#AREA   The Tomb of Damara~



#VERSION 2
#AUTHOR Gabriel~

#RANGES
15 25 0 116
$

#RESETMSG In the distance, you can hear a slave being scolded.~

#FLAGS
16

#ECONOMY 0 1791000

#CLIMATE 2 2 2

#MOBILES
#26050
gnoll~
an ugly gnoll~
An ugly gnoll is less than happy with your presence.
~
~
39 512 -750 C
11 0 0 0d0+0 0d0+0
0
0 20 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
37 3 0 0 17 17 0
0 0 6143 0 0 0 0 0
#26051
kobold guard~
a kobold guard~
A kobold guard is here, nursing a flask of wine.
~
~
35 512 -750 C
12 0 0 0d0+0 0d0+0
0
0 30 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
44 3 0 0 17 17 0
0 0 6143 0 0 0 0 524289
#26052
giant toad~
a giant toad~
An enormous toad leaps out of the fountain as you enter.
~
~
35 4194816 -750 C
13 0 0 0d0+0 0d0+0
0
0 50 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
80 3 0 0 1 1 0
0 0 1085 0 0 0 1 0
#26053
giant rat~
a giant rat~
A giant rat scurries across the floor at an amazing speed.
~
~
35 512 0 C
12 0 0 0d0+0 0d0+0
0
0 10 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
54 3 0 0 25 25 0
0 0 189 0 0 0 262144 0
#26054
lizard shaman priest~
the lizard shaman~
A lizardman in the robes of a priest is disturbed at your presence.
~
~
35 512 -1000 C
15 0 0 0d0+0 0d0+0
0
0 30 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
13 1 0 0 1 1 0
0 0 6143 0 0 0 0 8
#26055
orc miner~
an orc miner~
An orc is here digging at the ground at the command of his master.
~
~
35 512 -1000 C
11 0 0 0d0+0 0d0+0
0
0 30 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
53 3 0 0 17 17 0
0 0 6143 0 0 0 0 0
#26056
orc master~
the master miner~
An orc in uniform is here, forcing his lessers to dig.
~
~
35 512 -1000 C
15 0 0 0d0+0 0d0+0
0
0 30 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
53 3 0 0 17 17 0
0 0 6143 0 0 0 16 524289
#26057
goblin slavedriver~
a goblin slavedriver~
A goblin is here, forcing the slaves to cook their own friends.
~
~
35 512 -1000 C
15 0 0 0d0+0 0d0+0
0
0 30 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
39 3 0 0 17 17 0
0 0 6143 0 0 0 16 524289
#26058
slave human~
a human slave~
A human slave is here, being forced to do unimaginable things.
~
~
3 0 750 S
8 0 0 0d0+0 0d0+0
0
0 0 0
112 112 1
#26059
gelatinous cube~
a gelatinous cube~
A pair of iron bracers seem to be floating in mid-air.
~
~
35 4194304 -1000 C
18 0 0 0d0+0 0d0+0
0
1 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
35 3 0 0 17 17 0
0 0 0 8192 0 0 1073745920 0
#26060
carrion crawler~
a carrion crawler~
An enormous worm-thing is here, flashing a tentacled mouth!
~
~
35 4194432 -1000 C
20 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
70 3 0 0 1718558835 1718558834 0
0 0 65568 0 0 0 5 524290
> death_prog 100~
emote slumps to the ground, and its body starts to fade away!
mpoload 26086 1
drop key
mpecho There is a rusty key in place of the crawler's corpse!
~
|
#26061
predator wolf~
Predator~
An angry wolf snarls at you, but will not attack until commanded.
~
~
3 4194304 -1000 C
17 0 0 0d0+0 0d0+0
0
1 0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
69 3 0 0 1718558835 1718558834 0
0 0 65568 0 0 0 1 0
#26062
crusher wolf~
Crusher~
An angry wolf snarls at you, but will not attack until commanded.
~
~
3 4194304 -1000 C
17 0 0 0d0+0 0d0+0
0
1 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
69 3 0 0 1718558835 1718558834 0
0 0 65568 0 0 0 1 0
#26063
bonegnasher ogre~
BoneGnasher~
An ogre in full armor is here, not pleased with your intrusion.
~
~
3 4194944 -1000 C
25 0 0 0d0+0 0d0+0
0
5 0 0
112 112 1
18 13 13 13 13 13 13
0 0 0 0 0
6 3 0 0 17 16 0
0 0 6143 0 0 0 400 524289
> all_greet_prog 100~
if isimmort($n)
grovel $n
say Please do not hurt me, oh great one!
else
growl $n
say Who has disturbed Bonegnasher the Ogre's den of death and destruction?
say A puny little human?
say Destroy them, Crusher! Destroy them, Predator!
mpforce crusher mpkill $n
mpforce predator mpkill $n
say Rip 'em to pieces! It's chow time!
cackle
endif
~
|
#26064
hobgoblin jailor~
the hobgoblin jailor~
An armed hobgoblin is here, interrogating a prisoner.
~
~
3 4194304 -1000 C
16 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
43 3 0 0 17 1 0
0 0 6143 0 0 0 192 524288
#26065
taran prisoner~
Taran~
Taran is here, ecstatic that you have come to the rescue.
~
~
3 4194304 1000 C
20 0 0 0d0+0 0d0+0
0
0 0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
9 3 0 0 3 1 0
0 0 0 0 0 0 0 0
> act_prog p gives you Taran's Spellbook.~
say You've found my spellbook! Oh, thank you! I was afraid I would never
say get this back ... I wish I had something I could give you in return,
say but BoneGnasher took all my possessions.
ponder
say I've got it!
emote flips through the pages of his spellbook.
say Aha! Here it is.
mpecho _blu Taran utters the words, 'jacobis illuminatus'.
mpecho _blu A glowing sphere of light appears in Taran's hands.
mpoload 26084 15
give light $n
say It's not much, but it's the least I can do for your troubles ...
mpjunk spellbook
~
> speech_prog no~
sigh
say I guess I was wrong about you. Here I thought you were a brave
say adventurer, not some cowardly fool! Leave my presence!
emote turns his back.
~
> speech_prog yes~
say Thank you, $n! I fear I will not be able to repay you, as that
say nasty ogre took all my possessions. However, if you find the Orb,
say you can keep it. I trust that you will not use it for evil.
say In order to find the Orb, you must first find the Ocarina of
say Damara. It must be in this castle some place.
~
> greet_prog 100~
if ovnumcarry(26079) > 0
say Is that the Ocarina of Damara you hold in your hands?!? It is!
say Well done, $n! Those mule-brained ogres probably thought it was
say simply an ordinary ocarina!
chuckle
say It is rumored that the Orb of Dragonkind is hidden in Damara's Tomb.
say In order to get into the tomb, you must play the ocarina to reveal
say the entrance. I do not know where it is, but I overheard that ugly
say ogre giving his minions instructions to excavate the mines. Perhaps
say you will have some luck there ...
else
emote stares up at you in amazement, and hope fills his eyes.
say Please, you must help me! I came here searching for the Orb of
say Dragonkind, but that blasted ogre, BoneGnasher, imprisoned me
say before I could find it. They have not found it yet, but our time
say is short. Please, you must help me! If that orb gets into the wrong
say hands, it could be quite dangerous! Will you help me?
endif
~
|
#26066
shadows shadow~
The Shadow~
An unnatural shadow maneuvers across the room in your direction.
~
~
35 4194816 -1000 C
25 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
56 3 0 0 25 25 0
0 0 0 8192 0 1048576 1107300352 0
> greet_prog 100~
if isimmort($n)
emote slithers back into the shadows.
else
mpecho A shadow from the corner begins to take on a humanoid shape!
mpecho A voice echoes, 'You must defeat the shadow creature in order'
mpecho A voice echoes, 'to receive the Orb of Dragonkind!'
mpecho A voice echoes, 'Prepare to die!'
mpecho An evil cackle rings throughout the room, sending chills up your spine.
endif
~
> death_prog 90~
mpoload 26089
~
|
#26067
pit monster~
the pit monster~
An unrecognizable creature stares at you with a hungry gaze.
~
~
35 4194304 -1000 C
14 0 0 0d0+0 0d0+0
0
1 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
89 3 0 0 25715 25714 0
0 0 0 0 0 0 2 2
#26068
ghost mob~
a ghost mob~
This mob should not be visible to anyone.
~
~
8388609 65538 0 S
51 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
> speech_prog killmepleez!~
mpdonothing
mpdonothing
mpslay Taran
~
|
#26100
end mob~
a newly created end mob~
Some god abandoned a newly created end mob here.
~
~
1073741825 0 0 C
1 0 0 0d0+0 0d0+0
0
0 0 0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#26050
cell key~
a cell key~
An oddly shaped key hangs from a jailor's key ring here.~
~
18 0 1
0 0 0 0
1 0 0 0 0
#26051
fountain~
the fountain~
A sculpture of a dragon spews forth water into a large fountain.~
~
25 0 0
0 0 0 0
1 0 0 0 0
#26052
rubble junk~
the pile of rubble~
There is a pile of junk lying in the corner of the room.~
~
13 0 0
0 0 0 0
1 0 0 0 0
> exa_prog 50~
mpechoat $n You go to examine the pile of rubble.
mpechoat $n Suddenly, you fall through a hole in the floor!
mer $n $n examines the pile of rubble and falls through a hole in the floor!
mptrans $n 26069
~
|
#26053
altar stone~
the stone altar~
An ancient stone block that used to be an altar is engraved with runes.~
~
12 0 0
0 0 0 0
1 0 0 0 0
E
runes~
Engraved upon the stone block that used to be an altar is a message
in the ancient common tongue. It reads:
 
          The Orb of Dragonkind must never fall into the hands
          Of evil. This is the dying request of Damara, King of
          this Castle.
~
#26054
well~
the well~
&BThere is a well with a bucket attached to it in the center of the room.~
~
15 0 0
999 0 0 0
1 0 0 0 0
#26055
chest~
a wooden chest~
There is a wooden chest leaning against the far wall.~
~
15 0 0
999 5 26087 0
1 0 0 0 0
#26056
throne~
Damara's Throne~
The throne of King Damara is propped up against the far wall.~
~
15 0 0
999 0 0 0
1 0 0 0 0
#26057
clay pots~
the clay pots~
Two clay pots lie on either side at the base of the throne.~
~
15 0 0
999 0 0 0
1 0 0 0 0
#26058
sign plaque~
a sign~
A sign is posted on the left side of the gate.~
~
12 0 0
0 0 0 0
1 0 0 0 0
E
sign plaque~
You are about to enter the Tomb of Damara. Damara was an ancient
wizard that fought for good. At his castle, he guarded the Orb of
Dragonkind to make sure it wouldn't fall into evil hands. After he
died, many heroes tried to find the Orb, but no one ever did.
The castle is now in ruins and filled with danger.
 
*WARNING*: The following area was designed for levels 15-25. Enter at
           your own risk.
 
This area was built by Gabriel Androctus for The Apocalypse Theatre.
It is based heavily upon the map in the "Introduction to AD&D" kit.
It has been changed slightly, but the original work is not my own.
~
#26059
curved sword~
a curved sword~
A curved, rusty sword lies on the ground before you.~
~
5 0 8193
8 3 6 1
1 0 12 50 125
A
18 1
#26060
round shield~
a small, round shield~
A small, round shield lies on the ground before you.~
~
9 0 513
4 4 0 0
1 0 0 0 0
#26061
ring protection~
a ring of protection~
A circle of obsidian lies here, omitting a strange glow.~
~
9 320 3
2 2 0 0
1 0 0 0 0
A
17 -10
#26062
shovel~
an old shovel~
An old shovel is here, leaning against the wall.~
~
59 0 16385
0 0 0 0
1 0 5 0 50
#26063
brandy barrel~
the ever-crashing barrel of brandy~
A wooden barrel of brandy lies here collecting dust.~
~
17 0 1
20 20 20 0
1 0 1 50 15
#26064
black mace~
a black mace~
A mace crafted of obsidian is here, gleaming in the light.~
~
5 0 8193
9 3 7 7
1 0 0 0 0
A
19 2
A
4 1
#26065
shaman robes~
a shaman's robes~
A pile of intricately designed fabrics lie here in the shape of a robe.~
~
9 0 1025
3 5 0 0
1 0 0 0 0
A
4 2
A
18 1
#26066
chain vest~
a chain vest~
A chain vest lies on the ground collecting dust.~
~
9 0 9
9 9 0 0
1 0 0 0 0
#26067
scroll black~
a black scroll~
A rolled up piece of black parchment lies on the ground.~
~
2 0 1
10 -1 214 285
1 0 0 0 0
'curse' 'poison' 'weaken'
#26068
pick axe pickaxe~
a miner's pickaxe~
A miner seems to have left his pickaxe behind.~
~
5 0 8193
6 3 4 0
1 0 0 0 0
#26069
scroll royal~
a royal scroll~
A scroll with the royal mark of the House of Damara lies here.~
~
2 0 1
25 -1 285 -1
1 0 0 0 0
'fireball' 'weaken' 'NONE'
#26070
crested shield~
a crested shield~
A large shield with the crest of the House of Damara lies here.~
~
9 320 513
7 10 0 0
9 15 0 0 15000
A
17 -15
A
24 -5
A
22 -2
A
20 -3
A
23 -3
A
21 -5
#26071
orb dragonkind~
the Orb of Dragonkind~
A hazy blue sphere sits in a case of dragon scales before you.~
~
4 64 16385
35 5 5 -1
6 0 0 0 0
'sanctuary'
A
19 3
A
18 3
A
4 1
#26072
potion tube healing~
a healing potion~
A small tube containing a clear liquid lies before you.~
~
10 64 1
25 -1 78 78
1 0 0 0 0
'cure critical' 'cure critical' 'cure critical'
#26073
whip~
a whip~
It appears as though some slavedriver left his whip behind.~
~
5 0 8193
12 3 7 0
1 0 0 0 0
A
19 2
A
18 1
#26074
rusty dagger~
a rusty dagger~
A long, rusted dagger lies on the ground here.~
~
5 0 8193
9 3 8 0
1 0 0 0 0
A
19 3
#26075
iron bracer~
an iron bracer~
An extremely heavy, iron bracer lies on the ground here.~
~
9 0 4097
6 6 0 0
1 0 0 0 0
A
1 1
A
18 3
A
19 1
#26076
gold coins~
a pile of gold coins~
A pile of gold coins lie on the ground here.~
~
20 0 1
136943 0 0 0
1 0 0 0 0
#26077
spellbook book~
Taran's Spellbook~
A book engraved with elven runes lies on the ground here.~
~
2 64 1
20 -1 -1 -1
1 0 10 0 100
'elven beauty' 'NONE' 'NONE'
#26078
potion invisibility~
a potion of invisibility~
A beaker of clear fluid lies on the ground here.~
~
10 64 1
15 -1 -1 -1
1 0 0 0 0
'invis' 'NONE' 'NONE'
#26079
damara ocarina~
the Ocarina of Damara~
A blue ocarina lies on the ground before you.~
~
4 320 16385
20 3 3 -1
1 0 0 0 0
'bless'
> use_prog 100~
if inroom($n) == 26059
mpechoat $n You put the ocarina to your lips and play a short song.
mer $n $n puts the ocarin to $s lips and plays a short song.
mpechoat $n Your melodious tune is echoed by a distant voice.
mer $n $n's melodious tune is echoed by a distant voice.
mpechoat $n The castle begins to shake violently.
mer $n The castle begins to shake violently.
mpopenpassage 26059 26068 9
endif
~
|
#26080
combat boots~
a pair of combat boots~
A large pair of boots lie on the ground here.~
~
9 0 65
5 5 0 0
4 0 0 0 0
A
2 -1
A
19 2
#26081
chain mail leggings~
a pair of chainmail leggings~
A pair of chainmail leggings lie on the ground here.~
~
9 0 33
6 6 0 0
3 0 0 0 0
A
17 -15
#26082
studded girth~
a studded girth~
A large, studded girth that could fit an ogre lies here.~
~
9 0 2049
6 6 0 0
2 0 0 0 0
A
17 -10
A
19 2
#26083
spiked club~
a spiked club~
A giant wooden club with deadly spikes lies here.~
~
5 0 8193
9 2 15 8
1 0 0 0 0
A
1 1
A
19 5
A
18 -1
#26084
guiding light~
The Guiding Light~
A mass of light gathers in one place to guide you.~
~
1 320 1
0 0 -1 0
1 15 0 0 15000
A
18 4
A
4 1
A
26 32
#26085
collar leather~
a leathery collar~
A strip of leather lies on the ground before you.~
~
9 0 5
4 4 0 0
2 0 0 0 0
A
19 1
A
18 1
A
25 -1
A
5 1
#26086
rusty key~
a rusty key~
A key that seems to have seen better days lies here.~
~
18 0 1
0 0 0 0
1 0 0 0 0
#26087
bone key~
a bone key~
A key carved out of the bones of some unfortunate person lies here.~
~
18 0 1
0 0 0 0
1 0 0 0 0
#26088
anklet bone~
an anklet of bone~
An anklet carved of human bone lies here collecting dust.~
~
9 16 2097153
6 6 0 0
1 0 0 0 0
A
1 1
A
18 2
A
19 2
#26089
whip shadows~
The Whip of Shadows~
A long, gnarly looking whip is coiled up on the ground here.~
~
5 0 8193
10 5 5 4
3 5000 983 432 500
A
30 304
A
18 20
A
19 20
A
13 25
A
26 98304
A
26 2
A
56 36
#26100
end object~
a newly created end object~
Some god dropped a newly created end object here.~
~
13 1073741824 0
0 0 0 0
1 0 0 0 0
#0


#ROOMS
#26050
Outside the Tomb of Damara~
A cold wind blows through the dead trees around the ruin. Dark
clouds make everything seem gray and lonely. The castle sits on
top of a hill and can be seen from far away. Once it had strong
walls and tall towers. Now the towers have fallen and the walls
have collapsed in many places. There is a heavy door in the gate,
but it looks like it could be opened.
~
0 0 2
D0
~
~
16777219 -1 26051
D2
~
~
0 -1 10742
R O 0 26058 1 26050
R D 0 26050 0 1
S
#26051
The Central Room~
This is a big room, once the main room of the castle. Now the plaster
has fallen from the ceiling and the floor is littered with junk. The
walls of the room show centuries of wear and lack of upkeep. There
are four doors leading out of this room. One door leads north,
another to the east, one to the south that leads back out of the
castle, and one to the southwest.
~
0 9 0
D0
~
~
3 -1 26053
D1
~
~
3 -1 26055
D2
~
~
16777219 -1 26050
D9
~
~
3 -1 26052
R M 0 26050 2 26051
  R E 1 26059 1 16
R M 0 26050 2 26051
  R E 1 26059 1 16
R O 0 26052 1 26051
R D 0 26051 0 1
R D 0 26051 1 1
R D 0 26051 2 1
R D 0 26051 9 1
S
#26052
The Guard Room~
The room is small and filled with junk. Most of it is pushed close
to the walls, leaving a clear space in the center of the room.
Empty flasks of alcohol scatter the room, as well as bones of what
seems to be unfortunate adventurers.
~
0 9 0
D6
~
~
3 -1 26051
R M 0 26051 2 26052
  R E 1 26060 1 11
  R E 1 26059 1 16
R M 0 26051 2 26052
  R E 1 26059 1 16
  R E 1 26060 1 11
R D 0 26052 6 1
S
#26053
The Castle Garden~
The garden is small and tiled with flagstones. The plants that grew
here are all dead. In the center of the garden is an old fountain
filled with green, scummy water. The dead plants seem to fit in here.
There is a doorway in the western wall of the garden.
~
0 9 0
D2
~
~
3 -1 26051
D3
~
~
3 -1 26054
R M 0 26052 1 26053
  R G 1 26061 1
R O 0 26051 1 26053
R D 0 26053 2 1
R D 0 26053 3 1
S
#26054
The Storeroom~
This is a small, dusty room filled with shelves. Barrels, bags,
pots, and jars line every shelf and are stacked on the floor.
There is a quick scamper of little feet that stops just as you
open the door. The only exit is back the way you came.
~
0 9 0
D1
~
~
3 -1 26053
R M 0 26053 1 26054
  R G 0 26062 1
R O 0 26062 1 26054
R D 0 26054 1 1
S
#26055
The Castle Cathedral~
Though dirty, this room is still in good condition. Carved stone
pillars support the arching roof. This was clearly the castle's
chapel. At the back wall is a stone block, once the altar. The
fine carvings on its base are nothing but chipped scars now. Even
so, the altar still seems like it is a thing of peace and strength.
A doorway leads south, from where you can hear mocking voices.
Another doorway leads southeast. You can feel a breeze coming
from under the doorway. And finally, another exit leads west,
back to the central room.
~
0 9 0
D2
~
~
3 -1 26056
D3
~
~
3 -1 26051
D8
~
~
3 -1 26058
R M 0 26054 1 26055
  R E 1 26064 1 16
  R E 1 26065 1 12
  R G 1 26067 1
R O 0 26053 1 26055
R D 0 26055 2 1
R D 0 26055 3 1
R D 0 26055 8 1
S
#26056
The Dungeon~
This small room looks like a torture chamber. There are horrible-
looking tools on the walls. A bucket filled with hot coals sits on
the floor. In the eastern wall lies a prison cell with iron bars.
~
0 9 0
D0
~
~
3 -1 26055
D1
~
cell~
7 26050 26057
R M 0 26064 1 26056
  R G 1 26050 1
  R E 1 26066 1 5
  R E 1 26059 1 16
R D 0 26056 0 1
R D 0 26056 1 2
S
#26057
Inside a Prison Cell~
There is nothing much to this prison cell. A pile of animal skins
lies in the corner to serve as a bed, and a hole in the floor on the
opposite corner serves as a latrine. Blood stains the cement floor.
~
0 9 0
D3
~
cell~
7 26050 26056
R M 0 26065 1 26057
R D 0 26057 3 2
S
#26058
An Outside Passage~
You step through the door and find yourself outside again. This
passage seems to have been dug out of a mountain or hill. You can
make out the shouts of orcs coming from the southeast. Perhaps you
should be weary about continuing forward.
~
0 9 0
D7
~
~
3 -1 26055
D8
~
~
0 -1 26059
R D 0 26058 7 1
S
#26059
The Orc Mines~
This room is very strange. Once it must have been a cellar dug into
the side of a hill, but now it looks more like a mine. The walls and
floor are all dug up and wooden beams are wedged into them to keep
the ceiling from collapsing. It appears as though someone has been
digging in this mine fairly recently. There is a door leading north.
~
0 9 0
D0
~
~
3 -1 26060
D7
~
~
0 -1 26058
D9
~
~
4096 -1 26068
R M 0 26055 2 26059
  R E 1 26068 1 16
R M 0 26056 1 26059
  R E 1 26068 1 16
  R G 1 26072 1
R M 0 26055 2 26059
  R E 1 26068 1 16
R D 0 26059 0 1
E
mine ground~
The ground has been ripped open recently as if someone were looking
for something.
~
S
#26060
The Kitchen~
The kitchen is cluttered and smelly. It is furnished with a table,
a big fireplace, and shelves loaded with junk. While it is quite
messy, decomposing food and such provide evidence that the facility
has gotten some use in the past few months. There is an exit leading
west, and another leading north. There is also a door leading south
back to the mines, and one leading northwest.
~
0 9 0
D0
~
~
3 -1 26062
D2
~
~
3 -1 26059
D3
~
~
3 -1 26061
D7
~
~
3 -1 26063
R M 0 26057 1 26060
  R E 1 26073 1 16
R M 0 26058 2 26060
R M 0 26058 2 26060
R D 0 26060 0 1
R D 0 26060 2 1
R D 0 26060 3 1
R D 0 26060 7 1
S
#26061
The Well~
This room is cold and wet, almost like a cave. There is a well at
the center. A bucket with a rope attached sits by the well. There
is no movement and you see nothing of interest here.
~
0 9 0
D1
~
~
3 -1 26060
R O 0 26054 1 26061
  R P 0 26074 1 26054
R D 0 26061 1 1
S
#26062
The Armory~
The room is crowded with shelves of battered helmets, dented shields,
and nicked swords. The walls are lined with racks of spears and axes.
There is an eerie presence in this room as though something is
watching... waiting. The only exit is through the door you came in.
~
0 9 0
D2
~
~
3 -1 26060
R M 0 26059 1 26062
  R G 1 26075 1
R D 0 26062 2 1
S
#26063
An Outside Passage~
You find yourself wandering a path leading northwest to an unknown
destination. The corridor stinks of decay. You can make out what
sounds like shrieks of terror coming from further down the path.
~
0 9 0
D3
~
~
0 -1 26064
D8
~
~
3 -1 26060
R D 0 26063 8 1
S
#26064
An Outside Passage~
You continue down the passage, and find yourself nearing the
bone-chilling screams. The path bends at a right angle, leading
north. The path also leads back east, towards the kitchen.
~
0 9 0
D0
~
~
0 -1 26065
D1
~
~
0 -1 26063
S
#26065
The End of the Outside Passage~
You come to the end of the passage. A door lies on either side of you.
The door to the west sounds like the source of the screaming, which
has stopped suddenly. You are unable to make out any sounds coming
from the door in the eastern wall.
~
0 9 0
D1
~
~
3 -1 26066
D2
~
~
0 -1 26064
D3
~
~
3 -1 26067
R D 0 26065 1 1
R D 0 26065 3 1
S
#26066
The Treasure Room~
This is a small windowless room, lit only by your torches. The light
gleams and glitters on chests and treasures tumbled in a heap. In
this room are bags of coins, pieces of armor, and potion bottles,
along with bones, bits of stale bread, and moldy cheese.
~
0 9 0
D3
~
~
3 -1 26065
R M 0 26060 1 26066
R O 0 26055 1 26066
  R P 0 26077 1 26055
  R P 1 26076 1 26077
R D 0 26066 3 1
S
#26067
Bonegnasher's Den~
As you enter the room, the foul stench of death overwhelms you. Mangled
corpses of what you assume used to be servants lie on the ground,
apparently part of some creature's main course. There is a makeshift
bed against the northern wall made up of piles of furs. Against the
wall beside the bed lies a plain, wooden chest.
~
0 9 0
D1
~
~
3 -1 26065
R M 0 26063 1 26067
  R E 1 26083 1 16
  R E 1 26082 1 13
  R E 1 26081 1 7
  R E 1 26080 1 8
  R G 1 26079 1
  R E 1 26088 1 24
  R E 1 26088 1 25
R M 0 26061 1 26067
R M 0 26062 1 26067
R O 0 26055 1 26067
  R P 0 26072 1 26055
  R P 1 26079 1 26072
R D 0 26067 1 1
S
#26068
Damara's Tomb~
A secret door grinds open to reveal a cold, gray stone room thick
with dust. As the door swings open, two torches on the side walls
mysteriously light. A large, intricate throne lies against the far
wall engraved with runes in some ancient tongue. On either side of
the throne are clay pots engraved with the same runes.
~
0 9 0
D6
~
~
0 -1 26059
R M 1 26066 1 26068
R O 0 26056 1 26068
  R P 0 26071 1 26056
R O 0 26057 1 26068
S
#26069
In a Dank Pit~
You land at the bottom of the pit with a thud. Even with your torches,
the room does not light up much. Bones of all shapes and sizes are
scattered about the floor. Rats scurry across the floor, almost
surprised as much that you are here as you are. There is a ladder
built into the far wall that appears to be the only way back up.
~
0 9 0
D4
~
~
65664 -1 26051
R M 0 26067 1 26069
> entry_prog 100~
mpechat $n You hit the ground with a loud *THUD*!
mer $n $n hits the ground with a loud *THUD*!
~
|
S
#26070
Taran's Death Room~
This room should not be connected. This is the room Taran goes to when
the adventurer tells him he will not help.
~
0 4 1
S
#26100
Floating in a void~
~
0 1073741824 1
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
M  26054 spec_cast_cleric
M  26055 spec_cast_cleric
M  26056 spec_cast_cleric
M  26057 spec_cast_cleric
S


#$