This is a text-only version of the following page on https://raymii.org:
---
Title       : 	It compiles does not always mean that it works, a tale of virtual overridden fun in C++
Author      : 	Remy van Elst
Date        : 	12-05-2021
Last update : 	14-05-2021
URL         : 	https://raymii.org/s/articles/It_compiles_does_not_always_means_that_it_works.html
Format      : 	Markdown/HTML
---



In a [recent article on clang-tidy](/s/snippets/Run_one_specific_clang-tidy_check_on_your_codebase.html) I referenced the fact that we're doing a huge refactoring regarding `char` pointers, lifetime, ownership and `std::strings`. Todays post is another one related to that change, where even though everything compiled correctly, it didn't `work`. For a compiled language, that is not something you expect. Next to unit tests, a compiler error is your number one sign that you've made a mistake somewhere.
In this case however, the code all compiled fine. The issue here was an older part of the code not using `override` combined with automated refactoring in CLion missing some parts of the code during a change. So, the issue in this case is entirely our own fault, it was spotted in the manual testing, but I'd rather had it not happen at all.
In this post I'll describe the problem including some example code that illustrates what happened. My key point is that even though the code compiles, you should always test it, preferably automated with unit and integrations tests, otherwise manually with a runbook.

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Here's a screenshot of CLion's `Refactoring -> Change Signature` dialog:

![screenshot][6]

### Refactoring char pointers to const std::string references

In our refactoring efforts we're rewriting a large part of the code that
handles text,  strings if you will. Most texts come from a configuration file
(binary xml), for example, the name of a consumption (Coffee Black). In the
past this config was stored on a smartcard or burned into an EEPROM, which is
why the texts and translations are embedded in the config. Nowadays we'd do
that differently, but refactoring everything at once is a bad idea (Uncle Bob
calls this the [Big Redesign In The Sky][5]), so we do it one small part at a
time.

Due to the age and size of the codebase, most of the places used a `char*`.
Ownership of that pointer was reasonably well known, and some parts even did
some RAII, but most often, lifetime, const-ness and ownership were hard to
figure out. 

Next to replacing all `char*` with `std::strings` and making sure the
lifetimes are  managed correctly, the construction paths are clearer and
performance wise, due to  using `const std::string&`, there's not much of a
difference (according to our  benchmarks). 

Most of this refactoring was done using CLion's `Refactor -> Change Signature`
coupled with [clang-tidy][1] checks to see wherever a `nullptr` was returned. 
Since we're talking thousands of files, this was quite a big effort. Not  just
changing the variable types, but also each and every instance of  `strncpy`,
`snprintf`, `strlen` and all the other C-style string handling  functions.
Most can be pleased by giving a `.c_str()`, which returns the string as a
`const char*`. All the `if` blocks that check if the  `char*` is a `nullptr`
(to see if the string is empty in most cases) replaced by `.empty()` and more
of that fun stuff.

This specific issue came up inside a derived method where the automated
refactoring missed one such derived function. In the next paragraph I'll go
into the exact issue that occurred. We caught the bug when we did our manual
testing, but it all compiled just fine, so I wasn't expecting  such an issue.

If you're wondering why we are so late with this change, and why we're not using
a `std::string_view`, I'll try to address that. `std::string_view` does not 
guarantee a null-terminated string, `std::string` does. We have to use a
few C libraries, so constructing a temporary string each time instead of 
using a `const reference` would require more changes and thus more testing,
whereas we tried to keep this refactoring change as small and scoped to
as possible, not changing behavior if not absolutely required. That will
come in a next round of refactoring. Go read that part on the
[Big Redesign In The Sky][5], then come back here.

Why are we doing this right now and not way earlier? We only just got an
updated compiler for the specific hardware we use that supports modern
C++ 17, before that we had a half-baked C++ 11 with big parts either missing
or not finished. Now we have a newer compiler, thus we can take advantage 
of newer features.


### virtual and override

Lets start with a bit of an introduction to how C++ handles derived methods
and overrides. Virtual functions are member functions whose behavior can be
overridden in derived classes. 

In C++ 11 the keywords `override` and `final` were introduced to allow
overridden functions to be marked appropriately. Their presence allows
compilers to verify that an overridden function correctly overrides a base
class implementation.

Before C++ 11 there was no `override` keyword. `virtual` on non base class
implementations was used to help indicate to the user that a function was
virtual. C++ compilers did not use the presence of this to signify an
overridden function. 

That translates to the fact that as long as the signature matches, the
function will override the one from its base class. If the signature differs,
by accident or on purpose, no compiler error is given. 

Later on in the code example, I'll make it more clear how it works with
different derived classes in the old style and the new style.

Quoting [cppreference on virtual][3]: 

> A function with the same name but different parameter list does not override
the base function of the same name, but hides it: when unqualified name lookup
examines the scope of the derived class, the lookup finds the declaration and
does not examine the base class. 

A bit further on that page as well:

> If some member function vf is declared as virtual in a class Base, and some
class Derived, which is derived, directly or indirectly, from Base, has a
declaration for member function with the same name, parameter type list (but
not the return type), cv-qualifiers and ref-qualifiers, then this function in
the class Derived is also virtual (whether or not the keyword virtual is used
in its declaration) and overrides Base::vf (whether or not the word override
is used in its declaration). 

So to summarize, after C++ 11 you could actually make sure the overridden
functions matched, before that it was just a sort of gentleman's agreement  to
not make a mistake. The `virtual` keyword is only required at the topmost
base-class, all methods further down the inheritance chain are automatically
virtual as well. (After C++ 11 you can specify the `final` keyword instead  of
`override` to make sure the method can not be overridden from that point on.)

### The actual automated refactoring issue

In my case, there was a `Base` class, a `Derived` class (inherits from `Base`)
 and a bunch of `SubDerived` classes (inheriting from `Derived`). The
automated refactoring changed both `Base::method()` and `Derived::method()`,
but failed to find all occurrences of `SubDerived::method()`. Both
`Base::method()` and `Derived::method()` had a `char*` argument which was
changed to a  `const std::string&` argument, but all `SubDerived::method()`
instances still had a `char*`. That `method()` was used in a different place,
that place expects a `Base` object, thus it was presented as a
`Base::method()`. Because the `override` path now was incorrect, even though
it is a `Derived`, the `method()` on `Base` was called.

The automated refactoring missed the `SubDerived` but all code still compiled,
so I myself missed that as well. I'm not sure why it was missed, probably due
to the sheer size of the amount of refactorings. I think there were at  least
2500 occurrences of that specific method, maybe even double that amount.

The workflow for this refactoring was a bit repetitive:

1. Change a function signature / return value from `char*` to `const std::string&`
2. Fix the most obvious errors indicated by the IDE
3. Compile
4. Fix compilation errors
5. GOTO 1

This workflow, fixing all compiler errors until none were left, contributed
to the missing of this specific issue.

Due to this being older style code, `override` was not used to tell the
compiler that `::method()` was overridden, this was pre-C++ 11 style code. It
was like this:

	virtual void Base::method(char*);
	virtual void Derived::method(char*); // public Base
	void SubDerived::method(char*); // public Derived

After the refactoring, it was:

	virtual void Base::method(const std::string&); 
	virtual void Derived::method(const::std::string&); // public Base
	void SubDerived::method(char*); // public Derived

Which is perfectly fine as far as the compiler is concerned. Instead of it
having an overridden virtual `method(char*)` in `SubDerived`, it now just has
a normal method in `SubDerived`. If we instead had specified `override`, like
below, the compiler would have given us an error:

	virtual void Base::method(char*); 
	void Derived::method(char*) override; // public Base
	void SubDerived::method(char*) override; // public Derived

You'll also notice that `Derived` now no longer has the `virtual` keyword in
front, but also `override` at the end. As stated in the previous paragraph,
the `virtual`  keyword in non-base classes was just a hint and not required. 


#### Code examples

In my case the Base class method was implemented but had a log message when
triggered, telling us, very helpfully, that every derived method  should
implement that method themselves. Because of that log message, when we  found
the issue, it didn't even require a debugging session. Whereas normally the
`SubDerived` class would do a bunch of things, now it was just the `Base`
method logging an error and I figured out what happened quickly by looking at
the two classes and their methods.

In the below example code you'll see that log as well, but for this example just
with an `assert`. Oversimplifying a bit,  `assert` only triggers if you build
a `Debug` build and not a release build, but it's just to give you  an idea of
what happened.

Here is the example code before the automated refactoring:

	#include <iostream>
	#include <cassert>

	class Base {
	public:
	    virtual void setName(char* aName) {  
	    	assert(("Derived Methods must implement setName themselves", false)); 
	    }
	};

	class SomeImplementation : public Base {
	public:
	    virtual void setName(char* aName) { 
	    	std::cout << "SomeImplementation\n"; 
	    }
	};

	class ADerivedImplementation : public SomeImplementation {
	public:
	    void setName(char* aName) { 
	    	std::cout << "ADerivedImplementation\n"; 
	    }
	};

	int main() {
	    Base base;
	    SomeImplementation someImpl;
	    ADerivedImplementation aDerivedImpl;

	    char buf[100] = "irrelevant";
	    std::cout << "ADerivedImplementation: ";
	    aDerivedImpl.setName(buf);
	    std::cout << "SomeImplementation: ";
	    someImpl.setName(buf);
	    std::cout << "Base: ";
	    base.setName(buf);
	    return 0;
	}

Output of a `Release` build:

	ADerivedImplementation: ADerivedImplementation
	SomeImplementation: SomeImplementation
	Base: 

Output of a `Debug` build:

	untitled5: /home/remy/CLionProjects/untitled5/main.cpp:7: virtual void Base::setName(char*): Assertion `("Derived Methods must implement setName themselves", false)' failed.
	ADerivedImplementation: ADerivedImplementation
	SomeImplementation: SomeImplementation

Now after the automated refactoring, all instances except one of the `char*` were
replaced with `const std::string&`, like below:

	#include <string>
	#include <iostream>
	#include <cassert>

	class Base {
	public:
	    virtual void setName(const std::string &name) {  
	    	assert(("Derived Methods must implement setName themselves", false)); 
	    }
	};

	class SomeImplementation : public Base {
	public:
	    virtual void setName(const std::string &name) { 
	    	std::cout << "SomeImplementation\n"; 
	    }
	};

	class ADerivedImplementation : public SomeImplementation {
	public:
	    void setName(char* name) { 
	    	std::cout << "ADerivedImplementation\n"; 
	    }
	};

	int main() {
	    Base base;
	    SomeImplementation someImpl;
	    ADerivedImplementation aDerivedImpl;

	    std::string name = "irrelevant";
	    std::cout << "ADerivedImplementation: ";
	    aDerivedImpl.setName(name);
	    std::cout << "SomeImplementation: ";
	    someImpl.setName(name);
	    std::cout << "Base: ";
	    base.setName(name);
	    return 0;
	}


The above example will not compile, but in our case it still compiled. I'm not sure
why it went wrong, but I guess due to the sheer size of the code that was changed
in the refactoring operation.

If you change

	aDerivedImpl.setName(name);

to

	aDerivedImpl.setName(const_cast<char*>(name.c_str()));

the code will compile again, but once you're making that kind of changes to
your codebase you know you're on the wrong track. 

After manually changing the signature (`char*` to `const std::string&`) of the
method in all `SubDerived` classes it worked just as it worked before.

If we had used `override`, CLion would have drawn a big red line and the 
compiler would give us an error:

![screenshot 2][7]

But, sadly, not all derived classes are modern enough to have the `override`
attribute set in our codebase. We're improving quite a bit with modern tools
like `clang-tidy` and CLion, however such changes take time and  we're doing
it slowly but thoroughly.


### How to find and/or prevent this issue


`clang-tidy` has [a check for override usage][2] and if you use `clang` you
can enable the flag `-Woverloaded-virtual` to get a compiler warning if you
accidentally [make a mistake][4] and not use override:

	warning: 'Derived::example' hides overloaded virtual function [-Woverloaded-virtual]

If you do however use `override` and make a mistake in the function signature
/ parameters, the compiler (both `clang` and `gcc`) can give you an actual
error:

	// virtual void Base::example(char*);
	error: 'void Derived::example(int*)' marked 'override', but does not override


When you start adding override to a class, you must change it for every method
in that class, otherwise you'll end up with warnings like `'function'
overrides a member function but is not marked 'override'`.

[Marco Foco][8] from NVIDIA has an [interesting post][8] on this subject as well.


[1]: /s/snippets/Run_one_specific_clang-tidy_check_on_your_codebase.html
[2]: https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-override.html
[3]: https://en.cppreference.com/w/cpp/language/virtual
[4]: https://stackoverflow.com/questions/18515183/c-overloaded-virtual-function-warning-by-clang
[5]: http://web.archive.org/web/20210511180209/http://www.luckymethod.com/2013/03/the-big-redesign-in-the-sky/
[6]: /s/inc/img/refactoring.png
[7]: /s/inc/img/refactoring2.png
[8]: http://web.archive.org/web/20210512105745/https://marcofoco.com/final-override-again/

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