#AREA Cavern of the Gnolls~ #VERSION 2 #AUTHOR Morbius~ #RANGES 40 50 40 100 $ #RESETMSG You hear the clanking of cold hard steel...~ #FLAGS 8 5 #ECONOMY 0 4780000 #CLIMATE 2 2 2 #MOBILES #600 Obsidian Rockman~ An obsidian rockman~ The wall seems to shift slightly, as a rockman makes himself visible to you. ~ This huge slab of rock shaped into something vaguely humanoid looks massive and powerful enough to blast anyone or thing to smithereens. ~ 99 0 -150 C 41 0 -100 1d1+14999 5d3+150 0 5 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 40 0 0 0 1 1 2 0 0 1 0 2112512 0 496 0 #601 Feyr~ A feyr~ A Feyr made up of your worst nightmares!! ~ This mystical creature they say is born from the nightmares of others, the deepest, darkest fears of many coalescing into one single horror. ~ 99 0 -300 C 42 0 -100 1d1+18999 6d10+200 0 1 50 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 85 0 0 0 1 1 2 50 50 787513 0 2112512 0 515 2 #602 Wight~ A wight~ A wight stands here seeking your lifeforce. ~ An undead creature, it is a nightmarish reflection of its former self, with cruel, burning eyes set in mummified flesh over a twisted skeleton with hands that end in sharp claws. ~ 97 0 -700 C 45 0 -170 1d1+19999 5d10+200 0 5 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 68 0 0 0 1 1 2 50 50 313 0 2113280 0 33558528 524291 #603 Wight Warrior~ A wight warrior~ A wight warrior stands here seeking your lifeforce. ~ An undead creature, it is a nightmarish reflection of its former self, with cruel, burning eyes set in mummified flesh over a twisted skeleton with hands that end in sharp claws. It must have been a warrior in the past. ~ 97 0 -800 C 46 0 -100 1d1+21999 10d10+200 0 1 20 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 68 0 0 0 1 1 2 50 50 313 0 2113280 0 33558528 524291 #604 Gibberling man hunchbacked hunchback~ A gibberling~ A small, vocal, hunchbacked man rushes at you. ~ The first impression of it is of a writhing mass of fur and flesh in the distant moonlit darkness. The pandemonium is actually a pale, hunchbacked humanoid, with pointed canine ears, black manes surrounding its hideous, grinning face. Its eyes are black, and shine with a maniacal gleam. ~ 99 0 -100 C 40 0 -50 1d1+9999 3d8+50 0 1 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 51 0 0 0 1 1 2 30 30 1535 0 0 7168 0 3 #605 Bugbear Clansman~ A bugbear clansman~ A bugbear watches you intently. ~ He is covered in thick fur, his large shaggy eyebrows drooping low over his eyes lending him both a sad and sinister look at the same time. Because of their thick hides, bugbears have no use for armor. ~ 65 0 -100 C 39 0 -100 1d1+9999 3d8+70 0 1 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 28 0 0 0 1 1 2 30 30 263737 0 0 0 3 3 #606 Bugbear Shaman~ A bugbear shaman~ A bugbear stands here creating magical items. ~ The shaman looks at you with disgust. He is more interested in creating magical items to help his clan in killing gibberlings with more ease. ~ 131139 0 -400 C 45 0 -100 1d1+19999 3d8+90 0 2 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 28 0 0 0 1 1 2 30 40 263293 0 2104320 0 1126170627 7 #607 Bugbear Leader~ A bugbear leader~ A bugbear leader is here practicing swordarms. ~ He is covered in thick fur, his large shaggy eyebrows drooping low over his eyes lending him both a sad and sinister look at the same time. This one has particularly nasty looking scar on his face. He is the leader of the clansman. ~ 131139 0 -100 C 45 0 -100 1d1+19999 3d8+100 0 1 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 28 0 0 0 1 1 2 30 50 263737 0 0 0 3 3 #608 Bugbear Chief~ A bugbear chief~ A bugbear chief is here pacing around. ~ An extremely powerfully built bugbear paces around. He is the Chief of the bugbear clan and he is about to plan an assault on the gibberlings. ~ 131139 0 -800 C 48 0 -100 1d1+25999 3d8+250 0 3 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 28 0 0 0 1 1 2 30 50 263737 0 2104320 0 3 3 #609 Gnoll Soldier~ A gnoll soldier~ A Gnoll Soldier wonders what the HELL you are doing here! ~ A large evil looking humanoid stands before you. In fact, it largely resembles a hyena standing on its hind legs. If it doesn't kill you first, the stinking body odor will. ~ 65 0 -400 C 46 0 -100 1d1+23999 3d3+80 0 2 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 37 0 0 0 1 1 2 30 50 1087 0 0 0 0 524291 #610 Gnoll Royal Guard~ A gnoll royal guard~ A Gnoll Royal Guard is here protecting the King. ~ A large evil looking humanoid stands before you. In fact, it largely resembles a hyena standing on its hind legs. If it doesn't kill you first, the stinking body odor will. This gnoll is the King's personal bodyguard. ~ 32835 0 -400 C 46 0 -100 1d1+25999 3d3+90 0 3 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 37 0 0 0 1 1 2 30 50 1087 0 0 0 0 524291 #611 Gnoll King~ A gnoll king~ A Gnoll King stands here in all his full glory. ~ This is the most powerful gnoll in the realm. Battle scarred and extremely arrogant, he looks at you and turns away in disgust. You are a mere wimp to him. ~ 67 369098752 -1000 C 50 0 -250 1d1+29999 3d3+150 0 5 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 37 0 0 0 1 1 2 30 50 1087 0 2112512 0 448 524291 #612 Deepspawn~ A deepspawn~ A DeepSpawn sits in the center of the room, its many eyes glaring at you. ~ The creature appears like a large, rubbery sphere of mottled gray and brown. Six arms project from their bodies; three are tentacle-arms, and three are jaw-arms, ending in mouths of many teeth. ~ 131171 0 -800 C 45 0 -190 1d1+23999 4d4+80 0 2 30 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 79 0 0 0 1 1 6 30 30 918585 0 2112512 0 4099 524291 #613 Aboleth~ An aboleth~ An aboleth lumbers toward you, intent on devouring you in one gulp. ~ The aboleth resembles a plump fish, 20 feet in length from its bulbous head to its fluke-like tail. Its body is blue-green with gray splotches, and its pink-tan underbelly conceals a toothless, rubbery mouth. Three slit-like eyes, purple-red in color and protected by bony ridges, are set one atop the other in the front of its head. Four pulsating blue-black orifices line the bottom of its body and secrete gray slime that smells like rancid grease. Four leathery tentacles, each 10 feet in length, grow from its head. ~ 131171 0 -800 C 45 0 -190 1d1+23999 4d4+80 0 2 30 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 80 0 0 0 1 1 4 30 30 918585 0 2112512 0 4099 524291 #615 Death Kiss~ A death kiss~ A Death Kiss floats toward you, its tentacles reaching out. ~ It looks like a beholder kin, but larger and with more tentacles. Its many eyes rotate this way and that, a few always upon you. ~ 131171 0 -800 C 45 0 -190 1d1+23999 4d4+80 0 2 30 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 80 0 0 0 1 1 10 30 30 918585 0 2112512 0 4099 524291 #0 #OBJECTS #600 Mace Undead~ The mace of the undead~ An undead's mace lies here.~ ~ 5 2580 8193 0 0 0 8 20 0 0 0 0 E look mace~ The mace of the undead. A general weapon given to most low ranking undead warriors. ~ E exa mace~ The mace of the undead. A general weapon given to most low ranking undead warriors. ~ A 19 20 A 18 8 #601 Plate Undead~ The Plate of the Undead~ An undead's plate lies here. ~ 9 532 9 -10 -10 0 0 25 0 0 0 0 E look plate~ The plate of the undead. A standard issued armor given to most low ranking undead warriors. ~ E exa mace~ The plate of the undead. A standard issued armor given to most low ranking undead warriors. ~ A 17 -10 #602 small sword~ A small gibberling sword~ A gibberling's sword lies in the dust.~ ~ 5 0 8193 0 0 0 1 5 0 0 0 0 E look sword~ A puny weapon, it couldn't possibly hurt someone..could it?~ E exa sword~ A puny weapon, it couldn't possibly hurt someone..could it?~ #603 sword clansman~ A clansman sword~ An ordinary sword looking unused.~ ~ 5 0 8193 0 0 0 3 1 0 0 0 0 E look sword~ An ordinary sword issued to all bugbear clansman.~ E exa sword~ An ordinary sword issued to all bugbear clansman.~ #604 Staff Malice~ Staff of Malice~ An evil looking staff stands here~ ~ 5 535 8193 0 0 0 8 10 0 0 0 0 E look staff~ A quarterstaff with mean looking sharp metal tips at both ends. ~ E exa staff~ A quarterstaff with mean looking sharp metal tips at both ends. ~ A 3 3 A 18 20 A 19 35 #605 Robes Malice~ Robes of Malice~ Robes of crimson red lie here.~ ~ 9 528 1025 -20 -20 0 0 5 0 0 0 0 E look robes~ The robes is soaked in a crimson red. It suspiciously looks like some poor soul's blood was smeared all over it intentionally. ~ E exa robes~ The robes is soaked in a crimson red. It suspiciously looks like some poor soul's blood was smeared all over it intentionally. ~ A 17 -25 #606 Clan Sword~ A clan sword~ The bugbears' clan sword is here.~ ~ 5 3 8193 0 0 0 3 20 0 0 0 0 E look sword~ This is the bugbears clan sword, a much revered item among them. Only the leader of the bugbears can possess this sword. ~ E exa sword~ This is the bugbears clan sword, a much revered item among them. Only the leader of the bugbears can possess this sword. ~ A 18 40 A 19 50 #607 Falchion "Gib Killer"~ Falchion "Gib Killer"~ A nasty looking falchion lies here.~ ~ 5 0 8193 0 0 0 3 40 0 0 0 0 E look falchion~ The falchion is a sword with a single-edged, heavy blade. The blade's back is usually straight, while the edge has a curve. The blade also broadens close to the tip, which gives the blade a cleaver-like appearance and increases the damage inflicted. The sword is heavy, which also contributes to a fearsome cutting blow. It is a handy tool for cutting up gibberlings. ~ E exa falchion~ The falchion is a sword with a single-edged, heavy blade. The blade's back is usually straight, while the edge has a curve. The blade also broadens close to the tip, which gives the blade a cleaver-like appearance and increases the damage inflicted. The sword is heavy, which also contributes to a fearsome cutting blow. It is a handy tool for cutting up gibberlings. ~ A 18 40 A 19 65 #608 sword ordinary~ A ordinary sword~ An ordinary sword stuck in the ground.~ ~ 5 0 8193 0 0 0 3 1 0 0 0 0 #609 Leather armor~ A leather armor~ A small leather tunic waiting for someone.~ ~ 9 0 9 -5 -5 0 0 3 0 0 0 0 #610 Scimitar~ A scimitar~ A mean looking scimitar beckons you to pick it up.~ ~ 5 532 8193 0 0 0 3 20 0 0 0 0 A 19 60 A 18 35 #611 great battleaxe~ A great battleaxe~ An enormous battleaxe just waiting to cut YOU!~ ~ 5 532 8193 0 0 0 1 30 0 0 0 0 A 19 70 A 18 40 #612 ornamental platemail~ An ornamental platemail~ A shiny platemail almost blinds you.~ ~ 9 532 9 -50 -50 0 0 25 0 0 0 0 #613 sword Lifestealer~ Lifestealer~ A sword emitting energy is here.~ ~ 5 543 8193 0 0 0 3 20 0 0 0 0 E look lifestealer~ This sword possesses the power to drain the lifeforce from its victim when it hits. ~ E exa lifestealer~ This sword possesses the power to drain the lifeforce from its victim when it hits. ~ E look sword~ This sword possesses the power to drain the lifeforce from its victim when it hits. ~ E exa sword~ This sword possesses the power to drain the lifeforce from its victim when it hits. ~ A 19 100 A 18 100 A 30 114 #614 battle armor~ Battle Armor~ The Battle Armor lies in the dust.~ ~ 9 532 9 -75 -75 0 0 10 0 0 0 0 E look battle~ This is armor is made from an ankheg shell. It is light yet offers maximum protection. ~ E look armor~ This is armor is made from an ankheg shell. It is light yet offers maximum protection. ~ E exa battle~ This is armor is made from an ankheg shell. It is light yet offers maximum protection. ~ E exa armor~ This is armor is made from an ankheg shell. It is light yet offers maximum protection. ~ #0 #ROOMS #600 Entry Into Darkness~ A cold rush of air rushes up from the depths of the caverns, one that could chill a frost giant. The uncompromising, black granite walls reflect the flickering light back in a thousand ways, making this place seem surreal, almost otherworldly. A steep slope heads east, downward into darkness. There are no sounds of movement or voices at all, only the steady, quiet drip of the caverns' moist walls. There is a SIGN here. ~ 0 1 0 D1 ~ ~ 0 0 601 E l sign~ This is a Level 40 - 50 area. Enter at your own risk as the mobs here are pretty high level. Most of the credit goes to Kaan from the Dibrova Circle mud for this area. I have tweaked and tinkered some of the locations within it. Happy hunting and be safe. Morbius~ S #601 Descending Into the Depths~ The air gets markedly colder the farther to the east that is traveled. The floor slopes gently at first, then with more vigor as it continues. Soon anyone trying to negotiate east would have to lean back as they walk just so that they might keep their balance. ~ 0 1 0 D1 ~ ~ 0 0 602 D3 ~ ~ 0 0 600 S #602 The Air Gets Cold~ It is no longer getting cold, it IS cold. The air has dropped down near freezing, the steady breeze that blows through the caves making it seem all the more cold. The floor continues to slope downward to the east, the darkness as complete as darkness can be. Any sounds made in this dark, lonely place echo back a thousand fold - making the isolation complete. ~ 0 1 0 D1 ~ ~ 0 0 603 D3 ~ ~ 0 0 601 R M 0 600 2 602 S #603 Deeper and Deeper~ The steady depth at which the cavern angles toward is enough to make ears pop and eyes water. A faint pinpoint of light is all that can be seen of the entrance far west and above this locale. Oddly, there seems to be no change in the color or makeup of the rock walls that this tunnel runs through. They are a solid, gleaming black which seems to both reflect the light and soak it up all at once - it is unnerving. ~ 0 1 0 D1 ~ ~ 0 0 604 D3 ~ ~ 0 0 602 S #604 Hundreds of Feet Below the Surface~ The surface, the open air - it is all now just a memory. It is easy to lose track of time down in places such as these with no light and no contact at all. The steady drip of the walls is still all that comes back from this dreary place as you make your way through. ~ 0 1 0 D1 ~ ~ 0 0 605 D3 ~ ~ 0 0 603 S #605 The Floor Levels~ The tunnel bends to the south, heading level and straight in that direction. To the west the cavern begins its steep ascent toward the exit and open air. Somewhere - perhaps far away, perhaps close nearby - the sound of steady breathing can be heard, or at least that is what it sounds like. ~ 0 1 0 D2 ~ ~ 0 0 606 D3 ~ ~ 0 0 604 R M 0 600 2 605 S #606 A Smooth Passage~ The walls of the cave are still made of the same rock as the rest of the caverns, however here the walls and floor are unnaturally smooth, almost like black marble. The sound of the breathing comes is a bit louder now. ~ 0 1 0 D0 ~ ~ 0 0 605 D2 ~ ~ 0 0 609 D3 ~ ~ 0 0 607 S #607 A Secret Chamber~ This is no more than a small area in the smooth walls, which was somehow hidden on the outside by the rock's smooth, reflective surface. The sound of the breathing is no doubt coming from a small opening just to the west, a place that gives a certain aura of dread. ~ 0 1 0 D1 ~ ~ 0 0 606 D3 ~ ~ 0 0 608 S #608 Chamber of Fear~ This chamber is aptly named. The creature which occupies this small space is a feyr, pronounced fear, a creature made and created by the terrible fears of men and beast in the area. A feyr is said to rest during daylight hours in places such as this and terrorize the ones who unknowingly created it during the night hours. It is said only very powerful magic can destroy or even harm a creature such as this one. ~ 0 1 0 D1 ~ ~ 0 0 607 R M 0 601 4 608 R M 0 601 4 608 S #609 A Curve in the Passage~ The walls are not as smooth here as they are to the north, however they are still quite smooth to the touch. Certainly there are no sharp points to these walls. Somewhere - perhaps far away, perhaps close nearby - the sound of steady breathing can be heard, or at least that is what it sounds like. ~ 0 1 0 D0 ~ ~ 0 0 606 D1 ~ ~ 0 0 610 S #610 Near an Alcove~ To the east the cave widens, opening into what appears to be a very large, open area. The feel of the breeze which runs through the caves seems to come from that direction. To the west, the cave makes a curve to the north, heading into darkness. These two directions are interesting enough by themselves, but the real interest at this juncture is the alcove just north and what lies within. ~ 0 1 0 D0 ~ ~ 0 0 611 D1 ~ ~ 0 0 612 D3 ~ ~ 0 0 609 S #611 An Alcove~ Some old straw has been strewn about the floor, heaps of stinking waste and droppings lie scattered in the hay. It appears that the creature which occupies this space feels no need to stay clean and tidy. It also appears that the creature eats well from the number of skeletons and loose bones scattered through the hay and wastes. ~ 0 1 0 D2 ~ ~ 0 0 610 R M 0 602 8 611 S #612 The Passage Widens~ The cave widens, opening east into an enormous subterranean cavern. The sound of running water comes from somewhere in that cavern, however exactly where is hard to tell, since everything here echoes. To the west is a passage quite the same as the one you now stand within. ~ 0 1 0 D1 ~ ~ 0 0 613 D3 ~ ~ 0 0 610 S #613 An Enormous Cavern~ This is a huge cavern, the ceiling lost in darkness at the highest point, sloping high and away from the walls. The southeast wall glimmers and shimmers, this being the source of the running water, as the entire wall is covered in a cascade of clear water which runs down through a crack in the ceiling. ~ 0 1 0 D0 ~ ~ 0 0 614 D1 ~ ~ 0 0 616 D2 ~ ~ 0 0 617 D3 ~ ~ 0 0 612 S #614 An Enormous Cavern~ The cavern is huge and glistening, large enough to hold an army and all its cavalry and then some. The ceiling is so tall that at its peak it cannot be seen, so lost it is in the darkness. ~ 0 1 0 D1 ~ ~ 0 0 615 D2 ~ ~ 0 0 613 S #615 An Enormous Cavern~ The cavern is huge and glistening, large enough to hold an army and all its cavalry and then some. The ceiling is so tall that at its peak it cannot be seen, so lost it is in the darkness. ~ 0 1 0 D0 ~ ~ 0 0 628 D1 ~ ~ 0 0 621 D2 ~ ~ 0 0 616 D3 ~ ~ 0 0 614 R M 0 602 8 615 S #616 An Enormous Cavern~ The cavern is huge and glistening, large enough to hold an army and all its cavalry and then some. The ceiling is so tall that at its peak it cannot be seen, so lost it is in the darkness. ~ 0 1 0 D0 ~ ~ 0 0 615 D2 ~ ~ 0 0 618 D3 ~ ~ 0 0 613 R M 0 602 8 616 S #617 An Enormous Cavern~ The southwest corner of the room curves around, not really making a right angle, but making a corner nonetheless. To the south is a small fissure in the rock, just wide enough for one man to squeeze through. ~ 0 1 0 D0 ~ ~ 0 0 613 D1 ~ ~ 0 0 618 D2 ~ ~ 0 0 625 S #618 An Enormous Cavern~ The cavern's southern wall is a mass of moldy growth, the fungus growing wild along the wall. Just east on the wall is a cascade of water, running from an unknown source out of a crack in the ceiling and disappearing into another crack in the floor. The cavern itself looms ever large, the black walls glistening in the faint light. ~ 0 1 0 D0 ~ ~ 0 0 616 D1 ~ ~ 0 0 619 D3 ~ ~ 0 0 617 R M 0 602 8 618 S #619 An Enormous Cavern~ The water cascades over the south wall, making it look almost as if it had a pane of glass over the rock in constant movement. The water looks to be clear and clean, its fresh scent a nice change from the dreary stuffiness of the caverns. To the east there is an opening in the ceiling above the cascade, it looks like you might fit up there. ~ 0 1 0 D0 ~ ~ 0 0 620 D3 ~ ~ 0 0 618 S #620 An Enormous Cavern~ Your footsteps echo back you a thousand times, the cavern's black walls sending all sounds back to you in a chorus of clicks and scrapes. The open air above your head whistles through unknown cracks and openings unseen high at the ceiling of the cavern. ~ 0 1 0 D0 ~ ~ 0 0 621 D2 ~ ~ 0 0 619 S #621 An Enormous Cavern~ Looking up into the darkness, you can see nothing except the occasional creak of a bat's wings or the drip of the water on the south wall. The darkness surrounding you is now not only just dark, but wide open. That is almost worse than claustrophobia. ~ 0 1 0 D0 ~ ~ 0 0 627 D1 ~ ~ 0 0 622 D2 ~ ~ 0 0 620 D3 ~ ~ 0 0 615 R M 0 603 4 621 R E 0 601 0 5 R E 0 600 0 16 S #622 An Enormous Cavern~ A strangely shaped hall runs east from this side of the cavern, its shape vaulted at the top. The cavern opens up wide and unwittingly to the west and south. The sound of the water is very loud here. ~ 0 1 0 D1 ~ ~ 0 0 670 D2 ~ ~ 0 0 623 D3 ~ ~ 0 0 621 S #623 An Enormous Cavern~ The cavern opens up large and mysterious, its heights up higher than the naked eye can make out from the floor. A hall runs off the east wall just north of here, leading farther, deeper into caverns. ~ 0 1 0 D0 ~ ~ 0 0 622 D2 ~ ~ 0 0 624 S #624 An Enormous Cavern~ You stand before the cascade, an opening above it appearing to lead further up into darkness. The cavern opens out large and dark to the north and west. ~ 0 1 0 D0 ~ ~ 0 0 623 D4 ~ ~ 0 0 652 S #625 Narrow Crack in the Walls~ Squeezing through this narrow fissure is no small feat, the walls are about a foot and a half from each other, forcing a sideways entry. The crack makes a corner and opens to the west into small room. It is completely dark in the room, but a sound can be heard - almost like someone clicking their nails loud enough for it to echo. ~ 0 1 0 D0 ~ ~ 0 0 617 D3 ~ ~ 0 0 626 R M 0 603 4 625 R E 0 601 0 5 R E 0 600 0 16 S #626 Horror Chamber~ The clicking noise must have come from the gruesome thing that dwells within this place. The stench is beyond description, the walls scratched and nicked in many places. It is not a comfortable place. ~ 0 1 0 D1 ~ ~ 0 0 625 S #627 An Enormous Cavern~ The cavern north wall prohibits any more travel in that direction, east is much the same. To the west is an opening in the north wall, a wide tunnel heading off into darkness. The cavern spreads out to the south. ~ 0 1 0 D2 ~ ~ 0 0 621 D3 ~ ~ 0 0 628 S #628 An Enormous Cavern~ This part of the cavern appears very well used, very well traveled. There is a great deal of dirt and grime about the floor, the mark of many footprints having passed this way. There is a wide passageway to the north, it apparently the path that is most commonly taken by whoever makes these tracks - the tracks lead straight north. ~ 0 1 0 D0 ~ ~ 0 0 629 D1 ~ ~ 0 0 627 D2 ~ ~ 0 0 615 S #629 A Wide Passage~ The passage runs north toward some sort of light source which indiscernible from here. A passage runs off east just to the north, the sound of many voices coming from that direction. Many, many voices. ~ 0 1 0 D0 ~ ~ 0 0 630 D2 ~ ~ 0 0 628 S #630 Three-Way Split~ The passage continues to the north and south, but also heads off to the east, also fairly wide and open in that direction. The sound of the voices is extremely loud here, the noise rose to a crescendo as soon as you rounded the corner of the passage. ~ 0 1 0 D0 ~ ~ 0 0 638 D1 ~ ~ 0 0 631 D2 ~ ~ 0 0 629 S #631 Noisy Tunnel~ This grubby section of the caves is the home of a large family of gibberlings, a small and filthy humanoid creature which always fights in large numbers. They must sleep and eat and fornicate about anywhere as all the floors and walls are covered in grease and grime and the Gods only know what else. ~ 0 1 0 D1 ~ ~ 0 0 632 D3 ~ ~ 0 0 630 S #632 A Thousand Small Voices~ The voices are enough to drive any calm adventurer straight to Hell. That coupled with the fact that these little buggers love raw human meat is a pretty disturbing fact. ~ 0 1 0 D1 ~ ~ 0 0 633 D3 ~ ~ 0 0 631 R M 0 604 10 632 R E 0 602 0 16 R M 0 604 10 632 R E 0 602 0 16 R M 0 604 10 632 R E 0 602 0 16 S #633 An Enormous Din~ The noise only increases with every step further into the home of these vile creatures. The grease and slime underfoot makes it tough to negotiate, but negotiate you do as you work your way through their homes. ~ 0 1 0 D1 ~ ~ 0 0 635 D2 ~ ~ 0 0 634 D3 ~ ~ 0 0 632 S #634 A Private Chamber~ This chamber is even dirtier than those in the main hall to the north, if that is possible. The clatter and din of the gibberlings makes thought all but impossible, keeping you on the verge of madness at a constant. ~ 0 1 0 D0 ~ ~ 0 0 633 S #635 Loud as Hell~ The noise is now deafening, maddening. To think that any creature would spend its entire existence like this is an atrocity. The gibberlings take their delight in the mental anguish they cause their prey, watching it squirm and writhe just before they attack. ~ 0 1 0 D0 ~ ~ 0 0 637 D1 ~ ~ 0 0 636 D3 ~ ~ 0 0 633 S #636 A Large Room~ This must be the main living area for the gibberling tribe - the place where they make their last stands against bugbear invasions. Bones are strewn about, not in an eerie way, just sloppy. Everything is coated with the same grime and goo found all over this area. ~ 0 1 0 D3 ~ ~ 0 0 635 R M 0 604 10 636 R E 0 602 0 16 R M 0 604 10 636 R E 0 602 0 16 R M 0 604 10 636 R E 0 602 0 16 S #637 A Private Chamber~ This chamber is even dirtier than those in the main hall to the south, if that is possible. The clatter and din of the gibberlings makes thought all but impossible, keeping you on the verge of madness at a constant. ~ 0 1 0 D2 ~ ~ 0 0 635 S #638 A Wide Passage~ The noise begins to taper off a bit as you get further from the eastern tunnel. To the north is some sort of habitation - there is a light source of some sort. It is no longer only light where your light shines, it is getting brighter to the north. ~ 0 1 0 D0 ~ ~ 0 0 639 D2 ~ ~ 0 0 630 S #639 A Wide Passage~ Just to the north is a curve in the passage where two torches can be seen burning in sconces. Guttural sounds can be heard, rumbling voices of some sort of creature. There is also the sound of movement by a number of feet. ~ 0 1 0 D0 ~ ~ 0 0 640 D2 ~ ~ 0 0 638 S #640 Entrance to the Dens~ The light shines upon a den of bugbears, their lair opening up to the east and spreading out for quite some area in these caverns. It does not appear that they will venture forth into the cavern proper, although within their own domain they will certainly show no fear. ~ 0 1 0 D1 ~ ~ 0 0 641 D2 ~ ~ 0 0 639 S #641 Den of the Bugbears~ This is the fringe of the bugbear territory in these caverns. Their deep, guttural language can be heard in snatches and rumblings from afar. Every now again a heavy huff or thump can be heard over the voices, sometimes even the clang of metal on metal. Tread lightly. ~ 0 1 0 D1 ~ ~ 0 0 642 D3 ~ ~ 0 0 640 R M 0 605 8 641 R E 0 603 0 16 S #642 Den of the Bugbears~ The bugbear clan does not enjoy intrusion in any way. They are very protective of what little area they are allowed to occupy here and will fight to the death to keep it for their own. The large stewpot to the north in the main room gives testament to that fact. ~ 0 1 0 D0 ~ ~ 0 0 643 D3 ~ ~ 0 0 641 S #643 Den of the Bugbears~ The bugbear clan does not enjoy intrusion in any way. They are very protective of what little area they are allowed to occupy here and will fight to the death to keep it for their own. The large stewpot to the north in the main room gives testament to that fact. ~ 0 1 0 D0 ~ ~ 0 0 644 D2 ~ ~ 0 0 642 S #644 Main Room in the Den~ This is the social gathering room for the clan. Rites of religion and ceremony are held here, as well as feasts of an ugly nature. This is considered sacred ground by the clan - your life is forfeit. There is an extremely LARGE stewpot here~ 0 1 0 D0 ~ ~ 0 0 647 D1 ~ ~ 0 0 645 D2 ~ ~ 0 0 643 D3 ~ ~ 0 0 649 R M 0 605 8 644 R E 0 603 0 16 E stewpot pot~ This huge boiling sorry excuse for a stewpot stands before you. The heat emanating from it is tremendous and you begin to feel dizzy from the horrid smell coming from within the thick slimy liquid. For a second there you thought you just saw a face of a gibberling.~ S #645 Den of the Bugbears~ The bugbear clan does not enjoy intrusion in any way. They are very protective of what little area they are allowed to occupy here and will fight to the death to keep it for their own. The large waiting stewpot to the west gives testament to the fact that the bugbears mean business. ~ 0 1 0 D0 ~ ~ 0 0 646 D3 ~ ~ 0 0 644 R M 0 605 8 645 R E 0 603 0 16 S #646 Den of the Bugbears~ The bugbear clan does not enjoy intrusion in any way. They are very protective of what little area they are allowed to occupy here and will fight to the death to keep it for their own. Trespassers will be prosecuted. ~ 0 1 0 D2 ~ ~ 0 0 645 D3 ~ ~ 0 0 647 S #647 Den of the Bugbears~ The bugbear clan does not enjoy intrusion in any way. They are very protective of what little area they are allowed to occupy here and will fight to the death to keep it for their own. The large waiting stewpot to the south gives testament to the fact that the bugbears mean business. ~ 0 1 0 D1 ~ ~ 0 0 646 D2 ~ ~ 0 0 644 R M 0 605 8 647 R E 0 603 0 16 S #648 Den of the Bugbears~ This is the lair of the bugbear shaman. He is the one who administers the word of the Gods among his clansmen, sharing with them the will of the Gods and keeping the clan from spiritual danger. Usually, the word from the Gods is that the clan should go out and slay as many of the neighboring gibberlings as possible, as the shaman is quite fond of gibberling meat. ~ 0 1 0 D2 ~ ~ 0 0 649 R M 0 606 1 648 R E 0 605 0 12 R E 0 604 0 16 S #649 Den of the Bugbears~ The clan keeps a very efficient den, having certain areas sectioned off for persons of import and other, larger areas available for the general clansmen. Some of the more prestigious dwellings of bugbear clansmen lie to the north, south and west. ~ 0 1 0 D0 ~ ~ 0 0 648 D1 ~ ~ 0 0 644 D2 ~ ~ 0 0 651 D3 ~ ~ 0 0 650 S #650 Den of the Bugbears~ This is the home of the clan's leader. This is the one who takes the clan out on raids, always at the front of the battle. If there is ever any discipline in the ranks that needs doled out, it is this bugbear who does the doling. Being that he also leads most raids, the leader is often replaced out of need - bugbears are not stupid, but neither are they all that smart. ~ 0 1 0 D1 ~ ~ 0 0 649 R M 0 607 1 650 R E 0 606 0 16 S #651 Den of the Bugbears~ This is the private den of the bugbear chief. All matters pertaining to the clan end at this one. If the leader or shaman wish to impose their will upon the clan, they first must get the support of the chief. If the chief disagrees, then it ends there. A chief can only be replaced through a direct challenge from another of the clansmen, therefore the chief always remains a young, robust bugbear with great physical prowess. ~ 0 1 0 D0 ~ ~ 0 0 649 R M 0 608 1 651 R E 0 607 0 16 S #652 A Steep Climb~ This has turned out to be some sort of shaft or chimney which leads far up into the rock above. The water does not flow from this place, it is completely dry here and hand holds abound, making the climb relatively easy. ~ 0 1 0 D4 ~ ~ 0 0 653 D5 ~ ~ 0 0 624 S #653 Up Toward a Fresh Scent~ The breeze wafting down from above carries the same fresh smell of the water below. Could the source of the cascade be somewhere above? The scent energizes you, giving you fresh vigor for the climb. ~ 0 1 0 D4 ~ ~ 0 0 654 D5 ~ ~ 0 0 652 S #654 Small Cavernway~ This is the top of the chimney, the dark shaft leading back down into the main cavern below. This cavernway leads off to the east and west, following along the shore of an underground lake which looks to be quite deep indeed. The lake is close enough that you could stick your toe in it - the ledge you stand upon must drop off quite immediately into the water. To the west, the ledge curves around the 'shore' of the lake, plus a small cave leads away from the lake's edge even farther west. ~ 0 1 0 D1 ~ ~ 0 0 655 D3 ~ ~ 0 0 660 D5 ~ ~ 0 0 653 S #655 Along the Tributary~ The lake begins to taper down into a smooth, flowing river which along side this walkway. It appears that the water flows east into the lake, which must then leak somewhere underneath down along the wall of the cavern below, cascading past the cavern down deeper into the earth. ~ 0 1 0 D1 ~ ~ 0 0 656 D3 ~ ~ 0 0 654 S #656 Along the Tributary~ Ahead, a stone wall prohibits any further progress east. The water flows from an opening which is not large enough to accommodate your girth. ~ 0 1 0 D1 ~ ~ 0 0 657 D3 ~ ~ 0 0 655 S #657 The Water Flows Under~ The source of the water may never be known, at least not at this point as the water comes from some place past this wall which keeps any further travel east impossible. There is a narrow passage to the north, a barely noticeable thing leading away from the tributary's shore. ~ 0 1 0 D0 ~ ~ 0 0 658 D3 ~ ~ 0 0 656 S #658 A Tiny Crack~ A strange quiet pervades this small area. One that is completely unsettling and certainly not natural. Every warning bell in your being is going off, telling you that this is not the place of a being that either kind nor honorable. A slight chill runs through your spine. ~ 0 1 0 D0 ~ ~ 0 0 659 D2 ~ ~ 0 0 657 S #659 Death's Kiss~ The room has a strange chill to it, an unholy chill which comes not from the stone around it, but from the thing which dwells within it. The small crack to the south looks almost inviting in comparison to the feeling of horror which pervades this room. ~ 0 1 0 D2 ~ ~ 0 0 658 R M 0 615 2 659 S #660 The Lake's Edge~ A passage runs west away from the lake. The ledge that borderd the lake runs south around it for a short space and then terminates at the cavern wall. Small ripples dance across the surface of the lake - otherwise, it is dead calm. ~ 0 1 0 D1 ~ ~ 0 0 654 D2 ~ ~ 0 0 668 D3 ~ ~ 0 0 661 S #661 Moldy Passage~ A strange mold grows over the walls and floor of this cavern, probably from the moisture of the nearby lake. The mold glows slightly with a strange luminescence. It is really quite comforting after being in complete darkness for so long. ~ 0 0 0 D1 ~ ~ 0 0 660 D3 ~ ~ 0 0 662 S #662 Moldy Passage~ The mold on the floor and walls continues unabated, making it feel as if you were walking upon a thick carpet. As indeed in a sense you are. A fairly large room opens up to the south, its walls and floor covered just the same. ~ 0 0 0 D1 ~ ~ 0 0 661 D2 ~ ~ 0 0 663 S #663 Mold Cavern~ This small cavern is a mass of fungi and mold, every inch of the walls, floor, and ceiling are covered in the glowing growth. The sounds that you became so accustomed to in the caves outside - the echoes, the wide open sound of the air blowing through - all of that is gone here, replaced by a deep penetrating silence. ~ 0 0 0 D0 ~ ~ 0 0 662 D2 ~ ~ 0 0 667 D3 ~ ~ 0 0 664 S #664 Mold Cavern~ This small cavern is a mass of fungi and mold, every inch of the walls, floor, and ceiling are covered in the glowing growth. The sounds that you became so accustomed to in the caves outside - the echoes, the wide open sound of the air blowing through - all of that is gone here, replaced by a deep penetrating silence. ~ 0 0 0 D1 ~ ~ 0 0 663 D2 ~ ~ 0 0 666 S #665 Cold Storage~ This chamber is covered in the mold on the walls and floor, but it is easily thrity degrees cooler here than just a few feet to the east. You begin to feel the heat drain from your body and suddenly realize what the thing on the floor is! ~ 0 0 0 D1 ~ ~ 0 0 666 S #666 Mold Cavern~ This small cavern is a mass of fungi and mold, every inch of the walls, floor, and ceiling are covered in the glowing growth. The sounds that you became so accustomed to in the caves outside - the echoes, the wide open sound of the air blowing through - all of that is gone here, replaced by a deep penetrating silence. To the west is a small chamber, one which appears to hold a mass of something on the floor. ~ 0 0 0 D0 ~ ~ 0 0 664 D1 ~ ~ 0 0 667 D3 ~ ~ 0 0 665 S #667 Mold Cavern~ This small cavern is a mass of fungi and mold, every inch of the walls, floor, and ceiling are covered in the glowing growth. The sounds that you became so accustomed to in the caves outside - the echoes, the wide open sound of the air blowing through - all of that is gone here, replaced by a deep penetrating silence. ~ 0 0 0 D0 ~ ~ 0 0 663 D3 ~ ~ 0 0 666 S #668 The Lake's Edge~ With your back against a wall to the west and a deep subterrainean lake to the east, you may either go north or south along this ledge. You see a pile of... Something just south of here heaped against the south wall on the ground. ~ 0 1 0 D0 ~ ~ 0 0 660 D2 ~ ~ 0 0 669 S #669 The Lake's Edge~ The ledge has reached the southern wall of the cavern, ended any further progress on the ledge. Something smells quite dreadful here, very much like dead, decayed fish - but maginified many times over. ~ 0 1 0 D0 ~ ~ 0 0 668 D5 ~ ~ 0 0 694 S #670 Vaulted Chamber~ The cave here is very wide and very tall, the black rock looking as if it were carved by the hands of man - or something like man. The top of the cave comes to a point, the ceiling sloping down in two perfectly even arches to reach the walls, making this almost seem like a holy walkway. ~ 0 1 0 D1 ~ ~ 0 0 671 D3 ~ ~ 0 0 622 S #671 Vaulted Chamber~ The chamber ends just east of here at a giant hole in the center of the floor. The ceiling and walls do not stray from their shape or form that began at the entrance to the main cavern, indeed they hold their shape right up to the point where they meet the far eastern wall on the other side of the hole. ~ 0 1 0 D1 ~ ~ 0 0 672 D3 ~ ~ 0 0 670 S #672 Top of the Shaft~ The gigantic hole on the floor turns out that it is a huge circular shaft which down deeper into the rock. This was most definitely man-made as it is completely smooth walled with a set of rungs built into one side, made for easy climbing. ~ 0 1 0 D3 ~ ~ 0 0 671 D5 ~ ~ 0 0 673 S #673 In the shaft~ You are about midway through the shaft now. The ceiling of the chamber above can be seen from here as can the floor of a chamber below. Both seem about as promising as a night on the iron maiden. ~ 0 1 0 D4 ~ ~ 0 0 672 D5 ~ ~ 0 0 674 S #674 Bottom of the shaft~ The shaft rises high above you, black rock rungs climbing up one side of the wall of the shaft. A vaulted passage runs off to the east, much like the one above. In fact, it is exactly like the one above. ~ 0 1 0 D1 ~ ~ 0 0 675 D4 ~ ~ 0 0 673 S #675 Vaulted Chamber~ You notice for the first time that the grime and filth of the caverns above does no seem to extend down into this section of the caves. The floors are free of litter, indeed they are free of dirt, as it appears they are swept or scrubbed regularly. The passageway continues east for a short distance further then turns north, the vaulted ceiling turning with the rest of the cavern. ~ 0 1 0 D1 ~ ~ 0 0 676 D3 ~ ~ 0 0 674 S #676 An Archway~ The vaulting of the ceiling runs off to the north through a very well-crafted archway. The archway boasts two statues on either side of the entrance north, both of short, bald men who hold their hands over their hearts and stare resolutely into space in front of them. To the east the cavern continues, however the walls and ceiling become rough, no longer carved in that direction. The way east gains width as it runs in that direction, getting more and more wide with every foot east. ~ 0 1 0 D0 ~ ~ 0 0 677 D1 ~ ~ 0 0 688 D3 ~ ~ 0 0 675 S #677 Wide Carpeted Caveway~ Oddly enough, the floor of this caveway is carpeted with a fine black rug, making the way north quite enjoyable. Ahead are torches in ornate sconces, burning strongly, lighting the whole way. You can see that the caveway runs north for quite some distance before turning east. ~ 0 0 0 D0 ~ ~ 0 0 678 D2 ~ ~ 0 0 676 S #678 Wide Carpeted Caveway~ The caveway runs north to south, the ceiling still vaulted and the walls smooth and clean as any palace. The denizens of this place seem especially proud of their home. ~ 0 0 0 D0 ~ ~ 0 0 679 D2 ~ ~ 0 0 677 R M 0 609 10 678 R E 0 608 0 16 R E 0 609 0 5 S #679 Wide Carpeted Caveway~ The caveway makes its turn just north from here, the carpet following along. To the south is the way back to the vaulted caves which lead back into the main cavern. ~ 0 0 0 D0 ~ ~ 0 0 680 D2 ~ ~ 0 0 678 S #680 Before the Chamber~ The view to the east is nothing short of astonishing! A large black rock throne lies against the far east wall, quite some distance from here, small alcoves hold waiting attendants the length of the hall. The black carpeting runs straight to the throne. ~ 0 0 0 D1 ~ ~ 0 0 683 D2 ~ ~ 0 0 679 R M 0 609 10 680 R E 0 608 0 16 R E 0 609 0 5 S #681 Waiting Chamber~ All manner of cave dwellers have waited in this place. Waited on the pleasure of the Gnoll King, who it is said holds the power of the cavern. Legends told of the Gnoll King say that he has lived for a thousand years and will live for a thousand more. No one disputes them, as the King kills any being foolhardy enough to make an attempt on his life, even in thought. ~ 0 0 0 D2 ~ ~ 0 0 683 R M 0 609 10 681 R E 0 608 0 16 R E 0 609 0 5 S #682 Side Chamber~ All manner of cave dwellers have waited in this place. Waited on the pleasure of the Gnoll King, who it is said holds the power of the cavern. Legends told of the Gnoll King say that he has lived for a thousand years and will live for a thousand more. No one disputes them, as the King kills any being foolhardy enough to make an attempt on his life, even in thought. ~ 0 0 0 D2 ~ ~ 0 0 684 S #683 Entering the Chamber~ The hall runs east toward the throne, to the north and south are small alcoves. The alcoves are where the serfs wait for their chance to speak to or make a request of the Gnoll King. ~ 0 0 0 D0 ~ ~ 0 0 681 D1 ~ ~ 0 0 684 D2 ~ ~ 0 0 686 S #684 Chamber of the Gnolls.~ The hall runs east toward the throne, to the north and south are small alcoves. The alcoves are where the serfs wait for their chance to speak to or make a request of the Gnoll King. ~ 0 0 0 D0 ~ ~ 0 0 682 D1 ~ ~ 0 0 685 D2 ~ ~ 0 0 687 D3 ~ ~ 0 0 683 S #685 Throne Room~ The walls are all worked in glorious carvings, all of them of the likeness of the King. Many fine underworld carvers have paid tribute to the Gnoll King over the millennia in donating some of their talent to beautifying his abode. All these walls pale, however, in comparison to the huge black throne which stands tall and proud on its dais against the far east wall. ~ 0 0 0 D3 ~ ~ 0 0 684 R M 0 610 4 685 R E 0 610 0 16 R E 0 612 0 5 R M 0 610 4 685 R E 0 610 0 16 R E 0 612 0 5 R M 0 611 1 685 R E 0 614 0 5 R E 0 613 0 16 E throne~ An absolute blackness enshrouds this throne. The filth is astonishing. How could anything or anyone sit on it let alone keep it in it's room?~ S #686 Waiting Chamber~ All manner of cave dwellers have waited in this place. Waited on the pleasure of the Gnoll King, who it is said holds the power of the cavern. Legends told of the Gnoll King say that he has lived for a thousand years and will live for a thousand more. No one disputes them, as the King kills any being foolhardy enough to make an attempt on his life, even in thought. ~ 0 0 0 D0 ~ ~ 0 0 683 S #687 Side Chamber~ All manner of cave dwellers have waited in this place. Waited on the pleasure of the Gnoll King, who it is said holds the power of the cavern. Legends told of the Gnoll King say that he has lived for a thousand years and will live for a thousand more. No one disputes them, as the King kills any being foolhardy enough to make an attempt on his life, even in thought. ~ 0 0 0 D0 ~ ~ 0 0 684 S #688 The Cavern Widens~ And widen it does, indeed. It continues to widen until it reaches a huge circular well just to the east. A small chamber to the south looks particularly uninviting, however it may warrant a quick look. ~ 0 1 0 D1 ~ ~ 0 0 690 D2 ~ ~ 0 0 689 D3 ~ ~ 0 0 676 S #689 A Grim Chamber~ Maybe it wasn't such a good idea to get that quick look. The dreadful creature which makes its home in this place is not at all what one might call a good host, and if it not here now, chances are that it will be back very quickly. ~ 0 1 0 D0 ~ ~ 0 0 688 S #690 Deep Well~ Looking down into the depths of this thing, you cannot see bottom. That does not mean that there isn't one, though - never fear. Dropping a pebble down into it you hear... Nothing. That does not mean it didn't land, though - do not be afraid. It appears that the rocky interior of the well would be suitable for climbing. ~ 0 1 0 D3 ~ ~ 0 0 688 D5 ~ ~ 0 0 691 S #691 In the Well~ The handholds turn out to be quite stable, allowing access to both the top and bottom of the well. The bottom of the well can be seen now, bone dry. ~ 0 1 0 D4 ~ ~ 0 0 690 D5 ~ ~ 0 0 692 S #692 Well's Base~ The well ascends above you into the wide chamber. It turns out there is yet another wide chamber leading east from down here as well. It also seems much warmer down here than it did above. ~ 0 1 0 D1 ~ ~ 0 0 693 D4 ~ ~ 0 0 691 S #693 Lair of the Deepspawn~ You realize with a sinking feeling that the floor littered with gold is not really gold..They're scales of a DeepSpawn and you're smack in the middle of it's lair!! ~ 0 1 0 D3 ~ ~ 0 0 692 R M 0 612 2 693 S #694 The Aboleth's Lair~ A great pile of moss and goo mix to retain a sickening stench that almost leaves you returning from where you descended. The lair of the Aboleth holds nothing but the smell of death. That and the pile of considerable treasure lying on the floor...if you can get to it! ~ 0 1 0 D4 ~ ~ 0 0 669 R M 0 613 2 694 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 602 spec_cast_undead M 603 spec_cast_undead M 606 spec_cast_mage M 611 spec_cast_mage M 612 spec_breath_any M 613 spec_breath_any M 615 spec_breath_lightning S #$