#AREA   Cavern of the Gnolls~



#VERSION 2
#AUTHOR Morbius~

#RANGES
40 50 40 100
$

#RESETMSG You hear the clanking of cold hard steel...~

#FLAGS
8 5

#ECONOMY 0 4780000

#CLIMATE 2 2 2

#MOBILES
#600
Obsidian Rockman~
An obsidian rockman~
The wall seems to shift slightly, as a rockman makes himself visible to you.
~
This huge slab of rock shaped into something vaguely humanoid looks
massive and powerful enough to blast anyone or thing to smithereens.
~
99 0 -150 C
41 0 -100 1d1+14999 5d3+150
0
5 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
40 0 0 0 1 1 2
0 0 1 0 2112512 0 496 0
#601
Feyr~
A feyr~
A Feyr made up of your worst nightmares!!
~
This mystical creature they say is born from the nightmares of others,
the deepest, darkest fears of many coalescing into one single horror.
~
99 0 -300 C
42 0 -100 1d1+18999 6d10+200
0
1 50 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
85 0 0 0 1 1 2
50 50 787513 0 2112512 0 515 2
#602
Wight~
A wight~
A wight stands here seeking your lifeforce.
~
An undead creature, it is a nightmarish reflection of its
former self, with cruel, burning eyes set in mummified flesh
over a twisted skeleton with hands that end in sharp claws.
~
97 0 -700 C
45 0 -170 1d1+19999 5d10+200
0
5 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
68 0 0 0 1 1 2
50 50 313 0 2113280 0 33558528 524291
#603
Wight Warrior~
A wight warrior~
A wight warrior stands here seeking your lifeforce.
~
An undead creature, it is a nightmarish reflection of its
former self, with cruel, burning eyes set in mummified flesh
over a twisted skeleton with hands that end in sharp claws.
It must have been a warrior in the past.
~
97 0 -800 C
46 0 -100 1d1+21999 10d10+200
0
1 20 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
68 0 0 0 1 1 2
50 50 313 0 2113280 0 33558528 524291
#604
Gibberling man hunchbacked hunchback~
A gibberling~
A small, vocal, hunchbacked man rushes at you.
~
The first impression of it is of a writhing mass of
fur and flesh in the distant moonlit darkness. The
pandemonium is actually a pale, hunchbacked humanoid,
with pointed canine ears, black manes surrounding its
hideous, grinning face. Its eyes are black, and shine
with a maniacal gleam.
~
99 0 -100 C
40 0 -50 1d1+9999 3d8+50
0
1 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
51 0 0 0 1 1 2
30 30 1535 0 0 7168 0 3
#605
Bugbear Clansman~
A bugbear clansman~
A bugbear watches you intently.
~
He is covered in thick fur, his large shaggy eyebrows drooping low over
his eyes lending him both a sad and sinister look at the same time.
Because of their thick hides, bugbears have no use for armor.
~
65 0 -100 C
39 0 -100 1d1+9999 3d8+70
0
1 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
28 0 0 0 1 1 2
30 30 263737 0 0 0 3 3
#606
Bugbear Shaman~
A bugbear shaman~
A bugbear stands here creating magical items.
~
The shaman looks at you with disgust. He is more
interested in creating magical items to help his
clan in killing gibberlings with more ease.
~
131139 0 -400 C
45 0 -100 1d1+19999 3d8+90
0
2 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
28 0 0 0 1 1 2
30 40 263293 0 2104320 0 1126170627 7
#607
Bugbear Leader~
A bugbear leader~
A bugbear leader is here practicing swordarms.
~
He is covered in thick fur, his large shaggy eyebrows drooping low
over his eyes lending him both a sad and sinister look at the same
time. This one has particularly nasty looking scar on his face.
He is the leader of the clansman.
~
131139 0 -100 C
45 0 -100 1d1+19999 3d8+100
0
1 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
28 0 0 0 1 1 2
30 50 263737 0 0 0 3 3
#608
Bugbear Chief~
A bugbear chief~
A bugbear chief is here pacing around.
~
An extremely powerfully built bugbear paces around.
He is the Chief of the bugbear clan and he is
about to plan an assault on the gibberlings.
~
131139 0 -800 C
48 0 -100 1d1+25999 3d8+250
0
3 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
28 0 0 0 1 1 2
30 50 263737 0 2104320 0 3 3
#609
Gnoll Soldier~
A gnoll soldier~
A Gnoll Soldier wonders what the HELL you are doing here!
~
A large evil looking humanoid stands before you. In fact,
it largely resembles a hyena standing on its hind legs.
If it doesn't kill you first, the stinking body odor will.
~
65 0 -400 C
46 0 -100 1d1+23999 3d3+80
0
2 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
37 0 0 0 1 1 2
30 50 1087 0 0 0 0 524291
#610
Gnoll Royal Guard~
A gnoll royal guard~
A Gnoll Royal Guard is here protecting the King.
~
A large evil looking humanoid stands before you. In fact,
it largely resembles a hyena standing on its hind legs.
If it doesn't kill you first, the stinking body odor will.
This gnoll is the King's personal bodyguard.
~
32835 0 -400 C
46 0 -100 1d1+25999 3d3+90
0
3 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
37 0 0 0 1 1 2
30 50 1087 0 0 0 0 524291
#611
Gnoll King~
A gnoll king~
A Gnoll King stands here in all his full glory.
~
This is the most powerful gnoll in the realm. Battle
scarred and extremely arrogant, he looks at you and
turns away in disgust.  You are a mere wimp to him.
~
67 369098752 -1000 C
50 0 -250 1d1+29999 3d3+150
0
5 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
37 0 0 0 1 1 2
30 50 1087 0 2112512 0 448 524291
#612
Deepspawn~
A deepspawn~
A DeepSpawn sits in the center of the room, its many eyes glaring at you.
~
The creature appears like a large, rubbery sphere of
mottled gray and brown. Six arms project from their
bodies; three are tentacle-arms, and three are jaw-arms,
ending in mouths of many teeth.
~
131171 0 -800 C
45 0 -190 1d1+23999 4d4+80
0
2 30 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
79 0 0 0 1 1 6
30 30 918585 0 2112512 0 4099 524291
#613
Aboleth~
An aboleth~
An aboleth lumbers toward you, intent on devouring you in one gulp.
~
The aboleth resembles a plump fish, 20 feet in length
from its bulbous head to its fluke-like tail. Its body
is blue-green with gray splotches, and its pink-tan
underbelly conceals a toothless, rubbery mouth. Three
slit-like eyes, purple-red in color and protected by
bony ridges, are set one atop the other in the front
of its head. Four pulsating blue-black orifices line
the bottom of its body and secrete gray slime that
smells like rancid grease. Four leathery tentacles,
each 10 feet in length, grow from its head.
~
131171 0 -800 C
45 0 -190 1d1+23999 4d4+80
0
2 30 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
80 0 0 0 1 1 4
30 30 918585 0 2112512 0 4099 524291
#615
Death Kiss~
A death kiss~
A Death Kiss floats toward you, its tentacles reaching out.
~
It looks like a beholder kin, but larger and with more tentacles.  
Its many eyes rotate this way and that, a few always upon you.
~
131171 0 -800 C
45 0 -190 1d1+23999 4d4+80
0
2 30 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
80 0 0 0 1 1 10
30 30 918585 0 2112512 0 4099 524291
#0


#OBJECTS
#600
Mace Undead~
The mace of the undead~
An undead's mace lies here.~
~
5 2580 8193
0 0 0 8
20 0 0 0 0
E
look mace~
The mace of the undead. A general weapon given to most
low ranking undead warriors.
~
E
exa mace~
The mace of the undead. A general weapon given to most
low ranking undead warriors.
~
A
19 20
A
18 8
#601
Plate Undead~
The Plate of the Undead~
An undead's plate lies here.

~
9 532 9
-10 -10 0 0
25 0 0 0 0
E
look plate~
The plate of the undead. A standard issued armor given
to most low ranking undead warriors.
~
E
exa mace~
The plate of the undead. A standard issued armor given
to most low ranking undead warriors.
~
A
17 -10
#602
small sword~
A small gibberling sword~
A gibberling's sword lies in the dust.~
~
5 0 8193
0 0 0 1
5 0 0 0 0
E
look sword~
A puny weapon, it couldn't possibly hurt someone..could it?~
E
exa sword~
A puny weapon, it couldn't possibly hurt someone..could it?~
#603
sword clansman~
A clansman sword~
An ordinary sword looking unused.~
~
5 0 8193
0 0 0 3
1 0 0 0 0
E
look sword~
An ordinary sword issued to all bugbear clansman.~
E
exa sword~
An ordinary sword issued to all bugbear clansman.~
#604
Staff Malice~
Staff of Malice~
An evil looking staff stands here~
~
5 535 8193
0 0 0 8
10 0 0 0 0
E
look staff~
A quarterstaff with mean looking sharp metal tips at
both ends.
~
E
exa staff~
A quarterstaff with mean looking sharp metal tips at
both ends.
~
A
3 3
A
18 20
A
19 35
#605
Robes Malice~
Robes of Malice~
Robes of crimson red lie here.~
~
9 528 1025
-20 -20 0 0
5 0 0 0 0
E
look robes~
The robes is soaked in a crimson red.  It suspiciously
looks like some poor soul's blood was smeared all over
it intentionally.
~
E
exa robes~
The robes is soaked in a crimson red.  It suspiciously
looks like some poor soul's blood was smeared all over
it intentionally.
~
A
17 -25
#606
Clan Sword~
A clan sword~
The bugbears' clan sword is here.~
~
5 3 8193
0 0 0 3
20 0 0 0 0
E
look sword~
This is the bugbears clan sword, a much revered item among
them.  Only the leader of the bugbears can possess this sword.
~
E
exa sword~
This is the bugbears clan sword, a much revered item among
them.  Only the leader of the bugbears can possess this sword.
~
A
18 40
A
19 50
#607
Falchion "Gib Killer"~
Falchion "Gib Killer"~
A nasty looking falchion lies here.~
~
5 0 8193
0 0 0 3
40 0 0 0 0
E
look falchion~
The falchion is a sword with a single-edged, heavy blade.
The blade's back is usually straight, while the edge has
a curve. The blade also broadens close to the tip, which
gives the blade a cleaver-like appearance and increases
the damage inflicted. The sword is heavy, which also
contributes to a fearsome cutting blow.  It is a handy
tool for cutting up gibberlings.
~
E
exa falchion~
The falchion is a sword with a single-edged, heavy blade.
The blade's back is usually straight, while the edge has
a curve. The blade also broadens close to the tip, which
gives the blade a cleaver-like appearance and increases
the damage inflicted. The sword is heavy, which also
contributes to a fearsome cutting blow.  It is a handy
tool for cutting up gibberlings.
~
A
18 40
A
19 65
#608
sword ordinary~
A ordinary sword~
An ordinary sword stuck in the ground.~
~
5 0 8193
0 0 0 3
1 0 0 0 0
#609
Leather armor~
A leather armor~
A small leather tunic waiting for someone.~
~
9 0 9
-5 -5 0 0
3 0 0 0 0
#610
Scimitar~
A scimitar~
A mean looking scimitar beckons you to pick it up.~
~
5 532 8193
0 0 0 3
20 0 0 0 0
A
19 60
A
18 35
#611
great battleaxe~
A great battleaxe~
An enormous battleaxe just waiting to cut YOU!~
~
5 532 8193
0 0 0 1
30 0 0 0 0
A
19 70
A
18 40
#612
ornamental platemail~
An ornamental platemail~
A shiny platemail almost blinds you.~
~
9 532 9
-50 -50 0 0
25 0 0 0 0
#613
sword Lifestealer~
Lifestealer~
A sword emitting energy is here.~
~
5 543 8193
0 0 0 3
20 0 0 0 0
E
look lifestealer~
This sword possesses the power to drain the lifeforce
from its victim when it hits.
~
E
exa lifestealer~
This sword possesses the power to drain the lifeforce
from its victim when it hits.
~
E
look sword~
This sword possesses the power to drain the lifeforce
from its victim when it hits.
~
E
exa sword~
This sword possesses the power to drain the lifeforce
from its victim when it hits.
~
A
19 100
A
18 100
A
30 114
#614
battle armor~
Battle Armor~
The Battle Armor lies in the dust.~
~
9 532 9
-75 -75 0 0
10 0 0 0 0
E
look battle~
This is armor is made from an ankheg shell.  It is light
yet offers maximum protection.
~
E
look armor~
This is armor is made from an ankheg shell.  It is light
yet offers maximum protection.
~
E
exa battle~
This is armor is made from an ankheg shell.  It is light
yet offers maximum protection.
~
E
exa armor~
This is armor is made from an ankheg shell.  It is light
yet offers maximum protection.
~
#0


#ROOMS
#600
Entry Into Darkness~
A cold rush of air rushes up from the depths of the caverns, one that
could chill a frost giant.  The uncompromising, black granite walls
reflect the flickering light back in a thousand ways, making this
place seem surreal, almost otherworldly.  A steep slope heads east,
downward into darkness.  There are no sounds of movement or voices at
all, only the steady, quiet drip of the caverns' moist walls.  There
is a SIGN here.
~
0 1 0
D1
~
~
0 0 601
E
l sign~
This is a Level 40 - 50 area.  Enter at your own risk as the mobs here
are pretty high level.  Most of the credit goes to Kaan from the Dibrova
Circle mud for this area.  I have tweaked and tinkered some of the locations
within it.  Happy hunting and be safe.

Morbius~
S
#601
Descending Into the Depths~
The air gets markedly colder the farther to the east that is traveled.
The floor slopes gently at first, then with more vigor as it
continues.  Soon anyone trying to negotiate east would have to lean
back as they walk just so that they might keep their balance.
~
0 1 0
D1
~
~
0 0 602
D3
~
~
0 0 600
S
#602
The Air Gets Cold~
It is no longer getting cold, it IS cold.  The air has dropped down
near freezing, the steady breeze that blows through the caves making
it seem all the more cold.  The floor continues to slope downward to
the east, the darkness as complete as darkness can be.  Any sounds
made in this dark, lonely place echo back a thousand fold - making the
isolation complete.
~
0 1 0
D1
~
~
0 0 603
D3
~
~
0 0 601
R M 0 600 2 602
S
#603
Deeper and Deeper~
The steady depth at which the cavern angles toward is enough to make
ears pop and eyes water.  A faint pinpoint of light is all that can be
seen of the entrance far west and above this locale.  Oddly, there
seems to be no change in the color or makeup of the rock walls that
this tunnel runs through.  They are a solid, gleaming black which
seems to both reflect the light and soak it up all at once - it is
unnerving.
~
0 1 0
D1
~
~
0 0 604
D3
~
~
0 0 602
S
#604
Hundreds of Feet Below the Surface~
The surface, the open air - it is all now just a memory.  It is easy
to lose track of time down in places such as these with no light and
no contact at all.  The steady drip of the walls is still all
that comes back from this dreary place as you make your way through.
~
0 1 0
D1
~
~
0 0 605
D3
~
~
0 0 603
S
#605
The Floor Levels~
The tunnel bends to the south, heading level and straight in that
direction.  To the west the cavern begins its steep ascent toward the
exit and open air.  Somewhere - perhaps far away, perhaps close nearby
- the sound of steady breathing can be heard, or at least that is what
it sounds like.
~
0 1 0
D2
~
~
0 0 606
D3
~
~
0 0 604
R M 0 600 2 605
S
#606
A Smooth Passage~
The walls of the cave are still made of the same rock as the rest of
the caverns, however here the walls and floor are unnaturally smooth,
almost like black marble.  The sound of the breathing comes is a bit
louder now.
~
0 1 0
D0
~
~
0 0 605
D2
~
~
0 0 609
D3
~
~
0 0 607
S
#607
A Secret Chamber~
This is no more than a small area in the smooth walls, which was
somehow hidden on the outside by the rock's smooth, reflective
surface.  The sound of the breathing is no doubt coming from a small
opening just to the west, a place that gives a certain aura of dread.
~
0 1 0
D1
~
~
0 0 606
D3
~
~
0 0 608
S
#608
Chamber of Fear~
This chamber is aptly named.  The creature which occupies this small
space is a feyr, pronounced fear, a creature made and created by the
terrible fears of men and beast in the area.  A feyr is said to rest
during daylight hours in places such as this and terrorize the ones
who unknowingly created it during the night hours.  It is said only
very powerful magic can destroy or even harm a creature such as this
one.
~
0 1 0
D1
~
~
0 0 607
R M 0 601 4 608
R M 0 601 4 608
S
#609
A Curve in the Passage~
The walls are not as smooth here as they are to the north, however
they are still quite smooth to the touch.  Certainly there are no
sharp points to these walls.  Somewhere - perhaps far away, perhaps
close nearby - the sound of steady breathing can be heard, or at least
that is what it sounds like.
~
0 1 0
D0
~
~
0 0 606
D1
~
~
0 0 610
S
#610
Near an Alcove~
To the east the cave widens, opening into what appears to be a very
large, open area.  The feel of the breeze which runs through the caves
seems to come from that direction.  To the west, the cave makes a
curve to the north, heading into darkness.  These two directions are
interesting enough by themselves, but the real interest at this
juncture is the alcove just north and what lies within.
~
0 1 0
D0
~
~
0 0 611
D1
~
~
0 0 612
D3
~
~
0 0 609
S
#611
An Alcove~
Some old straw has been strewn about the floor, heaps of stinking
waste and droppings lie scattered in the hay.  It appears that the
creature which occupies this space feels no need to stay clean and
tidy.  It also appears that the creature eats well from the number of
skeletons and loose bones scattered through the hay and wastes.
~
0 1 0
D2
~
~
0 0 610
R M 0 602 8 611
S
#612
The Passage Widens~
The cave widens, opening east into an enormous subterranean cavern.  
The sound of running water comes from somewhere in that cavern,
however exactly where is hard to tell, since everything here echoes.
To the west is a passage quite the same as the one you now stand
within.
~
0 1 0
D1
~
~
0 0 613
D3
~
~
0 0 610
S
#613
An Enormous Cavern~
This is a huge cavern, the ceiling lost in darkness at the highest
point, sloping high and away from the walls.  The southeast wall
glimmers and shimmers, this being the source of the running water, as
the entire wall is covered in a cascade of clear water which runs down
through a crack in the ceiling.
~
0 1 0
D0
~
~
0 0 614
D1
~
~
0 0 616
D2
~
~
0 0 617
D3
~
~
0 0 612
S
#614
An Enormous Cavern~
The cavern is huge and glistening, large enough to hold an army and
all its cavalry and then some.  The ceiling is so tall that at its
peak it cannot be seen, so lost it is in the darkness.
~
0 1 0
D1
~
~
0 0 615
D2
~
~
0 0 613
S
#615
An Enormous Cavern~
The cavern is huge and glistening, large enough to hold an army and
all its cavalry and then some.  The ceiling is so tall that at its
peak it cannot be seen, so lost it is in the darkness.
~
0 1 0
D0
~
~
0 0 628
D1
~
~
0 0 621
D2
~
~
0 0 616
D3
~
~
0 0 614
R M 0 602 8 615
S
#616
An Enormous Cavern~
The cavern is huge and glistening, large enough to hold an army and
all its cavalry and then some.  The ceiling is so tall that at its
peak it cannot be seen, so lost it is in the darkness.
~
0 1 0
D0
~
~
0 0 615
D2
~
~
0 0 618
D3
~
~
0 0 613
R M 0 602 8 616
S
#617
An Enormous Cavern~
The southwest corner of the room curves around, not really making a
right angle, but making a corner nonetheless.  To the south is a small
fissure in the rock, just wide enough for one man to squeeze through.
~
0 1 0
D0
~
~
0 0 613
D1
~
~
0 0 618
D2
~
~
0 0 625
S
#618
An Enormous Cavern~
The cavern's southern wall is a mass of moldy growth, the fungus
growing wild along the wall.  Just east on the wall is a cascade of
water, running from an unknown source out of a crack in the ceiling
and disappearing into another crack in the floor.  The cavern itself
looms ever large, the black walls glistening in the faint light.
~
0 1 0
D0
~
~
0 0 616
D1
~
~
0 0 619
D3
~
~
0 0 617
R M 0 602 8 618
S
#619
An Enormous Cavern~
The water cascades over the south wall, making it look almost as if it
had a pane of glass over the rock in constant movement.  The water
looks to be clear and clean, its fresh scent a nice change from the
dreary stuffiness of the caverns.  To the east there is an opening in
the ceiling above the cascade, it looks like you might fit up there.
~
0 1 0
D0
~
~
0 0 620
D3
~
~
0 0 618
S
#620
An Enormous Cavern~
Your footsteps echo back you a thousand times, the cavern's black
walls sending all sounds back to you in a chorus of clicks and
scrapes.  The open air above your head whistles through unknown cracks
and openings unseen high at the ceiling of the cavern.
~
0 1 0
D0
~
~
0 0 621
D2
~
~
0 0 619
S
#621
An Enormous Cavern~
Looking up into the darkness, you can see nothing except the
occasional creak of a bat's wings or the drip of the water on the
south wall.  The darkness surrounding you is now not only just dark,
but wide open.  That is almost worse than claustrophobia.
~
0 1 0
D0
~
~
0 0 627
D1
~
~
0 0 622
D2
~
~
0 0 620
D3
~
~
0 0 615
R M 0 603 4 621
  R E 0 601 0 5
  R E 0 600 0 16
S
#622
An Enormous Cavern~
A strangely shaped hall runs east from this side of the cavern, its
shape vaulted at the top.  The cavern opens up wide and unwittingly to
the west and south.  The sound of the water is very loud here.
~
0 1 0
D1
~
~
0 0 670
D2
~
~
0 0 623
D3
~
~
0 0 621
S
#623
An Enormous Cavern~
The cavern opens up large and mysterious, its heights up higher than
the naked eye can make out from the floor.  A hall runs off the east
wall just north of here, leading farther, deeper into caverns.
~
0 1 0
D0
~
~
0 0 622
D2
~
~
0 0 624
S
#624
An Enormous Cavern~
You stand before the cascade, an opening above it appearing to lead
further up into darkness.  The cavern opens out large and dark to the
north and west.
~
0 1 0
D0
~
~
0 0 623
D4
~
~
0 0 652
S
#625
Narrow Crack in the Walls~
Squeezing through this narrow fissure is no small feat, the walls are
about a foot and a half from each other, forcing a sideways entry.  
The crack makes a corner and opens to the west into small room.  It is
completely dark in the room, but a sound can be heard - almost like
someone clicking their nails loud enough for it to echo.
~
0 1 0
D0
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~
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D3
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~
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R M 0 603 4 625
  R E 0 601 0 5
  R E 0 600 0 16
S
#626
Horror Chamber~
The clicking noise must have come from the gruesome thing that dwells
within this place.  The stench is beyond description, the walls
scratched and nicked in many places.  It is not a comfortable place.
~
0 1 0
D1
~
~
0 0 625
S
#627
An Enormous Cavern~
The cavern north wall prohibits any more travel in that direction,
east is much the same.  To the west is an opening in the north wall, a
wide tunnel heading off into darkness.  The cavern spreads out to the
south.
~
0 1 0
D2
~
~
0 0 621
D3
~
~
0 0 628
S
#628
An Enormous Cavern~
This part of the cavern appears very well used, very well traveled.
There is a great deal of dirt and grime about the floor, the mark of
many footprints having passed this way.  There is a wide
passageway to the north, it apparently the path that is most commonly
taken by whoever makes these tracks - the tracks lead straight north.
~
0 1 0
D0
~
~
0 0 629
D1
~
~
0 0 627
D2
~
~
0 0 615
S
#629
A Wide Passage~
The passage runs north toward some sort of light source which
indiscernible from here.  A passage runs off east just to the north,
the sound of many voices coming from that direction.  Many, many
voices.
~
0 1 0
D0
~
~
0 0 630
D2
~
~
0 0 628
S
#630
Three-Way Split~
The passage continues to the north and south, but also heads off to
the east, also fairly wide and open in that direction.  The sound of
the voices is extremely loud here, the noise rose to a crescendo as
soon as you rounded the corner of the passage.
~
0 1 0
D0
~
~
0 0 638
D1
~
~
0 0 631
D2
~
~
0 0 629
S
#631
Noisy Tunnel~
This grubby section of the caves is the home of a large family of
gibberlings, a small and filthy humanoid creature which always fights
in large numbers.  They must sleep and eat and fornicate about
anywhere as all the floors and walls are covered in grease and grime
and the Gods only know what else.
~
0 1 0
D1
~
~
0 0 632
D3
~
~
0 0 630
S
#632
A Thousand Small Voices~
The voices are enough to drive any calm adventurer straight to Hell.
That coupled with the fact that these little buggers love raw human
meat is a pretty disturbing fact.
~
0 1 0
D1
~
~
0 0 633
D3
~
~
0 0 631
R M 0 604 10 632
  R E 0 602 0 16
R M 0 604 10 632
  R E 0 602 0 16
R M 0 604 10 632
  R E 0 602 0 16
S
#633
An Enormous Din~
The noise only increases with every step further into the home of
these vile creatures.  The grease and slime underfoot makes it tough
to negotiate, but negotiate you do as you work your way through their
homes.
~
0 1 0
D1
~
~
0 0 635
D2
~
~
0 0 634
D3
~
~
0 0 632
S
#634
A Private Chamber~
This chamber is even dirtier than those in the main hall to the north,
if that is possible.  The clatter and din of the gibberlings makes
thought all but impossible, keeping you on the verge of madness at a
constant.
~
0 1 0
D0
~
~
0 0 633
S
#635
Loud as Hell~
The noise is now deafening, maddening.  To think that any creature
would spend its entire existence like this is an atrocity.  The
gibberlings take their delight in the mental anguish they cause their
prey, watching it squirm and writhe just before they attack.
~
0 1 0
D0
~
~
0 0 637
D1
~
~
0 0 636
D3
~
~
0 0 633
S
#636
A Large Room~
This must be the main living area for the gibberling tribe - the place
where they make their last stands against bugbear invasions.  Bones
are strewn about, not in an eerie way, just sloppy.  Everything is
coated with the same grime and goo found all over this area.
~
0 1 0
D3
~
~
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R M 0 604 10 636
  R E 0 602 0 16
R M 0 604 10 636
  R E 0 602 0 16
R M 0 604 10 636
  R E 0 602 0 16
S
#637
A Private Chamber~
This chamber is even dirtier than those in the main hall to the south,
if that is possible.  The clatter and din of the gibberlings makes
thought all but impossible, keeping you on the verge of madness at a
constant.
~
0 1 0
D2
~
~
0 0 635
S
#638
A Wide Passage~
The noise begins to taper off a bit as you get further from the
eastern tunnel.  To the north is some sort of habitation - there is a
light source of some sort.  It is no longer only light where your
light shines, it is getting brighter to the north.
~
0 1 0
D0
~
~
0 0 639
D2
~
~
0 0 630
S
#639
A Wide Passage~
Just to the north is a curve in the passage where two torches can be
seen burning in sconces.  Guttural sounds can be heard, rumbling
voices of some sort of creature.  There is also the sound of movement
by a number of feet.
~
0 1 0
D0
~
~
0 0 640
D2
~
~
0 0 638
S
#640
Entrance to the Dens~
The light shines upon a den of bugbears, their lair opening up to the
east and spreading out for quite some area in these caverns.  It does
not appear that they will venture forth into the cavern proper,
although within their own domain they will certainly show no fear.  
~
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D1
~
~
0 0 641
D2
~
~
0 0 639
S
#641
Den of the Bugbears~
This is the fringe of the bugbear territory in these caverns.  Their
deep, guttural language can be heard in snatches and rumblings from
afar.  Every now again a heavy huff or thump can be heard over the
voices, sometimes even the clang of metal on metal.  Tread lightly.  
~
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D1
~
~
0 0 642
D3
~
~
0 0 640
R M 0 605 8 641
  R E 0 603 0 16
S
#642
Den of the Bugbears~
The bugbear clan does not enjoy intrusion in any way.  They are very
protective of what little area they are allowed to occupy here
and will fight to the death to keep it for their own.  The large
stewpot to the north in the main room gives testament to that fact.
~
0 1 0
D0
~
~
0 0 643
D3
~
~
0 0 641
S
#643
Den of the Bugbears~
The bugbear clan does not enjoy intrusion in any way.  They are very
protective of what little area they are allowed to occupy here
and will fight to the death to keep it for their own.  The large
stewpot to the north in the main room gives testament to that fact.  
~
0 1 0
D0
~
~
0 0 644
D2
~
~
0 0 642
S
#644
Main Room in the Den~
This is the social gathering room for the clan.  Rites of religion and
ceremony are held here, as well as feasts of an ugly nature.  This is
considered sacred ground by the clan - your life is forfeit. There is
an extremely LARGE stewpot here~
0 1 0
D0
~
~
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D1
~
~
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D2
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~
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D3
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~
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R M 0 605 8 644
  R E 0 603 0 16
E
stewpot pot~
This huge boiling sorry excuse for a stewpot stands before you.
The heat emanating from it is tremendous and you begin to feel
dizzy from the horrid smell coming from within the thick slimy
liquid. For a second there you thought you just saw a face of
a gibberling.~
S
#645
Den of the Bugbears~
The bugbear clan does not enjoy intrusion in any way.  They are very
protective of what little area they are allowed to occupy here
and will fight to the death to keep it for their own.  The large
waiting stewpot to the west gives testament to the fact that the
bugbears mean business.    
~
0 1 0
D0
~
~
0 0 646
D3
~
~
0 0 644
R M 0 605 8 645
  R E 0 603 0 16
S
#646
Den of the Bugbears~
The bugbear clan does not enjoy intrusion in any way.  They are very
protective of what little area they are allowed to occupy here
and will fight to the death to keep it for their own.  Trespassers
will be prosecuted.    
~
0 1 0
D2
~
~
0 0 645
D3
~
~
0 0 647
S
#647
Den of the Bugbears~
The bugbear clan does not enjoy intrusion in any way.  They are very
protective of what little area they are allowed to occupy here
and will fight to the death to keep it for their own.  The large
waiting stewpot to the south gives testament to the fact that the
bugbears mean business.    
~
0 1 0
D1
~
~
0 0 646
D2
~
~
0 0 644
R M 0 605 8 647
  R E 0 603 0 16
S
#648
Den of the Bugbears~
This is the lair of the bugbear shaman.  He is the one who administers
the word of the Gods among his clansmen, sharing with them the will of
the Gods and keeping the clan from spiritual danger.  Usually, the
word from the Gods is that the clan should go out and slay as many of
the neighboring gibberlings as possible, as the shaman is quite fond
of gibberling meat.    
~
0 1 0
D2
~
~
0 0 649
R M 0 606 1 648
  R E 0 605 0 12
  R E 0 604 0 16
S
#649
Den of the Bugbears~
The clan keeps a very efficient den, having certain areas sectioned
off for persons of import and other, larger areas available for the
general clansmen.  Some of the more prestigious dwellings of bugbear
clansmen lie to the north, south and west.    
~
0 1 0
D0
~
~
0 0 648
D1
~
~
0 0 644
D2
~
~
0 0 651
D3
~
~
0 0 650
S
#650
Den of the Bugbears~
This is the home of the clan's leader.  This is the one who takes the
clan out on raids, always at the front of the battle.  If there is
ever any discipline in the ranks that needs doled out, it is this
bugbear who does the doling.  Being that he also leads most raids, the
leader is often replaced out of need - bugbears are not stupid, but
neither are they all that smart.    
~
0 1 0
D1
~
~
0 0 649
R M 0 607 1 650
  R E 0 606 0 16
S
#651
Den of the Bugbears~
This is the private den of the bugbear chief.  All matters pertaining
to the clan end at this one.  If the leader or shaman wish to impose
their will upon the clan, they first must get the support of the
chief.  If the chief disagrees, then it ends there.  A chief can only
be replaced through a direct challenge from another of the clansmen,
therefore the chief always remains a young, robust bugbear with great
physical prowess.    
~
0 1 0
D0
~
~
0 0 649
R M 0 608 1 651
  R E 0 607 0 16
S
#652
A Steep Climb~
This has turned out to be some sort of shaft or chimney which leads
far up into the rock above.  The water does not flow from this place,
it is completely dry here and hand holds abound, making the climb
relatively easy.    
~
0 1 0
D4
~
~
0 0 653
D5
~
~
0 0 624
S
#653
Up Toward a Fresh Scent~
The breeze wafting down from above carries the same fresh smell of the
water below.  Could the source of the cascade be somewhere above?  
The scent energizes you, giving you fresh vigor for the climb.    
~
0 1 0
D4
~
~
0 0 654
D5
~
~
0 0 652
S
#654
Small Cavernway~
This is the top of the chimney, the dark shaft leading back down into
the main cavern below.  This cavernway leads off to the east and west,
following along the shore of an underground lake which looks to be
quite deep indeed.  The lake is close enough that you could stick your
toe in it - the ledge you stand upon must drop off quite immediately
into the water.  To the west, the ledge curves around the 'shore' of
the lake, plus a small cave leads away from the lake's edge even
farther west.    
~
0 1 0
D1
~
~
0 0 655
D3
~
~
0 0 660
D5
~
~
0 0 653
S
#655
Along the Tributary~
The lake begins to taper down into a smooth, flowing river which along
side this walkway.  It appears that the water flows east into the
lake, which must then leak somewhere underneath down along the wall of
the cavern below, cascading past the cavern down deeper into the
earth.    
~
0 1 0
D1
~
~
0 0 656
D3
~
~
0 0 654
S
#656
Along the Tributary~
Ahead, a stone wall prohibits any further progress east.  The water
flows from an opening which is not large enough to accommodate your
girth.    
~
0 1 0
D1
~
~
0 0 657
D3
~
~
0 0 655
S
#657
The Water Flows Under~
The source of the water may never be known, at least not at this point
as the water comes from some place past this wall which keeps any
further travel east impossible.  There is a narrow passage to the
north, a barely noticeable thing leading away from the tributary's
shore.    
~
0 1 0
D0
~
~
0 0 658
D3
~
~
0 0 656
S
#658
A Tiny Crack~
A strange quiet pervades this small area.  One that is completely
unsettling and certainly not natural.  Every warning bell in your
being is going off, telling you that this is not the place of a being
that either kind nor honorable.  A slight chill runs through your
spine.    
~
0 1 0
D0
~
~
0 0 659
D2
~
~
0 0 657
S
#659
Death's Kiss~
The room has a strange chill to it, an unholy chill which comes not
from the stone around it, but from the thing which dwells within it.
The small crack to the south looks almost inviting in comparison to
the feeling of horror which pervades this room.    
~
0 1 0
D2
~
~
0 0 658
R M 0 615 2 659
S
#660
The Lake's Edge~
A passage runs west away from the lake.  The ledge that borderd the
lake runs south around it for a short space and then terminates at the
cavern wall.  Small ripples dance across the surface of the lake -
otherwise, it is dead calm.    
~
0 1 0
D1
~
~
0 0 654
D2
~
~
0 0 668
D3
~
~
0 0 661
S
#661
Moldy Passage~
A strange mold grows over the walls and floor of this cavern, probably
from the moisture of the nearby lake.  The mold glows slightly with a
strange luminescence.  It is really quite comforting after being in
complete darkness for so long.    
~
0 0 0
D1
~
~
0 0 660
D3
~
~
0 0 662
S
#662
Moldy Passage~
The mold on the floor and walls continues unabated, making it feel as
if you were walking upon a thick carpet.  As indeed in a sense you
are.  A fairly large room opens up to the south, its walls and floor
covered just the same.    
~
0 0 0
D1
~
~
0 0 661
D2
~
~
0 0 663
S
#663
Mold Cavern~
This small cavern is a mass of fungi and mold, every inch of the
walls, floor, and ceiling are covered in the glowing growth.  The
sounds that you became so accustomed to in the caves outside - the
echoes, the wide open sound of the air blowing through - all of that
is gone here, replaced by a deep penetrating silence.    
~
0 0 0
D0
~
~
0 0 662
D2
~
~
0 0 667
D3
~
~
0 0 664
S
#664
Mold Cavern~
This small cavern is a mass of fungi and mold, every inch of the
walls, floor, and ceiling are covered in the glowing growth.  The
sounds that you became so accustomed to in the caves outside - the
echoes, the wide open sound of the air blowing through - all of that
is gone here, replaced by a deep penetrating silence.    
~
0 0 0
D1
~
~
0 0 663
D2
~
~
0 0 666
S
#665
Cold Storage~
This chamber is covered in the mold on the walls and floor, but it is
easily thrity degrees cooler here than just a few feet to the east.  
You begin to feel the heat drain from your body and suddenly realize
what the thing on the floor is!    
~
0 0 0
D1
~
~
0 0 666
S
#666
Mold Cavern~
This small cavern is a mass of fungi and mold, every inch of the
walls, floor, and ceiling are covered in the glowing growth.  The
sounds that you became so accustomed to in the caves outside - the
echoes, the wide open sound of the air blowing through - all of that
is gone here, replaced by a deep penetrating silence.  To the west is
a small chamber, one which appears to hold a mass of something on the
floor.    
~
0 0 0
D0
~
~
0 0 664
D1
~
~
0 0 667
D3
~
~
0 0 665
S
#667
Mold Cavern~
This small cavern is a mass of fungi and mold, every inch of the
walls, floor, and ceiling are covered in the glowing growth.  The
sounds that you became so accustomed to in the caves outside - the
echoes, the wide open sound of the air blowing through - all of that
is gone here, replaced by a deep penetrating silence.    
~
0 0 0
D0
~
~
0 0 663
D3
~
~
0 0 666
S
#668
The Lake's Edge~
With your back against a wall to the west and a deep subterrainean
lake to the east, you may either go north or south along this ledge.
You see a pile of...  Something just south of here heaped against the
south wall on the ground.    
~
0 1 0
D0
~
~
0 0 660
D2
~
~
0 0 669
S
#669
The Lake's Edge~
The ledge has reached the southern wall of the cavern, ended any
further progress on the ledge.  Something smells quite dreadful here,
very much like dead, decayed fish - but maginified many times over.  
~
0 1 0
D0
~
~
0 0 668
D5
~
~
0 0 694
S
#670
Vaulted Chamber~
The cave here is very wide and very tall, the black rock looking as if
it were carved by the hands of man - or something like man.  The top
of the cave comes to a point, the ceiling sloping down in two
perfectly even arches to reach the walls, making this almost seem like
a holy walkway.
~
0 1 0
D1
~
~
0 0 671
D3
~
~
0 0 622
S
#671
Vaulted Chamber~
The chamber ends just east of here at a giant hole in the center of
the floor.  The ceiling and walls do not stray from their shape or
form that began at the entrance to the main cavern, indeed they hold
their shape right up to the point where they meet the far eastern wall
on the other side of the hole.    
~
0 1 0
D1
~
~
0 0 672
D3
~
~
0 0 670
S
#672
Top of the Shaft~
The gigantic hole on the floor turns out that it is a huge circular
shaft which down deeper into the rock.  This was most definitely
man-made as it is completely smooth walled with a set of rungs built
into one side, made for easy climbing.    
~
0 1 0
D3
~
~
0 0 671
D5
~
~
0 0 673
S
#673
In the shaft~
You are about midway through the shaft now.  The ceiling of the
chamber above can be seen from here as can the floor of a chamber
below.  Both seem about as promising as a night on the iron maiden.  
~
0 1 0
D4
~
~
0 0 672
D5
~
~
0 0 674
S
#674
Bottom of the shaft~
The shaft rises high above you, black rock rungs climbing up one side
of the wall of the shaft.  A vaulted passage runs off to the east,
much like the one above.  In fact, it is exactly like the one above.
~
0 1 0
D1
~
~
0 0 675
D4
~
~
0 0 673
S
#675
Vaulted Chamber~
You notice for the first time that the grime and filth of the caverns
above does no seem to extend down into this section of the caves.  
The floors are free of litter, indeed they are free of dirt, as it
appears they are swept or scrubbed regularly.  The passageway
continues east for a short distance further then turns north, the
vaulted ceiling turning with the rest of the cavern.    
~
0 1 0
D1
~
~
0 0 676
D3
~
~
0 0 674
S
#676
An Archway~
The vaulting of the ceiling runs off to the north through a very
well-crafted archway.  The archway boasts two statues on either side
of the entrance north, both of short, bald men who hold their hands
over their hearts and stare resolutely into space in front of them.  
To the east the cavern continues, however the walls and ceiling become
rough, no longer carved in that direction.  The way east gains width
as it runs in that direction, getting more and more wide with every
foot east.    
~
0 1 0
D0
~
~
0 0 677
D1
~
~
0 0 688
D3
~
~
0 0 675
S
#677
Wide Carpeted Caveway~
Oddly enough, the floor of this caveway is carpeted with a fine black
rug, making the way north quite enjoyable.  Ahead are torches in
ornate sconces, burning strongly, lighting the whole way.  You can see
that the caveway runs north for quite some distance before turning
east.    
~
0 0 0
D0
~
~
0 0 678
D2
~
~
0 0 676
S
#678
Wide Carpeted Caveway~
The caveway runs north to south, the ceiling still vaulted and the
walls smooth and clean as any palace.  The denizens of this place seem
especially proud of their home.    
~
0 0 0
D0
~
~
0 0 679
D2
~
~
0 0 677
R M 0 609 10 678
  R E 0 608 0 16
  R E 0 609 0 5
S
#679
Wide Carpeted Caveway~
The caveway makes its turn just north from here, the carpet following
along.  To the south is the way back to the vaulted caves which lead
back into the main cavern.    
~
0 0 0
D0
~
~
0 0 680
D2
~
~
0 0 678
S
#680
Before the Chamber~
The view to the east is nothing short of astonishing!  A large black
rock throne lies against the far east wall, quite some distance from
here, small alcoves hold waiting attendants the length of the hall.  
The black carpeting runs straight to the throne.    
~
0 0 0
D1
~
~
0 0 683
D2
~
~
0 0 679
R M 0 609 10 680
  R E 0 608 0 16
  R E 0 609 0 5
S
#681
Waiting Chamber~
All manner of cave dwellers have waited in this place.  Waited on the
pleasure of the Gnoll King, who it is said holds the power of the
cavern.  Legends told of the Gnoll King say that he has lived for a
thousand years and will live for a thousand more.  No one disputes
them, as the King kills any being foolhardy enough to make an
attempt on his life, even in thought.    
~
0 0 0
D2
~
~
0 0 683
R M 0 609 10 681
  R E 0 608 0 16
  R E 0 609 0 5
S
#682
Side Chamber~
All manner of cave dwellers have waited in this place.  Waited on the
pleasure of the Gnoll King, who it is said holds the power of the
cavern.  Legends told of the Gnoll King say that he has lived for a
thousand years and will live for a thousand more.  No one disputes
them, as the King kills any being foolhardy enough to make an
attempt on his life, even in thought.    
~
0 0 0
D2
~
~
0 0 684
S
#683
Entering the Chamber~
The hall runs east toward the throne, to the north and south are small
alcoves.  The alcoves are where the serfs wait for their chance to speak
to or make a request of the Gnoll King.    
~
0 0 0
D0
~
~
0 0 681
D1
~
~
0 0 684
D2
~
~
0 0 686
S
#684
Chamber of the Gnolls.~
The hall runs east toward the throne, to the north and south are small
alcoves.  The alcoves are where the serfs wait for their chance to speak
to or make a request of the Gnoll King.    
~
0 0 0
D0
~
~
0 0 682
D1
~
~
0 0 685
D2
~
~
0 0 687
D3
~
~
0 0 683
S
#685
Throne Room~
The walls are all worked in glorious carvings, all of them of the
likeness of the King.  Many fine underworld carvers have paid
tribute to the Gnoll King over the millennia in donating some of their
talent to beautifying his abode.  All these walls pale, however, in
comparison to the huge black throne which stands tall and proud on its
dais against the far east wall.    
~
0 0 0
D3
~
~
0 0 684
R M 0 610 4 685
  R E 0 610 0 16
  R E 0 612 0 5
R M 0 610 4 685
  R E 0 610 0 16
  R E 0 612 0 5
R M 0 611 1 685
  R E 0 614 0 5
  R E 0 613 0 16
E
throne~
An absolute blackness enshrouds this throne.  The filth
is astonishing.  How could anything or anyone sit on it
let alone keep it in it's room?~
S
#686
Waiting Chamber~
All manner of cave dwellers have waited in this place.  Waited on the
pleasure of the Gnoll King, who it is said holds the power of the
cavern.  Legends told of the Gnoll King say that he has lived for a
thousand years and will live for a thousand more.  No one disputes
them, as the King kills any being foolhardy enough to make an
attempt on his life, even in thought.    
~
0 0 0
D0
~
~
0 0 683
S
#687
Side Chamber~
All manner of cave dwellers have waited in this place.  Waited on the
pleasure of the Gnoll King, who it is said holds the power of the
cavern.  Legends told of the Gnoll King say that he has lived for a
thousand years and will live for a thousand more.  No one disputes
them, as the King kills any being foolhardy enough to make an
attempt on his life, even in thought.    
~
0 0 0
D0
~
~
0 0 684
S
#688
The Cavern Widens~
And widen it does, indeed.  It continues to widen until it reaches a
huge circular well just to the east.  A small chamber to the south
looks particularly uninviting, however it may warrant a quick look.  
~
0 1 0
D1
~
~
0 0 690
D2
~
~
0 0 689
D3
~
~
0 0 676
S
#689
A Grim Chamber~
Maybe it wasn't such a good idea to get that quick look.  The dreadful
creature which makes its home in this place is not at all what one
might call a good host, and if it not here now, chances are that it
will be back very quickly.    
~
0 1 0
D0
~
~
0 0 688
S
#690
Deep Well~
Looking down into the depths of this thing, you cannot see bottom.  
That does not mean that there isn't one, though - never fear.  
Dropping a pebble down into it you hear...  Nothing.  That does not
mean it didn't land, though - do not be afraid.  It appears that the
rocky interior of the well would be suitable for climbing.    
~
0 1 0
D3
~
~
0 0 688
D5
~
~
0 0 691
S
#691
In the Well~
The handholds turn out to be quite stable, allowing access to both the
top and bottom of the well.  The bottom of the well can be seen now,
bone dry.    
~
0 1 0
D4
~
~
0 0 690
D5
~
~
0 0 692
S
#692
Well's Base~
The well ascends above you into the wide chamber.  It turns out there
is yet another wide chamber leading east from down here as well.  It
also seems much warmer down here than it did above.    
~
0 1 0
D1
~
~
0 0 693
D4
~
~
0 0 691
S
#693
Lair of the Deepspawn~
You realize with a sinking feeling that the floor littered with gold
is not really gold..They're scales of a DeepSpawn and you're smack in
the middle of it's lair!!
~
0 1 0
D3
~
~
0 0 692
R M 0 612 2 693
S
#694
The Aboleth's Lair~
A great pile of moss and goo mix to retain a sickening
stench that almost leaves you returning from where you
descended.  The lair of the Aboleth holds nothing but
the smell of death.  That and the pile of considerable
treasure lying on the floor...if you can get to it!
~
0 1 0
D4
~
~
0 0 669
R M 0 613 2 694
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  602 spec_cast_undead
M  603 spec_cast_undead
M  606 spec_cast_mage
M  611 spec_cast_mage
M  612 spec_breath_any
M  613 spec_breath_any
M  615 spec_breath_lightning
S


#$