#AREA   Danalor~



#VERSION 1
#AUTHOR Rebecca~

#RANGES
0 65 0 65
$

#RESETMSG &PAlmost everone is too busy to notice the fairies flitting 
through the city...~

#FLAGS
4 15

#ECONOMY 0 124858

#CLIMATE 2 2 2

#MOBILES
#13000
alchemist~
The alchemist~
A busy old alchemist is brewing potions here.
~
This alchemist is much to busy too care if you are looking at
him or not, but is also aware of your presence.
~
67108867 4194304 0 S
50 0 0 1d1+29999 0d0+0
486376834 0
112 112 0
>rand_prog 100~
if goldamt($i) > 500000
mpdeposit 100000
endif
~
|
#13001
general store owner~
The general store owner~
The busy owner of the store is behind the counter with a notebook.
~
This is a very busy man. He is straightening shelves and helping
customers find what they need. He is good at helping everyone in
his store.
~
67108867 4194344 0 S
50 0 0 1d1+29999 0d0+0
0 0
108 108 1
#13002
weaponsmith~
The weaponsmith~
The weaponsmith is standing here waiting.
~
The weaponsmith has caloused hands and a dirty leather apron and
is standing here waiting to please you with a fine weapon.
~
67108867 0 0 S
50 0 0 0d0+0 0d0+0
100000 0
112 112 1
>rand_prog 100~
if goldamt($i) < 500000
mpwithdraw 1000000
endif
~
|
#13003
mystical shopkeeper keeper~
The mystical shopkeeper~
A mystical ageless man stands behind a counter awaiting your business.
~
This mystical man is watching his store waiting for you to choose
what you will buy today. He is seemingly ageless.
~
67108867 4194856 0 S
50 0 0 0d0+0 0d0+0
3754654 0
108 108 1
#13004
armorer dwarf~
The armorer~
A scruffy looking dwarf stands here awaiting your business.
~
This scruffy looking dwarf is waiting for someone to buy all the
things he has worked so hard to create. His appearance shows the
long hours he puts in.
~
67108867 0 0 S
50 0 0 0d0+0 0d0+0
100000 0
112 112 1
>rand_prog 100~
if goldamt($i) < 500000
mpwithdraw 1000000
endif
~
|
#13005
blacksmith~
The blacksmith~
The blacksmith stands here waiting for your equipment.
~
~
67108867 4194856 0 S
50 0 0 0d0+0 0d0+0
0 0
108 108 1
#13006
candy maker~
The candy maker~
The candy maker stands here proudly showing her wares.
~
This slightly heavyset woman makes her candies all day everyday.
She enjoyes watching people eat one and their faces light up in
joy at the taste that she created.
~
67108867 0 0 S
50 0 0 0d0+0 0d0+0
0 0
108 108 2
#13007
strange gypsy storekeeper~
the strange gypsy~
A strange, gaudily clad gypsy sits quietly nearby.
~
This gaudily clad gypsy woman looks a little too happy as she
attempts to sell her wares to the people of Danalor. Maybe she
has been using her store's products as much as trying to sell
them.
~
67108867 4194304 0 C
51 0 -300 0d0+0 0d0+0
39023533 0
108 108 2
13 13 13 13 13 13 13
0 0 0 0 0
84 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#13008
lady queen~
the queen~
A delicate woman stands here wondering why you have come into her room.
~
You see a small delicate looking woman, but her eyes spit fire
like small emeralds. There is strength and courage and warmth
all mixed into one great woman. She stands about 5'2" and weighs
maybe 110 pounds.
~
3 128 1000 C
50 0 -100 2d2+2499 3d5+10
500000 0
108 108 2
10 18 18 12 11 23 18
0 0 0 0 0
0 25 0 0 1 1 2
0 0 1796 0 0 0 2363392 6152
#13009
man king~
the king~
The king sits upon his throne seeing to the day's business.
~
This large man looks as though he could crush someone with a
simple bearhug. He is 7'5" and weighs around 300 pounds.
He is, however a gentle man. His eyes show warmth and
kindness.
~
3 4194472 1000 C
50 0 -190 3d3+2694 5d6+20
1393859 0
108 108 1
21 18 18 12 18 16 13
0 0 0 0 0
0 24 0 0 1 1 4
0 0 1796 0 0 0 880 524419
>bribe_prog 25000~
if level($n) > 35
say You don't need me, $n! Go find some equipment!
else
c fly $n
c kind $n
c trollish $n
c valiance $n
c slink $n
c sagacity $n
c 'dragon wit' $n
c elven $n
c resili $n
c sanctuary $n
c bless $n
c iceshield $n
c fireshield $n
c shield $n
c armor $n
say Thank you for your donation.
say I hope my gift will help you.
say Mind you, if you make it to 35, I won't be able to give you any help.
say My help is for those who really need it.
endif
~
|
#13010
cook royal~
the cook~
A busy cook rushes around the kitchen trying to prepare a meal.
~
This chubby woman is in charge of the kitchen and preparing meals
for the royal couple and any guests they might have. She tries
very hard to keep her kitchen clean even though cooking is a messy
job.
~
3 0 0 C
45 0 -150 1d1+1208 2d6+15
43684 0
108 108 2
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 2
0 0 390 0 0 0 609 7
#13011
healer woman royal~
the royal healer~
A saintly woman sits here ready to cure all ills.
~
~
68160515 4194472 1000 C
55 0 -300 1d1+29999 0d0+0
0 0
108 108 2
13 25 25 13 13 25 25
0 0 0 0 0
0 1 0 0 786430 786431 0
0 0 0 0 0 0 0 0
>act_prog p from the north.~
mpechoat $n The healer says 'Hello $n, please rest and heal.'
smile $n
~
>act_prog p is starved~
mpoload 20
give mushroom $n
mpforce 0.$n eat mushroom
mpechoat $n You must eat to keep your wits about you, $n.
~
>act_prog p is dying~
mpforce $n drink
mpechoat $n You must drink to stay healthy, $n.
~
>act_prog p shivers and suffers.~
c 'cure poison' $n
smile $n
~
>speech_prog blind~
c 'cure blind' $n
smile $n
~
>act_prog p Alexander tells you 'Tengol'~
smile Alexander
say Right away, Sir Alexander.
mpat 1219 say Alex calls to you
~
>speech_prog p bookworm~
if level($n) < 10
say Yes I think you do need to see the bookworm.
say Let me send you on your way.
mpat 2 pet puff
mpat 2 smile
mptransfer 0.$n 1600
mpat 1600 mpforce 0.$n look
else
say You are far too experienced to need the bookworm anymore, $n
say Why don't you let me heal you a while?
endif
~
|
#13012
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
67 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
>all_greet_prog 100~
bow 0.$n
say G'day, friend.
~
|
#13013
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
67 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
>all_greet_prog 100~
bow 0.$n
say Greetings, friend.
~
|
#13014
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
67 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
>all_greet_prog 100~
bow 0.$n
say Hello there.
~
|
#13015
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
67 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 1
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
>all_greet_prog 100~
bow 0.$n
say How fare thee?
~
|
#13016
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
67 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 2
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
>all_greet_prog 100~
bow 0.$n
say Fine city this, eh?
~
|
#13017
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
65 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
#13018
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
65 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
#13019
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
65 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
#13020
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
65 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
#13021
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
65 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
#13022
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
65 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
#13023
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
65 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
#13024
royal city guard~
a royal city guard~
A royal city guard patrols the streets preventing trouble.
~
~
65 0 1000 C
25 0 -50 1d1+549 2d5+7
500 0
112 112 0
19 14 13 16 17 12 10
0 0 0 0 0
0 3 0 0 1 1 2
0 0 1924 0 2048 0 608 3
#13025
repairman~
the kjakath repairman~
The kjakath repairman gives you a sly grin...
~
~
1140850689 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#13026
utilitymob0x~
the utility mob~
A utility mob hovers within a Cloud above Danalor...
~
~
1073741825 65536 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#13098
donation mob~
Donation Mob~
Donation Mob - DO NOT KILL/PLAY WITH
~
~
1151467523 4259880 0 S
55 0 0 0d0+0 0d0+0
0 0
112 112 0
>rand_prog 100~
mpinvis 51
if ovnumhere(11)==0
mpoload 11
mposet corpse name corpse sillyname
mposet corpse short the corpse of sillyname
mposet corpse long A large chest sits here holding the treasures of the 
lands.
mposet corpse timer -1
else
if mortcount(13022) == 0
if ovnuminv(21)==0
mposet corpse name corpse sillyname
mposet corpse type corpse_pc
mposet corpse short the corpse of sillyname
mposet corpse long A large chest sits here holding the treasures of the 
lands.
mposet corpse wear take
mposet corpse flags donation
mposet corpse value0 0
mposet corpse timer -1
mpoload 21
endif
endif
endif
~
>greet_prog 100~
if isimmort($n)
else
if ispc($n)
mpat 1212 drop ball
mposet corpse name chest donation Danalor corpse
mposet chest type container
mposet chest short Danalor donation chest
mposet chest long A large chest sits here holding the treasures of the 
lands.
mposet chest wear take
mposet chest flags donation
mposet chest value0 1000000
endif
endif
~
|
#13099
last mob~
last mob~
Leave this mob here.. it's a spacer mob and reset save.
~
~
1 0 0 S
1 0 0 0d0+0 0d0+0
0 0
108 108 0
#0


#OBJECTS
#13000
fountain swirled marble~
a swirled marble fountain~
A swirled marble fountain dominates the center of the park.~
~
25 0 0
1000000 1000000 0 0
1 0 0
E
swirled marble fountain~
The swirled greyish marble is fashioned in the shape of the Goddess
Rebecca, rising from a giant pool of water. The droplets glistening from
the surface of her skin trickle off in glittering patterns, giving her a
hypnotizing, life-like effect.
~
>use_prog 100~
mea $n The cool water from the fountain has a magical lightening effect on 
you.
mer $n As $n drinks from the fountain, you swear $s feet leave the ground.
c fly $n
~
|
#13001
swirling pink potion~
a swirling pink potion~
A potion of swirling shades of pink lies here forgotten.~
~
10 0 1
25 -1 -1 -1
1 16000 300
'heal' 'restore mana' 'NONE'
#13002
swirling blue potion~
a swirling blue potion~
A potion of swirling shades of blue lies forgotten.~
~
10 0 1
25 -1 -1 -1
3 11500 1500
'restore mana' 'restore mana' 'restore mana'
#13003
swirling green potion~
a swirling green potion~
A vial of swirling green liquid lies on the ground here.~
~
10 0 1
10 -1 -1 -1
1 15000 500
'heal' 'NONE' 'NONE'
#13004
swirling purple potion~
a swirling purple potion~
A small potion of swirling purple liquid has been dropped here.~
~
10 0 1
10 -1 -1 -1
2 7000 750
'restore mana' 'restore mana' 'NONE'
#13005
swirling teal potion~
a swirling teal potion~
A small tube filled with swirling teal liquid in it lies here.~
~
10 0 1
20 -1 -1 -1
1 5000 150
'bless' 'refresh' 'refresh'
#13006
swirling mauve potion~
a swirling mauve potion~
A swirling mauve potion lies on the ground forgotten.~
~
10 0 1
50 -1 -1 -1
2 7500 155
'detect invis' 'detect hidden' 'infravision'
#13007
a twisted blue stick~
a twisted blue stick~
A twisted stick of medium blue lies on the ground here.~
~
4 0 16385
10 5 5 -1
1 1000 100
'create spring'
#13008
silkworm silk pouch~
a silkworm's silk pouch~
A small pile of silkworm's silk lies in a heap on the ground.~
~
15 1 1
500 0 0 500
1 12507 1250
#13009
striped blue candy~
a striped blue candy~
A small piece of blue striped candy has been dropped in the dirt.~
~
26 0 1
10 -1 -1 -1
1 500 50
'shockshield' 'NONE' 'NONE'
#13010
striped pink candy~
a striped pink candy~
A small striped pink candy lies unopened here.~
~
26 0 1
15 -1 -1 -1
1 500 50
'fireshield' 'NONE' 'NONE'
#13011
checked green candy~
a checked green candy~
A tiny checkered candy sits on the ground forgotten.~
~
26 0 1
15 -1 -1 -1
1 550 55
'pass door' 'NONE' 'NONE'
#13012
checked purple candy~
a checked purple candy~
A little piece of candy with purple checks is lying on the ground here.~
~
26 0 1
15 -1 -1 -1
1 750 75
'armor' 'shield' 'NONE'
#13013
speckled yellow candy~
a speckled yellow candy~
A yellow speckled candy was dropped to the ground.~
~
26 0 1
20 -1 -1 -1
1 1000 100
'stone skin' 'NONE' 'NONE'
#13014
speckled orange candy~
a speckled orange candy~
A small orange circle of candy lies on the ground.~
~
26 0 1
15 -1 -1 -1
1 1682 168
'detect invis' 'detect hidden' 'detect traps'
#13015
plate armor Danalor~
a Danalor plate~
A plate of armor with a small fairy in a crown lies on the ground.~
~
9 0 9
13 13 0 0
2 600 60
E
plate~
Platemail of unblemished, stainless steel.  Fit for any royal army.
It is emblazoned with the image of a small pixie with a crown.
~
A
18 2
A
19 1
#13016
ring city danalor~
a ring of the city~
A small circle with the Danalor crest lies on the ground here.~
~
9 0 3
12 12 0 0
1 450 45
E
ring~
This circlet of muted silver is smooth to the touch.  It bears the
crest of the city of Danalor, and is worn by the Danalor guards.
~
A
17 -5
#13017
recall scroll~
a recall scroll~
A small rolled scroll lies in the dirt.~
~
2 64 1
1 -1 -1 -1
1 250 20
'word of recall' 'NONE' 'NONE'
#13018
detect invis scroll~
a detect invisible scroll~
A small glowing scroll lies here with the letters 'di' on it.~
~
2 65 1
5 -1 -1 -1
1 2500 250
'detect invis' 'NONE' 'NONE'
#13021
city helmet danalor~
a Danalor city helmet~
A Danalor city helmet lies in the dirt.~
~
9 0 17
9 9 0 0
3 650 65
E
helmet~
Though the outside of this helmet is shiny stainless steel, the inside
is well padded, so as to offer extra protection against bludgeonous
attacks to the head.
~
A
19 2
#13022
Danalor boots~
a pair of Danalor boots~
A pair of shiny boots made for the city guard has been dropped here.~
~
9 0 65
10 10 0 0
1 600 60
E
boots~
These boots are very highly shined, and they look nice.  They have been
worn by a Danalor guard before, and they are in fact the standard issue
footwear of the guards of that wonderful city.
~
A
1 1
A
4 -1
#13023
bracer danalor~
a Danalor bracer~
A bracer with the Danalor city emblem is lying here.~
~
9 0 4097
9 9 0 0
1 650 65
E
bracer~
A nice bracer with the city's beautiful emblem on it.  It would fit
perfectly on your wrist.
~
#13024
danalor leggings~
a pair of Danalor leggings~
A pair of the Danalor standard leggings are lying here.~
~
9 0 33
10 10 0 0
1 750 75
E
leggings~
These leggings look comfortable and strong at the same time, which is
probably why they were selected for the important job of protecting the
Danalor guards.
~
A
5 1
A
3 -1
#13025
danalor shield~
a Danalor shield~
A shield with the Danalor crest lies here unused.~
~
9 0 513
10 10 0 0
1 570 57
E
shield~
This shield is very useful for blocking projectiles or saving yourself
from an enemy's swordthrusts.  It has the Danalor crest, which is
feared and respected throughout the land.
~
A
25 -1
A
18 2
#13026
visor danalor~
a Danalor visor~
A Danalor city visor lies here glowing in the dirt.~
~
9 1 131073
9 9 0 0
1 530 53
E
visor~
This visor shimmers and glows as it reflects the sun's rays.  It is
designed to protect a Danalor guard's eyes from gouge attacks.
Peering through the clear visor, you blink in surprise as it focuses
your vision to hitherto unheard of strength, allowing you to see far
in any direction!
~
A
26 16777216
#13027
danalor belt~
a Danalor belt~
A wide leather belt with the Danalor insignia lies here.~
~
9 0 2049
9 9 0 0
1 450 45
E
belt~
This belt would be the ideal waist wear for anyone whose pants are too
loose.  It contains the well-known Danalor insignia on the belt buckle,
identifying itself as the belt of choice for the Danalor guards.
~
#13028
neck guard danalor~
a Danalor neck guard~
A guard of tough leather lies here removed from someone's neck.~
~
9 0 5
9 9 0 0
1 630 63
E
neck guard~
Fashioned from leather, this neck guard is well used and broken in.
It has served a guard well for a long time, most likely saving his or
her life many times over.
~
#13029
ear clasp danalor~
a Danalor ear clasp~
A small ear clasp belonging to the city lies on the ground.~
~
9 0 65537
12 12 0 0
1 560 56
E
ear clasp~
This ear clasp has been enchanted by Faerie magicks to protect it's wearer.
~
A
17 -10
#13030
gloves danalor city~
a pair of Danalor gloves~
A pair of gloves with the Danalor city emblem on them lies here.~
~
9 0 129
10 10 0 0
1 396 39
E
gloves pair~
These gloves are designed to give their wearer an added grip on his or
her weapon, for the purpose of giving them an edge in combat situations.
Also they look very nice, and they have the official Danalor city emblem
sewn into them in multicolored threads.
~
#13031
danalor arm guards~
a pair of Danalor arm guards~
A pair of city arm guards have been dropped in the dirt here.~
~
9 0 257
9 9 0 0
1 260 26
E
arm guards pair~
This pair of arm guards has been skillfully crafted to give the Danalor
guards an edge in battle against any evil which might happen to invade
the great city.
~
#13032
danalor bastard sword~
a Danalor bastard sword~
A large sword with a faerie etched on the blade lies on the ground here.~
~
5 0 8193
12 3 5 3
1 1050 105
#13033
danalor long sword~
a Danalor long sword~
A long, thin sword with the Danalor crest on the hilt lies here.~
~
5 0 8193
12 2 7 1
1 875 85
E
sword~
This sword is long and thin, and very sharp.  The hilt is soft but firm,
making it especially good for prolonged fights when your hands might
start to get tired.  Upon the hilt, the crest of Danalor is proudly
emblazoned.
~
#13034
danalor short sword~
a Danalor short sword~
A short sword with the Danalor crest lies here on the ground.~
~
5 0 8193
12 1 6 1
1 550 55
#13035
danalor hand axe~
a Danalor hand axe~
A small axe with the city crest lies in the dirt.~
~
5 0 8193
15 2 4 3
1 800 80
#13036
danalor great axe greataxe~
a Danalor great axe~
A very large, dangerous-looking axe with the city emblem lies on the ground 
here.~
~
5 0 8193
15 4 4 1
1 1550 155
#13037
Danalor mace~
a Danalor mace~
A mace with a faerie carved into the handle lies here forgotten.~
~
5 0 8193
15 2 4 8
1 857 85
#13038
mail board stack~
a stack of mail~
There is a large pile of mail here waiting to be sorted.~
~
12 0 0
0 0 0 0
1001 0 0
#13039
mortal board town~
the mortal board~
There is a board here for everyone to post and read notes.~
~
12 0 0
0 0 0 0
1 0 0
#13040
jeweled fairy key~
a jewelled key~
A jewelled key in the shape of a fairy lies on the ground.~
~
18 0 16385
0 0 0 0
1 1050 105
#13041
wet bar~
the wet bar~
A wet bar containing drinks sits along one wall.~
~
15 0 0
550 0 0 15
1 0 0
#13042
brandy~
a brandy~
A glass of brandy has been left sitting here.~
~
17 0 1
3 3 8 0
2 5 0
#13043
whiskey royal~
a royal whiskey~
A glass of the kingdom's best whiskey has been abandoned here.~
~
17 0 1
2 2 5 0
1 10 1
#13044
sherry~
a sherry~
Someone has left a glass of the queen's favorite sherry here.~
~
17 0 1
4 4 2 0
1 20 2
#13045
fountain healer's~
the healer's fountain~
A small fountain of opaque white marble sits beside the healer trickling 
peacefully.~
~
25 0 0
0 0 0 0
1 0 0
#13046
jewelled fairy necklace~
a jewelled fairy necklace~
A golden necklace with a fairy charm lies forgotten on the ground.~
~
8 1 5
3 30 0 0
1 13333 1333
#13047
red polka dot candy~
a red polka dot candy~
A piece of candy with red dots lies here in the dirt.~
~
26 0 1
20 -1 -1 -1
1 250 25
'fly' 'teleport' 'NONE'
#13048
pkill board~
the pkill board~
A board with hastily scribbled notes sits here.~
~
12 0 0
0 0 0 0
1 0 0
#13049
newbie board~
the newbie board~
There is a board here to help new players.  &CType '&Ynote list&C' to view a 
list of the notes and '&Ynote read #&C' to read note numbered #.~
~
12 0 0
0 0 0 0
1 0 0
#13050
orders council board~
the orders council board~
A large board filled with notes is here.~
~
12 0 0
0 0 0 0
1 0 0
#13051
quest council board~
the quest council board~
A large board is here filled with notes for your entertainment.~
~
12 0 0
0 0 0 0
1 0 0
#13052
sea shell conch~
a large &W&Pconch shell&w~
A large sea shell lies here brimming with water.~
~
17 0 1
5 5 0 0
1 13 1
#13053
passion fruit~
a &W&Ppassion fruit&w~
A fruit lying on the ground here draws you nearer.~
~
19 0 1
20 0 0 0
1 15 1
#13054
bowl berries mixed~
a bowl of &W&Pm&W&pi&W&Bx&W&Pe&W&pd &W&Bb&W&Pe&W&pr&W&Br&W&Pi&W&pe&W&Bs&w~
A small bowl filled with berries sits here.~
~
19 0 1
40 0 0 0
1 35 3
#13055
sweet water crystal~
a &W&Pcrystal &wof &W&Bsweet water&w~
A medium crystal is brimming with delicious looking water here.~
~
17 0 1
15 15 0 0
1 76 7
#13056
glowmoss moss~
some &Yglowing &W&Gmoss&w~
A patch of moss lies dimly glowing on the ground.~
~
1 65 1
0 0 -1 0
1 15 1
#13057
donation danalor chest~
the Danalor donation chest~
A large chest sits here holding the treasures of the lands.~
~
15 0 0
1000000 0 0 0
999 0 0
#13058
crystal seeing~
crystal of clear seeing~
A shining crystal lies forgotten on the ground here.~
~
2 1 16385
1 -1 -1 -1
1 100 10
'identify' 'NONE' 'NONE'
#13059
dagger danalor~
a danalor dagger~
A small curved dagger with a fairy on it lies on the ground here.~
~
5 0 8193
12 1 4 11
1 400 40
#13060
swirling chocolate potion~
a swirling chocolate potion~
A potion of swirling brown lies here forgotten.~
~
10 0 1
20 -1 -1 -1
1 8000 750
'cure poison' 'remove curse' 'NONE'
#13061
bonfire harmless~
the harmless fire~
A large but harmless bonfire burns here, keeping everyone around warm.~
~
34 0 0
0 0 0 0
1 1 0
#13062
sparkling clear stream~
a sparkling clear stream~
A sparkling clear stream runs just past the tree here, giving life to all 
things.~
~
25 0 0
333333 0 0 0
1 0 0
>use_prog 100~
mea $n _lbl As you drink from the stream, you feel refreshed.
mer $n _lbl As $n drinks from the sparkling waters, $e looks healthier.
c refresh $n
~
|
#13063
swirling red potion~
a swirling red potion~
A potion of swirling red liquid lies here forgotten.~
~
10 0 1
20 -1 -1 -1
1 1800 300
'cure serious' 'NONE' 'NONE'
#13064
Guild application board~
the Guild application board~
A long parchment hangs in midair here holding important notes.~
~
12 0 0
0 0 0 0
1 0 0
#13065
gallant gauntlets~
gauntlets of Gallantry~
A pair of eternal gauntlets shimmer with eternal power...~
~
9 8685568 129
15 15 0 0
1 1 0
E
gallant gauntlets~
These powerful shining gauntlets are filled with vibrant life energies,
granting great strength to any who wear them...
~
A
13 25
A
12 35
A
1 2
A
19 7
A
18 7
>wear_prog 15~
mea $n _lbl A powerful blessing is bestowed upon you.
~
>use_prog 20~
mea $n _pin A sense of Gallantry swirls through your being...
mer $n $n fits $O upon $s hands.
~
>remove_prog 10~
mea $n _gre You are temporarily deprived of your gallant might...
~
>repair_prog 30~
mpe _red Life energy flows into the powerful Gauntlets...
~
>damage_prog 25~
mea $n _whi You feel your consciousness arise as Gallant forces are 
provoked...
~
|
#13066
utility item~
a newly created utility item~
Some god dropped a newly created utility item here.~
~
13 1342177280 3
0 0 0 0
1 0 0
A
56 67
#13099
large oak tree~
the large oak tree~
A large oak tree spreads its branches above you, soaking up the sunlight.~
~
12 0 0
0 0 0 0
999 0 0
#0


#ROOMS
#13000
Danalor Commons Park Square~
You are in the center of the Danalor Commons. There are people
bustling about everywhere you look. Most just visiting with each
other. This open park became the commons of Danalor when someone
decided to build a small shop and it drew even more shops which
eventually became Danalor. There is a swirled marble fountain
sitting here with a soft glow and clear sparkling water.
~
0 1048576 1
D0
You see more of the park.
~
~
0 -1 13002
D1
You see more of the park.
~
~
0 -1 13003
D2
You see more of the park.
~
~
0 -1 13001
D3
You see more of the park.
~
~
0 -1 13004
D4
The ever busy Market Square floats above.
~
~
0 -1 13009
D6
You see more of the park.
~
~
0 -1 13006
D7
You see more of the park.
~
~
0 -1 13008
D8
You see more of the park.
~
~
0 -1 13005
D9
You see more of the park.
~
~
0 -1 13007
E
bonfire~
This magical bonfire was a gift from the gods to the wonderful citizens
of Danalor many ages ago.  The enchantments which wove it into existance
still run strong, and the bonfire shows no signs of going anywhere.
~
>act_prog p appears in the room.~
if rand(33)
mea $n _blu The fountain gurgles happily at your return to Danalor.
mer $n _blu The fountain gurgles happily welcoming $n back to Danalor.
else
if rand(50)
mea $n _lbl The fountain gurgles happily at your return to Danalor.
mer $n _lbl The fountain gurgles happily welcoming $n back to Danalor.
else
mea $n _dbl The fountain gurgles happily at your return to Danalor.
mer $n _dbl The fountain gurgles happily welcoming $n back to Danalor.
endif
endif
~
>act_prog p has entered the game.~
mea $n _blu The fountain gurgles happily, welcoming you back.
~
|
S
#13001
Danalor Commons Park~
You are in the park area of Danalor. People are walking, sitting
and running around. Some talking quietly while others play games
of various types. This is a place to relax and enjoy the day.
There is a wide, well-used path to the south.
~
0 1048576 1
D0
The Danalor Commons Square is ahead.
~
~
0 -1 13000
D1
You see more of the park.
~
~
0 -1 13005
D2
You can see a forest to the south a ways...
~
~
0 -1 13034
D3
You see more of the park.
~
~
0 -1 13007
S
#13002
Danalor Commons Park~
You are in the park area of Danalor. People are walking, sitting
and running around. Some talking quietly while others play games
of various types. This is a place to relax and enjoy the day.
To the north, a road leads to the plains.
~
0 1048576 1
D0
~
~
0 -1 2740
D1
You see more of the park.
~
~
0 -1 13006
D2
The Danalor Commons Square is ahead.
~
~
0 -1 13000
D3
You see more of the park.
~
~
0 -1 13008
S
#13003
Danalor Commons Park~
You are in the park area of Danalor. People are walking, sitting
and running around. Some talking quietly while others play games
of various types. This is a place to relax and enjoy the day.
The road continues east toward the crossroads.
~
0 1048576 1
D0
You see more of the park.
~
~
0 -1 13006
D1
~
~
0 -1 700
D2
You see more of the park.
~
~
0 -1 13005
D3
The Danalor Commons Square is ahead.
~
~
0 -1 13000
S
#13004
Danalor Commons Park~
You are in the park area of Danalor. People are walking, sitting
and running around. Some talking quietly while others play games
of various types. This is a place to relax and enjoy the day.
The road continues to the west into a dark forest.
~
0 1048576 1
D0
You see more of the park.
~
~
0 -1 13008
D1
The Danalor Commons Square is ahead.
~
~
0 -1 13000
D2
You see more of the park.
~
~
0 -1 13007
D3
~
~
0 -1 749
S
#13005
Danalor Commons Park~
You are in the park area of Danalor. People are walking, sitting
and running around. Some talking quietly while others play games
of various types. This is a place to relax and enjoy the day.
~
0 1048576 1
D0
You see more of the park.
~
~
0 -1 13003
D3
You see more of the park.
~
~
0 -1 13001
D5
The entrance to the DragonSpun Storybook, a good place for low level people.
~
~
0 -1 1600
D7
The Danalor Commons Square is ahead.
~
~
0 -1 13000
>act_prog p from below.~
if level($n) < 5
mea 0.$n A voice says to you 'You might want to return to the Storybook.
mea 0.$n A voice says to you 'It is dangerous up here at your level.'
else
endif
~
|
S
#13006
Danalor Commons Park~
You are in the park area of Danalor. People are walking, sitting
and running around. Some talking quietly while others play games
of various types. This is a place to relax and enjoy the day.
~
0 1048576 1
D2
You see more of the park.
~
~
0 -1 13003
D3
You see more of the park.
~
~
0 -1 13002
D9
The Danalor Commons Square is ahead.
~
~
0 -1 13000
S
#13007
Danalor Commons Park~
You are in the park area of Danalor. People are walking, sitting
and running around. Some talking quietly while others play games
of various types. This is a place to relax and enjoy the day.
There is a small path leading southwest toward the graveyard.
~
0 1048576 1
D0
You see more of the park.
~
~
0 -1 13004
D1
You see more of the park.
~
~
0 -1 13001
D6
The Danalor Commons Square is ahead.
~
~
0 -1 13000
D9
A small path leading to the graveyard lies in that direction...
~
~
0 -1 13032
S
#13008
Danalor Commons Park~
You are in the park area of Danalor. People are walking, sitting
and running around. Some talking quietly while others play games
of various types. This is a place to relax and enjoy the day.
~
0 1048576 1
D1
You see more of the park.
~
~
0 -1 13002
D2
You see more of the park.
~
~
0 -1 13004
D8
The Danalor Commons Square is ahead.
~
~
0 -1 13000
S
#13009
Danalor Market Square~
You are in the center of the busiest part of Danalor. There are
shops in practically every direction. People are walking in and
out of these shops and talking to each other. Below there is the
Danalor Commons Park Square and a large fountain while above
looks more slightly less busy than this area of town.
~
0 1048576 1
D0
There is a small shop entrance here.
~
~
0 -1 13011
D1
There is a small shop entrance here.
~
~
0 -1 13012
D2
There is a small shop entrance here.
~
~
0 -1 13010
D3
There is a small shop entrance here.
~
~
0 -1 13013
D4
A slightly less busy area floats above.
~
~
0 -1 13018
D5
The Commons Park Square sits below.
~
~
0 -1 13000
D6
There is a small shop entrance here.
~
~
0 -1 13015
D7
There is a small shop entrance here.
~
~
0 -1 13016
D8
There is a small shop entrance here.
~
~
0 -1 13014
D9
There is a small shop entrance here.
~
~
0 -1 13017
S
#13010
Danalor's Armor Shop~
This shop is filled with many different types of armor. They are
in all shapes and sizes. There are a few people here trying to
find what they will need on their adventures. There is also a
small dwarf behind the counter with a scruffy appearance waiting
for someone to buy his wares.
~
0 1048576 1
D0
Back out to the Danalor Market Square.
~
~
0 -1 13009
D1
Another shop is next door.
~
~
0 -1 13014
D3
Another shop is next door.
~
~
0 -1 13017
S
#13011
Danalor's Magic Shop~
You are now in a shop full of mysterious objects and a few normal
appearing items. There is a smell here that cannot be readily
identified that teases your nose. There is an ageless seeming man
standing behind the counter, waiting to see what his customers
need today.
~
0 1048576 1
D1
Another shop is next door.
~
~
0 -1 13015
D2
Back out to the Danalor Market Square.
~
~
0 -1 13009
D3
Another shop is next door.
~
~
0 -1 13016
S
#13012
The Danalor Apothecary~
You have entered a small shop full of different smells and a light
haze of multicolored smoke. There is a busy alchemist brewing up
potions behind the counter who barely notices your entry. There
are potions everywhere of many different colors and types. There
is also a small sign overhead.
~
0 1074790400 1
D0
Another shop is next door.
~
~
0 -1 13015
D2
Another shop is next door.
~
~
0 -1 13014
D3
Back out to the Danalor Market Square.
~
~
0 -1 13009
E
sign~
Welcome to the Danalor Apothecary

Items for sale are:
1) A swirling red potion (cure serious)
2) A swirling chocolate potion (cure poison and remove curse)
3) A swirling green potion (heal)
4) A swirling pink potion (heal and mana)
5) A swirling purple potion (mana x 2)
6) A swirling blue potion (mana x 3)
7) A swirling teal potion (bless and refresh x 2)
8) A swirling mauve potion (detect invis, detect hidden, and infrared)

Thank you for visiting.
~
S
#13013
Danalor General Store~
This store is completely packed with various items waiting to be
bought by needful customers. Almost everything a person could need
can be bought here. The store owner takes good care of his shop as
there is no dust to be found anywhere. Many other people are here
looking to buy items they need also. There are also exits to two
other shops and one leading back to the square from here.
~
0 1048576 1
D0
Another shop is next door.
~
~
0 -1 13016
D1
Back out to the Danalor Market Square.
~
~
0 -1 13009
D2
Another shop is next door.
~
~
0 -1 13017
S
#13014
Danalor's Fine Candies~
You have entered Danalor's renowned candy shop. The smells here
are delicious and mouth watering. The shelves are stocked with
many various candies that draw the eye. So many colors and so
many flavors to choose from. There is the candymaker behind the
counter waiting for someone to buy her wonderful treats. Her small
kitchen in the back is wafting out more smells.
~
0 1048576 1
D0
Another shop is next door.
~
~
0 -1 13012
D3
Another shop is next door.
~
~
0 -1 13010
D7
Back out to the Danalor Market Square.
~
~
0 -1 13009
E
sign~
The sign reads:


Yellow  -  stone skin
Pink    -  fireshield
Orange  -  detect invis hidden and traps.
Purple  -  armor and shield
Green   -  pass door
Blue    -  shockshield
Red     -  fly and teleport
~
S
#13015
Danalor's Weaponry Shop~
You are now in a shop full of various weapons. There are the usual
swords, axes, and daggers along with many unusual types of weapons.
There is a banging coming from the forge in the rear of the shop
although it is not accessible. A stern looking man with caloused
hands awaits your pleasure with his work.
~
0 1048576 1
D2
Another shop is next door.
~
~
0 -1 13012
D3
Another shop is next door.
~
~
0 -1 13011
D9
Back out to the Danalor Market Square.
~
~
0 -1 13009
S
#13016
Danalor's Repair Shop~
This small shop has armor and weapons sitting in piles around the
room waiting to be repaired by Danalor's blacksmith. There is
a small room to the back of the shop where an assistant is busily
repairing equipment trying to catch up with the workload. The main
blacksmith is here in the front helping customers who need their
equipment repaired immediately.
~
0 1048576 1
D1
Another shop is next door.
~
~
0 -1 13011
D2
Another shop is next door.
~
~
0 -1 13013
D8
Back out to the Danalor Market Square.
~
~
0 -1 13009
S
#13017
Danalor's Fine Treats~
As you enter this small shop, the first thing you notice is it is run
by a gypsy.  And a solo gypsy at that.  Many questions enter your mind.
Why is a gypsy running a shop in such a populated place?  Why are there
no others around like her?  And where are all the magical items?  All
you see in this shop is food and drink.  Although it does look quite
good, you wonder what would cause a gypsy to give up magic for a simple
store such as this.  Before you can ask these questions however, the
gypsy gives you an odd look and you realize you've been standing here
pondering for far too long.
~
0 1048576 1
D0
Another shop is next door.
~
~
0 -1 13013
D1
Another shop is next door.
~
~
0 -1 13010
D6
Back out to the Danalor Market Square.
~
~
0 -1 13009
S
#13018
Danalor Business Square~
You have now entered the barely busy Danalor Legal Square. There
are few people here and they are too busy to notice anyone else.
To the north you can get a glimpse of the Danalor Cityhall and
to the east you can see the Danalor Tavern, the busiest place
on this level of the town.
~
0 1048576 1
D0
Into the Danalor Cityhall to the north...
~
~
0 -1 13019
D1
The town tavern lies in that direction...
~
~
0 -1 13020
D2
The mail room is to the south...
~
~
0 -1 13021
D3
The Danalor Alms for the Poor donation room lies west...
~
~
0 -1 13022
D4
You can see a pristine white cloud bank...
~
~
0 -1 13023
D5
~
~
0 -1 13009
S
#13019
Danalor City Hall~
You have entered the Danalor Cityhall. This is the main entrance
to all the councils that mortals are allowed to attend as well as
the public noteboard. To the south is the Business Square and to
the north are the entrances to the councils.
~
0 1048588 0
D0
~
~
0 -1 13048
D2
Back out to the business square...
~
~
0 -1 13018
S
#13020
Entrance to the Danalor Tavern~
This is the Danalor Tavern's entrance. There are ashtrays and
plushly filled chairs awaiting someone to fill them. There is a
little activity coming from the east, further into the tavern.
People leaving have mixed looks on their faces, some happy and
others dejected alerting you to the fact that games must be found
inside somewhere. As you pass through the entryway, you notice
a small plaque on the wall.
~
0 1048576 1
D1
Into the tavern...
~
~
0 -1 300
D3
Back out to the business square...
~
~
0 -1 13018
E
sign tavern~
As you look at the sign on the tavern you note the small five by
five inch plaque that has these words:

Thanks to Merton for a good job.
~
E
plaque~
As you look at the sign on the tavern you note the small five by
five inch plaque that has these words:

Thanks to Merton for a good job.
~
S
#13021
Danalor Mail Room~
You are standing in the mail room of Danalor. This is where all
the mail gets processed so that it can be delivered to the right
people. You may mail your friends or anyone else through this
mail room. The mail carriers are very good at their job.
~
0 1048588 0
D0
Back out to the business square...
~
~
0 -1 13018
S
#13022
Danalor's Alms for the Poor~
You have entered the Danalor Alms for the Poor. This is the
place where all the people with lots of extra time and money can
leave items like weapon and armor for all the people who have
little or no money or who have recently lost all their items due
to a terrible misfortune. With gaming rooms not very far away,
this seems a good location for the donation room.
~
0 1589260 0
D1
Back out to the business square...
~
~
0 -1 13018
S
#13023
Floating on a Cloud Bank~
You are on a level with the clouds. This area seems to be just
a place for people to relax. The clouds are soft and many people
are barefoot to feel the clouds on their feet. Below is the busy
town and above is the castle. In the four cardinal directions is
more clouds and more people.
~
0 1048576 1
D0
Floating in the clouds...
~
~
0 -1 13024
D1
Floating in the clouds...
~
~
0 -1 13025
D2
Floating in the clouds...
~
~
0 -1 13026
D3
Floating in the clouds...
~
~
0 -1 13027
D4
Up into the castle...
~
~
0 -1 13028
D5
Back down to the business square...
~
~
0 -1 13018
S
#13024
Floating on a Cloud Bank~
This is just more cloud bank and more people, most barefoot. It
would seem a picnic would be nice here, overlooking the rest of
the world below.
~
0 1048576 1
D0
~
~
0 -1 679
D2
Back to the center of the cloud bank...
~
~
0 -1 13023
S
#13025
Floating on a Cloud Bank~
This is just more cloud bank and more people, most barefoot. It
would seem a picnic would be nice here, overlooking the rest of
the world below. There is also a cloud stairway to the east that
leads upward.
~
0 1048576 1
D1
~
~
0 -1 13036
D3
Back to the center of the cloud bank...
~
~
0 -1 13023
S
#13026
Floating on a Cloud Bank~
This is just more cloud bank and more people, most barefoot. It
would seem a picnic would be nice here, overlooking the rest of
the world below. To the south is a cloud patch that seems to glimmer
and glow and there is a mystical aura around it.
~
0 1048576 1
D0
Back to the center of the cloud bank...
~
~
0 -1 13023
D2
~
~
0 -1 13054
S
#13027
Under a Lovely Oak Tree~
You find yourself under a large oak tree which seems to grow right
out of the clouds. There are butterflies flitting about and birds
singing in the tree. This seems to be a perfect place for a picnic
and you decide to take a rest.
~
0 1048580 1
D1
Back to the center of the cloud bank...
~
~
0 -1 13023
S
#13028
Entrance to the Danalor Castle~
You are within the entrance to the Castle Danalor. This grand
castle has no real design, as the queen herself designed it. She
was never known for her skills in building, better known for
her devoted support of the king. This entryway is large and a
little imposing, but still welcomes you inside. There are doors
leading to the north, east, and west. There is also the famous
royal healer to the south. Above you is the second floor of this
great castle.
~
0 1048576 1
D0
The royal library lies to the north...
~
~
3 -1 13029
D1
The green guest room lies to the east...
~
~
3 -1 13031
D2
To the south lies the castle healer...
~
~
0 -1 13033
D3
The orange guest room lies to the west...
~
~
3 -1 13035
D4
Up to the second floor of the castle...
~
~
0 -1 13037
D5
Down onto the cloud bank...
~
~
0 -1 13023
S
#13029
The Royal Library~
You are in the huge library of the Danalor Castle. Everywhere
you look, you see books. There is a table in the center of the
room for those who wish to sit and study and a few comfortable
looking chairs for those who want to simply relax and read. You
can see that there are books on practically every subject in the
world and it is no surprise that there are many on fairies, as
that is the crest of the town.
~
0 1048584 0
D0
~
archway~
8389665 9997 9957
D2
Back to the entrance of the castle...
~
~
1 -1 13028
S
#13030
The Royal Pantry~
You have entered the royal pantry. Though small, it is packed
with food almost to the ceiling. It would be completely dark
if not for the small window in the north wall. Through the dim
light, you can see that there is almost every kind of food stuff
here. Whatever the royal couple desires for their supper, the
cooks are sure to be able to please.
~
0 1048584 0
D1
Back out into the kitchen...
~
~
3 -1 13045
S
#13031
The Green Guest Room~
You are in the green guest room of the castle. Everything is in
shades of green. Someone even went so far as to paint the ceiling
and floor in shades of green. With the light from the window in
the eastern wall, even you have a tint of green on your skin.
The plants that sit in two of the corners add life to the room
in a way plain paint could not. This room almost overwhelms you
in that everything is so large and green.
~
0 1048584 0
D3
Back to the entrance of the castle...
~
~
3 -1 13028
S
#13032
A Small Path~
You are on a small path connecting the town with its graveyard.
It is a small dirt path with flowers and trees lining it on both
sides. There are birds flying overhead and small animals scurrying
through the forest to the west. To the east you see a small pond
on just the other side of the few trees. The path leads on to
the south heading toward the graveyard or northeast to the town.
~
0 1048580 1
D6
Into the town of Danalor...
~
~
0 -1 13007
S
#13033
The Royal Healer~
You have entered the castle healer's room. This is where the
royal party comes when they have been poisoned, cursed, or just
hurt. It is a large room with a very high ceiling and a small
window on the south wall letting in just a little sunshine. The
royal couple recently made it allowable for people not of royal
blood also able to use the healer's services. Therefore, young
adventurer, you may rest here and heal.
~
0 1048588 0
D0
Back to the entrance of the castle...
~
~
0 -1 13028
S
#13034
Leaving the City of Danalor~
You are on a wide path that has seen a lot of use over the years.
It is flat with slight ruts made from passing wagons. You can
see people passing each other on the road with a hello or a simple
wave of the hand heading both to and from the town of Danalor
to the north and a slight forest to the south.
~
0 1048584 0
D0
Into the town of Danalor...
~
~
0 -1 13001
D2
~
~
0 -1 631
D9
~
~
0 -1 3586
S
#13035
The Orange Guest Room~
You are now in the orange guest room of the castle. Everything
is in shades of orange. Being a bright color already, the sun
shining in the western wall's window makes the room dazzling
bright to the point it could hurt your eyes. There are rumors,
though, of a royal cousin who likes to stay in this room when
visiting. You must wonder what this cousin is like.
~
0 1048584 0
D1
Back to the entrance of the castle...
~
~
3 -1 13028
S
#13036
On a Cloud Stairway~
You are on a Stairway made from cloud tissue. It ascendes to the
sky high above where you can see a shimmering rainbow. Further
up you can make out a large gate of some sort. The beauty ahead
of you makes you want to explore further.
~
0 1048588 0
D3
~
~
0 -1 13025
D4
~
~
0 -1 800
S
#13037
Second Floor of Castle Danalor~
This is the second floor of the castle. It is decorated with
several paintings of the royal family and a few statues of the
royal couple. It is a calm enough room, yet you find it hard
to actually rest in a room where you feel you are being watched.
There are exits leading off to the north, west, and southeast.
Going down will return you to the entrance of the castle.
~
0 1048584 0
D0
The castle's throne room lies to the north...
~
~
0 -1 13038
D3
The castle dining room lies to the west...
~
~
0 -1 13044
D4
~
~
0 -1 3013
D5
Back down to the entrance of the castle...
~
~
0 -1 13028
D8
A small sunroom lies in that direction...
~
~
0 -1 13041
S
#13038
The Throne Room~
You are in the throne room of Danalor Castle. This is where
the king, and sometimes the queen, take care of the people of
the kingdom's worries and troubles. The thrones are large, yet
comfortable looking. The king's throne is slightly larger than
the queen's, probably due to the fact that he is so much larger
than the delicate queen. There is a door leading to the east and
an exit to the south.
~
0 1048584 0
D1
Into the royal chambers...
~
~
8389671 13040 13039
D2
Back out to the second floor landing...
~
~
0 -1 13037
E
throne thrones~
These thrones are large and made of wood, yet there are large
plush cushions to soften them. They look quite comfortable.
~
S
#13039
The Royal Chambers~
You have managed to somehow make your way into the royal couple's
bedchambers. The decoration is opulent. In royal purple, the bed
quilt and draperies barely touch the floor. The rug, also a deep
royal purple, looks inviting to the bare feet. The sun coming in
the windows in the north and east walls plunge the entire room
into a soft violet. You no longer wonder why the delicate queen
prefers her room to the throne room.
~
0 1048584 0
D3
Back out to the throne room...
~
~
8389671 13040 13038
S
#13040
The Blue Guest Room~
You are in the blue guest room of the castle. There is a large
window on the east wall that sunlight shines in. You have a view
of half the countryside along with the clouds. The color blue
seems to fit right in for this room and its location. Right down
to the blankets on the bed, everything is in shades of blue. It
has a calming affect on you and the soft bed with its fluffed
pillow calls to you for a nap.
~
0 1049100 0
D2
Back into the sunroom to the south...
~
~
3 -1 13041
S
#13041
A Small Sunroom~
You have entered a small sunroom filled with potted plants.
Sunlight streams in bathing the room with warmth and light.
This is where the royal party's guests sit and chat during
the day. You feel comfortable entering this room with its
settees arranged just so, that entices you to join in with the
conversations. There are doors both to the north and west that
lead to guest bedrooms.
~
0 1048584 0
D0
The blue guest room lies to the north...
~
~
3 -1 13040
D3
The red guest room lies to the west...
~
~
3 -1 13042
D7
Back to the second floor landing...
~
~
0 -1 13037
S
#13042
The Red Guest Room~
As you enter the Red Room, a guest bedroom in the castle,
your eyes are drawn immediately to the superbly handcrafted
four poster bed with its inviting, crisp white linen sheets.
The red velvet curtains cascade down to the luxuriant rugs
upon the floor. You notice exquisite hand woven tapestries
adorning the walls, depicting tales of love and desire.
~
0 1048584 0
D1
Back into the sunroom to the east...
~
~
3 -1 13041
S
#13043
The Royal Parlour~
You are in the royal parlour. This is where the king and queen
sit and chat with their guests. The men drink whiskey or brandy
while the ladies drink sherry. There a a few shelves of books
and a wet bar with the drinks. There is also a fireplace along
one wall. Overall, this is a cozy room.
~
0 1048584 0
D0
Back into the dining room...
~
~
0 -1 13044
S
#13044
The Royal Dining Room~
You are in the large dining room of Danalor Castle. There is
a table that would easily seat fifty people. There are beautiful
chairs and shining silver. This is where the king and queen have
their dinner and entertain their guests. This kingdom has always
been known for its fabulous food. There are exits leading to the
north, south, east, and west. The west exit leads to a small hall.
The north and south exits lead to the kitchen and parlour. The
exit to the east leads back out to the second floor landing of
the castle.
~
0 1048584 0
D0
Into the royal kitchen...
~
~
0 -1 13045
D1
Back out onto the second floor landing...
~
~
0 -1 13037
D2
Into the royal parlour...
~
~
0 -1 13043
D3
A small hallway leading to the Art Gallery...
~
~
0 -1 13046
S
#13045
The Royal Kitchen~
This is the royal kitchen. All the food that the royal family
eats is prepared here. Though not entirely clean, this is among
the cleanest kitchens you have ever seen. Almost everything is
in its place and the few cooks are running about preparing the
next meal. There is a small pantry through the door to the west
and the exit is to the south.
~
0 1048584 0
D2
Back into the dining room...
~
~
0 -1 13044
D3
The royal pantry is that direction...
~
~
3 -1 13030
S
#13046
A Small Hallway~
You are in a small hallway leading westward. There are paintings
on the wall of many different things as well as a small sign that
tells you this hallway ends at the Danalor Art Gallery. The hall
continues west then takes a turn to the north.
~
0 1074790408 0
D1
Back into the dining room...
~
~
0 -1 13044
D3
Continuing along the hallway toward the Art Gallery...
~
~
0 -1 13047
E
paint painting paintings~
These paintings are mostly landscapes with a few portraits of the
royal family members throughout history.
~
S
#13047
A Bend in the Hallway~
The hallway takes a turn to the north here. The entrance to the
Art Gallery lies just ahead. There are more paintings on the walls
here. There is a sculpture of some sort in the corner that defies
description. Your exits lie east and north.
~
0 1074790408 0
D0
The entrance to the gallery lies ahead...
~
~
0 -1 24800
D1
Back toward the castle dining room...
~
~
0 -1 13046
D3
~
~
0 -1 6200
S
#13048
Parlor of Councils~
You are in the Parlor of Councils. From here you can choose to enter
one of the council rooms of the lands. To the south you can see the
main entrance of the Cityhall. There is a sign here to point you in
the direction of the room you seek.
~
0 1074790412 0
D0
~
door~
1 -1 13050
D1
~
door~
1 -1 13051
D2
~
~
0 -1 13019
D3
~
door~
1 -1 13049
D6
~
door~
1 -1 13052
D7
~
door~
1 -1 13053
E
sign~
The sign reads:

Communications  -  west
Pkill Council   -  northwest
Newbie Council  -  north
Orders Council  -  northeast
Quest Council   -  east
~
>entry_prog 100~
if wasinroom($n)==13050
if level($n) < 5
mea 0.$n A voice says to you 'You might want to return to the Storybook.
mea 0.$n A voice says to you 'It is dangerous out here at your level.'
endif
endif
~
|
S
#13049
Communications~
You are in the communications room of the Danalor Cityhall. Here,
people can make notes to immortals about things pertaining to the
DragonSpun Fairytales.
~
0 1074790404 1
D1
~
door~
1 -1 13048
D4
~
~
0 -1 1218
S
#13050
The Newbie Room~
You are in the Newbie Room. Here you can get help from various
notes posted for that very purpose. The Newbie Council Meeting
room is just north of here. Newbies can post notes asking for
help here if they wish, or if you have suggestions for the NC.
You see a strange looking hole that you may 'enter' that will
take you to the bookworm.
~
0 1074790412 0
D0
~
~
0 -1 1213
D2
~
door~
1 -1 13048
D5
~
hole~
133120 -1 1600
S
#13051
The Quest Council~
You are in the Quest Council chamber. This is where the Quest Council
can gather together and work on quests and also post them on the
board that sits here. Be sure to keep up with the board, as there
may always be new quests.
~
0 1075314696 0
D3
~
door~
1 -1 13048
S
#13052
The Orders Council~
You are in the council room for the Orders Council. This is a good
place for meeting of the different orders' leaders and members. A
board is here filled with notes about orders.
~
0 1074790408 0
D9
~
door~
1 -1 13048
S
#13053
The Pkill Council~
You are in the Pkill Council room. In this room, you are completely
safe from harm as this is for communications between the clans. You
may post notes on the board and the leader of the Pkill Council is
responsible for keeping it clean.
~
0 1073742856 0
D8
~
door~
1 -1 13048
S
#13054
Entrance to the Guilds~
~
0 1073741828 1
D0
~
~
0 -1 13026
>entry_prog 100~
if class($n)==Magician
mptrans $n 321
else
if class($n)==Nielandi
mptrans $n 241
else
if class($n)==Rogue
mptrans $n 231
else
if class($n)==wardancer
mptrans $n 544
else
if class($n)==vastigen
mptrans $n 1651
else
if class($n)==gypsy
mptrans $n 2985
else
if class($n)==Carianel
mptrans 0.$n (vnum)
else
if class($n)==Alieral
mptrans 0.$n (vnum)
else
if class($n)==Sybarite
mptrans $n 4607
else
if class($n)==knight
mptrans $n 1904
else
if class($n)==zuhilan
mptrans $n 3590
else
if class($n)==battlemage
mptrans $n 2975
else
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
~
|
S
#13055
Temporary Refuge of the Kjakath...~
You are floating deep in a dark void, a temporary refuge of the feared
and awesome Kjakath clan...
~
0 1075838976 1
D5
A village for you to massacre...
~
~
0 -1 13000
S
#13056
Storage room for colored repop message~
~
0 1076887556 1
>act_prog p A force shield of shimmering blue surrounds the utility mob.~
if rand(17)
mpmset self short _pin
else
if rand(20)
mpmset self short _pur
else
  if rand(25)
  mpmset self short _blu
  else
   if rand(33)
   mpmset self short _lbl
   else
    if rand(50)
    mpmset self short _dbl
    else
    mpmset self short _whi
    endif
   endif
  endif
endif
endif
mpechozone $I Almost everyone is too busy to notice the fairies flitting 
through the city...
mppurge
~
|
S
#13080
Floating in a void~
~
0 1073741828 1
S
#13098
Mob Making Room~
You can use this room to make mobs for Danalor if there is a need.
~
0 1073741828 1
S
#13099
Last Room Cuz I Know Why Now~
Don't mess with vnums 13099 for room, object, or mob. They are
spacers so the aset won't change.
~
0 1073741828 1
S
#0


#RESETS
O 1 13000 1 13000
M 1 13006 1 13014
G 1 13011 1
G 1 13012 1
G 1 13014 1
G 1 13009 1
G 1 13013 1
G 1 13010 1
G 1 13047 1
M 1 13002 1 13015
G 1 13059 20
G 1 13033 1
G 1 13035 1
G 1 13037 1
G 1 13034 1
G 1 13036 1
G 1 13032 1
M 1 13005 1 13016
M 1 13007 1 13017
G 1 13055 20
G 1 13054 20
G 1 13053 20
G 1 13052 20
O 1 13038 1 13021
M 1 13016 2 13025
E 1 13034 1 16
E 1 13031 1 10
E 1 13030 1 9
E 1 13029 1 19
E 1 13028 1 3
E 1 13027 1 13
E 1 13026 1 20
E 1 13025 1 11
E 1 13024 1 7
E 1 13023 1 14
E 1 13022 1 8
E 1 13021 1 6
E 1 13016 1 1
E 1 13015 1 5
D 0 13028 0 1
D 0 13028 1 1
D 0 13028 3 1
D 0 13030 1 1
D 0 13031 3 1
M 1 13011 1 13033
O 1 13045 1 13033
D 0 13035 1 1
M 1 13009 1 13038
E 1 13040 1 17
M 1 13016 2 13038
D 0 13038 1 2
M 1 13008 1 13039
E 1 13046 1 3
D 0 13039 3 2
D 0 13040 2 1
M 1 13017 1 13041
E 1 13034 1 16
E 1 13031 1 10
E 1 13030 1 9
E 1 13029 1 19
E 1 13028 1 3
E 1 13027 1 13
E 1 13026 1 20
E 1 13025 1 11
E 1 13024 1 7
E 1 13023 1 14
E 1 13022 1 8
E 1 13021 1 6
E 1 13016 1 1
E 1 13015 1 5
D 0 13041 0 1
D 0 13041 3 1
D 0 13042 1 1
O 1 13041 1 13043
O 1 13044 1 13043
O 1 13043 1 13043
O 1 13042 1 13043
M 1 13099 1 13099
O 1 13099 1 13099
M 1 13018 1 13044
M 1 13010 1 13045
M 1 13019 1 13045
D 0 13045 3 1
M 0 13020 1 13037
M 0 13021 1 13028
M 0 13021 1 13028
M 0 13022 1 13043
M 0 13023 1 13037
O 1 13039 1 13049
D 0 13049 1 0
D 0 13048 0 0
D 0 13048 1 0
D 0 13048 3 0
D 0 13048 6 0
D 0 13048 7 0
O 1 13048 1 13053
D 0 13053 8 0
O 1 13049 1 13050
D 0 13050 2 0
O 1 13050 1 13052
D 0 13052 9 0
M 1 13013 1 13001
E 1 13015 1 5
E 1 13016 1 1
E 1 13021 1 6
E 1 13033 1 16
E 1 13031 1 10
E 1 13030 1 9
E 1 13029 1 19
E 1 13028 1 3
E 1 13027 1 13
E 1 13026 1 20
E 1 13025 1 11
E 1 13024 1 7
E 1 13023 1 14
E 1 13022 1 8
M 1 13015 1 13004
E 1 13015 1 5
E 1 13016 1 1
E 1 13021 1 6
E 1 13033 1 16
E 1 13031 1 10
E 1 13030 1 9
E 1 13029 1 19
E 1 13028 1 3
E 1 13027 1 13
E 1 13026 1 20
E 1 13025 1 11
E 1 13024 1 7
E 1 13023 1 14
E 1 13022 1 8
M 1 13012 1 13003
E 1 13015 1 5
E 1 13016 1 1
E 1 13021 1 6
E 1 13033 1 16
E 1 13031 1 10
E 1 13030 1 9
E 1 13029 1 19
E 1 13028 1 3
E 1 13027 1 13
E 1 13026 1 20
E 1 13025 1 11
E 1 13024 1 7
E 1 13023 1 14
E 1 13022 1 8
M 1 13016 3 13002
E 1 13015 1 5
E 1 13016 1 1
E 1 13021 1 6
E 1 13033 1 16
E 1 13031 1 10
E 1 13030 1 9
E 1 13029 1 19
E 1 13028 1 3
E 1 13027 1 13
E 1 13026 1 20
E 1 13025 1 11
E 1 13024 1 7
E 1 13023 1 14
E 1 13022 1 8
M 1 13014 1 13032
E 1 13015 1 5
E 1 13016 1 1
E 1 13021 1 6
E 1 13033 1 16
E 1 13031 1 10
E 1 13030 1 9
E 1 13029 1 19
E 1 13028 1 3
E 1 13027 1 13
E 1 13026 1 20
E 1 13025 1 11
E 1 13024 1 7
E 1 13023 1 14
E 1 13022 1 8
M 1 13003 1 13011
G 1 13007 1
G 1 13018 1
G 1 13017 1
G 1 13058 1
G 1 13056 1
M 1 13000 1 13012
G 1 13063 20
G 1 13001 20
G 1 13004 20
G 1 13003 20
G 1 13005 20
G 1 13002 20
G 1 13006 20
G 1 13060 20
M 1 13001 1 13013
G 1 34 20
G 1 35 20
G 1 36 1
G 1 37 1
G 1 13008 1
G 1 33 1
M 1 13004 1 13010
G 1 13021 1
G 1 13022 1
G 1 13016 1
G 1 13024 1
G 1 13023 1
G 1 13031 1
G 1 13027 1
G 1 13030 1
G 1 13015 1
G 1 13025 1
G 1 13026 1
G 1 13029 1
G 1 13028 1
O 1 13099 1 13027
O 1 13062 1 13027
D 0 13029 0 0
D 0 13029 2 0
O 1 13064 1 13026
O 1 13057 1 13022
O 0 13061 1 13000
O 1 13051 1 13051
D 0 13051 3 0
M 0 13025 1 13055
M 0 13026 1 13056
E 1 13066 1 1
S


#SHOPS
13000   26 10  0  0  0   115  90         0 23    ; The alchemist
13001   15 22  1 16 59   115  90         0 23    ; The general store owner
13002    5  0  0  0  0   120  90         0 23    ; The weaponsmith
13003    3  2  4  0  0   115  90         0 23    ; The mystical shopkeeper
13004    9  0  0  0  0   115  90         0 23    ; The armorer
13006   26  0  0  0  0   120  90         0 23    ; The candy maker
13007   17 19  8  0  0   120  90         0 23    ; the strange gypsy
0


#REPAIRS
13005    5  9 15          95   1         0 23    ; The blacksmith
13025    9  5  0          30   1         0 23    ; the kjakath repairman
0


#SPECIALS
M  13008 spec_executioner
M  13009 spec_executioner
M  13010 spec_janitor
M  13011 spec_cast_adept
M  13012 spec_guard
M  13013 spec_guard
M  13014 spec_guard
M  13015 spec_guard
M  13016 spec_guard
M  13017 spec_guard
M  13018 spec_guard
M  13019 spec_guard
M  13020 spec_guard
M  13021 spec_guard
M  13022 spec_guard
M  13023 spec_guard
M  13024 spec_guard
S


#$