This is a text-only version of the following page on https://raymii.org:
---
Title       : 	Only zero is false, everything else is true in C++
Author      : 	Remy van Elst
Date        : 	12-07-2019
URL         : 	https://raymii.org/s/snippets/Cpp_Only_zero_is_false.html
Format      : 	Markdown/HTML
---



Some of the code I work on does the following, mostly because it's older C style
code now used in a C++ context:

* Have a value that can be changed by a user.
* If that value is not set, it is set to `-1`
* That variable, when set to a number, is what a function will use

Zero in this context means that it can be changed but is set to 0. `-1` sometimes
means it can not be edited, but sometimes means it's off. Most of the cases I find 
where this is used do it this way to save memory.

(This gives a host of other problems, like, how to preserve the value when
(turning it off and later just turning it back on?)

Sometimes this variable is checked for true-ness by using a boolean conversion, 
like this:

    if (variable) {
        do_stuff();
    }

Only if the variable is zero, this check will not execute. If it's set to `-1`,
the boolean conversion will convert to `true`, which might not be what you meant.
What you want to check for is:

    if (variable > 0) {
        do_stuff();
    }

But better would be to have a seperate variable for the `on/off` and a seperate 
variable for the actual value to use. 

This is oversimplified and for seasoned programmers this will be nothing new,
however I found it interesting. 

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### Implicit conversion rules to booleans

The rules for implicit conversion, which is what's happening when you use
something else as a boolean, are described [here][1].

[1]: https://en.cppreference.com/w/cpp/language/implicit_conversion

Quoting:

> A prvalue of integral, floating-point, unscoped enumeration, pointer, and
    pointer-to-member types can be converted to a prvalue of type bool. The
    value zero (for integral, floating-point, and unscoped enumeration) and the
    null pointer and the null pointer-to-member values become false. All other
    values become true. 
 
Here is my example code:

    #include <iostream>

    int main () {
        bool boolMinOne;
        bool boolPlusOne;
        bool boolZero;
        bool boolnullptr;
        bool boolPtr;
        
        int intPlusOne { 1 };
        int intMinOne { -1 };
        int intZero { 0 };
        
        int* intPtr { &intPlusOne };
        int* nullPtr { nullptr };
        
        boolMinOne = intMinOne;
        boolPlusOne = intPlusOne;
        boolZero = intZero;
        boolPtr = intPtr;
        boolnullptr = nullPtr;
        
        std::cout << "boolMinOne: " << boolMinOne << "\n";
        std::cout << "boolPlusOne: " << boolPlusOne << "\n";
        std::cout << "boolZero: " << boolZero << "\n";
        std::cout << "boolNullptr: " << boolnullptr << "\n";
        std::cout << "boolPtr: " << boolPtr << "\n";
        
        return 0;
    }

Result:

    boolMinOne: 1
    boolPlusOne: 1
    boolZero: 0
    boolNullptr: 0
    boolPtr: 1



---

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