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                        -+##+                              

     ---- M E T A P H O R   R E : F A N T A Z I O ----
                                                           

I've been playing Metaphor  Re:Fantazio,  a game from Atlus
that came out very recently. I wouldn't have had any way of
accessing it  due to its Denuvo  and exorbitant price for a
third world country if it weren't for the fact that, thanks
to the fact that the demo didn't have Denuvo, it works as a
key to the full game, allowing its piracy.

I've only been playing the game for a few hours, but in its
introductory missions of the first 10  hours of the game it
talks about very  interesting things that I think deserve a
serious analysis on their own.

I've been a big Atlus  fan for years,  Shin Megami Tensei 4
is probably my  favorite RPG so far and also,  I enjoy  the
Persona games.  All their games  are wonderful in story and
mechanics. But they all more or less went in the same way.
SMT is you alone against the world,  a chosen one who makes
pacts with demons to impose his strength on everything that
crosses  his path and in the end,  to be able to shape  the
world from your personal ideals and see the consequences of
this.  In the case of Persona it varies a little more,  you
and a group of friends are in a secret society and save the
world from the shadows. But Metaphor,  goes in a completely
different direction.

Metaphor uses mechanics from both SMT (the combat system is
copied from the mainline) and Persona (SocialLinks, persona
like system) but the real diferences are in the story.

Metaphor shoots for a very different place: A person who by
individual will exercises  his power  by force  conquering,
killing is not a Hero, is a dissident. And a person without
followers isnt a Hero either, just someone to be forgotten.

This contrasts not only with what all the other Atlus games
say, but the RPG in general, is there a tyrant? Our missios
is to kill him and  free the kingdom from his domain.  But
why does he have so many soldiers at his disposal?  How did
he become  a tyrant in the  first place?  Could it be  that
this person actually get  his position of  power by popular
demand, has  his followers  and in some twisted way, became
their Hero? Does killing the leader really erase his ideals
in the minds of his followers?

Metaphor takes us to a world full of racism,  anxiety, full
of people left to their own devices,  looking for something
to believe in, with no guarantees  of anything,  everything
is decided when you are born. It's easy to get whatever you
want by brute force and there is no law for the excluded. 

However, everyone dreams of a different world.

I don't  doubt this  game is based on the  cultural changes
that is currently in the world, how everything is  hostile,
how racism is  resurfacing  and how people  are starting to
lose rights and feel isolated, feeling the anxiety of being
on their own without help from anyone.

In the game there is a fantasy  book, but what  fantasy can
someone have in a world of fantastic races and magic?  Yes,
a world where everyone is the same species,  where there is
no magic, where there is democracy, where there is law that
helps the weak, it is our world, their fantasies,  they see
it as a utopia.

In Re:Fantazio,  we know who the villain is from the  first
moment,  we know all the atrocities he committed, how he is
a person who doesn't deserve to have God's forgiveness, but
nevertheless  he won  the support  of a  large part  of the
people because  in his figure  they see someone strong  who
can perhaps get them out of their misery, since no one else
tries and in ignorance,  they believe  that this new figure
can save them. In one of the first missions our group plots
an assassination attempt against this person and is foiled.
At first it feels  unfair because the assassination attempt
is  with good  intentions and  for a noble cause,  but they
were not  the correct means.
It  doesn't  seem at all far-fetched for  me that this game
began to emerge in the mind of its creators after the first
-minister was assassinated in a public event in Japan a few
years ago. That assassin will never be a hero.

In these times when we begin to lose sight of everything we
have and fight to achieve,  Re:Fantazio tries to remind us,
not  to lose it,  to fight for  our utopia,  to unite among
ourselves,  alone we are  nobody, we are only dissidents in
solitude and anxiety,  but together with an ideal,  looking
for allies,  doing good,  being remembered,  we can  become
heroes and change the world.

---------------------------------------     Nexy 23/10/2024