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##################+-##+#++---     +-  #-+-++#+++-+##+   -- 
################++ +- +      ---+++  -#+++##+++++##-  -----
###########+-   -+++ -#++ ---+-+++   +#####+++++#+    --++-
#########     +#+-  +##+ -+++++++    ###++++++#+    -----+-
#######    -++#-   -++--+++++++#   +###+++++++-    --+--+++
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##################+---+##++----+  ---+++++++- ----+++++++++

      ---- M E T A L   S L A D E R   G L O R Y ----


 Metal  Slader  Glory  is  a  video  game  that  began  its
 development in '87 and was released in '91 for the Famicom
 in Japan, the first Nintendo, this being the game with the
 highest technical prowess on the console, with a cartridge
 of 8 megabits,  something unimaginable for a cartridge for
 that console.
 For context,  the MegaDrive, the original name of the Sega
 Genesis,  has that name  because its games had  at least 1
 megabit,  something that was  impressive enough  to put in
 the  name of  the console  itself, and games like Phantasy
 Star 2 said on its cover proudly "A 6 megabit game!".  Far
 from wanting to speak  ill of the Sega console,  I want to
 emphasize  how  enormous  8 megabits  are  for  a standard
 Famicom cartridge, not in any extra add-on.

 Metal  Slader  Glory  tells  a science fiction story in an
 adventure  game  format, now  more  popular under the term
 visual novel.  And although  I could tell you the story of
 the  game  itself,  in this note I would like to talk more
 about everything else  and  for you  to then decide if you
 want to experience its story for yourself.

 This game is a  marvel to the eyes,  what it manages to do
 with  the  limitations  of  the  console  blows  my  mind,
 everything  is beautiful and animated,  the characters are
 lovely and I found the phasing spectacular. It has so much
 attention to detail that one can notice in every second of
 the  gameplay how much love  its creator had for his work.
 Had? Has! To this day his creator, Yoshimiru, continues to
 make art and content for what he considers this life work.

 Metal  Slader  Glory  for  NES  came  out  in '91,  almost
 bankrupting Hal Laboratory due to how expensive  it was to
 develop this titanic game for the time. The game came with
 a prequel comic  in the manual which had to be read before
 playing  the  game.  In  '97  Yoshimiru  tried  to  make a
 serialized MSG manga,  but it was canceled after the first
 volume. A sequel for the Nintendo  64DD  was  planned  and
 cancelled.  A re-release of  MSG was made for the  SNES in
 2000 under the name "director's cut",  with only graphical
 improvements  due  to  the  console's new capabilities.  A
 Drama   CD  came  out  in  '08  and  currently,  Yoshimiru
 continues making art and the occasional  spin-off comic in
 his personal store. and his twitter.

==>https://mc-berrys.booth.pm/
==>https://yoshimiru-ssss.fanbox.cc/
==>https://x.com/yoshimiru_SS/

 To  tell  the  truth,  I  was  captivated by the love that
 Yoshimiru  has for his work,  not  letting it  die even 30
 years later,  with more negative anecdotes than  positive,
 he  does not let his passion for his work and love die.
 Until now, I was only able to enjoy its original NES game,
 but I will continue searching every corner of the internet
 for its  canceled  manga,  the drama CD, and these  modern 
 comics that it only sells physically in Japan.

 If you happen to have information or a link of any of this
 side-content, please let me know at nexy@sdf.org.


---------------------------------------       Nexy 7/7/2024