#AREA   Bae Colthwyn~



#VERSION 1
#AUTHOR Caine~

#RANGES
2 10 2 10
$

#RESETMSG You hear church bells in the distance.~

#FLAGS
0

#ECONOMY 0 759800

#CLIMATE 2 2 2

#MOBILES
#1600
guard gateguard~
the gateguard~
A gateguard is keeping an eye on his post.
~
~
16777219 32 1000 C
12 0 30 15d15+75 1d4+10
500 0
112 112 1
18 13 13 18 13 13 13
0 0 0 0 0
0 3 0 0 1 1 2
0 0 2047 0 3072 0 0 0
#1601
Oliver~
Oliver~
Oliver is here baking up a storm.
~
~
131077 168 0 C
45 0 40 1d1+20000 20d25+20
0 0
108 108 1
13 13 13 20 13 18 13
-1 0 0 -1 0
3 2 0 0 131073 131072 3
0 20 119 0 0 0 8 3
#1602
Turin~
Turin the master assassin.~
Turin sits at his desk sorting through a pile of contracts.
~
~
16777219 4194472 0 C
46 0 -75 1d1+10000 3d6+40
0 0
112 112 1
13 13 13 13 13 13 13
-1 0 0 0 0
0 2 0 0 1 1 3
0 0 2047 0 2108416 0 512 0
#1603
thief~
the thief~
A strange figure lurks furtively.
~
~
65 98336 0 C
8 0 0 3d40+50 3d2+5
0 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 2
0 0 2047 2048 0 0 0 0
#1604
Bellick~
Bellick~
Bellick is here polishing an axe.
~
~
16777219 168 0 C
45 0 -60 1d1+20000 20d25+20
0 0
108 108 0
18 13 13 13 13 13 13
-1 0 0 0 -1
2 3 0 0 5 4 0
0 0 247 0 0 0 0 524289
#1605
Susan~
Susan~
Susan in here looking over some new scrolls.
~
~
16777219 335552680 0 C
48 0 -50 1d1+10000 3d5+30
0 0
108 108 0
13 13 13 13 13 13 13
0 0 -1 0 -1
1 0 0 0 3 2 0
0 0 243 0 0 0 1879048192 0
#1606
Marcus~
Marcus~
Marcus is here polishing a sword.
~
Sitting here polishing a sword. You see an extremely muscular individual.
He doesnt seem to mind you looking around his shop. You also get the 
feeling he knows how to use that sword if provoked.
~
16777219 168 0 C
45 0 0 1d1+28000 0d0+0
0 0
108 108 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#1607
guard~
A guard~
A guard is here getting ready for shift change.
~
~
1090519043 0 100 C
7 5 1 1d1+200 3d3+2
3000 18000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 1
#1608
mayor~
The mayor~
The mayor of Bae Colthwyn is here in an important meeting
~
~
16908291 128 0 C
48 0 0 1d1+30000 20d20+50
0 0
108 108 0
13 13 13 13 13 13 13
0 0 0 0 0
0 23 0 0 1 1 0
0 0 0 0 0 0 0 2
#1609
chef~
the fat cook~
A large woman is here barking out orders.
~
Kery the cook looks like she really enjoys taste-testing!  She is very large,
and very friendly.  
~
16908291 4194304 250 C
5 0 0 5d4+40 3d1+1
2000 0
112 112 2
13 6 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 2047 0 0 0 0 0
#1610
cook~
A young cook~
A young cook rushes to do the work assigned to him.
~
This old lady looks tired and haggard, perhaps from working in a kitchen
for too long.
~
131075 0 200 C
3 0 0 2d6+28 2d2+3
1500 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
2 3 0 0 5 4 0
0 0 207 0 0 0 0 0
#1611
priestess~
The priestess~
The priestess of Sune Firehair is here overseeing the care of her patients.
~
Obviously a goodly man, you feel closer to God just by gazing upon this man.
Dressed in white, fine white hair, and a soft slightly wrinkled face ...
this man has a sacred beauty.  You see a halo around his head.
~
131075 168 1000 C
45 5 -5 15d15+20000 10d5+50
2000 20000
112 112 2
13 13 13 18 13 13 13
0 0 0 0 0
0 1 0 0 1 1 0
0 0 1775 0 0 0 0 34
#1612
priest~
The priest~
The priest of Moradin is here chanting a prayer ignoring everything.
~
Thie priest is not someone you want to mess with.  He is wearing
thick ornate robes and wields a sharp dagger.  His eyes have a look
of craziness to them, like this man lives in a world of his own.
~
1073872961 176 -200 C
45 17 0 1d1+25000 10d5+40
100 400
112 112 1
15 13 13 13 13 13 13
0 0 0 0 0
2 1 0 0 4 4 4
0 0 0 0 0 0 0 0
#1613
dog~
a collie~
A dog is here looking for food
~
Although friendly with family members, this collie is a superb watchdog.
She doesn't approve of your presence in the house.
~
1073741827 0 150 C
4 0 50 1d1+50 1d5+1
0 0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
73 3 0 0 7562607 7562606 0
0 0 328381 0 0 1024 0 0
#1614
child~
a young child~
A young child is here playing with his dog.
~
This is a young child of the Tullfuhrzky household.
~
3 0 150 C
3 0 1 4d5+75 2d3+2
600 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 2047 0 0 0 0 0
#1615
man~
A man~
A man is here testing his fighting skills.
~
Years of labor have worn this man down.  He looks tired and unhappy, and
is not particularly happy to be looking at you.
~
16908291 0 200 C
6 0 1 4d5+60 2d3+3
3000 0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 2047 0 0 0 0 0
#1616
seagull~
A seagull~
A seagull is here looking for small fish in the ocean.
~
~
1 0 0 C
2 0 0 1d1+30 1d3+3
0 0
108 108 0
13 13 13 13 13 13 13
0 0 0 0 0
64 3 0 0 7566181 7566181 0
0 0 0 0 0 0 0 2
#0


#OBJECTS
#1600
halberd~
A halberd~
A large halberd is here.~
~
5 25870336 8193
0 2 5 3
10 1500 150 1 100
#1601
potion~
a potion of life healing~
A potion of life healing has left here.~
~
10 129 1
32 -1 19 127
1 1 0 1 100
'heal' 'bless' 'refresh'
#1602
sword~
A very evil looking sword.~
An evil looking sword named "Gods Bane".~
~
5 -2147483072 8193
12 0 0 2
3 0 0 1 100
A
19 3
A
1 -1
#1603
staff~
An entricately designed staff.~
The staff of the Arch-Magi is here radiating an aura of magic.~
~
5 -2138996478 8193
12 15 2 3
1 0 0 1 100
#1604
fountain~
The famous ivory fountain of Bae Colthwyn.~
The famous ivory fountian of Bae Colthwyn is here.~
~
25 1 0
0 0 0 0
1000 1000 100 1 100
#1605
potion~
glowing blue potion~
A glowing blue potion has been carelessly left here.~
~
10 65 1
22 -1 133 -1
2 15000 1500 1 100
'restore mana' 'restore mana' 'NONE'
#1606
potion~
an amber potion~
An amber potion sits in a corner.~
~
10 0 1
30 -1 9 -1
1 1500 150 1 100
'cure light' 'armor' 'NONE'
#1607
leaf herb~
a leaf off of a holly bush~
A leaf off of a holly bush is here.~
~
13 0 0
0 0 0 0
1 0 0 1 100
#1612
recall~
recall scroll~
A scroll of recall has been carelessly left here.~
~
2 64 1
1 -1 -1 -1
1 200 20 1 100
'word of recall' 'NONE' 'NONE'
#1613
detect scroll~
a scroll of detect invisibility~
A scroll of detect invisibility has been left here.~
~
2 64 1
5 -1 -1 -1
1 2000 200 1 100
'detect invis' 'NONE' 'NONE'
#0


#ROOMS
#1600
Gateway to Bae Colthwyn~
A pair of large iron gates hang from two pillars of stone, both standing
close to twenty feet in height. A gaurdsman stands at either side of the gate
eyeing you closely as you approach. Through the iron bars of the gates 
you are able to make out a fairly large and bustling port city.
Once you are in earshot one of the gaurdsmen says aloud "Good day kind sir".
~
0 0 1
D0
~
~
0 -1 608
D2
~
gate~
3 -1 1601
S
#1601
Just inside the gates of Bae Colthwyn~
As you walk through the gates the city seem to be much larger than 
it looked from outside the walls. People are rushing here and there trying to
finish their daily chores without interuption. To the east you see a small shop
with a sigh hanging out front displaying the words General Store, to the west
the scent of freshly baked bread taunts you to go to it to relieve the hunger
pains you seem to get as you notice you are quite hungry.
Further to the south you see lots of people wandering aimlessly it seems.
~
0 0 1
D0
The gateway into Bae Colthwyn.
~
gate~
3 -1 1600
D1
A small, but busy General Store.
~
~
0 -1 1602
D2
~
~
0 -1 1604
D3
A fairly busy Bakery.
~
~
0 -1 1603
S
#1602
Bellicks' General Store~
Upon entering this store you realize it has twice as many goods as most 
general stores you have ever had the pleasure to shop in. Behind the counter
you notice a fairly stout and rugged dwarf eyeing you cautiously keeping
a close eye on you. After several minutes of watching you he begins to 
go back to what he was working on before you arrived.
~
0 0 1
D3
~
~
0 -1 1601
S
#1603
Olivers Bakery~
As you enter the door you almost begin to drool as the sweet smells
assault your nose. As you look around the bakery you notice fresh bread laying 
on the counter in front of a rather handsome halfling. He seems happy to see
you as he walks around the counter and greets you.
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0 0 1
D1
~
~
0 -1 1601
D3
~
~
3 8 1651
S
#1604
Main Street~
The streets are quite busy as you make your way down the street. This is the 
main street through Bae Colthwyn which would explain why it is so busy.
You begin to get the feeling things in this place are more than likey easily
replaced. You notice all of the windows in homes do not have glass in them.
The lack of glass could contribute to the place being easily reapaired in case
of a major storm. 
~
0 0 1
D0
~
~
0 -1 1601
D2
~
~
0 -1 1605
S
#1605
Main Street~
Continuing down Main Street you notice people seem to be staying away from the 
shop on the eastern side of the road. Looking inside you notice incense burning
and various herbs and spices laying on the counter under a plate of glass.
A sign hangs above the door to the east. To the west you cant help but hear 
the clanging sounds of a hammer beating a piece of metal.
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0 4 1
D0
~
~
0 -1 1604
D1
~
~
0 -1 1606
D2
~
~
0 -1 1608
D3
~
~
0 -1 1607
S
#1606
Susans' Magic Shop.~
As you walk through the door your nostrils are assaulted by some of the
most foul smells you have ever encountered. On the counter you see dozens
of herbs spread out under a plate of glass to keep them from
blowing away in the wind. A fairly attractive elven female stands
behind the counter and smiles as you approach. 
~
0 4 1
D3
~
~
0 -1 1605
S
#1607
Marcus' Repair Shop~
Upon entering you cant help but put your hands over your ears as the 
sound of a hammer beating a piece of metal into shape seems to echo
in this building. In the back of the room you see a very muscular man pounding 
a piece of metal into the shape of a sword. After several moments standing
in the doorway with your hands over your ears, he notices you standing there,
and places the metal back into the furnace and walks toward the counter 
beckoning you to the counter. As you approach he smiles and says "How may I
help you this fine day?".
~
0 4 1
D1
~
~
0 -1 1605
S
#1608
Main Street~
Continuing down the street you notice the crwods get much thicker up ahead.
As you walk along the street you catch movment out of the corner of your eye,
and as you turn to look you see the person dart down an alley and disappear.
~
0 4 1
D0
~
~
0 -1 1605
D2
~
~
0 -1 1609
S
#1609
Main Street~
Slowly moving along now due to the thicks crowds, you notice a large 
fountain standing tall over the crowd. Its massive central pillar made of
pure ivory shines brightly in the afternoon sun. 
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0 4 1
D0
~
~
0 -1 1608
D2
~
~
0 -1 1610
S
#1610
Town Square~
Before you stands a very large foutain made purely from ivory. 
It seems to have pieces of ivory from various creatures pieced together
carefully. This must be a very busy Part of the town due the the number
of guards present at the square carefully looking each person over.
Here Main Street intersects with Pier Road.
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0 4 1
D0
~
~
0 -1 1609
D1
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~
0 -1 1613
D2
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~
0 -1 1612
D3
~
~
0 -1 1611
E
fountain~
This fountain is pieced together from numerous specimens of ivory. On 
each and every piece of ivory, you can barely make out a date. From a 
distance. Looking at the fountain you can make out various depictions
of each animal the ivory was collected from. Near the top of the fountain
you see six large tusks sticking out in all directions pointing down.
From the ground you can barely make out the holes that have been bored
into the ivory to allow the water to flow freely through it.
~
S
#1611
Pier Road~
This road appears to be where all the traffic is coming from. Lots of 
wagons and carts are coming from what appears to be a harbor ahead of you. 
As you walk further west you start to get a stronger smell of salty air.
~
0 4 1
D1
~
~
0 -1 1610
D3
~
~
0 -1 1614
S
#1612
Main Street~
You begin to feel like you made a big mistake coming this way. Seems as 
if everyone is heading this way. People of various races and such walking
the strets in harmony, not even the slightest thought of fighting
can be seen on any one of the faces. To the south you see numerous tents
and stalls set up for a market place. Hundreds of people it seems are 
crowding into the small maret place.
~
0 4 1
D0
~
~
0 -1 1610
D2
~
~
0 -1 1641
S
#1613
Pier Road~
The crowd seems to be getting thinner as you head away from the Town Square.
You begin to notice many small tents that appear to be small shops
although you cant see inside them; people seem to be entering them and leaving 
fairly quickly. To the east you see a very large house at the end of the 
road standing taller than all the other buildings in the city.
~
0 4 1
D1
~
~
0 -1 1624
D3
~
~
0 -1 1610
S
#1614
Pier Road~
A bustling port just ahead, makes this section of the road nearly
impassable. You allmost get the urge to turn around due to all the traffic.
Just as you are about to turn around you notice a pier going out over the water
and further down you can barely make out a jetty.
~
0 4 1
D1
~
~
0 -1 1611
D3
~
~
0 -1 1615
S
#1615
Pier Road~
Lots of wagons and carts seem to be coming from the pier. All of them
almost overflowing with various types of fish and sea-life. Some of the fish 
do not appear to be very friendly. Almost goin unnoticed, a boating shop 
to the north. 
~
0 4 1
D0
~
door~
3 2 1616
D1
~
~
0 -1 1614
D2
~
~
0 -1 1618
D3
~
~
0 -1 1617
S
#1616
Malynns' Trading Post~
When you enter the shop you cant help but notice various sizes of
shark teeth hanging on the walls all over the inside of the shop.
Looking around the shop you can hardly imagine what else lies beneath the 
surface of the oceans. Just as you are about to get an image in your 
mind of some horrific sea monster you see on the back wall four large
heads. A feeling of fear starts to build inside you when you recognize
the heads are those of a mystical creature talked about in legends. 
Dragons. In the back of the building sitting around a table you notice a 
group of people sitting around talking about their travels. Two of the
individuals resemble elves, one is a dwarf, although you have never seen 
or heard of a bald one. The next indivual is an half-orc, sitting she 
towers above the rest of the group cept for the last individual 
which is almost as tall, but no where near the girth of the helf-orc.
The last individual you see is a human female in her late teens, ugly as sin.
~
0 4 0
D2
~
door~
3 2 1615
S
#1617
Pier Road~
To your surprise this end of Pier Road is fairly empty will all the 
traffic goin away from you. Seagulls seem to be coming closer to the
docks as well. Looking out at the ocean, you seem to get a feeling of
insecurity, as you begin to feel so tiny compared to the world that awaits you 
outside the city walls.
Further to the west the jetty seems to be a prettty good place to get
closer to the water.
~
0 4 1
D1
~
~
0 -1 1615
D3
~
~
0 -1 1620
S
#1618
Pier~
Some twenty feet wide, it seems as if you will hardly make it anywhere
as wagons and carts make their way up and down the pier. Slowly making 
your way down the pier, you see numerous fishing lines thrown over the
sides of the pier in hopes of catching something. You alowly make your 
way to the midpoint of the pier and see a large set of gallows with various 
large fish hanging from it.
~
0 4 1
D0
~
~
0 -1 1615
D2
~
~
0 -1 1619
S
#1619
End of the Pier~
Passing the gallows, which do appear to be very operable, you slowly 
approach the end of the pier. Looking out over the ocean you are 
nearly swept off your feet by a very strong gust of wind. As you 
regain you balance you notice several large fish with wings flying just 
over the surface of the water almost a hundred feet at a time before going 
back underwater.
~
0 4 1
D0
~
~
0 -1 1618
S
#1620
End of Pier Road~
You have reached the end of Pier Road. To the south you see a ladder 
leading down to the jetty you have noticed before. Here the seagulls
are landing on the road eating dropped bait from fisherman and then
quickly taking flight as to not get stepped on.
~
0 4 1
D1
~
~
0 -1 1617
D5
~
~
0 -1 1621
S
#1621
On the jetty.~
Stepping off of the ladder you notice that the jetty isnt the best or 
sturdiest ground to be moving around on quickly. Loose rocks seem to be
piled up to form a wave break to keep the city halfway safe from slowly 
being washed away by the waves and wakes of passing boats.
To the south you notice a stair case leading to the water.
~
0 4 1
D2
~
~
0 -1 1622
D4
~
~
0 -1 1620
S
#1622
End of the jetty~
Upon reaching the end of the jetty you notice several places that would
be great to fish from if you had the equipment to fish with. There is a
large sign hanging here at the top of the stairs.
~
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D0
~
~
0 -1 1621
D3
~
~
0 -1 1623
E
sign~
If you value your life. You would NOT go west down the stairs.
It WILL be HAZARDOUS to your HEALTH.
Heed my words.
~
S
#1623
Deaths WAVE Goodbye~
As you enter the water to your surprise a large wave comes from nowhere
and slams you against the side of the jetty very hard and you feel several
ribs crack upon impact. As the water recesses away from the jetty you get
pulled back out away from the jetty. A few moments later another wave comes
and slams you against the jetty againl, only this time you hit your head
and lose conciousness.
YOU SHOULD HAVE READ THE SIGN!!
~
0 6 1
D1
~
~
0 -1 1622
S
#1624
Pier Road~
The street seem to clear out fairly quicly this far down. You look around and 
see that people seem to be avoiding this end of the road. A little further 
to the east you see a large group of gaurds standing around a gate leading 
to the what now appears to be a mansion standing before you. As you get closer
to the gate the gaurds close their ranks to block your passage and ask you
your reasons for being here.
~
0 4 1
D1
~
gate~
3 32 1625
D3
~
~
0 -1 1613
S
#1625
Inside the gate to the Mayors Mansion~
Looking around as you enter the gate you notice flower beds that some 
druids would envy. Looking closely at the flower beds you notice small spites
fluttering around the flowers taking care of the bed. With a grin on your 
face you realize why the flowers are in such good shape. A little further
to the east and north you see a small guard house.
~
0 4 1
D1
~
~
0 -1 1626
D3
~
gate~
3 32 1624
S
#1626
Walkway to the Mansion~
To the north you see a small guard house with several guards walking 
around inside. More than likely getting reddy for the shift change.
To the south you see a very large and extravagant fountain made of gold and
silver. To the east you see large massive doors which lead into the mansion.
On each side of the large doors you see two extremely muscular guards
the look you over closely as you get closer they each grab ahold of an arm
and say "What business do you have here? None? Good, leave now.".
~
0 4 1
D0
~
~
3 2 1627
D1
~
door~
3 4 1628
D3
~
~
0 -1 1625
S
#1627
Inside the Guard House~
As you enter this building you get the feeling you should not have
come in here. No sooner than the door closes behind you, you see every 
single guard turn his head your way and immediately grab their weapons.
One of the guards step forward and asks "Why do people insist upon 
entering a guards house and expect us to just sit and watch?"
~
0 12 0
D2
~
~
3 2 1626
S
#1628
Inside the Mayors Mansion~
Upon entering you are awestruck by all the lavish tapestries, and 
extravagant paintings. This place makes you feel so poor, almost 
bum-like. The decorations seem to be very extravagant as well, not 
to mention they seem to be of a far off city.
Bustling about you see several maids and butlers rushing about cleaning
the floors and furniture. To the north you see a pair of double
doors leading into another room.
Against the southern wall you see a staircase leading upstairs.
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~
~
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D1
~
~
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D3
~
door~
1 4 1626
D4
~
~
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S
#1629
Dining Hall~
This is a very large dining area. In the middle of the room you see a very
large table extending some fifteen to twenty feet in length, easily seating
fifty people. From one end of the table to the other end of the table is one
 candlebra after another lighting up the room very nicely. Hanging from 
the ceiling in the middle of the room is a huge immaculate chandelier.
After looking around the room for a few moments you barely catch the 
sound of pots and pans banging on each other.
The sounds seem to be coming from the east.
~
0 12 0
D1
~
~
1 2 1630
D2
~
~
1 2 1628
S
#1630
Inside the Kitchen~
A heat wave hits you as you enter. Fires burn in large pits in which
all the food is cooked. Rushing about frantically several cooks
bump into you on accident as they are trying to keep the room halfway clean 
as they are constantly cooking food for the mayors family. You notice one cook 
in the far corner barking out orders to the others which rush to do her
bidding. 
~
0 12 0
D3
~
~
3 2 1629
S
#1631
Waiting Room~
In this room you see several large chairs and sofas lining the walls.
In the middle of the room you see a small table covered with several 
short story books for you to read or look at while you wait to be seen 
by the mayor. To the east you notice a large set of double doors.
~
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~
~
3 1024 1632
D3
~
~
0 -1 1628
E
To the east you see a very large set of double doors.~
To the east you see a very large set of double doors. Upon closer 
inspection, you notice several runes lining the doors.
~
E
doors~
Upon closer inspection of the doors, You notice several runes 
circling the door. You could presume thee runes are protective
seeing that the mayor is inside the next room.
~
S
#1632
Mayors Conference Room~
When you enter this room you get the feeling of safety. Like no one 
is going to summon you out of this room. Upon looking around right off 
you see a very large table that is compareable the the one in the Dining 
Hall. At the far end of the table you see the mayor and two of his 
bodyguards. Behind the mayor you catch a glimpse of a large chest with 
a huge lock on the front of it.
~
0 3145728 0
D3
~
~
3 1024 1631
S
#1633
A Large Hallway~
Upon reaching the top of the stairs you see a huge hallway heading east. 
Doors line both sides of the hallway. You can make a pretty safe bet 
this is where the mayor and his family sleep. 
~
0 12 0
D0
~
~
1 2 1634
D1
~
~
0 -1 1635
D5
~
~
0 -1 1628
S
#1634
Storage Closet~
This room contains a multitude of jars and bottles, along with buckets
of water. In one corner you see several mops standing with several brooms.
As you are turning around to leave you see a stack of boxes on the floor 
containing lots of candles.
~
0 5 1
D2
~
~
1 2 1633
S
#1635
In the Hallway~
Making your way down the hallway you are almost taken aback at all
the immaculate artwork you see. Paintings you know you would probably 
never be able to afford. Statues made of pure gold line the hallway.
There are two doors here, one to the north and one to the south.
~
0 12 0
D0
~
~
1 2 1636
D1
~
~
0 -1 1638
D2
~
~
1 2 1637
D3
~
~
0 -1 1633
S
#1636
Anthony's Bedroom~
This room is a total mess. You nearly trip over clothes and toys as 
enter this room. In the far corner of the room you can make out the 
sounds of a child playing. As you make you way through the room, carefully 
trying not to trip on any of the toys. You catch a glimpse of a small boy
that appears to be about ten years old.
~
0 12 0
D2
~
~
1 2 1635
S
#1637
Luthien's Bedroom~
This room appears as if it is straight from a library. Books line the 
walls, and the room is spotless of trash. This room doesnt look like
any bedroom you have ever seen in your life. The only reason you recognize
it as a bedroom is the bed in the southwest corner of the room. Just 
opposite the room of the bed is a study desk with a pile of parchment
and a small box filled with various types of quills and an array of 
exotic inks. Turning his attention from his work at the desk, a young 
man turns to greet you. "Hello, my name is Luthien. Your name is?".
~
0 4 0
D0
~
~
1 2 1635
S
#1638
End of the Hallway~
Approaching the end of the hallway, you can see out a huge plate glass window
with a great view of a garden and a small pond behind the mansion. To each side
of the window, there stands two large statues. Both appear to be eyeing you 
closely. To the north is an immaculately detailed door trimmed in gold and 
silver. To the south is another plain wooden door.
~
0 12 0
D0
~
~
1 2 1639
D2
~
~
1 2 1640
D3
~
~
0 -1 1635
E
statues~
These statues are extremely detailed and in perfect proportion to any
large humanoid creature. One in particular comes to mind seeing these statues.
Minotaurs. Large horns protrude from each side of their head curling forward,
forming makeshift cheek guards. Hanging on the sides of the statues 
is what seems to be large single headed battle axes, slightly bloodstained.
~
S
#1639
Master Bedroom~
This room, you can tell definately is the mayors. Silk sheets line the 
huge bed in the center of the room. Large tapestries depicting historic 
moments of the city decorate the room. A small work desk stands at 
the south wall. Large mounds of parchment and a large vial of ink are 
the only things you see on the desk. As you begin to walk around the room
you are shocked at how large this bed actually is. Slipping on a silk
sheet that had fallen on the floor, you reach and grab the bed to catch 
yourself before you fall to the floor. Catching your breath you realize 
you just pulled the covers off of the mayors wife. Appearing to be in her 
late fifties she jumps up and screams "RAPE!!".
~
0 132 0
D2
~
~
1 2 1638
S
#1640
Stephanies Bedroom~
This room definately makes you think little girl when you enter. Small
porcelain dolls line the walls on small shelves. The walls of the room 
are painted a bright pink color with baby blue trim. The bed is fairly large 
with a bug net draping over it to keep pests away at night. The northeast 
corner of the room is littered with hundreds of pairs of shoes. Much 
more than any normal person would care to buy, even in a lifetime.
Against the south wall of the room you notice a young girl, approximately 
fifteen years old putting makeup on at her hope desk. Upon seeing you enter
in her mirror she jumps up and screams "DADDY HELP!!".
~
0 12 0
D0
~
~
1 2 1638
S
#1641
Northern Part of the Market~
Entering the market place, the people seem to thin out tremndously.
People seem to be milling about looking for various items. You are 
astounded at the multitudes ofpeople here. You find it almost 
impossible to walk. As you look around at the various tents and stalls
the smell of freshly cooked food catches your attention.
~
0 4 1
D0
~
~
0 -1 1612
D1
~
~
0 -1 1642
D2
~
~
0 -1 1644
D3
~
~
0 -1 1643
S
#1642
Northeastern Corner of the Market~
Here there are a couple of tents set up for you to browse.
One of them is blue and has a sign depicting a needle and thread.
The other tent is green and has leather working tools depictred on the sign.
Seems to be more people goin into the leather working tent. Although 
people are goin into the clothiers shop as well.
~
0 4 1
D0
~
~
0 -1 1650
D1
~
~
0 -1 1649
D2
~
~
0 -1 1656
D3
~
~
0 -1 1641
S
#1643
Northwestern part of the Market~
In this corner of the market, you notice to the north a small shop selling
fruits and vegetables. To the west you notice a small shop selling farm tools.
For some reason this corner doesnt seem as crowded as the rest of the market.
You begin to wonder if anyone here even has a garden to tend.
~
0 4 1
D0
~
~
0 -1 1654
D1
~
~
0 -1 1641
D2
~
~
0 -1 1645
D3
~
~
0 -1 1655
S
#1644
Center of the Market~
Here in the center of the market place you can tell this is where all
the festivals are held. In the center of the clearing you see the May Pole.
Looking around you get the feeling that mock battles are held here. 
Saplings grow in a huge circle surrounding the market place. You also get 
the feeling that druids maintain the fairgrounds and keep it looking great.
~
0 4 1
D0
~
~
0 -1 1641
D1
~
~
0 -1 1656
D2
~
~
0 -1 1647
D3
~
~
0 -1 1645
S
#1645
Western part of the Market~
This part of the market for some reason has a slight stench to it.
Looking around you see a dozen or so outhouses. Picking your pace up
to be out of the smell sooner you see a few showers near the southern 
end of the outhouses. 
~
0 4 1
D0
~
~
0 -1 1643
D1
~
~
0 -1 1644
D2
~
~
0 -1 1646
S
#1646
Southwestern part of the Market~
Entering this part of the market you see several places set up for safe 
non-deadly fighting. One place is set up for boxing, another for wrestling.
Looking around at all the gaming places you also notice a large ring set up 
with a few men fighting each other with strange poles with pads on the ends.
Along the southern edge you barely notice a jousting court.
~
0 4 1
D0
~
~
0 -1 1645
D1
~
~
0 -1 1647
S
#1647
Southern part of the Market~
Looking around here you see several small tents set up with various 
Holy Symbols painted on the front of them. One tent stands out near 
the western edge of this room. It is a large tent with the symbol of
a grey crested shield with a rising sun piercing the night sky. In 
front of the tent several acoyltes walking around speaking to people.
~
0 4 1
D0
~
~
0 -1 1644
D1
~
~
0 -1 1648
D3
~
~
0 -1 1646
D9
~
~
0 -1 1657
S
#1648
Southeastern part of the Market~
This part of the market kinda makes you a little nervous. Dozens of 
people walking about examining their new weapons, and trying out their 
newly acquired armor from the Temple to the south east. All of these 
items seem to be of darven make. Looking over a few of the weapons 
and examining a few of the suits of armor reveal excellent workmanship.
Coming from the south east you hear the loud banging of a hammer on an 
anvil. A large pillar of smoke come from a smoke stack rising above the 
temple.
~
0 4 1
D0
~
~
0 -1 1656
D3
~
~
0 -1 1647
D8
~
~
0 -1 1658
S
#1649
Leather Works~
When you enter this shop you nose is awakened by the smell of aging leather.
You see most of what you could possibly need that is made out of leather.
Whips, sadles, boots, belts, brreches. You name it, it is probably here.
As you look around the shop a short man in his late forties looks up
from the vest he is working on. "How can i help ye today?" he asks.
As you beging to speak he says "Sorry, but i am fresh out of leather. 
Some adveturers came in and bought me out of everything."
~
0 4 1
D3
~
~
0 -1 1642
S
#1650
Clothiers Shop~
In this tent you see pile after pile of various colored cloth. Looking 
through the cloth you begin to wonder how much they charge for form 
fitted clothing. Also hanging near the back of the tent are several rolls
of silk. Each roll is a different color. The colors range from yellow, to 
burgandy. A small woman in her late seventies or early eighties steps
out from behind a small table and asks if she can help you.
You see a large sign laying on top of the counter in which the shop
keeper reluctantly points to.
~
0 4 1
D2
~
~
0 -1 1642
E
sign~
We are tremendously sorry that we dont have enough cloth to make even a 
brownie a pair of socks.
 
 
 
Thank You.
~
S
#1651
A dark hallway~
This hallway is very dark. you can barely make out your hand six inches 
in front of your face. Stumbling around in the darkness you find a ladder 
going up. This strikes you as strange, but then again Oliver is a halfling.
You can hardly think of what is up there in the darkness.
~
0 13 0
D1
~
~
3 8 1603
D4
~
~
0 -1 1652
S
#1652
Top of the ladder~
Upon reaching the top of the ladder you barely see a door to the east 
due to light getting through the cracks around it. This room is not
even remotely lit up enough to see without a light. You listen hard 
trying to make out what is beeing said beyond the door when a loud voice
asks you to enter and make your self known.
~
0 13 0
D1
~
~
3 2 1653
D5
~
~
0 -1 1651
S
#1653
Assassins Shop~
Entering the room you notice several men stepping into the shadows.
Looking around you see several large chests barely closed due to 
being stuffed full of gold and jewelry. Across the room from the door 
is a desk with a man sitting behind it that has a sly grin on his face.
As you walk further into the room you look into the shadows only to find 
them empty. Looking back to the man behind the desk he seems to be pretty 
confident that you will do nothing while here. With a big grin on his 
face he asks "What can i get you today?".
~
0 3145740 0
D3
~
~
3 2 1652
S
#1654
Trish's Fruits~
Walking into the tent you are greeted with the warmest smile you have 
ever had the pleasure of seeing. A young elven female appearing to be
in her late hundreds is washing some carrots in a bucket of water when 
you entered her tent. With a big smile on her face she says in a soft
melodic voice "Is there anything i can find for you?".
You see a large sing in front of the counter that Trish slowly points to.
~
0 4 1
D2
~
~
0 -1 1643
E
sign~
Sorry, but i have not been able to locate any fruits or vegetables that 
are worthy of being sold.
 
 
Thank You: 
Trish
~
S
#1655
Bilfur's Tools~
Walking into this tent you see various tools used in farming.
Anything from pick-axes to horse drawn plows. Behind a huge 
sharpening stone you see a small halfling male in his late 
forties working diligently on a plow designed to be drawn by 
a pair of horses. You get the feeling someone must have one 
heck of a field to plow.
You see a large sign standing in front of the stone.
~
0 4 1
D1
~
~
0 -1 1643
E
sign~
Sorry, come back at another time. I am rather busy at the moment. 
 
Thank You:
Bilfur 
~
S
#1656
Eastern part of the Market~
This part of the market seems to be a picnic area. Several dozen tables
set up for people to relax at and eat. A few tables seem to be smaller 
than others and have a chess board on the top. Near the eastern edge of
the market you see a large pool of water with dozens of birds drinking 
and bathing in it.
~
0 4 1
D0
~
~
0 -1 1642
D2
~
~
0 -1 1648
D3
~
~
0 -1 1644
S
#1657
Temple of Sune Firehair~
Entering this temple you are taken aback at the holiness within it. 
Looking around you notice all the acolytes are human females in their
mid-twenties. They all seem to be working in harmony during this rush.
Hustling about, they tend to the ones accidently injured in the fighting
grounds to the west. They seem to be taking wonderful care of the 
patients. Looking closely at some of the patients you notice they all
have a smile on their face. Maybe these acolytes are taught that 
being nice gets niceness in return.
~
0 12 0
D6
~
~
0 -1 1647
S
#1658
Temple of Moradin~
This temple is built solely out of granite. Large blocks of granite have
been shaped and honed to form this immaculate construct of a building.
Dwarven construction has always been praised as the best, and viewing 
this temple you are almost bound to believe that proclomation. Looking 
around you notice several dwarves working hard and steady over a large 
anvil. Several other dwarves seem to be saying prayers over each and 
every single item finished by the blacksmiths. They dont even take their
eyes off of their work to acknowledge your arrival. Looking at some of 
the items on display here, you are awestruck by the beauty of some of
the weapons. On a large alter to the back of the room you notice a 
single dwarf chanting prayers as the work continues. Off to one side of 
the temple you see a dwarf sitting behind a table with a small assortment 
of weapons for sale.
~
0 3145732 0
D7
~
~
0 -1 1648
S
#0


#RESETS
M 1 1601 1 1603
D 0 1603 3 1
M 1 1604 1 1602
M 1 1608 1 1632
D 0 1632 3 1
M 1 1607 6 1627
M 1 1607 6 1627
M 1 1607 6 1627
M 1 1607 6 1627
M 1 1607 6 1627
M 1 1607 6 1627
D 0 1627 2 1
M 1 1609 1 1630
M 1 1610 3 1630
M 1 1610 3 1630
M 1 1610 3 1630
D 0 1630 3 1
D 0 1626 0 1
D 0 1626 1 1
D 0 1652 1 1
D 0 1651 1 1
D 0 1616 2 1
D 0 1625 3 1
M 1 1613 10 1644
M 1 1613 3 1615
M 1 1613 3 1615
D 0 1615 0 1
M 1 1600 4 1624
M 1 1600 4 1624
D 0 1624 1 1
M 1 1613 5 1601
M 1 1613 5 1601
D 0 1601 0 1
M 1 1614 2 1656
M 1 1613 8 1656
M 1 1613 8 1656
M 1 1613 8 1656
M 1 1614 2 1656
M 1 1615 4 1646
M 1 1615 4 1646
M 1 1615 4 1646
M 1 1615 4 1646
M 1 1616 4 1619
M 1 1616 4 1619
M 1 1616 4 1618
M 1 1616 4 1618
M 1 1616 6 1622
M 1 1616 6 1622
M 1 1616 8 1621
M 1 1616 8 1621
M 1 1616 9 1620
M 1 1600 4 1600
E 1 1600 1 16
M 1 1600 4 1600
E 1 1600 1 16
D 0 1600 2 1
O 1 1604 1 1610
M 1 1603 4 1653
M 1 1603 4 1653
M 1 1603 4 1653
M 1 1603 4 1653
M 1 1602 1 1653
E 1 1602 1 16
D 0 1653 3 1
M 1 1606 1 1607
M 1 1605 1 1606
G 1 1613 1
G 1 1612 1
E 1 1603 1 16
M 1 1611 1 1657
G 1 1605 1
G 1 1601 1
G 1 1607 1
G 1 1606 1
M 1 1612 1 1658
S


#SHOPS
 1601    0  0  0  0  0   120  19         0 23    ; Oliver
 1604   15  5  9 59 50   120 100         6  8    ; Bellick
 1605    3  2 10 32  0   100  90         6 20    ; Susan
 1606    2  3  4  0  0   120  90         6 20    ; Marcus
 1611   10 31 32 60 33   120  90         7 20    ; The priestess
0


#REPAIRS
 1606    5  9  0          20   1         8 21    ; Marcus
0


#SPECIALS
M  1600 spec_guard
M  1601 spec_thief
M  1603 spec_thief
M  1608 spec_mayor
M  1611 spec_cast_cleric
S


#$