[HN Gopher] Gamedev from Scratch 1: Scaffolding
___________________________________________________________________
 
Gamedev from Scratch 1: Scaffolding
 
Author : luu
Score  : 56 points
Date   : 2023-05-11 21:28 UTC (2 days ago)
 
web link (eev.ee)
w3m dump (eev.ee)
 
| barbariangrunge wrote:
| eev.ee wrote some great articles about doom, and made one of my
| favourite doom maps
 
  | junon wrote:
  | eev.ee also writes a lot about programming language design that
  | I've really enjoyed in the past. Definitely worth the read.
 
| citizenkeen wrote:
| I'm sad that this is the second part and then the series stopped.
 
| robertlagrant wrote:
| > Part 2: Collision - (coming soon!)
| 
| Harrumph!
 
| sovietmudkipz wrote:
| I really like watching other people do game dev from scratch. If
| this is a space you're into and are fine with an nonstandard
| opinionated developer, I'd recommend Molly Rocket's YouTube
| channel.
| 
| However; I shutter in horror at the thought of embarking on this
| journey for myself. This is a statement about me rather than a
| general statement. I know I fixate on problems and "perfect"
| solutions at the detriment of my project's velocity e.g. TDD for
| my game projects --- especially since most tutorial code isn't
| written with testing in mind. I highly suspect I would be doomed
| to misery if I tried.
| 
| Maybe if/when I get more skilled. I feel like projects like these
| are an expression of programmers who are very comfortable and
| experienced with writing complex systems.
 
  | themodelplumber wrote:
  | I find that I tend to get to the interactivity parts of gamedev
  | and go "maybe it'd be neat if this ran itself as a simulation".
  | 
  | ChatGPT even wrote a game for me and I thought the same then. I
  | think this might be related to why I write so many dashboards
  | as a hobby.
  | 
  | Spectating is pretty cool by itself perhaps?
 
___________________________________________________________________
(page generated 2023-05-13 23:00 UTC)