This is a text-only version of the following page on https://raymii.org: --- Title : Only zero is false, everything else is true in C++ Author : Remy van Elst Date : 12-07-2019 URL : https://raymii.org/s/snippets/Cpp_Only_zero_is_false.html Format : Markdown/HTML --- Some of the code I work on does the following, mostly because it's older C style code now used in a C++ context: * Have a value that can be changed by a user. * If that value is not set, it is set to `-1` * That variable, when set to a number, is what a function will use Zero in this context means that it can be changed but is set to 0. `-1` sometimes means it can not be edited, but sometimes means it's off. Most of the cases I find where this is used do it this way to save memory. (This gives a host of other problems, like, how to preserve the value when (turning it off and later just turning it back on?) Sometimes this variable is checked for true-ness by using a boolean conversion, like this: if (variable) { do_stuff(); } Only if the variable is zero, this check will not execute. If it's set to `-1`, the boolean conversion will convert to `true`, which might not be what you meant. What you want to check for is: if (variable > 0) { do_stuff(); } But better would be to have a seperate variable for the `on/off` and a seperate variable for the actual value to use. This is oversimplified and for seasoned programmers this will be nothing new, however I found it interesting. <p class="ad"> <b>Recently I removed all Google Ads from this site due to their invasive tracking, as well as Google Analytics. Please, if you found this content useful, consider a small donation using any of the options below:</b><br><br> <a href="https://leafnode.nl">I'm developing an open source monitoring app called Leaf Node Monitoring, for windows, linux & android. Go check it out!</a><br><br> <a href="https://github.com/sponsors/RaymiiOrg/">Consider sponsoring me on Github. It means the world to me if you show your appreciation and you'll help pay the server costs.</a><br><br> <a href="https://www.digitalocean.com/?refcode=7435ae6b8212">You can also sponsor me by getting a Digital Ocean VPS. With this referral link you'll get $100 credit for 60 days. </a><br><br> </p> ### Implicit conversion rules to booleans The rules for implicit conversion, which is what's happening when you use something else as a boolean, are described [here][1]. [1]: https://en.cppreference.com/w/cpp/language/implicit_conversion Quoting: > A prvalue of integral, floating-point, unscoped enumeration, pointer, and pointer-to-member types can be converted to a prvalue of type bool. The value zero (for integral, floating-point, and unscoped enumeration) and the null pointer and the null pointer-to-member values become false. All other values become true. Here is my example code: #include <iostream> int main () { bool boolMinOne; bool boolPlusOne; bool boolZero; bool boolnullptr; bool boolPtr; int intPlusOne { 1 }; int intMinOne { -1 }; int intZero { 0 }; int* intPtr { &intPlusOne }; int* nullPtr { nullptr }; boolMinOne = intMinOne; boolPlusOne = intPlusOne; boolZero = intZero; boolPtr = intPtr; boolnullptr = nullPtr; std::cout << "boolMinOne: " << boolMinOne << "\n"; std::cout << "boolPlusOne: " << boolPlusOne << "\n"; std::cout << "boolZero: " << boolZero << "\n"; std::cout << "boolNullptr: " << boolnullptr << "\n"; std::cout << "boolPtr: " << boolPtr << "\n"; return 0; } Result: boolMinOne: 1 boolPlusOne: 1 boolZero: 0 boolNullptr: 0 boolPtr: 1 --- License: All the text on this website is free as in freedom unless stated otherwise. 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