#AREA City of Elgoth~ #VERSION 1 #AUTHOR Xantharus~ #RANGES 1 116 1 116 $ #RESETMSG You hear a crier in the distance proclaiming the passage of time~ #FLAGS 0 #ECONOMY 1 121991169 #CLIMATE 2 2 2 #MOBILES #2000 inbound gate guard~ &rElgoth &WGate Guard~ &WA &zguard&Wis standing here, protecting the gates of Elgoth. ~ ~ 3 4202496 0 C 75 0 -300 1000d5+500 100d10+100 5000 0 112 112 0 20 13 13 18 18 13 13 0 0 0 0 0 0 3 0 0 1 1 6 0 0 54 0 0 0 608 524291 > greet_prog 100~ mpechoat $n $I waves to you. mpechoaround $n $I waves to $n. say Welcome to Elgoth, $n. Stay out of trouble, ok? whisper $n If you don't, you'll see major trouble from me. ~ > fight_prog 5~ say Today is your unlucky day, $n. mpechoat $n $I slaps you around. Ouch, this &RH&rU&RR&rT&RS&w! mpechoaround $n $I slaps $n around. That looks like it has to &RH&rU&RR&rT&w! mpdamage $n 800 ~ | #2001 cloudt baker~ &OC&Yl&Oo&Yu&Od&Yt&w~ &wA chubby man stands behind a table needing the bread dough. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I sprinkles a little flour on his table and begins to knead the dough. ~ > rand_prog 1~ mpecho $I grabs a rag and uses it to take a hot loaf of bread from the oven. ~ | #2002 taigel alchemist~ &zTa&wig&Wel&w~ &wA man with an apron and glasses is hunched over some beakers. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I mixes the contents of two beakers and creates a vivid green potion. ~ > rand_prog 1~ mpecho $I puts some powder in a beaker of liquid and shakes it vigorously. ~ | #2003 sagarin scribe~ &cS&wa&cg&wa&cr&wi&cn&w~ &wAn old man sits hunched over a desk, writing on parchment with a quill. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I puts down his quill, rolls up his scroll and puts a ribbon around it. ~ > rand_prog 1~ mpecho $I stops writing, dips his quill in the blotter and resumes his writing. ~ | #2004 a large dog~ A &clarge &Odog~ A &Odog &Wwanders the streets of &RE&rl&Rg&ro&Rt&rh ~ ~ 69 0 0 C 25 0 0 100d10+500 10d25+100 500 0 112 112 1 20 13 13 18 13 13 13 0 0 0 0 0 40 3 0 0 1 1 4 85 0 67104 0 0 0 2113 3 #2005 Thief~ a thief~ &zOut of the corner of your eye, you see a shadowy figure stalking you. ~ ~ 65605 4292608 0 C 51 0 0 25d15+788 18d40+500 2000 0 112 112 0 17 13 13 24 13 13 20 0 0 0 0 0 2 2 0 0 1 1 7 64 59 263 0 2048 0 48 4353 > death_prog 90~ mppurge dagger ~ | #2006 ErMack~ &gErMack~ &zOut of the corner of your eye, you see a shadowy figure stalking you. ~ ~ 33554501 4292608 0 C 47 0 -300 25d25+10000 12d80+300 0 0 112 112 1 25 13 13 25 13 13 25 0 0 0 0 0 0 2 0 0 1 1 11 85 65 1 0 0 0 263745 1064707 #2007 azeral armorer~ &zA&wz&We&zr&wa&Wl&w~ &wA huge man, covered with sweat, is working here fashioning metal armor. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I &wtakes a &Rhot&w bolt from the fire and drops it in a pail of water. ~ > rand_prog 1~ mpecho $I starts hammering on a large piece of &Wmetal&w. ~ | #2008 elgoth undertaker~ &wThe &RE&rl&Rg&ro&Rt&rh &RUndertaker&w~ &wA frail man in a long white robe, smells of embalming fluid. ~ ~ 67108867 4194304 0 S 100 0 0 0d0+0 0d0+0 0 0 112 112 1 > rand_prog 1~ mpecho $I gets a cloth from a drawer and begins to polish his coffins. ~ > rand_prog 1~ mpecho $I disappears, then comes from behind a curtain holding an organ jar. ~ | #2009 mystra evil healer~ &RM&ry&Rs&rt&Rr&ra&w~ &wA healer, with no eyes, sits here amidst a black aura. ~ ~ 71303171 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 11 1 0 0 1 1 0 0 0 0 0 2048 0 0 0 > greet_prog 100~ if isgood($n) say &zBE GONE FROM HERE, &RWEAKLING&w!!! mpechoat $n $I points her finger at you and you begin to tremble violently. mpechoaround $n $I points her finger at $n and $e starts to shake violently. mpdamage $n 1000 mpechoat $n You are knocked from the room by $I's unseen force. mpechoaround $n $n is knocked from the room by $I's unseen force. mpforce $n w else say &zWelcome, Oh Dark One... Come sit with me and I shall heal your very soul. endif ~ > rand_prog 5~ mpecho $I draws another arcane rune on the floor and begins to chant quietly. if mortcount(2161) > 0 mpmset 0.$r mentalstate 0 mpmset 0.$r align -1000 mpmset 0.$r drunk 0 say Your mindset has been restored, $r, my childe of the dark. endif ~ > rand_prog 5~ mpecho $I invokes an ancient book, reads the braille text, and recites a spell. if mortcount(2161) > 0 mpmset $r blood 110 mpmset $r thirst 100 mpmset $r full 100 say Your bodily fluids have been replentished, $r, my childe of the dark. endif ~ | #2010 lyza good healer~ &gL&Gy&gz&Ga&w~ &wA beautiful druidess, in a long white robe, sits here on the floor. ~ ~ 71303171 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 11 1 0 0 2 3 0 0 0 0 0 2048 0 0 0 > greet_prog 100~ if isevil($n) say &wBE GONE, &RHERETIC&w!!! mpechoat $n $I points her finger at you and you begin to tremble violently. mpechoaround $n $I points her finger at $n and $e starts to shake violently. mpdamage $n 1000 mpechoat $n You are knocked from the room by $I's unseen force. mpechoaround $n $n is knocked from the room by $I's unseen force. mpforce $n w else say Hello, $n... Come sit with me I will heal your mind and body. endif ~ > rand_prog 5~ mpecho In a pestal, $I crushes an aromatic herb, then sprinkles it around her. if mortcount(2162) > 0 mpmset $r thirst 100 mpmset $r blood 110 mpmset $r full 100 say I have taken care of your needs for sustenance, for now, $r. endif ~ > rand_prog 5~ mpecho $I sits in the lotus position and begins to meditate quietly. if mortcount(2162) > 0 mpmset 0.$r mentalstate 0 mpmset 0.$r align 1000 mpmset 0.$r drunk 0 say I have taken care of your mental anquishes, for now, $r. endif ~ | #2011 uthrac blacksmith~ &zU&Wt&zh&Wr&za&Wc&w~ &wA short, powerful dwarf stands before his furnace, fixing someone's armor. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I pulls a metal armplate from the furnace and begins to hammer on it. ~ > rand_prog 1~ mpecho $I finishes the repair of a breastplate, smiles, then puts it away. ~ | #2012 Shopper~ &wA &WShopper&w~ &wA shopper walks past you with her arms full of shopping bags. ~ ~ 16777413 4194304 0 C 37 0 -27 10d10+100 10d5+7 0 0 112 112 2 17 13 13 13 13 13 13 0 0 0 0 0 10 6 0 0 1 1 2 9 11 513 0 2048 0 16 10 > greet_prog 33~ mpechoat $n $I waves to you. mpechoaround $n $I waves to $n. say I want to buy MORE stuff! ~ | #2013 priestess sehanine~ &wA &WPriestess&w~ &wAn elven priestess is here tending to the sick and afflicted. ~ ~ 71303171 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 2048 0 0 0 #2014 helios divine shopkeeper~ &zH&we&Wl&zi&wo&Ws&w~ &wAn aged, but very dignified Paladin stands here waiting to serve you. ~ ~ 67108867 4194304 1000 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 8 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ say If there is anyway that I can be of service to you, please ask. smile $r ~ > greet_prog 100~ say Hello, adventurer. How may I be of assistance to you? smile $r ~ > rand_prog 1~ mpecho $I removes his gauntlets before attempting to adjust his plate armor. ~ | #2015 kaz bounty officer~ &BK&ba&Bz&w~ &wA bounty officer is here amidst the many wanted posters on the walls. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I nails another wanted poster onto a board on the wall. ~ > rand_prog 1~ mpedit $i is walking to each wanted poster, studying each face intently. ~ | #2016 adoc weaponsmith shopkeeper~ &cA&wd&coc&w~ &wA dwarven weaponsmith is fashioning a new sword with his hammer. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I lays a long piece of steel across the hot coals in his furnace. ~ > rand_prog 1~ mpecho $I starts wrapping a strip of leather around the hilt of a new sword. ~ | #2017 Sophia Pharmacist~ &pS&Po&pp&Ph&pi&Pa&w~ &wAn angelic pharmacist busily stands here filling prescriptions. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 22 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I counts out 20 pills, puts them into a bottle and puts it on a shelf. ~ > rand_prog 1~ say &YPrescription order for &RGrimwulf &Yis now ready! ~ | #2018 sasha jeweller shopkeeper~ &CS&wa&Cs&wh&Ca&w~ &wA well-attired lady is using a magnifying glass to examine a jewel. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 12 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I takes out a soft rag and begins to polish the jewelry. ~ > rand_prog 1~ mpecho $I lays a stone on some black velvet and examines it with a loop. ~ | #2019 griffon barkeeper~ &GG&gr&Gi&gf&Gf&go&Gn&w~ &wA kender stands behind a fine, mahogany bar serving drinks. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 18 2 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I pours a beer and slides to down the bar to a waiting customer. ~ > rand_prog 1~ mpecho $I gets a bottle of whiskey, pours a shot and downs it himself. ~ | #2020 hezekel tailor shopkeeper~ &YH&Oe&Yz&Oe&Yk&Oe&Yl&w~ &wA tall man stands here with a measuring tape wrapped around his neck. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I gets a pair of scissors and begins to hem a pair of fine linen pants. ~ > rand_prog 1~ mpecho $I gets a satin handkerchief and says, "&WThis is such fine quality!&w" ~ | #2021 tuck sundry shopkeeper~ &OTuck&w~ &wA smelly kobold sits on the floor picking his teeth with a dagger. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 26 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ fart grin $r ~ > rand_prog 1~ burp grin $r say Uh, 'scuse me... I meant ta fart! laugh $r ~ | #2022 anastasia innkeeper~ &cA&wn&ca&ws&ct&wa&cs&wi&ca&w~ &wAn innkeeper is here waiting to assist you with a place to rest. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 0 2048 0 0 0 > greet_prog 100~ say Hello, $n, may I be of any assistance? ~ > speech_prog p I would like a room~ say OK, $n, For a standard room, all you need to do is give say me 1000 gold coins, then I shall give you a key to your say room. ~ > speech_prog p upgrade~ say Oh, you want the luxury suite? OK, then, you shall give me say 5000 gold coins, then I shall give you a key to your room. ~ > speech_prog p deluxe~ say Oh, you want the luxury suite? OK, then, you shall give me say 5000 gold coins, the I shall give you a key to your room. ~ > bribe_prog 5000~ if mortinroom(2170) > 0 say I am sorry, someone is already renting that room. If you would say care to rent a regular room, then it would only be 1000 gold coins. say Here is your 5000 gold back. give 5000 coins $n else say Outstanding, $n! You will enjoy our deluxe quarters! mpoload 2035 give key $n say Your room is room 1. Go up the stairs to get to your room. say Enjoy your stay!! endif ~ > bribe_prog 1000~ if mortinroom(2171) > 0 if mortinroom(2172) > 0 if mortinroom(2173) > 0 if mortinroom(2174) > 0 if mortinroom(2175) > 0 say Ahh... I am so sorry! We are completely full! Here is your say gold back.... and I truly am sorry! give 1000 coins $n say There is another Inn in Elgoth, however, it is not as nice as say this one. It is the Inn of the Crystal Orb. else say Outstanding, my friend. Here is your key... mpoload 2040 give key $n say Your room is room 6. Go up the stairs to get to your room. say Enjoy your stay!! endif else say Outstanding, my friend. Here is your key... mpoload 2039 give key $n say Your room is room 5. Go up the stairs to get to your room. say Enjoy your stay!! endif else say Outstanding, my friend. Here is your key... mpoload 2038 give key $n say Your room is room 4. Go up the stairs to get to your room. say Enjoy your stay!! endif else say Outstanding, my friend. Here is your key... mpoload 2037 give key $n say Your room is room 3. Go up the stairs to get to your room. say Enjoy your stay!! endif else say Outstanding, my friend. Here is your key... mpoload 2036 give key $n say Your room is room 2. Go up the stairs to get to your room. say Enjoy your stay!! endif ~ | #2023 outbound gate guard~ &rElgoth &WGate Guard~ &WA &zguard&Wis standing here, protecting the gates of Elgoth. ~ ~ 3 4202496 0 C 75 0 -300 1000d5+500 100d10+100 5000 0 112 112 0 20 13 13 18 18 13 13 0 0 0 0 0 0 3 0 0 1 1 6 0 0 54 0 0 0 608 524291 > greet_prog 100~ say Come back to see us in Elgoth, $n. say Be careful... It is dangerous out there!! ~ > fight_prog 5~ say Today is your unlucky day, $n. mpechoat $n $I slaps you around. Ouch, this &RH&rU&RR&rT&RS&w! mpechoaround $n $I slaps $n around. That looks like it has to &RH&rU&RR&rT&w! mpdamage $n 800 ~ | #2024 white monk~ &wA &WW&wh&Wi&wt&We &wMonk~ &wA monk is walking by, chanting quietly to himself. ~ ~ 1 4202496 0 C 25 0 0 1d1+2500 2d25+100 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 20 0 0 1 1 4 45 0 1 0 2048 0 160 423 #2025 black monk~ &zA &WB&zl&Wa&zc&Wk &zMonk&w~ &zA monk is walking by, chanting quietly to himself. ~ ~ 1 4202496 -1000 C 25 0 0 1d1+2500 2d25+100 1 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 20 0 0 1 1 4 0 0 1 0 2048 0 160 423 #2026 faeron leather shopkeeper~ &cF&wa&cer&wo&cn&w~ &wA man stands here tanning animal hides. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I pours some vile-smelling liquid onto the back of an animal hide. ~ > rand_prog 1~ mpecho $I rubs a freshly skinned pelt with salt, then hangs it up to dry. ~ | #2027 tharizdun herbalist shopkeeper~ &cT&wh&ba&wr&ci&wz&bd&wu&cn&w~ &wA weathered, old man sits at a table sorting through baskets of herbs. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 5 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I takes a basket of herbs to the sink and begins washing them. ~ > rand_prog 1~ mpecho $I empties a basket of fresh herbs into the produce bin. ~ | #2028 lord drexel trainer~ &RD&Wr&ze&Rx&We&zl&w~ &wA proud warrior is too old to fight, but not too old to teach. ~ ~ 67110403 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 #2029 elgoth town guard~ &rElgoth &WGate Guard~ &w&WA &zGuard &Wis walking around town looking for troublemakers. ~ ~ 3 4202496 0 C 75 0 -300 1000d5+500 100d10+100 5000 0 112 112 0 20 13 13 18 18 13 13 0 0 0 0 0 0 3 0 0 1 1 6 0 0 54 0 0 0 608 524291 > rand_prog 1~ glare $r ~ > rand_prog 1~ say Watch youself... or you'll be dealing with me!! ~ > greet_prog 100~ nod $n ~ > fight_prog 5~ say Today is your unlucky day, $n. mpechoat $n $I slaps you around. Ouch, that &RH&rU&RR&rT&RS&w! mpechoaround $n $I slaps $n around. That looks like it has to &RH&rU&RR&rT&w! mpdamage $n 800 ~ | #2030 ravana evil shopkeeper~ &RR&ra&Rv&ra&Rn&ra&w~ &zA dark, ominous shopkeeper stands here looking into your soul. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 5 10 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I &wsips from a clear bag of &Rb&rl&Ro&ro&Rd&w. ~ > rand_prog 1~ mpecho &wAn eerie, cool breeze blows through the shop, causing $I to smile. ~ > greet_prog 100~ if isgood($n) say &wGET OUT... WE DON'T ALLOW GOODIE-2-SHOES IN HERE!! mpechoat $n $I &wmutters under her breath, then throws a &RFIREBALL&w at you. mpechoaround $n $I &wmutters under her breath, then hurls a &RFIREBALL&w at $n. mpdamage $n 1000 mpechoat $n You are knocked from the room by $I's &RFIREBALL&w. mpechoaround $n $n is knocked from the room by $I's &RFIREBALL&w. mpforce $n e else say May I assist you in finding an item? endif ~ | #2031 dark ominous figure~ &zA Dark, Shadowy Figure&w~ &zA dark, shadowy figure is walking among the shadows. ~ ~ 16777221 4292608 0 C 102 0 0 150d100+500 45d34+85 10000 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 11 14 0 0 1 1 10 85 0 1 0 2592 0 960 1576707 > speech_prog p I want to become deadly~ if ispkill($n) say &zYou are already &RDEADLY&z, now leave me alone!! else say &zThen... &RDEADLY&z you shall be... mpecho &zThe figure reaches into his cloak and pulls out mpecho &za glimmering dagger... and begins to reach for mpechoat $n &zyour arm. His cold fingers grips your arm and mpechoat $n &zslices open your hand. mpechoaround $n &z$n's arm. The figure grasps $n's arm and mpechoaround $n &zwith the dagger, slices open $n's palm. say &zNow... my childe, you are &RDEADLY&z... mpdamage $n 500 mppkset $n yes endif ~ > fight_prog 10~ mpecho $I opens his arms out widely.... mpecho You suddenly feel your very soul being drained from your body!! mpdamage $n 1000 ~ > death_prog 100~ if rand(90) mppurge black endif if rand(90) mppurge blue endif if rand(90) mppurge red endif if rand(90) mppurge gray endif if rand(90) mppurge blade endif ~ | #2032 drunkard gaddoc~ &zG&Wa&zd&Wd&zo&Wc&w~ Gaddoc drunkenly stumbles about the bar disturbing patrons. ~ ~ 67108867 0 0 C 100 0 0 200d200+30000 66d66+666 100000000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 5 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 1~ mpecho $I trips upon his own feet and falls to the ground with a crash! ~ > bribe_prog 500~ Thank you mate, for ye kindness I shall buy you some ale! , shuffles around in his pockets before pulling out a large money sack. say And this is for ye troubles! give 100 coins $n buy ale give ale $n buy ale drink ale mppurge ale ~ > all_greet_prog 55~ if sex($n) == 2 ' Hey baby, c'mere and let big daddy buy you a drink.. , drools all over himself as he strains to look studly. else ' Welcome my brother, could ye spare some gold for a drink? hiccup endif ~ | #2033 bandit~ &wA &zB&wa&Wn&zd&wi&Wt&w~ &zA notorious bandit has snuck up behind you. ~ ~ 39 4300800 0 C 100 0 0 1d1+15000 1d1+150 10000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 18 21 0 0 1 1 10 0 0 1 0 2564 0 704 524551 > fight_prog 10~ mpechoat $n &wThe &zB&wa&Wn&zd&wi&Wt&w slips behind you and &RSTABS&w you! mpechoaround $n &wThe &zB&wa&Wn&zd&wi&Wt&w slips behind $n and &RSTABS&w $m! mpdamage $n 1000 ~ | #2034 john grimwulf teleporter business man~ &wJ&Wo&wh&Wn &RG&rr&Ri&rm&Rw&ru&Rl&rf&w~ &wA business man sits here behind a table. There is a sign on the table. ~ ~ 67108867 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ mpecho $I straightens his stack of business cards. ~ > rand_prog 1~ mpecho $I stands up, stretches his legs, then sits back down behind the table. ~ > speech_prog p business card~ if level($n) <=25 say Sure... Here ya go... mpoload 2199 give card $n else if isimmort($n) say Sure... Here ya go... mpoload 2199 give card $n else say You are too high level to utilize my services. endif endif ~ | #2035 questmaster decrepit old man~ &wA &YQ&Ou&Ye&Os&Yt&Om&Ya&Os&Yt&Oe&Yr&w~ &wA decrepit, old man winks at you as he wanders past. ~ ~ 67108929 4227072 0 C 100 0 0 0d0+0 0d0+0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 2048 0 0 0 > rand_prog 1~ nod $r ~ > entry_prog 100~ wink $n ~ > rand_prog 1~ say No one asks for quests the way they did when I was a boy. ~ | #2036 bard elliott minstrel~ &BE&wl&Bl&wi&Bo&wt&Bt&w~ &wA wandering minstrel walks past you while playing a little tune. ~ ~ 1601 4235264 0 C 100 0 0 1d1+15000 1d1+150 10000 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 19 0 0 1 1 0 85 0 1 0 2688 0 448 1050371 > act_prog p now follows you.~ say Sit down, and I'll sing your ailments away... mpforce $n sit c earthsong $n c riversong $n c windsong $n mprestore $n 25000 say Now, I have done all that I can do... ~ > rand_prog 1~ mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YI drink alone... Yeah... All by myself. mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YI drink alone... Yeah... All by myself. mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YYou know, when I drink alone... mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YI prefer to be by myself!! ~ > rand_prog 1~ mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YThe other night I got invited to a part mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &Ybut I stayed home instead. mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YSo I called up my pal &OJohnny Walker mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &Yand his brothers &zBlack &Yand &RRed&w. ~ > rand_prog 1~ mpecho $I sings: &YThe other night as I lay sleeping mpecho $I sings: &YI awoke from a terrible dream. mpecho $I sings: &Yso I called up my pals &w&WJack Daniels mpecho $I sings: &Yand his partner &BJimmy Beam ~ > fight_prog 25~ mpecho &RFury &wwells up inside &BE&wl&Bl&wi&Bo&wt&Bt&w... cast firesong $n cast firesong $n cast firesong $n cast firesong $n cast firesong $n cast firesong $n cast firesong $n cast firesong $n cast firesong $n cast firesong $n ~ > rand_prog 1~ mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YMy whole family has done give up on me mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &Yand it makes me feel oh, so sad. mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YThe only one who will hang out with me mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &Yis my dear &ROle Grandad&Y. ~ > rand_prog 1~ mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YI went to fix me some breakfast. mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YI don't want no coffee or tea. mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YJust me and my good &RBud&Ydy &RWeiser mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YThat's all I'll ever need. ~ > death_prog 95~ mppurge song ~ | #2037 bumbling traveller george~ &OG&we&Oor&wg&Oe&w~ &wA bumbling traveller walks by mumbling something about a lost sword. ~ ~ 197 4194304 0 C 25 0 0 25d25+250 10d10+40 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 35 0 0 0 2048 0 1073741872 7 > give_prog forces nature sword~ say Oh thank you!!! Thank you!!! say Oh please take this reward... mpecho $I pulls a bag of coins from inside his tunic. mpmset self gold 1000000 give 1000000 coins $n say That is 1 million coins... Please take it! mppurge forces mpecho $I puts the sword inside his tunic. ~ > rand_prog 1~ mpecho $I trips and falls down... stands up, brushes himself off and walks on. ~ > entry_prog 100~ say Pardon me, but did you happen to see a very handsome sword say lying around somewhere? ~ > speech_prog p sword~ say My sword is a very powerful and magical sword. It is called the say &BF&bo&Br&bc&Be&bs &wof &RN&ra&Rt&ru&Rr&re&w and it's very important to me. ~ | #0 #OBJECTS #2000 bronze longsword sword~ &OB&Yr&Oo&Yn&Oz&Ye &rLongsword&W~ &wA &Ob&Yr&Oo&Yn&Oz&Ye&w longsword is lying here.~ ~ 5 65 8193 12 25 8 3 1 500 50 A 18 10 A 19 10 A 17 -50 A 13 25 #2001 elgoth town board~ &wThe &RE&rl&Rg&ro&Rt&rh &BT&bo&Bw&bn &YB&Oo&Ya&Or&Yd&w~ &wThe &RE&rl&Rg&ro&Rt&rh &BT&bo&Bw&bn &YB&Oo&Ya&Or&Yd&w stands here full of messages.~ ~ 13 0 0 0 0 0 0 1 0 0 #2002 A potion of swirling energy~ &YP&Bo&bt&Oi&Yo&Bn &bo&Of &YS&Bw&bi&Or&Yl&Bi&bn&Og &YE&Bn&be&Or&Yg&By&w~ A potion of pure swirling energy shakes violently.~ ~ 10 2 1 20 -1 -1 -1 2 200 20 'NONE' 'NONE' 'NONE' #2003 A vial of some tainted liquid~ &zA vial of some &Wtainted &Rliquid&w~ A vial of some sort of oddly tainted liquid is at rest here.~ ~ 10 0 1 20 -1 -1 -1 1 100 10 'kindred strength' 'NONE' 'NONE' #2004 Jar of Looming Shadows~ &z&WJar of &zlooming &Bshadows&w~ A jar of looming shadows lies here looking for someone to collect it.~ ~ 10 1 1 30 -1 -1 -1 2 150 15 'shadowform' 'NONE' 'NONE' #2005 Potion of white Mist~ &gPotion of &wwhite &WMist&w~ A potion of white mist is here giving life to those who breathe water.~ ~ 10 64 1 15 -1 -1 -1 2 150 15 'aqua breath' 'NONE' 'NONE' #2006 A Shot of Refreshing Spirits~ &rA Shot of &RRefreshing &rSpirits&w~ A shot of refreshing spirits floats gently here, and offers life to any.~ ~ 10 64 1 40 -1 122 -1 1 200 20 'refresh' 'refresh' 'NONE' #2007 Blessed Potion of Saints~ &BBlessed &wPotion of &WSaints&w~ A Blessed Potion of holy saints has been foolishly discarded here.~ ~ 10 2 1 40 -1 6 -1 2 250 25 'bless' 'armor' 'NONE' #2008 Stronghold Potion~ &RStrong&zhold &BPotion&w~ The Stronghold potion of shields lies here offering its services.~ ~ 10 0 1 30 -1 -1 -1 1 200 20 'shield' 'NONE' 'NONE' #2009 Divine Shield Potion~ &YDivine &wShield &PPotion&w~ A divine shield potion lies here offering a variety of shields.~ ~ 10 257 1 30 -1 135 -1 1 200 20 'ethereal shield' 'shield' 'NONE' #2010 Remove Curse Scroll~ &BRemove Curse Scroll&w~ A scroll with the ability to remove a curse lies here.~ ~ 2 0 1 30 -1 -1 -1 1 600 20 'remove curse' 'NONE' 'NONE' #2011 Scroll of Identification~ &zScroll of Identification&w~ A scroll of identification lies here.~ ~ 2 0 1 20 -1 -1 -1 1 350 10 'identify' 'NONE' 'NONE' #2012 Scroll of Recall~ &RScroll of Recall&w~ A scroll that can cause instant recall lies here.~ ~ 2 1 1 25 -1 -1 -1 1 250 5 'word of recall' 'NONE' 'NONE' #2013 cancelation scroll~ &PCancelation Scroll&w~ A scroll of cancelation is here waiting to be used.~ ~ 2 2 1 25 -1 -1 -1 1 800 22 'cancelation' 'NONE' 'NONE' #2014 Scroll of Instant Teleportation ~ &cScroll of Instant Teleportation&w~ A scroll of instant teleportation lies here.~ ~ 2 0 1 25 -1 -1 -1 2 200 20 'teleport' 'NONE' 'NONE' #2015 Detection Scroll~ &bDetection Scroll&w~ A detection scroll lies here offering the ability to see the unseen.~ ~ 2 0 1 30 -1 -1 -1 1 400 5 'detect invis' 'NONE' 'NONE' #2016 Sneaky Scroll of Scry~ &rSneaky Scroll of Scry&w~ Some god dropped a newly created Sneaky Scroll of Scry here.~ ~ 2 0 1 40 -1 -1 -1 1 500 30 'scry' 'NONE' 'NONE' #2017 rhubarb pie~ &wA &pR&Ph&pu&Pb&pa&Pr&pb &OPie&w~ &wA delicious, sweet-smelling pie sits here, fresh from the oven.~ ~ 19 0 1 30 250 0 0 1 75 7 #2018 cherry pie~ &wA &RCherry &OPie&w~ &A hot cherry pies sits here waiting for someone to cut a piece.~ ~ 19 0 1 50 350 0 0 1 100 10 #2019 rum cake~ &wA &pR&cu&pm &OCake&w~ &wThere is a distinct aroma of rum wafting over from this cake.~ ~ 19 0 1 100 100 0 0 1 50 5 > use_prog 25~ mpmset $n drunk 100 ~ | #2020 A meat-pie~ &wA &Omeat&w-&Opie&w~ A rather small meat-pie lies here.~ ~ 19 0 1 50 200 0 0 1 75 7 #2021 vegi burger~ &w A &GV&ge&Gg&gi &OB&cu&Or&cg&Oe&cr&w~ &wSomeone dropped some type of green burger here. Looks disgusting!~ ~ 19 0 1 50 200 0 0 1 75 7 #2022 scaled breastplate~ &wA &zS&wc&Wa&zl&we&zd &WBreastplate&w~ &wAn old dented, scaled breastplate has been thoughtlessly discarded.~ ~ 9 524544 9 16 105 125 0 0 1 5000 500 A 17 -125 A 13 100 A 5 2 #2023 scaled leggings~ &wA &Wpair &wof &zS&wc&Wa&zl&we&Wd &zLeggings&w~ &wA pair of dented, scaled leggings have been thoughtlessly discarded.~ ~ 9 524544 33 16 85 100 0 0 1 4500 450 A 17 -100 A 13 75 A 2 2 #2024 scaled armplates~ &wA &Wpair &wof &zS&wc&Wa&zl&we&zd &WArmplates&w~ &wA pair of dented, scaled armplates have been thoughtlessly discarded.~ ~ 9 524544 257 16 85 100 0 0 1 4500 450 A 17 -100 A 13 75 A 1 2 #2025 scaled backplate~ &wA &zS&wc&Wa&zl&we&zd &WBackplate&w~ &wAn old dented, scaled backplate has been thoughtlessly discarded.~ ~ 9 524544 524289 105 125 0 0 1 5000 500 A 17 -125 A 13 125 A 27 8224 #2026 A loaf of bread~ &wA &Oloaf &wof &Obread&w~ A loaf of bread rests here.~ ~ 19 0 1 50 250 0 0 1 100 10 #2027 A small waterskin~ &BA &Csmall &Bwaterskin&w~ A small waterskin offering minimal refreshment lies here.~ ~ 17 0 16385 200 200 0 0 1 0 0 #2028 A glass of blood~ &rA glass of blood&w~ &rA glass filled with a red liquid lies here.~ ~ 27 0 16385 0 100 0 0 1 0 0 #2029 Golden Dagger~ &YGolden &rDaGgEr~ A &YGolden &rDaGgEr &Wis &Yshining &ghere.~ ~ 5 524363 8193 12 25 5 11 4 10020 1002 A 32 22 A 2 2 A 19 22 A 18 17 A 13 70 #2030 scaled boots~ &wA &Wpair &wof &zS&wc&Wa&zl&we&zd &WBoots&w~ &wA pair of dented, scaled boots have been thoughtlessly discarded.~ ~ 9 524544 65 16 85 100 0 0 1 4000 400 A 17 -100 A 13 75 A 3 2 #2031 scaled gauntlets~ &wA &Wpair &wof &zS&wc&Wa&zl&we&zd &WGauntlets&w~ &wA pair of dented, scaled gauntlets have been thoughtlessly discarded.~ ~ 9 524544 129 16 85 100 0 0 1 4000 400 A 17 -100 A 13 75 A 4 2 #2032 white water fountain~ &wA &WW&wh&Wi&wt&We &zMarble &WFountain&w~ &wA &WW&wh&Wi&wt&We &zMarble &WFountain &wshoots a stream of &BW&ba&Bt&be&Br&w into the air.~ ~ 25 0 0 0 0 0 0 1 0 0 #2033 black blood fountain~ &w&WA &zB&Wl&za&Wc&wk &WMarble &wFountain&w~ &w&WA &zB&Wl&za&Wc&wk &WMarble &wFountain &Wshoots a stream of &RB&rl&Ro&ro&Rd&W into the air.~ ~ 27 0 0 0 99999999 0 0 1 0 0 #2034 Shopping Bag~ a &Pshopping &Wbag~ A &Pshopping &Wbag &gneeds things in it~ ~ 15 0 1 250 1 0 10 1 0 0 #2035 silver key room 1~ &wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~ &wA tiny, silver key with a "&R1&w" on the side, lies here on the ground.~ ~ 18 8192 1 0 0 0 0 1 0 0 #2036 silver key room 2~ &wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~ &wA tiny, silver key with a "&R2&w" on the side, lies here on the ground.~ ~ 13 8192 1 0 0 0 0 1 0 0 #2037 silver key room 3~ &wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~ &wA tiny, silver key with a "&R3&w" on the side, lies here on the ground.~ ~ 13 8192 1 0 0 0 0 1 0 0 #2038 silver key room 4~ &wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~ &wA tiny, silver key with a "&R4&w" on the side, lies here on the ground.~ ~ 13 8192 1 0 0 0 0 1 0 0 #2039 silver key room 5~ &wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~ &wA tiny, silver key with a "&R5&w" on the side, lies here on the ground.~ ~ 13 8192 1 0 0 0 0 1 0 0 #2040 silver key room 6~ &wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~ &wA tiny, silver key with a "&R6&w" on the side, lies here on the ground.~ ~ 13 8192 1 0 0 0 0 1 0 0 #2100 black aura of darkness~ &zA &WB&zl&Wa&zc&Wk &zAura &Wof &zDarkness&w~ &wA black aura hovers here above the ground.~ ~ 9 8712 4194305 95 125 0 0 1 20000 2000 A 17 -125 A 13 100 A 19 15 A 18 15 A 56 89 #2101 blue aura of darkness~ &zA &BB&bl&Bu&be &zAura &Wof &zDarkness&w~ &wA blue aura hovers here above the ground.~ ~ 9 8712 1025 64 80 100 0 0 1 30000 3000 A 17 -100 A 13 100 A 56 221 A 32 25 A 40 25 #2102 gray aura of darkness~ &zA &WGray &zAura &Wof &zDarkness&w~ &wA gray aura hovers here above the ground.~ ~ 1 520 16385 0 0 -1 0 1 25000 2500 > damage_prog 100~ mpecho $n shatters, but the pieces reform in your hand. mpoload 2102 hold gray ~ | #2103 red aura of darkness~ &zA &RR&re&Rd &zAura &Wof &zDarkness&w~ &wA red aura hovers here above the ground.~ ~ 9 520 9 64 90 100 0 0 1 50000 5000 A 17 -100 A 13 100 A 19 15 A 18 15 A 56 88 #2104 blade of darkness~ &wA &RB&rl&Ra&rd&Re &w&Wof &zDarkness&w~ &wA blade lies here radiating with an evil energy.~ ~ 5 520 8193 12 8 50 3 1 35000 3500 A 13 150 A 19 10 A 18 10 A 40 20 A 30 65 #2141 black leather couch~ &wA &zBlack &WL&ze&Wa&zt&Wh&ze&Wr &zCouch&w~ &wA comfy &zBlack &WL&ze&Wa&zt&Wh&ze&Wr &zCouch&w sits here along the wall.~ ~ 12 0 0 3 0 3504 0 1 0 0 #2142 wetbar~ &wA &WWetbar&w~ &wA &WWetbar&w sits in the corner, stocked full.~ ~ 15 0 0 25 15 2035 0 1 0 0 #2143 bottle beer~ &wA &WBottle &wof &YBeer&w~ &wAn ice-cold &WBottle &wof &YBeer&w sits here waiting to be drank.~ ~ 17 0 1 6 6 1 0 1 50 5 #2144 bottle whiskey~ &wA &WBottle &wof &OWhiskey&w~ &wA full &WBottle &wof &OWhiskey&w sits here.~ ~ 17 0 1 12 12 5 0 1 75 7 #2145 plush bed~ &wA &WPlush &zKing-size &WBed&w~ &wA &WPlush &zKing-size &WBed&w sits in the middle of the room.~ ~ 12 134217728 0 3 0 3504 0 1 0 0 #2146 leather chair~ &wA &zB&Wl&za&Wc&zk &WLeather &zChair&w~ &wA &zB&Wl&za&Wc&zk &WLeather &zChair&w sits in the corner.~ ~ 12 0 0 1 0 432 0 1 0 0 #2147 forces nature sword~ &wThe &BF&bo&Br&bc&Be&bs &wof &RN&ra&Rt&ru&Rr&re&w~ &wAn archaic sword lies here on the ground pulsing with energy.~ ~ 5 328 8193 12 10 15 2 1 100000 10000 A 30 -1 A 30 314 A 30 299 A 30 65 A 30 30 #2148 diamond studded earring~ &wA &WD&wi&Wa&wm&Wo&wn&Wd &zStudded &WEarring&w~ &wAn earring, studded with diamonds, lies here in the dirt.~ ~ 9 0 65537 85 100 0 0 1 3000 300 A 17 -100 A 13 85 A 19 10 A 18 10 #2149 diamond studded pendant~ &wA &WD&wi&Wa&wm&Wo&wn&Wd &zStudded &WPendant&w~ &wA pendant, studded with diamonds, lies here in the dirt.~ ~ 9 0 5 85 100 0 0 1 2500 250 A 17 -100 A 13 85 A 19 10 A 18 10 #2150 diamond studded ring~ &wA &WD&wi&Wa&wm&Wo&wn&Wd &zStudded &WRing&w~ &wA Ring, studded with diamonds, lies here in the dirt.~ ~ 9 0 3 85 100 0 0 1 2500 250 A 17 -100 A 13 85 A 19 10 A 18 10 #2151 diamond studded bracelet~ &wA &WD&wi&Wa&wm&Wo&wn&Wd &zStudded &WBracelet&w~ &wA Bracelet, studded with diamonds, lies here in the dirt.~ ~ 9 0 4097 85 100 0 0 1 3500 350 A 17 -100 A 13 85 A 19 10 A 18 10 #2152 diamond studded anklet~ &wA &WD&wi&Wa&wm&Wo&wn&Wd &zStudded &WAnklet&w~ &wAn Anklet, studded with diamonds, lies here in the dirt.~ ~ 9 0 2097153 85 100 0 0 1 3500 350 A 17 -100 A 13 85 A 19 10 A 18 10 #2153 fine linen cloak~ &wA &WFine &wL&Wi&wn&We&wn &WCloak&w~ &wA pile of the finest linen lies here discarded.~ ~ 9 0 1025 64 45 65 0 0 1 2500 250 A 17 -65 A 13 50 A 19 7 A 18 7 A 3 1 A 27 1048576 #2154 fine silk shirt~ &wA &WFine &wS&Wi&wl&Wk &wShirt~ &wA pile of the finest silk lies here discarded.~ ~ 9 0 9 2 35 50 0 0 1 1500 150 A 17 -50 A 13 50 A 19 5 A 18 5 A 27 1 A 2 1 #2155 fine pleated trousers~ &wA &WPair &wof &WP&wl&We&wa&Wt&we&Wd &wTrousers~ &wA pile of the finest material lies here discarded.~ ~ 9 0 33 2 35 50 0 0 1 1500 150 A 17 -50 A 13 50 A 19 5 A 18 5 A 27 2 A 5 1 #2156 fine woolen hat~ &wA &WFine &wW&wo&Wo&wl&We&wn &WHat&w~ &wA pile of the finest wool lies here discarded.~ ~ 9 0 17 40 50 0 0 1 2000 200 A 17 -50 A 13 50 A 19 5 A 18 5 A 4 1 A 27 512 #2157 fine satin sleeves~ &wSome &WFine &wS&Wa&wt&Wi&wn &WSleeves&w~ &wA pile of the finest satin lies here discarded.~ ~ 9 0 257 2 25 50 0 0 1 2500 250 A 17 -50 A 13 50 A 19 5 A 18 5 A 1 1 A 27 128 #2158 horn of blood~ &wA &zH&Wo&zr&Wn &wof &RB&rl&Ro&ro&Rd&w~ &wA mystical horn lies here on the ground.~ ~ 27 0 16385 999999 999999 0 0 1 1500 150 #2159 horn of water~ &wA &zH&Wo&zr&Wn &wof &BW&ba&Bt&be&Br&w~ &wA mystical horn lies here on the ground.~ ~ 25 0 16385 0 0 0 0 1 1500 150 #2160 turtle shell~ &wA &gT&Gu&gr&Gt&gl&Ge &gShell&w~ &wAn abandoned turtle shell lies here on it's side.~ ~ 9 0 529 65 100 0 0 1 3000 300 A 17 -100 A 13 300 #2161 garden spade~ &wA &ORusty &gGarden &w&WSpade&w~ &wAn old, rusty garden spade has been dropped here.~ ~ 5 0 8193 7 10 45 2 1 6000 600 A 13 75 A 19 12 A 18 12 A 27 32 #2162 garden hose~ &wA &gLong &GG&gr&Ge&ge&Gn &gGardenhose&w~ &wA long piece of gardenhose lies here on the ground.~ ~ 9 0 2049 8 45 50 0 0 1 2000 200 A 17 -50 A 13 75 A 19 5 A 18 5 A 27 4 #2163 trash can lid~ &wA &zG&wa&zr&wb&za&wg&ze &WCan &zLid&w~ &wAn old, dented garbage can lid has been thrown down here.~ ~ 9 0 513 65 100 0 0 1 2200 220 A 17 -100 A 13 100 A 40 20 A 48 20 #2164 steel dagger~ &wA &zS&Wt&we&We&zl &WDagger&w~ &wA finely crafted dagger lies here forgotten.~ ~ 5 524296 8193 12 6 50 11 1 4000 400 A 13 75 A 18 10 A 19 10 A 32 10 #2165 steel longsword~ &wA &zS&Wt&we&We&zl &WLongsword&w~ &wA finely crafted longsword lies here forgotten.~ ~ 5 524296 8193 12 6 50 1 1 3500 350 A 13 75 A 18 10 A 19 10 A 53 50 #2166 leather whip~ &wA &OL&We&Oa&Wt&Oh&We&Or &YWhip&w~ &wA finely crafted whip lies here forgotten.~ ~ 5 8 8193 12 6 50 4 1 3500 350 A 13 75 A 18 10 A 19 10 A 27 64 #2167 iron fist~ &wAn &OI&zr&Oo&zn &OFist&w~ &wA finely crafted fist lies here forgotten.~ ~ 5 524296 8193 12 6 50 12 1 3500 350 A 13 75 A 18 10 A 19 10 A 46 20 #2168 bronze hammer~ &wA &OB&wr&Oo&wn&Oz&we &OHammer&w~ &wA finely crafted hammer lies here forgotten.~ ~ 5 524296 8193 12 6 50 8 1 3000 300 A 13 75 A 19 15 A 18 15 #2169 pill of life~ &wA &WPill &wof &BLife&w~ &wA small blue pill lies here on the ground.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 1500 150 'life force' 'NONE' 'NONE' #2170 pill of healing~ &wA &WPill &wof &CHealing&w~ &wA small light blue pill lies here on the ground.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 1000 100 'heal' 'NONE' 'NONE' #2171 pill of first aid~ &wA &WPill &wof &RFirst-Aid&w~ &wA small red pill lies here on the ground.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 500 50 'cure critical' 'NONE' 'NONE' #2172 pill of sight~ &wA &WPill &wof &GSight&w~ &wA small green pill lies here on the ground.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 2500 250 'cure blindness' 'NONE' 'NONE' #2173 pill of detox~ &wA &WPill &wof &YDetox&w~ &wA small yellow pill lies here on the ground.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 2500 250 'cure poison' 'NONE' 'NONE' #2174 divine divinitas sword~ &WD&wi&Wv&wi&Wn&wi&Wt&wa&Ws~ &WA weapon lies here, emitting a faint light.~ ~ 5 1027 8193 12 40 9 3 1 50000 5000 A 13 100 A 18 20 A 19 15 A 17 -50 A 30 -1 #2175 divine helmet~ &WD&wi&Wv&wi&Wn&we &CH&ce&Cl&cm&Ce&ct&W~ &WSome type of a helmet lies here, glowing.~ ~ 9 1089 17 50 50 0 0 1 25000 2500 A 18 10 A 19 10 A 13 75 A 17 -100 A 56 -1 #2176 divine cape~ &WD&wi&Wv&wi&Wn&we &CC&ca&Cp&ce&W~ &WA divine cape lies here, emitting a faint light.~ ~ 9 1089 524289 75 75 0 0 1 30000 3000 A 13 100 A 18 10 A 19 8 A 17 -100 A 56 510 #2177 divine visor~ &WD&wi&Wv&wi&Wn&we &CV&ci&Cs&co&Cr&W~ &WA divine visor is lying on the ground, forgotten.~ ~ 9 1089 131073 90 90 0 0 1 30000 3000 A 13 50 A 18 15 A 19 12 A 26 4 A 17 -50 #2178 divine armor~ &WD&wi&Wv&wi&Wn&we &CA&cr&Cm&co&Cr&W~ &WA divine armor is hovering above the ground.~ ~ 9 263169 1025 64 100 100 0 0 1 40000 4000 A 13 100 A 18 15 A 19 15 A 56 -1 A 17 -75 #2179 bottle ale~ &wA &WBottle &wof &OAle&w~ &wAn ice-cold &WBottle &wof &OAle&w sits here waiting to be drank.~ ~ 17 0 1 6 6 3 0 1 50 5 #2180 bottle chianti~ &wA &WBottle &wof &pChianti&w~ &wA &WBottle &wof &pChianti&w is sitting here corked and chilled.~ ~ 13 0 1 10 10 2 0 1 75 7 #2181 bottle hard lemonade~ &wA &WBottle &wof &YHard Lemonade&w~ Some god dropped a newly created bottle lemonade here.~ ~ 17 0 1 12 12 8 0 1 100 10 #2182 mahogany bar~ &wA huge &OMahogany Bar&w~ &wA Long &OMahogany Bar&w runs nearly the length of the room.~ ~ 12 0 0 6 0 9 0 1 0 0 #2183 bar stool barstool~ &wA &zBarstool&w~ &wSix &Wbarstools &wsit along the front of the bar.~ ~ 12 0 0 6 0 16 0 1 0 0 #2184 wolfskin mask~ &wA &WWolfskin &wM&Wa&ws&Wk&w~ &wA pile of wolfskin lies here on the ground.~ ~ 9 0 1048577 65 75 0 0 1 3500 350 A 17 -75 A 36 20 A 56 19 A 56 44 #2185 snakeskin belt~ &wA &zS&Wn&za&Wk&ze&Ws&zk&Wi&zn &WBelt&w~ &wA pile of snakeskin lies here in a pile.~ ~ 9 0 2049 32 66 75 0 0 1 2800 280 A 17 -75 A 13 50 A 48 20 A 40 20 #2186 wyrmskin pouch~ &wA &RW&wy&Br&wm&Gs&wk&zi&wn &YPouch&w~ &wA pile of wyrmskin lies here on the ground.~ ~ 15 0 1 1500 5 0 0 1 3300 330 #2187 golemhide shield~ &wA &gG&zo&gl&ze&gm&zh&gi&zd&ge &zShield&w~ &wA hardened piece of golemhide lies here in the dirt.~ ~ 9 0 513 90 100 0 0 1 2000 200 A 17 -100 A 13 100 A 32 20 A 56 225 #2188 twisted leather staff~ &wA &OTwisted Leather Staff&w~ &wA staff made from hardened, twisted leather, lies here on the ground.~ ~ 4 0 16385 100 20 20 -1 1 5000 500 'eldritch sphere' #2189 white herb~ &wA &WW&wh&Wi&wt&We &zHerb&w~ &wA white herb lies here on the ground.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 500 50 'sanctuary' 'NONE' 'NONE' #2190 blue herb~ &wA &BB&bl&Bu&be &zHerb&w~ &wA blue herb has been accidentally dropped here.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 400 40 'protection' 'NONE' 'NONE' #2191 grey herb~ &wA &zG&Wr&ze&Wy &zHerb&w~ &wSomeone accidentally dropped a grey herb here.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 400 40 'haste' 'NONE' 'NONE' #2192 brown herb~ &wA &OBrown &zHerb&w~ &wSomeone accidentally dropped a brown herb here.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 200 20 'barkskin' 'NONE' 'NONE' #2193 black herb~ &wA &zB&Wl&za&Wc&zk &WHerb&w~ &wSomeone accidentally dropped a black herb here.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 250 25 'NONE' 'NONE' 'NONE' #2194 yellow herb~ &wA &YYellow &WHerb&w~ &wSomeone accidentally dropped a yellow herb here.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 300 30 'blur' 'NONE' 'NONE' #2195 clear herb~ &wA &WC&wl&We&wa&Wr &zHerb&w~ &wSomeone has accidentally dropped a clear herb here.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 500 50 'true sight' 'NONE' 'NONE' #2196 green herb~ &wA &gG&Gr&ge&Ge&gn &WHerb&w~ &wSomeone accidentally dropped a green herb here.~ ~ 26 0 1 100 -1 -1 -1 5 0 1 225 22 'slink' 'NONE' 'NONE' #2197 bong~ &BG&be&Cn&Be&bs&Ci&Bs &GB&go&Gn&gg~ &BG&be&Cn&Be&bs&Ci&Bs &GB&go&Gn&gg &zrests here smoking profusely.~ ~ 30 0 16385 500 500 0 0 1 1000 100 > use_prog 50~ mea $n _whi A cloud of soft billowing smoke engulfs you. mea $n _blu You feel at peace. mpforce $n moan mer $n _whi $n tokes the bong and begins to look calmer. ~ | #2198 dagger icepick~ &CI&cc&Ce&cp&Ci&cc&Ck&W~ An icy dagger is lying here, frozen to the ground.~ ~ 5 265 8193 12 50 8 2 1 500 50 A 13 250 A 18 30 A 19 30 A 32 100 A 30 303 A 17 -100 #2199 business card~ &wA Business Card~ &wA business card lies here on the ground.~ ~ 13 0 1 0 0 0 0 1 0 0 E business card~ Here is a list of the areas... Enjoy your travels... 1. Test ~ #2200 song power~ &wA &BSong &wof &RPower&w~ &wA weapon that oddly, looks like an instrament of some type, lies here.~ ~ 5 8 8193 12 20 20 6 1 50000 5000 A 13 125 A 18 15 A 19 15 A 30 520 A 30 516 #2201 park bench~ &wA &zPark &WBench&w~ &wA &zPark &WBench&w sits here on the lawn of the square.~ ~ 12 0 0 4 0 1168 0 1 0 0 #2202 iron grate~ &wAn &OIron Grate&w~ &wAn &Oiron grate&w lies here, broken, in an open position.~ ~ 13 0 0 0 0 0 0 1 0 0 #2203 pine bench~ &wAn &OUnfinished Pine Bench&w~ &wAn &OUnfinished Pine Bench&w sits against the wall.~ ~ 12 0 0 4 0 1168 0 1 0 0 #0 #ROOMS #2000 Outside the Southern Gate of Elgoth~ Here stands one of the magnificent gates of Elgoth. A crisply attired guard stands here trying to keep riff-raff out of the city. The city beyond the gate is enormous and very alive with energy. To the south stands a chain of titanic, frozen mountains. ~ 0 3153920 1 D0 ~ ~ 0 -1 2001 D2 ~ ~ 0 -1 2176 S #2001 Inside the Southern Gate of Elgoth~ This is the absolute southern tip of Main Street before the gate. To the north runs the major thoroughfare for merchant traffic through Elgoth. ~ 0 3153920 1 D0 ~ ~ 0 -1 2002 D2 ~ ~ 0 -1 2177 S #2002 Intersection of Main Street and Dragon Lane~ Here lies the intersection of Main Street and Dragon Lane. Main Street runs north and south of here, between the northern and southern gates of Elgoth. Dragon Lanes runs east and west along the south side of Elgoth. ~ 0 3153920 1 D0 ~ ~ 0 -1 2003 D1 ~ ~ 0 -1 2024 D2 ~ ~ 0 -1 2001 D3 ~ ~ 0 -1 2020 S #2003 Main Street~ Main Street, the main north/south corridor for all commerce in Elgoth, runs north and south from here to both the northern and southern gates of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2004 D2 ~ ~ 0 -1 2002 S #2004 Intersection of Main Street and Sword Drive~ Here lies the intersection of Main Street and Sword Drive. Main Street runs north and south of here, between the northern and southern gates of Elgoth. Sword Drive runs east and west from here, with the western path leading to the western gate of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2005 D1 ~ ~ 0 -1 2050 D2 ~ ~ 0 -1 2003 D3 ~ ~ 0 -1 2051 S #2005 Main Street~ Main Street, the main north/south corridor for all commerce in Elgoth, runs north and south from here to both the northern and southern gates of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2006 D2 ~ ~ 0 -1 2004 S #2006 Intersection of Main Street and Illusion Way~ Here lies the intersection of Main Street and Illusion Way. Main Street runs north and south of here, between the northern and southern gates of Elgoth. Illusion Way runs to the west from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2007 D2 ~ ~ 0 -1 2005 D3 ~ ~ 0 -1 2090 S #2007 Main Street~ Main Street, the main north/south corridor for all commerce in Elgoth, runs north and south from here to both the northern and southern gates of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2008 D2 ~ ~ 0 -1 2006 S #2008 Main Street~ Main Street, the main north/south corridor for all commerce in Elgoth, runs north and south from here to both the northern and southern gates of the city. A shop sits to the west of here with a sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2009 D2 ~ ~ 0 -1 2007 D3 ~ door~ 3 -1 2245 E sign~ &RFOR SALE ~ S #2009 Intersection of Main Street and Arrow Drive~ Here lies the intersection of Main Street and Arrow Drive. Main Street runs north and south of here, between the northern and southern gates of Elgoth. Arrow Drive runs to the east and west from here with the easterly path leading to the world famous Elgoth Town Square. ~ 0 3153920 1 D0 ~ ~ 0 -1 2010 D1 ~ ~ 0 -1 2092 D2 ~ ~ 0 -1 2008 D3 ~ ~ 0 -1 2085 S #2010 Main Street~ Main Street, the main north/south corridor for all commerce in Elgoth, runs north and south from here to both the northern and southern gates of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2011 D2 ~ ~ 0 -1 2009 S #2011 Intersection of Main Street and Anvil Road~ Here lies the intersection of Main Street and Anvil Road. Main Street runs north and south of here, between the northern and southern gates of Elgoth. Anvil Road runs to the west from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2012 D2 ~ ~ 0 -1 2010 D3 ~ ~ 0 -1 2081 S #2012 Main Street~ Main Street, the main north/south corridor for all commerce in Elgoth, runs north and south of here, between the northern and southern gates of of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2013 D2 ~ ~ 0 -1 2011 S #2013 Main Street~ Main Street, the main north/south corridor for all commerce in Elgoth, runs north and south of here, between the northern and southern gates of of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2014 D2 ~ ~ 0 -1 2012 S #2014 Intersection of Main Street and Swift Way~ Here lies the intersection of Main Street and Swift Way. Main Street runs north and south of here, between the northern and southern gates of Elgoth. Swift Way runs to the west from here. A shop sits to the east of here with a sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2015 D1 ~ door~ 3 -1 2162 D2 ~ ~ 0 -1 2013 D3 ~ ~ 0 -1 2076 E sign~ &gL&Gy&gz&Ga&g'&Gs &cHouse &wof &gHealing&w &YDO NOT ENTER IF OF EVIL ALIGNMENT!! ~ S #2015 Main Street~ Main Street, the main north/south corridor for all commerce in Elgoth, runs north and south of here, between the northern and southern gates of of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2016 D2 ~ ~ 0 -1 2014 S #2016 Main Street~ Main Street, the main north/south corridor for all commerce in Elgoth, runs north and south of here, between the northern and southern gates of of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2017 D2 ~ ~ 0 -1 2015 S #2017 Intersection of Main Street and Railgun Avenue~ Here lies the intersection of Main Street and Railgun Avenue. Main Street runs north and south of here, between the northern and southern gates of Elgoth. Railgun Avenue runs to the west from here. Railgun Avenue has a reputation of being "The Wrong Part of Town". ~ 0 3153920 1 D0 ~ ~ 0 -1 2018 D2 ~ ~ 0 -1 2016 D3 ~ ~ 0 -1 2073 S #2018 Inside the Northern Gate of Elgoth~ This is the absolute northern tip of Main Street before the gate. To the south runs the major thoroughfare for merchant traffic through Elgoth. ~ 0 3153920 1 D0 ~ ~ 0 -1 2181 D2 ~ ~ 0 -1 2017 S #2019 Outside the Northern Gate of Elgoth~ Here stands one of the magnificent gates of Elgoth. A crisply attired guard stands here trying to keep riff-raff out of the city. The city beyond the gate is enormous and very alive with energy. To the north stands a huge, neverending expanse of lowlands and plains. ~ 0 3153920 1 D0 ~ ~ 0 -1 2180 D2 ~ ~ 0 -1 2018 S #2020 Dragon Lane~ Dragon Lane, the southern-most east/west corridor in Elgoth, runs both directions from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2002 D3 ~ ~ 0 -1 2021 S #2021 Dragon Lane~ Dragon Lane, the southern-most east/west corridor in Elgoth, runs both directions from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2020 D3 ~ ~ 0 -1 2022 S #2022 Intersection of Scabbard Drive and Dragon Lane~ Here lies the intersection of Scabbard Drive and Dragon Lane. Scabbard Drive runs north and south from here, along the western edge of Elgoth. Dragon Lane runs to the east from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2055 D1 ~ ~ 0 -1 2021 D2 ~ ~ 0 -1 2023 S #2023 Scabbard Drive~ Scabbard Drive, a major north/south corridor, runs only north from here. This is the southwestern corner of Elgoth. A shop sits to the south of here with a sign hanging over the door. There is an opening in the ground here, presumably a sewer. ~ 0 3153920 1 D0 ~ ~ 0 -1 2022 D2 ~ door~ 3 -1 2161 D10 ~ sewer~ 16910336 -1 2148 E hole~ There is a rather large hole in the ground here. Care to enter the hole to see what is inside? ~ E sewer~ The opening to the sewer looks large enough for you to enter, although horrendous smells are permeating up from the sewer opening. ~ E sign~ &RM&ry&Rs&rt&Rr&ra&R'&rs &zC&Wh&za&Wm&zb&We&zr &wof &zHealing &RWARNING&w: &WDO NOT ENTER IF OF &zGOOD ALIGNMENT!! ~ > rand_prog 1~ mpecho &wA waft of some terrible smelling air drifts up from an opening mpecho &win the ground. This must be an opening to the sewer. ~ | S #2024 Dragon Lane~ Dragon Lane, the southern-most east/west corridor in Elgoth, runs both directions from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2025 D3 ~ ~ 0 -1 2002 S #2025 Dragon Lane~ Dragon Lane, the southern-most east/west corridor in Elgoth, runs both directions from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2026 D3 ~ ~ 0 -1 2024 S #2026 Dragon Lane~ Dragon Lane, the southern-most east/west corridor in Elgoth, runs both directions from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2027 D3 ~ ~ 0 -1 2025 S #2027 Intersection of Oakenbow Road and Dragon Lane~ Here lies the intersection of Oakenbow Road and Dragon Lane. Oakenbow Road runs to the north from here until it runs into the Elgoth Town Square. Dragon Lane runs both east and west from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2047 D1 ~ ~ 0 -1 2028 D3 ~ ~ 0 -1 2026 S #2028 Dragon Lane~ Dragon Lane, the southern-most east/west corridor in Elgoth, runs both directions from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2029 D3 ~ ~ 0 -1 2027 S #2029 Dragon Lane~ Dragon Lane, the southern-most east/west corridor in Elgoth, runs both directions from here. A shop sits to the north of here with a sign hanging over the door. ~ 0 3153920 1 D0 ~ door~ 3 -1 2240 D1 ~ ~ 0 -1 2030 D3 ~ ~ 0 -1 2028 E sign~ &cF&wa&cer&wo&cn's &OLeatherworx ~ S #2030 Intersection of Nexus Pass and Dragon Lane~ Here lies the intersection of Nexus Pass and Dragon Lane. Nexus Pass runs to the north from here and is the eastern-most north/south corridor in the city. Dragon Lane runs back to the west from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2031 D3 ~ ~ 0 -1 2029 S #2031 Nexus Pass~ Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2032 D2 ~ ~ 0 -1 2030 S #2032 Intersection of Nexus Pass and Sword Drive~ Here lies the intersection of Nexus Pass and Sword Drive. Nexus Pass runs to the north and south from here. Sword Drive travels to the west from here, completely across Elgoth to the western gate of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2033 D2 ~ ~ 0 -1 2031 D3 ~ ~ 0 -1 2044 S #2033 Nexus Pass~ Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both directions from here. A shop sits to the east of here with a sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2034 D1 ~ door~ 3 -1 2247 D2 ~ ~ 0 -1 2032 E sign~ &RFOR SALE ~ S #2034 Nexus Pass~ Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2035 D2 ~ ~ 0 -1 2033 S #2035 Intersection of Warhammer Way and Nexus Pass~ Here lies the intersection of Nexus Pass and Warhammer Way. Nexus Pass runs to the north and south from here. Warhammer Way travels to the east and west, with the western path leading to the Elgoth Town Square and the eastern path leading to the eastern gate of the city. ~ 0 3153920 1 D0 ~ ~ 0 -1 2038 D1 ~ ~ 0 -1 2036 D2 ~ ~ 0 -1 2034 D3 ~ ~ 0 -1 2095 S #2036 Inside the Eastern Gate of Elgoth~ This is the absolute eastern tip of Warhammer Way before the gate. To the west runs a major thoroughfare for merchant traffic through Elgoth. ~ 0 3153920 1 D1 ~ ~ 0 -1 2183 D3 ~ ~ 0 -1 2035 S #2037 Outside the Eastern Gate of Elgoth~ Here stands one of the magnificent gates of Elgoth. A crisply attired guard stands here trying to keep riff-raff out of the city. The city beyond the gate is enormous and very alive with energy. To the east stands an expanse of rolling hills. ~ 0 3153920 1 D1 ~ ~ 0 -1 2182 D3 ~ ~ 0 -1 2036 S #2038 Nexus Pass~ Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2039 D2 ~ ~ 0 -1 2035 S #2039 Nexus Pass~ Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both directions from here. A shop sits to the east of here with a sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2040 D1 ~ door~ 3 -1 2241 D2 ~ ~ 0 -1 2038 E sign~ &cT&wh&Ba&wr&ci&wz&Bd&wu&cn&w'&Bs &cHerbs ~ S #2040 Nexus Pass~ Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2041 D2 ~ ~ 0 -1 2039 S #2041 Intersection of Nexus Pass and Astral Way~ Here lies the intersection of Nexus Pass and Astral Way. Nexus Pass runs to the north and south from here. Astral Way travels to the west from here all the way to the Elgoth Town Square. ~ 0 3153920 1 D0 ~ ~ 0 -1 2042 D2 ~ ~ 0 -1 2040 D3 ~ ~ 0 -1 2096 S #2042 Nexus Pass~ Nexus Drive, a major north/south road, running the entire length of Elgoth, runs to the north and south from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2043 D2 ~ ~ 0 -1 2041 S #2043 Nexus Pass~ Nexus Drive, a major north/south road, running the entire length of Elgoth, runs to the south from here. This is the northeast corner of this magnificent city. There is an opening in the ground here, presumably a sewer. ~ 0 3153920 1 D2 ~ ~ 0 -1 2042 D10 ~ sewer~ 16910336 -1 2154 E sewer~ The opening to the sewer looks large enough for you to enter, although horrendous smells are permeating up from the sewer opening. ~ > rand_prog 1~ mpecho &wA waft of some terrible smelling air drifts up from an opening mpecho &win the ground. This must be an opening to the sewer. ~ | S #2044 Sword Drive~ Sword Drive, a major thoroughfare running between the western gate of Elgoth and the eastern edge of the city, heads off in both directions. ~ 0 3153920 1 D1 ~ ~ 0 -1 2032 D3 ~ ~ 0 -1 2045 S #2045 Sword Drive~ Sword Drive, a major thoroughfare running between the western gate of Elgoth and the eastern edge of the city, heads off in both directions. A shop sits to the north of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ door~ 3 -1 2248 D1 ~ ~ 0 -1 2044 D3 ~ ~ 0 -1 2046 E sign~ &RFOR SALE ~ S #2046 Intersection of Oakenbow Road and Sword Drive~ Here lies the intersection of Oakenbow Road and Sword Drive. Oakenbow Road runs to the north and south from here with the northern path leading to the Elgoth Town Square. Sword Drive runs to both the east and west from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2093 D1 ~ ~ 0 -1 2045 D2 ~ ~ 0 -1 2047 D3 ~ ~ 0 -1 2048 S #2047 Oakenbow Road~ Oakenbow Road, a small road connecting the southern part of the city with the Elgoth Town Square, leads off in both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2046 D2 ~ ~ 0 -1 2027 S #2048 Sword Drive~ Sword Drive, a major thoroughfare running between the western gate of Elgoth and the eastern edge of the city, heads off in both directions. ~ 0 3153920 1 D1 ~ ~ 0 -1 2046 D3 ~ ~ 0 -1 2049 S #2049 Sword Drive~ Sword Drive, a major thoroughfare running between the western gate of Elgoth and the eastern edge of the city, heads off in both directions. A shop sits to the north of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ door~ 3 -1 2242 D1 ~ ~ 0 -1 2048 D3 ~ ~ 0 -1 2050 E sign~ &wThe &zTeachings &wof &RLord &WDrexel ~ S #2050 Sword Drive~ Sword Drive, a major thoroughfare running between the western gate of Elgoth and the eastern edge of the city, heads off in both directions. ~ 0 3153920 1 D1 ~ ~ 0 -1 2049 D3 ~ ~ 0 -1 2004 S #2051 Sword Drive~ Sword Drive, a major thoroughfare running between the western gate of Elgoth and eastern edge of the city, heads off in both directions. ~ 0 3153920 1 D1 ~ ~ 0 -1 2004 D3 ~ ~ 0 -1 2052 S #2052 Intersection of Dagger Road and Sword Drive~ Here lies the intersection of Dagger Road and Sword Drive. Dagger Road continues both north and south from here, while, Sword Drive travels east and west. ~ 0 3153920 1 D0 ~ ~ 0 -1 2091 D1 ~ ~ 0 -1 2051 D3 ~ ~ 0 -1 2053 S #2053 Sword Drive~ Sword Drive, a major thoroughfare running between the western gate of Elgoth and eastern edge of the city, heads off in both directions. ~ 0 3153920 1 D1 ~ ~ 0 -1 2052 D3 ~ ~ 0 -1 2054 S #2054 Intersection of Scabbard Drive and Sword Drive~ Here lies the intersection of Scabbard Drive and Sword Drive. Scabbard Drive runs north and south from here, along the western edge of Elgoth. Sword Drive runs both east and west from here, with the westernly path leading out to the western gate and the eastern path going across town. ~ 0 3153920 1 D0 ~ ~ 0 -1 2058 D1 ~ ~ 0 -1 2053 D2 ~ ~ 0 -1 2055 D3 ~ ~ 0 -1 2056 S #2055 Scabbard Drive~ Scabbard Drive, a major north/south corridor, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2054 D2 ~ ~ 0 -1 2022 S #2056 Inside the Western Gate of Elgoth~ This is the absolute western tip of Sword Drive before the gate. To the east runs the major thoroughfare for merchant traffic through Elgoth. ~ 0 3153920 1 D1 ~ ~ 0 -1 2054 D3 ~ ~ 0 -1 2179 S #2057 Outside the Western Gate of Elgoth~ Here stands one of the magnificent gates of Elgoth. A crisply attired guard stands here trying to keep riff-raff out of the city. The city beyond the gate is enormous and very alive with energy. To the west lies a dark green canopy of forests and woodlands. ~ 0 3153920 1 D1 ~ ~ 0 -1 2056 D3 ~ ~ 0 -1 2178 S #2058 Scabbard Drive~ Scabbard Drive, a major north/south corridor, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2059 D2 ~ ~ 0 -1 2054 S #2059 Intersection of Scabbard Drive and Illusion Way~ Here lies the intersection of Scabbard Drive and Illusion Way. Scabbard Drive runs north and south from here, along the western edge of Elgoth. Illusion Way runs to the east from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2060 D1 ~ ~ 0 -1 2089 D2 ~ ~ 0 -1 2058 S #2060 Scabbard Drive~ Scabbard Drive, a major north/south corridor, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2061 D2 ~ ~ 0 -1 2059 D3 ~ door~ 3 -1 2243 S #2061 Scabbard Drive~ Scabbard Drive, a major north/south corridor, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2062 D2 ~ ~ 0 -1 2060 S #2062 Intersection of Scabbard Drive and Arrow Drive~ Here lies the intersection of Scabbard Drive and Arrow Drive. Scabbard Drive runs north and south from here, along the western edge of Elgoth. Arrow Drive runs to the east from here, all the way to the Elgoth Town Square. ~ 0 3153920 1 D0 ~ ~ 0 -1 2063 D1 ~ ~ 0 -1 2084 D2 ~ ~ 0 -1 2061 S #2063 Scabbard Drive~ Scabbard Drive, a major north/south corridor, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2064 D2 ~ ~ 0 -1 2062 S #2064 Intersection of Scabbard Drive and Anvil Road~ Here lies the intersection of Scabbard Drive and Anvil Road. Scabbard Drive runs north and south from here, along the western edge of Elgoth. Anvil Road runs to the east from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2065 D1 ~ ~ 0 -1 2080 D2 ~ ~ 0 -1 2063 S #2065 Scabbard Drive~ Scabbard Drive, a major north/south corridor, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2066 D2 ~ ~ 0 -1 2064 S #2066 Scabbard Drive~ Scabbard Drive, a major north/south corridor, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2067 D2 ~ ~ 0 -1 2065 S #2067 Intersection of Scabbard Drive and Swift Way~ Here lies the intersection of Scabbard Drive and Swift Way. Scabbard Drive runs north and south from here, along the western edge of Elgoth. Swift Way runs both east and west from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2069 D1 ~ ~ 0 -1 2074 D2 ~ ~ 0 -1 2066 D3 ~ ~ 0 -1 2068 S #2068 Swift Way~ Swift Way, a small connecting road, leads to the east from here. There is an opening in the ground here, presumably a sewer. There is a shop that sits to the south of here with a sign hanging over the door. ~ 0 3153920 1 D1 ~ ~ 0 -1 2067 D2 ~ door~ 3 -1 2249 D10 ~ sewer~ 16910336 -1 2150 E sewer~ The opening to the sewer looks large enough for you to enter, although horrendous smells are permeating up from the sewer opening. ~ E sign~ &RFOR SALE ~ > rand_prog 1~ mpecho &wA waft of some terrible smelling air drifts up from an opening mpecho &win the ground. This must be an opening to the sewer. ~ | S #2069 Scabbard Drive~ Scabbard Drive, a major north/south corridor, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2070 D2 ~ ~ 0 -1 2067 S #2070 Scabbard Drive~ Scabbard Drive, a major north/south corridor, runs both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2071 D2 ~ ~ 0 -1 2069 S #2071 Intersection of Scabbard Drive and Railgun Avenue~ Here lies the intersection of Scabbard Drive and Railgun Avenue. Scabbard Drive runs to the south from here along the western edge of Elgoth. Railgun Avenue runs to the east from here. Railgun Avenue has long been considered Elgoth's "Bad Part of Town". ~ 0 3153920 1 D1 ~ ~ 0 -1 2072 D2 ~ ~ 0 -1 2070 S #2072 Railgun Avenue~ Railgun Avenue, a small connecting street, running between Main Street and Scabbard Drive, runs both east and west from here. This small section of street has long been considered Elgoth's "Bad Part of Town". ~ 0 3153920 1 D1 ~ ~ 0 -1 2073 D3 ~ ~ 0 -1 2071 S #2073 Railgun Avenue~ Railgun Avenue, a small connecting street, running between Main Street and Scabbard Drive, runs both east and west from here. This small section of street has long been considered Elgoth's "Bad Part of Town". A shop sits to the south of here with a sign hanging over the door. ~ 0 3153920 1 D1 ~ ~ 0 -1 2017 D2 ~ door~ 3 -1 2250 D3 ~ ~ 0 -1 2072 E sign~ &RFOR SALE ~ S #2074 Swift Way~ Swift Way, a small connecting road, leads to the east and west from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2075 D3 ~ ~ 0 -1 2067 S #2075 Intersection of Dagger Road and Swift Way~ Here lies the intersection of Dagger Road and Swift Way. Dagger Road runs south from here while Swift Way runs both east and west. ~ 0 3153920 1 D1 ~ ~ 0 -1 2076 D2 ~ ~ 0 -1 2077 D3 ~ ~ 0 -1 2074 S #2076 Swift Way~ Swift Way, a small connecting road, leads to the east and west from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2014 D3 ~ ~ 0 -1 2075 S #2077 Dagger Road~ Dagger Road, a short north/south passage, heads off in both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2075 D2 ~ ~ 0 -1 2078 S #2078 Dagger Road~ Dagger Road, a short north/south passage, heads off in both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2077 D2 ~ ~ 0 -1 2079 S #2079 Intersection of Dagger Road and Anvil Road~ Here lies the intersection of Dagger Road and Anvil Road. Dagger Road continues both north and south from here, while, Anvil Road travels east and west from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2078 D1 ~ ~ 0 -1 2081 D2 ~ ~ 0 -1 2082 D3 ~ ~ 0 -1 2080 S #2080 Anvil Road~ Anvil Road, a short connecting road, travels to the east and west from here. A shop sits to the north from here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ door~ 3 -1 2163 D1 ~ ~ 0 -1 2079 D3 ~ ~ 0 -1 2064 E sign~ &zU&Wt&zh&Wr&za&Wc&w'&zs &WForge ~ S #2081 Anvil Road~ Anvil Road, a short connecting road, travels to the east and west from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2011 D3 ~ ~ 0 -1 2079 S #2082 Dagger Road~ Dagger Road, a short north/south passage, heads off in both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2079 D2 ~ ~ 0 -1 2083 S #2083 Intersection of Dagger Road and Arrow Drive~ Here lies the intersection of Dagger Road and Arrow Drive. Dagger Road continues both north and south from here, while, Arrow Drive travels east and west from here. The easterly path leads to the Elgoth Town Square. ~ 0 3153920 1 D0 ~ ~ 0 -1 2082 D1 ~ ~ 0 -1 2085 D2 ~ ~ 0 -1 2086 D3 ~ ~ 0 -1 2084 S #2084 Arrow Drive~ Arrow Drive, a short road which leads to the Elgoth Town Square, to the east, heads off in both directions from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2083 D3 ~ ~ 0 -1 2062 S #2085 Arrow Drive~ Arrow Drive, a short road which leads to the Elgoth Town Square, to the east, heads off in both directions from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2009 D3 ~ ~ 0 -1 2083 S #2086 Dagger Road~ Dagger Road, a short north/south passage, heads off in both directions from here. A shop sits to the east of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2083 D2 ~ ~ 0 -1 2087 D3 ~ door~ 3 -1 2246 E sign~ &RFOR SALE ~ S #2087 Dagger Road~ Dagger Road, a short north/south passage, heads off in both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2086 D2 ~ ~ 0 -1 2088 S #2088 Intersection of Dagger Road and Illusion Way~ Here lies the intersection of Dagger Road and Illusion Way. Dagger Road continues both north and south from here, while, Illusion Way travels east and west. ~ 0 3153920 1 D0 ~ ~ 0 -1 2087 D1 ~ ~ 0 -1 2090 D2 ~ ~ 0 -1 2091 D3 ~ ~ 0 -1 2089 S #2089 Illusion Way~ Illusion Way, a short connecting road, leads off to both the east and west from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2088 D3 ~ ~ 0 -1 2059 S #2090 Illusion Way~ Illusion Way, a short connecting road, leads off to both the east and west from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2006 D3 ~ ~ 0 -1 2088 S #2091 Dagger Road~ Dagger Road, a short north/south passage, heads off in both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2088 D2 ~ ~ 0 -1 2052 S #2092 Arrow Road~ Arrow Drive, a short road which leads to the Elgoth Town Square, to the east, heads off in both directions from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2109 D3 ~ ~ 0 -1 2009 S #2093 Oakenbow Road~ Oakenbow Road, a small road connecting the southern part of the city with the Elgoth Town Square, leads off in both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2094 D2 ~ ~ 0 -1 2046 S #2094 Oakenbow Road~ Oakenbow Road, a small road connecting the southern part of the city with the Elgoth Town Square, leads off in both directions from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2104 D2 ~ ~ 0 -1 2093 S #2095 Warhammer Way~ Warhammer Way, an east/west passage connecting the eastern gate of Elgoth to the city's famous Town Square, heads off in both directions. ~ 0 3153920 1 D1 ~ ~ 0 -1 2035 D3 ~ ~ 0 -1 2102 S #2096 Astral Way~ Astral Way is a small road that connects Nexus Pass with the Elgoth Town Square. The street leads off to both the east and west from here. ~ 0 3153920 1 D1 ~ ~ 0 -1 2041 D3 ~ ~ 0 -1 2097 S #2097 Intersection of Merchant's Walk and Astral Way~ Here lies the intersection of Merchant's Walk and Astral Way. Merchant's Walk leads off to the south from here with many shops lining the road. Astral Way leads off to the west, also with many shops to visit. ~ 0 3153920 1 D1 ~ ~ 0 -1 2096 D2 ~ ~ 0 -1 2098 D3 ~ ~ 0 -1 2116 S #2098 Merchant's Walk~ Merchant's Walk is a small street lined with several small shops, all on the streets's eastern side. On the western side of the street lies the immaculate lawns of the Elgoth Town Square. A small shop sits to the east of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2097 D1 ~ door~ 3 -1 2136 D2 ~ ~ 0 -1 2099 D3 ~ ~ 0 -1 2132 E sign~ &cS&wa&cg&wa&cr&wi&cn&w'&cs &cScrolls ~ S #2099 Merchant's Walk~ Merchant's Walk is a small street lined with several small shops, all on the street's eastern side. On the western side of the street lies the immaculate lawns of the Elgoth Town Square. A small shop sits to the east of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2098 D1 ~ door~ 3 -1 2134 D2 ~ ~ 0 -1 2100 D3 ~ ~ 0 -1 2131 E sign~ &OC&Yl&Oo&Yu&Od&Yt&O'&Ys &OBaked &YGoods ~ S #2100 Merchant's Walk~ Merchant's Walk is a small street lined with several small shops, all on the street's eastern side. On the western side of the street lies the immaculate lawns of the Elgoth Town Square. A small shop sits to the east of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2099 D1 ~ door~ 3 -1 2140 D2 ~ ~ 0 -1 2101 D3 ~ ~ 0 -1 2130 E sign~ &RE&rl&Rg&ro&Rt&rh &RBounty &zO&Wf&zf&Wi&zc&we ~ S #2101 Merchant's Walk~ Merchant's Walk is a small street lined with several small shops, all on the street's eastern side. On the western side of the street lies the immaculate lawns of the Elgoth Town Square. A small shop sits to the east of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2100 D1 ~ door~ 3 -1 2141 D2 ~ ~ 0 -1 2102 D3 ~ ~ 0 -1 2129 E sign~ &cA&wd&coc&w'&cs &wFine &cW&we&capons ~ S #2102 Intersection of Merchant's Walk and Warhammer Way~ Here lies the intersection of Merchant's Walk and Warhammer Way. Merchant's Walk leads off to the north from here with many shops lining the road. Warhammer Way leads off to the east and west, with the western path having several shops along it's path. ~ 0 3153920 1 D0 ~ ~ 0 -1 2101 D1 ~ ~ 0 -1 2095 D3 ~ ~ 0 -1 2103 S #2103 Warhammer Way~ Warhammer Way is a busy street that runs all the way to the eastern gate of Elgoth. This section of street is so different, though, with shops all lined along the southern boundry of the road. The green lawns of the Elgoth Town Square line the northern side of the street. There is a shop to the south of here with a small sign hanging above the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2129 D1 ~ ~ 0 -1 2102 D2 ~ door~ 3 -1 2142 D3 ~ ~ 0 -1 2104 E sign~ &RE&rr&Rg&ro&Rt&rh &YPharmacy &BRX ~ S #2104 Intersection of Oakenbow Road and Warhammer Way~ Here lies the intersection of Oakenbow Road and Warhammer Way. Oakenbow Road heads south from here to the southern edge of Elgoth. Warhammer Way leads both east and west from here with the easterly path leading out to the eastern gate of Elgoth. ~ 0 3153920 1 D0 ~ ~ 0 -1 2128 D1 ~ ~ 0 -1 2103 D2 ~ ~ 0 -1 2094 D3 ~ ~ 0 -1 2105 S #2105 Warhammer Way~ Warhammer Way is a busy street that runs all the way to the eastern gate of Elgoth. This section of street is so different, though, with shops all lined along the southern boundry of the road. The green lawns of the Elgoth Town Square line the northern side of the street. There is a shop to the south of here with a small sign hanging above the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2121 D1 ~ ~ 0 -1 2104 D2 ~ door~ 3 -1 2143 D3 ~ ~ 0 -1 2106 E sign~ &GG&gr&Gi&gf&Gf&go&Gn&g'&Gs &YBar &wWhere everybody knows you by name!! ~ S #2106 Warhammer Way~ Warhammer Way is a busy street that runs all the way to the eastern gate of Elgoth. This section of street is so different, though, with shops all lined along the southern boundry of the road. The green lawns of the Elgoth Town Square line the northern side of the street. There is a shop to the south of here with a small sign hanging above the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2120 D1 ~ ~ 0 -1 2105 D2 ~ door~ 3 -1 2144 D3 ~ ~ 0 -1 2107 E sign~ &RL&ra&Rz&ry &cD&wr&ca&wg&co&wn &YInn ~ S #2107 Intersection of Dungeon Pass and Warhammer Way~ Here lies the intersection of Dungeon Pass and Warhammer Way. Dungeon Pass leads off to the north from here with many shops lining the road. Warhammer Way leads off to the east, also with many shops to go to. ~ 0 3153920 1 D0 ~ ~ 0 -1 2108 D1 ~ ~ 0 -1 2106 S #2108 Dungeon Pass~ Here, along Dungeon Pass, lie many shops to the west and the lawns of the Elgoth Town Square to your east. There is a shop to the west of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2109 D1 ~ ~ 0 -1 2120 D2 ~ ~ 0 -1 2107 D3 ~ door~ 3 -1 2137 E sign~ &zA&wz&We&zr&wa&Wl&w'&zs &WArmory ~ S #2109 Interection of Dungeon Pass and Arrow Drive~ Here lies the intersection of Dungeon Pass and Arrow Drive. Dungeon Pass leads off to the north and south from here with many shops along it's western side. The lawns of the Elgoth Town Square line the eastern edge of this street. Arrow Drive leads back off to the west from here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2110 D1 ~ ~ 0 -1 2119 D2 ~ ~ 0 -1 2108 D3 ~ ~ 0 -1 2092 S #2110 Dungeon Pass~ Here, along Dungeon Pass, lie many shops to the west and the lawns of the Elgoth Town Square to your east. There is a shop to the west of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2111 D1 ~ ~ 0 -1 2118 D2 ~ ~ 0 -1 2109 D3 ~ door~ 3 -1 2146 E sign~ &OTuck's &cSundries &wand &cStuff ~ S #2111 Dungeon Pass~ Here, along Dungeon Pass, lie many shops to the west and the lawns of the Elgoth Town Square to your east. There is a shop to the west of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ ~ 0 -1 2112 D1 ~ ~ 0 -1 2117 D2 ~ ~ 0 -1 2110 D3 ~ door~ 3 -1 2147 E sign~ &w&CS&wa&Cs&wh&Ca&w'&Cs &wPrecious &CJewelry ~ S #2112 Intersection of Astral Way and Dungeon Pass~ Here lies the intersection of Dungeon Pass and Astral Way. Dungeon Pass leads off the south from here with many shops lining the road. Astral Way leads off the the east, also with many shops to go into. ~ 0 3153920 1 D1 ~ ~ 0 -1 2113 D2 ~ ~ 0 -1 2111 S #2113 Astral Way~ Astral Way is a street lined with many shops and a cathedral all on the northern side of the street. On the southern side of the street lies the immaculate lawns of the Elgoth Town Square. A shop lies to the north of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ door~ 3 -1 2145 D1 ~ ~ 0 -1 2114 D2 ~ ~ 0 -1 2117 D3 ~ ~ 0 -1 2112 E sign~ &YH&Oe&Yz&Oe&Yk&Oe&Yl&O'&Ys &OFine &YGarments ~ S #2114 Astral Way~ Astral Way is a street lined with many shops and a cathedral all on the northern side of the street. On the southern side of the street lies the immaculate lawns of the Elgoth Town Square. A shop lies to the north of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ door~ 3 -1 2135 D1 ~ ~ 0 -1 2115 D2 ~ ~ 0 -1 2124 D3 ~ ~ 0 -1 2113 E sign~ &zTa&wig&Wel&w's &GPo&cti&Gons ~ S #2115 Astral Way~ Astral Way is a street lined with many shops and a cathedral all on the northern side of the street. On the southern side of the street lies the immaculate lawns of the Elgoth Town Square. The opening to the cathedral lies to the north of here. ~ 0 3153920 1 D0 ~ ~ 0 -1 2138 D1 ~ ~ 0 -1 2116 D2 ~ ~ 0 -1 2125 D3 ~ ~ 0 -1 2114 S #2116 Astral Way~ Astral Way is a street lined with many shops and a cathedral all on the northern side of the street. On the southern side of the street lies the immaculate lawns of the Elgoth Town Square. A shop sits to the north of here with a small sign hanging over the door. ~ 0 3153920 1 D0 ~ door~ 3 -1 2139 D1 ~ ~ 0 -1 2097 D2 ~ ~ 0 -1 2132 D3 ~ ~ 0 -1 2115 E sign~ &rUNDERTAKER SERVICES ~ S #2117 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. The town board stands here with full of important messages regarding this fine city. ~ 0 3171328 1 D0 ~ ~ 0 -1 2113 D1 ~ ~ 0 -1 2124 D2 ~ ~ 0 -1 2118 D3 ~ ~ 0 -1 2111 S #2118 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2117 D1 ~ ~ 0 -1 2123 D2 ~ ~ 0 -1 2119 D3 ~ ~ 0 -1 2110 S #2119 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2118 D1 ~ ~ 0 -1 2122 D2 ~ ~ 0 -1 2120 D3 ~ ~ 0 -1 2109 S #2120 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2119 D1 ~ ~ 0 -1 2121 D2 ~ ~ 0 -1 2106 D3 ~ ~ 0 -1 2108 S #2121 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2122 D1 ~ ~ 0 -1 2128 D2 ~ ~ 0 -1 2105 D3 ~ ~ 0 -1 2120 S #2122 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2123 D1 ~ ~ 0 -1 2127 D2 ~ ~ 0 -1 2121 D3 ~ ~ 0 -1 2119 D6 ~ ~ 0 -1 2133 S #2123 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2124 D1 ~ ~ 0 -1 2126 D2 ~ ~ 0 -1 2122 D3 ~ ~ 0 -1 2118 D8 ~ ~ 0 -1 2133 S #2124 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3170304 1 D0 ~ ~ 0 -1 2114 D1 ~ ~ 0 -1 2125 D2 ~ ~ 0 -1 2123 D3 ~ ~ 0 -1 2117 S #2125 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2115 D1 ~ ~ 0 -1 2132 D2 ~ ~ 0 -1 2126 D3 ~ ~ 0 -1 2124 S #2126 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2125 D1 ~ ~ 0 -1 2131 D2 ~ ~ 0 -1 2127 D3 ~ ~ 0 -1 2123 D9 ~ ~ 0 -1 2133 S #2127 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2126 D1 ~ ~ 0 -1 2130 D2 ~ ~ 0 -1 2128 D3 ~ ~ 0 -1 2122 D7 ~ ~ 0 -1 2133 S #2128 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2127 D1 ~ ~ 0 -1 2129 D2 ~ ~ 0 -1 2104 D3 ~ ~ 0 -1 2121 S #2129 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2130 D1 ~ ~ 0 -1 2101 D2 ~ ~ 0 -1 2103 D3 ~ ~ 0 -1 2128 D10 ~ grate~ 16910336 -1 2251 S #2130 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2131 D1 ~ ~ 0 -1 2100 D2 ~ ~ 0 -1 2129 D3 ~ ~ 0 -1 2127 S #2131 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. ~ 0 3171328 1 D0 ~ ~ 0 -1 2132 D1 ~ ~ 0 -1 2099 D2 ~ ~ 0 -1 2130 D3 ~ ~ 0 -1 2126 S #2132 &YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The well manicured lawns of Elgoth are a beautiful distraction from all of the shops which surround it. Many vendors, townspeople and visitors all frequent this oasis. A business man who specializes in assisting those who are new to the realms, sits here, open for business. ~ 0 3171328 1 D0 ~ ~ 0 -1 2116 D1 ~ ~ 0 -1 2098 D2 ~ ~ 0 -1 2131 D3 ~ ~ 0 -1 2125 E sign~ I am John Grimwulf and I offer my services to those who are new to these realms. "What are my services?" you ask? Well, if you need to travel to any distant area, and you are under level 25, then, for a measley 50 gold, I will send you wherever you wish to go. If you are completely unfamiliar with the areas here, then ask me for one of my business cards. Thanks!! &wJ&Wo&wh&Wn &RG&rr&Ri&rm&Rw&ru&Rl&rf&w ~ S #2133 &YT&Oh&Ye &RT&rw&Ri&rn &BF&bo&Bu&bn&Bt&ba&Bi&bn&Bs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~ The incredible twin fountains are the centerpiece of this beautiful landscape. This fountain, which pours the coolest, clearest water and the thickest, richest blood, is a beautiful, old and historic landmark in these realms. ~ 0 3171328 1 D6 ~ ~ 0 -1 2126 D7 ~ ~ 0 -1 2123 D8 ~ ~ 0 -1 2127 D9 ~ ~ 0 -1 2122 S #2134 &OC&Yl&Oo&Yu&Od&Yt&O'&Ys &OBaked &YGoods&w~ As one walks in this room they will be blasted by a joyful smell of baking breads, and other sorted goods. The owner, Cloudt, stands tall and proud as the young fill his shop looking for something good to snap their mouths upon. A sign hangs from one of the windows that reads: 'Enter the world of Baked Delight.' ~ 0 3186700 0 D3 ~ door~ 3 -1 2099 > leave_prog 100~ if mortcount(2134) < 1 mpforce cloudt close door endif ~ | S #2135 &zTa&wig&Wel&w's &GPo&cti&Gons&w~ This small little shack houses the many potions of Taigel. There isn't much room to move about because of the large shelves which are completely filled with potions. Some might even begin to wonder how Taigel even sleeps in such a crowded little home. ~ 0 3186700 0 D2 ~ door~ 3 -1 2114 > leave_prog 100~ if mortcount(2135) < 1 mpforce taigel close door endif ~ | S #2136 &cS&wa&cg&wa&cr&wi&cn&w'&cs &cScrolls&w~ This nice sized shop houses Sagarin's many scrolls that are, of course, personally scribed. Sagarin takes great pride in his work due to his old age which always brings him to believe that he should have done better in life while he was younger. The shop has no windows, and yet a small draft can be felt coming from somewhere besides the door. The floor is made of some fine wood and has been polished recently which gives it a great and glorious shine. ~ 0 3186700 0 D3 ~ door~ 3 -1 2098 > leave_prog 100~ if mortcount(2136) < 1 mpforce sagarin close door endif ~ | S #2137 &zA&wz&We&zr&wa&Wl&w'&zs &WArmory&w~ This cozy little home of Azeral's also supports his large stock of armor, so hence force this is Azeral's Armory. From here a traveler can purchace many fine armors of protection, and even share a few good stories with Azeral. The room is filled with the smell of sweat since Azeral even creates his armor in the corner he likes to call 'The black corner from home'. ~ 0 3186700 0 D1 ~ door~ 3 -1 2108 > leave_prog 100~ if mortcount(2137) < 1 mpforce azeral close door endif ~ | S #2138 &zC&Wa&zt&Wh&ze&Wd&zr&Wa&zl &WEntrance~ Here is the massive, marble cathedral. The spires of this magnificent structure can be seen all over town. The walls which are of the highest quality marble, extend to almost 25 feet tall, although the ceiling seems to continue getting taller further back into the cathedral. ~ 0 3186700 0 D0 ~ ~ 0 -1 2164 D2 ~ ~ 0 -1 2115 S #2139 &wThe &RUndertaker &wof &RE&rl&Rg&ro&Rt&rh&w~ This large opening belongs to the undertaker of Elgoth. This man uses all of his time examining corpses and getting them ready to be burried deep within the earths confinement. If one has lost something in their previous corpse it would be wise to check here with the undertaker. ~ 0 3186700 0 D2 ~ door~ 3 -1 2116 > leave_prog 100~ if mortcount(2139) < 1 mpforce undertaker close door endif ~ | S #2140 &RE&rl&Rg&ro&Rt&rh &RBounty &zO&Wf&zf&Wi&zc&we~ This office lurks with evil and crime as a few shadowy figures dart out back into the street with a thanks still echoing out. If one has not already realized it, this is a bounty office. Here a person can set a price of bounty upon another person in hopes that anyone will take out this person for the reasons in which the bounty was placed upon them in the first place. The officer stands here examining all the pictures looking extremely bored. ~ 0 3186700 0 D3 ~ door~ 3 -1 2100 > leave_prog 100~ if mortcount(2140) < 1 mpforce kaz close door endif ~ | S #2141 &cA&wd&co&cc&w'&cs &wFine &cW&we&capons~ A sign hangs from above that reads 'Welcome to Adoc's Fine Weapon Shop'. And anyone who knows Adoc will truely trust this sign with all of their heart for Adoc is a kind and friendly young man who has made a reputation for himself by making some of the finest weapons around for many many years. Even in his teenage years he was in his shop clanging down upon the hot metals trying to shape up a fine weapon for anyone who asked. ~ 0 3186700 0 D3 ~ door~ 3 -1 2101 > leave_prog 100~ if mortcount(2016) < 1 mpforce adoc close door endif ~ | S #2142 &RE&rr&Rg&ro&Rt&rh &YPharmacy&w~ This small little pharmacy houses all the remedies one could think of for any illness. The angelic pharmacist stands here filling out prescriptions like candy, so if you have an ailment you should check out some of her stuff. ~ 0 3186700 0 D0 ~ door~ 3 -1 2103 > leave_prog 100~ if mortcount(2142) < 1 mpforce sophia close door endif ~ | S #2143 &GG&gr&Gi&gf&Gf&go&Gn&g'&Gs &YBar~ This lonely bar houses all of the towns drunks! Every hour on the hour one can expect to see at least two drunks here drinking down the booze. The owner of this bar is Griffon who has boasted many of time about having the widest variety of booze in all of the town. ~ 0 3186700 0 D0 ~ door~ 3 -1 2105 > leave_prog 100~ if mortcount(2143) < 1 mpforce griffon close door endif ~ | S #2144 &RL&ra&Rz&ry &cD&wr&ca&wg&co&wn &YInn&w~ Welcome to Lazy Dragon Inn where many adventurers come to rest and relax before they must move out upon the frontier once agin. The price is reasonable, the rooms are nice, and the service is great. This just happens to be the main entrance where one can receive help from the innkepper Anastasia. ~ 0 3186700 1 D0 ~ door~ 3 -1 2106 D4 ~ ~ 0 -1 2167 > leave_prog 100~ if mortcount(2144) < 1 mpforce anastasia close door endif ~ | S #2145 &YH&Oe&Yz&Oe&Yk&Oe&Yl&O'&Ys &OFine &YGarments~ >From this warm shop anyone can pick up a few fine garments for their travels. Hezekel has many garments for sale and is even willing enough to make more for ones use if they simply ask. The shop is made of old oak wood and makes alot of noise when one walks about to quickly. ~ 0 3186700 0 D2 ~ door~ 3 -1 2113 > leave_prog 100~ if mortcount(2145) < 1 mpforce hezekel close door endif ~ | S #2146 &OTuck's &cSundries &wand &cStuff~ This ugly shop belongs to Tuck. The shop consists of everything from stolen goods, to stuff that was simply found when Tuck was wandering about. It is hard to say where half of this stuff came from, but atleast its comforting that the prices are so low. ~ 0 3186700 0 D1 ~ door~ 3 -1 2110 > leave_prog 100~ if mortcount(2146) < 1 mpforce tuck close door endif ~ | S #2147 &CS&wa&Cs&wh&Ca&w'&Cs &wPrecious &CJewels&w~ As one enters they realize that so many guards surrounded this place because it houses many fine jewels. The owner Sasha walks about with her large rings and necklaces shining brightly as the light from the window briefly catches them. ~ 0 3186700 0 D1 ~ door~ 3 -1 2111 > leave_prog 100~ if mortcount(2147) < 1 mpforce sasha close door endif ~ | S #2148 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D0 ~ ~ 0 -1 2149 D4 ~ ~ 0 -1 2023 D8 ~ ~ 0 -1 2160 S #2149 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D2 ~ ~ 0 -1 2148 D7 ~ ~ 0 -1 2150 S #2150 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D0 ~ ~ 0 -1 2151 D4 ~ ~ 0 -1 2068 D8 ~ ~ 0 -1 2149 S #2151 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D2 ~ ~ 0 -1 2150 D6 ~ ~ 0 -1 2152 S #2152 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D6 ~ ~ 0 -1 2153 D9 ~ ~ 0 -1 2151 S #2153 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D1 ~ ~ 0 -1 2154 D9 ~ ~ 0 -1 2152 S #2154 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D2 ~ ~ 0 -1 2155 D3 ~ ~ 0 -1 2153 D4 ~ ~ 0 -1 2043 S #2155 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D0 ~ ~ 0 -1 2154 D9 ~ ~ 0 -1 2156 S #2156 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D2 ~ ~ 0 -1 2157 D6 ~ ~ 0 -1 2155 S #2157 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D0 ~ ~ 0 -1 2156 D9 ~ ~ 0 -1 2158 S #2158 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D3 ~ ~ 0 -1 2159 D6 ~ ~ 0 -1 2157 S #2159 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D1 ~ ~ 0 -1 2158 D3 ~ ~ 0 -1 2160 S #2160 &zCrawling through a Sewer~ This sewer is filled with a nauseating smell, caused by all types of disgusting things. Rats and other dangerous creatures inhabit this area. Only the very bravest souls should even consider entering this area because you just may be entering it for the last time. ~ 0 3186953 13 D1 ~ ~ 0 -1 2159 D7 ~ ~ 0 -1 2148 S #2161 &RM&ry&Rs&rt&Rr&ra&R'&rs &zC&Wh&za&Wm&zb&We&zr &wof &zHealing~ This room has the heavy aura of pure evil. For some, this aura is welcomed and for others, it is shunned. Arcane runes are scribbled onto the stone floor all around this mysterious healer. There is no furniture of any type here, only a few thin pads lying around on the floor. ~ 0 3186701 0 D0 ~ door~ 3 -1 2023 > leave_prog 100~ if mortcount(2161) < 1 mpforce mystra close door endif ~ | S #2162 &gL&Gy&gz&Ga&g'&Gs &cHouse &wof &gHealing&w~ This room radiates with goodness and it seems very apparent that beings who are not of good nature will not be allowed in here. There are fragments of crushed herbs lying all around the mediatating druidess. ~ 0 3186696 0 D3 ~ door~ 3 -1 2014 > leave_prog 100~ if mortcount(2162) < 1 mpforce lyza close door endif ~ | S #2163 &zU&Wt&zh&Wr&za&Wc&w'&zs &WForge&w~ This forge is dark and dingy with the soot and ashes coming from the fire and billows in this forge. A dwarven blacksmith, who is also covered in the black dust, seems oblivious to the filth as he busily goes about the task of repairing the armor that is lying around his shop. ~ 0 3186696 0 D2 ~ door~ 3 -1 2080 > leave_prog 100~ if mortcount(2163) < 1 mpforce uthrac close door endif ~ | S #2164 &zC&Wa&zt&Wh&ze&Wd&zr&Wa&zl &wOpen &WFoyer~ This open foyer has the feel of massive space. The 35 feet tall ceilings sit above the white marble walls with the massive columns. The priestess is to the north and the charitible donations reside to the west of here. ~ 0 3186700 0 D0 ~ ~ 0 -1 2165 D1 ~ door~ 3 -1 2169 D2 ~ ~ 0 -1 2138 D3 ~ ~ 0 -1 2166 S #2165 &wThe &WPriestess &wof the &zC&Wa&zt&Wh&ze&Wd&zr&Wa&zl~ This Grand Chamber of the cathedral is massive. People come from far and wide to have this blessed priestess touch them and make them whole. The magnificent walls are made of black and white marble which has been finished to a high shine. The ceilings are easily 40 feet high. ~ 0 3186700 0 D0 ~ tapestry~ 3 -1 2185 D2 ~ ~ 0 -1 2164 > leave_prog 100~ if mortcount(1165) < 1 mpforce priestess close tapestry endif ~ | S #2166 &zC&Wa&zt&Wh&ze&Wd&zr&Wa&zl &wCharities~ This is the cathedral's charitible donations. If you are in need, please take all that you need, but please only take what you need and leave the rest for others. ~ 0 3153932 0 D1 ~ ~ 0 -1 2164 S #2167 &wA Hallway~ This long hallway is filled with quite and instantly gives off an aura of relaxation. The hallway continues down towards the east where it seems to come to an end. Among the walls are many painted pictures that just add atmosphere. There are room numbers on each one of the room doors. ~ 0 3186696 0 D0 ~ door~ 1063 2038 2173 D1 ~ ~ 0 -1 2168 D2 ~ door~ 1063 2039 2174 D3 ~ door~ 1063 2040 2175 D5 ~ ~ 0 -1 2144 E north~ &wYou see the number &R4&w upon the door. ~ E n~ &wYou see the number &R4&w upon the door. ~ E south~ &wYou see the number &R5&w upon the door. ~ E s~ &wYou see the number &R5&w upon the door. ~ E west~ &wYou see the number &R6&w upon the door. ~ E w~ &wYou see the number &R6&w upon the door. ~ S #2168 &wA Hallway~ This long hallway is filled with quite and instantly gives off an aura of relaxation. The hallway continues down towards the east where it seems to come to an end. Among the walls are many painted pictures that just add atmosphere. There are room numbers on each one of the room doors. ~ 0 3186696 0 D0 ~ door~ 1063 2036 2171 D1 ~ door~ 1063 2035 2170 D2 ~ door~ 1063 2037 2172 D3 ~ ~ 0 -1 2167 E north~ &wYou see the number &R2&w upon the door. ~ E east~ &wYou see the number &R1&w upon the door. ~ E e~ &wYou see the number &R1&w upon the door. ~ E n~ &wYou see the number &R2&w upon the door. ~ E south~ &wYou see the number &R3&w upon the door. ~ E s~ &wYou see the number &R3&w upon the door. ~ S #2169 &zThe &WShop &wof the &WD&wi&Wv&wi&Wn&we~ The pictures on the walls seem to indicate what kind of fighter that Helios was. There are many artistic renderings of Helios, on horseback, fighting and vanquishing evil foes. He is retired from active fighting, but Helios still has an eye for exceptional equipment. ~ 0 3186700 0 D3 ~ door~ 3 -1 2164 > leave_prog 100~ if mortcount(2169) < 1 mpforce helios close door endif ~ | S #2170 &wThe &WSitting Chamber&w~ This impeccably designed and wonderfully furnished room is the epitomy of luxury. A fully stocked wetbar sits in the corner. Even the paintings on the walls here seem like something from an art gallery. This richly appointed room is fit for even the pickiest of travellers. ~ 0 3186696 0 D0 ~ ~ 0 -1 2184 D3 ~ door~ 1063 2035 2168 > leave_prog 100~ if mortcount(2170) < 1 close door lock door endif ~ | S #2171 A Room at the Inn~ This fine room consists of a large bed, and a chair. Anyone who has traveled before will gratefully accept this room since many had to stay in inns that had beds of straw. There is even a large open space in the middle of the room where one can stretch out and shine his or her weapons, or even do some needed reading. ~ 0 3186696 0 D2 ~ door~ 1063 2036 2168 > leave_prog 100~ if mortcount(2171) < 1 close door endif ~ | S #2172 A Room at the Inn~ This fine room consists of a large bed, and a chair. Anyone who has traveled before will gratefully accept this room since many had to stay in inns that had beds of straw. There is even a large open space in the middle of the room where one can stretch out and shine his or her weapons, or even do some needed reading. ~ 0 3186696 0 D0 ~ door~ 1063 2037 2168 > leave_prog 100~ if mortcount(2172) < 1 close door endif ~ | S #2173 A Room at the Inn~ This fine room consists of a large bed, and a chair. Anyone who has traveled before will gratefully accept this room since many had to stay in inns that had beds of straw. There is even a large open space in the middle of the room where one can stretch out and shine his or her weapons, or even do some needed reading. ~ 0 3186696 0 D2 ~ door~ 1063 2038 2167 > leave_prog 100~ if mortcount(2173) < 1 close door endif ~ | S #2174 A Room at the Inn~ This fine room consists of a large bed, and a chair. Anyone who has traveled before will gratefully accept this room since many had to stay in inns that had beds of straw. There is even a large open space in the middle of the room where one can stretch out and shine his or her weapons, or even do some needed reading. ~ 0 3186696 0 D0 ~ door~ 1063 2039 2167 > leave_prog 100~ if mortcount(2174) < 1 close door endif ~ | S #2175 A Room at the Inn~ This fine room consists of a large bed and a chair. Anyone who has travelled before will gratefully accept this room since many had to stay in inns that had beds of straw. There is even a large open space in the middle of the room where one can stretch out and shine his or her weapons, or even do some needed reading. ~ 0 3186696 0 D1 ~ door~ 1063 2040 2167 > leave_prog 100~ if mortcount(2175) < 1 close door endif ~ | S #2176 A Path leading to and from Elgoth~ Here lies a clearing which stands between the frigid mountains to the south and the magnificent city of Elgoth to the north. There seems to be much trade in Elgoth due to the sheer numbers of merchants travelling in and out of the gate to the north. ~ 0 3153920 1 D0 ~ ~ 0 -1 2000 S #2177 Outside the Southern Gate of Elgoth~ Here stands one of the magnificent gates of Elgoth. A crisply attired guard stands here trying to keep riff-raff out of the city. The city beyond the gate is enormous and very alive with energy. To the south stands a chain of titanic, frozen mountains. ~ 0 3153920 1 D0 ~ ~ 0 -1 2001 D2 ~ ~ 0 -1 2176 S #2178 A Path leading to and from Elgoth~ Here lies a clearing which stands between the dark forests and dense woodlands to the west and the magnificent city of Elgoth to the east. There seems to be much trade in Elgoth due to the sheer numbers of merchants travelling in and out of the gate to the east. ~ 0 3153920 1 D1 ~ ~ 0 -1 2057 D3 ~ ~ 0 -1 4000 S #2179 Outside the Western Gate of Elgoth~ Here stands one of the magnificent gates of Elgoth. A crisply attired guard stands here trying to keep riff-raff out of the city. The city beyone the gate is enormous and very alive with energy. To the west lies a dark green canopy of forests and woodlands. ~ 0 3153920 1 D1 ~ ~ 0 -1 2056 D3 ~ ~ 0 -1 2178 S #2180 A Path leading to and from Elgoth~ Here lies a clearing which stands between the wide open plains to the north and the magnificent city of Elgoth to the south. There seems to be much trade in Elgoth due to the sheer numbers of merchants travelling in and out of the gate to the south. ~ 0 3153920 1 D2 ~ ~ 0 -1 2019 S #2181 Outside the Northern Gate of Elgoth~ Here stands one of the magnificent gates of Elgoth. A crisply attired guard stands here trying to keep riff-raff out of the city. The city beyond the gate is enormous and very alive with energy. To the north stands a huge, neverending expanse of lowlands and plains. ~ 0 3153920 1 D0 ~ ~ 0 -1 2180 D2 ~ ~ 0 -1 2018 S #2182 A Path leading to and from Elgoth~ Here lies a clearing which stands between the hill country which lies to east and the magnificent city of Elgoth to the west. There seems to be much trade in Elgoth due to the sheer numbers of merchants travelling in and out of the gate to the west. ~ 0 3153920 1 D3 ~ ~ 0 -1 2037 S #2183 Outside the Eastern Gate of Elgoth~ Here stands one of the magnificent gates of Elgoth. A crisply attired guard stands here trying to keep riff-raff out of the city. The city beyond the gate is enormous and very alive with energy. To the east stands an expanse of rolling hills. ~ 0 3153920 1 D1 ~ ~ 0 -1 2182 D3 ~ ~ 0 -1 2036 S #2184 &wThe &WSleeping Chamber&w~ The opulence of this room continues into the sleeping quarters. The plush bed with the fine linen and goose-down comforter is of the finest quality. There is plenty of room for even a giant to stretch his legs and get comfortable here. ~ 0 0 1 D2 ~ ~ 0 -1 2170 S #2185 &wA Junction between the Priestess and the Monks~ A large tapestry hangs along the wall to the south, but there is little else here to describe. This room splits into two dramically different hallways. To the northeast, the walls become a bright, white stone, which is polished to a high shine. To the northwest, the walls become a dark, black stone which seems to absorb all the light. ~ 0 3186692 0 D2 ~ tapestry~ 3 -1 2165 D6 ~ ~ 0 -1 2186 D7 ~ ~ 0 -1 2213 > leave_prog 100~ if mortcount(2185) < 1 close tapestry endif ~ | S #2186 &wA White Hallway~ The bright, reflective walls here seem to be moving along with you as you pass through. ~ 0 3186692 0 D6 ~ ~ 0 -1 2187 D9 ~ ~ 0 -1 2185 S #2187 &wA White Hallway~ The bright, reflective walls here seem to be moving along with you as you pass through. ~ 0 3186692 0 D1 ~ ~ 0 -1 2190 D9 ~ ~ 0 -1 2186 S #2188 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2192 D1 ~ ~ 0 -1 2193 D2 ~ ~ 0 -1 2189 D3 ~ ~ 0 -1 2208 S #2189 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2188 D1 ~ ~ 0 -1 2194 D2 ~ ~ 0 -1 2190 D3 ~ ~ 0 -1 2209 S #2190 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2189 D1 ~ ~ 0 -1 2195 D2 ~ ~ 0 -1 2191 D3 ~ ~ 0 -1 2187 S #2191 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2190 D1 ~ ~ 0 -1 2196 D2 ~ ~ 0 -1 2192 D3 ~ ~ 0 -1 2211 S #2192 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2191 D1 ~ ~ 0 -1 2197 D2 ~ ~ 0 -1 2188 D3 ~ ~ 0 -1 2212 S #2193 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2197 D1 ~ ~ 0 -1 2198 D2 ~ ~ 0 -1 2194 D3 ~ ~ 0 -1 2188 S #2194 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2193 D1 ~ ~ 0 -1 2199 D2 ~ ~ 0 -1 2195 D3 ~ ~ 0 -1 2189 S #2195 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2194 D1 ~ ~ 0 -1 2200 D2 ~ ~ 0 -1 2196 D3 ~ ~ 0 -1 2190 S #2196 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2195 D1 ~ ~ 0 -1 2201 D2 ~ ~ 0 -1 2197 D3 ~ ~ 0 -1 2191 S #2197 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2196 D1 ~ ~ 0 -1 2202 D2 ~ ~ 0 -1 2193 D3 ~ ~ 0 -1 2192 S #2198 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2202 D1 ~ ~ 0 -1 2203 D2 ~ ~ 0 -1 2199 D3 ~ ~ 0 -1 2193 S #2199 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2198 D1 ~ ~ 0 -1 2204 D2 ~ ~ 0 -1 2200 D3 ~ ~ 0 -1 2194 S #2200 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2199 D1 ~ ~ 0 -1 2205 D2 ~ ~ 0 -1 2201 D3 ~ ~ 0 -1 2195 S #2201 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2200 D1 ~ ~ 0 -1 2206 D2 ~ ~ 0 -1 2202 D3 ~ ~ 0 -1 2196 S #2202 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2201 D1 ~ ~ 0 -1 2207 D2 ~ ~ 0 -1 2198 D3 ~ ~ 0 -1 2197 S #2203 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2207 D1 ~ ~ 0 -1 2208 D2 ~ ~ 0 -1 2204 D3 ~ ~ 0 -1 2198 S #2204 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2203 D1 ~ ~ 0 -1 2209 D2 ~ ~ 0 -1 2205 D3 ~ ~ 0 -1 2199 S #2205 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2204 D1 ~ ~ 0 -1 2210 D2 ~ ~ 0 -1 2206 D3 ~ ~ 0 -1 2200 S #2206 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2205 D1 ~ ~ 0 -1 2211 D2 ~ ~ 0 -1 2207 D3 ~ ~ 0 -1 2201 S #2207 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2206 D1 ~ ~ 0 -1 2212 D2 ~ ~ 0 -1 2203 D3 ~ ~ 0 -1 2202 S #2208 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2212 D1 ~ ~ 0 -1 2188 D2 ~ ~ 0 -1 2209 D3 ~ ~ 0 -1 2203 S #2209 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2208 D1 ~ ~ 0 -1 2189 D2 ~ ~ 0 -1 2210 D3 ~ ~ 0 -1 2204 S #2210 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2209 D1 ~ ~ 0 -1 2190 D2 ~ ~ 0 -1 2211 D3 ~ ~ 0 -1 2205 S #2211 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2210 D1 ~ ~ 0 -1 2191 D2 ~ ~ 0 -1 2212 D3 ~ ~ 0 -1 2206 S #2212 &wA Huge White Monastary~ A huge white room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2211 D1 ~ ~ 0 -1 2192 D2 ~ ~ 0 -1 2208 D3 ~ ~ 0 -1 2207 S #2213 &zA Dark Hallway~ The dark, ominous hallways seem to shadow your every move as you pass through. ~ 0 4 0 D7 ~ ~ 0 -1 2214 D8 ~ ~ 0 -1 2185 S #2214 &zA Dark Hallway~ The dark, ominous hallways seem to shadow your every move as you pass through. ~ 0 4 0 D3 ~ ~ 0 -1 2217 D8 ~ ~ 0 -1 2213 S #2215 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2219 D1 ~ ~ 0 -1 2239 D2 ~ ~ 0 -1 2216 D3 ~ ~ 0 -1 2220 S #2216 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2215 D1 ~ ~ 0 -1 2238 D2 ~ ~ 0 -1 2217 D3 ~ ~ 0 -1 2221 S #2217 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2216 D1 ~ ~ 0 -1 2214 D2 ~ ~ 0 -1 2218 D3 ~ ~ 0 -1 2222 S #2218 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2217 D1 ~ ~ 0 -1 2236 D2 ~ ~ 0 -1 2219 D3 ~ ~ 0 -1 2223 S #2219 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2218 D1 ~ ~ 0 -1 2235 D2 ~ ~ 0 -1 2215 D3 ~ ~ 0 -1 2224 S #2220 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2224 D1 ~ ~ 0 -1 2215 D2 ~ ~ 0 -1 2221 D3 ~ ~ 0 -1 2225 S #2221 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2220 D1 ~ ~ 0 -1 2216 D2 ~ ~ 0 -1 2222 D3 ~ ~ 0 -1 2226 S #2222 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2221 D1 ~ ~ 0 -1 2217 D2 ~ ~ 0 -1 2223 D3 ~ ~ 0 -1 2227 S #2223 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2222 D1 ~ ~ 0 -1 2218 D2 ~ ~ 0 -1 2224 D3 ~ ~ 0 -1 2228 S #2224 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2223 D1 ~ ~ 0 -1 2219 D2 ~ ~ 0 -1 2220 D3 ~ ~ 0 -1 2229 S #2225 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2229 D1 ~ ~ 0 -1 2220 D2 ~ ~ 0 -1 2226 D3 ~ ~ 0 -1 2230 S #2226 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2225 D1 ~ ~ 0 -1 2221 D2 ~ ~ 0 -1 2227 D3 ~ ~ 0 -1 2231 S #2227 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2226 D1 ~ ~ 0 -1 2222 D2 ~ ~ 0 -1 2228 D3 ~ ~ 0 -1 2232 S #2228 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2227 D1 ~ ~ 0 -1 2223 D2 ~ ~ 0 -1 2229 D3 ~ ~ 0 -1 2233 S #2229 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2228 D1 ~ ~ 0 -1 2224 D2 ~ ~ 0 -1 2225 D3 ~ ~ 0 -1 2234 S #2230 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2234 D1 ~ ~ 0 -1 2225 D2 ~ ~ 0 -1 2231 D3 ~ ~ 0 -1 2239 S #2231 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2230 D1 ~ ~ 0 -1 2226 D2 ~ ~ 0 -1 2232 D3 ~ ~ 0 -1 2238 S #2232 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2231 D1 ~ ~ 0 -1 2227 D2 ~ ~ 0 -1 2233 D3 ~ ~ 0 -1 2237 S #2233 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2232 D1 ~ ~ 0 -1 2228 D2 ~ ~ 0 -1 2234 D3 ~ ~ 0 -1 2236 S #2234 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2233 D1 ~ ~ 0 -1 2229 D2 ~ ~ 0 -1 2230 D3 ~ ~ 0 -1 2235 S #2235 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2236 D1 ~ ~ 0 -1 2234 D2 ~ ~ 0 -1 2239 D3 ~ ~ 0 -1 2219 S #2236 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2237 D1 ~ ~ 0 -1 2233 D2 ~ ~ 0 -1 2235 D3 ~ ~ 0 -1 2218 S #2237 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2238 D1 ~ ~ 0 -1 2232 D2 ~ ~ 0 -1 2236 D3 ~ ~ 0 -1 2217 S #2238 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2239 D1 ~ ~ 0 -1 2231 D2 ~ ~ 0 -1 2237 D3 ~ ~ 0 -1 2216 S #2239 &zA Huge Black Monastary~ A huge black room is full of monks who seem to be in the act of chanting and meditating. The smell and the smoke of incence fills the room. ~ 0 3153920 0 D0 ~ ~ 0 -1 2235 D1 ~ ~ 0 -1 2230 D2 ~ ~ 0 -1 2238 D3 ~ ~ 0 -1 2215 S #2240 &cF&wa&cer&wo&cn's &OLeatherworx~ This quaint little shop belongs to Faeron, the master leather worker. Year after year he combines a variety of materials in hope to create more specific and sturdy types of wears. His shop is made completely out of wood and only has one window adjacent to the counter where he lays out all of his goods. The floor makes a slow, but loud creak as one steps past the few obstacles of broken things and large items. ~ 0 3186700 0 D2 ~ door~ 3 -1 2029 > leave_prog 100~ if mortcount(2240) < 1 mpforce faeron close door endif ~ | S #2241 &cT&wh&ba&wr&ci&wz&bd&wu&cn&w'&bs &cHerbs&w~ Welcome to Tharizdun's shop of herbs. From here one can buy the large supply of herbs that Tharizdun personally grows, and personally searches for. Each have their own special affects so be warned, anything can happen! ~ 0 3186700 0 D3 ~ door~ 3 -1 2039 > leave_prog 100~ if mortcount(2241) < 1 mpforce tharizdun close door endif ~ | S #2242 &wThe &zTeachings &wof &RLord &WDrexel&w~ >From within these walls emerges Lord Drexel. The proud warrior who has spent all of his life batteling monsters, and other diabloic creatures that tend to corrupt the universe. However due to his aging body he no longer can do what he used to, so instead he came up with the idea of constructing his home into one huge training site where he would train any who dared be like him when he was in his prime. One might notice all the padding put upon the walls and floors...which gives the room an eerie look indeed. ~ 0 3186700 0 D2 ~ door~ 3 -1 2049 > leave_prog 100~ if mortcount(2242) < 1 mpforce drexel close door endif ~ | S #2243 &RR&ra&Rv&ra&Rn&ra&R's &WA&zu&Wr&za &wof &zDarkness&w~ This dark little shop belongs to Ravana, who has the ability to look into others souls and tell if they are truely that of darkness. The shop has no light nor does Ravana carry any light so the visibility is strictly up to the buyer who came to see the dark merchandise. ~ 0 3186701 1 D1 ~ door~ 3 -1 2060 > leave_prog 100~ if mortcount(2243) < 1 mpforce ravana close door endif ~ | S #2244 Floating in a void~ ~ 0 4 1 S #2245 EMPTY SHOP~ ~ 0 3186700 0 D1 ~ door~ 3 -1 2008 > leave_prog 100~ if mortcount(2245) < 1 close door endif ~ | S #2246 EMPTY SHOP~ ~ 0 3186700 0 D1 ~ door~ 3 -1 2086 > leave_prog 100~ if mortcount(2246) < 1 close door endif ~ | S #2247 EMPTY SHOP~ ~ 0 3186700 0 D3 ~ door~ 3 -1 2033 > leave_prog 100~ if mortcount(2247) < 1 close door endif ~ | S #2248 EMPTY SHOP~ ~ 0 3186700 0 D2 ~ door~ 3 -1 2045 > leave_prog 100~ if mortcount(2248) < 1 close door endif ~ | S #2249 EMPTY SHOP~ ~ 0 3186700 0 D0 ~ door~ 3 -1 2068 > leave_prog 100~ if mortcount(2249) < 1 close door endif ~ | S #2250 A Hideout~ ~ 0 3186700 0 D0 ~ door~ 3 -1 2073 > leave_prog 100~ if mortcount(2250) < 1 close door if mobinroom(2033) >= 1 mpecho &wA &zB&wa&Wn&zd&wi&Wt&w crawls back into his hiding place. mppurge bandit endif endif ~ > entry_prog 100~ if time($n) <= 7 if rand(10) if level($n) >= 100 mpmload 2033 mpechoat $n &wA &zB&wa&Wn&zd&wi&Wt&w leaps out and &RSTABS&w you in the back!! mpechoaround $n &wA &zB&wa&Wn&zd&wi&Wt&w leaps out behind $n!! mpdamage $n 2000 mpforce bandit murder $n else mpechoat $n Something stabs you through the bottom of your shoe, then retracts. mpdamage $n 1000 endif endif else if time($n) >= 22 if rand(10) if level($n) >= 100 mpmload 2033 mpechoat $n &wA &zB&wa&Wn&zd&wi&Wt&w leaps out and &RSTABS&w you in the back!! mpechoaround $n &wA &zB&wa&Wn&zd&wi&Wt&w leaps out behind $n!! mpdamage $n 2000 mpforce bandit murder $n else mpechoat $n Something stabs you through the bottom of your shoe, then retracts. mpdamage $n 1000 endif endif else if rand(25) mpechoat $n Something stabs you through the bottom of your shoe, then retracts. mpdamage $n 1000 else if rand(5) mpechoat $n The floor creaks as you enter the room. mpechoat $n There seems to be a particularly loose board here... Hrm... mpechoat $n You reach down to inspect the board and it easily pulls up... mpechoat $n You look inside the hole and you find an icepick... mpechoaround $n &w$n reaches down and pulls back a board from the floor... mpoload 2198 drop icepick mpforce $n get icepick else mpechoat $n The floor creaks as you enter the room. endif endif endif endif ~ | S #2251 &YWelcome &wto &RAftermath's &BNewbie &cTraining &RGrounds~ This room is an intersecting point for those who are entering the realms for the first time, those who are returning from the newbie fighting grounds and those who are entering from the town of Elgoth. The fighting grounds are due north and the town of Elgoth is up from here. ~ 0 3187977 13 D0 ~ ~ 0 -1 1518 D4 ~ ~ 0 -1 2129 > entry_prog 100~ if level($n) <=10 else if level($n) > 100 else mpecho mpecho mpecho You are too high level to enter here!! mpecho mpecho mpforce $n up endif endif ~ | S #2273 Floating in a void~ ~ 0 4 1 S #2500 Floating in a void~ ~ 0 4 1 S #0 #RESETS M 1 2002 1 2135 G 1 2008 1 G 1 2007 1 G 1 2009 1 G 1 2005 1 G 1 2006 1 G 1 2004 1 G 1 2003 1 G 1 2002 1 D 0 2135 2 1 M 1 2003 1 2136 G 1 2016 1 G 1 2015 1 G 1 2014 1 G 1 2013 1 G 1 2012 1 G 1 2011 1 G 1 2010 1 D 0 2136 3 1 M 1 2001 1 2134 G 1 2021 1 G 1 2026 1 G 1 2020 1 G 1 2018 1 G 1 2017 1 G 1 2019 1 D 0 2134 3 1 M 1 2007 1 2137 G 1 2023 1 G 1 2024 1 G 1 2030 1 G 1 2031 1 G 1 2025 1 G 1 2022 1 D 0 2137 1 1 M 1 2008 1 2139 D 0 2139 2 1 M 1 2009 1 2161 D 0 2161 0 1 M 1 2006 1 2052 E 1 2029 1 16 M 1 2013 1 2165 M 1 2011 1 2163 D 0 2163 2 1 M 1 2015 1 2140 D 0 2140 3 1 M 1 2023 1 2177 E 1 2000 1 16 M 1 2000 3 2000 E 1 2000 1 16 M 1 2000 4 2057 E 1 2000 1 16 M 1 2023 2 2179 E 1 2000 1 16 M 1 2023 3 2181 E 1 2000 1 16 M 1 2000 4 2019 E 1 2000 1 16 M 1 2023 4 2183 E 1 2000 1 16 M 1 2022 1 2144 D 0 2144 0 1 M 1 2018 1 2147 G 1 2152 1 G 1 2151 1 G 1 2148 1 G 1 2149 1 G 1 2150 1 D 0 2147 1 1 M 1 2020 1 2145 G 1 2153 1 G 1 2154 1 G 1 2156 1 G 1 2155 1 G 1 2157 1 D 0 2145 2 1 M 1 2016 1 2141 G 1 2168 1 G 1 2166 1 G 1 2164 1 G 1 2165 1 G 1 2167 1 D 0 2141 3 1 M 1 2017 1 2142 G 1 2169 1 G 1 2170 1 G 1 2172 1 G 1 2171 1 G 1 2173 1 D 0 2142 0 1 M 1 2024 1 2190 M 1 2024 2 2188 M 1 2024 3 2192 M 1 2024 4 2196 M 1 2024 5 2194 M 1 2024 6 2198 M 1 2024 7 2200 M 1 2024 8 2202 M 1 2024 9 2206 M 1 2024 10 2204 M 1 2024 11 2208 M 1 2024 12 2210 M 1 2024 13 2212 M 1 2025 1 2235 M 1 2025 2 2237 M 1 2025 3 2239 M 1 2025 4 2231 M 1 2025 5 2233 M 1 2025 6 2229 M 1 2025 7 2227 M 1 2025 8 2225 M 1 2025 9 2221 M 1 2025 10 2223 M 1 2025 11 2219 M 1 2025 12 2217 M 1 2025 12 2217 M 1 2025 13 2215 M 1 2014 1 2169 G 1 2178 1 G 1 2177 1 G 1 2174 1 G 1 2176 1 G 1 2175 1 D 0 2169 3 1 M 1 2026 1 2240 G 1 2188 1 G 1 2166 1 G 1 2184 1 G 1 2187 1 G 1 2185 1 G 1 2186 1 D 0 2240 2 1 M 1 2027 1 2241 G 1 2196 1 G 1 2190 1 G 1 2192 1 G 1 2195 1 G 1 2189 1 G 1 2194 1 G 1 2193 1 G 1 2191 1 M 1 2030 1 2243 G 1 2104 1 G 1 2101 1 G 1 2100 1 G 1 2103 1 G 1 2102 1 D 0 2243 1 1 M 1 2031 1 2180 E 1 2103 1 5 E 1 2102 1 0 E 1 2101 1 12 E 1 2100 1 26 E 1 2104 1 16 M 1 2000 4 2037 E 1 2000 1 16 M 1 2019 1 2143 G 1 2179 1 G 1 2144 1 G 1 2143 1 G 1 2181 1 G 1 2180 1 M 1 2032 1 2143 G 1 3 1 O 1 2182 1 2143 O 1 2183 1 2143 D 0 2143 0 1 M 1 2021 1 2146 G 1 2012 1 G 1 2011 1 G 1 2161 1 G 1 2162 1 G 1 2160 1 G 1 2163 1 G 1 2197 1 G 1 2020 1 G 1 2159 1 G 1 2158 1 D 0 2146 1 1 M 1 2028 1 2242 D 0 2242 2 1 M 1 2036 1 2027 E 1 2200 1 16 M 1 2004 1 2096 M 1 2004 2 2092 M 1 2004 3 2075 M 1 2004 4 2061 M 1 2004 5 2046 M 1 2004 6 2020 M 1 2005 1 2036 E 1 2029 1 16 M 1 2005 2 2051 E 1 2029 1 16 M 1 2005 3 2069 E 1 2029 1 16 M 1 2005 4 2018 E 1 2029 1 16 M 1 2005 5 2116 E 1 2029 1 16 D 0 2116 0 1 M 1 2005 6 2093 E 1 2029 1 16 M 1 2012 3 2100 G 1 25 1 D 0 2100 1 1 M 1 2012 5 2094 G 1 25 1 M 1 2012 6 2107 G 1 25 1 M 1 2010 1 2162 O 1 2203 1 2162 D 0 2162 3 1 O 1 2001 1 2117 O 1 2201 1 2117 O 1 2201 1 2124 O 1 2201 1 2125 M 1 2034 1 2132 O 1 2201 1 2132 O 1 2201 1 2131 O 1 2201 1 2126 O 1 2201 1 2123 O 1 2201 1 2118 O 1 2201 1 2119 O 1 2201 1 2122 O 1 2201 1 2127 O 1 2201 1 2130 O 1 2201 1 2128 O 1 2201 1 2121 O 1 2201 1 2120 O 1 2032 1 2133 O 1 2033 1 2133 O 1 2201 1 2133 O 1 2145 1 2184 O 1 2146 1 2184 O 1 2145 1 2172 O 1 2146 1 2172 D 0 2172 0 2 O 1 2145 1 2171 O 1 2146 1 2171 D 0 2171 2 2 O 1 2145 1 2173 O 1 2146 1 2173 D 0 2173 2 2 O 1 2145 1 2174 O 1 2146 1 2174 D 0 2174 0 2 O 1 2145 1 2175 O 1 2146 1 2175 D 0 2175 1 2 P 1 2147 0 2145 O 1 2141 1 2170 O 1 2142 1 2170 P 0 2143 1 0 P 1 2179 1 0 P 2 2144 1 0 P 3 2180 1 0 D 0 2170 3 2 D 0 2106 2 1 O 1 2202 1 2129 O 1 2201 1 2129 M 1 2037 1 2095 S #SHOPS 2001 0 0 0 0 0 120 90 0 23 ; &OC&Yl&Oo&Yu&Od&Yt&w 2002 0 0 0 0 0 120 90 0 23 ; &zTa&wig&Wel&w 2003 0 0 0 0 0 120 90 0 23 ; &cS&wa&cg&wa&cr&wi&cn&w 2007 0 0 0 0 0 120 90 0 23 ; &zA&wz&We&zr&wa&Wl&w 2014 0 0 0 0 0 120 90 0 23 ; &zH&we&Wl&zi&wo&Ws&w 2016 0 0 0 0 0 120 90 0 23 ; &cA&wd&coc&w 2017 0 0 0 0 0 120 90 0 23 ; &pS&Po&pp&Ph&pi&Pa&w 2018 9 8 0 0 0 100 50 0 23 ; &CS&wa&Cs&wh&Ca&w 2019 0 0 0 0 0 120 90 0 23 ; &GG&gr&Gi&gf&Gf&go&Gn&w 2020 9 0 0 0 0 100 50 0 23 ; &YH&Oe&Yz&Oe&Yk&Oe&Yl&w 2021 1 2 4 5 9 120 50 0 23 ; &OTuck&w 2026 0 0 0 0 0 120 90 0 23 ; &cF&wa&cer&wo&cn&w 2027 0 0 0 0 0 120 90 0 23 ; &cT&wh&ba&wr&ci&wz&bd&wu&cn&w 2030 0 0 0 0 0 120 90 0 23 ; &RR&ra&Rv&ra&Rn&ra&w 0 #REPAIRS 2011 5 9 0 25 2 0 23 ; &zU&Wt&zh&Wr&za&Wc&w 0 #SPECIALS M 2000 spec_guard M 2004 spec_fido M 2005 spec_thief M 2006 spec_thief M 2009 spec_cast_adept M 2010 spec_cast_adept M 2013 spec_cast_adept M 2023 spec_guard M 2029 spec_guard S #$