#AREA Kendermore~ #VERSION 2 #AUTHOR Yaegar~ #RANGES 0 65 0 115 $ #RESETMSG ~ #FLAGS 24 #ECONOMY 1 8273710 #CLIMATE 1 2 3 #MOBILES #46700 kender scout~ a kender scout~ A kender scout patrols for enemies. ~ Kender scouts are respected by the whole community for their role in detecting potential threats to their village. They are rather serious by Kender standards, as recent attacks have made them constantly alert for any invaders. They thus glare at you VERY suspiciously. ~ 1 544 400 C 14 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 7 0 0 0 0 0 #46701 kender adult male~ an adult male kender~ An adult male kender rushes past you, topknot bobbing madly. ~ He sure seemed to be in a hurry. Doubtless he'd just discovered something curious he wanted to examine as soon as possible... Hey! Didn't you have TWO of those silver bracelets??? ~ 133 512 400 C 9 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46702 kender adult female~ an adult female kender~ An adult female kender smiles at you and curtseys. ~ She seems friendly enough. In fact she seems quite nice. Imagine people thinking such sweet people could be THIEVES... You smile as you reach for a trinket to give to her, only to notice that your trinkets are all gone... ~ 133 512 400 C 8 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46703 kender child~ a kender child~ A small kender child gazes at you curiously. ~ Younger kender, unused to the outside world, find strangers and the strange items they bear of GREAT interest... ~ 133 512 400 C 5 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46704 kender healer~ the kender healer~ An ancient kender smiles benevolently at you. ~ This fellow cures the ailments of the locals and travellers alike. He seems to be a sweet old fellow... WAIT! Did you just see him steal a loaf of bread off an elderly woman? No, that's ok... he just BORROWED it. ~ 67 8892 1000 C 54 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46705 kender warrior~ a kender warrior~ A kender warrior swaggers past you, chased by a flock of young girls. ~ Kender warriors as a scary lot, scary in the way that it's scary to trust nuclear weapons in the hands of people with the minds of eight year olds- WAIT! We do that anyway! Ah well... Kender warriors, indeed all Kender, are most feared (to them, other races consider it avoiding) for their taunt ability, with which they can stoke the temper of the most placid of foes into a raging fury. ~ 1 512 400 C 25 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46706 kender storyteller~ the kender storyteller~ The kender storyteller is amusing a horde of children with his tales. ~ Kender fairytales are quite fascinating and very humorous. Unfortunately, you don't have time to sit and listen to one (and I don't have the time to sit here and write one :P). ~ 195 640 500 C 39 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46707 kender chief~ the kender chief~ The chief of Kendermore greets you. ~ The chief is a cheery fellow, full of energy and humor. He grabs your hand and shakes it rapidly, then pounds you on the back (or more likely your buttocks if you are over four feet tall) and invites you to the tavern for a drink and a chat. What a splendid fellow! You find yourself suddenly reaching for your wallet. You could have SWORN you had it in your back pocket... ~ 65 640 400 C 55 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 63 0 0 0 0 0 #46708 kender tas tasslehoff burrfoot~ Tasslehoff Burrfoot~ A particularly inquisitive kender introduces himself as Tas. ~ Everyone knows Tas, that most famous of Kender. Guard your possessions carefully. ~ 5 640 1000 C 44 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46709 kender drunk~ a drunk kender~ A drunk kender staggers into you. ~ Watch your wallet! ~ 129 512 400 C 11 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46710 kender baker~ the kender baker~ A kender baker greets you. ~ This fellow stocks a wide variety of goods. ~ 67 0 1000 C 55 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46711 kender grocer~ the kender grocer~ A kender grocer greets you. ~ This woman stocks a wide variety of goods. ~ 67 0 1000 C 55 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 18 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46712 kender armorer~ the kender armorer~ A kender armorer greets you. ~ This fellow stocks a wide variety of goods. ~ 67 0 1000 C 55 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46713 kender herbalist~ the kender herbalist~ A kender herbalist greets you. ~ This woman stocks a wide variety of goods. ~ 67 0 1000 C 55 0 0 0d0+0 0d0+0 0 0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46714 kender bartender~ the kender bartender~ The bartender smiles and offers you a drink. ~ This rotund fellow was once an adventurer like yourself. As he pours your beers he recounts a tale of a time when he slew two dragons. ~ 67 0 1000 C 55 0 0 0d0+0 0d0+0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 17 17 0 0 0 63 0 0 0 0 0 #46715 wild boar~ a wild boar~ A wild boar charges at you! ~ These boar are hunted by the Kender. They deserve it. ~ 97 0 0 C 11 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 87 3 0 0 1952541777 1952541776 0 0 0 65597 0 0 0 0 0 #46716 hunting dog~ a hunting dog~ A hunting dog barks at you. ~ Don't kill it- it's a natural reaction ;) ~ 193 0 0 C 8 0 0 0d0+0 0d0+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1952541777 1952541776 0 0 0 65597 0 0 0 0 0 #0 #OBJECTS #46700 hoopak~ a hoopak~ A hoopak lies here.~ ~ 5 0 8193 0 0 0 0 5 0 1 0 10 E hoopak~ A hoopak is a staff-sling, that can be used to bash your opponent or hurl a rock at it. Not being familiar with such a weapon, you can only use it to bash. ~ A 18 2 #46701 topknot~ a kender's topknot~ Kender topknots are a source of pride and status.~ ~ 9 0 17 3 3 0 0 1 0 10 0 100 A 2 1 A 4 -1 A 14 10 #46702 breeches~ a pair of breeches~ A pair of blue breeches lie here.~ ~ 9 0 33 0 0 0 0 1 0 0 20 2 #46703 fur jacket~ a fur jacket~ This fur jacket will help keep the chill november wind out.~ ~ 9 262144 9 5 5 0 0 2 0 5 0 50 A 17 -10 #46704 cloak~ a brown cloak~ A brown cloak is crumpled up on the floor here.~ ~ 9 262144 1025 5 5 0 0 1 0 6 0 60 A 5 2 #46705 toy~ a child's toy~ This toy could do you an injury if you stood on it.~ ~ 13 0 1 0 0 0 0 1 0 0 0 0 #46706 pouch~ a pouch~ This pouch would hang well at your belt.~ ~ 15 262144 2049 25 1 0 0 1 0 7 0 70 #46707 spear~ a short spear~ These spear are ideal for hunting boar.~ ~ 5 0 8193 0 3 4 11 1 0 0 10 1 #46708 short sword~ a magic short sword~ A magical short sword is here.~ ~ 5 25296897 8193 0 12 4 11 10 0 9 0 90 A 18 12 A 19 8 A 13 25 A 12 15 #46709 gem~ a gem~ A pretty emerald lies here.~ ~ 8 0 1 0 0 0 0 1 0 10 0 100 #46710 potion~ a dark potion~ A dark potion rests here.~ ~ 10 2 1 10 -1 79 80 1 0 10 0 100 'cure light' 'cure light' 'cure poison' #46711 loaf wheat bread~ a loaf of wheat bread~ A loaf of freshly-baked wheat bread sits here.~ ~ 19 0 1 12 0 0 0 1 0 0 10 1 #46712 sweet roll~ a sweet roll~ *>MMM<* a sweet roll that looks DELICIOUS!~ ~ 19 0 1 3 0 0 0 1 0 1 0 10 #46713 sponge cake~ a sponge cake~ A sponge cake sits neglected here.~ ~ 19 0 1 6 0 0 0 1 0 1 20 12 #46714 black currant pie~ a black currant pie~ (Steaming) A black currant pie steams away here.~ ~ 19 0 1 5 0 0 0 1 0 1 0 10 #46715 backpack~ a small backpack~ A small backpack lies on its side here.~ ~ 15 0 1 50 1 0 0 1 0 1 0 10 #46716 torch~ a torch~ A torch sits here.~ ~ 1 0 1 0 0 24 0 1 0 1 0 10 #46717 tent~ a camping tent~ A camping tent has been pitched here.~ ~ 15 262144 1 1000 1 0 0 10 0 10 0 100 #46718 blanket~ a coarse blanket~ A coarse blanket lies here.~ ~ 9 0 1025 0 0 0 0 2 0 0 10 1 #46719 waterskin water skin~ a waterskin~ A full waterskin is here.~ ~ 17 0 1 5 5 0 0 1 0 0 10 1 #46720 leather jerkin~ a stout leather jerkin~ A stout leather jerkin can be seen here.~ ~ 9 270336 9 0 0 0 0 4 0 1 0 10 #46721 hoopak~ a hoopak~ A hoopak lies here.~ ~ 5 0 8193 0 0 0 0 5 0 1 0 10 E hoopak~ A hoopak is a staff-sling, that can be used to bash your opponent or hurl a rock at it. Not being familiar with such a weapon, you can only use it to bash. ~ A 18 1 A 19 1 #46722 sling~ a sling~ A sling has been left here.~ ~ 56 8192 262145 0 0 0 16 1 0 1 0 10 A 18 3 A 19 -3 #46723 boots~ a pair of hiking boots~ A pair of hiking boots sit here.~ ~ 9 8192 65 5 5 0 0 3 0 1 0 10 #46724 yellow herb~ a yellow herb~ A yellow herb is here.~ ~ 26 64 1 10 -1 37 -1 1 0 5 0 50 'armor' 'bless' 'NONE' E yellow herb~ This herb will increase your defenses and engender the blessing of the Gods. ~ #46725 red herb~ a red herb~ A red herb is here.~ ~ 26 64 1 10 -1 91 90 1 0 5 0 50 'infravision' 'detect invis' 'detect hidden' E red herb~ This herb will greatly increase your powers of perception. ~ #46726 green herb~ a green herb~ A green herb is here.~ ~ 26 64 1 10 -1 219 -1 1 0 5 0 50 'invis' 'protection' 'NONE' E green herb~ This herb will conceal and protect you. ~ #46727 white herb~ a white herb~ A white herb is here.~ ~ 26 64 1 10 -1 225 -1 1 0 5 0 50 'cure serious' 'refresh' 'NONE' E white herb~ This herb will heal and refresh you. ~ #46728 pint beer~ a pint of beer~ A pint of beer foams here.~ ~ 17 0 1 2 2 1 0 1 0 1 0 10 #46729 glass whiskey~ a glass of whiskey~ A glass of whiskey sits here.~ ~ 17 0 1 1 1 5 0 1 0 2 0 20 #46730 glass wine~ a glass of wine~ A glass of wine is here. Nice head.~ ~ 17 0 1 1 1 2 0 1 0 3 0 30 #46731 pint ale~ a pint of ale~ A pint of ale is here.~ ~ 17 0 1 2 2 3 0 1 0 2 0 20 #46732 counter~ a shop counter~ A dusty wooden counter stands here; like its owner, it's old and reliable.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 #46733 chair~ a comfy chair~ A comfy chair rests near a fireplace here.~ ~ 12 0 0 1 0 16 0 1 0 0 0 0 E comfy chair~ It is indeed a very comfortable-looking chair. ~ #46734 hearth fireplace~ a fireplace~ A fire crackles merrily away in the hearth.~ ~ 34 1 0 0 0 0 0 1 0 0 0 0 E hearth fireplace~ You feel all toasty and warm! ~ #46735 keg ale~ a keg of ale~ A keg of ale rests here.~ ~ 17 0 1 25 25 3 0 25 0 10 0 100 E keg ale~ It has BASS in gold letters on one side... ~ #46736 keg beer~ a keg of beer~ A keg of beer rests here.~ ~ 17 0 1 25 25 1 0 25 0 10 0 100 E keg beer~ It has Kilkenny in gold letters on one side... ~ #46737 keg spirits~ a keg of spirits~ A keg of spirits rests here.~ ~ 17 0 1 25 25 5 0 25 0 10 0 100 E ale~ It has Johnny Walker in gold letters on one side... ~ #46738 bottle white wine~ a bottle of white wine~ A bottle of white wine is in a rack here.~ ~ 17 0 1 5 5 2 0 5 0 10 0 100 E bottle white wine~ Mmm! A good year! ~ #46739 bottle red wine~ a bottle of red wine~ A bottle of red wine is in a rack here.~ ~ 17 0 1 5 5 2 0 5 0 0 0 0 E bottle red wine~ Mmm! A good year! ~ #46740 desk~ an ornate desk~ An ornate desk sits in the center of the room.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 E desk~ It looks to be very old and expensive. You wonder who it was borrowed from... ~ #46741 papers~ some papers~ Some papers are scattered about here.~ ~ 2 0 1 20 -1 -1 -1 1 0 1 0 10 'sleep' 'NONE' 'NONE' E papers~ All figures and other accounting stuff... very dull. ~ #46742 chair~ an office chair~ An office chair rests near a desk here.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 E chair~ It is indeed a very comfortable-looking chair. ~ #46743 bed~ a four poster bed~ A four poster bed sits near the center of the room.~ ~ 12 0 0 2 0 1168 0 1 0 0 0 0 E bed~ It is very comfortale looking, made with silk sheets and all. ~ #46744 stone~ a stone~ An oval-shaped stone is here lying on the ground.~ ~ 57 0 278529 0 0 0 16 1 0 0 10 1 #0 #ROOMS #46700 The Path Leading to Kendermore~ You are skipping along a narrow trail lined with white stones toward a small village in a light wood. From here, all you can see is the wooden barricade surrounding the hamlet, and the smoke of many fires coming from the chimneys of the houses. There is, of course, a sign here. ~ 0 0 2 D1 ~ ~ 0 -1 10685 D3 ~ ~ 0 -1 46701 E sign~ The sign says- Hi! Welcome to the Village of Kendermore. Please don't be aggressive or we'll set the dogs on you. Regards, The Chief ~ S #46701 The Path Leading to Kendermore~ You are skipping along a narrow trail lined with white stones toward a small village in a light wood. From here, you think you can see signs of activity in the wood, which is directly to the east of hear. Listening carefully, you hear grunts and squeals, followed by triumphant cries. ~ 0 4 2 D1 ~ ~ 0 -1 46700 D3 ~ ~ 0 -1 46702 S #46702 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ 0 0 3 D0 ~ ~ 0 -1 46703 D1 ~ ~ 0 -1 46701 D2 ~ ~ 0 -1 46707 D3 ~ ~ 0 -1 46705 R M 0 46700 4 46702 R E 1 46707 1 17 R E 1 46706 1 13 R E 1 46704 1 3 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R E 1 46700 1 16 S #46703 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ 0 0 3 D2 ~ ~ 0 -1 46702 D3 ~ ~ 0 -1 46704 S #46704 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ 0 0 3 D1 ~ ~ 0 -1 46703 D2 ~ ~ 0 -1 46705 R M 0 46715 2 46704 S #46705 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. The entrance to the village is directly west of here. ~ 0 0 3 D0 ~ ~ 0 -1 46704 D1 ~ ~ 0 -1 46702 D2 ~ ~ 0 -1 46706 D3 ~ ~ 0 -1 46708 R M 0 46700 4 46705 R E 1 46707 1 17 R E 1 46706 1 13 R E 1 46704 1 3 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R E 1 46700 1 16 S #46706 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ 0 0 3 D0 ~ ~ 0 -1 46705 D1 ~ ~ 0 -1 46706 R M 0 46715 2 46706 S #46707 A Light Wood~ You are passing through a lightly forested area that lies before the kender village. You see shapes moving through the trees on either side of you, and you feel rather uneasy, as if you were being watched. ~ 0 0 3 D0 ~ ~ 0 -1 46702 D3 ~ ~ 0 -1 46706 S #46708 Out of the Woods~ You emerge once more onto a narrow, stone-lined path. The gates of the kender village are directly before you. From here you can peer down the main street of the village. You see elderly kender seated upon porches watching their grandchildren play, while older kender youths stride about with their hoopaks, showing off to a group of giggling kender schoolgirls. ~ 0 0 1 D1 ~ ~ 0 -1 46705 D3 ~ ~ 1 0 46709 S #46709 Main Street~ Streets head off in all directions from here; north and south toward private residences, west toward the village square, and east back out of town. ~ 0 0 1 D0 ~ ~ 0 -1 46710 D1 ~ ~ 1 0 46708 D2 ~ ~ 0 -1 46714 D3 ~ ~ 0 -1 46718 S #46710 A Side Street~ You are walking along a side street, past the doors of several private residences. You can enter them if you want- trespassing is rude (not to mention illegal) but what do you care? ~ 0 0 1 D0 ~ ~ 1 0 46712 D1 ~ ~ 1 0 46713 D2 ~ ~ 0 -1 46709 D3 ~ ~ 1 0 46711 R D 0 46710 0 0 R D 0 46710 1 0 R D 0 46710 3 0 S #46711 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D1 ~ ~ 1 0 46710 R M 0 46702 8 46711 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R M 0 46702 8 46711 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R D 0 46711 1 0 S #46712 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D2 ~ ~ 1 0 46710 R M 0 46701 8 46712 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R M 0 46701 8 46712 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R D 0 46712 2 0 S #46713 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D3 ~ ~ 1 0 46710 R M 0 46702 8 46713 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R M 0 46702 8 46713 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R D 0 46713 3 0 S #46714 A Side Street~ You are walking along a side street, past the doors of several private residences. You can enter them if you want- trespassing is rude (not to mention illegal) but what do you care? ~ 0 0 1 D0 ~ ~ 1 0 46709 D1 ~ ~ 1 0 46715 D2 ~ ~ 1 0 46716 D3 ~ ~ 1 0 46717 R M 0 46701 8 46714 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R D 0 46714 0 0 R D 0 46714 1 0 R D 0 46714 2 0 R D 0 46714 3 0 S #46715 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D3 ~ ~ 1 0 46714 R D 0 46715 3 0 S #46716 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D0 ~ ~ 1 0 46714 R D 0 46716 0 0 S #46717 A Private Residence~ You have entered the home of some kender family. Not surprisingly it is crammed full of useless junk that the family has "acquired" over the years, then cast aside in boredom a few days later. Other than that the home looks quite comfortable. ~ 0 8 0 D1 ~ ~ 1 0 46714 R M 0 46702 8 46717 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R M 0 46702 8 46717 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R D 0 46717 1 0 S #46718 Main Street~ You are heading along a cobbled path that runs through the center of the kender village. The town square lies to the west of here, while the village gates lie east. ~ 0 0 1 D1 ~ ~ 0 -1 46709 D3 ~ ~ 0 -1 46719 R M 0 46701 8 46718 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R M 0 46703 6 46718 R E 1 46705 1 17 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 S #46719 The Village Square~ Here, the kender gather for meetings, festivals, markets and general entertainment. There is always something happening here. You gaze admiringly at the neatly pruned hedges that line the stone floored area, and at the intricately carved fountain that sits in the center of the square (a "gift" from the elves; doubtless the elves didn't give it consciously). You also notice a small road leading through the gates to the Northeast, away from Kendermore. ~ 0 0 1 D0 ~ ~ 0 -1 46720 D1 ~ ~ 0 -1 46718 D2 ~ ~ 0 -1 46721 D3 ~ ~ 0 -1 46722 D6 ~ ~ 0 -1 10733 R M 0 46706 1 46719 R G 0 46710 1 R E 0 46706 1 13 R E 0 46703 1 5 R E 0 46702 1 7 R E 0 46701 1 6 R M 0 46700 4 46719 R E 0 46707 1 17 R E 0 46706 1 13 R E 0 46704 1 3 R E 0 46703 1 5 R E 0 46702 1 7 R E 0 46701 1 6 R E 0 46700 1 16 R O 0 10534 1 46719 S #46720 The Healer's Lodge~ Here the kender cleric heals the injuries of his god's flock as well as any ailments visitors such as yourself may have. He stands behind a carved stone altar, grinning impishly (kender are NEVER truly serious) at you. ~ 0 8 0 D2 ~ ~ 0 -1 46719 R M 0 46704 1 46720 R E 1 46706 1 13 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 S #46721 The Chief's Lodge~ The Chief of the village resides here. He is a cheerful fellow who is very fond of his drink, and can more often than not be found at the pub. ~ 0 8 0 D0 ~ ~ 0 -1 46719 R M 0 46707 1 46721 R G 1 46710 0 R E 1 46706 1 13 R E 1 46704 1 3 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R E 1 46708 1 16 S #46722 Main Street~ You are heading along a cobbled path that runs through the center of the kender village. The town square lies to the east of here, while the Grande Pub lies to the east. Shops lie to the north of here, and there are some barracks to the south. ~ 0 0 1 D0 ~ ~ 0 -1 46726 D1 ~ ~ 0 -1 46719 D2 ~ ~ 0 -1 46723 D3 ~ ~ 1 0 46732 R M 0 46701 8 46722 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R M 0 46702 8 46722 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R M 0 46703 6 46722 R E 1 46705 1 17 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 S #46723 Kender Barracks~ Here the standing militia of the village reside. This militia constitutes all able bodied males over the age of majority for one year of their lives. The presence of such a force is necessitated by the constant raids by hobgoblins and goblins recently. ~ 0 0 1 D0 ~ ~ 0 -1 46722 D2 ~ ~ 3 0 46724 D3 ~ ~ 3 0 46725 R D 1 46723 2 1 R D 1 46723 3 1 S #46724 Barracks~ This room is piled high with unwashed clothing and loads of stuff filched from passing merchant caravans. Evidently the militia don't take their job too seriously, but then again when has a kender ever been known to take things seriously...? ~ 0 8 0 D0 ~ ~ 1 0 46723 R M 0 46705 4 46724 R E 1 46707 1 17 R E 1 46704 1 3 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R E 1 46700 1 16 R M 0 46705 4 46724 R E 1 46707 1 17 R E 1 46704 1 3 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R E 1 46700 1 16 R D 0 46724 0 0 S #46725 Barracks~ This room is piled high with unwashed clothing and loads of stuff filched from passing merchant caravans. Evidently the militia don't take their job too seriously, but then again when has a kender ever been known to take things seriously...? ~ 0 8 0 D1 ~ ~ 1 0 46723 R M 0 46705 4 46725 R E 1 46707 1 17 R E 1 46704 1 3 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R E 1 46700 1 16 R M 0 46705 4 46725 R E 1 46707 1 17 R E 1 46704 1 3 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R E 1 46700 1 16 R D 0 46725 1 0 S #46726 Shopper's Row~ This lane is lined with quaint little shops that cater largely to outsiders (kender aren't known for paying for their possessions). You will be able to buy and sell a variety of items here. ~ 0 0 1 D0 ~ ~ 0 -1 46728 D2 ~ ~ 0 -1 46722 D3 ~ ~ 0 -1 46727 S #46727 A Grocery Store~ The shelves of this establishment are piled high with goodies of all sorts. Kender passing by each stop to stare longingly for a few seconds before they are shooed on by the good-natured proprietor. ~ 0 8 0 D1 ~ ~ 0 -1 46726 R O 0 46732 1 46727 R M 0 46711 1 46727 R G 1 46719 0 R G 1 46718 0 R G 1 46717 0 R G 1 46716 0 R G 1 46715 0 S #46728 Shopper's Row~ This lane is lined with quaint little shops that cater largely to outsiders (kender aren't known for paying for their possessions). You will be able to buy and sell a variety of items here. ~ 0 0 1 D0 ~ ~ 0 -1 46730 D1 ~ ~ 0 -1 46731 D2 ~ ~ 0 -1 46726 D3 ~ ~ 0 -1 46729 S #46729 The Bakery~ The mouth-watering aroma emanating from this place of business is enough to drive you mad! You suddenly realize how hungry you are, and decide to sample a few locally-baked items (or maybe more...:P). ~ 0 8 0 D1 ~ ~ 0 -1 46728 R O 0 46732 1 46729 R M 0 46710 1 46729 R G 1 46714 0 R G 1 46713 0 R G 1 46712 0 R G 1 46711 0 S #46730 The Herbalist~ This store is crammed with sacks, jars, bags and baskets of freshly-picked herbs. Grown by the proprietor herself, these herbs have a wide variety of magical effects, though you won't know what until you buy and examine them. ~ 0 8 0 D2 ~ ~ 0 -1 46728 R O 0 46732 1 46730 R M 0 46713 1 46730 R G 1 46727 0 R G 1 46726 0 R G 1 46725 0 R G 1 46724 0 S #46731 The Armory~ Not a very popular destination for the locals, being as kender aren't the most aggressive of races, but perhaps it will be of interest to you. ~ 0 8 0 D3 ~ ~ 0 -1 46728 R M 0 46712 1 46731 R G 1 46721 1 R G 1 46723 1 R G 1 46744 1 R G 1 46722 1 R G 1 46720 1 R O 0 46732 1 46731 S #46732 The Grande Pub~ At last! The place you were searching for all along (well, if you weren't, you are now ;P). This magnificent pub is over 500 years old. Fashioned from the finest cedar, its shining floors, massive benches, long, stein-covered bars and intricately-carved stools make you just want to drink yourself to death. You elbow your way through the crowd that always fills this pub, and have a good look around. Tapestries adorn the walls, as do massive portraits of kender of bygone years. A huge iron chandelier hangs from the massive crossbeams that support the 20' high roof, and you estimate that at least 500 candles are currently burning in it. ~ 0 8 0 D1 ~ ~ 1 0 46722 D3 ~ ~ 0 -1 46733 E floors~ These polished wooden floors have been painstakingly waxed every morning for centuries now, and they look as new as they did the day they were laid. ~ E benches~ Long, polished wooden benches line the walls, serving as support for the food and drink (and usually inebriated bodies) of the many patrons here. ~ E bar bars~ There are several bars in this place, all crowded with drunk patrons, though the main bar lies further in, near the central hall. ~ E stools~ These stools were hand-carved by Thessala the patient nearly 200 years ago to replace the original stools, which were lost in the Great Brawl of '96. ~ E tapestries portraits~ These depict many famous kender, as well as scenes of nature and village life. The tapestries are all quite rustic and atypical for kender, and you surmise that they were "borrowed" from some poor hobbit community. ~ E chandelier~ This iron behemoth originally hung in the hall of Lord Garrison, commander of the Human armies at the Battle of the Blood Plains, but he "gave it to the kender as a reward for their services in the war" (it was actually to make them bugger off). ~ S #46733 The Central Hall~ Dozens of patrons gather here day in and day out to drink, sing loud songs and swap tall stories. You see denizens of practically every known race (and a few unknown) standing arm in arm singing "Auld Lang Syne", or challenging each other to arm wrestles, games of darts or cards, or drinking contests. A HUGE bar lies to the north of here, staffed by a very busy bartender. ~ 0 8 0 D0 ~ ~ 0 -1 46734 D1 ~ ~ 0 -1 46732 D3 ~ ~ 0 -1 46735 R M 0 46709 10 46733 R E 1 46706 1 13 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 S #46734 The Bar~ The main bar of the pub lies here. It is at least forty feet long, perhaps more, and though it is only 3 feet high (on account of the little folk), it is still impressive. A burly kender is busy serving drinks, and though he is being practically run off his feet, he still manages to find time for a quick chat with every patron. Such is the way of the Grande Pub. ~ 0 8 0 D2 ~ ~ 0 -1 46733 D5 ~ ~ 3 0 46742 R M 0 46714 1 46734 R G 1 46731 0 R G 1 46730 0 R G 1 46729 0 R G 1 46728 0 R D 1 46734 5 1 S #46735 The Dance Hall~ In this part of the Pub, the Kender and their guests gather for dances, accompanied by a 7 piece band seated upon a dais in the corner of this huge room. It is currently deserted, but when the moment is right, it will be flooded with inebriated customers enthusiastically throwing each other about to the tune of kender and dwarven reels, or swaying softly to the accompaniment of an elven waltz. An elegantly carved staircase winds its way up to the next level in another corner here. ~ 0 8 0 D1 ~ ~ 0 -1 46733 D4 The staircase is quite beautiful. It goes UP.~ staircase~ 0 -1 46736 S #46736 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ 0 8 0 D0 ~ ~ 1 0 46737 D2 ~ ~ 1 0 46745 D3 ~ ~ 0 -1 46738 D5 ~ ~ 0 -1 46735 R D 0 46736 0 0 R D 0 46736 2 0 S #46737 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D2 ~ ~ 1 0 46736 R O 0 46733 1 46737 R O 0 46734 1 46737 R O 0 46743 1 46737 R D 0 46737 2 0 S #46738 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ 0 8 0 D0 ~ ~ 1 0 46739 D1 ~ ~ 0 -1 46736 D2 ~ ~ 1 0 46744 D3 ~ ~ 0 -1 46740 R D 0 46738 0 0 R D 0 46738 2 0 S #46739 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D2 ~ ~ 1 0 46738 R O 0 46733 1 46739 R O 0 46734 1 46739 R O 0 46743 1 46739 R D 0 46739 2 0 S #46740 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ 0 8 0 D0 ~ ~ 1 0 46741 D1 ~ ~ 0 -1 46738 D2 ~ ~ 1 0 46743 D3 ~ ~ 0 -1 46746 R D 0 46740 0 0 R D 0 46740 2 0 S #46741 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D2 ~ ~ 1 0 46740 R M 0 46708 1 46741 R G 1 46710 1 R G 1 46709 1 R E 1 46706 1 13 R E 1 46704 1 3 R E 1 46703 1 5 R E 1 46702 1 7 R E 1 46701 1 6 R E 1 46700 1 16 R O 0 46733 1 46741 R O 0 46734 1 46741 R O 0 46743 1 46741 R D 0 46741 2 0 S #46742 The Cellar~ This cramped room is stuffed with keg after keg full of every type of alcohol known to sentient life. You are sorely tempted to attempt to steal all of it, but you know you could never hope to carry it all. Perhaps you could manage a couple of kegs, though...? ;) ~ 0 1 0 D4 ~ door~ 7 -1 46734 R O 0 46735 1 46742 R O 0 46736 1 46742 R O 0 46737 1 46742 R O 0 46738 1 46742 R O 0 46739 1 46742 R D 1 46742 4 2 S #46743 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D0 ~ ~ 1 0 46740 R O 0 46733 1 46743 R O 0 46734 1 46743 R O 0 46743 1 46743 R D 0 46743 0 0 S #46744 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D0 ~ ~ 1 0 46738 R O 0 46733 1 46744 R O 0 46734 1 46744 R O 0 46743 1 46744 R D 0 46744 0 0 S #46745 A Guest Room~ You have barged into a guest room, a quaint affair nicely furnished with a well-carved bed, several comfortable chairs, a fireplace and a four poster bed. Better hope no one is in here... ~ 0 8 0 D0 ~ ~ 1 0 46736 R O 0 46733 1 46745 R O 0 46734 1 46745 R O 0 46743 1 46745 R D 0 46745 0 0 S #46746 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ 0 8 0 D0 ~ ~ 1 0 46747 D1 ~ ~ 0 -1 46740 S #46747 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. ~ 0 8 0 D1 ~ ~ 1 0 46748 D2 ~ ~ 0 -1 46746 S #46748 Guest Rooms and Function Rooms~ Several doors line this corridor, leading to the various guest rooms, function rooms and offices of the pub. The door to the north reads- "OWNER" ~ 0 8 0 D0 It says "Owner"~ door~ 3 0 46750 D1 ~ ~ 3 0 46749 D3 ~ ~ 0 -1 46747 R D 1 46748 0 1 R D 1 46748 1 1 S #46749 A Function Room~ This room is used by clubs and societies to hold functions. It is strewn with balloons, streamers, ashtrays full of butts and half empty beers. It also smells pretty bad. No wonder the cleaner didn't show up for work today. ~ 0 1 0 D3 ~ ~ 3 0 46748 R O 0 46733 1 46749 R O 0 46734 1 46749 R D 1 46749 3 1 S #46750 The Owner's Office~ You have entered the office of the owner of the Grande Pub. He is currently downstairs living it up with the rest of the town, so you can rifle through his office at will. ~ 0 1 0 D2 ~ ~ 3 0 46748 R O 0 46734 1 46750 R O 0 46740 1 46750 R O 0 46741 1 46750 R O 0 46742 1 46750 R D 1 46750 2 1 S #0 #SHOPS 46710 19 0 0 0 0 180 20 0 23 ; the kender baker 46711 1 15 17 18 22 150 50 0 23 ; the kender grocer 46712 5 9 0 0 0 150 50 0 23 ; the kender armorer 46713 10 26 0 0 0 180 20 0 23 ; the kender herbalist 46714 17 8 0 0 0 190 10 0 23 ; the kender bartender 0 #REPAIRS 0 #SPECIALS M 46700 spec_guard M 46701 spec_thief M 46702 spec_thief M 46703 spec_thief M 46704 spec_cast_adept M 46705 spec_guard M 46706 spec_cast_mage M 46707 spec_thief M 46708 spec_thief M 46709 spec_thief M 46715 spec_fido M 46716 spec_fido S #$