#AREA The Tower Of Khellendros~ #VERSION 2 #AUTHOR Xzarr~ #RANGES 40 60 0 100 $ #RESETMSG A hideous shriek echoes from the tower's upper levels...~ #FLAGS 24 20 #ECONOMY 0 7577056 #CLIMATE 2 2 2 #MOBILES #27000 undead warrior~ An undead warrior~ An undead warrior floats here. ~ ~ 67 2162856 -500 C 40 0 -5 10d10+1500 4d4+30 0 0 5 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 67 3 0 0 1 1 3 0 0 0 514 2104320 0 0 0 #27001 spectral guardian~ A spectral guardian~ A spectral guardian floats here defending the tower. ~ ~ 97 6291626 -500 C 48 0 -20 20d20+1800 6d6+20 0 0 0 1 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 84 3 0 0 1 1 4 0 0 0 0 2112528 0 0 0 #27002 spectral librarian~ A spectral librarian~ A spectral librarian floats here remembering his past. ~ This spirit used to be one of Khellendros' librarians, now with his master gone and his body destroyed he continues to watch over the library that was once his home. ~ 67 2162728 100 C 42 0 -5 4d4+2000 3d3+10 0 0 30 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 84 0 0 0 1 1 0 0 0 0 2104322 16 0 576 532486 > death_prog 100~ hiss ~ > rand_prog 5~ say QUIET! Too much chatter! mutter ~ | #27003 guardian vampire~ A guardian vampire~ A guardian vampire floats here guarding the laboratory. ~ ~ 67 274793128 -600 C 48 0 -100 50d50+15000 20d2+20 0 100 0 0 112 112 0 13 13 13 13 13 13 13 -4 -4 -4 -4 -4 5 0 0 0 1 1 6 0 0 262144 786 2104320 0 33560579 526338 #27004 khellendros archmage mage~ Khellendros~ Khellendros, The Archmage floats here cursing the gods. ~ ~ 71 375390760 -1000 C 50 0 -160 1d1+29999 10d10+100 0 300 0 0 112 112 1 15 20 15 16 15 12 16 -3 -3 -3 -3 -3 88 0 0 0 1 1 6 0 0 2047 8592 2104320 0 805703682 524291 > speech_prog 'wish to leave'~ nod $n say So be it, begone from this place. mpechoat $n Khellendros points at you and you suddenly find yourself falling... mpechoar $n Khellendros points at $n and they disappear in a swirling vortex... mpat 21001 mpecho $n suddenly comes hurtling down from the heavens and smashes mpat 21001 mpecho into the street sending stone shards in all directions. mptrans $n 21001 mpat 21001 mpechoat $n You slam into the ground...HARD. mpat 21001 mpdamage $n 500 mpat 21001 mpforce harakiem say By the Gods! What an entrance! ~ > greet_prog 100~ if isnpc ($n) else if isimmort($n) sneer $n say Hark, so-called 'immortal', your power is feeble compared say to mine, leave this place before I devour your soul and eat say your remains to feed my hunger... else if sex ($n) == 0 mpechoat $n $I stares at you with piercing red eyes. mpechoar $n $I stares at $n with piercing red eyes. say What breed of unholy creature are you?!?! else if sex ($n) == 1 say Another foolish mortal come to try and end my life. else if sex ($n) == 2 grin $n say Hmmm...A female... say I could make use of you to pass the time here. endif endif endif endif endif ~ > act_prog p looks at you.~ say How dare you lay your gaze upon me, $n! mpechoat $n A bolt of dark archaic power strikes you in the chest! mpechoar $n A bolt of dark archaic power strikes $n in the chest! mpdamage $n 250 ~ > act_prog p grovels in the dirt before you.~ sneer $n say Truely you are a worthless creature, $n. ~ > act_prog p believes you are all powerful.~ laugh $n say You really are a worthless creature, aren't you $n. say However your act amuses me, so I will not destroy you where you stand. ~ > speech_prog arshena~ say My beloved... mpechoar $n A tear rolls down Khellendros' cheek. mpechoat $n A tear rolls down Khellendros' cheek. say She showed me kindness when others would not, to repay her acts say of kindness I shall grant you this boon. Say that you say wish to leave and I will send you from this place. ~ > hitprcnt_prog 10~ say How can this be happening, I..am...dying... mpechoar Khellendros howls with unholy rage causing your eardrums to burst. mpdamage $r 100 ~ > fight_prog 100~ if rand(12) say Seek not to test my power, mortal! mpechoat $n Seering flame engulfs you burning your flesh. mpechoar $n Seering flames engulf $n burning his flesh mpforce $n scream mpdamge $n 300 else if rand(5) mpecho $I summons spirits to aid him against his foes. mpmload 27001 mpmload 27001 mpforce 1.spectral murder $r mpforce 2.spectral murder $r else if rand(3) say Let's make this fight more intresting, lets make you fight say without your weapons... disarm disarm sneer get all mpjunk all endif endif endif ~ > act_prog p disarms you!~ yell You would dare disarm me $n? yell So be it then, none here will ever use this weapon again! mpecho $I shatters his weapon with a bolt of dark energy. mpjunk 27008 ~ > death_prog 100~ if rand (40) mpecho $I screams as a dark vortex engulfs his body. mpecho With his final breath, he calls down destruction on you all... mpdamage $r 200 mpdamage $r 200 mpdamage $r 200 mpdamage $r 200 mpdamage $r 200 mpdamage $r 200 mpecho When the vortex finally disappears, you see Khellendro's mpecho items scattered on the ground. else mpecho $I screams as a dark vortex engulfs his body. mpecho With his final breath, he calls down destruction on you all... mpdamage $r 200 mpdamage $r 200 mpdamage $r 200 mpdamage $r 200 mpdamage $r 200 mpdamage $r 200 mpecho When the vortex finally disappears, you see Khellendro's items mpecho on the ground along with a mysterious glowing staff. mpoload 27008 50 endif ~ | #0 #OBJECTS #27000 key mithril glowing~ a glowing mithril key~ A key rests here glowing with an inner light.~ ~ 18 1 1 0 0 0 0 1 0 0 10 1 #27001 humming obsidian key~ a humming obsidian key~ A black key rests here humming omniously.~ ~ 18 2 1 0 0 0 0 2 0 0 20 2 #27002 obsidian statue~ glowing obsidian statues~ Statues of various monstrous beasts.~ ~ 12 1 0 0 0 0 0 1000 1 0 0 1000 > exa_prog 100~ mpecho The eyes of the statues glow with an eerie light. mea $n A bolt of black energy strikes you in the chest! mpechoaround $n $n cries out as a blast of energy strikes $m! mpdamage $n 100 ~ | #27003 bookcase~ An oaken bookcase~ A large oaken bookcase stands against the wall.~ ~ 15 0 0 20000 1 0 0 10000 0 0 10 1 #27004 desk~ A granite desk~ A solid granite desk sits in the middle of the room.~ ~ 12 0 0 1000 0 0 12 1000 0 0 10 1 #27005 rune stone~ a runestone~ A runestone lays here pulsing with power.~ ~ 41 0 16385 0 12 0 0 1 0 0 2 0 > exa_prog 100~ mpechoat $n As you look upon the rune, a magical voice echoes around the room. mpechoar $n As $n looks upon the rune, a magical voice echoes around the room. mpecho ... mpecho I fear for my life as I write this, were my master to catch mpecho me writing this missive it would surely mean my death. mpecho Know this, the dark archmage known as Khellendros has angered mpecho the gods with his dark magic and for this he has been banished mpecho to the lowest level of the abyss, there he will stay until such mpecho time as the gods deem he has learnt respect for their wishes. mpecho I have heard rumours that there is a portal in his laboratory mpecho that leads to his prison, but that it only allows access one way, mpecho I know not if this is true or not, but if it is, it can only be mpecho a matter of time before he can make it accessible from both sides mpecho and once again be free upon this earth. Also, it should be known mpecho that his only love on this earth was his mate Arshena, if anyone mpecho who reads this missive ever encounters Khellendros they may find mpecho their lot in live improved if they mention her name. mpecho ... mpecho As the final words are spoken, the voice sighs and is gone... ~ | #27006 tome knowledge~ Tome Of Knowledge~ A glowing book lies here.~ ~ 3 257 16385 60 10 10 -1 2 5 0 0 5000 'dragon wit' A 3 3 A 12 180 A 26 16 #27007 shadowbane sword blade~ Shadowbane~ A glowing runesword lays here pusling with evil.~ ~ 5 17435157 8193 10 10 5 0 1 0 0 0 0 A 18 9 A 19 9 A 17 -25 A 26 65536 A 24 -6 A 27 2 #27008 staff stave khellendros~ Staff Of Khellendros~ A humming staff lays here radiating awesome dark power.~ ~ 5 68438 8193 12 12 5 0 1 5 0 0 5000 A 13 120 A 12 150 A 19 18 A 18 18 A 24 -8 A 17 -40 A 3 2 A 26 268435456 > damage_prog 100~ mpechoat $n As the staff is damaged an unholy sound emits from within... scream ~ > remove_prog 100~ mpechoat $n As you tear the staff from your flesh seering bolts mpechoat $n of dark energy burn the skin on your arm. mpechoar $n As $n tears the staff from his flesh seering bolts mpechoar $n of dark energy burn the skin from their arms. mpdamage $n 60 ~ > wear_prog 100~ mpechoat $n Crackling bolts of dark energy ripple along the staff mpechoat $n as it fuses with your flesh in an unholy bond. mpechoar $n As $n wields the staff, bolts of dark energy ripple mpechoar $n along its length as if fuses with their flesh. mpdamage $n 100 ~ | #27009 cloak damnation~ Cloak Of Damnation~ A black cloak lays here in an eternal patch of snow.~ ~ 9 -2130703852 5 30 30 0 12 3 10 0 0 10000 A 17 -35 A 13 35 A 18 8 A 19 10 A 20 -10 #0 #ROOMS #27000 Before The Shokien Void~ You stand before the infamous Shokien Void. What is contained within its depths is only known by rumour. It is said to hold the ancient tower of the archmage Khellendros within its grasp, but nobody has yet entered and survived to prove this rumour. ~ 0 5 4 D4 ~ ~ 0 -1 27001 D6 ~ ~ 0 -1 10531 S #27001 Lost In The Shokien Void~ You find yourself falling, floating, drifting through a formless grey void devoid of sound, shape or colour. Howls and shrieks occasionally cut through the silence, the only distraction from the seemingly unending vista of grey. Words fail you as you attempt to rationalize this place, to define it, to describe it, it is as if it defies existence itself. ~ 0 3153921 9 D0 ~ ~ 0 -1 27001 D1 ~ ~ 0 -1 27002 D2 ~ ~ 0 -1 27000 D3 ~ ~ 0 -1 27002 D4 ~ ~ 0 -1 27001 D5 ~ ~ 0 -1 27001 R M 0 27000 3 27001 S #27002 Lost In The Shokien Void~ You find yourself falling, floating, drifting through a formless grey void devoid of sound, shape or colour. Howls and shrieks occasionally cut through the silence, the only distraction from the seemingly unending vista of grey. Words fail you as you attempt to rationalize this place, to define it, to describe it, it is as if it defies existence itself. ~ 0 3153925 9 D0 ~ ~ 0 -1 27003 D1 ~ ~ 0 -1 27001 D2 ~ ~ 0 -1 27002 D3 ~ ~ 0 -1 27002 D4 ~ ~ 0 -1 27001 D5 ~ ~ 0 -1 27002 S #27003 Lost In The Shokien Void~ You find yourself falling, floating, drifting through a formless grey void devoid of sound, shape or colour. Howls and shrieks occasionally cut through the silence, the only distraction from the seemingly unending vista of grey. Words fail you as you attempt to rationalize this place, to define it, to describe it, it is as if it defies existence itself. ~ 0 3153921 9 D0 ~ ~ 0 -1 27003 D1 ~ ~ 0 -1 27001 D2 ~ ~ 0 -1 27002 D3 ~ ~ 0 -1 27001 D4 ~ ~ 0 -1 27004 D5 ~ ~ 0 -1 27001 R M 0 27000 3 27003 R G 1 27000 1 S #27004 Lost In The Shokien Void~ You find yourself falling, floating, drifting through a formless grey void devoid of sound, shape or colour. Howls and shrieks occasionally cut through the silence, the only distraction from the seemingly unending vista of grey. Words fail you as you attempt to rationalize this place, to define it, to describe it, it is as if it defies existence itself. ~ 0 3153921 9 D0 ~ void~ 1027 -1 27005 D1 ~ ~ 0 -1 27002 D2 ~ ~ 0 -1 27001 D3 ~ ~ 0 -1 27002 D4 ~ ~ 0 -1 27001 D5 ~ ~ 0 -1 27003 R M 0 27000 3 27004 R D 0 27004 0 1 S #27005 Before The Tower Gates~ Rising up out of the void is a ghostly gate encased in shimmering spheres of magic. The gates stand about 10 feet tall and they shimmer with an un-earthly glow. A large ornate lock bars you from opening the gates and you see no sign of a key nearby. ~ 0 3153925 3 D0 ~ gate~ 1063 27000 27006 D2 ~ void~ 1027 -1 27004 R D 0 27005 0 2 R D 0 27005 2 1 S #27006 Beyond The Gates~ You pass through the gates and emerge in a long passageway, the walls of which are fashioned from a dull grey stone, devoid of architectural features or any specific design. They stretch high on either side, as far as you can see, and rise up into a formless void some 15 feet up. To the north, a hallway stretches into the darkness, while a locked gate leads south back into the void. ~ 0 0 1 D0 ~ ~ 0 -1 27015 D1 ~ ~ 0 -1 27007 D2 ~ gate~ 1063 27000 27005 D3 ~ ~ 0 -1 27014 R D 0 27006 2 2 S #27007 Inside The Southern Curtain Wall~ You stand within the outer curtain wall of the tower, the walls are devoid of even the slightest hint of decoration and it becomes hard to judge distances due to the unchanging form of your surroundings. Overhead the walls disappear into a shadowy void from where strange sounds emenate and the occasional flicker of lightning that provides illumination for your surroundings. ~ 0 0 1 D3 ~ ~ 0 -1 27006 D6 ~ ~ 0 -1 27008 R M 0 27001 10 27007 S #27008 Inside The Eastern Curtain Wall~ You stand within the outer curtain wall of the tower, the walls are devoid of even the slightest hint of decoration and it becomes hard to judge distances due to the unchanging form of your surroundings. Overhead the walls disappear into a shadowy void from where strange sounds emenate and the occasional flicker of lightning that provides illumination for your surroundings. ~ 0 0 1 D0 ~ ~ 0 -1 27009 D9 ~ ~ 0 -1 27007 R M 0 27001 10 27008 S #27009 Inside The Eastern Curtain Wall~ You stand within the outer curtain wall of the tower, the walls are devoid of even the slightest hint of decoration and it becomes hard to judge distances due to the unchanging form of your surroundings. Overhead the walls disappear into a shadowy void from where strange sounds emenate and the occasional flicker of lightning that provides illumination for your surroundings. ~ 0 0 1 D2 ~ ~ 0 -1 27008 D7 ~ ~ 0 -1 27010 S #27010 Inside The Northern Curtain Wall~ You stand within the outer curtain wall of the tower, the walls are devoid of even the slightest hint of decoration and it becomes hard to judge distances due to the unchanging form of your surroundings. Overhead the walls disappear into a shadowy void from where strange sounds emenate and the occasional flicker of lightning that provides illumination for your surroundings. ~ 0 0 1 D3 ~ ~ 0 -1 27011 D8 ~ ~ 0 -1 27009 S #27011 Inside The Northern Curtain Wall~ You stand within the outer curtain wall of the tower, the walls are devoid of even the slightest hint of decoration and it becomes hard to judge distances due to the unchanging form of your surroundings. Overhead the walls disappear into a shadowy void from where strange sounds emenate and the occasional flicker of lightning that provides illumination for your surroundings. ~ 0 0 1 D1 ~ ~ 0 -1 27010 D9 ~ ~ 0 -1 27012 S #27012 Inside The Western Curtain Wall~ You stand within the outer curtain wall of the tower, the walls are devoid of even the slightest hint of decoration and it becomes hard to judge distances due to the unchanging form of your surroundings. Overhead the walls disappear into a shadowy void from where strange sounds emenate and the occasional flicker of lightning that provides illumination for your surroundings. ~ 0 4 1 D2 ~ ~ 0 -1 27013 D6 ~ ~ 0 -1 27011 R M 0 27001 10 27012 S #27013 Inside The Western Curtain Wall~ You stand within the outer curtain wall of the tower, the walls are devoid of even the slightest hint of decoration and it becomes hard to judge distances due to the unchanging form of your surroundings. Overhead the walls disappear into a shadowy void from where strange sounds emenate and the occasional flicker of lightning that provides illumination for your surroundings. ~ 0 0 1 D0 ~ ~ 0 -1 27012 D8 ~ ~ 0 -1 27014 S #27014 Inside The Southern Curtain Wall~ You stand within the outer curtain wall of the tower, the walls are devoid of even the slightest hint of decoration and it becomes hard to judge distances due to the unchanging form of your surroundings. Overhead the walls disappear into a shadowy void from where strange sounds emenate and the occasional flicker of lightning that provides illumination for your surroundings. ~ 0 0 1 D1 ~ ~ 0 -1 27006 D7 ~ ~ 0 -1 27013 S #27015 Entrance To The Tower~ You stand within the entrance to the tower itself, a rune covered corridor stretches ahead of you into darkness and dull, eeries moaning can be heard from the depths. To the south, is the exit to this place and the formidable gates of the outer wall. ~ 0 3153920 0 D0 ~ ~ 0 -1 27016 D2 ~ ~ 0 -1 27006 S #27016 Within The Tower~ You now stand at the heart of the lower level of the tower, at this point the hallway splits with forks heading off east and west. The runes on the walls seem brighter her, but this may be an illusion caused by the absense of daylight within these walls. You feel a presence behind you, but when you turn there is nothing but the passage back to the entrance... ~ 0 3153920 0 D1 ~ ~ 0 -1 27017 D2 ~ ~ 0 -1 27015 D3 ~ ~ 0 -1 27021 R M 0 27001 10 27016 S #27017 A Rune-Carved Passage~ This section of passage is lined with statues of various creatures ranging from pegasi to hydra. These statues are carved out of glistening obsisidan and glow with an inner light. The only other exit from this section of passage is back the way you came or north, deeper into the darkness. ~ 0 3153920 0 D0 ~ ~ 0 -1 27018 D3 ~ ~ 0 -1 27016 R O 0 27002 1 27017 S #27018 A Somber Corridor~ You enter a narrow section of hallway, the walls of which are absent of the runic markings carved into the previous passages. As you look up you see that illumination is provided by glowing red orbs that cast a hideous crimson light over the area staining everything with blood. ~ 0 3153920 0 D2 ~ ~ 0 -1 27017 D7 ~ ~ 0 -1 27019 R M 0 27001 10 27018 S #27019 Stairwell Into Darkness~ At this point a stone staircase ascends to a second, presumably more interesting, level, leaving the darkened corridors behind. You are unsure as to whether to proceed as you hear no sounds within this hallway and every step you take echoes a thousand times. About halfway up the stairwell a small gate blocks your way, but as it is almost broken from its hinges opening it should be no problem. ~ 0 3153920 0 D4 ~ stairwell~ 3 -1 27022 D8 ~ ~ 0 -1 27018 D9 ~ ~ 0 -1 27020 R D 0 27019 4 1 S #27020 A Somber Corridor~ You enter a narrow section of hallway, the walls of which are absent of the runic markings carved into the previous passages. As you look up you see that illumination is provided by glowing red orbs that cast a hideous crimson light over the area staining everything with blood. ~ 0 3153920 0 D2 ~ ~ 0 -1 27021 D6 ~ ~ 0 -1 27019 S #27021 A Rune-Carved Passage~ This section of passage is lined with statues of various creatures ranging from pegasi to hydra. These statues are carved out of glistening obsisidan and glow with an inner light. The only other exit from this section of passage is back the way you came or north, deeper into the darkness. ~ 0 3153920 0 D0 ~ ~ 0 -1 27020 D1 ~ ~ 0 -1 27016 R M 0 27001 10 27021 R O 0 27002 1 27021 S #27022 At The Top Of The Stairwell~ The stairwell leads into another passageway devoid of any decoration except a single orb suspended from the ceiling providing some illumination over the passage. An archway south leads into a passage that leads off into the darkness. ~ 0 3153920 0 D2 ~ ~ 0 -1 27023 D5 ~ stairwell~ 3 -1 27019 R D 0 27022 5 1 S #27023 A Darkened Junction~ The corridor ends at a t-junction, with passages leading east, west and north. A small window allows you to get a glimpse of the outside world, after looking out you begin to regret that you did, all that is visible is a swirling malestorm with an almost constant flash of lightning flickering in the distance. ~ 0 3153924 0 D0 ~ ~ 0 -1 27022 D1 ~ ~ 0 -1 27024 D3 ~ ~ 0 -1 27026 R M 0 27001 10 27023 S #27024 A Rubble Strewn Passage~ This section of corridor is littered with chunks of masonry, the origin of which is unknown as the walls and ceiling have narry a scratch on them. The air here is thick and still and you doubt any living creature has breathed it in quite some time. A flickering light issues forth from a chamber to the north. ~ 0 3153924 0 D0 ~ ~ 0 -1 27025 D3 ~ ~ 0 -1 27023 S #27025 The Library Of Khellendros~ Its is rumored that Khellendros has managed to acquire pratically every scrap of knowledge of the various cultures of this realm. Powerful sorcerors often travelled here to glean some valuable information from the tomes within. Now the bookcases are empty, there is an occasional dusty tome in one the the alcoves or a torn scroll on a desk, but aside from that there is no evidence of the knowledge that was once stored here. To the back of the room you can make out a stairwell leading upwards to the next level. ~ 0 3153924 0 D2 ~ ~ 0 -1 27024 D4 ~ stairwell~ 3 -1 27029 R M 0 27002 1 27025 R E 1 27006 1 17 R O 0 27003 1 27025 R P 0 27005 1 27003 R O 0 27004 1 27025 R D 0 27025 4 1 S #27026 A Statue Lined Hallway~ This section of hallway is lined with statues similar to those found on the previous level, save that in this case they are made out of marble with streaks of black running through them. To the north is a chamber with its contents lost in shadow. ~ 0 3153924 0 D0 ~ ~ 0 -1 27027 D1 ~ ~ 0 -1 27023 R M 0 27001 10 27026 R O 0 27002 1 27026 S #27027 An Abandoned Study Chamber~ This area was once used by students of Khellendros to rest and research the archmage's impressive collection of arcane lore, now it is nothing but a darkened room covered in a thick layer of dust and with cobwebs hanging from the ceiling. A small stairwell at the back of the room leads upwards to the third floor. ~ 0 3153924 0 D2 ~ ~ 0 -1 27026 D4 ~ stairwell~ 3 -1 27028 R D 0 27027 4 1 S #27028 A Wreckage Strewn Chamber~ You stand within a small chamber filled with the splinters of broken furniture, every single object in this room has been ripped apart. Whoever, or whatever, did this also added the tattered remains of tapestries to the debris and left scorch marks along the walls and floor. ~ 0 3153920 0 D5 ~ stairwell~ 3 -1 27027 D8 ~ ~ 0 -1 27030 R M 0 27001 10 27028 R D 0 27028 5 1 S #27029 A Spartan Chamber~ Little effort has been put into decorating this bare chamber, the plain grey stone walls bear no decorations, nor does the floor bear any rug. The only item of intrest in the entire room is the archway leading to the southwest. ~ 0 3153920 0 D5 ~ stairwell~ 3 -1 27025 D9 ~ ~ 0 -1 27030 R D 0 27029 5 1 S #27030 Base Of A Stairwell~ You stand at the base of yet another stairwell leading upwards towards the top of the tower. Hanging from the walls around you are hideous tapestries depicting the conquests of Khellendros at the height of his power. Two large pillars stand to either side of the stairwell covered with sigils that glow with an inner light. ~ 0 3153920 0 D4 ~ stairwell~ 3 -1 27031 D6 ~ ~ 0 -1 27029 D7 ~ ~ 0 -1 27028 R M 0 27001 10 27030 R D 0 27030 4 1 S #27031 The Laboratory Of Khellendros~ You have finally reached the top of the tower and emerge into what appears to be a laboratory used by the archmage to practise his foul sorceries, a plush rug covers the floor and expensive, intricatly woven tapestries hang from the ceiling. A fireplace set in the eastern wall seems to give off heat even though it isn't lit, the only thing that seems out of the ordinary is a swirling portal inset in the northern wall, bars of energy cover it stopping any attempt to step through, a small lock is carved from the wall to the side of the portal, though no key is visible. ~ 0 3153920 0 D0 ~ portal~ 1063 27001 27032 D5 ~ stairwell~ 3 -1 27030 R M 0 27003 1 27031 R G 1 27001 1 R E 1 27007 1 16 R D 0 27031 0 2 R D 0 27031 5 1 S #27032 The Lowest Level Of The Abyss~ After a harrowing journey through the portal it spits you out into a void not unlike that which guarded the entrance to this tower, although this time the surrounding vista is lit be fiery explosions and sparks of lightning flashing in the distance. Howls, cries and screams of pain and despair echo all around you, the noise assulting your senses. Images of death and decay assult your mind and with horror you realise you have entered the very depths of the abyss where Khellendros was sent to pay for his inhumane crimes, unfortunatly for you, he is still here... ~ 0 3153924 5 R M 0 27004 1 27032 R E 0 27009 1 3 R E 0 27009 1 4 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 27002 spec_cast_mage M 27003 spec_cast_undead M 27004 spec_cast_undead S #$