#AREA   The Keep of Lilith~



#VERSION 2
#AUTHOR Rolindar~

#RANGES
40 50 25 100
$

#RESETMSG An eerie cry echoes through the night.~

#FLAGS
24 18

#ECONOMY 0 362518718

#CLIMATE 2 2 2

#MOBILES
#25500
lilith vampire slut succubus demon~
Lilith~
A tall, scantily clad women of impressive stature stands before you.
~
Known as the Slut of the Abyss, the succubus, the Demon Whore, and 
other pleasant names, Lilith is the eldest of all vampires, and by
far the most deadly. Purely evil, Lilith exists only to devour the flesh
and blood of mortal men. Women she takes as mates and slaves, making them
thralls of her powerful will. 
~
67 392700584 -1000 C
55 0 -200 10d40+15600 7d12+60
0
100 0 0
112 112 2
22 22 11 22 22 25 3
-20 -20 -20 -20 -20
67 4 0 0 36865 1 6
0 0 263871 1059985 3153678 0 1109399555 3
> death_prog 10~
mpe As the final blow is delivered, the lustrous vampire whore throws her
mpe head back with a dazed, bestricken look on her face.  With blood
mpe flowing down her body, she begins choking and gargling up her own
mpe blood, which begins flowing out her mouth and down the rest of her.
mpe As she chokes and sobs on her own blood, suddenly something emerges
mpe from her mouth and she coughs it out with the blood.
gasp
say Nooo, my family treasure...  I've lost it...  I'll... get, you...
faint
mpoload 25584 65
~
> fight_prog 15~
say Oh, ho-ho, you think you can handle me?  I havent even BEGUN to
say bleed!
c 'life force'
c 'life force'
c 'life force'
cackle
say Prepare for incredible pain and torture at my pleasure!
c 'fireball' $r
c 'fireball' $r
c 'magnetic thrust' $r
c 'magnetic thrust' $r
~
> fight_prog 20~
cackle
say Taste my lightning, assholes!
c 'black lightning' $r
c 'black lightning' $r
muh
~
> fight_prog 50~
c 'harm' $r
c 'harm' $r
c 'harm' $r
c 'dispel good' $r
c 'dispel good' $r
c 'dispel good' $r
~
> fight_prog 10~
c gas
c eldritch
~
> fight_prog 15~
c antimagic
c 'frost breath' $n
~
> fight_prog 20~
c unravel $r
c feebleness $r
c blazebane $r
c winter $r
c weaken $r
c blindness $r
~
> fight_prog 25~
c necro
c necro
c necro
cackle
gouge
stun
~
> fight_prog 75~
disarm
sac sword
sac axe
sac club
sac mace
sac staff
~
> hitprcnt_prog 20~
ooo
say You are truly a potent opponent, $n...
giggle
say But... not ...potent...ENOUGH!
mpe _red Lilith screams maniacally, and begins to transform!
mpe _red Huge tusks sprout from her distended head and long spines erupt!
mpe _red Scraps of her flesh go flying about the chamber, and she roars!
mea $r Lilith grabs ahold of you, and hurls you into a stone wall!
mpforce $n yell AAAAAGGGHHHHHHHH!
mpdamage $n 750
mpechoaround $n Lilith grabs ahold of $n and hurls $m into a stone wall!
~
> all_greet_prog 100~
if isnpc($n)
say Cretinous $n, you are a fool to invade my sanctum!
mpslay $n
else
if sex($n) == 2
smile
say Ahh, what a beauteous beast you are, $n!
mea $n Lilith smiles seductively, and runs a hand along your face.
say So soft, and smooth, and... oh my what a delicious figure you have!
gasp
say All of that running around slaying creatures does wonders for you dear.
grin
say Come, lie with me, enjoy the company of a master of love...
else
snarl
say Bah! What a disgusting interloper you are $n!
mutter
say Begone else I be forced to remove thy genitals and devour them!
mea $n Lilith is clearly angered by your presence. 
mea $n Only the thought of defiling her boudoir stops her form destroying you.
endif
endif
~
> act_prog p from the south.~
if sex($n) == 2
and if wis($n) < 14
mea $n Your mind is weak; you foolishly remove your clothing and leap into bed!
mpforce $n remove all
mpforce $n drop all
mpforce $n say Take me, Lilith! Show me the TRUE ways of Love!
cackle
else
if sex($n) == 2
mea $n You resist the allure of the stunning Lilith, and grip your weapons.
snarl
say Foolish slut! I shall have you yet bitch!
cackle
endif
endif
~
> act_prog p grovels before you.~
cac
say Crying won't help ya, praying won't do you no good!
~
> fight_prog 100~
wield touch
~
> rand_prog 33~
mpat 3 c heal
mpat 3 c heal
mpat 3 c heal
mpat 3 c heal
mpat 3 c heal
~
> fight_prog 33~
mpat 3 c heal
mpat 3 c heal
mpat 3 c heal
~
> death_prog 100~
if rand(10)
mpe _red As Lilith perishes, her heart explodes from her chest and lands,
mpe _red still beating, on the floor, pulsing its owner's foul blood.
mpoload 25502 50
drop evilheart
else
mpe _red As Lilith perishes, her body explodes into flames, reducing it
mpe _red to a charred pile of stinking flesh, putrescent and vile.
endif
~
|
#25501
handmaiden lilith~
a handmaiden of Lilith~
A comely woman clad in naught but a loincloth smiles seductively.
~
Lilith's handmaidens tend slavishly to their mistress' every need and
desire; they are former prisoners who Lilith granted the "gift" of
undeath to, for they took her fancy.
~
3 680 -1000 C
48 0 -155 0d0+0 0d0+0
0
12 50 0
112 112 2
20 13 13 20 13 25 13
-10 -10 -10 -10 -10
67 4 0 0 1 1 0
0 0 263871 1056768 2104582 0 1109398019 2
> greet_prog 100~
if ispc($n)
mea $n $I smiles seductively at you.
say Come, $n, rest awhile, forget your troubles...
mpe In one swift move, the handmaiden gestures, and a couch appears.
say Believe it or not, I will not attack you without provocation.
, sits down, smiling sweetly at you.
else
say Poohey! Be gone, smelly beast!
mpforce $n e
endif
~
> act_prog p sits down.~
nod
smile
say See? All is well!
mea $n $I begins to gently massage your shoulders. It is quite relaxing!
c refresh $n
say We are trained only to serve, $n, and will not destroy you.
~
> fight_prog 45~
if rand(25)
say Ungrateful whelp! I offer you paradise and you thank me 
say with violence! You shall perish horribly, $n!
mpe Huge fangs burst from the Handmaiden's maw, stained with blood!
feed
feed
feed
gouge
stun
else
if rand(40)
c chill $r
c 'faerie fire' $r
c unravel $r
c weaken $r
c blindness $r
else
endif
endif
~
|
#25502
half troll eunuch~
half troll eunuch~
A gigantic, misshapen beast of a human is here, ugly and sniveling in its malevolent existance.
~
A former adventurer who found out how genuine Lilith's threat of 
castration she imposed on intruders was, he is now sworn to do her
unholy bidding, protecting her handmaiden/concubines from harm.
~
35 4194344 -1000 C
85 0 -200 250d125+2500 25d65+45
0
47 56 0
112 112 0
25 13 13 13 13 13 13
-10 -10 -10 -10 -10
0 3 0 0 1 1 5
0 0 1791 3145984 3072 0 8397328 524291
> fight_prog 35~
mea $n The half-troll eunuch abomination manages to grab your throat
mea $n in his disgusting grubby hands!  You begin fighting him off!
if rand(50)
mea $n You werent able to struggle out of the eunuchs grip, and it firmly
mea $n wrenches on your throat back and forth before dropping you with a
mea $n loud laugh!
hah
mpdamage $r 1400
else
mea $n You manage to pry the eunuchs hands away just enough to slip out
mea $n and drop to the ground!
endif
~
> fight_prog 50~
mpe The gigantic freak of human nature begins jumping up and down, causing
mpe the entire room to quake, throwing you off balance!  While dancing to
mpe maintain your footing, the eunuch hurls enormous rocks at you!
mpdamage all 400
~
> rand_prog 33~
mpat 3 c kin
mpat 3 c troll
mpat 3 c heal
close e
close w
~
> greet_prog 100~
if ispc($n)
snarl
say Inruders! You shall not disturb the handmaidens!
mpe The eunuch's voice is pitched uncomfortably high...
mpforce $n snicker
say Do you find my emasculated state AMUSING???
scream
c gas
disarm
stun
else
say You are a fool, $n, to venture here. But on your head be it!
cackle
endif
~
> act_prog flees~
yell Oh no you don't, $n!
mpat $n mea $n A large hand grabs you and hauls you back!
mpat $n mpechoar $n A meaty hand drags $n back!
mptrans $n
cackle
mea $n The eunuch slams his fist into your stomach!
mpdamage $n 250
~
> fight_prog 50~
if rand(40)
wield club
disarm
get all
stun
gouge
else
if rand(20)
mpat 3 c heal
mpat 3 c 'cure blindness'
mpat 3 c 'cure poison'
else
if rand(30)
punch
kick
bash
gouge
else
endif
endif
endif
~
|
#25503
darke knight~
a Darke Knight~
A Knight of the Darke stands motionless here.
~
Pledged to stand before the doors of his master Lilith's keep, this loyal
guardian will not raise his weapon against those who approach; rather he will
seek to warn them of the certain death they will meet should they proceed.
Swathed in flowing black robes that conceal gleaming black chain, he stands
with his hands resting upon his greatsword.
~
16777223&1 524968 -500 C
75 0 0 95d100+2750 25d20+15
0
2 50 0
112 112 1
18 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 4
0 0 1791 3146496 3072 0 608 524291
> fight_prog 40~
bash
bash
stun
stun
disarm
disarm
~
> fight_prog 25~
mpe The spike-armored knight raises his blade high above his head with
mpe a blood-curdling scream, then chops it down at you!
if rand(40)
mea $n You manage to block the blow and parry his great blade aside!
mer $n manages to deflect the mighty darke knights blow to the side!
else
mea $n The enormous blade smashes through your defenses and clops you
mea $n hazardously! Ouch!
mer $n The enormous knights giant sword crashes through $n's defenses and
mer $n chops powerfully into him!
mpdamage $r 1000
endif
~
> fight_prog 33~
wield great
mpe With a mighty sweep, the knight smashes his blade into yours!
disarm
disarm
disarm
mpdamage $n 75
stun
~
> greet_prog 100~
if ispc($n)
chuckle
say Adventurer, dost thou know where thou doth venture?
say Leave now, afore 'tis too late!
cackle
else
if name($n) == marsh viper
snarl
say Verminbeast! Begone!
mpslay $n
else
endif
endif
~
|
#25504
spectral guardian~
a spectral guardian~
A translucent shape steps forth from the shadows...
~
This fell undead has been given the task of protecting the First Level, and
will attack any and all who attempt to proceed forward to the next level. While
it is ferocious and evil, it is not very perceptive, and should be easy to
slip past. It resembles nothing so much as a translucent warrior, bearing no
weapon save for its glowing hands, from which radiates a chill that is cold
enough to make you shiver at 10 yards.
~
35 271581696 0 C
40 0 -200 22d10+2000 9d7+22
0
0 0 0
112 112 0
18 18 18 18 18 18 18
-10 -10 -10 -10 -10
67 0 0 0 1 1 0
0 0 0 1048576 2113286 33 1107300352 2
> death_prog 100~
mpe _whi The spirit dissipates into nothingness as it dies...
mpgoto 25500
~
> fight_prog 25~
c chill $r
c chill $r
c chill $r
~
> greet_prog 100~
if ispc($n)
mea $n As soon as it sees you, the guardian strikes!
YELL NONE...... SHALL...... PASS......!
c 'frost breath' $n
cackle
else
endif
~
|
#25505
witch~
a Chaos witch~
A hideous, wizened old crone mutters vile incantations under her fetid breath.
~
This grotesque woman is a witch, who has sold her soul to Chaos in return for
power unimaginable, with which she aids her infernal master in her unspeakable
plans.
~
35 2097672 -666 C
38 0 -50 0d0+0 0d0+0
0
10 0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 1791 3146383 7424 0 1109398080 131
> hitprcnt_prog 20~
if rand(60)
say Powers of Chaos, aid me in my hour of direst need!
mpe _red The witch slashes her wrists with a sharp nail, and a demon appears!
mpmload 25506 
mpforce xered cackle
mpforce xered say I shall aid thee, witch, but you know the price!
cringe
say I...I accept, just rescue me!
else
endif
~
> greet_prog 100~
if ispc($n)
say What? Living, breathing things of Law, here?
mutter
say Unglaublich! You must die!
mpe Black smoke plumes from smoldering urns, and shadows fill the room!
c shadowform
say Powers of Chaos, aid me!
else
endif
~
|
#25506
xered demon~
Xered~
A tall, almost emaciated demon with razor sharp claws stands here.
~
~
1 0 0 S
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
#25507
marsh viper~
a marsh viper~
A sinewy snake rushes through the waters.
~
Marsh vipers are common and deadly threats to those who brave these
waters, striking with speed and lethal volleys of poisonous bites.
~
97 -2145287680 -400 C
35 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
62 3 0 0 1024 1024 0
0 0 8455209 32 0 0 262149 2
#25508
ghastly apparition~
a ghastly apparition~
A shimmering apparition rises from the waters before you.
~
The soul of a paladin who met his grisly end in this place, the 
apparition now seeks to warn others, but due to a curse finds it 
impossible to communicate properly.
~
65 270041730 400 C
38 0 -200 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
84 3 0 0 4096 4096 0
0 0 0 0 2109190 0 1109397504 2
> fight_prog 25~
c chill $r
mea $n Fear grips your heart!
if rand(40)
mpforce $n flee
else
endif
~
> greet_prog 100~
if ispc($n)
say Flee! Flee this evil place!
mpe The apparition is frustrated by his inability to make himself understood.
else
endif
~
> death_prog 100~
mpe The apparition dissolves into the murky waters of the lake.
mpgoto 25500
~
|
#25509
ab'yshai~
Ab'yshai~
A black dragon of immense size is curled up before the gates.
~
Glaring at you with one half-closed eye, Ab'yshai makes it abundantly
clear that she doesn't consider you to be worth more than even a cursory
sideways glance. She makes a big show of returning to sleep in your presence,
hoping to convey the contempt she holds for those she perceives to be
less than her.
~
3 557736 -1000 C
50 0 -222 100d4+9860 11d6+66
0
200 0 0
112 112 2
22 13 13 22 22 13 13
-20 -20 -20 -20 -20
31 3 0 0 2048 2048 0
0 0 33883711 1049423 2104480 0 299333 524291
> fight_prog 40~
if rand(40)
c 'acid breath' $r
stun
gouge
else
if rand(20)
mpe $I snaps with her jaws and sweeps with her tail, scattering everyone!
mpdamage $r 100
mpdamage $r 100
mpdamage $r 100
mpdamage $r 100
mpgoto 25555
murder $r
evilgrin
else
endif
endif
~
> greet_prog 100~
if ispc($n)
mpe $I raises her head and lazily stares around.
say Oh, adventurers. Joy. Mistress will be SO pleased.
say She LOVES entertaining, $n.
wink $n
mpe With a snort and a belch, $I returns to her rest.
else
growl $n
mpforce $n say Eep! 
snicker
endif
~
> death_prog 100~
mpe With a final indignant roar, the mount of Lilith collapses, dead.
mpat lilith mpforce lilith yell NNNNNNOOOOOOOO! $n, you shall pay dearly!
mpe A bolt of energy surges forth from the gates, striking the corpse.
mpe The corpse of the wyrm explodes, showering the room with acid!
mpdamage $r 125
mpdamage $r 125
mpdamage $r 125
mpdamage $r 125
mpe When the dust settles, only a small token of the dragon's existence remains
if rand(70)
mpoload 25510
else
mpoload 25511
endif
~
> act_prog p pierce misses you.~
chuckle
say Such a weapon cannot damage me, $n.
wink $n
~
> act_prog p looks at you.~
slap $n
say Stare not 'pon my beauteous form, snivelling whelp!
growl
mea $n A second after her blow, you feel you whole body tremble.
mea $n Acid was injected into your skin, and before it dissipated it
mea $n managed to wreak considerable damage!
mpdamage $n 125
mpechoar $n $n trembles as the acidic touch of $I infects $m.
~
|
#25510
dark minotaur~
a dark minotaur~
A minotaur clad in black steel plate snorts and charges!
~
These burly humanoids are the guardians of Lilith's court, and will
violently assault any who dare trespass here without authority! Imposing
beasts, standing at well over eight feet tall and clad in black steel plate,
you find yourself quite intimidated by their ferocity and skill.
~
97 8744 -700 C
44 0 0 0d0+0 0d0+0
0
12 0 0
112 112 1
20 13 13 13 13 13 13
0 0 0 0 0
48 3 0 0 65536 65536 0
0 0 68159359 32 6144 0 848 3
> fight_prog 20~
mpe The minotaur lowers its head and charges at you.
mpe It intends to impale you on its horns!
stun
mpdamage $n 50
~
|
#25511
courtier~
a courtier~
A female noble clad in fine clothing gossips with her peers.
~
These are the chaotic nobles who pay homage to Lilith, filling her
court for days on end eagerly awaiting an appearance. Occasionally one
of Lilith's minions will select a few of them to meet with Lilith; none
return, but that does not deter the remainder.
~
129 512 -500 C
60 0 0 0d0+0 0d0+0
0
0 0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 2047 0 0 0 576 6
> rand_prog 100~
mpat 3 c 'detect invis'
get all
wear all
~
> rand_prog 2~
say Did you hear about Lord Krothgar?
ooo
smirk
~
> rand_prog 2~
say That Lord Raintresset is SOOOO sexy. Pity he's of Law...
sniff
shrug
smile
~
> greet_prog 50~
if ispc($n)
smile
curtsey $n
else
, sniffs in disdain.
say Out of my way, $n.
endif
~
> death_prog 100~
mpforce $n chuckle
mea $n This should impress the disgruntled imp. Perhaps you should
mea $n give him the ring to show him you slew his hated masters?
~
|
#25512
imp~
an imp~
An imp rushes about, serving drinks to the noblewomen.
~
This minor demon has been assigned the task of serving the needs of
the nobles gathered here. Considering that they are pampered, privileged
nobles, he has a hard task indeed.
~
2241 524840 0 C
42 0 0 0d0+0 0d0+0
0
0 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
67 3 0 0 1 1 0
0 0 1410751 0 7811 0 2363911 3
> greet_prog 100~
say Greetings, would you care for a drink?
if ispc($n)
say Oh, you're new. Why are you here, $n, with these types?
mpe The imp pokes a gnarled digit at the assembled nobles.
say Do me a favor, and loot them or something.
else
endif
~
> rand_prog 2~
roll
sigh
say I am SO tired of this task!
grumble
~
> give_prog silver ring~
grin
ooo
say I hope it HURT!
wink
mpe The imp pockets the ring.
say Here's a little something in return, $n.
mpoload 25542
say Give it to the Crystal Golem, he don't like it too much...
cackle
mpat 2 drop silver
give littlehammer $n
bow $n
~
> bribe_prog 100~
mpe The imp carefully counts the money before pocketing it.
say Ignore Ab'yshai and his stupid door; its a trap.
say To truly seek Lilith, you must travel below...
wink
~
|
#25513
crocodile~
a crocodile~
A massive crocodile is disturbed by your entrance!
~
~
35 -2145353176 0 C
40 0 -100 100d10+2350 8d8+36
0
0 0 0
112 112 0
20 13 13 13 13 13 13
0 0 0 0 0
79 3 0 0 1024 1024 0
0 0 328765 32 0 0 197 2
#25514
cook troll helfga~
Helf'ga~
A burly troll whistles merrily as she carves up an elf carcass.
~
You have seen more attractive piles of fungus-covered phlegm than the
bloody horror that stands before you. She keeps muttering about her
friend Francois...
~
3 552 -1000 C
46 0 -300 100d10+6600 8d5+40
0
75 0 0
112 112 2
20 13 13 13 13 13 13
-15 -15 -15 -15 -15
8 3 0 0 65 1 2
0 0 264191 1048686 2104576 129 835 2621443
> fight_prog 33~
wield cleaver
wield cleaver
cackle
if rand(30)
say Bloodshed! Hack, hack, chop and dice! I'll eat ye like a skunk!
lick
mea $r $I chops deeply into your chest!
mpforce $r scream
mpforce $r say OH MY GOD!
mpechoar $r $I chops deeply into $r's chest!
mpdamage $r 600
else
if rand(20)
disarm
stun
gouge
bash
chuckle
say Clumsy oafs! The weapons stay in your hand, not on the ground!
say Here, let me clean that up for you!
mpe $I grabs up the items on the ground and dumps them in the crate.
get all
wield cleaver
wield cleaver
mpat 25533 $I appears and drops several items into the crate.
mpat 25532 drop all
else
if rand(30)
mpgoto 25534
else
endif
endif
endif
~
> greet_prog 100~
if isnpc($n)
say Excellent! Fresh meat! C'mere $n!
mpe $n cringes as $I grabs them, and tosses them onto the carving block.
mpslay $n
mpe In short order, $I reduces their kicking screaming body to bloody meat!
mmm
else
if isimmort($n)
gasp
grovel $n
else
lick
mmm
say Fresh meat for the stewpots 'ere! C'mere, $n!
mea $n $I tries to grab you and drag you to the block!
mea $n She seems truly surprised when you resist...
say Bah, you must be one o' the mistress' new playthings.
say Well don't expect supper for another three hours!
mutter
endif
endif
~
> rand_prog 2~
, whistles merrily as she carves up another carcass.
mpasound You hear the sound of a heavy cleaver rending flesh and bone.
~
|
#25515
leper~
a leper~
A disease ridden man shrouded in rags awaits scraps from above.
~
~
7 512 -200 C
42 0 0 73d4+1260 4d4+40
0
0 0 10
112 112 1
13 13 13 22 13 13 13
-5 -5 -5 -5 -5
0 3 0 0 1 1 0
0 0 2047 2100992 0 0 262721 2
> fight_prog 20~
if rand(60)
mpe As the battle progresses, chunks of the leper's body fall off!
mpoload 25529
drop chunk
lick
say Tasty, innit?
grin
else
mea $n The leper leaps forward and grabs you with scabby, infested hands!
mea $n You suddenly do not feel terribly well at all....
c poison $n
mpdamage $n 125
c weaken $n
c leth $n
endif
~
> death_prog 100~
mpoload 25531
drop leprous
~
|
#25516
dying elf~
a dying elf~
A half-decayed elf is still barely alive.
~
Intended for a meal, this elf was beaten badly and tossed in here to die.
He has lasted longer than the cook expected, and she is worried that he
now may be too tough to cook properly.
~
1073741827 512 0 C
30 0 0 2d2+2 0d0+0
0
0 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
1 3 0 0 2 2 0
0 0 2047 0 0 0 0 0
> greet_prog 33~
if ispc($n)
mea $n As you enter the elf's eyes flutter open, and he croaks feebly.
say Kill..... me.....
drool
else
endif
~
> death_prog 33~
mpe As the elf crumples to the floor a ring falls from one of his fingers.
mpoload 25533
drop ring
~
|
#25517
two headed troll~
a two headed troll~
A burly two headed troll clad in black plate strides past.
~
One of the many minions in service to Lilith, this unintelligent brute
is used as a shock trooper when Lilith feels it necessary to flex her
muscle with the neighboring nobility.
~
97 512 -750 C
42 0 -100 22d10+4000 0d0+0
0
1 25 0
112 112 1
20 13 13 13 20 13 13
-6 -6 -6 -6 -6
8 3 0 0 64 64 0
0 0 2047 3153168 0 129 592 3
> greet_prog 33~
grunt
if ispc($n)
murder $n
else
endif
~
> fight_prog 20~
disarm
stun
wield morning 
~
|
#25518
xogra~
a Xogra~
A hideous hound whose pelt is shot through with razors growls at you.
~
Mutant hounds captured and modified by Lilith's scientists, these
beasts have been driven insane by the pain of having their skeletons
fused with rows of razor blades and now exist only to kill. Respecting
only the trolls, they are used by them as guard dogs.
~
97 98856 -400 C
40 0 -80 0d0+0 0d0+0
0
0 0 0
112 112 0
22 13 13 13 13 13 13
-10 -10 -10 -10 -10
85 3 0 0 512 512 0
0 0 42010173 2100480 64 4 262215 3
> fight_prog 10~
mea $n The hound leaps past you, slashing your side with razors!
mpdamage $n 75
bash
~
> death_prog 100~
mpe The hide is torn from the Xogra's back by the death blow.
mpoload 25536
~
|
#25519
crystal golem~
a crystal golem~
A crystal statue nearly seven feet high stands before the door.
~
~
3 6333096 0 C
44 0 -200 0d0+0 0d0+0
0
17 50 0
112 112 0
22 13 13 13 13 13 13
-20 -20 -20 -20 -20
40 3 0 0 1 1 0
0 0 0 1048652 2112802 16 8520656 2
> greet_prog 100~
if ispc($n)
chuckle
say Well, you have done well to survive the Troll pens, $n.
smile
say Mistress will be SO pleased! I am glad the false door didn't
say deceive you; walking through there would be rather bad...
frown
say It DIDN'T deceive you, did it?
grin
say At any rate, your crusade ends here, unless you spot some way to
say get past me...
flex
else
endif
~
> rand_prog 2~
peer
nod
mpat 3 c heal
mpat 3 c heal
mpat 3 c heal
~
> fight_prog 33~
c gas
cackle
~
> fight_prog 25~
lick
if rand(30)
mpat 3 c heal
else
if rand(10)
c earthquke
c blindness
c harm
else
endif
endif
~
> death_prog 100~
mpe The golem topples over, smashing a hole through the north wall.
mpopenpassage 25547 25548 0
~
> give_prog littlehammer~
gasp
say How...
faint
mpe As the golem collapses, he smashes through the north wall.
mpopenpassage 25547 25548 0
mpat 25500 drop littlehammer
sleep
~
> act_prog p wakes you.~
say Huh? Who? What?
frown
say THE HAMMER!
scream
c gas
c gas
c gas
c gas
c gas
c gas
mpclosepassage 25547 0
mpe Satisfied at the carnage he has wrought, the golem grins.
~
|
#25520
giant leech~
a giant leech~
A giant leech slips silently through the muck.
~
These loathsome bloodsuckers are at least six feet long.
~
97 -2145288192 0 C
38 0 -50 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 256 256 0
0 0 66601 2097424 128 1 262145 2
> fight_prog 10~
mea $n The leech sinks in its teeth and sucks blood from you!
mpdamage $n 75
~
|
#25521
giant toad~
a giant toad~
A gargantuan toad has fallen into the sewers.
~
This monstrous amphibian is twice the size of a warhorse, and thrice
as powerful. It can bite an armored knight in twain, and squirts acid
and swamp gas from its pores and maw.
~
35 -2145385984 -400 C
42 0 -200 12d10+3750 0d0+0
0
0 0 0
112 112 0
22 13 13 13 13 13 13
-12 -12 -12 -12 -12
81 3 0 0 1024 1024 0
0 0 33557565 1048656 2100480 1 961 2
> fight_prog 20~
if rand(60)
mpe Acid squirts from the Toad's eyes!
c 'acid breath' $r
c 'acid breath' $r
else
mpe The toad opens its maw and breathes a volume of swamp gas!
c gas
endif
~
> rand_prog 2~
mpe RIBBIT!
mpasound A monstrous croaking sound can be heard to the north.
~
> death_prog 100~
mpe As the beast dies, a strip of skin is torn loose.
mpoload 25537
~
|
#25522
troll sergeant~
the troll sergeant~
A snarling, sneering troll, fully two feet taller than the others, grunts.
~
One of the many minions in service to Lilith, this unintelligent brute
is used as a shock trooper when Lilith feels it necessary to flex her
muscle with the neighboring nobility.
~
99 552 -750 C
46 0 -100 22d10+5760 0d0+0
0
1 25 0
112 112 1
22 13 13 13 20 13 13
0 0 0 0 0
8 3 0 0 65 1 0
0 0 2047 1052752 2100480 129 592 3
> act_prog p from the east.~
if name($n) == two headed troll
snarl
say Get back to the barracks, swine!
mpforce $n e
else
if ispc($n)
say Intruders in the Barracks! You shall pay for this!
yell Guards! We got an intruder here! Come 'elp bash their 'eads in!
cackle
mpkill $n
else
if isimmort($n)
bow $n
else
endif
endif
endif
~
> fight_prog 33~
wield mighty
disarm
cackle
~
|
#25523
keeper pernaglia~
the Keeper of Pernaglia~
A stout, balding middle aged man clad in black robes smiles confidently.
~
A bitter rival of Lilith, the Keeper chose voluntary exile in this 
chamber rather than face the wrath of Lilith after he attempted to slay
her. Because she cannot enter this area, he is safe as long as he remains
here. However, the boredom is beginning to tire him, and he is attempting
to think of ways to escape.
~
3 340370090 -1000 C
48 0 -300 3d100+5600 0d0+0
0
100 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
84 0 0 0 1 1 0
0 0 2047 96 3153670 0 1518342720 3
> fight_prog 50~
if rand(30)
cackle
say You risk the wrath of a Keeper? Impressive! 
grunt
say You will pay, though!
c 'acid breath' $n
c chill $n
else
if rand(20)
c unravel $n
c feebleness $n
c blindness $n
c weaken $n
endif
if rand(50)
c 'energy drain'
c 'energy drain'
c 'energy drain'
else
c 'cause critical'
endif
endif
~
> rand_prog 2~
mpat 3 c heal
~
> greet_prog 100~
if class($n) == mage
mea $n You feel a wave of nausea overwhelm you as you enter here.
mea $n Without knowing how, you become aware that a Keeper lurks nearby.
mpforce $n shiver
else
if class($n) == vampire
mea $n Something about this room makes you feel decidedly uneasy.
else
endif
endif
~
> speech_prog lilith~
sneer
visible
say You have my attention. What knowst you of Lilith, $n?
mea $n $I grabs ahold of you and stares intently into your eyes.
mpechoar $n $I grabs ahold of $n and stares intently into $s eyes.
mea $n You feel a presence invade your mind...
mutter
say Bah. As I expected, nothing that I already did not know.
say Begone, $n, and leave me to my meditations.
~
> rand_prog 33~
sneak
hide
mpat 3 c invis
~
|
#25524
smirnick halfling thief~
Smirnick~
A rather dishevelled looking halfling creeps cautiously around.
~
Smirnick infiltrated the keep months ago, in search of treasure. He
got trapped in here some time ago, and hasn't been able to sneak past
the vaunted sentinel yet.
~
193 98856 200 C
47 0 -200 21d10+3100 0d0+0
0
12 0 0
112 112 1
13 13 13 25 13 13 13
-5 -5 -5 -5 -5
3 2 0 0 131073 1 0
0 0 2047 3153184 0 0 1632 524291
> rand_prog 33~
sneak
hide
~
> greet_prog 100~
if ispc($n)
say Shhh! Don't make any noise. The sentinel will hear us!
shiver
else
cringe
endif
~
|
#25525
peasant~
a peasant~
A terrified peasant huddles in one corner of the pit.
~
This unfortunate soul will end up on the torturer's rack or the scientist's
operation table...
~
131 512 0 C
32 0 0 0d0+0 0d0+0
0
0 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 2047 0 0 0 17 2
#25526
vaunted sentinel~
the vaunted sentinel~
A powerfully built golem strides swiftly and silently along the hall.
~
This nigh-invulnerable terror stalks the dungeons, hunting down
intruders and escapees mercilessly.
~
97 67207850 0 C
49 0 -200 75d10+5670 12d8+40
0
0 0 0
112 112 0
20 13 13 20 20 13 13
-20 -20 -20 -20 -20
40 3 0 0 8192 8192 2
0 0 239 1048583 2103584 0 8389600 524295
> fight_prog 20~
stun
c gas
bash
gouge
c earthquake
kick
~
> hitprcnt_prog 20~
mpe $I pauses in its relentless assault, momentarily puzzled. 
mpe Then, recovering from the shock of the injuries it bears, it charges!
stun
bash
gouge
kick
c gas
~
> greet_prog 100~
murder $n
mpe $I flexes immensely powerful muscles and releases a burst of energy!
c q
~
> entry_prog 100~
c gas
~
|
#25527
torturer naggamantech~
Naggamantech~
A crazed hunchback grinds glass into the eyes of a bound elf.
~
This sadistic freak is a favorite employee of Lilith, for she has yet
to meet a torturer who takes more enjoyment out of their work than this
fellow. He keeps muttering about having to outdo his brother, one
Naggamanteth.
~
3 552 -1000 C
47 0 -125 12d20+5500 8d8+44
0
87 50 0
112 112 1
22 13 13 13 13 13 13
0 0 0 0 -30
6 3 0 0 1 1 0
0 0 2044 3146832 2304 0 592 524291
> rand_prog 2~
mpe The elf on the rack lets out a blood curdling scream!
cackle
drool
say Yesssss..... More.....
mpe With a mighty heave, $I gives the rack another full turn.
mpe A horrid snapping sound reverberates throughout the chamber.
~
> death_prog 33~
mpe Your weapon tears a chunk of skin off the torturer's tattooed arms.
mpoload 25555
~
> greet_prog 100~
mpe The half-ogre is too engrossed in his work to notice you...
cackle
say Pain... appreciate it, elfling, savor it...
say It is the last sensation you will ever experience....
nod
lick
~
> fight_prog 75~
if rand(60)
disarm
wield whip
gouge
else
if rand(30)
snarl
mea $n $I grabs ahold of you and hurls you into the iron maiden!
mpechoar $n $I grabs ahold of $n and hurls $m into the iron maiden!
mpforce $n scream
mpe With a mighty heave, $I slams the door shut! Muffled screams are heard.
mpdamage $n 400
cackle
say That ROCKS!
else
if rand(40)
stun
cackle
mpat 3 c heal
lick
else
endif
endif
endif
~
> hitprcnt_prog 20~
mpe Sensing imminent defeat, $I spurs himself on to greater efforts.
stun
bash
kick
punch
gouge
disarm
~
> rand_prog 2~
mpasound Horrid shrieks of pain, accompanied by evil cackling, can be heard.
~
|
#25528
manticore~
a manticore~
A human headed lion with the wings of a dragon bounds across the sand.
~
This savage beast is used to slaughter hapless prisoners cast into the
arena by the servants of Lilith for her enjoyment. It is a mindless
killing machine, devoid of reason.
~
35 524840 -500 C
46 0 -100 9d100+3800 11d5+45
0
0 0 0
112 112 1
18 13 13 18 13 13 13
-5 -5 -5 -5 -5
85 3 0 0 8192 8192 2
0 0 33916477 3147520 0 0 262155 2
> fight_prog 25~
mea $n The manticore leaps back and releases a volley of spikes from its tail!
mpdamage $r 100
mpdamage $r 100
mpdamage $r 100
~
> greet_prog 100~
if ispc($n)
mpe The manticore snarls and releases a volley of razor sharp spikes!
mpdamage $n 100
else
, roars with earth-shaking ferocity!
mpforce $n cringe
endif
~
|
#25529
trainer~
the trainer~
A smiling dwarf bows and greets you.
~
This cocky dwarf can afford to be smug; no one may raise a weapon
against him here, an enchantment added by Lilith to assist him in
taming beasts for the arena.
~
3 552 -600 C
38 0 0 0d0+0 0d0+0
0
0 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
2 3 0 0 5 4 0
0 0 0 0 0 0 0 0
> act_prog p from the east.~
if ispc($n)
smile
bow
say Welcome, welcome. New contestants are always welcome!
chuckle
say Well, come on then, mistress awaits her fun. Through the
say trapdoor and up, easy does it.
open trapdoor
mpe $I waits patiently for you to proceed to the Arena...
else
endif
~
> rand_prog 2~
mutter
close u
say When yer ready, coward, you can open it yerself!
roll
~
> act_prog p glances around for signs of pursuit.~
chuck
say Oh no you don't, $n!
mea $n The dwarf grabs ahold of you and hurls you back up!
mpechoar $n $I grabs $n and hurls $m back up into the arena!
mpforce $n u
nod
grin
~
|
#25530
lilith simulacrum~
Lilith~
A tall, scantily clad women of impressive stature stands before you.
~
Known as the Slut of the Abyss, the succubus, the Demon Whore, and 
other pleasant names, Lilith is the eldest of all vampires, and by
far the most deadly. Purely evil, Lilith exists only to devour the flesh
and blood of mortal men. Women she takes as mates and slaves, making them
thralls of her powerful will. 
~
35 369099432 -1000 C
45 0 -200 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
85 4 0 0 1 1 0
0 0 2047 0 0 0 1509954048 2
> greet_prog 100~
if ispc($n)
, shrieks in surprise and anger!
say Foolish mortal! You dare disturb me!
snarl
say You will feel the wrath of an elder demon, knave!
mpe $I makes a motion with her hands, and points at you!
mpdamage $n 100
else
endif
~
> death_prog 100~
mpe As Lilith dies, a dread chuckle fills the chamber.
mpe Suspicious, you prod at the corpse of the vampire, which is quite dead.
mpe That was a little easy... perhaps Lilith was all bluff and bluster?
mpe _red Suddenly a reddish glow suffuses the chamber!
mpe _red A glowing figure steps forth from a wreath of flame.
mpe _lbl The figure says 'You have slain the demoness Lilith, truly a'
mpe _lbl The figure says 'marvellous and impressive feat. You have won, and'
mpe _lbl The figure says 'deserve rest and rewards. Simply enter the portal'
mpe _lbl The figure says 'and you will be transported home, and rewarded.'
mpe Smiling, the figure steps back and makes a gesture, then disappears.
mpopenpassage 25575 25582 0
~
> rand_prog 100~
mpclosepassage 25575 0
~
|
#25531
mist walker~
a mist walker~
A shadowy figure creeps through the mist.
~
These cowardly spirits wander in swamps and marshes, scavenging and
stealing wherever they can.
~
197 623146 -222 C
43 0 -300 0d0+0 0d0+0
0
10 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
84 2 0 0 4096 4096 0
0 0 0 11264 0 0 1108611648 66
> death_prog 100~
mpe As the mist walker perishes, its corpse dissipates into nothingness.
mpgoto 25500
~
|
#25532
librarian~
the librarian~
A sullen elven mage stares hard at a book before her.
~
This comely mage is the keeper of Lilith's considerable repository of
knowledge. Books, tomes and librams, many of them several centuries old,
line the dusty shelves, all catalogued by her, and kept up to date and
in good condition.
~
3 301990568 -765 C
1 0 -200 20d100+2500 0d0+0
0
120 0 0
112 112 2
13 20 13 20 13 20 20
-10 -10 -10 -10 -10
1 0 0 0 3 1 0
0 0 2047 2097152 1056000 0 1250169344 70
> fight_prog 66~
if rand(60)
c blindness $n
c chill $r
c chill $r
c chill $r
c weaken $n
mpdamage $n 125
else
if rand(40)
c 'frost breath'
c 'acid breath'
else
if rand(70)
gouge
c heal
disarm
wield staff
else
endif
endif
endif
~
> greet_prog 100~
if ispc($n)
mutter
say You can't come in here, mercenary. Only I, or Lilith may 
say browse these shelves. Leave now, or face my wrath...
mpe $I's eyes gleam dangerously.
else
mpforce $n s
roll
endif
~
> rand_prog 33~
say I warned you! Now face the wrath of a Keeper!
c gas
cackle
scream
c shadowform
c eldritch
~
|
#25533
quelzar scientist~
Quel'zar~
A bony, sharp featured gith works on a dying human.
~
He he. Ha Ha. Ho Ho. Quel'zar spends more time giggling maniacally than
he does dismembering...err OPERATING ON his poor victims err... PATIENTS.
Blood and guts fly here and there, as he whistles and sniggers merrily whilst
swishing about his ensorcelled scalpel.
~
3 339739176 -1000 C
49 0 -200 0d0+0 0d0+0
0
95 67 50
112 112 1
18 18 13 18 18 13 13
-22 -10 -22 -22 -10
10 0 0 0 524288 524288 0
0 0 2047 2097504 3584 0 1075839552 524291
> fight_prog 33~
c 'ethereal funnel'
c q
cackle
drool
if rand(66)
wield scalpel
disarm
else
mpat 3 c heal
mpe $I grabs a potion and quaffs it hurriedly. A wave of health suffuses $I.
endif
~
> fight_prog 10~
say Go say hello to my other patients, $n...
snicker
mea $n $I grabs you with surprising strength, and hurls you down the shaft!
mpechoar $n $I grabs ahold of $n and hurls $m down the shaft!
mpforce $n scream
mptrans $n 25586
cackle
say I LOVE my work!
mpat gxx mpforce gxx c gas
~
|
#25534
gloom~
Gloom~
A shimmering dark apparition hovers here.
~
Once a mage of considerable power, Gloom challenged Lilith to a battle,
and managed to fight her to a draw. However, the effort so taxed him that
he was reduced to a non corporeal entity, capable of great magic but no
longer able to exist normally on the Prime Material Plane. Thus he now
lurks here, invisible to Lilith, plotting revenge.
~
3 340361898 -1000 C
52 0 -300 77d10+12500 12d5+80
0
750 0 0
112 112 0
13 13 13 13 13 13 13
-30 -30 -30 -30 -30
84 0 0 0 1 1 2
0 0 0 1048785 2109198 0 1244664576 2
> death_prog 100~
mpe As Gloom perishes, pieces of his shadowy equipment phase back.
if rand(70)
mpoload 25568
endif
if rand(50)
mpoload 25570
endif
if rand(30)
mpoload 25569
endif
if rand(10)
mpoload 25571
endif
if rand(5)
mpoload 25567
endif
~
> fight_prog 75~
if rand(30)
c gas
c earthquake
mpe $I cackles as he wreaks havoc with his magicks!
endif
if rand(40)
gouge
c blindness
c weaken
mpgoto 25589
c 'frost breath' $r
cackle
else
if rand(60)
kick
punch
feed
lick
else
endif
endif
~
|
#25535
crucified saint~
the crucified saint~
A bleeding, beaten man hangs crucified from a metal cross.
~
Despite the condition of his body, the saint is quite capable of
defending himself against any who would hasten his martyrdom.
~
3 4727464 1000 C
51 0 -300 12d10+4750 0d0+0
0
0 0 0
112 112 1
20 20 20 20 20 20 20
-30 -30 -30 -30 -30
90 3 0 0 1 1 0
0 0 2047 0 3153152 0 8389200 198
> greet_prog 100~
if ispc($n)
mpe As you approach the saint looks up and eyes you coldly.
say Stranger, I wish that your intentions for ridding the world
say of this evil were purer; but I sense that your aim is simply
say to sequester her power and items for yourself, which makes you
say as heinous as she is... I curse you, adventurers, and your ilk.
spit $n
else
endif
~
|
#25536
Drake wyrmkin dragon~
an angry drake~
An angry drake howls and snorts in frustration.
~
This wyrmkin was a continual annoyance to its masters, and as punishment
it has had its tail severed and been incarcerated in this chamber.
~
35 34079232 -500 C
44 0 -200 0d0+0 0d0+0
0
15 0 0
112 112 0
16 13 13 13 13 13 13
0 0 0 -10 0
31 3 0 0 2048 2048 0
0 0 33850941 32 1 2 8707 2
> fight_prog 20~
mpe _red A gout of scalding flame and steam surges from $I's maw!
c 'fire breath'
c gas
if rand(40)
mpe The Drake tries to lash out with its tail, having forgotten its injury.
mpe Thrown off balance, it crashes into a wall and is momentarily stunned.
mpgoto 25584
sit
shake
else
feed
lick
endif
~
|
#25537
gxx mutant~
Mutant Gxx~
One of the more "successful" results of Quel'zar's operations lurks here.
~
~
1 98856 -500 C
46 0 -100 11d100+3750 12d12+20
0
0 0 0
112 112 0
22 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 512 512 0
0 0 42214975 1051744 2101524 0 262927 0
> act_prog p pound misses you.~
mpe The weapon bounces ineffectively off Gxx's hide.
~
> act_prog p crush misses you.~
mpe The weapon bounces ineffectively off Gxx's hide.
~
> greet_prog 100~
mpe With a horrid snarl, $I leaps upon you!
murder $n
gouge
stun
~
|
#0


#OBJECTS
#25500
touch lilith~
the Touch of Lilith~
An incredibly sharp dagger forged from black metal hums loudly.~
~
5 17498682 8193
0 0 0 11
5 436 24 11 436241
A
1 1
A
2 1
A
13 50
A
12 80
A
18 11
A
19 11
A
25 5
A
27 1051648
#25501
shroud lust~
the Shroud of Lust~
A translucent black shroud lies here.~
~
9 16843264 1025 64
35 35 0 0
16 2500 3700 31 524313
A
12 200
A
13 150
A
18 9
A
19 10
A
24 -15
A
22 -15
A
25 5
> wear_prog 100~
if sex($n) == 2
mea $n You smile seductively as you slip the object of lust on.
mpechoaround $n $n smiles seductively and glows with an aura of sin.
else
tell $n You do not understand the true nature of desire!
mpforce $n say Oh no...
mpslay $n
endif
~
|
#25502
evilheart heart evil~
the Heart of Evil~
A blackened heart, still beating, pumps blood onto the floor.~
~
1 531 1
0 0 -1 0
5 563 42 54 563425
A
1 3
A
5 2
A
12 100
A
13 100
A
18 8
A
19 6
A
20 -15
A
25 -3
A
26 128
A
56 210
> wear_prog 100~
mea $n As you grasp the heart a hellish light suffuses you.
mpechoaround $n A hellish light fills the area as $n grasps the heart.
c fireshield $n
~
> remove_prog 100~
mea $n The hellish light dims to nothing as you release the heart.
~
> damage_prog 85~
mpoload 25502
drop heart
mpforce $n get evilheart
mpforce $n wear evilheart
mpechoaround $n $n's heart spontaneously regenerates into $s hand!
mpforce $n cackle
~
|
#25503
loincloth handmaiden~
loincloth of the handmaiden~
This loincloth is all the handmaidens of Lilith are permitted to wear.~
~
9 80 2049
8 0 0 0
1 0 0 0 0
A
17 -20
A
2 2
A
25 2
A
31 2
A
18 2
A
19 2
A
27 32
#25504
iron club~
an iron club~
A heavy iron shod club rests on the floor.~
~
5 524824 8193
0 0 0 8
45 7 50 0 7500
A
1 2
A
2 -2
A
4 -2
A
13 100
A
18 8
A
19 8
A
29 4
#25505
iron ring~
an iron ring~
A thick heavy iron ring lies here.~
~
9 17449474 3
8 0 0 0
10 5 0 0 5000
A
1 1
A
5 1
A
17 -20
A
13 20
A
18 2
A
19 3
#25506
great sword greatsword~
a greatsword~
A sword nearly seven feet long has been dropped here.~
~
5 573522 8193
0 22 4 3
20 0 5 0 50
A
1 1
A
5 1
A
13 25
A
18 4
A
19 7
#25507
flowing black robes~
flowing black robes~
A pile of black cloth fills one corner of the room.~
~
9 596 1025 32
11 0 0 0
3 0 76 45 764
A
13 75
A
17 -20
A
19 3
A
24 -2
#25508
gleaming black chain chainmail~
gleaming black chainmail~
This chain gleams as if an invisible moon were shining upon it.~
~
9 33365 9
20 0 0 0
12 5 75 0 5750
A
13 50
A
12 50
A
14 50
A
18 4
A
19 4
A
23 -5
#25509
black rune covered staff~
a black rune-covered staff~
A twisted length of blackwood covered in silvery runes lies here.~
~
5 100946 8193
0 0 0 6
4 7 50 0 7500
A
3 1
A
4 1
A
12 75
A
18 6
A
19 6
> wear_prog 100~
if isevil($n)
mea $n Power courses through your veins as you grasp the staff.
mpechar $n $n shivers in delight as $e grasps the staff.
c 'dragon wit' $r
c kin $r
mea $n Power of body and mind is infused in you.
else
endif
~
|
#25510
sleeves wyrm~
Sleeves of the Wyrm~
A pair of shimmering black dragonscale sleeves lies here.~
~
9 17334866 257
30 0 0 0
22 75 40 0 75400
A
13 25
A
12 25
A
18 4
A
19 7
A
27 128
A
23 -5
A
24 -5
#25511
claw ab'yshai~
The Claw of Ab'yshai~
A black dragon claw of enormous size lies torn from its owner.~
~
5 17334864 8193
0 35 4 5
1 0 0 0 0
A
1 1
A
3 1
A
2 1
A
13 50
A
12 130
A
18 9
A
19 9
A
27 32
#25512
black steel plate~
black steel plate~
A suit of black steel plate glows dimly.~
~
9 524880 9
25 0 0 0
40 1 0 0 1000
A
17 -30
A
13 40
A
18 5
A
19 5
A
22 -3
#25513
black metal gauntlets~
black steel gauntlets~
A pair of black steel gauntlets lies here.~
~
9 524880 129
12 0 0 0
4 1 0 0 1000
A
17 -10
A
13 10
A
18 3
A
19 4
A
21 -3
#25514
black steel leggings~
black steel leggings~
A pair of heavy black leggings lies here.~
~
9 524880 33
20 0 0 0
12 1 0 0 1000
A
14 64
A
13 10
A
12 10
A
18 3
A
19 3
A
23 -3
#25515
black steel helm~
a black steel helm~
A black steel helm, with two large holes atop it, lies here.~
~
9 524880 17
17 0 0 0
4 1 0 0 1000
A
3 -2
A
13 50
A
18 4
A
19 4
A
24 -3
#25516
black steel shield~
a black steel shield~
A black steel shield with a grinning skull boss lies here.~
~
9 524880 513
30 0 0 0
20 1 0 0 1000
A
18 3
A
19 3
A
17 -30
A
23 -3
#25517
black steel mattock~
a black steel war mattock~
A short-handled war mattock lies here.~
~
5 557648 8193
0 0 0 8
22 1 0 0 1000
A
1 2
A
13 80
A
19 6
A
27 16
#25518
purple cloak~
a purple cloak~
A pile of cloth hums evilly.~
~
9 262738 1025
12 0 0 0
4 12 50 0 12500
A
2 2
A
13 75
A
18 5
A
19 5
A
27 1
#25519
silver ring~
a silver ring~
A band of silver lies here, unwanted.~
~
9 622656 3
3 0 0 0
1 1 20 0 1200
A
12 75
A
24 -8
#25520
choker jewelled~
a jewelled choker~
A piece of expensive jewellry lies here.~
~
9 622656 5
10 0 0 0
1 7 50 0 7500
A
13 20
A
12 20
A
18 2
A
19 2
#25521
courtier's robes~
courtier's robes~
These robes have been fashioned to display the wearer to her best advantage.~
~
9 96 9
5 0 0 0
1 4 0 0 4000
A
12 50
A
18 4
A
19 4
A
23 5
> wear_prog 100~
if sex($n) == 2
mea $n You feel wonderfully attractive in these robes.
c 'elven beauty' $n
else
mea $n Try as you might, you cannot get the robes to fit properly.
mpforce $n remove courtier's
mpforce $n sigh
endif
~
|
#25522
glass white wine~
a glass of white wine~
A glass of white wine sits here.~
~
17 0 1
1 1 0 2
1 0 2 0 20
#25523
glass red wine~
a glass of red wine~
A glass of red wine sits here.~
~
17 0 1
1 1 0 2
1 0 2 0 20
#25524
plug~
a plug~
A massive metal plug is set into the base of the pit.~
~
37 0 0
0 0 0 0
1 0 0 0 0
> pull_prog 100~
if str($n) < 20
mea $n Try as you might, you cannot budge the plug.
else
mea $n As you yank at the plug, you are sucked down, along with a
mea $n considerable volume of water, into a sluice pipe. The plug
mea $n is yanked behind you, sealing off the pipe, and you plummet
mea $n downwards, to wherever the pipe terminates.
mpechoar $n As $n pulls the plug loose, $e is sucked down the hole
mpechoar $n it revealed, the plug settling back into the hole as
mpechoar $n $n disappears!
mpopenpassage 25522 25557 5
mpforce $n down
endif
~
|
#25525
metal crate~
a metal crate~
A heavy metal crate smeared with grease and muck sits here.~
~
15 0 0
10000 0 -1 0
1 0 0 0 0
#25526
meat cleaver~
(Bloody) a meat cleaver~
A bloocstained meat cleaver awaits another bout of bloodshed.~
~
5 17484304 8193
0 0 0 1
10 17 54 0 17540
A
1 1
A
2 1
A
13 125
A
18 8
A
19 8
#25527
bloody apron~
a bloody apron~
A blood soaked apron has been tossed aside here.~
~
9 16908882 1025
11 0 0 0
11 0 0 0 0
A
27 64
A
17 -10
A
13 45
A
18 5
A
19 5
A
23 -2
#25528
bloodstained carving block~
a bloodstained carving block~
A massive stone block caked with dried blood rests here.~
~
12 0 0
0 0 0 0
1 0 0 0 0
> exa_prog 100~
mea $n Your head swims with visions of slaughter and death.
mea $n Gazing at what lies here makes you want to become a vegan...
~
|
#25529
chunk leprous flesh~
a chunk of leprous flesh~
A chunk of leprous flesh festers here.~
~
19 0 1
4 0 0 1
1 0 0 0 0
#25530
rags leper~
rags of the leper~
These once-white linen strips are stained with pus and blood.~
~
9 262160 1025
7 0 0 0
1 0 0 0 0
A
5 -3
A
25 -3
A
13 50
A
12 50
A
19 4
A
27 256
#25531
leprous touch~
Leprous Touch~
A rotting, disembodied hand lies here.~
~
5 17170960 8193
1 0 0 5
4 0 0 0 0
A
1 1
A
2 1
A
5 -2
A
25 -2
A
18 7
A
19 7
A
26 4096
A
30 33
#25532
shitstained hole~
a gaping shit stained hole~
A gaping hole stained with shit lies before you.~
~
9 0 0
0 0 0 0
1 0 0 0 0
#25533
ring elf friend~
Elf Friend Ring~
This ring marks the wearer as a friend of the elves.~
~
9 8913984 3
5 0 0 0
1 1 57 50 1575
A
25 2
A
31 2
A
12 30
A
18 2
A
19 2
A
26 32768
#25534
black plate~
black plate ~
A suit of battered black plate mail lies here.~
~
9 524288 9
22 0 0 0
30 0 3 20 32
A
17 -30
A
13 75
A
18 3
A
19 5
A
27 64
#25535
morning star~
a morning star of doom~
A huge black, bloodstained morning star lies on the ground in a pool of gore.~
~
5 17351248 8193
0 0 0 7
22 0 50 0 500
A
1 2
A
2 -2
A
13 45
A
18 2
A
19 7
A
27 32
#25536
xogra hide~
Xogra Hide~
A dog skin sewn through with razors lies here covered in blood.~
~
9 524352 1025 8
0 0 0 0
22 4 75 0 4750
A
27 64
A
13 30
A
18 5
A
19 5
A
24 3
A
29 4
> wear_prog 100~
mea $n As you wrap the hide around you, you are slashed by razors!
mpdamage $n 100
~
|
#25537
toad hide~
Hide of the Toad~
A strip of thick green hide lies here.~
~
9 262144 1025 256
28 28 0 0
20 0 0 0 0
A
17 -30
A
5 2
A
13 95
A
18 7
A
19 6
A
27 896
A
20 -20
A
24 -15
A
22 -10
#25538
studded leather wristguard~
a studded leather wristguard~
A strip of leather covered in metal rivets lies here.~
~
9 524800 4097
12 0 0 0
3 2 10 0 2100
A
1 1
A
5 1
A
18 2
A
19 2
#25539
wyvern skull helm~
Wyvernskull helm~
The skull of a Wyvern rests on the ground.~
~
9 2576 17
10 0 0 0
12 2 25 0 2250
A
3 -1
A
4 -1
A
13 100
A
18 4
A
19 5
A
27 256
A
29 2048
#25540
mighty war mattock~
Mighty War Mattock~
A war mattock nearly eleven feet long lies here.~
~
5 49746 8193
0 0 0 8
33 22 30 0 22300
A
1 2
A
13 50
A
18 9
A
19 9
> wear_prog 10~
if isgood($n)
else
c kin $n
endif
~
|
#25541
giant tooth earring~
a giant tooth earring~
This tooth was torn from the maw of a giant.~
~
9 262144 65537
4 0 0 0
1 0 0 0 0
A
1 2
A
18 2
A
19 2
#25542
littlehammer~
a little hammer~
A miniature steel hammer lies on the floor.~
~
8 524288 1
1000 0 0 0
1 0 0 0 0
#25543
sign~
a small sign~
A small sign has been nailed to a wall here.~
~
12 64 0
0 0 0 0
1 0 0 0 0
E
sign~
The sign reads-
 
A little favor paid in advance, can save much trouble later
Give the imp a hundred gold, else prepare to meet your maker
 
 
~
> exa_prog 100~
mea $n From far away, you feel someone watching you.
mea $n Spinning round, you see an imp bearing a drinks tray,
mea $n disappearing into the crowd.
~
|
#25544
snakeskin breeches~
snakeskin breeches~
A pair of breeches fashioned from the skin of a snake lies here.~
~
9 393296 33
16 0 0 0
3 43 24 32 43243
A
1 -1
A
2 1
A
3 1
A
13 110
A
12 165
A
14 250
A
18 7
A
19 9
#25545
belt black shimmering~
shimmering black belt~
A belt of shimmering black cloth is coiled up on the floor.~
~
9 17 2049
11 0 0 0
5 23 34 0 23340
A
3 2
A
4 1
A
12 160
A
18 6
A
19 6
A
24 -10
A
20 -15
#25546
knife keeper~
Knife of the Keepers~
A black metal knife gleams dully.~
~
5 8912944 8193
0 17 3 11
4 40 0 0 40000
A
2 2
A
3 2
A
12 88
A
13 66
A
27 1048576
A
18 11
A
19 7
A
27 1081352
#25547
black robes~
Robes of the Night~
A pile of heavy black cloth covers the floor.~
~
9 25395792 1025
30 0 0 0
45 12 40 0 12400
A
17 -30
A
12 100
A
18 5
A
19 5
A
22 -2
A
21 -2
A
20 -2
A
24 -2
A
23 3
#25548
lens perception~
Lens of Perception~
A glowing amber lens lies here.~
~
9 1089 131073
9 0 0 0
1 5 0 0 5000
A
26 8
A
26 32
A
3 3
A
18 3
A
27 2048
#25549
viper~
Viper~
A dangerous looking short sword gleams in the light.~
~
5 17498208 8193
0 19 3 11
4 17 50 0 17500
A
2 3
A
13 30
A
18 11
A
19 8
#25550
soft leather shoes~
soft leather shoes~
A pair of doeskin shoes has been left here.~
~
9 42025056 65
9 0 0 0
2 7 56 0 7560
A
2 2
A
13 150
A
12 100
A
18 5
A
19 5
A
26 622594
#25551
fur lined cloak~
fur lined cloak~
A well fashioned furlined cloak hangs from a hook.~
~
9 262144 5
7 0 0 0
4 0 6 50 65
A
17 -20
A
13 45
A
18 2
A
19 2
A
27 2
#25552
torturer whip~
the Torturer's Whip~
A whip with razor blades sewn into the thongs hangs here.~
~
5 17220112 8193
0 18 7 4
25 200 3 0 30
A
1 2
A
2 2
A
18 17
A
19 18
#25553
black leathers~
black leathers~
A set of studded black leathers makes you think of pain and misery.~
~
9 17187344 9 64
18 0 0 0
20 0 5 0 50
A
17 -22
A
13 50
A
18 5
A
19 5
A
23 -4
A
22 -3
#25554
black leather hood~
a black leather hood~
A black sack with eye and mouth slits lies on the floor.~
~
9 262736 17
5 0 0 0
1 0 0 20 2
A
3 1
A
4 1
A
12 75
A
19 3
A
18 3
#25555
tattooed hide~
tattooed hide~
A strip of ogre hide covered in evil tats lies here.~
~
9 262144 257
12 0 0 0
10 0 0 0 0
A
17 -30
A
5 2
A
13 50
A
18 4
A
19 7
A
27 2097152
A
23 -5
A
20 -5
> wear_prog 100~
if race($n) == half-ogre
mea $n As you drape the skin around your arms it melds with your skin.
grin
mpforce $n say Nice tattoos. Make me feel strong.
mpforce $n nod
else
mea $n The skin slips off when you try to wear it.
mpforce $n remove tattooed
endif
~
|
#25556
rack elf~
the rack~
A dying, flayed elf is strapped to the rack.~
~
12 0 0
0 0 0 0
1 0 0 0 0
> exa_prog 100~
mpe _lbl The elf says 'Kill me... please....'
~
> rand_prog 2~
The elf screams in excrutiating agony and despair.
~
|
#25557
hot poker~
a hot poker~
A red hot poker lies burning the floor.~
~
3 65 16385
50 5 5 -1
5 0 5 0 50
'fireshield'
A
12 25
#25558
whip~
a whip~
A whip is curled up on the floor here.~
~
5 0 8193
0 0 0 4
10 0 0 20 2
#25559
helm vigilance~
Helm of Vigilance~
A shining steel helm lies here.~
~
9 25198656 17
20 0 0 0
11 5 76 0 5760
A
3 2
A
4 2
A
5 2
A
13 30
A
12 50
A
18 3
A
19 3
A
27 1024
A
26 40
> wear_prog 100~
if class($n) == cleric
c sagacity $n
else
if class($n) == mage
c 'dragon wit' $n
else
if class($n) == warrior
c troll $n
c kin $n
else
endif
endif
endif
~
> damage_prog 100~
mpe _whi Beams of light issue forth from the Helm as it is damaged!
~
> sac_prog 100~
mpe The helm bestows one final blessing as it is consigned to oblivion.
c sanc $n
~
|
#25560
gauntlets power~
Gauntlets of Power~
A pair of heavy metal gauntlets has been dropped here.~
~
9 524354 129
25 25 0 0
22 4 0 0 4000
A
1 6
A
13 60
A
18 6
A
19 6
A
17 -25
#25561
iron key~
the iron key~
An iron key lies on the ground.~
~
18 524288 1
0 0 0 0
10 0 0 50 5
#25562
iron maiden~
the iron maiden~
A bloodstained iron maiden dominates the chamber.~
~
12 524288 0
0 0 0 0
1 0 0 0 0
> act_prog p bashes against the wall, but it holds strong.~
mea $n You are trying to bash open an open metal casket filled with spikes.
mea $n O...u...c....h....
mpechoar $n $n hurls $mself into the iron maiden. Yahoo.
mpdamage $n 600
mpechoar $n Crazy idiot...
~
|
#25563
staff knowledge~
Staff of Knowledge~
A plain piece of polished oak serves as a makeshift staff.~
~
5 360448 8193
0 0 0 7
6 22 50 0 22500
A
3 2
A
4 2
A
1 -2
A
12 150
A
18 6
A
19 6
#25564
tome thought~
Tome of Thought~
A slim volume of arcane lore has been left here.~
~
9 8486976 16385
22 0 0 0
22 5 64 0 5640
A
3 2
A
12 125
A
13 33
A
18 5
A
19 5
A
24 -10
#25565
scalpel~
the surgeon's scalpel~
A long, slender scalpel lies here.~
~
5 524308 8193
0 11 4 2
1 7 50 0 7500
A
2 2
A
12 66
A
13 30
A
18 12
A
19 10
#25566
white lab coat~
a white coat~
A coat spattered with gore hands from a hook.~
~
9 98880 1025
11 0 0 0
7 0 57 50 575
A
17 -66
A
12 100
A
18 7
A
19 4
A
27 64
#25567
visions darkness~
Visions of Darkness~
A shimmering black aura of energy fills the room.~
~
9 2676 131073
35 35 0 0
1 0 0 0 0
A
3 2
A
26 544
A
13 120
A
12 150
A
18 10
A
19 10
A
27 131584
> wear_prog 100~
if isevil($n)
mea $n Dark thoughts invade your mind, thrilling you with their intensity.
mpechoar $n $n cackles in glee as $e is exposed to horrid fantasies of evil.
mpforce $n cackle
else
endif
~
> remove_prog 100~
if isevil($n)
mea $n You sigh with regret as you remove the visions from your mind.
mpechoar $n $n looks disappointed as $e returns to reality.
else
endif
~
> get_prog 100~
if isevil($n)
mea $n You are instantly tempted by the evil magics!
mpforce $n wear visions
else
endif
~
> drop_prog 100~
if isevil($n)
mea $n You cast away the visions, but instantly regret it.
mpechoar $n $n hurls the visions away, but with obvious reluctance.
else
endif
~
|
#25568
darkened plate armor~
Darkened Plate Armor~
A suit of battered metal armor lies in the shadows.~
~
9 16826390 9
40 0 0 0
30 700 0 0 70
A
1 1
A
2 1
A
17 -66
A
13 75
A
12 175
A
18 8
A
19 8
A
20 -10
A
22 -10
#25569
onyx dagger~
an onyx dagger~
A dagger carved from onyx is embedded in the ground.~
~
5 16878102 8193
0 0 0 2
12 0 0 0 0
A
5 -2
A
13 30
A
12 125
A
18 8
A
19 5
A
34 25
#25570
bracer pain~
Bracer of Pain~
A bracer lined with spikes (inside!) sits unwanted here.~
~
9 623126 4097
7 0 0 0
5 0 0 0 0
A
2 -2
A
13 -25
A
12 40
A
18 -2
A
19 3
> wear_prog 100~
if isgood($n)
else
mea $n You wince as the spikes dig into your wrist!
mpdamage $n 50
endif
~
|
#25571
doom leggings~
Leggings of Doom~
A pair of tarnished bronze leggings lies here.~
~
9 17400326 33
22 0 0 0
45 0 0 0 0
A
2 1
A
13 25
A
12 30
A
18 4
A
19 4
#25572
blackened nails~
blackened nails~
A pair of bloodstained nails lie on the ground, torn from someone's hands.~
~
9 524545 193 2
11 0 0 0
1 1600 1 0 10
A
1 -1
A
2 -1
A
12 350
A
18 -10
A
19 -10
A
13 125
> wear_prog 100~
if isevil($n)
else
mea $n With a grunt and a sudden howl, you drive the nail into your palm!
mpechoar $n You watch wide eyed with horror as $n drives the nail into $s hand.
mpdamage $n 50
endif
~
> remove_prog 100~
if isevil($n)
else
mea $n With a cry of pain you tear the nails from your hands.
mpechoar $n You almost vomit when you see $n tear the nails from $s hands.
endif
~
|
#25573
blackened nails~
blackened nails~
A pair of bloodstained nails lie on the ground, torn from someone's hands.~
~
9 525057 65
11 0 0 0
10 0 1 0 10
A
2 -2
A
5 -2
A
13 40
A
19 5
> wear_prog 100~
if isevil($n)
else
mea $n You drop the nail, and stamp your foot down on it, driving it home!
mpforce $n scream
mpforce $n drool
mpechoar $n $n rams $s foot down on a nail, driving it through bone and flesh.
mpdamage $n 50
endif
~
> remove_prog 100~
if isevil($n)
else
mea $n You grab ahold of the nail and wrench it free from your foot.
mpechoar $n You almost pass out as $n wrenches the nails from $s feet.
endif
~
|
#25574
jet black boots~
&zjet black boots&w~
A pair of very dark, dull black metal boots are here.~
~
9 8912916 65 64
25 25 0 0
6 3 200 0 0
A
17 -35
A
13 25
A
18 5
A
19 5
A
14 460
#25575
jet black greaves~
&zjet black greaves&W~
A pair of well-made, comfortable greaves that move nice and smoothly lay here.  They are made of very dull, black metal.~
~
9 25690132 33
34 34 0 0
1 7 320 0 0
A
17 -45
A
13 70
A
12 -40
A
2 -1
A
25 -1
A
18 6
A
19 6
A
27 2097216
#25576
heavy jet black cape~
&zheavy jet black cape&W~
A very intimidating looking shoulder pauldron with sharp, vicious spikes is here.  It is made of a very dull, black metal.~
~
9 8912916 5
26 26 0 0
2 4 275 0 0
A
17 -35
A
13 35
A
18 6
A
19 7
A
27 32807
#25577
slave collar~
&w slave collar&W~
A thin, metal, ring-like collar is here, indicating slavedom.~
~
9 -2130046506 5
50 50 0 0
1 0 0 0 0
A
17 -50
A
13 175
A
12 -500
A
14 -650
A
1 -2
A
5 -2
A
2 -2
A
31 -2
A
25 -2
A
3 -5
A
4 -5
A
20 45
A
24 45
A
22 50
A
6 0
#25578
giant obsidian great axe~
&GGiant &zObsidian&G Great Axe&W~
Some god dropped a newly created giant obsidian great axe here.~
~
5 17350661 8193
40 38 4 1
15 175 3500 0 17
A
17 -25
A
1 4
A
18 30
A
19 30
A
22 -45
#25579
deep black obsidian short sword~
&zdeep black obsidian short sword&W~
A short sword made of the darkest, smoothest black rock is here.~
~
5 -2146959073 8193
35 12 8 2
6 666 666 0 66
A
17 -50
A
2 4
A
18 17
A
19 27
A
13 120
A
12 220
A
14 300
A
56 108
A
30 27
#25580
human jawbone~
human jawbone~
A human jawbone, permanently broken open, is fashioned into a wrist/ankle guard.~
~
9 262148 2101249
25 12 12 0
1 0 0 0 0
A
17 -10
A
13 15
A
18 3
A
19 4
A
24 -2
A
22 -2
A
20 -2
A
25 -2
#25581
massive spiked maul~
massive spiked maul~
Some god dropped a newly created massive spiked maul here.~
~
5 524293 8193
0 41 4 8
40 111 400 0 11
A
18 30
A
19 20
A
2 -6
> wear_prog 100~
mea $n &rDemonic strength fills your grip as it closes around this maul.
mea $n &rCertainly there is something unique about this weapon...
mer $n &RAs $n dawns the maul his eyes seem to have a sort of revelation.
~
|
#25582
black metal backplate~
&zblack metal backplate&W~
A large, bulky backplate made of a dull, chunky metal is here, gleaming dully.~
~
9 17317892 524289
35 35 0 0
10 110 0 0 11
A
13 50
A
18 7
A
19 7
A
27 48
A
17 -35
#25583
silver circlet~
&wsilver circlet&W~
A very smooth, dainty circlet is here, shining brilliantly.~
~
9 622915 17
15 15 0 0
1 9999 1000 0 999
A
17 -50
A
13 150
A
12 250
A
18 10
A
19 10
A
25 3
A
26 25165840
> wear_prog 100~
mea $n As you don the circlet upon your brow, your body suddenly freezes.
mea $n In an instant, your eyes snap wide open as an incredibly powerful
mea $n lust surges through your entire being.
mer $n As $n dons the circlet upon $s head, $s eyes open up wide and
mer $n $e stands there gawking for a few seconds, before finally recovering
mer $n and regaining $s senses.
~
|
#25584
blood diamond earring~
&rblood diamond earring&W~
Some god dropped a newly created blood diamond earring here.~
~
9 525061 65537
25 25 0 0
1 12500 10000 0 1250
A
17 -30
A
13 50
A
12 200
A
18 5
A
19 8
A
24 -15
A
22 -10
A
20 -10
A
23 -10
#0


#ROOMS
#25500
Spare Special Room~
~
0 4 1
S
#25501
A Mist-Shrouded Lake~
Thick mist clouds your vision on all sides as you traverse the murky waters
of the lake. Strange howls and cries echo across the water, accompanied by
the occasional scream and gurgle of some unseen victim to the many predators
that infest these waters. You cannot perceive how deep these waters may be,
or what may lurk beneath the scum-coated surface. Twisted, gnarled trees,
their decayed limbs coated in thick growths of fungus, sprout at random
intervals from the lake, are frequent hazards, as you cannot seem them until
you are almost on top of them.
~
0 3416065 7
D0
~
~
0 -1 25504
D1
~
~
0 -1 25502
D6
~
~
0 -1 25505
D7
~
~
0 -1 4048
R R 0 25501 4
R M 0 25507 6 25501
S
#25502
A Mist-Shrouded Lake~
Thick mist clouds your vision on all sides as you traverse the murky waters
of the lake. Strange howls and cries echo across the water, accompanied by
the occasional scream and gurgle of some unseen victim to the many predators
that infest these waters. You cannot perceive how deep these waters may be,
or what may lurk beneath the scum-coated surface. Twisted, gnarled trees,
their decayed limbs coated in thick growths of fungus, sprout at random
intervals from the lake, are frequent hazards, as you cannot seem them until
you are almost on top of them.
~
0 3416065 7
D0
~
~
0 -1 25501
D1
~
~
0 -1 25503
D3
~
~
0 -1 25505
D6
~
~
0 -1 25506
D7
~
~
0 -1 25504
R R 0 25502 4
S
#25503
A Mist-Shrouded Lake~
Thick mist clouds your vision on all sides as you traverse the murky waters
of the lake. Strange howls and cries echo across the water, accompanied by
the occasional scream and gurgle of some unseen victim to the many predators
that infest these waters. You cannot perceive how deep these waters may be,
or what may lurk beneath the scum-coated surface. Twisted, gnarled trees,
their decayed limbs coated in thick growths of fungus, sprout at random
intervals from the lake, are frequent hazards, as you cannot seem them until
you are almost on top of them.
~
0 3416065 7
D0
~
~
0 -1 25506
D3
~
~
0 -1 25502
D7
~
~
0 -1 25505
R R 0 25503 4
R M 0 25507 6 25503
R M 0 25507 6 25503
S
#25504
A Mist-Shrouded Lake~
Thick mist clouds your vision on all sides as you traverse the murky waters
of the lake. Strange howls and cries echo across the water, accompanied by
the occasional scream and gurgle of some unseen victim to the many predators
that infest these waters. You cannot perceive how deep these waters may be,
or what may lurk beneath the scum-coated surface. Twisted, gnarled trees,
their decayed limbs coated in thick growths of fungus, sprout at random
intervals from the lake, are frequent hazards, as you cannot seem them until
you are almost on top of them.
~
0 3416065 7
D0
~
~
0 -1 25505
D1
~
~
0 -1 25507
D2
~
~
0 -1 25501
D6
~
~
0 -1 25508
D8
~
~
0 -1 25502
R R 0 25504 4
S
#25505
A Mist-Shrouded Lake~
Thick mist clouds your vision on all sides as you traverse the murky waters
of the lake. Strange howls and cries echo across the water, accompanied by
the occasional scream and gurgle of some unseen victim to the many predators
that infest these waters. You cannot perceive how deep these waters may be,
or what may lurk beneath the scum-coated surface. Twisted, gnarled trees,
their decayed limbs coated in thick growths of fungus, sprout at random
intervals from the lake, are frequent hazards, as you cannot seem them until
you are almost on top of them.
~
0 3416065 7
D0
~
~
0 -1 25508
D1
~
~
0 -1 25502
D2
~
~
0 -1 25506
D3
~
~
0 -1 25504
D6
~
~
0 -1 25509
D7
~
~
0 -1 25507
D8
~
~
0 -1 25503
D9
~
~
0 -1 25501
R R 0 25505 4
R M 0 25507 6 25505
R M 0 25507 6 25505
S
#25506
A Mist-Shrouded Lake~
Thick mist clouds your vision on all sides as you traverse the murky waters
of the lake. Strange howls and cries echo across the water, accompanied by
the occasional scream and gurgle of some unseen victim to the many predators
that infest these waters. You cannot perceive how deep these waters may be,
or what may lurk beneath the scum-coated surface. Twisted, gnarled trees,
their decayed limbs coated in thick growths of fungus, sprout at random
intervals from the lake, are frequent hazards, as you cannot seem them until
you are almost on top of them.
~
0 3416065 7
D0
~
~
0 -1 25509
D2
~
~
0 -1 25505
D3
~
~
0 -1 25503
D7
~
~
0 -1 25508
D9
~
~
0 -1 25502
R R 0 25506 4
S
#25507
A Mist-Shrouded Lake~
Thick mist clouds your vision on all sides as you traverse the murky waters
of the lake. Strange howls and cries echo across the water, accompanied by
the occasional scream and gurgle of some unseen victim to the many predators
that infest these waters. You cannot perceive how deep these waters may be,
or what may lurk beneath the scum-coated surface. Twisted, gnarled trees,
their decayed limbs coated in thick growths of fungus, sprout at random
intervals from the lake, are frequent hazards, as you cannot seem them until
you are almost on top of them.
~
0 3416065 7
D1
~
~
0 -1 25508
D2
~
~
0 -1 25504
D8
~
~
0 -1 25505
R R 0 25507 4
R M 0 25508 1 25507
S
#25508
A Mist-Shrouded Lake~
Thick mist clouds your vision on all sides as you traverse the murky waters
of the lake. Strange howls and cries echo across the water, accompanied by
the occasional scream and gurgle of some unseen victim to the many predators
that infest these waters. You cannot perceive how deep these waters may be,
or what may lurk beneath the scum-coated surface. Twisted, gnarled trees,
their decayed limbs coated in thick growths of fungus, sprout at random
intervals from the lake, are frequent hazards, as you cannot seem them until
you are almost on top of them.
~
0 3416065 7
D0
~
~
0 -1 25510
D1
~
~
0 -1 25509
D2
~
~
0 -1 25507
D3
~
~
0 -1 25505
D8
~
~
0 -1 25506
D9
~
~
0 -1 25504
R R 0 25508 4
R M 0 25507 6 25508
S
#25509
A Mist-Shrouded Lake~
Thick mist clouds your vision on all sides as you traverse the murky waters
of the lake. Strange howls and cries echo across the water, accompanied by
the occasional scream and gurgle of some unseen victim to the many predators
that infest these waters. You cannot perceive how deep these waters may be,
or what may lurk beneath the scum-coated surface. Twisted, gnarled trees,
their decayed limbs coated in thick growths of fungus, sprout at random
intervals from the lake, are frequent hazards, as you cannot seem them until
you are almost on top of them.
~
0 3416065 7
D2
~
~
0 -1 25506
D3
~
~
0 -1 25508
D9
~
~
0 -1 25505
R R 0 25509 4
S
#25510
The Gates of the Castle~
Rising out of the murky waters here is a small island that boasts a
rusted iron gate, which leads into a looming structure to the west.
Despite its size, it is not visible from more than a few feet away,
being as its walls are covered in marsh muck and assorted other 
substances. It is not surprising that you found it hard to locate. The
gate doesn't appear to be locked; peering between the bars you see a 
long stone corridor beckoning...
~
0 3145733 1
D3
~
gate~
11 -1 25511
R M 0 25503 1 25510
  R E 0 25507 1 12
  R E 0 25508 1 5
  R E 0 25506 1 16
  R E 0 25574 1 8
  R E 0 25575 1 7
  R E 0 25576 1 3
  R E 0 25576 1 4
R D 0 25510 3 1
S
#25511
A Dark Corridor~
Wet, slimy stone presses in all sides; you shiver as you pass through
the iron gate, and wince as it clangs shut suddenly behind you, the
noise echoing down the dank corridor. No torches illuminate the hall,
nor are there any signs of provision for such items. The floor is slick
underfoot, suggesting mold and other substances that grow in a place
that has most probably not felt the touch of sunlight in centuries, if
ever.
~
0 3153929 0
D3
~
~
0 -1 25512
S
#25512
A Junction~
The damp corridor terminates here, at a junction, marked by several
decaying corpses staked to the slimy walls. Several more corpses, of
elves and goblins, sit skewered about a small unlit brazier at the
junction; the purpose of this is unclear, but you think it wisest not
to meddle. A strong odor wafts in from the northern corridor, while
a keeing wail echoes from the west. Neither sound nor noise can be
detected to the southwest, however, just dark, impenetrable dark, and
silence. Truly this is indeed a lair of Chaos, and you do not doubt that
whatever is the master of this domain will be a potent adversary indeed!
~
0 3153929 0
D0
~
~
0 -1 25515
D1
~
~
0 -1 25511
D3
~
~
0 -1 25513
D9
~
~
0 -1 25518
S
#25513
Rivers of Blood~
The walls of this section of corridor have been cunningly decorated to
give the impression that they are flowing rivers of blood, gushing in
torrents back and forth along the walls, like the cargo of some inhuman
vein of gargantuan proportions. A dull throbbing, pulsing sound, as of a
heart beat magnified in intensity a hundredfold, echoes back and forth
along the corridor. A chill wind blows in from the east, accompanied by
a fell howling; the resulting cacophony of sound is almost enough to send
you mad.
~
0 3153929 0
D1
~
~
0 -1 25512
D3
~
~
0 -1 25514
S
#25514
The Gates to the Court of Lilith~
As the heartbeat reaches a crescendo, it suddenly halts when you pass
before the gates to the west. Ornately crafted from platinum and onyx,
the unique combination of the two substances gives an impression of age
and grandeur, while the naked, writhing women carved into the frame preserve
Lilith's taste for decadence and wanton excess, especially in her chosen
gender. It is rumored that only a woman may pass safely before Lilith, and
that any man foolish enough to cross her path will be dealt with in 
unimaginable ways. No keyhole mars the gate, nor bar, yet it does not yield to
a gentle push or even a firm nudge. 
~
0 3153929 0
D1
~
~
0 -1 25513
D3
~
gate~
1031 -1 25549
R M 0 25504 1 25514
R D 0 25514 3 2
S
#25515
The End of the Corridor~
The corridor ends before two doors, set in the north and eastern walls.
A high pitched cackling accompanies the stench that emanates from the
north, while the eastern door boasts no unusual sensory assaults. As
you ponder which way to go, a small plaque on the wall opposite the
east door catches your eye...
~
0 3153929 0
D0
~
~
3 -1 25516
D1
~
~
3 -1 25517
D2
~
~
0 -1 25512
R D 0 25515 0 1
R D 0 25515 1 1
E
plaque~
The Darkness shall claim you.
 
 
 
 
 
 
~
S
#25516
Vile Incantations~
Shadows flicker and dance about this small chamber, which is dimly
illuminated by small fires blazing in clay urns set in each corner of
the room. A pungent, acrid odor fills the area, assaulting your nostrils,
and making your eyes water. The gutted and flayed elf staked to one wall
doesn't excactly improve the atmosphere either...
~
0 3153929 0
D2
~
~
3 -1 25515
R M 0 25505 1 25516
  R E 1 25509 1 16
R D 0 25516 2 1
S
#25517
A Storeroom~
This room is filled to the roof with dusty barrels, bound with iron
and bearing the seal of Westport. Either alcohol or oil, they appear to
have not been touched since they were brought here. You wonder at their
function, but try as you might you cannot budge the lids, nor stave in
the sides.
~
0 3153929 0
D3
~
~
3 -1 25515
R D 0 25517 3 1
S
#25518
Silent Passage~
Not a sound can be heard here, even from your booted feet striking the
damp stone... it is as if some field of silence was muffling this area,
for what reason though is unclear. The walls and ceiling are featureless,
save for the ever present slime that coats the surface everywhere. A 
slightly unpleasant odor wafts in from the south, snapping you back from
your contemplation.
~
0 3219465 0
D2
~
~
0 -1 25519
D6
~
~
0 -1 25512
S
#25519
Proceeding Slowly...~
Marching through these silent halls, you find that you are becoming
unconsciously more nervous with each step. Your hands are slick with
sweat, and the hairs on the back of your neck are standing straight up.
Something is not right here, even not counting the eerie silence. The smell
from the south is getting stronger; an odor of decaying foodstuffs and other
waste materials.
~
0 3219465 0
D0
~
~
0 -1 25518
D2
~
~
0 -1 25520
S
#25520
The Gaping Pit~
The corridor ends here, in a dead end. Surprised and mildly disappointed,
you allow yourself to pause for a moment and collect yourself. It is then
that the floor beneath your feet opens up, depositing ankle deep pools of
scummy water into a long deep shaft! You scramble for safety, hoping you
can avoid joining them in plummeting down to whatever horror the vile smells
wafting in from below emanate from!
~
0 19996681 0
D0
~
~
0 -1 25519
D5
~
~
1 -1 25521
R D 0 25520 5 0
> act_prog p from the north.~
mpe As you enter, a trapdoor opens beneath your feet!
op d
~
|
S
#25521
Plummeting Down the Pit~
The first clue you have that you have escaped the field of silence is
the fact that you can hear yourself crying out in surprise and fear as
you hurtle downwards to whatever fate awaits you below. Staring wide-eyed
downwards as you fall, you see a deep pool of water, in which various
shapes can be seen moving about.
~
0 19931145 0
D4
~
~
65 -1 25520
D5
~
~
0 -1 25522
R D 0 25521 4 0
S
#25522
The Crocodile Pit~
You land with a splash in a neck deep pool of fetid black water. Almost
immediately you feel various creatures brushing against you, and you fight
down a rising wave of panic, in an attempt to work out what the hell to do
next. A thick wall of stone slides soundlessly into place above your head,
preventing return in that direction, and leaving you trapped in this horrible
chamber. More water is pouring in through a grate set in the east wall.
~
0 3153929 7
D1
You see a small grate set in the wall.
~
grate~
9 -1 25523
R M 0 25513 1 25522
R O 0 25524 1 25522
R D 0 25522 1 1
S
#25523
A Water-Filled Tunnel~
The grate opens onto a small sewer tunnel, no more than three feet
across, limiting progress to one person at a time. Various disgusting
objects drift past with the current, and you quickly realize that
whatever lives in the upper levels uses this as a waste disposal sewer,
presumably it empties into the swamp outside.
~
0 3153929 8
D1
~
~
0 -1 25524
D3
~
grate~
9 -1 25522
R D 0 25523 3 1
S
#25524
A Junction~
You emerge from the narrow tunnel with a gush of water into a massive
tunnel that runs north and south, filled to chest height with filthy
water. Swimming would be impossible in this muck; you need some other
way to stay afloat. To the north you can hear the sound of rushing water,
while to the south you can hear nothing.
~
0 3153929 7
D0
~
~
0 -1 25525
D2
~
~
0 -1 25527
D3
~
~
0 -1 25523
R M 0 25520 3 25524
R M 0 25520 3 25524
R M 0 25520 3 25524
S
#25525
A Disgusting Sewer~
Piles of debris float past you on the scummy water, drifting with a
current stirred up by turbulence ahead. Water is pouring in from some
above ground source, causing a considerable stench to fill the place as
the debris is disturbed and releases various gasses, as of a dead animal
carcass when it is disturbed.
~
0 3153929 7
D0
~
~
0 -1 25526
D2
~
~
0 -1 25524
S
#25526
The End of the Sewer~
At this point water gushes in from the swamps above, pounding down on
the sewerage and driving it through some hidden grates below. The flow
is strong, and much of the water is forced southwards rather than being
able to escape down the tiny drain, thus keeping a decent volume of water
in the sewer so that the refuse may eventually be carried away. Unspeakable
horrors undoubtedly lurk below the grate, and you make no effort to 
investigate further.
~
0 3153929 7
D2
~
~
0 -1 25525
D4
~
~
128 -1 25529
R M 0 25521 1 25526
S
#25527
A Second Junction~
At this point a narrow tunnel slopes downwards to the southwest, 
heading under the water to some unknown destination. To the south,
an island of refuse rises out of the muck, providing a temporary
sanctuary from the disgusting sludge.
~
0 3153929 7
D0
~
~
0 -1 25524
D2
~
~
0 -1 25528
D9
~
~
0 -1 25530
S
#25528
A Sea of Muck~
The island of refuse you spied earlier is further away than you thought,
and each move in this dreadful mire threatens to overwhelm you, nausea
and dizziness being the least of your worries in the disease carrying
waters. You feel... things... brushing against your legs in the water,
and you feel horribly exposed. What horrors lurk in these murky depths?
~
0 3153929 7
D0
~
~
0 -1 25527
D2
~
~
0 -1 25532
S
#25529
A Natural Hole~
Erosion at a gap in the bedrock beneath the marsh that the castle rests
on has caused a previously tiny crack to widen, over the centuries, to
this gaping hole, which several people could ascend travelling abreast.
The water slops over your head and face, but is not distracting enough
to prevent travel. Above, it emerges into the swamps surrounding this place.
~
0 3153933 7
D4
~
~
128 -1 25507
D5
~
~
128 -1 25526
S
#25530
An Underwater Tunnel~
This tunnel is completely submerged, but is very narrow, necessitating
you to walk on the very slippery floor, which is coated with all manner
of slime. A slight current is pushing from the northeast, threatening
at times to disturb your balance. To the west, the tunnel disappears into
the dark, making you reluctant to continue without being able to accurately
determine what may lie in that direction.
~
0 3153929 8
D3
~
~
0 -1 25531
D6
~
~
0 -1 25527
S
#25531
A Gruesome End~
As you proceed down the steeply sloping tunnel, you lose your footing
in the muck, and before you know it you are sliding on your back down
the chute, gradually increasing speed, until you reach a point where
the tunnel slopes almost vertically, and you plummet downwards many
thousands of feet, hurtling towards some unknown fate, from which you
will never return...
~
0 3153935 0
S
#25532
An Island of Muck~
At this point you can suddenly feel ground beneath your flailing feet,
and it is with a great deal of relief that you stagger onto the mound
of refuse that has formed here, creating a surprisingly stable island
in the disgusting sewers. A large hole gapes in the roof of the cavern,
leading to whatever dropped all of the rotting vegetables and meat down
here.
~
0 3153933 13
D0
~
~
0 -1 25528
D3
~
~
0 -1 25535
D4
~
~
64 -1 25533
R M 0 25515 1 25532
  R E 1 25530 1 12
S
#25533
A Filthy Section~
Waste material from the kitchens is dumped into the heavy iron container
at your feet, and judging by the thick crust of material around the edges
no one bothers cleaning up anything that misses its target. Bits of meat
fly over your head and land in the container at random intervals. Presumably,
this container empties into some hidden sewer.
~
0 3153933 0
D2
~
~
0 -1 25534
D10
~
crate~
133184 -1 25532
R O 0 25525 1 25533
S
#25534
The Kitchens~
Blood soaked countertops splattered with piles of stinking entrails
line this greasy room, causing an overwhelming stench to assault your
nostrils. Heavy, sharp hooks and knives hang from rusted nails hammered
into the stone walls, along with iron pots and pans, and a couple of
filthy aprons. Only one cook works in here; she prefers solitude, and
more than one potential servant has ended up in the soup, so to speak.
~
0 3153929 0
D0
~
~
0 -1 25533
D2
~
~
3 -1 25539
D3
~
~
3 -1 25538
R M 0 25514 1 25534
  R E 1 25527 1 12
  R E 1 25526 1 16
  R E 1 25526 1 18
R O 0 25528 1 25534
R D 0 25534 2 1
R D 0 25534 3 1
S
#25535
Slimy Floors~
The sewer ends here, in a dead end waist deep in filth that has been
injected into the sewers from some source at the top of a narrow chute
in the ceiling. You aren't the most imaginative of adventurers sometimes,
but even you can easily guess at the designated function of such a hole,
and your theory is evidenced by the substances surrounding you as you
progress through the much. At least you can touch bottom here.
~
0 3153929 13
D1
~
~
0 -1 25532
D4
~
~
128 -1 25536
E
hole~
You think that you would be able to slither up the hole if you desired.
~
S
#25536
A Slimy Tunnel~
What in the name of the gods are you doing? Haven't you any idea what
this tunnel IS? These are the questions you fire at yourself as you
slither along this narrow chute, the indescribable substances coating
the walls providing sufficient lubrication for your journey. Trips to
the Abyss would be more pleasant than this. The whole time, you are
terrified that someone may decide to come in and avail themselves of the
facilities while you are jammed in the pipe. Down below, it empties into
a sewer, while above it terminates in the keep latrines.
~
0 3153933 0 0 0 1
D4
~
~
128 -1 25537
D5
~
~
128 -1 25535
> act_prog p from below.~
if race($n) == half-ogre
or race($n) == half-troll
mea $n You are too big! Try as you might, you cannot fit into the pipe.
mea $n Most would consider that a blessing...
mpforce $n d
else
mea $n Horrid substances coat your body as you slither upwards.
endif
~
> act_prog p from above.~
if race($n) == half-ogre
or race($n) == half-troll
mea $n You are too big! Try as you might, you cannot fit into the pipe.
mea $n Most would consider that a blessing...
mpforce $n u
else
mea $n Horrid substances coat your body as you slither downwards.
endif
~
> act_prog p from somewhere.~
if race($n) == half-ogre
or race($n) == half-troll
mea $n You are too big! Try as you might, you cannot fit into the pipe.
mea $n Most would consider that a blessing...
mpforce $n u
else
mea $n Horrid substances coat your body as you slither downwards.
endif
~
|
S
#25537
The Latrine~
A wise man in your home town once said that "A prudent and clever soldier
will never venture into the heart of his enemies toilet facilities". At
the time you failed to grasp the meaning of his rhetoric, but now you
suddenly realize, as you stare in horror at the filthy chamber before you,
the source of his dire edict. Unfathomable odors arise from a gaping hole
in the floor, which winds down into the sewers below. You think you can see,
shortly before the visage makes you lose your lunch on the floor, small 
creatures feasting on the encrusted remains scattered about this hole.
~
0 3153929 0
D2
~
~
3 -1 25540
D10
~
hole~
133248 -1 25536
R O 0 25532 1 25537
R D 0 25537 2 1
S
#25538
Outside the Kitchens~
The sound of meat cleavers rending flesh and shattering bone emanates
from behind a splintery wooden door to the east; behind which you surmise
lies what passes as a kitchen in this hellhole. To the northwest, the
twisting corridor heads deep into the heart of the fortress. You are
stuck for choices; "Which fate is worse," you wonder aloud."The food or
the guards?". Strengthening your discomfort is an occasional high pitched
cackle as some maniacal butcher revels with glee in their grisly task.
~
0 3153929 0
D1
~
~
3 -1 25534
D7
~
~
0 -1 25540
R D 0 25538 1 1
S
#25539
The Larder~
This room is used to store the "food" eaten by the garrison of the keep.
Much of it has been here much longer than is healthy, and the odor is
almost as bad as the preparation area to the north. Many of the items
in here are the corpses of expired adventurers who stumbled upon
Helf'ga by accident, much to their dismay.
~
0 3153929 0
D0
~
~
3 -1 25534
R M 0 25516 1 25539
R D 0 25539 0 1
S
#25540
Assault by Odor~
This section of the corridor is plagued by an almost unbearable stench,
one that threatens to overwhelm you and send you into a coma. It appears
to be coming from behind a door to the north. Through watering eyes, you
make out a rather stained sign that reads - "Latrines". Gagging, you stagger
away, hoping that a fell demon may slay you this instant and spare you further
anguish at the mercy of this vile stench.
~
0 3153929 0
D0
~
~
3 -1 25537
D3
~
~
0 -1 25541
D8
~
~
0 -1 25538
R D 0 25540 0 1
S
#25541
A Sturdy Door~
The passage ends at an oaken portal bound with heavy iron, and lined
with sharp spikes to prevent any attempts to bash it open. It appears
that such an action will be unnecessary, though, as it stands slightly
ajar. Peering through the crack, you can see large shapes moving about
in the darkened interior. The odor of trolls is unmistakably strong
here.
~
0 3153929 0
D1
~
~
0 -1 25540
D3
~
~
8388611 -1 25542
R D 0 25541 3 1
S
#25542
Troll Barracks~
Lilith favors all manner of barbarous creatures as soldiers, guards and
thugs, but none are as impressive to her as the simple, but strong trolls.
Where the minotaurs have cunning and guile, and question orders frequently,
the trolls slavishly obey. Where the ogres and orcs may balk at vastly
superior numbers, the trolls will merely grunt and charge, without any fear.
Clad in rough black plate, and bearing vicious weapons in addition to their
fearsome natural armaments, the trolls are ideal shock troops. Their barracks
are surprisingly clean, since Lilith imposed a death sentence on any who failed
to use the latrines instead of their quarters for any and all waste disposal.
There is a strong odor in the air, however, of animal fur long left unbathed.
The barracks stretch to the north and south, while a stairwell lies to the
west.
~
0 3153929 0
D0
~
~
0 -1 25543
D1
~
~
3 -1 25541
D2
~
~
0 -1 25545
D3
~
~
0 -1 25544
R M 0 25517 4 25542
  R E 1 25534 1 5
  R E 1 25535 1 16
R M 0 25518 2 25542
R D 0 25542 1 1
S
#25543
Troll Barracks~
Piles of dirty cloth fill the corners of the room, as well as most of
the middle, providing bedding for a half dozen trolls or more. There is
in addition provision for a small fire for heat in winter, though it never
gives off more than a feeble glow as trolls loathe and fear the touch of
the naked flame, one of the few known ways to truly scar their resilient
hides. Smoky torches illuminate the stained ceiling, which once bore murals
depicting scenes of sacrifice and mayhem, a "sport" to the followers of
Lilith.
~
0 3153929 0
D2
~
~
0 -1 25542
R M 0 25517 4 25543
  R E 1 25534 1 5
  R E 1 25535 1 16
R M 0 25518 2 25543
S
#25544
The Dark Stairwell~
A set of greasy stone steps ascends to the next level of the keep here,
guarded by a rather large and singularly ugly troll, bearing even more
vicious implements of destruction. Every ship has its captain, and around
this section of the keep this troll is the master. While mere mention of 
Lilith's name can cause her minions to tremble in fear, it is nowhere near
as imposing as the mailed fist of the sergeant bearing down on them to 
enforce discipline. Lilith recognizes and encourages the ego of this fellow,
and likes to see him hold her troops in thrall.
~
0 3153929 0
D1
~
~
0 -1 25542
D4
~
~
0 -1 25546
R M 0 25522 1 25544
  R E 0 25534 1 5
  R E 0 25538 1 14
  R E 0 25538 1 15
  R E 0 25539 1 6
  R G 0 25540 1
  R E 0 25541 1 19
  R E 0 25580 1 24
  R E 0 25580 1 25
  R E 0 25581 1 16
  R E 0 25582 1 22
S
#25545
Troll Barracks~
Piles of dirty cloth fill the corners of the room, as well as most of
the middle, providing bedding for a half dozen trolls or more. There is
in addition provision for a small fire for heat in winter, though it never
gives off more than a feeble glow as trolls loathe and fear the touch of
the naked flame, one of the few known ways to truly scar their resilient
hides. Smoky torches illuminate the stained ceiling, which once bore murals
depicting scenes of sacrifice and mayhem, a sport to the followers of
Lilith.
~
0 3153929 0
D0
~
~
0 -1 25542
R M 0 25517 4 25545
  R E 1 25534 1 5
  R E 1 25535 1 16
R M 0 25517 4 25545
  R E 1 25534 1 5
  R E 1 25535 1 16
S
#25546
A Cavernous Hall~
The stairs end in a feebly lit hall of gigantic proportions, which
stretches far to the west. The pillared walls are lined with gloomy
portraits of past rulers of the keep, all female of course, and all 
displaying obvious signs of their vampiric lineage. The ceiling far
above you bears murals depicting cannibalism, torture and human sacrifice
before the grinning visages of the gods of chaos. Every few seconds the
walls seem to shift slightly; a sure sign that they are composed of the
stuff of chaos, bound together by the will of the ruler of this fell domain.
The floor is slippery underfoot; gazing down you realize it is coated in
blood...
~
0 3153929 0
D3
~
~
0 -1 25547
S
#25547
The End of the Hall~
Death. Destruction. Chaos. These are the themes of the images that
assault you as you enter this section of the hall. Faces appear in the
stonework, screaming soundlessly as they endure a nightmare of endless
agony, bound into the structure of Lilith's domain. Blood seeps from the
walls and floor, making travel difficult without slipping and crashing to
the floor. The sound of stone grating on stone echoes about here, as of
some monolithic guardian working its way towards you.
~
0 3153929 0
D0
~
~
4096 -1 25548
D1
~
~
0 -1 25546
R M 0 25518 2 25547
R M 0 25519 1 25547
R M 0 25518 2 25547
S
#25548
A Quiet Alcove~
Stepping through the hole in the wall, you enter a dusty chamber, no
bigger than a closet, the only feature of note being a large hole in
the ceiling, partially obscured by cobwebs. No footprints mar the dust
on the floor; evidently few people have come this way indeed.
~
0 3153933 0
D4
~
~
64 -1 25558
S
#25549
The Hellish Court~
The court of Lilith is a surprisingly colorful affair, for a prominent
figure among the undead, boasting brightly colored banners hanging from
gilded beams set in the whitewashed ceiling. Giggling noblewomen, enticingly
clad, mingle about here, in the hopes of an audience with Lilith. Evidently
this area has been designed to impress and beguile them, obfuscating the
true nature of Lilith from those who foolishly seek her help and affection;
they will find only servitude and death. Several burly minotaurs prowl the
court, keeping a close eye on the proceedings in case anyone manages to
realize the fate that is in store for them. A massive set of banded metal
doors lies to the west, guarded at all times by Lilith's wyrm. Surely these
doors must lead into the haven of Lilith herself!
~
0 3153929 0
D0
~
~
0 -1 25553
D1
~
~
3 -1 25514
D2
~
~
0 -1 25554
D3
~
~
0 -1 25550
R M 0 25510 2 25549
  R E 1 25512 1 5
  R E 1 25513 1 9
  R E 1 25514 1 7
  R E 1 25515 1 6
  R E 1 25516 1 11
  R E 1 25517 1 16
  R E 1 25518 1 12
R D 0 25549 1 1
S
#25550
The Hellish Court~
The court of Lilith is a surprisingly colorful affair, for a prominent
figure among the undead, boasting brightly colored banners hanging from
gilded beams set in the whitewashed ceiling. Giggling noblewomen, enticingly
clad, mingle about here, in the hopes of an audience with Lilith. Evidently
this area has been designed to impress and beguile them, obfuscating the
true nature of Lilith from those who foolishly seek her help and affection;
they will find only servitude and death. Several burly minotaurs prowl the
court, keeping a close eye on the proceedings in case anyone manages to
realize the fate that is in store for them. A massive set of banded metal
doors lies to the west, guarded at all times by Lilith's wyrm. Surely these
doors must lead into the haven of Lilith herself!
~
0 3153929 0
D0
~
~
0 -1 25551
D1
~
~
0 -1 25549
D2
~
~
0 -1 25552
D3
~
~
0 -1 25555
R M 0 25510 2 25550
  R E 1 25512 1 5
  R E 1 25513 1 9
  R E 1 25514 1 7
  R E 1 25515 1 6
  R E 1 25516 1 11
  R E 1 25517 1 16
  R E 1 25518 1 12
S
#25551
The Hellish Court~
The court of Lilith is a surprisingly colorful affair, for a prominent
figure among the undead, boasting brightly colored banners hanging from
gilded beams set in the whitewashed ceiling. Giggling noblewomen, enticingly
clad, mingle about here, in the hopes of an audience with Lilith. Evidently
this area has been designed to impress and beguile them, obfuscating the
true nature of Lilith from those who foolishly seek her help and affection;
they will find only servitude and death. Several burly minotaurs prowl the
court, keeping a close eye on the proceedings in case anyone manages to
realize the fate that is in store for them. A massive set of banded metal
doors lies to the west, guarded at all times by Lilith's wyrm. Surely these
doors must lead into the haven of Lilith herself!
~
0 3153929 0
D1
~
~
0 -1 25553
D2
~
~
0 -1 25550
R M 0 25511 4 25551
  R E 1 25519 1 1
  R E 1 25520 1 3
  R E 1 25521 1 5
S
#25552
The Hellish Court~
The court of Lilith is a surprisingly colorful affair, for a prominent
figure among the undead, boasting brightly colored banners hanging from
gilded beams set in the whitewashed ceiling. Giggling noblewomen, enticingly
clad, mingle about here, in the hopes of an audience with Lilith. Evidently
this area has been designed to impress and beguile them, obfuscating the
true nature of Lilith from those who foolishly seek her help and affection;
they will find only servitude and death. Several burly minotaurs prowl the
court, keeping a close eye on the proceedings in case anyone manages to
realize the fate that is in store for them. A massive set of banded metal
doors lies to the west, guarded at all times by Lilith's wyrm. Surely these
doors must lead into the haven of Lilith herself!
~
0 3153929 0
D0
~
~
0 -1 25550
D1
~
~
0 -1 25554
R M 0 25512 1 25552
  R G 1 25522 1
  R G 1 25523 1
  R G 1 3 1
R M 0 25511 4 25552
  R E 1 25519 1 1
  R E 1 25521 1 5
  R E 1 25520 1 3
S
#25553
The Hellish Court~
The court of Lilith is a surprisingly colorful affair, for a prominent
figure among the undead, boasting brightly colored banners hanging from
gilded beams set in the whitewashed ceiling. Giggling noblewomen, enticingly
clad, mingle about here, in the hopes of an audience with Lilith. Evidently
this area has been designed to impress and beguile them, obfuscating the
true nature of Lilith from those who foolishly seek her help and affection;
they will find only servitude and death. Several burly minotaurs prowl the
court, keeping a close eye on the proceedings in case anyone manages to
realize the fate that is in store for them. A massive set of banded metal
doors lies to the west, guarded at all times by Lilith's wyrm. Surely these
doors must lead into the haven of Lilith herself!
~
0 3153929 0
D2
~
~
0 -1 25549
D3
~
~
0 -1 25551
R M 0 25511 4 25553
  R E 1 25519 1 1
  R E 1 25520 1 3
  R E 1 25521 1 5
S
#25554
The Hellish Court~
~
0 3153929 0
D0
~
~
0 -1 25549
D3
~
~
0 -1 25552
R M 0 25511 4 25554
  R E 1 25519 1 1
  R E 1 25521 1 5
  R E 1 25520 1 3
R O 0 25543 1 25554
S
#25555
The Grand Gates ~
Upon closer inspection, you realize that the banded metal gates you
spied from across the court are in fact composed of some shifting,
shimmering substance; the souls of those slain within the walls of
this keep. Occasionally a face will arise from the seething mass,
staring in horror outwards, beseeching you for help; help that you
cannot give. Only when all Chaos is removed from the universe will these
souls be freed.
~
0 3153933 0
D1
~
~
0 -1 25550
D3
~
gate~
1031 -1 25556
R M 0 25509 1 25555
R D 0 25555 3 2
S
#25556
The Yawning Abyss~
Steeling yourself, you stride through the gates, into the throne room
of Lilith. Suddenly, you feel the ground disappear beneath your feet!
Panicking, you try to grab for the doors, but instead you watch them
disappear as some unseen force drags you kicking and screaming down into
the abyss. Foolish of you, to assume Lilith would be so easy to approach!
~
0 3153935 0
S
#25557
Destination Nowhere~
You come screaming out of the pipe, falling into a waist deep pool of
dirty water, and badly bruising your body. But that is the least of
your worries; the second you land, the slimy walls begin to close,
moving rapidly inwards and crushing you and all your equipment...
~
0 3153935 8
S
#25558
A Mist Shrouded Corridor~
The entirety of the passage you are in is shrouded in thick, greenish
mist, making it virtually impossible to make out what lies in any
direction. Only an exit to the north is clearly visible, delineated by
glowing stones set in the floor that make it possible to see it. Strange
cries and howls echo through the mist, sending shivers up your spine.
~
0 3153929 0
D0
~
~
0 -1 25561
D1
~
~
3 -1 25559
R D 0 25558 1 1
S
#25559
A Short Corridor~
This short, narrow corridor is framed by a plain wooden door at each
end, leading to unknown destinations. The walls here are white, plain
and without any marks or flaws. A strange energy emanates from them,
making you feel tired and lethargic. Shaking your head, you gather 
yourself and prepare to continue.
~
0 3153933 0
D1
~
~
3 -1 25560
D3
~
~
3 -1 25558
R D 0 25559 1 1
R D 0 25559 3 1
> rand_prog 50~
if ispc($r)
mpe Strange energies sap your strength...
mpdamage $r 50
else
endif
~
|
S
#25560
The Keeper of Pernaglia~
A plain, white walled chamber lies here, dominated by a heavy metal
chair, upon which the sole occupant of this place spends most of his
time. Due to one of the many unpredictable variables that accompanies
any chaotic magic, Lilith is unable to enter this room, nor even to
look within here, even involuntarily. This causes her some small amount
of concern, for enemies of hers may find sanctum here, though she accepts
this as one of the many prices for the power that comes with serving Chaos.
~
0 3153929 0
D3
~
~
3 -1 25559
R M 0 25523 1 25560
  R E 0 25547 1 12
  R E 0 25546 1 16
  R E 0 25544 1 7
  R E 0 25545 1 13
R D 0 25560 3 1
S
#25561
A Mist Shrouded Corridor~
The entirety of the passage you are in is shrouded in thick, greenish
mist, making it virtually impossible to make out what lies in any
direction. Only an exit to the northwest is clearly visible, delineated by
glowing stones set in the floor that make it possible to see it. Strange
cries and howls echo through the mist, sending shivers up your spine.
~
0 3153929 0
D2
~
~
0 -1 25558
D7
~
~
0 -1 25562
S
#25562
A Mist Shrouded Corridor~
The entirety of the passage you are in is shrouded in thick, greenish
mist, making it virtually impossible to make out what lies in any
direction. Only an exit to the northwest is clearly visible, delineated by
glowing stones set in the floor that make it possible to see it. Strange
cries and howls echo through the mist, sending shivers up your spine.
~
0 3153929 0
D0
~
~
0 -1 25563
D8
~
~
0 -1 25561
R M 0 25531 2 25562
R M 0 25531 2 25562
S
#25563
A Choice of Perils~
Four dark stone corridors meet here, at this crossroads, marked by
a massive statue of polished obsidian. The construct- a massive, muscular
minotaur rending some indefinable humanoid in two- stands at good eleven
feet tall, reaching nearly to the arched ceiling, which is engulfed in
gloom. Shrieks and howls of pain echo in from the east, while to the
west you rather fancy you can hear a crowd cheering. No sound issues forth
from the north or south.
~
0 3153933 0
D0
~
~
0 -1 25566
D1
~
~
0 -1 25565
D2
~
~
0 -1 25562
D3
~
~
0 -1 25564
S
#25564
A Dark Corridor~
A corridor of shifting stone heads south here, bending away from the
passage that heads east to an intersection. Howls, shrieks and the sound
of flesh being rended echo from down this southern edit, and it is with
great reluctance that you prepare to continue. Who knows what horrors lurk
within the walls of this vile citadel?
~
0 3153929 0
D1
~
~
0 -1 25563
D2
~
~
0 -1 25572
S
#25565
Chamber of Unspeakable Pain~
This foul chamber is a torture chamber, the same as dozens of other
torture chambers that you have been in during your long career. The
usual devices- rack, iron maiden, hot coals, pokers and whips- are
present, but so are several new, wicked implements; the purpose of each
is not clear to you at this time, which is perhaps fortunate. If you remain
long enough, you will undoubtedly see their function demonstrated by the
maniacs that staff this foul chamber. Several mangled corpses, hanging from
large meat hooks that dangle from the ceiling, occasionally swing in front
of you, causing you to duck reflexively and gag.
~
0 3153929 0
D3
~
~
0 -1 25563
D6
~
maiden~
8391727 25561 25577
R M 0 25527 1 25565
  R E 1 25552 1 16
  R E 1 25553 1 5
  R E 1 25554 1 6
  R G 1 25561 1
R O 0 25556 1 25565
R O 0 25562 1 25565
R D 0 25565 6 2
S
#25566
Pit of Despair~
The corridor ends here, at a steeply sloping staircase that descends
into a stinking, gloomy chamber below, presumably a dungeon of some
sort. You occasionally catch glimpses below, as of some massive stone
beast charging silently up and down through the corridor, but when the
image passes you shake your head and decide you must be seeing things.
Nothing that large could move so swiftly and soundlessly, surely? A
tingle of fear causes you to twitch involuntarily, and you wonder if 
proceeding in this direction is such a good idea...
~
0 3153933 0
D2
~
~
0 -1 25563
D5
~
~
0 -1 25567
S
#25567
The Dungeons~
Filthy walls line this miserable, damp corridor, stained with various
substances, including more than one crushed corpse. Whatever dashed these
unfortunates to pieces must be possessed of enormous strength; on one 
wall you see an armored knight that was smashed with such force that his
body was imbedded in the stone wall. The corridor continues north, twisting
to the east in that direction. To the south a stairway offers escape from
this dreadful place.
~
0 3153929 0
D0
~
~
0 -1 25568
D4
~
~
0 -1 25566
R M 0 25526 1 25567
  R E 1 25559 1 6
  R E 1 25560 1 9
S
#25568
The Lower Prison~
The corridor continues, bearing still more signs of destruction. Smashed
weapons and armor litter the floor, the possessions of other adventurers,
escaped prisoners and even a few unfortunate guards of the keep that
strayed down here. Evidently the guardian that lurks here is not particular
in who he pummels. To the east you can see several grates set in the floor,
evidently pens where prisoners are kept.
~
0 3153929 0
D1
~
~
0 -1 25569
D2
~
~
0 -1 25567
S
#25569
The Prison Pits~
Grates set in the floor open onto dank, dirty cells, where the prisoners
of the keep are quartered. There are no locks on the grates; to emerge
would mean certain death at the hands of the roving sentinel. Some prisoners
have, however, voluntarily chosen this fate, preferring it to what Lilith's
torturers and scientists have in store for them...
~
0 3153929 0
D2
~
~
0 -1 25571
D3
~
~
0 -1 25568
D5
~
grate~
131 -1 25570
R D 0 25569 5 1
S
#25570
A Filthy Cell~
Dirty straw covers the cold stone floor, providing scant comfort for
those quartered here. No food, drink or toilet amenities are provided
for those kept here; they rarely live long enough to require any of
these things. The manic scrawlings of countless dozens of prisoners covers
the walls, carved with whatever implement comes to hand; prisoners seem
to have an urge to leave some quantifiable legacy of their existence, even
if no one will ever read these scrawlings, or even care.
~
0 3153929 0
D4
~
grate~
131 -1 25569
R M 0 25525 3 25570
R M 0 25525 3 25570
R M 0 25525 3 25570
R D 0 25570 4 1
E
scrawlings~
A variety of graffiti covers the walls, most of it meaningless. 
However, you do note one interesting piece of scripture-
 
The Torturer holds the key, he can access the upper levels. But you
have to find the door, within the metal woman...
~
S
#25571
The Prison Pits~
Grates set in the floor open onto dank, dirty cells, where the prisoners
of the keep are quartered. There are no locks on the grates; to emerge
would mean certain death at the hands of the roving sentinel. Some prisoners
have, however, voluntarily chosen this fate, preferring it to what Lilith's
torturers and scientists have in store for them...
~
0 3153929 0
D0
~
~
0 -1 25569
D5
~
grate~
131 -1 25576
R D 0 25571 5 1
S
#25572
Approaching the Arena~
Like most despots of her ilk, Lilith greatly enjoys bloodsports, which
are conducted in her private arena to the west of here, with combatants
selected by her trainer battling to the death on the bloodsoaked sands
for her enjoyment. Perhaps this will give you a chance to strike at her,
outside of her sanctum? Or perhaps it will give you a chance to be 
senselessly slaughtered for her enjoyment...
~
0 3153929 0
D0
~
~
0 -1 25564
D3
~
~
0 -1 25573
S
#25573
A Chamber of Corpses~
The floor of this room is covered in blood stained straw, which has
yet to be swept away by whomever is responsible for such tasks. Judging
by the large carcasses lying nearby, someone or something upstairs is
having a grand time ripping all contenders to shreds before dropping the
remains down here. You aren't sure if you want to be next...
~
0 3155081 0
D1
~
~
0 -1 25572
D4
~
trapdoor~
3 -1 25574
R M 0 25529 1 25573
  R E 1 25558 1 16
R D 0 25573 4 1
S
#25574
The Arena~
The roar of an excited, bloodthirsty crowd echoes in your ears as you
step out onto the sands of the arena. A hot sun burns down upon you,
causing you to be soaked in sweat in a manner of seconds. Hordes of
cheering, screaming creatures of all races fill the stands, lustily
awaiting your demise. An illusion, undoubtedly, but an effective one,
and you find yourself impressed almost despite yourself by the power of
Lilith's magic; though you do find it curious that such a spectacle would
mean so much to her. Evidently even the Queen of Vampires desires the
thrill of a packed arena. Bounding across the sand towards you is a 
creature that is definitely quite real, and you grit your teeth and prepare
to do battle, all too aware that Lilith is somewhere nearby, very close
nearby, watching you...
~
0 3153929 0
D3
~
~
2051 -1 25575
D5
~
trapdoor~
3 -1 25573
R M 0 25528 1 25574
R D 0 25574 3 1
R D 0 25574 5 1
S
#25575
A Private Booth~
You plunge through the door concealed by the illusion, and enter an
opulent chamber, a booth where Lilith and her chosen lackeys recline
and watch the proceedings in the arena without. Soft silk cushions cover
the floor, and intricately woven tapestries hang on the walls. A shimmering
mirror to the east, the point of your entrance, allows her to view the 
battles in the arena.
~
0 3153929 0
D1
~
~
3 -1 25574
R M 0 25530 1 25575
R D 0 25575 1 1
S
#25576
A Dreary Fate~
Dirty straw covers the cold stone floor, providing scant comfort for
those quartered here. No food, drink or toilet amenities are provided
for those kept here; they rarely live long enough to require any of
these things. The manic scrawlings of countless dozens of prisoners covers
the walls, carved with whatever implement comes to hand; prisoners seem
to have an urge to leave some quantifiable legacy of their existence, even
if no one will ever read these scrawlings, or even care.
~
0 3153929 0
D4
~
grate~
131 -1 25571
R M 0 25524 1 25576
  R E 0 25548 1 20
  R E 0 25550 1 8
  R E 0 25551 1 3
  R E 0 25549 1 16
R D 0 25576 4 1
E
scrawlings~
A variety of graffiti covers the walls, most of it meaningless. 
However, you do note one interesting piece of scripture-
 
Lilith loves to fool her hunters with her simulacrum. Trust not her
appearance, nor her words for they are lies and trickery.
~
S
#25577
A Plain Stone Chamber~
Your vision blurs momentarily as you pass through the maiden, then
clears again. When it does, you find yourself standing in a bleak stone
chamber, devoid of any trappings or furnishings. The walls gleam with
fresh whitewash, and the floor has been polished to a sheen. You feel cold
and uncomfortable in this strange place. You can still hear sounds from the
torture chamber, but cannot see any way back to that place, which is probably
fortunate.
 
A door is set in the west wall, while the chamber stretches to the north.
~
0 3153933 0
D0
~
~
0 -1 25580
D3
~
~
3 -1 25578
R D 0 25577 3 1
S
#25578
A Crowded Annex~
Moldering tomes dealing with a variety of subjects line the creaking
shelves in this foyer, the shelves covering each wall, from the dusty
floor to the shifting surface of the roof, in which you can see visages
of terror and damnation. Occasionally a book will float gently off one
of the shelves of its own accord, and disappear into the ceiling, to be
returned some time later, read by the unseen summoner of the work. Curious,
you poke at the ceiling, but it remains firm to the touch.
~
0 3153929 0
D0
~
~
3 -1 25579
D1
~
~
3 -1 25577
R D 0 25578 0 1
R D 0 25578 1 1
S
#25579
Dark Knowledge~
This small chamber is crammed with books of all manner, many of them
bound in humanskin, and enscribed with runes of power, drawn with the
blood of virgins and babes. A musty odor fills the still air, an odor
all too familiar to stuffy mages used to researching ancient texts in
even more ancient libraries. 
~
0 3153929 0
D2
~
~
3 -1 25578
R M 0 25532 1 25579
  R E 1 25563 1 16
  R E 1 25564 1 17
R D 0 25579 2 1
S
#25580
A Convergence of Paths~
Dark stone corridors snake away into the darkness to the north, east
and south, heading towards fates unknown. A foul smell fills the air,
nor surprising any more in this fell fortress, and you realize that
you are in the very heart of this damned place, nearer to Lilith than
ever before. But there are many paths to choose from; which one leads
to the Whore of the Abyss?
~
0 3153929 0
D0
~
~
0 -1 25581
D1
~
~
0 -1 25587
D2
~
~
0 -1 25577
S
#25581
A Bend in the Corridor~
Ghastly shapes are visible on the walls here, illuminated by your light
source, the flickering glow giving them the semblance of movement...wait
a minute, they actually ARE moving, writhing and contorting spasmodically,
dancers to some unheard music, lost in the macabre ritual they are engaging
in. Occasionally one of the figures will turn towards you, revealing a face
with gaping eyesockets and a toothless maw, beckoning lewdly for you to join
in the obscene ritual. Shuddering, you press on.
~
0 3153929 0
D1
~
~
0 -1 25583
D2
~
~
0 -1 25580
S
#25582
Home Sweet Home?~
You leap joyfully through the portal, looking forward to seeing old
friends and familiar sights once again. To your horror and dismay, you
enter your home town, only to see it ablaze from end to end, and swarming
with vile demons spawned from the pits of the Abyss. Frantically, you try
to leap back through the portal, but there is no sign of it. Drawing your
weapon, you turn to face the fiends, a grim smile on your lips as you 
realize you are facing your last battle. Within seconds it is over, the
horde leaping upon you and tearing you limb from limb.
~
0 3153935 0
S
#25583
The End~
The corridor, and its unsettling occupants, ends here, at two doors, one
set in the north wall and the other in the eastern wall. Cries and howls
of pain, accompanied by a high pitched sniggering, issue forth from behind
the door to the east, while nothing but silence comes from the north. A
severed tail, of some unknown beast, has been nailed to the northern door,
the dark ichor seeping from the severed end staining the blackened wood an
even darker shade.
~
0 3153929 0
D0
~
~
7 -1 25584
D1
~
~
3 -1 25585
D3
~
~
0 -1 25581
R D 0 25583 0 2
R D 0 25583 1 1
S
#25584
Perdition~
This bare stone chamber is used to incarcerate lackeys of Lilith who
have displeased her in some way. They are always mutilated, a permanent
reminder of their transgression, and a severed appendage of the critter
is nailed to the door, to remind others. Trolls, being capable of
regenerating even whole limbs, aren't particularly impressed by this
punishment, so Lilith keeps an acid bath for the recalcitrant ones amongst
their number.
~
0 3153933 0
D2
~
~
7 -1 25583
R M 0 25536 1 25584
R D 0 25584 2 2
S
#25585
An Infernal Operating Theater~
The majority of this room has been scrubbed clean, the shining white
walls a paragon of cleanliness and hygiene. That is probably the only
commendable feature of what is by all other definitions a slaughter
house/torture chamber. Mutilated humanoids lie struggling feebly on
the iron tables they have been tied to, while a bony surgeon wanders
from one to the other, making a casual slice her or amputation there.
Their cries of pain are weak and soft, as most of them have had their
mouths sewn shut and their tongues cut out. Blood spattered implements
awaiting cleaning rest in a metal bin near a gaping hole in the floor,
from which issue a variety of howls and pleas.
~
0 3153933 0
D3
~
~
1 -1 25583
D5
~
~
128 -1 25586
R M 0 25533 1 25585
  R E 0 25566 1 12
  R E 0 25565 1 16
R D 0 25585 3 0
S
#25586
A Pit of Despair~
This vile place is where Quel'zar stores the results of his unholy
experiments. Unfortunately, it quickly became a struggle for survival
down here, and now a solitary creature resides here, devouring anything
else hurled down to join it.
~
0 3153929 0
D4
~
~
128 -1 25585
R M 0 25537 1 25586
S
#25587
A Twisting Corridor~
Ghastly shapes are visible on the walls here, illuminated by your light
source, the flickering glow giving them the semblance of movement...wait
a minute, they actually ARE moving, writhing and contorting spasmodically,
dancers to some unheard music, lost in the macabre ritual they are engaging
in. Occasionally one of the figures will turn towards you, revealing a face
with gaping eyesockets and a toothless maw, beckoning lewdly for you to join
in the obscene ritual. Shuddering, you press on.
~
0 3153929 0
D3
~
~
0 -1 25580
D8
~
~
0 -1 25588
S
#25588
A Twisting Corridor~
At this point utter darkness engulfs the corridor. Even your light
source cannot penetrate the gloom. You are reduced to having to stumble
forward, arms outstretched, praying you don't fall into some hidden pit.
At one stage your hands brushes what could be a door, but you aren't
sure.
~
0 3153929 0
D1
~
~
0 -1 25590
D2
~
~
3 -1 25589
D7
~
~
0 -1 25587
R D 0 25588 2 1
S
#25589
Gloom~
You can't see a thing in here, so you have no idea what you may have
stumbled in on when you opened the door. Suddenly, you see something
flickering in the darkness, and sparks of magical energy cast a dim
glow on the stone walls, each of them filled with the wildly cavorting
figures you glanced earlier. Shuddering, you look away and prepare to
face whatever may lurk in this strange place.
~
0 3153933 0
D0
~
~
3 -1 25588
R M 0 25534 1 25589
  R E 0 25568 1 5
R D 0 25589 0 1
S
#25590
A Twisting Corridor~
The darkness continues, threatening to engulf you, overwhelming your
senses, causing you to panic as you flail madly, feeling extremely
uncomfortable in this state of near total sensory deprivation. To the
east and west the corridor continues, while to the north and south lie
greasy stone walls.
~
0 3153929 0
D1
~
~
0 -1 25591
D3
~
~
0 -1 25588
S
#25591
A Horrid Sight~
All at once, the corridor plunges from the darkness into a chamber
filled with blinding white light, most of it issuing from a metal
cross affixed to the far wall, upon which is fastened a warning to those
who would challenge the might of Lilith. Above the cross is a shimmering
portal, which presumably leads up into the sanctum of the Queen of
Vampires herself. To the north, a plain wooden door leads to some unknown
location.
~
0 9 0
D0
~
~
3 -1 25592
D3
~
~
0 -1 25590
D4
~
~
64 -1 25593
R M 0 25535 1 25591
  R E 0 25572 1 9
  R E 0 25572 1 8
R D 0 25591 0 1
S
#25592
A Place of Contemplation~
The purpose of this chamber escapes you. Only a small metal plaque
mars the plain stone walls, which are devoid of any signs of chaos.
Curious, you step in to examine the chamber further...
 
~
0 13 0
D2
~
~
3 -1 25591
R D 0 25592 2 1
E
plaque~
I have managed to cleanse this place of evil, here, and you may rest
and summon aid to help you in your battles against the whore of the
abyss.
 
 
~
S
#25593
Swirling Vortex~
As you step through the portal, and invisible force grabs ahold of you
and hurls you into a swirling vortex of magical energies. Dozens of
exits spin past you, leading into worlds known and unknown; you pray
fervently that you will be thrown out where you intend to go.
~
0 24125453 0 80 25596 0
> rand_prog 2~
mpe Flashes of light and sudden explosions are interspersed with the mayhem.
mptransfer $r 25596
mpat $r mpforce $r look
~
|
S
#25594
The Handmaidens of Lilith~
This chamber is dominated by an opulent four poster bed, swathed in silk and
fine cloths. Incense burns in small clay pots near the bed, filling the room
with a sickly sweet odor, not unlike that of fresh blood. The walls are
covered in richly colored tapestries depicting the feasting of the kindred
upon the innocents of the world.
~
0 3153929 0
D3
~
~
3 -1 25597
R M 0 25501 2 25594
  R E 1 25503 1 13
R D 0 25594 3 1
S
#25595
The Handmaidens of Lilith~
This chamber is dominated by an opulent four poster bed, swathed in silk and
fine cloths. Incense burns in small clay pots near the bed, filling the room
with a sickly sweet odor, not unlike that of fresh blood. The walls are
covered in richly colored tapestries depicting the feasting of the kindred
upon the innocents of the world.
~
0 3153929 0
D1
~
~
3 -1 25597
R M 0 25501 2 25595
  R E 1 25503 1 13
R D 0 25595 1 1
S
#25596
The Final Journey~
At long last the vortex deposits you in a blackwalled stone chamber,
filled to your knees with blood and gore, which seeps in through the
walls and floor. Sickened, you attempt to wade through the mire as
quickly as possible, heading for a blood free passage in the north wall,
which leads towards a series of metal doors. Someone or something cackles
with glee at your misfortunes, and you grit your teeth and try to ignore
it.
~
0 3153929 0
D0
~
~
0 -1 25597
S
#25597
Chambers of the Slaves~
Here are quartered those selected to serve Lilith, in whatever manner
she may desire, kept in rooms to the east and west, under the watchful
eye of the Eunuch, who is compelled to remain in this empty chamber,
watching the doors for sign of escape or intrusion. Only four tapestries,
placed near each exit from this room, break the plain stone. A vile
smell emanates from the northern exit.
~
0 3153929 0
D0
~
~
0 -1 25598
D1
~
~
3 -1 25594
D2
~
~
0 -1 25596
D3
~
~
3 -1 25595
R M 0 25502 1 25597
  R E 0 25505 1 1
  R E 0 25504 1 18
  R E 0 25577 1 3
  R E 0 25577 1 4
  R E 0 25578 1 16
R D 0 25597 1 1
R D 0 25597 3 1
S
#25598
Path of the Damned~
Your first impression, as you traverse this bloodsoaked corridor, is that
many, many others have passed this way, and have fallen here, over the
centuries, nay millenia! Lilith, the greatest of succubi, the queen of
vampires, has claimed innumerable souls, and their blood coats this seemingly
endless passageway. Mangled, blackened corpses hang from hooks set in the
walls, dripping entrails onto the slick floor. The stench is overpowering;
even a vampire would find the overwhelming presence of blood sickening in
its gross excess. Undoubtedly worse waits ahead.
~
0 3153929 0
D0
~
~
0 -1 25599
D2
~
~
0 -1 25597
S
#25599
The Chamber of Lilith~
You have finally stumbled onto the true haven of Lilith, her private
boudoir, an opulent apartment appointed with all manner of rare and
valuable artifacts and works of art. Long drapes, of a soft material,
shroud most of the room, including an extravagant four poster bed, to
which someone is bound, though you cannot see through the gossamer to
determine who or what it is. Lilith will most surely be angered by your
persistence and audacity, and you expect her to react violently!
~
0 3153929 0
D2
~
~
0 -1 25598
R M 0 25500 1 25599
  R E 0 25500 1 18
  R E 0 25579 1 16
  R E 0 25501 1 12
  R E 0 25583 1 6
S
#0


#SHOPS
 25512    0  0  0  0  0   120  90         0 23    ; an imp
0


#REPAIRS
0


#SPECIALS
M  25500 spec_cast_cleric
M  25501 spec_cast_mage
M  25502 spec_poison
M  25504 spec_breath_frost
M  25505 spec_cast_mage
M  25507 spec_poison
M  25509 spec_breath_acid
M  25511 spec_cast_mage
M  25514 spec_poison
M  25518 spec_fido
M  25519 spec_breath_gas
M  25521 spec_poison
M  25523 spec_cast_mage
M  25526 spec_breath_any
M  25528 spec_poison
M  25530 spec_breath_frost
M  25531 spec_thief
M  25532 spec_cast_mage
M  25533 spec_cast_mage
M  25534 spec_cast_mage
M  25536 spec_breath_fire
M  25537 spec_breath_gas
S


#$