|
| barbariangrunge wrote:
| eev.ee wrote some great articles about doom, and made one of my
| favourite doom maps
| junon wrote:
| eev.ee also writes a lot about programming language design that
| I've really enjoyed in the past. Definitely worth the read.
| citizenkeen wrote:
| I'm sad that this is the second part and then the series stopped.
| robertlagrant wrote:
| > Part 2: Collision - (coming soon!)
|
| Harrumph!
| sovietmudkipz wrote:
| I really like watching other people do game dev from scratch. If
| this is a space you're into and are fine with an nonstandard
| opinionated developer, I'd recommend Molly Rocket's YouTube
| channel.
|
| However; I shutter in horror at the thought of embarking on this
| journey for myself. This is a statement about me rather than a
| general statement. I know I fixate on problems and "perfect"
| solutions at the detriment of my project's velocity e.g. TDD for
| my game projects --- especially since most tutorial code isn't
| written with testing in mind. I highly suspect I would be doomed
| to misery if I tried.
|
| Maybe if/when I get more skilled. I feel like projects like these
| are an expression of programmers who are very comfortable and
| experienced with writing complex systems.
| themodelplumber wrote:
| I find that I tend to get to the interactivity parts of gamedev
| and go "maybe it'd be neat if this ran itself as a simulation".
|
| ChatGPT even wrote a game for me and I thought the same then. I
| think this might be related to why I write so many dashboards
| as a hobby.
|
| Spectating is pretty cool by itself perhaps?
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