#AREA City of Sails~ #VERSION 2 #AUTHOR Puba~ #RANGES 45 100 45 115 $ #RESETMSG A great ship's horn echos thru the air.~ #FLAGS 24 #ECONOMY 0 187584633 #CLIMATE 2 2 2 #MOBILES #7921 dendybar mage wizard archmage man~ Dendybar the Mottled~ The Archmage of the hosttower is hovering here. ~ Though he appears weak from a distance, closer scrutiny reveals a power in this man mightier than bulging muscles. And his well earned reputation for valuing life far less than the pursuit of knowledge intimidates most who come before him. ~ 99 71835836 0 C 50 0 -250 7000d0+1000 2d5+4 0 150 0 0 112 100 1 17 13 13 16 13 13 0 0 0 0 0 0 3 0 0 0 131072 131072 5 0 0 4686762 4 3161099 1 4160 525331 > fight_prog 20~ grunt say Urgh, no! You must not discover the ancient arcane spire! I will say not let you past! growl c 'acetum primus' $t c 'acetum primus' $t c 'elder power' $t c 'elder power' $t mindflay $t ~ > greet_prog 100~ war You will not leave this tower alive $n! This I promise you! ~ > death_prog 100~ if rand(45) mpe &RThe heart of Dendybar is dropped mpoload 7922 48 endif ~ | #7922 bok flesh golem~ Bok~ A gigantic golem made of flesh stands here looking down upon you. ~ Standing eight feet tall and 3 wide at the shoulders, this thing that appears to be a man is actually different pieces of human bodies assembled by Dendybar. Magically empowered with strength beyond the measures of the natural world, Bok is a deadly force to be reckoned with. ~ 3 8320 0 C 48 0 -300 5000d0+1 3d4+15 0 20 0 0 112 112 0 20 13 13 13 20 13 0 0 0 0 0 0 89 3 0 0 1818648421 1818648420 0 25 40 167 8 35 0 448 0 > greet_prog 100~ growl ~ > rand_prog 10~ slobber ~ > rand_prog 10~ growl ~ | #7923 morkai spectre mage wizard~ Morkai~ The spectre of Morkai the Red floats here. ~ A fitting image of the mighty wizard he had once been this spirit stands resolute and proud. After being murdered by Dendybar and his cronies and then summoned by Dendybar to serve his evil purposes, Morkai now haunts the Hosttower in revenge. ~ 3 4202664 -200 C 50 17 -300 1d1+10000 10d5+10 400 35 0 0 112 112 1 13 13 13 16 13 13 13 0 0 0 0 0 36 0 0 0 1919904115 1919904114 3 0 0 955 515 11320 0 603980369 418 > greet_prog 100~ bow ~ > speech_prog sa shorty~ sa As you wish $n! c heal $n ~ | #7924 guard man luskan~ the guard~ A guard is here protecting the gates. ~ ~ 3 8192 0 C 45 0 -150 0d0+0 0d0+0 0 2 0 0 112 112 1 20 13 10 10 19 12 13 -10 -10 -10 -10 -10 0 3 0 0 1 1 3 30 30 0 1056768 3072 0 112 3 > greet_prog 100~ if isimmort($n) worship $n say I grovel before your greatness, $n! else yell HALT! endif ~ | #7925 nightkeeper guard man~ the Nightkeeper~ The Nightkeeper stands here commanding you to halt. ~ ~ 3 8320 0 C 48 0 -200 0d0+0 0d0+0 0 3 0 0 112 112 1 20 13 13 15 18 13 15 -20 -20 -20 -20 -20 0 3 0 0 1 1 2 50 50 0 1057024 7168 0 150995312 524323 > greet_prog 100~ sa Be gone! No outsiders are permitted to enter this city. ~ | #7926 melvin blacksmith~ Melvin~ A blacksmith stands here smiling at you. ~ ~ 3 4194344 0 C 50 0 -300 1d1+30000 1d1+1000 0 20 0 0 112 112 1 18 18 18 18 13 13 18 0 0 0 0 0 2 22 0 0 5 4 1 0 0 2047 0 3156992 0 32 3 > greet_prog 100~ sa I don't work for free so you'd best had brought some gold with ya! speak common ~ > speech_prog sa shorty~ sa Yes sir! Right away! c sanc buckshot c sanc puba ~ > speech_prog sa fartknock~ sa sa Yes sir! Right away! c sanc piglet ~ > greet_prog 100~ close east lock east ~ > speech_prog sa filth~ nod $n un east ~ | #7927 woman local luskan~ the local~ A local of Luskan is here staring at you suspiciously. ~ ~ 1 8192 850 C 40 0 -100 0d0+0 0d0+0 0 5 0 0 112 112 2 10 13 10 10 13 13 10 -10 -10 -10 -10 -10 0 2 0 0 1 1 2 30 30 0 0 6144 0 624 2 #7928 Jimbob shopkeeper man~ Jimbob~ A shopkeeper is here counting some gold. ~ ~ 3 4194344 0 C 50 0 -300 1d1+30000 1d1+1000 0 20 0 0 112 112 1 18 18 18 18 13 13 18 0 0 0 0 0 2 22 0 0 5 4 1 0 0 2047 0 3156992 0 32 3 > speech_prog say light~ sa Anything for Clan Scumbag! c contin dro ball ~ > greet_prog 100~ speak common sa Greetings traveller! Might you be needing some supplies? ~ | #7929 soldier jierdan man captain~ Jierdan~ The Captain of Luskan's army stands here. ~ A respected figure throughout Luskan, Jierdan's sole purpose is to serve the Hosttower and carry out all commands given by the Archmage. Stockier than most men, and an expert swordsman, a highly skilled warrior he is indeed. ~ 67 128 0 C 50 0 -300 5500d0+500 0d0+0 0 50 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 5 0 0 0 1057315 7168 0 240 524291 > greet_prog 100~ say Who are you and what are you doing here? ~ > greet_prog 100~ glare $n ~ | #7930 whisper assassin lady woman~ Whisper~ A mysterious looking lady is here hiding in the shadows. ~ It is now apparent that the cloaked figure is indeed a woman, a dark and mysterious figure with long black hair and deeply set, darting eyes that show experience and a profound understanding of life on the street. ~ 67 73856 0 C 50 0 -300 5000d0+1 3d4+15 0 50 0 0 112 112 2 13 13 13 20 13 13 0 0 0 0 0 0 0 2 0 0 1 1 3 5 3 0 1056780 3 0 1568 524288 > greet_prog 100~ sa I've been expecting you $n... grin $n ~ > rand_prog 10~ sa I bet you're wondering how to get into the Hosttower... ~ | #7931 soldier luskan man~ a soldier of Luskan~ A soldier stands here, trying to maintain order in the streets. ~ ~ 3 128 0 C 48 0 -200 0d0+0 0d0+0 0 3 0 0 112 112 1 20 15 13 14 18 14 14 -20 -20 -20 -20 -20 0 3 0 0 1 1 2 50 50 0 8456 2304 0 134218176 0 #7932 drunk fat big man~ the big drunk man~ A big drunk man is here bragging about his past feats. ~ ~ 67 4202536 0 C 50 0 -200 5500d0+500 0d0+0 0 10 0 0 112 112 1 20 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 1057391 7168 0 32 524288 > greet_prog 100~ say GeT ouTTa mE BaR ya scOUndrEL! burp ~ > greet_prog 100~ speak common ~ | #7933 bartender man Toohey~ Toohey~ A bartender is here pouring an ice-cold mug of ale. ~ ~ 3 4194344 0 C 50 0 -300 1d1+30000 1d1+1000 0 20 0 0 112 112 1 18 18 18 18 13 13 18 0 0 0 0 0 2 22 0 0 5 4 1 0 0 2047 0 3156992 0 32 3 > greet_prog 100~ sa What can I getcha? ~ > greet_prog 100~ speak common ~ | #7934 jane druid~ Jane~ A druid friend of the clan is here giving out free heals. ~ ~ 1073741827 4194472 0 C 50 0 0 25d500+300 0d0+0 0 0 0 0 112 112 2 18 13 13 13 13 13 13 0 0 0 0 0 0 1 0 0 1 1 0 0 0 2047 0 3156992 0 0 263 > greet_prog 60~ say Hello $n, please come and rest for a while. ~ > rand_prog 5~ sing ~ > act_prog p kneels~ say You look like you could use a blessing, $n. cast sanc .$n cast bless .$n cast flight .$n sa There you are.. smile ~ > act_prog p appears~ poke $n say Welcome home $n. How were your travels? smile $n ~ | #7936 Afu shopkeeper clan shadows~ Afu~ The archmage is here selling some of his famous home remedies. ~ ~ 1074791425 128 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 > speech_prog tab~ mpoload 21006 mpecho Afu utters a few phrases and a magical tablet appears in his hands! give tablet $n ~ > speech_prog recall~ mpoload 10331 mpecho Afu utters a few phrases and a recall scroll appears in his hands! give recall $n ~ > greet_prog 60~ say Whats up $n? You need'n some of the good stuff? grin ~ > rand_prog 6~ say You need to study a new skill or spell? Learn a new language perhaps? ~ | #7940 nada~ nada~ Some god abandoned a newly created Whisper here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7945 merchant ~ the merchant~ A merchant is here glaring at you in disgust. ~ ~ 1 8192 0 C 45 0 -150 0d0+0 0d0+0 0 1000 500 1000 112 112 1 15 18 14 20 15 14 15 -10 -10 -10 -10 -10 0 4 0 0 1 1 3 40 40 0 1048576 7168 0 624 524290 #7948 nada~ nada~ Some god abandoned a newly created Shopkeeper here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7950 nada~ nada~ Some god abandoned a newly created Blacksmith here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7954 nada~ nada~ Some god abandoned a newly created Bartender here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7955 nada~ nada~ Some god abandoned a newly created Drunk here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7956 nada~ nada~ Some god abandoned a newly created Chili here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7957 nada~ nada~ Some god abandoned a newly created Derachi here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7958 nada~ nada~ Some god abandoned a newly created Galt here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7960 citizen Luskan~ a citizen of Luskan~ A citizen of Luskan is here waiting for a ride. ~ ~ 1 0 0 C 50 0 0 0d0+0 0d0+0 0 50 20 20 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 10 10 0 0 1024 0 0 0 #7961 nada~ nada~ Nada ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7962 sydney woman mage wizard master~ Sydney~ Sydney, Master of the North Spire is here. ~ Not a pretty woman, Sydney cares little for her physical apprearances, instead devoting her energies to her relenting pursuit of power. ~ 3 128 -850 C 50 0 -120 0d0+0 0d0+0 0 100 0 0 112 112 2 18 20 15 20 15 14 13 10 0 -10 0 0 0 0 0 0 1 1 8 85 50 0 13451 3149320 0 19153472 11266 > greet_prog 100~ sa You've got a lot of nerve comming in here uninvited $n! slap $n ~ | #7963 nada~ nada~ Nada ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7964 nada~ nada~ Some god abandoned a newly created Jierdan here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7965 nada~ nada~ Some god abandoned a newly created Morkai here. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 #7969 king giant crab~ A giant king crab~ A giant king crab steps out of the water and attacks! ~ ~ 35 0 0 C 50 0 -125 0d0+0 0d0+0 0 0 0 0 112 112 0 13 5 5 14 7 5 10 -10 -10 -10 -10 -10 89 24 0 0 1818648421 1818648420 3 50 50 32 1056768 7170 0 131139 2 #0 #OBJECTS #7921 shield globe darkness~ &wA Globe of &BDarkness&g~ It appears there is a dark hole in the ground here.~ ~ 9 524887 131073 10 4 10 10 3 20 0 0 20000 A 17 -50 A 13 20 A 12 30 #7922 The Heart of Dendybar~ The Heart of Dendybar~ &rA flying heart is dropped here.~ ~ 9 1025 4194305 0 0 0 0 1 0 0 0 0 A 13 50 A 2 2 A 26 2097152 A 26 128 A 2 1 A 25 3 #7925 key hosttower~ A Secret Key~ An old rusty key lies on the ground here with the initials HF carved on it.~ ~ 18 0 8193 0 0 0 0 7 100 0 0 100000 #7926 key Luskan~ The key to Luskan~ A shiney black key lies here.~ ~ 18 0 8193 0 0 0 0 5 10 0 0 10000 #7927 black bodysuit~ &BA Black Bodysuit&G~ A sexy black bodysuit lies on the floor here.~ ~ 9 197189 8201 0 0 0 0 3 8 0 0 8000 A 17 -50 A 12 80 A 25 3 A 19 3 #7928 vial potion clear crystal~ &C a crystal clear potion&G~ Someone left a vial of clear liquid on the ground here.~ ~ 10 524352 8193 0 -1 233 233 1 5 0 0 5000 'restore mana' 'restore mana' 'restore mana' #7929 defender luskan sword~ &wThe&Y Defender&w of &YLuskan&G~ An exceptionally well-crafted sword lies here emitting a bright glow.~ ~ 5 524353 8193 0 10 5 3 5 30 0 0 30000 A 13 50 A 18 8 A 19 8 A 12 25 #7930 shot undead spirits~ a shot of undead spirits~ A shot glass filled with black liquid lies here.~ ~ 10 8262 8193 100 -1 157 157 1 1 0 0 1 'life force' 'heal' 'heal' #7931 arcane ale~ arcane ale~ A beer bottle lies here with the words "Arcane Ale" written on it.~ ~ 10 8259 1 50 -1 233 233 1 0 30 0 1 'restore mana' 'restore mana' 'restore mana' #7932 recall scroll~ &B a recall scroll&G~ A scroll lies here.~ ~ 2 8260 8193 10 -1 290 -1 1 0 2 0 20 'NONE' 'word of recall' 'NONE' #7933 veil shadows clan~ &w&zVeil of Shadows&w~ A dark veil of shadows was lost here.~ ~ 9 2097161 1048577 0 500 2 2 10 0 20 0 1000000 A 18 4 A 19 5 A 13 30 A 17 -10 A 2 3 #7934 grits food~ some grits~ A loaf of bread has been dropped here.~ ~ 19 8256 1 0 0 0 0 3 0 2 0 20 #7935 wormhole clan shadows~ a wormhole~ A small hole is in the ground.~ ~ 15 2105408 1 999 0 0 0 1 0 2 0 20 #7936 shifting potion blue~ a shifting blue potion~ A blue potion is here, shifting in the light.~ ~ 10 2097216 1 30 -1 233 -1 2 0 20 0 20 'restore mana' 'restore mana' 'NONE' #7939 cloak velvet~ &PA Dark Velvet Cloak&G~ A pile of dark velvet lies here glowing.~ ~ 9 69 1025 2 0 0 0 0 5 45 0 0 45000 A 17 -20 A 1 1 A 4 2 A 18 5 A 19 3 A 13 20 #7940 pill small purple~ a small &Ppurple&G pill~ Some god dropped a newly created pill here.~ ~ 26 0 1 50 -1 219 181 1 0 0 0 0 'sanctuary' 'protection' 'invis' #7941 noteboard note board~ a noteboard~ &W&wThe chronicles of war rest upon an &zonyx&w pedistal here.~ ~ 12 1073741824 0 0 0 0 0 9999 0 0 10 1 #7942 fountain~ fountain~ A fountain of fresh water sits in the center of the floor.~ ~ 25 0 0 0 0 0 0 1 0 0 0 0 #7943 shade ring clan shadows~ &w&zShade Ring&w~ A ring lies here collecting dust.~ ~ 9 2097238 8195 0 0 0 0 1 0 0 0 0 A 18 5 A 19 5 A 13 20 A 17 -20 A 31 2 #7944 vial shadows~ a vial of shadows~ A shadowy vial lies here.~ ~ 10 2097216 1 1 -1 -1 -1 1 0 20 0 200 'heal' 'NONE' 'NONE' #7957 dagger obsidian~ &wAn &BObsidian&w Dagger&G~ A pitch black dagger lies here.~ ~ 5 606341 8193 0 24 5 2 5 135 0 0 30000 A 17 -35 A 2 4 A 13 25 A 12 30 A 18 7 A 19 6 #7960 sign~ a sign~ A sign has been posted here.~ ~ 12 0 0 0 0 0 0 9999 0 10 0 1 E sign~ North - To Luskan "The City of Sails" South - Road around New Darkhaven ~ #7961 helm nephandi~ &w The&B Helm &wof &BNephandi&G~ An onyx helm lies here~ ~ 9 66116 8209 10 0 0 0 6 67 0 0 67000 A 13 10 A 12 90 A 3 2 A 17 -100 #7962 ring swirling energy~ &BA Ring of &YSwirling Energy&G~ A circle of pure energy pulsates on the ground.~ ~ 9 583 8195 0 0 0 0 3 14 0 0 14000 A 12 100 A 3 1 A 17 -3 A 31 2 #7963 gauntlets golem might~ &wGauntlets of &BGolem Might&G~ Some dark gauntlets lie on the floor here.~ ~ 9 524869 129 0 0 0 0 8 12 0 0 12000 A 3 -2 A 4 -1 A 25 -1 A 17 -5 A 1 8 #7965 light orb ball~ an &Yorb &wof &Bever&p-&Cs&Yh&Ci&Yf&Ct&Yi&Cn&Yg &Rc&Po&Rl&Po&Ru&Pr&w~ An orb of ever-shifting colour lies here in the dust.~ ~ 1 524355 8193 0 0 0 0 1 30 0 0 30000 A 4 3 A 18 5 A 19 5 A 13 10 A 12 15 #7967 axe blood-stained~ &wA &RBlood-stained&w Axe&G ~ An axe is on the ground here covered in blood.~ ~ 5 573524 8193 0 12 5 1 8 10 0 0 10000 A 1 1 A 13 20 A 19 10 #7968 staff black~ &BA Black Staff&G~ A black staff lies here glowing.~ ~ 5 622661 8193 2 20 3 6 10 3 0 0 3000 A 12 10 A 13 5 #7969 pill oyster~ &wan oyster&G~ An old oyster lies here.~ ~ 26 5 8217 48 -1 37 157 1 5 0 0 5000 'cure poison' 'bless' 'heal' #7970 arcane spire orb~ An arcane spire~ A great, gothic monolith encasing a giant crystal orb is here, standing over twenty feet high.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 > exa_prog 100~ mea $n &CA hum fills the air as a foggy white mist unravels inside the mea $n giant orb, and suddenly you feel your body stretched and you pop mea $n into reality somewhere else! mptrans $n 9301 mpat $n mea $n &BYou end up in the Galaxy Area!! ~ | #0 #ROOMS #7921 The Road to Luskan~ You've found the path to Luskan! This well traveled path reveals that the city is just over the hills, about a mile north. Many stories have been spread across the realm about the "City of Sails", as Luskan is dubbed. Anticipation courses through your veins as you start your journey along the road. ~ 0 4 1 D0 ~ ~ 0 -1 7922 D2 ~ ~ 0 -1 10526 R O 0 7960 1 7921 E sign~ North - Luskan 'The City of Sails' South - Northern New Darkhaven East - Northern Midgard ~ S #7922 Still on the Road~ You brake camp and set out on a leisurely pace only to discover later that you had misjudged the distance to the city. Luskan is still a few miles to the north. ~ 0 0 3 D0 ~ ~ 0 -1 7923 D2 ~ ~ 0 -1 7921 S #7923 Village Path~ The city is finally in your site... A wall encompasses Luskan, with guards strategically spaced at varying intervals. Even from this distance you can make out the dark forms of many soldiers pacing the parapets, their spear tips shining in the new light of the day. ~ 0 0 3 D0 ~ ~ 0 -1 7924 D2 ~ ~ 0 -1 7922 S #7924 Before the Gates~ A rather small seaport compared to the huge cities in the south, Luskan houses just over fifteen thousand citizens. The gates are well guarded, and they do not readily welcome visitors. Better think up a plan quick. ~ 0 0 3 D0 ~ gate~ 1 7924 7925 D2 ~ ~ 0 -1 7923 R M 0 7924 1 7924 R D 0 7924 0 0 S #7925 Entrance to the City of Sails~ This structure is as unwelcoming as Luskan's reputation: A single bound door set into the stone wall between two short, squared towers is tightly shut before you. ~ 0 0 0 D0 ~ gate~ 1063 7926 7926 D2 ~ gate~ 1 -1 7924 R M 0 7925 1 7925 R G 1 7926 1 R D 0 7925 0 2 R D 0 7925 2 0 S #7926 The Streets of Luskan~ Luskan's streets are tightly packed with two and three story buildings, a reflection of the desperation of the people here to huddle within the safety of the city's high walls, away from the ever-present dangers of the savage wilderness. Main Street is to the north, and a small lane expands east to an alleyway and west to the piers. ~ 0 0 1 D0 ~ ~ 0 -1 7927 D1 ~ ~ 0 -1 7934 D2 ~ gate~ 7 7926 7925 D3 ~ ~ 0 -1 7941 R D 0 7926 2 2 S #7927 Main Street~ You are now walking on what appears to be the main street of the city. Merchants, locals, and Luskan soldiers are all about. ~ 0 0 1 D0 ~ ~ 0 -1 7928 D2 ~ ~ 0 -1 7926 R M 0 7960 5 7927 R M 0 7927 6 7927 S #7928 Main Street~ You are now walking on what appears to be the main street of the city. Merchants, locals, and Luskan soldiers are all about. ~ 0 0 1 D0 ~ ~ 0 -1 7929 D2 ~ ~ 0 -1 7927 R M 0 7931 5 7928 S #7929 Entrance to the Hosttower of the Arcane~ A landmark of wonder marks the very center of the City of Sails, a strange building that emanates a powerful aura of magic. Unlike any other structure seen, the Hosttower seems literally a tree of stone, boasting five tall spires the largest being the central, and the other four, equally high, growing out of the main trunk with the graceful curving arc of an oak. ~ 0 0 1 D0 ~ ~ 0 -1 7930 D1 ~ ~ 0 -1 7953 D2 ~ ~ 0 -1 7928 D3 ~ ~ 0 -1 7952 D4 ~ entrance~ 39 7925 7960 R D 0 7929 4 2 S #7930 Main Street~ You are now walking on the main street of Luskan. Merchants, locals, and guards create traffic in your passage along this crowded road. ~ 0 0 1 D0 ~ ~ 0 -1 7931 D2 ~ ~ 0 -1 7929 S #7931 Main Street~ You are now walking on the main street of Luskan. Merchants, locals , and guards create traffic in your passage along this crowded road. ~ 0 0 1 D1 ~ ~ 0 -1 7951 D2 ~ ~ 0 -1 7930 D3 ~ ~ 0 -1 7949 R M 0 7931 5 7931 R M 0 7960 5 7931 S #7932 A Dimunitive Laboratory~ &zThe archmage sits at a huge and ancient stone table, so large that a minotaur could lay down upon it, strech out his full height, and still have room to spare. Runes and spidery writing upon the books lining the walls glow through the dust gathered on thier spines. Glass bottles and jars of twisted design stand on tables around the sides of the chamber, their bright colored contents bubbling and boiling with hidden power. A &wnote&z of importance is posted at the entrance. ~ 0 3146752 1 D2 ~ ~ 0 -1 7933 E note~ &GRecall scrolls and magical tablets are free to all clan members. Afu will create one for anyone who asks for a recall or tablet. ~ S #7933 An Underground Quadrant~ &zThis shadowy underground antichamber seems much larger than it can possibly be. Its hard to determine whether it is the chamber itself that seems larger or yourself that seems smaller whenever you enter it. The walls are decorated with woven pictures of fanciful beasts and hideous demons, each of them rare and beautiful-or rare and ghastly. To either side of the central aisle are mighty columns, with entrances at the base of each. Great gargoyles with thier wings spread arch over every doorway. The statues' leering gazes seem to be following your every move. A large stone spiral staircase leads up to the ground level. ~ 0 3145740 0 D0 ~ ~ 0 -1 7932 D1 ~ ~ 0 -1 7958 D2 ~ ~ 0 -1 7956 D3 ~ ~ 1056 -1 7959 D4 ~ ~ 0 -1 7957 R O 0 7942 1 7933 E up~ ~ S #7934 A Lane~ You are on a small lane between the main road and a dark alley. ~ 0 0 1 D1 ~ ~ 0 -1 7935 D3 ~ ~ 0 -1 7926 R M 0 7931 5 7934 R M 0 7945 6 7934 S #7935 Rat Alley~ This dark alley, which runs parallel to the sea is seemingly impassible through the thick fog. Broken crates and boxes clutter the alleyway reducing the already narrow passage in many places to single-file breadth. ~ 0 0 1 D0 ~ ~ 0 -1 7936 D3 ~ ~ 0 -1 7934 R M 0 7927 6 7935 S #7936 Rat Alley~ This dark alley, which runs parallel to the sea is seemingly impassible through the thick fog. Broken crates and boxes clutter the alleyway reducing the already narrow passage in many places to single-file breadth. ~ 0 0 1 0 0 2 D0 ~ ~ 0 -1 7937 D2 ~ ~ 0 -1 7935 R M 0 7945 6 7936 S #7937 Rat Alley~ This dark alley, which runs parallel to the sea is seemingly impassible through the thick fog. Broken crates and boxes clutter the alleyway reducing the already narrow passage in many places to single-file breadth. ~ 0 0 1 0 0 2 D0 ~ ~ 0 -1 7938 D2 ~ ~ 0 -1 7936 S #7938 Rat Alley~ This dark alley, which runs parallel to the sea is seemingly impassible through the thick fog. Broken crates and boxes clutter the alleyway reducing the already narrow passage in many places to single-file breadth. ~ 0 0 1 0 0 2 D0 ~ ~ 0 -1 7939 D2 ~ ~ 0 -1 7937 D3 ~ ~ 0 -1 7953 S #7939 Rat Alley~ A shuffle in the warehouse above you alerts your feelings that eyes are upon you. You cant help but to believe someone has a crossbow aimed at your head. While rounding a mound of broken planks, you see a slender figure leaning against on of the alleyway's walls with their cloak pulled tightly against the chill of the evening mist. They might prove to hold valuable information. ~ 0 0 1 0 0 5 D0 ~ ~ 0 -1 7966 D1 ~ ~ 0 -1 7940 D2 ~ ~ 0 -1 7938 R M 0 7945 6 7939 S #7940 A Dark Corner in the Alley~ This dark eerie corner is infested with rats and reaks of maggot-infested rubbish. It seems that eyes are upon you from every angle. This isnt the most comfortable of places. ~ 0 0 1 D3 ~ ~ 0 -1 7939 R M 0 7930 1 7940 R E 1 7957 1 16 R G 1 7940 1 R E 1 7939 1 3 R G 1 7925 1 R M 0 7927 6 7940 R M 0 7927 6 7940 S #7941 A Lane~ You are on a small lane between the piers and the main road. ~ 0 0 1 D1 ~ ~ 0 -1 7926 D3 ~ ~ 0 -1 7942 S #7942 Half-Moon Street~ The docks harbor the roughest section of the city, where thieves, outlaws, and beggars abound in their shadowed crannies. A perpetual ground fog wafts from the sea, blurring the already dim avenue. ~ 0 0 1 D0 ~ ~ 0 -1 7943 D1 ~ ~ 0 -1 7941 S #7943 Half-Moon Street~ The docks harbor the roughest section of the city, where thieves, outlaws, and beggars abound in their shadowed crannies. A perpetual ground fog wafts from the sea, blurring the already dim avenue. ~ 0 0 1 D0 ~ ~ 0 -1 7944 D2 ~ ~ 0 -1 7942 D3 ~ ~ 0 -1 7968 R M 0 7945 6 7943 S #7944 Outside a Tavern~ You notice a small group, probably thieves, congregating before the doorway of a tavern. The weatherbeaten sign above the door names the place "The Cutlass". A haze of smoke from exotic pipeweeds comming from the door blends in with the mist outside, blurring the harsh reality of the images into softer dreamlike sensations. ~ 0 0 1 D0 ~ ~ 0 -1 7945 D1 ~ ~ 0 -1 7954 D2 ~ ~ 0 -1 7943 R M 0 7927 6 7944 S #7945 Half-Moon Street~ The docks harbor the roughest section of the city, where thieves, outlaws, and beggars abound in their shadowed crannies. A perpetual ground fog wafts from the sea, blurring the already dim avenue. ~ 0 0 1 D0 ~ ~ 0 -1 7946 D1 ~ ~ 0 -1 7952 D2 ~ ~ 0 -1 7944 S #7946 Half-Moon Street~ The docks harbor the roughest section of the city, where thieves, outlaws, and beggars abound in their shadowed crannies. A perpetual ground fog wafts from the sea, blurring the already dim avenue. ~ 0 0 1 D0 ~ ~ 0 -1 7947 D2 ~ ~ 0 -1 7945 D3 ~ ~ 0 -1 7967 S #7947 Half-Moon Street~ The docks harbor the roughest section of the city, where thieves, outlaws, and beggars abound in their shadowed crannies. A perpetual ground fog wafts from the sea, blurring the already dim avenue. ~ 0 0 1 D0 ~ ~ 1 -1 7948 D1 ~ ~ 0 -1 7949 D2 ~ ~ 0 -1 7946 R M 0 7931 5 7947 R D 0 7947 0 0 S #7948 Corner Store~ You are inside a small corner store next to the piers. A shopkeeper is here willing to sell you supplies if you have enough gold. To the east is a repair shop. ~ 0 8 0 D1 ~ ~ 0 -1 7950 D2 ~ ~ 1 -1 7947 R M 0 7928 1 7948 R G 1 7932 1 R G 1 7934 1 R M 0 7960 5 7948 R D 0 7948 2 0 S #7949 A Lane~ You are on a small lane between the piers and the main road. ~ 0 0 1 D1 ~ ~ 0 -1 7931 D3 ~ ~ 0 -1 7947 R M 0 7960 5 7949 S #7950 Repair Shop~ This is the towns only weapon and armor repair shop. A huge blacksmith is standing behind the counter, happily offering you his services for a small fee. ~ 0 1024 0 D3 ~ ~ 0 -1 7948 R M 0 7926 1 7950 R M 0 7927 6 7950 S #7951 A Lane~ You are on a small lane between the main road and a dark alley. ~ 0 0 1 D1 ~ ~ 0 -1 7966 D3 ~ ~ 1 -1 7931 R M 0 7945 6 7951 R M 0 7945 6 7951 R D 0 7951 3 0 S #7952 A Lane~ You are on a small lane between the piers and the main road. ~ 0 0 1 D1 ~ ~ 0 -1 7929 D3 ~ ~ 0 -1 7945 R M 0 7931 5 7952 S #7953 A Lane~ You are on a small lane between the main road and a dark alley. ~ 0 0 1 D1 ~ ~ 0 -1 7938 D3 ~ ~ 0 -1 7929 S #7954 Inside the Cutlass~ The atmosphere inside the Cutlass is in accord with the decay and rabble that marked the place outside. The tavern portion of the building is a single open room with a long bar defensively positioned on the rear wall across from the door. ~ 0 0 0 D0 ~ ~ 0 -1 7955 D3 ~ ~ 0 -1 7944 R M 0 7933 1 7954 R G 1 7931 1 R G 1 7930 1 S #7955 The End of the Bar~ This end of the tavern is crowded with merchant sailors and local drunks. More than anything else, though, this place is a room of the senses, with myriad sounds and sights and smells. The aroma of the alcohol, from strong ale to cheap wine to rarer and more powerful beverages permeates every corner. ~ 0 0 0 D2 ~ ~ 0 -1 7954 R M 0 7932 1 7955 R E 1 7967 1 16 S #7956 Weapon and Armor Depository~ &zThis is a large chamber used for preparing for battle and storing equipment. Various weapons and armor lie about, some with fresh blood still dripping from them. ~ 0 3671048 0 D0 ~ ~ 0 -1 7933 S #7957 A Mezzanine of Portals~ &zThis room seems boundless. It is hard to tell which way is up and which way is down. Clouds abound and have formed into recognizable but ever shifting shapes and sizes. There is an all permeating light comming from above, but its source cannot be determined with the nakked eye. There is a large &psign&z on the eastern wall. ~ 0 3146761 0 D4 ~ ~ 0 -1 21000 D5 ~ ~ 0 -1 7933 E sign~ &BEach portal will transport you to a different part of the realm. Just say the name of the area and you shall be transferred immediatly. &W&wWyvern's Tower Solace Olympus &BThe portal above is always accessible and leads directly to Darkhaven Square. ~ > speech_prog solace~ mpechoat $n Step into one of the swirling clouds... mpforce $n faint mpechoat $n ...You are now in Solace... mpechoaround $n $n slowly dematerializes... mptransfer $n 45302 ~ > speech_prog olympus~ mpechoat $n Step into one of the swirling clouds... mpforce $n faint mpechoat $n ...You awaken in the city of the Gods... mpechoaround $n $n slowly dematerializes... mptransfer $n 48002 ~ > speech_prog wyvern~ mpechoat $n Step into one of the swirling clouds... mpforce $n faint mpechoat $n ...You have arrived at the tower... mpechoaround $n $n slowly dematerializes... mptransfer $n 48602 ~ | S #7958 A Comfortable Lounge~ &zThis is a cozy little lounge where clan members come to relax after a hard days work. A large couch sits against the southern wall facing a warm fireplace. Against the eastern wall there is a small bar for anyone who might need a stiff drink to rid themselves of any stress. There is also a card table here with a few gold coins and dice resting upon it. ~ 0 3145736 0 D3 ~ ~ 0 -1 7933 S #7959 The Athenaeum~ &zThere is a large desk of mohagany stacked with parchements here. The western wall is taken up by a bookshelf with quaint and curious volumes of forgotten lore. Rising up from the center of the marble floor is an onyx pedistal, which upon lies the noteboard for the clan. ~ 0 3146760 0 D1 ~ ~ 0 -1 7933 S #7960 Inside the Hosttower~ Nowhere can any sign of the mason be seen among this beautiful stronghold. It is obvious to any knowlegable viewer that magic not physical labor, had constructed it. The Archmage, undisputed Master of the Hosttower, resides in the central tower, while the other four house the wizards closest in the line of succession. Each of these lesser towers, representing the four compass directions, dominates a different side of the trunk. ~ 0 2097156 0 D0 ~ ~ 0 -1 7962 D1 ~ ~ 0 -1 7964 D2 ~ ~ 0 -1 7963 D3 ~ ~ 0 -1 7965 D4 ~ ~ 0 -1 7961 D5 ~ ~ 0 -1 7929 R M 0 7921 1 7960 S #7961 Central Spire~ You have entered the spire belonging the the Archmage of the hosttower. It seems you have disturbed his meditation and he doesn't seem too thrilled about you being here. ~ 0 0 0 D5 ~ ~ 0 -1 7960 R O 0 7921 1 7961 R O 0 7970 1 7961 S #7962 Northern Spire~ This is the tower of the mage next in command to the Archmage. Your intrusion has startled her. Better get out quick... ~ 0 0 0 D2 ~ ~ 0 -1 7960 R M 0 7962 1 7962 R O 0 7927 1 7962 S #7963 Southern Spire~ This is the tower of the mage in charge of controlling the south. The wizard appears to be away on business, but someone...err something stands here before you and it doesnt look too friendly... ~ 0 2097152 0 D0 ~ ~ 0 -1 7960 R M 0 7922 1 7963 R O 0 7963 1 7963 S #7964 Eastern Spire~ The wizard in charge of the east resides in this tower. He doesn't seem to be present, but a soldier stands here with his hand on his sheath ready to draw his sword. ~ 0 2097152 0 D3 ~ ~ 0 -1 7960 R M 0 7929 1 7964 R E 0 7929 1 16 S #7965 Western Spire~ This is the tower of the wizard in charge of overseeing the the happenings along the bay area of the seaport. ~ 0 2097152 0 D1 ~ ~ 0 -1 7960 R M 0 7923 1 7965 S #7966 Rat Alley~ This dark alley, which runs parallel to the sea is seemingly impassible through the thick fog. Broken crates and boxes clutter the alleyway reducing the already narrow passage in many places to single-file breadth. ~ 0 0 1 0 0 2 D2 ~ ~ 0 -1 7939 D3 ~ ~ 0 -1 7951 R M 0 7960 5 7966 S #7967 Upon a Pier~ You are on a pier upon the shore. Merchant ships and local charter and fishing boats are parked along the docks. ~ 0 4 1 D1 ~ ~ 0 -1 7946 D2 ~ ~ 0 -1 7968 D5 ~ ~ 0 -1 7969 S #7968 Upon a Pier~ You are on a pier upon the shore. Merchant ships and local charter and fishing boats are parked along the docks. ~ 0 4 1 D0 ~ ~ 0 -1 7967 D1 ~ ~ 0 -1 7943 S #7969 Along the Shore~ As you walk along the beach you here something in the shallow water next to you... ~ 0 4 1 D0 ~ ~ 0 -1 10745 D2 ~ ~ 0 -1 7969 D4 ~ ~ 0 -1 7967 R M 0 7969 1 7969 R G 1 7969 1 S #0 #SHOPS 7928 19 16 9 0 0 120 90 0 23 ; Jimbob 7933 17 0 0 0 0 120 10 0 23 ; Toohey 7936 5 15 10 9 1 120 25 0 23 ; Afu 0 #REPAIRS 7926 5 9 15 100 1 0 23 ; Melvin 0 #SPECIALS M 7921 spec_breath_any M 7923 spec_breath_any M 7924 spec_guard M 7925 spec_guard M 7927 spec_janitor M 7934 spec_cast_adept M 7962 spec_breath_any M 7969 spec_breath_frost S #$