-+ --++ - -+-#- --++##- ++##### +###++++ ###+-+#+#+ -#- ------ ##+- ++##++## +---+++++- #++ +##+#- -+ ----++ ##+- --#+-#+ --+++- -- -#++ -+++- ## ++++-- # #-- -+--+-+#- +##+ - ## ++ +#++++-+#- -######+##+# + +###+++--+ ####++++##+-- #++##++++#++#++---- ###+-++-+####+###-+--- -###+ +#+++++++- ++++++++++#++--- ---+++ -----+++#- +++-- ####- -+#++ -++++ -+-+++#++####++#+ ##+- ---+++--++++ -##+++ --++-- - +- -+-##+-+-+ ----- +- -#++++-+++- ---+- ++ -+++- --- +-++ #- -----+- --+- -# -++++#- -++ ++- --+#+#+ +-++- +++ +#+#+- #+++- +++ ++##+ -#+-+####- +#- -++--- -+++###+ - -+++ -#+ -+##+ ---- M E T A P H O R R E : F A N T A Z I O ---- I've been playing Metaphor Re:Fantazio, a game from Atlus that came out very recently. I wouldn't have had any way of accessing it due to its Denuvo and exorbitant price for a third world country if it weren't for the fact that, thanks to the fact that the demo didn't have Denuvo, it works as a key to the full game, allowing its piracy. I've only been playing the game for a few hours, but in its introductory missions of the first 10 hours of the game it talks about very interesting things that I think deserve a serious analysis on their own. I've been a big Atlus fan for years, Shin Megami Tensei 4 is probably my favorite RPG so far and also, I enjoy the Persona games. All their games are wonderful in story and mechanics. But they all more or less went in the same way. SMT is you alone against the world, a chosen one who makes pacts with demons to impose his strength on everything that crosses his path and in the end, to be able to shape the world from your personal ideals and see the consequences of this. In the case of Persona it varies a little more, you and a group of friends are in a secret society and save the world from the shadows. But Metaphor, goes in a completely different direction. Metaphor uses mechanics from both SMT (the combat system is copied from the mainline) and Persona (SocialLinks, persona like system) but the real diferences are in the story. Metaphor shoots for a very different place: A person who by individual will exercises his power by force conquering, killing is not a Hero, is a dissident. And a person without followers isnt a Hero either, just someone to be forgotten. This contrasts not only with what all the other Atlus games say, but the RPG in general, is there a tyrant? Our missios is to kill him and free the kingdom from his domain. But why does he have so many soldiers at his disposal? How did he become a tyrant in the first place? Could it be that this person actually get his position of power by popular demand, has his followers and in some twisted way, became their Hero? Does killing the leader really erase his ideals in the minds of his followers? Metaphor takes us to a world full of racism, anxiety, full of people left to their own devices, looking for something to believe in, with no guarantees of anything, everything is decided when you are born. It's easy to get whatever you want by brute force and there is no law for the excluded. However, everyone dreams of a different world. I don't doubt this game is based on the cultural changes that is currently in the world, how everything is hostile, how racism is resurfacing and how people are starting to lose rights and feel isolated, feeling the anxiety of being on their own without help from anyone. In the game there is a fantasy book, but what fantasy can someone have in a world of fantastic races and magic? Yes, a world where everyone is the same species, where there is no magic, where there is democracy, where there is law that helps the weak, it is our world, their fantasies, they see it as a utopia. In Re:Fantazio, we know who the villain is from the first moment, we know all the atrocities he committed, how he is a person who doesn't deserve to have God's forgiveness, but nevertheless he won the support of a large part of the people because in his figure they see someone strong who can perhaps get them out of their misery, since no one else tries and in ignorance, they believe that this new figure can save them. In one of the first missions our group plots an assassination attempt against this person and is foiled. At first it feels unfair because the assassination attempt is with good intentions and for a noble cause, but they were not the correct means. It doesn't seem at all far-fetched for me that this game began to emerge in the mind of its creators after the first -minister was assassinated in a public event in Japan a few years ago. That assassin will never be a hero. In these times when we begin to lose sight of everything we have and fight to achieve, Re:Fantazio tries to remind us, not to lose it, to fight for our utopia, to unite among ourselves, alone we are nobody, we are only dissidents in solitude and anxiety, but together with an ideal, looking for allies, doing good, being remembered, we can become heroes and change the world. --------------------------------------- Nexy 23/10/2024