[HN Gopher] Doom the Way It Was Meant to Be Played - v1.1 Multi-...
___________________________________________________________________
 
Doom the Way It Was Meant to Be Played - v1.1 Multi-Monitor
 
Author : graderjs
Score  : 333 points
Date   : 2023-02-18 12:54 UTC (10 hours ago)
 
web link (www.youtube.com)
w3m dump (www.youtube.com)
 
| nomel wrote:
| I thought it was meant to be played on a Lego brick:
| https://youtu.be/o76U0JPrMFk
 
| turbobooster wrote:
| Flipping pissed they cancelled the DOOM tv show
 
| abdellah123 wrote:
| yes, I agree. Doom emacs should be played like that
 
| bunabhucan wrote:
| I remember doing this in college! Hardest problem was balancing
| 21" monitors on the edge of desks.
 
| chaostheory wrote:
| On a related note, there's a procedurally generated FPS in VR.
| "Doom of VR"
| 
| https://store.steampowered.com/app/615120/COMPOUND/
| 
| Doom3 also plays well on a Quest 2
| 
| There's this too https://uploadvr.com/playing-original-doom-vr-
| quest/
 
  | gilbetron wrote:
  | Compound is really fun :) It has become one of the games we
  | have people play to try out VR as it is relatively simple and
  | understandable, but is a really unique, fun environment, too!
 
  | AlexAndScripts wrote:
  | Interesting, I'll try that out. Thanks
 
| tw1984 wrote:
| surely you can just run three VMs on a ultrawide monitor to get
| similar multi monitor DOOM experience. :)
 
  | fragmede wrote:
  | if you're going to cheat (read: use anything other than the
  | original version), the newer versions of doom support an fov
  | larger than 90 degrees (aka doom3 + g_fov or via a mod), so you
  | can just run one copy in widescreen (especially on today's 21:9
  | aspect ratio monitors). (this is touched upon in the video.)
 
| ycuser2 wrote:
| I remember playing Doom II over serial cable (null modem).
| 
| We tried to copy Duke Nuken 3D over the cable... As far as I
| remember it would had taken a day or something? We cancled it.
 
  | aidos wrote:
  | I think we probably copied it via a laplink cable. We
  | definitely played it multiplayer via a serial cable.
 
  | boredemployee wrote:
  | the good old days of Duke Nukem 3D and Quake World. trying all
  | kinds of network connection with (hopefully working) db25
  | printer cables, modems, telnet connections, ethernets, no
  | documentation available, only guessing here and there and some
  | intuition to make a lan to work. 3 hours to make shit to work
  | and 24h playing non stop.
  | 
  | I doubt kids these days would have the same perseverance to
  | make fortnite to work lol
  | 
  | edit: kids downvoted me because of the fortnite anecdote
 
    | sjm wrote:
    | QuakeWorld had perfect TCP/IP, actually still one of the best
    | netcodes in a game IMO. Reminds me of trying to get coax LANs
    | set up correctly though, and how everyone's ping would spike
    | when someone was leeching files during games.
 
    | jon-wood wrote:
    | When I was a teenager some friends and I would do semi-
    | regular LAN parties. The adage was that it didn't matter when
    | we started, or how much preparation we'd done ahead of time,
    | we wouldn't get past the debugging and into gaming until
    | 11pm.
 
      | boredemployee wrote:
      | haha, yes. and when things finally worked out, our parents
      | were already tired of the mess and the amount of noisy
      | children wanting us to stop
 
    | Exuma wrote:
    | I had totally forgotten about this... the pure hell of making
    | LAN stuff work across different versions of windows, with
    | weird routers that wouldn't work, with different network
    | cards, and spending literally HOURS trying to get it to work.
    | These days, it feels much more rare that if you're trying to
    | do something for hours that you will actually succeed, but
    | back then spending 3-4 hours trying to get it working there
    | was still a lot of hope, because you hadn't tried every
    | combination of every single setting/cable yet.
 
      | boredemployee wrote:
      | Today I really have some nostalgic feeling about it. when
      | you look back and remember the effort you put to get shit
      | done, the reward and joy were amazing.
 
        | rightbyte wrote:
        | There is this spicy touch of having to tug your PC to a
        | LAN party or go rent a movie that makes you enjoy it
        | more.
        | 
        | One way to emulate that nowadays is to pay exhortative
        | cinema prices and not have the itch to surf on your phone
        | due to sink cost fallacy.
 
      | bombcar wrote:
      | I still remember having to add SPX/IPX to machines to run
      | some game - maybe StarCraft.
 
      | rightbyte wrote:
      | Ye ... enumerating the options.
      | 
      | I had the same experience guessing options everywhere until
      | it worked.
      | 
      | I wonder if that was because I was a kid or it was how you
      | did things back then?
 
    | marban wrote:
    | Null-modem connection? That will be a $20/m in-app purchase.
 
      | qbasic_forever wrote:
      | In app purchases in 1993 involved sending a postcard and
      | check to the developer's home address. Such simpler times.
 
    | kfajdsl wrote:
    | > I doubt kids these days would have the same perseverance to
    | make fortnite to work lol
    | 
    | You should have seen the effort we put into getting modded
    | Minecraft servers to work properly...
 
      | highstep wrote:
      | having participated in both activities, I can concur the
      | frustration was very similar.
 
      | bee_rider wrote:
      | I bet it is around the same percentage of the population
      | setting up the heavily modded servers and setting up doom
      | networks, haha.
 
        | kfajdsl wrote:
        | Only nerds lol
 
  | icoder wrote:
  | First time we tried with a regular cable. After many attempts,
  | the computer store explained to us kids the concept of a null
  | modem. We bought one on the spot and it has provided us sooo
  | much fun over the years. Money very well spent.
 
  | unixhero wrote:
  | Duke3d over serial worked fine
 
    | [deleted]
 
    | voytec wrote:
    | I think I never tried it via serial but remember playing over
    | 10base2 or 10baseT IPX.
 
    | dusted wrote:
    | Copying it over serial worked slow though.
 
  | mysterydip wrote:
  | Presumably with a utility like interlnk. It would depend on the
  | baud rate you had it set to, 9600 would be typical but you
  | could go much slower. Looks like a 20MB zip, not sure how much
  | expanded but certainly more. At a minimum in ideal settings it
  | would take over 5 hours.
 
    | qbasic_forever wrote:
    | I vividly remember when the Duke 3D shareware demo came out
    | and I faked being sick to stay home from middleschool so I
    | could spend over 4 hours downloading all 6 megabytes of it at
    | 9600 baud.
 
    | tssva wrote:
    | Duke3d was released in 1996. PCs by that point had long
    | included some variation of the 16550A UART and interlnk took
    | advantage of the FIFO in the 16550A. A PC powerful enough to
    | run Duke Nukem 3D should not have had a problem transferring
    | at 115200.
 
      | bombcar wrote:
      | A lot of PCs had issues above about 56k especially if your
      | serial cables weren't of the highest quality.
 
  | bluedino wrote:
  | Most of us downloaded Duke3D over serial (modems)
  | 
  | Shareware version was only 5MB
 
| severino32 wrote:
| Check this out!
| 
| Doom the way it was NOT meant to be played (on blockchain!)
| 
| https://news.ycombinator.com/item?id=34838633
 
| raesene9 wrote:
| Back when multi-player doom was a thing, as mentioned in the
| video it was IPX networking, so to play over the internet we had
| to tunnel IPX over TCP/IP, using a tool called kali.
| 
| Worked surprisingly well given the network speeds we had (28.8k
| modems)
 
  | thanatos519 wrote:
  | I did it with IPX over parallel ... the cable went out the
  | window over to the next dorm room!
 
    | reilly3000 wrote:
    | My friend's dad was an HP engineer and had a lot of gear at
    | home, and I think about 5 PCs in various rooms. They were
    | networked with BNC Token Ring. FWIW I still have never met a
    | more sane or satisfying plug mechanism.
    | 
    | His was a Mormon/LDS family so Doom was off the table, but I
    | sure did log a lot of hours playing Star Wars: Dark Forces 2
    | and Tie Fighter. Good times.
    | 
    | Before that it was the Wacky Wheels on 486 over 14.4, and
    | before that BBS's.
    | 
    | Around the same time, my city had this free TTY phone IVR
    | interactive fiction. You could dial some like 622, then enter
    | 5 to play a sci-fi RPG over voice, with 0-9 as inputs. There
    | were community features on that as well- it was one of those
    | microcosm Municipal Computing, and much like the Santa Monica
    | City early digital community I there there is a fascinating
    | history of these short-lived, micro-networks and digital
    | spaces that popped up in the 90's.
    | 
    | Almost all of my digital entertainment in childhood needed a
    | phone line, which were quite expensive and my parents made
    | sure I knew that.
 
      | reilly3000 wrote:
      | http://www.mckeown.net/PENaddress.html Santa Monica's
      | system was called PEN. It seems like a microcosm of the
      | last 25 years of the web compressed into a couple of years
      | in a small beach town, on the edge of everything.
 
  | thanosbaskous wrote:
  | Kali! I haven't heard that name in a long time. I used it to
  | play many hours of Warcraft 2 and Command & Conquer with
  | friends - what a great enabling technology for its day.
 
    | qbasic_forever wrote:
    | Descent and Descent 2 deathmatch were awesome on Kali back in
    | the day.
 
      | 29athrowaway wrote:
      | Descent gave me extreme anxiety when it was time to escape
      | the level. Such a well constructed game.
 
      | raesene9 wrote:
      | Loved playing them deathmatch, the 3 dimensional aspect
      | made them loads of fun!
 
        | qbasic_forever wrote:
        | Yeah there was something special there that I haven't
        | seen happen in games ever since then. The full 6 degrees
        | of freedom was disorienting at first but extremely fun
        | once you got the hang of it.
 
        | sweetbacon wrote:
        | Yeah the 6d was crazy to get used to. I sometimes wonder
        | if that's why I had pretty good VR legs from the get go
        | with the OG vive.
 
      | beardedwizard wrote:
      | descent multiplayer was so good. I loved seeing ships
      | chasing and shooting at each other all over the map. I
      | don't think any other game quite captures that level of
      | mayhem.
 
        | qbasic_forever wrote:
        | The levels were just wild too. Huge open areas that trick
        | you into thinking you know how they work, and then oops
        | you forgot what's above and below you as people swoop
        | down and blast you mercilessly.
 
      | jasonwatkinspdx wrote:
      | I played so much Descent on the Kali ladder, and a buddy
      | and I would play 1v1 Descent 2 basically every day after
      | school. The mind games around camera dropping were such a
      | cool mechanic.
      | 
      | It's a shame there's apparently no appetite for that sort
      | of 6DOF game anymore. While the quality increase in
      | graphics, etc, is dumbfounding I also feel games have silo
      | into just a few formats/genres. In particular anything that
      | strays out side of the WSAD paradigm seems doomed to be
      | ignored.
      | 
      | Back when I was playing Descent one of the big tips was to
      | set up key bindings that'd let you strafe in 3 dimensions
      | at once. So instead of WSAD, I'd have Left/Right on Q/A,
      | Forward/Back on W/S, Up/Down on E/D and Roll on R/F. This
      | was a big advantage over the default layout, but was
      | probably too weird for people to try and get used to.
 
  | amrb wrote:
  | Could also do halo 1 on console via kali
 
  | ct520 wrote:
  | Kali was great, I also remember using ten.net on duke nukem 3D
  | release was a blast. Especially with the "K" trick to see other
  | people screens remotely!
 
  | jbverschoor wrote:
  | You can still do IPX/SPX through zerotier
 
  | justin66 wrote:
  | > Worked surprisingly well given the network speeds we had
  | (28.8k modems)
  | 
  | Poor bandwidth, but good latency.
 
  | bennysonething wrote:
  | Why wasn't the networking in doom just done as TCP/ip (or
  | UDP/IP)?
 
    | jasonwatkinspdx wrote:
    | In the early 90s IPX/SPX was more common for LANS than the IP
    | stack. It required much less configuration. Managing IP
    | addresses in the days before DHCP was a hassle, while IPX
    | just used MAC addresses directly. It also was just a simpler
    | protocol. This was in the days of DOS where the driver had to
    | run as a TSR the lower 640KiB memory area, so the driver size
    | mattered.
    | 
    | In the later 90s IP pushed it out, partly due to Novel
    | Netware fading away, and partly because IPX didn't scale to
    | large networks the way IP can.
 
    | arantius wrote:
    | Doom was from the early 90's. The internet wasn't a common
    | thing, so TCP/IP was not as thoroughly established then as it
    | is now.
 
  | [deleted]
 
  | devin wrote:
  | This reminded me of my first networked gameplay: Super Maze
  | Wars (1993)
  | 
  | I believe it ran over AppleTalk. Anyone knowledgeable on the
  | difference between Kali and AppleTalk? I played a fair bit of
  | Diablo over Kali. (Ears, anyone?)
 
  | colechristensen wrote:
  | I remember playing Diablo over IPX over a phone line with my
  | neighbor in the dorms which was especially silly because it was
  | 2005.
 
| gbolcer wrote:
| They forgot the 5th monitor. We used to use a whole other sun
| sparcstation running the tiniest, laggiest video with the camera
| on the other remote user so when you fragged them you could flip
| them off. Back then, they didn't really have picture in picture
| or video overlays, so we just used a whole other machine sitting
| next to us.
 
| cronofdoom wrote:
| An absolutely fascinating watch
 
| nikanj wrote:
| Doom on a Pentium 4? Seems like a massive overkill
| 
| Also can't believe P4 was just 7 years after the release of
| Pentium, with Pentium Pro between them.
 
| vinny2020 wrote:
| This took me so far back! The university computer lab I worked in
| back the day used to Doom in order to "test" the workstation's
| (linux and windows) networking.
 
| HighChaparral wrote:
| I got really worried when he pronounced AUTOEXEC as AUTO-E-X-E-C.
| I realised it's one of those things I rarely, if ever, heard said
| out loud and so this weird panic came over me that maybe I was
| saying it wrong all this time.
| 
| Luckily, later in the video, he called it AUTO-EXEC (as in an
| executive). Panic over.
| 
| Great video, however you pronounce it.
 
  | jwiz wrote:
  | Exec as in "execute", as in, "AUTOmatically EXECute these batch
  | commands when DOS starts."
 
    | HighChaparral wrote:
    | I was referring to the pronunciation, not the meaning - EXE-
    | CUTE isn't quite right compared to EXEC-U-TIVE.
 
  | zikduruqe wrote:
  | My jimmies get rustled with people say; AMI as Amy, CLI as cly
  | (rhymes with fly), or /etc as E-T-C....
 
    | Infernal wrote:
    | I heard someone spell out /usr once, still haven't fully
    | recovered.
    | 
    | EDIT forgot about bin pronounced bine (rhymes with pine)
 
      | jen20 wrote:
      | How about lib? I've heard that one commonly pronounced as
      | lib in liberal would be, but one coworker said it like the
      | lib in library would be, which makes more sense but sounds
      | bizarre!
 
    | iforgotpassword wrote:
    | Luckily everyone around me says E-T-C, none of those
    | "etcetera" weirdos.. :-)
 
      | jwiz wrote:
      | I always say "ett-cee".
 
        | IWillForgetThis wrote:
        | You just blew my mind, is that the source of the name
        | Etsy?
 
        | jedberg wrote:
        | https://en.wikipedia.org/wiki/Etsy
        | 
        | "Kalin said that he named the site Etsy because he
        | "wanted a nonsense word because I wanted to build the
        | brand from scratch. I was watching Fellini's 8 1/2 and
        | writing down what I was hearing. In Italian, you say etsi
        | a lot. It means 'oh, yes' (actually it's "eh, si"). And
        | in Latin and French, it means 'what if'."[43][44] In
        | Greek, Etsy means "just because"."
 
        | phamilton wrote:
        | "ett-cee f-stab" may be my favorite vocalization of sys-
        | admining.
 
        | zikduruqe wrote:
        | f-stab... not f-ess-tab?
 
        | lostlogin wrote:
        | It's f-stab for sure.
        | 
        | But it heats up more with Linux or gif.
 
      | antihero wrote:
      | Et-k
 
    | jedberg wrote:
    | > My jimmies get rustled with people say; AMI as Amy
    | 
    | I hate to break it to you, but that's the canonical
    | pronunciation that Amazon uses. You've got an uphill battle
    | ahead of you!
 
      | sokoloff wrote:
      | Interesting. I've only heard them pronounced as A-M-I or
      | "aa-mee" (with the a as in apple rather than as in aim),
      | including with some friends who work at Amazon.
 
        | jedberg wrote:
        | Yeah, I was thinking ah-me. Just not A-M-I.
 
      | iforgotpassword wrote:
      | What does Amazon have to do with BIOS firmware!?
 
        | jedberg wrote:
        | Because nowadays the more common interpretation of AMI is
        | Amazon Machine Image.
        | 
        | A lot more people deal with machine images than BIOS
        | these days.
 
        | oarsinsync wrote:
        | What's an Amazon Machine Image? Did they take over
        | American Megatrends?
 
        | InvaderFizz wrote:
        | Its like a VMDK or OVA or QCOW2, but Amazon's take on it.
 
    | peatmoss wrote:
    | numpy, clearly rhymes with lumpy :-)
 
    | ccooffee wrote:
    | How do you say "CLI"? I've only ever heard it as "rhymes with
    | fly", though maybe someone has spelled it out once or twice
    | ("see ell eye").
 
      | antihero wrote:
      | In U.K. I think pretty much everyone spells it.
 
      | mysterydip wrote:
      | see ell eye. If I heard "cly", I wouldn't have known what
      | they were talking about until this thread.
 
        | fbdab103 wrote:
        | I did not realize humans existed who ever attempted to
        | pronounce it.
 
        | fragmede wrote:
        | how do you talk (like actual voice not text exchange)
        | about it otherwise?
 
        | fbdab103 wrote:
        | I spell it out every time. "The C-L-I flag does foo"
 
        | tharkun__ wrote:
        | Now mix in other language speakers pronouncing the
        | English acronyms but while speaking their language.
        | 
        | Ask a German speaker to say CLI. Probably comes out
        | something like "clee". With the C like in "corn". C makes
        | that hard German K sound.
 
        | larusso wrote:
        | Depends on where in Germany. In the west most pronounce
        | it like K. Like the the word China is pronounce Kina with
        | a hard K. In east and north it is pronounced like a
        | german sch like Schina. The c together with a k like in
        | ,,backen" or ,,lecker" just sounds like a second ,,k"
        | (,,lek-ker")
        | 
        | I and my colleagues all pronounce CLI the English way
        | btw. But growing up I had a hard time with the word
        | ,,cache". I pronounced it the German way which sounded
        | very silly.
 
        | tharkun__ wrote:
        | What's wrong with a "Kesch" (er)? :)
        | 
        | OH you mean a "Kache" (l)?
        | 
        | On a related note I find both "Kina" and "Schina" sound
        | weird. It's "China". Like in "ich".
 
        | larusso wrote:
        | Yes I pronounced it ,,Kache". Didn't know better ;)
 
      | IncRnd wrote:
      | I've never ever heard CLI pronounced as a word but always
      | as an acronym spelled, "see ell eye". Pronouncing as a word
      | seems odd, like pronouncing PII as pie or IPX as epic.
 
        | jwiz wrote:
        | I hear it a lot in sentences like "Is there a 'kly'
        | command for it or do you have to use the 'gooey'?"
        | 
        | If you are saying it a lot, you pretty quickly adjust to
        | saying a 1-syllable word, instead of saying 3 syllables,
        | whatever your moral stance is. :)
        | 
        | Plus, why should "GUI" get a pronunciation but "CLI" be
        | neglected?
 
        | IncRnd wrote:
        | > Plus, why should "GUI" get a pronunciation but "CLI" be
        | neglected?
        | 
        | It's probably because the person who made the acronym or
        | initialism had wanted it to be pronounced a certain way
        | and chose a sequence of letters to achieve the desired
        | result. Of course, the speakers of the letter-group will
        | later decide when and how they will pronounce it!
        | Acronym: a word formed from the initial letters       or
        | groups of letters of words in a set phrase or
        | series of words and pronounced as a separate word [1]
        | Initialism: a set of initials representing a name,
        | organization, or the like, with each letter
        | pronounced separately [2]
        | 
        | [1] https://www.dictionary.com/browse/acronym
        | 
        | [2] https://www.dictionary.com/browse/initialism
 
        | dakiol wrote:
        | In my experience, non-native english speakers pronounce
        | it as "klee". But IBM is just I-B-M (because you cannot
        | actually pronounce it like a word). In general, if the
        | acronym can be pronounced like a word, non-native english
        | speakers will do so. More examples of acronyms that are
        | pronounced like words: AMI, GUI, BIOS, ios, RAID, ROM,
        | RAM, DIMM.
 
    | skeeter2020 wrote:
    | What camp do you fall into for Structured Query Language? I'm
    | an SssQueEl purist (it's an acronym not an abbreviation) who
    | bristles when I hear (the far more common) Sequel.
 
      | ambrose2 wrote:
      | S-Q-L, except for products that are pronounced with Sequel
      | (Microsoft SQL server, MySQL, SQlAlchemy, etc.)
 
        | TEP_Kim_Il_Sung wrote:
        | I pronounce it Squid Lord
 
      | TOGoS wrote:
      | I am trying and failing to find the entry in the jargon
      | file that says something along the lines of "if you come
      | across a person who pronounces 'SQL' as 'squirrel', you
      | have found a true hacker indeed". Maybe it was not the
      | jargon file. It's been many years.
      | 
      | Along those same lines, I also like to pronounce "varchar"
      | in a way[1] that is guaranteed to put a look of disgust on
      | the face of almost everyone in the room; this is how I find
      | my karass.
      | 
      | [1] if anyone replies asking for specifics because they are
      | "genuinely curious" I will slap them. Use your imagination.
 
        | a1369209993 wrote:
        | > "if you come across a person who pronounces 'SQL' as
        | 'squirrel', you have found a true hacker indeed"
        | 
        | Well, I feel oddly validated, thanks. (In the sense of
        | "squirrelly" - counterproductively idiosyncratic or
        | disfunctional.)
        | 
        | > "varchar"
        | 
        | > < vare-care? var-car? v-archer? var-charr? varc-har
        | 
        | "varker" maybe?
 
        | aardvark179 wrote:
        | It was the jargon file, but it was about SCSI, and that
        | anybody who spelt it out was clueless.
 
        | rustyminnow wrote:
        | Go ahead and slap me I guess, cuz I must not be
        | imaginative enough.                 vare-care?       var-
        | car?       v-archer?       var-charr?       varc-har
        | 
        | I don't get it, none of those seem that bad
 
      | IncRnd wrote:
      | Always as SQL. Historically, SQL was a rename of SEQUEL
      | [1], so there may be some people who say SQL as a word, but
      | most people spell it. That's also how the SQL standard say
      | to pronounce it, "S-Q-L".
      | 
      | But, for Microsoft's WinDbg, the correct pronunciation for
      | those in the know is, "wind bag". [2]
      | 
      | [1] https://en.wikipedia.org/wiki/SQL#History
      | 
      | [2] https://learn.microsoft.com/en-us/windows-
      | hardware/drivers/d...
 
      | implements wrote:
      | Also S.Q.L - but it's an Initialism, not an Acronym (the
      | latter being pronounceable as words eg NASA).
      | 
      | (Re Doom) To my shame "ID Software" was always I.D not Idd,
      | though! - don't know how common that was.
 
        | sgt wrote:
        | ID Software is "Idd" though, isn't it? That was recently
        | confirmed by Tom Hall on Reddit. He came up with the
        | name.
 
        | Quikinterp wrote:
        | I believe it is. And it's lower case as well!
 
      | [deleted]
 
      | hackcasual wrote:
      | Squirrel
 
      | moogly wrote:
      | That train kind of left the station. With "SQL", you can
      | either try to be correct (and use both in different cases),
      | or to be consistent (and accept you will pronounce some
      | actual product names incorrectly), or -- I suppose -- to
      | choose chaos (give up, don't care and just choose one at
      | random at any new opportunity).
      | 
      | I think the only possible misstep here is to decide to
      | chide someone else for choosing any of the three paths.
 
      | SapporoChris wrote:
      | Squill. https://xkcd.com/1989/
 
      | HighChaparral wrote:
      | I use it daily and say each letter - everyone else I work
      | with says Sequel.
      | 
      | This all stems from when I originally learnt it 20 odd
      | years ago and read something on the web that proclaimed
      | S-Q-L was correct, and "Sequel" referred specifically to
      | the Microsoft implementation.
      | 
      | (The irony is not lost on me that having started working
      | with MySQL, then Oracle, I've now ended up working daily
      | with SQL Server and so I'm wrong by my own definition,
      | which I probably took as gospel erroneously in the first
      | place!)
 
    | zikduruqe wrote:
    | Here's another...
    | 
    | one of my co-workers says yer'll for URL. Ugh.
 
      | lostlogin wrote:
      | This sounds like Ural to me. Excellent stuff.
      | 
      | Acronyms are actually the devil. In the medical world it's
      | been further optimised such that one abbreviation can mean
      | many things. And then people 'handwrite' (it's actually
      | just scribbles) half their documentation so that you can't
      | read it.
      | 
      | If you are lucky enough to work in a service that captures
      | things from diverse specialities the result is dark comedy.
      | 
      | MRA = magnetic resonance angiogram. Or magnetic resonance
      | arthrogram.
      | 
      | CT = computed tomography. Or corneal transplant.
      | 
      | Those are just the two that caused thousands of dollars of
      | errors in my recent memory, but it's a daily battle working
      | out what the hell a referral means.
 
      | shrimp_emoji wrote:
      | This is common in other languages. Pronouncing letters in
      | English is especially tedious. "You ar el" is so oppressive
      | to say compared to "oo rr luh" as you might in a Romance
      | language. And both are worse than "uhrl".
      | 
      | Also, we don't got a problem with "bios" for BIOS. :p (Yet
      | few people seem to use "yufi" for UEFI.)
 
| 752963e64 wrote:
| [dead]
 
| redm wrote:
| It's finally that moment when something from your "youth" has
| become a historical curiosity.
 
  | bentcorner wrote:
  | My buddies and I rented 4 PCs with network cards and somehow
  | managed to get them all networked together to play Doom 2.
  | Looking back I have no idea how we managed that. I'm sure they
  | all had the right hardware to do everything but I strongly
  | recall that they didn't work as needed "out of the box".
 
  | fragmede wrote:
  | if you really want to feel old, give a good think about how
  | many posters here were born after quake was released.
 
    | sgt wrote:
    | Or since Counterstrike was initially released.
 
    | galangalalgol wrote:
    | The moment when you realize you have been using a language
    | longer than it's average user has been alive...
    | 
    | Quake C was formative for me. Good soundtrack too from
    | Reznor.
 
  | galangalalgol wrote:
  | Yeah, I'm like, why can't you find a 386 or 486 those aren't
  | even that... Oh I guess they are...
  | 
  | I don't want to crawl down the rabbit hole of ancient hardware,
  | but vintage software is so fascinating to me. I wish more of it
  | was in less of a legal grey area. Or even open sourced. The
  | code for so many good amiga products is probably lost forever.
  | I'd love to see the source for vista pro, or the default amiga
  | drawing software.
 
| rightbyte wrote:
| This feuture must have been for some show right? A room with
| projectors or whatever. The projections seems to be 90 degrees.
 
| earksiinni wrote:
| I have no reason to doubt that this is real, and it looks
| amazing.
| 
| But what's with the left monitor's screen overlapping with his
| face? Looks kinda greenscreen-y:
| https://youtu.be/q3NQQ7bPf6U?t=2136
 
  | Dries007 wrote:
  | Explained: https://www.youtube.com/watch?v=CqOoY-o-j-Q
 
  | jowsie wrote:
  | He does some processing on the area of the footage with the
  | crt's to make them look nicer on video. You can't actually see
  | the screen, it's just a square the same size as the monitor
  | that seems to be making that region darker.
 
  | thehigherlife wrote:
  | My guess is he was using a filter on a portion of the screen to
  | reduce glare or something like that in post production.
 
| rollulus wrote:
| I have to admit that I didn't check every second of the video,
| but given that the views on the extra screens are rotated +/- 90
| degrees to the main view, shouldn't this also be their
| orientation in the physical setup, with your head in the centre,
| so that you're immersed with the game world?
 
  | graderjs wrote:
  | You'd think that but somehow the alignment roughly works during
  | gameplay. I don't get how (probably a brain thing) but watching
  | his frag his way through level 1 and 2 didn't look that wrong,
  | and actually made sense. I was checking the flank monitors for
  | enemies, it seemed to work.
 
  | AkBKukU wrote:
  | Hi, I'm the one in the video. I've had this comment a few
  | times, with CRTs, no way. Your face would probably be 8 inches
  | away from the front tube to fill your peripheral vision and you
  | wouldn't be able to focus on it without getting fatigue for
  | long.
  | 
  | It is possible it was meant for a CAVE VR room projection
  | system, but I think the more likely answer (as there is no rear
  | view) is that it was just a limitation of the engine. There is
  | no system in Doom for rendering only part of the 2D screen
  | offset from the main view (you cannot pan to look up or down as
  | an example). Doom's FOV was 90 degrees for a single view, so
  | they likely just rotated the drone views 90 degrees to render
  | the "adjacent" area of the screen.
 
    | saltcured wrote:
    | I remember it being promoted pretty much as this video
    | demonstrates, back when DOOM was new and people were just
    | getting to know the networked options. Some old school video
    | game players were adept at handling weird projection systems
    | and this would not really faze them. Let's be real, DOOM was
    | 2.5D afterall.
    | 
    | Speaking of ID games in a CAVE VR... somewhere in late 1990s
    | to early 2000s, I ran into a caveman who was playing with
    | some kind of hacked up Quake for the CAVE. It had integrated
    | the head tracking, so you really got the full-immersion from
    | being able to duck or peek around corners, etc.
    | 
    | I don't remember whether they really made the weapon aiming
    | work with the full 6 DOF wand tracking, or if it was just a
    | walking simulator.
 
    | jbverschoor wrote:
    | Ah yes CAVE VR exactly like that. Not sure if it was the
    | exact thing though
    | 
    | It shouldn't be a limitation to the engine, because they
    | could've either translated to the sides and/or rotated 45
    | degrees
 
  | jbverschoor wrote:
  | There used to be places where they had Doom running in
  | something similar to a lightbox (At SARA Amsterdam). The game
  | was basically projected on 3 planes (left, right, front). The
  | box/cube would be something like 2m - 3m cubed, and you would
  | stand in the middle. I've never had the privilege of actual
  | playing. I think this is why the 90 degree angle is in such a
  | way.
  | 
  | So basically a a real-life 3d skybox, if you're familiar with
  | 3d-engine terms [1]
  | 
  | [1] https://en.wikipedia.org/wiki/Skybox_(video_games)
 
| mikeodds wrote:
| You can also side load the original Doom 1 + 2 wads and play them
| on the Oculus Quest and it's as good as you'd imagine
| 
| https://sidequestvr.com/app/796/questzdoom
 
  | imglorp wrote:
  | One would like to think that's the first thing Carmak did for
  | Oculus.
 
| Forge36 wrote:
| That was an enjoyable tangent. I won't if this was meant as a
| debugging aid originally and thus not well documented (the wiki
| on it is sparse).
 
  | toast0 wrote:
  | From what I could tell, this feature was removed in 1.2, which
  | was the first version that had the nice menu for setting up
  | multiplayer games.
  | 
  | Maybe it wasn't a compelling enough feature to include in that
  | menu, so it got cut.
 
| sdenton4 wrote:
| Oooh, do Descent next!
| 
| https://youtu.be/0RnacEU9-v0
 
  | hummus_bae wrote:
  | Sounds like someone's been a bad boy.
  | 
  | https://web.archive.org/web/20181015180144/https://descent.c...
 
  | ralphc wrote:
  | I'm playing Descent through again right now! Pentium II machine
  | with a Logitech Wingman Extreme joystick. It's the side
  | benefits of being old and throwing nothing away.
 
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