|
| mcraiha wrote:
| This is a project of Miguel de Icaza
| https://en.wikipedia.org/wiki/Miguel_de_Icaza
| pjmlp wrote:
| Yep, he switched focus after how everything went with Xamarin
| post acquisition, seems pretty much done with anything .NET.
| jeswin wrote:
| He worked on Mono for nearly two decades, and contributed
| significantly to the platform. He may have stopped working on
| it because the platform is quite mature (and Open Source) and
| his continued work would have limited impact.
| pjmlp wrote:
| Here a couple of examples,
|
| https://visualstudiomagazine.com/Articles/2022/06/16/csharp
| -...
|
| Or its beloved Xamarin,
|
| " Rewrites never go as planned.
|
| Xamarin.Forms turning into Maui was supposed to be a quick
| change, fueled by hopium so strong it defied gravity.
|
| Instead, at best, it set it back 2-3 years."
|
| https://x.com/migueldeicaza/status/1610665502598127616
|
| You will find other juicy remarks, after the deadline to
| not speak about the acquisition expired.
| fmbb wrote:
| Never attribute to respect or sincerity that which can be
| adequately explained by contractual terms.
| migueldeicaza wrote:
| I still use .net :-)
|
| But this port could not have been done with Xamarin due to
| the lack of SwiftUI integration.
| wejick wrote:
| Impressive, happy to see another touch from Miguel.
| sharkjacobs wrote:
| I've been following the development of this via Miguel's blog and
| mastodon, and as someone who is really interested in iPad
| development and app design I really want to try it out but I just
| don't have time for another hobby.
|
| I'm signing up and gonna try it out, but I feel like I'll need to
| put more than an afternoon of dabbling to get anywhere
| interesting.
| rcarmo wrote:
| This is very impressive, and runs well even on an iPad mini 5.
| somat wrote:
| I am a bit surprised Apple allows it.
|
| I am not really familiar with the apple ecosystem, but my
| understanding is that they frown on open execution environments,
| that is emulators, virtual machines, interpreters etc. and a
| system that lets anyone develop and load games sounds like just
| that.
| cultofmetatron wrote:
| they have emulators in the app store now!
| jezek2 wrote:
| Programming languages (IDEs) were always allowed as long as the
| code couldn't be downloaded from the internet. Local or cloud
| load/save is OK. An user copying it manually using a clipboard
| from a web page is OK as that's user doing. But direct
| downloading was a no-no. This was explained as to prevent any
| application from becoming AppStore-like.
|
| There are some tricks, like using curl | sh approach by the
| user for UNIX-like environments, or similar things for Python
| IDEs. But again it is something that the user have to do and
| learn about it from an outside source.
| stavros wrote:
| I wonder if Apple will allow code downloading in the EU, now
| that they have to allow alternate app stores anyway.
| dtgriscom wrote:
| ... what's in it for Apple? It would just make their lives
| more complicated.
| migueldeicaza wrote:
| The terms have changed gradually over the years and now we are
| boiling IDEs on the iPad.
|
| My plan is to ship something that is both a great iPadOS app
| and operates within the confines of the AppStore restrictions.
|
| I find restrictions as a powerful motivator to think about a
| problem differently. Lots of great art (and software) is great
| when it explores and brings to light what's possible with the
| limitations of a medium.
| michael-online wrote:
| I love the spirit here, but the limitations on iOS are not
| the limitations of the medium. Mobile computing has lots of
| interesting and inspiring limitations, we don't need apple to
| draw artificial squircles we can't cross in an api.
| dagmx wrote:
| They allow execution environments and have for many years. See
| pythonista etc
|
| They haven't allowed emulators till this year, but Xodot isn't
| an emulator.
|
| But what you're likely thinking of with regards to execution is
| that they don't allow creating new executable code. Ie no JIT
| or compilers, but interpreters are fine. Hence you can do
| GDScript (which runs in an interpreter like Python does) but
| you won't be able to use the other language backends which
| compile down.
| terhechte wrote:
| I've been wanting to learn Godot for some time now. Being able to
| develop on the iPad is supercool (for side-project game devs). In
| addition, you can also now run Godot on the Meta Quest
| (https://www.meta.com/en-gb/experiences/godot-game-
| engine/771...). Also, as Xogot runs on iPad and VisionOS can run
| iPad apps, it might even run there (haven't checked). That's a
| lot of fun platforms for playing around with it.
| Funes- wrote:
| I wonder if Redot [1] is going to fork this project, as well.
|
| [1]: https://github.com/Redot-Engine.
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