#AREA The Cellar~ #VERSION 2 #AUTHOR Chip~ #RANGES 1 5 0 100 $ #RESETMSG The pitter patter of little feet catches your attention....~ #FLAGS 28 10 #ECONOMY 0 14805000 #CLIMATE 2 2 2 #MOBILES #2070 Delwen pied piper~ Delwen~ Delwen,a reject musician stands quitely here,holding a small flute. ~ By the looks of this tiny and frail man,he has always been one to attract ridicule. His dirty brown hair and torn clothing indicate he has been down here for some time. He smiles with extreme pleasure as the rats come to his side,hearing the magical song of his flute. ~ 67 0 0 C 3 0 0 30d1+0 2d1+0 0 0 0 1 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 3 1 0 0 0 1663 2097152 0 0 0 0 > death_prog 100~ mpe _yel As Delwen breathes his last and collapses with a thud. mpe _yel You notice his flute has fallen loose from his grip. mpoload 2071 ~ > fight_prog 15~ , smiles and plays his flute softly. ~ | #2071 a HUGE rat~ a HUGE rat~ A HUGE rat scurries about here,loooking for a meal. ~ Much unlike the common household variety,this rat is HUGE!! ~ 65 0 0 C 2 0 0 24d1+0 1d1+1 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 54 0 0 0 6645601 6645601 0 0 0 67117 0 0 0 1 0 #2072 a rat~ a rat~ A small rat scurries along here. ~ This rat is of the household variety.Nasty,dirty,and mean. ~ 193 0 0 C 1 0 0 17d1+0 1d1+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 85 0 0 0 1 0 0 0 0 67117 0 0 0 1 0 #2073 a small snake~ a small snake~ A small snake slithers through a puddle here. ~ This snake looks to be of the coomon variety,which luckily isn't poisonous. ~ 65 0 0 C 2 0 0 22d1+0 1d1+0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 62 0 0 0 1 0 0 0 0 66601 0 0 0 1 0 #2074 a dwarven construction worker~ a dwarven worker~ A dwarven worker hammers away on a broken pipe. ~ It is no secret that the dwarves are the hardest working races in the realms,and it shows on this one.The dwarf hammers away with fierce accuracy at the broken pipes in this tunnel.~ 3 0 2 C 3 0 0 31d1+0 1d2+0 0 0 0 1 112 112 1 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 5 5 0 0 0 2047 0 0 0 0 0 #0 #OBJECTS #2070 pearl black~ a black pearl~ A strange black pearl seems to stare back at you.~ ~ 9 262208 16385 5 5 0 0 1 0 4 0 40 A 14 25 A 4 1 A 12 10 > use_prog 100~ mea 0.$n You wrap your palm tightly around the strange black pearl. mer 0.$n $n wraps $s palm tightly around a strange black pearl. ~ | #2071 a golden flute~ a golden flute~ A golden flute lies here.It must be worth something!~ ~ 9 64 16385 5 12 0 0 2 0 0 50 2 A 18 1 A 19 2 A 31 1 #2072 crystal pixie wing~ a crystal pixie wing~ A crystal pixie wing flutters aimlessly.~ ~ 9 262208 65537 1 2 0 0 1 0 0 1 0 A 3 2 > use_prog 100~ mea 0.$n You affix a tiny wing of crystal to your earlobe. mer 0.$n $n affixes a tiny wing of crystal to $s earlobe. ~ | #2073 hoop water sprite ring~ a hoop of flowing water~ A ring formed from a circle of flowing water lies here.~ ~ 22 64 3 0 0 0 0 2 0 1 0 10 A 12 12 #2074 a snakeskin~ a snakeskin~ The skin of a fresh carved snake lies here.~ ~ 8 0 1 10 12 0 0 1 0 0 4 2 #2075 pad paper~ A pad of paper~ A pad of paper rests upon a table here.~ ~ 12 0 0 0 0 0 0 10000 0 0 0 0 #2076 a drinking fountain~ a drinking fountain~ A fountain,evidentally for workers,is here.~ ~ 25 0 0 30000 30000 0 0 1 0 0 0 0 #0 #ROOMS #2070 The wine cellar~ You stand in a small,tight cellar.Cobwebs line the walls,and two small torches give some small visibilty to the area.Racks and racks of wine,foodstuffs,and kegs of ale catch your attention.Suddenly a HUGE rat scurries from under a keg of ale and into a small crevice near the back of the room.As you examine the crevice,you notice a trap door leading (down).It looks as if it hasn't been opened in quite some time... ~ 0 12 0 D4 ~ ~ 0 -1 10372 D5 ~ trapdoor~ 2051 -1 2071 R O 0 10530 1 2070 R O 0 2463 1 2070 R D 0 2070 5 1 E sign~ Be Carefull ye Young adventurers, the academy lurks with magic of all kinds, If ye are low in level ye might not survive what dwells in these cellars. I bid ye good luck. ~ > act_prog 'opens the trapdoor.'~ mea $n &OThe trapdoor almost breaks under it's own weight. mer $n As &O$n opens the trapdoor it makes a loud cracking sound. ~ | S #2071 The sewers of Ymlien~ You find yourself standing in a cold,damp,and muddy sewer.Slime clings to the walls here,and a rotten stench covers the air.Muddy water rises past your ankles. To the east and west dark passages lead deeper into the sewer.Above you a small light can be seen coming through a trapdoor. ~ 0 8 0 D1 ~ ~ 0 -1 2072 D3 ~ ~ 0 -1 2077 D4 A cellar~ ~ 33 0 2070 R M 0 2071 4 2071 S #2072 Into the sewers~ The sewers seem to sap your spirit and your will to go on. Slime drips profusely from pipes jutting from the red stone walls and the torches seem to grow dimmer as you tread onward. Passages branch into the North and East. ~ 0 8 0 D0 ~ ~ 0 -1 2076 D1 ~ ~ 0 -1 2073 D3 ~ ~ 0 -1 2071 S #2073 Into the sewers~ You stand ankle deep in the muddy water of the Ymlien sewers.Small passages jut to the north and west,leading deeper into this filthy place. ~ 0 8 0 D0 ~ ~ 0 -1 2074 D3 ~ ~ 0 -1 2072 S #2074 Into the sewer~ You trudge on through the miserable sewer.Slime sticks to your face and hair,and you move ever slowly,fearing you may fall face first into the murky water.To the north and south the passages continue. ~ 0 8 0 D0 ~ ~ 0 -1 2075 D2 A small clearing ~ ~ 0 -1 2073 S #2075 A filthy opening~ You step into a filthy opening in the sewer.All along the ceiling waste pipes dump their contents from the village.Trash,debris,waste,you name it...floats along the murky and filthy water. ~ 0 8 0 D2 ~ ~ 0 -1 2074 R O 0 2070 1 2075 S #2076 A filthy chamber~ The room which you have just entered has a odor about it that is almost unbeara le. Waste and other vile substances,which make you shudder to think of,float openly in the black water.The water is waist high here,and coated with slime.To the south a small tunnel leads back into the heart of the sewers. ~ 0 8 0 D2 ~ ~ 0 -1 2072 S #2077 Into the sewer~ Relucatantly you tread through the filth infested sewer.The torches that line the walls here are covered at least an inch thick in mold and slime,and you find it amazing at how they have the ability to glow at all.To the east and north tunnels lead deeper into the sewer. ~ 0 8 0 D0 ~ ~ 0 -1 2078 D1 ~ ~ 0 -1 2071 S #2078 On solid ground~ You finally escape the murky waters of the sewer as you climb slowly onto a small ledge.The ledge is slippery and wet,but provides a much welcomed dryness from the blackened waters below.To the north and south the waters continue. ~ 0 8 0 D0 ~ ~ 0 -1 2079 D2 A path ~ ~ 0 -1 2077 S #2079 Into the sewer~ The coldness of the blackened,slimy water chills you and eats to the bone,but inside you know you must trudge onward.Stopping here could mean becoming food for the rats...or worse.To the west and north small corridors lead deeper into the sewer.~ 0 8 0 D0 A path ~ ~ 0 -1 2081 D2 ~ ~ 0 0 2078 D3 An intersection in the path ~ ~ 0 -1 2080 S #2080 A slimy corridor~ The slime that infests this corridor is unbelievable.It drips from the walls,the ceiling,even floats through the thick murky water.A wooden door lies against the north wall and a wide corridor leads back out to the east. ~ 0 8 0 D0 ~ ~ 1 -1 2084 D1 Too dark to tell ~ ~ 0 -1 2079 S #2081 Into the sewer~ Noxious fumes arise from the greyish waters,and you cautiously watch every available direction fearing that some horrible beast will arise fron the depths and suck you below.To the east and south the sewers continue. ~ 0 8 0 D1 Too dark to tell ~ ~ 0 -1 2082 D2 Too dark to tell ~ ~ 0 -1 2079 R M 0 2072 1 2081 S #2082 A murky juncture~ The water is deeper here than the rest of the sewer.You look down cautiously and notice it is waist deep and bitter cold.Slimy corridors stretch to the west,south and north.Biting back you hesitation,you decide to continue. ~ 0 8 0 D0 ~ ~ 0 0 2086 D2 ~ ~ 0 0 2083 D3 ~ ~ 0 0 2081 R M 0 2072 1 2082 S #2083 Into the sewer~ The torches seem quite dim here,adding to your caution.Water rushes past you quickly,and you find yourself bracing at time to keep from being knocked from your feet.To the north and east passages continue. ~ 0 8 0 D0 ~ ~ 0 0 2082 D1 ~ ~ 0 -1 2085 S #2084 A dead end tunnel~ You step through into a dead end tunnel.All along the walls,broken pipes apill out thick,slimy water and waste.The whole tunnel looks to be in dire need of repair.It appears it could cave away at any moment. ~ 0 8 0 D2 ~ ~ 0 -1 2080 R M 0 2074 1 2084 R E 0 2073 1 1 S #2085 A opening in the sewer~ You step into a large circular opening.Grates along the walls offer gushing water to the sewer in a fast and efficient manner.Noxious fumes assault you senses,and slime sticks efficiently to you.To the west a corridor leads out of the chamber.~ 0 8 0 D3 ~ ~ 0 -1 2083 S #2086 Onto a ledge~ You find yourself standing on a ledge,out of the cold and dreary water.This part] of the sewer looks much more abandoned than the rest.Reluctantly you take a deep sigh and prepare to move on.To the east the ledge continues around the sewers edge, while to the south leads back into the water. ~ 0 8 0 D1 ~ ~ 0 -1 2087 D2 ~ ~ 0 -1 2082 S #2087 On a ledge~ The ledge on which you walk is quite thin.Slime drips from the walls and covers it effectively,making your progress tedious.The water below the ledge looks quite sinister,and you have no desire of re-entering it anytime soon.The ledge continues to wind to the west and north. ~ 0 8 0 D0 ~ ~ 0 -1 2088 D3 ~ ~ 0 -1 2086 S #2088 On a ledge~ The ledge grows much thinner here than in other areas,forcing you to place your back against the walls and slide down it cautiously.You almost fall face first into the sewer and you loose your fooring on the slimy surface.To the west and south the ledge winds. ~ 0 8 0 D2 ~ ~ 0 -1 2087 D3 ~ ~ 0 -1 2089 S #2089 On a ledge~ The ledge continues to wind it's way through the gloomy waters.As bad as you hate the slow,cautious movement on the ledge,you can help but to appriciate it over the cold,stinging sewer water.The ledge continues east and west. ~ 0 8 0 D1 Too dark to tell ~ ~ 0 -1 2088 D3 ~ ~ 0 -1 2090 S #2090 On a ledge~ The ledge is quite slippery here.You slip and slide about a couple of times,but you easily catch your footing.The ledge is much wider here than in other parts. The ledge continues eastward and to the south. ~ 0 8 0 D1 ~ ~ 0 -1 2089 D2 ~ ~ 0 -1 2091 R M 0 2073 2 2090 R G 1 2074 1 R O 0 2076 1 2090 S #2091 A open chamber~ The chamber in which you stand gives you the conclusion that it was built for the dwarvern workers in the sewers.Tables,stools,and chairs sit in the small chamber.A small railing blocks access from the murky water of the sewers.Several levers,switches,and pullchains line the walls.You figure pulling them would be a GRAVE mistake if you did not know their purpose.To the north a small ledge leads around the sewer.To the west a small hallway leads into a tunnel. ~ 0 8 0 D0 ~ ~ 0 -1 2090 D3 ~ ~ 0 -1 2092 R O 0 2076 1 2091 S #2092 A stone tunnel~ Air seems a rarity in this cramped and tight tunnel.Your head nearly touches the ceiling,but thankfully the tunnel is pretty wide.The sounds of the rushing waters of the sewer can be heard to the east and to the north the tunnel continues.~ 0 8 0 D0 ~ ~ 0 -1 2093 D1 ~ ~ 0 -1 2091 S #2093 A stone tunnel~ The tunnel is quite cramped.Slime drips from the walls as in the rest of the sewer,giving you an uneasy feeling.To the north and south the tunnel continues. In the distance,it seems that you hear some kind of music...~ 0 8 0 D0 ~ ~ 0 -1 2099 D2 ~ ~ 0 -1 2092 R M 0 2071 1 2093 S #2094 The Piper's chamber~ You enter into a small,tidy chamber.The floor here is stone,but is covered in slime like the rest of the sewer.Various piles of rat droppings line the floor. Animal skeletons,probably cats and dogs,line the floor.~ 0 8 0 D3 ~ ~ 0 0 2098 R M 0 2070 1 2094 R E 0 2071 1 17 S #2095 Dark and murky waters~ The waters if the sewer here are almost black.The filth in the water here is amazing.As several pieces of debris float by you see bugs of all sorts,fighting for pieces of the garbage.To the east the waters continue and to the west a small ladder take you out of the water and into a small tunnel. ~ 0 8 0 D1 Too dark to tell ~ ~ 0 -1 2096 D3 Too dark to tell ~ ~ 0 -1 2099 R M 0 2072 1 2095 S #2096 Dark and murky waters~ The torches on the walls here flicker and flutter about,and you have the nagging fear that they will extinguish,leaving you alone with the horrors of the sewers. Slime covers you now,from head to toe.You yearn to be away from this dark place. To the north a small ledge leads out of the water.To the east and west the sewer continues.~ 0 8 0 D0 ~ ~ 0 -1 2098 D1 ~ ~ 0 -1 2097 D3 A small pond ~ ~ 0 -1 2095 S #2097 A dead end~ You wade into deep water.The water heer is nearly to your chest,and the thoughts of what may be swimming in the waters below you make you want to leave in a hurry. Rubble floats all along the water,making your already slow progress even slower.~ 0 8 0 D3 ~ ~ 0 -1 2096 R M 0 2073 2 2097 R G 1 2074 1 S #2098 On a ledge~ You stand on a ledge,once again away from the sewer's clutches.Soft music can be heard to the east,coming from what appears to be a small chamber.To the south, the sewer waters beckon you. ~ 0 8 0 D1 ~ ~ 0 0 2094 D2 ~ ~ 0 -1 2096 S #2099 A stone tunnel~ The stone tunnel offers little in the way of movement.Noxious fumes add to your frustration as you fight for air in the tight space.To the east you see that the tunnel drops off into the sewer waters again,while to the south the tunnel continues.~ 0 8 0 D1 ~ ~ 0 -1 2095 D2 ~ ~ 0 -1 2093 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$