This is a text-only version of the following page on https://raymii.org: --- Title : QT / QML Signals and Slots with C++ Author : Remy van Elst Date : 25-02-2021 URL : https://raymii.org/s/snippets/Cpp_QT_QML_Signals_and_Slots.html Format : Markdown/HTML --- QT has an Observer mechanism built in, which they call '[Signals and Slots](https://web.archive.org/web/20210210180603/https://doc.qt.io/qt-5/signalsandslots.html)'. It allows objects to communicate with each other without having to have knowledge of either ones internals. By inheriting from `QObject` and defining a few `Q_PROPERTY` macro's, the QT Meta Object Compiler (`moc`) does all the hard work for you. Inside a C++ class this all works handy dandy and is reasonable easy to follow, but when using QML it requires a bit more work. This small example shows you how to bind QML and C++ together using signals and slots, in QT 5.12. <p class="ad"> <b>Recently I removed all Google Ads from this site due to their invasive tracking, as well as Google Analytics. Please, if you found this content useful, consider a small donation using any of the options below:</b><br><br> <a href="https://leafnode.nl">I'm developing an open source monitoring app called Leaf Node Monitoring, for windows, linux & android. Go check it out!</a><br><br> <a href="https://github.com/sponsors/RaymiiOrg/">Consider sponsoring me on Github. It means the world to me if you show your appreciation and you'll help pay the server costs.</a><br><br> <a href="https://www.digitalocean.com/?refcode=7435ae6b8212">You can also sponsor me by getting a Digital Ocean VPS. With this referral link you'll get $100 credit for 60 days. </a><br><br> </p> Below a screenshot of the application. It's nothing more than a simple counter that increments with a button or is set via a text input field, but it is enough to get you started. ![screenshot][1] Because this signal/slot construction is mostly string based, you cannot use the refactoring tools provided by your IDE. If your method is based on `value` and you want to change `value` to, lets say, `something`, you need to change the `Q_PROPERTY`, the QML usage and bindings and all the regular C++ code. Not very obvious if you're not familiar with how QT signals and slots and QML work. For fun I compiled this example application to Webassembly as well. You can [run it here][5], or at the bottom of this page it's embedded as an `iframe`. ### Summary Because this is a small snippet, it lacks the explanation and depth you normally get from my articles. Some code comments are provided, but the QT documentation is recommended reading in this case: - [Signals and slots][2] - [Interaction with QML and C++][4] It's explained there very extensive. That is also why I wrote up this summary, due to all the comprehensive documentation, it's hard to get started with something small. My example code has a C++ class named `Counter`, with one private `long long` named `m_Value`. In the QML file I want to use this class and its methods, including the QT Signal/Slot. The class must inherit from `QObject` and you must place the `Q_OBJECT` macro in the header: class Counter : public QObject { Q_OBJECT [...] The methods for setting and getting the value are as you'd expect: long long value() const { return m_Value; }; [...] void Counter::setValue(long long value) { if (value == m_Value) return; m_Value = value; emit valueChanged(value); } In the above method you see the `emit` keyword. That's a blank define, for clarity. The function `valueChanged()` is called. This is our `signal`, as in the header file: signals: void valueChanged(long long newValue); The `setValue()` method is our `slot`: public slots: void setValue(long long value); These are accessible to QML by this `Q_PROPERTY` line: Q_PROPERTY(long long value READ value WRITE setValue NOTIFY valueChanged) You could also connect these up to things via `QObject::connect()` but that is out of this snippets scope. That is for when you use the signaling inside C++. These lines in `main.cpp` is also required, it adds your class to QML so to say: QQmlApplicationEngine engine; Counter myCounter; QQmlContext *context = engine.rootContext(); context->setContextProperty("MyCounter", &myCounter); After this you can access `MyCounter` inside of QML as if it was a regular C++ class. FOr example, to call the `Counter::value()` method: Text { text: "Counter: " + MyCounter.value + "." } Or the `Counter::setValue()` method: Button { text: qsTr("Set counter to 10") // C++ method Counter::setValue(long long), bound via Q_PROPERTY onClicked: MyCounter.setValue(10) } Due to the magic of the `moc` and the extra code it generates via `Q_PROPERTY`, when you increment like in the below example, it knows which value to increment and has generated correct operator overloads for it: Button { text: qsTr("Increase Counter") onClicked: ++MyCounter.value } You can also receive the C++ signal right in QT. We've defined `valueChanged` as the signal and via a `Connection` with `onValueChanged` (capitals matter here, prefix your method with `on` and change the first character of your method name to a capital) you can do things in QML. Like below, where I have a local variable that is incremented each time the signal is received: Text { property int changeCount: 0 id: labelChanged text: "Count has changed " + changeCount + " times." // Receive the valueChanged NOTIFY Connections { target: MyCounter onValueChanged: { ++labelChanged.changeCount } } } For a bi-directional binding example, look at the last `TextInput` in QML. It shows the current value of the C++ class, updates when the value is updated and when you enter a number, it updates the C++ class. ### Example code Create a project folder and place all the files there under the filenames provided. The project is also available on [github, here][3]. #### qmlcppsignalexample.pro QT += quick CONFIG += c++11 SOURCES += \ counter.cpp \ main.cpp RESOURCES += qml.qrc # Additional import path used to resolve QML modules in Qt Creator's code model QML_IMPORT_PATH = # Additional import path used to resolve QML modules just for Qt Quick Designer QML_DESIGNER_IMPORT_PATH = # Default rules for deployment. qnx: target.path = /tmp/$${TARGET}/bin else: unix:!android: target.path = /opt/$${TARGET}/bin !isEmpty(target.path): INSTALLS += target HEADERS += \ counter.h #### qml.qrc <RCC> <qresource prefix="/"> <file>main.qml</file> </qresource> </RCC> #### main.cpp #include <QGuiApplication> #include <QQmlApplicationEngine> #include <QObject> #include <QQmlContext> #include "counter.h" int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); QQmlApplicationEngine engine; Counter myCounter; QQmlContext *context = engine.rootContext(); /* Below line makes myCounter object and methods available in QML as "MyCounter" */ context->setContextProperty("MyCounter", &myCounter); const QUrl url(QStringLiteral("qrc:/main.qml")); QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app, [url](QObject *obj, const QUrl &objUrl) { if (!obj && url == objUrl) QCoreApplication::exit(-1); }, Qt::QueuedConnection); engine.load(url); return app.exec(); } #### counter.h #ifndef COUNTER_H #define COUNTER_H #include <QObject> class Counter : public QObject { Q_OBJECT Q_PROPERTY(long long value READ value WRITE setValue NOTIFY valueChanged) public: explicit Counter(QObject *parent = nullptr); long long value() const { return m_Value; }; public slots: void setValue(long long value); signals: void valueChanged(long long newValue); private: long long m_Value {0} ; }; #endif // COUNTER_H #### counter.cpp #include "counter.h" Counter::Counter(QObject* parent) : QObject(parent) { } void Counter::setValue(long long value) { if (value == m_Value) return; m_Value = value; emit valueChanged(value); } #### main.qml import QtQuick 2.11 import QtQuick.Window 2.11 import QtQuick.Controls 2.11 Window { width: 640 height: 480 visible: true title: qsTr("QML Signals and slots example - Raymii.org") MenuBar { width: parent.width Menu { title: qsTr("File") MenuItem { text: qsTr("Exit") onTriggered: Qt.quit(); } } } Column { anchors.horizontalCenter: parent.horizontalCenter anchors.verticalCenter: parent.verticalCenter spacing: 20 Text { id: info width: parent.width * 0.9 wrapMode: Text.WordWrap text: "QML / C++ binding via signals and slots example program, by Raymii.org. License: GNU GPLv3" } Text { id: labelCount // C++ method Counter::value(). Bound via Q_PROPERTY, updates automatically on change text: "Counter: " + MyCounter.value + "." } Text { property int changeCount: 0 id: labelChanged text: "Count has changed " + changeCount + " times." // Receive the valueChanged NOTIFY Connections { target: MyCounter onValueChanged: { ++labelChanged.changeCount } } } Row { spacing: 20 Button { text: qsTr("Increase Counter") onClicked: ++MyCounter.value } Button { text: qsTr("Set counter to 10") // C++ method Counter::setValue(long long), bound via Q_PROPERTY onClicked: MyCounter.setValue(10) } Button { text: qsTr("Reset") onClicked: { // C++ method Counter::setValue(long long), bound via Q_PROPERTY MyCounter.setValue(0) } } } Row { spacing: 20 Text { id: setText text: qsTr("Enter counter value: ") } Rectangle { width: setText.width height: setText.height border.width: 1 border.color: "black" TextInput { id: counterInput focus: true text: MyCounter.value } } // Bi-directional binding, entering a number in the textarea updates the // C++ class, if the C++ class is updated, the textarea is updated as well. Binding { target: MyCounter property: "value" value: counterInput.text } } } } ### Build / Make To create the above code, first create a build folder outside of the project: cd /tmp mkdir build-qmlexample cd build-qmlexample Run `qmake`, replace the path (`/home/remy/tmp/qt/qml_cpp_signal_example/`) to your project path: qmake /home/remy/tmp/qt/qml_cpp_signal_example/qmlcppsignalexample.pro -spec linux-g++ CONFIG+=release && make qmake_all This example uses `qmake`, but there should be no trouble using `cmake`. Not using anything fancy here. When `qmake` has finished, you can run `make` to build the project: make -j4 After a short while, the binary should be available: $ file qml_cpp_signal_example qml_cpp_signal_example: ELF 64-bit LSB shared object, x86-64, version 1 (GNU/Linux), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, BuildID[sha1]=f884f57b90ebf05b51551d42cef5ca3ee52037b4, for GNU/Linux 3.2.0, with debug_info, not stripped Run it from the commandline: ./qml_cpp_signal_example ### QT Webassembly Demo For fun I [compiled][7] the example application to [webassembly][6]. Run it [here][5] or, if it loads, an `iframe` below: <iframe style="border:1px solid black;" width="640" height="480" src="https://raymii.org/s/inc/software/qt-webassembly-demo/index.html"> [1]: /s/inc/img/qtqml-example.png [2]: https://web.archive.org/web/20210210180603/https://doc.qt.io/qt-5/signalsandslots.html [3]: https://github.com/RaymiiOrg/qml_cpp_signal_example [4]: https://web.archive.org/web/20210225140546/https://doc.qt.io/qt-5/qtqml-cppintegration-interactqmlfromcpp.html [5]: https://raymii.org/s/inc/software/qt-webassembly-demo/ [6]: https://web.archive.org/web/20210226131058/https://doc.qt.io/qtcreator/creator-setup-webassembly.html [7]: https://archive.md/uDFe6 --- License: All the text on this website is free as in freedom unless stated otherwise. This means you can use it in any way you want, you can copy it, change it the way you like and republish it, as long as you release the (modified) content under the same license to give others the same freedoms you've got and place my name and a link to this site with the article as source. This site uses Google Analytics for statistics and Google Adwords for advertisements. You are tracked and Google knows everything about you. Use an adblocker like ublock-origin if you don't want it. All the code on this website is licensed under the GNU GPL v3 license unless already licensed under a license which does not allows this form of licensing or if another license is stated on that page / in that software: This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Just to be clear, the information on this website is for meant for educational purposes and you use it at your own risk. I do not take responsibility if you screw something up. Use common sense, do not 'rm -rf /' as root for example. If you have any questions then do not hesitate to contact me. See https://raymii.org/s/static/About.html for details.