#AREA   City of Elgoth~



#VERSION 1
#AUTHOR Xantharus~

#RANGES
1 116 1 116
$

#RESETMSG You hear a crier in the distance proclaiming the passage of time~

#FLAGS
0

#ECONOMY 1 121991169

#CLIMATE 2 2 2

#MOBILES
#2000
inbound gate guard~
&rElgoth &WGate Guard~
&WA &zguard&Wis standing here, protecting the gates of Elgoth.
~
~
3 4202496 0 C
75 0 -300 1000d5+500 100d10+100
5000 0
112 112 0
20 13 13 18 18 13 13
0 0 0 0 0
0 3 0 0 1 1 6
0 0 54 0 0 0 608 524291
> greet_prog 100~
mpechoat $n $I waves to you.
mpechoaround $n $I waves to $n.
say Welcome to Elgoth, $n. Stay out of trouble, ok?
whisper $n If you don't, you'll see major trouble from me.
~
> fight_prog 5~
say Today is your unlucky day, $n.
mpechoat $n $I slaps you around. Ouch, this &RH&rU&RR&rT&RS&w!
mpechoaround $n $I slaps $n around.  That looks like it has to &RH&rU&RR&rT&w!
mpdamage $n 800
~
|
#2001
cloudt baker~
&OC&Yl&Oo&Yu&Od&Yt&w~
&wA chubby man stands behind a table needing the bread dough.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I sprinkles a little flour on his table and begins to knead the dough.
~
> rand_prog 1~
mpecho $I grabs a rag and uses it to take a hot loaf of bread from the oven.
~
|
#2002
taigel alchemist~
&zTa&wig&Wel&w~
&wA man with an apron and glasses is hunched over some beakers.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I mixes the contents of two beakers and creates a vivid green potion.
~
> rand_prog 1~
mpecho $I puts some powder in a beaker of liquid and shakes it vigorously.
~
|
#2003
sagarin scribe~
&cS&wa&cg&wa&cr&wi&cn&w~
&wAn old man sits hunched over a desk, writing on parchment with a quill.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I puts down his quill, rolls up his scroll and puts a ribbon around it.
~
> rand_prog 1~
mpecho $I stops writing, dips his quill in the blotter and resumes his writing.
~
|
#2004
a large dog~
A &clarge &Odog~
A &Odog &Wwanders the streets of &RE&rl&Rg&ro&Rt&rh
~
~
69 0 0 C
25 0 0 100d10+500 10d25+100
500 0
112 112 1
20 13 13 18 13 13 13
0 0 0 0 0
40 3 0 0 1 1 4
85 0 67104 0 0 0 2113 3
#2005
Thief~
a thief~
&zOut of the corner of your eye, you see a shadowy figure stalking you.
~
~
65605 4292608 0 C
51 0 0 25d15+788 18d40+500
2000 0
112 112 0
17 13 13 24 13 13 20
0 0 0 0 0
2 2 0 0 1 1 7
64 59 263 0 2048 0 48 4353
> death_prog 90~
mppurge dagger
~
|
#2006
ErMack~
&gErMack~
&zOut of the corner of your eye, you see a shadowy figure stalking you.
~
~
33554501 4292608 0 C
47 0 -300 25d25+10000 12d80+300
0 0
112 112 1
25 13 13 25 13 13 25
0 0 0 0 0
0 2 0 0 1 1 11
85 65 1 0 0 0 263745 1064707
#2007
azeral armorer~
&zA&wz&We&zr&wa&Wl&w~
&wA huge man, covered with sweat, is working here fashioning metal armor.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
2 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I &wtakes a &Rhot&w bolt from the fire and drops it in a pail of water.
~
> rand_prog 1~
mpecho $I starts hammering on a large piece of &Wmetal&w.
~
|
#2008
elgoth undertaker~
&wThe &RE&rl&Rg&ro&Rt&rh &RUndertaker&w~
&wA frail man in a long white robe, smells of embalming fluid.
~
~
67108867 4194304 0 S
100 0 0 0d0+0 0d0+0
0 0
112 112 1
> rand_prog 1~
mpecho $I gets a cloth from a drawer and begins to polish his coffins.
~
> rand_prog 1~
mpecho $I disappears, then comes from behind a curtain holding an organ jar.
~
|
#2009
mystra evil healer~
&RM&ry&Rs&rt&Rr&ra&w~
&wA healer, with no eyes, sits here amidst a black aura.
~
~
71303171 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
11 1 0 0 1 1 0
0 0 0 0 2048 0 0 0
> greet_prog 100~
if isgood($n)
say &zBE GONE FROM HERE, &RWEAKLING&w!!!
mpechoat $n $I points her finger at you and you begin to tremble violently.
mpechoaround $n $I points her finger at $n and $e starts to shake violently.
mpdamage $n 1000
mpechoat $n You are knocked from the room by $I's unseen force.
mpechoaround $n $n is knocked from the room by $I's unseen force.
mpforce $n w
else
say &zWelcome, Oh Dark One... Come sit with me and I shall heal your very soul.
endif
~
> rand_prog 5~
mpecho $I draws another arcane rune on the floor and begins to chant quietly.
if mortcount(2161) > 0
mpmset 0.$r mentalstate 0
mpmset 0.$r align -1000
mpmset 0.$r drunk 0
say Your mindset has been restored, $r, my childe of the dark.
endif
~
> rand_prog 5~
mpecho $I invokes an ancient book, reads the braille text, and recites a spell.
if mortcount(2161) > 0
mpmset $r blood 110
mpmset $r thirst 100
mpmset $r full 100
say Your bodily fluids have been replentished, $r, my childe of the dark.
endif
~
|
#2010
lyza good healer~
&gL&Gy&gz&Ga&w~
&wA beautiful druidess, in a long white robe, sits here on the floor.
~
~
71303171 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
11 1 0 0 2 3 0
0 0 0 0 2048 0 0 0
> greet_prog 100~
if isevil($n)
say &wBE GONE, &RHERETIC&w!!!
mpechoat $n $I points her finger at you and you begin to tremble violently.
mpechoaround $n $I points her finger at $n and $e starts to shake violently.
mpdamage $n 1000
mpechoat $n You are knocked from the room by $I's unseen force.
mpechoaround $n $n is knocked from the room by $I's unseen force.
mpforce $n w
else
say Hello, $n... Come sit with me I will heal your mind and body.
endif
~
> rand_prog 5~
mpecho In a pestal, $I crushes an aromatic herb, then sprinkles it around her.
if mortcount(2162) > 0
mpmset $r thirst 100
mpmset $r blood 110
mpmset $r full 100
say I have taken care of your needs for sustenance, for now, $r.
endif
~
> rand_prog 5~
mpecho $I sits in the lotus position and begins to meditate quietly.
if mortcount(2162) > 0
mpmset 0.$r mentalstate 0
mpmset 0.$r align 1000
mpmset 0.$r drunk 0
say I have taken care of your mental anquishes, for now, $r.
endif
~
|
#2011
uthrac blacksmith~
&zU&Wt&zh&Wr&za&Wc&w~
&wA short, powerful dwarf stands before his furnace, fixing someone's armor.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
2 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I pulls a metal armplate from the furnace and begins to hammer on it.
~
> rand_prog 1~
mpecho $I finishes the repair of a breastplate, smiles, then puts it away.
~
|
#2012
Shopper~
&wA &WShopper&w~
&wA shopper walks past you with her arms full of shopping bags.
~
~
16777413 4194304 0 C
37 0 -27 10d10+100 10d5+7
0 0
112 112 2
17 13 13 13 13 13 13
0 0 0 0 0
10 6 0 0 1 1 2
9 11 513 0 2048 0 16 10
> greet_prog 33~
mpechoat $n $I waves to you.
mpechoaround $n $I waves to $n.
say I want to buy MORE stuff!
~
|
#2013
priestess sehanine~
&wA &WPriestess&w~
&wAn elven priestess is here tending to the sick and afflicted.
~
~
71303171 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 2048 0 0 0
#2014
helios divine shopkeeper~
&zH&we&Wl&zi&wo&Ws&w~
&wAn aged, but very dignified Paladin stands here waiting to serve you.
~
~
67108867 4194304 1000 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 8 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
say If there is anyway that I can be of service to you, please ask.
smile $r
~
> greet_prog 100~
say Hello, adventurer.  How may I be of assistance to you?
smile $r
~
> rand_prog 1~
mpecho $I removes his gauntlets before attempting to adjust his plate armor.
~
|
#2015
kaz bounty officer~
&BK&ba&Bz&w~
&wA bounty officer is here amidst the many wanted posters on the walls.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I nails another wanted poster onto a board on the wall.
~
> rand_prog 1~
mpedit $i is walking to each wanted poster, studying each face intently.
~
|
#2016
adoc weaponsmith shopkeeper~
&cA&wd&coc&w~
&wA dwarven weaponsmith is fashioning a new sword with his hammer.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
2 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I lays a long piece of steel across the hot coals in his furnace.
~
> rand_prog 1~
mpecho $I starts wrapping a strip of leather around the hilt of a new sword.
~
|
#2017
Sophia Pharmacist~
&pS&Po&pp&Ph&pi&Pa&w~
&wAn angelic pharmacist busily stands here filling prescriptions.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
0 22 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I counts out 20 pills, puts them into a bottle and puts it on a shelf.
~
> rand_prog 1~
say &YPrescription order for &RGrimwulf &Yis now ready!
~
|
#2018
sasha jeweller shopkeeper~
&CS&wa&Cs&wh&Ca&w~
&wA well-attired lady is using a magnifying glass to examine a jewel.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
0 12 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I takes out a soft rag and begins to polish the jewelry.
~
> rand_prog 1~
mpecho $I lays a stone on some black velvet and examines it with a loop.
~
|
#2019
griffon barkeeper~
&GG&gr&Gi&gf&Gf&go&Gn&w~
&wA kender stands behind a fine, mahogany bar serving drinks.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
18 2 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I pours a beer and slides to down the bar to a waiting customer.
~
> rand_prog 1~
mpecho $I gets a bottle of whiskey, pours a shot and downs it himself.
~
|
#2020
hezekel tailor shopkeeper~
&YH&Oe&Yz&Oe&Yk&Oe&Yl&w~
&wA tall man stands here with a measuring tape wrapped around his neck.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I gets a pair of scissors and begins to hem a pair of fine linen pants.
~
> rand_prog 1~
mpecho $I gets a satin handkerchief and says, "&WThis is such fine quality!&w"
~
|
#2021
tuck sundry shopkeeper~
&OTuck&w~
&wA smelly kobold sits on the floor picking his teeth with a dagger.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
26 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
fart
grin $r
~
> rand_prog 1~
burp
grin $r
say Uh, 'scuse me... I meant ta fart!
laugh $r
~
|
#2022
anastasia innkeeper~
&cA&wn&ca&ws&ct&wa&cs&wi&ca&w~
&wAn innkeeper is here waiting to assist you with a place to rest.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 0
0 0 0 0 2048 0 0 0
> greet_prog 100~
say Hello, $n, may I be of any assistance?
~
> speech_prog p I would like a room~
say OK, $n, For a standard room, all you need to do is give
say me 1000 gold coins, then I shall give you a key to your
say room.
~
> speech_prog p upgrade~
say Oh, you want the luxury suite?  OK, then, you shall give me
say 5000 gold coins, then I shall give you a key to your room.
~
> speech_prog p deluxe~
say Oh, you want the luxury suite?  OK, then, you shall give me
say 5000 gold coins, the I shall give you a key to your room.
~
> bribe_prog 5000~
if mortinroom(2170) > 0
say I am sorry, someone is already renting that room.  If you would
say care to rent a regular room, then it would only be 1000 gold coins.
say Here is your 5000 gold back.
give 5000 coins $n
else
say Outstanding, $n!  You will enjoy our deluxe quarters!
mpoload 2035
give key $n
say Your room is room 1.  Go up the stairs to get to your room.
say Enjoy your stay!!
endif
~
> bribe_prog 1000~
if mortinroom(2171) > 0
if mortinroom(2172) > 0
if mortinroom(2173) > 0
if mortinroom(2174) > 0
if mortinroom(2175) > 0
say Ahh... I am so sorry!  We are completely full!  Here is your
say gold back.... and I truly am sorry!
give 1000 coins $n
say There is another Inn in Elgoth, however, it is not as nice as
say this one.  It is the Inn of the Crystal Orb.
else
say Outstanding, my friend.  Here is your key...
mpoload 2040
give key $n
say Your room is room 6.  Go up the stairs to get to your room.
say Enjoy your stay!!
endif
else
say Outstanding, my friend.  Here is your key...
mpoload 2039
give key $n
say Your room is room 5.  Go up the stairs to get to your room.
say Enjoy your stay!!
endif
else
say Outstanding, my friend.  Here is your key...
mpoload 2038
give key $n
say Your room is room 4.  Go up the stairs to get to your room.
say Enjoy your stay!!
endif
else
say Outstanding, my friend.  Here is your key...
mpoload 2037
give key $n
say Your room is room 3.  Go up the stairs to get to your room.
say Enjoy your stay!!
endif
else
say Outstanding, my friend.  Here is your key...
mpoload 2036
give key $n
say Your room is room 2.  Go up the stairs to get to your room.
say Enjoy your stay!!
endif
~
|
#2023
outbound gate guard~
&rElgoth &WGate Guard~
&WA &zguard&Wis standing here, protecting the gates of Elgoth.
~
~
3 4202496 0 C
75 0 -300 1000d5+500 100d10+100
5000 0
112 112 0
20 13 13 18 18 13 13
0 0 0 0 0
0 3 0 0 1 1 6
0 0 54 0 0 0 608 524291
> greet_prog 100~
say Come back to see us in Elgoth, $n.
say Be careful... It is dangerous out there!!
~
> fight_prog 5~
say Today is your unlucky day, $n.
mpechoat $n $I slaps you around. Ouch, this &RH&rU&RR&rT&RS&w!
mpechoaround $n $I slaps $n around.  That looks like it has to &RH&rU&RR&rT&w!
mpdamage $n 800
~
|
#2024
white monk~
&wA &WW&wh&Wi&wt&We &wMonk~
&wA monk is walking by, chanting quietly to himself.
~
~
1 4202496 0 C
25 0 0 1d1+2500 2d25+100
1 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 20 0 0 1 1 4
45 0 1 0 2048 0 160 423
#2025
black monk~
&zA &WB&zl&Wa&zc&Wk &zMonk&w~
&zA monk is walking by, chanting quietly to himself.
~
~
1 4202496 -1000 C
25 0 0 1d1+2500 2d25+100
1 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 20 0 0 1 1 4
0 0 1 0 2048 0 160 423
#2026
faeron leather shopkeeper~
&cF&wa&cer&wo&cn&w~
&wA man stands here tanning animal hides.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I pours some vile-smelling liquid onto the back of an animal hide.
~
> rand_prog 1~
mpecho $I rubs a freshly skinned pelt with salt, then hangs it up to dry.
~
|
#2027
tharizdun herbalist shopkeeper~
&cT&wh&ba&wr&ci&wz&bd&wu&cn&w~
&wA weathered, old man sits at a table sorting through baskets of herbs.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 5 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I takes a basket of herbs to the sink and begins washing them.
~
> rand_prog 1~
mpecho $I empties a basket of fresh herbs into the produce bin.
~
|
#2028
lord drexel trainer~
&RD&Wr&ze&Rx&We&zl&w~
&wA proud warrior is too old to fight, but not too old to teach.
~
~
67110403 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
#2029
elgoth town guard~
&rElgoth &WGate Guard~
&w&WA &zGuard &Wis walking around town looking for troublemakers.
~
~
3 4202496 0 C
75 0 -300 1000d5+500 100d10+100
5000 0
112 112 0
20 13 13 18 18 13 13
0 0 0 0 0
0 3 0 0 1 1 6
0 0 54 0 0 0 608 524291
> rand_prog 1~
glare $r
~
> rand_prog 1~
say Watch youself... or you'll be dealing with me!!
~
> greet_prog 100~
nod $n
~
> fight_prog 5~
say Today is your unlucky day, $n.
mpechoat $n $I slaps you around.  Ouch, that &RH&rU&RR&rT&RS&w!
mpechoaround $n $I slaps $n around.  That looks like it has to &RH&rU&RR&rT&w!
mpdamage $n 800
~
|
#2030
ravana evil shopkeeper~
&RR&ra&Rv&ra&Rn&ra&w~
&zA dark, ominous shopkeeper stands here looking into your soul.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
5 10 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I &wsips from a clear bag of &Rb&rl&Ro&ro&Rd&w.
~
> rand_prog 1~
mpecho &wAn eerie, cool breeze blows through the shop, causing $I to smile.
~
> greet_prog 100~
if isgood($n)
say &wGET OUT... WE DON'T ALLOW GOODIE-2-SHOES IN HERE!!
mpechoat $n $I &wmutters under her breath, then throws a &RFIREBALL&w at you.
mpechoaround $n $I &wmutters under her breath, then hurls a &RFIREBALL&w at $n.
mpdamage $n 1000
mpechoat $n You are knocked from the room by $I's &RFIREBALL&w.
mpechoaround $n $n is knocked from the room by $I's &RFIREBALL&w.
mpforce $n e
else
say May I assist you in finding an item?
endif
~
|
#2031
dark ominous figure~
&zA Dark, Shadowy Figure&w~
&zA dark, shadowy figure is walking among the shadows.
~
~
16777221 4292608 0 C
102 0 0 150d100+500 45d34+85
10000 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
11 14 0 0 1 1 10
85 0 1 0 2592 0 960 1576707
> speech_prog p I want to become deadly~
if ispkill($n)
say &zYou are already &RDEADLY&z, now leave me alone!!
else
say &zThen... &RDEADLY&z you shall be...
mpecho &zThe figure reaches into his cloak and pulls out
mpecho &za glimmering dagger... and begins to reach for
mpechoat $n &zyour arm.  His cold fingers grips your arm and
mpechoat $n &zslices open your hand.
mpechoaround $n &z$n's arm.  The figure grasps $n's arm and
mpechoaround $n &zwith the dagger, slices open $n's palm.
say &zNow... my childe, you are &RDEADLY&z...
mpdamage $n 500
mppkset $n yes
endif
~
> fight_prog 10~
mpecho $I opens his arms out widely....
mpecho You suddenly feel your very soul being drained from your body!!
mpdamage $n 1000
~
> death_prog 100~
if rand(90)
mppurge black
endif
if rand(90)
mppurge blue
endif
if rand(90)
mppurge red
endif
if rand(90)
mppurge gray
endif
if rand(90)
mppurge blade
endif
~
|
#2032
drunkard gaddoc~
&zG&Wa&zd&Wd&zo&Wc&w~
Gaddoc drunkenly stumbles about the bar disturbing patrons.
~
~
67108867 0 0 C
100 0 0 200d200+30000 66d66+666
100000000 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 5 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 1~
mpecho $I trips upon his own feet and falls to the ground with a crash!
~
> bribe_prog 500~
Thank you mate, for ye kindness I shall buy you some ale!
, shuffles around in his pockets before pulling out a large money sack.
say And this is for ye troubles!
give 100 coins $n
buy ale
give ale $n
buy ale
drink ale
mppurge ale
~
> all_greet_prog 55~
if sex($n) == 2
' Hey baby, c'mere and let big daddy buy you a drink..
, drools all over himself as he strains to look studly.
else
' Welcome my brother, could ye spare some gold for a drink?
hiccup
endif
~
|
#2033
bandit~
&wA &zB&wa&Wn&zd&wi&Wt&w~
&zA notorious bandit has snuck up behind you.
~
~
39 4300800 0 C
100 0 0 1d1+15000 1d1+150
10000 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
18 21 0 0 1 1 10
0 0 1 0 2564 0 704 524551
> fight_prog 10~
mpechoat $n &wThe &zB&wa&Wn&zd&wi&Wt&w slips behind you and &RSTABS&w you!
mpechoaround $n &wThe &zB&wa&Wn&zd&wi&Wt&w slips behind $n and &RSTABS&w $m!
mpdamage $n 1000
~
|
#2034
john grimwulf teleporter business man~
&wJ&Wo&wh&Wn &RG&rr&Ri&rm&Rw&ru&Rl&rf&w~
&wA business man sits here behind a table.  There is a sign on the table.
~
~
67108867 4194304 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
mpecho $I straightens his stack of business cards.
~
> rand_prog 1~
mpecho $I stands up, stretches his legs, then sits back down behind the table.
~
> speech_prog p business card~
if level($n) <=25
say Sure... Here ya go...
mpoload 2199
give card $n
else
if isimmort($n)
say Sure... Here ya go...
mpoload 2199
give card $n
else
say You are too high level to utilize my services.
endif
endif
~
|
#2035
questmaster decrepit old man~
&wA &YQ&Ou&Ye&Os&Yt&Om&Ya&Os&Yt&Oe&Yr&w~
&wA decrepit, old man winks at you as he wanders past.
~
~
67108929 4227072 0 C
100 0 0 0d0+0 0d0+0
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 2048 0 0 0
> rand_prog 1~
nod $r
~
> entry_prog 100~
wink $n
~
> rand_prog 1~
say No one asks for quests the way they did when I was a boy.
~
|
#2036
bard elliott minstrel~
&BE&wl&Bl&wi&Bo&wt&Bt&w~
&wA wandering minstrel walks past you while playing a little tune.
~
~
1601 4235264 0 C
100 0 0 1d1+15000 1d1+150
10000 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 19 0 0 1 1 0
85 0 1 0 2688 0 448 1050371
> act_prog p now follows you.~
say Sit down, and I'll sing your ailments away...
mpforce $n sit
c earthsong $n
c riversong $n
c windsong $n
mprestore $n 25000
say Now, I have done all that I can do...
~
> rand_prog 1~
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YI drink alone... Yeah... All by myself.
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YI drink alone... Yeah... All by myself.
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YYou know, when I drink alone...
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YI prefer to be by myself!!
~
> rand_prog 1~
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YThe other night I got invited to a part
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &Ybut I stayed home instead.
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YSo I called up my pal &OJohnny Walker
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &Yand his brothers &zBlack &Yand &RRed&w.
~
> rand_prog 1~
mpecho $I sings: &YThe other night as I lay sleeping
mpecho $I sings: &YI awoke from a terrible dream.
mpecho $I sings: &Yso I called up my pals &w&WJack Daniels
mpecho $I sings: &Yand his partner &BJimmy Beam
~
> fight_prog 25~
mpecho &RFury &wwells up inside &BE&wl&Bl&wi&Bo&wt&Bt&w...
cast firesong $n
cast firesong $n
cast firesong $n
cast firesong $n
cast firesong $n
cast firesong $n
cast firesong $n
cast firesong $n
cast firesong $n
cast firesong $n
~
> rand_prog 1~
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YMy whole family has done give up on me
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &Yand it makes me feel oh, so sad.
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YThe only one who will hang out with me
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &Yis my dear &ROle Grandad&Y.
~
> rand_prog 1~
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YI went to fix me some breakfast.
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YI don't want no coffee or tea.
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YJust me and my good &RBud&Ydy &RWeiser
mpecho &BE&wl&Bl&wi&Bo&wt&Bt&w sings: &YThat's all I'll ever need.
~
> death_prog 95~
mppurge song
~
|
#2037
bumbling traveller george~
&OG&we&Oor&wg&Oe&w~
&wA bumbling traveller walks by mumbling something about a lost sword.
~
~
197 4194304 0 C
25 0 0 25d25+250 10d10+40
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 2
35 0 0 0 2048 0 1073741872 7
> give_prog forces nature sword~
say Oh thank you!!! Thank you!!!
say Oh please take this reward...
mpecho $I pulls a bag of coins from inside his tunic.
mpmset self gold 1000000
give 1000000 coins $n
say That is 1 million coins... Please take it!
mppurge forces
mpecho $I puts the sword inside his tunic.
~
> rand_prog 1~
mpecho $I trips and falls down... stands up, brushes himself off and walks on.
~
> entry_prog 100~
say Pardon me, but did you happen to see a very handsome sword
say lying around somewhere?
~
> speech_prog p sword~
say My sword is a very powerful and magical sword.  It is called the
say &BF&bo&Br&bc&Be&bs &wof &RN&ra&Rt&ru&Rr&re&w and it's very important to me.
~
|
#0


#OBJECTS
#2000
bronze longsword sword~
&OB&Yr&Oo&Yn&Oz&Ye &rLongsword&W~
&wA &Ob&Yr&Oo&Yn&Oz&Ye&w longsword is lying here.~
~
5 65 8193
12 25 8 3
1 500 50
A
18 10
A
19 10
A
17 -50
A
13 25
#2001
elgoth town board~
&wThe &RE&rl&Rg&ro&Rt&rh &BT&bo&Bw&bn &YB&Oo&Ya&Or&Yd&w~
&wThe &RE&rl&Rg&ro&Rt&rh &BT&bo&Bw&bn &YB&Oo&Ya&Or&Yd&w stands here full of messages.~
~
13 0 0
0 0 0 0
1 0 0
#2002
A potion of swirling energy~
&YP&Bo&bt&Oi&Yo&Bn &bo&Of &YS&Bw&bi&Or&Yl&Bi&bn&Og &YE&Bn&be&Or&Yg&By&w~
A potion of pure swirling energy shakes violently.~
~
10 2 1
20 -1 -1 -1
2 200 20
'NONE' 'NONE' 'NONE'
#2003
A vial of some tainted liquid~
&zA vial of some &Wtainted &Rliquid&w~
A vial of some sort of oddly tainted liquid is at rest here.~
~
10 0 1
20 -1 -1 -1
1 100 10
'kindred strength' 'NONE' 'NONE'
#2004
Jar of Looming Shadows~
&z&WJar of &zlooming &Bshadows&w~
A jar of looming shadows lies here looking for someone to collect it.~
~
10 1 1
30 -1 -1 -1
2 150 15
'shadowform' 'NONE' 'NONE'
#2005
Potion of white Mist~
&gPotion of &wwhite &WMist&w~
A potion of white mist is here giving life to those who breathe water.~
~
10 64 1
15 -1 -1 -1
2 150 15
'aqua breath' 'NONE' 'NONE'
#2006
A Shot of Refreshing Spirits~
&rA Shot of &RRefreshing &rSpirits&w~
A shot of refreshing spirits floats gently here, and offers life to any.~
~
10 64 1
40 -1 122 -1
1 200 20
'refresh' 'refresh' 'NONE'
#2007
Blessed Potion of Saints~
&BBlessed &wPotion of &WSaints&w~
A Blessed Potion of holy saints has been foolishly discarded here.~
~
10 2 1
40 -1 6 -1
2 250 25
'bless' 'armor' 'NONE'
#2008
Stronghold Potion~
&RStrong&zhold &BPotion&w~
The Stronghold potion of shields lies here offering its services.~
~
10 0 1
30 -1 -1 -1
1 200 20
'shield' 'NONE' 'NONE'
#2009
Divine Shield Potion~
&YDivine &wShield &PPotion&w~
A divine shield potion lies here offering a variety of shields.~
~
10 257 1
30 -1 135 -1
1 200 20
'ethereal shield' 'shield' 'NONE'
#2010
Remove Curse Scroll~
&BRemove Curse Scroll&w~
A scroll with the ability to remove a curse lies here.~
~
2 0 1
30 -1 -1 -1
1 600 20
'remove curse' 'NONE' 'NONE'
#2011
Scroll of Identification~
&zScroll of Identification&w~
A scroll of identification lies here.~
~
2 0 1
20 -1 -1 -1
1 350 10
'identify' 'NONE' 'NONE'
#2012
Scroll of Recall~
&RScroll of Recall&w~
A scroll that can cause instant recall lies here.~
~
2 1 1
25 -1 -1 -1
1 250 5
'word of recall' 'NONE' 'NONE'
#2013
cancelation scroll~
&PCancelation Scroll&w~
A scroll of cancelation is here waiting to be used.~
~
2 2 1
25 -1 -1 -1
1 800 22
'cancelation' 'NONE' 'NONE'
#2014
Scroll of Instant Teleportation ~
&cScroll of Instant Teleportation&w~
A scroll of instant teleportation lies here.~
~
2 0 1
25 -1 -1 -1
2 200 20
'teleport' 'NONE' 'NONE'
#2015
Detection Scroll~
&bDetection Scroll&w~
A detection scroll lies here offering the ability to see the unseen.~
~
2 0 1
30 -1 -1 -1
1 400 5
'detect invis' 'NONE' 'NONE'
#2016
Sneaky Scroll of Scry~
&rSneaky Scroll of Scry&w~
Some god dropped a newly created Sneaky Scroll of Scry here.~
~
2 0 1
40 -1 -1 -1
1 500 30
'scry' 'NONE' 'NONE'
#2017
rhubarb pie~
&wA &pR&Ph&pu&Pb&pa&Pr&pb &OPie&w~
&wA delicious, sweet-smelling pie sits here, fresh from the oven.~
~
19 0 1
30 250 0 0
1 75 7
#2018
cherry pie~
&wA &RCherry &OPie&w~
&A hot cherry pies sits here waiting for someone to cut a piece.~
~
19 0 1
50 350 0 0
1 100 10
#2019
rum cake~
&wA &pR&cu&pm &OCake&w~
&wThere is a distinct aroma of rum wafting over from this cake.~
~
19 0 1
100 100 0 0
1 50 5
> use_prog 25~
mpmset $n drunk 100
~
|
#2020
A meat-pie~
&wA &Omeat&w-&Opie&w~
A rather small meat-pie lies here.~
~
19 0 1
50 200 0 0
1 75 7
#2021
vegi burger~
&w A &GV&ge&Gg&gi &OB&cu&Or&cg&Oe&cr&w~
&wSomeone dropped some type of green burger here.  Looks disgusting!~
~
19 0 1
50 200 0 0
1 75 7
#2022
scaled breastplate~
&wA &zS&wc&Wa&zl&we&zd &WBreastplate&w~
&wAn old dented, scaled breastplate has been thoughtlessly discarded.~
~
9 524544 9 16
105 125 0 0
1 5000 500
A
17 -125
A
13 100
A
5 2
#2023
scaled leggings~
&wA &Wpair &wof &zS&wc&Wa&zl&we&Wd &zLeggings&w~
&wA pair of dented, scaled leggings have been thoughtlessly discarded.~
~
9 524544 33 16
85 100 0 0
1 4500 450
A
17 -100
A
13 75
A
2 2
#2024
scaled armplates~
&wA &Wpair &wof &zS&wc&Wa&zl&we&zd &WArmplates&w~
&wA pair of dented, scaled armplates have been thoughtlessly discarded.~
~
9 524544 257 16
85 100 0 0
1 4500 450
A
17 -100
A
13 75
A
1 2
#2025
scaled backplate~
&wA &zS&wc&Wa&zl&we&zd &WBackplate&w~
&wAn old dented, scaled backplate has been thoughtlessly discarded.~
~
9 524544 524289
105 125 0 0
1 5000 500
A
17 -125
A
13 125
A
27 8224
#2026
A loaf of bread~
&wA &Oloaf &wof &Obread&w~
A loaf of bread rests here.~
~
19 0 1
50 250 0 0
1 100 10
#2027
A small waterskin~
&BA &Csmall &Bwaterskin&w~
A small waterskin offering minimal refreshment lies here.~
~
17 0 16385
200 200 0 0
1 0 0
#2028
A glass of blood~
&rA glass of blood&w~
&rA glass filled with a red liquid lies here.~
~
27 0 16385
0 100 0 0
1 0 0
#2029
Golden Dagger~
&YGolden &rDaGgEr~
A &YGolden &rDaGgEr &Wis &Yshining &ghere.~
~
5 524363 8193
12 25 5 11
4 10020 1002
A
32 22
A
2 2
A
19 22
A
18 17
A
13 70
#2030
scaled boots~
&wA &Wpair &wof &zS&wc&Wa&zl&we&zd &WBoots&w~
&wA pair of dented, scaled boots have been thoughtlessly discarded.~
~
9 524544 65 16
85 100 0 0
1 4000 400
A
17 -100
A
13 75
A
3 2
#2031
scaled gauntlets~
&wA &Wpair &wof &zS&wc&Wa&zl&we&zd &WGauntlets&w~
&wA pair of dented, scaled gauntlets have been thoughtlessly discarded.~
~
9 524544 129 16
85 100 0 0
1 4000 400
A
17 -100
A
13 75
A
4 2
#2032
white water fountain~
&wA &WW&wh&Wi&wt&We &zMarble &WFountain&w~
&wA &WW&wh&Wi&wt&We &zMarble &WFountain &wshoots a stream of &BW&ba&Bt&be&Br&w into the air.~
~
25 0 0
0 0 0 0
1 0 0
#2033
black blood fountain~
&w&WA &zB&Wl&za&Wc&wk &WMarble &wFountain&w~
&w&WA &zB&Wl&za&Wc&wk &WMarble &wFountain &Wshoots a stream of &RB&rl&Ro&ro&Rd&W into the air.~
~
27 0 0
0 99999999 0 0
1 0 0
#2034
Shopping Bag~
a &Pshopping &Wbag~
A &Pshopping &Wbag &gneeds things in it~
~
15 0 1
250 1 0 10
1 0 0
#2035
silver key room 1~
&wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~
&wA tiny, silver key with a "&R1&w" on the side, lies here on the ground.~
~
18 8192 1
0 0 0 0
1 0 0
#2036
silver key room 2~
&wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~
&wA tiny, silver key with a "&R2&w" on the side, lies here on the ground.~
~
13 8192 1
0 0 0 0
1 0 0
#2037
silver key room 3~
&wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~
&wA tiny, silver key with a "&R3&w" on the side, lies here on the ground.~
~
13 8192 1
0 0 0 0
1 0 0
#2038
silver key room 4~
&wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~
&wA tiny, silver key with a "&R4&w" on the side, lies here on the ground.~
~
13 8192 1
0 0 0 0
1 0 0
#2039
silver key room 5~
&wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~
&wA tiny, silver key with a "&R5&w" on the side, lies here on the ground.~
~
13 8192 1
0 0 0 0
1 0 0
#2040
silver key room 6~
&wA &Ws&wm&Wa&wl&Wl &zsilver &Wkey&w~
&wA tiny, silver key with a "&R6&w" on the side, lies here on the ground.~
~
13 8192 1
0 0 0 0
1 0 0
#2100
black aura of darkness~
&zA &WB&zl&Wa&zc&Wk &zAura &Wof &zDarkness&w~
&wA black aura hovers here above the ground.~
~
9 8712 4194305
95 125 0 0
1 20000 2000
A
17 -125
A
13 100
A
19 15
A
18 15
A
56 89
#2101
blue aura of darkness~
&zA &BB&bl&Bu&be &zAura &Wof &zDarkness&w~
&wA blue aura hovers here above the ground.~
~
9 8712 1025 64
80 100 0 0
1 30000 3000
A
17 -100
A
13 100
A
56 221
A
32 25
A
40 25
#2102
gray aura of darkness~
&zA &WGray &zAura &Wof &zDarkness&w~
&wA gray aura hovers here above the ground.~
~
1 520 16385
0 0 -1 0
1 25000 2500
> damage_prog 100~
mpecho $n shatters, but the pieces reform in your hand.
mpoload 2102
hold gray
~
|
#2103
red aura of darkness~
&zA &RR&re&Rd &zAura &Wof &zDarkness&w~
&wA red aura hovers here above the ground.~
~
9 520 9 64
90 100 0 0
1 50000 5000
A
17 -100
A
13 100
A
19 15
A
18 15
A
56 88
#2104
blade of darkness~
&wA &RB&rl&Ra&rd&Re &w&Wof &zDarkness&w~
&wA blade lies here radiating with an evil energy.~
~
5 520 8193
12 8 50 3
1 35000 3500
A
13 150
A
19 10
A
18 10
A
40 20
A
30 65
#2141
black leather couch~
&wA &zBlack &WL&ze&Wa&zt&Wh&ze&Wr &zCouch&w~
&wA comfy &zBlack &WL&ze&Wa&zt&Wh&ze&Wr &zCouch&w sits here along the wall.~
~
12 0 0
3 0 3504 0
1 0 0
#2142
wetbar~
&wA &WWetbar&w~
&wA &WWetbar&w sits in the corner, stocked full.~
~
15 0 0
25 15 2035 0
1 0 0
#2143
bottle beer~
&wA &WBottle &wof &YBeer&w~
&wAn ice-cold &WBottle &wof &YBeer&w sits here waiting to be drank.~
~
17 0 1
6 6 1 0
1 50 5
#2144
bottle whiskey~
&wA &WBottle &wof &OWhiskey&w~
&wA full &WBottle &wof &OWhiskey&w sits here.~
~
17 0 1
12 12 5 0
1 75 7
#2145
plush bed~
&wA &WPlush &zKing-size &WBed&w~
&wA &WPlush &zKing-size &WBed&w sits in the middle of the room.~
~
12 134217728 0
3 0 3504 0
1 0 0
#2146
leather chair~
&wA &zB&Wl&za&Wc&zk &WLeather &zChair&w~
&wA &zB&Wl&za&Wc&zk &WLeather &zChair&w sits in the corner.~
~
12 0 0
1 0 432 0
1 0 0
#2147
forces nature sword~
&wThe &BF&bo&Br&bc&Be&bs &wof &RN&ra&Rt&ru&Rr&re&w~
&wAn archaic sword lies here on the ground pulsing with energy.~
~
5 328 8193
12 10 15 2
1 100000 10000
A
30 -1
A
30 314
A
30 299
A
30 65
A
30 30
#2148
diamond studded earring~
&wA &WD&wi&Wa&wm&Wo&wn&Wd &zStudded &WEarring&w~
&wAn earring, studded with diamonds, lies here in the dirt.~
~
9 0 65537
85 100 0 0
1 3000 300
A
17 -100
A
13 85
A
19 10
A
18 10
#2149
diamond studded pendant~
&wA &WD&wi&Wa&wm&Wo&wn&Wd &zStudded &WPendant&w~
&wA pendant, studded with diamonds, lies here in the dirt.~
~
9 0 5
85 100 0 0
1 2500 250
A
17 -100
A
13 85
A
19 10
A
18 10
#2150
diamond studded ring~
&wA &WD&wi&Wa&wm&Wo&wn&Wd &zStudded &WRing&w~
&wA Ring, studded with diamonds, lies here in the dirt.~
~
9 0 3
85 100 0 0
1 2500 250
A
17 -100
A
13 85
A
19 10
A
18 10
#2151
diamond studded bracelet~
&wA &WD&wi&Wa&wm&Wo&wn&Wd &zStudded &WBracelet&w~
&wA Bracelet, studded with diamonds, lies here in the dirt.~
~
9 0 4097
85 100 0 0
1 3500 350
A
17 -100
A
13 85
A
19 10
A
18 10
#2152
diamond studded anklet~
&wA &WD&wi&Wa&wm&Wo&wn&Wd &zStudded &WAnklet&w~
&wAn Anklet, studded with diamonds, lies here in the dirt.~
~
9 0 2097153
85 100 0 0
1 3500 350
A
17 -100
A
13 85
A
19 10
A
18 10
#2153
fine linen cloak~
&wA &WFine &wL&Wi&wn&We&wn &WCloak&w~
&wA pile of the finest linen lies here discarded.~
~
9 0 1025 64
45 65 0 0
1 2500 250
A
17 -65
A
13 50
A
19 7
A
18 7
A
3 1
A
27 1048576
#2154
fine silk shirt~
&wA &WFine &wS&Wi&wl&Wk &wShirt~
&wA pile of the finest silk lies here discarded.~
~
9 0 9 2
35 50 0 0
1 1500 150
A
17 -50
A
13 50
A
19 5
A
18 5
A
27 1
A
2 1
#2155
fine pleated trousers~
&wA &WPair &wof &WP&wl&We&wa&Wt&we&Wd &wTrousers~
&wA pile of the finest material lies here discarded.~
~
9 0 33 2
35 50 0 0
1 1500 150
A
17 -50
A
13 50
A
19 5
A
18 5
A
27 2
A
5 1
#2156
fine woolen hat~
&wA &WFine &wW&wo&Wo&wl&We&wn &WHat&w~
&wA pile of the finest wool lies here discarded.~
~
9 0 17
40 50 0 0
1 2000 200
A
17 -50
A
13 50
A
19 5
A
18 5
A
4 1
A
27 512
#2157
fine satin sleeves~
&wSome &WFine &wS&Wa&wt&Wi&wn &WSleeves&w~
&wA pile of the finest satin lies here discarded.~
~
9 0 257 2
25 50 0 0
1 2500 250
A
17 -50
A
13 50
A
19 5
A
18 5
A
1 1
A
27 128
#2158
horn of blood~
&wA &zH&Wo&zr&Wn &wof &RB&rl&Ro&ro&Rd&w~
&wA mystical horn lies here on the ground.~
~
27 0 16385
999999 999999 0 0
1 1500 150
#2159
horn of water~
&wA &zH&Wo&zr&Wn &wof &BW&ba&Bt&be&Br&w~
&wA mystical horn lies here on the ground.~
~
25 0 16385
0 0 0 0
1 1500 150
#2160
turtle shell~
&wA &gT&Gu&gr&Gt&gl&Ge &gShell&w~
&wAn abandoned turtle shell lies here on it's side.~
~
9 0 529
65 100 0 0
1 3000 300
A
17 -100
A
13 300
#2161
garden spade~
&wA &ORusty &gGarden &w&WSpade&w~
&wAn old, rusty garden spade has been dropped here.~
~
5 0 8193
7 10 45 2
1 6000 600
A
13 75
A
19 12
A
18 12
A
27 32
#2162
garden hose~
&wA &gLong &GG&gr&Ge&ge&Gn &gGardenhose&w~
&wA long piece of gardenhose lies here on the ground.~
~
9 0 2049 8
45 50 0 0
1 2000 200
A
17 -50
A
13 75
A
19 5
A
18 5
A
27 4
#2163
trash can lid~
&wA &zG&wa&zr&wb&za&wg&ze &WCan &zLid&w~
&wAn old, dented garbage can lid has been thrown down here.~
~
9 0 513
65 100 0 0
1 2200 220
A
17 -100
A
13 100
A
40 20
A
48 20
#2164
steel dagger~
&wA &zS&Wt&we&We&zl &WDagger&w~
&wA finely crafted dagger lies here forgotten.~
~
5 524296 8193
12 6 50 11
1 4000 400
A
13 75
A
18 10
A
19 10
A
32 10
#2165
steel longsword~
&wA &zS&Wt&we&We&zl &WLongsword&w~
&wA finely crafted longsword lies here forgotten.~
~
5 524296 8193
12 6 50 1
1 3500 350
A
13 75
A
18 10
A
19 10
A
53 50
#2166
leather whip~
&wA &OL&We&Oa&Wt&Oh&We&Or &YWhip&w~
&wA finely crafted whip lies here forgotten.~
~
5 8 8193
12 6 50 4
1 3500 350
A
13 75
A
18 10
A
19 10
A
27 64
#2167
iron fist~
&wAn &OI&zr&Oo&zn &OFist&w~
&wA finely crafted fist lies here forgotten.~
~
5 524296 8193
12 6 50 12
1 3500 350
A
13 75
A
18 10
A
19 10
A
46 20
#2168
bronze hammer~
&wA &OB&wr&Oo&wn&Oz&we &OHammer&w~
&wA finely crafted hammer lies here forgotten.~
~
5 524296 8193
12 6 50 8
1 3000 300
A
13 75
A
19 15
A
18 15
#2169
pill of life~
&wA &WPill &wof &BLife&w~
&wA small blue pill lies here on the ground.~
~
26 0 1
100 -1 -1 -1 5 0
1 1500 150
'life force' 'NONE' 'NONE'
#2170
pill of healing~
&wA &WPill &wof &CHealing&w~
&wA small light blue pill lies here on the ground.~
~
26 0 1
100 -1 -1 -1 5 0
1 1000 100
'heal' 'NONE' 'NONE'
#2171
pill of first aid~
&wA &WPill &wof &RFirst-Aid&w~
&wA small red pill lies here on the ground.~
~
26 0 1
100 -1 -1 -1 5 0
1 500 50
'cure critical' 'NONE' 'NONE'
#2172
pill of sight~
&wA &WPill &wof &GSight&w~
&wA small green pill lies here on the ground.~
~
26 0 1
100 -1 -1 -1 5 0
1 2500 250
'cure blindness' 'NONE' 'NONE'
#2173
pill of detox~
&wA &WPill &wof &YDetox&w~
&wA small yellow pill lies here on the ground.~
~
26 0 1
100 -1 -1 -1 5 0
1 2500 250
'cure poison' 'NONE' 'NONE'
#2174
divine divinitas sword~
&WD&wi&Wv&wi&Wn&wi&Wt&wa&Ws~
&WA weapon lies here, emitting a faint light.~
~
5 1027 8193
12 40 9 3
1 50000 5000
A
13 100
A
18 20
A
19 15
A
17 -50
A
30 -1
#2175
divine helmet~
&WD&wi&Wv&wi&Wn&we &CH&ce&Cl&cm&Ce&ct&W~
&WSome type of a helmet lies here, glowing.~
~
9 1089 17
50 50 0 0
1 25000 2500
A
18 10
A
19 10
A
13 75
A
17 -100
A
56 -1
#2176
divine cape~
&WD&wi&Wv&wi&Wn&we &CC&ca&Cp&ce&W~
&WA divine cape lies here, emitting a faint light.~
~
9 1089 524289
75 75 0 0
1 30000 3000
A
13 100
A
18 10
A
19 8
A
17 -100
A
56 510
#2177
divine visor~
&WD&wi&Wv&wi&Wn&we &CV&ci&Cs&co&Cr&W~
&WA divine visor is lying on the ground, forgotten.~
~
9 1089 131073
90 90 0 0
1 30000 3000
A
13 50
A
18 15
A
19 12
A
26 4
A
17 -50
#2178
divine armor~
&WD&wi&Wv&wi&Wn&we &CA&cr&Cm&co&Cr&W~
&WA divine armor is hovering above the ground.~
~
9 263169 1025 64
100 100 0 0
1 40000 4000
A
13 100
A
18 15
A
19 15
A
56 -1
A
17 -75
#2179
bottle ale~
&wA &WBottle &wof &OAle&w~
&wAn ice-cold &WBottle &wof &OAle&w sits here waiting to be drank.~
~
17 0 1
6 6 3 0
1 50 5
#2180
bottle chianti~
&wA &WBottle &wof &pChianti&w~
&wA &WBottle &wof &pChianti&w is sitting here corked and chilled.~
~
13 0 1
10 10 2 0
1 75 7
#2181
bottle hard lemonade~
&wA &WBottle &wof &YHard Lemonade&w~
Some god dropped a newly created bottle lemonade here.~
~
17 0 1
12 12 8 0
1 100 10
#2182
mahogany bar~
&wA huge &OMahogany Bar&w~
&wA Long &OMahogany Bar&w runs nearly the length of the room.~
~
12 0 0
6 0 9 0
1 0 0
#2183
bar stool barstool~
&wA &zBarstool&w~
&wSix &Wbarstools &wsit along the front of the bar.~
~
12 0 0
6 0 16 0
1 0 0
#2184
wolfskin mask~
&wA &WWolfskin &wM&Wa&ws&Wk&w~
&wA pile of wolfskin lies here on the ground.~
~
9 0 1048577
65 75 0 0
1 3500 350
A
17 -75
A
36 20
A
56 19
A
56 44
#2185
snakeskin belt~
&wA &zS&Wn&za&Wk&ze&Ws&zk&Wi&zn &WBelt&w~
&wA pile of snakeskin lies here in a pile.~
~
9 0 2049 32
66 75 0 0
1 2800 280
A
17 -75
A
13 50
A
48 20
A
40 20
#2186
wyrmskin pouch~
&wA &RW&wy&Br&wm&Gs&wk&zi&wn &YPouch&w~
&wA pile of wyrmskin lies here on the ground.~
~
15 0 1
1500 5 0 0
1 3300 330
#2187
golemhide shield~
&wA &gG&zo&gl&ze&gm&zh&gi&zd&ge &zShield&w~
&wA hardened piece of golemhide lies here in the dirt.~
~
9 0 513
90 100 0 0
1 2000 200
A
17 -100
A
13 100
A
32 20
A
56 225
#2188
twisted leather staff~
&wA &OTwisted Leather Staff&w~
&wA staff made from hardened, twisted leather, lies here on the ground.~
~
4 0 16385
100 20 20 -1
1 5000 500
'eldritch sphere'
#2189
white herb~
&wA &WW&wh&Wi&wt&We &zHerb&w~
&wA white herb lies here on the ground.~
~
26 0 1
100 -1 -1 -1 5 0
1 500 50
'sanctuary' 'NONE' 'NONE'
#2190
blue herb~
&wA &BB&bl&Bu&be &zHerb&w~
&wA blue herb has been accidentally dropped here.~
~
26 0 1
100 -1 -1 -1 5 0
1 400 40
'protection' 'NONE' 'NONE'
#2191
grey herb~
&wA &zG&Wr&ze&Wy &zHerb&w~
&wSomeone accidentally dropped a grey herb here.~
~
26 0 1
100 -1 -1 -1 5 0
1 400 40
'haste' 'NONE' 'NONE'
#2192
brown herb~
&wA &OBrown &zHerb&w~
&wSomeone accidentally dropped a brown herb here.~
~
26 0 1
100 -1 -1 -1 5 0
1 200 20
'barkskin' 'NONE' 'NONE'
#2193
black herb~
&wA &zB&Wl&za&Wc&zk &WHerb&w~
&wSomeone accidentally dropped a black herb here.~
~
26 0 1
100 -1 -1 -1 5 0
1 250 25
'NONE' 'NONE' 'NONE'
#2194
yellow herb~
&wA &YYellow &WHerb&w~
&wSomeone accidentally dropped a yellow herb here.~
~
26 0 1
100 -1 -1 -1 5 0
1 300 30
'blur' 'NONE' 'NONE'
#2195
clear herb~
&wA &WC&wl&We&wa&Wr &zHerb&w~
&wSomeone has accidentally dropped a clear herb here.~
~
26 0 1
100 -1 -1 -1 5 0
1 500 50
'true sight' 'NONE' 'NONE'
#2196
green herb~
&wA &gG&Gr&ge&Ge&gn &WHerb&w~
&wSomeone accidentally dropped a green herb here.~
~
26 0 1
100 -1 -1 -1 5 0
1 225 22
'slink' 'NONE' 'NONE'
#2197
bong~
&BG&be&Cn&Be&bs&Ci&Bs &GB&go&Gn&gg~
&BG&be&Cn&Be&bs&Ci&Bs &GB&go&Gn&gg &zrests here smoking profusely.~
~
30 0 16385
500 500 0 0
1 1000 100
> use_prog 50~
mea $n _whi A cloud of soft billowing smoke engulfs you.
mea $n _blu You feel at peace.
mpforce $n moan
 
mer $n _whi $n tokes the bong and begins to look calmer.
~
|
#2198
dagger icepick~
&CI&cc&Ce&cp&Ci&cc&Ck&W~
An icy dagger is lying here, frozen to the ground.~
~
5 265 8193
12 50 8 2
1 500 50
A
13 250
A
18 30
A
19 30
A
32 100
A
30 303
A
17 -100
#2199
business card~
&wA Business Card~
&wA business card lies here on the ground.~
~
13 0 1
0 0 0 0
1 0 0
E
business card~
Here is a list of the areas...  Enjoy your travels...
1. Test
~
#2200
song power~
&wA &BSong &wof &RPower&w~
&wA weapon that oddly, looks like an instrament of some type, lies here.~
~
5 8 8193
12 20 20 6
1 50000 5000
A
13 125
A
18 15
A
19 15
A
30 520
A
30 516
#2201
park bench~
&wA &zPark &WBench&w~
&wA &zPark &WBench&w sits here on the lawn of the square.~
~
12 0 0
4 0 1168 0
1 0 0
#2202
iron grate~
&wAn &OIron Grate&w~
&wAn &Oiron grate&w lies here, broken, in an open position.~
~
13 0 0
0 0 0 0
1 0 0
#2203
pine bench~
&wAn &OUnfinished Pine Bench&w~
&wAn &OUnfinished Pine Bench&w sits against the wall.~
~
12 0 0
4 0 1168 0
1 0 0
#0


#ROOMS
#2000
Outside the Southern Gate of Elgoth~
Here stands one of the magnificent gates of Elgoth.  A crisply attired
guard stands here trying to keep riff-raff out of the city.  The city beyond
the gate is enormous and very alive with energy.  To the south stands a
chain of titanic, frozen mountains.
~
0 3153920 1
D0
~
~
0 -1 2001
D2
~
~
0 -1 2176
S
#2001
Inside the Southern Gate of Elgoth~
This is the absolute southern tip of Main Street before the gate.  To the
north runs the major thoroughfare for merchant traffic through Elgoth.
~
0 3153920 1
D0
~
~
0 -1 2002
D2
~
~
0 -1 2177
S
#2002
Intersection of Main Street and Dragon Lane~
Here lies the intersection of Main Street and Dragon Lane.  Main Street
runs north and south of here, between the northern and southern gates of
Elgoth.  Dragon Lanes runs east and west along the south side of Elgoth.
~
0 3153920 1
D0
~
~
0 -1 2003
D1
~
~
0 -1 2024
D2
~
~
0 -1 2001
D3
~
~
0 -1 2020
S
#2003
Main Street~
Main Street, the main north/south corridor for all commerce in Elgoth,
runs north and south from here to both the northern and southern gates
of the city.
~
0 3153920 1
D0
~
~
0 -1 2004
D2
~
~
0 -1 2002
S
#2004
Intersection of Main Street and Sword Drive~
Here lies the intersection of Main Street and Sword Drive.  Main Street
runs north and south of here, between the northern and southern gates of
Elgoth.  Sword Drive runs east and west from here, with the western path
leading to the western gate of the city.
~
0 3153920 1
D0
~
~
0 -1 2005
D1
~
~
0 -1 2050
D2
~
~
0 -1 2003
D3
~
~
0 -1 2051
S
#2005
Main Street~
Main Street, the main north/south corridor for all commerce in Elgoth,
runs north and south from here to both the northern and southern gates
of the city.
~
0 3153920 1
D0
~
~
0 -1 2006
D2
~
~
0 -1 2004
S
#2006
Intersection of Main Street and Illusion Way~
Here lies the intersection of Main Street and Illusion Way.  Main Street
runs north and south of here, between the northern and southern gates of
Elgoth.  Illusion Way runs to the west from here.
~
0 3153920 1
D0
~
~
0 -1 2007
D2
~
~
0 -1 2005
D3
~
~
0 -1 2090
S
#2007
Main Street~
Main Street, the main north/south corridor for all commerce in Elgoth,
runs north and south from here to both the northern and southern gates
of the city.
~
0 3153920 1
D0
~
~
0 -1 2008
D2
~
~
0 -1 2006
S
#2008
Main Street~
Main Street, the main north/south corridor for all commerce in Elgoth,
runs north and south from here to both the northern and southern gates
of the city.  A shop sits to the west of here with a sign hanging over the
door.
~
0 3153920 1
D0
~
~
0 -1 2009
D2
~
~
0 -1 2007
D3
~
door~
3 -1 2245
E
sign~
&RFOR SALE
~
S
#2009
Intersection of Main Street and Arrow Drive~
Here lies the intersection of Main Street and Arrow Drive.  Main Street
runs north and south of here, between the northern and southern gates of
Elgoth.  Arrow Drive runs to the east and west from here with the easterly
path leading to the world famous Elgoth Town Square.
~
0 3153920 1
D0
~
~
0 -1 2010
D1
~
~
0 -1 2092
D2
~
~
0 -1 2008
D3
~
~
0 -1 2085
S
#2010
Main Street~
Main Street, the main north/south corridor for all commerce in Elgoth,
runs north and south from here to both the northern and southern gates
of the city.
~
0 3153920 1
D0
~
~
0 -1 2011
D2
~
~
0 -1 2009
S
#2011
Intersection of Main Street and Anvil Road~
Here lies the intersection of Main Street and Anvil Road.  Main Street
runs north and south of here, between the northern and southern gates of
Elgoth.  Anvil Road runs to the west from here.
~
0 3153920 1
D0
~
~
0 -1 2012
D2
~
~
0 -1 2010
D3
~
~
0 -1 2081
S
#2012
Main Street~
Main Street, the main north/south corridor for all commerce in Elgoth,
runs north and south of here, between the northern and southern gates of
of the city.
~
0 3153920 1
D0
~
~
0 -1 2013
D2
~
~
0 -1 2011
S
#2013
Main Street~
Main Street, the main north/south corridor for all commerce in Elgoth,
runs north and south of here, between the northern and southern gates of
of the city.
~
0 3153920 1
D0
~
~
0 -1 2014
D2
~
~
0 -1 2012
S
#2014
Intersection of Main Street and Swift Way~
Here lies the intersection of Main Street and Swift Way.  Main Street
runs north and south of here, between the northern and southern gates of
Elgoth.  Swift Way runs to the west from here.  A shop sits to the east of
here with a sign hanging over the door.
~
0 3153920 1
D0
~
~
0 -1 2015
D1
~
door~
3 -1 2162
D2
~
~
0 -1 2013
D3
~
~
0 -1 2076
E
sign~
&gL&Gy&gz&Ga&g'&Gs &cHouse &wof &gHealing&w
 
&YDO NOT ENTER IF OF EVIL ALIGNMENT!!
~
S
#2015
Main Street~
Main Street, the main north/south corridor for all commerce in Elgoth,
runs north and south of here, between the northern and southern gates of
of the city.
~
0 3153920 1
D0
~
~
0 -1 2016
D2
~
~
0 -1 2014
S
#2016
Main Street~
Main Street, the main north/south corridor for all commerce in Elgoth,
runs north and south of here, between the northern and southern gates of
of the city.
~
0 3153920 1
D0
~
~
0 -1 2017
D2
~
~
0 -1 2015
S
#2017
Intersection of Main Street and Railgun Avenue~
Here lies the intersection of Main Street and Railgun Avenue.  Main Street
runs north and south of here, between the northern and southern gates of
Elgoth.  Railgun Avenue runs to the west from here.  Railgun Avenue has a
reputation of being "The Wrong Part of Town".
~
0 3153920 1
D0
~
~
0 -1 2018
D2
~
~
0 -1 2016
D3
~
~
0 -1 2073
S
#2018
Inside the Northern Gate of Elgoth~
This is the absolute northern tip of Main Street before the gate.  To the
south runs the major thoroughfare for merchant traffic through Elgoth.
~
0 3153920 1
D0
~
~
0 -1 2181
D2
~
~
0 -1 2017
S
#2019
Outside the Northern Gate of Elgoth~
Here stands one of the magnificent gates of Elgoth.  A crisply attired
guard stands here trying to keep riff-raff out of the city.  The city beyond
the gate is enormous and very alive with energy.  To the north stands a
huge, neverending expanse of lowlands and plains.
~
0 3153920 1
D0
~
~
0 -1 2180
D2
~
~
0 -1 2018
S
#2020
Dragon Lane~
Dragon Lane, the southern-most east/west corridor in Elgoth, runs
both directions from here.
~
0 3153920 1
D1
~
~
0 -1 2002
D3
~
~
0 -1 2021
S
#2021
Dragon Lane~
Dragon Lane, the southern-most east/west corridor in Elgoth, runs
both directions from here.
~
0 3153920 1
D1
~
~
0 -1 2020
D3
~
~
0 -1 2022
S
#2022
Intersection of Scabbard Drive and Dragon Lane~
Here lies the intersection of Scabbard Drive and Dragon Lane.  Scabbard
Drive runs north and south from here, along the western edge of Elgoth.
Dragon Lane runs to the east from here.
~
0 3153920 1
D0
~
~
0 -1 2055
D1
~
~
0 -1 2021
D2
~
~
0 -1 2023
S
#2023
Scabbard Drive~
Scabbard Drive, a major north/south corridor, runs only north from here.
This is the southwestern corner of Elgoth.  A shop sits to the south of here
with a sign hanging over the door.  There is an opening in the ground here,
presumably a sewer.
~
0 3153920 1
D0
~
~
0 -1 2022
D2
~
door~
3 -1 2161
D10
~
sewer~
16910336 -1 2148
E
hole~
There is a rather large hole in the ground here.  Care to enter the hole
to see what is inside?
~
E
sewer~
The opening to the sewer looks large enough for you to enter, although
horrendous smells are permeating up from the sewer opening.
~
E
sign~
&RM&ry&Rs&rt&Rr&ra&R'&rs
  &zC&Wh&za&Wm&zb&We&zr &wof &zHealing
 
&RWARNING&w: &WDO NOT ENTER IF OF
      &zGOOD ALIGNMENT!!
~
> rand_prog 1~
mpecho &wA waft of some terrible smelling air drifts up from an opening
mpecho &win the ground.   This must be an opening to the sewer.
~
|
S
#2024
Dragon Lane~
Dragon Lane, the southern-most east/west corridor in Elgoth, runs
both directions from here.
~
0 3153920 1
D1
~
~
0 -1 2025
D3
~
~
0 -1 2002
S
#2025
Dragon Lane~
Dragon Lane, the southern-most east/west corridor in Elgoth, runs
both directions from here.
~
0 3153920 1
D1
~
~
0 -1 2026
D3
~
~
0 -1 2024
S
#2026
Dragon Lane~
Dragon Lane, the southern-most east/west corridor in Elgoth, runs
both directions from here.
~
0 3153920 1
D1
~
~
0 -1 2027
D3
~
~
0 -1 2025
S
#2027
Intersection of Oakenbow Road and Dragon Lane~
Here lies the intersection of Oakenbow Road and Dragon Lane.  Oakenbow
Road runs to the north from here until it runs into the Elgoth Town Square.
Dragon Lane runs both east and west from here.
~
0 3153920 1
D0
~
~
0 -1 2047
D1
~
~
0 -1 2028
D3
~
~
0 -1 2026
S
#2028
Dragon Lane~
Dragon Lane, the southern-most east/west corridor in Elgoth, runs
both directions from here.
~
0 3153920 1
D1
~
~
0 -1 2029
D3
~
~
0 -1 2027
S
#2029
Dragon Lane~
Dragon Lane, the southern-most east/west corridor in Elgoth, runs
both directions from here.  A shop sits to the north of here with a sign
hanging over the door.
~
0 3153920 1
D0
~
door~
3 -1 2240
D1
~
~
0 -1 2030
D3
~
~
0 -1 2028
E
sign~
&cF&wa&cer&wo&cn's
     &OLeatherworx
~
S
#2030
Intersection of Nexus Pass and Dragon Lane~
Here lies the intersection of Nexus Pass and Dragon Lane.  Nexus Pass
runs to the north from here and is the eastern-most north/south corridor in
the city.  Dragon Lane runs back to the west from here.
~
0 3153920 1
D0
~
~
0 -1 2031
D3
~
~
0 -1 2029
S
#2031
Nexus Pass~
Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both
directions from here.
~
0 3153920 1
D0
~
~
0 -1 2032
D2
~
~
0 -1 2030
S
#2032
Intersection of Nexus Pass and Sword Drive~
Here lies the intersection of Nexus Pass and Sword Drive.  Nexus Pass
runs to the north and south from here.  Sword Drive travels to the west from
here, completely across Elgoth to the western gate of the city.
~
0 3153920 1
D0
~
~
0 -1 2033
D2
~
~
0 -1 2031
D3
~
~
0 -1 2044
S
#2033
Nexus Pass~
Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both
directions from here.  A shop sits to the east of here with a sign hanging
over the door.
~
0 3153920 1
D0
~
~
0 -1 2034
D1
~
door~
3 -1 2247
D2
~
~
0 -1 2032
E
sign~
&RFOR SALE
~
S
#2034
Nexus Pass~
Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both
directions from here.
~
0 3153920 1
D0
~
~
0 -1 2035
D2
~
~
0 -1 2033
S
#2035
Intersection of Warhammer Way and Nexus Pass~
Here lies the intersection of Nexus Pass and Warhammer Way.  Nexus
Pass runs to the north and south from here.  Warhammer Way travels to
the east and west, with the western path leading to the Elgoth Town Square
and the eastern path leading to the eastern gate of the city.
~
0 3153920 1
D0
~
~
0 -1 2038
D1
~
~
0 -1 2036
D2
~
~
0 -1 2034
D3
~
~
0 -1 2095
S
#2036
Inside the Eastern Gate of Elgoth~
This is the absolute eastern tip of Warhammer Way before the gate.  To
the west runs a major thoroughfare for merchant traffic through Elgoth.
~
0 3153920 1
D1
~
~
0 -1 2183
D3
~
~
0 -1 2035
S
#2037
Outside the Eastern Gate of Elgoth~
Here stands one of the magnificent gates of Elgoth.  A crisply attired
guard stands here trying to keep riff-raff out of the city.  The city beyond
the gate is enormous and very alive with energy.  To the east stands an
expanse of rolling hills.
~
0 3153920 1
D1
~
~
0 -1 2182
D3
~
~
0 -1 2036
S
#2038
Nexus Pass~
Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both
directions from here.
~
0 3153920 1
D0
~
~
0 -1 2039
D2
~
~
0 -1 2035
S
#2039
Nexus Pass~
Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both
directions from here.  A shop sits to the east of here with a sign hanging
over the door.
~
0 3153920 1
D0
~
~
0 -1 2040
D1
~
door~
3 -1 2241
D2
~
~
0 -1 2038
E
sign~
&cT&wh&Ba&wr&ci&wz&Bd&wu&cn&w'&Bs
       &cHerbs
~
S
#2040
Nexus Pass~
Nexus Pass, the eastern-most north/south corridor in Elgoth, runs both
directions from here.
~
0 3153920 1
D0
~
~
0 -1 2041
D2
~
~
0 -1 2039
S
#2041
Intersection of Nexus Pass and Astral Way~
Here lies the intersection of Nexus Pass and Astral Way.  Nexus
Pass runs to the north and south from here.  Astral Way travels to the
west from here all the way to the Elgoth Town Square.
~
0 3153920 1
D0
~
~
0 -1 2042
D2
~
~
0 -1 2040
D3
~
~
0 -1 2096
S
#2042
Nexus Pass~
Nexus Drive, a major north/south road, running the entire length of Elgoth,
runs to the north and south from here.
~
0 3153920 1
D0
~
~
0 -1 2043
D2
~
~
0 -1 2041
S
#2043
Nexus Pass~
Nexus Drive, a major north/south road, running the entire length of Elgoth,
runs to the south from here.  This is the northeast corner of this magnificent
city.  There is an opening in the ground here, presumably a sewer.
~
0 3153920 1
D2
~
~
0 -1 2042
D10
~
sewer~
16910336 -1 2154
E
sewer~
The opening to the sewer looks large enough for you to enter, although
horrendous smells are permeating up from the sewer opening.
~
> rand_prog 1~
mpecho &wA waft of some terrible smelling air drifts up from an opening
mpecho &win the ground.   This must be an opening to the sewer.
~
|
S
#2044
Sword Drive~
Sword Drive, a major thoroughfare running between the western gate
of Elgoth and the eastern edge of the city, heads off in both directions.
~
0 3153920 1
D1
~
~
0 -1 2032
D3
~
~
0 -1 2045
S
#2045
Sword Drive~
Sword Drive, a major thoroughfare running between the western gate
of Elgoth and the eastern edge of the city, heads off in both directions.
A shop sits to the north of here with a small sign hanging over the door.
~
0 3153920 1
D0
~
door~
3 -1 2248
D1
~
~
0 -1 2044
D3
~
~
0 -1 2046
E
sign~
&RFOR SALE
~
S
#2046
Intersection of Oakenbow Road and Sword Drive~
Here lies the intersection of Oakenbow Road and Sword Drive.  Oakenbow
Road runs to the north and south from here with the northern path leading to
the Elgoth Town Square.  Sword Drive runs to both the east and west from here.
~
0 3153920 1
D0
~
~
0 -1 2093
D1
~
~
0 -1 2045
D2
~
~
0 -1 2047
D3
~
~
0 -1 2048
S
#2047
Oakenbow Road~
Oakenbow Road, a small road connecting the southern part of the city
with the Elgoth Town Square, leads off in both directions from here.
~
0 3153920 1
D0
~
~
0 -1 2046
D2
~
~
0 -1 2027
S
#2048
Sword Drive~
Sword Drive, a major thoroughfare running between the western gate
of Elgoth and the eastern edge of the city, heads off in both directions.
~
0 3153920 1
D1
~
~
0 -1 2046
D3
~
~
0 -1 2049
S
#2049
Sword Drive~
Sword Drive, a major thoroughfare running between the western gate
of Elgoth and the eastern edge of the city, heads off in both directions.  A
shop sits to the north of here with a small sign hanging over the door.
~
0 3153920 1
D0
~
door~
3 -1 2242
D1
~
~
0 -1 2048
D3
~
~
0 -1 2050
E
sign~
&wThe
     &zTeachings
        &wof
       &RLord
       &WDrexel
~
S
#2050
Sword Drive~
Sword Drive, a major thoroughfare running between the western gate
of Elgoth and the eastern edge of the city, heads off in both directions.
~
0 3153920 1
D1
~
~
0 -1 2049
D3
~
~
0 -1 2004
S
#2051
Sword Drive~
Sword Drive, a major thoroughfare running between the western gate
of Elgoth and eastern edge of the city, heads off in both directions.
~
0 3153920 1
D1
~
~
0 -1 2004
D3
~
~
0 -1 2052
S
#2052
Intersection of Dagger Road and Sword Drive~
Here lies the intersection of Dagger Road and Sword Drive.  Dagger Road
continues both north and south from here, while, Sword Drive travels east
and west.
~
0 3153920 1
D0
~
~
0 -1 2091
D1
~
~
0 -1 2051
D3
~
~
0 -1 2053
S
#2053
Sword Drive~
Sword Drive, a major thoroughfare running between the western gate
of Elgoth and eastern edge of the city, heads off in both directions.
~
0 3153920 1
D1
~
~
0 -1 2052
D3
~
~
0 -1 2054
S
#2054
Intersection of Scabbard Drive and Sword Drive~
Here lies the intersection of Scabbard Drive and Sword Drive.  Scabbard
Drive runs north and south from here, along the western edge of Elgoth.
Sword Drive runs both east and west from here, with the westernly path leading
out to the western gate and the eastern path going across town.
~
0 3153920 1
D0
~
~
0 -1 2058
D1
~
~
0 -1 2053
D2
~
~
0 -1 2055
D3
~
~
0 -1 2056
S
#2055
Scabbard Drive~
Scabbard Drive, a major north/south corridor, runs both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2054
D2
~
~
0 -1 2022
S
#2056
Inside the Western Gate of Elgoth~
This is the absolute western tip of Sword Drive before the gate.  To the
east runs the major thoroughfare for merchant traffic through Elgoth.
~
0 3153920 1
D1
~
~
0 -1 2054
D3
~
~
0 -1 2179
S
#2057
Outside the Western Gate of Elgoth~
Here stands one of the magnificent gates of Elgoth.  A crisply attired
guard stands here trying to keep riff-raff out of the city.  The city beyond
the gate is enormous and very alive with energy.  To the west lies a
dark green canopy of forests and woodlands.
~
0 3153920 1
D1
~
~
0 -1 2056
D3
~
~
0 -1 2178
S
#2058
Scabbard Drive~
Scabbard Drive, a major north/south corridor, runs both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2059
D2
~
~
0 -1 2054
S
#2059
Intersection of Scabbard Drive and Illusion Way~
Here lies the intersection of Scabbard Drive and Illusion Way.  Scabbard
Drive runs north and south from here, along the western edge of Elgoth.
Illusion Way runs to the east from here.
~
0 3153920 1
D0
~
~
0 -1 2060
D1
~
~
0 -1 2089
D2
~
~
0 -1 2058
S
#2060
Scabbard Drive~
Scabbard Drive, a major north/south corridor, runs both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2061
D2
~
~
0 -1 2059
D3
~
door~
3 -1 2243
S
#2061
Scabbard Drive~
Scabbard Drive, a major north/south corridor, runs both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2062
D2
~
~
0 -1 2060
S
#2062
Intersection of Scabbard Drive and Arrow Drive~
Here lies the intersection of Scabbard Drive and Arrow Drive.  Scabbard
Drive runs north and south from here, along the western edge of Elgoth.
Arrow Drive runs to the east from here, all the way to the Elgoth Town Square.
~
0 3153920 1
D0
~
~
0 -1 2063
D1
~
~
0 -1 2084
D2
~
~
0 -1 2061
S
#2063
Scabbard Drive~
Scabbard Drive, a major north/south corridor, runs both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2064
D2
~
~
0 -1 2062
S
#2064
Intersection of Scabbard Drive and Anvil Road~
Here lies the intersection of Scabbard Drive and Anvil Road.  Scabbard
Drive runs north and south from here, along the western edge of Elgoth.
Anvil Road runs to the east from here.
~
0 3153920 1
D0
~
~
0 -1 2065
D1
~
~
0 -1 2080
D2
~
~
0 -1 2063
S
#2065
Scabbard Drive~
Scabbard Drive, a major north/south corridor, runs both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2066
D2
~
~
0 -1 2064
S
#2066
Scabbard Drive~
Scabbard Drive, a major north/south corridor, runs both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2067
D2
~
~
0 -1 2065
S
#2067
Intersection of Scabbard Drive and Swift Way~
Here lies the intersection of Scabbard Drive and Swift Way.  Scabbard
Drive runs north and south from here, along the western edge of Elgoth.
Swift Way runs both east and west from here.
~
0 3153920 1
D0
~
~
0 -1 2069
D1
~
~
0 -1 2074
D2
~
~
0 -1 2066
D3
~
~
0 -1 2068
S
#2068
Swift Way~
Swift Way, a small connecting road, leads to the east from here.  There
is an opening in the ground here, presumably a sewer.  There is a shop that
sits to the south of here with a sign hanging over the door.
~
0 3153920 1
D1
~
~
0 -1 2067
D2
~
door~
3 -1 2249
D10
~
sewer~
16910336 -1 2150
E
sewer~
The opening to the sewer looks large enough for you to enter, although
horrendous smells are permeating up from the sewer opening.
~
E
sign~
&RFOR SALE
~
> rand_prog 1~
mpecho &wA waft of some terrible smelling air drifts up from an opening
mpecho &win the ground.   This must be an opening to the sewer.
~
|
S
#2069
Scabbard Drive~
Scabbard Drive, a major north/south corridor, runs both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2070
D2
~
~
0 -1 2067
S
#2070
Scabbard Drive~
Scabbard Drive, a major north/south corridor, runs both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2071
D2
~
~
0 -1 2069
S
#2071
Intersection of Scabbard Drive and Railgun Avenue~
Here lies the intersection of Scabbard Drive and Railgun Avenue.  Scabbard
Drive runs to the south from here along the western edge of Elgoth.  Railgun
Avenue runs to the east from here.  Railgun Avenue has long been considered
Elgoth's "Bad Part of Town".
~
0 3153920 1
D1
~
~
0 -1 2072
D2
~
~
0 -1 2070
S
#2072
Railgun Avenue~
Railgun Avenue, a small connecting  street, running between Main
Street and Scabbard Drive, runs both east and west from here.  This
small section of street has long been considered Elgoth's "Bad Part
of Town".
~
0 3153920 1
D1
~
~
0 -1 2073
D3
~
~
0 -1 2071
S
#2073
Railgun Avenue~
Railgun Avenue, a small connecting  street, running between Main
Street and Scabbard Drive, runs both east and west from here.  This
small section of street has long been considered Elgoth's "Bad Part
of Town".  A shop sits to the south of here with a sign hanging over the
door.
~
0 3153920 1
D1
~
~
0 -1 2017
D2
~
door~
3 -1 2250
D3
~
~
0 -1 2072
E
sign~
&RFOR SALE
~
S
#2074
Swift Way~
Swift Way, a small connecting road, leads to the east and west from
here.
~
0 3153920 1
D1
~
~
0 -1 2075
D3
~
~
0 -1 2067
S
#2075
Intersection of Dagger Road and Swift Way~
Here lies the intersection of Dagger Road and Swift Way.  Dagger
Road runs south from here while Swift Way runs both east and west.
~
0 3153920 1
D1
~
~
0 -1 2076
D2
~
~
0 -1 2077
D3
~
~
0 -1 2074
S
#2076
Swift Way~
Swift Way, a small connecting road, leads to the east and west from
here.
~
0 3153920 1
D1
~
~
0 -1 2014
D3
~
~
0 -1 2075
S
#2077
Dagger Road~
Dagger Road, a short north/south passage, heads off in both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2075
D2
~
~
0 -1 2078
S
#2078
Dagger Road~
Dagger Road, a short north/south passage, heads off in both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2077
D2
~
~
0 -1 2079
S
#2079
Intersection of Dagger Road and Anvil Road~
Here lies the intersection of Dagger Road and Anvil Road.  Dagger Road
continues both north and south from here, while, Anvil Road travels east
and west from here.
~
0 3153920 1
D0
~
~
0 -1 2078
D1
~
~
0 -1 2081
D2
~
~
0 -1 2082
D3
~
~
0 -1 2080
S
#2080
Anvil Road~
Anvil Road, a short connecting road, travels to the east and west from
here.  A shop sits to the north from here with a small sign hanging over
the door.
~
0 3153920 1
D0
~
door~
3 -1 2163
D1
~
~
0 -1 2079
D3
~
~
0 -1 2064
E
sign~
&zU&Wt&zh&Wr&za&Wc&w'&zs &WForge
~
S
#2081
Anvil Road~
Anvil Road, a short connecting road, travels to the east and west from
here.
~
0 3153920 1
D1
~
~
0 -1 2011
D3
~
~
0 -1 2079
S
#2082
Dagger Road~
Dagger Road, a short north/south passage, heads off in both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2079
D2
~
~
0 -1 2083
S
#2083
Intersection of Dagger Road and Arrow Drive~
Here lies the intersection of Dagger Road and Arrow Drive.  Dagger Road
continues both north and south from here, while, Arrow Drive travels east
and west from here.  The easterly path leads to the Elgoth Town Square.
~
0 3153920 1
D0
~
~
0 -1 2082
D1
~
~
0 -1 2085
D2
~
~
0 -1 2086
D3
~
~
0 -1 2084
S
#2084
Arrow Drive~
Arrow Drive, a short road which leads to the Elgoth Town Square, to
the east, heads off in both directions from here.
~
0 3153920 1
D1
~
~
0 -1 2083
D3
~
~
0 -1 2062
S
#2085
Arrow Drive~
Arrow Drive, a short road which leads to the Elgoth Town Square, to
the east, heads off in both directions from here.
~
0 3153920 1
D1
~
~
0 -1 2009
D3
~
~
0 -1 2083
S
#2086
Dagger Road~
Dagger Road, a short north/south passage, heads off in both directions
from here.  A shop sits to the east of here with a small sign hanging over
the door.
~
0 3153920 1
D0
~
~
0 -1 2083
D2
~
~
0 -1 2087
D3
~
door~
3 -1 2246
E
sign~
&RFOR SALE
~
S
#2087
Dagger Road~
Dagger Road, a short north/south passage, heads off in both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2086
D2
~
~
0 -1 2088
S
#2088
Intersection of Dagger Road and Illusion Way~
Here lies the intersection of Dagger Road and Illusion Way.  Dagger Road
continues both north and south from here, while, Illusion Way travels east
and west.
~
0 3153920 1
D0
~
~
0 -1 2087
D1
~
~
0 -1 2090
D2
~
~
0 -1 2091
D3
~
~
0 -1 2089
S
#2089
Illusion Way~
Illusion Way, a short connecting road, leads off to both the east and
west from here.
~
0 3153920 1
D1
~
~
0 -1 2088
D3
~
~
0 -1 2059
S
#2090
Illusion Way~
Illusion Way, a short connecting road, leads off to both the east and
west from here.
~
0 3153920 1
D1
~
~
0 -1 2006
D3
~
~
0 -1 2088
S
#2091
Dagger Road~
Dagger Road, a short north/south passage, heads off in both directions
from here.
~
0 3153920 1
D0
~
~
0 -1 2088
D2
~
~
0 -1 2052
S
#2092
Arrow Road~
Arrow Drive, a short road which leads to the Elgoth Town Square, to
the east, heads off in both directions from here.
~
0 3153920 1
D1
~
~
0 -1 2109
D3
~
~
0 -1 2009
S
#2093
Oakenbow Road~
Oakenbow Road, a small road connecting the southern part of the city
with the Elgoth Town Square, leads off in both directions from here.
~
0 3153920 1
D0
~
~
0 -1 2094
D2
~
~
0 -1 2046
S
#2094
Oakenbow Road~
Oakenbow Road, a small road connecting the southern part of the city
with the Elgoth Town Square, leads off in both directions from here.
~
0 3153920 1
D0
~
~
0 -1 2104
D2
~
~
0 -1 2093
S
#2095
Warhammer Way~
Warhammer Way, an east/west passage connecting the eastern gate
of Elgoth to the city's famous Town Square, heads off in both directions.
~
0 3153920 1
D1
~
~
0 -1 2035
D3
~
~
0 -1 2102
S
#2096
Astral Way~
Astral Way is a small road that connects Nexus Pass with the Elgoth
Town Square.  The street leads off to both the east and west from here.
~
0 3153920 1
D1
~
~
0 -1 2041
D3
~
~
0 -1 2097
S
#2097
Intersection of Merchant's Walk and Astral Way~
Here lies the intersection of Merchant's Walk and Astral Way.  Merchant's
Walk leads off to the south from here with many shops lining the road.  Astral
Way leads off to the west, also with many shops to visit.
~
0 3153920 1
D1
~
~
0 -1 2096
D2
~
~
0 -1 2098
D3
~
~
0 -1 2116
S
#2098
Merchant's Walk~
Merchant's Walk is a small street lined with several small shops, all
on the streets's eastern side.  On the western side of the street lies the
immaculate lawns of the Elgoth Town Square.  A small shop sits to the
east of here with a small sign hanging over the door.
~
0 3153920 1
D0
~
~
0 -1 2097
D1
~
door~
3 -1 2136
D2
~
~
0 -1 2099
D3
~
~
0 -1 2132
E
sign~
&cS&wa&cg&wa&cr&wi&cn&w'&cs
           &cScrolls
~
S
#2099
Merchant's Walk~
Merchant's Walk is a small street lined with several small shops, all
on the street's eastern side.  On the western side of the street lies the
immaculate lawns of the Elgoth Town Square.  A small shop sits to the
east of here with a small sign hanging over the door.
~
0 3153920 1
D0
~
~
0 -1 2098
D1
~
door~
3 -1 2134
D2
~
~
0 -1 2100
D3
~
~
0 -1 2131
E
sign~
&OC&Yl&Oo&Yu&Od&Yt&O'&Ys
       &OBaked
       &YGoods
~
S
#2100
Merchant's Walk~
Merchant's Walk is a small street lined with several small shops, all
on the street's eastern side.  On the western side of the street lies the
immaculate lawns of the Elgoth Town Square.  A small shop sits to the
east of here with a small sign hanging over the door.
~
0 3153920 1
D0
~
~
0 -1 2099
D1
~
door~
3 -1 2140
D2
~
~
0 -1 2101
D3
~
~
0 -1 2130
E
sign~
&RE&rl&Rg&ro&Rt&rh &RBounty &zO&Wf&zf&Wi&zc&we
~
S
#2101
Merchant's Walk~
Merchant's Walk is a small street lined with several small shops, all
on the street's eastern side.  On the western side of the street lies the
immaculate lawns of the Elgoth Town Square.  A small shop sits to the
east of here with a small sign hanging over the door.
~
0 3153920 1
D0
~
~
0 -1 2100
D1
~
door~
3 -1 2141
D2
~
~
0 -1 2102
D3
~
~
0 -1 2129
E
sign~
&cA&wd&coc&w'&cs
       &wFine
      &cW&we&capons
~
S
#2102
Intersection of Merchant's Walk and Warhammer Way~
Here lies the intersection of Merchant's Walk and Warhammer Way.
Merchant's Walk leads off to the north from here with many shops lining
the road.  Warhammer Way leads off to the east and west, with the western
path having several shops along it's path.
~
0 3153920 1
D0
~
~
0 -1 2101
D1
~
~
0 -1 2095
D3
~
~
0 -1 2103
S
#2103
Warhammer Way~
Warhammer Way is a busy street that runs all the way to the eastern
gate of Elgoth.  This section of street is so different, though, with shops
all lined along the southern boundry of the road.  The green lawns of the
Elgoth Town Square line the northern side of the street.  There is a shop to
the south of here with a small sign hanging above the door.
~
0 3153920 1
D0
~
~
0 -1 2129
D1
~
~
0 -1 2102
D2
~
door~
3 -1 2142
D3
~
~
0 -1 2104
E
sign~
&RE&rr&Rg&ro&Rt&rh
      &YPharmacy
 
         &BRX
~
S
#2104
Intersection of Oakenbow Road and Warhammer Way~
Here lies the intersection of Oakenbow Road and Warhammer Way.
Oakenbow Road heads south from here to the southern edge of Elgoth.
Warhammer Way leads both east and west from here with the easterly
path leading out to the eastern gate of Elgoth.
~
0 3153920 1
D0
~
~
0 -1 2128
D1
~
~
0 -1 2103
D2
~
~
0 -1 2094
D3
~
~
0 -1 2105
S
#2105
Warhammer Way~
Warhammer Way is a busy street that runs all the way to the eastern
gate of Elgoth.  This section of street is so different, though, with shops
all lined along the southern boundry of the road.  The green lawns of the
Elgoth Town Square line the northern side of the street.  There is a shop to
the south of here with a small sign hanging above the door.
~
0 3153920 1
D0
~
~
0 -1 2121
D1
~
~
0 -1 2104
D2
~
door~
3 -1 2143
D3
~
~
0 -1 2106
E
sign~
&GG&gr&Gi&gf&Gf&go&Gn&g'&Gs
          &YBar
 
&wWhere everybody knows you by name!!
~
S
#2106
Warhammer Way~
Warhammer Way is a busy street that runs all the way to the eastern
gate of Elgoth.  This section of street is so different, though, with shops
all lined along the southern boundry of the road.  The green lawns of the
Elgoth Town Square line the northern side of the street.  There is a shop to
the south of here with a small sign hanging above the door.
~
0 3153920 1
D0
~
~
0 -1 2120
D1
~
~
0 -1 2105
D2
~
door~
3 -1 2144
D3
~
~
0 -1 2107
E
sign~
&RL&ra&Rz&ry
      &cD&wr&ca&wg&co&wn
       &YInn
~
S
#2107
Intersection of Dungeon Pass and Warhammer Way~
Here lies the intersection of Dungeon Pass and Warhammer Way.
Dungeon Pass leads off to the north from here with many shops lining
the road.  Warhammer Way leads off to the east, also with many shops
to go to.
~
0 3153920 1
D0
~
~
0 -1 2108
D1
~
~
0 -1 2106
S
#2108
Dungeon Pass~
Here, along Dungeon Pass, lie many shops to the west and the lawns
of the Elgoth Town Square to your east.  There is a shop to the west of
here with a small sign hanging over the door.
~
0 3153920 1
D0
~
~
0 -1 2109
D1
~
~
0 -1 2120
D2
~
~
0 -1 2107
D3
~
door~
3 -1 2137
E
sign~
&zA&wz&We&zr&wa&Wl&w'&zs &WArmory
~
S
#2109
Interection of Dungeon Pass and Arrow Drive~
Here lies the intersection of Dungeon Pass and Arrow Drive.  Dungeon
Pass leads off to the north and south from here with many shops along
it's western side.  The lawns of the Elgoth Town Square line the eastern
edge of this street.  Arrow Drive leads back off to the west from here.
~
0 3153920 1
D0
~
~
0 -1 2110
D1
~
~
0 -1 2119
D2
~
~
0 -1 2108
D3
~
~
0 -1 2092
S
#2110
Dungeon Pass~
Here, along Dungeon Pass, lie many shops to the west and the lawns
of the Elgoth Town Square to your east.  There is a shop to the west of
here with a small sign hanging over the door.
~
0 3153920 1
D0
~
~
0 -1 2111
D1
~
~
0 -1 2118
D2
~
~
0 -1 2109
D3
~
door~
3 -1 2146
E
sign~
&OTuck's &cSundries &wand &cStuff
~
S
#2111
Dungeon Pass~
Here, along Dungeon Pass, lie many shops to the west and the lawns
of the Elgoth Town Square to your east.  There is a shop to the west of 
here with a small sign hanging over the door.
~
0 3153920 1
D0
~
~
0 -1 2112
D1
~
~
0 -1 2117
D2
~
~
0 -1 2110
D3
~
door~
3 -1 2147
E
sign~
&w&CS&wa&Cs&wh&Ca&w'&Cs
     &wPrecious
     &CJewelry
~
S
#2112
Intersection of Astral Way and Dungeon Pass~
Here lies the intersection of Dungeon Pass and Astral Way.  Dungeon
Pass leads off the south from here with many shops lining the road.  Astral
Way leads off the the east, also with many shops to go into.
~
0 3153920 1
D1
~
~
0 -1 2113
D2
~
~
0 -1 2111
S
#2113
Astral Way~
Astral Way is a street lined with many shops and a cathedral all on
the northern side of the street.  On the southern side of the street lies
the immaculate lawns of the Elgoth Town Square.  A shop lies to the
north of here with a small sign hanging over the door.
~
0 3153920 1
D0
~
door~
3 -1 2145
D1
~
~
0 -1 2114
D2
~
~
0 -1 2117
D3
~
~
0 -1 2112
E
sign~
&YH&Oe&Yz&Oe&Yk&Oe&Yl&O'&Ys &OFine &YGarments
~
S
#2114
Astral Way~
Astral Way is a street lined with many shops and a cathedral all on
the northern side of the street.  On the southern side of the street lies
the immaculate lawns of the Elgoth Town Square.  A shop lies to the
north of here with a small sign hanging over the door.
~
0 3153920 1
D0
~
door~
3 -1 2135
D1
~
~
0 -1 2115
D2
~
~
0 -1 2124
D3
~
~
0 -1 2113
E
sign~
&zTa&wig&Wel&w's
     &GPo&cti&Gons
~
S
#2115
Astral Way~
Astral Way is a street lined with many shops and a cathedral all on
the northern side of the street.  On the southern side of the street lies
the immaculate lawns of the Elgoth Town Square.  The opening to the
cathedral lies to the north of here.
~
0 3153920 1
D0
~
~
0 -1 2138
D1
~
~
0 -1 2116
D2
~
~
0 -1 2125
D3
~
~
0 -1 2114
S
#2116
Astral Way~
Astral Way is a street lined with many shops and a cathedral all on
the northern side of the street.  On the southern side of the street lies
the immaculate lawns of the Elgoth Town Square.  A shop sits to the north
of here with a small sign hanging over the door.
~
0 3153920 1
D0
~
door~
3 -1 2139
D1
~
~
0 -1 2097
D2
~
~
0 -1 2132
D3
~
~
0 -1 2115
E
sign~
&rUNDERTAKER SERVICES
~
S
#2117
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.  The town board stands here with full of important
messages regarding this fine city.
~
0 3171328 1
D0
~
~
0 -1 2113
D1
~
~
0 -1 2124
D2
~
~
0 -1 2118
D3
~
~
0 -1 2111
S
#2118
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2117
D1
~
~
0 -1 2123
D2
~
~
0 -1 2119
D3
~
~
0 -1 2110
S
#2119
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2118
D1
~
~
0 -1 2122
D2
~
~
0 -1 2120
D3
~
~
0 -1 2109
S
#2120
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2119
D1
~
~
0 -1 2121
D2
~
~
0 -1 2106
D3
~
~
0 -1 2108
S
#2121
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2122
D1
~
~
0 -1 2128
D2
~
~
0 -1 2105
D3
~
~
0 -1 2120
S
#2122
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2123
D1
~
~
0 -1 2127
D2
~
~
0 -1 2121
D3
~
~
0 -1 2119
D6
~
~
0 -1 2133
S
#2123
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2124
D1
~
~
0 -1 2126
D2
~
~
0 -1 2122
D3
~
~
0 -1 2118
D8
~
~
0 -1 2133
S
#2124
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3170304 1
D0
~
~
0 -1 2114
D1
~
~
0 -1 2125
D2
~
~
0 -1 2123
D3
~
~
0 -1 2117
S
#2125
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2115
D1
~
~
0 -1 2132
D2
~
~
0 -1 2126
D3
~
~
0 -1 2124
S
#2126
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2125
D1
~
~
0 -1 2131
D2
~
~
0 -1 2127
D3
~
~
0 -1 2123
D9
~
~
0 -1 2133
S
#2127
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2126
D1
~
~
0 -1 2130
D2
~
~
0 -1 2128
D3
~
~
0 -1 2122
D7
~
~
0 -1 2133
S
#2128
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2127
D1
~
~
0 -1 2129
D2
~
~
0 -1 2104
D3
~
~
0 -1 2121
S
#2129
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2130
D1
~
~
0 -1 2101
D2
~
~
0 -1 2103
D3
~
~
0 -1 2128
D10
~
grate~
16910336 -1 2251
S
#2130
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2131
D1
~
~
0 -1 2100
D2
~
~
0 -1 2129
D3
~
~
0 -1 2127
S
#2131
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.
~
0 3171328 1
D0
~
~
0 -1 2132
D1
~
~
0 -1 2099
D2
~
~
0 -1 2130
D3
~
~
0 -1 2126
S
#2132
&YT&Oh&Ye &GG&gr&Ge&ge&Gn&gs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The well manicured lawns of Elgoth are a beautiful distraction from all
of the shops which surround it.  Many vendors, townspeople and visitors
all frequent this oasis.  A business man who specializes in assisting
those who are new to the realms, sits here, open for business.
~
0 3171328 1
D0
~
~
0 -1 2116
D1
~
~
0 -1 2098
D2
~
~
0 -1 2131
D3
~
~
0 -1 2125
E
sign~
I am John Grimwulf and I offer my services to those who are new to
these realms.  "What are my services?" you ask?  Well, if you need
to travel to any distant area, and you are under level 25, then, for a
measley 50 gold, I will send you wherever you wish to go.  If you are
completely unfamiliar with the areas here, then ask me for one of my
business cards.
Thanks!!
&wJ&Wo&wh&Wn &RG&rr&Ri&rm&Rw&ru&Rl&rf&w
~
S
#2133
&YT&Oh&Ye &RT&rw&Ri&rn &BF&bo&Bu&bn&Bt&ba&Bi&bn&Bs &wof &RE&rl&Rg&ro&Rt&rh &BS&bq&Bu&ba&Br&be&w~
The incredible twin fountains are the centerpiece of this beautiful
landscape.  This fountain, which pours the coolest, clearest water
and the thickest, richest blood, is a beautiful, old and historic landmark
in these realms.
~
0 3171328 1
D6
~
~
0 -1 2126
D7
~
~
0 -1 2123
D8
~
~
0 -1 2127
D9
~
~
0 -1 2122
S
#2134
&OC&Yl&Oo&Yu&Od&Yt&O'&Ys &OBaked &YGoods&w~
As one walks in this room they will be blasted by a joyful smell of
baking breads, and other sorted goods.  The owner, Cloudt, stands
tall and proud as the young fill his shop looking for something
good to snap their mouths upon.  A sign hangs from one of the 
windows that reads: 'Enter the world of Baked Delight.'
~
0 3186700 0
D3
~
door~
3 -1 2099
> leave_prog 100~
if mortcount(2134) < 1
mpforce cloudt close door
endif
~
|
S
#2135
&zTa&wig&Wel&w's &GPo&cti&Gons&w~
This small little shack houses the many potions of Taigel.  There 
isn't much room to move about because of the large shelves which
are completely filled with potions.  Some might even begin to 
wonder how Taigel even sleeps in such a crowded little home.  
~
0 3186700 0
D2
~
door~
3 -1 2114
> leave_prog 100~
if mortcount(2135) < 1
mpforce taigel close door
endif
~
|
S
#2136
&cS&wa&cg&wa&cr&wi&cn&w'&cs &cScrolls&w~
This nice sized shop houses Sagarin's many scrolls that are, of course,
personally scribed.  Sagarin takes great pride in his work due to his
old age which always brings him to believe that he should have done 
better in life while he was younger.  The shop has no windows, and yet
a small draft can be felt coming from somewhere besides the door.  The
floor is made of some fine wood and has been polished recently which
gives it a great and glorious shine.
~
0 3186700 0
D3
~
door~
3 -1 2098
> leave_prog 100~
if mortcount(2136) < 1
mpforce sagarin close door
endif
~
|
S
#2137
&zA&wz&We&zr&wa&Wl&w'&zs &WArmory&w~
This cozy little home of Azeral's also supports his large stock of
armor, so hence force this is Azeral's Armory.  From here a traveler
can purchace many fine armors of protection, and even share a few 
good stories with Azeral.  The room is filled with the smell of 
sweat since Azeral even creates his armor in the corner he likes 
to call 'The black corner from home'.  
~
0 3186700 0
D1
~
door~
3 -1 2108
> leave_prog 100~
if mortcount(2137) < 1
mpforce azeral close door
endif
~
|
S
#2138
&zC&Wa&zt&Wh&ze&Wd&zr&Wa&zl &WEntrance~
Here is the massive, marble cathedral.  The spires of this magnificent
structure can be seen all over town.   The walls which are of the highest
quality marble, extend to almost 25 feet tall, although the ceiling seems
to continue getting taller further back into the cathedral.
~
0 3186700 0
D0
~
~
0 -1 2164
D2
~
~
0 -1 2115
S
#2139
&wThe &RUndertaker &wof &RE&rl&Rg&ro&Rt&rh&w~
This large opening belongs to the undertaker of Elgoth.  This man
uses all of his time examining corpses and getting them ready to 
be burried deep within the earths confinement.  If one has lost 
something in their previous corpse it would be wise to check 
here with the undertaker.
~
0 3186700 0
D2
~
door~
3 -1 2116
> leave_prog 100~
if mortcount(2139) < 1
mpforce undertaker close door
endif
~
|
S
#2140
&RE&rl&Rg&ro&Rt&rh &RBounty &zO&Wf&zf&Wi&zc&we~
This office lurks with evil and crime as a few shadowy figures dart 
out back into the street with a thanks still echoing out.  If one
has not already realized it, this is a bounty office.  Here a person
can set a price of bounty upon another person in hopes that anyone
will take out this person for the reasons in which the bounty was
placed upon them in the first place.  The officer stands here 
examining all the pictures looking extremely bored.
~
0 3186700 0
D3
~
door~
3 -1 2100
> leave_prog 100~
if mortcount(2140) < 1
mpforce kaz close door
endif
~
|
S
#2141
&cA&wd&co&cc&w'&cs &wFine &cW&we&capons~
A sign hangs from above that reads 'Welcome to Adoc's Fine Weapon Shop'.
And anyone who knows Adoc will truely trust this sign with all of their
heart for Adoc is a kind and friendly young man who has made a reputation
for himself by making some of the finest weapons around for many many
years.  Even in his teenage years he was in his shop clanging down upon
the hot metals trying to shape up a fine weapon for anyone who asked.
~
0 3186700 0
D3
~
door~
3 -1 2101
> leave_prog 100~
if mortcount(2016) < 1
mpforce adoc close door
endif
~
|
S
#2142
&RE&rr&Rg&ro&Rt&rh &YPharmacy&w~
This small little pharmacy houses all the remedies one could think
of for any illness.  The angelic pharmacist stands here filling
out prescriptions like candy, so if you have an ailment you should
check out some of her stuff.
~
0 3186700 0
D0
~
door~
3 -1 2103
> leave_prog 100~
if mortcount(2142) < 1
mpforce sophia close door
endif
~
|
S
#2143
&GG&gr&Gi&gf&Gf&go&Gn&g'&Gs &YBar~
This lonely bar houses all of the towns drunks!  Every hour on the
hour one can expect to see at least two drunks here drinking down
the booze.  The owner of this bar is Griffon who has boasted many
of time about having the widest variety of booze in all of the town.
~
0 3186700 0
D0
~
door~
3 -1 2105
> leave_prog 100~
if mortcount(2143) < 1
mpforce griffon close door
endif
~
|
S
#2144
&RL&ra&Rz&ry &cD&wr&ca&wg&co&wn &YInn&w~
Welcome to Lazy Dragon Inn where many adventurers come to rest 
and relax before they must move out upon the frontier once agin.
The price is reasonable, the rooms are nice, and the service is 
great.  This just happens to be the main entrance where one can
receive help from the innkepper Anastasia.
~
0 3186700 1
D0
~
door~
3 -1 2106
D4
~
~
0 -1 2167
> leave_prog 100~
if mortcount(2144) < 1
mpforce anastasia close door
endif
~
|
S
#2145
&YH&Oe&Yz&Oe&Yk&Oe&Yl&O'&Ys &OFine &YGarments~
>From this warm shop anyone can pick up a few fine garments for
their travels.  Hezekel has many garments for sale and is even
willing enough to make more for ones use if they simply ask. 
The shop is made of old oak wood and makes alot of noise when
one walks about to quickly.
~
0 3186700 0
D2
~
door~
3 -1 2113
> leave_prog 100~
if mortcount(2145) < 1
mpforce hezekel close door
endif
~
|
S
#2146
&OTuck's &cSundries &wand &cStuff~
This ugly shop belongs to Tuck.  The shop consists of everything from
stolen goods, to stuff that was simply found when Tuck was wandering
about.  It is hard to say where half of this stuff came from, but 
atleast its comforting that the prices are so low. 
~
0 3186700 0
D1
~
door~
3 -1 2110
> leave_prog 100~
if mortcount(2146) < 1
mpforce tuck close door
endif
~
|
S
#2147
&CS&wa&Cs&wh&Ca&w'&Cs &wPrecious &CJewels&w~
As one enters they realize that so many guards surrounded this place
because it houses many fine jewels.  The owner Sasha walks about with
her large rings and necklaces shining brightly as the light from the 
window briefly catches them.  
~
0 3186700 0
D1
~
door~
3 -1 2111
> leave_prog 100~
if mortcount(2147) < 1
mpforce sasha close door
endif
~
|
S
#2148
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D0
~
~
0 -1 2149
D4
~
~
0 -1 2023
D8
~
~
0 -1 2160
S
#2149
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D2
~
~
0 -1 2148
D7
~
~
0 -1 2150
S
#2150
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D0
~
~
0 -1 2151
D4
~
~
0 -1 2068
D8
~
~
0 -1 2149
S
#2151
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D2
~
~
0 -1 2150
D6
~
~
0 -1 2152
S
#2152
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D6
~
~
0 -1 2153
D9
~
~
0 -1 2151
S
#2153
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D1
~
~
0 -1 2154
D9
~
~
0 -1 2152
S
#2154
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D2
~
~
0 -1 2155
D3
~
~
0 -1 2153
D4
~
~
0 -1 2043
S
#2155
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D0
~
~
0 -1 2154
D9
~
~
0 -1 2156
S
#2156
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D2
~
~
0 -1 2157
D6
~
~
0 -1 2155
S
#2157
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D0
~
~
0 -1 2156
D9
~
~
0 -1 2158
S
#2158
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D3
~
~
0 -1 2159
D6
~
~
0 -1 2157
S
#2159
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D1
~
~
0 -1 2158
D3
~
~
0 -1 2160
S
#2160
&zCrawling through a Sewer~
This sewer is filled with a nauseating smell, caused by all types of disgusting
things.  Rats and other dangerous creatures inhabit this area.  Only the very
bravest souls should even consider entering this area because you just may
be entering it for the last time.
~
0 3186953 13
D1
~
~
0 -1 2159
D7
~
~
0 -1 2148
S
#2161
&RM&ry&Rs&rt&Rr&ra&R'&rs &zC&Wh&za&Wm&zb&We&zr &wof &zHealing~
This room has the heavy aura of pure evil.  For some, this aura is welcomed
and for others, it is shunned.  Arcane runes are scribbled onto the stone floor
all around this mysterious healer. There is no furniture of any type here, only
a few thin pads lying around on the floor.
~
0 3186701 0
D0
~
door~
3 -1 2023
> leave_prog 100~
if mortcount(2161) < 1
mpforce mystra close door
endif
~
|
S
#2162
&gL&Gy&gz&Ga&g'&Gs &cHouse &wof &gHealing&w~
This room radiates with goodness and it seems very apparent that beings
who are not of good nature will not be allowed in here.  There are fragments
of crushed herbs lying all around the mediatating druidess.
~
0 3186696 0
D3
~
door~
3 -1 2014
> leave_prog 100~
if mortcount(2162) < 1
mpforce lyza close door
endif
~
|
S
#2163
&zU&Wt&zh&Wr&za&Wc&w'&zs &WForge&w~
This forge is dark and dingy with the soot and ashes coming from the
fire and billows in this forge.  A dwarven blacksmith, who is also covered
in the black dust, seems oblivious to the filth as he busily goes about the
task of repairing the armor that is lying around his shop.
~
0 3186696 0
D2
~
door~
3 -1 2080
> leave_prog 100~
if mortcount(2163) < 1
mpforce uthrac close door
endif
~
|
S
#2164
&zC&Wa&zt&Wh&ze&Wd&zr&Wa&zl &wOpen &WFoyer~
This open foyer has the feel of massive space.  The 35 feet tall ceilings
sit above the white marble walls with the massive columns.  The priestess
is to the north and the charitible donations reside to the west of here.
~
0 3186700 0
D0
~
~
0 -1 2165
D1
~
door~
3 -1 2169
D2
~
~
0 -1 2138
D3
~
~
0 -1 2166
S
#2165
&wThe &WPriestess &wof the &zC&Wa&zt&Wh&ze&Wd&zr&Wa&zl~
This Grand Chamber of the cathedral is massive.  People come from
far and wide to have this blessed  priestess touch them and make them
whole.  The magnificent walls are made of black and white marble which
has been finished to a high shine.  The ceilings are easily 40 feet high.
~
0 3186700 0
D0
~
tapestry~
3 -1 2185
D2
~
~
0 -1 2164
> leave_prog 100~
if mortcount(1165) < 1
mpforce priestess close tapestry
endif
~
|
S
#2166
&zC&Wa&zt&Wh&ze&Wd&zr&Wa&zl &wCharities~
This is the cathedral's charitible donations.  If you are in need, please
take all that you need, but please only take what you need and leave the
rest for others.
~
0 3153932 0
D1
~
~
0 -1 2164
S
#2167
&wA Hallway~
This long hallway is filled with quite and instantly gives off 
an aura of relaxation.  The hallway continues down towards the
east where it seems to come to an end.  Among the walls are
many painted pictures that just add atmosphere.  There are room
numbers on each one of the room doors.
~
0 3186696 0
D0
~
door~
1063 2038 2173
D1
~
~
0 -1 2168
D2
~
door~
1063 2039 2174
D3
~
door~
1063 2040 2175
D5
~
~
0 -1 2144
E
north~
&wYou see the number &R4&w upon the door.
~
E
n~
&wYou see the number &R4&w upon the door.
~
E
south~
&wYou see the number &R5&w upon the door.
~
E
s~
&wYou see the number &R5&w upon the door.
~
E
west~
&wYou see the number &R6&w upon the door.
~
E
w~
&wYou see the number &R6&w upon the door.
~
S
#2168
&wA Hallway~
This long hallway is filled with quite and instantly gives off 
an aura of relaxation.  The hallway continues down towards the
east where it seems to come to an end.  Among the walls are
many painted pictures that just add atmosphere.  There are room
numbers on each one of the room doors.
~
0 3186696 0
D0
~
door~
1063 2036 2171
D1
~
door~
1063 2035 2170
D2
~
door~
1063 2037 2172
D3
~
~
0 -1 2167
E
north~
&wYou see the number &R2&w upon the door.
~
E
east~
&wYou see the number &R1&w upon the door.
~
E
e~
&wYou see the number &R1&w upon the door.
~
E
n~
&wYou see the number &R2&w upon the door.
~
E
south~
&wYou see the number &R3&w upon the door.
~
E
s~
&wYou see the number &R3&w upon the door.
~
S
#2169
&zThe &WShop &wof the &WD&wi&Wv&wi&Wn&we~
The pictures on the walls seem to indicate what kind of fighter that
Helios was.  There are many artistic renderings of Helios, on horseback,
fighting and vanquishing evil foes.  He is retired from active fighting, but
Helios still has an eye for exceptional equipment.
~
0 3186700 0
D3
~
door~
3 -1 2164
> leave_prog 100~
if mortcount(2169) < 1
mpforce helios close door
endif
~
|
S
#2170
&wThe &WSitting Chamber&w~
This impeccably designed and wonderfully furnished room is the epitomy
of luxury.  A fully stocked wetbar sits in the corner.  Even the paintings on
the walls here seem like something from an art gallery.  This richly appointed
room is fit for even the pickiest of travellers.
~
0 3186696 0
D0
~
~
0 -1 2184
D3
~
door~
1063 2035 2168
> leave_prog 100~
if mortcount(2170) < 1
close door
lock door
endif
~
|
S
#2171
A Room at the Inn~
This fine room consists of a large bed, and a chair.  Anyone who has
traveled before will gratefully accept this room since many had to
stay in inns that had beds of straw.  There is even a large open  
space in the middle of the room where one can stretch out and shine
his or her weapons, or even do some needed reading.
~
0 3186696 0
D2
~
door~
1063 2036 2168
> leave_prog 100~
if mortcount(2171) < 1
close door
endif
~
|
S
#2172
A Room at the Inn~
This fine room consists of a large bed, and a chair.  Anyone who has
traveled before will gratefully accept this room since many had to
stay in inns that had beds of straw.  There is even a large open  
space in the middle of the room where one can stretch out and shine
his or her weapons, or even do some needed reading.
~
0 3186696 0
D0
~
door~
1063 2037 2168
> leave_prog 100~
if mortcount(2172) < 1
close door
endif
~
|
S
#2173
A Room at the Inn~
This fine room consists of a large bed, and a chair.  Anyone who has
traveled before will gratefully accept this room since many had to
stay in inns that had beds of straw.  There is even a large open  
space in the middle of the room where one can stretch out and shine
his or her weapons, or even do some needed reading.
~
0 3186696 0
D2
~
door~
1063 2038 2167
> leave_prog 100~
if mortcount(2173) < 1
close door
endif
~
|
S
#2174
A Room at the Inn~
This fine room consists of a large bed, and a chair.  Anyone who has
traveled before will gratefully accept this room since many had to
stay in inns that had beds of straw.  There is even a large open  
space in the middle of the room where one can stretch out and shine
his or her weapons, or even do some needed reading.
~
0 3186696 0
D0
~
door~
1063 2039 2167
> leave_prog 100~
if mortcount(2174) < 1
close door
endif
~
|
S
#2175
A Room at the Inn~
This fine room consists of a large bed and a chair.  Anyone who has
travelled before will gratefully accept this room since many had to
stay in inns that had beds of straw.  There is even a large open space
in the middle of the room where one can stretch out and shine his or her
weapons, or even do some needed reading.
~
0 3186696 0
D1
~
door~
1063 2040 2167
> leave_prog 100~
if mortcount(2175) < 1
close door
endif
~
|
S
#2176
A Path leading to and from Elgoth~
Here lies a clearing which stands between the frigid mountains to the south
and the magnificent city of Elgoth to the north.  There seems to be much trade
in Elgoth due to the sheer numbers of merchants travelling in and out of the
gate to the north.
~
0 3153920 1
D0
~
~
0 -1 2000
S
#2177
Outside the Southern Gate of Elgoth~
Here stands one of the magnificent gates of Elgoth.  A crisply attired
guard stands here trying to keep riff-raff out of the city.  The city beyond
the gate is enormous and very alive with energy.  To the south stands a
chain of titanic, frozen mountains.
~
0 3153920 1
D0
~
~
0 -1 2001
D2
~
~
0 -1 2176
S
#2178
A Path leading to and from Elgoth~
Here lies a clearing which stands between the dark forests and dense woodlands
to the west and the magnificent city of Elgoth to the east.  There seems to be
much trade in Elgoth due to the sheer numbers of merchants travelling in and
out of the gate to the east.
~
0 3153920 1
D1
~
~
0 -1 2057
D3
~
~
0 -1 4000
S
#2179
Outside the Western Gate of Elgoth~
Here stands one of the magnificent gates of Elgoth.  A crisply attired
guard stands here trying to keep riff-raff out of the city.  The city beyone
the gate is enormous and very alive with energy.  To the west lies a
dark green canopy of forests and woodlands.
~
0 3153920 1
D1
~
~
0 -1 2056
D3
~
~
0 -1 2178
S
#2180
A Path leading to and from Elgoth~
Here lies a clearing which stands between the wide open plains to the
north and the magnificent city of Elgoth to the south.  There seems to be
much trade in Elgoth due to the sheer numbers of merchants travelling in and
out of the gate to the south.
~
0 3153920 1
D2
~
~
0 -1 2019
S
#2181
Outside the Northern Gate of Elgoth~
Here stands one of the magnificent gates of Elgoth.  A crisply attired
guard stands here trying to keep riff-raff out of the city.  The city beyond
the gate is enormous and very alive with energy.  To the north stands a
huge, neverending expanse of lowlands and plains.
~
0 3153920 1
D0
~
~
0 -1 2180
D2
~
~
0 -1 2018
S
#2182
A Path leading to and from Elgoth~
Here lies a clearing which stands between the hill country which lies to
east and the magnificent city of Elgoth to the west.  There seems to be much
trade in Elgoth due to the sheer numbers of merchants travelling in and out of
the gate to the west.
~
0 3153920 1
D3
~
~
0 -1 2037
S
#2183
Outside the Eastern Gate of Elgoth~
Here stands one of the magnificent gates of Elgoth.  A crisply attired
guard stands here trying to keep riff-raff out of the city.  The city beyond
the gate is enormous and very alive with energy.  To the east stands an
expanse of rolling hills.
~
0 3153920 1
D1
~
~
0 -1 2182
D3
~
~
0 -1 2036
S
#2184
&wThe &WSleeping Chamber&w~
The opulence of this room continues into the sleeping quarters.  The
plush bed with the fine linen and goose-down comforter is of the finest
quality.  There is plenty of room for even a giant to stretch his legs and
get comfortable here.
~
0 0 1
D2
~
~
0 -1 2170
S
#2185
&wA Junction between the Priestess and the Monks~
A large tapestry hangs along the wall to the south, but there is little
else here to describe.  This room splits into two dramically different
hallways.  To the northeast, the walls become a bright, white stone,
which is polished to a high shine.  To the northwest, the walls become
a dark, black stone which seems to absorb all the light.
~
0 3186692 0
D2
~
tapestry~
3 -1 2165
D6
~
~
0 -1 2186
D7
~
~
0 -1 2213
> leave_prog 100~
if mortcount(2185) < 1
close tapestry
endif
~
|
S
#2186
&wA White Hallway~
The bright, reflective walls here seem to be moving along with you
as you pass through.
~
0 3186692 0
D6
~
~
0 -1 2187
D9
~
~
0 -1 2185
S
#2187
&wA White Hallway~
The bright, reflective walls here seem to be moving along with you
as you pass through.
~
0 3186692 0
D1
~
~
0 -1 2190
D9
~
~
0 -1 2186
S
#2188
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2192
D1
~
~
0 -1 2193
D2
~
~
0 -1 2189
D3
~
~
0 -1 2208
S
#2189
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2188
D1
~
~
0 -1 2194
D2
~
~
0 -1 2190
D3
~
~
0 -1 2209
S
#2190
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2189
D1
~
~
0 -1 2195
D2
~
~
0 -1 2191
D3
~
~
0 -1 2187
S
#2191
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2190
D1
~
~
0 -1 2196
D2
~
~
0 -1 2192
D3
~
~
0 -1 2211
S
#2192
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2191
D1
~
~
0 -1 2197
D2
~
~
0 -1 2188
D3
~
~
0 -1 2212
S
#2193
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2197
D1
~
~
0 -1 2198
D2
~
~
0 -1 2194
D3
~
~
0 -1 2188
S
#2194
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2193
D1
~
~
0 -1 2199
D2
~
~
0 -1 2195
D3
~
~
0 -1 2189
S
#2195
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2194
D1
~
~
0 -1 2200
D2
~
~
0 -1 2196
D3
~
~
0 -1 2190
S
#2196
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2195
D1
~
~
0 -1 2201
D2
~
~
0 -1 2197
D3
~
~
0 -1 2191
S
#2197
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2196
D1
~
~
0 -1 2202
D2
~
~
0 -1 2193
D3
~
~
0 -1 2192
S
#2198
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2202
D1
~
~
0 -1 2203
D2
~
~
0 -1 2199
D3
~
~
0 -1 2193
S
#2199
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2198
D1
~
~
0 -1 2204
D2
~
~
0 -1 2200
D3
~
~
0 -1 2194
S
#2200
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2199
D1
~
~
0 -1 2205
D2
~
~
0 -1 2201
D3
~
~
0 -1 2195
S
#2201
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2200
D1
~
~
0 -1 2206
D2
~
~
0 -1 2202
D3
~
~
0 -1 2196
S
#2202
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2201
D1
~
~
0 -1 2207
D2
~
~
0 -1 2198
D3
~
~
0 -1 2197
S
#2203
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2207
D1
~
~
0 -1 2208
D2
~
~
0 -1 2204
D3
~
~
0 -1 2198
S
#2204
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2203
D1
~
~
0 -1 2209
D2
~
~
0 -1 2205
D3
~
~
0 -1 2199
S
#2205
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2204
D1
~
~
0 -1 2210
D2
~
~
0 -1 2206
D3
~
~
0 -1 2200
S
#2206
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2205
D1
~
~
0 -1 2211
D2
~
~
0 -1 2207
D3
~
~
0 -1 2201
S
#2207
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2206
D1
~
~
0 -1 2212
D2
~
~
0 -1 2203
D3
~
~
0 -1 2202
S
#2208
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2212
D1
~
~
0 -1 2188
D2
~
~
0 -1 2209
D3
~
~
0 -1 2203
S
#2209
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2208
D1
~
~
0 -1 2189
D2
~
~
0 -1 2210
D3
~
~
0 -1 2204
S
#2210
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2209
D1
~
~
0 -1 2190
D2
~
~
0 -1 2211
D3
~
~
0 -1 2205
S
#2211
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2210
D1
~
~
0 -1 2191
D2
~
~
0 -1 2212
D3
~
~
0 -1 2206
S
#2212
&wA Huge White Monastary~
A huge white room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2211
D1
~
~
0 -1 2192
D2
~
~
0 -1 2208
D3
~
~
0 -1 2207
S
#2213
&zA Dark Hallway~
The dark, ominous hallways seem to shadow your every move as
you pass through.
~
0 4 0
D7
~
~
0 -1 2214
D8
~
~
0 -1 2185
S
#2214
&zA Dark Hallway~
The dark, ominous hallways seem to shadow your every move as
you pass through.
~
0 4 0
D3
~
~
0 -1 2217
D8
~
~
0 -1 2213
S
#2215
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2219
D1
~
~
0 -1 2239
D2
~
~
0 -1 2216
D3
~
~
0 -1 2220
S
#2216
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2215
D1
~
~
0 -1 2238
D2
~
~
0 -1 2217
D3
~
~
0 -1 2221
S
#2217
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2216
D1
~
~
0 -1 2214
D2
~
~
0 -1 2218
D3
~
~
0 -1 2222
S
#2218
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2217
D1
~
~
0 -1 2236
D2
~
~
0 -1 2219
D3
~
~
0 -1 2223
S
#2219
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2218
D1
~
~
0 -1 2235
D2
~
~
0 -1 2215
D3
~
~
0 -1 2224
S
#2220
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2224
D1
~
~
0 -1 2215
D2
~
~
0 -1 2221
D3
~
~
0 -1 2225
S
#2221
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2220
D1
~
~
0 -1 2216
D2
~
~
0 -1 2222
D3
~
~
0 -1 2226
S
#2222
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2221
D1
~
~
0 -1 2217
D2
~
~
0 -1 2223
D3
~
~
0 -1 2227
S
#2223
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2222
D1
~
~
0 -1 2218
D2
~
~
0 -1 2224
D3
~
~
0 -1 2228
S
#2224
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2223
D1
~
~
0 -1 2219
D2
~
~
0 -1 2220
D3
~
~
0 -1 2229
S
#2225
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2229
D1
~
~
0 -1 2220
D2
~
~
0 -1 2226
D3
~
~
0 -1 2230
S
#2226
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2225
D1
~
~
0 -1 2221
D2
~
~
0 -1 2227
D3
~
~
0 -1 2231
S
#2227
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2226
D1
~
~
0 -1 2222
D2
~
~
0 -1 2228
D3
~
~
0 -1 2232
S
#2228
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2227
D1
~
~
0 -1 2223
D2
~
~
0 -1 2229
D3
~
~
0 -1 2233
S
#2229
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2228
D1
~
~
0 -1 2224
D2
~
~
0 -1 2225
D3
~
~
0 -1 2234
S
#2230
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2234
D1
~
~
0 -1 2225
D2
~
~
0 -1 2231
D3
~
~
0 -1 2239
S
#2231
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2230
D1
~
~
0 -1 2226
D2
~
~
0 -1 2232
D3
~
~
0 -1 2238
S
#2232
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2231
D1
~
~
0 -1 2227
D2
~
~
0 -1 2233
D3
~
~
0 -1 2237
S
#2233
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2232
D1
~
~
0 -1 2228
D2
~
~
0 -1 2234
D3
~
~
0 -1 2236
S
#2234
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2233
D1
~
~
0 -1 2229
D2
~
~
0 -1 2230
D3
~
~
0 -1 2235
S
#2235
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2236
D1
~
~
0 -1 2234
D2
~
~
0 -1 2239
D3
~
~
0 -1 2219
S
#2236
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2237
D1
~
~
0 -1 2233
D2
~
~
0 -1 2235
D3
~
~
0 -1 2218
S
#2237
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2238
D1
~
~
0 -1 2232
D2
~
~
0 -1 2236
D3
~
~
0 -1 2217
S
#2238
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2239
D1
~
~
0 -1 2231
D2
~
~
0 -1 2237
D3
~
~
0 -1 2216
S
#2239
&zA Huge Black Monastary~
A huge black room is full of monks who seem to be in the act of chanting
and meditating.  The smell and the smoke of incence fills the room.
~
0 3153920 0
D0
~
~
0 -1 2235
D1
~
~
0 -1 2230
D2
~
~
0 -1 2238
D3
~
~
0 -1 2215
S
#2240
&cF&wa&cer&wo&cn's &OLeatherworx~
This quaint little shop belongs to Faeron, the master leather worker.
Year after year he combines a variety of materials in hope to create
more specific and sturdy types of wears.  His shop is made completely
out of wood and only has one window adjacent to the counter where he
lays out all of his goods.  The floor makes a slow, but loud creak as
one steps past the few obstacles of broken things and large items.
~
0 3186700 0
D2
~
door~
3 -1 2029
> leave_prog 100~
if mortcount(2240) < 1
mpforce faeron close door
endif
~
|
S
#2241
&cT&wh&ba&wr&ci&wz&bd&wu&cn&w'&bs &cHerbs&w~
Welcome to Tharizdun's shop of herbs.  From here one can buy the
large supply of herbs that Tharizdun personally grows, and personally
searches for.  Each have their own special affects so be warned,
anything can happen!
~
0 3186700 0
D3
~
door~
3 -1 2039
> leave_prog 100~
if mortcount(2241) < 1
mpforce tharizdun close door
endif
~
|
S
#2242
&wThe &zTeachings &wof &RLord &WDrexel&w~
>From within these walls emerges Lord Drexel.  The proud warrior who
has spent all of his life batteling monsters, and other diabloic 
creatures that tend to corrupt the universe.  However due to his
aging body he no longer can do what he used to, so instead he came
up with the idea of constructing his home into one huge training 
site where he would train any who dared be like him when he was
in his prime.  One might notice all the padding put upon the walls
and floors...which gives the room an eerie look indeed.
~
0 3186700 0
D2
~
door~
3 -1 2049
> leave_prog 100~
if mortcount(2242) < 1
mpforce drexel close door
endif
~
|
S
#2243
&RR&ra&Rv&ra&Rn&ra&R's &WA&zu&Wr&za &wof &zDarkness&w~
This dark little shop belongs to Ravana, who has the ability to
look into others souls and tell if they are truely that of darkness.
The shop has no light nor does Ravana carry any light so the visibility
is strictly up to the buyer who came to see the dark merchandise.
~
0 3186701 1
D1
~
door~
3 -1 2060
> leave_prog 100~
if mortcount(2243) < 1
mpforce ravana close door
endif
~
|
S
#2244
Floating in a void~
~
0 4 1
S
#2245
EMPTY SHOP~
~
0 3186700 0
D1
~
door~
3 -1 2008
> leave_prog 100~
if mortcount(2245) < 1
close door
endif
~
|
S
#2246
EMPTY SHOP~
~
0 3186700 0
D1
~
door~
3 -1 2086
> leave_prog 100~
if mortcount(2246) < 1
close door
endif
~
|
S
#2247
EMPTY SHOP~
~
0 3186700 0
D3
~
door~
3 -1 2033
> leave_prog 100~
if mortcount(2247) < 1
close door
endif
~
|
S
#2248
EMPTY SHOP~
~
0 3186700 0
D2
~
door~
3 -1 2045
> leave_prog 100~
if mortcount(2248) < 1
close door
endif
~
|
S
#2249
EMPTY SHOP~
~
0 3186700 0
D0
~
door~
3 -1 2068
> leave_prog 100~
if mortcount(2249) < 1
close door
endif
~
|
S
#2250
A Hideout~
~
0 3186700 0
D0
~
door~
3 -1 2073
> leave_prog 100~
if mortcount(2250) < 1
close door
if mobinroom(2033) >= 1
mpecho &wA &zB&wa&Wn&zd&wi&Wt&w crawls back into his hiding place.
mppurge bandit
endif
endif
~
> entry_prog 100~
if time($n) <= 7
if rand(10)
if level($n) >= 100
mpmload 2033
mpechoat $n &wA &zB&wa&Wn&zd&wi&Wt&w leaps out and &RSTABS&w you in the back!!
mpechoaround $n &wA &zB&wa&Wn&zd&wi&Wt&w leaps out behind $n!!
mpdamage $n 2000
mpforce bandit murder $n
else
mpechoat $n Something stabs you through the bottom of your shoe, then retracts.
mpdamage $n 1000
endif
endif
else
if time($n) >= 22
if rand(10)
if level($n) >= 100
mpmload 2033
mpechoat $n &wA &zB&wa&Wn&zd&wi&Wt&w leaps out and &RSTABS&w you in the back!!
mpechoaround $n &wA &zB&wa&Wn&zd&wi&Wt&w leaps out behind $n!!
mpdamage $n 2000
mpforce bandit murder $n
else
mpechoat $n Something stabs you through the bottom of your shoe, then retracts.
mpdamage $n 1000
endif
endif
else
if rand(25)
mpechoat $n Something stabs you through the bottom of your shoe, then retracts.
mpdamage $n 1000
else
if rand(5)
mpechoat $n The floor creaks as you enter the room.
mpechoat $n There seems to be a particularly loose board here... Hrm...
mpechoat $n You reach down to inspect the board and it easily pulls up...
mpechoat $n You look inside the hole and you find an icepick...
mpechoaround $n &w$n reaches down and pulls back a board from the floor...
mpoload 2198
drop icepick
mpforce $n get icepick
else
mpechoat $n The floor creaks as you enter the room.
endif
endif
endif
endif
~
|
S
#2251
&YWelcome &wto &RAftermath's &BNewbie &cTraining &RGrounds~
This room is an intersecting point for those who are entering the realms for
the first time, those who are returning from the newbie fighting grounds and
those who are entering from the town of Elgoth.  The fighting grounds are due
north and the town of Elgoth is up from here.
~
0 3187977 13
D0
~
~
0 -1 1518
D4
~
~
0 -1 2129
> entry_prog 100~
if level($n) <=10
else
if level($n) > 100
else
mpecho
mpecho
mpecho You are too high level to enter here!!
mpecho
mpecho
mpforce $n up
endif
endif
~
|
S
#2273
Floating in a void~
~
0 4 1
S
#2500
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 1 2002 1 2135
G 1 2008 1
G 1 2007 1
G 1 2009 1
G 1 2005 1
G 1 2006 1
G 1 2004 1
G 1 2003 1
G 1 2002 1
D 0 2135 2 1
M 1 2003 1 2136
G 1 2016 1
G 1 2015 1
G 1 2014 1
G 1 2013 1
G 1 2012 1
G 1 2011 1
G 1 2010 1
D 0 2136 3 1
M 1 2001 1 2134
G 1 2021 1
G 1 2026 1
G 1 2020 1
G 1 2018 1
G 1 2017 1
G 1 2019 1
D 0 2134 3 1
M 1 2007 1 2137
G 1 2023 1
G 1 2024 1
G 1 2030 1
G 1 2031 1
G 1 2025 1
G 1 2022 1
D 0 2137 1 1
M 1 2008 1 2139
D 0 2139 2 1
M 1 2009 1 2161
D 0 2161 0 1
M 1 2006 1 2052
E 1 2029 1 16
M 1 2013 1 2165
M 1 2011 1 2163
D 0 2163 2 1
M 1 2015 1 2140
D 0 2140 3 1
M 1 2023 1 2177
E 1 2000 1 16
M 1 2000 3 2000
E 1 2000 1 16
M 1 2000 4 2057
E 1 2000 1 16
M 1 2023 2 2179
E 1 2000 1 16
M 1 2023 3 2181
E 1 2000 1 16
M 1 2000 4 2019
E 1 2000 1 16
M 1 2023 4 2183
E 1 2000 1 16
M 1 2022 1 2144
D 0 2144 0 1
M 1 2018 1 2147
G 1 2152 1
G 1 2151 1
G 1 2148 1
G 1 2149 1
G 1 2150 1
D 0 2147 1 1
M 1 2020 1 2145
G 1 2153 1
G 1 2154 1
G 1 2156 1
G 1 2155 1
G 1 2157 1
D 0 2145 2 1
M 1 2016 1 2141
G 1 2168 1
G 1 2166 1
G 1 2164 1
G 1 2165 1
G 1 2167 1
D 0 2141 3 1
M 1 2017 1 2142
G 1 2169 1
G 1 2170 1
G 1 2172 1
G 1 2171 1
G 1 2173 1
D 0 2142 0 1
M 1 2024 1 2190
M 1 2024 2 2188
M 1 2024 3 2192
M 1 2024 4 2196
M 1 2024 5 2194
M 1 2024 6 2198
M 1 2024 7 2200
M 1 2024 8 2202
M 1 2024 9 2206
M 1 2024 10 2204
M 1 2024 11 2208
M 1 2024 12 2210
M 1 2024 13 2212
M 1 2025 1 2235
M 1 2025 2 2237
M 1 2025 3 2239
M 1 2025 4 2231
M 1 2025 5 2233
M 1 2025 6 2229
M 1 2025 7 2227
M 1 2025 8 2225
M 1 2025 9 2221
M 1 2025 10 2223
M 1 2025 11 2219
M 1 2025 12 2217
M 1 2025 12 2217
M 1 2025 13 2215
M 1 2014 1 2169
G 1 2178 1
G 1 2177 1
G 1 2174 1
G 1 2176 1
G 1 2175 1
D 0 2169 3 1
M 1 2026 1 2240
G 1 2188 1
G 1 2166 1
G 1 2184 1
G 1 2187 1
G 1 2185 1
G 1 2186 1
D 0 2240 2 1
M 1 2027 1 2241
G 1 2196 1
G 1 2190 1
G 1 2192 1
G 1 2195 1
G 1 2189 1
G 1 2194 1
G 1 2193 1
G 1 2191 1
M 1 2030 1 2243
G 1 2104 1
G 1 2101 1
G 1 2100 1
G 1 2103 1
G 1 2102 1
D 0 2243 1 1
M 1 2031 1 2180
E 1 2103 1 5
E 1 2102 1 0
E 1 2101 1 12
E 1 2100 1 26
E 1 2104 1 16
M 1 2000 4 2037
E 1 2000 1 16
M 1 2019 1 2143
G 1 2179 1
G 1 2144 1
G 1 2143 1
G 1 2181 1
G 1 2180 1
M 1 2032 1 2143
G 1 3 1
O 1 2182 1 2143
O 1 2183 1 2143
D 0 2143 0 1
M 1 2021 1 2146
G 1 2012 1
G 1 2011 1
G 1 2161 1
G 1 2162 1
G 1 2160 1
G 1 2163 1
G 1 2197 1
G 1 2020 1
G 1 2159 1
G 1 2158 1
D 0 2146 1 1
M 1 2028 1 2242
D 0 2242 2 1
M 1 2036 1 2027
E 1 2200 1 16
M 1 2004 1 2096
M 1 2004 2 2092
M 1 2004 3 2075
M 1 2004 4 2061
M 1 2004 5 2046
M 1 2004 6 2020
M 1 2005 1 2036
E 1 2029 1 16
M 1 2005 2 2051
E 1 2029 1 16
M 1 2005 3 2069
E 1 2029 1 16
M 1 2005 4 2018
E 1 2029 1 16
M 1 2005 5 2116
E 1 2029 1 16
D 0 2116 0 1
M 1 2005 6 2093
E 1 2029 1 16
M 1 2012 3 2100
G 1 25 1
D 0 2100 1 1
M 1 2012 5 2094
G 1 25 1
M 1 2012 6 2107
G 1 25 1
M 1 2010 1 2162
O 1 2203 1 2162
D 0 2162 3 1
O 1 2001 1 2117
O 1 2201 1 2117
O 1 2201 1 2124
O 1 2201 1 2125
M 1 2034 1 2132
O 1 2201 1 2132
O 1 2201 1 2131
O 1 2201 1 2126
O 1 2201 1 2123
O 1 2201 1 2118
O 1 2201 1 2119
O 1 2201 1 2122
O 1 2201 1 2127
O 1 2201 1 2130
O 1 2201 1 2128
O 1 2201 1 2121
O 1 2201 1 2120
O 1 2032 1 2133
O 1 2033 1 2133
O 1 2201 1 2133
O 1 2145 1 2184
O 1 2146 1 2184
O 1 2145 1 2172
O 1 2146 1 2172
D 0 2172 0 2
O 1 2145 1 2171
O 1 2146 1 2171
D 0 2171 2 2
O 1 2145 1 2173
O 1 2146 1 2173
D 0 2173 2 2
O 1 2145 1 2174
O 1 2146 1 2174
D 0 2174 0 2
O 1 2145 1 2175
O 1 2146 1 2175
D 0 2175 1 2
P 1 2147 0 2145
O 1 2141 1 2170
O 1 2142 1 2170
P 0 2143 1 0
P 1 2179 1 0
P 2 2144 1 0
P 3 2180 1 0
D 0 2170 3 2
D 0 2106 2 1
O 1 2202 1 2129
O 1 2201 1 2129
M 1 2037 1 2095
S


#SHOPS
 2001    0  0  0  0  0   120  90         0 23    ; &OC&Yl&Oo&Yu&Od&Yt&w
 2002    0  0  0  0  0   120  90         0 23    ; &zTa&wig&Wel&w
 2003    0  0  0  0  0   120  90         0 23    ; &cS&wa&cg&wa&cr&wi&cn&w
 2007    0  0  0  0  0   120  90         0 23    ; &zA&wz&We&zr&wa&Wl&w
 2014    0  0  0  0  0   120  90         0 23    ; &zH&we&Wl&zi&wo&Ws&w
 2016    0  0  0  0  0   120  90         0 23    ; &cA&wd&coc&w
 2017    0  0  0  0  0   120  90         0 23    ; &pS&Po&pp&Ph&pi&Pa&w
 2018    9  8  0  0  0   100  50         0 23    ; &CS&wa&Cs&wh&Ca&w
 2019    0  0  0  0  0   120  90         0 23    ; &GG&gr&Gi&gf&Gf&go&Gn&w
 2020    9  0  0  0  0   100  50         0 23    ; &YH&Oe&Yz&Oe&Yk&Oe&Yl&w
 2021    1  2  4  5  9   120  50         0 23    ; &OTuck&w
 2026    0  0  0  0  0   120  90         0 23    ; &cF&wa&cer&wo&cn&w
 2027    0  0  0  0  0   120  90         0 23    ; &cT&wh&ba&wr&ci&wz&bd&wu&cn&w
 2030    0  0  0  0  0   120  90         0 23    ; &RR&ra&Rv&ra&Rn&ra&w
0


#REPAIRS
 2011    5  9  0          25   2         0 23    ; &zU&Wt&zh&Wr&za&Wc&w
0


#SPECIALS
M  2000 spec_guard
M  2004 spec_fido
M  2005 spec_thief
M  2006 spec_thief
M  2009 spec_cast_adept
M  2010 spec_cast_adept
M  2013 spec_cast_adept
M  2023 spec_guard
M  2029 spec_guard
S


#$