Name: set_night_items - set night item IDs and descriptions in a room Syntax: #include <room2.h> void set_night_items(string *items_arr) Description: The set_night_items call sets the night item identifiers and descriptions in a room. The arguments are exactly the same as for the normal items. For more detailed information see 'man room/set_items'. Set_night_items also supports all features of of set_items and behaves like set_items. Probably night and day items are not often used, but make sure that, if you have different night and day descriptions, the player should be able to look at the things mentioned in the description. Of course in most cases all night (& day) stuff is only sensible for outside rooms. In a dungeon or cave room in most cases it does not make sense to care about them. But you should keep them in mind as they raise the athmosphere strongly. Return value: none Examples: set_night_items( ({ "tree#apple tree", "Looks like the the tree is full of apples" }) ); See also: room/set_items, room/set_day_items, room/query_items, room/query_day_items, room/query_night_items, helpdir/time