[HN Gopher] Steam Deck OLED
___________________________________________________________________
 
Steam Deck OLED
 
Author : robbiet480
Score  : 582 points
Date   : 2023-11-09 17:55 UTC (5 hours ago)
 
web link (store.steampowered.com)
w3m dump (store.steampowered.com)
 
| robbiet480 wrote:
| This looks like a fantastic upgrade. Here's a info dump of all
| the differences between this and the LCD one that I could find:
| 
| 64 and 512GB LED models are dead
| 
| Wi-Fi 6E
| 
| 10Whr more battery
| 
| it's a larger display. 7.4" vs 7"
| 
| 6nm APU vs 7nm
| 
| 256GB LCD now $399 (INSANE price)
| 
| 30-50% more battery
| 
| screen resolution is the same
| 
| just OLED + HDR
| 
| 1000 nits peak/600 typical vs 400 typical
| 
| 90hz refresh rate
| 
| "high performance touch"
| 
| dual ambient light sensors
| 
| 640 grams vs 669 grams
| 
| deck dock now $20 less
| 
| limited edition color way available too
 
  | SirMaster wrote:
  | This is just copy-paste from the steamdeck site:
  | 
  | GENERAL
  | 
  | Updated APU to 6 nm for better efficiency
  | 
  | Updated memory to 6400 MT/s, improving latency and power
  | management
  | 
  | Increased thermal module thickness and performance
  | 
  | Increased active area to 7.4" (from 7.0")
  | 
  | UPDATED DISPLAY
  | 
  | Updated refresh rate to 90Hz (from 60Hz)
  | 
  | Updated peak brightness to 1000 nits
  | 
  | Updated touchscreen polling rate to 180Hz, improved latency and
  | accuracy
  | 
  | Updated WiFi / Bluetooth module
  | 
  | Added support for WiFi 6E
  | 
  | Added support for Bluetooth 5.3, supporting newer codecs such
  | as aptX HD and aptX low-latency
  | 
  | Added third antenna near the top of the device for better
  | Bluetooth performance, including when docked
  | 
  | Added support for wake from Bluetooth controllers
  | 
  | AUDIO
  | 
  | Improved bass response for an overall flatter sound profile
  | 
  | Added support for using onboard microphone array simultaneously
  | with the 3.5mm headphones connector
  | 
  | CONTROLS
  | 
  | Adjusted analog stick top material and shape for increased grip
  | and dust build-up resistance
  | 
  | Adjusted analog stick post material to improve interaction feel
  | with front cover and reduce wear
  | 
  | Improved reliability of analog stick touch detection
  | 
  | Improved responsiveness and tactility of shoulder buttons
  | switch mechanism
  | 
  | Adjusted D-pad snap ratio and diagonal interactions
  | 
  | Redesigned trackpad for improved fidelity and edge detection
  | 
  | Greatly improved trackpad haptics feel and precision
  | 
  | POWER
  | 
  | Improved battery capacity from 40Wh to 50Wh
  | 
  | Improved battery chemistry for faster charging, from 20% to 80%
  | in as little as 45 minutes
  | 
  | Changed charging LED to WRGB
  | 
  | Added support for waking up from initial unboxing by long-
  | pressing power button instead of requiring AC power
  | 
  | Adjusted power supply cable length from 1.5m to 2.5m
  | 
  | Added logo to power supply
  | 
  | FRAME Reduced total system weight to ~640g, or ~5% less than
  | Steam Deck
  | 
  | Rear cover screws now thread into metal
  | 
  | Adjusted rear cover screw heads to Torx(tm), as well as other
  | materials and geometry tweaks on the heads to reduce stripping
  | risk
  | 
  | Lowered number of screw types throughout system
  | 
  | Reduced step count required for common repairs
  | 
  | Improved bumper switch mechanism drop reliability
  | 
  | Moved bumper switch to joystick board for easier repair
  | 
  | Improved display repair/replacement to not require taking rear
  | cover off
  | 
  | SOFTWARE
  | 
  | Greatly improved memory power management firmware
  | 
  | Added preliminary support for open-source BIOS and EC firmware
  | 
  | Improved resume time by roughly 30%
 
    | superconduct123 wrote:
    | I like how it reads like patch notes, no BS
    | 
    | Imagine if apple releases had this
 
| ratsmack wrote:
| >This item is not available in your country
| 
| I'm in the US, so that seems kinda strange.
 
  | whalesalad wrote:
  | > Available November 16 at 10am Pacific
 
  | titaniumtown wrote:
  | Also being in the US, I do not see that message, I only see the
  | Nov 16th release date.
 
  | danso wrote:
  | I'm in the U.S. and am getting the Available on Nov 16 button,
  | but worth noting this note at the bottom of the Deck homepage:
  | 
  | > _Steam Deck Limited Edition is an experiment for our team,
  | and we were only able to make a small quantity. That said, we
  | hope this is a successful experiment and customers are excited
  | - if we see there is a large demand for this kind of product,
  | we will definitely continue to explore more colorways in the
  | future._
 
  | jwr wrote:
  | > I'm in the US, so that seems kinda strange.
  | 
  | I love this comment :-) So much to appreciate here.
  | 
  | As someone who sees the "not available in your country" quite
  | often, I'm delighted with this mistake (it must be a mistake).
 
    | abound wrote:
    | There is of course a lot of US-centrism and exceptionalism
    | out there, but GP could just more benignly be noting that
    | Valve is an American company, so it really would be strange
    | for them to not launch in the US as part of the first cohort.
 
  | justinclift wrote:
  | I'm getting that same message, but am in Australia.
  | 
  | From memory it's _actually_ not available here, due to our
  | government level consumer protection people not putting up with
  | Valve 's bullshit a few years ago.
 
| titaniumtown wrote:
| Very excited for future hardware from Valve. Especially excited
| for the rumored VR headset that'll double as a set-top-box for
| your TV (at least that's what I've heard).
 
| Vt71fcAqt7 wrote:
| Can anyone comment on how using OLED might affect total power
| consumption?
| 
| Edit:
| 
| >Steam Deck OLED has 30-50% more battery life. We fit a bigger
| battery into the case, and the OLED display draws less power.
 
  | a_e_k wrote:
  | From the link:
  | 
  | > We fit a bigger battery into the case, and the OLED display
  | draws less power.
 
  | titaniumtown wrote:
  | My understanding of OLED vs LCD displays is that LCDs are more
  | consistent in power draw, but OLEDs draw less power with darker
  | pictures, but more power with brighter images. So it depends on
  | the brightness and the colors in the scene.
 
    | dmead wrote:
    | so play zelda mostly in the underground. got it.
 
  | bonyt wrote:
  | Apparently there's also a die shrink on the SoC, which is
  | otherwise the same but should draw less power.
 
| jsncisbd wrote:
| I hope they include a proper rumble pack this time, the haptic
| trackpad things were a little anemic. Very happy with it
| otherwise though.
 
| Hamuko wrote:
| Really tempted to replace my current Steam Deck with one. Got one
| in January and I've put 215 hours on it so far. It's a fantastic
| piece of kit and the improvements sound like they could be worth
| the expense.
| 
| (Wrote some thoughts about it after six months of ownership here:
| https://burakku.com/blog/steam-deck-six-month-update/ )
| 
| The one thing that I am wondering though is if the Wi-Fi 6E alone
| can boost download speeds. Seemed to me like the poor download
| speeds were also because of the storage bottlenecking. Although
| the Wi-Fi is definitely the weakest part of the current Steam
| Deck hardware, being quite unreliable at times, so any
| improvements on that front are welcome.
 
  | titaniumtown wrote:
  | I have the 512GB model of the original Steam Deck and have put
  | hundreds of hours in it as well. I'm personally waiting for the
  | true successor to the Steam Deck. This is simply a refresh.
 
    | VikingCoder wrote:
    | Yeah, I feel like there needs to be language to describe new
    | versions like this:
    | 
    | * If you're going to buy one for the first time, the new one
    | is the one to get.
    | 
    | * It's worth replacing your old one.
    | 
    | This is probably not worth replacing your old Steam Deck
    | (unless you have a lot of money to throw around.) But it's
    | really nice for people who haven't bought one until now.
 
  | sedatk wrote:
  | > because of the storage bottlenecking
  | 
  | Higher end models come with an NVMe SSD. No way that's slow.
 
    | Hamuko wrote:
    | Well, over half of my storage is on microSD anyways. But even
    | with a wired connection over a USB-C dock, the download
    | speeds were not that stellar. If Wi-Fi is 13 MB/s, then wired
    | was maybe like 40? This is on a 1000 Mb/s connection.
 
| nerdjon wrote:
| I am mildly tempted to upgrade to this, it seems kinda weird that
| the OLED is the same resolution? Doesn't it? Maybe I am just out
| of touch. But I guess at least that means it won't have a
| performance impact.
| 
| As much as I love my steam deck, it kinda sucks to use after
| using my OLED Switch after a while. That screen is just beautiful
| (especially for Mario Wonder).
| 
| I have been looking for alternatives for a while now, with the
| Asus Rog Ally or the Legion Go but the lack of the 4 back
| controls being vertical have made both of those a no go for me.
| 
| Kinda wish it was beefed up a little bit (technically it looks
| like it is, the GPU is no longer listed as a range if you scroll
| down, but I am not sure why that is).
| 
| I just want official word that the drivers and everything still
| work on Windows. I assume it will
 
  | izacus wrote:
  | They deliberately said they don't want to change performance
  | characteristics - which is pretty normal for console refreshes.
 
    | nerdjon wrote:
    | TBH I don't buy that argument, we are talking about PC games
    | that have handled scaling for a very long time. This is
    | standard if you are making PC games.
    | 
    | The Steam Deck really isn't a console in any traditional
    | sense of the word. With there now being multiple devices like
    | this out there, I don't think that argument works.
 
      | titaniumtown wrote:
      | Valve wants the Steam Deck to fit in the Console space and
      | be a easy gateway for less-techy people to play PC games.
 
        | nerdjon wrote:
        | But I have yet to see any indication from a development
        | standpoint that it is.
        | 
        | PC games already automatically figure out what specs to
        | use (or at least many do) so I am still struggling with
        | this argument.
        | 
        | The argument completely falls apart when you have devices
        | like the Asus Rog Ally or the Legion GO.
        | 
        | It also falls apart when, unless I am mistaken, SteamOS
        | is open for anyone to use on other devices.
 
        | enragedcacti wrote:
        | A single performance target means devs can fairly easily
        | make tweaks and fixes to get "Verified Compatible" with
        | Steam Deck which means more games work on ALL steam decks
        | and its easier for casual consumers to just pick it up,
        | buy some games, and have a good experience without
        | knowing anything about PC gaming.
        | 
        | The Ally and the Legion GO (and other power constrained
        | devices/devices with APUs) will benefit from some devs'
        | performance and power optimizations for steam deck, and
        | SteamOS based devices will benefit from fixes that work
        | around issues with proton, both of which would be less
        | likely to be addressed if there weren't an entire market
        | of consumers you can access by getting that "Verified"
        | badge.
 
        | nerdjon wrote:
        | > The Ally and the Legion GO (and other power constrained
        | devices/devices with APUs) will benefit from some devs'
        | performance and power optimizations for steam deck, and
        | SteamOS based devices will benefit from fixes that work
        | around issues with proton, both of which would be less
        | likely to be addressed if there weren't an entire market
        | of consumers you can access by getting that "Verified"
        | badge
        | 
        | IF that is the case, then the argument for why they would
        | not increase the performance is not valid. They could
        | have kept the same resolution but made it more powerful.
        | 
        | You can't say other devices will benefit and still make
        | the argument that the steam deck had to stay at the same
        | performance level. It's one or the other.
        | 
        | It's perfectly fine that Valve didn't want to upgrade it
        | but I just don't buy the argument.
 
        | enragedcacti wrote:
        | It's not one or the other because the concern isn't for
        | the owners of the new Deck, its for the owners of the old
        | one. Any meaningful increase in power will create a
        | scenario where the new deck can play games that the old
        | one cannot which would be confusing for consumers and
        | would weaken developer incentives to create a good
        | experience on the older deck.
        | 
        | When you factor in that the niche market of slightly more
        | powerful $600+ handhelds is already served by 4+
        | different players I just don't see why Valve would need
        | to jump into it at this point. The marginal benefit is
        | not worth the risk of fracturing the deck community and
        | burning early adopters.
        | 
        | Also I should have made it more clear, but only some
        | patches targeting the steam deck will trickle up to
        | higher performance devices. Some patches will be things
        | like "low shadows look like crap but medium shadows are
        | just barely too much for the deck, lets lower medium a
        | bit so that it can run well". I only mention that some
        | patches will help other mobile devices because in my view
        | its a win-win for the entire market that Valve is
        | committed to providing a common denominator.
 
      | delecti wrote:
      | On the contrary, I'd say that the Steam Deck has a lot in
      | common with consoles, _especially_ as modern consoles (PS5
      | and XSX) converge with PCs. The Steam Deck comes with a
      | store integrated into the frontend, a verification process,
      | and standardized controls and performance targets. It 's
      | basically a "pre-jailbroken" console. At the same time, the
      | XBox Series S is showing a big reason why Valve might want
      | to keep a single performance target for a longer than the
      | normal constantly evolving hardware in PCs, and both it and
      | the PS5 digital have removed any sort of physical
      | distribution aspect to the definition of consoles.
 
        | charcircuit wrote:
        | >especially as modern consoles (PS5 and XSX) converge
        | with PCs.
        | 
        | What makes you think this is true?
 
      | Arainach wrote:
      | Sure, but changing the resolution and changing the scaling
      | means changing the performance metrics.
      | 
      | If one device is 1080p and one is 2160p, then even if both
      | "render" at 1080 and one scales up to 2160 that is a change
      | in performance. They don't want developers to have to test
      | on multiple devices to see if it gets laggy on the one with
      | the higher-res screen.
 
    | userinanother wrote:
    | I'm still waiting for performance gen 2 to come out. I think
    | that's going to be the sweet spot
 
  | angryasian wrote:
  | >I just want official word that the drivers and everything
  | still work on Windows.
  | 
  | I thought steam deck doesn't run windows ? You install windows
  | on your steam deck ?
 
    | nerdjon wrote:
    | Yeah you can dual boot Windows and there are official drivers
    | for it.
    | 
    | It is the primary way I use my steam deck.
 
    | titaniumtown wrote:
    | It runs a version of Arch Linux called SteamOS. I don't see a
    | reason for Windows to run on it.
 
      | breakfastduck wrote:
      | Some games have anti cheat that only work on Windows.
 
        | interroboink wrote:
        | I thought Steam Deck used Proton, which allowed that
        | stuff to mostly work without modification, even when
        | running on Linux? (basically Wine+extras)
 
        | rpmisms wrote:
        | Anti-cheat is usually a kernel extension, I don't think
        | you can do that in Proton.
        | 
        | Edit: yes, I know EAC is Linux supported, but you can't
        | use proton to run a Windows kernel extension.
 
        | TaylorAlexander wrote:
        | Proton has some support for easy anti cheat.
        | https://www.gamingonlinux.com/2022/02/proton-7-easy-anti-
        | che...
 
        | nazgulsenpai wrote:
        | It seems to be up to the developer, as many anti-cheat
        | support Linux if the developer wants it to.
        | 
        | Elden Ring uses Easy Anticheat which works fine in
        | Proton, but Black Desert also uses EAC and it doesn't.
        | Phantasy Star Online 2 works with Proton-GE and it used
        | GameGuard and now Uncheater.
        | 
        | Here's a crowdsourced list of games with anticheat that
        | do or do not work with Proton: https://www.protondb.com/e
        | xplore?selectedFilters=antiCheat
 
        | TaylorAlexander wrote:
        | Valve tries to make it easy to run a proton-compatible
        | anti-cheat system which I believe is built in to steam
        | libraries, but developers still have to choose to use it
        | notably Microsoft seemed totally uninterested in using a
        | proton compatible EAC for Halo Master Chief Collection
        | last time I checked earlier this year. I read online it
        | should have been easy to switch to the proton compatible
        | EAC but some devs might not want to.
 
        | ThatPlayer wrote:
        | Halo: MCC specifically did get support for it a few
        | months ago. But anti-cheat is still very dependent on the
        | game.
 
        | TaylorAlexander wrote:
        | That is nice to know thanks! I figured it would come
        | eventually, I'm glad they added it.
 
      | gruturo wrote:
      | Agreed, but that wasn't the question. Yes it does run
      | Windows natively if you want. They even have all the
      | necessary drivers offered for download at a single page: ht
      | tps://help.steampowered.com/en/faqs/view/6121-ECCD-D643-BA.
      | ..
 
    | NikolaNovak wrote:
    | Not by default. But you absolutely can setup dual boot if you
    | care to.
    | 
    | I've used stock steam deck since its release and love it to
    | death; but it's super flexible for those who want to install
    | other stuff or play with it :)
 
  | giobox wrote:
  | > it seems kinda weird that the OLED is the same resolution?
  | 
  | Given the specifications of the rest of the device, I'm
  | extremely happy the resolution remained the same! A bump to
  | 1080p or similar would make games on the limited CPU/GPU that
  | much harder to run at a reasonable frame rate while keeping a
  | sharp image. This does not strike me as weird in the slightest
  | - it's common sense to do here.
  | 
  | Not to mention how much hotter the device would run - you would
  | be spending much more time at 15w+ in many titles, which is
  | where the Deck starts to get hot/noisy fans spinning, and of
  | course battery life drops.
 
    | ThatPlayer wrote:
    | I don't think it's as big a deal with Steam Deck using
    | gamescope and system-wide FSR to upscale the image. It's
    | already used if you plug a Deck into a 4k TV: the game
    | defaults to running at 720p still.
    | 
    | With newer games having decoupled 3D render resolution and
    | FSR2, a bump in output resolution no longer means an increase
    | in CPU/GPU required. While allowing older games that aren't
    | as resource intensive to run at 1080p.
 
      | badsectoracula wrote:
      | For me it'd be a big deal as FSR1 looks awful and FSR2
      | looks bad - the whole "decoupling render resolution from
      | output resolution" is a delusion for trying to push current
      | GPUs to do things they are not really capable of doing. In
      | 10 years we'll be looking back and make fun of how smeary,
      | ghosty and blurry everything was.
 
        | ThatPlayer wrote:
        | > trying to push current GPUs to do things they are not
        | really capable of doing
        | 
        | Sure, but until we get better GPUs, it's still the better
        | solution to not being able to play it at all. Especially
        | with the Steam Deck being battery powered, so you can't
        | just brute force it with higher frequencies or more
        | hardware. Even this new Steam Deck doesn't include a
        | better GPU.
 
    | NikolaNovak wrote:
    | Exactly. Maybe my eyes are not good enough, but I've
    | literally never ever wished for more resolution - and
    | _especially_ not as an immediate and unavoidable tradeoff to
    | power /battery/framerate/weight/heat/noise!
    | 
    | I do not need same resolution on my 7" device as on my 27"
    | monitor :)
 
  | Steltek wrote:
  | Seems like the back buttons are a worthy tradeoff if you're
  | looking for a Windows-based handheld. The Ally is faster and
  | has some nifty tricks but Windows holds it back, compared to
  | the snappy, polished feel of the Deck.
 
    | nerdjon wrote:
    | For me it is not, I use my Steam Deck has a way to carry the
    | games that I play with a controller on my PC or Console...
    | mobile. I use an Elite Xbox Controller and rely heavily on
    | the back buttons.
    | 
    | TBH I don't think Windows holds it back when once I am in the
    | game (the part that matters) the experience is the same.
 
      | sangnoir wrote:
      | > TBH I don't think Windows holds it back when once I am in
      | the game (the part that matters)
      | 
      | Being able to instantaneously[1] pause and resume games on
      | the Steam deck makes for a pretty great experience. The
      | non-gaming parts also matter a lot in a portable gaming
      | device.
      | 
      | 1. In 3 seconds or less
 
| coffeebeqn wrote:
| Is the APU update notable? From 7nm to 6nm process
 
  | goosedragons wrote:
  | Performance isn't really better but RAM speeds are a bit better
  | which boosts things a little. Digital foundry says it runs
  | cooler and quieter. It does have better battery life but it
  | also has a larger battery and more efficient screen.
 
| VikingCoder wrote:
| Tested review: https://www.youtube.com/watch?v=WfoLRmKwnSI
 
| angryasian wrote:
| As a Ally user, still not enough to get me to switch but I love
| the competition that Steam ignited with the handheld PC gaming
| market. Ally, Legion Go, Steamdeck, Ayaneo Kun, etc. A lot of
| great devices on the market.
| 
| I've played more PC games now than I have in the last 10 years.
 
  | ShamelessC wrote:
  | Do the various other handheld PC's tend to run Windows or Linux
  | with proton?
 
    | umeshunni wrote:
    | Ally and Legion Go run Windows
 
      | RosanaAnaDana wrote:
      | If they were on SteamOS or some other linux variant for
      | this use case, I probably would have gone with them. The
      | hardware _is_ much better.
      | 
      | But the UI; how I actually interact with the system? I care
      | about that.
 
    | Narishma wrote:
    | Windows. They have a sub-par user experience because of that
    | compared to the Steam Deck. Windows just doesn't work that
    | well on small screens like these, and the custom UIs they
    | have are the usual bloatware you find in "gaming" products.
 
    | ilrwbwrkhv wrote:
    | No they only run the niche operating system called Windows.
 
| netcraft wrote:
| mine might have to become a hand-me-down and make this my
| christmas present...
 
| geoffeg wrote:
| My biggest complaint about my Steam Deck is the contrast ratio on
| the LCD screen. The backlight bleed bothers me more than it
| should, but I think I've gotten used to LCDs with very good
| contrast ratios over the last ten years. I'm considering
| upgrading, but wondering how much my current 512GB would sell
| for.
 
| hahla wrote:
| Pretty underwhelming sales page, they should probably showcase
| the screen more?
| 
| Edit: Nevermind, the link in the HN post is not the actual
| landing page.
 
| rlex wrote:
| Gotta love that they know how people tinker with their devices:
| 
| Rear cover screws now thread into metal
| 
| Adjusted rear cover screw heads to Torx(tm), as well as other
| materials and geometry tweaks on the heads to reduce stripping
| risk
| 
| Lowered number of screw types throughout system
| 
| Reduced step count required for common repairs
| 
| Improved bumper switch mechanism drop reliability
| 
| Moved bumper switch to joystick board for easier repair
| 
| Improved display repair/replacement to not require taking rear
| cover off
 
  | throitallaway wrote:
  | Wow, it's very rare for companies to move in this direction.
  | This is the polar opposite direction of what Apple's been
  | doing.
 
    | nicce wrote:
    | If you do it well, the polar opposite just boots your
    | marketing and overall goodness.
 
    | rbjorklin wrote:
    | Steam is not a publicly traded company. Their decisions don't
    | necessarily have to improve profit margins.
 
      | haunter wrote:
      | >Their decisions don't necessarily have to improve profit
      | margins
      | 
      | They can always rely on the gambling money. Takes 0 effort
      | (all digital), unregulated, and it's enormously popular on
      | Steam.
 
        | spiderice wrote:
        | You're trying to muddy the waters by calling it gambling.
        | Gaming and digital loot boxes are different. Even if they
        | share some similarities. Gambling is far, far more
        | destructive than digital loot boxes in games. No need to
        | conflate the two.
 
        | rowanG077 wrote:
        | How is it not gambling? You put in something you need to
        | buy with money to receive an item you can trade for
        | money. Sounds awfully similar to me like you go to a
        | casino, get some chips to wager and then later trade the
        | remaining chips back for money. Regardless of whether the
        | "official" law states it's gambling or not from a moral
        | perspective they are pretty much identical.
 
        | yjftsjthsd-h wrote:
        | > to receive an item you can later trade for money.
        | 
        | A person could reasonably argue _can_ be exchanged vs
        | primarily intended as a stand in for cash is important.
        | _If_ the items are intended as actual items people value
        | then that 's more defensible than say chips that only
        | exist to be cashed out. (And I'm not familiar enough to
        | know whether that's the case here)
 
        | rowanG077 wrote:
        | I would maybe agree with you if the marketplace were not
        | operated by Valve. But it is. This makes very clear that
        | the one of the intended use cases of the skins is to be
        | sold. Which is understandable, it's very likely Valves
        | makes in the order of a billion dollars just from the
        | marketplace.
 
        | haunter wrote:
        | https://en.wikipedia.org/wiki/Skin_gambling
        | 
        | Valve could shutdown the whole thing with one button but
        | they don't. Do you know why because it's profit for them
        | too. Every case and every key sold.
 
        | matheusmoreira wrote:
        | > Gambling is far, far more destructive than digital loot
        | boxes in games.
        | 
        | Nope. They are _exactly_ the same thing. Same effect on
        | the brain.
 
      | kube-system wrote:
      | Also, they have a much more narrow target market with
      | different interests and priorities.
      | 
      | "PC gamer" correlates with "hardware tinkerer" much more
      | strongly than "telephone user" does.
 
      | brookst wrote:
      | Publicly traded companies also don't have to increase
      | profit margins. They generally do, but so do privately
      | traded companies.
 
    | Steltek wrote:
    | It'll be a very dark day for us all when Valve turns evil.
    | 
    | Steam Deck has been a modder's dream since it came out. Just
    | having "desktop mode" be a standard option has been amazing.
 
      | xbmcuser wrote:
      | It's privately owned so does not have the shareholder
      | pressure to keep increasing share holder value.
 
        | wholesomepotato wrote:
        | The do increase shareholder value, just in exactly short-
        | term. The problem with publicly traded companies is not
        | as much wanting to increase the value, but how short is
        | the time horizon, when most owners don't have any
        | understanding of the bussiness other than just handful of
        | numbers every quarter.
 
      | haunter wrote:
      | >Valve turns evil
      | 
      | Some people and legislators are arguing that unregulated
      | digital gambling is very very evil
 
        | hovering_nox wrote:
        | If you mean gambling in Counter Strike, at least it's not
        | explicitly aimed at children.
 
        | andy_ppp wrote:
        | Children don't play Counter Strike?
 
        | askiiart wrote:
        | Whether or not children play CS:GO/CS:2 is irrelevant. It
        | is a game where 50% of the time you play as terrorists
        | shooting law enforcement, it's very obviously not aimed
        | at kids.
        | 
        | The only way for kids to gamble in CS at all is to either
        | steal a credit card, which is obviously not Valve's
        | fault, or for them to have a Steam gift card. If anything
        | is to be done about the children, I think Valve should
        | just 1) require a users to have a credit card on file in
        | order to buy lootboxes, and 2) require re-entering the
        | full credit card details if the user makes several
        | purchases in a short period of time, in order to stop
        | kids who, for example, memorized the CVV of a card
        | already on file in Steam.
        | 
        | Keep in mind that uploading a government ID would have
        | issues, seeing as in the US a driver's license is not
        | universal, not to mention IDs all across the globe. Maybe
        | there's an alternative form of ID that would work that I
        | just can't think of, but anyways, I'm against needing to
        | upload a government ID to access anything unless it's
        | specifically for governmental purposes.
 
        | brigadier132 wrote:
        | Gambling is very different from csgo cases and pokemon
        | cards. One of the insidious aspects of gambling is that
        | people can delude themselves that they can actually get
        | rich from it
 
        | RockRobotRock wrote:
        | I'm sorry to tell you this but csgo has a thriving
        | secondary market where you can exchange items for real
        | money.
 
        | brigadier132 wrote:
        | I'm aware and I'm not going to deal in absolutes because
        | I'm sure there are a few people out there that do think
        | they can make money from csgo skins but it's absolutely
        | nothing compared to actual gambling.
        | 
        | I'm a former gambling addict, it is very very difficult
        | for me to lose the amount of money I have lost at craps
        | or blackjack playing magic the gathering.
        | 
        | I don't think we can classify all variable reward systems
        | as gambling. Even competitive online chess with elo and
        | matchmaking could be classified as gambling.
 
        | riversflow wrote:
        | I find all this handwringing about cosmetics gambling
        | ridiculous when sports betting is becoming more and more
        | accepted and legal.
 
        | jacksontheel wrote:
        | For me, if there's some good way to gate kids from
        | participating then gambling with loot boxes should be
        | perfectly accepted. Not that it's good game design, but
        | adults can vote with their attention/money
 
        | RockRobotRock wrote:
        | >I don't think we can classify all variable reward
        | systems as gambling.
        | 
        | That's true. thank you for your perspective
 
        | rowanG077 wrote:
        | Look at the wikipedia page:
        | 
        | > Gambling (also known as betting or gaming) is the
        | wagering of something of value ("the stakes") on a random
        | event with the intent of winning something else of value,
        | where instances of strategy are discounted. Gambling thus
        | requires three elements to be present: consideration (an
        | amount wagered), risk (chance), and a prize.[1] The
        | outcome of the wager is often immediate, such as a single
        | roll of dice, a spin of a roulette wheel, or a horse
        | crossing the finish line, but longer time frames are also
        | common, allowing wagers on the outcome of a future sports
        | contest or even an entire sports season.
        | 
        | CS cases ticks all of the boxes. I'm really curious what
        | your definition of gambling is.
 
        | brigadier132 wrote:
        | Most children who had pokemon cards bought for them
        | likely don't consider the act of buying and opening
        | pokemon card packs to be life altering or ruining events.
        | I also doubt the average person considers buying packs of
        | pokemon cards gambling. So while it fits the literal
        | definition, it's considered different colloquially.
        | 
        | This is very much unlike slot machines and blackjack
        | which can and do take over people's lives.
 
        | dragonwriter wrote:
        | People who were raised from childhood with a particular
        | form of gambling as a regular thing seeing it as
        | different than "real gambling" generally isn't
        | surprising, but it doesn't mean that there actually is a
        | real meaningful difference beside personal
        | acclimatization.
 
        | haunter wrote:
        | >One of the insidious aspects of gambling is that people
        | can delude themselves that they can actually get rich
        | from it
        | 
        | Do you really think TCGs are not gambling? Guess people
        | open MTG and Pokemon packs just for "fun" then.
        | 
        | Why would holo cards, foils, and mythic rares exist?
        | Black Lotus is just a piece of cardboard after all.
 
        | discussDev wrote:
        | I agree, I mean to the kids (And some adults with nothing
        | else to do) the digital items and such are "Getting Rich"
 
        | matheusmoreira wrote:
        | Gambling is literally anything where you pay money to
        | have a _chance_ to win something. That includes all these
        | loot box things in literally any and all of its forms.
        | 
        | As someone who was once addicted to these games, they
        | should absolutely be illegal. We really should not allow
        | corporations to print money with drug dealer methods.
 
        | brigadier132 wrote:
        | That definition is very reductive. Any competitive
        | tournament with an entree fee is gambling?
        | 
        | Also, the reason I'm against banning such games is
        | because when you look at all the things we find fun, you
        | will be sad to see that a _lot_ of them just boil down to
        | variable reward. That variable reward aspect is what
        | makes it fun.
 
        | matheusmoreira wrote:
        | Competitive games are not based on chance. Betting on the
        | outcome is.
 
        | brigadier132 wrote:
        | > Competitive games are not based on chance
        | 
        | You would be wrong. Even chess has variance, the better
        | player does not always win.
        | 
        | Then there are games that actually integrate chance as a
        | mechanic and are still competitive.
 
        | nhinck2 wrote:
        | Have you watched pokemon card opening videos?
 
        | tanepiper wrote:
        | _laughs in Eve Online_
 
      | madeofpalk wrote:
      | Valve has a history of being pretty anti-consumer,
      | especially in regard to obeying warranty and returns.
      | 
      | They were very early on in pushing "gambling for kids" with
      | loot boxes and microtransactions.
      | 
      | But yeah, exposed screws are cool I guess.
 
        | RockRobotRock wrote:
        | You're right. Steam also charges an atrociously high % of
        | revenue, and yet people bitch endlessly when they have to
        | use Epic Games Store or other marketplaces EVEN THOUGH we
        | espouse so much about game developers being constantly
        | fucked by big companies.
 
      | bastardoperator wrote:
      | Valve already did the evil part, they were just so early to
      | the game (pun intended) no one knew how to react or what it
      | meant. They somehow avoided mass criticism, or I wasn't
      | paying good enough attention.
      | 
      | I question a 30% developer fee for using Steam. Loot boxes
      | in CS and TF2 to get and keep kids gambling. Destroying
      | nearly every mod and skin community. I don't think I'm
      | willing to sweep all that under the rug because they made
      | it easier to open a steam deck.
      | 
      | I like Valve believe it or not, but I question a lot of
      | these decisions.
 
        | theyinwhy wrote:
        | Lot's of uproar back then. Many people did not switch to
        | steam for as long as possible.
 
        | AceJohnny2 wrote:
        | > _They somehow avoided mass criticism, or I wasn 't
        | paying good enough attention._
        | 
        | Let me tell you about the Counter-Strike 1.6 Beta update
        | in 2002...
        | 
        | https://counterstrike.fandom.com/wiki/Steam
        | 
        | (Geez, 21 years ago!)
        | 
        | But yes, you are otherwise correct. That said, I argue
        | that Valve has done an overall good job providing value
        | to their users and even developers.
 
        | davrosthedalek wrote:
        | I am with you on the loot boxes, not sure I agree on the
        | rest. City skylines as an enormous modding community, on
        | steam, for example.
        | 
        | I am OK with the 30%, because it's not a monopoly. You
        | can use any other store, "sideload", whatever, without
        | restrictions. I think, but I am not sure, that you could
        | actually offer your game cheaper on other channels in
        | parallel. But because people like the convenience of
        | steam (which is probably one if not the best
        | implementation of a software store) that many would pay
        | the premium to have the game on steam.
 
        | bisby wrote:
        | While I won't argue loot boxes, and I dont know enough
        | about mod/skin communities...
        | 
        | The 30% developer fee makes a lot more sense if you
        | consider that steam is much more than a game store. They
        | host forums, guides, achievements, cloud saves, multiple
        | versions of the game at once with beta channel access,
        | screenshots, remote play, extras like Proton support, a
        | friends list that will show you when other people are
        | playing a game (advertising). And the store page has all
        | sorts of stuff like ratings, reviews... a shopping cart
        | and ability to purchase more than 1 game at a time
        | (didn't know that was a feature, but apparently it is).
        | And top of all that, it's just frankly where PC gamers
        | are, so theres a ton of built in marketing.
        | 
        | Not every game benefits from all these things. But it's
        | hardly just a storefront. I would question Gamestop
        | taking a 30% cut. I would question if EGS wanted the same
        | 30% cut as valve gets. Gamers prefer Steam over EGS, and
        | the reason they prefer it isn't just because "it's a
        | nicer store front." It's a whole platform thing.
 
        | asmor wrote:
        | People Make Games did a great half-hour documentary on
        | it. It's... pretty bad.
        | 
        | https://www.youtube.com/watch?v=eMmNy11Mn7g
 
        | Spivak wrote:
        | > I would question Gamestop taking a 30% cut
        | 
        | Why? Physical distribution is way more expensive and they
        | handle the entire consumer lifecycle.
 
        | bisby wrote:
        | Gamestop has a single interaction with the sales process.
        | Once I've bought my game, unless I want to return it, I
        | never have to think about gamestop again. So while the
        | "get the game to the store" costs more, the act of
        | swapping money in exchange for the game is basically 0
        | work. Gamestop has logistics to deal with as their
        | primary service.
        | 
        | Valve has a perpetual obligation. I might buy the game
        | and then never even download it. Or I might download the
        | game. delete it. download the game again next week.
        | delete it ... etc... And take 1000 screenshots that I
        | want them to host, and upload mods for a game that they
        | have to host and people may download. And this may happen
        | forever (or at least until Valve ceases to be a company).
        | 
        | Fable III isn't even available in the Steam store
        | anymore... but they have a repo hosting the game files.
        | And they still take updates (the package was last updated
        | in july 2023, even though its been off the store for
        | years). According to SteamDB there are 14 people playing
        | it right now. Steam has been supporting a game that they
        | haven't even sold in the past 8 years.
        | 
        | I'm willing to bet that if I ask gamestop for anything
        | regarding support for a game from 8 years ago they'd just
        | laugh at me.
        | 
        | tl;dr - physical distribution has cut and dry limited
        | obligations, but steam has to deal with stuff forever.
 
        | justinclift wrote:
        | > host forums
        | 
        | Some of their discussion forums are _incredibly_ toxic
        | though, seeming to have no effective moderation.
        | 
        | Baldurs Gate 3 and Starfield spring to mind as clear
        | examples, though it wouldn't surprise me if there are
        | even worse ones around.
 
        | darkwater wrote:
        | Some example? I don't use Steam, nor play videogames
        | nowadays but I played a lot the original Baldur's Gate
        | back in the day, so I'm somehow curious about this (even
        | simple pointers are appreciated)
 
        | justinclift wrote:
        | Personally, I insta-bought Baldurs Gate 3 when it
        | launched due to having played Baldurs Gate 1 & 2 + the
        | video's of it showing the graphics looking ok.
        | 
        | It was a mistake.
        | 
        | The Steam discussion/forums for it are here:
        | https://steamcommunity.com/app/1086940/discussions/
        | 
        | I've not looked at them for ages as they were _very_
        | toxic for a few weeks after launch, and I personally have
        | no real desire to go looking again now. Maybe they 've
        | magically improved somehow, but I doubt it.
 
        | gotoeleven wrote:
        | First thing on the forum: BG3 doesn't represent asexual
        | people!
        | 
        | https://steamcommunity.com/app/1086940/discussions/0/3944
        | 650...
        | 
        | Steam takes 30% to make everyone slightly dumber
 
        | bisby wrote:
        | That's fair. and there are plenty of stories of game devs
        | that do moderate their forums being incredibly toxic
        | themselves.
        | 
        | But point being, Steam is a whole platform. When THPS
        | 1+2's "Upload a custom skate park" broke, I just hit
        | shift+tab and clicked discussions, and bam. theres
        | discussions about it being broken for other people. and I
        | didn't even have to launch the game, I could just go to
        | discussions from the game on steam to see when it was
        | fixed. I didn't have to go googling for everything.
        | 
        | And the beauty of it, is that valve hasn't made all of it
        | a walled garden. It's a nice garden, but they do a pretty
        | good job of not keeping it completely locked down (which
        | is the main reason why proton has been so successful).
        | 
        | So no, Steam won't moderate your forums for you, but they
        | will host the forums and you don't have to have your
        | own/none. But then again, that might be more of a benefit
        | to the customers than to the devs who may not care.
 
        | tapoxi wrote:
        | I mean the entire Unreal Engine 5 is a 5% cut, a 30% cut
        | to host forums and screenshots is a little ridiculous.
 
        | dragonwriter wrote:
        | Promotion probably plays a bigger role in enabling profit
        | than engine, though.
        | 
        | Whether it _should_ may be a different issue.
 
        | Alupis wrote:
        | Discovery is a major reason why so many people use Steam.
        | 
        | That, and Steam hasn't really burned many folks, ever.
        | They even pioneered returns after you played the game...
        | 
        | As a user, I've never once been mad at Steam.
 
        | mrguyorama wrote:
        | Other features steam develops for you with that 30% cut:
        | Multiplayer friends list apis, cloud save apis and space,
        | wide open VR apis (that get turned into Unreal Engine
        | apis, game streaming, voice chat (though it's terrible by
        | today's standards), workshop (modding and UGC) apis
        | storage and management, Free keys to give out on other
        | platforms which actually decreases that 30% cut depending
        | on how much you use that functionality, built in
        | "markets" for in game items, steam remote play apis and
        | functionality, remote play together api (streaming
        | gamepad stuff over networks without needing any crazy
        | configuration or special programs), the new input system
        | which is just incredible and can basically eliminate any
        | work an individual game developer has to do to support
        | powerful input tools and accessibility, free selling
        | games on linux with very little dev work needed to
        | support it and way less demanding bugs from linux users,
        | built in customizable (but purposely bad) DRM if you only
        | care for a minimal implementation, etc
        | 
        | "Steam" is not just a game store. It's like if walmart
        | built an entire industry around maintaining, supporting,
        | and extending anything you sold through them. 30% is a
        | lot, but Valve is the only company out of basically the
        | entire retail industry actually providing value to
        | sellers and buyers alike, rather than just a storefront.
        | 
        | The CS:GO child gambling problem is HUGE though, and
        | unconscionable. I don't know how Gabe feels about that,
        | but I don't care. It should be exceptionally illegal to
        | give a child access to a "gambling like" game that ever
        | touches real money.
 
        | tapoxi wrote:
        | Friends list and matchmaking APIs are also provided by
        | Epic Online Services, and work on consoles, multiple
        | engines, and multiple stores, for free.
        | 
        | That 30% cut still seems egregious. Those features are
        | all nice but none of them can be used to make a game.
        | 
        | Unity is even cheaper, at 2.5%.
 
        | ozim wrote:
        | Same as 7 million dollars for 30 sec air time for
        | commercial during Super Bowl, ridiculous.
 
        | zamalek wrote:
        | > Loot boxes in CS and TF2
        | 
        | It's apples and oranges.
        | 
        | It's worth pointing out that this is for cosmetics. The
        | largescale lootbox outcries have been exclusively about
        | gameplay advantages. Games that only provide cosmetics
        | are usually praised for being fair. For example,
        | Overwatch also has lootboxes - but for cosmetics only -
        | and nobody gives a damn.
        | 
        | And then there's cards, which you earn for free, and can
        | sell for a wallet balance in order to buy games.
        | 
        | > keep kids gambling
        | 
        | I don't believe this is their goal, even though they
        | certainly aren't doing enough to prevent it.
 
        | riversflow wrote:
        | Overwatch *had lootboxes. Now it has a BattlePass you
        | buy, new heros are locked behind buying the BattlePass or
        | grinding the first ~40 levels to get it for free, and
        | also premium cosemtics in a FOMO-style "today's deals"
        | daily rotation store. No lootboxes. I miss OW lootboxes.
        | I'm not a gambler but the surprise/novelty was fun, and
        | once I had most cosemtics I wanted I could also just
        | collect them which was satisfying. I had >500 and double
        | digits of every seasonal loot box at the end of OW1.
 
        | Lorin wrote:
        | Blizzard had the worst luck. Their loot boxes were fair
        | and most reasonable, but because they also looked so
        | visually appealing, they were used in the thumbnail and
        | header of every major article describing the horrors of
        | loot boxes in general.
 
        | techpression wrote:
        | Not true, the outcries are about the gambling aspect, be
        | it cosmetic or not. When you can buy cosmetics directly
        | (or convert real money to game money) the general
        | consensus is that it's fine, you know exactly what you
        | get, with loot boxes you don't (and they are always
        | filled primarily with junk nobody wants to stack the odds
        | against you) Overwatch was more or less the worst
        | possible implementation of cosmetic loot boxes and it's
        | great that they're actually gone.
 
        | georgeecollins wrote:
        | When they established a 30% fee they were on the cutting
        | edge of digital stores and doing something very risky. So
        | to make what they made work was great for small
        | developers.
        | 
        | I would argue they still aren't evil (and Apple is,
        | though I am a shareholder) because Steam, the Windows
        | store and Epic can all live together on my PC as
        | competing store / DRM. If a developer doesn't want to
        | give up 30%, they have viable alternatives.
 
        | panza wrote:
        | As a developer, I don't mind paying the 30% for the
        | hosting, payment handling, discoverability, community
        | management etc.
        | 
        | I can't say if it's truly worth the 30%, but I sure don't
        | want to be handling all those services myself or through
        | others.
 
        | simoncion wrote:
        | Yep. Valve takes that cut and serves up your game (and
        | its patches) on demand FOREVER. No need to fight for
        | shelf space, or bicker with store management on product
        | positioning or any other shit. When a gamer wants your
        | game, they get it, and if they're looking for something
        | that might be like your game, they'll find yours, too.
        | 
        | I also remember reading an article from way back when
        | that said that brick and mortar revenue cuts were at
        | _least_ twice what Steam was taking. Perhaps this memory
        | is totally wrong... with today's Google I'll certainly
        | never be able to find the source of the memory.
 
        | ozim wrote:
        | If you are not Blizzard or CDProject it most likely is
        | worth every cent.
        | 
        | As a casual gamer I am not willing to dig around the
        | internet to look for games.
        | 
        | But if I stumble upon something random on Steam there is
        | a chance I will buy it.
 
        | doublepg23 wrote:
        | There's so many options for distributing PC games that
        | the market clearly sees the 30% as fair. This is an
        | ecosystem where you could sell a game on a website with a
        | payment portal and nothing else...
 
        | Shekelphile wrote:
        | > I question a 30% developer fee for using Steam.
        | 
        | 30% was more reasonable in 2005-2006 when steam was
        | getting it's first third party games on the platform (and
        | games were cheaper as well, a selling point for digital
        | distribution at the time, which has no longer existed for
        | many years due to greed) and when compute and bandwidth
        | was massively more expensive than it is today. These days
        | the cut should be closer to 5-10% at most.
        | 
        | > Destroying nearly every mod and skin community.
        | 
        | I miss those days so much. When I was a teenager there
        | was always new maps and mods for hl1/hl2 to try out. Now
        | modding in pretty much every game and it's community
        | doesn't compare, most developers won't ever release
        | tooling for their engines and will sue people who reverse
        | engineer their games to make third party tooling. Even
        | 'mod friendly' developers like paradox and bethesda don't
        | like people making changes that affect core gameplay too
        | much and will strip out functionality to prevent people
        | from doing it because they would rather pump out
        | shovelware DLCs to make money.
        | 
        | Valve lucked out by doing all the enshittification in the
        | late 2000s/early 2010s when their reputation was at it's
        | highest. If they had cultivated this same following today
        | and then rug pulled in the way they did in the past they
        | would have killed their business entirely. Imagine if
        | CDPR/A ctiblizzard/EA announced they would never make a
        | game again and would only sell third party games through
        | GOG/Battlenet/Origin, their distribution platform. Their
        | business would be gone in a matter of months.
 
        | adgjlsfhk1 wrote:
        | do we actually know if AAA studios pay the 30%? it seems
        | very plausible that they all have secret deals with steam
        | for a smaller cut
 
      | bhdlr wrote:
      | Valve is a private company, so it would probably be after
      | gaben leaves the company
 
    | jjjjmoney wrote:
    | I don't think Apple is the pinnacle of repairability by any
    | means, but they have been making slow improvements in this
    | area (like replaceable back glass in the new model phones,
    | the entire mainboard doesn't need to be replaced for common
    | repairs as often now, etc).
 
      | jokethrowaway wrote:
      | I don't know on which planet you live but every new
      | generation is worse than the previous one.
      | 
      | My last macbook needed to have a battery replaced during
      | Apple Care (after only 2 years) and they just gave me a new
      | body (no dents, same specs, same keyboard layout,
      | transplanted the ssd - or transferred the data, not sure)
      | and plugged it to the old screen.
      | 
      | If they don't bother swapping a battery...
 
        | wtallis wrote:
        | Citing something that's been the same way for all Apple
        | laptops for at least a decade doesn't really support your
        | assertion that it gets worse with every generation.
        | 
        | Your repair was probably done by moving your laptop's
        | motherboard into a new lower case (with a corresponding
        | new battery glued in).
 
        | bluescrn wrote:
        | Is there any real justification for glueing batteries in
        | beyond obstructing replacement?
        | 
        | It's not as if there's any space for them to slide
        | around, they're a fairly tight fit in a compact device,
        | and there's got to be plenty of other options to keep
        | them in place if there is a little bit of looseness to
        | deal with.
        | 
        | (I guess they'll use safety as an excuse, to reduce the
        | risk of the damage to cells. But it's not the real
        | reason, is it?)
 
        | giantrobot wrote:
        | The case isn't so tight the batteries can't move. LiPoly
        | batteries expand and contract when they heat and cool.
        | The case needs enough space for that to happen without
        | putting pressure on the battery.
        | 
        | When the battery is at its most contracted state it can
        | move if it's not fixed to the case by some means.
        | Movement of the battery puts stress on the connectors and
        | can lead to a short (or worse).
        | 
        | Gluing the battery in the case is a safe way of fixing it
        | in place inside the case. Screw tabs would give the
        | opportunity during assembly of puncturing the battery
        | casing with a tool or screw. They could also work
        | themselves loose with the thermal expansion cycles.
        | 
        | But people like the thought-terminating "Apple bad"
        | narratives.
 
        | bluescrn wrote:
        | Surely there's a non-adhesive material that'd serve that
        | purpose though, some sort of foam or rubber perhaps?
 
        | wtallis wrote:
        | I think adhesive and screws are the only two practical
        | options for securing a battery well enough to prevent
        | repeated cable flexing, which is probably much more of a
        | concern than screws coming loose.
 
      | tmpz22 wrote:
      | Apple has a billion dollar PR engine trying to convince you
      | that privacy was Apple's idea or repairability was their
      | idea. It wasn't. Its them trying to get in front of
      | regulation in the EU and outmaneuver their competitors.
      | 
      | Do you think the iphone 15 being USB-C was Apple's idea
      | too?
 
      | cfr2023 wrote:
      | I think Apple essentially sells disposable, glued shut, one
      | time use electronics while grandstanding like crazy about
      | the environment.
      | 
      | Lisa Jackson has probably the hardest job at the whole
      | company, to drum up the stats and relativism to make it
      | look like they are trying at all in any meaningful way, and
      | not just lying about their portfolio of dystopian horrors
      | and banal inconveniences.
 
        | riversflow wrote:
        | My house is full Apple products, the average device is
        | well over 5 years old. The gaming PC I built after the
        | MBP I use is virtually worthless now, as the motherboard
        | is fried and buying a new socket LGA 1150 motherboard
        | just isn't worth it.
        | 
        | All electronics are the result of dystopian horors, and
        | they generally don't have a very good shelf life. Are you
        | aware of how many SuperFund sites are in Silicon Valley?
 
        | cfr2023 wrote:
        | Pretty dull newsflash, this is the exact kind of weak,
        | destructive relativism I was talking about in my post.
        | 
        | Apple's the worst, except for all the rest? I should lay
        | off Apple because they're doing better than their
        | competitors?
        | 
        | You're not opening any eyes by saying everyone is doing
        | terribly, you're just responding to dissent with tired
        | whataboutism and false claims of futility.
        | 
        | The market and regulators and device builders and
        | customers could do better and should.
        | 
        | Apple wants to claim be leader in this space, they should
        | do so with substance.
 
        | riversflow wrote:
        | My substance was that my Apple products consistently out
        | live every other electronic manufacturer's. I have an
        | iMac and a MBP that are both over a decade old now and
        | run great. The hardware is excellent after putting a new
        | battery in the MBP and an SSD in the iMac. Especially the
        | 2013 MBP with Retina display, its still an awesome
        | machine even at 10 years old. The biggest problems with
        | old iPhones are banking Apps and cellular connectivity.
        | 
        | Until we find a way of mineral extraction and
        | purification that isn't terrible, electronics are going
        | to be bad. Could Apple work to improve that? Yes, and
        | they should too. My point, which I'd argue is pragmatic,
        | is that Apple makes the longest lived devices you can
        | currently buy, and not by a little but by a lot.
        | 
        | Demonizing the current front runner in a competition you
        | care about? ...well lets just say you attract more flies
        | with honey than with vinegar
 
        | cfr2023 wrote:
        | There is no demonizing taking place - they make shit that
        | objectively lasts longer (good), but they glue it shut
        | when they don't need to (bad).
        | 
        | The latter is such a poor environmental choice, that it
        | negates the former, but you don't see it yet.
 
        | riversflow wrote:
        | > they glue it shut when they don't need to (bad).
        | 
        | Disagree. Glue isn't really that hard to deal with and
        | likely makes the phone substantially more waterproof.
        | It's really not hard, at all, to deal with glue, it's
        | typically dissolves in acetone and only requires mild
        | heat to overcome.
 
        | cfr2023 wrote:
        | I'm using "glue" as a stand-in for all of the measures
        | they use to lockdown their products when there is no
        | physical need for it.
        | 
        | Nonetheless, you're selling "typically dissolves in
        | acetone" as a user friendly, easy to repair, best in the
        | industry experience? Should we give them a special award
        | with text that is flanked by sprigs of wheat?
        | 
        | You don't realize how low you are setting the bar here.
 
        | KennyBlanken wrote:
        | > there is no demonizing taking place
        | 
        | Buddy, you just said, and I quote: "lying about their
        | portfolio of dystopian horrors and banal inconveniences."
        | 
        |  _Get a grip._
 
        | cfr2023 wrote:
        | I have a strong grip on the meaning of these words and
        | the organization I have observed as a customer and user
        | for decades.
        | 
        | How about you get a dictionary and encyclopedia and learn
        | what dystopian horrors and banal inconveniences are?
        | 
        | Then look at Apple's factories, mining operations, glued
        | together, locked down, borderline unrepairable products,
        | and a big old pile of lightning cables and see that is an
        | apt, fair and even charitable description of their
        | activities.
        | 
        | Or you can just take yours and grip them to your chest
        | and cry, whatever works for you.
 
        | KennyBlanken wrote:
        | The iPhone:
        | 
        | * always had the longest software support lifecycle in
        | the industry. Only recently has Google tried to match
        | them. My six year old iPhone only just stopped getting
        | support for the current iOS release; it will still get
        | security updates for a few more years.
        | 
        | * can be repaired quickly from parts likely stocked in
        | repair shops almost anywhere in the world thanks to the
        | relatively small number of models, whereas a local repair
        | shop is unlikely to have parts for an Android phone,
        | unless you happen to have a phone that was sold in large
        | numbers in that locale
        | 
        | * can have its battery replaced with legitimate OEM
        | parts, retaining waterproofing and whatnot, by Apple or
        | third party shops who have been certified to do the
        | repair correctly. No Android manufacturer does anything
        | close to any of this.
        | 
        | * was one of the first phones to throttle CPU speed when
        | it detects rising internal resistance from battery aging,
        | thus prolonging the device's lifespan (which everyone
        | shit on them for, claiming it was designed to 'force'
        | people to upgrade, when it was exactly the opposite - _it
        | kept people 's phones working longer than they otherwise
        | would_)
        | 
        | * has a charge/data connector much more durable than
        | standard USB connectors, and it's _still_ not placed on
        | the motherboard like nearly every Android phone does; it
        | 's on an easily replaced board. The whole EU USB-C
        | debacle about consumer rights. It was about other
        | companies eliminating Apple's competitive advantage with
        | the Lightning port, denying consumers the right to choose
        | a different connector other than the planned obsolescence
        | USB connectors. And you know what else? Nobody's iPhone
        | has ever been fried by a Lightning cable, but there was a
        | huge debacle over USB-C cables that would fry anything
        | they were plugged into.
        | 
        | There's a reason iPhones retaining their value in the
        | used market for years - and Android phones depreciate
        | like a lead balloon.
        | 
        | > lying about their portfolio of dystopian horrors and
        | banal inconveniences.
        | 
        | Ooooookay then.
 
        | cfr2023 wrote:
        | I understand that you want to feel good about your
        | purchasing decisions, but you just are not seeing how low
        | you are setting the bar.
        | 
        | I use these products and am deeply invested in them. They
        | are good, but much farther from perfect than you think.
        | All of these stats are hollow relativism.
        | 
        | If two companies were detonating atom bombs in your
        | neighborhood, but one provided you and your family with
        | super solid umbrellas to catch the ash, you'd probably be
        | swollen with praise for them as well.
        | 
        | There I go demonizing again... I really shouldn't be
        | comparing a corporation with greater market value than
        | the GDP of some countries to a nation state with the
        | power to instigate generational environmental disasters.
        | Totally different, not worthy of comparison at all.
 
      | throitallaway wrote:
      | Woz himself has spoken out against Apple's anti-repair
      | stance.
      | 
      | For a few gens now "simple" to swap out iPhone parts like
      | screens need to be purchased directly from Apple and
      | authorized to go into the device that's being repaired via
      | IMEI. This kills off tons of third party market options.
      | Imagine if vehicle manufacturers required that you buy all
      | replacement parts from them. In the case of vehicles, there
      | are tons of used, reconditioned, and third party parts
      | available that work just fine as replacements.
      | 
      | This kind of behavior is why I'll never "buy" an Apple
      | device; you never truly own it and can do what you want to
      | do with it, from both hardware and software perspectives.
      | 
      | https://screenrant.com/apple-self-service-program-
      | requires-s...
 
    | darklycan51 wrote:
    | It'd be nice if it was a real console and not a glorified
    | Nintendo games piracy device.
    | 
    | It's very easy to be user friendly when your business model
    | is relying on piracy, they even showed an emulator in a now
    | deleted trailer
 
      | asddubs wrote:
      | I'd rather have companies putting out emulator-friendly
      | devices than re-charging for the same game every time a new
      | hardware generation rolls around. The steam deck is just a
      | computer at the end of the day, people are going to run
      | emulators on it.
 
      | Decabytes wrote:
      | I think that's pretty reductive. They have a whole category
      | of games that are great on Deck. I love playing Streets of
      | Rage 4 and Katamari reroll on it.
 
      | matheusmoreira wrote:
      | Emulators are not illegal, nor are compatible clones of
      | consoles. It's actually weird that there aren't many
      | alternative implementations of consoles in current times.
      | There were plenty in the NES days.
 
      | rictic wrote:
      | Are there stats on what proportion of Deck use is piracy? I
      | have a Deck, half my friends have Decks, none of them have
      | mentioned piracy as a use case that I can recall.
      | 
      | A 40 year old with a twenty year back catalog of Steam
      | titles gives me plenty of things to play.
 
      | rowanG077 wrote:
      | You are aware that the vast majority of Steam games work on
      | the Steam Deck? There are literally more games available on
      | Steam that you can play on it then probably every console
      | in existence.
 
      | qweqwe14 wrote:
      | By "real" console you mean a locked-down device that can
      | only run software approved by the manufacturer and
      | restricts running arbitrary user code?
      | 
      | Why would anyone ever want _that_? If you buy a device, you
      | are supposed to be able to do anything you want with it,
      | including running emulators or whatever.
      | 
      | Thankfully, even when vendors want to prevent people from
      | doing that, they often screw it up and leave exploits that
      | allow people to regain control. Even funnier when they then
      | try suing random people for that to compensate for their
      | engineering skill issue/make an example etc.
 
    | yarg wrote:
    | Valve's a software distribution company, not a hardware
    | company.
    | 
    | The steam deck exists primarily to expand their targetable
    | market.
    | 
    | It's of no benefit to them if people's devices fail - they
    | just stop buying games (unlike Apple, where the devices are
    | intended to slow down or stop working altogether).
 
      | jonhohle wrote:
      | > unlike Apple...
      | 
      | I liked the direction you were going, but I don't think you
      | made the right comparison. iPhones, for example, are used
      | 30-60% longer (4-10 years) than a Samsung phone (3-6
      | years). Apple provides software updates for all of their
      | devices for 6+ years.
      | 
      | I've had very few devices containing lithium ion batteries
      | that didn't require a new battery. I have devices from the
      | early 2000s from Sony, HP, Dell, Nikon, and countless
      | others whose batteries have failed.
 
    | opyate wrote:
    | Check out Fairphone. Maybe not as feature packed as the
    | latest Pixel or iPhone, but definitely a step in the right
    | direction.
    | 
    | Even Marques Brownlee [0] said he's going to rate gadgets'
    | green/sustainability creds from now on, after reviewing the
    | Fairphone.
    | 
    | 0. https://www.youtube.com/user/marquesbrownlee
 
  | Steltek wrote:
  | Hmm, given the chassis changes, what are the odds the OLED
  | screen can be dropped into existing Decks? It would probably
  | hold back adoption but I'm unlikely to upgrade so soon anyway.
 
    | dcdc123 wrote:
    | Valve says it cannot be installed in LCD models. A third
    | party may offer a solution though.
 
      | oxygen_crisis wrote:
      | There's already "DeckHD" after-market upgrade kits, a
      | 1920x1200 OLED screen for $100.
      | 
      | Looks like a pain to install, though. Saw a time-lapse of
      | the process on LTT and it looked like it involved removing
      | just about every single screw and fastener in the entire
      | device.
 
        | azdle wrote:
        | The DeckHD is still an IPS LCD, it just has better color
        | coverage: https://deckhd.com/#specs
 
  | tedunangst wrote:
  | It's amazing to watch how Torx screws have gone from crime
  | against humanity to actually a good thing over the last decade.
 
    | mtsr wrote:
    | Are they still covered by the patents that made them
    | unattractive initially? Patent expiry could very well be the
    | reason for their increased popularity.
 
      | mattygabe wrote:
      | Torx patent expired in 2011, so that's increasingly likely
      | why it's taken off.
      | 
      | Edited to add: the "Torx Plus" design's patent expired in
      | 2011, which was put in place in 1990 as the original Torx
      | patent was expiring then. Some more nuance, but there ya
      | go.
 
      | mananaysiempre wrote:
      | Wikipedia tells me the original Torx patent[1] was filed in
      | the 1960s, so anything related should have long since
      | expired. (There's apparently also a "Torx Plus" patented[2]
      | in the early 1990s around the time the original patent was
      | expiring, but I don't believe anybody deliberately chooses
      | that one. Expired in 2011.)
      | 
      | [1] US 3,584,667, https://image-ppubs.uspto.gov/dirsearch-
      | public/print/downloa...
      | 
      | [2] US 5,207,132, https://image-ppubs.uspto.gov/dirsearch-
      | public/print/downloa...
 
      | cantSpellSober wrote:
      | My understanding is that the patents for Torx (and Torx
      | Plus) have expired. They're an ISO standard, "hexalobular
      | internal" (which is much more fun to say).
 
    | postalrat wrote:
    | Hex are a crime only because there are way too many sizes.
 
      | spiderice wrote:
      | More sizes than any other type of screw? I doubt it. In my
      | experience they are more standardized into a few discreet
      | sizes.
      | 
      | edit: Also, you said Hex and I'm assuming you meant Torx
      | (since GGP did). But that could very easily be a bad
      | assumption, so I apologize if it is.
 
        | postalrat wrote:
        | Torx are great since there is a limited number of sizes.
        | But hex has metric and sae plus plenty of variance bolt
        | to bolt.
 
        | throitallaway wrote:
        | Also, Torx takes the guesswork out of determining which
        | bit to use. If it doesn't fit, it doesn't fit. Phillips
        | can be a pain in the ass to figure out which bit to use.
 
        | Mogzol wrote:
        | I think it may seem like Torx has more sizes than say
        | Phillips or flat-headed screws due to the fact that with
        | those you can generally get away with a screw driver that
        | is "close enough" in size, whereas with Torx you really
        | need the exact size the screw is using.
 
        | asddubs wrote:
        | If you want to strip your screws, you can do that. And
        | then there's the Pozi vs Philips thing that people tend
        | to get wrong. Torx is kind of a pain in the ass because
        | you always try the wrong screwdriver first, but it's
        | still way better than philips/pozidriv
 
    | adgjlsfhk1 wrote:
    | Philips used to be the "good" one because although it's a
    | pretty bad design, everyone had it. Now that lots of people
    | have torx drivers, they're better in pretty much every way.
    | They're a lot harder to strip, they don't cam out as much
    | etc.
 
    | syntaxing wrote:
    | Engineering wise, Torx was always superior, particularly
    | small screws that would strip easily. People hated it because
    | of the patents, and getting good tools were extremely
    | expensive because of the licensing.
 
  | doublerabbit wrote:
  | And no jailbreaking required. I just wish I could hold one to
  | see if my hands fit.
  | 
  | My awkward hands where DS, Switch, PS and Xbox controllers all
  | give me cramps after around ten minutes of play time.
  | 
  | N64 not so. It's why I've always been a PC gamer.
 
  | jenny91 wrote:
  | Steam is in the world of selling you games; Steam Decks being
  | cheap/reparable/etc leads to more game sales.
 
  | 8note wrote:
  | > Improved bumper switch mechanism drop reliability
  | 
  | > Moved bumper switch to joystick board for easier repair
  | 
  | These are such a big deal, and such a design flaw in the first
  | deck.
  | 
  | The most breakable part(eg. From any drop) requires valve to do
  | the repairs because the same board houses the most complicated
  | parts
 
  | redder23 wrote:
  | [delayed]
 
| gigel82 wrote:
| Damn, I wish they did an APU upgrade as well (I mean generation
| upgrade, not just node)...
 
| haunter wrote:
| Well I'm just happy there will be more second hand units on the
| market to buy
 
| menacingly wrote:
| at what voltage do devices like this tend to operate? I was
| trying to estimate the ah of the batteries so I could then be
| frustrated at how they pack the cells in there.
 
| brucethemoose2 wrote:
| TSMC N6 is compatible with N7:
| 
| https://www.tsmc.com/english/dedicatedFoundry/technology/pla...
| 
| Which is how they could pull the APU shrink off without breaking
| the bank.
| 
| And... Is the OLED not VRR? That was my #1 wish for the original
| Deck (with #2 being an OLED).
 
  | cma wrote:
  | VRR would help so much for when it can't quite hit framerate.
 
    | brucethemoose2 wrote:
    | Yeah. Its basically free performance, and free power savings,
    | and also makes the whole configuration process less fiddly.
    | 
    | Those are all things you particularly want on the Deck.
 
  | smoldesu wrote:
  | Judging from the Digital Foundry video[0], it appears to have a
  | limited form of VRR that will sample the refresh rate closest
  | to whatever you're limiting for (eg. 40fps -> 80hz). It's not a
  | complete solution, but it should effectively "solve" frame
  | timing issues if your framerate is high enough.
  | 
  | For what it's worth too, my experience gaming on Wayland has
  | been great from a consistency perspective. Once you dial in
  | settings that work, the only performance blips you can notice
  | are related to shader compilation. 144hz _feels_ like 144hz,
  | which has not always been the case on Linux.
  | 
  | [0] https://youtu.be/Z1KLj06fn2s?t=257
 
    | nottheengineer wrote:
    | What are you running exactly? I haven't been able to get a
    | 144hz + 60hz setup working with KDE on X. The main monitor
    | just doesn't want to do 144hz, even if I disable the other
    | one via xrandr. My 1070 Ti has me afraid of wayland because
    | the nvidia driver already breaks something once a month.
 
      | brucethemoose2 wrote:
      | Be afraid.
      | 
      | I tried to get my 3090 working in Wayland/KDE/Arch for
      | about a month (after repeatedly running into the same
      | issues on my 2060 laptop) and gave up.
      | 
      | AMD IGP output it is... and I just game on Windows instead.
      | But even then, neutering the leftover bits of the Nvidia
      | driver (which I need for CUDA) that keep breaking
      | electron/chromium is making me pull my hair out. I still
      | hold my breath opening VSCode, wondering if its going to
      | freeze or not.
 
        | glitchc wrote:
        | That doesn't sound normal, even for Linux. It almost
        | sounds like the issue is somewhere else. My first guess
        | would be a PSU that's unable to source the 3090's current
        | draw under load, given everything else running on your
        | system.
        | 
        | Try using a dedicated rail or another PSU if you have
        | one.
 
        | brucethemoose2 wrote:
        | Its definitely not. I have a V850 SFX Gold, a single 3090
        | FTW3 and a 7800X3D, and its rock solid in OCCT's variable
        | load test, even when overclocked (and its not overclocked
        | on linux).
        | 
        | I have literally all the exact same issues on my RTX 2060
        | Asus G14 laptop, like:
        | 
        | - GPU rendering broken in Wayland Chromium/Electron, and
        | _sometimes_ Firefox
        | 
        | - Occasional black screen on boot, from some kind of race
        | condition.
        | 
        | - Unpredictable artifacting on the KDE desktop and some
        | apps.
        | 
        | And I _still_ get some of that when Nvidia DRM is
        | disabled and I 'm just using the 4900HS/7800X3D for
        | display out. Completely disabling the Nvidia GPU fixes
        | all of it, every single thing, but then I can't use CUDA.
 
        | davrosthedalek wrote:
        | Problems like these is one of the reason I run windows
        | and WSL2...
 
      | smoldesu wrote:
      | I just bit the bullet and moved to Wayland. I've heard
      | mixed things about people on 10-series hardware, but things
      | work pretty well on my 3070Ti. My guess is that the drivers
      | are slightly different across generations, and parity still
      | hasn't been a priority. I decommissioned my 1050 back in my
      | x11 days, I wish I could tell you how well it worked with
      | my current setup.
      | 
      | I'm also running everything on NixOS, so assume there's a
      | fair bit of fairy dust blessing the config. Besides
      | enabling modeset and cudatoolkit manually though, I don't
      | think there's much special about my software setup.
 
  | doikor wrote:
  | > And... Is the OLED not VRR? That was my #1 wish for the
  | original Deck (with #2 being an OLED)
  | 
  | According to LTT it is due to the physical connection.
  | Basically the panel is the same as Switch OLED and thus uses
  | whatever it uses which is MIPI and thus no VRR (need eDP for
  | that). The hardware clearly supports it (just plug an external
  | display with VRR support into the deck and it works)
  | 
  | https://youtu.be/uCVXqoVi6RE?t=179
  | 
  | Basically Valve doesn't do large enough volume to make proper
  | custom display economical so they have to take whatever they
  | can get.
 
    | brucethemoose2 wrote:
    | I was wondering where they sourced the OLED from.
    | 
    | Makes sense. The highest volume OLED with the right size
    | is... the Switch's!
    | 
    | >Basically Valve doesn't do large enough volume to make
    | proper custom display economical so they have to take
    | whatever they can get.
    | 
    | Yeah exactly. I see a lot of online complaints (mostly
    | outside HN) about no new APU or no custom display, but the
    | capital costs of doing either from scratch are just
    | hilariously high.
 
    | danbee wrote:
    | The Switch is 1280x720 and the Steam Deck is 1280x800.
    | They're not the same size.
 
      | doikor wrote:
      | As they have identical sub pixel layout they very likely
      | come from the same factory.
      | 
      | I think one side of the mother glass has a few extra pixels
      | that you can just not cut off and end up with the 80 pixels
      | more on one direction?
      | 
      | If you start from a panel that cuts perfectly to 8K or 4K
      | TV panels and you keep halving it won't go down evenly to
      | 720p as it is not half of 1080p (1440p is half of 4K and
      | 1080p is half of 1440p so they come out nicely without any
      | wasted panel/pixels by cutting in half)
 
  | hajile wrote:
  | I want a Steamdeck with four Zen4c cores and 16 CUs.
 
    | brucethemoose2 wrote:
    | More CUs the better. The wider it is, the slower it can run.
    | 
    | But I don't think that's gonna happen until Zen 5, and only
    | if we're lucky and AMD restarts the Van Gogh successors they
    | canceled[1].
    | 
    | 1: https://videocardz.com/newz/amd-ryzen-6000-notebook-
    | roadmap-...
 
| criddell wrote:
| I want a small, inexpensive gaming computer to connect to my TV
| and have been thinking about the Steam Deck or a mini pc like the
| Minisforum HX99G (Ryzen 9 6900HX). Would the two computers be
| roughly comparable?
| 
| I'm looking for something small because I don't have room for
| anything bigger. The Steam Deck is appealing because it doesn't
| seem very computer-y. What I want is a console that plays PC
| games. I've tried SteamLink between my desktop computer and
| AppleTV but it was a terrible experience.
| 
| Is there something better than the Steam Deck that isn't
| expensive (ie not more than $2000).
 
  | RajT88 wrote:
  | There are a very wide variety of Windows based handhelds more
  | powerful than the Steam Deck. AyaNeo seems to crank a new one
  | out every 4 months!
  | 
  | I came across a google doc a while back where people were
  | obsessively cataloging them. There are _many_ which have come
  | out in the last 2 years. You have your pick of options. They
  | usually run from 400 - 1200.
  | 
  | https://docs.google.com/spreadsheets/d/1irg60f9qsZOkhp0cwOU7...
  | 
  | ETA: This list has gotten out of hand, lol
 
    | dizhn wrote:
    | ETA: ETA PRIME on YouTube reviews basically everything that
    | comes out.
 
    | criddell wrote:
    | As someone who doesn't know much about this stuff and isn't
    | looking for a project, that list is a bit nuts.
    | 
    | I wish they would summarize with some recommendations. Maybe
    | a $500 recommendation, $1000 recommendation, $1500
    | recommendation, and the best overall.
 
      | RajT88 wrote:
      | lol. I don't think anyone has tested all of these to be
      | able to make such a recommendation.
      | 
      | If you want one which also docks and is a serviceable PC,
      | filter that list for stuff which can run Windows/Linux and
      | also comes with a Ryzen 5/7. Bigger number is better CPU
      | (you'll notice above the 7k Ryzen series, it gets an A on
      | Switch emulation).
      | 
      | Take a look at the spread of prices and battery capacity
      | and decide what candidates are important for you, and
      | lastly check the reviews to see if any of them have
      | quality/usability issues.
 
  | phren0logy wrote:
  | I have been really happy with my steam deck - I would strongly
  | consider it if you don't mind that the hardware isn't cutting-
  | edge. I rarely use it connected to a TV, so the relatively weak
  | GPU might look worse than it does on the small screen, but
  | otherwise it has been fantastic.
  | 
  | It "just works," like a console. Which would be another good
  | option.
 
  | tapoxi wrote:
  | Valve may be working on a console based on SteamOS, so I'd wait
  | and see.
 
    | _joel wrote:
    | Didn't they already do that a while back? I'm sure this time
    | around would be different given their traction now.
 
      | tianreyma wrote:
      | Kind of, they did the Steam Link which was local streaming
      | only. They also had the Steam Machines which were made by
      | third parties. From what I recall the Steam Machines were
      | overpriced for what they were and SteamOS + proton weren't
      | nearly as good as they are now.
 
    | criddell wrote:
    | I did a quick search for this and didn't find much. Is it a
    | serious rumor? I'd probably preorder if I could...
 
    | schmorptron wrote:
    | I think that rumor was mostly based on an old screenshot from
    | a documentary and the korean filings for a new WiFi6e device,
    | which turned out to be this deck revision, so I'd put less
    | weight on those now.
    | 
    | Are there any other clues about them working on the console?
 
  | graphe wrote:
  | If you had a good experience with the steam link would you use
  | it instead? Game streaming from desktop beats any small gaming
  | computer.
 
    | criddell wrote:
    | Definitely would. I tried to use my PS5 controller linked to
    | my Apple TV 4k and it was super laggy and looked bad.
 
      | graphe wrote:
      | Have you tried either Nvidia's or AMD's? I used moonlight
      | on my phone for Nvidia it's free. You need fast wifi or
      | Ethernet. I am planning on doing this for all my future
      | purchases as a server to stream my media to all devices
      | with as much performance as possible. I think this is a
      | much better route than another dedicated device, unless you
      | plan to use it outside a lot, and even then with good
      | enough data and internet you can stream it from your
      | computer.
      | 
      | There's an Xbone mount/clip that I really liked for $3ish
      | (it's like $20 official) and they might have done the same
      | with the PS4 or 5 designed just to add a BT/USB-C
      | controller to your phone.
 
        | criddell wrote:
        | No, I haven't tried the NVidia or AMD version.
        | 
        | When I tried it (about a month ago) I was able to connect
        | easily enough, but then the Steam interface went away for
        | some reason and I was left staring at my (remote)
        | desktop. I restarted Steam and started a game but the
        | controller lag was noticeable and the framerate seemed
        | low. It looked like a VNC connection. After about 30
        | minutes I gave up and started to look at Steam Decks and
        | other very small computers.
 
  | Steltek wrote:
  | SteamOS is a controller-first environment, which will give you
  | that console feel. It's just so well done.
  | 
  | I can't speak to performance but I've heard game streaming
  | works really well on the Deck.
  | 
  | I play a lot of "couch co-op" games with my kids while docked
  | to a TV. Low requirements and very console-oriented. Compared
  | to the Switch, here are some things that I bump into:
  | 
  | 1. If you have 4 identical controllers, figuring out which is
  | "1", "2", etc is hard. The Switch uses colors and LEDs to make
  | this easy.
  | 
  | 2. You need to walk over to wake it up. A controller can't wake
  | it up if it's sleeping.
  | 
  | 3. If you pair one of your identical controllers to something
  | else, pairing it back is clunky since you don't know which one
  | needs reconnecting.
  | 
  | But on the positive side, my young kids aren't put off by the
  | leaky abstraction over PC gaming. They actually kind of marvel
  | at the wide range the little device has but admit the advanced
  | wizardry (game mods, desktop mode) can only be wielded
  | effectively by Dad.
 
  | lawn wrote:
  | > What I want is a console that plays PC games.
  | 
  | Yeah, the Steam Deck is exactly that and I've been extremely
  | happy with mine.
  | 
  | Just be aware of some caveats:
  | 
  | - It's not powerful enough for the most demanding games
  | 
  | - Some games have evil anti-cheat or is otherwise not supported
  | by proton yet (unless you install Windows, which you totally
  | can)
 
  | magixx wrote:
  | Why not get a minipc with the AMD Ryzen 7 7840HS or Ryzen 9
  | 7940HS CPU? Both of those have an integrated Radeon 780M GPU
  | which should be better than steamdeck. Price wise they will be
  | come out similar. The HX99G is more expensive than something
  | like the UM780 (7840HS)
 
  | lbwtaylor wrote:
  | No, the minisforum will be much more powerful. I think that CPU
  | will be roughly twice as powerful and the GPU included (6600M)
  | similarly roughly twice as powerful.
  | 
  | As the other commenter said, there are other handhelds, some
  | getting better chips. But for your use case, you could also
  | choose a small gaming pc or a laptop.
  | 
  | If you would get use out of a gaming laptop separate from
  | attaching to your TV then that's pretty attractive choice
  | because it does everything the mini PC does without that much
  | more space.
 
  | diamondlovesyou wrote:
  | I have been very happy with my Minisforum Venus UM790, though I
  | use it as a mobile computer since I can just throw it into my
  | backpack. It's been great to have access to AVX512 on the go.
 
  | ThatPlayer wrote:
  | The 6900HX has an RDNA2 GPU with 12xCU, compared to the Deck's
  | RDNA2 with 8xCU. The Steam Deck is also limited by the power
  | usage, the TDP is hard capped at 15W, while the 6900HX gets 45W
  | TDP.
  | 
  | My issue with using the Deck as the benchmark is that it is
  | designed for 720p. Even connected to a 4K TV, the Steam Deck by
  | default will force the game to run at 720p, and upscale it to
  | 4K.
  | 
  | If you're okay with a bit bigger, AM5 APUs are rumored to be
  | coming out soon with BIOS updates that added support recently.
  | I expect those to have RDNA3 like the laptop 7840HS and other
  | chips. It'll be the first GPU update to desktop APUs since the
  | 5600G. I'm excited and might build a new mITX to replace my own
  | HTPC
 
  | hajile wrote:
  | HX77G is a LOT cheaper than the HX99G ($650 barebones instead
  | of $740 for basically identical performance).
 
  | sva_ wrote:
  | Steam Deck has RDNA2 architecture which is pretty old now.
  | They're probably getting rid off the last chips currently. I'd
  | get at least Zen4/RDNA3 or, if you're in no hurry, even wait
  | for what they release in the coming year. Especially if you
  | want it to drive a high resolution screen...
 
    | criddell wrote:
    | In your opinion, are the mini pcs even worth considering? I
    | kind of hesitate because I don't want another computer. I
    | want a console experience that looks decent on a 55" tv
    | (probably 1080p). The Steam Deck seems a little lo-res.
 
| kibwen wrote:
| I actually use my Deck almost exclusively in docked mode. If you
| just want a low-cost alternative to a PC for gaming, consider
| picking up one of the now-discounted LCD models.
 
  | kube-system wrote:
  | I thought I would use mine docked more than I do, but the
  | hardware shows its weaknesses when you try to drive too many
  | more pixels than the built-in display.
 
    | freedomben wrote:
    | Agree, though mainly just for newer AAA games. For example,
    | Hogwart's Legacy (which has breathtakingly good graphics on
    | capable machines) on a docked Steam Deck is much worse than
    | my top-of-the-line Linux AMD rig. I wouldn't expect a $500
    | handheld to match a $3,000 desktop of course, but I thought
    | it worth mentioning.
    | 
    | If you play games like Shredder's Revenge or Stardew Valley,
    | the graphics will be identical. But if you play AAA games and
    | you care about graphics, you might want something more
    | powerful.
    | 
    | That said, the Steam Deck works perfectly as a remote
    | console. I.e. docked to my TV, and then "stream" the game
    | from the gaming rig. Nvidia Shield is also a great device for
    | that and a big cheaper if you never plan to undock it, but
    | being able to play less demanding games locally is a big
    | feature that makes the Deck worth it IMHO.
 
    | masto wrote:
    | I found my TV (not purchased with gaming in mind) adds so
    | much latency that even as a non-gamer I found it unusable.
    | 
    | A minor gripe; overall the Steam Deck blew me away with its
    | capabilities, ease of use, and attention to detail.
 
| jay_kyburz wrote:
| I love everything about the Steam Deck except 1 thing.
| 
| I love that its Linux based, and that you can doc it and turn it
| into a real PC. The interface is polished and its fast. And it's
| Steam, so I have all my games!
| 
| The one thing - I can't play it for more than an hour without
| getting hand cramps. The ergonomics just aren't very good for me.
| 
| I play games all day for my job, and I know I can play an xbox
| controller or a ps5 controller for 8 hours straight without
| problems.
| 
| Lucky, because its a Steam Deck, I can plug any controller I want
| into it.
 
  | leetharris wrote:
  | There are some aftermarket attachments that supposedly help
  | with this. I haven't tried any of them myself, but I get the
  | same problem as you and I will probably try some out next week.
 
  | ThatPlayer wrote:
  | Despite the bigger overall size, the buttons on the Steam Deck
  | aren't bigger than the buttons on a Nintendo Switch joy-con.
  | That's why I like the Asus Ally more for having buttons that
  | aren't too small for my big hands.
  | 
  | Trade-off is no space for the touchpads
 
| CobrastanJorji wrote:
| > * Exclusive startup movie
| 
| Guys, c'mon, I know that you have to have a longer bullet point
| list for the premium, more expensive option, but you're making
| your actual advantages sound stupid by including this one.
 
  | baerrie wrote:
  | Hey, the filmmakers need there work listed as well!
 
  | LegitShady wrote:
  | Pretty sure you can mod in any startup movie of your choice
  | these days. The startup movies just seem to be a way to get me
  | to waste steam points I don't have any use for on some variety
  | of startup visual without any effort. You're not wrong.
 
| syarb wrote:
| A bit disappointing that you cannot purchase just the new OLED
| screen and replace it in the LCD model, considering the
| dimensions are the same.
| 
| I wonder what the true limiting factor for this is? I'd love to
| upgrade, but ~$500 feels like a little too much for the usage I
| currently get out of my Deck.
 
  | kimbernator wrote:
  | Selling the unit as a whole almost certainly is a loss for
  | them, but they make money by having people buying games from
  | them. Selling parts like that would be unlikely to have a
  | similar effect, so they might not be able to sell it at a price
  | point that makes sense.
 
    | glimshe wrote:
    | $549 is probably a break even price. It's a great value
    | nonetheless, but kind of too high to be at a loss.
 
  | rlex wrote:
  | deckhd [1] creators (third-party 1200p screen for deck) said
  | it's not possible, as it will require modifying main board
  | (something about voltage regulation, if i recall correctly)
  | 
  | [1] https://deckhd.com/
 
  | thrdbndndn wrote:
  | The dimension of the screens are not the same, though.
 
  | wvenable wrote:
  | The screen is thinner and the battery is larger -- it's also,
  | as others have said, a larger screen. The bezels are smaller.
 
  | freedomben wrote:
  | I don't think the dimensions _are_ the same. Resolution is, but
  | LCD screen size says 7 ", OLED says 7.4"
 
  | kimixa wrote:
  | Also with the MMC option gone (so the PCB area can be
  | reclaimed), thicker fans and cooling solution, different
  | internal size battery and screen, I wonder if the entire
  | mainboard has been redesigned.
 
    | ThatMedicIsASpy wrote:
    | eMMC just slots into the m2 slot. There is no area to be
    | reclaimed
 
  | opan wrote:
  | With a lot of changes that probably can't be retrofit into a
  | launch Deck, I see this as trying to attract new customers
  | instead of old ones. Probably worth waiting on the next release
  | with an actual spec bump in a few more years.
 
| jwells89 wrote:
| Does anybody here have experience using a Deck booted into
| Windows with VR headset connected for playing Beat Saber? How
| well does it work for this purpose? Not finding too much info on
| that particular setup online.
| 
| This revision appears to fix my main gripes with the original
| model so I'd like to buy one, but if I could use it as an
| ultraportable Beat Saber machine it'd make the purchase more
| justifiable. While my Quest 2 can technically run Beat Saber
| natively, the Steam version is _vastly_ more mod-friendly and PCs
| generally don't choke as badly on complex custom maps as the
| middling smartphone hardware in the Quest 2 does.
 
  | ShamelessC wrote:
  | My understanding is that Windows is very buggy to boot into.
 
  | j3s wrote:
  | i don't understand why you want a portable beat saber setup
  | that requires hauling around an entire VR setup + a steam deck
  | + all of the peripherals that requires? imo you might as well
  | buy a little laptop with a proper video card if you're going
  | that route. the deck's video capabilities aren't intended to
  | drive VR or run windows, you'll almost certainly have issues of
  | a million varieties.
 
    | jwells89 wrote:
    | Mainly, it's about maximizing usage of my devices.
    | 
    | At home most gaming (including Beat Saber) is done on a nice
    | custom tower that outguns any reasonably priced gaming
    | laptop, meaning that if I bought a gaming laptop it'd only
    | get used when traveling and would collect dust the rest of
    | the time. Unless of course I sell the desktop and go laptop-
    | exclusive for games, but that comes with some notable
    | tradeoffs (fan noise and longevity primarily).
    | 
    | The Deck's form factor makes it attractive for at-home use
    | scenarios that a desktop and laptop don't fit as well, and a
    | such has a better chance of getting consistent usage compared
    | to a laptop.
 
      | andybak wrote:
      | Could you not just run Best Saber on a Quest?
 
        | jwells89 wrote:
        | It's possible, but as noted in my other comment, the
        | Quest version is notoriously unfriendly to modding and
        | can chug with more complex custom maps due to weak
        | hardware, which is problematic because I play
        | modded/custom exclusively.
 
  | Funnyduck99 wrote:
  | Steam deck runs beat saber very poorly
 
  | charcircuit wrote:
  | >While my Quest 2 can technically run Beat Saber natively, the
  | Steam version is vastly more mod-friendly and PCs generally
  | don't choke as badly on complex custom maps as the middling
  | smartphone hardware in the Quest 2 does.
  | 
  | The Steam version is not more mod friendly.
  | 
  | >PCs generally don't choke as badly on complex custom maps as
  | the middling smartphone hardware in the Quest 2 does.
  | 
  | The Steamdeck targets 720p 30 fps gaming. The Quest 2 useded
  | the latest generation mobile processors when it released.
  | Similarly the Quest 3 is using the top of the line mobile
  | processors.
 
    | jwells89 wrote:
    | > The Steam version is not more mod friendly.
    | 
    | One doesn't need to mess around with sideloading and PC mods
    | get updates more frequently, which in my book would qualify
    | as more mod friendly.
    | 
    | It sounds like the Deck can't handle Beat Saber better than
    | the Quest 2 though so I guess it's moot.
 
| saidinesh5 wrote:
| Valve: Install whatever you want from wherever you want -
| hardware, software, operating system.
| 
| And they provide you parts and schematics in case you need to
| repair/mod your device. Never thought I'd see a day when linux
| gaming would be as good as what I get via my steam deck these
| days.
| 
| Kudos to Valve for embracing such an open approach to
| gaming/portable devices in general.
 
  | sho_hn wrote:
  | Given that PC gaming thrives on modding, it's only right that
  | the most PC-like console gets it right.
 
    | erikpukinskis wrote:
    | If that were the natural outcome Xbox would've "gotten it
    | right" since it was the most PC-like console before the Steam
    | Deck.
    | 
    | The moddability is a deliberate strategy by Valve, and I
    | don't see it as an inevitable move for every PC-centered
    | company, Microsoft being the prime counterexample.
 
      | timw4mail wrote:
      | The XBox One and PS4 are very PC-like as well. (Continuing
      | with the PS5 and XBox Series).
      | 
      | But yes, Valve does seem to get what gamers want (other
      | than games made by them)
 
      | amlib wrote:
      | I think it's pretty clear that "PC-like" also means you
      | need an open platform, with the possibility to install any
      | software and operating system you wish, which the xbox nor
      | any console from the major brands allows for.
 
  | amstan wrote:
  | Sorry, where are these schematics? I was not aware.
 
  | vanchor3 wrote:
  | > And they provide you parts and schematics in case you need to
  | repair/mod your device.
  | 
  | Where are the schematics? I was trying to do a repair on an
  | unusually common failure and couldn't find anything.
 
    | saidinesh5 wrote:
    | I am not sure if schematics is the right word, but I meant
    | things like: https://gitlab.steamos.cloud/SteamDeck/hardware
    | and whatever they provide to likes of
    | https://www.amazon.com/Joystick-Steam-Deck-Hall-Effect-
    | Senso... to and steamdeck HD, to make hall effect joysticks
    | and high resolution display mods for steamdeck.
 
      | vanchor3 wrote:
      | Understandable, I was hoping there was some sort of board
      | schematics or even block diagrams to aid in fixing blown up
      | chips and other faults. I most often see failures on the
      | main board and of course that's the part they don't sell
      | you.
 
        | doikor wrote:
        | While no board schematic there is quite good selection of
        | guides hosted iFixit (Valve links you there from their
        | website so it is the "official" source)
        | 
        | https://www.ifixit.com/Device/Steam_Game_Console
 
        | saidinesh5 wrote:
        | Out of curiosity, what chips do you see get blown out
        | typically?
        | 
        | And are there any specific usage patterns that lead to
        | more of these issues?
 
        | vanchor3 wrote:
        | It most often seems to be the power
        | management/charge/USB-C chip, with no particular pattern
        | other than "playing a demanding game". Doesn't seem to
        | matter whether plugged in or on battery, official charger
        | or other USB-C charger or dock. I even had it happen to
        | my own Steam Deck (while playing Minecraft of all things)
        | which I sent into Valve and they replaced.
        | 
        | I haven't been able to investigate it too much but last I
        | looked at the data sheet for that chip it seems like
        | there's no way it should have a hole blown in it unless
        | something was designed wrong.
 
  | golergka wrote:
  | The already have most of online PC games sales through their
  | platform and take a very healthy chunky cut off it, they don't
  | have any financial incentive to close their platform. I also
  | doubt they sell Steam deck at a loss like console companies do.
 
    | opan wrote:
    | >I also doubt they sell Steam deck at a loss like console
    | companies do.
    | 
    | They (GabeN I believe) mentioned early on that it was
    | "painful" to hit the Deck's price point. Unsure if this means
    | sold at a loss or just a smaller-than-ideal profit.
 
  | __turbobrew__ wrote:
  | Valve isn't taking some moral high ground here, they are just
  | trying to commoditize hardware and OS platforms. It isn't a new
  | idea: https://gwern.net/complement
 
    | saidinesh5 wrote:
    | That's an interesting take. Reminds me of when Android came
    | out as free and open alternative to whatever we had back
    | then.
    | 
    | I hope Steam OS doesn't end up the same locked down mess that
    | Android has become these days ...
 
  | ren_engineer wrote:
  | Steam fees are their money maker, hardware is just a way to get
  | more people buying stuff on Steam
 
    | Hamuko wrote:
    | And it's absolutely working! So far I've spent 566EUR
    | directly on Steam this year and my willingness to spend money
    | on GOG or EGS has dropped dramatically considering what a
    | seamless experience I get with Steam and the Steam Deck.
 
      | aquova wrote:
      | Me as well. I've on Linux for years, but there was a time
      | where I was preferring GoG for their DRM-free policy.
      | However, Valve went all in on Linux support while GoG
      | refused to even make a Linux version of their launcher. I
      | still occasionally buy things from them, but Steam gained
      | my business.
 
        | saidinesh5 wrote:
        | Yeah, the cdprojekt/Linux story is a weird one. They even
        | released witcher 2 on Linux. But after all the hate they
        | got , for it being a bad port, using some translation
        | layer, it seems like they dropped the Linux use cases.
        | 
        | At least they don't go out of their way to block heroic
        | games launcher/Linux and I'm happy with that.
 
    | andrewmunsell wrote:
    | And it absolutely worked on me.
    | 
    | Prior to having a Steam Deck, my overall video game time was
    | fairly low since it took time to boot the PC and start
    | everything up. With the SD, it's much easier to grab it and
    | get a small session in, and I've purchased a number of games
    | (and will even buy games on Steam at a higher price than
    | elsewhere) because of the Deck. It's the price of
    | convenience, but well worth it in my opinion.
 
    | saidinesh5 wrote:
    | It's not just about trying to get more people to buy stuff on
    | Steam but also safeguard their own future, while carving out
    | their own experience and a niche.
    | 
    | Back when the whole Steam on Linux started, they saw Windows
    | 8/10 as a real threat to their existence. (Windows S?)
    | 
    | It's just that the way they went about to solve this in an
    | open way is what's nice.
    | 
    | They improved the graphics drivers situation, invested in
    | Wine and other open source projects, put in a lot of effort
    | to create a user experience they wanted on a handheld device.
    | 
    | Ultimately this gave them a real edge over their competitors.
    | Was surprised to see random youtubers making videos on how to
    | install steam OS on their more powerful Rog Ally/Gpd/Home
    | theater PC etc ..
 
    | ehsankia wrote:
    | Sure, but it doesn't change the fact that no public traded
    | company would ever do this, or spend this much resources in
    | things such as repairability or Linux layer improvements.
    | It's nice that Valve is still a private company and can
    | decide to focus on things that actually good for the space
    | and consumers, even if it's not the most optimal use of their
    | time.
 
      | saidinesh5 wrote:
      | > Sure, but it doesn't change the fact that no public
      | traded company would ever do this, or spend this much
      | resources in things such as repairability or Linux layer
      | improvements.
      | 
      | Google used to be like this once upon a time, long long
      | ago... (That blocks phone, unlocked bootloader on all their
      | Nexus devices, Linux improvements for Chrome/Android
      | etc...). Not sure if things really changed or it's just in
      | my head, but they no longer seem that way.
 
| schmorptron wrote:
| The upgrade to 90 Hertz is really good for a non-obvious reason:
| In the Steam Deck userbase, the "Golden 40", playing games at
| 40fps and the screen at 40 hertz, is a pretty well-liked trick
| for getting the frame time right in between 30 and 60fps at 25ms
| while "only" needing power to render 10 more frames per second
| than 30, making for a much better experience than 30.
| 
| The only problem with this is if a frame is slightly late at 40
| hertz, you're waiting the full 25 ms for the next one instead of
| 16.6ms at 60hz. Being able to run the screen at 80 hz for 40fps
| games cuts that stutter time on a missed frame in half to 12.5ms,
| and will make a huge difference!
 
  | brokencode wrote:
  | So does the Steam Deck not support VRR for the onboard display?
  | I see articles saying support was added for external displays,
  | but it's not clear whether the onboard one has it. If it does,
  | then it seems like it shouldn't be a problem for a frame to be
  | slightly late.
  | 
  | Edit: I read some other comments that explain the situation. It
  | sounds like there is no VRR for the internal display
  | unfortunately.
 
    | schmorptron wrote:
    | No, it sadly doesn't do VRR and neither does this new one.
    | According to the LTT video[0], it's because of the internal
    | connector that the internal display is attatched with,
    | because external VRR screens do work. They speculate that
    | valve were just limited by what is available on the market
    | because they are not quite shipping enough units yet to
    | warrant fully custom designs / orders. Apparently there are
    | hints towards this being the same supplier that also supplies
    | the Switch OLED's screen.
    | 
    | [0]https://www.youtube.com/watch?v=uCVXqoVi6RE
 
      | Vt71fcAqt7 wrote:
      | Bloomberg says the supplier is Samsung.[0] Not entirely
      | surprising because Sony is somewhat of a competitor and
      | that only leaves LG who is not nearly as good at mobile
      | oled which is one of Samsung's largest markets. This said I
      | know eg. Apple uses multiple display suppliers for the
      | iphone 14/15 base model so it could be the same here.
      | 
      | [0]https://www.bloomberg.com/news/articles/2021-03-04/ninte
      | ndo-...
 
    | Decabytes wrote:
    | The display uses a mipi interface instead of a edp. This is
    | because the screen isn't completely custom and likely used
    | one from a manufacturer similar to the switch oled which also
    | uses a mipi display.
    | 
    | If valve sold more units it might justify a completely custom
    | solution but this is still way better than what people had to
    | do to get a better screen before.
 
  | nick_ wrote:
  | People consider 40fps the sweet spot?
 
    | postalrat wrote:
    | Maybe for battery.
 
    | schmorptron wrote:
    | Yeah, for games that don't quite run at 60fps. You set the
    | screen to 40 hertz, the difference between 30 and 40 is HUGE
    | latency and general smoothness wise.
 
    | gloryjulio wrote:
    | It's a bit better than 30 while saves battery compare to 60
 
    | opan wrote:
    | There's a weird cult-like attitude around 40fps that I've
    | noticed. Personally I run everything at the normal 60hz and
    | almost everything I play runs fine, even at the higher
    | resolution (1920x1200) of my external monitor. Counter-Strike
    | 2 runs horribly and Baldur's Gate 3 was sub-60, but mostly I
    | don't play anything that demanding (mostly indie, lots of
    | 2D). It might matter more if you play all the new AAA titles
    | that come out.
 
      | user_7832 wrote:
      | > There's a weird cult-like attitude around 40fps that I've
      | noticed.
      | 
      | As someone who learnt about this public 40fps love just a
      | few minutes, I'd like to add that this was something I had
      | noticed myself years ago. 40fps feels "smooth" and closer
      | to 60fps, than 25/30fps for some reason. Unfortunately my
      | graphics card struggled but that's a different story.
 
        | nick_ wrote:
        | I think I'm missing something with graphics cards. I have
        | a 1060 on a i7-3770 and it can put out 120fps on most
        | games. My M1 Macbook can play those same games through
        | Rosetta 2 and Wine + GPTK at a similar FPS.
        | 
        | What are people doing that they have like a 3080 on a
        | 12700 and can barely hit 60fps??
 
      | nick_ wrote:
      | I guess I play faster games than most because I always put
      | the graphics settings to lowest detail, native resolution,
      | and aim for 144fps (my monitor's native refresh rate).
      | Anything less than 90fps/Hz is pretty bad to me.
 
    | izacus wrote:
    | On the Deck, yes.
 
    | alpaca128 wrote:
    | I limit Elden Ring to 35FPS to avoid stuttering and it
    | basically feels as smooth as 60FPS on the XBox Series S. As
    | long as you get at least ~30FPS the framerate doesn't matter
    | as much as framerate stability.
 
    | ThatPlayer wrote:
    | It doesn't sound like a big difference but 40fps is actually
    | about halfway between 30fps and 60fps in response times.
    | Because 30fps is 1 frame every 33ms, 60fps is 16ms. 40 fps
    | gives you 25ms.
 
    | jacurtis wrote:
    | It is only needing to produce 33% more frames for 40fps vs
    | 30fps. Compare that to producing 60fps which is 100% more
    | frames. So you are only sacrificing a small amount of
    | performance to get 40fps but a significant amount to reach
    | 60fps.
    | 
    | In practicality, most people can't tell the difference
    | between 40fps and 60fps, or at least won't notice it in
    | normal gameplay.
    | 
    | So you get nearly the same experience as 60fps but for much
    | less processing power and therefore also better battery life,
    | less fan noise/cooling, and you can crank graphics a little
    | higher.
    | 
    | Most people are more likely to notice the difference between
    | "Medium" and "High" very easily or "High" and "Very High",
    | but won't notice the impact of 40fps vs 60fps. So that's why
    | 40fps is generally a sweet spot between performance and
    | experience.
 
      | Tadpole9181 wrote:
      | > In practicality, most people can't tell the difference
      | between 40fps and 60fps, or at least won't notice it in
      | normal gameplay.
      | 
      | Oh, good, we're back to justifying technical limitations
      | with fabricated myths from early 2000s console marketing
      | teams.
 
| atemerev wrote:
| "This item is not available in your country"
| 
| The country in question is Switzerland, probably the richest
| country in Europe, where many people would have bought it on
| spot.
| 
| Regional restrictions are so stupid.
 
  | kube-system wrote:
  | If it makes you feel better, it's not available in any country
  | yet.
  | 
  | But regional restrictions aren't really "stupid" they are
  | because doing business globally is hard to do.
 
    | atemerev wrote:
    | The regular Steam Deck is also not available. And no other
    | Valve hardware.
 
  | eloisant wrote:
  | Maybe join the EU, that would make it easier for them because
  | the regulations would be the same!
 
| 999900000999 wrote:
| Lost me when I realized the resolution is the same.
| 
| 1080p is a minimum in 2023
 
  | NovemberWhiskey wrote:
  | Based on what assumptions? The Deck struggles enough to get
  | decent FPS on many titles without careful tweaking - how do you
  | think it's going to do if it has to push _twice_ the number of
  | pixels.
 
  | csdreamer7 wrote:
  | Not for a small screen like the steam deck. LTT complained
  | 1080p made things way too small on Asus ROG Ally handheld while
  | also hurting performance.
 
  | nottorp wrote:
  | If you want bigger numbers i believe there are windows
  | handhelds available now.
  | 
  | The rest of us who want something that just works might get a
  | steam deck.
  | 
  | Interesting... how come Linux just works and Windows is iffy in
  | the handheld gaming space?
 
  | troupe wrote:
  | Yes. That is why no one has purchased a Switch since the
  | beginning of the year.
 
    | metadat wrote:
    | I just bought a switch last week. T he switch and steam deck
    | are fundamentally very different, despite ultimately both
    | being for playing games.
    | 
    | The switch is great for party, co-op, and social games, while
    | the steam deck is a decent approximation of a desktop PC..
    | sans keyboard and mouse.
 
| maxglute wrote:
| Looks fantastic. I wish Valve would take another go at steam
| controller and steam link.
 
  | dpc_01234 wrote:
  | I have a Steam Deck, Steam Link and the Steam Controller (it
  | does work) among other controllers. The ability to use any
  | controller is awesome (Wireless DualSense is my fav RN). Steam
  | Controller itself wasn't all that great, and I like the . And
  | Steam Controller with a Dock acts as Link (unless I'm missing
  | some other functionality).
 
| joshstrange wrote:
| I'm super tempted by it but I just bought my Steam Deck this
| year. I love it and have played almost daily (all handhold) and
| I've got a vast backlog of games to play (that will play well on
| the deck).
| 
| Resolution not changing is both a pro and a con but more-so a pro
| I think. OLED would be really nice as would the battery life but
| I don't need it.... OTOH that special edition looks really
| cool...
 
| cowboyscott wrote:
| I'm a first gen deck owner and am constantly impressed by the
| quality of the product. The hardware is good, more than good
| enough, but the fact that it is running windows games mostly
| seemlessly is incredible. Yes, I know wine has been around
| forever, but with the deck you barely even notice that you're
| running through a compatibility layer. Performance and battery
| life in all but the last few years of AAA games is also great.
| The improvements here are marginal, but it's great to see them
| making smart, incremental updates.
| 
| I'd love to see how the market would react to a deck in a console
| form factor, with similar input options to the deck (pad plus
| touchpads) and an APU comparable to modern consoles.
 
  | all2 wrote:
  | There was Steambox, which was their bid to get into the console
  | PC gaming tower market. We got SteamOS out of that, but the
  | product launch itself didn't go so great.
 
    | jwells89 wrote:
    | To my recollection the problems with the Steam Box were
    | reliance on third party hardware manufacturers, weak
    | hardware, and trouble with game compatibility.
    | 
    | If they were to do a reboot of that product line today I
    | think it'd go quite differently. They have the chops to
    | manufacture the hardware themselves this time around, and the
    | game compatibility factor has improved dramatically
    | (partially of their own doing). I think there could be a real
    | market for a console with an APU somewhere in the ballpark of
    | the PS5's, but running SteamOS and embracing upgrades and
    | modding like the Deck has, especially if they can price it
    | aggressively.
 
  | opan wrote:
  | The Steam Controller was killed off, and IIRC there was a
  | patent infringement issue with the paddles on the back. I'd
  | love to see a redesigned Steam Controller based on the Deck's
  | controls. I play my Deck almost exclusively docked, but your
  | average controller packs less functionality than the Deck's
  | built-in controls, so it would be neat to not have to
  | compromise.
 
  | avtar wrote:
  | > I'd love to see how the market would react to a deck in a
  | console form factor,
  | 
  | They already tried this with Steam Machines and that didn't end
  | well.
  | 
  | > with similar input options to the deck (pad plus touchpads)
  | and an APU comparable to modern consoles.
  | 
  | There's the Steam Controller, but maybe they'll try something
  | new with analog sticks.
 
    | eduflm wrote:
    | > They already tried this with Steam Machines and that didn't
    | end well.
    | 
    | They tried this in 2014 when Steam OS was immature and Proton
    | didn't even exist (Steam Machines were relying on Linux Ports
    | at time). Also, if I record well, we didn't had a Steam
    | Machine 100% done by valve, only third-parties.
    | 
    | I bet that the market reaction would be very different today
    | with first-party steam machines running Proton,
 
| msh wrote:
| Damn I just purchased a 256 GB steam deck a month ago :(
 
  | _flux wrote:
  | You should consider asking the support for partial refund.
  | 
  | Though a month might be stretching it.
 
| diwcoder wrote:
| I was about to cancel my order for a Playstation Portal after
| seeing this. Considering a bit further though, I really think
| remote play is the future as long as you aren't concerned with
| using the device on the go. My PS5 can handle games way better
| than a Steam Deck, the device is lighter, and the battery lasts
| significantly longer. Still a bit torn though, the Steam Deck
| appeals to the side of me that loves gadgets. It's a tough call.
 
  | gordon_freeman wrote:
  | why don't have both? SD for indie games such as
  | Factorio/Stardew Valley etc. and PSPo for AAA Sony exclusive
  | games!
 
  | smith7018 wrote:
  | The Portal can only stream games over your local network,
  | though, right? I think the SD would be a better use of money
  | because it offers the ability to play outside for the home but
  | it's definitely personal preference.
 
    | diwcoder wrote:
    | I believe you can stream to the Portal from anywhere with a
    | solid WIFI connection. Does not necessarily need to be the
    | same local network.
 
    | sylens wrote:
    | While the different capabilities definitely account for this,
    | there is a big price gap with the Portal only being $200
 
  | theshrike79 wrote:
  | You can use Chiaki[0] to stream PS5 games to your Deck, best of
  | both worlds =)
  | 
  | [0] https://sr.ht/~thestr4ng3r/chiaki/
 
    | ThatPlayer wrote:
    | The Portal still has advantages of having all the fancy
    | Dualsense controller features like adaptive triggers and
    | better rumble.
    | 
    | Also 1080p screen compared to the Deck's 720p. OLED is
    | definitely gonna be nicer though.
 
  | superconduct123 wrote:
  | Have you tried playstation remote play?
  | 
  | I found it still feels too laggy to be acceptable even at home
  | with the console on ethernet
  | 
  | Like trying to play a multiplayer FPS is so much harder with
  | the latency
 
| gordon_freeman wrote:
| Wow! This seems like a really good upgrade just for that screen
| and longer battery life. Time to finally buy the SD to play that
| ever-increasing backlog of games in my Steam catalog.
 
| micromacrofoot wrote:
| I think this might be an early step into the concept of people
| building portable devices like they build custom PCs and I love
| it.
 
| pawelduda wrote:
| US and Canada only.. guess it's more wait time for me.
| 
| > Why isn't the Limited Edition Steam Deck OLED available in my
| region? > Steam Deck Limited Edition is an experiment for our
| team, and we were only able to make a small quantity. That said,
| we hope this is a successful experiment and customers are excited
| - if we see there is a large demand for this kind of product, we
| will definitely continue to explore more colorways in the future.
| 
| Please continue Valve
 
  | all2 wrote:
  | I can ship one out to you if you'd like.
 
    | pawelduda wrote:
    | Thank you. I will be reaching out if I decide to go for one.
    | BUT I think the limitation actually applies only to the 1TB
    | limited edition (with different colorway). So the 512GB OLED
    | should be normally available as I've seen some people point
    | out!
 
  | mananaysiempre wrote:
  | As far as I can tell, there's a "normal" OLED Deck, which is
  | (or will shortly be) available in the full complement of
  | countries (not including my current place of residence...), and
  | the limited edition with a transparent case, which is NA only.
  | So if you only want the electronics upgrade, you can probably
  | get one.
 
    | pawelduda wrote:
    | Yes, just came to the same conclusion after reading more!
 
| thih9 wrote:
| What's the weight of the new models?
| 
| The increased battery capacity sounds good, but I wonder how does
| it affect the handheld's weight - which is perhaps just as
| important for comfort.
 
  | cricalix wrote:
  | Lighter by a few tens of grams.
 
  | nfriedly wrote:
  | It's actually ~20g lighter.
 
  | maxioatic wrote:
  | ~640 grams, compared to ~669 grams for the previous model
 
| bmitc wrote:
| As a related aside: does anyone know of any companies or
| processes by which one can get low volume (think prototyping
| volume, i.e., single digit quantity orders) custom OLED screens?
| Bonus points if the OLEDs are able to be custom laser cut (the
| same process as the "hole punches" that are in smartphone
| screens).
 
| Dayshine wrote:
| How does OLED make sense for the steam deck when to my knowledge
| Linux does not support HDR?
| 
| I wish I could install Linux on my laptop, but without HDR what's
| the point!
 
  | yjftsjthsd-h wrote:
  | Valve has that side, too: https://www.phoronix.com/news/Valve-
  | HDR-Linux-Gaming-Begins
 
  | iuafhiuah wrote:
  | SteamOS supports HDR, VRR and Raytracing.
  | 
  | Joshua Ashton (Valve Developer) gave a talk called "Rainbow
  | Frogs: HDR + Color Management in Gamescope/SteamOS" at XDC this
  | year where he explained how they improved colour management on
  | Linux when other people have so far failed.
  | 
  | https://www.youtube.com/live/Gg4eSAP1uc4?feature=shared&t=40...
  | 
  | Melissa Wen (Igalia) talked more about how they're gonna try
  | and upstream the work, but there are lots of moving upstream
  | parts and they all move very slowly in "The rainbow treasure
  | map: advanced color management on Linux with AMD/Steam Deck"
  | 
  | https://www.youtube.com/watch?v=Gg4eSAP1uc4&t=4010s
  | 
  | There is also a talk by Friedrich Vock called "Improving the
  | World's Slowest Raytracer" about how they're slowly making RT
  | viable on Linux.
  | 
  | https://www.youtube.com/watch?v=Gg4eSAP1uc4&t=27361s
  | 
  | Overall, a very interesting set of talks for anybody interested
  | in Linux gaming.
 
  | badsectoracula wrote:
  | It is not as a simple as "Linux does not support HDR".
  | 
  | The kernel's graphics API does expose functionality to use HDR.
  | What is not there (yet) is Xorg and Wayland compositors using
  | that functionality as well as programs written to target those
  | being able to use whatever HDR Xorg/Wayland functionality would
  | expose. For gaming Wine also lacks HDR support.
  | 
  | Valve is bypassing the above by using their own Wayland
  | compositor (gamescope) which is designed to run X11
  | applications (mainly Wine/Proton) via XWayland and -IIRC- they
  | hacked in a way to take over XWayland's output to force HDR so
  | that Windows games running under Proton using Windows' HDR APIs
  | will work under gamescope.
  | 
  | The reason they can do that is because they can modify and ship
  | the entire stack, but it its otherwise a very gaming-oriented
  | gamescope-specific hack (you can't use the same functionality
  | to get a window with HDR content under an otherwise "SDR"
  | desktop).
  | 
  | FWIW if you do have an HDR monitor (and perhaps an AMD GPU, not
  | sure if this is a requirement) you should be able to use it on
  | your own PC to run Windows games with HDR support - you'll just
  | be limited to running them in fullscreen mode in a separate
  | virtual terminal (i mean those you switch with the
  | Ctrl+Alt+F keys). I haven't tried it myself though because
  | i'm using my own gamescope fork with some modifications i made
  | and my code is a couple of years behind (long before the HDR
  | stuff were added). Also while i technically have an HDR
  | monitor, it isn't basically a somewhat brighter SDR monitor,
  | not true HDR.
 
  | Hamuko wrote:
  | Considering how Valve has managed to turn the Linux gaming
  | world upside down with Proton, I imagine they can figure out
  | HDR too.
 
| intull wrote:
| HN folks, I feel a FOMO for this OLED version because it's just
| so cool, but I already own a Deck. Would you say there would be
| an OLED version again, even if limited in stock, in the future?
 
  | bpye wrote:
  | It looks like the OLED version is replacing the LCD one for the
  | 512/1TB models. It's just the specific colourway that's
  | limited.
  | 
  | I'm in a similar boat - I'm gonna keep my LCD 512GB Steam Deck.
 
| jauntywundrkind wrote:
| DDR speed bump, from 5500MHz to 6400MHz. Some games are
| definitely gonna run faster.
 
| beebeepka wrote:
| Good, good. I have two gaming desktops and don't need it. What I
| need is something like the Legion Go. Not for gaming, mind you.
| Reading. A laptop is too big, a phone too small. I think it hits
| the spot real nice and people managed to get Linux working on it
| right away, which was to be expected. I wonder how much it weighs
| without the joypads
 
| Karawebnetwork wrote:
| How important is storage space on this device? Is 512GB or 1TB
| worth waiting for?
 
  | ThatMedicIsASpy wrote:
  | Depends on what you do, play, consider doing. I'm using it as
  | my PC and love more storage. Once I finally buy a NAS I would
  | care less.
  | 
  | 256G+512G SD card and both are around 90% full.
 
  | sphars wrote:
  | I think it just depends on the games you play. Check to see how
  | much space they'll use. Personally, I don't play a lot of "AAA"
  | type games, I play more indie games, so 256GB has more than
  | enough space for me. You can always upgrade the SSD or use a
  | microSD card.
 
  | timw4mail wrote:
  | Between SD cards and M.2 drive upgrades being pretty painless,
  | you can start small and upgrade.
 
  | Pathogen-David wrote:
  | Space 100% comes down to the games you expect to play.
  | 
  | Also the 256 GB model isn't the new OLED model being
  | highlighted by this post. You can still get the now-
  | discontinued LCD 512 GB model at a discount if you're concerned
  | about space and don't care about OLED.
 
| hospitalJail wrote:
| FYI 2023 is the year of the linux desktop. Its going to be about
| 4 years before anyone noticed that was it:
| 
| >Microsoft flops on Win 11, anti-consumer features force a few
| casual users to try Linux Desktop again. They find Linux Desktop
| is robust AF, way less downtime than Windows their constant
| updates and their pestering. They shout the news from the roof:
| "The future is here"
| 
| >Steam Deck making it mainstream. More resources, more users,
| high quality linux rather than cheap chromebooks/raspi. (Love my
| raspi thou)
| 
| >Linux desktop being so solid. Fedora take my breath away. I
| cannot believe this is Linux. I can't believe Linux is literally
| better than Windows.
 
| mhh__ wrote:
| It'll never happen but I'd love if Valve could wack an M1 /
| similar apple chip on one of these
 
  | teach wrote:
  | Why? The AMD chip they're using has comparable performance-per-
  | watt to the M1, and I'm not sure Proton knows how to run games
  | on an ARM processor.
 
    | boppo1 wrote:
    | Good luck porting all the DX12 to Metal as well.
 
      | filterfiber wrote:
      | IIRC apple is actually going this same route as proton -
      | wine + dx12/11 to metal
 
    | mhh__ wrote:
    | With Zen 2?
 
  | sva_ wrote:
  | Doubt an ARM chip would work well with Valve's approach of
  | using Proton (Wine) to run the x86 binaries. And also not sure
  | if the iGPU really measures up to RDNA (since Apple doesn't
  | build their chips for gaming.)
 
    | mhh__ wrote:
    | It's mostly going to be bound by the GPU, which would be a
    | wildcard, but i reckon you could match the existing
    | performance for the same power draw, but then you also have a
    | properly fast computer to plug into a monitor in your bag.
 
| tunnuz wrote:
| That's sexy. Too bad I bought one this year. And it's an amazing
| device.
 
| phartenfeller wrote:
| Interestingly, the processors changed slightly. Slightly smaller
| dies and GPU efficiency cores. But it seems like there are no
| real performance gains.
| 
| OLED version: 6 nm AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to
| 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.6GHz (1.6 TFlops FP32) APU
| power: 4-15W
| 
| LCD (old) version: 7 nm AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up
| to 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6
| TFlops FP32) APU power: 4-15W
 
  | apatheticonion wrote:
  | Any changes to battery life? Perhaps they are more interested
  | in the improved efficiency
 
    | goosedragons wrote:
    | Yes, but they also added a larger battery.
 
    | Zekio wrote:
    | near double battery life if I remember what I read correct,
    | due to bigger battery and more efficient apu and the display
    | using less power as well
 
  | jeffparsons wrote:
  | I would guess it has more to do with current and anticipated
  | future availability than anything else.
  | 
  | I don't work in hardware, but I've read some wild anecdotes
  | about the extreme difficulty of establishing a stable supply
  | chain if you want to keep manufacturing exactly the same
  | product for N years. I guess this won't be any surprise to the
  | HN crowd, but often when you buy an X, it will have some
  | different parts to the X (identical SKU) from last year and the
  | year before.
 
  | hiisukun wrote:
  | I think this is important to prevent fragmentation -- it's too
  | early in the steam deck product cycle for games to only run on
  | "Steam deck OLED" if there was 10% extra performance.
 
| m00x wrote:
| Strange to be using Wifi 6 when Wifi 7 is right at the door. They
| could've waited a bit more and made something that has 4x the
| bandwidth over Wifi 6E.
 
| littlecosmic wrote:
| Neither this nor the original is available in Australia from
| Valve. They make it hard to be a fan.
 
| foxandmouse wrote:
| Disappointing APU upgrade, I've been waiting for them to refresh
| the device but this new version is significantly slower than the
| already available Asus ROG Ally.
 
| kraig911 wrote:
| I have the current 512. I won't be upgrading as I can't afford
| right before Christmas (got to get the kids things) But I will
| say I love love love my steam deck and I've bought so many more
| games because of it. Esp indie games. I think it's been great for
| everyone involved the gamer, the small developer and Valve. I
| really hope we see them continue to innovate. They're killing it.
| I honestly think they could make a tablet with SteamOS that just
| lets you use Bluetooth controls my kids and I would freak out.
 
| deergomoo wrote:
| Looks cool, gives me a slight pang of regret given the model I
| purchased 3 months ago is now the entry level and PS120 cheaper
| than what I paid. But I guess I knew I was playing with fire a
| bit.
| 
| It's good to see Valve is staying committed to the platform
| though, it's an excellent machine and very cool to see active
| changes towards increased repairability.
 
| WithinReason wrote:
| Up to 90 Hz screen? That must mean it's variable refresh rate!
 
| xlayn wrote:
| There is a performance improvement as per [0][1] the memory speed
| went up from 5500MT/s to 6400.
| 
| [0] https://www.steamdeck.com/en/tech [1]
| https://www.steamdeck.com/en/tech/deck
 
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