#AREA   The Plains of Macultum~



#VERSION 1
#AUTHOR Shaluz~

#RANGES
15 35 0 65
$

#RESETMSG The wind blows fiercely for a moment then all is still again.~

#FLAGS
0 10

#ECONOMY 0 6694860

#CLIMATE 0 0 0

#MOBILES
#26372
Illianer mayor~
The mayor of Illianer~
A neatly dressed man stands here, he must be the mayor.
~
A somber looking man is walking his once fair city.  His neat appearance
doesn't give away his sadness.  The war with Wayrest has him wondering if he
should give up his beloved post as mayor, the townsfolk have gotten out of
control.
~
1 40 500 C
35 0 -100 500d3+150 5d5+9
21996 70000
112 112 1
13 17 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 1
10 15 2047 1024 0 0 560 2051
> rand_prog 5~
say My poor town...my poor, poor town.
emote looks devoid of any hope.~
|
#26373
wife mayor ~
The mayor's wife~
The mayor's wife is just standing here, looking pretty.
~
A very pretty woman, obviously the the mayor is a very smart man.  If your a
rich you might as well marry a token good-looking wife, just happy to have
such a wealthy husband.  Very smart indeed.
~
129 8192 500 C
25 2 -50 25d25+50 3d5+4
17379 40000
112 112 2
12 10 13 15 14 13 13
0 0 0 0 0
0 0 0 0 1 1 1
15 2 2047 3072 0 16 513 32
> all_greet_prog 100~
say You're not my husband!
say I demand you leave immediately!
slap $n~
|
#26374
illianer cook mayor ~
The mayor's personal cook~
The mayor's personal cook stands here, ready to make any dish imaginable.
~
A plump man of middle years, is working the mayor's kitchen with a diligent
efficiency.  Delicious smells waft through the air as the cook puts different
spices and herbs within the cauldron, making the mayor's favourited dishes.
~
3 8192 500 C
20 0 -40 200d4+50 5d5+3
9315 15000
112 112 1
13 15 13 11 15 15 15
0 0 0 0 0
0 0 0 0 1 1 2
5 25 2047 1 0 4 400 524289
> all_greet_prog 100~
emote laughes heartily.
say Come in and sample my masterpiece!~
|
#26375
maid cute mayor~
A cute maid~
The mayor's personal maid, she is rather cute, is working hard here.
~
A very cute maid is dusting here and there, straightening items around the
house, and just some general cleaning.  Here short skirt rides pleasantly high
when she bends over, probably most of the reason she was hired.  But the mayor
couldn't be that shallow could he?
~
5 0 400 C
15 0 0 30d20+100 6d4+5
4082 7500
112 112 2
11 11 11 15 11 19 15
0 0 0 0 0
0 0 0 0 1 1 3
5 5 2047 0 0 0 513 6146
> rand_prog 40~
emote dusts a few cobwebs away.
mpecho A large dustcloud erupts for her efforts.
sneeze~
|
#26376
bartender tulas ~
Tulas~
Tulas, the bartender and owner of the Hound and Dragon stands here.
~
A heavily muscled man is tending the bar here.  He pours drinks and talks
loudly with the patrons of his bar.  Apparently the ongoing war has actually
increased business as some people want a little liquid courage in them.
~
3 4194856 400 C
26 0 -100 3d500+500 7d7+7
21236 50000
112 112 1
19 11 11 14 14 13 13
0 0 0 0 0
0 0 0 0 1 1 2
20 20 2047 1048576 0 0 1073742320 524291
> rand_prog 10~
emote wipes down the bar to a gleaming shine.~
> fight_prog 10~
emote flexes and curses at you!
say I'll rip you apart!~
|
#26377
illianer drunk town~
The town drunk~
The town drunk is using his patented three step stride to try and get home.
~
This man is extremely sauced up, it looks like he has been drinking for 3 days
straight.  His eyes are all bloodshot and doesn't look like he can walk very
well.  His clothes looked slept in, most likely because they were.  His
unshaven face still shows traces of the noble man he once was.
~
1 0 500 C
15 0 10 50d5+25 6d6+5
37 10000
112 112 1
13 13 13 11 13 11 13
0 0 0 0 0
0 0 0 0 1 1 1
4 5 0 0 0 0 33 1
> rand_prog 2~
say  A quarter of a billion bottles of beer on the wall....A quarter of a billion bottles of beer on the wall...if one should fall....well, there wouldn't be enough for me on the wall!
chortle
~
> rand_prog 5~
say Take me drunk, I'm home!~
|
#26378
Halew darkness man~
Halew~
A man shrouded in darkness sits alone at a table here.
~
This man definitely doesn't look like he wants to be disturbed, his eyes glow
like twin pits of fire ready to burn you to your very soul.  Why such a man
would frequent an establishment of this nature is beyond you.  Maybe he needs
a friendly "hello" to break the ice.  It might be worth a shot?
~
3 4235816 -500 C
32 0 -150 650d12+200 10d6+10
28955 85000
112 112 1
17 15 15 19 15 9 9
0 0 0 0 0
56 0 0 0 1 1 3
30 25 69631 1 0 2 335545329 2621443
> give_prog fanged dagger~
say ahh...at last my search is over!
emote pulls out a matching dagger and places it on the table.
say Finally rejoined!
say Oh yes...the reward...
mpoload 26382 30
give wings $n
mpecho A brilliant flash erupts from the blades as they are joined.
mpoload 26384
mpjunk fanged
wear all
~
> speech_prog p hello~
say Hello $n.
say I'm glad you finally made it here.  Perhaps you can help me... I seek something called the Fanged Dagger! Bring it to me and I will reward you handsomely.~
|
#26379
illianer guard guardsman~
An Illianer Guardsman~
A member of the Illianer Guardsman is ready for any attack by Wayrest.
~
Loyal and dedicated to the end, the ranks of the Illianer Guardsman have
swollen since the start of the war with Wayrest.  They are a lean fighting
force now and will try and stop any unwanted intrusion into their town.
~
1 4194348 500 C
27 0 -45 200d5+100 7d7+7
8925 25000
112 112 1
17 13 13 15 12 13 13
0 0 0 0 0
0 0 0 0 1 1 2
10 10 1023 0 0 0 176 2107395
> rand_prog 10~
say Join Illianer and fight the scourge of Wayrest!~
> fight_prog 5~
say For the Glory of Illianer!~
|
#26380
illianer guard guardsman~
An Illianer Guardsman~
A member of the Illianer Guardsman is ready for any attack by Wayrest.
~
Loyal and dedicated to the end, the ranks of the Illianer Guardsman have
swollen since the start of the war with Wayrest.  They are a lean fighting
force now and will try and stop any unwanted intrusion into their town.
~
3 4194348 500 C
27 0 -45 200d5+100 7d7+7
9066 25000
112 112 1
17 13 13 15 12 13 13
0 0 0 0 0
0 0 0 0 1 1 2
10 10 1023 0 0 0 176 2107395
> rand_prog 10~
say Join Illianer and fight the scourge of Wayrest!~
> fight_prog 5~
say For the Glory of Illianer!~
|
#26381
caleb shopkeeper shop~
Caleb~
Caleb the owner of this shop stand behind the counter inspecting you.
~
Caleb sure looks like he is in a bad mood.  Probably due to the fact that
absolutely no weapons remain to be sold, somehow you don't think that he was
paid very handsomely for them.  Wonder why he isn't making any more, for when
this silly war is over.
~
3 0 400 C
24 0 -75 300d3+150 5d9+10
1394 30000
112 112 1
17 13 13 12 17 13 13
0 0 0 0 0
0 3 0 0 1 1 2
12 9 2047 1 0 8 176 2
> give_prog mithril ore~
say Ahh!  You found some!
emote walks through a door in the back to his forge.
mpecho Caleb returns within minutes with a finished piece, still warm to the to
ch.
say My best work ever!  Don't let those fools at the Macultum Liberation Army h
ve it now.
mpoload 26389
give arm $n
purge ore
~
> all_greet_prog 30~
say Ever since this blasted war started, my supply of mithril has dried up.  We used to trade it for wool, without it I can no longer make any weapons or armor!  I know I could make you a great piece of armor if only I had some mithril.~
|
#26382
gargoyle stone~
A stone gargoyle~
A huge stone gargoyle looks over the courtyard protecting the house from evil.
~
The gargoyle looks to be well over 12 feet tall, and rather striking looking.
The stonework is most life-like and incredibly detailed.  Even the sinewy
veins in his bulging arms, the tatters in his well-used wings, the texture of
his eyes.  Wait, did those eyes just move?
~
3 8192 200 C
31 0 -100 250d7+150 8d8+2
760 65000
112 112 1
17 12 13 13 20 9 9
0 0 0 0 0
34 3 0 0 1 1 2
14 10 1837055 20 0 72 499 8195
#26383
wool merchant uwaret~
Uwaret~
Uwaret, the local wool merchant, awaits your wool order here.
~
Once a powerful magnate, Uwaret has fallen on hard times as his major trading
partner, Wayrest, is no longer taking any wool from Illianer.  The war has hit
him hard, and the wool is backing up.  Even worse it seems the entire sheep
herd of Illianer has taken sick, so there may not be any wool to sell anyway.
~
3 0 400 C
24 3 -40 150d5+50 4d8+4
22692 15000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
7 10 2047 0 0 0 48 4098
> speech_prog p yes~
say You know what $n...  Since your such a loyal customer the first one is free!  Come back again soon!
mpoload 26391 1
give wool $n
say You come back you hear!~
> all_greet_prog 100~
say  You look the sort that could definitely use a bale of wool!   Whatcha say?  Come on give me an answer before I toss you out!  ~
|
#26384
recruitment officer illianer~
An Illianer recruitment officer~
An Illianer recruitment office is always looking to sign up new talent.
~
A passionate man behind a desk waiting for interested people to sign up to
fight against Wayrest.  He has his head buried in a pamphlet, probably
something to do with the benefits of the Illianer Guard.  The man is rather
plump and doesn't look too dangerous, probably why they put him behind the
desk.
~
3 0 500 C
19 0 -30 250d3+50 4d7+5
1898 15000
108 108 1
13 17 17 13 13 15 13
0 0 0 0 0
0 3 0 0 1 1 1
7 5 2047 0 0 0 752 2097155
> speech_prog p wayrest~
say You traitor!  GUARDS!!!    GUARDS!!!
mpecho Two Illianer Guardsman run in from outside the Recruitment Office!
mpmload 26385 30
mpmload 26385 30
say Now you die, TRAITOR!
mpkill $n~
> speech_prog p illianer~
if ispc($n)
say I thought so, you don't look like the traitor type.  Here read this pamphlet it will reveal all you need to know.
emote gives you a pamphlet from his desk.
mpecho You look at the pamphlet.
mpecho WOW!  It is a picture of a nude woman, the caption reads Miss Nude Illianer.  My oh my she has a nice....
say OOPS!  Wrong pamphlet!
emote yanks the pamphlet from your hands.
mpecho You give the pamphlet to an Illianer recruitment officer.
mpoload 26392 1
give pamphlet $n
endif~
> all_greet_prog 100~
if ispc($n)
say Good...good...new blood!  You are here to sign up right?  Wait a second...who do you owe allegiance to?  Come on spit it out...I'm waiting.
endif~
|
#26385
illianer guard guardsman~
An Illianer Guardsman~
A member of the Illianer Guardsman is ready for any attack by Wayrest.
~
Loyal and dedicated to the end, the ranks of the Illianer Guardsman have
swollen since the start of the war with Wayrest.  They are a lean fighting
force now and will try and stop any unwanted intrusion into their town.
~
33 4194348 500 C
27 0 -45 200d5+100 7d7+7
8337 25000
112 112 1
17 13 13 15 12 13 13
0 0 0 0 0
0 3 0 0 1 1 2
10 10 1023 0 0 0 176 2107395
> speech_prog p Now you die, TRAITOR!~
mpoload 26385
mpoload 26386
mpoload 26387
wear all
mpkill $n~
> rand_prog 10~
say Join Illianer and fight the scourge of Wayrest!~
> fight_prog 5~
say For the Glory of Illianer!~
|
#26386
illianer citizen~
A citizen of Illianer~
A bewildered citizen of Illianer stands here, uncomprehending.
~
Things have happened so fast and so many have died in the fighting already
that this citizen is simply bewildered.  Without any guidance and help he
simply wanders the streets.  The anger and grief often bringing the citizen to
tears.
~
1 0 500 C
21 0 -25 30d20+200 5d5+10
14452 20000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
8 8 2047 0 0 0 544 2
#26387
sheep~
A sheep~
A sick looking sheep bleats loudly here.
~
This animal looks in rough shape, its wool is falling out in places and sores
seem to cover its body.  The sheep is in very bad condition, something must
have poisoned it, or someone.
~
1 1073745920 0 C
15 0 3 100d4+50 4d4+8
0 10000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
76 3 0 0 1 1 2
3 4 67133 0 0 256 524289 2
> rand_prog 3~
mpecho BAH!!! BAHH!!!~
|
#26388
illianer captain desoc valaborne~
Desoc~
Desoc Valaborne, Captian of the Guard, rallies troops to the Illianer banner.
~
A grizzled warrior of many battles, the Captian of the Illainer Guardsman is
trying to gather as many troops as possible to fight against Wayrest.  The
first assault led to many causualties, on both sides and the second assualt
could prove fatal to Wayrest.
~
1 4202536 500 C
33 0 -150 100d15+150 9d8+10
22683 90000
112 112 1
20 11 11 17 15 17 13
0 0 0 0 0
0 3 0 0 1 1 2
15 19 2047 8192 0 1048576 1008 2627715
#26389
miner dirty somber~
A dirty miner~
A miner covered in dirt stands here somberly giving his last respects.
~
Once a hard-working man, living only to mine the precious mithril from the
mountains surrounding Wayrest, he now can only look with regret at the
destroyed mine.  Wondering why someone would purposely collapse the mine
killing his friends.
~
3 8389160 500 C
20 0 -30 30d30+150 6d6+6
15456 25000
112 112 1
18 11 11 15 18 10 15
0 0 0 0 0
0 3 0 0 1 1 4
8 10 2047 19 0 36 496 524291
> rand_prog 5~
say What a dirty shame!  Those blasted Illianers!~
|
#26390
spirit~
An evil spirit~
A cold chill pass over you as a restless evil spirt circles you.
~
Left for an enternity and bound to this crypt, this spirit has become very
bitter and angry.  Once a powerful bishop in the church, was cursed and laid
to rest here, to die beneath the church he had desecrated.  Now nothing but a
venegeful spirit, he wishes to take your life.
~
33 6292010 -750 C
30 0 -75 350d3+200 8d6+10
0 65000
112 112 0
12 18 14 16 11 13 13
0 0 0 0 0
84 1 0 0 1 1 4
10 7 967 114 0 1 7168 2
> fight_prog 1~
say You will die for leaving me down here, Halew!  You will die!~
|
#26391
woman mourning~
A mourning woman~
A mourning woman grieves for the loss of her son.
~
This must be the grieving mother of the first little boy who was killed, that
sparked up the war between the two towns.  Her tears still continue to stream
down her face in her grief.
~
3 128 750 C
22 0 -40 100d8+50 5d8+4
8367 23000
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
5 9 2047 0 0 0 33 4098
> rand_prog 4~
say I wish all those Illianers were as dead as my boy, especially the man who killed my boy.  He should rot in hell.~
|
#26392
teacher ~
A teacher ~
A teacher stands here, giving out the lesson for the day.
~
This can only be the Wayrest school teacher, except that he seems to be
wearing an army uniform.  Maybe something unfortunate happened to the original
teacher.  What ever happened the children must be in good hands, with this
substitute.
~
3 0 500 C
28 0 -80 200d8+100 12d3+4
13869 20000
112 112 1
15 13 13 15 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
10 5 2047 0 0 0 48 2
> rand_prog 3~
say Pay Attention!!
emote slams a pointer on the nearest desk.~
|
#26393
child student~
A student~
A child works diligently copying the blackboard into a notebook.
~
A student wanting to make sure nothing is forgotten, hanging on every word
that the teacher says.  He will make a good citizen of Wayrest someday.
~
3 0 750 C
15 0 0 100d4+35 4d8+3
3130 20000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
5 5 2047 0 0 0 48 2
> rand_prog 2~
emote bends down and writes something quickly in a notebook.~
|
#26394
merchant gawal~
Gawal~
Gawal, the owner of the Wayrest Trading Co. stands here.
~
Like most merchants on the plains of Macultum, Gawal has fallen on hard times
as of late, absolutely no trade has been going on.  His somber eyes show the
hard times that have befallen him.
~
3 0 400 C
24 3 -40 150d5+50 4d8+4
22219 15000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
7 10 2047 0 0 0 48 4098
> all_greet_prog 100~
say Ahh...a customer, sorry but I have nothing for sale.~
|
#26395
wayrest guard guardsman~
A Wayrest Guard~
A member of the Wayrest Guard waits for action here.
~
People have flocked to the Wayrest Guard and they have grown in power, they
control most of the city now, forcing people to join and sending them out on
the plain to fight the Illianer threat.
~
1 4194348 500 C
27 0 -45 200d5+100 7d7+7
9467 25000
112 112 1
17 13 13 15 12 13 13
0 0 0 0 0
0 3 0 0 1 1 2
10 10 1023 0 0 0 176 2107395
> rand_prog 10~
say Wayrest will overcome!~
> fight_prog 5~
say For Wayrest!~
|
#26396
wayrest guard guardsman~
A Wayrest Guard~
A member of the Wayrest Guard waits for action here.
~
People have flocked to the Wayrest Guard and they have grown in power, they
control most of the city now, forcing people to join and sending them out on
the plain to fight the Illianer threat.
~
3 4194348 500 C
27 0 -45 200d5+100 7d7+7
9170 25000
112 112 1
17 13 13 15 12 13 13
0 0 0 0 0
0 3 0 0 1 1 2
10 10 1023 0 0 0 176 2107395
> rand_prog 10~
say Wayrest will overcome!~
> fight_prog 5~
say For Wayrest!~
|
#26397
merchant tedre wool~
Tedre~
Tedre, a master clothing maker, stands here listlessly.
~
Once a master at her job, Tedre no longer has any work and is rather bitter
about it.  Blaming those from Illianer seems to be a town pasttime.  Her
delicate hands and intelligent eyes reveal that she must have truly created
some of the finest woolen garments.
~
3 4194856 500 C
26 0 -50 200d4+100 6d7+10
12942 34000
112 112 2
12 18 15 19 12 16 13
0 0 0 0 0
0 0 0 0 1 1 2
5 7 2047 32 0 80 609 524290
> all_greet_prog 100~
say Alas!  You have come to late, I have no wool to spin a fine garment for you.  Perhaps when the trade begins.  Sorry.~
> give_prog bale wool~
say WOW!  Actual Illianer wool, how did you get this?  Wait..wait, I don't care
 hold on a sec!
emote sits down at her loom and starts a simple piece of cloth.
mpecho Within minutes she has created a fine piece of cloth which she quickly s
itches into a pair of gloves
say In appreciation...
emote mutters a few words quietly and the gloves begin to pulse with light!
mpoload 26404 20
give gloves $n
mpjunk all~
|
#26398
wayrest captain Orinas Haliborne~
Orinas~
Orinas Haliborne, Caption of the Wayrest Guard, is recruiting more troops.
~
The Captian of the Wayrest Guard knows that Illianer was severly weakened by
the first onslaught.  The causualties were high on both sides, so one more
assualt will finish them off quickly.  Put them out of their misery.
~
1 4202536 500 C
33 0 -150 100d15+150 9d8+10
21603 90000
112 112 1
20 11 11 17 15 17 13
0 0 0 0 0
0 3 0 0 1 1 2
15 19 2047 8192 0 1048576 1008 2627715
#26399
wayrest citizen~
A citizen of Wayrest~
A confused citizen of Wayrest stands here.
~
Things have happened so fast and so many have died in the fighting already
that this citizen is simply bewildered.  Without any guidance and help he
simply wanders the streets.  The anger and grief often bringing the citizen to
tears.
~
1 0 500 C
21 0 -25 30d20+200 5d5+10
13407 20000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
8 8 2047 0 0 0 544 2
#26400
Uzul necromancer dead black~
Uzul~
Uzul the Black Necromancer is looking for corpses here.
~
Uzul looks much like the zombies he creates, his eyes are sunken well back
into this head, his skin is a pasty white, and the scent of death follows him.
His tattered robes and clothing almost glow with defiance as he raises more
undead to join his legions.  His plan is complete, both Illianer and Wayrest
are providing more than enough corpses for all his needs.
~
33 4194860 -1000 C
35 0 -130 200d15+200 9d9+10
29553 150000
112 112 1
16 19 18 16 17 9 15
0 0 0 0 0
0 0 0 0 1 1 3
17 15 2047 1048576 3072 8192 1073745952 526339
> entry_prog 100~
take all corpse
wear all
take corpse
if oTypeInv(23)==1
emote mutters a few incantations, makes a few rapid movements with his hand then shouts "WAKE!"
mpecho the corpse jerks and moves suddenly, then stands up.  A low moan escapes his lips.
mpmload 26401 20
say It is done!
mppurge corpse
endif
if isnpc($i)
if isgood($i)
mpkill $i
endif
endif
~
> all_greet_prog 100~
if isnpc($n)
if isgood($n)
mpkill $n
endif
endif
~
|
#26401
zombie legionaire uzul~
A zombie~
A zombie belonging to Uzul's undead legions shambles by.
~
Once a proud member of either Illianer's or Wayrest's armies, this dead corpse
has been brought back to life to kill more of the towns inhabitants.  It moves
rather slowly but it hits like a grindstone.
~
33 4194860 -1000 C
20 0 -30 300d3+50 8d4+10
0 25000
112 112 0
20 9 9 9 15 5 13
0 0 0 0 0
67 3 0 0 1 1 1
10 30 2047 18 0 109 17 0
> entry_prog 100~
if isnpc($i)
if isgood($i)
mpkill $i
endif
endif~
> all_greet_prog 100~
if isnpc($n)
if isgood($n)
mpkill $n
endif
endif~
|
#26402
shadowbear bear black~
A shadowbear~
A black bear-like creature shambles towards you.
~
A large bear-like creature, the shadowbears are hardy creature scavenging for
food everywhere.  It is said they lair together sometimes as many as a dozen.
Their eyes shine with the brilliance of intelligence, and they utter a
gutteral language known only to themselves.  Sometimes seen wielding crude
weapons and used bits of armor.  They have massive, sharpened claws, and a
large bloody maw.
~
37 32768 0 C
25 0 -100 150d6+100 5d10+6
1697 35000
112 112 1
21 12 12 14 19 10 10
0 0 0 0 0
24 3 0 0 65536 65536 1
9 15 788479 0 0 0 387 524290
> fight_prog 4~
say Die little man, die, die!~
|
#26403
shadowbear king bear black~
The shadowbear leader~
A silver-maned shadowbear growls at you.
~
Obviously the leader of the shadowbear, this creature looks particularly
fierce.  A large mane of silver runs down the belly of the ancient bear
covering a huge scar earned undoubtedly in battle.  He looks particularly
intelligent and must lead with an iron fist.
~
3 32768 0 C
31 0 -125 300d5+130 8d8+5
0 50000
112 112 1
20 14 14 17 17 13 13
0 0 0 0 0
24 3 0 0 65536 65536 2
30 25 788479 0 0 0 387 524290
#26404
illianer~
An Illianer Guardsman~
A member of the Illianer Guardsman is ready for any attack by Wayrest.
~
Loyal and dedicated to the end, the ranks of the Illianer Guardsman have
swollen since the start of the war with Wayrest.  They are a lean fighting
force now and will try and stop any unwanted intrusion into their town.
~
1 4194348 500 C
27 0 -45 200d5+100 7d7+7
7795 25000
112 112 1
17 13 13 15 12 13 13
0 0 0 0 0
0 3 0 0 1 1 2
10 10 1023 0 0 0 176 2107395
#26405
wayrest~
A Wayrest Guard~
A member of the Wayrest Guard waits for action here.
~
People have flocked to the Wayrest Guard and they have grown in power, they
control most of the city now, forcing people to join and sending them out on
the plain to fight the Illianer threat.
~
1 4194348 500 C
27 0 -45 200d5+100 7d7+7
8143 25000
112 112 1
17 13 13 15 12 13 13
0 0 0 0 0
0 3 0 0 1 1 2
10 10 1023 0 0 0 176 2107395
#0


#OBJECTS
#26372
park bench~
A park bench~
A park bench stands here, in need of some paint.~
~
12 0 1
0 0 0 0
500 0 0
#26373
heavy desk mahogany~
A heavy mahogany desk~
A heavy-looking mahogany desk squats here.~
~
12 0 1
0 0 0 0
4000 0 0
#26374
bar tap polished~
A polished bar ~
A highly-polished bar shines brilliantly here.~
~
12 0 1
0 0 0 0
5000 0 0
#26375
house key mayor~
The key to the mayor's house~
A heavy key that opens the mayor's front door lays here.~
~
18 0 1
0 0 0 0
1 0 0
#26376
bed comfortable~
A comfortable bed~
A huge comfortable bed stands here waiting for its occupants.~
~
12 0 1
0 0 0 0
750 0 0
#26377
ring crest illianer~
The Ring of Illianer~
A ring bearing the crest of illianer lies here.~
~
9 524288 3
6 6 0 0
1 0 0
A
3 1
A
17 -5
#26378
robe soft~
A soft robe~
A soft robe emblazoned with the crest of Illianer lays in a crumpled heap here.~
~
9 0 1025
9 9 0 0
2 0 0
A
25 2
#26379
apron white~
A white apron~
A greasy white apron stained with food lays here.~
~
9 262144 5
5 5 0 0
1 0 0
A
5 1
A
25 1
A
17 -5
#26380
cleaver meat ~
A meat cleaver~
A sharp meat cleaver is stuck into the ground here.~
~
5 65536 8193
12 6 10 9
5 0 0
A
2 -1
A
18 5
A
19 3
#26381
brass knuckles~
A pair of brass knuckles~
A large pair of brass knuckles lay here.~
~
9 34078720 129
8 8 0 0
1 0 0
A
18 1
A
19 4
#26382
wings talshawem~
The Wings of Tal'Shawem~
The Wings of Tal'Shawen hover here.~
~
9 69 1025
10 10 0 0
1 0 0
A
56 292
A
18 4
A
19 4
A
2 2
A
17 -5
#26383
fanged dagger~
The Fanged Dagger~
A dagger made from the venomous fang of a rilaron lays here.~
~
5 0 8193
12 5 5 11
4 0 0
A
19 -5
A
5 -4
#26384
dagger divided blade~
The Divided Blade~
A dagger divided in two made into one blade lies here.~
~
5 79 8193
12 12 10 2
5 0 0
A
30 312
A
17 -5
A
18 12
A
19 10
> wear_prog 100~
mpecho The power of the Divided Blade surges through the muscles of $n.~
|
#26385
chainmail armor~
A set of chainmail armor~
A set of newly-shined chainmail armor is neatly folded here.~
~
9 524288 9
9 9 0 0
7 0 0
#26386
mithril helmet illianer~
A Illianer-forged mithril helmet~
A mithril helmet forged in Illianer lies here.~
~
9 524288 17
7 7 0 0
5 0 0
A
17 -10
#26387
illianer short sword~
Illianer short sword~
A short sword made in Illianer stands here.~
~
5 524288 8193
12 6 9 3
6 0 0
#26388
mithril ore~
A heavy sample of mithril ore~
A large piece of heavy mithril ore lays here.~
~
13 0 1
0 0 0 0
13 0 0
#26389
arm plates mithril~
A pair of mithril arm plates~
A pair of newly forged mithril arm plates lay here.~
~
9 1 257
12 12 0 0
4 0 0
A
18 1
A
5 2
A
17 -4
A
19 2
#26390
stone bracelet~
The Stone Bracelet~
A bracelet made of broken stone lies discarded here.~
~
9 256 4097
7 7 0 0
4 100 10
A
19 -1
A
18 4
A
17 -5
A
2 -1
#26391
bale wool~
A bale of wool~
A huge bale of wool stands here, ready to be shipped.~
~
13 0 1
0 0 0 0
7 0 0
#26392
pamphlet recruitment~
a recruitment pamphlet~
A pamphlet extolling the virtues of Illianer lays here.~
~
47 0 1
0 0 0 0
1 0 0
E
pamphlet recruitment~
JOIN THE ILLIANER GUARD TODAY!

1. Bored?
2. Can't find a job?
3. Wish you were able to carry a sword?
4. Do you like harassing people for money?
5. Think chicks dig a man in uniform?

I you answered "yes" to 3,4, or 5 then you may be the right man for the job.
What job?  Why the Illianer Guard of course.  Nothing makes a parent more
proud and you more liked than joining the NG today!  Instant respect is yours,
you get to kill and maim for money, we pay for your equipment, and last but
not least revenge on Wayrest is easy to obtain.  So why not join the Illianer
Guard today, its so much fun it hardly seems like work!



Disclaimer:  Not responsible for any loss of life or limb.  Will only be paid
when return from active duty, if in case of death, no money is paid out.  Also
not responsible if the NG is not fun, or you are too ugly for chicks to like
you even in uniform.  JOIN TODAY!
~
#26393
miners helmet ~
A miner's helmet~
A helmet specially designed for mining.~
~
9 524288 17
12 12 0 0
3 0 0
#26394
pick miners~
A heavy miner's pick~
A heavy forged pick lays here.~
~
5 0 8193
12 5 10 7
15 0 0
A
17 -10
#26395
pulpit~
A pulpit~
A heavy wooden pulpit stands here.~
~
12 1 1
0 0 0 0
200 0 0
#26396
altar~
An altar~
An ornate stone altar squats here. ~
~
15 134217728 1
0 0 0 0
500 0 0
E
altar ornate~
You look closely at the alter and notice that there is an extremely tiny
keyhole in it.  Looking even closer you notice that the altar isn't as solid
as you once thought, the outline of a trapdoor can just be seen.
~
#26397
tiny key altar~
A tiny altar key~
A very tiny altar key covered in the dust of ages lays here.~
~
18 1 1
0 0 0 0
1 0 0
#26398
amulet decay~
The Amulet of Decay~
A small silver amulet lays here.~
~
9 33554453 5
8 8 0 0
2 1000 100
A
18 9
A
19 -1
A
2 1
A
5 -1
#26399
blackboard board slate~
A slate blackboard~
A large slate blackboard hangs from the front of the room.~
~
12 0 1
0 0 0 0
30000 0 0
E
slate board blackboard~
Various sayings line the board, all of them anti-Illianer.  A huge array of
misinformation is being feed into the childrens heads.

THE FACTS

1. Illianer's eat their dead.
2. They are all ugly
3. Some have been seen with sheep at night
4. They are no match for the Wayrest army.
5. Many are ill-formed, three eyes, six fingers just to name a few defects.
6. No Illianer can be trusted.
~
#26400
pointer wooden~
A wooden pointer~
A long wooden pointer lays here.~
~
5 262144 8193
12 5 9 11
1 0 0
A
13 20
A
17 -5
A
18 3
A
19 3
#26401
warhammer wayrest~
The Wayrest Warhammer~
A heavy warhammer lays here~
~
5 524288 8193
12 8 8 8
10 0 0
#26402
armor plate wayrest~
A set of flimsy plate armor~
A set of plate armor that looks rather flimsy is discarded here.~
~
9 0 9
11 11 0 0
7 0 0
A
18 1
A
5 1
#26403
greaves leg wayrest engraved~
engraved greaves~
A set of greaves engraved with the Wayrest crest lay here.

~
9 0 33
7 7 0 0
5 0 0
#26404
gloves woolen~
A pair of woolen gloves~
Finely woven woolen gloves lay here.~
~
9 65 129
10 10 0 0
2 20000 2000
A
19 7
#26405
corpse~
A corpse~
A corpse slain in the war between Illianer and Wayrest decomposes here.~
~
23 0 1
0 0 0 0
1 0 0
#26406
wraithmaker black blade~
The Wraithmaker~
A jet-black blade etched with words "Wraithmaker".~
~
5 85 8193
12 11 9 3
7 0 0
A
17 -10
A
1 3
A
5 -1
A
13 -20
A
18 10
A
19 15
> wear_prog 100~
mpecho The souls of damned spiral wickedly around the gleaming blade.~
|
#26407
ring uzul black~
The black ring of Uzul~
A ring once worn by Uzul stands on end here.~
~
9 1 3
7 7 0 0
2 0 0
A
18 3
A
19 4
A
17 -5
#0


#ROOMS
#26372
Town Square of Illianer~
The town square is really the center of all of Illianer.  Benches are set up
here and a small podium stands unused at the head of the clearing.  The grass
was once immaculately kept up but now it is showing signs of neglect. Weeds
are starting to sprout up and the lawn is in need of a good cutting.
~
0 0 1
D0
Exit description~
~
0 0 26373
D1
Exit description~
~
0 0 26379
D2
Exit description~
~
0 0 26376
D3
Exit description~
~
0 0 26382
+
0 0
S
#26373
North Clatrick Road~
The main road leads north here, preparing to leave the town behind.  The
massive Plains of Macultum lie to the south.  Small buildings line the
roadway, but most look deserted and boarded up.  The air is unusually still,
not even a tickle of wind can be detected.
~
0 0 1
D0
Exit description~
~
0 0 26374
D2
Exit description
~
~
0 0 26372
+
0 0
S
#26374
North Clatrick Road~
Locked and boarded up houses line this part of the road.  It even seems
some of the residents have made a hasty departure.  Or perhaps they just never
came back, this all reminds you of a ghost village, and if you didn't see the
occasional miltia member you would think the town deserted.
~
0 0 1
D0
Exit description~
~
0 0 26375
D1
Exit description~
~
0 0 26393
D2
Exit description
~
~
0 0 26373
D3
Exit description~
~
0 0 26392
+
0 0
S
#26375
North Illianer Gate~
The northern gate of the town of Illianer, it is closed but unbarred.  It is
also unguarded, perhaps the guards have something more important on their mind
right now.  The large gates are made of wood, but seem sturdy enough, they
wouldn't keep out a serious assualt but would slow them down.
~
0 0 1
D2
Exit description
~
~
0 0 26374
+
0 0
S
#26376
South Clatrick Road~
The southern branch of Clatrick Road leads towards the southern gate of
Illianer and the Plains of Macultum.  The road itself is beautfully cobbled, a
real feat of engineering.  A few flagstones are missing and a couple are
cracked, but you can't blamed anyone for that.  Just simple wear and tear.
~
0 0 1
D0
Exit description
~
~
0 0 26372
D2
Exit description~
~
0 0 26377
+
0 0
S
#26377
South Clatrick Road~
Small deserted looking homes and business decorated the roadway here.  No one
wants to see what is happening or have anyone see what they are doing.
Luckily the town miltia is keeping order, and preventing any looting.  The
local recruitment centre is just to the east of here.

~
0 0 1
D0
Exit description
~
~
0 0 26376
D1
Exit description~
~
0 0 26391
D2
Exit description~
~
0 0 26378
D3
Exit description~
~
0 0 26394
+
0 0
S
#26378
South Illianer Gate~
The rolling hills of the plains of Macultum spread themselves out along the
road leading south.  Quite a ways away, set upon small hill you can see the
southern town of Wayrest.  The gate is manned here, and they are looking
rather uncomfortable.
~
0 0 1
D0
Exit description
~
~
0 0 26377
D2
Exit description~
~
0 0 26402
+
0 0
S
#26379
East Jaser Road~
Jaser Road runs directly through the middle of town, stretching east to west.
The town square is directly to the west, and the Eastern gate is just visible
down the street.  The town seems unnaturally quiet, the normal noisey din is
totally absent here.  The Wool Emporium lies just to the south, awaiting your
business.
~
0 0 1
D1
Exit description~
~
0 0 26380
D2
Exit description~
~
0 0 26396
D3
Exit description
~
~
0 0 26372
+
0 0
S
#26380
East Jaser Road~
A burnt out building is somewhat standing to the north here.  A message
painted in dark paint can still be made out on the front wall amidst the
charred debris and fallen rafters.  To the east the eastern gate stands
against all intruders.
~
0 0 1
D0
Exit description~
~
0 0 26385
D1
Exit description
~
~
0 0 26381
D3
Exit description
~
~
0 0 26379
+
0 0
E
dark paint message~
The message is painted in large block letters:

LEAVE NOW WAYREST SCUM!
~
S
#26381
East Illianer Gate~
The heavy wooden gate protects the small town from harmful intruders.  There
isn't much to the east of Illianer, mostly just bush and forest, nearly
impassable forest at that.  Both protecting and isolating the small town, the
forest is lush and thick.
~
0 0 1
D3
Exit description
~
~
0 0 26380
+
0 0
S
#26382
West Jaser Road~
The western portion of Jaser Road spreads itself towards the western gate of
Illianer, to the east lies the town centre plaza.  Like most of the town,
this road appears pretty deserted.  Desolate looking shops and homes are
pretty much the standard.
~
0 0 1
D0
Exit description~
~
0 0 26395
D1
Exit description
~
~
0 0 26372
D3
Exit description~
~
0 0 26383
+
0 0
S
#26383
West Jaser Road~
A large building decorates this particular section of Jaser Road.  It can only
be the mayor's house, since it is definitely the largest in town.  The house
takes up nearly an entire block.  Just to the west is the western gate leading
out of Illianer.
~
0 0 1
D0
A reinforced metal front door, complete with peep hole
~
metal front door~
7 26375 26386
D1
Exit description
~
~
0 0 26382
D3
Exit description~
~
0 0 26384
+
0 0
S
#26384
West Illianer Gate~
The West Illianer gate looks much like the east and north one.  A heavy gate
with a deserted guard post.  Nothing much to worry about from the dense forest
surrounding the northern half of the city, definitely more pressing matters to
the south.  A small path leads to a delapitated shack just to the west.
~
0 0 1
D1
Exit description
~
~
0 0 26383
D3
Exit description~
~
0 0 26398
+
0 0
S
#26385
Burnt Building~
This building must have been some sort of trading post at one time.  A long
sign pronounces that it used to be called The Wayrest Trading Co.  The logo
beneath it is completely burnt off, and nothing but charcoal now.  The roof
must have collapsed in the blaze, as the sun shines unobstructed through the
building.
~
0 0 0
D2
Exit description
~
~
0 0 26380
+
0 0
S
#26386
Main Room of the Mayor's House~
The mayor must be a rich man, his house is very glamourous and posh.  Large,
white pillars reach up to the high cathedral ceiling, framing a small balcony
that looks out on the rest of the house from the second floor.  Doors lead in
every direction and a stairway leads up to the second floor.
~
0 8 0
D0
A door swinging freely on a double hinge
~
door double hinge~
3 0 26387
D1
Two grandiose french doors covered in silk drapes
~
silk grandiose door~
3 0 26388
D2
A metal reinforced front door complete with peep hole.
~
metal front door~
1031 26375 26383
D3
A sturdy mahogany paneled door
~
sturdy door mahogany~
3 0 26389
D4
Exit description~
~
0 0 26397
+
0 0
S
#26387
Kitchen of the Mayor's House~
A large fire burns in the middle of the room here, and a small vent in the
ceiling carries the smoke out of the house.  A black cauldron rests on the
fire, full of boiling water.  The room is full of metal pans, pots and
utensils the chef uses in the preparation of the mayor's meals.
~
0 8 0
D2
A free swinging door on a double hinge
~
door double hinge~
3 0 26386
D4
An exhaust vent sucks the smoke out of the building here.
~
exhaust vent~
3 0 26390
+
0 0
S
#26388
Ballroom~
Huge reams of satin and silk line the walls of this room.  A giant crystal
chandlier hands from the ceiling, spreading its candlelight in sparkling
throughout the room.  Numerous tables and chairs surround a dance floor,
awaiting the next glamourous gala event.
~
0 8 0
D3
Two grandiose french doors covered in silk drapes
~
grandiose door silk~
3 0 26386
+
0 0
S
#26389
Mayor's Den~
A large desk dominates the mayor's personal study.  The dark stained wood
panels give a somber mood to the room, and the flickering candles do nothing
to brighten it.  Heavy velvet curtains cover the large bay windows, keeping
the sunlight from pouring in.
~
0 8 0
D1
Exit description
~
~
3 0 26386
+
0 0
S
#26390
The Rooftop~
The mayor's roof provides a spectacular view of the surrounding forest and
large plain.  You can see all the way to Wayrest, sitting quietly in the
distance, surrounded by nearly impassable towering hills.  Quite the sight,
that much is obvious.
~
0 0 1
D5
An exhaust vent sucks the smoke from the building.
~
exhaust vent~
3 0 26387
+
0 0
S
#26391
Illianer Recruitment Centre~
Posters and mottos paper the walls of the this building.  Most of it
propaganda against the townspeople of Wayrest.  "Fight the Good Fight" and
"Join the Best of the Best, Fight Wayrest!" are a couple of prominant slogans.
Apparently this must the war office of the town of Illianer in its fight
against Wayrest.
~
0 8 0
D3
Exit description
~
~
0 0 26377
+
0 0
S
#26392
Caleb's Weapons and Protections~
A large building, the inside is no less expansive.  The huge room is almost
totally unused, only a small amount of useless looking equipment lines the
walls.  Spaces that would normally be occupied by weapons of every shape and
type are now empty, probably "donated" to the local fight against Wayrest.
~
0 8 0
D1
Exit description
~
~
0 0 26374
+
0 0
S
#26393
The Hound and Dragon~
The Hound and Dragon is the local tavern of Illianer, even this gathering
place of the local gentry is almost deserted.  Brass taps and spouts line a
highly waxed and polished bartop.  A large sign boasts the name of the bar and
a smaller handwritten one the prices.
~
0 8 0
D3
Exit description
~
~
0 0 26374
+
0 0
S
#26394
A Small House~
A small one bedroom house, this quaint residence is very cozy looking.
Polka-dotted curtains and matching linens decorate the house nicely.  A sturdy
wooden table and a crackling fire finish the warm effect.  Truly a pleasant
place to stay.
~
0 8 0
D1
Exit description
~
~
0 0 26377
+
0 0
S
#26395
A Picture Perfect House~
This house is unnaturally clean and well-maintained.  A perfect blaze crackles
in the fireplace, no dust anywhere to be seen.  The bed and table are
immaculately set and maintained.  It is almost like no one lives here, but the
house is kept up for looks.
~
0 0 0
D2
Exit description
~
~
0 0 26382
+
0 0
S
#26396
The Wool Emporium~
Huge bales of wool tied by coarse rope stand everywhere in this shop.  They
are stacked to the ceiling and on every last piece of floor space except for
the small path to the counter at the back of the room.  The oily smell of the
wool makes you slightly sick to your stomach.
~
0 8 0
D0
Exit description
~
~
0 0 26379
+
0 0
S
#26397
Master Bedroom~
A huge room that takes up the entire upper floor of the house.  The master
bedroom is very nicely decorated, obviously the wife's influence here.
Sunlight filters in through the open window past the heavy curtains and onto
the comfortable looking bed.   One whole wall is missing and it forms sort of
a balcony that looks out on the rest of the house.
~
0 8 0
D5
Exit description
~
~
0 0 26386
+
0 0
S
#26398
Leaving Illianer~
The path leaves the town of Illianer behind and heads towards a small house
sitting within the dense forest surrouding the city.  The road is more of a
track worn down by many hooves.  The deep ruts are a nightmare for man and
beast to navigate, you have to slow to avoid injury.
~
0 0 2
D1
Exit description
~
~
0 0 26384
D3
Exit description~
~
0 0 26399
+
0 0
S
#26399
A Small Farmhouse~
A somewhat rundown farmhouse stands here against all odds, as it seems to be
actually leaning to one side.  Badly in need of paint and some roof repairs,
it is a wonder the shack is still standing.  A pasture of sorts is behind the
house and a door is just to the north at the end of the pathway.
~
0 0 2
D0
Exit description~
~
0 0 26400
D1
Exit description
~
~
0 0 26398
+
0 0
S
#26400
One Room Farmhouse~
A large iron stove stands in one corner, currently unused, as well as come
crude furniture.  Whoever lives here makes definitely doesn't make a very
wealthy living.  This house is an outhouse compared to some of the mansions in
town.  The whole house smells of manure and wet straw.
~
0 8 0
D0
Exit description~
~
0 0 26401
D2
Exit description
~
~
0 0 26399
+
0 0
S
#26401
Sheep Pasture~
This small area has been cleared out and fenced in for the sheep.  Several can
be seen grazing around the clearing but they don't look very healthy.  You can
see several sleeping also, or are they dead?  This must be the source of the
wool that Illianer trades to Wayrest.
~
0 0 2
D2
Exit description
~
~
0 0 26400
+
0 0
S
#26402
Macultum Road~
The town of Illianer lies just to the north of this particular section of
Macultum Road.  The dusty trail winds down to another town just visible to the
south of here.  A large plain opens up to the east of the road, it stretches
for quite a while.
~
0 0 2
D0
Exit description
~
~
0 0 26378
D1
Exit description~
~
0 0 26436
D2
Exit description~
~
0 0 26403
+
0 0
S
#26403
Macultum Road~
The dusty and arid path looks well used in the past, but now is started to
become overgrown.  Such a major route between the two cities overgrowing with
weeds can only mean trouble between them.
~
0 0 2
D0
Exit description
~
~
0 0 26402
D1
Exit description~
~
0 0 26437
D2
Exit description~
~
0 0 26404
+
0 0
S
#26404
Macultum Road~
Deep ruts line the trail, and not twisting an ankle requires quite a bit of
concentration.  You can see chewed up grass and turf, and overturned wagons
throughout the plain.  The choking smoke of a fire can also be smelled, it hangs
like a cloud over the plain.
~
0 0 2
D0
Exit description
~
~
0 0 26403
D1
Exit description~
~
0 0 26438
D2
Exit description~
~
0 0 26405
D3
~
~
0 -1 5296
+
0 0
S
#26405
Macultum Road~
The plain looks peaceful now, and you can see shimmers of movement in the
distance, or are they just heat ripples?  Who knows how anyone can hid
themselves on such a flat piece of land.
~
0 0 2
D0
Exit description
~
~
0 0 26404
D1
Exit description~
~
0 0 26439
D2
Exit description~
~
0 0 26406
+
0 0
S
#26406
Macultum Road~
The north-south road leads between the neighbouring towns but neither looks
very inviting.  Fires can clearly be seen burning on the plain now, great
plumes of smoke rising straight up.  A large grass fire perhaps?
~
0 0 2
D0
Exit description
~
~
0 0 26405
D1
Exit description~
~
0 0 26440
D2
Exit description~
~
0 0 26407
+
0 0
S
#26407
Macultum Road~
The town of Wayrest is approaching quickly along this well-worn road.  The
wheel ruts prove the viability of this road even if it is deserted right now.
Small patches of weeds are springing up all over the trail.
~
0 0 2
D0
Exit description
~
~
0 0 26406
D1
Exit description~
~
0 0 26441
D2
Exit description~
~
0 0 26408
+
0 0
S
#26408
North Wayrest Gate~
To the south, a small town stretches out before you.  It looks like any other
small town around the world.  A few citizens milling around and a few armed
guards protecting the innocent.  Although there seems to be some sort of
dismal cloud hanging over the whole place.
~
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~
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#26409
North Way Street~
The cobbled road leads past whole buildings that look abandoned and
unoccupied.  This town obviously was occupied by many more people than now are
here, you can just imagine the noise and din created by the bustling town.
~
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#26410
North Way Street~
A large statue stands just to the south of this particular section of Way
Street.  A large chapel stands just to the east, the stone structure looks
very impressive and is definitely the dominating presence in the town.
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#26411
Wayrest Town Square~
A huge bronze statue stands here protecting the citizens of Wayrest from any
harm.  The statue depicts a very broad man raising his sword in triumph.
Triumph over what is unknown, but the statue looks very old.  Even in its age
it is well preserved, the people of Wayrest must really be proud of the
statue.
~
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0 0 26412
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0 0 26418
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#26412
South Way Street~
The large town square is just to the north of this part of Way Street.  To the
south you can make out the southern gate.  Peculiarly, there seems to be a
lack of people milling around, like something has depopulated the entire city.
~
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#26413
South Way Street~
The southern gate stands just to the south, and the town sqaure a ways to the
north.  The cobbled road looks a little rundown here, perhaps they just
haven't had time to fix it yet.  A quaint schoolhouse lies just to the west.
~
0 0 1
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~
0 0 26433
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#26414
South Wayrest Gate~
The southern gate doesn't show a whole lot, a surrounding mountain keeps any
sort of road from progressing far from the gate.  The gate is curiously
unmanned, more important things must be pressing elsewhere.
~
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#26415
East Rest Road~
A large town square stands just to the west of the road.  Buildings stand tall
over the road, looking very ominious, they were probably once full of life,
but now are showing there neglect.  The Wayrest Trading Co's headquarters is
here to the south.
~
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0 0 26411
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#26416
East Rest Road~
More empty looking buildings, all forms of trade and browsing seem to have
dropped right off.  The menancing looking guards patrolling every corner of
the town can't help too much.  A deserted shop lies just to the south.
~
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#26417
East Wayrest Gate~
The edge of the protecting mountain can be seen just to the north of this
gate, still not anything to get to excited about.  Like most of the other
gates this one is also unguarded.
~
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#26418
West Rest Road~
Just steps from the town square to the east, this section of town looks just
as deserted as the rest of it.  This street is also beginning to show the
signs of neglect, garbage and trash slowly overtaking the once-pristine walk.
~
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#26419
West Rest Road~
The buildings that usually tower over the road start to thin the closer to the
west gate you go.  A flash of moment to the north catches your eye, then is
gone.  Must have just been the wind.  A short distance to the west is the
western gate.
~
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~
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#26420
West Wayrest Gate~
Peculiarly the road doesn't stop here at the encasing mountain, as at the
other gates.  The road continues to what looks like a small opening in the
mountain, then promptly disappears.  Like the other gates this one has posts
for guards but they are abandoned.
~
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~
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#26421
Westward Trail~
The mountain just to the west is impossibly tall, casting its powerful shadow
over all of Wayrest.  The trail ends just to the west at a small cave opening.
To the east stands the impressive western gate of Wayrest.  The trail looks
well-used and impossibly ancient.
~
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~
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~
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#26422
Cave Entrance~
The cave is cool and damp, a steady drip can be heard in the distance.  The
walls are roughly hewn and you can tell that it is the work of humans, not a
natural cave at all.  This must be were the townsfolk mine the mithril they
trade with Illianer.  To the north you see a jumble of rock.
~
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~
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#26423
A Collapsed Tunnel~
What ever this once was, it no longer is.  The tunnel appears to have been
collapsed for some reason, maybe it was an accident.  The evidence of digging
and rock moving indicates that not everyone made it out of the cave.  Whatever
the reason this mine is now abandoned.
~
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~
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#26424
Chapel Entrance~
A huge cathedral ceiling extends many feet into the air above the entrance.
An extravagent mural decorates the surface, everything from dragons to clerics
are painted in bright colours.  Quite a piece of work, must have taken a
lifetime.  To the east lies the interior of the chapel.
~
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#26425
Main Sanctuary of the Chapel~
The sanctuary is dominated by the huge mural on the ceiling and the
extravagent holy items decorating the church.  Massive, rich tapestries
decorate every wall, showing different religious scenes.  The church benches
stand in straight lines facing the east where an pulpit and altar stand.  A
small stairway can be seen between two stone pillars to the north.
~
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#26426
Front of Chapel~
A heavy pulpit stands here, ready to be mounted to deliver a stirring sermon
to the congregation.  A large ornate altar also stands here, what purpose it
serves is beyond you, perhaps attending a service would enlighten your
primitive mind.  To the west the entire church stretches out before you, quite
an impressive scene.
~
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~
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D5
A small trapdoor within the altar leads downwards into the darkness.
~
trapdoor~
7 26397 26427
+
0 0
S
#26427
Below the Altar~
Cobwebs and dust have practically overtaken the entire cavern.  Rough stone
stairs lead upwards back to the church.  This must have once been a catacomb
burial location for the important members of the church.  To the south the
rough passageway continues deeper into the crypt.
~
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D2
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~
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D4
The small trapdoor leads through the altar to the church above.
~
trapdoor~
7 26397 26426
+
0 0
S
#26428
Catacomb~
The surrounding darkness is almost complete, even your light source is unable
to penetrate every nook and cranny.  Small alcoves have been hewn from the
walls to contain the corpses of the long dead.  It is surprisingly dry in the
cavern but extremely chilly.
~
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~
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~
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> rand_prog 5~
mpecho You shiver as a chill slides over you.~
|
S
#26429
Catacomb~
The far wall of the catacomb is here, covered in cobwebs and dust.  This
particular graveyard hasn't been used in many years, that much is quite
obvious.  It also seemed to actually be getting colder down here, perhaps
there is a reason that no one uses this particular crypt anymore.
~
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~
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#26430
Chapel Stairway~
There must be better than two hundred stairs leading up to the belfrey of the
chapel.  The wooden stairs creak and groan with every step, ascending these
stairs must not be a regular affair.
~
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~
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#26431
Chapel Belfrey~
The belfrey is somewhat open to the elements, although a protecting roof keeps
most of the weather from damaging the huge bell that hangs here.  The view
from here is spectacular.  You can see smoke and fires blazing on the plains
and you can even see Illianer in the distance.  Looking down gives you a
little vertigo, perhaps leaning out so far isn't such a good idea.
~
0 8 0
D5
Exit description
~
~
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> rand_prog 1~
mpecho A large deep gong sounds from the bell marking the passing of time.~
|
S
#26432
Small House~
A quaint little house, the occupants may not be wealthy or rich, but they have
built quite a cozy establishment here.  The whole house radiates a warm
feeling throughout your being.  Perhaps you should stay a little while.
~
0 8 0
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~
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#26433
Schoolhouse~
The town schoolhouse is the classic school, a red stone building with a green
tile roof.  The slate board at the front has various writing on it explaining
certain theories to the small students.  The windows have all been boarded up
for the safety of the kids.
~
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Exit description
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~
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#26434
The Wayrest Trading Co.~
This is the main branch of the Wayrest Trading Co., their Illianer branch was
burned and the staff killed.  This particular building once handled all the
trade in mithril to Illianer and recieved all the wool needed from the enemy
town.
~
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~
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#26435
Tedre's Woolen Wonderland~
Without any wool to make woolen wonders, Tedre is quite unhappily out of
business.  Nothing at all lines the walls and racks that must have at one time
been full of the woolen creations of Tedre.
~
0 8 0
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Exit description
~
~
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0 0
S
#26436
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D1
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~
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~
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S
#26437
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26436
D1
Exit description~
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0 0 26443
D2
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~
0 0 26438
D3
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~
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0 0
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#26438
Plains of Macultum~
Death and decay surround the plain, great pools of blood and gore lay atop the
grass, staining it a permanent red.  It seems what ever was doing the killing
here didn't leave much to decompose.
~
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~
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0 0 26439
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~
0 0 26404
+
0 0
S
#26439
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
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~
0 0 26438
D1
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0 0 26445
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0 0 26440
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~
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#26440
Plains of Macultum~
Limbs and bodies are strewn everywhere on the plain, the battle between
Wayrest and Illianer seem to go rather badly for both sides.  The bloodshed is
incredible.
~
0 0 2
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~
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0 0 26441
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~
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S
#26441
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26440
D1
Exit description~
~
0 0 26447
D3
Exit description
~
~
0 0 26407
+
0 0
S
#26442
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D1
Exit description~
~
0 0 26448
D2
Exit description~
~
0 0 26443
D3
Exit description
~
~
0 0 26436
+
0 0
S
#26443
Plains of Macultum~
Many parts of the dried grass seems to have been burnt, undoubtedly adding to
the confusion.  The shouts and clash of weapons can still be heard through the
plain as battles continue on.
~
0 0 2
D0
Exit description
~
~
0 0 26442
D1
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~
0 0 26449
D2
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0 0 26444
D3
Exit description
~
~
0 0 26437
+
0 0
S
#26444
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26443
D1
Exit description~
~
0 0 26450
D2
Exit description~
~
0 0 26445
D3
Exit description
~
~
0 0 26438
+
0 0
S
#26445
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26444
D1
Exit description~
~
0 0 26451
D2
Exit description~
~
0 0 26446
D3
Exit description
~
~
0 0 26439
+
0 0
S
#26446
Plains of Macultum~
Large footprints, obviously not human or undead are embedded in the hard earth
here.  It seems that not only humans inhabit the plains, the creatures must be
responsible for feeding on the corpses.
~
0 0 2
D0
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~
~
0 0 26445
D1
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~
0 0 26452
D2
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~
0 0 26447
D3
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~
~
0 0 26440
+
0 0
S
#26447
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26446
D1
Exit description~
~
0 0 26453
D3
Exit description
~
~
0 0 26441
+
0 0
S
#26448
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D1
Exit description~
~
0 0 26454
D2
Exit description~
~
0 0 26449
D3
Exit description
~
~
0 0 26442
+
0 0
S
#26449
Plains of Macultum~
Small scrub and trees litter the plain on occasion but otherwise there is
almost no place to hide.  The plain is as flat as well-crafted table and at
least as hard from the baking sun.
~
0 0 2
D0
Exit description
~
~
0 0 26448
D1
Exit description~
~
0 0 26455
D2
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~
0 0 26450
D3
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~
~
0 0 26443
+
0 0
S
#26450
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26449
D1
Exit description~
~
0 0 26456
D2
Exit description~
~
0 0 26451
D3
Exit description
~
~
0 0 26444
+
0 0
S
#26451
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26450
D1
Exit description~
~
0 0 26457
D2
Exit description~
~
0 0 26452
D3
Exit description
~
~
0 0 26445
+
0 0
S
#26452
Plains of Macultum~
Lots of evidence of battles fought show themselves here, a lost limb.  A
corpse in the distance, a small fire still burning.  The wails of the wounded
and dying as well as the cries of those in the depths of battle.
~
0 0 2
D0
Exit description
~
~
0 0 26451
D1
Exit description~
~
0 0 26458
D2
Exit description~
~
0 0 26453
D3
Exit description
~
~
0 0 26446
+
0 0
S
#26453
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26452
D1
Exit description~
~
0 0 26459
D3
Exit description
~
~
0 0 26447
+
0 0
S
#26454
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D1
Exit description~
~
0 0 26460
D2
Exit description~
~
0 0 26455
D3
Exit description
~
~
0 0 26448
+
0 0
S
#26455
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26454
D1
Exit description~
~
0 0 26461
D2
Exit description~
~
0 0 26456
D3
Exit description
~
~
0 0 26449
+
0 0
S
#26456
Plains of Macultum~
The bloody remains of what looks to be an Illianer soldier lay here, half
devoured by something.  The bloody paw prints reveal whatever it was it had to
be very large, and very hungry.
~
0 0 2
D0
Exit description
~
~
0 0 26455
D1
Exit description~
~
0 0 26462
D2
Exit description~
~
0 0 26457
D3
Exit description
~
~
0 0 26450
+
0 0
S
#26457
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26456
D1
Exit description~
~
0 0 26463
D2
Exit description~
~
0 0 26458
D3
Exit description
~
~
0 0 26451
+
0 0
S
#26458
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26457
D1
Exit description~
~
0 0 26464
D2
Exit description~
~
0 0 26459
D3
Exit description
~
~
0 0 26452
+
0 0
S
#26459
Plains of Macultum~
A regular bloodbath here, corpses are almost piled up everywhere, someone put
up a real battle.  Any indication of survivors sure can't be found amonst the
tore up ground and grass.
~
0 0 2
D0
Exit description
~
~
0 0 26458
D1
Exit description~
~
0 0 26465
D3
Exit description
~
~
0 0 26453
+
0 0
S
#26460
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D1
Exit description~
~
0 0 26466
D2
Exit description~
~
0 0 26461
D3
Exit description
~
~
0 0 26454
+
0 0
S
#26461
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26460
D1
Exit description~
~
0 0 26467
D2
Exit description~
~
0 0 26462
D3
Exit description
~
~
0 0 26455
+
0 0
S
#26462
Plains of Macultum~
Discarded weapons and bits of armor lay here.  Why anyone would throw away a
weapon in the middle of battle seems somewhat illogical.  Something must have
scared the soldier solidly in order to make him flee headlong.
~
0 0 2
D0
Exit description
~
~
0 0 26461
D1
Exit description~
~
0 0 26468
D2
Exit description~
~
0 0 26463
D3
Exit description
~
~
0 0 26456
+
0 0
S
#26463
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26462
D1
Exit description~
~
0 0 26469
D2
Exit description~
~
0 0 26464
D3
Exit description
~
~
0 0 26457
+
0 0
S
#26464
Plains of Macultum~
The continued blood and gore give no indication of letting up, the battles and
skirmishes must have engulfed the entire plain, raging from one end to the
other without respite.
~
0 0 2
D0
Exit description
~
~
0 0 26463
D1
Exit description~
~
0 0 26470
D2
Exit description~
~
0 0 26465
D3
Exit description
~
~
0 0 26458
+
0 0
S
#26465
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26464
D1
Exit description~
~
0 0 26471
D3
Exit description
~
~
0 0 26459
+
0 0
S
#26466
Plains of Macultum~
The bear-like tracks are stamped repeatedly into the ground, there are also
drag marks all over the place and a thick blood trail, like the creature
dragged something rather heavy towards the east.
~
0 0 2
D1
Exit description~
~
0 0 26472
D2
Exit description~
~
0 0 26467
D3
Exit description
~
~
0 0 26460
+
0 0
S
#26467
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26466
D1
Exit description~
~
0 0 26473
D2
Exit description~
~
0 0 26468
D3
Exit description
~
~
0 0 26461
+
0 0
S
#26468
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26467
D1
Exit description~
~
0 0 26474
D2
Exit description~
~
0 0 26469
D3
Exit description
~
~
0 0 26462
+
0 0
S
#26469
Plains of Macultum~
A small tree here is scarred with claw marks and gore.  Probably one of the
only stunted trees remaining on the plains and it is heavily damaged by the
fighting.  The usual blood and some sort of black ichor lace the ground.
~
0 0 2
D0
Exit description
~
~
0 0 26468
D1
Exit description~
~
0 0 26475
D2
Exit description~
~
0 0 26470
D3
Exit description
~
~
0 0 26463
+
0 0
S
#26470
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26469
D1
Exit description~
~
0 0 26476
D2
Exit description~
~
0 0 26471
D3
Exit description
~
~
0 0 26464
+
0 0
S
#26471
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26470
D1
Exit description~
~
0 0 26477
D3
Exit description
~
~
0 0 26465
+
0 0
S
#26472
Plains of Macultum~
An overturned cart is blazing brightly here, the thick chocking smoke making
it very difficul to see anything.  The cart is almost ashes as it must have
been burning for sometime now.
~
0 0 2
D1
Exit description~
~
0 0 26478
D2
Exit description~
~
0 0 26473
D3
Exit description
~
~
0 0 26466
+
0 0
S
#26473
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26472
D1
Exit description~
~
0 0 26479
D2
Exit description~
~
0 0 26474
D3
Exit description
~
~
0 0 26467
+
0 0
S
#26474
Plains of Macultum~
Clashes of steel and armor ring throughout the plains as more death and
destruction are wrecked upon the hapless townsfolk.  Apparently the innocent
citizens of the town aren't the only ones inhabiting this plain.
~
0 0 2
D0
Exit description
~
~
0 0 26473
D1
Exit description~
~
0 0 26480
D2
Exit description~
~
0 0 26475
D3
Exit description
~
~
0 0 26468
+
0 0
S
#26475
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26474
D1
Exit description~
~
0 0 26481
D2
Exit description~
~
0 0 26476
D3
Exit description
~
~
0 0 26469
+
0 0
S
#26476
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26475
D1
Exit description~
~
0 0 26482
D2
Exit description~
~
0 0 26477
D3
Exit description
~
~
0 0 26470
+
0 0
S
#26477
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26476
D1
Exit description~
~
0 0 26483
D3
Exit description
~
~
0 0 26471
+
0 0
S
#26478
Plains of Macultum~
The windless plains seem to reak with death, the scent of the dying and dead
almost overwhelms you.  The sight of so much blood, virtually rivers of it
makes you queasy.
~
0 0 2
D2
Exit description~
~
0 0 26479
D3
Exit description
~
~
0 0 26472
+
0 0
S
#26479
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26478
D2
Exit description~
~
0 0 26480
D3
Exit description
~
~
0 0 26473
+
0 0
S
#26480
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26479
D2
Exit description~
~
0 0 26481
D3
Exit description
~
~
0 0 26474
+
0 0
S
#26481
Plains of Macultum~
Vultures are collecting over the battlefied in droves as the fighting
continues below.  The raw blaze of sun glinting off their black as death
wings.  They circle down to the less fortunate souls already passed on.
~
0 0 2
D0
Exit description
~
~
0 0 26480
D1
Exit description~
~
0 0 26485
D2
Exit description~
~
0 0 26482
D3
Exit description
~
~
0 0 26475
+
0 0
S
#26482
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26481
D2
Exit description~
~
0 0 26483
D3
Exit description
~
~
0 0 26476
+
0 0
S
#26483
Plains of Macultum~
The ground underfoot is churned and turned up by iron-shod feet.  Obviously
the site of a skirmish, the plain is deathly still.  The sun-bleached grass
crushed under the weight of fighting men, is courageously trying to right
itself under the remains of armor and weapons.
~
0 0 2
D0
Exit description
~
~
0 0 26482
D3
Exit description
~
~
0 0 26477
+
0 0
S
#26485
Shadowbear Liar~
A large cave falls into the plains here, the tell-tale bear-like tracks lead
in and out of the large hole in the ground.  This must be the lair of whatever
has been feasting of the killing of the Plains.  The opening is rather large,
almost 8 feet across and gapes madly into the blackness below.
~
0 0 2
D3
Exit description
~
~
0 0 26481
D5
Exit description
~
~
0 0 26486
+
0 0
S
#26486
Inside the Shadowbear Liar~
Scattered bones and old carcasses litter the cold stone floor here, the
communal room is where all the shadowbear's eat and sleep.  Blood has stained
the entire floor a deep crimson, and also makes it very slick.  Bits of used
armor and the crude weapons that all shadowbears use are strewn haphazardly
throughout the cave.
~
0 9 13
D4
Exit description
~
~
0 0 26485
+
0 0
S
#0


#RESETS
O 0 26372 1 26372
M 0 26372 1 26372
G 1 26375 1
E 1 26377 1 1
M 0 26379 10 26372
E 1 26387 1 16
E 1 26386 1 6
E 1 26385 1 5
M 0 26388 1 26372
E 1 26387 1 16
M 0 26386 1 26375
M 0 26380 1 26378
E 1 26387 1 16
E 1 26386 1 6
E 1 26385 1 5
M 0 26386 1 26378
M 0 26386 1 26381
M 0 26386 1 26383
D 0 26383 0 2
M 0 26375 1 26386
D 0 26386 3 1
D 0 26386 1 1
D 0 26386 0 1
D 0 26386 2 2
M 0 26374 1 26387
E 1 26380 1 16
E 1 26379 1 3
D 0 26387 2 1
D 0 26387 4 1
D 0 26388 3 1
O 0 26373 1 26389
D 0 26389 1 1
M 0 26382 1 26390
E 1 26390 1 14
D 0 26390 5 1
M 0 26384 1 26391
M 0 26381 1 26392
O 0 26374 1 26393
M 0 26376 1 26393
E 1 26381 1 9
M 0 26377 1 26393
M 0 26378 1 26393
M 0 26386 1 26394
M 0 26386 1 26395
M 0 26383 1 26396
M 0 26373 1 26397
E 1 26378 1 12
O 0 26376 1 26397
M 0 26387 5 26401
O 0 26405 1 26403
O 0 26405 1 26406
M 0 26396 1 26408
E 1 26403 1 7
E 1 26402 1 5
E 1 26401 1 16
M 0 26399 1 26409
M 0 26395 10 26411
E 1 26403 1 7
E 1 26402 1 5
E 1 26401 1 16
M 0 26398 1 26411
E 1 26401 1 16
M 0 26399 1 26412
M 0 26399 1 26415
M 0 26399 1 26418
M 0 26389 1 26423
E 1 26394 1 16
G 1 26388 1
E 1 26393 1 6
M 0 26399 1 26425
O 0 26395 1 26426
O 0 26396 1 26426
P 0 26397 1 26396
D 0 26426 5 2
D 0 26427 4 2
M 0 26390 1 26429
E 1 26398 1 3
M 0 26391 1 26432
O 0 26399 1 26433
M 0 26392 1 26433
E 1 26400 1 16
M 0 26393 3 26433
M 0 26394 1 26434
M 0 26397 1 26435
M 0 26404 1 26436
E 1 26387 1 16
E 1 26386 1 6
E 1 26385 1 5
O 0 26405 1 26437
O 0 26405 1 26439
M 0 26405 1 26441
E 1 26403 1 7
E 1 26402 1 5
E 1 26401 1 16
O 0 26405 1 26442
M 0 26404 1 26442
E 1 26387 1 16
E 1 26386 1 6
E 1 26385 1 5
O 0 26405 1 26445
O 0 26405 1 26447
M 0 26405 1 26447
E 1 26402 1 5
E 1 26403 1 7
E 1 26401 1 16
O 0 26405 1 26448
M 0 26404 1 26448
E 1 26387 1 16
E 1 26386 1 6
E 1 26385 1 5
O 0 26405 1 26450
O 0 26405 1 26452
M 0 26405 1 26453
E 1 26402 1 5
E 1 26403 1 7
E 1 26401 1 16
M 0 26404 1 26454
E 1 26387 1 16
E 1 26386 1 6
E 1 26385 1 5
O 0 26405 1 26455
O 0 26405 1 26456
O 0 26405 1 26457
O 0 26405 1 26459
M 0 26405 1 26459
E 1 26403 1 7
E 1 26402 1 5
E 1 26401 1 16
M 0 26404 1 26460
E 1 26387 1 16
E 1 26386 1 6
E 1 26385 1 5
O 0 26405 1 26461
M 0 26400 1 26462
E 1 26407 1 1
E 1 26406 1 16
O 0 26405 1 26463
O 0 26405 1 26465
M 0 26405 1 26465
E 1 26403 1 7
E 1 26402 1 5
E 1 26401 1 16
M 0 26404 1 26466
E 1 26387 1 16
E 1 26386 1 6
E 1 26385 1 5
O 0 26405 1 26467
O 0 26405 1 26468
O 0 26405 1 26470
M 0 26405 1 26471
E 1 26403 1 7
E 1 26402 1 5
E 1 26401 1 16
O 0 26405 1 26472
O 0 26405 1 26475
O 0 26405 1 26477
O 0 26405 1 26480
O 0 26405 1 26481
O 0 26405 1 26483
M 0 26403 1 26486
E 1 26383 1 16
M 0 26402 10 26486
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  26372 spec_cast_mage
M  26378 spec_thief
M  26379 spec_guard
M  26380 spec_guard
M  26384 spec_guard
M  26388 spec_guard
M  26395 spec_guard
M  26396 spec_guard
M  26398 spec_guard
M  26400 spec_cast_undead
M  26401 spec_guard
M  26404 spec_guard
M  26405 spec_guard
S


#$