#AREA The Plains of Macultum~ #VERSION 1 #AUTHOR Shaluz~ #RANGES 15 35 0 65 $ #RESETMSG The wind blows fiercely for a moment then all is still again.~ #FLAGS 0 10 #ECONOMY 0 6694860 #CLIMATE 0 0 0 #MOBILES #26372 Illianer mayor~ The mayor of Illianer~ A neatly dressed man stands here, he must be the mayor. ~ A somber looking man is walking his once fair city. His neat appearance doesn't give away his sadness. The war with Wayrest has him wondering if he should give up his beloved post as mayor, the townsfolk have gotten out of control. ~ 1 40 500 C 35 0 -100 500d3+150 5d5+9 21996 70000 112 112 1 13 17 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 1 10 15 2047 1024 0 0 560 2051 > rand_prog 5~ say My poor town...my poor, poor town. emote looks devoid of any hope.~ | #26373 wife mayor ~ The mayor's wife~ The mayor's wife is just standing here, looking pretty. ~ A very pretty woman, obviously the the mayor is a very smart man. If your a rich you might as well marry a token good-looking wife, just happy to have such a wealthy husband. Very smart indeed. ~ 129 8192 500 C 25 2 -50 25d25+50 3d5+4 17379 40000 112 112 2 12 10 13 15 14 13 13 0 0 0 0 0 0 0 0 0 1 1 1 15 2 2047 3072 0 16 513 32 > all_greet_prog 100~ say You're not my husband! say I demand you leave immediately! slap $n~ | #26374 illianer cook mayor ~ The mayor's personal cook~ The mayor's personal cook stands here, ready to make any dish imaginable. ~ A plump man of middle years, is working the mayor's kitchen with a diligent efficiency. Delicious smells waft through the air as the cook puts different spices and herbs within the cauldron, making the mayor's favourited dishes. ~ 3 8192 500 C 20 0 -40 200d4+50 5d5+3 9315 15000 112 112 1 13 15 13 11 15 15 15 0 0 0 0 0 0 0 0 0 1 1 2 5 25 2047 1 0 4 400 524289 > all_greet_prog 100~ emote laughes heartily. say Come in and sample my masterpiece!~ | #26375 maid cute mayor~ A cute maid~ The mayor's personal maid, she is rather cute, is working hard here. ~ A very cute maid is dusting here and there, straightening items around the house, and just some general cleaning. Here short skirt rides pleasantly high when she bends over, probably most of the reason she was hired. But the mayor couldn't be that shallow could he? ~ 5 0 400 C 15 0 0 30d20+100 6d4+5 4082 7500 112 112 2 11 11 11 15 11 19 15 0 0 0 0 0 0 0 0 0 1 1 3 5 5 2047 0 0 0 513 6146 > rand_prog 40~ emote dusts a few cobwebs away. mpecho A large dustcloud erupts for her efforts. sneeze~ | #26376 bartender tulas ~ Tulas~ Tulas, the bartender and owner of the Hound and Dragon stands here. ~ A heavily muscled man is tending the bar here. He pours drinks and talks loudly with the patrons of his bar. Apparently the ongoing war has actually increased business as some people want a little liquid courage in them. ~ 3 4194856 400 C 26 0 -100 3d500+500 7d7+7 21236 50000 112 112 1 19 11 11 14 14 13 13 0 0 0 0 0 0 0 0 0 1 1 2 20 20 2047 1048576 0 0 1073742320 524291 > rand_prog 10~ emote wipes down the bar to a gleaming shine.~ > fight_prog 10~ emote flexes and curses at you! say I'll rip you apart!~ | #26377 illianer drunk town~ The town drunk~ The town drunk is using his patented three step stride to try and get home. ~ This man is extremely sauced up, it looks like he has been drinking for 3 days straight. His eyes are all bloodshot and doesn't look like he can walk very well. His clothes looked slept in, most likely because they were. His unshaven face still shows traces of the noble man he once was. ~ 1 0 500 C 15 0 10 50d5+25 6d6+5 37 10000 112 112 1 13 13 13 11 13 11 13 0 0 0 0 0 0 0 0 0 1 1 1 4 5 0 0 0 0 33 1 > rand_prog 2~ say A quarter of a billion bottles of beer on the wall....A quarter of a billion bottles of beer on the wall...if one should fall....well, there wouldn't be enough for me on the wall! chortle ~ > rand_prog 5~ say Take me drunk, I'm home!~ | #26378 Halew darkness man~ Halew~ A man shrouded in darkness sits alone at a table here. ~ This man definitely doesn't look like he wants to be disturbed, his eyes glow like twin pits of fire ready to burn you to your very soul. Why such a man would frequent an establishment of this nature is beyond you. Maybe he needs a friendly "hello" to break the ice. It might be worth a shot? ~ 3 4235816 -500 C 32 0 -150 650d12+200 10d6+10 28955 85000 112 112 1 17 15 15 19 15 9 9 0 0 0 0 0 56 0 0 0 1 1 3 30 25 69631 1 0 2 335545329 2621443 > give_prog fanged dagger~ say ahh...at last my search is over! emote pulls out a matching dagger and places it on the table. say Finally rejoined! say Oh yes...the reward... mpoload 26382 30 give wings $n mpecho A brilliant flash erupts from the blades as they are joined. mpoload 26384 mpjunk fanged wear all ~ > speech_prog p hello~ say Hello $n. say I'm glad you finally made it here. Perhaps you can help me... I seek something called the Fanged Dagger! Bring it to me and I will reward you handsomely.~ | #26379 illianer guard guardsman~ An Illianer Guardsman~ A member of the Illianer Guardsman is ready for any attack by Wayrest. ~ Loyal and dedicated to the end, the ranks of the Illianer Guardsman have swollen since the start of the war with Wayrest. They are a lean fighting force now and will try and stop any unwanted intrusion into their town. ~ 1 4194348 500 C 27 0 -45 200d5+100 7d7+7 8925 25000 112 112 1 17 13 13 15 12 13 13 0 0 0 0 0 0 0 0 0 1 1 2 10 10 1023 0 0 0 176 2107395 > rand_prog 10~ say Join Illianer and fight the scourge of Wayrest!~ > fight_prog 5~ say For the Glory of Illianer!~ | #26380 illianer guard guardsman~ An Illianer Guardsman~ A member of the Illianer Guardsman is ready for any attack by Wayrest. ~ Loyal and dedicated to the end, the ranks of the Illianer Guardsman have swollen since the start of the war with Wayrest. They are a lean fighting force now and will try and stop any unwanted intrusion into their town. ~ 3 4194348 500 C 27 0 -45 200d5+100 7d7+7 9066 25000 112 112 1 17 13 13 15 12 13 13 0 0 0 0 0 0 0 0 0 1 1 2 10 10 1023 0 0 0 176 2107395 > rand_prog 10~ say Join Illianer and fight the scourge of Wayrest!~ > fight_prog 5~ say For the Glory of Illianer!~ | #26381 caleb shopkeeper shop~ Caleb~ Caleb the owner of this shop stand behind the counter inspecting you. ~ Caleb sure looks like he is in a bad mood. Probably due to the fact that absolutely no weapons remain to be sold, somehow you don't think that he was paid very handsomely for them. Wonder why he isn't making any more, for when this silly war is over. ~ 3 0 400 C 24 0 -75 300d3+150 5d9+10 1394 30000 112 112 1 17 13 13 12 17 13 13 0 0 0 0 0 0 3 0 0 1 1 2 12 9 2047 1 0 8 176 2 > give_prog mithril ore~ say Ahh! You found some! emote walks through a door in the back to his forge. mpecho Caleb returns within minutes with a finished piece, still warm to the to ch. say My best work ever! Don't let those fools at the Macultum Liberation Army h ve it now. mpoload 26389 give arm $n purge ore ~ > all_greet_prog 30~ say Ever since this blasted war started, my supply of mithril has dried up. We used to trade it for wool, without it I can no longer make any weapons or armor! I know I could make you a great piece of armor if only I had some mithril.~ | #26382 gargoyle stone~ A stone gargoyle~ A huge stone gargoyle looks over the courtyard protecting the house from evil. ~ The gargoyle looks to be well over 12 feet tall, and rather striking looking. The stonework is most life-like and incredibly detailed. Even the sinewy veins in his bulging arms, the tatters in his well-used wings, the texture of his eyes. Wait, did those eyes just move? ~ 3 8192 200 C 31 0 -100 250d7+150 8d8+2 760 65000 112 112 1 17 12 13 13 20 9 9 0 0 0 0 0 34 3 0 0 1 1 2 14 10 1837055 20 0 72 499 8195 #26383 wool merchant uwaret~ Uwaret~ Uwaret, the local wool merchant, awaits your wool order here. ~ Once a powerful magnate, Uwaret has fallen on hard times as his major trading partner, Wayrest, is no longer taking any wool from Illianer. The war has hit him hard, and the wool is backing up. Even worse it seems the entire sheep herd of Illianer has taken sick, so there may not be any wool to sell anyway. ~ 3 0 400 C 24 3 -40 150d5+50 4d8+4 22692 15000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 7 10 2047 0 0 0 48 4098 > speech_prog p yes~ say You know what $n... Since your such a loyal customer the first one is free! Come back again soon! mpoload 26391 1 give wool $n say You come back you hear!~ > all_greet_prog 100~ say You look the sort that could definitely use a bale of wool! Whatcha say? Come on give me an answer before I toss you out! ~ | #26384 recruitment officer illianer~ An Illianer recruitment officer~ An Illianer recruitment office is always looking to sign up new talent. ~ A passionate man behind a desk waiting for interested people to sign up to fight against Wayrest. He has his head buried in a pamphlet, probably something to do with the benefits of the Illianer Guard. The man is rather plump and doesn't look too dangerous, probably why they put him behind the desk. ~ 3 0 500 C 19 0 -30 250d3+50 4d7+5 1898 15000 108 108 1 13 17 17 13 13 15 13 0 0 0 0 0 0 3 0 0 1 1 1 7 5 2047 0 0 0 752 2097155 > speech_prog p wayrest~ say You traitor! GUARDS!!! GUARDS!!! mpecho Two Illianer Guardsman run in from outside the Recruitment Office! mpmload 26385 30 mpmload 26385 30 say Now you die, TRAITOR! mpkill $n~ > speech_prog p illianer~ if ispc($n) say I thought so, you don't look like the traitor type. Here read this pamphlet it will reveal all you need to know. emote gives you a pamphlet from his desk. mpecho You look at the pamphlet. mpecho WOW! It is a picture of a nude woman, the caption reads Miss Nude Illianer. My oh my she has a nice.... say OOPS! Wrong pamphlet! emote yanks the pamphlet from your hands. mpecho You give the pamphlet to an Illianer recruitment officer. mpoload 26392 1 give pamphlet $n endif~ > all_greet_prog 100~ if ispc($n) say Good...good...new blood! You are here to sign up right? Wait a second...who do you owe allegiance to? Come on spit it out...I'm waiting. endif~ | #26385 illianer guard guardsman~ An Illianer Guardsman~ A member of the Illianer Guardsman is ready for any attack by Wayrest. ~ Loyal and dedicated to the end, the ranks of the Illianer Guardsman have swollen since the start of the war with Wayrest. They are a lean fighting force now and will try and stop any unwanted intrusion into their town. ~ 33 4194348 500 C 27 0 -45 200d5+100 7d7+7 8337 25000 112 112 1 17 13 13 15 12 13 13 0 0 0 0 0 0 3 0 0 1 1 2 10 10 1023 0 0 0 176 2107395 > speech_prog p Now you die, TRAITOR!~ mpoload 26385 mpoload 26386 mpoload 26387 wear all mpkill $n~ > rand_prog 10~ say Join Illianer and fight the scourge of Wayrest!~ > fight_prog 5~ say For the Glory of Illianer!~ | #26386 illianer citizen~ A citizen of Illianer~ A bewildered citizen of Illianer stands here, uncomprehending. ~ Things have happened so fast and so many have died in the fighting already that this citizen is simply bewildered. Without any guidance and help he simply wanders the streets. The anger and grief often bringing the citizen to tears. ~ 1 0 500 C 21 0 -25 30d20+200 5d5+10 14452 20000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 8 8 2047 0 0 0 544 2 #26387 sheep~ A sheep~ A sick looking sheep bleats loudly here. ~ This animal looks in rough shape, its wool is falling out in places and sores seem to cover its body. The sheep is in very bad condition, something must have poisoned it, or someone. ~ 1 1073745920 0 C 15 0 3 100d4+50 4d4+8 0 10000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 76 3 0 0 1 1 2 3 4 67133 0 0 256 524289 2 > rand_prog 3~ mpecho BAH!!! BAHH!!!~ | #26388 illianer captain desoc valaborne~ Desoc~ Desoc Valaborne, Captian of the Guard, rallies troops to the Illianer banner. ~ A grizzled warrior of many battles, the Captian of the Illainer Guardsman is trying to gather as many troops as possible to fight against Wayrest. The first assault led to many causualties, on both sides and the second assualt could prove fatal to Wayrest. ~ 1 4202536 500 C 33 0 -150 100d15+150 9d8+10 22683 90000 112 112 1 20 11 11 17 15 17 13 0 0 0 0 0 0 3 0 0 1 1 2 15 19 2047 8192 0 1048576 1008 2627715 #26389 miner dirty somber~ A dirty miner~ A miner covered in dirt stands here somberly giving his last respects. ~ Once a hard-working man, living only to mine the precious mithril from the mountains surrounding Wayrest, he now can only look with regret at the destroyed mine. Wondering why someone would purposely collapse the mine killing his friends. ~ 3 8389160 500 C 20 0 -30 30d30+150 6d6+6 15456 25000 112 112 1 18 11 11 15 18 10 15 0 0 0 0 0 0 3 0 0 1 1 4 8 10 2047 19 0 36 496 524291 > rand_prog 5~ say What a dirty shame! Those blasted Illianers!~ | #26390 spirit~ An evil spirit~ A cold chill pass over you as a restless evil spirt circles you. ~ Left for an enternity and bound to this crypt, this spirit has become very bitter and angry. Once a powerful bishop in the church, was cursed and laid to rest here, to die beneath the church he had desecrated. Now nothing but a venegeful spirit, he wishes to take your life. ~ 33 6292010 -750 C 30 0 -75 350d3+200 8d6+10 0 65000 112 112 0 12 18 14 16 11 13 13 0 0 0 0 0 84 1 0 0 1 1 4 10 7 967 114 0 1 7168 2 > fight_prog 1~ say You will die for leaving me down here, Halew! You will die!~ | #26391 woman mourning~ A mourning woman~ A mourning woman grieves for the loss of her son. ~ This must be the grieving mother of the first little boy who was killed, that sparked up the war between the two towns. Her tears still continue to stream down her face in her grief. ~ 3 128 750 C 22 0 -40 100d8+50 5d8+4 8367 23000 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 5 9 2047 0 0 0 33 4098 > rand_prog 4~ say I wish all those Illianers were as dead as my boy, especially the man who killed my boy. He should rot in hell.~ | #26392 teacher ~ A teacher ~ A teacher stands here, giving out the lesson for the day. ~ This can only be the Wayrest school teacher, except that he seems to be wearing an army uniform. Maybe something unfortunate happened to the original teacher. What ever happened the children must be in good hands, with this substitute. ~ 3 0 500 C 28 0 -80 200d8+100 12d3+4 13869 20000 112 112 1 15 13 13 15 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 10 5 2047 0 0 0 48 2 > rand_prog 3~ say Pay Attention!! emote slams a pointer on the nearest desk.~ | #26393 child student~ A student~ A child works diligently copying the blackboard into a notebook. ~ A student wanting to make sure nothing is forgotten, hanging on every word that the teacher says. He will make a good citizen of Wayrest someday. ~ 3 0 750 C 15 0 0 100d4+35 4d8+3 3130 20000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 5 5 2047 0 0 0 48 2 > rand_prog 2~ emote bends down and writes something quickly in a notebook.~ | #26394 merchant gawal~ Gawal~ Gawal, the owner of the Wayrest Trading Co. stands here. ~ Like most merchants on the plains of Macultum, Gawal has fallen on hard times as of late, absolutely no trade has been going on. His somber eyes show the hard times that have befallen him. ~ 3 0 400 C 24 3 -40 150d5+50 4d8+4 22219 15000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 7 10 2047 0 0 0 48 4098 > all_greet_prog 100~ say Ahh...a customer, sorry but I have nothing for sale.~ | #26395 wayrest guard guardsman~ A Wayrest Guard~ A member of the Wayrest Guard waits for action here. ~ People have flocked to the Wayrest Guard and they have grown in power, they control most of the city now, forcing people to join and sending them out on the plain to fight the Illianer threat. ~ 1 4194348 500 C 27 0 -45 200d5+100 7d7+7 9467 25000 112 112 1 17 13 13 15 12 13 13 0 0 0 0 0 0 3 0 0 1 1 2 10 10 1023 0 0 0 176 2107395 > rand_prog 10~ say Wayrest will overcome!~ > fight_prog 5~ say For Wayrest!~ | #26396 wayrest guard guardsman~ A Wayrest Guard~ A member of the Wayrest Guard waits for action here. ~ People have flocked to the Wayrest Guard and they have grown in power, they control most of the city now, forcing people to join and sending them out on the plain to fight the Illianer threat. ~ 3 4194348 500 C 27 0 -45 200d5+100 7d7+7 9170 25000 112 112 1 17 13 13 15 12 13 13 0 0 0 0 0 0 3 0 0 1 1 2 10 10 1023 0 0 0 176 2107395 > rand_prog 10~ say Wayrest will overcome!~ > fight_prog 5~ say For Wayrest!~ | #26397 merchant tedre wool~ Tedre~ Tedre, a master clothing maker, stands here listlessly. ~ Once a master at her job, Tedre no longer has any work and is rather bitter about it. Blaming those from Illianer seems to be a town pasttime. Her delicate hands and intelligent eyes reveal that she must have truly created some of the finest woolen garments. ~ 3 4194856 500 C 26 0 -50 200d4+100 6d7+10 12942 34000 112 112 2 12 18 15 19 12 16 13 0 0 0 0 0 0 0 0 0 1 1 2 5 7 2047 32 0 80 609 524290 > all_greet_prog 100~ say Alas! You have come to late, I have no wool to spin a fine garment for you. Perhaps when the trade begins. Sorry.~ > give_prog bale wool~ say WOW! Actual Illianer wool, how did you get this? Wait..wait, I don't care hold on a sec! emote sits down at her loom and starts a simple piece of cloth. mpecho Within minutes she has created a fine piece of cloth which she quickly s itches into a pair of gloves say In appreciation... emote mutters a few words quietly and the gloves begin to pulse with light! mpoload 26404 20 give gloves $n mpjunk all~ | #26398 wayrest captain Orinas Haliborne~ Orinas~ Orinas Haliborne, Caption of the Wayrest Guard, is recruiting more troops. ~ The Captian of the Wayrest Guard knows that Illianer was severly weakened by the first onslaught. The causualties were high on both sides, so one more assualt will finish them off quickly. Put them out of their misery. ~ 1 4202536 500 C 33 0 -150 100d15+150 9d8+10 21603 90000 112 112 1 20 11 11 17 15 17 13 0 0 0 0 0 0 3 0 0 1 1 2 15 19 2047 8192 0 1048576 1008 2627715 #26399 wayrest citizen~ A citizen of Wayrest~ A confused citizen of Wayrest stands here. ~ Things have happened so fast and so many have died in the fighting already that this citizen is simply bewildered. Without any guidance and help he simply wanders the streets. The anger and grief often bringing the citizen to tears. ~ 1 0 500 C 21 0 -25 30d20+200 5d5+10 13407 20000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 8 8 2047 0 0 0 544 2 #26400 Uzul necromancer dead black~ Uzul~ Uzul the Black Necromancer is looking for corpses here. ~ Uzul looks much like the zombies he creates, his eyes are sunken well back into this head, his skin is a pasty white, and the scent of death follows him. His tattered robes and clothing almost glow with defiance as he raises more undead to join his legions. His plan is complete, both Illianer and Wayrest are providing more than enough corpses for all his needs. ~ 33 4194860 -1000 C 35 0 -130 200d15+200 9d9+10 29553 150000 112 112 1 16 19 18 16 17 9 15 0 0 0 0 0 0 0 0 0 1 1 3 17 15 2047 1048576 3072 8192 1073745952 526339 > entry_prog 100~ take all corpse wear all take corpse if oTypeInv(23)==1 emote mutters a few incantations, makes a few rapid movements with his hand then shouts "WAKE!" mpecho the corpse jerks and moves suddenly, then stands up. A low moan escapes his lips. mpmload 26401 20 say It is done! mppurge corpse endif if isnpc($i) if isgood($i) mpkill $i endif endif ~ > all_greet_prog 100~ if isnpc($n) if isgood($n) mpkill $n endif endif ~ | #26401 zombie legionaire uzul~ A zombie~ A zombie belonging to Uzul's undead legions shambles by. ~ Once a proud member of either Illianer's or Wayrest's armies, this dead corpse has been brought back to life to kill more of the towns inhabitants. It moves rather slowly but it hits like a grindstone. ~ 33 4194860 -1000 C 20 0 -30 300d3+50 8d4+10 0 25000 112 112 0 20 9 9 9 15 5 13 0 0 0 0 0 67 3 0 0 1 1 1 10 30 2047 18 0 109 17 0 > entry_prog 100~ if isnpc($i) if isgood($i) mpkill $i endif endif~ > all_greet_prog 100~ if isnpc($n) if isgood($n) mpkill $n endif endif~ | #26402 shadowbear bear black~ A shadowbear~ A black bear-like creature shambles towards you. ~ A large bear-like creature, the shadowbears are hardy creature scavenging for food everywhere. It is said they lair together sometimes as many as a dozen. Their eyes shine with the brilliance of intelligence, and they utter a gutteral language known only to themselves. Sometimes seen wielding crude weapons and used bits of armor. They have massive, sharpened claws, and a large bloody maw. ~ 37 32768 0 C 25 0 -100 150d6+100 5d10+6 1697 35000 112 112 1 21 12 12 14 19 10 10 0 0 0 0 0 24 3 0 0 65536 65536 1 9 15 788479 0 0 0 387 524290 > fight_prog 4~ say Die little man, die, die!~ | #26403 shadowbear king bear black~ The shadowbear leader~ A silver-maned shadowbear growls at you. ~ Obviously the leader of the shadowbear, this creature looks particularly fierce. A large mane of silver runs down the belly of the ancient bear covering a huge scar earned undoubtedly in battle. He looks particularly intelligent and must lead with an iron fist. ~ 3 32768 0 C 31 0 -125 300d5+130 8d8+5 0 50000 112 112 1 20 14 14 17 17 13 13 0 0 0 0 0 24 3 0 0 65536 65536 2 30 25 788479 0 0 0 387 524290 #26404 illianer~ An Illianer Guardsman~ A member of the Illianer Guardsman is ready for any attack by Wayrest. ~ Loyal and dedicated to the end, the ranks of the Illianer Guardsman have swollen since the start of the war with Wayrest. They are a lean fighting force now and will try and stop any unwanted intrusion into their town. ~ 1 4194348 500 C 27 0 -45 200d5+100 7d7+7 7795 25000 112 112 1 17 13 13 15 12 13 13 0 0 0 0 0 0 3 0 0 1 1 2 10 10 1023 0 0 0 176 2107395 #26405 wayrest~ A Wayrest Guard~ A member of the Wayrest Guard waits for action here. ~ People have flocked to the Wayrest Guard and they have grown in power, they control most of the city now, forcing people to join and sending them out on the plain to fight the Illianer threat. ~ 1 4194348 500 C 27 0 -45 200d5+100 7d7+7 8143 25000 112 112 1 17 13 13 15 12 13 13 0 0 0 0 0 0 3 0 0 1 1 2 10 10 1023 0 0 0 176 2107395 #0 #OBJECTS #26372 park bench~ A park bench~ A park bench stands here, in need of some paint.~ ~ 12 0 1 0 0 0 0 500 0 0 #26373 heavy desk mahogany~ A heavy mahogany desk~ A heavy-looking mahogany desk squats here.~ ~ 12 0 1 0 0 0 0 4000 0 0 #26374 bar tap polished~ A polished bar ~ A highly-polished bar shines brilliantly here.~ ~ 12 0 1 0 0 0 0 5000 0 0 #26375 house key mayor~ The key to the mayor's house~ A heavy key that opens the mayor's front door lays here.~ ~ 18 0 1 0 0 0 0 1 0 0 #26376 bed comfortable~ A comfortable bed~ A huge comfortable bed stands here waiting for its occupants.~ ~ 12 0 1 0 0 0 0 750 0 0 #26377 ring crest illianer~ The Ring of Illianer~ A ring bearing the crest of illianer lies here.~ ~ 9 524288 3 6 6 0 0 1 0 0 A 3 1 A 17 -5 #26378 robe soft~ A soft robe~ A soft robe emblazoned with the crest of Illianer lays in a crumpled heap here.~ ~ 9 0 1025 9 9 0 0 2 0 0 A 25 2 #26379 apron white~ A white apron~ A greasy white apron stained with food lays here.~ ~ 9 262144 5 5 5 0 0 1 0 0 A 5 1 A 25 1 A 17 -5 #26380 cleaver meat ~ A meat cleaver~ A sharp meat cleaver is stuck into the ground here.~ ~ 5 65536 8193 12 6 10 9 5 0 0 A 2 -1 A 18 5 A 19 3 #26381 brass knuckles~ A pair of brass knuckles~ A large pair of brass knuckles lay here.~ ~ 9 34078720 129 8 8 0 0 1 0 0 A 18 1 A 19 4 #26382 wings talshawem~ The Wings of Tal'Shawem~ The Wings of Tal'Shawen hover here.~ ~ 9 69 1025 10 10 0 0 1 0 0 A 56 292 A 18 4 A 19 4 A 2 2 A 17 -5 #26383 fanged dagger~ The Fanged Dagger~ A dagger made from the venomous fang of a rilaron lays here.~ ~ 5 0 8193 12 5 5 11 4 0 0 A 19 -5 A 5 -4 #26384 dagger divided blade~ The Divided Blade~ A dagger divided in two made into one blade lies here.~ ~ 5 79 8193 12 12 10 2 5 0 0 A 30 312 A 17 -5 A 18 12 A 19 10 > wear_prog 100~ mpecho The power of the Divided Blade surges through the muscles of $n.~ | #26385 chainmail armor~ A set of chainmail armor~ A set of newly-shined chainmail armor is neatly folded here.~ ~ 9 524288 9 9 9 0 0 7 0 0 #26386 mithril helmet illianer~ A Illianer-forged mithril helmet~ A mithril helmet forged in Illianer lies here.~ ~ 9 524288 17 7 7 0 0 5 0 0 A 17 -10 #26387 illianer short sword~ Illianer short sword~ A short sword made in Illianer stands here.~ ~ 5 524288 8193 12 6 9 3 6 0 0 #26388 mithril ore~ A heavy sample of mithril ore~ A large piece of heavy mithril ore lays here.~ ~ 13 0 1 0 0 0 0 13 0 0 #26389 arm plates mithril~ A pair of mithril arm plates~ A pair of newly forged mithril arm plates lay here.~ ~ 9 1 257 12 12 0 0 4 0 0 A 18 1 A 5 2 A 17 -4 A 19 2 #26390 stone bracelet~ The Stone Bracelet~ A bracelet made of broken stone lies discarded here.~ ~ 9 256 4097 7 7 0 0 4 100 10 A 19 -1 A 18 4 A 17 -5 A 2 -1 #26391 bale wool~ A bale of wool~ A huge bale of wool stands here, ready to be shipped.~ ~ 13 0 1 0 0 0 0 7 0 0 #26392 pamphlet recruitment~ a recruitment pamphlet~ A pamphlet extolling the virtues of Illianer lays here.~ ~ 47 0 1 0 0 0 0 1 0 0 E pamphlet recruitment~ JOIN THE ILLIANER GUARD TODAY! 1. Bored? 2. Can't find a job? 3. Wish you were able to carry a sword? 4. Do you like harassing people for money? 5. Think chicks dig a man in uniform? I you answered "yes" to 3,4, or 5 then you may be the right man for the job. What job? Why the Illianer Guard of course. Nothing makes a parent more proud and you more liked than joining the NG today! Instant respect is yours, you get to kill and maim for money, we pay for your equipment, and last but not least revenge on Wayrest is easy to obtain. So why not join the Illianer Guard today, its so much fun it hardly seems like work! Disclaimer: Not responsible for any loss of life or limb. Will only be paid when return from active duty, if in case of death, no money is paid out. Also not responsible if the NG is not fun, or you are too ugly for chicks to like you even in uniform. JOIN TODAY! ~ #26393 miners helmet ~ A miner's helmet~ A helmet specially designed for mining.~ ~ 9 524288 17 12 12 0 0 3 0 0 #26394 pick miners~ A heavy miner's pick~ A heavy forged pick lays here.~ ~ 5 0 8193 12 5 10 7 15 0 0 A 17 -10 #26395 pulpit~ A pulpit~ A heavy wooden pulpit stands here.~ ~ 12 1 1 0 0 0 0 200 0 0 #26396 altar~ An altar~ An ornate stone altar squats here. ~ ~ 15 134217728 1 0 0 0 0 500 0 0 E altar ornate~ You look closely at the alter and notice that there is an extremely tiny keyhole in it. Looking even closer you notice that the altar isn't as solid as you once thought, the outline of a trapdoor can just be seen. ~ #26397 tiny key altar~ A tiny altar key~ A very tiny altar key covered in the dust of ages lays here.~ ~ 18 1 1 0 0 0 0 1 0 0 #26398 amulet decay~ The Amulet of Decay~ A small silver amulet lays here.~ ~ 9 33554453 5 8 8 0 0 2 1000 100 A 18 9 A 19 -1 A 2 1 A 5 -1 #26399 blackboard board slate~ A slate blackboard~ A large slate blackboard hangs from the front of the room.~ ~ 12 0 1 0 0 0 0 30000 0 0 E slate board blackboard~ Various sayings line the board, all of them anti-Illianer. A huge array of misinformation is being feed into the childrens heads. THE FACTS 1. Illianer's eat their dead. 2. They are all ugly 3. Some have been seen with sheep at night 4. They are no match for the Wayrest army. 5. Many are ill-formed, three eyes, six fingers just to name a few defects. 6. No Illianer can be trusted. ~ #26400 pointer wooden~ A wooden pointer~ A long wooden pointer lays here.~ ~ 5 262144 8193 12 5 9 11 1 0 0 A 13 20 A 17 -5 A 18 3 A 19 3 #26401 warhammer wayrest~ The Wayrest Warhammer~ A heavy warhammer lays here~ ~ 5 524288 8193 12 8 8 8 10 0 0 #26402 armor plate wayrest~ A set of flimsy plate armor~ A set of plate armor that looks rather flimsy is discarded here.~ ~ 9 0 9 11 11 0 0 7 0 0 A 18 1 A 5 1 #26403 greaves leg wayrest engraved~ engraved greaves~ A set of greaves engraved with the Wayrest crest lay here. ~ 9 0 33 7 7 0 0 5 0 0 #26404 gloves woolen~ A pair of woolen gloves~ Finely woven woolen gloves lay here.~ ~ 9 65 129 10 10 0 0 2 20000 2000 A 19 7 #26405 corpse~ A corpse~ A corpse slain in the war between Illianer and Wayrest decomposes here.~ ~ 23 0 1 0 0 0 0 1 0 0 #26406 wraithmaker black blade~ The Wraithmaker~ A jet-black blade etched with words "Wraithmaker".~ ~ 5 85 8193 12 11 9 3 7 0 0 A 17 -10 A 1 3 A 5 -1 A 13 -20 A 18 10 A 19 15 > wear_prog 100~ mpecho The souls of damned spiral wickedly around the gleaming blade.~ | #26407 ring uzul black~ The black ring of Uzul~ A ring once worn by Uzul stands on end here.~ ~ 9 1 3 7 7 0 0 2 0 0 A 18 3 A 19 4 A 17 -5 #0 #ROOMS #26372 Town Square of Illianer~ The town square is really the center of all of Illianer. Benches are set up here and a small podium stands unused at the head of the clearing. The grass was once immaculately kept up but now it is showing signs of neglect. Weeds are starting to sprout up and the lawn is in need of a good cutting. ~ 0 0 1 D0 Exit description~ ~ 0 0 26373 D1 Exit description~ ~ 0 0 26379 D2 Exit description~ ~ 0 0 26376 D3 Exit description~ ~ 0 0 26382 + 0 0 S #26373 North Clatrick Road~ The main road leads north here, preparing to leave the town behind. The massive Plains of Macultum lie to the south. Small buildings line the roadway, but most look deserted and boarded up. The air is unusually still, not even a tickle of wind can be detected. ~ 0 0 1 D0 Exit description~ ~ 0 0 26374 D2 Exit description ~ ~ 0 0 26372 + 0 0 S #26374 North Clatrick Road~ Locked and boarded up houses line this part of the road. It even seems some of the residents have made a hasty departure. Or perhaps they just never came back, this all reminds you of a ghost village, and if you didn't see the occasional miltia member you would think the town deserted. ~ 0 0 1 D0 Exit description~ ~ 0 0 26375 D1 Exit description~ ~ 0 0 26393 D2 Exit description ~ ~ 0 0 26373 D3 Exit description~ ~ 0 0 26392 + 0 0 S #26375 North Illianer Gate~ The northern gate of the town of Illianer, it is closed but unbarred. It is also unguarded, perhaps the guards have something more important on their mind right now. The large gates are made of wood, but seem sturdy enough, they wouldn't keep out a serious assualt but would slow them down. ~ 0 0 1 D2 Exit description ~ ~ 0 0 26374 + 0 0 S #26376 South Clatrick Road~ The southern branch of Clatrick Road leads towards the southern gate of Illianer and the Plains of Macultum. The road itself is beautfully cobbled, a real feat of engineering. A few flagstones are missing and a couple are cracked, but you can't blamed anyone for that. Just simple wear and tear. ~ 0 0 1 D0 Exit description ~ ~ 0 0 26372 D2 Exit description~ ~ 0 0 26377 + 0 0 S #26377 South Clatrick Road~ Small deserted looking homes and business decorated the roadway here. No one wants to see what is happening or have anyone see what they are doing. Luckily the town miltia is keeping order, and preventing any looting. The local recruitment centre is just to the east of here. ~ 0 0 1 D0 Exit description ~ ~ 0 0 26376 D1 Exit description~ ~ 0 0 26391 D2 Exit description~ ~ 0 0 26378 D3 Exit description~ ~ 0 0 26394 + 0 0 S #26378 South Illianer Gate~ The rolling hills of the plains of Macultum spread themselves out along the road leading south. Quite a ways away, set upon small hill you can see the southern town of Wayrest. The gate is manned here, and they are looking rather uncomfortable. ~ 0 0 1 D0 Exit description ~ ~ 0 0 26377 D2 Exit description~ ~ 0 0 26402 + 0 0 S #26379 East Jaser Road~ Jaser Road runs directly through the middle of town, stretching east to west. The town square is directly to the west, and the Eastern gate is just visible down the street. The town seems unnaturally quiet, the normal noisey din is totally absent here. The Wool Emporium lies just to the south, awaiting your business. ~ 0 0 1 D1 Exit description~ ~ 0 0 26380 D2 Exit description~ ~ 0 0 26396 D3 Exit description ~ ~ 0 0 26372 + 0 0 S #26380 East Jaser Road~ A burnt out building is somewhat standing to the north here. A message painted in dark paint can still be made out on the front wall amidst the charred debris and fallen rafters. To the east the eastern gate stands against all intruders. ~ 0 0 1 D0 Exit description~ ~ 0 0 26385 D1 Exit description ~ ~ 0 0 26381 D3 Exit description ~ ~ 0 0 26379 + 0 0 E dark paint message~ The message is painted in large block letters: LEAVE NOW WAYREST SCUM! ~ S #26381 East Illianer Gate~ The heavy wooden gate protects the small town from harmful intruders. There isn't much to the east of Illianer, mostly just bush and forest, nearly impassable forest at that. Both protecting and isolating the small town, the forest is lush and thick. ~ 0 0 1 D3 Exit description ~ ~ 0 0 26380 + 0 0 S #26382 West Jaser Road~ The western portion of Jaser Road spreads itself towards the western gate of Illianer, to the east lies the town centre plaza. Like most of the town, this road appears pretty deserted. Desolate looking shops and homes are pretty much the standard. ~ 0 0 1 D0 Exit description~ ~ 0 0 26395 D1 Exit description ~ ~ 0 0 26372 D3 Exit description~ ~ 0 0 26383 + 0 0 S #26383 West Jaser Road~ A large building decorates this particular section of Jaser Road. It can only be the mayor's house, since it is definitely the largest in town. The house takes up nearly an entire block. Just to the west is the western gate leading out of Illianer. ~ 0 0 1 D0 A reinforced metal front door, complete with peep hole ~ metal front door~ 7 26375 26386 D1 Exit description ~ ~ 0 0 26382 D3 Exit description~ ~ 0 0 26384 + 0 0 S #26384 West Illianer Gate~ The West Illianer gate looks much like the east and north one. A heavy gate with a deserted guard post. Nothing much to worry about from the dense forest surrounding the northern half of the city, definitely more pressing matters to the south. A small path leads to a delapitated shack just to the west. ~ 0 0 1 D1 Exit description ~ ~ 0 0 26383 D3 Exit description~ ~ 0 0 26398 + 0 0 S #26385 Burnt Building~ This building must have been some sort of trading post at one time. A long sign pronounces that it used to be called The Wayrest Trading Co. The logo beneath it is completely burnt off, and nothing but charcoal now. The roof must have collapsed in the blaze, as the sun shines unobstructed through the building. ~ 0 0 0 D2 Exit description ~ ~ 0 0 26380 + 0 0 S #26386 Main Room of the Mayor's House~ The mayor must be a rich man, his house is very glamourous and posh. Large, white pillars reach up to the high cathedral ceiling, framing a small balcony that looks out on the rest of the house from the second floor. Doors lead in every direction and a stairway leads up to the second floor. ~ 0 8 0 D0 A door swinging freely on a double hinge ~ door double hinge~ 3 0 26387 D1 Two grandiose french doors covered in silk drapes ~ silk grandiose door~ 3 0 26388 D2 A metal reinforced front door complete with peep hole. ~ metal front door~ 1031 26375 26383 D3 A sturdy mahogany paneled door ~ sturdy door mahogany~ 3 0 26389 D4 Exit description~ ~ 0 0 26397 + 0 0 S #26387 Kitchen of the Mayor's House~ A large fire burns in the middle of the room here, and a small vent in the ceiling carries the smoke out of the house. A black cauldron rests on the fire, full of boiling water. The room is full of metal pans, pots and utensils the chef uses in the preparation of the mayor's meals. ~ 0 8 0 D2 A free swinging door on a double hinge ~ door double hinge~ 3 0 26386 D4 An exhaust vent sucks the smoke out of the building here. ~ exhaust vent~ 3 0 26390 + 0 0 S #26388 Ballroom~ Huge reams of satin and silk line the walls of this room. A giant crystal chandlier hands from the ceiling, spreading its candlelight in sparkling throughout the room. Numerous tables and chairs surround a dance floor, awaiting the next glamourous gala event. ~ 0 8 0 D3 Two grandiose french doors covered in silk drapes ~ grandiose door silk~ 3 0 26386 + 0 0 S #26389 Mayor's Den~ A large desk dominates the mayor's personal study. The dark stained wood panels give a somber mood to the room, and the flickering candles do nothing to brighten it. Heavy velvet curtains cover the large bay windows, keeping the sunlight from pouring in. ~ 0 8 0 D1 Exit description ~ ~ 3 0 26386 + 0 0 S #26390 The Rooftop~ The mayor's roof provides a spectacular view of the surrounding forest and large plain. You can see all the way to Wayrest, sitting quietly in the distance, surrounded by nearly impassable towering hills. Quite the sight, that much is obvious. ~ 0 0 1 D5 An exhaust vent sucks the smoke from the building. ~ exhaust vent~ 3 0 26387 + 0 0 S #26391 Illianer Recruitment Centre~ Posters and mottos paper the walls of the this building. Most of it propaganda against the townspeople of Wayrest. "Fight the Good Fight" and "Join the Best of the Best, Fight Wayrest!" are a couple of prominant slogans. Apparently this must the war office of the town of Illianer in its fight against Wayrest. ~ 0 8 0 D3 Exit description ~ ~ 0 0 26377 + 0 0 S #26392 Caleb's Weapons and Protections~ A large building, the inside is no less expansive. The huge room is almost totally unused, only a small amount of useless looking equipment lines the walls. Spaces that would normally be occupied by weapons of every shape and type are now empty, probably "donated" to the local fight against Wayrest. ~ 0 8 0 D1 Exit description ~ ~ 0 0 26374 + 0 0 S #26393 The Hound and Dragon~ The Hound and Dragon is the local tavern of Illianer, even this gathering place of the local gentry is almost deserted. Brass taps and spouts line a highly waxed and polished bartop. A large sign boasts the name of the bar and a smaller handwritten one the prices. ~ 0 8 0 D3 Exit description ~ ~ 0 0 26374 + 0 0 S #26394 A Small House~ A small one bedroom house, this quaint residence is very cozy looking. Polka-dotted curtains and matching linens decorate the house nicely. A sturdy wooden table and a crackling fire finish the warm effect. Truly a pleasant place to stay. ~ 0 8 0 D1 Exit description ~ ~ 0 0 26377 + 0 0 S #26395 A Picture Perfect House~ This house is unnaturally clean and well-maintained. A perfect blaze crackles in the fireplace, no dust anywhere to be seen. The bed and table are immaculately set and maintained. It is almost like no one lives here, but the house is kept up for looks. ~ 0 0 0 D2 Exit description ~ ~ 0 0 26382 + 0 0 S #26396 The Wool Emporium~ Huge bales of wool tied by coarse rope stand everywhere in this shop. They are stacked to the ceiling and on every last piece of floor space except for the small path to the counter at the back of the room. The oily smell of the wool makes you slightly sick to your stomach. ~ 0 8 0 D0 Exit description ~ ~ 0 0 26379 + 0 0 S #26397 Master Bedroom~ A huge room that takes up the entire upper floor of the house. The master bedroom is very nicely decorated, obviously the wife's influence here. Sunlight filters in through the open window past the heavy curtains and onto the comfortable looking bed. One whole wall is missing and it forms sort of a balcony that looks out on the rest of the house. ~ 0 8 0 D5 Exit description ~ ~ 0 0 26386 + 0 0 S #26398 Leaving Illianer~ The path leaves the town of Illianer behind and heads towards a small house sitting within the dense forest surrouding the city. The road is more of a track worn down by many hooves. The deep ruts are a nightmare for man and beast to navigate, you have to slow to avoid injury. ~ 0 0 2 D1 Exit description ~ ~ 0 0 26384 D3 Exit description~ ~ 0 0 26399 + 0 0 S #26399 A Small Farmhouse~ A somewhat rundown farmhouse stands here against all odds, as it seems to be actually leaning to one side. Badly in need of paint and some roof repairs, it is a wonder the shack is still standing. A pasture of sorts is behind the house and a door is just to the north at the end of the pathway. ~ 0 0 2 D0 Exit description~ ~ 0 0 26400 D1 Exit description ~ ~ 0 0 26398 + 0 0 S #26400 One Room Farmhouse~ A large iron stove stands in one corner, currently unused, as well as come crude furniture. Whoever lives here makes definitely doesn't make a very wealthy living. This house is an outhouse compared to some of the mansions in town. The whole house smells of manure and wet straw. ~ 0 8 0 D0 Exit description~ ~ 0 0 26401 D2 Exit description ~ ~ 0 0 26399 + 0 0 S #26401 Sheep Pasture~ This small area has been cleared out and fenced in for the sheep. Several can be seen grazing around the clearing but they don't look very healthy. You can see several sleeping also, or are they dead? This must be the source of the wool that Illianer trades to Wayrest. ~ 0 0 2 D2 Exit description ~ ~ 0 0 26400 + 0 0 S #26402 Macultum Road~ The town of Illianer lies just to the north of this particular section of Macultum Road. The dusty trail winds down to another town just visible to the south of here. A large plain opens up to the east of the road, it stretches for quite a while. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26378 D1 Exit description~ ~ 0 0 26436 D2 Exit description~ ~ 0 0 26403 + 0 0 S #26403 Macultum Road~ The dusty and arid path looks well used in the past, but now is started to become overgrown. Such a major route between the two cities overgrowing with weeds can only mean trouble between them. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26402 D1 Exit description~ ~ 0 0 26437 D2 Exit description~ ~ 0 0 26404 + 0 0 S #26404 Macultum Road~ Deep ruts line the trail, and not twisting an ankle requires quite a bit of concentration. You can see chewed up grass and turf, and overturned wagons throughout the plain. The choking smoke of a fire can also be smelled, it hangs like a cloud over the plain. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26403 D1 Exit description~ ~ 0 0 26438 D2 Exit description~ ~ 0 0 26405 D3 ~ ~ 0 -1 5296 + 0 0 S #26405 Macultum Road~ The plain looks peaceful now, and you can see shimmers of movement in the distance, or are they just heat ripples? Who knows how anyone can hid themselves on such a flat piece of land. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26404 D1 Exit description~ ~ 0 0 26439 D2 Exit description~ ~ 0 0 26406 + 0 0 S #26406 Macultum Road~ The north-south road leads between the neighbouring towns but neither looks very inviting. Fires can clearly be seen burning on the plain now, great plumes of smoke rising straight up. A large grass fire perhaps? ~ 0 0 2 D0 Exit description ~ ~ 0 0 26405 D1 Exit description~ ~ 0 0 26440 D2 Exit description~ ~ 0 0 26407 + 0 0 S #26407 Macultum Road~ The town of Wayrest is approaching quickly along this well-worn road. The wheel ruts prove the viability of this road even if it is deserted right now. Small patches of weeds are springing up all over the trail. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26406 D1 Exit description~ ~ 0 0 26441 D2 Exit description~ ~ 0 0 26408 + 0 0 S #26408 North Wayrest Gate~ To the south, a small town stretches out before you. It looks like any other small town around the world. A few citizens milling around and a few armed guards protecting the innocent. Although there seems to be some sort of dismal cloud hanging over the whole place. ~ 0 0 1 D0 Exit description ~ ~ 0 0 26407 D2 Exit description~ ~ 0 0 26409 + 0 0 S #26409 North Way Street~ The cobbled road leads past whole buildings that look abandoned and unoccupied. This town obviously was occupied by many more people than now are here, you can just imagine the noise and din created by the bustling town. ~ 0 0 1 D0 Exit description ~ ~ 0 0 26408 D2 Exit description~ ~ 0 0 26410 + 0 0 S #26410 North Way Street~ A large statue stands just to the south of this particular section of Way Street. A large chapel stands just to the east, the stone structure looks very impressive and is definitely the dominating presence in the town. ~ 0 0 1 D0 Exit description ~ ~ 0 0 26409 D1 Exit description~ ~ 0 0 26424 D2 Exit description~ ~ 0 0 26411 + 0 0 S #26411 Wayrest Town Square~ A huge bronze statue stands here protecting the citizens of Wayrest from any harm. The statue depicts a very broad man raising his sword in triumph. Triumph over what is unknown, but the statue looks very old. Even in its age it is well preserved, the people of Wayrest must really be proud of the statue. ~ 0 0 1 D0 Exit description ~ ~ 0 0 26410 D1 Exit description~ ~ 0 0 26415 D2 Exit description~ ~ 0 0 26412 D3 Exit description~ ~ 0 0 26418 + 0 0 S #26412 South Way Street~ The large town square is just to the north of this part of Way Street. To the south you can make out the southern gate. Peculiarly, there seems to be a lack of people milling around, like something has depopulated the entire city. ~ 0 0 1 D0 Exit description ~ ~ 0 0 26411 D2 Exit description~ ~ 0 0 26413 + 0 0 S #26413 South Way Street~ The southern gate stands just to the south, and the town sqaure a ways to the north. The cobbled road looks a little rundown here, perhaps they just haven't had time to fix it yet. A quaint schoolhouse lies just to the west. ~ 0 0 1 D0 Exit description ~ ~ 0 0 26412 D2 Exit description~ ~ 0 0 26414 D3 Exit description~ ~ 0 0 26433 + 0 0 S #26414 South Wayrest Gate~ The southern gate doesn't show a whole lot, a surrounding mountain keeps any sort of road from progressing far from the gate. The gate is curiously unmanned, more important things must be pressing elsewhere. ~ 0 0 1 D0 Exit description ~ ~ 0 0 26413 + 0 0 S #26415 East Rest Road~ A large town square stands just to the west of the road. Buildings stand tall over the road, looking very ominious, they were probably once full of life, but now are showing there neglect. The Wayrest Trading Co's headquarters is here to the south. ~ 0 0 1 D1 Exit description~ ~ 0 0 26416 D2 Exit description ~ ~ 0 0 26434 D3 Exit description ~ ~ 0 0 26411 + 0 0 S #26416 East Rest Road~ More empty looking buildings, all forms of trade and browsing seem to have dropped right off. The menancing looking guards patrolling every corner of the town can't help too much. A deserted shop lies just to the south. ~ 0 0 1 D1 Exit description~ ~ 0 0 26417 D2 Exit description~ ~ 0 0 26435 D3 Exit description ~ ~ 0 0 26415 + 0 0 S #26417 East Wayrest Gate~ The edge of the protecting mountain can be seen just to the north of this gate, still not anything to get to excited about. Like most of the other gates this one is also unguarded. ~ 0 0 1 D3 Exit description ~ ~ 0 0 26416 + 0 0 S #26418 West Rest Road~ Just steps from the town square to the east, this section of town looks just as deserted as the rest of it. This street is also beginning to show the signs of neglect, garbage and trash slowly overtaking the once-pristine walk. ~ 0 0 1 D1 Exit description ~ ~ 0 0 26411 D3 Exit description~ ~ 0 0 26419 + 0 0 S #26419 West Rest Road~ The buildings that usually tower over the road start to thin the closer to the west gate you go. A flash of moment to the north catches your eye, then is gone. Must have just been the wind. A short distance to the west is the western gate. ~ 0 0 1 D0 Exit description~ ~ 0 0 26432 D1 Exit description ~ ~ 0 0 26418 D3 Exit description~ ~ 0 0 26420 + 0 0 S #26420 West Wayrest Gate~ Peculiarly the road doesn't stop here at the encasing mountain, as at the other gates. The road continues to what looks like a small opening in the mountain, then promptly disappears. Like the other gates this one has posts for guards but they are abandoned. ~ 0 0 1 D1 Exit description ~ ~ 0 0 26419 D3 Exit description~ ~ 0 0 26421 + 0 0 S #26421 Westward Trail~ The mountain just to the west is impossibly tall, casting its powerful shadow over all of Wayrest. The trail ends just to the west at a small cave opening. To the east stands the impressive western gate of Wayrest. The trail looks well-used and impossibly ancient. ~ 0 0 2 D1 Exit description ~ ~ 0 0 26420 D3 Exit description~ ~ 0 0 26422 + 0 0 S #26422 Cave Entrance~ The cave is cool and damp, a steady drip can be heard in the distance. The walls are roughly hewn and you can tell that it is the work of humans, not a natural cave at all. This must be were the townsfolk mine the mithril they trade with Illianer. To the north you see a jumble of rock. ~ 0 9 13 D0 Exit description~ ~ 0 0 26423 D1 Exit description ~ ~ 0 0 26421 + 0 0 S #26423 A Collapsed Tunnel~ What ever this once was, it no longer is. The tunnel appears to have been collapsed for some reason, maybe it was an accident. The evidence of digging and rock moving indicates that not everyone made it out of the cave. Whatever the reason this mine is now abandoned. ~ 0 9 13 D2 Exit description ~ ~ 0 0 26422 + 0 0 S #26424 Chapel Entrance~ A huge cathedral ceiling extends many feet into the air above the entrance. An extravagent mural decorates the surface, everything from dragons to clerics are painted in bright colours. Quite a piece of work, must have taken a lifetime. To the east lies the interior of the chapel. ~ 0 8 0 D1 Exit description~ ~ 0 0 26425 D3 Exit description ~ ~ 0 0 26410 + 0 0 S #26425 Main Sanctuary of the Chapel~ The sanctuary is dominated by the huge mural on the ceiling and the extravagent holy items decorating the church. Massive, rich tapestries decorate every wall, showing different religious scenes. The church benches stand in straight lines facing the east where an pulpit and altar stand. A small stairway can be seen between two stone pillars to the north. ~ 0 8 0 D1 Exit description~ ~ 0 0 26426 D3 Exit description ~ ~ 0 0 26424 D4 Exit description~ ~ 0 0 26430 + 0 0 S #26426 Front of Chapel~ A heavy pulpit stands here, ready to be mounted to deliver a stirring sermon to the congregation. A large ornate altar also stands here, what purpose it serves is beyond you, perhaps attending a service would enlighten your primitive mind. To the west the entire church stretches out before you, quite an impressive scene. ~ 0 8 0 D3 Exit description ~ ~ 0 0 26425 D5 A small trapdoor within the altar leads downwards into the darkness. ~ trapdoor~ 7 26397 26427 + 0 0 S #26427 Below the Altar~ Cobwebs and dust have practically overtaken the entire cavern. Rough stone stairs lead upwards back to the church. This must have once been a catacomb burial location for the important members of the church. To the south the rough passageway continues deeper into the crypt. ~ 0 9 13 D2 Exit description~ ~ 0 0 26428 D4 The small trapdoor leads through the altar to the church above. ~ trapdoor~ 7 26397 26426 + 0 0 S #26428 Catacomb~ The surrounding darkness is almost complete, even your light source is unable to penetrate every nook and cranny. Small alcoves have been hewn from the walls to contain the corpses of the long dead. It is surprisingly dry in the cavern but extremely chilly. ~ 0 9 13 D0 Exit description ~ ~ 0 0 26427 D2 Exit description ~ ~ 0 0 26429 + 0 0 > rand_prog 5~ mpecho You shiver as a chill slides over you.~ | S #26429 Catacomb~ The far wall of the catacomb is here, covered in cobwebs and dust. This particular graveyard hasn't been used in many years, that much is quite obvious. It also seemed to actually be getting colder down here, perhaps there is a reason that no one uses this particular crypt anymore. ~ 0 9 13 D0 Exit description ~ ~ 0 0 26428 + 0 0 S #26430 Chapel Stairway~ There must be better than two hundred stairs leading up to the belfrey of the chapel. The wooden stairs creak and groan with every step, ascending these stairs must not be a regular affair. ~ 0 8 0 D4 Exit description~ ~ 0 0 26431 D5 Exit description ~ ~ 0 0 26425 + 0 0 S #26431 Chapel Belfrey~ The belfrey is somewhat open to the elements, although a protecting roof keeps most of the weather from damaging the huge bell that hangs here. The view from here is spectacular. You can see smoke and fires blazing on the plains and you can even see Illianer in the distance. Looking down gives you a little vertigo, perhaps leaning out so far isn't such a good idea. ~ 0 8 0 D5 Exit description ~ ~ 0 0 26430 + 0 0 > rand_prog 1~ mpecho A large deep gong sounds from the bell marking the passing of time.~ | S #26432 Small House~ A quaint little house, the occupants may not be wealthy or rich, but they have built quite a cozy establishment here. The whole house radiates a warm feeling throughout your being. Perhaps you should stay a little while. ~ 0 8 0 D2 Exit description ~ ~ 0 0 26419 + 0 0 S #26433 Schoolhouse~ The town schoolhouse is the classic school, a red stone building with a green tile roof. The slate board at the front has various writing on it explaining certain theories to the small students. The windows have all been boarded up for the safety of the kids. ~ 0 8 0 D1 Exit description ~ ~ 0 0 26413 + 0 0 S #26434 The Wayrest Trading Co.~ This is the main branch of the Wayrest Trading Co., their Illianer branch was burned and the staff killed. This particular building once handled all the trade in mithril to Illianer and recieved all the wool needed from the enemy town. ~ 0 8 0 D0 Exit description~ ~ 0 0 26415 + 0 0 S #26435 Tedre's Woolen Wonderland~ Without any wool to make woolen wonders, Tedre is quite unhappily out of business. Nothing at all lines the walls and racks that must have at one time been full of the woolen creations of Tedre. ~ 0 8 0 D0 Exit description ~ ~ 0 0 26416 + 0 0 S #26436 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D1 Exit description~ ~ 0 0 26442 D2 Exit description~ ~ 0 0 26437 D3 Exit description ~ ~ 0 0 26402 + 0 0 S #26437 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26436 D1 Exit description~ ~ 0 0 26443 D2 Exit description~ ~ 0 0 26438 D3 Exit description ~ ~ 0 0 26403 + 0 0 S #26438 Plains of Macultum~ Death and decay surround the plain, great pools of blood and gore lay atop the grass, staining it a permanent red. It seems what ever was doing the killing here didn't leave much to decompose. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26437 D1 Exit description~ ~ 0 0 26444 D2 Exit description~ ~ 0 0 26439 D3 Exit description ~ ~ 0 0 26404 + 0 0 S #26439 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26438 D1 Exit description~ ~ 0 0 26445 D2 Exit description~ ~ 0 0 26440 D3 Exit description ~ ~ 0 0 26405 + 0 0 S #26440 Plains of Macultum~ Limbs and bodies are strewn everywhere on the plain, the battle between Wayrest and Illianer seem to go rather badly for both sides. The bloodshed is incredible. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26439 D1 Exit description~ ~ 0 0 26446 D2 Exit description~ ~ 0 0 26441 D3 Exit description ~ ~ 0 0 26406 + 0 0 S #26441 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26440 D1 Exit description~ ~ 0 0 26447 D3 Exit description ~ ~ 0 0 26407 + 0 0 S #26442 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D1 Exit description~ ~ 0 0 26448 D2 Exit description~ ~ 0 0 26443 D3 Exit description ~ ~ 0 0 26436 + 0 0 S #26443 Plains of Macultum~ Many parts of the dried grass seems to have been burnt, undoubtedly adding to the confusion. The shouts and clash of weapons can still be heard through the plain as battles continue on. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26442 D1 Exit description~ ~ 0 0 26449 D2 Exit description~ ~ 0 0 26444 D3 Exit description ~ ~ 0 0 26437 + 0 0 S #26444 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26443 D1 Exit description~ ~ 0 0 26450 D2 Exit description~ ~ 0 0 26445 D3 Exit description ~ ~ 0 0 26438 + 0 0 S #26445 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26444 D1 Exit description~ ~ 0 0 26451 D2 Exit description~ ~ 0 0 26446 D3 Exit description ~ ~ 0 0 26439 + 0 0 S #26446 Plains of Macultum~ Large footprints, obviously not human or undead are embedded in the hard earth here. It seems that not only humans inhabit the plains, the creatures must be responsible for feeding on the corpses. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26445 D1 Exit description~ ~ 0 0 26452 D2 Exit description~ ~ 0 0 26447 D3 Exit description ~ ~ 0 0 26440 + 0 0 S #26447 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26446 D1 Exit description~ ~ 0 0 26453 D3 Exit description ~ ~ 0 0 26441 + 0 0 S #26448 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D1 Exit description~ ~ 0 0 26454 D2 Exit description~ ~ 0 0 26449 D3 Exit description ~ ~ 0 0 26442 + 0 0 S #26449 Plains of Macultum~ Small scrub and trees litter the plain on occasion but otherwise there is almost no place to hide. The plain is as flat as well-crafted table and at least as hard from the baking sun. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26448 D1 Exit description~ ~ 0 0 26455 D2 Exit description~ ~ 0 0 26450 D3 Exit description ~ ~ 0 0 26443 + 0 0 S #26450 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26449 D1 Exit description~ ~ 0 0 26456 D2 Exit description~ ~ 0 0 26451 D3 Exit description ~ ~ 0 0 26444 + 0 0 S #26451 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26450 D1 Exit description~ ~ 0 0 26457 D2 Exit description~ ~ 0 0 26452 D3 Exit description ~ ~ 0 0 26445 + 0 0 S #26452 Plains of Macultum~ Lots of evidence of battles fought show themselves here, a lost limb. A corpse in the distance, a small fire still burning. The wails of the wounded and dying as well as the cries of those in the depths of battle. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26451 D1 Exit description~ ~ 0 0 26458 D2 Exit description~ ~ 0 0 26453 D3 Exit description ~ ~ 0 0 26446 + 0 0 S #26453 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26452 D1 Exit description~ ~ 0 0 26459 D3 Exit description ~ ~ 0 0 26447 + 0 0 S #26454 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D1 Exit description~ ~ 0 0 26460 D2 Exit description~ ~ 0 0 26455 D3 Exit description ~ ~ 0 0 26448 + 0 0 S #26455 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26454 D1 Exit description~ ~ 0 0 26461 D2 Exit description~ ~ 0 0 26456 D3 Exit description ~ ~ 0 0 26449 + 0 0 S #26456 Plains of Macultum~ The bloody remains of what looks to be an Illianer soldier lay here, half devoured by something. The bloody paw prints reveal whatever it was it had to be very large, and very hungry. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26455 D1 Exit description~ ~ 0 0 26462 D2 Exit description~ ~ 0 0 26457 D3 Exit description ~ ~ 0 0 26450 + 0 0 S #26457 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26456 D1 Exit description~ ~ 0 0 26463 D2 Exit description~ ~ 0 0 26458 D3 Exit description ~ ~ 0 0 26451 + 0 0 S #26458 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26457 D1 Exit description~ ~ 0 0 26464 D2 Exit description~ ~ 0 0 26459 D3 Exit description ~ ~ 0 0 26452 + 0 0 S #26459 Plains of Macultum~ A regular bloodbath here, corpses are almost piled up everywhere, someone put up a real battle. Any indication of survivors sure can't be found amonst the tore up ground and grass. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26458 D1 Exit description~ ~ 0 0 26465 D3 Exit description ~ ~ 0 0 26453 + 0 0 S #26460 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D1 Exit description~ ~ 0 0 26466 D2 Exit description~ ~ 0 0 26461 D3 Exit description ~ ~ 0 0 26454 + 0 0 S #26461 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26460 D1 Exit description~ ~ 0 0 26467 D2 Exit description~ ~ 0 0 26462 D3 Exit description ~ ~ 0 0 26455 + 0 0 S #26462 Plains of Macultum~ Discarded weapons and bits of armor lay here. Why anyone would throw away a weapon in the middle of battle seems somewhat illogical. Something must have scared the soldier solidly in order to make him flee headlong. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26461 D1 Exit description~ ~ 0 0 26468 D2 Exit description~ ~ 0 0 26463 D3 Exit description ~ ~ 0 0 26456 + 0 0 S #26463 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26462 D1 Exit description~ ~ 0 0 26469 D2 Exit description~ ~ 0 0 26464 D3 Exit description ~ ~ 0 0 26457 + 0 0 S #26464 Plains of Macultum~ The continued blood and gore give no indication of letting up, the battles and skirmishes must have engulfed the entire plain, raging from one end to the other without respite. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26463 D1 Exit description~ ~ 0 0 26470 D2 Exit description~ ~ 0 0 26465 D3 Exit description ~ ~ 0 0 26458 + 0 0 S #26465 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26464 D1 Exit description~ ~ 0 0 26471 D3 Exit description ~ ~ 0 0 26459 + 0 0 S #26466 Plains of Macultum~ The bear-like tracks are stamped repeatedly into the ground, there are also drag marks all over the place and a thick blood trail, like the creature dragged something rather heavy towards the east. ~ 0 0 2 D1 Exit description~ ~ 0 0 26472 D2 Exit description~ ~ 0 0 26467 D3 Exit description ~ ~ 0 0 26460 + 0 0 S #26467 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26466 D1 Exit description~ ~ 0 0 26473 D2 Exit description~ ~ 0 0 26468 D3 Exit description ~ ~ 0 0 26461 + 0 0 S #26468 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26467 D1 Exit description~ ~ 0 0 26474 D2 Exit description~ ~ 0 0 26469 D3 Exit description ~ ~ 0 0 26462 + 0 0 S #26469 Plains of Macultum~ A small tree here is scarred with claw marks and gore. Probably one of the only stunted trees remaining on the plains and it is heavily damaged by the fighting. The usual blood and some sort of black ichor lace the ground. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26468 D1 Exit description~ ~ 0 0 26475 D2 Exit description~ ~ 0 0 26470 D3 Exit description ~ ~ 0 0 26463 + 0 0 S #26470 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26469 D1 Exit description~ ~ 0 0 26476 D2 Exit description~ ~ 0 0 26471 D3 Exit description ~ ~ 0 0 26464 + 0 0 S #26471 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26470 D1 Exit description~ ~ 0 0 26477 D3 Exit description ~ ~ 0 0 26465 + 0 0 S #26472 Plains of Macultum~ An overturned cart is blazing brightly here, the thick chocking smoke making it very difficul to see anything. The cart is almost ashes as it must have been burning for sometime now. ~ 0 0 2 D1 Exit description~ ~ 0 0 26478 D2 Exit description~ ~ 0 0 26473 D3 Exit description ~ ~ 0 0 26466 + 0 0 S #26473 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26472 D1 Exit description~ ~ 0 0 26479 D2 Exit description~ ~ 0 0 26474 D3 Exit description ~ ~ 0 0 26467 + 0 0 S #26474 Plains of Macultum~ Clashes of steel and armor ring throughout the plains as more death and destruction are wrecked upon the hapless townsfolk. Apparently the innocent citizens of the town aren't the only ones inhabiting this plain. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26473 D1 Exit description~ ~ 0 0 26480 D2 Exit description~ ~ 0 0 26475 D3 Exit description ~ ~ 0 0 26468 + 0 0 S #26475 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26474 D1 Exit description~ ~ 0 0 26481 D2 Exit description~ ~ 0 0 26476 D3 Exit description ~ ~ 0 0 26469 + 0 0 S #26476 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26475 D1 Exit description~ ~ 0 0 26482 D2 Exit description~ ~ 0 0 26477 D3 Exit description ~ ~ 0 0 26470 + 0 0 S #26477 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26476 D1 Exit description~ ~ 0 0 26483 D3 Exit description ~ ~ 0 0 26471 + 0 0 S #26478 Plains of Macultum~ The windless plains seem to reak with death, the scent of the dying and dead almost overwhelms you. The sight of so much blood, virtually rivers of it makes you queasy. ~ 0 0 2 D2 Exit description~ ~ 0 0 26479 D3 Exit description ~ ~ 0 0 26472 + 0 0 S #26479 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26478 D2 Exit description~ ~ 0 0 26480 D3 Exit description ~ ~ 0 0 26473 + 0 0 S #26480 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26479 D2 Exit description~ ~ 0 0 26481 D3 Exit description ~ ~ 0 0 26474 + 0 0 S #26481 Plains of Macultum~ Vultures are collecting over the battlefied in droves as the fighting continues below. The raw blaze of sun glinting off their black as death wings. They circle down to the less fortunate souls already passed on. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26480 D1 Exit description~ ~ 0 0 26485 D2 Exit description~ ~ 0 0 26482 D3 Exit description ~ ~ 0 0 26475 + 0 0 S #26482 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26481 D2 Exit description~ ~ 0 0 26483 D3 Exit description ~ ~ 0 0 26476 + 0 0 S #26483 Plains of Macultum~ The ground underfoot is churned and turned up by iron-shod feet. Obviously the site of a skirmish, the plain is deathly still. The sun-bleached grass crushed under the weight of fighting men, is courageously trying to right itself under the remains of armor and weapons. ~ 0 0 2 D0 Exit description ~ ~ 0 0 26482 D3 Exit description ~ ~ 0 0 26477 + 0 0 S #26485 Shadowbear Liar~ A large cave falls into the plains here, the tell-tale bear-like tracks lead in and out of the large hole in the ground. This must be the lair of whatever has been feasting of the killing of the Plains. The opening is rather large, almost 8 feet across and gapes madly into the blackness below. ~ 0 0 2 D3 Exit description ~ ~ 0 0 26481 D5 Exit description ~ ~ 0 0 26486 + 0 0 S #26486 Inside the Shadowbear Liar~ Scattered bones and old carcasses litter the cold stone floor here, the communal room is where all the shadowbear's eat and sleep. Blood has stained the entire floor a deep crimson, and also makes it very slick. Bits of used armor and the crude weapons that all shadowbears use are strewn haphazardly throughout the cave. ~ 0 9 13 D4 Exit description ~ ~ 0 0 26485 + 0 0 S #0 #RESETS O 0 26372 1 26372 M 0 26372 1 26372 G 1 26375 1 E 1 26377 1 1 M 0 26379 10 26372 E 1 26387 1 16 E 1 26386 1 6 E 1 26385 1 5 M 0 26388 1 26372 E 1 26387 1 16 M 0 26386 1 26375 M 0 26380 1 26378 E 1 26387 1 16 E 1 26386 1 6 E 1 26385 1 5 M 0 26386 1 26378 M 0 26386 1 26381 M 0 26386 1 26383 D 0 26383 0 2 M 0 26375 1 26386 D 0 26386 3 1 D 0 26386 1 1 D 0 26386 0 1 D 0 26386 2 2 M 0 26374 1 26387 E 1 26380 1 16 E 1 26379 1 3 D 0 26387 2 1 D 0 26387 4 1 D 0 26388 3 1 O 0 26373 1 26389 D 0 26389 1 1 M 0 26382 1 26390 E 1 26390 1 14 D 0 26390 5 1 M 0 26384 1 26391 M 0 26381 1 26392 O 0 26374 1 26393 M 0 26376 1 26393 E 1 26381 1 9 M 0 26377 1 26393 M 0 26378 1 26393 M 0 26386 1 26394 M 0 26386 1 26395 M 0 26383 1 26396 M 0 26373 1 26397 E 1 26378 1 12 O 0 26376 1 26397 M 0 26387 5 26401 O 0 26405 1 26403 O 0 26405 1 26406 M 0 26396 1 26408 E 1 26403 1 7 E 1 26402 1 5 E 1 26401 1 16 M 0 26399 1 26409 M 0 26395 10 26411 E 1 26403 1 7 E 1 26402 1 5 E 1 26401 1 16 M 0 26398 1 26411 E 1 26401 1 16 M 0 26399 1 26412 M 0 26399 1 26415 M 0 26399 1 26418 M 0 26389 1 26423 E 1 26394 1 16 G 1 26388 1 E 1 26393 1 6 M 0 26399 1 26425 O 0 26395 1 26426 O 0 26396 1 26426 P 0 26397 1 26396 D 0 26426 5 2 D 0 26427 4 2 M 0 26390 1 26429 E 1 26398 1 3 M 0 26391 1 26432 O 0 26399 1 26433 M 0 26392 1 26433 E 1 26400 1 16 M 0 26393 3 26433 M 0 26394 1 26434 M 0 26397 1 26435 M 0 26404 1 26436 E 1 26387 1 16 E 1 26386 1 6 E 1 26385 1 5 O 0 26405 1 26437 O 0 26405 1 26439 M 0 26405 1 26441 E 1 26403 1 7 E 1 26402 1 5 E 1 26401 1 16 O 0 26405 1 26442 M 0 26404 1 26442 E 1 26387 1 16 E 1 26386 1 6 E 1 26385 1 5 O 0 26405 1 26445 O 0 26405 1 26447 M 0 26405 1 26447 E 1 26402 1 5 E 1 26403 1 7 E 1 26401 1 16 O 0 26405 1 26448 M 0 26404 1 26448 E 1 26387 1 16 E 1 26386 1 6 E 1 26385 1 5 O 0 26405 1 26450 O 0 26405 1 26452 M 0 26405 1 26453 E 1 26402 1 5 E 1 26403 1 7 E 1 26401 1 16 M 0 26404 1 26454 E 1 26387 1 16 E 1 26386 1 6 E 1 26385 1 5 O 0 26405 1 26455 O 0 26405 1 26456 O 0 26405 1 26457 O 0 26405 1 26459 M 0 26405 1 26459 E 1 26403 1 7 E 1 26402 1 5 E 1 26401 1 16 M 0 26404 1 26460 E 1 26387 1 16 E 1 26386 1 6 E 1 26385 1 5 O 0 26405 1 26461 M 0 26400 1 26462 E 1 26407 1 1 E 1 26406 1 16 O 0 26405 1 26463 O 0 26405 1 26465 M 0 26405 1 26465 E 1 26403 1 7 E 1 26402 1 5 E 1 26401 1 16 M 0 26404 1 26466 E 1 26387 1 16 E 1 26386 1 6 E 1 26385 1 5 O 0 26405 1 26467 O 0 26405 1 26468 O 0 26405 1 26470 M 0 26405 1 26471 E 1 26403 1 7 E 1 26402 1 5 E 1 26401 1 16 O 0 26405 1 26472 O 0 26405 1 26475 O 0 26405 1 26477 O 0 26405 1 26480 O 0 26405 1 26481 O 0 26405 1 26483 M 0 26403 1 26486 E 1 26383 1 16 M 0 26402 10 26486 S #SHOPS 0 #REPAIRS 0 #SPECIALS M 26372 spec_cast_mage M 26378 spec_thief M 26379 spec_guard M 26380 spec_guard M 26384 spec_guard M 26388 spec_guard M 26395 spec_guard M 26396 spec_guard M 26398 spec_guard M 26400 spec_cast_undead M 26401 spec_guard M 26404 spec_guard M 26405 spec_guard S #$