This is a text-only version of the following page on https://raymii.org:
---
Title       : 	QT / QML Signals and Slots with C++
Author      : 	Remy van Elst
Date        : 	25-02-2021
URL         : 	https://raymii.org/s/snippets/Cpp_QT_QML_Signals_and_Slots.html
Format      : 	Markdown/HTML
---



QT has an Observer mechanism built in, which they call '[Signals and Slots](https://web.archive.org/web/20210210180603/https://doc.qt.io/qt-5/signalsandslots.html)'. It allows objects to communicate with each other without having to have knowledge of either ones internals. By inheriting from `QObject` and defining a few `Q_PROPERTY` macro's, the QT Meta Object Compiler (`moc`) does all the hard work for you.
Inside a C++ class this all works handy dandy and is reasonable easy to follow, but when using QML it requires a bit more work. This small example shows you how to bind QML and C++ together using signals and slots, in QT 5.12.

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Below a screenshot of the application. It's nothing more than a simple counter that 
increments with a button or is set via a text input field, but it is enough to get
you started. 

![screenshot][1]

Because this signal/slot construction is mostly string based, you cannot use the refactoring
tools provided by your IDE. If your method is based on `value` and you want to change
`value` to, lets say, `something`, you need to change the `Q_PROPERTY`, the QML usage
and bindings and all the regular C++ code. Not very obvious if you're not familiar with
how QT signals and slots and QML work.

For fun I compiled this example application to Webassembly as well. You can 
[run it here][5], or at the bottom of this page it's embedded as an `iframe`.

### Summary

Because this is a small snippet, it lacks the explanation and depth you normally get from 
my articles. Some code comments are provided, but the QT documentation is recommended reading
in this case:

- [Signals and slots][2]
- [Interaction with QML and C++][4]

It's explained there very extensive. That is also why I wrote up this summary,
due to all the comprehensive documentation, it's hard to get started with something small.

My example code has a C++ class named `Counter`, with one private `long long` named `m_Value`.
In the QML file I want to use this class and its methods, including the QT Signal/Slot.

The class must inherit from `QObject` and you must place the `Q_OBJECT` macro in the header:

    class Counter : public QObject
        {
            Q_OBJECT
            [...]


The methods for setting and getting the value are as you'd expect:

    long long value() const { return m_Value; };
    [...]
    void Counter::setValue(long long value) {
            if (value == m_Value)
                return;
            m_Value = value;
            emit valueChanged(value);
        }

In the above method you see the `emit` keyword. That's a blank define, for clarity. The
function `valueChanged()` is called. This is our `signal`, as in the header file:

    signals:
        void valueChanged(long long newValue);


The `setValue()` method is our `slot`:

    public slots:
            void setValue(long long value);

These are accessible to QML by this `Q_PROPERTY` line:

    Q_PROPERTY(long long value READ value WRITE setValue NOTIFY valueChanged)

You could also connect these up to things via `QObject::connect()` but that is
out of this snippets scope. That is for when you use the signaling inside C++.

These lines in `main.cpp` is also required, it adds your class to QML so to say:

        QQmlApplicationEngine engine;
        Counter myCounter;

        QQmlContext *context = engine.rootContext();
        context->setContextProperty("MyCounter", &myCounter);

After this you can access `MyCounter` inside of QML as if it was a
regular C++ class. FOr example, to call the `Counter::value()` method:

        Text {
            text: "Counter: " + MyCounter.value + "."
        }    

Or the `Counter::setValue()` method:

            Button {
                text: qsTr("Set counter to 10")
                // C++ method Counter::setValue(long long), bound via Q_PROPERTY
                onClicked: MyCounter.setValue(10)
            }

Due to the magic of the `moc` and the extra code it generates via `Q_PROPERTY`,
when you increment like in the below example, it knows which value to increment
and has generated correct operator overloads for it:

       Button {
            text: qsTr("Increase Counter")
            onClicked: ++MyCounter.value
        }

You can also receive the C++ signal right in QT. We've defined `valueChanged` as the
signal and via a `Connection` with `onValueChanged` (capitals matter here, prefix your 
method with `on` and change the first character of your method name to a capital) you
can do things in QML. Like below, where I have a local variable that is incremented 
each time the signal is received:

    Text {
        property int changeCount: 0
        id: labelChanged
        text: "Count has changed " + changeCount + " times."
        // Receive the valueChanged NOTIFY
        Connections {
            target: MyCounter
            onValueChanged: {
                ++labelChanged.changeCount
            }
        }
    }

For a bi-directional binding example, look at the last `TextInput` in QML. It shows the current
value of the C++ class, updates when the value is updated and when you enter a number,
it updates the C++ class.

### Example code

Create a project folder and place all the files there under the filenames provided.

The project is also available on [github, here][3].

#### qmlcppsignalexample.pro

    QT += quick

    CONFIG += c++11

    SOURCES += \
            counter.cpp \
            main.cpp

    RESOURCES += qml.qrc

    # Additional import path used to resolve QML modules in Qt Creator's code model
    QML_IMPORT_PATH =

    # Additional import path used to resolve QML modules just for Qt Quick Designer
    QML_DESIGNER_IMPORT_PATH =

    # Default rules for deployment.
    qnx: target.path = /tmp/$${TARGET}/bin
    else: unix:!android: target.path = /opt/$${TARGET}/bin
    !isEmpty(target.path): INSTALLS += target

    HEADERS += \
        counter.h
 
####  qml.qrc 

    <RCC>
        <qresource prefix="/">
            <file>main.qml</file>
        </qresource>
    </RCC>


####  main.cpp 

    #include <QGuiApplication>
    #include <QQmlApplicationEngine>
    #include <QObject>
    #include <QQmlContext>
    #include "counter.h"

    int main(int argc, char *argv[])
    {

        QGuiApplication app(argc, argv);

        QQmlApplicationEngine engine;
        Counter myCounter;

        QQmlContext *context = engine.rootContext();
        /* Below line makes myCounter object and methods available in QML as "MyCounter" */
        context->setContextProperty("MyCounter", &myCounter);

        const QUrl url(QStringLiteral("qrc:/main.qml"));
        QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                         &app, [url](QObject *obj, const QUrl &objUrl) {
            if (!obj && url == objUrl)
                QCoreApplication::exit(-1);
        }, Qt::QueuedConnection);

        engine.load(url);
        return app.exec();

    }


#### counter.h

    #ifndef COUNTER_H
    #define COUNTER_H

    #include <QObject>

    class Counter : public QObject
    {
        Q_OBJECT
        Q_PROPERTY(long long value READ value WRITE setValue NOTIFY valueChanged)
    public:
        explicit Counter(QObject *parent = nullptr);
        long long value() const { return m_Value; };

    public slots:
        void setValue(long long value);

    signals:
        void valueChanged(long long newValue);

    private:
        long long m_Value {0} ;
    };

    #endif // COUNTER_H

#### counter.cpp

    #include "counter.h"

    Counter::Counter(QObject* parent) : QObject(parent)
    {
    }

    void Counter::setValue(long long value) {
        if (value == m_Value)
            return;
        m_Value = value;
        emit valueChanged(value);
    }


#### main.qml

    import QtQuick 2.11
    import QtQuick.Window 2.11
    import QtQuick.Controls 2.11

    Window {
        width: 640
        height: 480
        visible: true
        title: qsTr("QML Signals and slots example - Raymii.org")

        MenuBar {
            width: parent.width
            Menu {
                title: qsTr("File")
                MenuItem {
                    text: qsTr("Exit")
                    onTriggered: Qt.quit();
                }
            }
        }

        Column {
            anchors.horizontalCenter: parent.horizontalCenter
            anchors.verticalCenter: parent.verticalCenter
            spacing: 20

            Text {
                id: info
                width: parent.width * 0.9
                wrapMode: Text.WordWrap
                text: "QML / C++ binding via signals and slots example program, by Raymii.org. License: GNU GPLv3"
            }


            Text {
                id: labelCount
                // C++ method Counter::value(). Bound via Q_PROPERTY, updates automatically on change
                text: "Counter: " + MyCounter.value + "."
            }

            Text {
                property int changeCount: 0
                id: labelChanged
                text: "Count has changed " + changeCount + " times."
                // Receive the valueChanged NOTIFY
                Connections {
                    target: MyCounter
                    onValueChanged: {
                        ++labelChanged.changeCount
                    }
                }
            }

            Row {
                spacing: 20
                Button {
                    text: qsTr("Increase Counter")
                    onClicked: ++MyCounter.value
                }

                Button {
                    text: qsTr("Set counter to 10")
                    // C++ method Counter::setValue(long long), bound via Q_PROPERTY
                    onClicked: MyCounter.setValue(10)
                }

                Button {
                    text: qsTr("Reset")
                    onClicked: {
                        // C++ method Counter::setValue(long long), bound via Q_PROPERTY
                        MyCounter.setValue(0)
                    }
                }
            }

            Row {
                spacing: 20

                Text {
                    id: setText
                    text: qsTr("Enter counter value: ")
                }
                Rectangle {
                    width: setText.width
                    height: setText.height
                    border.width: 1
                    border.color: "black"

                    TextInput {
                        id: counterInput
                        focus: true
                        text: MyCounter.value
                    }
                }
                // Bi-directional binding, entering a number in the textarea updates the
                // C++ class, if the C++ class is updated, the textarea is updated as well.
                Binding {
                    target: MyCounter
                    property: "value"
                    value: counterInput.text
                }
            }
        }
    }




### Build / Make

To create the above code, first create a build folder outside of the project:

    cd /tmp
    mkdir build-qmlexample
    cd build-qmlexample

Run `qmake`, replace the path (`/home/remy/tmp/qt/qml_cpp_signal_example/`) to your project path:

    qmake /home/remy/tmp/qt/qml_cpp_signal_example/qmlcppsignalexample.pro -spec linux-g++ CONFIG+=release && make qmake_all

This example uses `qmake`, but there should be no trouble using `cmake`. Not using anything fancy here.

When `qmake` has finished, you can run `make` to build the project:

    make -j4

After a short while, the binary should be available:

    $ file qml_cpp_signal_example 
    qml_cpp_signal_example: ELF 64-bit LSB shared object, x86-64, version 1 (GNU/Linux), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, BuildID[sha1]=f884f57b90ebf05b51551d42cef5ca3ee52037b4, for GNU/Linux 3.2.0, with debug_info, not stripped


Run it from the commandline:

    ./qml_cpp_signal_example


### QT Webassembly Demo

For fun I [compiled][7] the example application to [webassembly][6]. Run it [here][5]
or, if it loads, an `iframe` below:


<iframe style="border:1px solid black;" width="640" height="480" src="https://raymii.org/s/inc/software/qt-webassembly-demo/index.html">



[1]: /s/inc/img/qtqml-example.png
[2]: https://web.archive.org/web/20210210180603/https://doc.qt.io/qt-5/signalsandslots.html
[3]: https://github.com/RaymiiOrg/qml_cpp_signal_example
[4]: https://web.archive.org/web/20210225140546/https://doc.qt.io/qt-5/qtqml-cppintegration-interactqmlfromcpp.html
[5]: https://raymii.org/s/inc/software/qt-webassembly-demo/
[6]: https://web.archive.org/web/20210226131058/https://doc.qt.io/qtcreator/creator-setup-webassembly.html
[7]: https://archive.md/uDFe6

---

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