0 0 13177 D8 ~ ~ 0 0 13174 S #13177 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13178 D2 ~ ~ 0 0 13178 D3 ~ ~ 0 0 13180 D8 ~ ~ 0 0 13167 S #13178 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13177 D1 ~ ~ 0 0 13069 D2 ~ ~ 0 0 13179 D3 ~ ~ 0 0 13069 S #13179 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13169 D2 ~ ~ 0 0 13181 D3 ~ ~ 0 0 13072 D9 ~ ~ 0 0 13180 S #13180 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13177 D2 ~ ~ 0 0 13172 D3 ~ ~ 0 0 13103 D7 ~ ~ 0 0 13179 S #13181 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13179 D1 ~ ~ 0 0 13182 D2 ~ ~ 0 0 13183 D3 ~ ~ 0 0 13082 S #13182 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13183 D1 ~ ~ 0 0 13183 D2 ~ ~ 0 0 13184 D3 ~ ~ 0 0 13181 S #13183 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13170 D2 ~ ~ 0 0 13140 D3 ~ ~ 0 0 13182 D3 ~ ~ 0 0 13150 S #13184 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13074 D1 ~ ~ 0 0 13186 D2 ~ ~ 0 0 13185 D3 ~ ~ 0 0 13067 S #13185 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13114 D2 ~ ~ 0 0 13186 D3 ~ ~ 0 0 13188 D9 ~ ~ 0 0 13187 S #13186 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13184 D1 ~ ~ 0 0 13108 D2 ~ ~ 0 0 13183 D3 ~ ~ 0 0 13187 S #13187 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13092 D1 ~ ~ 0 0 13083 D2 ~ ~ 0 0 13139 D3 ~ ~ 0 0 13152 D6 ~ ~ 0 0 13185 S #13188 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13189 D1 ~ ~ 0 0 13167 D2 ~ ~ 0 0 13087 D3 ~ ~ 0 0 13168 S #13189 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13190 D1 ~ ~ 0 0 13138 D2 ~ ~ 0 0 13188 D3 ~ ~ 0 0 13190 S #13190 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13191 D1 ~ ~ 0 0 13173 D2 ~ ~ 0 0 13191 D3 ~ ~ 0 0 13070 S #13191 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13191 D2 ~ ~ 0 0 13192 D3 ~ ~ 0 0 13165 D7 ~ ~ 0 0 13194 S #13192 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13078 D3 ~ ~ 0 0 13173 D7 ~ ~ 0 0 13194 D8 ~ ~ 0 0 13193 S #13193 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13194 D1 ~ ~ 0 0 13187 D2 ~ ~ 0 0 13194 D9 ~ ~ 0 0 13319 S #13194 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13188 D1 ~ ~ 0 0 13112 D2 ~ ~ 0 0 13200 D3 ~ ~ 0 0 13077 > entry_prog 100~ mpclosepassage 13112 2 ~ | S #13195 The State Machine~ The mysterious workings of this surenatural void lie beyond mortal comprehension, shrouded in total mystery! ~ 0 3145732 0 R M 0 13012 1 13195 R M 0 13038 1 13195 S #13196 Maze Mob Chute~ Go forth into the doomsday maze! ~ 0 3153920 0 D0 ~ ~ 0 0 13066 D0 ~ ~ 0 0 13075 D0 ~ ~ 0 0 13090 D0 ~ ~ 0 0 13100 D0 ~ ~ 0 0 13108 D0 ~ ~ 0 0 13128 D0 ~ ~ 0 0 13126 D0 ~ ~ 0 0 13138 D0 ~ ~ 0 0 13165 D0 ~ ~ 0 0 13193 D0 ~ ~ 0 0 13204 D0 ~ ~ 0 0 13218 D0 ~ ~ 0 0 13245 D1 ~ ~ 0 0 13068 D1 ~ ~ 0 0 13077 D1 ~ ~ 0 0 13215 D1 ~ ~ 0 0 13233 D2 ~ ~ 0 0 13070 D2 ~ ~ 0 0 13256 D2 ~ ~ 0 0 13279 D3 ~ ~ 0 0 13072 D3 ~ ~ 0 0 13295 D6 ~ ~ 0 0 13067 D6 ~ ~ 0 0 13076 D7 ~ ~ 0 0 13074 D8 ~ ~ 0 0 13069 D9 ~ ~ 0 0 13071 S #13197 Underground Mob Chute~ Spread into the darkness! ~ 0 3145728 0 D0 ~ ~ 0 -1 13035 D1 ~ ~ 0 -1 13037 D2 ~ ~ 0 0 13034 D3 ~ ~ 0 -1 13036 D6 ~ ~ 0 -1 13040 D9 ~ ~ 0 -1 13037 S #13198 Town Mob Chute~ Go mobs, disburse through town! ~ 0 3416068 0 D0 ~ ~ 0 -1 13007 D1 ~ ~ 0 -1 13012 D2 ~ ~ 0 -1 13007 D3 ~ ~ 0 -1 13008 D7 ~ ~ 0 -1 13020 D8 ~ ~ 0 -1 13022 S #13199 The Embarkation Chamber~ Stand by . . . ~ 0 3155972 0 S #13200 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13084 D2 ~ ~ 0 0 13201 D3 ~ ~ 0 0 13082 D9 ~ ~ 0 0 13202 S #13201 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13143 D3 ~ ~ 0 0 13171 D6 ~ ~ 0 0 13202 D9 ~ ~ 0 0 13201 S #13202 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13203 D1 ~ ~ 0 0 13107 D3 ~ ~ 0 0 13134 D9 ~ ~ 0 0 13083 S #13203 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13202 D1 ~ ~ 0 0 13174 D2 ~ ~ 0 0 13204 D3 ~ ~ 0 0 13069 S #13204 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13202 D1 ~ ~ 0 0 13173 D8 ~ ~ 0 0 13080 D9 ~ ~ 0 0 13205 S #13205 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13102 D1 ~ ~ 0 0 13079 D2 ~ ~ 0 0 13086 D3 ~ ~ 0 0 13124 S #13206 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13319 D1 ~ ~ 0 0 13149 D2 ~ ~ 0 0 13207 D3 ~ ~ 0 0 13207 S #13207 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13206 D2 ~ ~ 0 0 13208 D6 ~ ~ 0 0 13208 D7 ~ ~ 0 0 13208 S #13208 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13205 D1 ~ ~ 0 0 13173 D2 ~ ~ 0 0 13209 D9 ~ ~ 0 0 13209 S #13209 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13151 D3 ~ ~ 0 0 13194 D8 ~ ~ 0 0 13203 D9 ~ ~ 0 0 13210 S #13210 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13211 D2 ~ ~ 0 0 13076 D3 ~ ~ 0 0 13211 D6 ~ ~ 0 0 13209 S #13211 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13212 D1 ~ ~ 0 0 13183 D2 ~ ~ 0 0 13183 D3 ~ ~ 0 0 13212 S #13212 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13107 D1 ~ ~ 0 0 13211 D2 ~ ~ 0 0 13213 D7 ~ ~ 0 0 13141 S #13213 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13212 D2 ~ ~ 0 0 13213 D7 ~ ~ 0 0 13068 D8 ~ ~ 0 0 13214 S #13214 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13150 D1 ~ ~ 0 0 13215 D3 ~ ~ 0 0 13086 D8 ~ ~ 0 0 13321 S #13215 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13322 D3 ~ ~ 0 0 13214 D6 ~ ~ 0 0 13321 D8 ~ ~ 0 0 13216 S #13216 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13217 D3 ~ ~ 0 0 13084 D6 ~ ~ 0 0 13217 D7 ~ ~ 0 0 13204 S #13217 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13226 D6 ~ ~ 0 0 13088 D8 ~ ~ 0 0 13218 D9 ~ ~ 0 0 13216 S #13218 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13221 D2 ~ ~ 0 0 13219 D7 ~ ~ 0 0 13090 D8 ~ ~ 0 0 13183 S #13219 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13218 D1 ~ ~ 0 0 13086 D7 ~ ~ 0 0 13220 D8 ~ ~ 0 0 13092 S #13220 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13322 D3 ~ ~ 0 0 13167 D6 ~ ~ 0 0 13218 D8 ~ ~ 0 0 13219 S #13221 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13222 D1 ~ ~ 0 0 13190 D2 ~ ~ 0 0 13218 D7 ~ ~ 0 0 13222 S #13222 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13074 D1 ~ ~ 0 0 13223 D7 ~ ~ 0 0 13223 D9 ~ ~ 0 0 13090 S #13223 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13140 D3 ~ ~ 0 0 13203 D6 ~ ~ 0 0 13224 D8 ~ ~ 0 0 13222 S #13224 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13226 D1 ~ ~ 0 0 13225 D2 ~ ~ 0 0 13170 D3 ~ ~ 0 0 13323 S #13225 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13227 D1 ~ ~ 0 0 13067 D6 ~ ~ 0 0 13227 D9 ~ ~ 0 0 13226 S #13226 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13086 D3 ~ ~ 0 0 13222 D6 ~ ~ 0 0 13225 D7 ~ ~ 0 0 13075 S #13227 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13228 D1 ~ ~ 0 0 13321 D2 ~ ~ 0 0 13225 D3 ~ ~ 0 0 13170 S #13228 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13229 D3 ~ ~ 0 0 13229 D7 ~ ~ 4096 -1 13067 D8 ~ ~ 0 0 13087 S #13229 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13186 D1 ~ ~ 0 0 13228 D2 ~ ~ 0 0 13230 S #13230 The Abyssal Caverns~ This tunnel seems to have once followed a well-laid path of smooth floors, but seems to have deteriorated into rubble over time. Basaltic tunnels still stretch out in all directions away from the flat floor. ~ 0 3145737 13 D0 ~ ~ 0 0 13229 D1 ~ ~ 0 0 13078 D8 ~ ~ 0 0 13173 D9 ~ ~ 0 0 13231 S #13231 A Painting Room~ The walls of this room are unnaturally smooth, similar to the moon room. The chamber is also cubic in shape. On the ceiling is painted a myriad of stars and half a giant spiked circle. ~ 0 3145737 13 D6 ~ ~ 0 0 13230 E painting ceiling sun eclipse circle~ Given the previous moon room, it only seems natural that this would be half a sun. ~ > time_prog 6~ mpclosepassage 13228 7 mpopenpassage 13228 13232 7 ~ | S #13232 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13166 D1 ~ ~ 0 0 13233 D2 ~ ~ 0 0 13322 D3 ~ ~ 0 0 13088 S #13233 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13237 D1 ~ ~ 0 0 13234 D3 ~ ~ 0 0 13226 D8 ~ ~ 0 0 13220 S #13234 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13204 D2 ~ ~ 0 0 13235 D3 ~ ~ 0 0 13073 D8 ~ ~ 0 0 13236 S #13235 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13236 D2 ~ ~ 0 0 13092 D3 ~ ~ 0 0 13227 D6 ~ ~ 0 0 13236 S #13236 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13090 D2 ~ ~ 0 0 13077 D6 ~ ~ 0 0 13236 D9 ~ ~ 0 0 13232 S #13237 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13238 D1 ~ ~ 0 0 13238 D2 ~ ~ 0 0 13083 D3 ~ ~ 0 0 13083 S #13238 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13168 D1 ~ ~ 0 0 13014 D2 ~ ~ 0 0 13237 D3 ~ ~ 0 0 13239 S #13239 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13208 D1 ~ ~ 0 0 13238 D2 ~ ~ 0 0 13149 D3 ~ ~ 0 0 13240 S #13240 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13066 D2 ~ ~ 0 0 13241 D6 ~ ~ 4096 -1 13069 D7 ~ ~ 0 0 13085 S #13241 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13242 D2 ~ ~ 0 0 13241 D3 ~ ~ 0 0 13082 D8 ~ ~ 0 0 13241 S #13242 A Crumbling Room~ The path leading south away from this room has deteriorated completely, and the decay seems to have started in on this room too. Its cubic shape clearly reveals it as another painting room, but the painting on the ceiling is badly worn and can't be made out at first glance. ~ 0 3145737 13 D2 ~ ~ 0 0 13240 E ceiling painting sun moon worn~ Looking more closely at the painting, it seems to show a faded spiked circle. ~ > time_prog 12~ mpclosepassage 13240 6 mpopenpassage 13240 13243 6 ~ | S #13243 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13244 D1 ~ ~ 0 0 13095 D7 ~ ~ 0 0 13244 D9 ~ ~ 0 0 13118 S #13244 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13245 D1 ~ ~ 0 0 13074 D2 ~ ~ 0 0 13243 D3 ~ ~ 0 0 13245 S #13245 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13087 D2 ~ ~ 0 0 13244 D3 ~ ~ 0 0 13248 D8 ~ ~ 0 0 13246 S #13246 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13247 D1 ~ ~ 0 0 13104 D2 ~ ~ 0 0 13097 D7 ~ ~ 0 0 13237 S #13247 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13085 D1 ~ ~ 0 0 13080 D2 ~ ~ 0 0 13100 D3 ~ ~ 0 0 13036 S #13248 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13241 D3 ~ ~ 0 0 13089 D6 ~ ~ 0 0 13249 D9 ~ ~ 0 0 13079 S #13249 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13084 D1 ~ ~ 0 0 13250 D2 ~ ~ 0 0 13068 D3 ~ ~ 0 0 13074 S #13250 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13251 D3 ~ ~ 0 0 13212 D6 ~ ~ 0 0 13150 D8 ~ ~ 0 0 13251 S #13251 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13102 D1 ~ ~ 0 0 13087 D2 ~ ~ 0 0 13252 D3 ~ ~ 0 0 13090 S #13252 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13251 D1 ~ ~ 0 0 13256 D3 ~ ~ 0 0 13253 D8 ~ ~ 0 0 13101 S #13253 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13078 D3 ~ ~ 0 0 13070 D7 ~ ~ 0 0 13092 D8 ~ ~ 0 0 13245 S #13254 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13257 D2 ~ ~ 0 0 13082 D3 ~ ~ 0 0 13255 D7 ~ ~ 0 0 13253 S #13255 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13108 D1 ~ ~ 0 0 13140 D2 ~ ~ 0 0 13226 D3 ~ ~ 0 0 13219 S #13256 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13257 D1 ~ ~ 0 0 13078 D2 ~ ~ 0 0 13259 D3 ~ ~ 0 0 13252 S #13257 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13258 D1 ~ ~ 0 0 13254 D2 ~ ~ 0 0 13144 D3 ~ ~ 0 0 13089 S #13258 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13128 D2 ~ ~ 0 0 13097 D3 ~ ~ 0 0 13090 D6 ~ ~ 0 0 13077 S #13259 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13256 D1 ~ ~ 0 0 13260 D2 ~ ~ 0 0 13261 D9 ~ ~ 0 0 13269 S #13260 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13151 D1 ~ ~ 0 0 13260 D2 ~ ~ 0 0 13182 D3 ~ ~ 0 0 13074 S #13261 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13257 D2 ~ ~ 0 0 13260 D3 ~ ~ 0 0 13254 D6 ~ ~ 0 0 13262 S #13262 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13263 D1 ~ ~ 0 0 13259 D2 ~ ~ 0 0 13258 D3 ~ ~ 0 0 13252 S #13263 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13262 D3 ~ ~ 0 0 13100 D6 ~ ~ 0 0 13264 D8 ~ ~ 0 0 13134 S #13264 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13265 D2 ~ ~ 0 0 13108 D3 ~ ~ 0 0 13072 D6 ~ ~ 0 0 13097 S #13265 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13323 D1 ~ ~ 0 0 13096 D2 ~ ~ 0 0 13264 D3 ~ ~ 0 0 13266 S #13266 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13099 D1 ~ ~ 0 0 13265 D2 ~ ~ 0 0 13129 D3 ~ ~ 0 0 13267 S #13267 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13164 D1 ~ ~ 0 0 13164 D2 ~ ~ 0 0 13134 D3 ~ ~ 0 0 13268 S #13268 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13081 D1 ~ ~ 0 0 13100 D2 ~ ~ 0 0 13257 D3 ~ ~ 0 0 13268 S #13269 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13270 D3 ~ ~ 0 0 13086 D6 ~ ~ 0 0 13149 D6 ~ ~ 0 0 13257 S #13270 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13267 D1 ~ ~ 0 0 13070 D3 ~ ~ 0 0 13263 D8 ~ ~ 0 0 13271 S #13271 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13272 D1 ~ ~ 0 0 13255 D2 ~ ~ 0 0 13268 D7 ~ ~ 0 0 13246 S #13272 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13261 D1 ~ ~ 0 0 13273 D2 ~ ~ 0 0 13271 D3 ~ ~ 0 0 13254 S #13273 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13274 D1 ~ ~ 0 0 13268 D2 ~ ~ 0 0 13095 D3 ~ ~ 0 0 13272 S #13274 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13095 D3 ~ ~ 0 0 13071 D6 ~ ~ 0 0 13275 D7 ~ ~ 0 0 13262 S #13275 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13276 D1 ~ ~ 0 0 13100 D2 ~ ~ 0 0 13277 D9 ~ ~ 0 0 13163 S #13276 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13096 D0 ~ ~ 0 0 13077 D2 ~ ~ 0 0 13275 D3 ~ ~ 0 0 13078 R O 0 13032 0 13276 S #13277 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13275 D1 ~ ~ 0 0 13069 D2 ~ ~ 0 0 13278 D3 ~ ~ 0 0 13204 S #13278 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13277 D1 ~ ~ 0 0 13234 D2 ~ ~ 0 0 13279 D3 ~ ~ 0 0 13254 S #13279 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13279 D1 ~ ~ 0 0 13280 D8 ~ ~ 0 0 13080 D9 ~ ~ 0 0 13281 S #13280 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13275 D1 ~ ~ 0 0 13091 D2 ~ ~ 0 0 13092 D3 ~ ~ 0 0 13127 S #13281 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13282 D2 ~ ~ 0 0 13284 D6 ~ ~ 0 0 13097 D8 ~ ~ 0 0 13283 S #13282 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13278 D1 ~ ~ 0 0 13187 D2 ~ ~ 0 0 13283 D3 ~ ~ 0 0 13091 S #13283 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13151 D1 ~ ~ 0 0 13082 D2 ~ ~ 0 0 13209 D3 ~ ~ 0 0 13124 S #13284 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13093 D1 ~ ~ 0 0 13203 D2 ~ ~ 0 0 13067 D3 ~ ~ 0 0 13285 S #13285 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13247 D2 ~ ~ 0 0 13149 D6 ~ ~ 0 0 13079 D9 ~ ~ 0 0 13286 S #13286 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13287 D1 ~ ~ 0 0 13288 D3 ~ ~ 0 0 13081 D8 ~ ~ 0 0 13289 S #13287 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13286 D3 ~ ~ 0 0 13286 D6 ~ ~ 0 0 13093 D8 ~ ~ 0 0 13288 S #13288 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13098 D1 ~ ~ 0 0 13074 D7 ~ ~ 0 0 13287 D9 ~ ~ 0 0 13128 S #13289 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13290 D3 ~ ~ 0 0 13132 D6 ~ ~ 0 0 13290 D7 ~ ~ 0 0 13148 S #13290 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13258 D1 ~ ~ 0 0 13291 D3 ~ ~ 0 0 13247 D9 ~ ~ 0 0 13263 S #13291 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13292 D1 ~ ~ 0 0 13078 D2 ~ ~ 0 0 13142 D3 ~ ~ 0 0 13244 S #13292 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13283 D3 ~ ~ 0 0 13247 D6 ~ ~ 0 0 13292 D8 ~ ~ 0 0 13293 S #13293 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13283 D1 ~ ~ 0 0 13080 D2 ~ ~ 0 0 13294 D7 ~ ~ 0 0 13292 S #13294 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13293 D1 ~ ~ 0 0 13296 D2 ~ ~ 0 0 13298 D3 ~ ~ 0 0 13295 S #13295 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13236 D1 ~ ~ 0 0 13087 D2 ~ ~ 0 0 13140 D3 ~ ~ 0 0 13297 S #13296 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13297 D2 ~ ~ 0 0 13297 D3 ~ ~ 0 0 13080 D9 ~ ~ 0 0 13092 S #13297 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13192 D1 ~ ~ 0 0 13260 D2 ~ ~ 0 0 13297 D3 ~ ~ 0 0 13267 S #13298 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13299 D3 ~ ~ 0 0 13295 D6 ~ ~ 0 0 13297 D9 ~ ~ 0 0 13164 S #13299 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13298 D1 ~ ~ 0 0 13068 D2 ~ ~ 0 0 13300 D7 ~ ~ 0 0 13299 S #13300 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13306 D1 ~ ~ 0 0 13305 D6 ~ ~ 0 0 13301 D8 ~ ~ 4096 -1 13069 S #13301 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13307 D3 ~ ~ 0 0 13302 D9 ~ ~ 0 0 13300 S #13302 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13303 D1 ~ ~ 0 0 13087 D2 ~ ~ 0 0 13089 D3 ~ ~ 0 0 13074 S #13303 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13102 D1 ~ ~ 0 0 13304 D2 ~ ~ 0 0 13106 D3 ~ ~ 0 0 13109 S #13304 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13305 D2 ~ ~ 0 0 13127 D3 ~ ~ 0 0 13120 D6 ~ ~ 0 0 13114 S #13305 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13136 D3 ~ ~ 0 0 13129 D8 ~ ~ 0 0 13306 S #13306 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13150 D1 ~ ~ 0 0 13164 D2 ~ ~ 0 0 13140 D7 ~ ~ 0 0 13144 S #13307 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13301 D1 ~ ~ 0 0 13308 D2 ~ ~ 0 0 13160 D3 ~ ~ 0 0 13160 S #13308 A Room of Ruins~ This room, and the path leading west from it have been completely destroyed by erosion, tarnishing, looting, and heat. The nearly-cubic shape reveals that it is probably another painting room, but there is nothing but rubble to look at. ~ 0 3145737 13 D3 ~ ~ 0 0 13307 > time_prog 18~ mpclosepassage 13300 8 mpopenpassage 13300 13309 8 ~ | S #13309 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3407881 13 D0 ~ ~ 0 0 13310 D1 ~ ~ 0 0 13311 D6 ~ ~ 0 0 13305 D8 ~ ~ 0 0 13310 S #13310 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3407881 13 D0 ~ ~ 0 0 13311 D1 ~ ~ 0 0 13304 D3 ~ ~ 0 0 13312 D7 ~ ~ 0 0 13168 S #13311 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13171 D1 ~ ~ 0 0 13174 D2 ~ ~ 0 0 13183 D3 ~ ~ 0 0 13180 S #13312 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3407881 13 D0 ~ ~ 0 0 13312 D1 ~ ~ 0 0 13310 D3 ~ ~ 0 0 13313 D8 ~ ~ 0 0 13309 S #13313 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13187 D2 ~ ~ 0 0 13314 D6 ~ ~ 0 0 13309 D7 ~ ~ 0 0 13317 S #13314 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13326 D2 ~ ~ 0 0 13325 D3 ~ ~ 0 0 13328 D8 ~ ~ 0 0 13315 S #13315 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13316 D2 ~ ~ 0 0 13187 D3 ~ ~ 0 0 13205 D8 ~ ~ 0 0 13324 S #13316 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13220 D2 ~ ~ 0 0 13226 D3 ~ ~ 0 0 13325 D6 ~ ~ 0 0 13236 S #13317 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13326 D2 ~ ~ 0 0 13318 D3 ~ ~ 0 0 13306 D8 ~ ~ 0 0 13325 S #13318 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13317 D1 ~ ~ 0 0 13325 D3 ~ ~ 0 0 13329 D8 ~ ~ 0 0 13320 S #13319 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13206 D2 ~ ~ 0 0 13206 D3 ~ ~ 0 0 13204 D6 ~ ~ 0 0 13091 S #13320 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13312 D1 It looks quite dangerous, but perhaps it will lead somewhere interesting. ~ ~ 0 0 13330 D7 ~ ~ 0 0 13318 D9 ~ ~ 0 0 13085 > entry_prog 100~ if isfollow($n) or isnpc($n) else mea $n You hear a stone break off the ceiling and fall to the ground nearby. mer $n $n's entrance disturbs more rocks, which can be head falling nearby. endif ~ | S #13321 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13089 D1 ~ ~ 0 0 13322 D2 ~ ~ 0 0 13086 D3 ~ ~ 0 0 13126 S #13322 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13214 D1 ~ ~ 0 0 13086 D2 ~ ~ 0 0 13323 D3 ~ ~ 0 0 13174 S #13323 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13094 D2 ~ ~ 0 0 13086 D3 ~ ~ 0 0 13324 D6 ~ ~ 0 0 13091 S #13324 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13214 D1 ~ ~ 0 0 13323 D2 ~ ~ 0 0 13186 D3 ~ ~ 0 0 13141 S #13325 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D1 ~ ~ 0 0 13255 D3 ~ ~ 0 0 13247 D7 ~ ~ 0 0 13326 D8 ~ ~ 0 0 13258 S #13326 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13327 D2 ~ ~ 0 0 13327 D3 ~ ~ 0 0 13268 D8 ~ ~ 0 0 13260 S #13327 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13283 D1 ~ ~ 0 0 13288 D2 ~ ~ 0 0 13280 D3 ~ ~ 0 0 13328 S #13328 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D2 ~ ~ 0 0 13306 D3 ~ ~ 0 0 13297 D6 ~ ~ 0 0 13295 D8 ~ ~ 0 0 13329 S #13329 The Abyssal Caverns~ A strange warmth radiates from the basaltic rock caverns which stretch out endlessly in all directions forming a giant maze of underground tunnels. ~ 0 3145737 13 D0 ~ ~ 0 0 13311 D2 ~ ~ 0 0 13304 D3 ~ ~ 0 0 13309 D8 ~ ~ 0 0 13326 S #13330 An Unstable Cave~ All sides of this small room look delicate, stacked with porous rocks that appear to be ready to tumble at any moment. The cave opening leads back into the maze of caverns to the west. If you're lucky, perhaps you can cause some of these rocks to crumble and reveal another way out of here ~ 0 3145737 13 D3 ~ ~ 0 0 13320 > rand_prog 100~ if ispc($r) if lck($r) >= 20 mea $r _whi The floor suddenly collapses beneath you, and you fall through! mer $r _whi $r suddenly falls as the floor beneath $m collapses! mptransfer $r 13050 mpgoto 13050 mea $r A few stones tumble down on top of you as you find yourself in another tunnel. mer $r $r suddenly falls trough the ceiling in a hail of debris! mpdamage $r 32 else mea $r _whi The entire cave starts to collapse around you! mer $r _whi Rocks start to fall around $r! mpscatter $r 13066 13130 mpgoto 0.$r mea $r A few rocks fall on you as you escape to some random tunnel. How unlucky. mer $r $r suddenly runs into the room out of a hail of debris! mpdamage $r 54 endif else mpe _whi A giant boulder falls from the ceiling, landing on $R! mpforce $r 'Oooouuf! mpslay $r endif ~ > entry_prog 100~ if isfollow($n) or isnpc($n) else mea $n A hail of small, cruchy stones falls on you. mer $n A hail of small, cruchy stones falls on $n. endif ~ | S #0 #SHOPS 13009 0 0 0 0 0 255 250 0 23 ; a waitress 13013 9 5 3 4 2 200 70 0 23 ; Alexi 13015 0 0 0 0 0 105 100 10 2 ; the bartender 13023 49 30 32 0 0 150 50 0 23 ; a punk sledder 13047 8 0 0 0 0 200 100 0 23 ; Jotesh 0 #REPAIRS 13001 9 5 15 0 1 0 23 ; an ethereal fount 13018 5 9 56 30 1 1 0 ; Kheri 0 #SPECIALS M 13019 spec_cast_adept S #$