++++ 7/20/2024 ++++ I still have very little time for writing -- though I may try to change that pretty soon. Today, I woke up early and thought I would finally have a quiet, dreamy time to compose something before my daughter was up. But right after I sat down with my coffee, the little one was up and yelling out, so I am scratched the ideas I had for a piece, and instead you get: Collapse OS http://collapseos.org/ I think it is worth a look if you vibe with the things I write about. (All of the sites linked in this post are non- bloated.) I don't know if electronic computation is even worth preserving very far down a long descent, but the project looks like it could be fun to play around with (for those with time...), also now that it has moved to DuskOS, I think it could be useful as a tool to hack together different pieces of salvaged tech even more freely (failing that, easily) than Linux. At the bottom of the page is "Related efforts" and that link list is pure gold for us junk punks. https://simplifier.neocities.org/ My favorite of the bunch. If you are an amateurish maker, I most recommend this piece as an introduction -- some important food for thought if you are anything below pro: https://simplifier.neocities.org/edges Also, I'm just going to copy out the About page: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Why do I simplify? How did I get started? What is the goal of this website? Before developing any other skill, I enjoyed programming. To some extent, I still do; each program is its own universe, built from scratch, and the ability to create these on a whim is fascinating. However, the more time I spent programming, the more I became aware of the fact that software depends on hardware, and hardware is constantly changing. A program is not like a book or a painting; it requires constant upkeep and adaptation to remain in existence. Initially, this drove me to learn about hardware, so that I could develop a stable platform to build upon; but this too was futile. Components inevitably fail, and there is no guarantee that replacements will be available in the coming years or decades. Essentially, permanent work cannot be achieved on a computer, as the hardware is fundamentally out of the control of the user. No matter what world is created inside of a program, its foundation will always rest on sand. At this point I left programming entirely, and began searching for other meaningful work to do; but the problem had followed me! No matter what skill I intended to learn, I found that its permanence had been eroded by the chaos of technology. Materials were replaced by brands, techniques replaced by accessories, and craftsmanship replaced by consumerism. Clearly, this was something that needed to be fixed. Clearly, this is what I had to do. Fundamentally, my work here is about creating a stable foundation of technology that is reliable, understandable, and practical for an individual to build for themselves. As of writing this, I believe I have done this on a conceptual level, but I intend to continue this work to the highest level of technology that I can achieve on my own. I encourage readers to utilize anything here which they find practical for whatever purpose they see fit, and to consider adopting a mindset of simplification in projects of their own. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Permission to reprint the About page in its entirety has been granted by Simplifier. The parts I wrote are hereby in the public domain. Do what you wnat with them.