;-*-Midas-*- Title FORTH - The FORTH Language ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; Caution: This FORTH is NOT totally standard. ;;; ;;; When FORTH is started up, the file AUTO-LOAD.4TH is searched ;;; for. If it exists, it is loaded automatically. If not, a ;;; standard header is printed. ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; .DECSAV A=1 ;Used by JSYSs mostly B=2 C=3 D=4 ;Used exclusively by colon-compiler (Addr is last word built) E=5 ; " " " EVAL (Addr of last word evaluated) U=6 ;# things in FORTH stack V=7 ;Args for FORTH stack pushing/popping L=10 ;Args for EVAL K=11 ;Kharacter from GETCHR and such T1=12 ;Trashy temporaries - No special purpose T2=13 T3=14 T4=15 S=16 ;FORTH stack pointer P=17 ;100% Pure Porpoise stack pointer Call=PUSHJ P, Return=POPJ P, .PRIIN==100 ;TTY input JFN .PRIOU==101 ;TTY output JFN ;;; ;;; Macros ;;; Define TYPE &string Hrroi A,[Asciz string] PSOUT Termin Define DBP ac Add ac,[70000,,0] Skipge ac Sub ac,[430000,,1] Termin ;;; ;;; Storage ;;; Loc 140 Popj1: Aos (P) CPopj: Return PDLen==200 ;Porpoise stack PDList: -PDLen,,. Block PDLen Deep==100. ;FORTH stack Stack: -Deep,,. Block Deep LogNcs: 1.0 ? 3.0 ? 5.0 ? 7.0 ? 9.0 ? 11.0 ? 13.0 ? 15.0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; Start of execute-time stuff for structures. ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; DOn==10. ;Maximum depth of DO loop nesting. DOc: -1 ;Loop # we're in. -1 means not in. DOs: Block DOn DOtop: Block DOn ;Upper limit of DO DOind: Block DOn ;Loop counter, what you get with I, J, etc IFc: -1 UNTILn==10. UNTILc: -1 UNTILs: Block UNTILn WHILEn==10. WHILEc: -1 WHILEs: Block WHILEn WHILEe: Block WHILEn BEGINp: 0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; Random flags, variables, constants, etc ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Level: -1 ;Level of recursion Trace: 0 Base: 10. ;I/O number base Echo: -1 ;True if we echo input Width: 0 ;Terminal width Term: 0 ;Terminal-type # FName: Block 7 ;Filename (asciz) you're screwing with Delim: 0 ;Delimiter for text input stuff lsText: 0 ;Length of text read by sText Loadp: 0 ;True when input is from a file StoNmp: 0 ;Flag returned by StoN: Valid number? Making: 0 ;True when we're in the middle of building a Dictionary entry Did: 0 ;True when a DOES> was found after <BUILDS during execution. BStart: 0 ;For run-time DOES>... the address it returns. JCall: JSYS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; <# and #> formatting controls ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; FBufl==6 ;Room for 30. characters Format: 0 FLeft: 0 FMinus: 0 FBuffr: Block FBufl FBufBP: 0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; Instructions that are executed in the body of the two ;;; testing routines, via XCT ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 2Tests: Camn V,(S) ; = Came V,(S) ; =_ Camle V,(S) ; < Caml V,(S) ; <= Camge V,(S) ; > Camg V,(S) ; >= 1Tests: Skipn (S) ; 0= Skipe (S) ; 0=_ Skipge (S) ; 0< Skipg (S) ; 0<= Skiple (S) ; 0> Skipl (S) ; 0>= ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; The ASCII strings needed to clear screen and home cursor ;;; on assorted terminals. ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Clears: 0 ? 0 ? 0 ? 0 ? 0 Asciz // ;#5 - DM2500 Asciz /[2J/ ;#6 - I400 Asciz // ;#7 - DM1520 0 ? 0 ? 0 ? 0 ? 0 ? 0 ? 0 Asciz /HJ/ ;#15 - VT52 0 ? 0 ? 0 ? 0 ? 0 ? 0 ? 0 ? 0 Asciz /v/ ;#24 - V200 0 Asciz /E/ ;#26 - H19 Homes: 0 ? 0 ? 0 ? 0 ? 0 Asciz // Asciz // Asciz // 0 ? 0 ? 0 ? 0 ? 0 ? 0 ? 0 Asciz /H/ 0 ? 0 ? 0 ? 0 ? 0 ? 0 ? 0 ? 0 Asciz // 0 Asciz // ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; Control needed to keep track of nested LOADs and iJFNs ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MaxLLs: 10 LLoad: -1 LiJFNs: Block MaxLLs iJFN: .PRIIN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; All the rubbish used by the input processor ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; IBufln==40 ;Allowing for 160. character input lines pInBuf: 0 InBuf: Block IBufln nIchar: 0 IStrin: Block 3 IAddr: 0 INump: 0 Inmpos: 0 NotNum: 0 IVal: 0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; The Primitive FORTH Dictionary ;;; ;;; Entries are like: ;;; ;;; +0: NAME 01-05 ;;; +1: NAME 06-10 ;;; +2: NAME 11-15 ;;; +3: LENGTH,,CODE ;;; +4: STUFF1 ;;; . . ;;; +n: STUFFi ;;; ;;; Where NAME's are ASCII words, LENGTH is the total length ;;; of this entry, CODE is a pointer to a list of STUFFs that ;;; will be executed when this word is mentioned, and a STUFF ;;; is one of: ;;; ;;; -1 ? CONSTANT ;;; -1,,SUBROUTINE ;;; 0,,DICTIONARY ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; DPage==10 ;Page to load Dictionary into Foo: Loc DPage*2000 Dict: Ascii /DUP/ ? 0 ? 0 ? 5,,0 ? -1,,Dup Ascii /SWAP/ ? 0 ? 0 ? 5,,0 ? -1,,Swap Ascii /ROLL/ ? 0 ? 0 ? 5,,0 ? -1,,Roll Ascii /PICK/ ? 0 ? 0 ? 5,,0 ? -1,,Pick Ascii /DROP/ ? 0 ? 0 ? 5,,0 ? -1,,Drop Ascii /OVER/ ? 0 ? 0 ? 5,,0 ? -1,,Over Ascii /ROT/ ? 0 ? 0 ? 5,,0 ? -1,,Rotate Ascii /-DUP/ ? 0 ? 0 ? 5,,0 ? -1,,NZDup Ascii /?DUP/ ? 0 ? 0 ? 5,,0 ? -1,,NZDup Ascii /LEVEL/ ? 0 ? 0 ? 5,,0 ? -1,,PLevel Ascii /DEPTH/ ? 0 ? 0 ? 5,,0 ? -1,,Depth Ascii /FLOAT/ ? 0 ? 0 ? 5,,0 ? -1,,ItoF Ascii /+/ ? 0 ? 0 ? 5,,0 ? -1,,Plus Ascii /-/ ? 0 ? 0 ? 5,,0 ? -1,,Minus Ascii /*/ ? 0 ? 0 ? 5,,0 ? -1,,Times Ascii "/" ? 0 ? 0 ? 5,,0 ? -1,,Divide Ascii /^/ ? 0 ? 0 ? 5,,0 ? -1,,Power Ascii /F+/ ? 0 ? 0 ? 5,,0 ? -1,,FPlus Ascii /F-/ ? 0 ? 0 ? 5,,0 ? -1,,FMin Ascii /F*/ ? 0 ? 0 ? 5,,0 ? -1,,FTimes Ascii "F/" ? 0 ? 0 ? 5,,0 ? -1,,FDiv Ascii /FIX/ ? 0 ? 0 ? 5,,0 ? -1,,FtoI Ascii /MOD/ ? 0 ? 0 ? 5,,0 ? -1,,Mod Ascii "/MOD" ? 0 ? 0 ? 5,,0 ? -1,,DivMod Ascii /0=/ ? 0 ? 0 ? 5,,0 ? -1,,EqualZ Ascii /0=_/ ? 0 ? 0 ? 5,,0 ? -1,,NotEq0 Ascii /0</ ? 0 ? 0 ? 5,,0 ? -1,,LessZ Ascii /0<=/ ? 0 ? 0 ? 5,,0 ? -1,,LesEq0 Ascii /0>/ ? 0 ? 0 ? 5,,0 ? -1,,GreatZ Ascii /0>=/ ? 0 ? 0 ? 5,,0 ? -1,,GrEq0 Ascii /EXCHANGE/ ? 0 ? 5,,0 ? -1,,XChanj Ascii /JSYS/ ? 0 ? 0 ? 5,,0 ? -1,,JSys0 Ascii /=/ ? 0 ? 0 ? 5,,0 ? -1,,Equal Ascii /=_/ ? 0 ? 0 ? 5,,0 ? -1,,NotEqu Ascii /</ ? 0 ? 0 ? 5,,0 ? -1,,Less Ascii /<=/ ? 0 ? 0 ? 5,,0 ? -1,,LessEq Ascii />/ ? 0 ? 0 ? 5,,0 ? -1,,Greatr Ascii />=/ ? 0 ? 0 ? 5,,0 ? -1,,GretEq Ascii /FLUSH/ ? 0 ? 0 ? 5,,0 ? -1,,Flush Ascii /TRACE/ ? 0 ? 0 ? 5,,0 ? -1,,CTrace Ascii /@/ ? 0 ? 0 ? 5,,0 ? -1,,Fetch Ascii /!/ ? 0 ? 0 ? 5,,0 ? -1,,Store Ascii /+!/ ? 0 ? 0 ? 5,,0 ? -1,,Storep Ascii /-!/ ? 0 ? 0 ? 5,,0 ? -1,,Storem Ascii /FILL/ ? 0 ? 0 ? 5,,0 ? -1,,Fill Ascii /'/ ? 0 ? 0 ? 5,,0 ? -1,,Tic Ascii /'#/ ? 0 ? 0 ? 5,,0 ? -1,,Ticnum Ascii "]" ? 0 ? 0 ? 5,,0 ? -1,,Ticome Ascii /QUIT/ ? 0 ? 0 ? 5,,0 ? -1,,Exit Ascii "<#" ? 0 ? 0 ? 5,,0 ? -1,,SOutF Ascii "#" ? 0 ? 0 ? 5,,0 ? -1,,FDigit Ascii /HOLD/ ? 0 ? 0 ? 5,,0 ? -1,,FHold Ascii "#N" ? 0 ? 0 ? 5,,0 ? -1,,FNDigs Ascii /SIGN/ ? 0 ? 0 ? 5,,0 ? -1,,FSign Ascii "#S" ? 0 ? 0 ? 5,,0 ? -1,,FDigs Ascii "#>" ? 0 ? 0 ? 5,,0 ? -1,,EOutF Ascii /HOME/ ? 0 ? 0 ? 5,,0 ? -1,,Home Ascii /CR/ ? 0 ? 0 ? 5,,0 ? -1,,Terpri Ascii /CLEAR/ ? 0 ? 0 ? 5,,0 ? -1,,CLS Ascii /SPACE/ ? 0 ? 0 ? 5,,0 ? -1,,Space Ascii /SPACES/ ? 0 ? 5,,0 ? -1,,Spaces Ascii /EMIT/ ? 0 ? 0 ? 5,,0 ? -1,,Emit Ascii /TYPE/ ? 0 ? 0 ? 5,,0 ? -1,,7TypeN Ascii "[TYPE]" ? 0 ? 5,,0 ? -1,,7Type Ascii /KEY/ ? 0 ? 0 ? 5,,0 ? -1,,Key Ascii /?TERMINAL/ ? 0 ? 5,,0 ? -1,,Inputp Ascii /EXPECT/ ? 0 ? 5,,0 ? -1,,ExpecN Ascii "[EXPECT]" ? 0 ? 5,,0 ? -1,,Expect Ascii /C@/ ? 0 ? 0 ? 5,,0 ? -1,,CFetch Ascii /C!/ ? 0 ? 0 ? 5,,0 ? -1,,CStore Ascii /C>/ ? 0 ? 0 ? 5,,0 ? -1,,CPlus Ascii /C</ ? 0 ? 0 ? 5,,0 ? -1,,CMinus Ascii /./ ? 0 ? 0 ? 5,,0 ? -1,,Dot Ascii /.R/ ? 0 ? 0 ? 5,,0 ? -1,,DotR Ascii /F./ ? 0 ? 0 ? 5,,0 ? -1,,FDot DOTQa=. Ascii /."/ ? 0 ? 0 ? 5,,0 ? -1,,Dotext Ascii /:"/ ? 0 ? 0 ? 5,,0 ? -1,,ColTex Ascii /(")/ ? 0 ? 0 ? 5,,0 ? -1,,SaveTd Ascii /["]/ ? 0 ? 0 ? 5,,0 ? -1,,SaveTs Ascii /VLIST/ ? 0 ? 0 ? 5,,0 ? -1,,Vlist PARENa=. Ascii "(" ? 0 ? 0 ? 5,,0 ? -1,,Remark Ascii /ABS/ ? 0 ? 0 ? 5,,0 ? -1,,Abs Ascii /MINUS/ ? 0 ? 0 ? 5,,0 ? -1,,Negate Ascii /+-/ ? 0 ? 0 ? 5,,0 ? -1,,ApSign Ascii /1+/ ? 0 ? 0 ? 5,,0 ? -1,,Plus1 Ascii /1-/ ? 0 ? 0 ? 5,,0 ? -1,,Minus1 Ascii /MAX/ ? 0 ? 0 ? 5,,0 ? -1,,Max Ascii /MIN/ ? 0 ? 0 ? 5,,0 ? -1,,Min Ascii /SINE/ ? 0 ? 0 ? 5,,0 ? -1,,Sine Ascii /COSINE/ ? 0 ? 5,,0 ? -1,,Cosine Ascii /ROOT/ ? 0 ? 0 ? 5,,0 ? -1,,Root Ascii /LN/ ? 0 ? 0 ? 5,,0 ? -1,,LogN Ascii /<-,,/ ? 0 ? 0 ? 5,,0 ? -1,,LHalf Ascii /SW,,AP/ ? 0 ? 5,,0 ? -1,,SHalfs Ascii /,,->/ ? 0 ? 0 ? 5,,0 ? -1,,RHalf Ascii /AND/ ? 0 ? 0 ? 5,,0 ? -1,,LogAND Ascii /OR/ ? 0 ? 0 ? 5,,0 ? -1,,LogOR Ascii /NOT/ ? 0 ? 0 ? 5,,0 ? -1,,LogNOT Ascii /XOR/ ? 0 ? 0 ? 5,,0 ? -1,,LogXOR Ascii /EXECUTE/ ? 0 ? 5,,0 ? -1,,Execut Ascii /FORGET/ ? 0 ? 5,,0 ? -1,,Forget Ascii /:/ ? 0 ? 0 ? 5,,0 ? -1,,Colon SEMIa=. Ascii /;/ ? 0 ? 0 ? 5,,0 ? -1,,Buierr Ascii /<BUILDS/ ? 0 ? 5,,0 ? -1,,Builds DOESa=. Ascii /DOES>/ ? 0 ? 0 ? 5,,0 ? -1,,Does Ascii /,/ ? 0 ? 0 ? 5,,0 ? -1,,Comma Ascii /ALLOT/ ? 0 ? 0 ? 5,,0 ? -1,,Allot LOADa=. Ascii /LOAD/ ? 0 ? 0 ? 5,,0 ? -1,,Load Ascii "[LOAD]" ? 0 ? 5,,0 ? -1,,Loads Ascii /UNLOAD/ ? 0 ? 5,,0 ? -1,,Unload Ascii /DECIMAL/ ? 0 ? 5,,0 ? -1,,Base10 Ascii /OCTAL/ ? 0 ? 0 ? 5,,0 ? -1,,Base8 Ascii /BINARY/ ? 0 ? 5,,0 ? -1,,Base2 IFa=. Ascii /IF/ ? 0 ? 0 ? 5,,-1 ? -1,,If ELSEa=. Ascii /ELSE/ ? 0 ? 0 ? 5,,-1 ? -1,,Else THENa=. Ascii /THEN/ ? 0 ? 0 ? 5,,-1 ? -1,,Then DOa=. Ascii /DO/ ? 0 ? 0 ? 5,,-1 ? -1,,DoLoop LOOPa=. Ascii /LOOP/ ? 0 ? 0 ? 5,,-1 ? -1,,Loop LOOPPa=. Ascii /+LOOP/ ? 0 ? 0 ? 5,,-1 ? -1,,Loopp Ascii /I/ ? 0 ? 0 ? 5,,0 ? -1,,Aye Ascii /J/ ? 0 ? 0 ? 5,,0 ? -1,,Jay Ascii /IJ..N/ ? 0 ? 0 ? 5,,0 ? -1,,En Ascii /RUNT/ ? 0 ? 0 ? 5,,0 ? -1,,Runt REPTa=. Ascii /REPEAT/ ? 0 ? 5,,-1 ? -1,,Rept UNTILa=. Ascii /UNTIL/ ? 0 ? 0 ? 5,,-1 ? -1,,Until Ascii /CMOVE/ ? 0 ? 0 ? 5,,0 ? -1,,CMoveN Ascii "[CMOVE]" ? 0 ? 5,,0 ? -1,,CMoves Ascii /HERE/ ? 0 ? 0 ? 5,,0 ? -1,,Here Ascii /LEAVE/ ? 0 ? 0 ? 5,,0 ? -1,,Leave Ascii /ERROR/ ? 0 ? 0 ? 5,,0 ? -1,,Erret Ascii "[NUMBER]" ? 0 ? 5,,0 ? -1,,Number WHILEa=. Ascii /WHILE/ ? 0 ? 0 ? 5,,-1 ? -1,,While BEGINa=. Ascii /BEGIN/ ? 0 ? 0 ? 5,,-1 ? -1,,Begin ENDa=. Ascii /END/ ? 0 ? 0 ? 5,,-1 ? -1,,FEnd Bottom: 0 Loc Foo Dicte: D,,Bottom ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; ;;; ;;; ;;; ;;; ;;; Start of Executable Part of FORTH ;;; ;;; ;;; ;;; ;;; ;;; ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Start: Move P,PDList Move S,Stack Movei A,.PRIOU GTTYP Movem B,Term Movei A,.PRIIN RFMOD Trz B,TT%DAM Tlz B,TT%ECO SFMOD Movei B,.MORLW MTOPR Movem C,Width Initp: Movsi A,(GJ%SHT\GJ%OLD) Hrroi B,[Asciz /AUTO-LOAD.4TH/] GTJFN Jrst Greet Move B,[070000,,OF%RD] OPENF Jrst Greet Call LSave Jrst PRun Greet: Type "FORTH-10 Type QUIT to exit." Call Terpri ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; ;;; ;;; ;;; ;;; ;;; Top Level of FORTH ;;; ;;; ;;; ;;; ;;; ;;; ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PPPRun: Skipn Echo Jrst PRun Type " Ok" PPRun: Call Terpri PRun: Call FillIB Run: Call Getwrd Jrst PPPRun Skipe INump Jrst [Move V,IVal ;Constants are pushed, Call 4SAVE Jrst Run] Skipn IAddr Jrst NamErr Move L,IAddr Hrre A,3(L) Skipg A ;Subroutines executed, Move L,4(L) Call Eval ;Words evaluated. Jrst Run ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; ;;; ;;; ;;; ;;; ;;; Primitives ;;; ;;; ;;; ;;; ;;; ;;; ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; Stack operations ;;; Dup: Jumpe U,UFlow ; DUP Move V,(S) Call 4SAVE Return Drop: Call 4REST ; DROP Return Over: Caige U,2 ; OVER Jrst UFlow Move V,-1(S) Call 4SAVE Return Rotate: Caige U,3 ; ROT Jrst UFlow Move T1,(S) Exch T1,-1(S) Exch T1,-2(S) Movem T1,(S) Return Swap: Caige U,2 ; SWAP Jrst UFlow Move T1,(S) Exch T1,-1(S) Movem T1,(S) Return Roll: Call 4REST ; ROLL Camle V,U Jrst UFlow Hrrz T1,S Sub T1,V Move T2,1(T1) Movei T3,1(T1) Hrli T3,2(T1) BLT T3,-1(S) Movem T2,(S) Return Pick: Call 4REST ; PICK Camle V,U Jrst UFlow Hrrz T1,S Sub T1,V Move V,1(T1) Call 4SAVE Return NZDup: Jumpe U,UFlow ; -DUP and ?DUP Skipn (S) Return Move V,(S) Call 4SAVE Return ;;; ;;; Numeric changes ;;; Negate: Jumpe U,UFlow ; MINUS Movns (S) Return RHalf: Jumpe U,UFlow ; ,,-> Hrre A,(S) Movem A,(S) Return LHalf: Jumpe U,UFlow ; <-,, Hlre A,(S) Movem A,(S) Return SHalfs: Jumpe U,UFlow ; SW,,AP Movss (S) Return ApSign: Call 4REST ; +- Jumpe U,UFlow Skipge V Movns (S) Return Min: Caige U,2 ; MIN Jrst UFlow Call 4REST Camge V,(S) Movem V,(S) Return Max: Caige U,2 ; MAX Jrst UFlow Call 4REST Camle V,(S) Movem V,(S) Return Abs: Jumpe U,UFlow ; ABS Movms (S) Return Plus1: Jumpe U,UFlow ; 1+ Aos (S) Return Minus1: Jumpe U,UFlow ; 1- Sos (S) Return ;;; ;;; Floating-point functions ;;; Cosine: Call 4REST ; COSINE FADR V,[1.57079632679] Skipa Sine: Call 4REST ; SINE Move A,V Call SorC Move V,A Call 4SAVE Return SorC: Movm B,A Camg B,[.0001761] Return FDVRI A,(+9.0) Call SorC Call .+1 FMPR B,B FSC B,2 FADRI B,(-3.0) FMPRB A,B Return Root: Call 4REST ; ROOT Jumple V,[Setz V, Call 4SAVE Return] Move T1,V FADRI T1,(+1.0) FDVRI T1,(+2.0) Root1: Move T2,V FDVR T2,T1 FADR T2,T1 FDVRI T2,(+2.0) Move T3,T2 FSBR T3,T1 Movms T3 Camg T3,[.0000001] Jrst Root2 Move T1,T2 Jrst Root1 Root2: Move V,T1 Call 4SAVE Return LogN: Call 4REST ; LN Jumple V,[Setz V, Call 4SAVE Return] Move T1,V FSBRI T1,(+1.0) Move T2,V FADRI T2,(+1.0) FDVR T1,T2 Move T2,T1 Move A,T1 Setzb C,B LogN1: FMPR T2,T1 FMPR T2,T1 Move T3,T2 FDVR T3,LogNcs(C) FADR A,T3 FSBR B,A Movms B Camg B,[.0000001] Jrst LogN2 Move B,A Aoja C,LogN1 LogN2: FMPRI A,(+2.0) Move V,A Call 4SAVE Return ;;; ;;; System constants and toggles and stuff ;;; Depth: Move V,U ; DEPTH Call 4SAVE Return CTrace: Setcmm Trace ; TRACE Return Inputp: Setz V, ; ?TERMINAL Movei A,.PRIIN SIBE Seto V, Call 4SAVE Return PLevel: Move V,Level ; LEVEL Call 4SAVE Return Runt: Movei A,.FHSLF ; RUNT RUNTM Move V,A Call 4SAVE Return Base10: Movei A,10. ; DECIMAL Movem A,Base Return Base8: Movei A,8. ; OCTAL Movem A,Base Return Base2: Movei A,2 ; BINARY Movem A,Base Return Aye: Skipge DOc ; I Jrst DOerr Move T1,DOc Move V,DOind(T1) Call 4SAVE Return Jay: Skipg DOc ; J Jrst DOerr Move T1,DOc Soj T1, Move V,DOind(T1) Call 4SAVE Return En: Call 4REST ; IJ..N Jumple V,[Type " ?Loop # <1" Jrst Erret] Soj V, Camle V,DOc Jrst DOerr Move T1,DOc Sub T1,V Move V,DOind(T1) Call 4SAVE Return VLIST: Movei T1,Dict Setz T2, Call Terpri VL2: Skipn (T1) Return Move T3,[440700,,(T1)] Setz T4, VL3: Ildb A,T3 Skipe A Aoja T4,VL3 Add T2,T4 Addi T2,2 Caml T2,Width Jrst [Call Terpri Move T2,T4 Addi T2,2 Jrst .+1] Movei A,40 PBOUT PBOUT Move T3,[440700,,(T1)] VL4: Ildb A,T3 PBOUT Sojn T4,VL4 VL5: Hlrz T3,3(T1) Add T1,T3 Jrst VL2 ;;; ;;; Formatted number output stuff ;;; SOutF: Skipe Format ; <# Jrst [Type " ?Already formatting" Jrst Erret] Jumpe U,UFlow Move V,(S) Setom Format Jumpge V,SOutFs Movns V Setom FMinus SOutFs: Movem V,(S) Move A,[010700,,FBufBP-1] Movem A,FBufBP Movei B,5*FBufl-1 Movem B,FLeft Return FSign: Skipn Format ; SIGN Jrst NForm Skipn FMinus Return Movei K,"- Call FSave Return FDigit: Skipn Format ; # Jrst NForm Jumpe U,Unform Move T1,(S) Idiv T1,Base Move K,T2 Addi K,60 Call FSave Movem T1,(S) Return FNDigs: Skipn Format ; #N Jrst NForm Call 4REST Skipg V Return Jumpe U,Unform Move T1,(S) FNDlop: Idiv T1,Base Move K,T2 Addi K,60 Call FSave Sojn V,FNDlop Movem T1,(S) Return FHold: Skipn Format ; HOLD Jrst NForm Call 4REST Move K,V Call FSave Return FDigs: Skipn Format ; #S Jrst NForm Jumpe U,Unform Move T1,(S) FDigsl: Jumpe T1,FDigse Idiv T1,Base Move K,T2 Addi K,60 Call FSave Jrst FDigsl FDigse: Setzm (S) Return EOutF: Skipn Format ; #> Jrst NForm Call 4REST Move V,FBufBP Call 4SAVE Movei V,5*FBufl-1 Sub V,FLeft Call 4SAVE Setzm Format Return FSave: Skipn FLeft Jrst [Type " ?Formatting buffer full" Jrst Erret] Move A,FBufBP DBP A Movem A,FBufBP Dpb K,FBufBP Sos FLeft Return ;;; ;;; Display hacking ;;; Home: Skipn Term ; HOME Return Move T1,Term Move A,[440700,,Homes(T1)] PSOUT Return CLS: Skipn Term ; CLEAR Return Move T1,Term Move A,[440700,,Clears(T1)] PSOUT Return ;;; ;;; Outputting words ;;; Space: Movei A,40 ; SPACE PBOUT Return Spaces: Call 4REST ; SPACES Skipg V Return Movei A,40 PBOUT Sojn V,.-1 Return Terpri: Movei A,^M ; CR PBOUT Movei A,^J PBOUT Return Emit: Call 4REST ; EMIT Move A,V PBOUT Return 7TypeN: Call 4REST ;# Characters TYPE Move T1,V Call 4REST ;BP 7TNlop: Ldb A,V PBOUT Ibp V Sojn T1,7TNlop Return 7Type: Call 4REST ;BP [TYPE] 7TLoop: Ldb A,V Skipn A Return PBOUT Ibp V Jrst 7TLoop Dotext: Skiple Level ; ." Jrst Dotsav Dotxt2: Call Getchr Call Refill Movem K,Delim Dotxt3: Call Getchr Call Refill Camn K,Delim Return Move A,K PBOUT Caie A,^M Jrst Dotxt3 Movei A,^J PBOUT Jrst Dotxt3 Dotsav: Move T1,E Hrli T1,440700 Aoj T1, Setz T2, Dots2: Ildb A,T1 Jumpe A,Dots3 PBOUT Caie A,^M Aoja T2,Dots2 Movei A,^J PBOUT Aoja T2,Dots2 Dots3: Idivi T2,5 ;Return # of text words to skip Aoj T2, Add E,T2 Return ;;; ;;; Character operations ;;; CFetch: Jumpe U,UFlow ; C@ Ldb A,(S) Movem A,(S) Return CStore: Call 4REST ;BP C! Move T1,V Call 4REST ;Byte Dpb V,(T1) Return CPlus: Call 4REST ;Number C+ Move T1,V Call 4REST ;BP Idivi T1,5 Add V,T1 Jumpe T2,CPlusb Ibp V Sojn T2,.-1 CPlusb: Call 4SAVE Return CMinus: Call 4REST ;Number C- Move T1,V Call 4REST ;BP IDivi T1,5 Sub V,T1 Jumpe T2,CMin2 CMin1: Dbp V Sojn T2,CMin1 CMin2: Call 4SAVE Return CMoveN: Call 4REST ;Number CMOVE Move T1,V Call 4REST ;BP-to Move T2,V Call 4REST ;BP-from CMNlop: Ldb A,V Dpb A,T2 Ibp V Ibp T2 Sojn T1,CMNlop Return CMoves: Call 4REST ;BP-to [CMOVE] Returns #chars Move T1,V Call 4REST ;BP-from Setz T2, CMSlop: Ldb A,V Jumpe A,CMSdun Dpb A,T1 Ibp V Ibp T1 Aoja T2,CMSlop CMSdun: Call 4SAVE Return ;;; ;;; Inputting words ;;; Key: PBIN ; KEY Andi A,177 Move V,A Call 4SAVE Return Number: Jumpe U,UFlow ; caddr [NUMBER] --> caddr n -1 Move T1,(S) ;BP-from ; --> caddr 0 Call StoN Jrst [Movem T1,(S) Setz V, Call 4SAVE Return] Movem T1,(S) Move V,T2 Call 4SAVE Seto V, Call 4SAVE Return ExpecN: Call 4REST ;Number EXPECT Move T1,V Call 4REST ;BP-to ENLoop: PBIN Dpb A,V Skipe Echo PBOUT Ibp V Sojn T1,ENLoop Return Expect: Call 4REST ;BP [EXPECT] Setz T3, ELoop: PBIN Cain A,^M Jrst ESave Dpb A,V Skipe Echo PBOUT Ibp V Aoja T3,ELoop ESave: Dpb V ;Make it asciz Move V,T3 Call 4SAVE Return ;;; ;;; Numberic output ;;; DotR: Call 4REST ; .R Move T4,V Skipa Dot: Call 4REST ; . Dota: Setz T4, Movm T1,V Setz T3, Dot1: IDiv T1,Base Push P,T2 Aoj T3, Jumpn T1,Dot1 Dot2: Move T1,T3 Skipge V Aoj T1, Camg T4,T1 Jrst DotS Sub T4,T1 DotF: Movei A,40 PBOUT Sojn T4,DotF DotS: Jumpge V,Dot3 Movei A,"- PBOUT Dot3: Pop P,A Addi A,60 PBOUT Sojn T3,Dot3 Dot4: Movei A,40 PBOUT Return FDot: Call 4REST ; F. Movei A,.PRIOU Move B,V Movei C,FL%ONE\FL%PNT FLOUT Jfcl Return ;;; ;;; Text building (Dictionary) ;;; SaveTs: Call 4REST ; ["] Move T1,V Movei A,^M Movem A,Delim Call sTextd Move V,T2 Call 4SAVE Return SaveTd: Call 4REST ; (") Move T1,V Call sText Move V,T2 Call 4SAVE Return ColTex: Call BText Move V,lsText Call 4SAVE Return ;;; ;;; Miscellaneous ;;; Exit: Call Terpri Type "Exiting FORTH" Call Terpri Jrst Die Remark: Call Getchr ; ( Call Refill Caie K,") Jrst Remark Return Here: Skipn Making ; HERE Jrst Buierr Move V,Dicte Add V,D Call 4SAVE Return Execut: Call 4REST ; EXECUTE Move L,V Call Eval Return Leave: Skipge DOc Jrst DOerr Move T1,DOc Move T2,DOtop(T1) Movem T2,DOind(T1) Return Jsys0: Call 4REST ;JSys# JSYS Hrr V,JCall Xct JCall Return Flush: Move S,Stack ; FLUSH Setz U, Return ;;; ;;; Stack/Memory operations ;;; Store: Call 4REST ; ! Move T1,V Call 4REST Movem V,(T1) Return Storep: Call 4REST ; +! Move T1,V Call 4REST Addm V,(T1) Return Storem: Call 4REST ; -! Move T1,V Call 4REST Exch V,(T1) Subm V,(T1) Return Fill: Call 4REST ;Value FILL Move T1,V Call 4REST ;Number Move T2,V Call 4REST ;Address Add T2,V Movem T1,V Hrl V,V Aoj V, BLT V,-1(T2) Return XChanj: Call 4REST ; EXCHANGE Move T1,V Call 4REST Move T2,(V) Exch T2,(T1) Movem T2,(V) Return Fetch: Jumpe U,UFlow ; @ Move T1,(S) Move T2,(T1) Movem T2,(S) Return ;;; ;;; Random Dictionary stuff ;;; Tic: Call Getwrd ; ' Call Refill Skipn IAddr Jrst NamErr Move V,IAddr Call 4SAVE Return Ticnum: Call Getwrd ; '# Call Refill Skipn INump Jrst NamErr Move V,IVal Call 4SAVE Return Forget: Call Getwrd ; FORGET Call Refill Skipn IAddr Jrst NamErr Move T1,IAddr Setzm (T1) Hrl T1,T1 Aoj T1, BLT T1,Dicte Move A,IAddr Hrrm A,Dicte Return ;;; ;;; Logical operations ;;; LogAND: Caige U,2 ; AND Jrst UFlow Call 4REST Andm V,(S) Return LogOR: Caige U,2 ; OR Jrst UFlow Call 4REST IOrm V,(S) Return LogNOT: Jumpe U,UFlow ; NOT Setcmm (S) Return LogXOR: Caige U,2 ; XOR Jrst UFlow Call 4REST XOrm V,(S) Return ;;; ;;; Arithmetic operations ;;; Plus: Caige U,2 ; + Jrst UFlow Call 4REST Addm V,(S) Return FPlus: Caige U,2 ; F+ Jrst UFlow Call 4REST FADM V,(S) Return Minus: Call 4REST ; - Jumpe U,UFlow Exch V,(S) Subm V,(S) Return FMin: Call 4REST ; F- Jumpe U,UFlow Exch V,(S) FSBM V,(S) Return Times: Caige U,2 ; * Jrst UFlow Call 4REST IMulm V,(S) Return FTimes: Caige U,2 ; F* Jrst UFlow Call 4REST FMPM V,(S) Return Divide: Call 4REST ; / Jumpe U,UFlow Exch V,(S) IDivm V,(S) Return FDiv: Call 4REST ; F/ Jumpe U,UFlow Exch V,(S) FDVM V,(S) Return Power: Call 4REST ; ^ Move T1,V Call 4REST Movei T2,1 P2: Jumple T1,P3 Imul T2,V Soja T1,P2 P3: Move V,T2 Call 4SAVE Return Mod: Call 4REST ; MOD Move T1,V Call 4REST Move T2,V IDiv T2,T1 Move V,T3 Call 4SAVE Return DivMod: Call 4REST ; /MOD Move T1,V Call 4REST Move T2,V IDiv T2,T1 Move V,T3 Call 4SAVE Move V,T2 Call 4SAVE Return ;;; ;;; Conversions ;;; ItoF: Jumpe U,UFlow ; FLOAT FLTR T1,(S) Movem T1,(S) Return FtoI: Jumpe U,UFlow ; FIX FIXR T1,(S) Movem T1,(S) Return ;;; ;;; Single operator tests ;;; EqualZ: Setz A, ; 0= Jrst 1Test NotEq0: Movei A,1 ; 0=_ Jrst 1Test LessZ: Movei A,2 ; 0< Jrst 1Test LesEq0: Movei A,3 ; 0<= Jrst 1Test GreatZ: Movei A,4 ; 0> Jrst 1Test GrEq0: Movei A,5 ; 0>= 1Test: Jumpe U,UFlow Setz T1, Xct 1Tests(A) Seto T1, Movem T1,(S) Return ;;; ;;; Two operator tests ;;; Equal: Setz A, ; = Jrst 2Test NotEqu: Movei A,1 ; =_ Jrst 2Test Less: Movei A,2 ; < Jrst 2Test LessEq: Movei A,3 ; <= Jrst 2Test Greatr: Movei A,4 ; > Jrst 2Test GretEq: Movei A,5 ; >= 2Test: Call 4REST Jumpe U,UFlow Setz T1, Xct 2Tests(A) Seto T1, Movem T1,(S) Return ;;; ;;; File-loading things ;;; Load: Move T3,LLoad ; LOAD Cail T3,MaxLLs Jrst [Type " ?Can't load deeper" Jrst Erret] Skipg Level Jrst L2 Movsi A,(GJ%SHT\GJ%OLD) Hrro B,E Aoj B, GTJFN Jrst NoFile Hrrz T1,B Sub T1,E Move B,[070000,,OF%RD] OPENF Jrst NoFile Add E,T1 Jrst LSave L2: Call Getchr Call Refill Movem K,Delim Move T1,[440700,,FName] L3: Call Getchr Call Refill Camn K,Delim Jrst L4 Idpb K,T1 Jrst L3 L4: Idpb T1 ;Make asciz Hrroi B,FName L5: Movsi A,(GJ%SHT\GJ%OLD) GTJFN Jrst NoFile Move B,[070000,,OF%RD] OPENF Jrst NoFile LSave: Move T1,iJFN Aos T2,LLoad Movem T1,LiJFNs(T2) Movem A,iJFN Setom Loadp Setzm Echo Return Loads: Call 4REST ; [LOAD] Hrro B,V Jrst L5 Unload: Skipge LLoad ; UNLOAD Jrst [Type " ?Not loading" Jrst Erret] Move A,iJFN CLOSF Jrst [Type " %Can't close file" Jrst .+1] Move T1,LLoad Move A,LiJFNs(T1) Movem A,iJFN Sos LLoad Skipl LLoad Return Setom Echo Setzm Loadp Return ;;; ;;; The infamous IF/ELSE/THEN structure ;;; IF: Call 4REST Skipe V Return IFskip: Aoj E, Move T1,(E) Came T1,[-1,,Then] Camn T1,[-1,,Else] Return Jrst IFskip Else: Aoj E, Move T1,(E) Came T1,[-1,,Then] Jrst Else Return Then: Return ;;; ;;; The REPEAT/UNTIL loop ;;; Rept: Aos T1,UNTILc Movem E,UNTILs(T1) ;Start of REPEAT code Return Until: Call 4REST Jumpe V,[Move T1,UNTILc Move E,UNTILs(T1) Return] Sos UNTILc Return ;;; ;;; The leading test WHILE/BEGIN/END loop ;;; While: Aos T1,WHILEc Movem E,WHILEs(T1) Setzm WHILEe(T1) Return Begin: Call 4REST Skipe V Return Move T1,WHILEc Skipe WHILEe(T1) Jrst [Move E,WHILEe(T1) Return] Begin2: Aoj E, Move T1,(E) Came T1,[-1,,FEnd] Aoja E,Begin2 Sos WHILEc Return FEnd: Move T1,WHILEc Movem E,WHILEe(T1) Move E,WHILEs(T1) Return ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; The obligatory DO/LOOP[+] structure. ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; DoLoop: Aos T1,DOc Movem E,DOs(T1) Call 4REST Movem V,DOind(T1) ;Initial value Call 4REST Movem V,DOtop(T1) ;Upper limit Return Loop: Move T1,DOc Aos V,DOind(T1) Jrst Loopt Loopp: Move T1,DOc Call 4REST Jumpl V,Looppm Addb V,DOind(T1) Loopt: Camge V,DOtop(T1) Move E,DOs(T1) Caml V,DOtop(T1) Sos DOc Return Looppm: Addb V,DOtop(T1) Camle V,DOtop(T1) Move E,DOs(T1) Camg V,DOtop(t1) Sos DOc Return ;;; ;;; The Colon (:) Compiler (Quite Hirsute) ;;; Colon: Skipe Making Jrst [Type " ?Can't compile :'s" Jrst Erret] Setom Making Call MHead Colon1: Call Getwrd Call Refill Skipe INump Jrst [Aoj D, Setom @Dicte Aoj D, Move T1,IVal Movem T1,@Dicte Jrst Colon1] Skipn IAddr Jrst [Type " ?Undefined" Jrst Erret] Move T1,IAddr Cain T1,SEMIa Jrst Coldun Caie T1,PARENa ;Don't compile comments Jrst Colon2 Colsr: Call Getchr Call Refill Caie K,") Jrst Colsr Colon2: Hrre A,3(T1) Jumpg A,[Aoj D, Movem T1,@Dicte Jrst Colon1] Caie T1,ELSEa Jrst Colon3 Skipge IFc Jrst [Type " ?ELSE without IF" Jrst Erret] Jrst Colis Colon3: Caie T1,THENa Jrst Colon4 Skipge IFc Jrst [Type " ?THEN without IF" Jrst Erret] Sos IFc Jrst Colis Colon4: Caie T1,BEGINa Jrst Colon5 Skipge WHILEc Jrst [Type " ?BEGIN without WHILE" Jrst Erret] Setom BEGINp Jrst Colis Colon5: Caie T1,ENDa Jrst Colis Skipge WHILEc Jrst [Type " ?END without WHILE" Jrst Erret] Skipn BEGINp Jrst [Type " ?END without BEGIN" Jrst Erret] Pop P,BEGINp Sos WHILEc Colis: Move T4,4(T1) Aoj D, Movem T4,@Dicte CLoad: Caie T1,DOTQa Cain T1,LOADa Jrst [Call BText Jrst Colon1] Colis1: Caie T1,UNTILa Jrst Colis2 Skipge UNTILc Jrst [Type " ?UNTIL without REPEAT" Jrst Erret] Sos UNTILc Jrst Colon1 Colis2: Caie T1,LOOPa Cain T1,LOOPPa Skipa Jrst Colis3 Skipge DOc Jrst [Type " ?LOOP without DO" Jrst Erret] Sos DOc Jrst Colon1 Colis3: Caie T1,IFa Jrst Colis4 Aos IFc Jrst Colon1 Colis4: Caie T1,DOa Jrst Colis5 Move A,DOc Cail A,DOn-1 Jrst [Type " ?DOs nested too deeply" Jrst Erret] Aos DOc Jrst Colon1 Colis5: Caie T1,REPTa Jrst Colis6 Move A,UNTILc Cail A,UNTILn-1 Jrst [Type " ?REPEATs nested too deeply" Jrst Erret] Aos UNTILc Jrst Colon1 Colis6: Caie T1,WHILEa Jrst Colon1 Move A,WHILEc Cail A,WHILEn-1 Jrst [Type " ?WHILEs nested too deeply" Jrst Erret] Aos WHILEc Push P,BEGINp Setzm BEGINp Jrst Colon1 Coldun: Skipl IFc Jrst [Type " ?Unfinished IF" Jrst Erret] Skipl DOc Jrst [Type " ?Unfinished DO" Jrst Erret] Skipl UNTILc Jrst [Type " ?Unfinished REPEAT" Jrst Erret] Skipl WHILEc Jrst [Type " ?Unfinished WHILE" Jrst Erret] Hrrz T1,Dicte Addi T1,4 ;Address of executable part Addi D,2 Hrl T1,D Movem T1,-1(T1) ;Length,,Address Addm D,Dicte Setzm Making Return ;;; ;;; Dictionary building words ;;; Builds: Skipe Making ; <BUILDS Jrst [Type " ?Already building" Jrst Erret] Call MHead Setom Making Return Does: Skipn Making ; DOES> Jrst [Move V,BStart Call 4SAVE Return] Move T1,Dicte Move T2,E Aoj D, Hrl T2,D Movem T2,3(T1) Addm D,Dicte Setzm Making Setom Did Return Comma: Skipn Making ; , Jrst Buierr Call 4REST Aoj D, Movem V,@Dicte Return Allot: Skipn Making ; ALLOT Jrst Buierr Call 4REST Skiple V Add D,V Return Ticome: Skipn Making ; ] --> n Jrst Buierr Setz V, Ticom2: Call Getwrd Call Refill Skipe INump Jrst Numer Skipn IAddr Jrst UDef Move A,IAddr Cain A,SEMIa Jrst [Call 4SAVE Return] Aoj D, Movem A,@Dicte Aoja V,Ticom2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; ;;; ;;; ;;; ;;; ;;; Error Messages and Handling ;;; ;;; ;;; ;;; ;;; ;;; ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NoFile: Type " ?Can't access file" Jrst Rerun UFlow: Type " ?Stack underflow" Jrst Erret OFlow: Type " ?Stack overflow" Jrst Erret Buierr: Type " ?Not building" Jrst Erret DOerr: Type " ?Loops too shallow" Jrst Erret NForm: Type " ?Not formatting" Jrst Erret Unform: Type " ?Formatting # gone" Setzm Format Jrst Erret UDef: Type " ?Undefined word" Jrst Erret Numer: Type " ?Numeric word" Jrst Erret WMode: Type " ?Immediate use disallowed" Erret: Call Terpri Move T1,[440700,,InBuf] Move T2,nIchar Soj T2, Erret2: Ildb A,T1 PBOUT Sojg T2,Erret2 Erret3: Type "<--" UnMake: Skipn Making Jrst ReRun Call Terpri Type "%Unbuilding" Setzm @Dicte Sojge D,.-1 Setzm Making ReRun: Setzm nIchar Setom Level Setom DOc Setom IFc Setom WHILEc Setom UNTILc Move P,PDList Skipn Loadp Jrst PPRun Call Terpri Type "%Aborting load" Call Unload Jrst PPRun NamErr: Movei A,40 PBOUT Hrroi A,IStrin PSOUT Movei A,"? PBOUT Movei A,40 PBOUT Jrst ReRun ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; ;;; ;;; ;;; ;;; ;;; ;;; Subroutines ;;; ;;; ;;; ;;; ;;; ;;; ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 4SAVE: Cail U,Deep Jrst OFlow Aoj U, Push S,V Return 4REST: Jumpe U,UFlow Soj U, Pop S,V Return Getchr: Ildb K,pInBuf ;Returns one character in K. Skips Skipn K ;if there's something to get. Return Aos nIchar Jrst Popj1 Refill: Skipe Echo ;Does a fill-input-buffer and returns Call Terpri ;to the instruction BEFORE the call. Call FillIB Sos (P) Sos (P) Return FillIB: Setzb T2,nIchar ;Gets a line of input from the input Move T4,[440700,,InBuf] ;source, with rubout handling, and GL2: Move A,iJFN ;stores it in InBuf - Appropriate BPs GL2a: BIN ;and character counts are reset. Erjmp [Call Unload Jrst GLF] Andi B,177 Cain B,^M Jrst GL4 Cain B,^E Jrst [Setcmm Echo Jrst GL2a] Caige B,40 Jrst GL2 Cain B,177 Jrst [Jumpe T2,GL2 DBP T4 Movei A,^H PBOUT Movei A,40 PBOUT Movei A,^H PBOUT Soja T2,GL2] GL3: Move A,B Skipe Echo PBOUT GL4: Cail T2,IBufln*5 Jrst GL2 Idpb B,T4 Aoj T2, Caie B,^M Jrst GL2 GLnulp: Caie T2,1 ;Ignore blank lines. Jrst GLF Skipe Echo Call Terpri Jrst FillIB GLF: Idpb T4 ;Store the final 0 to make string ASCIZ Move B,[440700,,InBuf] Movem B,pInbuf Return Getwrd: Setzm IStrin ;Reads one word (terminated by Move A,[IStrin,,IStrin+1] ;a blank, tab, or CR), parses BLT A,IVal ;it, and sets flags. If INUMp Setz T2, ;is true, it's a number, whose Move T4,[440700,,IStrin] ;value is in IVAL. If IADDR is GWskip: Call Getchr ;nonzero, then it is the address Return ;in the Dictionary of the word. Caie K,40 Cain K,^I Jrst GWskip Jrst GW3 GW2: Call Getchr Jrst Check GW3: Caie K,40 Cain K,^I Jrst Check Cain K,^M Jrst Check Cail T3,5*3 ;Only 15 characters are significant Jrst GW2 Cail K,140 Trz K,40 Cail K,"0 ;if 0-9, or - in 1st place, or a ".", then ok. Caile K,"9 Skipa Jrst GW4 Cain K,"- Skipe T2 Skipa Jrst GW4 Caie K,". Setom NotNum GW4: Idpb K,T4 ;Store UPPERCASE Aoja T2,GW2 Check: Skipn T2 Return Move T1,[350700,,IStrin] Call StoN Jrst FCheck Movem T2,IVal Setom INump Jrst Popj1 FCheck: Skipe NotNum Jrst Search Move A,[440700,,IStrin] FLIN Jrst Search Movem B,IVal Setom INump Jrst Popj1 Search: Movei T1,Dict S1: Move T4,IStrin Came T4,(T1) Jrst NFound Move T4,IStrin+1 Came T4,1(T1) Jrst NFound Move T4,IStrin+2 Came T4,2(T1) Jrst NFound Hrrzm T1,IAddr Jrst Popj1 NFound: Hlrz T2,3(T1) Skipn T2 Jrst Popj1 Add T1,T2 Jrst S1 Eval: Aos Level ;The heart of FORTH. EVAL is the creature that Skipn Trace ;evaluates *things* - It either pushes constants, Jrst Eval1 ;calls subroutines (FORTH primitives), or EVALs Call Terpri ;the body of a FORTH word. Note than that EVAL Move C,Level ;is, by nature, recursive. Jumpe C,ET1 IMuli C,2 Movei A,"= PBOUT Sojn C,.-1 ET1: Movei A,"> PBOUT Eval1: Came L,[-1] Jrst Eval2 Move V,1(E) Call 4SAVE Skipn Trace Aoja E,EExit Type " Constant" Call SDump Aoja E,EExit Eval2: Skipl L Jrst Eval3 Skipe Trace Jrst [Movei A,40 PBOUT Call PFind Hrli V,350700 Call 7TLoop Jrst .+1] Call (L) ; -1,,Subroutine Skipe Trace Call SDump Jrst EExit Eval3: Hrrz T1,L ;T1 = Dict Addr Push P,E Hrrz E,3(T1) ;Code field Movei B,4(T1) Movem B,BStart Skipn Trace Jrst Eval5 Movei A,40 PBOUT Move V,T1 Hrli V,350700 Call 7TLoop Call SDump Eval5: Skipe Did Jrst EExitd Move L,(E) Jumpe L,EExit1 Call Eval ;Recurse! Aoja E,Eval5 EExitd: Setzm Did EExit1: Pop P,E EExit: Sos Level Return MHead: Call Getwrd ;This starts a Dictionary entry by filling Call Refill ;in the name field, and reserving 1 more. Skipe INump Jrst [Type " ?Numeric name field" Jrst Erret] Skipe IAddr Jrst [Type " ?Already defined" Jrst Erret] Movei D,2 MH2: Move T2,IStrin(D) Movem T2,@Dicte Sojge D,MH2 Movei D,3 Movei A,1 Movem A,@Dicte Return sText: Call Getchr ;This reads text from the input buffer Call Refill ;(delimited by 1st character) and stores Movem K,Delim ;them using T1 as the BP. It saves the sTextd: Hrli T1,440700 ;# of chars read in LSTEXT Setzm lsText BTLoop: Call Getchr Call Refill Camn K,Delim Jrst BTdone Idpb K,T1 Aos lsText Jrst BTLoop BTdone: Idpb T1 ;Make asciz Return BText: Skipn Making ;Used for ." and so on while building Jrst Buierr ;to save the text in the Dictionary entry. Move T1,Dicte Aoj D, Add T1,D Call sText Move T2,lsText Idivi T2,5 Add D,T2 Return PFind: Movei V,Dict+3 ;This finds the address of the primitive PFind1: Hrre A,(V) ;whose machine address we know (L) Jumpg A,[Setz V, Return] Came L,1(V) Jrst [Hlrz B,(V) Add V,B Jrst PFind1] Subi V,3 Return SDump: Call Terpri ;This dumps the top 10. numbers Type "[ " ;on the stack for TRACEing. TOS Jumpe U,[Type "Nil ] " ;is to the right. Return] Move C,U Soj C, Caig C,10. Jrst SDump1 Type "... " Movei C,10. SDump1: Move V,S Sub V,C Move V,(V) Call Dota Sojge C,SDump1 Type "] " Return StoN: Setzb A,B ;This is the String-to-Number routine. It Setzb T3,StoNmp ;expects a BP to the text in T1, and returns SN1: Ldb K,T1 ;(skipping) with T2 as the number, and T3 Caie K,40 ;the number of character read. Cain K,^I Aoja T3,SN1 Skipa SN2: Ldb K,T1 Aoj A, Caie K,40 ;String ends on "," or <space> or <cr> Cain K,^M ;or a 0-byte Jrst SNtest Caie K,", Skipn K Jrst SNtest Cain K,"- Caie A,1 Jrst SN3 Setom StoNmp Ibp T1 Jrst SN2 SN3: Subi K,60 Skipge K Jrst SNbad Caml K,Base Jrst SNbad Push P,K Ibp T1 Aoja B,SN2 SNtest: Jumpe B,SNbad Setz T2, Movei T4,1 SNgood: Pop P,K Imul K,T4 Imul T4,Base Add T2,K Sojn B,SNgood SNg2: Skipe StoNmp Movns T2 Add T3,A Jrst Popj1 SNbad: Skipn B Return Pop P,K Soja B,SNbad Lose: Type "--Severe lossage--Dying--" Die: HALTF Jrst .-1 ;;; ;;; The End ;;; Variables Constants END Start