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From: pd-list-request@lists.iem.at
Subject: Pd-list Digest, Vol 229, Issue 13
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Today's Topics:

   1. [gem] trigger in gemchain (cyrille henry)
   2. Re: [gem] trigger in gemchain (cyrille henry)
   3. Re: [gem] trigger in gemchain (cyrille henry)
   4. Add to docs: [loadbang] also fires upon (re)creation (Peter P.)
   5. [hidraw] repeated identical mouse wheel events not reported?
      (Peter P.)


----------------------------------------------------------------------

Message: 1
Date: Mon, 15 Apr 2024 16:10:13 +0200
From: cyrille henry <ch@chnry.net>
To: "pd-list@lists.iem.at" <pd-list@lists.iem.at>
Subject: [PD] [gem] trigger in gemchain
Message-ID: <f341a1a0-2a96-47fa-8c73-34803a486481@chnry.net>
Content-Type: text/plain; charset="utf-8"; Format="flowed"

hello,
I always assume that you can split a gemchain using trigger. Lot's of my patch are using this feature.
I just discover that it's not working with pix_texture.
I don't know if it's a bug, or if there is a good explanation.
Can someone have a look a the attachment, and tell me why the texture is not display on the left square?

thanks
Cheers

c
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Message: 2
Date: Mon, 15 Apr 2024 21:56:40 +0200
From: cyrille henry <ch@chnry.net>
To: "pd-list@lists.iem.at" <pd-list@lists.iem.at>
Subject: Re: [PD] [gem] trigger in gemchain
Message-ID: <96e5616f-4500-4181-a804-9ea7020c7915@chnry.net>
Content-Type: text/plain; charset="UTF-8"; format=flowed

hello Jonas,

There is no pix_separator in the patch, but it act like there is one.
and (I think) it should not.

thanks for your answer,
cheers
c

P.S : I answer back on the mailing list

Le 15/04/2024 ? 20:44, Johnny Mauser a ?crit?:
> Hi Cyrille,
> I remember [pix_seperator] to help in some situations, without ever have fully understanding the causes. And without checking your patch, so maybe not helpful.
> Best anyways,
> Jonas
> 
> cyrille henry <ch@chnry.net <mailto:ch@chnry.net>> schrieb am Mo., 15. Apr. 2024, 16:12:
> 
>     hello,
>     I always assume that you can split a gemchain using trigger. Lot's of my patch are using this feature.
>     I just discover that it's not working with pix_texture.
>     I don't know if it's a bug, or if there is a good explanation.
>     Can someone have a look a the attachment, and tell me why the texture is not display on the left square?
> 
>     thanks
>     Cheers
> 
>     c_______________________________________________
>     Pd-list@lists.iem.at <mailto:Pd-list@lists.iem.at> mailing list
>     UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list <https://lists.puredata.info/listinfo/pd-list>
> 





------------------------------

Message: 3
Date: Tue, 16 Apr 2024 10:51:12 +0200
From: cyrille henry <ch@chnry.net>
To: "pd-list@lists.iem.at" <pd-list@lists.iem.at>
Subject: Re: [PD] [gem] trigger in gemchain
Message-ID: <7dc1e1af-94ff-404f-a338-052e9c14c358@chnry.net>
Content-Type: text/plain; charset="utf-8"; Format="flowed"

Hello Peter,
Thanks for your answer.

sorry if the unconnected [t a a] mislead you.
The question is not how to apply a texture to 2 squares. The question is why the texture is not apply to both square?

The 2 side of the patch create exactly the same gemchain, and should behave identical.
They are not.

[trigger] are usually transparent in a gemchain. This is the only counterexample I am aware.
It also mean that you can't adapt my L-System example (02.Advanced/21.basic_LSystem), or Claude recursion tutorial (example/13.recursion) to use texture.

So, I think it's a bug, and I'm wondering if this behaviours change, since I never experience it.
but I'm waiting for Iohannes opinion.

Here is another example, using [gemlist] that should have worked, imho.

Cheers
C
P.S, I keep this thread to the list.


Le 16/04/2024 ? 10:11, Peter Venus a ?crit?:
> Hi
> 
> I checked your patch, and as i could see there where some connections
> missing? So I am not quite sure if this missing connections/objects on
> the left side have been intentional.
> I could apply a texture to 2 squares with the texture-chain split by
> [t a a]
> see the attached file
> 
> all best,
> 
> Peter
> 
> On 15/04/2024 16:10, cyrille henry wrote:
>> hello,
>> I always assume that you can split a gemchain using trigger. Lot's of my
>> patch are using this feature.
>> I just discover that it's not working with pix_texture.
>> I don't know if it's a bug, or if there is a good explanation.
>> Can someone have a look a the attachment, and tell me why the texture is
>> not display on the left square?
>>
>> thanks
>> Cheers
>>
>> c
>>
>> _______________________________________________
>> Pd-list@lists.iem.at mailing list
>> UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
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Message: 4
Date: Tue, 16 Apr 2024 11:46:26 +0200
From: "Peter P." <peterparker@fastmail.com>
To: pd-list <pd-list@lists.iem.at>
Subject: [PD] Add to docs: [loadbang] also fires upon (re)creation
Message-ID: <20240416094626.t34lslko7hvy2kin@fastmail.com>
Content-Type: text/plain; charset=us-ascii

Hi,

just found out that [loadbang] also fires a bang when the object is
created, or re-created, not only when the patch containing it is opened.
It could be nice to have a word about this in its help patch perhaps.

Thanks!
P





------------------------------

Message: 5
Date: Tue, 16 Apr 2024 11:55:40 +0200
From: "Peter P." <peterparker@fastmail.com>
To: pd-list <pd-list@lists.iem.at>
Subject: [PD] [hidraw] repeated identical mouse wheel events not
	reported?
Message-ID: <20240416095540.q2y3wnxd6h6w24ix@fastmail.com>
Content-Type: text/plain; charset=us-ascii

Hi list,

I am using [hidraw] to read events from a mouse. I understand that
hidraw in fact reports the entire state of the device rather whenever
some event happens. Interestingly, moving the scroll wheel down by one
step is reported, but moving it down another step afterwards is not
reported unless a different event (say, moving the mouse a pixel) is
done.
It makes somehow sense if I think of the mouse wheel as a state device,
where a repeated "wheel down" is not considered as a change of state. 

Nevertheless it seems impossible to parse repeated wheel down actions.
Does anyone have an idea (besides using [hid] instead)?

Thanks!
Peter





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