|
| bberenberg wrote:
| I loved playing Liero when I was a kid. One of the best patterns
| of play I had found and one of the few shooters where I was even
| remotely competitive with others. Super cool to see that it's
| still alive and that there is even a web version.
| hypercube33 wrote:
| liero is amazing even to this day. I love it as much as I love
| the antics of works 2? with the ninja rope shenanigans
| solardev wrote:
| Is this an open source clone of the Worms games by Team17?
| https://en.wikipedia.org/wiki/Worms_%28series%29?wprov=sfla1
| pubby wrote:
| No, Liero is real-time as opposed to turn-based.
| DenisM wrote:
| Are there turn-based clones?
| doublerabbit wrote:
| Teeworlds is a fun clone.
|
| https://www.teeworlds.com
| nerdponx wrote:
| Plenty. I always liked Pocket Tanks. And there was an
| online game called Gunbound, but it was a little bit pay-
| to-win.
| gliptic wrote:
| No, Liero is a real-time game somewhat inspired by Worms
| perhaps, but mostly by Molez. This has several versions, some
| of which are (reversed engineered) open source versions of the
| original game.
| solardev wrote:
| Interesting! It looks like Worms 1 came out in 95, then MoleZ
| a few years later, then Liero. It definitely seems like the
| same genre of game... the ninja rope definitely brings back
| some nostalgia :)
|
| The real-time is a cool twist though.
| trenchgun wrote:
| It is the same theme, but a different genre.
| solardev wrote:
| Fair enough
| johndough wrote:
| No, but there is Hedgewars, which is an excellent open source
| clone of Worms:
|
| https://www.hedgewars.org/
|
| https://github.com/hedgewars/hw
|
| On Ubuntu, you can install it with sudo apt
| install hedgewars
| Sharlin wrote:
| Worms itself is just a Scorched Earth clone.
| rzzzt wrote:
| Scorched Earth is a supercharged version of Artillery Duel:
| https://en.wikipedia.org/wiki/Artillery_Duel
| solardev wrote:
| I mean, yes, but Liero means "worm" in Finnish, according to
| the wiki.
|
| Just trying to understand how these games evolved from each
| other (or not) for the sake of video game history :) I loved
| Worms when I was a kid, and wish I had discovered Liero back
| then!
| rixrax wrote:
| Loved playing Worms as a kid, not so much Liero. But before
| Worms, it was really Scorched Earth[0] that got me introduced to
| the genre. And with which I must have spent untold hours.
|
| [0] https://en.wikipedia.org/wiki/Scorched_Earth_(video_game)
| ohfoydoyd wrote:
| all the neighborhood kids used to crowd into my neighbor jeff's
| dad's office for scorched earth. a half dozen preteens around a
| 486 having a blast... gorilla.bas was a nice stand in for when
| we were at school
| aidos wrote:
| I loved Scorched Earth! Don't know anyone else who ever played
| it.
| imperialdrive wrote:
| Played A-LOT of it :)
| antoniuschan99 wrote:
| me too! Together with Ski free and star control
| rkagerer wrote:
| Ah, Star Control II still ranks as an all-time favorite.
| thesuperbigfrog wrote:
| Star Control II lives on as "The Ur-Quan Masters":
|
| "The project started in August 2002, when Toys For Bob
| released the partially ported sources of Star Control 2
| 3DO version to the fan community. Our goal is to port
| this wonderful game to current personal computers and
| operating systems. It is and will remain 100% free of
| charge, and anyone can contribute to the project and thus
| help make it even better. For more information, look at
| our info page."
|
| https://sc2.sourceforge.net/downloads.php
|
| Works on most modern operating systems and even has
| community add-ons and remixes.
| c2h5oh wrote:
| It's still easily in my top5 most played games of all time
| bemmu wrote:
| I can instantly recall the strange beeper sound effects of
| some of the powerful weapons that would blast multicolored
| noise everywhere.
| gagagaga7 wrote:
| Loved scorched earth as a kid!
| madaxe_again wrote:
| We had seriously limited options at my boarding school until we
| figured out how to root the machines and get quake and GTA
| running with serial cables... gorilla.bas all the way.
|
| https://en.m.wikipedia.org/wiki/Gorillas_(video_game)
| imjonse wrote:
| Scorched Earth was a nice upgrade from GORILLA.BAS :)
| yardstick wrote:
| The best part of GORILLAS.BAS was how easy it was to explore,
| and crucially, mod. Some of my first programming experiences
| were tweaking it to change how the throws work, damage, etc.
| Super basic stuff but a wonderful gateway into the world of
| development.
|
| It's a shame there's nothing as dead simple as that these
| days. Minecraft I guess is closest? But imo not comparable
| due to the closed nature and complexity.
| bondarchuk wrote:
| There was a flash game called Tanks that looks a lot like
| Scorched Earth, AI was bugged in that it would purchase better
| weapons but never actually use them, tons of fun to play
| against others though.
| DrSiemer wrote:
| Fantastic game. One of my favorite multiplayer experiences,
| besides San Andreas, classic UT/Q3 and some Tron based lightcycle
| game that was basically fast 3d multiplayer snake.
| crabmusket wrote:
| Armagetron!
| fodi wrote:
| GLtron maybe? We had a blast playing it with friends in the
| early 2000s. Splitscreen 4-player mayhem!
| donquichotte wrote:
| There was also Wurmz!, a networked multiplayer version of Liero.
| Some history and binaries of various version as well as the
| source code can be found on this website [1].
|
| [1] https://mental-reverb.com/wurmz.php
| diggan wrote:
| See also: LieroX/OpenLieroX
|
| We played LieroX a lot at school as we could add a bunch of fun
| mods to it and it was networked. I think at the time, LieroX
| had just came out too, so it was fresh compared to Liero.
| rzzzt wrote:
| Also NiL ("NiL isn't Liero"), a re-imagination of the game
| running on Linux: http://web.archive.org/web/20001007120330/h
| ttp://www.linuxwo...
| bruce343434 wrote:
| I'd enjoy it more if it was WASD + mouse aiming and shooting
| diggan wrote:
| Then you want one of the games inspired by Liero. How about
| Soldat? Very old school and has WASD + boring & too easy mouse
| aiming
| arketyp wrote:
| Cramming up two player split screen on the same keyboard with
| your bro was part of the deal, and pretty sweet, made it all
| the more visceral.
| jeffhuys wrote:
| Try OpenLieroX
| kimmk wrote:
| Liero is part of the Finnish shareware game scene that lasted
| from early 90s to mid 00s [1]. These games are super nostalgic
| for me and a lot of other tech minded Finns of my age!
|
| [1]
| https://fi.wikipedia.org/wiki/Luettelo_suomalaisista_sharewa...
| askonomm wrote:
| Not just Finland, Liero was big in Estonia, too! I remember I
| got Liero on a floppy disk from a friend early 00's and ran it
| on my Win98. Good ol' days. Terep2 was another great game.
| eitland wrote:
| It was played in Norway too.
|
| My younger brothers played it a lot.
| Tryk wrote:
| Sweden as well, me and my friends played it frequently to
| distract ourselves in CS class.
| laszlojamf wrote:
| What school did you go to? We played this _a lot_ at
| Norra Real, Stockholm XD
| bemmu wrote:
| Happy to see my own game "Oikeutta Elaimille" in this list.
|
| I made it in turbo pascal in about 1 week, uploaded it to a BBS
| and it started to spread. Then pretty soon I saw it mentioned
| on TV and that totally blew my 16 year old mind.
|
| I can make something and the world will react to what I make?
| Cool!
| Balsamic wrote:
| Liero dominated my high school computer lab in Sydney,
| Australia. Such great times. Still adore this game.
| newsclues wrote:
| We played it in Canada in programming class as well.
| codetrotter wrote:
| Anyone remember Soldat?
|
| https://www.soldat.pl/en/
|
| > It takes the best from games like Liero, Worms, Quake and
| Counter-Strike and gives you fast action gameplay with tons of
| blood and flesh. Little ragdoll soldiers fight against each other
| on 2D battle arenas using a deadly military arsenal.
| doublerabbit wrote:
| And created in Delphi.
|
| I used to host a popular soldat server in the day; good times.
|
| Shame it never regained popularity with the steam release.
| rzzzt wrote:
| I found Soldat while searching for another, top-down
| perspective game from the genre, which I found on a demo disc
| once. That was Tremor Gold:
| https://www.tigsource.com/2008/02/20/multiplayer-on-one-keyb...
|
| Jump'n'Bump, anyone?
| continuational wrote:
| Jump'n'Bumb is such a blast! I even made a clone of it in JS
| with a friend. Gotta try Tremor. Looks a bit like Cyberdogs!
| albertzeyer wrote:
| Soldat is open source now: https://github.com/soldat/soldat
| https://news.ycombinator.com/item?id=26058312
| pimlottc wrote:
| In what sense is this the "original" Worms game? Is there a
| particular tie between them? There's been a lot of ballistic
| artillery games going back to the very dawn of computers.
| dang wrote:
| Let's just take "original" out of the title above. Problem
| solved. Thanks!
| dang wrote:
| Related:
|
| _Liero can be played in browser now, for those who remember_ -
| https://news.ycombinator.com/item?id=22980676 - April 2020 (86
| comments)
|
| _Show HN: A browser-based multiplayer clone of the DOS game
| Liero using WebRTC_ -
| https://news.ycombinator.com/item?id=20668273 - Aug 2019 (7
| comments)
| morbicer wrote:
| I assume our hero dang has some automation in place but
| sometimes I dream about him rembering all posts and carefully
| linking the beloved topics with past occurrences.
| morbicer wrote:
| One of the best PC hot seats classics. Endangered my high school
| graduation :) I wanted to recover some of the custom maps we
| created and played but sadly they are in the silicon heaven
| already.
|
| It's fun how everyone's youth is the best time ever, but I bet i
| find many fellow connoisseurs here: Liero, windows 2000,
| electronic music of the early noughts, the internet before
| Facebook, Matrix, Futurama, Lebowski.
|
| A Gen X can show up saying Nirvana and BBS was the real deal
| before it all got whack or someone younger can make a point with
| more recent cultural phenomena.
|
| I am defined by the era of Liero.
| therein wrote:
| I used to play Liero with my cousin for hours. It just barely
| would not fit a 1.44MB floppy. We downloaded it so many times
| over 14.4k dialup, go out to grab dinner with the family, come
| back to a dropped connection.
| morbicer wrote:
| I imagine that's the stories I will tell my grandkids but it
| probably won't be that interesting. Hopefully we can see it
| well... maybe the rave stories will fare better. I store my
| old DnD stuff for the odd chance it will have vintage value
| to the generations far away.
| pierrebai wrote:
| Looks like the classic Soldat [1], except uglier, only 1v1 and
| less interesting maps...
|
| [1] https://store.steampowered.com/app/638490/Soldat/
| dylanowen wrote:
| Liero was one of the inspirations for Soldat
| nurettin wrote:
| And it was so hard! You had to have the perfect coordination
| moving and digging while aiming, shooting, roping, dodging and
| switching weapons and checking everyone's health. Sometimes all
| at the same time!
|
| I feel so lucky to have played it on a slow amd 20+ years ago,
| because banana bombs and big nukes slowed the game down and gave
| you the perfect bullet time matrix fight experience.
| gombosg wrote:
| So many good memories from high school! Gaming in the computer
| lab was banned in theory and the teacher always tried to delete
| any games found on these machines. So we always kept about a
| dozen 'hidden' copies on each machine.
| aljarry wrote:
| I've played Noita (https://noitagame.com/) for quite a bit, and
| lately it clicked to me, that the core mechanics of the player
| and environment come from Liero. Though Noita is a single player
| rouge-lite, it has wands instead of guns, but environment is
| destructible, and explosions work the same.
|
| It's much deeper, both in mechanics and in lore, it has actual
| levels with progressions, but I was curious why did I enjoy that
| game so much. Turns out, I spent a ton of time playing its
| predecessors with my friends :)
| yboris wrote:
| I'm a fan of artillery games. I created _Gravity Wars_ (based on
| previous art) - artillery in space where planets pull projectiles
| with gravity:
|
| https://github.com/whyboris/Gravity-Wars
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