#AREA Tullfuhrzky Manor~ #VERSION 2 #AUTHOR Cedrick~ #RANGES 0 10 0 116 $ #FLAGS 4 10 #ECONOMY 0 59671270 #CLIMATE 2 2 2 #MOBILES #2405 snake python~ a python~ A python lies here, ready to sink its fangs into you. ~ This snake could pick you up and swallow you whole! You're terrified at the thought of coming anywhere near it. ~ 67 0 -100 C 7 0 -20 5d4+60 2d3+1 0 0 70 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 79 3 0 0 1 1 0 0 0 67617 288 0 0 1 0 > death_prog 100~ if level($n) > 19 mpecho The python's corpse is cut to shreds! mpoload 2415 else mpecho The python hisses loudly as the life drains from its body. mpecho As the python falls to the ground, a piece of its hide is severed from mpecho its body. mpoload 2414 mpoload 2415 endif ~ > fight_prog 40~ emote rears back to strike. ~ > rand_prog 5~ emote hisses, flicking its tongue out. ~ > greet_prog 85~ mpechoat $n The python hisses blindly at you. ~ | #2407 dog collie~ a collie~ A collie approaches you, looking rather dangerous. ~ Although friendly with family members, this collie is a superb watchdog. She doesn't approve of your presence in the house. ~ 3 0 150 C 5 0 -10 1d1+50 1d1+1 0 0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 73 3 0 0 1 1 0 0 0 328381 0 0 1024 0 0 > fight_prog 35~ snarl growl $n ~ > rand_prog 5~ growl ~ > rand_prog 5~ mpecho The dog scratches her ears. ~ > greet_prog 100~ mpechoat $n The collie is not too happy to see you. bark $n snarl $n ~ | #2408 a large rat~ a large rat~ An enormous rat scurries around here. ~ Disgusting and disease-ridden fur makes this rat something that you do not want to approach. ~ 65 0 -200 C 4 0 -10 0d0+0 3d3+3 0 0 0 75 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 77 3 0 0 1 1 0 0 0 67081 0 0 0 0 0 > death_prog 100~ mpecho The rat hisses and squeals with its dying breath. ~ | #2409 large rat~ A large rat~ A large rat wanders about here. ~ Disgusting and disease-ridden fur makes this rat something that you do not want to approach. ~ 3 0 -1 C 5 0 -10 5d4+60 3d2+2 0 0 0 75 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 77 3 0 0 395666 324275 0 0 0 327685 0 0 0 0 0 > death_prog 100~ if level($n) > 14 mpecho Thhe savage attack has reduced the corpse to shreds. else mpecho The final blow detaches some of the rat's skin from its body. mpoload 2447 endif ~ > fight_prog 40~ mpecho The rat hisses and squeals. ~ > greet_prog 100~ mpecho $I hisses at you. ~ | #2410 grandpa man~ old grandpa~ An old grandpa sits here, smoking a pipe and reading a book. ~ This old man has been around for a long, long time. Although ancient, a dangerous glimmer in his eye makes you wonder just how frail he is. ~ 3 0 275 C 7 0 10 5d2+60 2d2+1 0 0 20 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 0 0 0 0 > death_prog 100~ if level($n) > 14 mpecho The savagery of the attack reduces some of $I's belongings to scrap. mpjunk 'smoking jacket' endif ~ > fight_prog 50~ if rand(50) mpecho Grandpa starts coughing with the exertion of the fight. if rand(75) mpechoat $n Your attacks seem to be causing more damage. endif else mpechoat $n Grandpa tries to knee you in the stomach! if rand(65) mpechoat $n Grandpa drives his knee into your gut! mpdamage $n 8 mpechoaround $n Grandpa knees $n in the stomach! endif endif ~ > greet_prog 100~ mpechoat $n Grandpa squints in your direction. say Who are you? I don't know you. if rand(50) mpechoat $n Grandpa tries to hit you with his book! mpechoaround $n Grandpa tries to hit $n with a book! if rand(50) mpechoat $n That hurt! mpechoaround $n Grandpa smacks $n right in the face! mpdamage $n 3 else mpechoat $n You duck out of the way just in time! mpechoaround $n $n ducks just in time. endif else snarl $n endif ~ | #2411 lady cook Kery~ the fat cook~ An old, fat lady is preparing food here. ~ Kery the cook looks like she really enjoys taste-testing! She is very large, and very friendly. ~ 3 4194305 250 C 5 0 0 5d4+40 3d1+1 0 0 20 0 112 112 2 13 6 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 0 0 0 0 > fight_prog 60~ if rand(50) mpechoat $n The cook grits her teeth and redoubles her efforts. else mpechoat $n The cook narrows her eyes into a glare of pure hate. endif if rand(50) mpechoat $n The cook pulls your shirt over your head! mpechoaround $n The cook pulls $n's shirt over $s head! if rand(50) mpdamage $n 1 mpechoat $n The cook knees you in the face! mpechoaround $n The cook knees $n in the face! else mpechoat $n The cook tries to elbow you, but misses. mpechoaround $n The cook swings an elbow at $n, but misses. endif else mpecho The cook is starting to look tired. endif ~ > rand_prog 5~ grumble say Overworked...underpaid. sigh close cabinet ~ > greet_prog 100~ if ispc($n) say Hey, $n, either help me or get out of here. mpechoat $n The cook shoves a mop at you. endif ~ | #2412 rat large~ a huge rat~ An enormous rat scurries around here. ~ Disgusting and disease-ridden fur makes this rat something that you do not want to approach. ~ 65 0 -200 C 5 0 -10 5d5+52 3d2+2 0 0 0 75 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 77 3 0 0 1 1 0 0 0 67081 0 0 0 0 0 #2420 child~ A small child~ A small child washes himself in the tub. ~ This is one of the young children in the Tullfuhrzky family. ~ 3 0 250 C 5 0 -10 3d3+45 2d2+2 0 0 4 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 0 0 0 0 > death_prog 100~ mpechoat $n The child looks up at you, draws his last breath, and dies. mpechoaround $n The child looks up at $n, draws his last breath, and dies. ~ > fight_prog 33~ if rand(50) say You're hurting me! cry else cry yell Mommy! Help me! endif ~ > rand_prog 5~ emote splashes water around. ~ > greet_prog 100~ hug $n mpechoat $n The child looks innocently up at you. say Hello! ~ | #2421 baby~ a baby~ A cute baby crawls along on the floor. ~ The baby is so little and helpless. You feel a sense of calm come over you, and couldn't even consider violence. It would be a sin to harm such a precious little creature. ~ 3 0 1000 C 3 0 -10 5d5+50 2d2+1 0 0 0 10 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 0 0 0 0 > rand_prog 5~ mpecho The baby crawls around. ~ > death_prog 100~ mpechoat $n The baby looks up pitifully at you as its life comes to an end. mpechoat $n Good job! You have slain a helpless baby. mpechoat $n A magical force has transferred you to another dimension. mptrans $n 2485 mpat $n mpforce $n say Help! ~ > fight_prog 55~ scream cry ~ > greet_prog 100~ mpechoat $n The baby looks up at you. smile $n ~ | #2422 Robert boy child~ Robert~ Robert Tullfuhrzky is drawing pictures here. ~ Robert Tullfuhrzky is quite a budding artist at age 4. He is very friendly, and is not afraid of anyone. ~ 3 0 250 C 6 0 -10 5d6+80 2d2+2 0 0 10 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 1023 0 0 0 32 0 > fight_prog 45~ if rand(50) mpecho Robert screams in pain. scream else if rand(50) cry yell Help! Help me! mpechoat $n Robert tries to flee your attack. else scream mpechoat $n $I looks at you, wondering why you have decided to hurt him. endif endif ~ > greet_prog 100~ mpechoat $n Robert looks at you. say Hello. Would you like to see one of my paintings? smile mpechoat $n Robert thrusts a painting in your face. mpechoaround $n Robert shoves a painting at $n ~ | #2423 young child~ a young child~ A young child sits on his bed. ~ This is a young child of the Tullfuhrzky household. ~ 3 0 150 C 3 0 1 4d5+75 2d3+2 0 0 6 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 0 0 0 0 #2425 Joshua Tullfuhrzky master man~ Master Tullfuhrzky~ Master Tullfuhrzky is angered by your presence. ~ Mr. Joshua Tullfuhrzky is a bear of a man, standing over two meters tall. Although he is aging, you can see that he still has some fight left in him. ~ 3 40 350 C 12 0 1 7d5+130 5d3+4 0 0 70 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 1 0 2047 0 2048 0 0 2 > death_prog 100~ if level($n) > 19 mpjunk ring endif ~ > greet_prog 100~ if ispc($n) snarl if rand(50) say Begone from my home! Get out! curse $n else say $n, you are not welcome here. LEAVE! glare $n endif if rand(50) mpechoat $n Master Tullfuhrzky slaps you across the face! mpechoat $n Ouch! That hurt! mpechoaround $n Master Tullfuhrzky slaps $n across the face! mpdamage $n 3 else mpechoat $n Master Tullfuhrzky tries to slap you, but misses. mpechoaround $n Master Tullfuhrzky takes a swing at $n, but misses. endif endif ~ > fight_prog 50~ , snarls in rage. if rand(60) mpechoat $n Master Tullfuhrzky swings his cane at your head! mpechoaround $n $I swings his cane at $n's head! if rand(80) mpechoat $n His strike glances off your shoulder mpechoaround $n His strike glances off $n's shoulder. mpdamage $n 15 else if rand(45) mpechoat $n His strike bashes you in the face! mpechoaround $n His strike bashes $n in the face! mpdamage $n 20 else if rand(20) mpechoat $n His strike nails you in the skull! mpechoaround $n His strike nails $n in the skull! mpdamage $n 35 endif endif endif else mpechoat $n Master Tullfuhrzky misses you with his cane. mpechoaround $n $I misses $n with his cane. endif ~ | #2426 Lady Tullfuhrzky woman~ Lady Tullfuhrzky~ Lady Tullfuhrzky is terrified by your presence. ~ Lady Tullfuhrzky is one of the most beautiful women you have ever seen. She is tall and lithe, with dark brown hair, sparkling eyes, and a dazzling smile. ~ 3 40 350 C 10 0 1 10d2+130 5d3+4 0 0 40 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 2048 0 16 0 > greet_prog 100~ if ispc($n) mpasound A woman's scream comes from somewhere nearby. scream say Who are you? cringe $n mpechoat $n Lady Tullfhurzky tries to kick you! mpechoaround $n Lady Tullfuhrzky tries to kick $n! if rand(60) mpechoat $n Her kick connects with your shin! mpechoaround $n Lady Tullfuhrzky kicks $n in the shin! mpdamage $n 3 mpforce $n wince else mpechoat $n You dodge out of the way just in time. mpechoaround $n $n dodges Lady Tullfhurzky's kick! endif endif ~ > death_prog 100~ mpechoat $n With her dying breath, Lady Tullfuhrzky looks you in the eye and mpechoat $n says, "Please, tell my children..." if level($n) > 19 mpecho The brutality of the attack reduces $I's belongings to scraps. mpjunk all endif ~ > fight_prog 30~ if rand(50) yell Joshua! Children! Help me! else say Get AWAY from me! glare $n endif ~ | #2442 spirit~ the corpse's spirit~ The corpse's spirit floats above the rotting carcass. ~ There's not really much to see, since this is the ghost of a man. Peering intently, you seem to be able to make out a vague shape of shimmering energy. ~ 1027 6291498 -200 C 6 0 1 1d1+55 5d5+5 0 0 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 36 3 0 0 1 1 0 0 0 0 0 0 0 0 2 > rand_prog 5~ mpecho You feel something brush past you. mpat 3 c invis ~ > rand_prog 4~ mpecho You sense a presence moving about the room. ~ > death_prog 100~ if level($n) > 19 else mpoload 2426 endif ~ > act_prog p gets a panther-crested shield from a rotting corpse.~ say $n, you have INVADED my privacy. vis mpecho The spirit of the corpse fades into existance. say You die! mpkill $n ~ | #2443 rotting corpse~ this mob is not used~ A corpse slowly decomposes here. ~ ~ 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 0 0 0 0 #2450 torturer~ an evil-looking torturer~ A black-hooded torturer stands here, ready to massacre you. ~ You see a man dressed completely in black. His entire body is covered, except for his mouth, which is drawn into an evil grin. He looks like he enjoys dishing out pain. ~ 3 4194344 -500 C 11 0 1 10d3+120 3d2+6 0 2 50 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 2 0 2046 0 2048 0 33 2 > death_prog 100~ mpoload 2498 1 mea $n You strike the torturer in the chest with your blade! mea $n Causing his heart to fall to the floor. drop heart if level($n) > 29 mpe The corpse of this once fearsome man now lies mangled. mpjunk all else endif ~ > all_greet_prog 100~ mpechoat $n The torturer looks at you with a glint in his eye. grin say $n... you have the name of a coward. say Congratulations, you have found me. say You may now have a taste of my whip. mpkill $n ~ > fight_prog 40~ if rand(50) mpechoat $n The torturer snarls angrily as he tries to destroy you. else mpechoat $n The torturer cracks his whip at your face, but misses. endif if rand(70) else say You think you're pretty tough, hotshot? if rand(50) say I shall bury you in an unmarked grave, coward. endif endif ~ | #2455 riding horse~ a riding horse~ A beautiful manor riding horse stands here. ~ A strong, proud, and properly groomed manor horse meets your gaze. You are just dying for a ride, aren't you? ~ 262145 40 200 C 8 0 1 9d3+100 3d3+2 0 0 10 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 86 3 0 0 1 262145 0 0 0 66621 0 0 0 0 0 > rand_prog 4~ nuzzle $n ~ > rand_prog 4~ mpecho The horse swishes its tail. ~ | #2456 stablehand man~ a stablehand~ An old stablehand is hard at work. ~ You see an old man with gnarled hands. He has been performing the same tasks for over thirty-five years, and is quite bitter about it. ~ 1 0 200 C 7 0 1 5d5+80 3d2+1 0 0 30 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 0 0 0 0 > greet_prog 100~ mpechoat $n The stablehand looks up at you and sees nothing of interest. ~ | #2460 Nanny Nana~ a decrepit old nanny~ Nana is here, rocking merrily away. ~ Nana can't be less than 100 years old. Her skin is wrinkled, her eyesight is failing, and her hearing is poor. In spite of this, her face has a kindness to it. ~ 65 0 250 C 7 0 1 10d2+60 2d2+1 0 2 50 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 79 0 0 0 0 0 > all_greet_prog 100~ if isnpc($n) else mpechoat $n Nana looks at you in confusion. if rand(50) say Joshua? Is that you? else say Robert? Come to grandma. smile $n endif endif ~ | #2462 servant boy~ a servant boy~ A small servant boy relaxes here. ~ The little boy is only about five years old, and has already been introduced to the harsh world of forced labor. ~ 3 8 -100 C 5 0 15 3d3+60 2d2+2 0 0 0 20 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 0 0 0 0 > fight_prog 35~ yell $n is killing children! Help me! ~ > fight_prog 35~ cry if rand(50) say You're hurting me! else say Stop hurting me! endif ~ > greet_prog 100~ mpechoat $n The little boy is terrified of you. cringe $n ~ | #2463 man servant~ a house servant~ A house servant rests after a long day. ~ Years of labor have worn this man down. He looks tired and unhappy, and is not particularly happy to be looking at you. ~ 3 0 200 C 6 0 1 4d5+60 2d3+3 0 0 30 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) if rand(50) say What're ya doin' here? Get outta here! Go on, move yer butt. else snarl $n say Get LOST! This is MY house. endif mpechoat $n The servant shoves you toward the door. mpechoaround $n The house servant shoves $n toward the door. if rand(40) mpechoat $n The house servant kicks you out the door...literally! mpdamage $n 3 mpechoat $n That hurt! mpechoaround $n $n gets kicked out the door! mpforce $n south endif endif ~ | #2465 gardener man~ the gardener~ The gardener works hard to produce fresh vegetables. ~ The man before you has been worn down by years of tilling the soil. He looks old and frail, but has a glint of wisdom in his eye. ~ 7 0 250 C 9 0 1 5d5+160 4d5+5 0 0 40 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 2047 0 2048 0 32 0 > all_greet_prog 100~ if isnpc($n) else mpechoaround $n The gardener looks at $n. if rand(50) say Greetings, $n, please have a seat and examine my produce. smile $n else bow $n say Hello, $n, please sit down. endif endif mpechoat $n The gardener motions for you to sit. ~ > rand_prog 5~ emote starts tilling the soil. ~ > act_prog p stands up.~ if rand(50) say Leaving so soon? Have a good day, $n. wave $n else say Please come again. shake $n endif ~ > act_prog p sits down.~ say Here is what I have to offer you. Please, take your time. mpforce $n list ~ | #2471 cockroach roach~ a giant cockroach~ An extremely LARGE roach wanders about. ~ This is the biggest, most disgusting roach you have ever seen in your life. ~ 65 0 -275 C 7 0 1 4d3+78 3d4+4 0 0 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 9273 1 0 256 0 0 > death_prog 100~ if level($n) > 19 mpecho The carcass of the roach is damaged beyond recognition. else mpecho As the roach falls its exoskeleton detaches from the rest of its body. mpoload 2429 endif ~ | #2472 cockroach roach~ this mob is not used~ An extremely LARGE roach wanders about. ~ This is the biggest, most disgusting roach you have ever seen in your life. ~ 65 0 -275 C 3 0 0 4d3+20 3d2+2 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 9273 1 0 256 0 0 #2484 judge~ The Judge~ The Final Judge glares at you. ~ The Judge is dressed in long, flowing robes, and has an air of arrogant superiority about him. ~ 5 369098920 -1000 C 2 0 0 1d1+30000 1d1+1000 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 34815 224 1052159 0 1359405504 532583 > all_greet_prog 100~ mea 0.$n $I looks at you with a glare of hatred in his eyes. say VERMIN! You SCUM! CHILD KILLER! yell $n Is a CHILD killer! say You do not deserve LIFE. say However, I will pardon you this time. mea 0.$n The Judge points his finger at you... say Begone, you vile murderer! mea 0.$n By the Judge's mercy, you have been transferred to... if ispkill($n) mea 0.$n Realm of the World Eater mptrans 0.$n 3000 else if rand(35) mea 0.$n Legacy of Xchantharus mptrans 0.$n 12559 else if rand(45) mea 0.$n Olympus mptrans 0.$n 904 else if rand(50) mea 0.$n The Eastern Crossroads mptrans 0.$n 10634 else mea 0.$n The Executioner mptrans 0.$n 21001 endif endif endif endif ~ | #0 #OBJECTS #2400 toybox box~ a cute wooden toybox~ A cute wooden toybox sits here~ ~ 15 0 0 50 5 0 0 1 0 0 0 0 E box toybox~ The box is painted white, with pictures of butterflies and wooden blocks. ~ #2401 mixing bowl~ a mixing bowl~ Here sits a large mixing bowl.~ ~ 15 0 1 30 0 0 0 1 0 0 50 5 #2402 wooden spoon~ a wooden spoon~ A cook's wooden spoon has been dropped here.~ ~ 5 262208 8193 12 2 5 0 1 0 1 0 10 E spoon~ The spoon is long and strong. ~ A 18 1 A 19 1 #2403 well~ a well~ A small stone water well descends into the ground here.~ ~ 25 0 0 0 0 0 0 1 0 0 0 0 #2404 baker's apron~ this object is not used~ A plain baker's apron has been discarded here.~ ~ 15 0 1 0 0 0 0 1 0 0 0 0 #2405 rolling pin~ a rolling pin~ A rolling pin lies on the ground, forgotten.~ ~ 5 8454208 8193 12 0 0 7 3 0 5 0 50 A 18 2 A 1 1 #2406 pile gold coins~ a large pile of gold~ A large pile of gold coins lies here.~ ~ 20 0 1 40000 0 0 0 1 5 0 0 5000 #2407 safe~ a safe~ A safe sits in the corner.~ ~ 15 8 0 100 15 2425 0 1 0 0 0 0 #2408 book~ a book entitled "50 Ways to Heal the Dying"~ A book entitled "50 Ways to Heal the Dying" lies on the ground.~ ~ 3 64 16385 15 3 3 -1 1 0 0 0 0 'cure critical' E book~ Instructions: just hold this book and zap somebody with it to make them feel better! ~ #2409 smoking jacket~ a plaid smoking jacket~ A old, plaid smoking jacket has been left on the ground.~ ~ 9 256 9 6 5 0 0 8 0 0 0 0 A 17 -4 A 18 1 #2410 pipe~ a hand-carved pipe~ Someone carelessly dropped their pipe on the ground.~ ~ 4 0 16385 11 3 3 -1 2 0 40 0 400 'faerie fire' A 3 2 #2411 row cabinet cabinets~ a large array of cabinets~ A large row of cabinets hangs above the sink.~ ~ 15 0 0 30 5 0 0 1 0 0 0 0 #2412 toolshed shed~ a small toolshed~ A small toolshed stands on the grounds here.~ ~ 15 0 0 999 5 0 0 1 0 0 0 0 #2413 gardening shears~ a small pair of gardening shears~ A small pair of gardening shears sits here.~ ~ 5 16908352 8193 12 0 0 11 4 0 0 0 0 A 19 1 A 2 1 #2414 snakeskin hide cloak~ the hide of a python~ A cloak made from the skin of a python lies here.~ ~ 9 262144 1025 6 6 0 0 2 0 0 0 0 A 5 1 A 27 256 #2415 wand venom fang~ a fang filled with venom~ A fang filled with python's venom has been dropped here.~ ~ 3 0 16385 15 6 6 -1 1 0 20 0 200 'poison' #2416 dresser~ object not used~ Some god dropped a newly created dresser here.~ ~ 15 0 0 10 5 0 0 1 0 0 0 0 #2417 panther-crested ring~ panther-crested ring~ A ring with the crest of a panther glitters on the ground.~ ~ 9 524352 3 5 5 0 0 1 0 40 0 400 A 2 1 A 1 1 A 18 1 #2418 bar soap~ a bar of soap~ A bar of soap is here for you to trip over.~ ~ 26 0 1 30 -1 22 225 1 0 30 0 300 'heal' 'armor' 'refresh' #2419 nightshirt shirt~ a nightshirt~ A nightshirt with the image of a panther has been discarded here.~ ~ 9 0 9 5 0 0 0 2 0 1 0 10 A 17 -10 A 5 1 #2420 cabinet~ a small wooden cabinet~ A cabinet is here, waiting to be opened.~ ~ 15 0 0 50 5 0 0 1 0 0 0 0 #2421 silk robe~ a silk bathrobe~ A soft silk bathrobe sits here, waiting to be worn.~ ~ 9 262144 9 8 0 0 0 7 0 16 0 160 A 17 -4 A 4 1 A 25 1 #2422 ivory cane~ an ivory cane~ An expensive-looking ivory cane has been carelessly left here.~ ~ 4 320 16385 1 1 1 -1 15 1 0 0 1000 'sanctuary' #2423 black patent leather shoes~ black patent leather shoes~ Some rich person has left their black patent leather shoes here.~ ~ 9 262144 65 5 5 0 0 2 0 10 0 100 A 17 -5 A 14 50 #2424 sapphire ring~ a dazzling sapphire ring~ A sapphire ring glistens and sparkles.~ ~ 9 65 3 5 5 0 0 1 0 20 0 200 A 13 5 A 2 1 A 18 2 #2425 key safekey~ a small, metal safe key~ A small, metal safe key sits here.~ ~ 18 524288 1 2407 0 0 0 1 0 0 0 0 #2426 vial potion undead~ a vial of undead spirits~ On the ground is a vial of undead spirit potion.~ ~ 10 80 1 10 -1 89 181 1 0 30 0 300 'heal' 'detect evil' 'invis' #2427 dog collar~ a gem encrusted dog collar~ On the ground sits a gem-encrusted dog collar.~ ~ 9 524288 5 3 3 0 0 8 0 0 0 0 A 17 -1 A 3 1 > wear_prog 100~ if level($n) > 10 mpechoat $n You seem to have outgrown this collar. mpechoaround $n $n's neck is too big for $O. mpforce $n remove $o endif ~ | #2428 cowhide whip~ a cowhide whip~ A long whip made of cowhide lies on the ground.~ ~ 5 8651776 8193 12 2 6 4 2 0 5 60 56 A 18 2 #2429 exoskeleton breastplate plate~ a cockroach's exoskeleton~ Here lies a breastplate fashioned from the exoskeleton of an enormous roach.~ ~ 9 262144 9 5 7 0 0 3 1 0 0 1000 A 5 1 A 17 -7 > use_prog 100~ mpechoaround $n Squishing noises abound as $n squeezes into $O. mpechoat $n Squishing noises abound as you squeeze into $O. ~ | #2430 gold~ this object is not used~ 25000 gold coins lie here.~ ~ 20 0 1 0 0 0 0 1 2 50 0 2500 #2431 purse coin~ a coin purse~ A small coin purse lies here.~ ~ 15 320 1 65 5 0 0 1 0 0 50 5 #2432 spectacles glasses~ gold spectacles~ Somebody has lost their spectacles here.~ ~ 9 524288 131073 4 3 0 0 1 0 86 0 860 A 3 1 #2433 shawl~ a shawl~ A raggedy shawl is lying in the dirt.~ ~ 9 256 5 4 3 0 0 4 0 40 0 400 A 17 -5 A 4 1 #2434 wooden knife~ a wooden knife~ A child has dropped a wooden knife here.~ ~ 5 262208 8193 12 0 0 2 1 0 0 50 5 #2435 fairy tale book~ a book of fairy tales~ A book of fairy tales has been left on the floor.~ ~ 2 0 1 2 -1 141 22 1 0 10 0 100 'detect magic' 'flight' 'armor' #2436 pocket watch~ an expensive-looking pocket watch~ An expensive-looking pocket watch has been left here.~ ~ 9 524288 16385 4 4 0 0 2 2 40 0 2400 A 2 1 A 9 -14 #2437 candle~ a wax candle~ A wax candle flickers in the darkness.~ ~ 1 1 16385 0 0 65 0 1 0 0 0 0 #2438 cloth diaper~ a cloth diaper~ A cloth diaper lies on the ground.~ ~ 9 0 2049 1 1 0 0 1 0 0 0 0 #2439 paintbrush brush~ a paintbrush~ A brush drips with fresh watercolor paint.~ ~ 3 64 16385 9 4 4 -1 1 0 0 0 0 'colour spray' #2440 make-up compact~ an ivory make-up compact~ A small, ivory make-up compact has been forgotten on the floor.~ ~ 4 320 16385 14 3 3 -1 1 0 10 0 100 'elven beauty' #2441 chef apron~ a chef's apron~ A white chef's apron has been discarded here.~ ~ 9 0 9 3 3 0 0 1 0 10 0 100 A 17 -5 A 13 5 #2442 panther-crested helmet~ a panther-crested helmet~ Someone has dropped a helmet with the crest of a panther here.~ ~ 9 0 17 2 4 0 0 2 0 0 75 7 A 5 1 #2443 panther-crested shield~ a panther-crested shield~ Lying here is a shield with the crest of a panther.~ ~ 9 0 513 4 4 0 0 3 0 0 50 5 A 17 -6 A 24 -1 #2444 rotting corpse~ a rotting corpse~ A grotesque corpse rots away.~ ~ 15 0 0 5 0 0 0 1 0 0 0 0 #2445 scroll avatar avatar's~ an avatar's scroll~ An avatar's scroll lies here.~ ~ 2 65 1 4 -1 237 103 1 1 0 0 1000 'kindred strength' 'sagacity' 'dragon wit' E scroll~ You are looking at a scroll which contains the 5 best lines heard over the avatar channel. To view the entries, type "look one", "look two", etc. ~ E one~ "Let it be known that if I ever start to resemble Iceman in any way, shape, or form, I want to be killed immediately." -Quoted from Kyra ~ E two~ "Link, you buy the dumbest things on auction." -Quoted from Boheme ~ E three~ "What is stupid? Anything said by Zippy." -Quoted from Rhianna ~ E four~ "You may address me as master." -Quoted from Zippy. This proves Rhianna's theory. See number three. ~ E five~ "Where can I buy roots?" -Overheard by Beran. Speakers name withheld for fear of slaying. ~ #2446 tin shield~ a tin shield~ Somebody dropped a cheap tin shield on the floor.~ ~ 9 0 513 2 2 0 0 3 0 0 50 5 A 17 -3 A 22 -1 #2447 rat fur cloak~ a rat fur cloak~ A cloak made of rat fur sits on the ground.~ ~ 9 262144 1025 3 4 0 0 2 0 1 0 10 A 17 -6 A 13 10 #2448 small mirror~ a small mirror~ A small mirror has been left on the ground.~ ~ 3 320 16385 10 2 2 -1 1 0 0 50 5 'charm person' #2449 undershirt shirt tattered~ a tattered undershirt~ An old, tattered undershirt has been discarded here.~ ~ 9 0 9 1 3 0 0 1 0 0 50 5 A 17 -4 #2450 key~ skeleton key~ A skeleton key lies here.~ ~ 18 0 1 2450 0 0 0 1 0 0 0 0 #2451 torturer's whip~ a nasty torturer's whip~ A long, nasty-looking whip lies here.~ ~ 5 199252 8193 10 0 0 4 2 0 54 0 540 A 13 20 A 18 4 A 19 5 #2452 torturer's mask~ black torturer's mask~ On the ground lies a black mask with two eyeholes.~ ~ 9 133652 1048577 4 5 0 0 3 0 30 0 300 A 3 1 A 18 1 #2453 torn pants~ a pair of torn pants~ An old pair of torn pants have been dropped here.~ ~ 9 0 33 2 3 0 0 1 0 1 0 10 A 17 -2 #2454 gavel judgement~ the Gavel of Judgement~ The Gavel of Judgement lies on the ground.~ ~ 5 0 8193 12 50 70 7 5 200 0 0 200000 #2455 riding stick~ a riding stick~ A riding stick has been dropped here.~ ~ 5 64 8193 12 0 0 0 4 0 4 50 45 A 18 1 A 19 2 A 2 -1 #2456 pair of chaps~ a pair of leather chaps~ A pair of leather chaps have been discarded here.~ ~ 9 262144 33 2 5 0 0 2 0 6 30 63 A 17 -2 #2457 oil lamp~ an oil lamp~ An oil lamp burns brightly.~ ~ 1 524289 1 0 0 70 0 4 0 0 5 0 #2458 carrot~ an orange carrot~ A large, orange carrot pokes up from the ground.~ ~ 26 262144 1 3 -1 -1 -1 6 0 5 0 50 'detect invis' 'NONE' 'NONE' #2460 chest drawers~ a chest of drawers~ A chest of drawers sits in the corner.~ ~ 15 262144 0 30 5 0 0 1 0 0 0 0 #2461 watermelon~ a juicy watermelon~ A tantalizing watermelon grows here.~ ~ 26 262144 1 5 -1 141 -1 15 0 9 0 90 'kindred strength' 'flight' 'NONE' #2462 head lettuce~ a head of lettuce~ A head of lettuce is growing here.~ ~ 26 262144 1 14 -1 -1 -1 4 0 5 0 50 'cure critical' 'NONE' 'NONE' #2463 port barrel wine~ a barrel of port wine~ Several barrels of port wine are stacked here.~ ~ 17 262144 1 20 20 2 0 14 0 0 0 0 #2464 dried meat~ some dried meat~ On a shelf sits some dried meat.~ ~ 19 0 1 5 0 0 0 1 0 0 0 0 #2465 cheese~ delicious cheddar cheese~ The shelves contain some wonderful cheddar cheese.~ ~ 19 0 1 0 0 0 0 1 0 0 0 0 #2466 deck cards~ a deck of playing cards~ A deck of playing cards lies here.~ ~ 9 0 16385 2 2 0 0 2 0 0 0 0 A 4 1 A 2 1 #2486 trough~ a water trough~ A trough filled with cool water stands here.~ ~ 25 0 0 0 0 0 0 1 0 0 0 0 #2498 heart torturer~ The heart of the Torturer~ A heart lies on the floor here.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #2499 potion sprite~ not used~ A Sprite~ ~ 10 0 1 50 -1 157 157 1 0 0 0 0 'heal' 'heal' 'heal' #0 #ROOMS #2400 The Main Gate~ As you reach the top of the hill, you come upon a large, three-story manor. Past the gate, you can see a nice, well-maintained yard, with trees and flowers. The house is red brick with white trim, and two candle lamps are on either side of the door. You could turn around and go back the way you came, or enter the yard through the gate. As you look to your right, you see a small bronze plaque embedded in a rock. ~ 0 2097160 0 D0 You see the front of a manor. ~ gate~ 3 -1 2401 D5 This direction leads back down the hill. ~ ~ 0 -1 2467 R D 0 2400 0 1 E plaque~ Welcome! This area is intended for levels 1 to 10. Remember, LOOK at everything. There is a lot you will miss if you don't stop and examine your surroundings. Good luck and have fun! -Cedrick, April 1996 ~ E rock~ The rock has a small plaque embedded in it. ~ S #2401 Before the Front Door~ As you pass through the gate, you come up to the house's front door. The white lacy blinds are drawn across the front windows, preventing you from peeking inside. You peer through the window in the door. Apparently nobody is home. It really is a nice looking house. It wouldn't hurt to take a quick look inside, would it? Or, you could wander into the yard, which extends east and west. ~ 0 2097160 0 D0 The door leads into the house. ~ door~ 3 -1 2406 D1 The yard continues on to the east. ~ ~ 0 -1 2402 D2 The main gate is this way. ~ gate~ 3 -1 2400 D3 The yard continues on to the west. ~ ~ 0 -1 2403 R D 0 2401 0 1 R D 0 2401 2 1 E door~ The door has a small square window built into it. ~ E window~ Looks pretty empty. ~ S #2402 East of the Front Door~ You walk around the east side of the house. Looking in the windows, you can see a parlor. To the west is the front door to the home, and east takes you around the house. ~ 0 2097164 0 D1 The yard continues to the east. ~ ~ 0 -1 2405 D3 You see the front of the house. ~ ~ 0 -1 2401 S #2403 West of the Front Door~ You are standing in the yard, west of the front door. A small well is full of cold, clear water. The beautiful lawn takes you around the manor to the west, or back east to the main enterance. ~ 0 2097164 0 D1 The main enterance is this way. ~ ~ 0 -1 2401 D3 The yard continues west. ~ ~ 0 -1 2404 R O 0 2403 1 2403 S #2404 Southwest Corner of the Manor~ This is the southwest corner of the manor house. To the north, you see the yard extends far back into the distance. A large fence prevents movement to the west. More yard lies north, or you could return the way you came. ~ 0 2097164 0 D0 The yard continues north. ~ ~ 0 -1 2412 D1 The yard continues east. ~ ~ 0 -1 2403 E fence~ The fence is about fifteen feet high. Looks like the owners don't want anyone wandering around here. ~ S #2405 Southeast Corner of the Manor~ You are standing at the southeast corner of the manor. A large fence prevents movement to the east. Your only choices are to go around the house to the north, or to return west to the front door. ~ 0 2097164 0 D0 The yard continues north. ~ ~ 0 -1 2415 D3 The yard continues to the west. ~ ~ 0 -1 2402 S #2406 The Foyer~ As you step into the house, you take a look around. You are standing in what appears to be the front hallway. A mirror hangs on the wall to the east, and a coat stand sits in the corner. On the floor, a beautiful rug draws your attention. Wait! What's that? You hear noises coming from within the house. Maybe somebody is home after all. You consider this as you decide whether or not to continue on. ~ 0 2097160 0 D0 You see a comfortable room ahead. ~ ~ 0 -1 2408 D1 A parlor lies this way. ~ ~ 0 -1 2464 D2 This leads out of the house. ~ ~ 3 -1 2401 D5 ~ trapdoor~ 11 -1 2407 R M 0 2407 1 2406 R E 1 2427 1 3 R D 0 2406 2 1 R D 0 2406 5 1 E rug~ As you lift up the rug, you see...a trapdoor! ~ E mirror~ You see...YOU! ~ E trapdoor~ The trapdoor leads into darkness. ~ E stand~ Would you care to hang your coat? ~ S #2407 The Basement~ Oops! You wonder why you went down without looking first. You slide down a chute, and land with a *THUMP* on the well-padded floor. As you look at the opening well above your head, you realize that you will have to find another way out of here. Other than a small safe built into the wall, there does not seem to be anything else of interest here. ~ 0 1056776 0 D2 South leads to a staircase. ~ ~ 3 -1 2474 R M 0 2409 2 2407 R O 0 2407 1 2407 R P 0 2450 1 2407 R P 0 2406 1 2407 R P 0 2445 1 2407 R D 0 2407 2 1 S #2408 A Luxurious Living Room~ You find yourself in a comfortable living room. Beautiful artwork adorns the walls, and you take a second to look at it all. A crackling fire burns in the fireplace. A large, sturdy oak chair and a nice couch makes this place feel like home. Turning around, you see the curtains which prevented you from looking through the windows. There are also a few potted plants sitting next to the windows, soaking up sunlight. A beautiful grandfather clock sits against the west wall. A staircase leads up from here. ~ 0 2097160 0 D0 The kitchen is this way. ~ ~ 0 -1 2411 D1 You see the study. ~ ~ 1 -1 2410 D2 The foyer lies to the south. ~ ~ 0 -1 2406 D4 The staircase leads to the second floor. ~ staircase~ 0 -1 2419 D5 ~ ~ 0 -1 2409 R D 0 2408 1 0 E artwork~ Wow! A real Picasso! ~ E fireplace~ This brick fireplace appears to get a lot of use. ~ E fire~ It looks like....well, a fire. ~ E couch~ Makes you really want a nap. ~ E curtains~ White lace curtains are drawn across the windows. ~ E plant~ Just your run-of-the-mill houseplant. ~ E chair~ A sturdy, oak chair. ~ E art~ Wow! A real Picasso! ~ S #2409 The Secret Room~ Well what do you know? A secret room! It is quite dark in here, although the living room windows provide enough light to see with. It is very damp in this room, and there is a tunnel leading down from here. You try to peer down, but can not penetrate the blackness. You shiver unconsciously and decide to move on. ~ 0 2097164 0 D4 ~ ~ 0 -1 2408 D5 You see darkness. ~ ~ 0 -1 2429 S #2410 A Comfortable Study~ As you enter a large room, all you see is books, books, and more books! Every wall is lined with bookshelves. They run from the ceiling to the floor, all completely full. You glance over some of the titles. Two leather chairs sit in the corner with a coffee table between them. Underneath your feet is a large Persian rug. A window in the east wall reveals the yard outside. ~ 0 2097160 0 D3 West takes you back to the living room. ~ ~ 1 -1 2408 R M 0 2410 1 2410 R G 1 2436 1 R G 1 2408 1 R E 1 2410 1 17 R E 1 2409 1 5 R D 0 2410 3 0 E books~ Some of the titles include "Immortality on the Realms of Despair", "How to Build an Area In Less Than 80 Days", "1,001 Ways to Annoy Taboo", "50 Reasons Why All Areas Should Have DT's", "The Sad Life of an Avatar", and "Arkin's Coding: A SlaveDriver Speaks". ~ E bookshelves~ Never in your life have you seen so many shelves. ~ E window~ You can see the yard outside. ~ E rug~ This thing must have cost a fortune! ~ S #2411 The Kitchen~ Upon entering the kitchen, you begin to feel very warm. A huge oven dominates the entire west wall. Looking under it, you see the large amount of wood fueling the flame. Along the north wall is a small basin, with a pitcher and towel alongside. There are cabinets above the basin, which probably contain dishes and glassware. Hanging on the south wall is a large array of knives. In the middle of the room is a large wooden table. You may leave the house to the north, or enter the pantry to the east. ~ 0 2097160 0 D0 The door leads outside. ~ ~ 3 -1 2418 D1 There is quite a bit of food this way. ~ ~ 3 -1 2463 D2 You see a spacious living room. ~ ~ 0 -1 2408 R M 0 2411 1 2411 R E 1 2405 1 16 R E 1 2441 1 5 R O 0 2411 1 2411 R P 0 2402 1 2411 R P 0 2401 1 2411 R D 0 2411 0 1 R D 0 2411 1 1 S #2412 West of the Manor~ You are standing west of the manor. Other than a toolshed sitting here, there is nothing of interest. The fence prevents your going west. ~ 0 2097164 0 D0 yard continues north. ~ ~ 0 -1 2413 D2 The yard continues south. ~ ~ 0 -1 2404 R O 0 2412 1 2412 R P 0 2413 1 2412 S #2413 Continuing Along the West Side of the Manor~ The yard continues north around the house. ~ 0 2097164 0 D0 The yard continues north. ~ ~ 0 -1 2414 D2 The yard continues south. ~ ~ 0 -1 2412 S #2414 Northwest Corner of the Manor~ This is the northwest corner of the manor. The fence prevents your movement north and west. To the east, you can see the back door to the home. ~ 0 2097164 0 D1 East takes you to the backyard. ~ ~ 0 -1 2418 D2 The yard continues south. ~ ~ 0 -1 2413 S #2415 East of the Manor~ You are walking around the east side of the house. The fence runs along to your right. ~ 0 2097164 0 D0 The yard continues north. ~ ~ 0 -1 2416 D2 The yard continues south. ~ ~ 0 -1 2405 S #2416 Continuing Along the East Side of the Manor~ You are following the yard around the east side of the house. You can see a study through a window to the west. The fence still runs to your right. ~ 0 2097164 0 D0 The yard continues north. ~ ~ 0 -1 2417 D2 The yard continues south. ~ ~ 0 -1 2415 S #2417 Northeast Corner of the Manor~ You are standing at the northeast corner of the house. Going west leads to more yard. South takes you back towards the front of the house. ~ 0 2097164 0 D2 The yard continues south. ~ ~ 0 -1 2416 D3 West leads to the backyard. ~ ~ 0 -1 2418 S #2418 The Backyard~ You are standing behind the manor. The yard stretches out to the north. Looking that way, you see two small structures standing next to each other. Farther on, you see a small garden, and beyond that, you think you can see another building but can't quite make it out behind all the hedges. The yard splits off in all directions here. East and west takes you back around the manor, and south leads back into the house. ~ 0 2097164 0 D0 North leads farther into the backyard. ~ ~ 0 -1 2451 D1 The yard continues east. ~ ~ 0 -1 2417 D2 The door leads into the rear of the house. ~ ~ 3 -1 2411 D3 ~ ~ 0 -1 2414 R D 0 2418 2 1 S #2419 The Second Floor Landing~ The second floor branches off in all directions. The carpeting here is worn and stained. It evidently gets quite a bit of use, because you can see the wood floor in the spots where the carpet has worn through. You see paintings on the wall, along with a portrait of the entire family. Looking north, you see another hallway. To the west is a playroom, and east looks like a bathroom. Turning around, you notice yet another hallway leading south, and also a staircase leading up. You wonder which way to go. ~ 0 2097160 0 D0 You see another hallway. ~ ~ 0 -1 2422 D1 You see a bathroom. ~ ~ 3 -1 2420 D2 You see another hallway. ~ ~ 0 -1 2458 D3 West leads to the playroom. ~ ~ 3 -1 2421 D4 It is really dark... ~ staircase~ 0 -1 2426 D5 The staircase takes you back to the living room. ~ staircase~ 0 -1 2408 R D 0 2419 1 1 R D 0 2419 3 1 S #2420 A Large Bathroom~ This is just a standard bathroom. A wash basin, complete with a pitcher and towel, sits to your left. Above that is a small, but adequate mirror. Linen cabinets line the wall. A large tub sits along the wall to your right. A candle chandelier provides overhead illumination. ~ 0 2097160 0 D3 The landing lies in this direction. ~ ~ 3 -1 2419 R M 0 2420 1 2420 R O 0 2420 1 2420 R P 0 2421 1 2420 R D 0 2420 3 1 E basin~ Just a standard basin, used for washing up. ~ E cabinets~ The cabinet probably has towels and linens. ~ E mirror~ Yup...it's you all right. ~ E chandelier~ It appears to be made of diamond. ~ E pitcher~ The pitcher is used to fill the basin. ~ E tub~ You aren't sure if you're looking at a tub or a swimming pool. ~ S #2421 The Playroom~ What a mess! There are toys strewn about the room, and children are everywhere. You carefully aviod stepping on anything. The windows to the west offer you a view of the endless forest beyond the house. A toybox sits along the north wall. ~ 0 2097160 0 D1 East will return you to the landing. ~ ~ 3 -1 2419 R M 0 2421 1 2421 R E 1 2438 1 13 R O 0 2400 1 2421 R P 0 2434 1 2400 R P 0 2435 1 2400 R D 0 2421 1 1 E window~ You see a sprawling forest. ~ S #2422 A Hallway on the Second Floor~ You are in a hallway on the second floor. To the east, you can see a fairly large bed and a dresser. It doesn't appear to be in use, and you figure that it is a guest room. To the west is a room filled with beds and several dressers. North you can see a huge room with an enormous bed and a shield hanging on the wall. ~ 0 2097160 0 D0 North leads you to the Master Bedroom. ~ ~ 3 -1 2425 D1 Just another bedroom. ~ ~ 3 -1 2424 D2 South leads to the landing. ~ ~ 0 -1 2419 D3 You see a room full of beds and dressers. ~ ~ 3 -1 2423 R D 0 2422 0 1 R D 0 2422 1 1 R D 0 2422 3 1 S #2423 The Children's Bedroom~ Here is where all the children in the house sleep. Beds line the wall to the north, and rows of dressers sit to the south. It is brightly painted, giving a sense of happiness and warmth. Hanging on the walls are whimsical drawings which the children created. ~ 0 2097160 0 D1 You see the hallway. ~ ~ 3 -1 2422 R M 0 2422 1 2423 R E 1 2439 1 17 R D 0 2423 1 1 E drawing painting drawings~ What a cute drawing! You see a picture of the entire family, mom, dad, and all the siblings. ~ S #2424 The Guest Bedroom~ This room is small and spartan, containing a bed, a chair, and a tiny Oriental rug. The master of the manor must not entertain a lot of house guests. The tiny window in the east wall provides a poor view of the outlying forest. ~ 0 2097160 0 D3 You see the hallway. ~ ~ 3 -1 2422 R D 0 2424 3 1 E bed~ Your baby crib was bigger than this. ~ E chair~ This chair has no cushion, no arm rests, and does not look comfortable at all. ~ E window~ Peering through the tiny window, you get a glimpse of the yard and surrounding forest. ~ E oriental rug~ A remnant of the Ming dynasty. ~ S #2425 The Master Bedroom~ Well, you have found your way to the master bedroom. The owner would not be pleased with your intrustion. You see a huge, comfortable king-sized bed, along with a large desk, two dressers, and a full-length mirror. Several large windows offer you a wonderful view of the outlying forest. Hanging on the wall is a shield with the crest of a panther. Crossed over the shield are two deadly scimitars. ~ 0 2097160 0 D1 ~ ~ 3 -1 2466 D2 You see the hallway. ~ ~ 3 -1 2422 R M 0 2425 1 2425 R E 1 2422 1 17 R E 1 2423 1 8 R E 1 2424 1 1 R G 1 2425 1 R D 0 2425 1 1 R D 0 2425 2 1 E bed~ The king-sized bed looks VERY inviting. ~ E mirror~ You look into the mirror, and a horrible beast stares back! You draw your weapon and prepare for battle! Oh, wait, that's just you. ~ E window~ You see a sprawling forest. ~ E scimitar~ This blade could do some serious damage. ~ E shield~ A large shield, crested with a panther. ~ S #2426 The Attic~ You are in the attic. It is cold, damp, and really dark. You can barely see five feet in front of your face. As you walk on the floorboards, you can feel them bending beneath your feet. Apparently nobody comes up here. It does not look like this place has been entered in years. The layer of dust on the walls is thick enough to write your name in. The attic continues to the west, where it is pitch black. You could leave back down the stairs. A cold chill runs down your spine as you decide what to do. ~ 0 2097165 0 D3 It is REALLY dark that way. ~ ~ 0 -1 2427 D5 You can leave down. The concept entices you. ~ staircase~ 0 -1 2419 S #2427 Further Into the Attic~ You really feel scared now. The boards are bending more now, and making odd creaking sounds. There aren't even rats up here. The darkness is so thick that your light can't penetrate more than two meters. As you try to peer north, you get a really bad feeling. Maybe you should turn back right now. ~ 0 2097165 0 D0 The darkness gives you a bad feeling... ~ ~ 0 -1 2428 D1 You can leave to the east. Maybe that's a good idea. ~ ~ 0 -1 2426 S #2428 Oops~ On your next step, your foot goes right through the floorboard. Unable to keep you balance, you fall forward. Fortunately, you fall onto a solid part of the floor. The part of the floor by the door crumbles away, leaving a gaping hole! There's no way out... ~ 0 2097164 0 S #2429 The Sub-Basement~ It is really dark down here. You can't see a thing. You seriously consider turning around immediately. As a matter of fact, that might be a good idea. ~ 0 2097165 0 D1 It is so dark... ~ ~ 0 -1 2430 D4 You think you can see light above. ~ ~ 0 -1 2409 S #2430 The Labyrinth~ Looking up, you see a burning torch mounted high on the wall. Maybe that's why it was so dark in the room to the west. The torch must have gone out. This room is utterly empty. Damp, moldy walls make this place reek. Your only choice is to continue on or turn back. ~ 0 2097164 0 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2431 D3 West leads out of here. ~ ~ 0 -1 2429 S #2431 The Laybrinth~ You are in some sort of maze underneath the manor house. The dark gray, moldy walls are disorienting. You realize that it would be very easy to get hopelessly lost in here. Looking back, you see the way you came, the path back to safety. In the other directions, all you see is corridors, dark and dismal. ~ 0 2097164 0 D0 The exit to this place is north. ~ ~ 0 -1 2430 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2434 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2432 S #2432 The Laybrinth~ The laybrinth branches off in many directions. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2431 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2438 D3 This is the enterance to the wine cellar. ~ ~ 0 -1 2433 D6 You see nothing but darkened corridors. ~ ~ 0 -1 2434 D8 You see nothing but darkened corridors. ~ ~ 0 -1 2439 S #2433 The Wine Cellar~ This room is cold and damp. Wooden kegs of wine are stacked from the floor to the ceiling. Along one wall is a huge wine rack, filled with various bottles of choice vintages. ~ 0 2097160 0 D1 ~ ~ 0 -1 2432 R O 0 2463 2 2433 S #2434 An Intersection~ The dark corridors branch off here. You have no way of knowing which path to choose. You can only pick one, and hope... ~ 0 2097160 0 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2435 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2440 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2431 D6 You see nothing but darkened corridors. ~ ~ 0 -1 2437 D9 You see nothing but darkened corridors. ~ ~ 0 -1 2432 S #2435 The Laybrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2437 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2436 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2445 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2434 R M 0 2408 2 2435 S #2436 The Laybrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2446 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2435 D7 You see nothing but darkened corridors. ~ ~ 0 -1 2437 S #2437 The Laybrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2441 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2435 D8 You see nothing but darkened corridors. ~ ~ 0 -1 2436 D9 You see nothing but darkened corridors. ~ ~ 0 -1 2434 S #2438 The Laybrinth~ As you come up on a corner, you begin to feel completely lost. Which way did you come from? You can't remember. What could be lurking down here? You shudder at the thought. Best to keep moving. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2432 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2439 S #2439 The Laybrinth~ You are really lost now. As you come up on yet another intersection, you spy a massive slate-grey metal door to the south. Curious, you pull on the handle, but it does not budge. Pressing your ear to the door, you hear the sound of...machinery? ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2440 D2 ~ ~ 1063 2450 2450 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2438 D7 You see nothing but darkened corridors. ~ ~ 0 -1 2432 R D 0 2439 2 2 S #2440 The Laybrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2434 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2445 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2439 R M 0 2412 4 2440 S #2441 The Laybrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2442 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2437 S #2442 The Laybrinth~ You are lost in a maze of corridors. An absolutely repulsive stench drifts in from the west. From the east, you hear a fearsome hissing and rattling. You shiver as you decide what to do. ~ 0 2097160 0 D1 ~ ~ 0 -1 2444 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2441 D3 ~ ~ 0 -1 2443 S #2443 The Laybrinth~ This is the final resting point of some poor adventurer. Built into the wall is a small niche in which the corpse of a man lies. The body is beginning to decompose, making the whole room stink. You think about searching the corpse for anything useful, but the very idea repulses you. ~ 0 2097160 0 D1 ~ ~ 0 -1 2442 R M 0 2442 1 2443 R G 1 2426 1 R O 0 2444 1 2443 R P 0 2442 1 2444 R P 0 2443 1 2444 S #2444 A Gruesome Lair~ What a disgusting, horrible place! Blood covers every square centimeter of the walls. The decaying guts of several animals...or maybe people... are scattered across the floor. Bones are everywhere. This whole room reminds you of only one thing - DEATH. ~ 0 2097160 0 D3 ~ ~ 0 -1 2442 R M 0 2405 1 2444 S #2445 The Laybrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2435 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2440 D8 You see nothing but darkened corridors. ~ ~ 0 -1 2468 S #2446 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2436 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2447 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2468 S #2447 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2448 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2446 R M 0 2471 4 2447 S #2448 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2447 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2449 S #2449 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2448 D7 You see nothing but darkened corridors. ~ ~ 0 -1 2468 R M 0 2408 2 2449 S #2450 Torture Room~ Now you've done it. Maybe you shouldn't have been so curious about this room. Deadly looking machines and instruments are everywhere. You see equipment for every type of torture imaginable. Cringing, you turn around and are greeted with an array of whips, spears, and chains. A chill runs down your spine as you contemplate the evil that can occur here. ~ 0 2097160 0 D0 North will take you out of this horrible place. ~ ~ 33 0 2439 R M 0 2450 1 2450 R E 1 2452 1 6 R E 1 2451 1 16 S #2451 Farther into the Backyard~ You find yourself standing right outside two wooden shacks. The one to the west smells horrible. The shack to the north appears to be a residence of some sort. The yard continues to the east, and also leads back south to the manor. ~ 0 2097164 0 D0 You see the servants' home. ~ ~ 3 -1 2462 D1 Several paths intersect this way. ~ ~ 0 -1 2453 D2 South takes you closer to the house. ~ ~ 0 -1 2418 D3 You catch a whiff of a putrid odor... ~ ~ 3 -1 2452 R D 0 2451 0 1 R D 0 2451 3 1 S #2452 The Outhouse~ Phew! You really want to get out of here. The whole place absolutely reeks. How can the servants stand living right next to such a stench? Apparently, the master of the house does not care. At least the walls seem to be solid, and the roof is relatively whole. You hold your nose, for the smell is starting to gag you. ~ 0 2097164 0 D1 East leads to the yard...and fresh air! ~ ~ 3 -1 2451 R D 0 2452 1 1 > rand_prog 10~ mpecho The horrid stench has overcome you. You feel very sick. mpforce all puke ~ | S #2453 An Intersection~ A few paths intersect here. The north one brings you to a small, but very beautiful garden. Heading west brings you back to the manor. From the east, you catch a whiff of...hay? ~ 0 2097164 0 D0 You see a garden. ~ ~ 0 -1 2465 D1 You see the stables. ~ ~ 0 -1 2454 D3 West will take you back toward the house. ~ ~ 0 -1 2451 S #2454 The Stable Entrance~ This is the gate to the stables. Oddly enough, the stables seem to be in better condition than the servants' quarters. It doesn't smell as bad either. As you peer past the gate, you think that you see some motion from within. Maybe somebody's in there. ~ 0 2097164 0 D1 The horses are corraled here. ~ gate~ 3 -1 2455 D3 You see an intersection of paths. ~ ~ 0 -1 2453 R D 0 2454 1 1 S #2455 The Horse Stalls~ This is the private stables for the manor. You see 5 separate stalls, each with it's own bed of hay and feeding trough. The floor is kept incredibly clean. The owner must take really good care of the horses. ~ 0 2097164 0 D0 ~ gate~ 33 -1 2457 D2 You see lots of horse equimpent. ~ ~ 0 -1 2456 D3 You see the enterance to the stables. ~ gate~ 3 -1 2454 R M 0 2455 3 2455 R M 0 2455 3 2455 R D 0 2455 0 0 R D 0 2455 3 1 S #2456 Equipment Storage~ This room is used to store extra equipment for the horses. On the northern wall you see several saddles and bridles. An array of horseshoes dominates the west wall. Hanging on the south wall are several pieces of jockey equipment: whips, riding sticks, and chaps. The only way out of here is back to the north. ~ 0 2097164 0 D0 You see the horse stalls. ~ ~ 0 -1 2455 R M 0 2456 1 2456 R E 1 2428 1 16 R O 0 2455 1 2456 R O 0 2456 1 2456 S #2457 The Field~ You are in a large field. This is the area in which the horses are ridden. You see several obstacles in various spots in the field. The grass is fairly worn. The owner is obviuosly an avid equestrian. The field continues north and west, and the stables lie to the south. ~ 0 2097152 2 D0 ~ ~ 0 -1 2483 D2 You see horse stalls. ~ gate~ 1 -1 2455 D3 ~ ~ 0 -1 2482 R D 0 2457 2 0 S #2458 A Darkened Hallway on the Second Floor~ You are in a hallway on the second floor. It is much darker here than the rest of the house. This must be the servant's section of the manor. East and south appear to be bedrooms, and to the west lies another bathroom. Apparently, the owners do not want the servants to use the same bathroom. ~ 0 2097160 0 D0 The landing lies in this direction. ~ ~ 0 -1 2419 D1 You see a bedroom. ~ ~ 3 -1 2459 D2 You see a bedroom. ~ ~ 3 -1 2460 D3 This leads to a ridiculously small bathroom. ~ ~ 3 -1 2461 R D 0 2458 1 1 R D 0 2458 2 1 R D 0 2458 3 1 S #2459 The Cook's Bedroom~ This room is absolutely pathetic. You've seen prison cells with more furniture than this. The only things in the room are the bed, one chair, and a mirror that probably would fit into your pocket. ~ 0 2097160 0 D3 The hallway lies in this direction. ~ ~ 3 -1 2458 R O 0 2448 1 2459 R D 0 2459 3 1 S #2460 Nanny's Bedroom~ This is where the nanny retires for the evening. It is a sparse room, with a bed, a small rocking chair, and a rug. Nothing hangs on the cold, white walls. A tiny window provides minimal light during the daytime. A single candle is on a nightstand next to the bed, and a chest of drawers sits in the corner. The only way out of here is back the way you came. ~ 0 2097160 0 D0 lead back into the hall. ~ ~ 3 -1 2458 R M 0 2460 1 2460 R E 1 2433 1 3 R E 1 2432 1 20 R O 0 2460 1 2460 R P 0 2440 1 2460 R P 0 2431 1 2460 R D 0 2460 0 1 E bed~ A tiny bed with a cheap mattress. ~ E chair~ Your typical nanny's rocking chair. ~ E rug~ You see a small rug, which prevents what little heat in the room from escaping through the floor ~ S #2461 A Tiny Bathroom~ You can't believe how small this room is. You barely have room to walk, let alone do anything else. There is one candle on the wall, providing scant light for the room. You can not imagine anyone older than 5 fitting into that minute tub. The washing basin is no wider than a dinner plate. Even the pitcher is small. You start getting claustrophobic, and want to leave. ~ 0 2097160 0 D1 You desperately want to get out of this TINY room. ~ ~ 3 -1 2458 R O 0 2437 1 2461 R D 0 2461 1 1 E candle~ It provides a little light for the room. ~ E tub~ ~ S #2462 Servants' Quarters~ You walk through the doorway into a wooden shack. You know that servants don't usually get the best accomodations, but this is ridiculous. The whole room is virtually empty, except for a small straw mat and a cabinet, and underneath your feet is clay; the poor servants don't even have a floor to their house. Poorly built walls have no chance of keeping any heat within the shack, and the windows aren't even windows; they're small squares cut in the wall covered with animal skin. Above you is a straw roof, which has holes in several places. The only exit is to the south. ~ 0 2097164 0 D2 This way leads you out of this wretched place. ~ ~ 3 -1 2451 R M 0 2462 1 2462 R E 1 2449 1 5 R M 0 2463 1 2462 R E 1 2453 1 7 R O 0 2457 1 2462 R D 0 2462 2 1 E mat~ A simple straw mat serves as a bed. ~ S #2463 The Pantry~ You have never seen so much food. It is everywhere, stacked on the floor, and on shelves. You see flour, dried meat, and grain on one wall. On the other side sits pastries, cheese, and baskets full of fruit. Stacked on the floor are a few barrels of portwine. You become really hungry, and decide to take something. ~ 0 2097160 0 D3 West will take you back to the kitchen. ~ ~ 3 -1 2411 R O 0 2464 1 2463 R O 0 2465 1 2463 R O 0 2463 2 2463 R D 0 2463 3 1 S #2464 The Parlor~ You are in a small, comfortable room. Several high-backed chairs line the walls, and between them are solid cherry coffee tables. The walls are made of oak paneling, with stunning crystal candlelamps providing light. In the center of the room sits a round table with several chairs surrounding it. There is a deck of cards sitting on it. The floor is carpeted, and meticulously maintained. Some works of art are hanging on the walls. The only exit is west, which takes you back to the main foyer. ~ 0 2097160 0 D3 West will return you to the foyer. ~ ~ 0 -1 2406 R O 0 2466 1 2464 E lamp~ Within the beautiful crystal lamp burns a solitary white candle. ~ E chair~ A rather large chair, upholstered with red velvet. ~ E art~ Looks like a genuine Breugel. ~ S #2465 The Garden~ You are standing in a beautiful garden. Row upon row of flowers stretch off into the distance. A small patch of vegetables grows here as well. A wall standing six meters tall surrounds the garden. Just beyond the wall is a small forest of trees. ~ 0 2097152 0 D2 ~ ~ 0 -1 2453 R M 0 2465 1 2465 R G 1 2462 1 R G 1 2461 1 R G 1 2458 1 S #2466 The Master Bathroom~ Never in your life have you seen a more expensive bathroom. The elegance and ostentatiousness of this room astounds you. Almost everything in the room is made of marble. The mirror hanging on the wall is framed in gold. Overhead, a diamond chandelier provides light. ~ 0 2097160 0 D3 ~ ~ 3 -1 2425 R M 0 2426 1 2466 R E 1 2419 1 5 R E 1 2418 1 17 R E 1 2417 1 1 R D 0 2466 3 1 E mirror~ Just looking at this thing makes you feel rich. ~ E chandelier~ The chandelier is made totally of gold and diamonds. ~ S #2467 A Gentle Hill~ Your progress becomes a little difficult as the ground slopes up into a hill. To the east and west, all you can see is forest, and at the top of the hill you think you can make out a gate and a large fence. You can continue on and explore what lies ahead, or return south toward the pond. ~ 0 2097152 4 D2 You see a small path. ~ ~ 0 -1 2492 D4 You think you see a small gate ahead. ~ ~ 0 -1 2400 S #2468 An Intersection~ The dark corridors branch off here. You have no way of knowing which path to choose. You can only pick one, and hope... ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2446 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2469 D7 You see nothing but darkened corridors. ~ ~ 0 -1 2445 D8 You see nothing but darkened corridors. ~ ~ 0 -1 2449 R M 0 2412 4 2468 R O 0 2446 1 2468 S #2469 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2468 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2470 D8 You see nothing but darkened corridors. ~ ~ 0 -1 2491 S #2470 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2469 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2471 R M 0 2409 2 2470 S #2471 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2470 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2473 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2472 S #2472 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2471 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2475 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2478 R M 0 2471 4 2472 S #2473 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2471 D8 You see nothing but darkened corridors. ~ ~ 0 -1 2488 S #2474 A Staircase~ Ah! You knew there had to be a way out! You climb the stairs and come to a door. You push the door open, and finds that it opens into the parlor. Looking at the other side of the door, you find that it is ingeniously concealed in the wall. You realize that you will not be able to re-enter this room from the parlor. ~ 0 2097164 0 D0 North will take you back into the basement. ~ ~ 3 -1 2407 D4 ~ ~ 0 -1 2464 R D 0 2474 0 1 S #2475 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2472 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2476 S #2476 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2475 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2487 S #2477 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2478 S #2478 An Intersection~ The dark corridors branch off here. You have no way of knowing which path to choose. You can only pick one, and hope... ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2477 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2472 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2479 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2481 S #2479 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2478 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2487 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2480 R M 0 2412 4 2479 R O 0 2447 1 2479 S #2480 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2481 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2479 S #2481 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2478 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2480 R M 0 2412 4 2481 S #2482 The Field~ The field leads north and east from here. The ground does not appear to be as worn here. You can see a water trough to the north. ~ 0 2097152 2 D0 ~ ~ 0 -1 2486 D1 ~ ~ 0 -1 2457 S #2483 The Field~ You are in the northeast corner of the field. There is nothing here but open grass. Well, it used to be grass. It has been used so much that now there is just a large area of mud. ~ 0 2097152 2 D2 ~ ~ 0 -1 2457 D3 ~ ~ 0 -1 2486 S #2484 Final Judgment~ You have really done it now. You are floating, helpless, in a void. The judge sits behind his desk, ready to pass judgment on you. ~ 0 1048652 0 R M 0 2484 1 2484 R E 1 2454 1 16 S #2485 An Antechamber~ You are in a room with no walls at all. Looking around, you see nothing. Complete and total nothingness. A chill envelops your body. Down below, you can see an important-looking man sitting in a chair. He doesn't look too happy, and you would just as soon leave. ~ 0 1056908 0 D5 ~ ~ 0 -1 2484 > speech_prog p Help!~ mpforce $n down ~ | S #2486 The Field~ This is the northwest corner of the field. The mud is ankle deep here, and is sticking to your shoes. Apparently, the horses like to walk around the water trough. ~ 0 2097152 2 D1 ~ ~ 0 -1 2483 D2 ~ ~ 0 -1 2482 R M 0 2455 3 2486 R O 0 2486 1 2486 S #2487 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2479 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2476 S #2488 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D1 You see nothing but darkened corridors. ~ ~ 0 -1 2489 D7 You see nothing but darkened corridors. ~ ~ 0 -1 2473 R M 0 2471 4 2488 S #2489 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2490 D3 You see nothing but darkened corridors. ~ ~ 0 -1 2488 S #2490 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D0 You see nothing but darkened corridors. ~ ~ 0 -1 2491 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2489 R M 0 2471 4 2490 S #2491 The Labyrinth~ You are lost in a maze of corridors. ~ 0 2097160 0 D2 You see nothing but darkened corridors. ~ ~ 0 -1 2490 D7 You see nothing but darkened corridors. ~ ~ 0 -1 2469 S #2492 A small path in the forest~ You find yourself wandering along a small path through the forest. Ahead of you is a gently sloping hill. You can't quite make out what is at the top. Trees and brush surround you to the east and west. You can investigate what lies ahead, or return south to the pond. ~ 0 2097152 3 D0 A gentle hill rises slowly ahead... ~ ~ 0 -1 2467 D3 ~ ~ 0 -1 6120 S #2493 Floating in a void~ ~ 0 2097164 0 S #2494 Floating in a void~ ~ 0 2097164 0 S #2495 Floating in a void~ ~ 0 1048588 0 S #2496 Floating in a void~ ~ 0 2097164 0 S #2497 Floating in a void~ ~ 0 2097164 0 S #2498 Floating in a void~ ~ 0 2097164 0 S #2499 Floating in a void~ ~ 0 2097164 0 S #0 #SHOPS 2465 0 0 0 0 0 150 90 0 23 ; the gardener 0 #REPAIRS 0 #SPECIALS M 2405 spec_poison M 2462 spec_thief M 2484 spec_janitor S #$