So yesterday I taught my brother how to program .qst files, which are a type of file that I created that my game can understand and read. They are used for making quests that 
the players can adventure
on, and the "programming language" is simple enough that people do not need to be a programmer to write it. However, when I finish my game, I do not know how I will moderate this if I am going to allow
players to create quests. For example, they could make a quest that just gave them tons of coins or op items.

The current bugs for the game are:
-Inventory doesn't puctuate correct with duplicates of an item.
-Spamming enter skips lines during quest.
-Can still talk to spaceship owner after ship leaves, still says your in spaceship

And my current to-do list is:
-Implement combat system into quests
-Add player accounts and different sessions for each player
-Fix normal commands during quest