#AREA Danalor~ #VERSION 1 #AUTHOR Rebecca~ #RANGES 0 65 0 65 $ #RESETMSG &PAlmost everone is too busy to notice the fairies flitting through the city...~ #FLAGS 4 15 #ECONOMY 0 124858 #CLIMATE 2 2 2 #MOBILES #13000 alchemist~ The alchemist~ A busy old alchemist is brewing potions here. ~ This alchemist is much to busy too care if you are looking at him or not, but is also aware of your presence. ~ 67108867 4194304 0 S 50 0 0 1d1+29999 0d0+0 486376834 0 112 112 0 >rand_prog 100~ if goldamt($i) > 500000 mpdeposit 100000 endif ~ | #13001 general store owner~ The general store owner~ The busy owner of the store is behind the counter with a notebook. ~ This is a very busy man. He is straightening shelves and helping customers find what they need. He is good at helping everyone in his store. ~ 67108867 4194344 0 S 50 0 0 1d1+29999 0d0+0 0 0 108 108 1 #13002 weaponsmith~ The weaponsmith~ The weaponsmith is standing here waiting. ~ The weaponsmith has caloused hands and a dirty leather apron and is standing here waiting to please you with a fine weapon. ~ 67108867 0 0 S 50 0 0 0d0+0 0d0+0 100000 0 112 112 1 >rand_prog 100~ if goldamt($i) < 500000 mpwithdraw 1000000 endif ~ | #13003 mystical shopkeeper keeper~ The mystical shopkeeper~ A mystical ageless man stands behind a counter awaiting your business. ~ This mystical man is watching his store waiting for you to choose what you will buy today. He is seemingly ageless. ~ 67108867 4194856 0 S 50 0 0 0d0+0 0d0+0 3754654 0 108 108 1 #13004 armorer dwarf~ The armorer~ A scruffy looking dwarf stands here awaiting your business. ~ This scruffy looking dwarf is waiting for someone to buy all the things he has worked so hard to create. His appearance shows the long hours he puts in. ~ 67108867 0 0 S 50 0 0 0d0+0 0d0+0 100000 0 112 112 1 >rand_prog 100~ if goldamt($i) < 500000 mpwithdraw 1000000 endif ~ | #13005 blacksmith~ The blacksmith~ The blacksmith stands here waiting for your equipment. ~ ~ 67108867 4194856 0 S 50 0 0 0d0+0 0d0+0 0 0 108 108 1 #13006 candy maker~ The candy maker~ The candy maker stands here proudly showing her wares. ~ This slightly heavyset woman makes her candies all day everyday. She enjoyes watching people eat one and their faces light up in joy at the taste that she created. ~ 67108867 0 0 S 50 0 0 0d0+0 0d0+0 0 0 108 108 2 #13007 strange gypsy storekeeper~ the strange gypsy~ A strange, gaudily clad gypsy sits quietly nearby. ~ This gaudily clad gypsy woman looks a little too happy as she attempts to sell her wares to the people of Danalor. Maybe she has been using her store's products as much as trying to sell them. ~ 67108867 4194304 0 C 51 0 -300 0d0+0 0d0+0 39023533 0 108 108 2 13 13 13 13 13 13 13 0 0 0 0 0 84 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #13008 lady queen~ the queen~ A delicate woman stands here wondering why you have come into her room. ~ You see a small delicate looking woman, but her eyes spit fire like small emeralds. There is strength and courage and warmth all mixed into one great woman. She stands about 5'2" and weighs maybe 110 pounds. ~ 3 128 1000 C 50 0 -100 2d2+2499 3d5+10 500000 0 108 108 2 10 18 18 12 11 23 18 0 0 0 0 0 0 25 0 0 1 1 2 0 0 1796 0 0 0 2363392 6152 #13009 man king~ the king~ The king sits upon his throne seeing to the day's business. ~ This large man looks as though he could crush someone with a simple bearhug. He is 7'5" and weighs around 300 pounds. He is, however a gentle man. His eyes show warmth and kindness. ~ 3 4194472 1000 C 50 0 -190 3d3+2694 5d6+20 1393859 0 108 108 1 21 18 18 12 18 16 13 0 0 0 0 0 0 24 0 0 1 1 4 0 0 1796 0 0 0 880 524419 >bribe_prog 25000~ if level($n) > 35 say You don't need me, $n! Go find some equipment! else c fly $n c kind $n c trollish $n c valiance $n c slink $n c sagacity $n c 'dragon wit' $n c elven $n c resili $n c sanctuary $n c bless $n c iceshield $n c fireshield $n c shield $n c armor $n say Thank you for your donation. say I hope my gift will help you. say Mind you, if you make it to 35, I won't be able to give you any help. say My help is for those who really need it. endif ~ | #13010 cook royal~ the cook~ A busy cook rushes around the kitchen trying to prepare a meal. ~ This chubby woman is in charge of the kitchen and preparing meals for the royal couple and any guests they might have. She tries very hard to keep her kitchen clean even though cooking is a messy job. ~ 3 0 0 C 45 0 -150 1d1+1208 2d6+15 43684 0 108 108 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 390 0 0 0 609 7 #13011 healer woman royal~ the royal healer~ A saintly woman sits here ready to cure all ills. ~ ~ 68160515 4194472 1000 C 55 0 -300 1d1+29999 0d0+0 0 0 108 108 2 13 25 25 13 13 25 25 0 0 0 0 0 0 1 0 0 786430 786431 0 0 0 0 0 0 0 0 0 >act_prog p from the north.~ mpechoat $n The healer says 'Hello $n, please rest and heal.' smile $n ~ >act_prog p is starved~ mpoload 20 give mushroom $n mpforce 0.$n eat mushroom mpechoat $n You must eat to keep your wits about you, $n. ~ >act_prog p is dying~ mpforce $n drink mpechoat $n You must drink to stay healthy, $n. ~ >act_prog p shivers and suffers.~ c 'cure poison' $n smile $n ~ >speech_prog blind~ c 'cure blind' $n smile $n ~ >act_prog p Alexander tells you 'Tengol'~ smile Alexander say Right away, Sir Alexander. mpat 1219 say Alex calls to you ~ >speech_prog p bookworm~ if level($n) < 10 say Yes I think you do need to see the bookworm. say Let me send you on your way. mpat 2 pet puff mpat 2 smile mptransfer 0.$n 1600 mpat 1600 mpforce 0.$n look else say You are far too experienced to need the bookworm anymore, $n say Why don't you let me heal you a while? endif ~ | #13012 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 67 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 >all_greet_prog 100~ bow 0.$n say G'day, friend. ~ | #13013 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 67 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 >all_greet_prog 100~ bow 0.$n say Greetings, friend. ~ | #13014 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 67 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 >all_greet_prog 100~ bow 0.$n say Hello there. ~ | #13015 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 67 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 1 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 >all_greet_prog 100~ bow 0.$n say How fare thee? ~ | #13016 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 67 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 2 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 >all_greet_prog 100~ bow 0.$n say Fine city this, eh? ~ | #13017 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 65 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 #13018 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 65 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 #13019 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 65 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 #13020 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 65 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 #13021 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 65 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 #13022 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 65 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 #13023 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 65 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 #13024 royal city guard~ a royal city guard~ A royal city guard patrols the streets preventing trouble. ~ ~ 65 0 1000 C 25 0 -50 1d1+549 2d5+7 500 0 112 112 0 19 14 13 16 17 12 10 0 0 0 0 0 0 3 0 0 1 1 2 0 0 1924 0 2048 0 608 3 #13025 repairman~ the kjakath repairman~ The kjakath repairman gives you a sly grin... ~ ~ 1140850689 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #13026 utilitymob0x~ the utility mob~ A utility mob hovers within a Cloud above Danalor... ~ ~ 1073741825 65536 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #13098 donation mob~ Donation Mob~ Donation Mob - DO NOT KILL/PLAY WITH ~ ~ 1151467523 4259880 0 S 55 0 0 0d0+0 0d0+0 0 0 112 112 0 >rand_prog 100~ mpinvis 51 if ovnumhere(11)==0 mpoload 11 mposet corpse name corpse sillyname mposet corpse short the corpse of sillyname mposet corpse long A large chest sits here holding the treasures of the lands. mposet corpse timer -1 else if mortcount(13022) == 0 if ovnuminv(21)==0 mposet corpse name corpse sillyname mposet corpse type corpse_pc mposet corpse short the corpse of sillyname mposet corpse long A large chest sits here holding the treasures of the lands. mposet corpse wear take mposet corpse flags donation mposet corpse value0 0 mposet corpse timer -1 mpoload 21 endif endif endif ~ >greet_prog 100~ if isimmort($n) else if ispc($n) mpat 1212 drop ball mposet corpse name chest donation Danalor corpse mposet chest type container mposet chest short Danalor donation chest mposet chest long A large chest sits here holding the treasures of the lands. mposet chest wear take mposet chest flags donation mposet chest value0 1000000 endif endif ~ | #13099 last mob~ last mob~ Leave this mob here.. it's a spacer mob and reset save. ~ ~ 1 0 0 S 1 0 0 0d0+0 0d0+0 0 0 108 108 0 #0 #OBJECTS #13000 fountain swirled marble~ a swirled marble fountain~ A swirled marble fountain dominates the center of the park.~ ~ 25 0 0 1000000 1000000 0 0 1 0 0 E swirled marble fountain~ The swirled greyish marble is fashioned in the shape of the Goddess Rebecca, rising from a giant pool of water. The droplets glistening from the surface of her skin trickle off in glittering patterns, giving her a hypnotizing, life-like effect. ~ >use_prog 100~ mea $n The cool water from the fountain has a magical lightening effect on you. mer $n As $n drinks from the fountain, you swear $s feet leave the ground. c fly $n ~ | #13001 swirling pink potion~ a swirling pink potion~ A potion of swirling shades of pink lies here forgotten.~ ~ 10 0 1 25 -1 -1 -1 1 16000 300 'heal' 'restore mana' 'NONE' #13002 swirling blue potion~ a swirling blue potion~ A potion of swirling shades of blue lies forgotten.~ ~ 10 0 1 25 -1 -1 -1 3 11500 1500 'restore mana' 'restore mana' 'restore mana' #13003 swirling green potion~ a swirling green potion~ A vial of swirling green liquid lies on the ground here.~ ~ 10 0 1 10 -1 -1 -1 1 15000 500 'heal' 'NONE' 'NONE' #13004 swirling purple potion~ a swirling purple potion~ A small potion of swirling purple liquid has been dropped here.~ ~ 10 0 1 10 -1 -1 -1 2 7000 750 'restore mana' 'restore mana' 'NONE' #13005 swirling teal potion~ a swirling teal potion~ A small tube filled with swirling teal liquid in it lies here.~ ~ 10 0 1 20 -1 -1 -1 1 5000 150 'bless' 'refresh' 'refresh' #13006 swirling mauve potion~ a swirling mauve potion~ A swirling mauve potion lies on the ground forgotten.~ ~ 10 0 1 50 -1 -1 -1 2 7500 155 'detect invis' 'detect hidden' 'infravision' #13007 a twisted blue stick~ a twisted blue stick~ A twisted stick of medium blue lies on the ground here.~ ~ 4 0 16385 10 5 5 -1 1 1000 100 'create spring' #13008 silkworm silk pouch~ a silkworm's silk pouch~ A small pile of silkworm's silk lies in a heap on the ground.~ ~ 15 1 1 500 0 0 500 1 12507 1250 #13009 striped blue candy~ a striped blue candy~ A small piece of blue striped candy has been dropped in the dirt.~ ~ 26 0 1 10 -1 -1 -1 1 500 50 'shockshield' 'NONE' 'NONE' #13010 striped pink candy~ a striped pink candy~ A small striped pink candy lies unopened here.~ ~ 26 0 1 15 -1 -1 -1 1 500 50 'fireshield' 'NONE' 'NONE' #13011 checked green candy~ a checked green candy~ A tiny checkered candy sits on the ground forgotten.~ ~ 26 0 1 15 -1 -1 -1 1 550 55 'pass door' 'NONE' 'NONE' #13012 checked purple candy~ a checked purple candy~ A little piece of candy with purple checks is lying on the ground here.~ ~ 26 0 1 15 -1 -1 -1 1 750 75 'armor' 'shield' 'NONE' #13013 speckled yellow candy~ a speckled yellow candy~ A yellow speckled candy was dropped to the ground.~ ~ 26 0 1 20 -1 -1 -1 1 1000 100 'stone skin' 'NONE' 'NONE' #13014 speckled orange candy~ a speckled orange candy~ A small orange circle of candy lies on the ground.~ ~ 26 0 1 15 -1 -1 -1 1 1682 168 'detect invis' 'detect hidden' 'detect traps' #13015 plate armor Danalor~ a Danalor plate~ A plate of armor with a small fairy in a crown lies on the ground.~ ~ 9 0 9 13 13 0 0 2 600 60 E plate~ Platemail of unblemished, stainless steel. Fit for any royal army. It is emblazoned with the image of a small pixie with a crown. ~ A 18 2 A 19 1 #13016 ring city danalor~ a ring of the city~ A small circle with the Danalor crest lies on the ground here.~ ~ 9 0 3 12 12 0 0 1 450 45 E ring~ This circlet of muted silver is smooth to the touch. It bears the crest of the city of Danalor, and is worn by the Danalor guards. ~ A 17 -5 #13017 recall scroll~ a recall scroll~ A small rolled scroll lies in the dirt.~ ~ 2 64 1 1 -1 -1 -1 1 250 20 'word of recall' 'NONE' 'NONE' #13018 detect invis scroll~ a detect invisible scroll~ A small glowing scroll lies here with the letters 'di' on it.~ ~ 2 65 1 5 -1 -1 -1 1 2500 250 'detect invis' 'NONE' 'NONE' #13021 city helmet danalor~ a Danalor city helmet~ A Danalor city helmet lies in the dirt.~ ~ 9 0 17 9 9 0 0 3 650 65 E helmet~ Though the outside of this helmet is shiny stainless steel, the inside is well padded, so as to offer extra protection against bludgeonous attacks to the head. ~ A 19 2 #13022 Danalor boots~ a pair of Danalor boots~ A pair of shiny boots made for the city guard has been dropped here.~ ~ 9 0 65 10 10 0 0 1 600 60 E boots~ These boots are very highly shined, and they look nice. They have been worn by a Danalor guard before, and they are in fact the standard issue footwear of the guards of that wonderful city. ~ A 1 1 A 4 -1 #13023 bracer danalor~ a Danalor bracer~ A bracer with the Danalor city emblem is lying here.~ ~ 9 0 4097 9 9 0 0 1 650 65 E bracer~ A nice bracer with the city's beautiful emblem on it. It would fit perfectly on your wrist. ~ #13024 danalor leggings~ a pair of Danalor leggings~ A pair of the Danalor standard leggings are lying here.~ ~ 9 0 33 10 10 0 0 1 750 75 E leggings~ These leggings look comfortable and strong at the same time, which is probably why they were selected for the important job of protecting the Danalor guards. ~ A 5 1 A 3 -1 #13025 danalor shield~ a Danalor shield~ A shield with the Danalor crest lies here unused.~ ~ 9 0 513 10 10 0 0 1 570 57 E shield~ This shield is very useful for blocking projectiles or saving yourself from an enemy's swordthrusts. It has the Danalor crest, which is feared and respected throughout the land. ~ A 25 -1 A 18 2 #13026 visor danalor~ a Danalor visor~ A Danalor city visor lies here glowing in the dirt.~ ~ 9 1 131073 9 9 0 0 1 530 53 E visor~ This visor shimmers and glows as it reflects the sun's rays. It is designed to protect a Danalor guard's eyes from gouge attacks. Peering through the clear visor, you blink in surprise as it focuses your vision to hitherto unheard of strength, allowing you to see far in any direction! ~ A 26 16777216 #13027 danalor belt~ a Danalor belt~ A wide leather belt with the Danalor insignia lies here.~ ~ 9 0 2049 9 9 0 0 1 450 45 E belt~ This belt would be the ideal waist wear for anyone whose pants are too loose. It contains the well-known Danalor insignia on the belt buckle, identifying itself as the belt of choice for the Danalor guards. ~ #13028 neck guard danalor~ a Danalor neck guard~ A guard of tough leather lies here removed from someone's neck.~ ~ 9 0 5 9 9 0 0 1 630 63 E neck guard~ Fashioned from leather, this neck guard is well used and broken in. It has served a guard well for a long time, most likely saving his or her life many times over. ~ #13029 ear clasp danalor~ a Danalor ear clasp~ A small ear clasp belonging to the city lies on the ground.~ ~ 9 0 65537 12 12 0 0 1 560 56 E ear clasp~ This ear clasp has been enchanted by Faerie magicks to protect it's wearer. ~ A 17 -10 #13030 gloves danalor city~ a pair of Danalor gloves~ A pair of gloves with the Danalor city emblem on them lies here.~ ~ 9 0 129 10 10 0 0 1 396 39 E gloves pair~ These gloves are designed to give their wearer an added grip on his or her weapon, for the purpose of giving them an edge in combat situations. Also they look very nice, and they have the official Danalor city emblem sewn into them in multicolored threads. ~ #13031 danalor arm guards~ a pair of Danalor arm guards~ A pair of city arm guards have been dropped in the dirt here.~ ~ 9 0 257 9 9 0 0 1 260 26 E arm guards pair~ This pair of arm guards has been skillfully crafted to give the Danalor guards an edge in battle against any evil which might happen to invade the great city. ~ #13032 danalor bastard sword~ a Danalor bastard sword~ A large sword with a faerie etched on the blade lies on the ground here.~ ~ 5 0 8193 12 3 5 3 1 1050 105 #13033 danalor long sword~ a Danalor long sword~ A long, thin sword with the Danalor crest on the hilt lies here.~ ~ 5 0 8193 12 2 7 1 1 875 85 E sword~ This sword is long and thin, and very sharp. The hilt is soft but firm, making it especially good for prolonged fights when your hands might start to get tired. Upon the hilt, the crest of Danalor is proudly emblazoned. ~ #13034 danalor short sword~ a Danalor short sword~ A short sword with the Danalor crest lies here on the ground.~ ~ 5 0 8193 12 1 6 1 1 550 55 #13035 danalor hand axe~ a Danalor hand axe~ A small axe with the city crest lies in the dirt.~ ~ 5 0 8193 15 2 4 3 1 800 80 #13036 danalor great axe greataxe~ a Danalor great axe~ A very large, dangerous-looking axe with the city emblem lies on the ground here.~ ~ 5 0 8193 15 4 4 1 1 1550 155 #13037 Danalor mace~ a Danalor mace~ A mace with a faerie carved into the handle lies here forgotten.~ ~ 5 0 8193 15 2 4 8 1 857 85 #13038 mail board stack~ a stack of mail~ There is a large pile of mail here waiting to be sorted.~ ~ 12 0 0 0 0 0 0 1001 0 0 #13039 mortal board town~ the mortal board~ There is a board here for everyone to post and read notes.~ ~ 12 0 0 0 0 0 0 1 0 0 #13040 jeweled fairy key~ a jewelled key~ A jewelled key in the shape of a fairy lies on the ground.~ ~ 18 0 16385 0 0 0 0 1 1050 105 #13041 wet bar~ the wet bar~ A wet bar containing drinks sits along one wall.~ ~ 15 0 0 550 0 0 15 1 0 0 #13042 brandy~ a brandy~ A glass of brandy has been left sitting here.~ ~ 17 0 1 3 3 8 0 2 5 0 #13043 whiskey royal~ a royal whiskey~ A glass of the kingdom's best whiskey has been abandoned here.~ ~ 17 0 1 2 2 5 0 1 10 1 #13044 sherry~ a sherry~ Someone has left a glass of the queen's favorite sherry here.~ ~ 17 0 1 4 4 2 0 1 20 2 #13045 fountain healer's~ the healer's fountain~ A small fountain of opaque white marble sits beside the healer trickling peacefully.~ ~ 25 0 0 0 0 0 0 1 0 0 #13046 jewelled fairy necklace~ a jewelled fairy necklace~ A golden necklace with a fairy charm lies forgotten on the ground.~ ~ 8 1 5 3 30 0 0 1 13333 1333 #13047 red polka dot candy~ a red polka dot candy~ A piece of candy with red dots lies here in the dirt.~ ~ 26 0 1 20 -1 -1 -1 1 250 25 'fly' 'teleport' 'NONE' #13048 pkill board~ the pkill board~ A board with hastily scribbled notes sits here.~ ~ 12 0 0 0 0 0 0 1 0 0 #13049 newbie board~ the newbie board~ There is a board here to help new players. &CType '&Ynote list&C' to view a list of the notes and '&Ynote read #&C' to read note numbered #.~ ~ 12 0 0 0 0 0 0 1 0 0 #13050 orders council board~ the orders council board~ A large board filled with notes is here.~ ~ 12 0 0 0 0 0 0 1 0 0 #13051 quest council board~ the quest council board~ A large board is here filled with notes for your entertainment.~ ~ 12 0 0 0 0 0 0 1 0 0 #13052 sea shell conch~ a large &W&Pconch shell&w~ A large sea shell lies here brimming with water.~ ~ 17 0 1 5 5 0 0 1 13 1 #13053 passion fruit~ a &W&Ppassion fruit&w~ A fruit lying on the ground here draws you nearer.~ ~ 19 0 1 20 0 0 0 1 15 1 #13054 bowl berries mixed~ a bowl of &W&Pm&W&pi&W&Bx&W&Pe&W&pd &W&Bb&W&Pe&W&pr&W&Br&W&Pi&W&pe&W&Bs&w~ A small bowl filled with berries sits here.~ ~ 19 0 1 40 0 0 0 1 35 3 #13055 sweet water crystal~ a &W&Pcrystal &wof &W&Bsweet water&w~ A medium crystal is brimming with delicious looking water here.~ ~ 17 0 1 15 15 0 0 1 76 7 #13056 glowmoss moss~ some &Yglowing &W&Gmoss&w~ A patch of moss lies dimly glowing on the ground.~ ~ 1 65 1 0 0 -1 0 1 15 1 #13057 donation danalor chest~ the Danalor donation chest~ A large chest sits here holding the treasures of the lands.~ ~ 15 0 0 1000000 0 0 0 999 0 0 #13058 crystal seeing~ crystal of clear seeing~ A shining crystal lies forgotten on the ground here.~ ~ 2 1 16385 1 -1 -1 -1 1 100 10 'identify' 'NONE' 'NONE' #13059 dagger danalor~ a danalor dagger~ A small curved dagger with a fairy on it lies on the ground here.~ ~ 5 0 8193 12 1 4 11 1 400 40 #13060 swirling chocolate potion~ a swirling chocolate potion~ A potion of swirling brown lies here forgotten.~ ~ 10 0 1 20 -1 -1 -1 1 8000 750 'cure poison' 'remove curse' 'NONE' #13061 bonfire harmless~ the harmless fire~ A large but harmless bonfire burns here, keeping everyone around warm.~ ~ 34 0 0 0 0 0 0 1 1 0 #13062 sparkling clear stream~ a sparkling clear stream~ A sparkling clear stream runs just past the tree here, giving life to all things.~ ~ 25 0 0 333333 0 0 0 1 0 0 >use_prog 100~ mea $n _lbl As you drink from the stream, you feel refreshed. mer $n _lbl As $n drinks from the sparkling waters, $e looks healthier. c refresh $n ~ | #13063 swirling red potion~ a swirling red potion~ A potion of swirling red liquid lies here forgotten.~ ~ 10 0 1 20 -1 -1 -1 1 1800 300 'cure serious' 'NONE' 'NONE' #13064 Guild application board~ the Guild application board~ A long parchment hangs in midair here holding important notes.~ ~ 12 0 0 0 0 0 0 1 0 0 #13065 gallant gauntlets~ gauntlets of Gallantry~ A pair of eternal gauntlets shimmer with eternal power...~ ~ 9 8685568 129 15 15 0 0 1 1 0 E gallant gauntlets~ These powerful shining gauntlets are filled with vibrant life energies, granting great strength to any who wear them... ~ A 13 25 A 12 35 A 1 2 A 19 7 A 18 7 >wear_prog 15~ mea $n _lbl A powerful blessing is bestowed upon you. ~ >use_prog 20~ mea $n _pin A sense of Gallantry swirls through your being... mer $n $n fits $O upon $s hands. ~ >remove_prog 10~ mea $n _gre You are temporarily deprived of your gallant might... ~ >repair_prog 30~ mpe _red Life energy flows into the powerful Gauntlets... ~ >damage_prog 25~ mea $n _whi You feel your consciousness arise as Gallant forces are provoked... ~ | #13066 utility item~ a newly created utility item~ Some god dropped a newly created utility item here.~ ~ 13 1342177280 3 0 0 0 0 1 0 0 A 56 67 #13099 large oak tree~ the large oak tree~ A large oak tree spreads its branches above you, soaking up the sunlight.~ ~ 12 0 0 0 0 0 0 999 0 0 #0 #ROOMS #13000 Danalor Commons Park Square~ You are in the center of the Danalor Commons. There are people bustling about everywhere you look. Most just visiting with each other. This open park became the commons of Danalor when someone decided to build a small shop and it drew even more shops which eventually became Danalor. There is a swirled marble fountain sitting here with a soft glow and clear sparkling water. ~ 0 1048576 1 D0 You see more of the park. ~ ~ 0 -1 13002 D1 You see more of the park. ~ ~ 0 -1 13003 D2 You see more of the park. ~ ~ 0 -1 13001 D3 You see more of the park. ~ ~ 0 -1 13004 D4 The ever busy Market Square floats above. ~ ~ 0 -1 13009 D6 You see more of the park. ~ ~ 0 -1 13006 D7 You see more of the park. ~ ~ 0 -1 13008 D8 You see more of the park. ~ ~ 0 -1 13005 D9 You see more of the park. ~ ~ 0 -1 13007 E bonfire~ This magical bonfire was a gift from the gods to the wonderful citizens of Danalor many ages ago. The enchantments which wove it into existance still run strong, and the bonfire shows no signs of going anywhere. ~ >act_prog p appears in the room.~ if rand(33) mea $n _blu The fountain gurgles happily at your return to Danalor. mer $n _blu The fountain gurgles happily welcoming $n back to Danalor. else if rand(50) mea $n _lbl The fountain gurgles happily at your return to Danalor. mer $n _lbl The fountain gurgles happily welcoming $n back to Danalor. else mea $n _dbl The fountain gurgles happily at your return to Danalor. mer $n _dbl The fountain gurgles happily welcoming $n back to Danalor. endif endif ~ >act_prog p has entered the game.~ mea $n _blu The fountain gurgles happily, welcoming you back. ~ | S #13001 Danalor Commons Park~ You are in the park area of Danalor. People are walking, sitting and running around. Some talking quietly while others play games of various types. This is a place to relax and enjoy the day. There is a wide, well-used path to the south. ~ 0 1048576 1 D0 The Danalor Commons Square is ahead. ~ ~ 0 -1 13000 D1 You see more of the park. ~ ~ 0 -1 13005 D2 You can see a forest to the south a ways... ~ ~ 0 -1 13034 D3 You see more of the park. ~ ~ 0 -1 13007 S #13002 Danalor Commons Park~ You are in the park area of Danalor. People are walking, sitting and running around. Some talking quietly while others play games of various types. This is a place to relax and enjoy the day. To the north, a road leads to the plains. ~ 0 1048576 1 D0 ~ ~ 0 -1 2740 D1 You see more of the park. ~ ~ 0 -1 13006 D2 The Danalor Commons Square is ahead. ~ ~ 0 -1 13000 D3 You see more of the park. ~ ~ 0 -1 13008 S #13003 Danalor Commons Park~ You are in the park area of Danalor. People are walking, sitting and running around. Some talking quietly while others play games of various types. This is a place to relax and enjoy the day. The road continues east toward the crossroads. ~ 0 1048576 1 D0 You see more of the park. ~ ~ 0 -1 13006 D1 ~ ~ 0 -1 700 D2 You see more of the park. ~ ~ 0 -1 13005 D3 The Danalor Commons Square is ahead. ~ ~ 0 -1 13000 S #13004 Danalor Commons Park~ You are in the park area of Danalor. People are walking, sitting and running around. Some talking quietly while others play games of various types. This is a place to relax and enjoy the day. The road continues to the west into a dark forest. ~ 0 1048576 1 D0 You see more of the park. ~ ~ 0 -1 13008 D1 The Danalor Commons Square is ahead. ~ ~ 0 -1 13000 D2 You see more of the park. ~ ~ 0 -1 13007 D3 ~ ~ 0 -1 749 S #13005 Danalor Commons Park~ You are in the park area of Danalor. People are walking, sitting and running around. Some talking quietly while others play games of various types. This is a place to relax and enjoy the day. ~ 0 1048576 1 D0 You see more of the park. ~ ~ 0 -1 13003 D3 You see more of the park. ~ ~ 0 -1 13001 D5 The entrance to the DragonSpun Storybook, a good place for low level people. ~ ~ 0 -1 1600 D7 The Danalor Commons Square is ahead. ~ ~ 0 -1 13000 >act_prog p from below.~ if level($n) < 5 mea 0.$n A voice says to you 'You might want to return to the Storybook. mea 0.$n A voice says to you 'It is dangerous up here at your level.' else endif ~ | S #13006 Danalor Commons Park~ You are in the park area of Danalor. People are walking, sitting and running around. Some talking quietly while others play games of various types. This is a place to relax and enjoy the day. ~ 0 1048576 1 D2 You see more of the park. ~ ~ 0 -1 13003 D3 You see more of the park. ~ ~ 0 -1 13002 D9 The Danalor Commons Square is ahead. ~ ~ 0 -1 13000 S #13007 Danalor Commons Park~ You are in the park area of Danalor. People are walking, sitting and running around. Some talking quietly while others play games of various types. This is a place to relax and enjoy the day. There is a small path leading southwest toward the graveyard. ~ 0 1048576 1 D0 You see more of the park. ~ ~ 0 -1 13004 D1 You see more of the park. ~ ~ 0 -1 13001 D6 The Danalor Commons Square is ahead. ~ ~ 0 -1 13000 D9 A small path leading to the graveyard lies in that direction... ~ ~ 0 -1 13032 S #13008 Danalor Commons Park~ You are in the park area of Danalor. People are walking, sitting and running around. Some talking quietly while others play games of various types. This is a place to relax and enjoy the day. ~ 0 1048576 1 D1 You see more of the park. ~ ~ 0 -1 13002 D2 You see more of the park. ~ ~ 0 -1 13004 D8 The Danalor Commons Square is ahead. ~ ~ 0 -1 13000 S #13009 Danalor Market Square~ You are in the center of the busiest part of Danalor. There are shops in practically every direction. People are walking in and out of these shops and talking to each other. Below there is the Danalor Commons Park Square and a large fountain while above looks more slightly less busy than this area of town. ~ 0 1048576 1 D0 There is a small shop entrance here. ~ ~ 0 -1 13011 D1 There is a small shop entrance here. ~ ~ 0 -1 13012 D2 There is a small shop entrance here. ~ ~ 0 -1 13010 D3 There is a small shop entrance here. ~ ~ 0 -1 13013 D4 A slightly less busy area floats above. ~ ~ 0 -1 13018 D5 The Commons Park Square sits below. ~ ~ 0 -1 13000 D6 There is a small shop entrance here. ~ ~ 0 -1 13015 D7 There is a small shop entrance here. ~ ~ 0 -1 13016 D8 There is a small shop entrance here. ~ ~ 0 -1 13014 D9 There is a small shop entrance here. ~ ~ 0 -1 13017 S #13010 Danalor's Armor Shop~ This shop is filled with many different types of armor. They are in all shapes and sizes. There are a few people here trying to find what they will need on their adventures. There is also a small dwarf behind the counter with a scruffy appearance waiting for someone to buy his wares. ~ 0 1048576 1 D0 Back out to the Danalor Market Square. ~ ~ 0 -1 13009 D1 Another shop is next door. ~ ~ 0 -1 13014 D3 Another shop is next door. ~ ~ 0 -1 13017 S #13011 Danalor's Magic Shop~ You are now in a shop full of mysterious objects and a few normal appearing items. There is a smell here that cannot be readily identified that teases your nose. There is an ageless seeming man standing behind the counter, waiting to see what his customers need today. ~ 0 1048576 1 D1 Another shop is next door. ~ ~ 0 -1 13015 D2 Back out to the Danalor Market Square. ~ ~ 0 -1 13009 D3 Another shop is next door. ~ ~ 0 -1 13016 S #13012 The Danalor Apothecary~ You have entered a small shop full of different smells and a light haze of multicolored smoke. There is a busy alchemist brewing up potions behind the counter who barely notices your entry. There are potions everywhere of many different colors and types. There is also a small sign overhead. ~ 0 1074790400 1 D0 Another shop is next door. ~ ~ 0 -1 13015 D2 Another shop is next door. ~ ~ 0 -1 13014 D3 Back out to the Danalor Market Square. ~ ~ 0 -1 13009 E sign~ Welcome to the Danalor Apothecary Items for sale are: 1) A swirling red potion (cure serious) 2) A swirling chocolate potion (cure poison and remove curse) 3) A swirling green potion (heal) 4) A swirling pink potion (heal and mana) 5) A swirling purple potion (mana x 2) 6) A swirling blue potion (mana x 3) 7) A swirling teal potion (bless and refresh x 2) 8) A swirling mauve potion (detect invis, detect hidden, and infrared) Thank you for visiting. ~ S #13013 Danalor General Store~ This store is completely packed with various items waiting to be bought by needful customers. Almost everything a person could need can be bought here. The store owner takes good care of his shop as there is no dust to be found anywhere. Many other people are here looking to buy items they need also. There are also exits to two other shops and one leading back to the square from here. ~ 0 1048576 1 D0 Another shop is next door. ~ ~ 0 -1 13016 D1 Back out to the Danalor Market Square. ~ ~ 0 -1 13009 D2 Another shop is next door. ~ ~ 0 -1 13017 S #13014 Danalor's Fine Candies~ You have entered Danalor's renowned candy shop. The smells here are delicious and mouth watering. The shelves are stocked with many various candies that draw the eye. So many colors and so many flavors to choose from. There is the candymaker behind the counter waiting for someone to buy her wonderful treats. Her small kitchen in the back is wafting out more smells. ~ 0 1048576 1 D0 Another shop is next door. ~ ~ 0 -1 13012 D3 Another shop is next door. ~ ~ 0 -1 13010 D7 Back out to the Danalor Market Square. ~ ~ 0 -1 13009 E sign~ The sign reads: Yellow - stone skin Pink - fireshield Orange - detect invis hidden and traps. Purple - armor and shield Green - pass door Blue - shockshield Red - fly and teleport ~ S #13015 Danalor's Weaponry Shop~ You are now in a shop full of various weapons. There are the usual swords, axes, and daggers along with many unusual types of weapons. There is a banging coming from the forge in the rear of the shop although it is not accessible. A stern looking man with caloused hands awaits your pleasure with his work. ~ 0 1048576 1 D2 Another shop is next door. ~ ~ 0 -1 13012 D3 Another shop is next door. ~ ~ 0 -1 13011 D9 Back out to the Danalor Market Square. ~ ~ 0 -1 13009 S #13016 Danalor's Repair Shop~ This small shop has armor and weapons sitting in piles around the room waiting to be repaired by Danalor's blacksmith. There is a small room to the back of the shop where an assistant is busily repairing equipment trying to catch up with the workload. The main blacksmith is here in the front helping customers who need their equipment repaired immediately. ~ 0 1048576 1 D1 Another shop is next door. ~ ~ 0 -1 13011 D2 Another shop is next door. ~ ~ 0 -1 13013 D8 Back out to the Danalor Market Square. ~ ~ 0 -1 13009 S #13017 Danalor's Fine Treats~ As you enter this small shop, the first thing you notice is it is run by a gypsy. And a solo gypsy at that. Many questions enter your mind. Why is a gypsy running a shop in such a populated place? Why are there no others around like her? And where are all the magical items? All you see in this shop is food and drink. Although it does look quite good, you wonder what would cause a gypsy to give up magic for a simple store such as this. Before you can ask these questions however, the gypsy gives you an odd look and you realize you've been standing here pondering for far too long. ~ 0 1048576 1 D0 Another shop is next door. ~ ~ 0 -1 13013 D1 Another shop is next door. ~ ~ 0 -1 13010 D6 Back out to the Danalor Market Square. ~ ~ 0 -1 13009 S #13018 Danalor Business Square~ You have now entered the barely busy Danalor Legal Square. There are few people here and they are too busy to notice anyone else. To the north you can get a glimpse of the Danalor Cityhall and to the east you can see the Danalor Tavern, the busiest place on this level of the town. ~ 0 1048576 1 D0 Into the Danalor Cityhall to the north... ~ ~ 0 -1 13019 D1 The town tavern lies in that direction... ~ ~ 0 -1 13020 D2 The mail room is to the south... ~ ~ 0 -1 13021 D3 The Danalor Alms for the Poor donation room lies west... ~ ~ 0 -1 13022 D4 You can see a pristine white cloud bank... ~ ~ 0 -1 13023 D5 ~ ~ 0 -1 13009 S #13019 Danalor City Hall~ You have entered the Danalor Cityhall. This is the main entrance to all the councils that mortals are allowed to attend as well as the public noteboard. To the south is the Business Square and to the north are the entrances to the councils. ~ 0 1048588 0 D0 ~ ~ 0 -1 13048 D2 Back out to the business square... ~ ~ 0 -1 13018 S #13020 Entrance to the Danalor Tavern~ This is the Danalor Tavern's entrance. There are ashtrays and plushly filled chairs awaiting someone to fill them. There is a little activity coming from the east, further into the tavern. People leaving have mixed looks on their faces, some happy and others dejected alerting you to the fact that games must be found inside somewhere. As you pass through the entryway, you notice a small plaque on the wall. ~ 0 1048576 1 D1 Into the tavern... ~ ~ 0 -1 300 D3 Back out to the business square... ~ ~ 0 -1 13018 E sign tavern~ As you look at the sign on the tavern you note the small five by five inch plaque that has these words: Thanks to Merton for a good job. ~ E plaque~ As you look at the sign on the tavern you note the small five by five inch plaque that has these words: Thanks to Merton for a good job. ~ S #13021 Danalor Mail Room~ You are standing in the mail room of Danalor. This is where all the mail gets processed so that it can be delivered to the right people. You may mail your friends or anyone else through this mail room. The mail carriers are very good at their job. ~ 0 1048588 0 D0 Back out to the business square... ~ ~ 0 -1 13018 S #13022 Danalor's Alms for the Poor~ You have entered the Danalor Alms for the Poor. This is the place where all the people with lots of extra time and money can leave items like weapon and armor for all the people who have little or no money or who have recently lost all their items due to a terrible misfortune. With gaming rooms not very far away, this seems a good location for the donation room. ~ 0 1589260 0 D1 Back out to the business square... ~ ~ 0 -1 13018 S #13023 Floating on a Cloud Bank~ You are on a level with the clouds. This area seems to be just a place for people to relax. The clouds are soft and many people are barefoot to feel the clouds on their feet. Below is the busy town and above is the castle. In the four cardinal directions is more clouds and more people. ~ 0 1048576 1 D0 Floating in the clouds... ~ ~ 0 -1 13024 D1 Floating in the clouds... ~ ~ 0 -1 13025 D2 Floating in the clouds... ~ ~ 0 -1 13026 D3 Floating in the clouds... ~ ~ 0 -1 13027 D4 Up into the castle... ~ ~ 0 -1 13028 D5 Back down to the business square... ~ ~ 0 -1 13018 S #13024 Floating on a Cloud Bank~ This is just more cloud bank and more people, most barefoot. It would seem a picnic would be nice here, overlooking the rest of the world below. ~ 0 1048576 1 D0 ~ ~ 0 -1 679 D2 Back to the center of the cloud bank... ~ ~ 0 -1 13023 S #13025 Floating on a Cloud Bank~ This is just more cloud bank and more people, most barefoot. It would seem a picnic would be nice here, overlooking the rest of the world below. There is also a cloud stairway to the east that leads upward. ~ 0 1048576 1 D1 ~ ~ 0 -1 13036 D3 Back to the center of the cloud bank... ~ ~ 0 -1 13023 S #13026 Floating on a Cloud Bank~ This is just more cloud bank and more people, most barefoot. It would seem a picnic would be nice here, overlooking the rest of the world below. To the south is a cloud patch that seems to glimmer and glow and there is a mystical aura around it. ~ 0 1048576 1 D0 Back to the center of the cloud bank... ~ ~ 0 -1 13023 D2 ~ ~ 0 -1 13054 S #13027 Under a Lovely Oak Tree~ You find yourself under a large oak tree which seems to grow right out of the clouds. There are butterflies flitting about and birds singing in the tree. This seems to be a perfect place for a picnic and you decide to take a rest. ~ 0 1048580 1 D1 Back to the center of the cloud bank... ~ ~ 0 -1 13023 S #13028 Entrance to the Danalor Castle~ You are within the entrance to the Castle Danalor. This grand castle has no real design, as the queen herself designed it. She was never known for her skills in building, better known for her devoted support of the king. This entryway is large and a little imposing, but still welcomes you inside. There are doors leading to the north, east, and west. There is also the famous royal healer to the south. Above you is the second floor of this great castle. ~ 0 1048576 1 D0 The royal library lies to the north... ~ ~ 3 -1 13029 D1 The green guest room lies to the east... ~ ~ 3 -1 13031 D2 To the south lies the castle healer... ~ ~ 0 -1 13033 D3 The orange guest room lies to the west... ~ ~ 3 -1 13035 D4 Up to the second floor of the castle... ~ ~ 0 -1 13037 D5 Down onto the cloud bank... ~ ~ 0 -1 13023 S #13029 The Royal Library~ You are in the huge library of the Danalor Castle. Everywhere you look, you see books. There is a table in the center of the room for those who wish to sit and study and a few comfortable looking chairs for those who want to simply relax and read. You can see that there are books on practically every subject in the world and it is no surprise that there are many on fairies, as that is the crest of the town. ~ 0 1048584 0 D0 ~ archway~ 8389665 9997 9957 D2 Back to the entrance of the castle... ~ ~ 1 -1 13028 S #13030 The Royal Pantry~ You have entered the royal pantry. Though small, it is packed with food almost to the ceiling. It would be completely dark if not for the small window in the north wall. Through the dim light, you can see that there is almost every kind of food stuff here. Whatever the royal couple desires for their supper, the cooks are sure to be able to please. ~ 0 1048584 0 D1 Back out into the kitchen... ~ ~ 3 -1 13045 S #13031 The Green Guest Room~ You are in the green guest room of the castle. Everything is in shades of green. Someone even went so far as to paint the ceiling and floor in shades of green. With the light from the window in the eastern wall, even you have a tint of green on your skin. The plants that sit in two of the corners add life to the room in a way plain paint could not. This room almost overwhelms you in that everything is so large and green. ~ 0 1048584 0 D3 Back to the entrance of the castle... ~ ~ 3 -1 13028 S #13032 A Small Path~ You are on a small path connecting the town with its graveyard. It is a small dirt path with flowers and trees lining it on both sides. There are birds flying overhead and small animals scurrying through the forest to the west. To the east you see a small pond on just the other side of the few trees. The path leads on to the south heading toward the graveyard or northeast to the town. ~ 0 1048580 1 D6 Into the town of Danalor... ~ ~ 0 -1 13007 S #13033 The Royal Healer~ You have entered the castle healer's room. This is where the royal party comes when they have been poisoned, cursed, or just hurt. It is a large room with a very high ceiling and a small window on the south wall letting in just a little sunshine. The royal couple recently made it allowable for people not of royal blood also able to use the healer's services. Therefore, young adventurer, you may rest here and heal. ~ 0 1048588 0 D0 Back to the entrance of the castle... ~ ~ 0 -1 13028 S #13034 Leaving the City of Danalor~ You are on a wide path that has seen a lot of use over the years. It is flat with slight ruts made from passing wagons. You can see people passing each other on the road with a hello or a simple wave of the hand heading both to and from the town of Danalor to the north and a slight forest to the south. ~ 0 1048584 0 D0 Into the town of Danalor... ~ ~ 0 -1 13001 D2 ~ ~ 0 -1 631 D9 ~ ~ 0 -1 3586 S #13035 The Orange Guest Room~ You are now in the orange guest room of the castle. Everything is in shades of orange. Being a bright color already, the sun shining in the western wall's window makes the room dazzling bright to the point it could hurt your eyes. There are rumors, though, of a royal cousin who likes to stay in this room when visiting. You must wonder what this cousin is like. ~ 0 1048584 0 D1 Back to the entrance of the castle... ~ ~ 3 -1 13028 S #13036 On a Cloud Stairway~ You are on a Stairway made from cloud tissue. It ascendes to the sky high above where you can see a shimmering rainbow. Further up you can make out a large gate of some sort. The beauty ahead of you makes you want to explore further. ~ 0 1048588 0 D3 ~ ~ 0 -1 13025 D4 ~ ~ 0 -1 800 S #13037 Second Floor of Castle Danalor~ This is the second floor of the castle. It is decorated with several paintings of the royal family and a few statues of the royal couple. It is a calm enough room, yet you find it hard to actually rest in a room where you feel you are being watched. There are exits leading off to the north, west, and southeast. Going down will return you to the entrance of the castle. ~ 0 1048584 0 D0 The castle's throne room lies to the north... ~ ~ 0 -1 13038 D3 The castle dining room lies to the west... ~ ~ 0 -1 13044 D4 ~ ~ 0 -1 3013 D5 Back down to the entrance of the castle... ~ ~ 0 -1 13028 D8 A small sunroom lies in that direction... ~ ~ 0 -1 13041 S #13038 The Throne Room~ You are in the throne room of Danalor Castle. This is where the king, and sometimes the queen, take care of the people of the kingdom's worries and troubles. The thrones are large, yet comfortable looking. The king's throne is slightly larger than the queen's, probably due to the fact that he is so much larger than the delicate queen. There is a door leading to the east and an exit to the south. ~ 0 1048584 0 D1 Into the royal chambers... ~ ~ 8389671 13040 13039 D2 Back out to the second floor landing... ~ ~ 0 -1 13037 E throne thrones~ These thrones are large and made of wood, yet there are large plush cushions to soften them. They look quite comfortable. ~ S #13039 The Royal Chambers~ You have managed to somehow make your way into the royal couple's bedchambers. The decoration is opulent. In royal purple, the bed quilt and draperies barely touch the floor. The rug, also a deep royal purple, looks inviting to the bare feet. The sun coming in the windows in the north and east walls plunge the entire room into a soft violet. You no longer wonder why the delicate queen prefers her room to the throne room. ~ 0 1048584 0 D3 Back out to the throne room... ~ ~ 8389671 13040 13038 S #13040 The Blue Guest Room~ You are in the blue guest room of the castle. There is a large window on the east wall that sunlight shines in. You have a view of half the countryside along with the clouds. The color blue seems to fit right in for this room and its location. Right down to the blankets on the bed, everything is in shades of blue. It has a calming affect on you and the soft bed with its fluffed pillow calls to you for a nap. ~ 0 1049100 0 D2 Back into the sunroom to the south... ~ ~ 3 -1 13041 S #13041 A Small Sunroom~ You have entered a small sunroom filled with potted plants. Sunlight streams in bathing the room with warmth and light. This is where the royal party's guests sit and chat during the day. You feel comfortable entering this room with its settees arranged just so, that entices you to join in with the conversations. There are doors both to the north and west that lead to guest bedrooms. ~ 0 1048584 0 D0 The blue guest room lies to the north... ~ ~ 3 -1 13040 D3 The red guest room lies to the west... ~ ~ 3 -1 13042 D7 Back to the second floor landing... ~ ~ 0 -1 13037 S #13042 The Red Guest Room~ As you enter the Red Room, a guest bedroom in the castle, your eyes are drawn immediately to the superbly handcrafted four poster bed with its inviting, crisp white linen sheets. The red velvet curtains cascade down to the luxuriant rugs upon the floor. You notice exquisite hand woven tapestries adorning the walls, depicting tales of love and desire. ~ 0 1048584 0 D1 Back into the sunroom to the east... ~ ~ 3 -1 13041 S #13043 The Royal Parlour~ You are in the royal parlour. This is where the king and queen sit and chat with their guests. The men drink whiskey or brandy while the ladies drink sherry. There a a few shelves of books and a wet bar with the drinks. There is also a fireplace along one wall. Overall, this is a cozy room. ~ 0 1048584 0 D0 Back into the dining room... ~ ~ 0 -1 13044 S #13044 The Royal Dining Room~ You are in the large dining room of Danalor Castle. There is a table that would easily seat fifty people. There are beautiful chairs and shining silver. This is where the king and queen have their dinner and entertain their guests. This kingdom has always been known for its fabulous food. There are exits leading to the north, south, east, and west. The west exit leads to a small hall. The north and south exits lead to the kitchen and parlour. The exit to the east leads back out to the second floor landing of the castle. ~ 0 1048584 0 D0 Into the royal kitchen... ~ ~ 0 -1 13045 D1 Back out onto the second floor landing... ~ ~ 0 -1 13037 D2 Into the royal parlour... ~ ~ 0 -1 13043 D3 A small hallway leading to the Art Gallery... ~ ~ 0 -1 13046 S #13045 The Royal Kitchen~ This is the royal kitchen. All the food that the royal family eats is prepared here. Though not entirely clean, this is among the cleanest kitchens you have ever seen. Almost everything is in its place and the few cooks are running about preparing the next meal. There is a small pantry through the door to the west and the exit is to the south. ~ 0 1048584 0 D2 Back into the dining room... ~ ~ 0 -1 13044 D3 The royal pantry is that direction... ~ ~ 3 -1 13030 S #13046 A Small Hallway~ You are in a small hallway leading westward. There are paintings on the wall of many different things as well as a small sign that tells you this hallway ends at the Danalor Art Gallery. The hall continues west then takes a turn to the north. ~ 0 1074790408 0 D1 Back into the dining room... ~ ~ 0 -1 13044 D3 Continuing along the hallway toward the Art Gallery... ~ ~ 0 -1 13047 E paint painting paintings~ These paintings are mostly landscapes with a few portraits of the royal family members throughout history. ~ S #13047 A Bend in the Hallway~ The hallway takes a turn to the north here. The entrance to the Art Gallery lies just ahead. There are more paintings on the walls here. There is a sculpture of some sort in the corner that defies description. Your exits lie east and north. ~ 0 1074790408 0 D0 The entrance to the gallery lies ahead... ~ ~ 0 -1 24800 D1 Back toward the castle dining room... ~ ~ 0 -1 13046 D3 ~ ~ 0 -1 6200 S #13048 Parlor of Councils~ You are in the Parlor of Councils. From here you can choose to enter one of the council rooms of the lands. To the south you can see the main entrance of the Cityhall. There is a sign here to point you in the direction of the room you seek. ~ 0 1074790412 0 D0 ~ door~ 1 -1 13050 D1 ~ door~ 1 -1 13051 D2 ~ ~ 0 -1 13019 D3 ~ door~ 1 -1 13049 D6 ~ door~ 1 -1 13052 D7 ~ door~ 1 -1 13053 E sign~ The sign reads: Communications - west Pkill Council - northwest Newbie Council - north Orders Council - northeast Quest Council - east ~ >entry_prog 100~ if wasinroom($n)==13050 if level($n) < 5 mea 0.$n A voice says to you 'You might want to return to the Storybook. mea 0.$n A voice says to you 'It is dangerous out here at your level.' endif endif ~ | S #13049 Communications~ You are in the communications room of the Danalor Cityhall. Here, people can make notes to immortals about things pertaining to the DragonSpun Fairytales. ~ 0 1074790404 1 D1 ~ door~ 1 -1 13048 D4 ~ ~ 0 -1 1218 S #13050 The Newbie Room~ You are in the Newbie Room. Here you can get help from various notes posted for that very purpose. The Newbie Council Meeting room is just north of here. Newbies can post notes asking for help here if they wish, or if you have suggestions for the NC. You see a strange looking hole that you may 'enter' that will take you to the bookworm. ~ 0 1074790412 0 D0 ~ ~ 0 -1 1213 D2 ~ door~ 1 -1 13048 D5 ~ hole~ 133120 -1 1600 S #13051 The Quest Council~ You are in the Quest Council chamber. This is where the Quest Council can gather together and work on quests and also post them on the board that sits here. Be sure to keep up with the board, as there may always be new quests. ~ 0 1075314696 0 D3 ~ door~ 1 -1 13048 S #13052 The Orders Council~ You are in the council room for the Orders Council. This is a good place for meeting of the different orders' leaders and members. A board is here filled with notes about orders. ~ 0 1074790408 0 D9 ~ door~ 1 -1 13048 S #13053 The Pkill Council~ You are in the Pkill Council room. In this room, you are completely safe from harm as this is for communications between the clans. You may post notes on the board and the leader of the Pkill Council is responsible for keeping it clean. ~ 0 1073742856 0 D8 ~ door~ 1 -1 13048 S #13054 Entrance to the Guilds~ ~ 0 1073741828 1 D0 ~ ~ 0 -1 13026 >entry_prog 100~ if class($n)==Magician mptrans $n 321 else if class($n)==Nielandi mptrans $n 241 else if class($n)==Rogue mptrans $n 231 else if class($n)==wardancer mptrans $n 544 else if class($n)==vastigen mptrans $n 1651 else if class($n)==gypsy mptrans $n 2985 else if class($n)==Carianel mptrans 0.$n (vnum) else if class($n)==Alieral mptrans 0.$n (vnum) else if class($n)==Sybarite mptrans $n 4607 else if class($n)==knight mptrans $n 1904 else if class($n)==zuhilan mptrans $n 3590 else if class($n)==battlemage mptrans $n 2975 else endif endif endif endif endif endif endif endif endif endif endif endif ~ | S #13055 Temporary Refuge of the Kjakath...~ You are floating deep in a dark void, a temporary refuge of the feared and awesome Kjakath clan... ~ 0 1075838976 1 D5 A village for you to massacre... ~ ~ 0 -1 13000 S #13056 Storage room for colored repop message~ ~ 0 1076887556 1 >act_prog p A force shield of shimmering blue surrounds the utility mob.~ if rand(17) mpmset self short _pin else if rand(20) mpmset self short _pur else if rand(25) mpmset self short _blu else if rand(33) mpmset self short _lbl else if rand(50) mpmset self short _dbl else mpmset self short _whi endif endif endif endif endif mpechozone $I Almost everyone is too busy to notice the fairies flitting through the city... mppurge ~ | S #13080 Floating in a void~ ~ 0 1073741828 1 S #13098 Mob Making Room~ You can use this room to make mobs for Danalor if there is a need. ~ 0 1073741828 1 S #13099 Last Room Cuz I Know Why Now~ Don't mess with vnums 13099 for room, object, or mob. They are spacers so the aset won't change. ~ 0 1073741828 1 S #0 #RESETS O 1 13000 1 13000 M 1 13006 1 13014 G 1 13011 1 G 1 13012 1 G 1 13014 1 G 1 13009 1 G 1 13013 1 G 1 13010 1 G 1 13047 1 M 1 13002 1 13015 G 1 13059 20 G 1 13033 1 G 1 13035 1 G 1 13037 1 G 1 13034 1 G 1 13036 1 G 1 13032 1 M 1 13005 1 13016 M 1 13007 1 13017 G 1 13055 20 G 1 13054 20 G 1 13053 20 G 1 13052 20 O 1 13038 1 13021 M 1 13016 2 13025 E 1 13034 1 16 E 1 13031 1 10 E 1 13030 1 9 E 1 13029 1 19 E 1 13028 1 3 E 1 13027 1 13 E 1 13026 1 20 E 1 13025 1 11 E 1 13024 1 7 E 1 13023 1 14 E 1 13022 1 8 E 1 13021 1 6 E 1 13016 1 1 E 1 13015 1 5 D 0 13028 0 1 D 0 13028 1 1 D 0 13028 3 1 D 0 13030 1 1 D 0 13031 3 1 M 1 13011 1 13033 O 1 13045 1 13033 D 0 13035 1 1 M 1 13009 1 13038 E 1 13040 1 17 M 1 13016 2 13038 D 0 13038 1 2 M 1 13008 1 13039 E 1 13046 1 3 D 0 13039 3 2 D 0 13040 2 1 M 1 13017 1 13041 E 1 13034 1 16 E 1 13031 1 10 E 1 13030 1 9 E 1 13029 1 19 E 1 13028 1 3 E 1 13027 1 13 E 1 13026 1 20 E 1 13025 1 11 E 1 13024 1 7 E 1 13023 1 14 E 1 13022 1 8 E 1 13021 1 6 E 1 13016 1 1 E 1 13015 1 5 D 0 13041 0 1 D 0 13041 3 1 D 0 13042 1 1 O 1 13041 1 13043 O 1 13044 1 13043 O 1 13043 1 13043 O 1 13042 1 13043 M 1 13099 1 13099 O 1 13099 1 13099 M 1 13018 1 13044 M 1 13010 1 13045 M 1 13019 1 13045 D 0 13045 3 1 M 0 13020 1 13037 M 0 13021 1 13028 M 0 13021 1 13028 M 0 13022 1 13043 M 0 13023 1 13037 O 1 13039 1 13049 D 0 13049 1 0 D 0 13048 0 0 D 0 13048 1 0 D 0 13048 3 0 D 0 13048 6 0 D 0 13048 7 0 O 1 13048 1 13053 D 0 13053 8 0 O 1 13049 1 13050 D 0 13050 2 0 O 1 13050 1 13052 D 0 13052 9 0 M 1 13013 1 13001 E 1 13015 1 5 E 1 13016 1 1 E 1 13021 1 6 E 1 13033 1 16 E 1 13031 1 10 E 1 13030 1 9 E 1 13029 1 19 E 1 13028 1 3 E 1 13027 1 13 E 1 13026 1 20 E 1 13025 1 11 E 1 13024 1 7 E 1 13023 1 14 E 1 13022 1 8 M 1 13015 1 13004 E 1 13015 1 5 E 1 13016 1 1 E 1 13021 1 6 E 1 13033 1 16 E 1 13031 1 10 E 1 13030 1 9 E 1 13029 1 19 E 1 13028 1 3 E 1 13027 1 13 E 1 13026 1 20 E 1 13025 1 11 E 1 13024 1 7 E 1 13023 1 14 E 1 13022 1 8 M 1 13012 1 13003 E 1 13015 1 5 E 1 13016 1 1 E 1 13021 1 6 E 1 13033 1 16 E 1 13031 1 10 E 1 13030 1 9 E 1 13029 1 19 E 1 13028 1 3 E 1 13027 1 13 E 1 13026 1 20 E 1 13025 1 11 E 1 13024 1 7 E 1 13023 1 14 E 1 13022 1 8 M 1 13016 3 13002 E 1 13015 1 5 E 1 13016 1 1 E 1 13021 1 6 E 1 13033 1 16 E 1 13031 1 10 E 1 13030 1 9 E 1 13029 1 19 E 1 13028 1 3 E 1 13027 1 13 E 1 13026 1 20 E 1 13025 1 11 E 1 13024 1 7 E 1 13023 1 14 E 1 13022 1 8 M 1 13014 1 13032 E 1 13015 1 5 E 1 13016 1 1 E 1 13021 1 6 E 1 13033 1 16 E 1 13031 1 10 E 1 13030 1 9 E 1 13029 1 19 E 1 13028 1 3 E 1 13027 1 13 E 1 13026 1 20 E 1 13025 1 11 E 1 13024 1 7 E 1 13023 1 14 E 1 13022 1 8 M 1 13003 1 13011 G 1 13007 1 G 1 13018 1 G 1 13017 1 G 1 13058 1 G 1 13056 1 M 1 13000 1 13012 G 1 13063 20 G 1 13001 20 G 1 13004 20 G 1 13003 20 G 1 13005 20 G 1 13002 20 G 1 13006 20 G 1 13060 20 M 1 13001 1 13013 G 1 34 20 G 1 35 20 G 1 36 1 G 1 37 1 G 1 13008 1 G 1 33 1 M 1 13004 1 13010 G 1 13021 1 G 1 13022 1 G 1 13016 1 G 1 13024 1 G 1 13023 1 G 1 13031 1 G 1 13027 1 G 1 13030 1 G 1 13015 1 G 1 13025 1 G 1 13026 1 G 1 13029 1 G 1 13028 1 O 1 13099 1 13027 O 1 13062 1 13027 D 0 13029 0 0 D 0 13029 2 0 O 1 13064 1 13026 O 1 13057 1 13022 O 0 13061 1 13000 O 1 13051 1 13051 D 0 13051 3 0 M 0 13025 1 13055 M 0 13026 1 13056 E 1 13066 1 1 S #SHOPS 13000 26 10 0 0 0 115 90 0 23 ; The alchemist 13001 15 22 1 16 59 115 90 0 23 ; The general store owner 13002 5 0 0 0 0 120 90 0 23 ; The weaponsmith 13003 3 2 4 0 0 115 90 0 23 ; The mystical shopkeeper 13004 9 0 0 0 0 115 90 0 23 ; The armorer 13006 26 0 0 0 0 120 90 0 23 ; The candy maker 13007 17 19 8 0 0 120 90 0 23 ; the strange gypsy 0 #REPAIRS 13005 5 9 15 95 1 0 23 ; The blacksmith 13025 9 5 0 30 1 0 23 ; the kjakath repairman 0 #SPECIALS M 13008 spec_executioner M 13009 spec_executioner M 13010 spec_janitor M 13011 spec_cast_adept M 13012 spec_guard M 13013 spec_guard M 13014 spec_guard M 13015 spec_guard M 13016 spec_guard M 13017 spec_guard M 13018 spec_guard M 13019 spec_guard M 13020 spec_guard M 13021 spec_guard M 13022 spec_guard M 13023 spec_guard M 13024 spec_guard S #$