At the edge of Shuddering Wood -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You stand at the northern edge of a narrow stretch of woodlands. They are quite dense, growing as they are in the vales between the foothills here at the base of the cliffs. Overhead, the crags of the cliffs jut out from the cliff face, and there are rocks lying about that look as though they must have fallen from above. A cave entrance can be seen here, where it looks as though a spring may have once flowed from the cliff-face but has since gone dry. To the north of you, a grassy knoll rises up along the cliffbase. -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You can go: Into the Shuddering Wood <S>, Up the Foothill <N> Contents: A wolf with a smoky coat (Indra) You scan the area, looking for any indication of somebeast passing through here. You scent a Wolf was here, and departed north. * STRONG * Done. OOC> Snowback says, "Think I'm set now. Do you want to do the first pose?" <=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=< Before you stands a lean adult female wolf. Her long legs are well-built to match a wiry, strong but ill-fed body. Her smoky coat is full but poorly groomed, covering a number of scars. By the manner in which she walks, she is as graceful as she is muscled. Her golden eyes are flat, as if she has been through incommunicable things. <=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=<=< ====> Indra appears to be unwell. ====> Indra looks rested. Carrying: Glass Bottle A large young grey wolf. He is covered in think fur varying in color from grey to light brown with a large tuft of white fur on his neck and shoulders trailing down his back. ====> A wolf with light grey fur is the picture of health. ====> A wolf with light grey fur looks rested. Indra slips out of the forest into the small clearing near the cliffs. OOC> Snowback says, "You look unwell. Do I see that ICly?" OOC> Indra says, "Sorry I got a call." OOC> Indra says, "nah" OOC> Indra says, "You can say I was hunting and look a little weary from it if you like. :)" Snowback is on the opposite side of the clearing in a spot of grass kept clear of snow by an overhanging spruce bough, gobbling the last sinewy bits of a freshly killed hare. The young wolf has been putting on weight and muscle in the time since he's come to the Shuttering Wood. He appears relaxed, though in addition to the blood stains of his breakfast dappling his muzzle, his coat reveals a number of recent bites and scratches. Indra says, "Ah, Snowback. I had hoped to stumble across you." Snowback yips a greeting, "Morning to ya, Indra. How has the hunting been?" Indra says, "Decently enough. I had wanted to speak with you about your encounter with my daughter yesterday." Snowback grins wolfishly but good-naturedly, "Ha! She's a real piece of work, I tell ya. Though I'm a bit embarrassed I couldn't teach her more of a lesson. I've not had much chance having a go with other wolves, you know. Still, I think I gave as good as I got." He licks a scratch on his forepaw. Indra says, "Yes... that's what I wanted to discuss. She's a bit overdramatic, but her feelings are very real, and I wasn't sure you were aware that your words were more than banter to her." You say, "I've never been one to be choosy about me words. Never saw any reason to. But she sure do act like she's got a burr in her paw when it comes to that bruiser Nevarre." Indra says, "It was the reference to the White Witch which really bothered her. Wolves in Narnia don't take any such reference lightly." Snowback shrugs and yawns, "What's some icy witch the Lion ate years before I was born to me? Glad she's not around to turn me to a rock, but now she's long gone, aye?" Indra sits, her tail tucking neatly beside her. "I see your mentality, but consider this: some of us still feel the effects of the White Witch. I myself was forced to work for her in my youth. Her memory is painful, especially to we Wolves, who are so often unfairly compared to her. To say we are like her is to undermine all out efforts over the last ten years to be loyal protectors of the Beasts we love." OOC> Indra says, "Did not expect this character to be the after-school special character." OOC> Snowback says, "Nor did I. It's just kind of spontaneous." OOC> Indra grins. ..ooOO Silver Apples Time! OOoo.. ..ooOO Congratulations! You've been awarded a Silver Apple! OOoo.. OOC> Snowback says, "Well, finally I get one of those apples!" You Are Carrying.... =========================================================================== Item Bulkiness Weight =========================================================================== =========================================================================== You are carrying 1825 coins. OOC> Indra grins! You have 1825 coins. OOC> Indra says, "You get them for reading INFO as well." OOC> Indra says, "At least, I think you still do." OOC> Snowback says, "Is there a way to keep track of how many you get?" OOC> Indra says, "type 'db'" ====================================================================== Real Name: Meyer, David Reg Mail: papa@freeshell.org Contact Mail: papa@freeshell.org Birthdate: 10/31/63 Age: -51 years. Character Total: 1 Character Species Last On Area Snowback Wolf < 1 day ago ShudderingWood Silver Apples: 35 ====================================================================== OOC> Indra says, "It keeps track of your full account, so when you get alternate characters, you'll see those there, too." OOC> Snowback nods. 34 apples I didn't know about. OOC> Indra says, "New characters earn them fast!" You say, "Well, now, Mum, we all have our troubles, old and young, now don't we?" He shakes his head thoughtfully, "I've never minded what anyone said about me, more often grateful when they weren't trying to smash me or skin me. To me a wolf was doing fine if he had enough meat for himself and his brood, but your lot up in the wastes all seem to be carrying around a lot of baggage that doesn't seem very wolfish to me." "A /fine/ baby girl," says an elderly serving-woman to her colleague. "Healthy as a peach. Lady Astera and Sir Tyren must be mighty proud." <Save Warning> Indra hmms, "I don't think you're wrong, to be honest, and I'd love to see the pack move on, with your help. But you won't teach them that by always rubbing their wounds." "With that hair?" responds the other. "Bloodline's going to the dogs if you don't mind my phraseology. Lady Astera's got real common blood in her, looks to me. Lady Paige ain't gonna be best-pleased, specially with it a girl 'longside the coloring." <Saving> "Nah. Ain't nobody can help but love a pretty baby girl. That baby'll turn Lady Paige's heart if nothing don't. Cute as a bucket she is. Addition, I hear tell she gurgled in the first hour. That bodes family love, as you well know." <Save Complete> Snowback laughs, "Ha! And what place would I have teaching anything to that fine pack of yours? It's not like anyone's come asking for lessons. Hey, instead of that, I've been thinking we could start our own pack here in these woods. The critters are more plentiful than in the Wastes, to say nothing of the Moors, and no wolves to keep their numbers down. Caily didn't like the idea, but I think you and me could hunt these woods fine. Of course she'd be welcome in our pack if she wanted." Indra chuckles. "You sell the idea well. But packs are about loyalty, and I couldn't leave mine to join another. If packs were consistently shifting, there would be no trust. Still, I'd be happy to speak with my Alpha about some kind of partnership or exchange for the future." Snowback grins, "We can at least talk to each other without raising hackles. Now, see, I've never run with a pack. Me mum kept to herself with me bro and me, she said we should steer clear of the other wolves on the Moors. Now as a wolf, I see what a pack can do, taking down game a lone wolf could never try, keeping pups fed and safe. But surely it's the strength of the alpha that keeps all the wolves in line. What's a pack need with loyalty? Either the alpha has what it takes to make 'em hunt together, or he doesn't and the wolf who does takes his place. OOC> Indra says, "Oh man." OOC> Indra says, "Please say that to other wolves. :P" Indra nods, "You're right, a pack with a poor Alpha is a poor pack. But a pack with Wolves who behave disloyally to their Alpha is as poor." Indra adds, "I will grant you, however, that in our eagerness to become loyal to the Kings and Queens, we have been far less likely to bother with challenging the Alpha so long as he, too, is loyal to their Majesties." OOC> Snowback says, "Sorry, called away." OOC> Indra says, "No worries." Snowback shrugs, "Nevarre and Caily can worry about their Majesties in far-away Cair Paravel if they wants, Me, I'm pleased if I can scare-up a rabbit when I'm hunger, and maybe a bit of deer from time to time." Indra says, "I hope that's all you ever have to worry about." You say, "That's been plenty enough a worry. Some stretches we had pretty thin pickings up on the Moors. Maybe have thin pickings again someday, but today I like these woods fine." Indra says, "Well, if you ever think of joining a pack, I'll speak for you in Ulfden." Snowback puts his chin in the grass between his forepaws and looks thoughtful. "Hmmm. I suppose as rich as the pickins is here now, they're going to get thinner in the winter. Now I don't know all what Mom had against the other wolves on the Moors, but I thinks that I'm big enough now to handle meself in a pack or out. I do surely enjoy the occassional scrap of deer. I'm thinking when it get much colder I better head on south or find a pack to hook up with. Indra says, "Southwards leads into the lowlands, which are sparse of deer and other prey, and then into the Faun settlement which is too mountainous for our usual prey." Snowback looks quizically, "You're sure you don't want to go in with me and make our own pack here? We could have a good litter of pups in no time." Indra chuckles. "I'm a bit old for producing more pups." You say, "Don't sell yourself short. But if there's no pack in these woods, and nothing for us farther south, that leaves Ulfden the only pack between here and the Moors." Indra says, "Indeed, so. There is a pack far southeast of here, but the Wolves there are known for irresponsible behavior. One led a pair of Werewolves right into Ulfden." Snowback grins, "There are those who would say that other pack would fit me to a T, no doubt." Indra says, "Conceivably so. I see a sense of practicality in you, however." You say, "Oh, that is me, Mister Practical Wolf. Whatever it takes to get me next meal." Indra says, "I don" Indra says, "I don" Indra says, "I don't doubt that that could be applied usefully." OOC> Indra says, "Sorry about that." OOC> Snowback says, "np" Snowback eyes Indra doubtfully, "But, practically speaking, Mom, what's the chances of that Nevarre letting Moor cur like me run with Ulfden? To me he seemed more interested in scaring a scavey rogue off his hunting grounds than looking for more paws for the hunt." Indra says, "The Alpha enjoys intimidating folk. I believe he considers it a test. If you truly want to be in the pack, you will take the treatment he gives you. That is, I think, his mentality." Snowback growls slightly at the memory of Nevarre's test. "I don't know. Give me a little time, Mom. I think it'll need to get a good spot colder, and the game a lot thinner before I'm ready for another bellyful of what that Nevarre's serving up." Indra inclines her head. "Fair enough. Perhaps I'll see you when the snow's thickened." You say, "Likely so. Feel free to hunt these woods as long and whenever you like. I guess I'm me own pack of one wolf in these parts." Snowback bows to you with palpable irony. Indra says, "Thank you for the invitation." Snowback grins wolfishly, "Heh, it's not like I could stop ye if I wanted, nor that Caily." Indra says, "Speaking of my daughter, I promised her we would return this morning to Ulfden. I'd best bid you farewell and seek her out." Snowback nods, "More meat for me then, I guess. Safe travel to both of ye." Indra says, "Thank you. Stay fed and strong." You say, "And you, too, Mom. Now I'm hungry." Snowback turns and starts to trot into the forest. Indra disappears in another direction. OOC> Indra says, "Thanks for the RP." OOC> Snowback says, "Thank you, too. That was fun. Finally a positive interaction with another wolf." Player Name On For Idle IC Doing... Sinuar 00:02 12s Yes Tyren 00:12 16s Yes All in a knight's work. Snowback 02:22 0s Yes http://papa.sdf.org/nexus/narnia Indra 04:25 58s Yes Blackclaw 1d 11:50 7h Yes we can give you a new body, a new voice. you'll miss your parents, and the sun, but you could sing. Feaelin 29d 23:47 2m Yes http://www.narniamuck.org/ 6 players are connected. (5 active, 1 idle, Max was 24) OOC> Indra snerks. OOC> Indra says, "Hope to see you around." OOC> Snowback says, "Me, too. May not be until next weekend, though." OOC> Indra nods. OOC> Snowback says, "Good day/night." At the edge of Shuddering Wood -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You stand at the northern edge of a narrow stretch of woodlands. They are quite dense, growing as they are in the vales between the foothills here at the base of the cliffs. Overhead, the crags of the cliffs jut out from the cliff face, and there are rocks lying about that look as though they must have fallen from above. A cave entrance can be seen here, where it looks as though a spring may have once flowed from the cliff-face but has since gone dry. To the north of you, a grassy knoll rises up along the cliffbase. -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You can go: Into the Shuddering Wood <S>, Up the Foothill <N> Contents: A wolf with a smoky coat (Indra) You scan the area, looking for any indication of somebeast passing through here. No one has passed here, as far as you can tell. Done. OOC> Indra says, "You too!" Indra trots north, climbing the grassy knoll. You press your way through the foliage, stepping through the trees of Shuddering Wood. Shuddering Wood -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- The Shuddering Wood comes by its name honestly. It forms a particularly dense stand of trees here at the base of the Western Cliffs, and the wood has a faintly wary air about it, as if the trees themselves are watching you suspiciously as you tread beneath their boughs. Nonetheless, it appears they bear you no ill will, as they do nothing to impede your passage. Peculiarly, the ground literally shakes every so often. The sensation is faint, almost imperceptible, but it does feel as if the entire area is shuddering. The wood continues in all directions but west, as the cliffs rise up in that direction and block any further progress there. A baneberry bush grows at the base of them. There is a glade of some kind to the east, and a stand of conifer trees to the south. -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You can go: Into the Fir Grove <E>, Into the Hemlock Grove <S>, North <N> You scan the area, looking for any indication of somebeast passing through here. No one has passed here, as far as you can tell. Done. You head east through the trees toward a stand of fir trees. Madderholt -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You find yourself in a small dwarven settlement nestled within a grove of firs. There are only a few scattered structures here, most of them appearing to be shops or other public buildings. The largest of these sits at the southwest part of the grove. It appears to be an armory, and you can hear the distant sounds of hammers coming from somewhere within. Each strike of a hammer shakes the ground at your feet. The grove extends southward for some distance, and you can make out more structures there. To the west, the forest continues toward the cliffs, while you can hear the sound of flowing water to the east. -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You can go: Tannery <N>, Path to the Swineyard <NE>, Alehouse <NW>, Toward the Huts <S>, Maddersmith <SW>, Toward the Riverbank <E>, Deeper into the Wood <W> You scan the area, looking for any indication of somebeast passing through here. No one has passed here, as far as you can tell. Done. You head northeast, following a rutted track toward a yard up ahead. Madderholt Swineyard -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You stand outside the modest hut owned by Florid Madder, the Madder Clan's beastkeeper. The grounds here are rather hardpacked and sparse, and rutted along its paths where the runoff from rains has failed to find a more convenient entry to the ground. Nonetheless, the little farm has an orderly feel to it, and the animals you see in the little corrals around the yard appear to be well cared-for. The Hut at the end of the short lane is open, and from the worn stoop it seems many pass into and out of it. The main area of the holt is southeast. -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You can go: Florid Madder's Hut <S>, Path to the Madderholt <SW> You scan the area, looking for any indication of somebeast passing through here. No one has passed here, as far as you can tell. Done. You sneak north. Open Woodland *_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_% The landscape here is dominated by brushwood and briers, with occasional trees. The grass grows long and thick in the shaded lee of the Western Cliffs, which rise up high against the blue sky just to the west of where you stand. It is quiet here, aside from the occasional noise of small creatures scurrying through the foliage. To the east you can see the northern edge of the pinewood forest that makes up Shuddering Wood. *_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_% You see no obvious way out. You scan the area, looking for any indication of somebeast passing through here. You scent a mouse was here, and departed west. ** VERY STRONG ** You scent a rabbit was here, and departed east. ** VERY STRONG ** You scent a rabbit was here, and departed north. ** VERY STRONG ** You scent a rabbit was here, and departed west. ** VERY STRONG ** You scent a rabbit was here, and departed east. * STRONG * Done. You try to sneak east, but everyone sees you leave. You head east, pushing through the brush. Northern Edge of Shuddering Wood -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You stand at the edge of a dense wood dominated by white pines. Their soft needles make a reddish mat on the ground beneath your feet, effectively choking off most of the lower vegetation. Nonetheless there are a few shrubs and briers living here, and the trees themselves are apparently home to a number of small creatures. To the north, the open, scrubby woodland that stretches from here northward can be seen. To the west, you can see the cliffs rising high above the trees. To the south, you can see a hut in the distance. -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You see no obvious way out. You scratch your leg on a branch. Ouch! You scan the area, looking for any indication of somebeast passing through here. You scent a rabbit was here, and departed north. ** VERY STRONG ** You scent a rabbit was here, and departed north. ** VERY STRONG ** You scent a rabbit was here, and departed west. ** VERY STRONG ** You scent a squirrel was here, and departed north. * STRONG * You scent a rabbit was here, and departed north. * STRONG * Done. You try to sneak north, but everyone sees you leave. You head north, pushing through the brush. Open Woodland -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The landscape here is comprised of a reasonably flat, sparsely-treed woodland full of thick grass and brambles. It is quiet here, aside from the occasional noise of small creatures scurrying through the foliage. It is difficult to see much past where you stand, as your view and in every direction is obscured by more trees and bushes. The ground inclines upward to the east, however. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You see no obvious way out. Contents: A squirrel A mouse You scan the area, looking for any indication of somebeast passing through here. You scent a mouse was here, and departed north. ** VERY STRONG ** You scent a rabbit was here, and departed west. ** VERY STRONG ** You scent a squirrel was here, and departed east. ** VERY STRONG ** You scent a mouse was here, and departed west. ** VERY STRONG ** You scent a rabbit was here, and departed south. ** VERY STRONG ** Done. A rabbit comes hopping toward you through the brush to the north. A squirrel bounds westward, pushing through the brush. A mouse scurries southward, pushing through the brush. You capture a rabbit! You devour the rabbit. You sneak west. Open Woodland -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The landscape here is comprised of a reasonably flat, sparsely-treed woodland full of thick grass and brambles. It is quiet here, aside from the occasional noise of small creatures scurrying through the foliage. It is difficult to see much past where you stand, as a slight upward incline to the west obscures your view and in every other direction all you can see are more trees and bushes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You see no obvious way out. Contents: A squirrel You scan the area, looking for any indication of somebeast passing through here. You scent a rabbit was here, and departed west. ** VERY STRONG ** You scent a squirrel was here, and departed south. ** VERY STRONG ** You scent a squirrel was here, and departed west. ** VERY STRONG ** You scent a mouse was here, and departed east. ** VERY STRONG ** You scent a mouse was here, and departed east. ** VERY STRONG ** Done. You capture a squirrel! You devour the squirrel. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- STATUS REPORT: Snowback -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPECIES: Wolf FENI-NAME: A wolf with light grey fur WEALTH: 1825 pennies HUNGER: You feel very full! STAMINA: You feel a little tired. HEALTH: You feel great! ALIGNMENT: Neutral KILL-OK? NO BORDER CROSSINGS: 1 NEXT BORDER: Now -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You head south, pushing through the brush. Open Woodland *_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_% The landscape here is dominated by brushwood and briers, with occasional trees. The grass grows long and thick in the shaded lee of the Western Cliffs, which rise up high against the blue sky just to the west of where you stand. It is quiet here, aside from the occasional noise of small creatures scurrying through the foliage. To the east you can see the northern edge of the pinewood forest that makes up Shuddering Wood. *_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_%_*_% You see no obvious way out. You scan the area, looking for any indication of somebeast passing through here. You scent a squirrel was here, and departed west. ** VERY STRONG ** You scent a mouse was here, and departed west. ** VERY STRONG ** You scent a rabbit was here, and departed east. ** VERY STRONG ** You scent a rabbit was here, and departed north. ** VERY STRONG ** Done. A mouse comes scurrying toward you through the brush to the east. You head south, pushing through the brush. Madderholt Swineyard -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You stand outside the modest hut owned by Florid Madder, the Madder Clan's beastkeeper. The grounds here are rather hardpacked and sparse, and rutted along its paths where the runoff from rains has failed to find a more convenient entry to the ground. Nonetheless, the little farm has an orderly feel to it, and the animals you see in the little corrals around the yard appear to be well cared-for. The Hut at the end of the short lane is open, and from the worn stoop it seems many pass into and out of it. The main area of the holt is southeast. -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You can go: Florid Madder's Hut <S>, Path to the Madderholt <SW> You scan the area, looking for any indication of somebeast passing through here. No one has passed here, as far as you can tell. Done. You head southwest toward the holt. Madderholt -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You find yourself in a small dwarven settlement nestled within a grove of firs. There are only a few scattered structures here, most of them appearing to be shops or other public buildings. The largest of these sits at the southwest part of the grove. It appears to be an armory, and you can hear the distant sounds of hammers coming from somewhere within. Each strike of a hammer shakes the ground at your feet. The grove extends southward for some distance, and you can make out more structures there. To the west, the forest continues toward the cliffs, while you can hear the sound of flowing water to the east. -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You can go: Tannery <N>, Path to the Swineyard <NE>, Alehouse <NW>, Toward the Huts <S>, Maddersmith <SW>, Toward the Riverbank <E>, Deeper into the Wood <W> You scan the area, looking for any indication of somebeast passing through here. No one has passed here, as far as you can tell. Done. You head northwest, entering the alehouse. Madderholt Alehouse -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You find yourself standing in the most peculiar tavern you've ever seen. It consists of one large room with tables all arranged in rows that face one end. The distant end, at the front of all of the tables, is where the bar has been set up. Not so peculiar, but behind it someone has mounted a large piece of slate. A short, squatty (even for a dwarf) redheaded dwarf stands at the bar, clad in a greasy apron and sporting singemarks on his face and hands. The firepit, which sits below the slateboard and has something spluttery cooking on it, is probably the reason why. There is a door leading back outside. -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You can go: Up the Stairs <U>, Out <SE> Contents: Pricelist Ruddy Madder, the Pubkeep You scan the area, looking for any indication of somebeast passing through here. No one has passed here, as far as you can tell. Done. Ruddy stops you by clearing his throat, "That's me loft. Y'kin stay up there iffen y' want to, but it'll cost ye 75 coins." Do you agree to pay? (Y/n) [You pay Ruddy 75 coins] You head up the stairs. Alehouse Loft -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- The loft is very little more than just a big open room. Part of it, in fact, is apparently being used for storage, as there are barrels and broken tables and benches stacked haphazardly in the corner. There are cots and mats spread out everywhere else, and they look comfortable enough. Comfortable, that is, if you don't mind the bits of thatch that have fallen on them from the roof above, and the occasional damp spot where weather got in. It's not the worst place in the world to sleep, at any rate. Surely sleeping in a river would be worse, right? There are stairs leading back to the main level. -((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))-((*))- You glance at An eagle with a majestic bearing. You glance at A dwarf wearing a dusty red hat. ====> He is wearing an Axe Belt and A Leather Satchel. You glance at A dwarf with a braided beard. Player Name On For Idle IC Doing... Chervy 00:00 2s Yes I've got speed. What's my message? Sinuar 00:06 4m Yes Tyren 00:17 49s No "He was a warrior and there is an honesty about that: steel does not lie." --From "Merlin" Snowback 02:27 0s Yes http://papa.sdf.org/nexus/narnia Indra 04:30 1m Yes Blackclaw 1d 11:55 7h Yes we can give you a new body, a new voice. you'll miss your parents, and the sun, but you could sing. Feaelin 29d 23:52 6m Yes Tell me your troubles... 7 players are connected. (6 active, 1 idle, Max was 24) You hear the voice of Aslan speaking to you. "Come Child.. I am opening a door in the sky." With that, a great rift appears above and around you, like a tear in a large, blue piece of cloth. You step through and find yourself suddenly sitting at your computer. What an adventure it has been... % Connection to narn closed by foreign host. ---- No world ----