[HN Gopher] The window trick of Las Vegas hotels
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The window trick of Las Vegas hotels
 
Author : edent
Score  : 628 points
Date   : 2023-01-29 14:52 UTC (8 hours ago)
 
web link (www.schedium.net)
w3m dump (www.schedium.net)
 
| amluto wrote:
| There's a converse trick: divided lites. Many newer doors and
| windows that appear to have small panes of glass ("lites")
| separated by strips of wood or metal are actually large insulated
| glass units (sets of multiple sheets of glass and their spacers
| and sealing hardware) decorated with wood, metal or plastic
| outside the glass. Sometimes a strip of something is out in
| between the panes glass as well to make it less obvious.
| 
| It turns out that double- or triple-paned glass is a better
| insulator than wood, and the perimeter is a meaningful part of
| the cost, so one large unit is better for cost and performance
| than a bunch of small units.
 
  | mikeg8 wrote:
  | I'm familiar with divided lites and your description of a
  | modern SDL (simulated divided lite) vs TDL (true divided...)
  | but I don't think it's in the same category of "architectural
  | trick". This post is on a change in scale/proportionality that
  | has an optical illusion type of effect. SDLs are a change in
  | construction method that has zero effect on the aesthetic of
  | the architecture but solely performance and costs. Slightly
  | different IMO
 
    | hgsgm wrote:
    | Why does SDL exist, instead of having no dividers? What
    | purpose do they serve besides _simulating_ separate panes?
    | 
    | Are they more economical than having no dividers at all?
 
      | amluto wrote:
      | I don't think so. But some people like the style.
 
      | quesera wrote:
      | Divided lites used to be the only way to make a large
      | window. Large panes of glass were impossible or very
      | expensive.
      | 
      | That's not true any more, but the "old style" is
      | aesthetically pleasing to some, and sometimes even required
      | by law for old houses.
      | 
      | Today, True divided lites are more expensive -- more
      | material, more handling, more assembly.
      | 
      | And simulated divided lites are a cheap way to pretend to
      | be expensive, or historically correct.
      | 
      | I always rip 'em out, personally.
 
| hosh wrote:
| Christopher Alexander has a whole lifetime work on this subject.
| 
| While "order" and "variety" are something that humans crave, that
| is something that can naturally come about because of "generative
| codes". That the design process unfolds, with participation by
| inhabitants. Centers are identified, and design take all of that
| account. You end up with something that has both, universal
| invariants, while also uniquely in relation to everything around
| it and the people living within it.
 
| ElemenoPicuares wrote:
| This topic is vastly more complex that the author realizes. This
| window placement technique is one of many design facets that
| create the intended visual impact of these buildings and isn't
| close to their most significant difference to those large
| functional midcentury apartment blocks. Not only do architects
| need a 3 year graduate degree and board certification to start
| their careers, brand new architects are not the ones designing
| large public buildings. The author assuming that their musings
| about window placement on Vegas hotels could in any way inform
| seasoned and well-educated architects' design approach is pure
| hubris. Ridiculous.
| 
| It reads like a non-developer reading a bunch of articles about
| tech buzzword du jour like blockchain or microservices and then
| ham-fistedly using that to _" explain"_ the architectural
| shortcomings of a bunch of complex systems that they couldn't
| hope to understand designed by heavily educated and experienced
| professionals. An actual developer would roll their eyes but if
| the author's readers aren't developers, it not only sounds _as_
| credible, it sounds _more_ credible because someone is finally
| explaining that complex thing in a way that makes sense to people
| who reason about problems the same way they do.
| 
| If you want to learn about some knowledge domain like
| architecture, you're a whole lot better off reading architectural
| blogs than a technical person's musings about it. Misconceptions
| born from a similar perspective to yours are going to seem
| undeservedly credible and be a lot more difficult to parse and
| filter out.
 
  | tinym wrote:
  | Are there any architectural blogs you recommend?
 
    | ElemenoPicuares wrote:
    | I like Dezeen, Arch Daily, and The City Fix for more urban
    | design type stuff.
 
  | ketzo wrote:
  | It seems like you know more of the things that the author is
  | missing in their explanation.
  | 
  | I think your comment would bring more value to the world if you
  | actually talked about some of those design facets, instead of
  | taking so much time to trash a person for their intellectual
  | curiosity.
 
    | ElemenoPicuares wrote:
    | That's because I wasn't talking about design: I was talking
    | about expertise.
    | 
    | My professional discipline shares some baseline knowledge
    | with architects and I enjoy architecture, but I am not an
    | architect. I know enough about it to realize that you're
    | better off listening to an architect talk about architecture
    | than me, and _way_ better than someone with no design
    | background at all.
    | 
    | Aside from my design discipline, I was also a classically
    | trained chef, and also spent quite some time as a software
    | developer. The number of times a person from an engineering-
    | type background haughtily "explained" my areas of expertise
    | to me is gob smacking. I'm far beyond the point in life where
    | I feel the need to hold my tongue when I recognize someone
    | speaking with authority well outside of their expertise,
    | especially if they're getting attention by doing so.
 
      | ketzo wrote:
      | Is the author really speaking with "authority," though? If
      | anything, they go out of their way to remind the reader
      | that "your taste may differ from mine."
      | 
      | It just reads to me like someone sharing an interesting
      | idea they discovered. I feel like any accusations of
      | haughtiness are a little overblown.
 
    | whall6 wrote:
    | Likewise, is there any literature or other resources that you
    | could refer us to?
    | 
    | Im highly interested in this topic especially because I've
    | seen the reverse pattern in the city where I live: a building
    | that's not as tall designed to look bigger than it is. I'd
    | love to learn more
 
      | ElemenoPicuares wrote:
      | I think Dezeen is a great place to start to keep up with
      | things. When you get a little deeper, you'll have a better
      | idea of where to look for more in-depth books, etc. that
      | are more specific to your areas of interest.
 
  | badrabbit wrote:
  | Wow, that's a lot of words you are using to disagree with
  | exactly nothing the author wrote. Commentary on builiding
  | design just as with any topic is just that, not hubris. A
  | person does not need degrees and 10yrs of experience to make an
  | observation about the design patterns of buildings.
  | 
  | You could maybe contribute to the discussion by perhaps
  | mentioning one specific thing the author or the video they used
  | as expert reference get wrong.
 
    | ElemenoPicuares wrote:
    | See my answers to the above comments.
 
  | justin66 wrote:
  | Your turtleneck is showing.
 
    | ElemenoPicuares wrote:
    | s1ck b3rn m8
 
  | cj wrote:
  | Comments like this are why I never got into blogging.
  | 
  | If I had a blog, there's an extremely narrow domain of
  | knowledge I would be "allowed" to write about by this
  | commenter's standards.
  | 
  | This particular blog post is acceptable in my opinion because
  | they aren't making some crazy claims, it's just a collection of
  | simple observations and amusing conjecture.
 
    | ElemenoPicuares wrote:
    | You can write whatever you want. If someone who knows more
    | pointing out that you're off-base is that much of a
    | deterrent, you're probably right to avoid it. As I said
    | above, I'm far beyond the point in life where I feel the need
    | to hold my tongue when I recognize someone speaking with
    | authority well outside of their expertise, especially if
    | they're getting attention by doing so.
 
      | cj wrote:
      | The thing is, the author doesn't seem (to me) to be
      | speaking from a place of authority.
      | 
      | The post doesn't read like a textbook. It reads like
      | someone's casual musings.
      | 
      | There are other cases where I think authors overstate their
      | position of authority, but the tone of this blog post
      | doesn't have that.
 
| rgoldfinger wrote:
| Here's an explanation I found persuasive for why the 60's and
| 70's buildings don't appeal to many of us:
| https://commonedge.org/the-mental-disorders-that-gave-us-mod...
| 
| In short, the designers of these buildings experienced trauma
| during the wars that changed their brains, in a way that makes
| human features upsetting. Most buildings reference human features
| in some way (mouth, eyes), and this modernism avoids that and
| calms their brains.
| 
| It aligns nicely with the astute observation about the windows,
| in that they humanize these large buildings.
 
  | ear7h wrote:
  | I saw that one in the comments section, and I pretty much only
  | agree with the last sentence. We should probably make more
  | human-friendly architecture. However, the rest of the article
  | reeks of eugenics. "Giving input to people who deviate from the
  | norm harms our society". Ironically, that's actually what was
  | bad about Le Corbusier, he was an architectural fascist. It
  | wasn't that his mind processed visual stimuli differently, it's
  | that he hated the way other people saw things. Here's some
  | quotes from "The City of Tomorrow":
  | 
  | "There is only one right angle; but there is an infinityde of
  | other angles. The right angle, therefore, has superior rights
  | over other angles; it is unique and it is constant"
  | 
  | s/right/white/ and s/angle/race/ and you probably have a direct
  | quote from Hitler.
  | 
  | "things which come into close contact with the body, are of a
  | less pure geometry"
  | 
  | You don't have to go around trying to give fake diagnoses to Le
  | Corbusier to find where things went wrong. You just have to
  | listen!
 
  | xkcd1963 wrote:
  | Animals also have eyes and hands, and people of the past were
  | also traumatized, but did not decide to have buildings without
  | something expressing features such as eyes and hands (how would
  | you even)
 
  | ArchitectAnon wrote:
  | Or maybe it's a form of abstract 'high art' like jazz and you
  | don't understand it. I studied architecture and I understand
  | how to interpret what these designers were trying to do with
  | the opportunities provided by the new technology of reinforced
  | concrete. There was a lot of hubris in the post war period and
  | a lot of experimental stuff was built. Some examples are poor
  | designs, some are incredible.
  | 
  | Here's an example: In the 80's, in London and elsewhere in the
  | UK, plenty of brutalist towers were demolished and replaced
  | with more traditional brick two story houses, only for the
  | residents to realise that they had taken a big downgrade to
  | smaller darker houses, and were still living in a community
  | with the same social problems as before that people said would
  | be fixed by changing the style of architecture.
  | 
  | Brutalist architecture is a branch of modernism, like jazz and
  | abstract paintings. Most of it is experimental, some of it is
  | shit design and sticking plastic ionic columns on it wouldn't
  | fix it. I don't think you can seriously dismiss the whole genre
  | as the product of mental illness.
 
  | jdm2212 wrote:
  | That doesn't answer the question of "why did anyone let them
  | build this crap". Why didn't the non-brain-damaged architects
  | get to put up buildings?
 
    | slim wrote:
    | That question has an obvious answer : those architects are
    | better at architecture than normal brain architects.
    | Architecture is mainly functional, not esthetical
 
      | mmcnl wrote:
      | Citation needed? Architecture is ofcourse esthetical.
 
    | mmcnl wrote:
    | And also the conclusion that modern architecture is literally
    | the result of brain disorders seems a bit too much.
 
    | geoduck14 wrote:
    | Brutality architecture is _cheap and easy_. It uses minimal
    | materials: typically concrete and steel, and is simple to
    | construct for poor people.
 
    | psychphysic wrote:
    | It's a ridiculous premise but as to why let an architect
    | build how they want? And why do they all look so similar?
    | 
    | Just fads. Same way web site designs follow trends.
    | 
    | You can revert a website with some difficulty, good luck
    | reverting a 5-10 building project!
 
    | hgsgm wrote:
    | There theory is that pretty much everyone in Europe and USA
    | had PTSD from the Great War.
 
      | sofixa wrote:
      | World War II more so than the Great War. The former
      | basically destroyed most of Europe, displaced millions and
      | resulted in the massive collective traumas from
      | deportations, mass murder, carpet bombing, etc.
      | 
      | Brutalism really only emerged in the 1940/1950 after WWII.
 
  | IshKebab wrote:
  | How do most buildings reference human features? I don't think
  | most buildings reference human features at all. Buckingham
  | palace doesn't have a mouth or eyes.
  | 
  | You'd have to stretch the meaning of "eye" or "mouth" out so
  | thin it becomes "opening"...
 
| lucideer wrote:
| > _Obviously, beauty is in the eye of the beholder, so maybe you
| think that these buildings are pretty. In that case, good on you.
| But I guess there are also a lot of people who find them quite
| ugly._
| 
| > _I often wondered what makes these buildings so ugly and
| distressing (unless you like them, I 'm not questioning anyone's
| personal taste), and whether there was beauty in them which I am
| not capable of seeing, maybe because of my own biases._
| 
| > _maybe you don 't find [Las Vegas hotels] attractive_
| 
| > _The Monte Carlo [...] is more orderly and pleasant than the
| monster building thanks to its symmetry and some decorative
| patterns._
| 
| > _I am not saying that Las Vegas hotels look beautiful._
| 
| The author spends a lot of the article telegraphing the fact
| their view is subjective and may not gel with others, so
| apologies for falling into this trap myself, but... using Vegas
| hotels as an aesthetic example to follow really jarred with me.
| 
| This is indeed subjective, but I can't help but feel the author
| is in a minority here? No?
 
  | ec109685 wrote:
  | If it wasn't aesthetically pleasing to the majority, I don't
  | think they would keep employing it. There aren't architectural
  | requirements on the strip as far as I know that mandate this
  | style.
 
  | ssgodderidge wrote:
  | I think the author was saying that the order of Vegas is better
  | than the seemingly disorganized look of those apartment
  | buildings. I doubt he was trying to argue that Vegas
  | architecture is the best design possible
 
| sbarre wrote:
| Huh I've walked in front of the Bellagio hotel many many times
| and I never even thought about this, but it's totally true.
| 
| Those windows are massive but the proportions are deceptive.
| Neat.
 
  | themodelplumber wrote:
  | It reminds me of building a simple home or structure in
  | Minecraft, and then trying out a "build a house" tutorial where
  | the proportions are completely different. But for good reason,
  | and the result is pretty legit.
 
| [deleted]
 
| Nifty3929 wrote:
| >In a lecture about the universal characteristics of classical
| architecture, professor Nathaniel Walker argued that human beings
| crave two things: order and variety. If there's too much order,
| it's boring and oppressive. If there's too much variety, it's
| chaotic and unpleasant. In his view, classical architecture all
| over the world aims at creating a "delicate balance between order
| and variety."
| 
| It's how 'fractal' things are. There is at least one 3b1b video
| about this. I think humans prefer a fractal number of about 1.5
| or so, which is about what nature is.
 
  | flakeoil wrote:
  | " I think humans prefer a fractal number of about 1.5 or so,
  | which is about what nature is."
  | 
  | Is it the Golden ratio you refer to maybe (~1.6)?
  | 
  | https://en.wikipedia.org/wiki/Golden_ratio
 
    | hgsgm wrote:
    | Humans tend to prever Fractal Dimension 1.3-1.5 (in 2D
    | imagery)
    | 
    | https://stud.epsilon.slu.se/2116/1/Pihel_J_110524.pdf
 
      | 4gotunameagain wrote:
      | _Swedish_ humans tend to do so. Might not extrapolate to
      | the whole world
 
        | roywiggins wrote:
        | Specifically, college students from Malmo University...
 
      | skrebbel wrote:
      | I'm not sure that someone's Bachelor thesis should be given
      | this much weight.
 
    | sclarisse wrote:
    | No.
 
    | supernewton wrote:
    | Absolutely not. Unless you have a strong _mathematical_
    | reason to expect it to show up, instances of the golden ratio
    | is largely numerology bullshit.
 
      | aardvarkr wrote:
      | ^citation required
 
        | crazygringo wrote:
        | Here are some articles on why the golden ratio having
        | supposed aesthetic properties is a myth:
        | 
        | https://eusci.org.uk/2020/07/29/myth-busting-the-golden-
        | rati...
        | 
        | https://plus.maths.org/content/myths-maths-golden-ratio
        | 
        | https://www.fastcompany.com/3044877/the-golden-ratio-
        | designs...
        | 
        | So it's more like, citation required for any scientific
        | evidence it _does_ have unique aesthetic properties. At
        | the end of the day, it 's just a myth that keeps getting
        | repeated, not much different from anything else in:
        | 
        | https://en.wikipedia.org/wiki/List_of_common_misconceptio
        | ns
        | 
        | (Which also mentions the golden ratio in one of its
        | bullet points.)
 
        | finnh wrote:
        | This reminds me of film "analysis" that shows how the
        | director keeps creating wonderful triangles between three
        | points of tension, and our eye naturally finds such
        | triangles pleasing.
        | 
        | Neglecting that any three points make a triangle, so this
        | is basically just saying "a frame with three things in
        | it".
 
        | bee_rider wrote:
        | On one level there's some intellectual wanking about
        | triangles, then as you point out any shot with thee
        | things will have a triangle. I wonder, though, ignoring
        | any attempts to over-analyze, if three is a nice number
        | of things to have in a shot. The viewer can only focus on
        | so many things after all.
        | 
        | Three is also a sort of especially unspecial number. Zero
        | things is sort of special in the sense that there's no
        | concentration of focus (shot of a landscape that just
        | establishes the environment). If the focus is on one
        | thing, then that's really drawing a ton of attention to
        | that thing (camera zooms in on the murder weapon and
        | lingers). Two things can often be focused on the contrast
        | between them (the villain towers over the hero). Three is
        | the lowest number that doesn't have a ton of baggage.
 
      | carlob wrote:
      | Especially so in an exponent...
 
  | rattray wrote:
  | Very interesting. Know of any buildings which embody this well?
 
| ThinkBeat wrote:
| Presumably, he means a single window we see is made up of 4-6
| panes and those panes are bigger than a single story
| 
| I am having trouble seeing the 4-6 windows combined from the
| photos of the Bellagio. The close up does not help.
| 
| The first mentioned buildings seem brutalist esp. the second one.
| It is a form of utilitarian architecture that has great appeal to
| me. I think in part because it is rare now.
| 
| I find them far more pleasing to the eye than the giant glass
| clad high rises that was the fashion for a long time. I have read
| that it is now going out of fashion, but I have not yet seen any
| examples locally.
| 
| Wanting to give my dogs new and exciting places to sniff and pee
| I try to walk around in different neighborhoods in the area. As
| have been doing this for many years now and the unexplored
| neighborhoods are getting farther and farther out.
| 
| About two years ago, at random, I found a brutalist single family
| dwelling. It is a big house for a single family but it is the
| smallest such building I have ever seen, it is beautiful. (to me)
| 
| I truly stands out from all the other nearby houses. I have
| visited that area often to take pictures and just look at it. I
| would love a chance to see the inside.
| 
| If I had the money and I most certainly do not, id love to live
| in a house like that. It would make giving directions a lot
| easier as well.
| 
| I wonder if there exists brutalist "tiny homes". That would be
| something to behold
| 
| For an explanation of the term brutalist see:
| https://en.wikipedia.org/wiki/B%C3%A9ton_brut
 
  | rmk wrote:
  | You may like this brutalist church in Palo Alto.
  | 
  | https://sika.scene7.com/is/image/sika/usa-first-methodist-ch...
 
    | number6 wrote:
    | Meh, to round
 
  | rmnwski wrote:
  | It's not that small but Brandlhuber built a single family
  | brutalist building fairly recently called Anitvilla:
  | https://www.archdaily.com/627801/antivilla-brandlhuber-emde-...
 
    | pcrh wrote:
    | Looks great! I would completely dig living in such place.
 
    | jq-r wrote:
    | This looks like a mixture of a building in a war zone and a
    | house-sized prison. Looks very repulsive to me and I like
    | brutalism.
 
    | throwaway290 wrote:
    | This is awesome, I didn't know what this style is called. I
    | love these environments though, they can be paradoxically
    | cozy. Strategic lighting, right furniture, maybe wooden
    | elements and it's a dream.
 
    | number6 wrote:
    | I love it, my wife would hate it
 
      | kevinmchugh wrote:
      | I had the same reaction. They staged it to increase the
      | starkness. If they'd used bright, natural fibers in the
      | interior it would go a long ways towards making it feel
      | more livable.
 
    | rwmj wrote:
    | It looks like a building site.
 
    | doublesocket wrote:
    | I struggle to imagine someone actually living there. To me it
    | looks like an art piece, and perhaps it is only intended as
    | such.
    | 
    | The PVC curtains seem particularly icky to me, reminding me
    | of naff shower curtains and hospitals.
 
  | tschumacher wrote:
  | You might enjoy the movie Columbus (2017). It's a drama about
  | two people connecting through their passion for architecture
  | with gorgeous shots of the modernist/brutalist buildings in
  | Columbus, Indiana.
 
  | pimlottc wrote:
  | > I am having trouble seeing the 4-6 windows combined from the
  | photos of the Bellagio. The close up does not help.
  | 
  | You can see it better in this high-res photo from Wikimedia
  | Commons [0]. Each of the square windows appears to span four
  | rooms on two floors, while the lower floor rectangular windows
  | appear to span three floors, making it six rooms.
  | 
  | 0: https://commons.wikimedia.org/wiki/File:Bellagio_hotel.jpg
 
    | treis wrote:
    | Do the windows span multiple floors?
 
      | svat wrote:
      | Yes. A comment on the post points to the TASS building in
      | Moscow, which nicely illustrates this trick at a smaller
      | scale: https://discovermoscow.com/en/places/dostoprimechate
      | lnosti/z... -- at first glance and from a distance it seems
      | to have four floors. But it has nine, as is clear if you
      | look more closely or compare nearby buildings (https://uplo
      | ad.wikimedia.org/wikipedia/commons/c/c5/Moscow_T... is the
      | same image).
 
      | bonsaibilly wrote:
      | Yeah. What looks like 1 window from the outside is actually
      | 4 windows for four rooms, two below and two above. The
      | scale is hard to get a sense of but those subwindows are
      | quite wide floor-to-ceiling windows in each of those rooms
      | (at least in Treasure Island's case; I'd assume others are
      | similar).
      | 
      | That's why it shrinks the apparent visual scale of the
      | hotel, which has twice as many floors and twice as many
      | rooms per floor as it seems from the "window" frames
      | outside.
 
        | ghaff wrote:
        | A lot of things about the Strip in Vegas, deliberately or
        | not, really throw your sense of scale off. "Oh it's just
        | the next hotel over, how far can it be?" A ways it turns
        | out.
 
        | adamm255 wrote:
        | Totally. "Ah just over there no problem".
        | 
        | 30 minutes later...
 
        | mynameisvlad wrote:
        | That is the absolute worst. You walk halfway there and it
        | looks exactly as far away as when you started.
        | 
        | We watched Penn and Teller at the Rio. You look at a map,
        | see its a block over from the strip, no problem. You walk
        | out your hotel room and see the giant Rio sign, totally
        | fine look how close it is!
        | 
        | 20 minutes later you stare in horror at the same sign
        | wondering how it hasn't gotten an inch closer to you.
 
        | LorenPechtel wrote:
        | How are you getting "a block over" from the map? Just
        | because almost no streets go through there doesn't make
        | it a block! The strip hotels, especially those on the
        | west side, are several blocks deep (counting their
        | parking lots) themselves, then there's a dead zone of the
        | freeway, then the multiple blocks of the Rio. There's
        | little room there for practical streets although in most
        | places there's one street behind the casinos.
 
        | derefr wrote:
        | Is that really how "city blocks" are supposed to be
        | modelled? AFAIK a "block" is one atomic unit of a
        | particular _grid_ of city streets -- and a city can have
        | multiple such grids, with different block sizes. Like a
        | computer with disks with different block sizes. It 's my
        | impression that the Las Vegas strip forms its own
        | distinct grid, with very large blocks.
 
        | ghaff wrote:
        | The point is that someone accustomed to regular city
        | downtowns is used to ordinary city blocks and hotels that
        | sit within a block. A quick glance at a map doesn't
        | really communicate the scale of the casinos on the strip
        | or the distance you need to walk to get from one to the
        | other in many cases.
        | 
        | (It's not all that bad. The Venetian really is more or
        | less across from the Mirage and Caesar's Palace is then
        | reasonably close.)
 
        | mynameisvlad wrote:
        | Since when is there a standardized distance for a
        | "block"? My entire point is that one block (ie. the
        | distance between two streets perpendicular to the one you
        | are on) is much larger on the strip than in a regular
        | city.
        | 
        | Going down Flamingo, the only intersection between the
        | Bellagio and the Rio is I15. You could say maybe a block
        | and a half, but that's still nowhere close to 30 minutes'
        | walk.
 
        | CommieBobDole wrote:
        | The reason for this is the same reason they employ the
        | window trick in the headline: the properties on the strip
        | are enormous, scaled completely outside most people's
        | day-to-day experience; the Bellagio property, for
        | instance, covers 77 acres and has just shy of 4000 rooms.
 
        | ehnto wrote:
        | I had the exact opposite experience in really dense
        | cities funnily, you look at a map and see dozens of
        | streets between you and where you're going, and it seems
        | like it's half a city away. In reality it's just a 15
        | minute walk.
 
        | mynameisvlad wrote:
        | Yeah, depends on what you're used to. I've grown up in
        | fairly dense cities so I was not expecting the density of
        | the strip.
        | 
        | It doesn't help that there's nothing in between the Rio
        | and the rest of the strip. I've gone up and down the
        | strip before and there's at least things to keep you
        | occupied for those distances. But seeing _nothing_ but
        | that stupid sign is hell.
 
        | rtkwe wrote:
        | That place was not meant for humans to exist in it. At
        | least not at the scale it happens right now.
 
        | kortilla wrote:
        | It's not really any different from other places that
        | require environmental support to make it livable (e.g.
        | New York).
        | 
        | The only reason Las Vegas even has water issues is
        | because of water rights, not anything that makes it
        | inherently worse than the rest of the southwest.
 
        | ehnto wrote:
        | It's car sized, much of American signage and affordances
        | are designed to be viewed from your car at speed.
 
        | ghaff wrote:
        | No one is driving down the Las Vegas Strip at speed.
        | 
        | It's about a certain type of spectacle.
 
        | User23 wrote:
        | I always blow away my step goal in Vegas, and that's even
        | though I spend at least 4 hours a day at the tables.
 
        | Aeolun wrote:
        | It's quite easy to imagine if you combine the inside
        | shots for the rooms[1] with the outside one.
        | 
        | 1: https://bellagio.mgmresorts.com/en/hotel.html
 
      | pimlottc wrote:
      | Yes, it's easier to tell in night time photos:
      | 
      | https://upload.wikimedia.org/wikipedia/commons/f/fe/Las_Veg
      | a...
 
        | ziml77 wrote:
        | Thank you! I couldn't see what the article was telling me
        | I should from the photo the author used. This photo makes
        | it very clear how the windows are designed.
 
        | EdwardDiego wrote:
        | That makes it far more obvious, cheers :)
 
      | jrochkind1 wrote:
      | Zoom in on the wikimedia commons high-res one (thanks for
      | that high res link!), and then look at the balconies in the
      | middle column of the building. See the door in the balcony?
      | Each of those four-window blocks is two stories high. Which
      | means each "pane" is pretty big -- others have said each of
      | those four-window blocks is actually four hotel rooms.
      | 
      | The picture in the OP didn't make it totally clear, which
      | left me wondering too, although I figured that's what they
      | meant so it must be that way -- the fact that we have to
      | look so carefully to verify it, I guess shows the success
      | of the "illusion"!
 
        | cratermoon wrote:
        | Also there's only a balcony every other floor, again
        | fooling the casual observer into seeing one floor where
        | there's two.
 
        | nvr219 wrote:
        | Thank you!!
 
      | canadianfella wrote:
      | [dead]
 
  | gadders wrote:
  | You'd love walking round the South Bank of the Thames or the
  | Barbican in London.
 
    | TheOtherHobbes wrote:
    | The most successful Brutalist designs always seem to be
    | softened with trees, curves, and water - which are the
    | opposite of bare concrete.
    | 
    | The South Bank Centre is on the Thames and is decorated with
    | trees, and the Barbican has a central water feature and
    | garden.
    | 
    | They're also fairly opulent on the inside.
    | 
    | https://www.thetimes.co.uk/imageserver/image/%2Fmethode%2Fti.
    | ..
    | 
    | Trellick and Balfron Towers have some trees now, but didn't
    | have much greenery when they originally opened.
    | 
    | https://designanthologyuk.com/wp-
    | content/uploads/2019/09/web...
    | 
    | The order/variety observation is absolutely right, and a core
    | feature of practical aesthetics across all domains.
    | Successful aesthetics are a fine balance between surprise and
    | predictability. Even something as basic as proportion is
    | based on comprehensible non-random relationships.
    | 
    | The Wundt Curve describes how too much order and too much
    | chaos are both unsettling/boring.
    | 
    | https://researchportal.port.ac.uk/files/8060373/COXj_2017_cr.
    | ..
 
      | vilhelm_s wrote:
      | Similarly, in recent years people have been talking about
      | "Tropical Brutalism" (e.g.
      | https://www.dezeen.com/2022/11/28/architecture-project-
      | talk-... , https://somethingcurated.com/2019/10/24/the-
      | evolution-of-tro...), and I think a lot of what is
      | appealing about it is the contrast between bare concrete
      | and lush greenery.
 
        | twic wrote:
        | That combination is also extremely Bond villain, and who
        | doesn't dream of being a Bond villain?
 
      | ehnto wrote:
      | It's a great point. Singapore and Japanese cities can be
      | built quite raw and oppressive because of the wild density,
      | but in both nature is snuck into every nook and cranny. In
      | Singapore it has been a strong architectural design choice,
      | and in Japan it's the cumulative actions of everyone
      | putting pot plants all over the place and leaving "weeds"
      | and moss to grow through on fences and walls.
 
        | msrenee wrote:
        | So I know that pot plants is the term outside of the US
        | for potted plants. Pot plant here means marijuana and I'm
        | dying at the idea of Japanese apartments being covered,
        | inside and out, with various strains of cannabis. I'd
        | like to imagine there's dwarf varieties, lovingly shaped
        | and maintained in the corners of the living space.
 
      | kevinmchugh wrote:
      | I'm reminded of Habitat 67, which looks like a utopian
      | future in most pictures with greenery: https://s3-ca-
      | central-1.amazonaws.com/building-ca/wp-content...
      | 
      | And like shipping containers stacked haphazardly in
      | pictures taken in the winter: https://upload.wikimedia.org/
      | wikipedia/commons/thumb/e/e3/Ha...
 
      | pledg wrote:
      | As a resident of the Barbican, it is part of our lease that
      | we maintain plants on the balcony. This significantly
      | softens the exterior and adds variety the linked article
      | discusses.
      | 
      | Coincidentally the fountains were fixed yesterday after
      | years of being turned off.
 
        | rogy wrote:
        | living the dream!
 
  | hasbot wrote:
  | Would you share a picture of this brutalist house?
 
  | nemo44x wrote:
  | Winston Churchill famously said, "We shape our buildings, and
  | afterwards our buildings shape us."
  | 
  | I agree with this and believe we should make beautiful
  | structures. I'm not sure much architecture since the 1950s in
  | the west really does this. Modernism was the last consistently
  | great style imo. Post Modern styles just seem so temporary and
  | self indulgent which I suppose reflects our time.
 
    | rasz wrote:
    | "The ideologists of socialist realism understood perfectly
    | well the role played by architecture in the creation of human
    | consciousness; they realised that the right architectural
    | 'setting' can influence one's way of life and perception of
    | reality."
    | 
    | https://culture.pl/en/article/polands-surprising-
    | socialist-r...
 
    | apocalypstyx wrote:
    | "On similar ground it may be proved that no society can make
    | a perpetual constitution, or even a perpetual law. The earth
    | belongs always to the living generation. They may manage it
    | then, and what proceeds from it, as they please, during their
    | usufruct. They are masters too of their own persons, and
    | consequently may govern them as they please."
    | 
    | --Thomas Jefferson
 
    | makeitdouble wrote:
    | Churchill in that quote was making an argument to rebuild the
    | House of Commons exactly as it was before getting destructed,
    | rejecting new ideas.
    | 
    | If anything, I think the 50s architecture opened the door to
    | new ideas, helped us see what works and what doesn't. Villa
    | Savoye is a bit from before the 50s, but it basically feels
    | like it could be built today it wouldn't be out of place in
    | any bit.
    | 
    | TBH I'm glad the 50s architects opened the future instead of
    | clinging to the past.
 
  | cassepipe wrote:
  | I see how brutalist architecture may be endearing because it
  | looks so dated, like retrofuturistic imagery usually does. But
  | take a a moment at imagining a city where most buildings are
  | really high slabs of grey concrete darkened by damp and
  | pollution and try not to feel depressed. That kind of
  | architecture was born from the need to build fast and cheap in
  | order to avoid slums. Architects who embraced those projects
  | invented it a style and aura.
 
    | kevinmchugh wrote:
    | Any city with a single aesthetic feels oppressive to me.
    | Design needs to serve people, not vice versa.
 
  | ec109685 wrote:
  | I am surprised brutalist became popular. Concrete ends up
  | really weathered over time and to me you end up with drab and
  | dingy looking buildings after a while: "oh that building is
  | from the 70s".
  | 
  | I guess there were practical reasons in the beginning to not
  | focus on adding additional finishes?
 
    | ren_engineer wrote:
    | >I am surprised brutalist became popular
    | 
    | it never was popular, it wasn't an organic movement. It was
    | pushed by the Soviets and those sympathetic to them in
    | Western governments and academia who used tax payer money to
    | construct hideous buildings
 
      | jdgoesmarching wrote:
      | I'm not sure why you're framing an effort to construct a
      | ton of housing as efficiently as possible as some spooky
      | Soviet conspiracy. Maybe governments and academia were just
      | sympathetic to the idea of using that tax payer money on
      | cheaper buildings, would you prefer they pay more to suit
      | different aesthetic tastes?
      | 
      | Tangentially, speaking of non-organic movements, the
      | history of the CIA funding abstract expressionist art in
      | the Cold War to serve as a foil to Soviet realism is
      | fascinating. Arguably there are echoes of those influences
      | in this conversation.
 
      | pkd wrote:
      | I don't think so. Initial Soviet architecture wasn't
      | brutalist. Stalinist architecture was in fact very
      | classical inspired. You can see that in the seven sisters
      | buildings in Moscow. Even the late Soviet era blocks were
      | not brutalist. That style came up in the UK and was more
      | popular in the Western world than outside of it.
      | 
      | Brutalism like all other styles is a mixture of the
      | requirements of the time and a response to the culture at
      | the time. The building features the original article is
      | railing against is simply poor design. A poorly designed
      | classical inspired building will look exactly as bad.
 
      | vidarh wrote:
      | Le Corbusier tried pushing his designs on the Soviet Union,
      | and Stalin rejected it in favour of a far more ornamental
      | style.
      | 
      | The push towards stripping back ornamentation gained
      | traction in the west long before the time Khrushchev was
      | able to push for this in Soviet construction.
 
    | lmm wrote:
    | My pet theory is that it became popular in an era where
    | buildings were judged by black-and-white photographs of them.
    | In real life bare concrete is drab and grey - but in a black-
    | and-white photograph textured concrete is one of the more
    | interesting surfaces to look at.
 
    | twelvechairs wrote:
    | The whole point of brutalism was that Concrete _doesn 't_
    | wear much over time. A high pressure hose will remove
    | 'weathering' of concrete buildings very effectively and
    | cheaply. I think your problem arises not from concrete but
    | from these buildings often being public (including public
    | housing) and having shoestring maintenance budgets. You spend
    | the same to maintain most other materials and they will have
    | fallen down by now, or at least parts of them would.
    | 
    | A good example of one where they did care a lot about the
    | finish and its lasting finish is the Barbican in London -
    | there's a little about it here [0]
    | 
    | [0] https://www.barbicanliving.co.uk/barbican-
    | story/construction...
 
    | makeitdouble wrote:
    | I think our tastes just changed.
    | 
    | It's like vinyl floors, it was the rage at some point and
    | people really valued them. Or heavily decorated wallpapers.
    | So many of that stuff is just considered fugly now.
 
      | brewdad wrote:
      | The functionality of vinyl is making a comeback, we just
      | make them look like wood now.
 
        | omnimus wrote:
        | which is the most terrible, fake and cheap looking way
        | how to bring it back
 
    | jasonwatkinspdx wrote:
    | My understanding is Brutalism arose when building codes still
    | had limits on window size and proportion of glass vs other
    | materials on the facades of large buildings. This prevented
    | the glass curtain towers that became popular later until
    | codes changed.
    | 
    | Brutalism embraced this constraint as well as the most
    | expedient materials for building skyscrapers. Intellectually
    | and aesthetically I like this choice of honesty in reflecting
    | materials personally.
    | 
    | Where Brutalism failed is similar to other grand modernist
    | projects: it failed to engage properly at the human scale,
    | creating environments that look striking, but that also read
    | to most people as cold and alienating. In practical terms
    | this sort of grand architecture usually fails to anticipate
    | how humans will actually use the spaces, leading to spaces
    | that are opposed to humans organic behaviors.
    | 
    | All that said, when Brutalism is tempered with empathy, and
    | combined with interior design that both features and softens
    | its starkness, I quite like it. The old library in my home
    | town was brutalist.
    | 
    | This is the exterior: https://th.bing.com/th/id/R.8b7a56ab55f
    | bd5227b8d5c04be176e56...
    | 
    | Unfortunately there's no photos online of the old interior,
    | but it did a good job of humanizing the starkness.
    | 
    | On the other hand, the exterior also showed the flaws of
    | brutalism, having wide empty featureless grass plains that I
    | never once saw anyone use for relaxation, a picnic, etc, in
    | two decades of living in that town.
 
    | beardyw wrote:
    | It was a design choice to celebrate the material being used -
    | concrete. I think only architects ever really loved them.
 
      | kasey_junk wrote:
      | I'm a huge fan of brutalist architecture and am not ann
      | architect.
      | 
      | I live in a brutalist townhome and it exemplifies the
      | things I love about the style, lack of ornamentation,
      | function over form, yet scaled and appropriate to its
      | location.
      | 
      | The simplicity and usefulness of the house lends it as much
      | elegance as it needs.
 
        | [deleted]
 
        | hgsgm wrote:
        | It's the _appearance_ of function over form. That 's why
        | USSR used it as propaganda. Concrete is terrible surface
        | material because it is impossible to maintain and repair.
 
        | vidarh wrote:
        | The USSR used it as a cheap means of trying to meet a
        | massive housing shortage first and foremost.
        | 
        | It abandoned the far more ornamental Stalinist style for
        | brutalism as part of Khrushchev's push for that.
        | 
        | Note the far more ostentatious buildings under Stalin
        | _and_ Stalin 's rejection of Le Corbusiers extremely
        | radical proposals for redevelopment of Moscow in favour
        | of far more traditional designs.
        | 
        | To the extent it was later used as propaganda, that was a
        | follow on effect once stagnation forced doubling down on
        | construction that had initially been intended as
        | relatively short term cheap housing.
 
        | pbhjpbhj wrote:
        | No. The concretes function may not be optimal, but it is
        | there to hold the building up, to form the walls, to
        | provide conduits for people and services, etc.
        | 
        | It is not a facade, it is not cladding, it is the
        | functional building its-very-self.
        | 
        | Brutalist buildings celebrate their exoskeletons.
 
      | cloutchaser wrote:
      | I wonder if we will feel the same about "minimal" design in
      | the future. I really don't see anything beautiful about a
      | white box with black windows, yet architects seem obsessed
      | with it.
      | 
      | Probably because it's called good design yet it's almost
      | the cheapest possible design outwards. Convenient. But I
      | think in 30 years we will facepalm at these white boxes we
      | call houses.
 
        | ehnto wrote:
        | These things often oscillate around certain aspects. We
        | bounce between ornate and simple over history for
        | example. Minimalism is handy because it's a cheap and
        | hard to mess it up. Like pop music.
        | 
        | Look at McMansions, which is a cohort of styles that are
        | much easier to get wrong, and there are many objectively
        | bad homes. But for minimalism, the worst you can often
        | say is it's boring. Correct, but boring.
 
    | LarryMullins wrote:
    | It was made to be ugly by people so traumatized by war that
    | they no longer believed in beauty.
 
    | parenthesis wrote:
    | Stone also gets really grubby over time, but for some reason
    | that still looks okay but the concrete doesn't so much.
 
  | 2h wrote:
  | FYI dont need to escape, you can use IRI:
  | 
  | https://wikipedia.org/wiki/Beton_brut
 
  | O__________O wrote:
  | Here's site showing closeup of the four pane panel window:
  | 
  | http://www.vegastodayandtomorrow.com/windows.htm
 
    | listenallyall wrote:
    | It would appear the linked article plagiarized from this site
    | (vegastodayandtomorrow). I mean, the concept of "window
    | trick" and every hotel used as an example, is identified
    | first right here.
 
    | yencabulator wrote:
    | The site linked therein shows this even better. In the third
    | photo, compare the building on the foreground vs background.
    | 
    | http://www.vegastodayandtomorrow.com/dunes_bellagio.htm
 
      | paulkrush wrote:
      | Wow, that is money pic, showing was looks to be two
      | different scale buildings.
 
  | [deleted]
 
| dmalvarado wrote:
| > In order to make the buildings look smaller, less intimidating
| and messy, architects have come up with a "four or six windows in
| one" solution.
| 
| Is there a source for this assumption? "Architects have come up
| with..." makes it sound like there was an explicit discussion
| about how to make the building look smaller. A) Why would a Vegas
| hotel want to look smaller, B) Does it actually look smaller? C)
| Smaller than what? A building with no windows? A building with
| too many windows?
| 
| I'm not suggesting Architects are getting too much credit. I'm
| just suggesting, maybe the monster building had a terrible
| architect(s), and the Vegas buildings didn't use terrible
| architects.
 
  | ec109685 wrote:
  | Architecture is a discipline and has design patterns that are
  | shared in the industry. They are inventing techniques for each
  | new building they design.
  | 
  | This particular pattern is known:
  | http://www.vegastodayandtomorrow.com/windows.htm
 
  | aflag wrote:
  | Brutalism was popular in the 60s. You can see examples around
  | the world. It's not really a matter of being a bad or good
  | architect. It's more of architectural style preferences.
 
| ec109685 wrote:
| There's a trope that Vegas doesn't allow its windows to open /
| have balconies because they are afraid of suicides. Is it instead
| in practical to have windows that open when employing the window
| trick?
 
| personjerry wrote:
| Related to the Hong Kong building:
| https://en.wikipedia.org/wiki/Kowloon_Walled_City
 
  | phantomathkg wrote:
  | Disclaimer: I am Hongkonger.
  | 
  | The one mentioned in the blog is this one
  | https://en.wikipedia.org/wiki/Monster_Building
 
  | fullshark wrote:
  | Very cool setting for Shenmue 2 and Bloodsport
 
| adrianh wrote:
| On the other end of the spectrum: here in Amsterdam some of the
| canal houses deliberately use smaller windows for the top floors,
| to give the impression that the homes are taller (and more
| prestigious).
| 
| The way it was explained to me is that it's an optical illusion
| when viewing the homes from street level. A 17th century window
| trick. :-)
 
| dguest wrote:
| Good on the author for acknowledging (twice) that not everyone
| shares their sense of aesthetics.
| 
| Personally I think there's a beautiful chaotic honesty in the
| monster building. The Vegas hotels look phony, even more so now
| that I know their trick.
 
  | tgsovlerkhgsel wrote:
  | The HK buildings feel dystopian by Western standards because
  | they're incredibly crammed. By local standard, they might
  | actually be pretty good (looks like each unit gets pretty large
  | windows/"indoor balcony" style rooms).
 
  | chitza wrote:
  | I live in Romania. 90% of the buildings sport this brutalist
  | look, not to mention there are rows after rows having the same
  | design. You get bored and depressed very quickly if you live in
  | such environment. I'm always amazed at the diversity of the
  | facades when I visit other european cities.
 
  | atomicUpdate wrote:
  | > Good on the author for acknowledging (twice) that not
  | everyone shares their sense of aesthetics.
  | 
  | I disagree. For example:
  | 
  | > unless you like them, I'm not questioning anyone's personal
  | taste
  | 
  | This type of soft-pedaling is too pervasive in people's writing
  | nowadays. It diminishes the author's point when they are too
  | afraid to commit to their own opinions because they might
  | offend someone that disagrees. This constant affirmation of
  | "you might disagree, and that's OK," is irritating.
 
    | goguy wrote:
    | Totally agree. It's a blog post, obviously it's your personal
    | opinion and there's no need to explain nor excuse that.
 
    | trgn wrote:
    | It's unnecessary in this article agreed. The author has an
    | obvious preference, just own it already.
    | 
    | Being tolerant is a virtue, but practice this by action, in
    | life.
    | 
    | When writing a polemic, say what you mean! If anything, amp
    | it up a little. Hyperbole and saturation is great when
    | discussing matters of taste.
    | 
    | If you're going to critique architecture, you have the best
    | examples. Just channel some Loos who ridiculed those in favor
    | of ornamentation for being childish uncivilized country
    | idiots. Had great effect, we're still living in its detritus.
    | So just do the opposite here!
 
    | typedfalse wrote:
    | The opposite (that it's not OK to disagree) is one of the
    | things that has driven political and social discourse to its
    | current hyperbolic and occasionally dangerous character. It's
    | the source of much of the so-called "culture war".
    | 
    | So to be clear: I disagree, you are wrong... and to follow
    | the mindset underlying your complaint, "fuck you".
 
| timeon wrote:
| Whit Bellagio there is too much order because of symmetry if you
| compare it with playfulness of Unite d'Habitation.
 
| docandrew wrote:
| By doing this, they make the casinos seem closer, easier to walk
| to, and more inviting.
 
  | nemo44x wrote:
  | The first time I went to Vegas I decided a casino I wanted to
  | go to wasn't that far away from where I was. You could see it,
  | it looked "just over there".
  | 
  | Turns out I walked over a mile in the desert sun. Taxis and
  | that rail after that.
 
    | fosk wrote:
    | Tricks me every time. Also the hotel name signage is
    | disproportionately huge, which from a distance make it seems
    | like the hotel is close enough for a walk, but turns out it
    | is not.
 
    | lucideer wrote:
    | Given how pedestrian unfriendly the Strip is, it surprises me
    | that you even managed this at all.
    | 
    | On the other hand, I was also surprised how much better
    | public transit seemed in vegas than in most us cities.
 
      | LorenPechtel wrote:
      | Are you calling it unfriendly because it's set up to make
      | jaywalking hard? We got tired of drunk tourists getting
      | creamed because they wandered into traffic. And the crowds
      | are heavy enough that turning across a pedestrian flow is
      | problematic in peak hours. Thus it has been engineered to
      | as much as possible separate pedestrians from cars.
 
        | lucideer wrote:
        | I'm calling it unfriendly because it's a highway cutting
        | through an area fully suited to being entirely
        | pedestrianised. You can't even drive to the front of
        | casinos (they have car park entrances at the back), yet
        | the vast majority of real estate outside them is given up
        | to traffic lanes, with precious little left to the people
        | wandering around them spending.
        | 
        | There isn't even that much traffic on the strip, the
        | road-to-footpath ratio of land allpocation is absurd.
        | 
        | It's unfriendly because you have to walk so damn far to
        | get around lanes that have little business existing in
        | the first place.
 
      | aflag wrote:
      | That makes sense. Lots of tourists there who travelled by
      | plane and may not know how to drive or be unwilling to rent
      | a car. The casinos would still like these people to drop by
      | though
 
        | nasmorn wrote:
        | Also people get drunk a lot in Vegas and casinos
        | encourage it.
 
    | allenu wrote:
    | I had the same experience when I went to Vegas for the first
    | time. I wanted to walk from building to building but they all
    | felt so much further away than they appeared. It never
    | occurred to me it was because of this bit of visual trickery.
 
| anileated wrote:
| I can see how these tricks could be used to attract a certain
| kind of person (and repeal people like me) but fail to notice
| some inherent appeal in this design. We can all agree that
| monster buildings are suboptimal in general, buildings with
| smaller footprint on the ground tend to feel nicer, but if a
| monster is the only way I know which kind I prefer.
| 
| Give me Hong Kong style architecture, with its visible age and
| protruding A/C units, over Las Vegas style any day. The first one
| is functional and alive, the other is shallow, excessive and
| dead.
| 
| European brutalist buildings also look attractive to me (alas,
| mostly seen on photos). Beauty comes from function, and brutalism
| gives that function a little bit of form but doesn't let it
| prevail.
| 
| FWIW the author mentions that it's the matter of taste. The rest
| of the article just made no sense to me.
 
| ilamont wrote:
| I lived in Asia in the 1990s and was close friends with several
| local and international architects working on residential
| buildings which often had commercial space on the ground floor.
| 
| One common complaint was their models and drawings never ended up
| looking like the result because the developer would add features
| (one example: a parking garage which required a large ramp) and
| commercial tenants would add hanging signage. Residents typically
| used balconies for drying laundry, not the flower gardens shown
| in the drawings. Almost everyone used frosted windows, not clear
| windows, because outside views of other buildings or the
| surrounding landscape were not valued - it was all about the
| interior amenities.
 
| btucker wrote:
| It's a bit like the forced perspective techniques Disney uses to
| accomplish the inverse: make small buildings seem bigger.
| 
| Explainer video: https://www.youtube.com/watch?v=yqefjmRVLTM
 
| a4isms wrote:
| _In a lecture about the universal characteristics of classical
| architecture, professor Nathaniel Walker argued that human beings
| crave two things: order and variety. If there 's too much order,
| it's boring and oppressive. If there's too much variety, it's
| chaotic and unpleasant. In his view, classical architecture all
| over the world aims at creating a "delicate balance between order
| and variety."_
| 
| Jazz educator Jerry Coker made the same point about music, that
| to be pleasurable it must strike the right balance between
| familiarity and novelty. A metaphor for "familiar" and "novel" in
| music is to imagine that as we listen, we are "playing along in
| our head."
| 
| When we are correct about where the music is going next, it feels
| familiar. When we are surprised by it doing something else, we
| find it novel.
| 
| Jazz that is too familiar is boring, we never are surprised, it
| never pushes our brain to rewire itself to accept "the new
| familiar." Jazz that is too novel sounds like a chaotic mess: We
| cannot learn to predict it because its novelty is not built on
| top of a base of familiarity we can work with.
| 
| The key insight that builds on top of this is that "familiar" and
| "novel" are not absolutes: They vary from person to person based
| on their tastes and experiences. This leads to the notion of
| _progression_.
| 
| When you find music that has the right balance for you, after a
| while what used to be novel becomes familiar, and your tastes
| evolve to appreciate music that adds novelty to the music you
| used to find balanced, but now find overly familiar. Your tastes
| are evolving, as most people's tastes do.
| 
| It's never quite as cut-and-dry as that, but this notion of "a
| balance between familiar and novel" seems to fit a lot of
| aesthetic tastes, and the notion that to maintain that balance,
| people's tastes evolve over time also seems to fit a lot of
| people's experiences.
| 
| The challenge is that as a practitioner, your personal tastes may
| go beyond the tastes of your audience. So either you must bring
| them along to where you are, create for them but not entirely for
| yourself, or find an audience who is in roughly the same place in
| their journey and will delight in the new experiences you
| discover for yourself.
| 
| I am personally lazy, so as a blogger I always wrote for myself
| and let the internet sort out who would find my stuff about
| programming too familiar to be interesting, who would find it to
| avant-garde to be interesting, and who found it familiar enough
| to be understandable, yet novel enough to be interesting.
| 
| Alas, buildings aren't blog posts or pieces of music. When
| building them, you can't always leave it up to the world to sort
| out who likes them and who doesn't, you usually have a specific
| brief to satisfy a specific audience and society, and you should
| design for where their tastes are.
| 
| p.s. And yes, this does apply to software design for those who
| take aesthetic pleasure in the code itself.
 
  | dehrmann wrote:
  | I wonder if one reason classical music seems unapproachable is
  | it's hard to pick out patterns in a lot of pieces. The one
  | classical piece people regularly ask to hear is a 20th century
  | arrangement of Canon in D, and it's a single chord progression
  | with new embellishments getting added to it. Compare that to
  | something like Beethoven's 5th which feels more like a
  | meandering story.
 
    | a4isms wrote:
    | Classical itself has progressed, because the composers who
    | grow up listening to it in any one generation get familiar
    | with what has been done so far, and then inject novelty into
    | it to satisfy their own tastes.
    | 
    | Repeat every twenty years over centuries, and you find that
    | the older pieces are the most approachable for most people,
    | while the newer pieces are the least.
    | 
    | But... If you listen to classical music and follow the
    | historical progression along, you end up enjoying the newer
    | stuff.
    | 
    | Our tastes are elastic. If you don't enjoy Beethoven today,
    | you may find that by following the historical progression
    | along, you may enjoy it next year.
 
      | [deleted]
 
    | antognini wrote:
    | There is a famous article written by the 20th century
    | composer Milton Babbitt titled something to the effect of
    | "Who cares if you listen?" He was unapologetic about writing
    | music that was only comprehensible to other composers. He
    | made the argument that we don't expect the layman to
    | understand modern mathematics or physics. Why should we
    | expect the layman to understand modern music either?
 
| golemiprague wrote:
| [dead]
 
| alfor wrote:
| They look oppressive because they are. Our perception is right,
| the buildings are wrong.
| 
| What they mean is that someone is at the head of a structure that
| house thousand of people, putting the the person living there far
| from any impact on the whole.
| 
| The tribe size for humans in around 100 people. Naturally a
| building that house 1000 of people is not human sized in it's
| management or living organisation.
| 
| The solution is not to fake the facade to trick our visual
| perception, it's pushing the problem away instead of fixing it.
 
| cat_plus_plus wrote:
| I want to live in the building, not look at it and as such I want
| a balcony, a window that opens and an individual A/C unit that
| can deliver a strong blast next to my bed on summer nights. If it
| looks ugly from outside, who cares, make it up with a pretty,
| clean and safe street with shops and restaurants nearby.
 
  | joecasson wrote:
  | What you prefer to live in is not the point of the article.
  | It's about why some large, many unit buildings appear imposing
  | / overwhelming while others less so.
 
    | cat_plus_plus wrote:
    | Downtown Pyongyang also looks beautiful, yet I think that
    | prioritizing needs of the residents is beautiful in the most
    | important way. Taipei street markets are messy. That's the
    | best food I ever had.
 
  | exegete wrote:
  | That idea works until you have several such buildings near you
  | and you get to go out on your balcony and see an ugly building
  | everyday.
 
| captainmuon wrote:
| Interesting, I would say those buildings in HK don't have too
| much order and variety, but too little. There is no order, the
| facade is completely chaotic, but there is also no variety, it is
| all same-same in its brutalist housing style. But I guess that
| amounts to the same.
| 
| Regarding the window trick, I think I've seen something similar
| with very old or maybe neoclassical buildings in the US. They had
| a whole fake storey between the first and second to make the
| building look taller - or maybe they merged the first and second
| floor to make it look smaller? I'm not sure and can't find the
| link where I read this, but it is a very similar and really cool
| effect.
 
| adolph wrote:
| The De Bakey VA Hospital in Houston TX does something similar
| except that the extra floors are windowless.
| 
| https://en.wikipedia.org/wiki/Michael_E._DeBakey_Veterans_Af...
 
| arboles wrote:
| [flagged]
 
  | metisto wrote:
  | Am I missing a joke? Or is this a reference to something? Could
  | you please explain it in more detail.
 
    | thedougd wrote:
    | In poor taste.
    | 
    | https://en.wikipedia.org/wiki/2017_Las_Vegas_shooting
 
| gardenhedge wrote:
| I don't see the 'trick'. The buildings still look massive to me.
 
| wodenokoto wrote:
| Dubai is full of absolutely massive residential houses, with
| Princess tower [1] being the tallest residential building in the
| world (well, strictly speaking 432 Park Avenue is taller, but it
| doesn't have all it's stories filled in) but very few buildings
| here uses the window trick (I'd say The Address Beach Resort
| does)
| 
| [1] https://en.wikipedia.org/wiki/Princess_Tower
 
  | a_t48 wrote:
  | I can't be the only one who hates 432 Park - not because of the
  | windows, but because of the impossible shape. It just looks
  | like it shouldn't exist.
 
    | brookst wrote:
    | I love it for that reason. Most things look like they exist,
    | it's cool to see one that doesn't.
 
| hammock wrote:
| In a condo building, each unit owns their own windows and is
| responsible for replacement, etc. So grouping windows across
| multiple floors works for hotels and commercial buildings, but it
| does not work for residential condos
 
| TedDoesntTalk wrote:
| Another Las Vegas Window Trick is to prevent any natural light on
| the casino floors. The gambler has no sense of time of day
| without looking at a clock, but that's not the same as feeling
| "oh, it's almost dawn" by looking at the daylight.
 
  | dghughes wrote:
  | Not if you live in a northern climate dawn in the winter is 8am
  | at its worst and sunset can be as early as 4pm.
  | 
  | I worked in a small casino and we had a huge front window that
  | you could see south eastward. But yes I'm sure some some people
  | lose track of time it's human nature.
 
  | achairapart wrote:
  | The best "dark pattern" trick from Las Vegas casinos may be to
  | start pumping pure oxygen thru A/C around midnight, so guests
  | would get some "high" boost, keeping them gambling harder and
  | tirelessly all night long.
  | 
  | I read about this many years ago in "Fools Die" by Mario Puzo,
  | which of course is fiction, but I think there may be some truth
  | in there (One of the characters in the book is mostly based on
  | the author himself).
  | 
  | Edit. Found an original quote from the book:
  | Gronevelt was dressed to go down to the casino floor. He
  | fiddled with the control panel that would flood the casino pits
  | with pure oxygen. But it was still too early in the evening. He
  | would push the button sometime in the early-morning hours when
  | the players were tiring and thinking of going to bed. Then he
  | would revive them as if they were puppets. It was only in the
  | past year that be had the oxygen controls wired directly to his
  | suite.
 
    | Kranar wrote:
    | Casinos do not now nor have they ever pumped oxygen into
    | their buildings. It's nothing more than a myth.
 
      | hammock wrote:
      | This is true, however may be worth noting that I'm sure
      | they (along with many large commercial buildings non-
      | specific to casinos) control the carbon dioxide levels
      | inside, and increase air exchange with the outside when
      | necessary.
      | 
      | High carbon dioxide levels do have a lethargic effect
 
    | triceratops wrote:
    | > One of the characters in the book is mostly based on the
    | author himself
    | 
    | Fun fact: Puzo had a serious gambling problem. He did most of
    | his research for _The Godfather_ while gambling in a Las
    | Vegas casino (or several?) and interviewing the manager.
 
    | cat_plus_plus wrote:
    | Building fires would sure be exciting!
 
      | achairapart wrote:
      | Ah! I don't think they need so much oxygen to be a fire
      | hazard. People would start acting crazy, at least.
      | 
      | I also wonder if they use to do the same - to some extend -
      | in trains and airplanes, I always feel quite relaxed while
      | traveling by them.
 
  | jesvs wrote:
  | Lost count of mall visits where glass ceilings bask in morning
  | light, only to leave hours later to a dark sky. The capitalist
  | secret: hiding the day-night transition from customers.
 
    | LorenPechtel wrote:
    | Malls don't have a hotel on top, they can use skylights. In
    | most places casinos have something above the gambling areas--
    | either hotel or meeting rooms (or, in some cases, meeting
    | rooms and then hotel above them.) Unless you have some
    | business with the meeting rooms you're likely to not realize
    | they are there.
    | 
    | There are also some casinos where there are restaurants above
    | the gambling areas.
 
      | TedDoesntTalk wrote:
      | But they don't have to be built that way. It's a choice
      | that shows natural light is not a priority.
 
        | brewdad wrote:
        | Of course not. Being able to fit 3000 rooms above the
        | casino is the priority.
 
  | donatj wrote:
  | I have always heard this, but I suspect it's less of an
  | intentional trick and more just a happy accident of how large
  | Vegas gambling floors are. Even if the buildings were wrapped
  | in floor to ceiling windows natural light would only penetrate
  | the first couple rows of slots.
  | 
  | The Mirage in particular actually has a pretty large skylight
  | towards the front of the gambling floor.
 
    | ghaff wrote:
    | There's a lot of psychological stuff going on with the casino
    | floors but I'm not sure how you'd design a massive ground
    | floor room in a way that there would be a lot of natural
    | light. And it would actually be user-hostile (and, yes,
    | doubtless business hostile) to spread the casino across a lot
    | of floors.
 
      | toast0 wrote:
      | I've seen (but not entered) casinos in office towers. I
      | imagine you have the sea of slot machines on the first
      | floor or two, and then table games and high roller rooms on
      | the upper floors.
      | 
      | For a las vegas style ginormous casino and hotel, many of
      | them have the casino footprint much larger than the hotel
      | footprint. You could have big diffused skylights over much
      | of the gaming area, if you wanted. Of course, you'd
      | augement that with lots of artificial lighting, so it would
      | save energy, but not change the experience of roughly
      | constant lighting 24/7
 
      | loopdoend wrote:
      | Skylights
 
        | ghaff wrote:
        | I thought about that after I wrote the comment although a
        | lot of the time there's convention center and other
        | expansive spaces above the casino.
 
        | bee_rider wrote:
        | Works for the floor that is under the roof.
 
      | hammock wrote:
      | Internal courtyards is how you add light and air
      | circulation to a large floor plan, typically
 
    | rambambram wrote:
    | I worked at a casino (albeit different country) and I was
    | always told this is on purpose. My casino also didn't have
    | windows, and there were no clocks. And the very busy patterns
    | on the carpet are made like that so visitors don't look down
    | and keep staring at their slot machines.
 
      | LorenPechtel wrote:
      | The lack of clocks is deliberate, I think the natural light
      | is simply a case of it not being practical to allow it.
      | Furthermore, the space around the gambling areas is used
      | for various business purposes, both to get gamblers to see
      | the businesses and to get people to walk past the machines
      | to go to the businesses. To put in windows would be to give
      | up prime areas.
 
        | smallstepforman wrote:
        | Some gaming jurisdictions mandate that slot machines must
        | display the time in a font at least 7mm tall.
 
| meeks wrote:
| Wedbush Center in LA is another classic example of this trick.
| 
 
| userabchn wrote:
| The opposite is done in other buildings, such as MIT's Simmons
| Hall, where the building can look bigger than it actually is
| because each room has multiple windows:
| https://commons.wikimedia.org/wiki/File:Simmons_Hall,_MIT,_C...
 
  | hanspeter wrote:
  | A similar effect is seen with this office building in
  | Copenhagen. https://en.m.wikipedia.org/wiki/Pier47
 
| rmetzler wrote:
| The German Democratic Republik (East Germany) had the problem of
| needing housing for many thousand people in the 1970s. It was not
| possible to build enough flats. The only way they could scale up
| their efforts was through standardisation. Berlin Marzahn and
| other areas were villages back than. The Marzahn Village for
| example still exists today.
| 
| https://de.wikipedia.org/wiki/Wohnungsbauprogramm_(DDR)
| 
| People wanted individualisation, but the housing was needed. So
| they put color in their balconies, which made them look like
| color patches. And there existed big murals on the ends of some
| houses.
| 
| After reunification, a lot of these buildings were modernised and
| made look the same again. Only the color scheme between houses
| was different. Existing murals were often painted over. People
| then realised, it does look nicer to have coloured walls and they
| start to let artists paint the ends again.
| 
| Here is an example by the East German artist Mad C
| 
| https://de.wikipedia.org/wiki/Datei:Berlin_Mural_Fest_2019_M...
| 
| Here is a video of Team Mad Flava, painting a large mural in
| Greifswald.
| 
| https://www.youtube.com/watch?v=3Q0vMB5k71c
 
  | nottorp wrote:
  | > People then realised, it does look nicer to have coloured
  | walls and they start to let artists paint the ends again.
  | 
  | I really don't understand how people can enjoy the "us
  | homeowner association" uniformity. It's boring. Let everyone
  | personalize their home.
 
| sssilver wrote:
| A similar trick that car designers use to make a car appear
| smaller are large headlights in relation to the rest of the car.
| 
| Mini does this very effectively.
 
| Maursault wrote:
| Muse Hall[0] at Radford University in Radford VA also uses a
| window trick, except to make the building look much taller than
| it is. When standing close to it, the facade is reasonably
| effective.
| 
| [0] https://twitter.com/radfordu/status/1364225065974333446
 
  | twic wrote:
  | Looks to me like it should have pigeons living in it:
  | https://www.atlasobscura.com/places/pigeons-tower
 
| sollewitt wrote:
| This can also be understood via Gestalt principle of visual
| processing - we visually group things that are proximal, we like
| to perceive continuity, we see parallel things as being related
| etc: https://www.superside.com/blog/gestalt-principles-of-design
| 
| Visual designers are architects are trained in these aspects of
| human perception.
 
| Miserlou57 wrote:
| I think a really good example of this is the Abraj Al Bait in
| Saudi Arabia. The complex is absolutely massive, but the large
| windows on many of the peripheral buildings are deceiving. The
| entire thing is 2-4x bigger than it appears. It's bonkers.
 
| htag wrote:
| I think the author missing the biggest reason for these styling
| differences. This is their function. A long term dwelling serves
| a different function than a hotel. All of the residential
| buildings have more personalization on the outside of the
| building than hotels allow. I'd also like to add that the shown
| residential homes show much more wear and age than the hotels do,
| making it hard to do a side by side comparison.
| 
| I'm always driven towards residential areas where the personality
| and style of the owner comes out in the property. In the US many
| suburban HOAs, apartment management and condo boards will put
| arbitrary limits on the appearance of the outside of the home. I
| can't stand the single family neighborhoods where all the homes
| were build at the same time, with the same builders, in the same
| style. In my neighborhood lots are of varying sizes, homes are
| built in a ~fifteen year span with different styles, and there is
| no hoa.
| 
| Condo buildings can generate the same level of sameness if
| several of them are built in the same neighborhood around the
| same time, with similar style, and enforce strict limitations on
| outside visual appearance. We see this a lot in the US when an
| area is "upzonned" and developers flock to build "luxury"
| apartments and condos. I prefer buildings where residents put
| furniture on balconies, hang decorations from their window, grow
| plants outside, and have blinds open displaying rooms styled
| differently than their neighbors. I prefer living in urban
| neighborhoods where the buildings are of varying ages and show
| different architectural styles.
| 
| Hotels can do enforce a very high level of uniformity.
| Additionally the amenities, furnishing, styling, and art are very
| much at the whim of current styles. This increases the "order"
| and decreases the "chaos". The order comes from function, and I
| wouldn't want to live in a hotel like environment.
 
  | chimeracoder wrote:
  | > I think the author missing the biggest reason for these
  | styling differences. This is their function. A long term
  | dwelling serves a different function than a hotel. All of the
  | residential buildings have more personalization on the outside
  | of the building than hotels allow. I'd also like to add that
  | the shown residential homes show much more wear and age than
  | the hotels do, making it hard to do a side by side comparison.
  | 
  | Yeah I'm surprised nobody else mentioned this. The residential
  | buildings have window AC units and people hanging laundry on
  | their balconies to dry, two things you'll never see at modern
  | hotels (the ones pictured don't even have balconies).
  | 
  | There's no apples to apples comparison happening here.
 
| gregoriol wrote:
| Love those archtectural tricks!
| 
| One I enjoy to look at here in Paris is this building:
| https://maps.app.goo.gl/VrMNy4RkZPyFE1SC8?g_st=ic It looks like
| it is tilted, but it really has a square shape, just the vertical
| beige columns on each floor are placed slightly off from the
| other floor, and that makes the effect
 
  | twic wrote:
  | There's a building in London that i find genuinely unsettling
  | to look at - it looks like perspective has got messed up
  | somehow:
  | 
  | https://www.google.co.uk/maps/@51.5264997,-0.0879055,3a,75y,...
  | 
  | https://www.designingbuildings.co.uk/wiki/M_by_Montcalm
  | 
  | It's basically opposite an eye hospital, so it's probably given
  | some people nasty post-operative surprises.
 
| coding123 wrote:
| You can't really compare hotels that are serviced to make the
| inside identical, and therefore the outside looks as if the
| building went up. The Chinese apartments are not hotels so each
| owner is changing things so the outside looks different in each
| night time lit window
 
| bee_rider wrote:
| I dunno, the more chaotic buildings really emphasize that there's
| a person living in each one. That can be neat to think about.
| Somebody's whole home life lives in each of those tiny windows.
| 
| It is interesting that people tend to take photos of the Las
| Vegas hotels that emphasize the visual effect that makes them
| look smaller, while they tend to shoot these apartment towers in
| a way that makes them look looming and overwhelming. It is just a
| matter of framing though, the apartments are shot from much
| closer up.
| 
| And there's also the aspect of the building maintenance. I
| suspect the hotels just bring in more money per day and get more
| aesthetic touch ups on the outside. Apartment and condo building
| sometimes look a little grimy just because they don't get painted
| every year or whatever.
 
| hliyan wrote:
| It seems human beings have certain levels of texture detail that
| we find aesthetic. Any more or less, and we find it unappealing.
| I first realised this when I noticed that fictional spacecraft
| look appealing when they have a certain amount of exterior detail
| or "knurling". I also find trees with smaller leaves (e.g. Banyan
| trees) more calming to look at than those with large leaves. I
| suspect both phenomena are related.
 
  | hug wrote:
  | The word for one of those small surface details is a "greeble",
  | and the process of adding that visual interest is known as
  | greebling.
 
    | lioeters wrote:
    | > The term "greeblies" was first used by effects artists at
    | Industrial Light & Magic in the 1970s to refer to small
    | details added to models. According to model designer and
    | fabricator Adam Savage, George Lucas, Industrial Light &
    | Magic's founder, coined the term "Greeble".
    | 
    | https://en.wikipedia.org/wiki/Greeble
 
  | mach1ne wrote:
  | Probably related to the more general notion of boring stuff and
  | too dense stuff. It is as if brains optimize towards a certain
  | percentage of surprise in their stimuli.
 
| [deleted]
 
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