#AREA Dwarven Daycare~ #VERSION 2 #AUTHOR Sandman~ #RANGES 1 5 0 116 $ #RESETMSG You hear a small child scream for his mommy.~ #FLAGS 0 5 #ECONOMY 0 19976800 #CLIMATE 2 2 2 #MOBILES #6600 dwarven child~ a dwarven child~ A dwarven child runs around, wreaking havoc everywhere. ~ This is a young but not totally harmless creature. ~ 69 0 -5 C 3 17 6 1d4+30 1d3+6 400 0 3 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 1231 0 0 0 0 0 #6601 dwarven youth~ a dwarven youth~ A dwarven youth slouches here, trying to avoid her chores. ~ This young woman seems quite discontent about the fact that she has to clean up after all these brats. ~ 69 0 500 C 3 19 9 3d5+20 2d3+2 75 0 4 50 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 1031 0 0 0 0 0 #6602 dwarven baby~ a dwarven baby~ A small dwarven baby sits here, sucking her thumb. ~ This small baby looks like she has been cared for with a lot of love. ~ 69 0 300 C 2 18 9 2d5+19 1d5+1 200 0 1 50 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 1039 0 0 0 0 0 #6603 toddler dwarven~ a dwarven toddler~ A dwarven toddler sits here, crying for his mommy. ~ The toddler looks at you with his baby blue eyes, and he doesn't look like he could cause you any harm. ~ 69 0 -300 C 3 18 7 3d5+26 2d3+2 300 0 1 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 207 0 0 0 0 0 #6604 bear ugly stuffed~ an ugly stuffed bear~ An ugly stuffed bear stares at you through glass eyes. ~ This is obviously a reject from the factory. He snarls and growls at you. ~ 69 32768 -400 C 3 17 6 3d4+25 1d3+6 300 0 3 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 24 3 0 0 1 1 0 0 0 1038 0 0 0 0 0 #6605 old doll~ an old doll~ A worn out old doll flops here lifelessly. ~ This small baby looks like it has been cared for with plenty of love. ~ 65 32768 -2 C 1 20 10 1d1+9 1d3+4 50 0 2 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 85 3 0 0 1 1 0 0 0 1031 0 0 0 0 0 #6606 nanny~ the mean old nanny~ A mean old nanny stands here, watching over the children. ~ You see an old dwarven lady who has been hunched over with age. However, it appears that there is still some fight left in her. ~ 65 0 10 C 5 16 6 4d4+50 1d8+2 750 0 10 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 1231 0 0 0 0 0 > all_greet_prog 33~ if name ($n) == toddler dwarven or name ($n) == dwarven baby , frowns and takes something from $N's mouth. else if name ($n) == dwarven child mpecho $I spanks $N and gives him a nasty lecture. mpecho You're sure he deserved it. endif endif ~ | #6607 knavish bully~ a knavish bully~ A knavish bully stands here, guarding the room to the south. ~ This is a big mean bully who is tired of being lost in this maze. You suddenly think that you had better flee. ~ 71 8 -800 C 4 9 2 3d5+50 3d2+3 2000 0 25 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 207 0 0 0 0 0 #6608 brat spoiled~ a spoiled brat~ A spoiled brat sits in the corner, pouting. ~ You see a little tyke who has always gotten what he wanted. You have the biggest urge to put him out of his misery. ~ 67 8 -400 C 6 18 9 2d5+65 1d3+8 50 0 20 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 1231 0 0 0 0 0 #6609 lady old cook~ an old cook~ An old lady stands here, slaving over the hot oven. ~ This old lady looks tired and haggard, perhaps from working in a kitchen for too long. ~ 3 0 200 C 3 0 0 2d5+30 2d2+3 0 0 15 0 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 207 0 0 0 0 0 #6610 obnoxious dwarven boy~ an obnoxious dwarven boy~ A dwarven boy obnoxiously stamps his feet through the overflowing water. ~ This is a young but not totally harmless creature. ~ 71 0 -5 C 3 17 6 1d4+30 1d3+6 400 0 3 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 5 5 0 0 0 1231 0 0 0 0 0 > rand_prog 5~ mpecho The boy slams his foot down, soaking your legs with fetid water. ~ | #0 #OBJECTS #6600 axe toy~ a toy axe~ An axe made of plastic lies here.~ ~ 5 0 8193 0 2 8 0 15 0 6 0 60 #6601 ring pink ice~ a pink ice ring~ A pink ice ring draws your eye.~ ~ 9 0 3 1 0 0 0 8 0 70 0 700 A 1 1 A 13 6 #6602 plaque~ a small plaque~ A small plaque is affixed to the wall.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 E plaque~ Before you lies the Dwarven Daycare. This area is intended for levels 1-5, and may not offer too much for levels higher than that. Enjoy the daycare, but watch out for the little anklebiters. -- Vaiza, Renovator and member of the Area Council ~ #6617 swing swings swing-set~ a set of worn rope swings~ A set of rope swings twist lazily in the breeze.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 #6618 wooden seesaw see-saw~ a brightly painted wooden see-saw~ A wooden see-saw promises hours of simple-minded distraction.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 #6619 wooden bench~ a low wooden bench~ A low wooden bench offers respite for your aching feet.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 #6620 tree~ a large oak tree~ A large oak tree stands here, waiting for you to climb it.~ ~ 12 0 0 0 0 0 0 1 0 0 0 0 E tree large oak~ This majestic tree seems to reach up to the clouds with its beauty. Its branches are so inviting, and you feel like you want to climb it. ~ #6621 robe linen~ a linen robe~ A linen robe is crumpled into a ball here.~ ~ 9 0 1025 1 0 0 0 5 0 40 0 400 A 4 1 A 12 5 #6630 beanie multi-coloured~ a multi-coloured beanie~ A beanie of many colours has been dropped here.~ ~ 9 0 17 3 3 0 1 7 0 14 50 145 A 5 1 A 2 1 A 13 8 #6631 ring frosty roseate~ a frosty roseate ring~ A frosty roseate ring catches your attention.~ ~ 9 64 3 0 0 0 0 8 1 50 0 1500 A 1 1 A 13 6 A 12 6 #6632 saffron potion~ a saffron potion~ A saffron potion is delicately balanced on the floor here.~ ~ 10 1 1 30 -1 211 194 2 0 15 0 150 'cure serious' 'shield' 'refresh' #6633 pop gun~ a pop gun~ A small pop gun lays here unattended.~ ~ 5 0 8193 0 0 0 0 12 0 7 50 75 #6634 sticky pacifier~ a sticky pacifier~ A sticky pacifier sits here, waiting to be sucked.~ ~ 5 0 8193 0 2 3 12 5 0 17 0 170 #6635 shawl woolen~ a woolen shawl~ A delicate woolen shawl has been carelessly dropped here.~ ~ 9 0 1025 1 0 0 0 5 0 40 0 400 A 4 1 A 12 12 A 13 5 #6644 saltine dry~ a dry saltine~ A crumbly saltine is here, waiting to be stepped on.~ %s noisily eat$q $p.~ 19 0 1 15 0 0 0 5 0 0 15 1 #6645 steak rotten~ a rotten steak~ A dry steak lies on the floor.~ ~ 19 1073741824 17 4 0 0 1 5 0 0 14 1 #6646 potion amber~ an amber potion~ An amber potion sits in a corner.~ ~ 10 0 1 30 -1 12 -1 1 0 15 0 150 'cure light' 'armor' 'NONE' #6647 gun toy~ a toy gun~ A toy gun with a sharp bayonet lies here.~ ~ 5 0 8193 0 2 3 7 5 0 17 0 170 #0 #ROOMS #6601 The Dwarven Drop Off~ You stand within a short tunnel carved into the hillside, and which leads south to the Dwarven Dropoff. Built beneath the earth, a place of preference and safety for dwarves, this is where the dwarven mothers and fathers come to drop off their annoying little brats. You can hear screams and wails coming from the south, and you suddenly feel the urge to leave. There is a small sign on the tunnel wall, with a small plaque below it. ~ 0 12 0 D2 You see the cloakroom. ~ ~ 1 -1 6617 D4 The tunnel opens to a path before the dwarven settlement. ~ ~ 0 -1 6500 E sign~ This is an area for newbies, so have fun. -- Sandman ~ E plaque~ Before you lies the Dwarven Daycare. This area is intended for levels 1-5, and may not offer too much for levels higher than that. Enjoy the daycare, but watch out for the little anklebiters. -- Vaiza, Renovator and member of the Area Council ~ S #6602 Entrance to the Day Care~ You have entered into north-east corner of the dwarven daycare. As you look around, you can see toddlers running and playing. There are toys and dolls scattered about the room, and the room itself is quite dirty. Your nostrils are filled with the scent of food which wafts in from the kitchen to the east. A small gate guards the exit north to freedom. ~ 0 8 0 D0 You see a darkened cloakroom. ~ gate~ 3 -1 6617 D1 You see an extremely messy kitchen. ~ ~ 0 -1 6626 D2 You see a room full of children wreaking havoc. ~ ~ 0 -1 6604 D3 You see a room full of children wreaking havoc. ~ ~ 0 -1 6632 R D 0 6602 0 1 S #6603 Day Care Center~ You stand in the north-west corner of the dwarven daycare. As you try to make a path through the toys at your feet, you give up and just walk over them. Toddlers begin to wreak havoc on your legs and you try to shake some off that have clung to your ankles. ~ 0 8 0 D1 You see a room full of children wreaking havoc. ~ ~ 0 -1 6632 D2 You see a room full of children wreaking havoc. ~ ~ 0 -1 6605 D3 You see a messy bathroom. ~ ~ 0 -1 6606 R M 0 6605 2 6603 R E 1 6631 1 1 S #6604 Day Care Center~ As you walk through the daycare, the toddlers seem to get a little more aggravating. The floor seems to be lost in the sea of toys everywhere, and you try to find a path that will lead you out of the chaos. There is a small staircase to the east. ~ 0 8 0 D0 You see a room full of children wreaking havoc. ~ ~ 0 -1 6602 D1 You see a small wooden staircase. ~ ~ 0 -1 6607 D2 You see a room full of children wreaking havoc. ~ ~ 0 -1 6636 D3 You see a room full of children wreaking havoc. ~ ~ 0 -1 6633 R M 0 6604 2 6604 S #6605 Day Care Center~ You carefully weave your way through the masses of toys and children in the daycare. The little anklebiters are still attached to your legs and you try in vain to shake them off. There is a small tunnel to the west that leads to an open-air playground. Perhaps if you run in that direction, the kids will let go of your appendages. ~ 0 8 0 D0 You see a room full of children wreaking havoc. ~ ~ 0 -1 6603 D1 You see a room full of children wreaking havoc. ~ ~ 0 -1 6633 D2 You see a room full of children wreaking havoc. ~ ~ 0 -1 6634 D3 You see a well worn path leading to the playground. ~ ~ 0 -1 6637 R M 0 6601 2 6605 R G 1 6632 1 S #6606 Inside a Filthy Bathroom~ You plug your nose as you enter the rancid bathroom. The walls are stained and there is no evidence that this room has been cleaned in a very long time. Bath toys are scattered everywhere, and water leaks freely from rotting wood tubs and cracked stone basins. ~ 0 8 0 D1 You see a room full of children wreaking havoc. ~ ~ 0 -1 6603 R M 0 6602 2 6606 R E 1 6634 1 16 R M 0 6604 2 6606 R M 0 6610 1 6606 S #6607 Atop the Rickety Stairs~ You stand atop a wooden staircase which leads downwards. The steps seem rickety and unstable, but they look like they're able to hold your weight. You begin to wonder what mystery could lie down there. ~ 0 8 0 D3 ~ ~ 0 -1 6604 D5 You see the entrance to something. ~ ~ 0 -1 6612 S #6608 The Playground~ You are in the north-east corner of the playground. In front of you is a comfortable looking wooden bench which you can sit on and take a breath from the kids. You can hear the pleasant sound of birds singing, but their melodies are soon drowned out by the grating sound of screaming children. ~ 0 0 0 D2 You see the playground. ~ ~ 0 -1 6610 D3 You see the playground. ~ ~ 0 -1 6639 R M 0 6601 2 6608 R G 1 6632 1 R O 0 6619 1 6608 S #6609 The Playground~ You are in the north-west corner of the playground. Standing before you is a brightly painted wooden see-saw, teetering and tottering back and forth. Children frollick all about you, and the sound of their play is so comforting. At least they're not clinging to your legs anymore. ~ 0 0 0 D1 You see the playground. ~ ~ 0 -1 6639 D2 You see the playground. ~ ~ 0 -1 6611 R M 0 6603 2 6609 R O 0 6618 1 6609 S #6610 The Playground~ You are in the south-east corner of the playground. Before you is a large oak tree that seems to reach up to the sky. Lush green grass tickles your ankles, and you can see remnants of wild flowers which have been trampled upon by the toddlers. ~ 0 0 0 D0 You see the playground. ~ ~ 0 -1 6608 D1 You see a well worn path leading to the daycare. ~ ~ 0 -1 6637 D3 You see the playground. ~ ~ 0 -1 6638 D4 You see the large oak tree. ~ tree~ 65664 -1 6620 R O 0 6620 1 6610 S #6611 The Playground~ You are in the south-west corner of the playground. Before you stands a large set of swings tethered by old, worn rope. The swings sway in the wind, beckoning you to sit upon them. The sun beams brightly upon your head, making you almost forget the chaos that surrounds you. ~ 0 0 0 D0 You see the playground. ~ ~ 0 -1 6609 D1 You see the playground. ~ ~ 0 -1 6638 R M 0 6606 2 6611 R E 1 6635 1 12 R G 1 6644 1 R O 0 6617 1 6611 S #6612 Foot of the Stairs~ You stand in the entrance to a small, but confusing maze. The area is dark, but there is still enough light to see by. You really hope that you don't get lost in here. ~ 0 13 2 D1 You see a small passage. ~ ~ 0 -1 6613 D4 You see some stairs. ~ ~ 0 -1 6607 S #6613 Lost in a mini-maze~ You stand in a small passage that looks like every other passage in this maze. The area is still quite dim, but your eyes seem to be adjusting to it. ~ 0 9 2 D1 You see a small passage. ~ ~ 0 -1 6614 D2 You see a small passage. ~ ~ 0 -1 6612 D3 You see a small passage. ~ ~ 0 -1 6615 R R 0 6613 4 S #6614 Lost in a mini-maze~ You stand in a small passage that looks like every other passage in this maze. The area is still quite dim, but your eyes seem to be adjusting to it. ~ 0 9 2 D2 You see a small passage. ~ ~ 0 -1 6613 D3 You see a small passage. ~ ~ 0 -1 6616 R R 0 6614 4 S #6615 Lost in a mini-maze~ You stand in a small passage that looks like every other passage in this maze. The area is still quite dim, but your eyes seem to be adjusting to it. ~ 0 9 2 D0 You see a small passage. ~ ~ 0 -1 6616 D1 You see a small passage. ~ ~ 0 -1 6613 R R 0 6615 4 S #6616 Lost in a mini-maze~ You stand in a small passage that looks like every other passage in this maze. The area is still quite dim, but your eyes seem to be adjusting to it. ~ 0 9 2 D0 The end of the mini-maze. ~ ~ 0 -1 6624 D2 You see a small passage. ~ ~ 0 -1 6615 D3 You see a small passage. ~ ~ 0 -1 6614 R R 0 6616 4 S #6617 A Darkened Cloakroom~ Before you lies a pile of child-sized coats and boots. The room is quite dark, and a musty smell wafts in the air. Ahead, there is a small wooden gate blocking you from the daycare. Presumably, this gate is to guard all of the dwarven children from the real world. ~ 0 12 0 D0 You see the Dwarven Drop Off. ~ ~ 0 -1 6601 D2 Beyond the small gate you see a room full of children wreaking havoc. ~ gate~ 3 -1 6602 R D 0 6617 2 1 S #6619 Floating in a void~ ~ 0 1073741828 1 S #6620 At the top of the tree~ After a swift climb, you have reached the top of the majestic oak tree. As you look around, you can see the town of Darkhaven, and all of the people moving in it. The air is very clean up here, and the leaves of the tree graze across your face. ~ 0 4 2 D5 You see the playground. ~ tree~ 0 -1 6610 S #6624 Near the End~ You made it through the maze, and you stand at the end of your journey. The area is still quite dim, but there seems to be a light coming from the south. The is a scribbled sign here. ~ 0 9 2 D0 You see a small passage. ~ ~ 0 -1 6616 D2 The end? ~ ~ 0 -1 6631 R M 0 6607 1 6624 E sign~ If you are not level 5 or above, you should think twice about going south! The room could be dangerous... ~ S #6626 A Filthy Kitchen~ You stand in the middle of the kitchen and eating area of the daycare centre. Food is sprayed all over the walls, and copper pots and pans are strewn in every direction. Grubby fingerprints cover nearly every surface here, and the stench of rotten food makes your stomach churn. ~ 0 8 0 D3 You see a room full of children wreaking havoc. ~ ~ 0 -1 6602 R M 0 6603 2 6626 R M 0 6609 1 6626 S #6628 Floating in a void~ ~ 0 1073741828 1 S #6631 Last Stop~ You have reached the final part of your journey. This is a room where all the bad kids go to think about what they've done. There is a small wooden stool in the corner, and a dunce-cap lays nearby. ~ 0 9 2 D0 End of the mini-maze. ~ ~ 0 -1 6624 R M 0 6608 1 6631 R E 1 6630 1 6 S #6632 Day Care Center~ As you walk through the daycare, you can see children screaming and running everywhere. Toys are strewn all around the room, and you step all over them, tripping over them at times. The daycare continues to the east, south and west. ~ 0 4 1 D1 You see a room full of children wreaking havoc. ~ ~ 0 -1 6602 D2 You see a room full of children wreaking havoc. ~ ~ 0 -1 6633 D3 You see a room full of children wreaking havoc. ~ ~ 0 -1 6603 R M 0 6600 3 6632 R E 1 6633 1 16 S #6633 Day Care Center~ As you continue through the daycare, children start babbling nonsense to you. In an effort to escape the madness, you thrash through the masses of toys on the ground, only to find yourself making the mess worse. ~ 0 8 0 D0 You see a room full of children wreaking havoc. ~ ~ 0 -1 6632 D1 You see a room full of children wreaking havoc. ~ ~ 0 -1 6604 D2 You see a room full of children wreaking havoc. ~ ~ 0 -1 6635 D3 You see a room full of children wreaking havoc. ~ ~ 0 -1 6605 S #6634 Day Care Center~ You are in the south-west corner of the daycare. This area of the centre seems more subdued, though it is still messy. Many of the children seem to stay away from this corner, as it is rumoured that the wicked old nanny visits here often. ~ 0 8 0 D0 You see a room full of children wreaking havoc. ~ ~ 0 -1 6605 D1 You see a room full of children wreaking havoc. ~ ~ 0 -1 6635 R M 0 6606 2 6634 R E 1 6635 1 12 R G 1 6644 1 S #6635 Day Care Center~ As you wander through the messy daycare, you start to get a little nervewracked by all of the children screaming and clinging at your lower appendages. The floor seems to get messier and messier by the second, and you wish you could escape this chaos. ~ 0 8 0 D0 You see a room full of children wreaking havoc. ~ ~ 0 -1 6633 D1 You see a room full of children wreaking havoc. ~ ~ 0 -1 6636 D3 You see a room full of children wreaking havoc. ~ ~ 0 -1 6634 R M 0 6600 3 6635 R E 1 6633 1 16 R M 0 6605 2 6635 R E 1 6631 1 1 S #6636 Day Care Center~ You are in the south-east corner of the daycare. Before you is a large easel and a pile of watercolour paints. You suddenly get the urge to plop down in the small wooden chair and paint to your heart's content, but you're a little afraid that the mean old nanny would catch you. ~ 0 8 0 D0 You see a room full of children wreaking havoc. ~ ~ 0 -1 6604 D3 You see a room full of children wreaking havoc. ~ ~ 0 -1 6635 R M 0 6602 2 6636 R E 1 6634 1 16 S #6637 A well worn path~ As you walk along this well trodden path, you can see the daycare to the east and the playground to the west. You can hear laughter of the children coming from both directions, but the fresh air outside seems more inviting. The sun shines on your head, and the lush green grass sways at your feet. ~ 0 0 0 D1 You see the daycare. ~ ~ 0 -1 6605 D3 You see the playground. ~ ~ 0 -1 6610 S #6638 The Playground~ As you walk through the playground, the sound of children playing fills your ears with delight. The air smells much fresher than the air in the daycare, and the feeling of the grass upon your heels is quite refreshing. ~ 0 0 0 D0 You see the playground. ~ ~ 0 -1 6639 D1 You see the playground. ~ ~ 0 -1 6610 D3 You see the playground. ~ ~ 0 -1 6611 R M 0 6600 3 6638 R E 1 6633 1 16 S #6639 The Playground~ As you continue walking through the playground, children hop to and fro, giggling and frollicking. The ground is moist, and what were once beautiful wild flowers are now stomped into a mixture of grass and mud. ~ 0 0 0 D1 You see the playground. ~ ~ 0 -1 6608 D2 You see the playground. ~ ~ 0 -1 6638 D3 You see the playground. ~ ~ 0 -1 6609 S #6640 Floating in a void~ ~ 0 1073741828 1 S #6641 Floating in a void~ ~ 0 1073741828 1 S #6642 Floating in a void~ ~ 0 1073741828 1 S #6643 Floating in a void~ ~ 0 1073741828 1 S #6644 Floating in a void~ ~ 0 1073741828 1 S #6645 Floating in a void~ ~ 0 1073741828 1 S #6646 Floating in a void~ ~ 0 1073741828 1 S #6647 Floating in a void~ ~ 0 1073741828 1 S #6648 Floating in a void~ ~ 0 1073741828 1 S #6649 Floating in a void~ ~ 0 1073741828 1 S #6650 Floating in a void~ ~ 0 1073741828 1 S #6651 Floating in a void~ ~ 0 1073741828 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 6600 spec_thief M 6603 spec_janitor M 6605 spec_thief M 6606 spec_cast_cleric M 6608 spec_thief M 6610 spec_thief S #$