|
| nomel wrote:
| I thought it was meant to be played on a Lego brick:
| https://youtu.be/o76U0JPrMFk
| turbobooster wrote:
| Flipping pissed they cancelled the DOOM tv show
| abdellah123 wrote:
| yes, I agree. Doom emacs should be played like that
| bunabhucan wrote:
| I remember doing this in college! Hardest problem was balancing
| 21" monitors on the edge of desks.
| chaostheory wrote:
| On a related note, there's a procedurally generated FPS in VR.
| "Doom of VR"
|
| https://store.steampowered.com/app/615120/COMPOUND/
|
| Doom3 also plays well on a Quest 2
|
| There's this too https://uploadvr.com/playing-original-doom-vr-
| quest/
| gilbetron wrote:
| Compound is really fun :) It has become one of the games we
| have people play to try out VR as it is relatively simple and
| understandable, but is a really unique, fun environment, too!
| AlexAndScripts wrote:
| Interesting, I'll try that out. Thanks
| tw1984 wrote:
| surely you can just run three VMs on a ultrawide monitor to get
| similar multi monitor DOOM experience. :)
| fragmede wrote:
| if you're going to cheat (read: use anything other than the
| original version), the newer versions of doom support an fov
| larger than 90 degrees (aka doom3 + g_fov or via a mod), so you
| can just run one copy in widescreen (especially on today's 21:9
| aspect ratio monitors). (this is touched upon in the video.)
| ycuser2 wrote:
| I remember playing Doom II over serial cable (null modem).
|
| We tried to copy Duke Nuken 3D over the cable... As far as I
| remember it would had taken a day or something? We cancled it.
| aidos wrote:
| I think we probably copied it via a laplink cable. We
| definitely played it multiplayer via a serial cable.
| boredemployee wrote:
| the good old days of Duke Nukem 3D and Quake World. trying all
| kinds of network connection with (hopefully working) db25
| printer cables, modems, telnet connections, ethernets, no
| documentation available, only guessing here and there and some
| intuition to make a lan to work. 3 hours to make shit to work
| and 24h playing non stop.
|
| I doubt kids these days would have the same perseverance to
| make fortnite to work lol
|
| edit: kids downvoted me because of the fortnite anecdote
| sjm wrote:
| QuakeWorld had perfect TCP/IP, actually still one of the best
| netcodes in a game IMO. Reminds me of trying to get coax LANs
| set up correctly though, and how everyone's ping would spike
| when someone was leeching files during games.
| jon-wood wrote:
| When I was a teenager some friends and I would do semi-
| regular LAN parties. The adage was that it didn't matter when
| we started, or how much preparation we'd done ahead of time,
| we wouldn't get past the debugging and into gaming until
| 11pm.
| boredemployee wrote:
| haha, yes. and when things finally worked out, our parents
| were already tired of the mess and the amount of noisy
| children wanting us to stop
| Exuma wrote:
| I had totally forgotten about this... the pure hell of making
| LAN stuff work across different versions of windows, with
| weird routers that wouldn't work, with different network
| cards, and spending literally HOURS trying to get it to work.
| These days, it feels much more rare that if you're trying to
| do something for hours that you will actually succeed, but
| back then spending 3-4 hours trying to get it working there
| was still a lot of hope, because you hadn't tried every
| combination of every single setting/cable yet.
| boredemployee wrote:
| Today I really have some nostalgic feeling about it. when
| you look back and remember the effort you put to get shit
| done, the reward and joy were amazing.
| rightbyte wrote:
| There is this spicy touch of having to tug your PC to a
| LAN party or go rent a movie that makes you enjoy it
| more.
|
| One way to emulate that nowadays is to pay exhortative
| cinema prices and not have the itch to surf on your phone
| due to sink cost fallacy.
| bombcar wrote:
| I still remember having to add SPX/IPX to machines to run
| some game - maybe StarCraft.
| rightbyte wrote:
| Ye ... enumerating the options.
|
| I had the same experience guessing options everywhere until
| it worked.
|
| I wonder if that was because I was a kid or it was how you
| did things back then?
| marban wrote:
| Null-modem connection? That will be a $20/m in-app purchase.
| qbasic_forever wrote:
| In app purchases in 1993 involved sending a postcard and
| check to the developer's home address. Such simpler times.
| kfajdsl wrote:
| > I doubt kids these days would have the same perseverance to
| make fortnite to work lol
|
| You should have seen the effort we put into getting modded
| Minecraft servers to work properly...
| highstep wrote:
| having participated in both activities, I can concur the
| frustration was very similar.
| bee_rider wrote:
| I bet it is around the same percentage of the population
| setting up the heavily modded servers and setting up doom
| networks, haha.
| kfajdsl wrote:
| Only nerds lol
| icoder wrote:
| First time we tried with a regular cable. After many attempts,
| the computer store explained to us kids the concept of a null
| modem. We bought one on the spot and it has provided us sooo
| much fun over the years. Money very well spent.
| unixhero wrote:
| Duke3d over serial worked fine
| [deleted]
| voytec wrote:
| I think I never tried it via serial but remember playing over
| 10base2 or 10baseT IPX.
| dusted wrote:
| Copying it over serial worked slow though.
| mysterydip wrote:
| Presumably with a utility like interlnk. It would depend on the
| baud rate you had it set to, 9600 would be typical but you
| could go much slower. Looks like a 20MB zip, not sure how much
| expanded but certainly more. At a minimum in ideal settings it
| would take over 5 hours.
| qbasic_forever wrote:
| I vividly remember when the Duke 3D shareware demo came out
| and I faked being sick to stay home from middleschool so I
| could spend over 4 hours downloading all 6 megabytes of it at
| 9600 baud.
| tssva wrote:
| Duke3d was released in 1996. PCs by that point had long
| included some variation of the 16550A UART and interlnk took
| advantage of the FIFO in the 16550A. A PC powerful enough to
| run Duke Nukem 3D should not have had a problem transferring
| at 115200.
| bombcar wrote:
| A lot of PCs had issues above about 56k especially if your
| serial cables weren't of the highest quality.
| bluedino wrote:
| Most of us downloaded Duke3D over serial (modems)
|
| Shareware version was only 5MB
| severino32 wrote:
| Check this out!
|
| Doom the way it was NOT meant to be played (on blockchain!)
|
| https://news.ycombinator.com/item?id=34838633
| raesene9 wrote:
| Back when multi-player doom was a thing, as mentioned in the
| video it was IPX networking, so to play over the internet we had
| to tunnel IPX over TCP/IP, using a tool called kali.
|
| Worked surprisingly well given the network speeds we had (28.8k
| modems)
| thanatos519 wrote:
| I did it with IPX over parallel ... the cable went out the
| window over to the next dorm room!
| reilly3000 wrote:
| My friend's dad was an HP engineer and had a lot of gear at
| home, and I think about 5 PCs in various rooms. They were
| networked with BNC Token Ring. FWIW I still have never met a
| more sane or satisfying plug mechanism.
|
| His was a Mormon/LDS family so Doom was off the table, but I
| sure did log a lot of hours playing Star Wars: Dark Forces 2
| and Tie Fighter. Good times.
|
| Before that it was the Wacky Wheels on 486 over 14.4, and
| before that BBS's.
|
| Around the same time, my city had this free TTY phone IVR
| interactive fiction. You could dial some like 622, then enter
| 5 to play a sci-fi RPG over voice, with 0-9 as inputs. There
| were community features on that as well- it was one of those
| microcosm Municipal Computing, and much like the Santa Monica
| City early digital community I there there is a fascinating
| history of these short-lived, micro-networks and digital
| spaces that popped up in the 90's.
|
| Almost all of my digital entertainment in childhood needed a
| phone line, which were quite expensive and my parents made
| sure I knew that.
| reilly3000 wrote:
| http://www.mckeown.net/PENaddress.html Santa Monica's
| system was called PEN. It seems like a microcosm of the
| last 25 years of the web compressed into a couple of years
| in a small beach town, on the edge of everything.
| thanosbaskous wrote:
| Kali! I haven't heard that name in a long time. I used it to
| play many hours of Warcraft 2 and Command & Conquer with
| friends - what a great enabling technology for its day.
| qbasic_forever wrote:
| Descent and Descent 2 deathmatch were awesome on Kali back in
| the day.
| 29athrowaway wrote:
| Descent gave me extreme anxiety when it was time to escape
| the level. Such a well constructed game.
| raesene9 wrote:
| Loved playing them deathmatch, the 3 dimensional aspect
| made them loads of fun!
| qbasic_forever wrote:
| Yeah there was something special there that I haven't
| seen happen in games ever since then. The full 6 degrees
| of freedom was disorienting at first but extremely fun
| once you got the hang of it.
| sweetbacon wrote:
| Yeah the 6d was crazy to get used to. I sometimes wonder
| if that's why I had pretty good VR legs from the get go
| with the OG vive.
| beardedwizard wrote:
| descent multiplayer was so good. I loved seeing ships
| chasing and shooting at each other all over the map. I
| don't think any other game quite captures that level of
| mayhem.
| qbasic_forever wrote:
| The levels were just wild too. Huge open areas that trick
| you into thinking you know how they work, and then oops
| you forgot what's above and below you as people swoop
| down and blast you mercilessly.
| jasonwatkinspdx wrote:
| I played so much Descent on the Kali ladder, and a buddy
| and I would play 1v1 Descent 2 basically every day after
| school. The mind games around camera dropping were such a
| cool mechanic.
|
| It's a shame there's apparently no appetite for that sort
| of 6DOF game anymore. While the quality increase in
| graphics, etc, is dumbfounding I also feel games have silo
| into just a few formats/genres. In particular anything that
| strays out side of the WSAD paradigm seems doomed to be
| ignored.
|
| Back when I was playing Descent one of the big tips was to
| set up key bindings that'd let you strafe in 3 dimensions
| at once. So instead of WSAD, I'd have Left/Right on Q/A,
| Forward/Back on W/S, Up/Down on E/D and Roll on R/F. This
| was a big advantage over the default layout, but was
| probably too weird for people to try and get used to.
| amrb wrote:
| Could also do halo 1 on console via kali
| ct520 wrote:
| Kali was great, I also remember using ten.net on duke nukem 3D
| release was a blast. Especially with the "K" trick to see other
| people screens remotely!
| jbverschoor wrote:
| You can still do IPX/SPX through zerotier
| justin66 wrote:
| > Worked surprisingly well given the network speeds we had
| (28.8k modems)
|
| Poor bandwidth, but good latency.
| bennysonething wrote:
| Why wasn't the networking in doom just done as TCP/ip (or
| UDP/IP)?
| jasonwatkinspdx wrote:
| In the early 90s IPX/SPX was more common for LANS than the IP
| stack. It required much less configuration. Managing IP
| addresses in the days before DHCP was a hassle, while IPX
| just used MAC addresses directly. It also was just a simpler
| protocol. This was in the days of DOS where the driver had to
| run as a TSR the lower 640KiB memory area, so the driver size
| mattered.
|
| In the later 90s IP pushed it out, partly due to Novel
| Netware fading away, and partly because IPX didn't scale to
| large networks the way IP can.
| arantius wrote:
| Doom was from the early 90's. The internet wasn't a common
| thing, so TCP/IP was not as thoroughly established then as it
| is now.
| [deleted]
| devin wrote:
| This reminded me of my first networked gameplay: Super Maze
| Wars (1993)
|
| I believe it ran over AppleTalk. Anyone knowledgeable on the
| difference between Kali and AppleTalk? I played a fair bit of
| Diablo over Kali. (Ears, anyone?)
| colechristensen wrote:
| I remember playing Diablo over IPX over a phone line with my
| neighbor in the dorms which was especially silly because it was
| 2005.
| gbolcer wrote:
| They forgot the 5th monitor. We used to use a whole other sun
| sparcstation running the tiniest, laggiest video with the camera
| on the other remote user so when you fragged them you could flip
| them off. Back then, they didn't really have picture in picture
| or video overlays, so we just used a whole other machine sitting
| next to us.
| cronofdoom wrote:
| An absolutely fascinating watch
| nikanj wrote:
| Doom on a Pentium 4? Seems like a massive overkill
|
| Also can't believe P4 was just 7 years after the release of
| Pentium, with Pentium Pro between them.
| vinny2020 wrote:
| This took me so far back! The university computer lab I worked in
| back the day used to Doom in order to "test" the workstation's
| (linux and windows) networking.
| HighChaparral wrote:
| I got really worried when he pronounced AUTOEXEC as AUTO-E-X-E-C.
| I realised it's one of those things I rarely, if ever, heard said
| out loud and so this weird panic came over me that maybe I was
| saying it wrong all this time.
|
| Luckily, later in the video, he called it AUTO-EXEC (as in an
| executive). Panic over.
|
| Great video, however you pronounce it.
| jwiz wrote:
| Exec as in "execute", as in, "AUTOmatically EXECute these batch
| commands when DOS starts."
| HighChaparral wrote:
| I was referring to the pronunciation, not the meaning - EXE-
| CUTE isn't quite right compared to EXEC-U-TIVE.
| zikduruqe wrote:
| My jimmies get rustled with people say; AMI as Amy, CLI as cly
| (rhymes with fly), or /etc as E-T-C....
| Infernal wrote:
| I heard someone spell out /usr once, still haven't fully
| recovered.
|
| EDIT forgot about bin pronounced bine (rhymes with pine)
| jen20 wrote:
| How about lib? I've heard that one commonly pronounced as
| lib in liberal would be, but one coworker said it like the
| lib in library would be, which makes more sense but sounds
| bizarre!
| iforgotpassword wrote:
| Luckily everyone around me says E-T-C, none of those
| "etcetera" weirdos.. :-)
| jwiz wrote:
| I always say "ett-cee".
| IWillForgetThis wrote:
| You just blew my mind, is that the source of the name
| Etsy?
| jedberg wrote:
| https://en.wikipedia.org/wiki/Etsy
|
| "Kalin said that he named the site Etsy because he
| "wanted a nonsense word because I wanted to build the
| brand from scratch. I was watching Fellini's 8 1/2 and
| writing down what I was hearing. In Italian, you say etsi
| a lot. It means 'oh, yes' (actually it's "eh, si"). And
| in Latin and French, it means 'what if'."[43][44] In
| Greek, Etsy means "just because"."
| phamilton wrote:
| "ett-cee f-stab" may be my favorite vocalization of sys-
| admining.
| zikduruqe wrote:
| f-stab... not f-ess-tab?
| lostlogin wrote:
| It's f-stab for sure.
|
| But it heats up more with Linux or gif.
| antihero wrote:
| Et-k
| jedberg wrote:
| > My jimmies get rustled with people say; AMI as Amy
|
| I hate to break it to you, but that's the canonical
| pronunciation that Amazon uses. You've got an uphill battle
| ahead of you!
| sokoloff wrote:
| Interesting. I've only heard them pronounced as A-M-I or
| "aa-mee" (with the a as in apple rather than as in aim),
| including with some friends who work at Amazon.
| jedberg wrote:
| Yeah, I was thinking ah-me. Just not A-M-I.
| iforgotpassword wrote:
| What does Amazon have to do with BIOS firmware!?
| jedberg wrote:
| Because nowadays the more common interpretation of AMI is
| Amazon Machine Image.
|
| A lot more people deal with machine images than BIOS
| these days.
| oarsinsync wrote:
| What's an Amazon Machine Image? Did they take over
| American Megatrends?
| InvaderFizz wrote:
| Its like a VMDK or OVA or QCOW2, but Amazon's take on it.
| peatmoss wrote:
| numpy, clearly rhymes with lumpy :-)
| ccooffee wrote:
| How do you say "CLI"? I've only ever heard it as "rhymes with
| fly", though maybe someone has spelled it out once or twice
| ("see ell eye").
| antihero wrote:
| In U.K. I think pretty much everyone spells it.
| mysterydip wrote:
| see ell eye. If I heard "cly", I wouldn't have known what
| they were talking about until this thread.
| fbdab103 wrote:
| I did not realize humans existed who ever attempted to
| pronounce it.
| fragmede wrote:
| how do you talk (like actual voice not text exchange)
| about it otherwise?
| fbdab103 wrote:
| I spell it out every time. "The C-L-I flag does foo"
| tharkun__ wrote:
| Now mix in other language speakers pronouncing the
| English acronyms but while speaking their language.
|
| Ask a German speaker to say CLI. Probably comes out
| something like "clee". With the C like in "corn". C makes
| that hard German K sound.
| larusso wrote:
| Depends on where in Germany. In the west most pronounce
| it like K. Like the the word China is pronounce Kina with
| a hard K. In east and north it is pronounced like a
| german sch like Schina. The c together with a k like in
| ,,backen" or ,,lecker" just sounds like a second ,,k"
| (,,lek-ker")
|
| I and my colleagues all pronounce CLI the English way
| btw. But growing up I had a hard time with the word
| ,,cache". I pronounced it the German way which sounded
| very silly.
| tharkun__ wrote:
| What's wrong with a "Kesch" (er)? :)
|
| OH you mean a "Kache" (l)?
|
| On a related note I find both "Kina" and "Schina" sound
| weird. It's "China". Like in "ich".
| larusso wrote:
| Yes I pronounced it ,,Kache". Didn't know better ;)
| IncRnd wrote:
| I've never ever heard CLI pronounced as a word but always
| as an acronym spelled, "see ell eye". Pronouncing as a word
| seems odd, like pronouncing PII as pie or IPX as epic.
| jwiz wrote:
| I hear it a lot in sentences like "Is there a 'kly'
| command for it or do you have to use the 'gooey'?"
|
| If you are saying it a lot, you pretty quickly adjust to
| saying a 1-syllable word, instead of saying 3 syllables,
| whatever your moral stance is. :)
|
| Plus, why should "GUI" get a pronunciation but "CLI" be
| neglected?
| IncRnd wrote:
| > Plus, why should "GUI" get a pronunciation but "CLI" be
| neglected?
|
| It's probably because the person who made the acronym or
| initialism had wanted it to be pronounced a certain way
| and chose a sequence of letters to achieve the desired
| result. Of course, the speakers of the letter-group will
| later decide when and how they will pronounce it!
| Acronym: a word formed from the initial letters or
| groups of letters of words in a set phrase or
| series of words and pronounced as a separate word [1]
| Initialism: a set of initials representing a name,
| organization, or the like, with each letter
| pronounced separately [2]
|
| [1] https://www.dictionary.com/browse/acronym
|
| [2] https://www.dictionary.com/browse/initialism
| dakiol wrote:
| In my experience, non-native english speakers pronounce
| it as "klee". But IBM is just I-B-M (because you cannot
| actually pronounce it like a word). In general, if the
| acronym can be pronounced like a word, non-native english
| speakers will do so. More examples of acronyms that are
| pronounced like words: AMI, GUI, BIOS, ios, RAID, ROM,
| RAM, DIMM.
| skeeter2020 wrote:
| What camp do you fall into for Structured Query Language? I'm
| an SssQueEl purist (it's an acronym not an abbreviation) who
| bristles when I hear (the far more common) Sequel.
| ambrose2 wrote:
| S-Q-L, except for products that are pronounced with Sequel
| (Microsoft SQL server, MySQL, SQlAlchemy, etc.)
| TEP_Kim_Il_Sung wrote:
| I pronounce it Squid Lord
| TOGoS wrote:
| I am trying and failing to find the entry in the jargon
| file that says something along the lines of "if you come
| across a person who pronounces 'SQL' as 'squirrel', you
| have found a true hacker indeed". Maybe it was not the
| jargon file. It's been many years.
|
| Along those same lines, I also like to pronounce "varchar"
| in a way[1] that is guaranteed to put a look of disgust on
| the face of almost everyone in the room; this is how I find
| my karass.
|
| [1] if anyone replies asking for specifics because they are
| "genuinely curious" I will slap them. Use your imagination.
| a1369209993 wrote:
| > "if you come across a person who pronounces 'SQL' as
| 'squirrel', you have found a true hacker indeed"
|
| Well, I feel oddly validated, thanks. (In the sense of
| "squirrelly" - counterproductively idiosyncratic or
| disfunctional.)
|
| > "varchar"
|
| > < vare-care? var-car? v-archer? var-charr? varc-har
|
| "varker" maybe?
| aardvark179 wrote:
| It was the jargon file, but it was about SCSI, and that
| anybody who spelt it out was clueless.
| rustyminnow wrote:
| Go ahead and slap me I guess, cuz I must not be
| imaginative enough. vare-care? var-
| car? v-archer? var-charr? varc-har
|
| I don't get it, none of those seem that bad
| IncRnd wrote:
| Always as SQL. Historically, SQL was a rename of SEQUEL
| [1], so there may be some people who say SQL as a word, but
| most people spell it. That's also how the SQL standard say
| to pronounce it, "S-Q-L".
|
| But, for Microsoft's WinDbg, the correct pronunciation for
| those in the know is, "wind bag". [2]
|
| [1] https://en.wikipedia.org/wiki/SQL#History
|
| [2] https://learn.microsoft.com/en-us/windows-
| hardware/drivers/d...
| implements wrote:
| Also S.Q.L - but it's an Initialism, not an Acronym (the
| latter being pronounceable as words eg NASA).
|
| (Re Doom) To my shame "ID Software" was always I.D not Idd,
| though! - don't know how common that was.
| sgt wrote:
| ID Software is "Idd" though, isn't it? That was recently
| confirmed by Tom Hall on Reddit. He came up with the
| name.
| Quikinterp wrote:
| I believe it is. And it's lower case as well!
| [deleted]
| hackcasual wrote:
| Squirrel
| moogly wrote:
| That train kind of left the station. With "SQL", you can
| either try to be correct (and use both in different cases),
| or to be consistent (and accept you will pronounce some
| actual product names incorrectly), or -- I suppose -- to
| choose chaos (give up, don't care and just choose one at
| random at any new opportunity).
|
| I think the only possible misstep here is to decide to
| chide someone else for choosing any of the three paths.
| SapporoChris wrote:
| Squill. https://xkcd.com/1989/
| HighChaparral wrote:
| I use it daily and say each letter - everyone else I work
| with says Sequel.
|
| This all stems from when I originally learnt it 20 odd
| years ago and read something on the web that proclaimed
| S-Q-L was correct, and "Sequel" referred specifically to
| the Microsoft implementation.
|
| (The irony is not lost on me that having started working
| with MySQL, then Oracle, I've now ended up working daily
| with SQL Server and so I'm wrong by my own definition,
| which I probably took as gospel erroneously in the first
| place!)
| zikduruqe wrote:
| Here's another...
|
| one of my co-workers says yer'll for URL. Ugh.
| lostlogin wrote:
| This sounds like Ural to me. Excellent stuff.
|
| Acronyms are actually the devil. In the medical world it's
| been further optimised such that one abbreviation can mean
| many things. And then people 'handwrite' (it's actually
| just scribbles) half their documentation so that you can't
| read it.
|
| If you are lucky enough to work in a service that captures
| things from diverse specialities the result is dark comedy.
|
| MRA = magnetic resonance angiogram. Or magnetic resonance
| arthrogram.
|
| CT = computed tomography. Or corneal transplant.
|
| Those are just the two that caused thousands of dollars of
| errors in my recent memory, but it's a daily battle working
| out what the hell a referral means.
| shrimp_emoji wrote:
| This is common in other languages. Pronouncing letters in
| English is especially tedious. "You ar el" is so oppressive
| to say compared to "oo rr luh" as you might in a Romance
| language. And both are worse than "uhrl".
|
| Also, we don't got a problem with "bios" for BIOS. :p (Yet
| few people seem to use "yufi" for UEFI.)
| 752963e64 wrote:
| [dead]
| redm wrote:
| It's finally that moment when something from your "youth" has
| become a historical curiosity.
| bentcorner wrote:
| My buddies and I rented 4 PCs with network cards and somehow
| managed to get them all networked together to play Doom 2.
| Looking back I have no idea how we managed that. I'm sure they
| all had the right hardware to do everything but I strongly
| recall that they didn't work as needed "out of the box".
| fragmede wrote:
| if you really want to feel old, give a good think about how
| many posters here were born after quake was released.
| sgt wrote:
| Or since Counterstrike was initially released.
| galangalalgol wrote:
| The moment when you realize you have been using a language
| longer than it's average user has been alive...
|
| Quake C was formative for me. Good soundtrack too from
| Reznor.
| galangalalgol wrote:
| Yeah, I'm like, why can't you find a 386 or 486 those aren't
| even that... Oh I guess they are...
|
| I don't want to crawl down the rabbit hole of ancient hardware,
| but vintage software is so fascinating to me. I wish more of it
| was in less of a legal grey area. Or even open sourced. The
| code for so many good amiga products is probably lost forever.
| I'd love to see the source for vista pro, or the default amiga
| drawing software.
| rightbyte wrote:
| This feuture must have been for some show right? A room with
| projectors or whatever. The projections seems to be 90 degrees.
| earksiinni wrote:
| I have no reason to doubt that this is real, and it looks
| amazing.
|
| But what's with the left monitor's screen overlapping with his
| face? Looks kinda greenscreen-y:
| https://youtu.be/q3NQQ7bPf6U?t=2136
| Dries007 wrote:
| Explained: https://www.youtube.com/watch?v=CqOoY-o-j-Q
| jowsie wrote:
| He does some processing on the area of the footage with the
| crt's to make them look nicer on video. You can't actually see
| the screen, it's just a square the same size as the monitor
| that seems to be making that region darker.
| thehigherlife wrote:
| My guess is he was using a filter on a portion of the screen to
| reduce glare or something like that in post production.
| rollulus wrote:
| I have to admit that I didn't check every second of the video,
| but given that the views on the extra screens are rotated +/- 90
| degrees to the main view, shouldn't this also be their
| orientation in the physical setup, with your head in the centre,
| so that you're immersed with the game world?
| graderjs wrote:
| You'd think that but somehow the alignment roughly works during
| gameplay. I don't get how (probably a brain thing) but watching
| his frag his way through level 1 and 2 didn't look that wrong,
| and actually made sense. I was checking the flank monitors for
| enemies, it seemed to work.
| AkBKukU wrote:
| Hi, I'm the one in the video. I've had this comment a few
| times, with CRTs, no way. Your face would probably be 8 inches
| away from the front tube to fill your peripheral vision and you
| wouldn't be able to focus on it without getting fatigue for
| long.
|
| It is possible it was meant for a CAVE VR room projection
| system, but I think the more likely answer (as there is no rear
| view) is that it was just a limitation of the engine. There is
| no system in Doom for rendering only part of the 2D screen
| offset from the main view (you cannot pan to look up or down as
| an example). Doom's FOV was 90 degrees for a single view, so
| they likely just rotated the drone views 90 degrees to render
| the "adjacent" area of the screen.
| saltcured wrote:
| I remember it being promoted pretty much as this video
| demonstrates, back when DOOM was new and people were just
| getting to know the networked options. Some old school video
| game players were adept at handling weird projection systems
| and this would not really faze them. Let's be real, DOOM was
| 2.5D afterall.
|
| Speaking of ID games in a CAVE VR... somewhere in late 1990s
| to early 2000s, I ran into a caveman who was playing with
| some kind of hacked up Quake for the CAVE. It had integrated
| the head tracking, so you really got the full-immersion from
| being able to duck or peek around corners, etc.
|
| I don't remember whether they really made the weapon aiming
| work with the full 6 DOF wand tracking, or if it was just a
| walking simulator.
| jbverschoor wrote:
| Ah yes CAVE VR exactly like that. Not sure if it was the
| exact thing though
|
| It shouldn't be a limitation to the engine, because they
| could've either translated to the sides and/or rotated 45
| degrees
| jbverschoor wrote:
| There used to be places where they had Doom running in
| something similar to a lightbox (At SARA Amsterdam). The game
| was basically projected on 3 planes (left, right, front). The
| box/cube would be something like 2m - 3m cubed, and you would
| stand in the middle. I've never had the privilege of actual
| playing. I think this is why the 90 degree angle is in such a
| way.
|
| So basically a a real-life 3d skybox, if you're familiar with
| 3d-engine terms [1]
|
| [1] https://en.wikipedia.org/wiki/Skybox_(video_games)
| mikeodds wrote:
| You can also side load the original Doom 1 + 2 wads and play them
| on the Oculus Quest and it's as good as you'd imagine
|
| https://sidequestvr.com/app/796/questzdoom
| imglorp wrote:
| One would like to think that's the first thing Carmak did for
| Oculus.
| Forge36 wrote:
| That was an enjoyable tangent. I won't if this was meant as a
| debugging aid originally and thus not well documented (the wiki
| on it is sparse).
| toast0 wrote:
| From what I could tell, this feature was removed in 1.2, which
| was the first version that had the nice menu for setting up
| multiplayer games.
|
| Maybe it wasn't a compelling enough feature to include in that
| menu, so it got cut.
| sdenton4 wrote:
| Oooh, do Descent next!
|
| https://youtu.be/0RnacEU9-v0
| hummus_bae wrote:
| Sounds like someone's been a bad boy.
|
| https://web.archive.org/web/20181015180144/https://descent.c...
| ralphc wrote:
| I'm playing Descent through again right now! Pentium II machine
| with a Logitech Wingman Extreme joystick. It's the side
| benefits of being old and throwing nothing away.
___________________________________________________________________
(page generated 2023-02-18 23:00 UTC) |