[HN Gopher] Guerrilla guide to CNC machining, mold making, and r...
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Guerrilla guide to CNC machining, mold making, and resin casting
(2015)
 
Author : Tomte
Score  : 235 points
Date   : 2023-01-11 15:26 UTC (7 hours ago)
 
web link (lcamtuf.coredump.cx)
w3m dump (lcamtuf.coredump.cx)
 
| dekhn wrote:
| I followed this guide (mostly) and ended up making a reese's
| peanut butter cup mold out of silicone (from a 3d printed
| template; I'm not doing anything ultra-precise) and then used my
| 3d printer to melt chocolate to make the entire confection. It
| was fun.
 
| throwaway4aday wrote:
| I think CNC machining is primed for developments that make it
| much easier to use for the home hobbyist. The tech is very close
| to what's needed for 3D printing but it has a few added
| requirements like the need for a sturdier frame and
| accommodations for a fairly large and powerful motor. Both are
| solvable with the right materials and the motor can be anything
| from a DC spindle to a repurposed wood router. The biggest hurdle
| to overcome would be the software. Right now, Fusion360 is the
| defacto standard for hobbyists but it leaves a lot to be desired
| for ease of use and handling complex models that a lot of people
| would like to mill. Having software that is as easy to use as a
| slicer for 3D prints would be a huge win.
| 
| The ability to make metal parts and carvings is a game changer
| even if you are somewhat more limited in the features that you
| can carve with a CNC vs 3D printing.
| 
| The other small fab tool that I think would be great to
| streamline would be a small foundry for casting aluminum, brass,
| and bronze but that one is much more difficult to automate beyond
| having a furnace with good presets. An ideal machine would be
| something similar to an injection molding machine for plastic but
| capable of melting metal, perhaps using induction heating with a
| graphite crucible and spigot for depositing the metal into a
| mold.
| 
| I'm also somewhat convinced that there may be a way to do
| aluminum extrusion with a much smaller setup than is normally
| used but the pressures and temperatures involved may make that
| uneconomical for an individual.
 
  | tgsovlerkhgsel wrote:
  | One major difference between 3D printing and CNC is that 3D
  | printing is standardized and simple enough that the steps from
  | a 3D model to a printout are mostly automated. The workpiece is
  | held by sticking to the print bed, print paths are
  | autogenerated and layer by layer.
  | 
  | With CNC, you have to figure out how to hold the workpiece,
  | often with multiple setups (which have to be done precisely),
  | machining strategy (toolpath design) is non-trivial and depends
  | on the exact tools you have (so not trivially automated), and
  | it requires quite a bit of knowledge to properly design a
  | toolpath.
 
  | digdugdirk wrote:
  | I love your optimism, and would absolutely love to have this
  | capability in a garage. But as someone who designs physical
  | products (and deals with all of the manufacturing techniques
  | you mentioned above on a regular basis) I can't say I agree.
  | There's a huge amount of knowledge and skill required to make
  | machined/cast/extruded metal components, and a very steep
  | learning curve before someone can do so safely.
  | 
  | Gamechanger? Yes. But likely mostly for the ambulance industry.
 
    | gaze wrote:
    | The problem is that once you start adding up the cost of the
    | components to make a capable CNC mill, you get really close
    | to the price of existing ones. Ball screws, good linear
    | rails, etc. are no joke. Big heavy castings (cast iron or
    | polymer concrete) are no joke. The most "disruptive" maker-
    | style machine is the Tormach and it's not well liked.
 
      | naasking wrote:
      | Lots of open source designs that can route steel, like
      | PrintNC [1] and OpenBuilds [2]. If all you need is
      | Aluminium, then you can make do with something like the RS-
      | CNC32 [3] or MultiBot [4].
      | 
      | [1] https://wiki.printnc.info/en/about
      | 
      | [2] https://openbuilds.com/builds/category-list
      | 
      | [3] https://www.makerfr.com/en/cnc/rs-cnc32/
      | 
      | [4] https://hackaday.io/project/176110-multibot-cnc-v2
 
    | dragontamer wrote:
    | I've often considered a CNC Mill though. A huge variety of
    | plastics are readily available from McMaster-Carr of varying
    | machining qualities (Acrylics are best for Laser cutters, but
    | you can get extruded Nylon, Cast Nylon, extruded ABS, etc.
    | etc.). There's also a wide variety of cheap woods available.
    | 
    | This guide focuses on Urethane Casting, which is yet another
    | set of plastics you can work with.
    | 
    | -----------
    | 
    | I've worked with all of these plastic technologies and
    | materials, not necessarily in my lab but in various
    | Makerspaces. Its all easy enough, and "safe enough" to work
    | with.
    | 
    | Obviously, even woodworking equipment can chop off your
    | limbs. So you should go in with a degree of woodworking
    | training and/or study. But there's plenty of woodworking
    | classes available at community colleges everywhere. Take one
    | of those and you _should_ be set for wood/plastic level
    | cutting tools (like a CNC Mill).
    | 
    | ------
    | 
    | Taking the next step into metalworking... ugggh. I know
    | people who take that step, but it is another level of safety
    | / study above and beyond wood/plastics. I'm happy with my
    | woodworking level of knowledge (and its incredibly practical,
    | especially if you're a homeowner).
 
    | buildsjets wrote:
    | I cast aluminum in my backyard frequently. My forge is made
    | from 2 one gallon paint cans, some charcoal, and a hairdryer.
    | It cost me less than ten dollars to build. It's only as
    | complicated as you decide to make it.
 
    | prova_modena wrote:
    | Agreed. I've seen a lot of people coming from 3D printing
    | become interested in CNC and assume the complexity, risk and
    | investment are similar. They hit a wall pretty quickly when
    | they realize all these things are much higher when machining
    | metal. There are a lot of hobby mill companies willing to
    | perpetuate this assumption by selling cheap benchtop mills.
    | But to do produce anything with "industrial" precision,
    | strength and surface finish at a decent rate, the physical
    | size of the equipment alone is more than what most garage
    | shops are willing to accommodate.
 
    | bsder wrote:
    | > Gamechanger? Yes. But likely mostly for the ambulance
    | industry.
    | 
    | While I laughed, I don't find this to be very true at all for
    | working in metal.
    | 
    | Working on metal seems to have _WAY_ fewer injuries than
    | people who work on wood. Metal working is almost always in a
    | vise and your hands are on levers /cranks--away from the
    | cutting surface.
    | 
    | Whereas, with woodworking, your hands are almost always the
    | motive force and directly next to the cutting envelope.
    | 
    | Simply take a look at the hands of long time machinists vs
    | long time woodworkers. The woodworkers are the ones missing
    | some finger bits.
 
      | prova_modena wrote:
      | It really depends on what area of industry you are in and
      | the safety culture of the shops you are around. I hear a
      | lot of stories of really bad safety practices in
      | metalworking. Including the exact inverse of your statement
      | about machinists/woodworkers and missing fingers. I would
      | also argue that accidents with common machine shop tools
      | like lathes and mills may have higher consequences than
      | your average table saw or jointer in a cabinet shop. The
      | "potential energy" is higher so to speak, although I'm not
      | trying to downplay the forces involved in something like a
      | table saw kicking a workpiece back. For example, there's a
      | prominent post on r/machinists now where a poster witnessed
      | their coworker getting sucked into a lathe (fatally). This
      | is not something that is a risk at most cabinet shops, but
      | is a risk at most machine shops. That accident was
      | indirectly caused by disabled safety interlocks on the
      | lathe, an unfortunately common practice in the industry.
      | All anecdotal evidence, of course, but I think machine
      | shops have a different risk profile that isn't necessarily
      | less risky overall.
 
      | michaelt wrote:
      | I don't know, I'd have thought the angle grinder -
      | signature tool of the metalworker - is probably one of the
      | most dangerous tools you'll find in the average DIYer's
      | garage.
 
        | jalk wrote:
        | I imagine a circular saw with 1 inch teeth will do far
        | more damage to human flesh than a grinding disc
 
        | krschultz wrote:
        | The grinding discs shatter. Wear a full face shield.
 
  | datpiff wrote:
  | > The tech is very close to what's needed for 3D printing but
  | it has a few added requirements like the need for a sturdier
  | frame and accommodations for a fairly large and powerful motor.
  | 
  | This is a huge understatement. You also need large investments
  | in consumable tooling plus metrology tools to do anything
  | useful with metal. The entire operation is really loud, slow,
  | dangerous and throws chips everywhere.
  | 
  | The whole point of the linked article is that CNC machining is
  | a pretty awful fit for a hobbyist! It literally recommends
  | finding alternatives with stuff that's easier to have in a
  | home.
 
    | throwaway4aday wrote:
    | I don't think it's that much of an understatement looking at
    | the table top CNC machine that I got off Aliexpress and
    | upgraded so that it could mill aluminum. Same stepper motors,
    | same Arduino type board, moderately fancier bearings. The
    | main things I had to do were just beef up the frame with some
    | plate and replace the dinky spindle that came with it. I'm
    | not making precision parts with it, just fun hobby things and
    | artsy stuff.
 
  | Animats wrote:
  | > repurposed wood router.
  | 
  | I've seen successful CNC machines which used a Bosch router as
  | the spindle. The bearings were good enough, the motor could
  | maintain speed as the load varies, and there was a strong round
  | metal case you can mount to the XYZ drive. Brass and soft
  | aluminum could be machined.
  | 
  | Steel, no. Milling metal, you're supposed to cut, not grind.
  | Underpowered metal cutting means you can't take a big enough
  | bite. If you're making metal dust, not chips, you're doing it
  | wrong. It takes forever to do anything and you wear out
  | cutters. I saw a video of someone making a key on a
  | underpowered mill intended for jewelry, and it took an hour to
  | cut a key out of brass. That should take about a minute.
  | 
  | Dremel tools will not work for CNC. The speed drops under load,
  | the bearings wear out fast, and the plastic shell is not rigid
  | enough. I've seen it tried.
 
| prova_modena wrote:
| I skipped right to the section on CNC machining because that's
| what I have some expertise in. A couple pieces of feedback:
| 
| - In section 2.1.1 there is a note that states "CAM applications
| are designed to fail safely; that is, if any of the features of
| the model cannot be reached without plowing through another
| essential section of the geometry, the problematic region simply
| won't be machined at all." This is really, really bad advice for
| someone learning CNC, because it's the kind of statement that may
| be true 90% of the time but the remaining 10% where it is false
| can have serious consequences (ruined workpieces, broken tools,
| crashed machines, injuries etc). Every one of the 6 CAM programs
| I have used has both intended behaviors and bugs/edge cases that
| will violate this assumption. A CNC learner should instead be
| instructed to have a step-by-step verification checklist to
| determine the correctness and safety of a new program. This
| includes steps utilizing both the simulation functions within
| their CAM program and dry running on the machine. In addition to
| behaviors within CAM, there is a whole additional class of
| unintended (unsafe) behavior that can emerge once the program is
| actually run on the machine and will not be caught in CAM
| simulation. The exact composition of this verification process
| will vary depending on what you are doing, but the main idea is
| to never assume your CAM programming will fail safely like this
| article suggests.
| 
| - In regards to Total Indicated Runout in section 2.1.3. The
| article has a good discussion here, however I would add that the
| smaller tool you use, the greater effect TIR has on tool
| longevity and surface finish. As overall tool diameter get
| smaller, allowable chip load generally decreases. TIR effectively
| changes the chip load on each tooth as the tool rotates. If TIR
| is large enough relative to chip load, this imbalance will
| destroy the tool in short order. Why is this important to a new
| CNC user? Lots of new CNC operators assume that since smaller
| tools reduce cutting forces, they can use very small endmills on
| their benchtop end mills and not worry about rigidity. However,
| due to the TIR + chipload issue described above, demands on
| spindle precision actually increase if you want to use smaller
| end mills. There is a sweet spot where the end mill is cutting,
| has decent life and does not exert overly high cutting forces,
| which will depend on the machine and tool holding setup. But this
| does not necessarily coincide with using the smallest end mill
| possible.
| 
| - In section 2.1.7, jaw chucks (like a drill chuck) should not
| even be mentioned, except to caution users away from them. The
| article describes them as if they are just a non-optimal choice,
| but they are outright dangerous to use for milling. They are not
| designed to deal with the lateral forces created by end mills.
| They also are often mounted on tapers that can't deal with those
| forces either. Please do not reply and tell me you have had
| success milling with an X-Y table on your drill press. You may
| have, but you won't be doing it in my shop. It's not safe.
| 
| - Section 2.1.8 is overall good info, but misses mentioning what
| is one of the most important keywords to understanding how CNC
| machines interface with CAM software: the postprocessor. All
| G-code is interpreted and comes in many different dialects, with
| varying degrees of compatibility across CNC controller
| manufacturers. Which dialect your CAM system outputs is
| controlled by the postprocessor, which is a build script that can
| be interchanged to support different CNC controllers. Of special
| interest to the HN audience is the fact that these postprocessors
| can be written and (usually) modified, which may be advantageous
| to support unusual machines or customize your production process.
| IIRC fusion360 postprocessors are javascript. Professional
| machine shops without in-house software dev expertise pay big
| money for custom postprocessors.
| 
| If anyone is interested in getting deeper into this subject, I
| have been curating a list of resources for learning machining on
| my website here:
| 
| https://www.r-c-y.net/posts/machining/
| 
| I began compiling these because I was mostly self-taught when I
| started machining and at the time found it pretty tough to find
| good learning resources that weren't primarily focused on
| hobbyist-scale machining. These should provide a good
| introduction to industrial scale, professional quality machining
| rather than small scale benchtop milling like this article.
| However, the fundamentals apply to both, so even if your
| ambitions are small it's good to learn from the pros.
 
  | colemannugent wrote:
  | >https://www.r-c-y.net/posts/machining/
  | 
  | Great info, thanks for posting!
 
| pugworthy wrote:
| Something I'd add to this list is the use of heat set threaded
| inserts when combined with 3D printing. Rather than create nut-
| shaped indentations or threading into plastic, you take a
| threaded insert, and heat it up with a soldering iron and push it
| down into the plastic.
 
| 12311231231 wrote:
| [dead]
 
| DalekBaldwin wrote:
| As somebody trying to get into mechanical engineering while
| living in a small urban apartment, this has been an incredible
| resource... not that I've made much progress along the lines it
| describes though.
| 
| It's tough to plan a path toward growth in these skills without
| sustaining inordinate expenses at each step. I can't afford to
| become afflicted with Gear Acquisition Syndrome. I've come close
| to dropping huge sums of cash on tools before discovering, at the
| last minute, critical reasons that they could not do what I need
| for the designs I have in mind. Maybe I'll visit a makerspace?
| Ah, but every one in my area appears to have gone defunct since
| Covid year zero.
| 
| So the journey up to this point has been:
| 
| - A lot of reading: not just faffing around with hobbyist
| blogspam -- full-on MechE textbooks, learning what really goes
| into engineering schematic diagrams, all that good stuff
| 
| - Getting back up to speed with the pencil-on-paper geometry and
| math skills I've lost after years of doing all my intellectual
| work in digital form (at least I can still draw a freehand
| circle)
| 
| - Proto-proto-prototyping: just making some physical objects
| roughly of the same geometry as what I've designed -- whittling
| them out of wood, sculpting them out of polymer clay
| 
| - Hacking together janky tools: trying to make a crappy mini
| lathe out of Meccano-clone parts, trying to make a crappy mini
| lathe out of an electric drill, just to get a basic feel for
| what's involved
| 
| - Apologizing to my wife for all this weird scary stuff in the
| corner of the apartment
| 
| I was a CS major. The only hands-on physical engineering I did in
| college was cooking a single-transistor chip in a freshman
| applied physics lab. Basically I feel like someone who has
| studied everything about the physics of bicycles but has never
| ridden one. I'm really struggling on how to proceed.
 
  | stu_ wrote:
  | Similar position here. CS major who went to work software /
  | FAANG pretty much for my 30 year career.
  | 
  | Something about mechanical engineering feels amazing, unlike
  | software getting real tangible /physical/ results from your
  | work. I feel the CS experience gives a very distinct advantage
  | as well here. Software and CAD isn't scary for a CS brain. CnC
  | (additive and subtractive) seems like logical way to do
  | everything, which is what makes cool parts for projects.
  | 
  | I've acquired a few cheap Harbor Freight welders and
  | oxy/acetylene cutting tools, started with small CnC routers to
  | carve soft metals for parts. 3d print what I can't do in metal.
  | 
  | One really easy area to get into for a software dev is robots,
  | look into RoS, an open source robotics OS based on Linux, order
  | some parts from the RoS wiki. And you can get to your own
  | advanced little r2d2 pretty quickly (real-time 3d mapping of
  | your house, arm with gripper control, voice control, image
  | recognition in real time) - most of the software pieces that ME
  | might struggle with are not so difficult for CS folks, and it
  | enables some really cool results!
 
  | marmetio wrote:
  | > As somebody trying to get into mechanical engineering
  | 
  | As a career? I'll assume "yes".
  | 
  | Go to college for ME. Not one of the big brand-name schools.
  | The local one that services the regional mechanical engineering
  | industry. Tell them you want a career change. If you're serious
  | about it, they'll bend over backwards to make it as feasible as
  | they can. They'll also be brutally honest about whether you've
  | collectively reached the point of feasibility yet.
  | 
  | I'm saying this as someone who is very outspokenly critical of
  | universities as unnecessary gatekeepers.
 
  | Max-q wrote:
  | Just buy a Snapmaker. Then you can mill, print and laser cut
  | with one small machine.
 
  | dragontamer wrote:
  | Take a woodworking class at your community college.
  | 
  | Focus on the serious fundamentals first. I mean like how to
  | hammer a nail into a thing, how to screw things together. Learn
  | the difference between nut+bolt, Truss Head screws, and pan-
  | head screws. Learn when to use each of these things.
  | 
  | Visit Home Depot. Build a damn coffee table.
  | 
  | Focus on the fundamentals. CNC Mill comes after all this IMO on
  | the hierarchy of knowledge. You really should be extremely
  | familiar with fasteners (Glue vs Nuts+Bolts vs Screws vs Nails)
  | before you start designing things that get
  | glued/screwed/snapped together.
  | 
  | --------------
  | 
  | Most things are left unsaid because just building a damn coffee
  | table (or similarly simple / small object) is everything you
  | need to know about beginner level mechanical engineering.
  | 
  | Finding a class (community college) with this basic level of
  | skills really is the bulk of it. Once you've accomplished the
  | basics, it becomes obvious how to use a CNC Mill or 3d printer
  | or whatever these electronic tools are.
 
    | prova_modena wrote:
    | Woodworking was also my gateway into CNC and machining metal.
    | The most important lesson it taught me was that every
    | manufacturing process has a system of tools around it. One
    | tool is almost never enough to build anything of quality.
    | Early on, I was very interested in the charm and ingenuity of
    | individual tools. After learning more and working in the
    | field, I realized that building sophisticated things is all
    | about the integration of tool systems into stable,
    | predictable processes. A holistic approach is necessary.
 
  | krschultz wrote:
  | A question to answer: is the enjoyment coming from actually
  | being the machinist, or is it coming from assembling something
  | you designed? The answer could be either. But if you just want
  | to bring something you designed to physical fruition and you
  | are limited on space then I would recommend finding machine
  | shops that will make what you design for you. This is what
  | Protolabs, Shapeways, Xometry, etc do. You don't need to
  | actually have a 3D printer or laser cutter or CNC mill to get
  | things built. You can probably find a local fabricator too. I
  | found a guy that made handrails and would do random welding
  | jobs, I used to go to his shop for all sorts of different
  | things. Even if you get the money and space to build out a
  | shop, there's a lot of skill to these crafts and people
  | dedicate their whole career to becoming experts in them.
 
  | totemandtoken wrote:
  | I was a mechanical engineer before I shifted to software
  | development (so kind of the opposite of you) and I think you
  | need actual, full on college level schooling to be a mechanical
  | engineer in most cases.
  | 
  | The stuff you're focusing on - basically manufacturing
  | techniques - is a very small part of engineering in general. I
  | didn't see any mention of CAD or FEA work, but even assuming
  | you do know some of that or can access that type of learning
  | you still are missing a lot of what makes an engineer an
  | engineer.
  | 
  | The biggest difference I see between software developers and
  | mechanical engineers is a way of thinking. I realize that
  | sounds very woo, but it's very obvious to me and to other
  | mechanical engineers I've spoken to.
  | 
  | For example, around my area there are schools that give out
  | "Mechanical Engineering Technologist" degrees, which are
  | quicker, less math intensive engineering degrees. Often times
  | speaking to METs, I notice how they don't see connections
  | between certain phenomenon or see why certain physical
  | phenomenon happen in one circumstance but not another.
  | 
  | This isn't to discourage you. I think one very easy step you
  | could do if you haven't already is pick up Fusion360 (it's free
  | for hobbyists I believe) and try to simulate making a simple
  | project. I would hesitate in calling this "mechanical
  | engineering" but I think it would get you along in your goals.
  | 
  | Sorry for the long rambling message, the interplay between
  | software and traditional engineering is something I think about
  | quite a bit...
 
    | DanTheManPR wrote:
    | > The biggest difference I see between software developers
    | and mechanical engineers is a way of thinking. I realize that
    | sounds very woo, but it's very obvious to me and to other
    | mechanical engineers I've spoken to.
    | 
    | As a fellow trained ME, yes, it seems obvious to me as well.
    | A good school and program will have you spending several
    | years in intensive study and thought about the fundamentals
    | and wider implications of the physical principles and
    | mathematics of machines and systems. If you can then follow
    | that up with a few years of good hands-on professional
    | experience with the subject of your study, it's going to give
    | you a level of insight into the workings of the physical
    | world that is difficult to achieve just through direct
    | experience.
    | 
    | Which is not to say that you can't succeed in manufacturing
    | without an engineering degree. It's pretty common for
    | experienced machinists/welders/etc. to break out of a career
    | cul-de-sac and go into business for themselves and engage in
    | some effective and knowledgeable engineering in the process.
    | 
    | But there's no shortcut. You either do the schooling, or you
    | earn the experience. Otherwise, you're not even going to be
    | realizing the mistakes you're making.
 
      | nick889996544 wrote:
      | I think mechanical engineers require or develop a more
      | pragmatic attitude. Do-overs in the mechanical realm are
      | often more time consuming or expensive than those in
      | software. And practical experience comes with a lot of
      | learning.
 
        | DanTheManPR wrote:
        | Beyond the expense and time, mistakes can also be very
        | dangerous. I take a lot of pride in designing industrial
        | machines that are not only effective at their task, but
        | safe to build and operate. The products that I've had a
        | hand in are touched by a lot of people, and it's my
        | responsibility to make sure that the energies being
        | transformed by the machine are not unleashed in ways that
        | are harmful to people. Laziness or lack of care on my
        | part will get people hurt.
 
    | cpp_frog wrote:
    | Can I ask you a couple of questions? I am in a patricular
    | situation, I'm a mathematician who does FEM and I think my
    | training has been _too_ abstract. My most recent work
    | involves programming custom code in C++ for the study of
    | buckling of thin shells (finite element method, continuum
    | mechanics, differential geometry of shells, and all under the
    | umbrella of functional analysis). Still the region I live in
    | has virtually no relevant positions for FEA, which prompts me
    | to ask:
    | 
    | (1) I've been thinking of getting a certification in ANSYS or
    | Abaqus (it's relatively cheap). Would it help if I get some
    | certs, or would it be enough to have expertise in several
    | open source finite element programs? - think deal.ii, PETSc,
    | MFEM, MOOSE, FreeFEM, FEniCS and the like. I really like to
    | use the latter because apart from being free, they give me
    | more freedom and I can use them with parallel computing on
    | UNIX machines.
    | 
    | (2) Regarding manufacturing and machines/machining, any book
    | or resources that stood out? I'm most familiar with the
    | Machinery's Handbook.
    | 
    | (3) For design, did you use a tablet? I've been looking into
    | buying one and use it for design, preferably with FOSS. Any
    | recs?
    | 
    | Thank you for your comments,
    | 
    | M.
 
      | iancmceachern wrote:
      | For #2 check out the YouTube series "the secret life of
      | components"
 
      | s1artibartfast wrote:
      | >Regarding manufacturing and machines/machining, any book
      | or resources that stood out? I'm most familiar with the
      | Machinery's Handbook.
      | 
      | I went to a top tier school for MechE and Materials, and
      | would recommend two intro books: _Engineering Mechanics
      | Statics_ by Meriam and Kriage and Shigley 's _Mechanical
      | engineering Design_ in that order . If you fully understand
      | the contents of these book, it probably puts you in the top
      | 10% of mechanical engineering graduates.
      | 
      | For a broader education, you can read _Fundamentals of Heat
      | and Mass transfer_ by Incropera, DeWitt, Bergmann  & Lavine
      | as well as _Fundamentals of Fluid Mechanics_ by Munson,
      | Young  & Okiishi.
      | 
      | Understanding these two books will probably as well will
      | probably put you in the top 1% of grads.
      | 
      | If you have a strong background in mathematics, these
      | mostly deal with applications of linear algebra and
      | differentials, so the value is understanding the
      | applications.
      | 
      | From there, you can branch out. If applicable, Ogata's
      | _Modern Control Engineering_ and Tongu 's _Principles of
      | vibration_
      | 
      | Most undergraduates dont really understand these due to the
      | heavy application of Laplace and Fourier transforms, but
      | are relevant if you want to build complex machines.
 
        | digdugdirk wrote:
        | Excellent overview. I'd also add "Marks' Standard
        | Handbook for Mechanical Engineers" to the front of the
        | list. Its a great way to dip your toe into the breadth of
        | the field and will serve as a nice reference book on your
        | shelf later if you keep going with it.
 
      | Prcmaker wrote:
      | If you can get access to student or lite versions of some
      | FEA software, start using them. I've found few places have
      | cared about my software certifications, and more than I can
      | adjust to their software package of choice. Some places
      | will have higher requirements, but not all.
      | 
      | Machinery handbook rocks, but it is far from perfect. It's
      | great for machining, it doesn't cover all of mechanical
      | engineering. I've leaned hard on Roarks formula handbook
      | through my career. A materials reference book goes a long
      | way too. More recently referring frequently to degarmos
      | manufacturing book.
      | 
      | I've used a cheap-ish Windows laptop for almost all of my
      | research and design. CAD can suffer as assemblies get
      | large, I turn fancy rendering off as it is mechanical
      | engineering, not making prettying renders. FEA can eat
      | resources fast. I've pushed to a beefier desktop as
      | required. I've done some CAD on a tablet, but I hate the
      | form factor for it.
 
    | Rokid wrote:
    | > The biggest difference I see between software developers
    | and mechanical engineers is a way of thinking.
    | 
    | Can you give an example? Myself being a mechanical engineer
    | who also turned to software development, the people I talk to
    | from SW are used to dealing with large matrices and semi-
    | complex math. Sure they don't know about modal analysis or
    | Navier-Stokes equations, but the lack of a certain way of
    | thinking I cannot recognize.
 
      | nick889996544 wrote:
      | (I'm not the parent commenter) in my opinion more along the
      | lines of thinking behind "move fast and break things" vs
      | "measure twice cut once".
 
    | naasking wrote:
    | > The biggest difference I see between software developers
    | and mechanical engineers is a way of thinking. I realize that
    | sounds very woo, but it's very obvious to me and to other
    | mechanical engineers I've spoken to.
    | 
    | I'd say it depends whether the software engineer learned core
    | computer science. That's maths heavy and teaches you
    | equational reasoning, which similar to the skills used in
    | solving systems of equations that govern physical systems.
 
    | switchbak wrote:
    | I read this as the OP was wanting to dip their toe into
    | "making", not to do some self-directed learning such that
    | they'd call themselves a MechE. Schooling would be great of
    | course, but if your goals are very modest, I think what the
    | OP has in mind might be fine too.
    | 
    | It'd be like telling someone fooling with Python that they
    | need to take a full CS degree otherwise they'll fail to
    | appreciate the beautiful mathematical underpinnings of
    | functional programming. That might be true, but that's also
    | not the goal.
    | 
    | Edit: clarification
 
      | DalekBaldwin wrote:
      | Yes, I was implying "to do stuff like the author of the
      | article does" ( https://lcamtuf.coredump.cx/rstory/ ),
      | coming from a very similar situation as him -- as a
      | software engineer with an already broad general scientific
      | and technical background, in a small apartment, getting
      | into the concrete particulars of designing and building
      | cool mechanical projects on a small scale and budget.
 
    | digdugdirk wrote:
    | I'd actually suggest a slightly different tact. The initial
    | commenter seemed to want to learn how to make things. To me,
    | that sounds like they want to be a skilled machinist (in the
    | general sense) instead of a ME.
    | 
    | Some of the most brilliant people I've ever met are gruff old
    | dudes in a machine shop. They don't use CAD because they can
    | hold an entire design in their head. You ask them about a
    | change to a part, and they tell you why three other parts
    | need to be modified if you want to make that change.
    | 
    | These "old school" types (in my experience) actually have a
    | deeper understanding for the interplay of physical phenomena
    | in a design. They might not know the specifics of the
    | underlying reasoning for said phenomena, but they can
    | absolutely tell you what the outcome will be and how to avoid
    | it.
    | 
    | How'd they get started? Apprenticeships, usually. But how did
    | they get good? They made stuff. A lot of stuff. Eventually
    | you'll get good at it.
    | 
    | Just keep doing what you're doing. And wear your PPE. And try
    | not to chop any fingers off.
 
  | Animats wrote:
  | > Maybe I'll visit a makerspace? Ah, but every one in my area
  | appears to have gone defunct since Covid year zero.
  | 
  | Yes. I miss TechShop, where I did CNC machining. It's not all
  | that difficult. Maybe 100-200 hours to minimal competence.
  | 
  | What's left of the maker movement seems to have been taken over
  | by little old ladies into crafting. Gluing construction paper
  | and macrame, not machining and welding. Activities classes for
  | middle schoolers where they assemble kits, not original work.
  | In the early days of TechShop, it was people making rocket
  | engine nozzles for the X-Prize, and people who commuted to
  | Shenzhen to get their stuff made in volume. Four Bridgeport
  | mills, all going at once.
 
    | bsder wrote:
    | Some makerspaces are still around, for example:
    | 
    | Austin, TX: https://asmbly.org/
    | 
    | Worcester, MA: https://technocopia.org/
    | 
    | Irvine, CA: https://urbanworkshop.net/
    | 
    | The problem is that none of them are what I would call
    | "cheap" anymore.
    | 
    | > Activities classes for middle schoolers where they assemble
    | kits, not original work.
    | 
    | Don't look down on this. Assembling an electronics kit is
    | what got a _LOT_ of us greybeards into electronics. Debugging
    | something you put together is non-trivial.
 
    | switchbak wrote:
    | I haven't checked into a makerspace in a while, and it's sad
    | to hear that's where it's gone (for you at least).
    | 
    | Then again I live in the (relative) boonies, so the closest
    | I'll come to a makerspace is what I stick in my garage :)
 
  | donkeyofd00m wrote:
  | Hey man, actual Mech-E here. Also general mechanical hobbyist
  | and handyman; not just one of those CAD guys
  | 
  | Just some quick things that may help you point you in the right
  | direction. This is coming the "small scale hobbyist", not
  | indusdrual profesional viewpoint:
  | 
  | -getting better and making actual projects come to fruition is
  | actually a lot like CS. A lot. Somebody can spend all their
  | time reading CS theory, textbooks, MITOWC, whatever. Their
  | technical foundation will be strong, but will struggle when it
  | comes to coding syntax and spesific program/firmware issues.
  | Some get stuck in that mode and are paralyzed to take action
  | 
  | I'd honestly recommend dropping the mech-E textbooks to read
  | just for reading's sake. It will fill you with generic
  | knowledge but not a better builder. Instead I'd be thinking
  | about "what do I want to build"? Kitchen knives? Custom pens?
  | Automotive mods? It does not need to be something you make
  | forever. Just something that seems fun now (just like the pet
  | CS video game project)
  | 
  | Just like CS hacking (in the PG sense), THEN you will start to
  | look up how it's done. Kitchen knives need metal forging? Okay,
  | now its time to look up edu material for that. What tools are
  | needed? Can I custom-make tools to get them cheaper? What edu
  | material is out there for that... rinse and repeat
  | 
  | ...just remember 2 things. 1, safety first. 2, a pretty drawing
  | means nothing if you can't manufacture it to your desired specs
  | 
  | -honestly, drafting or 3D modelling, it's all fine. What's
  | important is what allows you to implement your ideas and record
  | them fastest. Also, right tools for the right job
  | 
  | I made a bench for my balcony. Just rough, imprecise
  | measurements, knowing I'd make ad-hoc cuts to size when I had
  | my material
  | 
  | For extreme lightweighted, funtion-over-form stuff or
  | geometrically sensitive stuff, ya, CAD or FEA software will be
  | needed
  | 
  | Just use whatever is appropriate and will allow you to achieve
  | the results you want. Honestly, if you're not making F1 parts,
  | drafting or CAD is fine
  | 
  | -your proto-prototyping is GREAT. This is exactly how you get
  | started into this. Try something out on a small scale, see
  | where you could improve with tooling, materials, methods and
  | process, try again. Want to make a bronze casting? Try plaster
  | casting first. You say you're lost, but you are ahead of 99% of
  | people in all the damn makerspaces or home hobbyists. Trust me
  | :)
  | 
  | -janky tools. Beautiful. For things that don't need to hit
  | specifications (like firm +/- tolerances), this is one of my
  | favourite things to do. I made an air extraction unit with a
  | thrift shop electric leaf blower motor and some scrap hvac
  | conduit. This is a crucially important skill IMO, as mechanical
  | things get expensive. This allows you to go MUCH further with
  | the money invested to try things out
  | 
  | -collecting weird stuff? Get some plastic bins. Lol. Out of
  | sight out of mind
  | 
  | And last tip? When things around you break, try to fix them.
  | That really starts to add to your "mechanical intuition". I'm
  | pretty familiar with hvac, plumbing, general indusdrial
  | fastners, air and fluid power systems. Next time your sink
  | clogs up, don't call the plumber right off the bat. Explore
  | tutorial videos to see if you would be comfortable doing it
  | (and no problem of you're not; i am not with electronics). But
  | at least you start to get very familiar with standard tools,
  | parts, designs, etc. It's almost uncanny how similar many
  | product classes are
 
    | Prcmaker wrote:
    | Mech eng here as well. This advice is great. I work in a high
    | tech firm, prototyping through in-house production. Stuff
    | breaks and we fix it. We make prototypes with the wrong
    | parts, the wrong tools. We do our design, send out parts for
    | machining, and often end up fixing stuff by hand because of a
    | design oversight (it happens, it's prototyping, not
    | production).
 
      | donkeyofd00m wrote:
      | Cool!
      | 
      | I work in R&D in heavy mfg
      | 
      | I find when people outside the "handy" diciplines (factory
      | operations, industrial setting eng, skilled trades), they
      | think mfg and engineered components are much more elegant
      | than they really are
      | 
      | Perhaps things like apple, F1, dyson and defence distort
      | that view. They do make their products with "spaceship"
      | technologies. But it's critical to understand they are the
      | exception, not the norm... plus... the treasuries and
      | workforce they can utilize to pull it off
      | 
      | It's hilarious how products like Yeti, cammelback, premium
      | razors are just permutation of very simple products (not
      | knocking them one bit and great marketing). x2 the quality
      | of standard products for x4 the price (and often that's
      | just fine)
      | 
      | Usually products start out a little jank just like
      | software. Red bull and lululemon come to mind. Start small
      | leveraging available things, start local markets, scale
      | from there. Just like FB with Harvard students
 
        | Prcmaker wrote:
        | High voltage and radiation equipment here. Our products
        | are sleek, or prototypes you literally would not touch
        | with a 10ft pole. Jank is part of the game. If we can run
        | a bunch of sketchy tests for $100s to find a path
        | forward, and do pre production on the order of $1k to
        | $10k, we might justify that $100k purchase down the
        | track. On the other hand, we might find our own method
        | that means the $100k solution is never required. We fail
        | fast when we can and learn what we can.
 
        | donkeyofd00m wrote:
        | Lol sweet... so even you guys with highly dangerous stuff
        | too
        | 
        | Hey, my favourite jank tip: an O ring blew but you don't
        | have a replacement? Bubble gum works pretty well for a
        | few days
 
        | digdugdirk wrote:
        | Okay, but maybe lets not share that particular tip with
        | the dude who works on radiation equipment?
 
        | Prcmaker wrote:
        | If it gets it through the test, it did its job.
        | 
        | Ratchet straps can be a good insulator, when clean and
        | used properly, to higher voltages than you'd suspect.
 
    | digdugdirk wrote:
    | This. 1000x this.
    | 
    | Also, to add on to the reading comment - keep an eye out for
    | old (40's->70's in particular) technical books and manuals on
    | topics that interest you. I find they had a way of conveying
    | information that was somewhat lost once video became
    | commonplace.
 
    | the_cat_kittles wrote:
    | fixing stuff will teach you everything! i didnt even mean to
    | learn so much about so many topics, but knowing that i could
    | fix it just kinda made it happen. and its mostly fun, when
    | its not incredibly rage inducing lol
 
      | imtringued wrote:
      | I have to get this out of my system. No, your YLOD on your
      | PS3 is most likely not caused by the tokins capacitors, it
      | is the solder bumps on your RSX GPU silicon die. You can't
      | fix those cost effectively, just get a replacement RSX.
      | 
      | Also, reballing the BGA solder balls doesn't fix the solder
      | bumps inside the RSX.
      | 
      | Screw you NVIDIA!
 
      | donkeyofd00m wrote:
      | Absolutely. It's like viewing the source code of a launched
      | CS product and become familiar all the python libraries
      | they used
      | 
      | You start to hit the next threshold when you start to
      | become a mad-max salvager. Fan motor controller is broken
      | but the motor is fine? Salvage the motor, chuck the rest!
 
| takk309 wrote:
| Cool guide to get started with! I gave it a quick glance and
| noticed two things I struggled with when I started with CNC work,
| work holding and feed/speed calculations. Both of these topics
| are relatively machine dependent, so I understand the omission.
 
| georgeecollins wrote:
| I sent this right away to my son that does FIRST robotics. It's
| amazing the tools that he has available to him.
 
  | [deleted]
 
| dragontamer wrote:
| Notes vs 3d printers.
| 
| 1. This guide is about making the mold-of-the-mold, the mold, and
| finally the final product. Its at least 3 steps before you get
| the final piece of plastic, rather than a single step process
| like 3d printing.
| 
| 2. I hear that expensive software can help automate this process
| ("Design Product" -> "Auto build mold" -> "Auto build mold-of-
| mold"), but software is surprisingly expensive for hobbyists.
| Expect to be manually designing these molds and mold-of-molds
| unless you're willing to pay for some rather expensive software.
| That being said: "Rectangle -> Difference (product-shape)" is a
| good start.
| 
| 3. The chief advantage of resin casting is the huge variety of
| paints and resins available. If you want a flexible material, get
| ShoreA 40 Urethanes. If you want a silvery material, buy silver
| pigments. If you want Red, you can buy red pigment. Compared to
| 3d printing, you have far more material selection (ShoreA soft
| materials, from grades 20 to 80, ShoreD harder materials from
| grades 20 to 80, etc. etc.).
| 
| 4. There's also a "mass production" advantage. You can build
| multiple molds and "parallelize" the resin casting relatively
| cheaply. Once you have the "mold-of-the-mold", building 5 molds,
| and then using those 5x molds 10x each will be faster than
| waiting 50x iterations of your 3D Printer. Assuming your object
| is small enough to fit multiple molds inside your pressure
| chamber, of course.
| 
| 5. If you are aiming at extruded ABS (aka: professional legos
| plastic), the mold-of-the-mold methodology is very similar
| (though made out of Aluminum and/or Steel, rather than Silicone
| like in this guide). There's still subtle differences between
| Aluminum molds vs Silicone Molds, but the similarities mean that
| you have a better idea of the final-final product with a silicone
| mold prototype.
| 
| 6. EDIT: 3D printing is also compatible. If you wanted to make
| the molds or mold-of-molds out of 3d printers, you probably can
| do that. Its all just "shapes" after all. However, CNC Mills have
| far better accuracy than 3d Printers, so CNC Mills are just a
| better tool for this methodology. But if you don't wanna buy a
| CNC Mill to go through this process, feel free to play with the
| techniques listed here with a 3D Printer instead.
| 
| --------
| 
| The biggest issue with #5 are the "shapes" that molds can make.
| Its much more restrictive than the "shapes" a 3d printer can
| make. If you design your shape to be 3d printed, it might be
| impossible to make a mold out of it that builds that shape.
| 
| In contrast, if you actually go through the mold-of-a-mold / mold
| process as listed here, you innately are thinking about the final
| Aluminum/Steel die that Injection Molders will do. You have much
| lower chance of erroneously building a product that's impossible
| to die cast.
| 
| IIRC, the main mistake is that silicone molds are flexible. If a
| corner gets stuck or something, you can just yank it harder and
| the plastic will come out. Aluminum/steel dies are very rigid.
| You can't just do that. So if you're "aiming to prototype an ABS
| Injection Mold / Steel die", you wanna design your mold to
| "cleanly lift" off a piece without anything getting stuck.
 
| legitster wrote:
| Semi-related: As an average consumer I'm disappointed that nearly
| a decade of the "makerspace" has seemingly failed to produce any
| sort of meaningful Renaissance in small-scale US manufacturing.
| 
| I've purchased the odd 3D printed or resin cast tchotchke from
| small operations a few times at this point. But it's still
| disappointing that if you need professional quality products, you
| still either need to pay out the nose to have it fabbed or ship
| it in from China.
| 
| It seems to me the industry is very good at serving hobbyists and
| prototypers. But I think there is a huge market being missed out
| on easy-to-use, introductory products for mold tooling, plastic
| injection, and general manufacturing automation.
| 
| As cool as 3d printers can be, I don't think owning one scales up
| into a professional endeavour very well. However, developing a
| pretty good mold for a phone case would.
 
  | [deleted]
 
  | fdsklfdsjkl wrote:
  | >I'm disappointed that nearly a decade of the "makerspace" has
  | seemingly failed to produce any sort of meaningful Renaissance
  | in small-scale US manufacturing.
  | 
  | In my opinion, this is one aspect of the modern "rise of the
  | novice". By this I mean, people acquiring just enough knowledge
  | of tools and techniques to make cool-looking stuff, but not
  | enough to make meaningful or useful advances.
 
  | thepasswordis wrote:
  | You're wrong. There are massive 3D printing farms that are
  | producing consumer products at scale in the united states now,
  | and that is a direct result of the work that the maker
  | community (both here and especially in China) has done on 3D
  | printing.
 
    | legitster wrote:
    | Sure. But the vast majority of products are not ever going to
    | be 3D printed.
    | 
    | Most of the things you are going to touch today are going to
    | be injection-molded. Keyboards, keychains, car parts, cups,
    | computer cases, etc.
    | 
    | There's a 3d print shop that sells at my local farmer's
    | market. But they only sell tchotchkes. I am imagining a world
    | where the same size business could also phone cases or mugs
    | or even supply a local manufacturer.
 
      | dekhn wrote:
      | Don't think production floor, think tool room. Every
      | production floor has a bunch of machines that are
      | absolutely not very precise, with an extremely precise
      | insert. The use that insert to make a widget. Over and over
      | and over again. But, there has to be a room in the back of
      | the production floor, isolated from all that, where you
      | make the insert. That's where 3d printers do their work-
      | not the production floor. Because at scale, it almost never
      | makes sense to make things with 3d printers (or ultra-
      | precise CNCs, etc).
 
      | dicknuckle wrote:
      | We're not at farmers markets, because our niches are too
      | focused. One guy I follow on YouTube pretty much only sells
      | tool trays for cannabis products and I only sell
      | replacement brake cable guides for 1980's powersport
      | machines.
      | 
      | We've been at the very beginning of what you're describing
      | for about 3-4 years now. I only started selling by request
      | of the communities I'm part of because none of them knew
      | anyone to print it.
 
        | legitster wrote:
        | > I only sell replacement brake cable guides for 1980's
        | powersport machines
        | 
        | Haha! Doing the Lord's work.
        | 
        | Although, it should be noted that while I buy lots of
        | hard to find car parts this way, as a buyer I almost
        | universally prefer actual molded plastic parts in almost
        | every situation. In some cases I have even requested my
        | money back because the seller deceitfully tried to make
        | their parts look OEM.
 
        | dicknuckle wrote:
        | I'm actually expanding to Fork Guard Guides in the near
        | future and can appreciate the design differences, all of
        | my stuff is blocky and minimalistic for the most part,
        | and cannot be mistaken for OEM, moreso because the metal
        | brackets are something I simply can't supply with my tiny
        | operation.
        | 
        | I've actually started recommending alternative parts that
        | operate the same, but came from different machines, or
        | even competing manufacturers (like a Suzuki brake cable
        | guide that bolts directly on to a Yamaha but looks
        | nothing like the original).
        | 
        | In the end, this is a product of my frustrations with
        | obsolete parts that become impossible to find. I'm also
        | trying to stay cheaper than the OEM costs of 5 years ago
        | to promote my alternatives ending up on machines that see
        | dirt and rocks on the regular while NOS parts are more
        | likely to end up on pristine restorations. Buying NOS
        | parts for some rough examples never sat well.
 
      | buildsjets wrote:
      | 3D printing is great for prototyping, and for small
      | production runs, but economies of scale are not in favor of
      | 3D printing for mass production. The material deposition
      | rate is too slow, and the machine cost is too high,
      | compared to traditional manufacturing methods. I have one
      | part that I designed several years ago which is part of the
      | APU installation on a certified aircraft. The part we flew
      | during flight test was 3D printed aluminum (AlSi10Mg). The
      | turnaround time from completing the design, to having a
      | completed, inspected part ready to be installed, was about
      | a week. For a machined part, the turnaround would have been
      | about 6 weeks, and about 6 months for a cast part. But then
      | when we looked at manufacturing methods for the production
      | part. 3D printing directly in metal was the most economical
      | method for up to 10 parts, because there is no up-front
      | tooling cost, but the recurring cost of both the raw
      | material and the machine time is very high. For 10 to a
      | hundred or so parts, the most economical method was
      | investment casting using a 3D printed wax preform, and for
      | more than 100 or so parts, the most economical method was
      | to buy traditional permanent closed-die tooling for the
      | casting.
 
  | pyb wrote:
  | I also hold this unpopular opinion : the maker movement has
  | ultimately failed.
  | 
  | I am not fully certain why, but think social factors are partly
  | to blame. What I saw (in the UK) was that the new generation of
  | middle-class, hobbyist makers weren't interested in engaging
  | with and learning from the historical, working-class
  | manufacturing sector.
 
    | h2odragon wrote:
    | Sharing your "maker experience" with anyone else quickly
    | leads to liability concerns and insurance costs. Someone can
    | injure themselves on your property, despite all you can do to
    | prevent it, and it can still be _your_ financial
    | responsibility. catastrophically so in some cases.
    | 
    | Given that doorstop the "maker movement" hasn't failed; it
    | just hasn't launched into an actual movement. its still a
    | hobby for individuals.
 
    | Animats wrote:
    | > the maker movement has ultimately failed.
    | 
    | I know. I went to the wake. After the TechShop failure, the
    | TheShop failure, and the Maker Faire failure, there was a
    | meeting in Sunnyvale where some of the people responsible
    | made excuses. There was a speaker who'd bought the remnants
    | of Heathkit. But they'd gone retro, re-issuing old kits.[1]
    | 
    | TechShop used the business mode of a gym - people sign up,
    | pay a fixed monthly fee, and show up occasionally or not at
    | all. It didn't work. Gyms can get away with way overselling
    | memberships. Most people come a few times a week, max.
    | Usually less. Gym equipment is rugged and not complicated.
    | 
    | None of this is true of a workshop. The people who will pay
    | $100-$200 a month want to _use_ the shop. For some, it 's
    | their primary workplace. Machine tools are maintenance-
    | intensive and have many consumables. So the operating costs
    | per customer are far higher.
    | 
    | TechShop, as we customers found out in the bankruptcy, was
    | never profitable. The San Francisco location was said to be,
    | but that's because it was assigned the revenue for the other
    | two bay area locations. The business model was very Silicon
    | Valley - lose money while growing, plan to dominate the
    | industry and eventually make a profit. Didn't work.
    | 
    | It's not impossible to do this, but you need cheap land. This
    | usually means some kind of subsidy, often being part of some
    | publicly-funded facility such as a library or school.
    | 
    | [1] https://shop.heathkit.com/shop
 
    | tw98521358 wrote:
    | Probably the same v reason the internet of knowledge failed.
    | Walled gardens, and Soe spam.
 
    | jehb wrote:
    | Would you mind expounding upon this comment? Against what
    | goal did it fail to deliver?
    | 
    | I think I was more hopeful a decade ago than I am now that
    | we'd see more decentralized manufacturing and more home-grown
    | innovation, but I'm not sure that these were ever realistic
    | expectations.
 
      | pyb wrote:
      | I realize my comment is way too terse to make sense to
      | anyone other than myself, this should be a blog post!
 
      | legitster wrote:
      | I think to OPs comment, tinkers at the turn of the century
      | were able to turn curious scientific discoveries into huge
      | consumer product segments. Radio, film, automobiles, etc
      | all basically grew out of hobbyists at home.
      | 
      | It seems like makers in general focus too much on self-
      | reliance and making personalized goodies than actual
      | creation.
 
        | jwagenet wrote:
        | I think the problem comparing to the last turn of the
        | century is the cost of real innovation is much higher
        | (ignoring that most "hobbyists" in that time period were
        | quite affluent). A key difference would be that many
        | foundational technologies were ripe for discovery then,
        | but we are now in the optimization phase.
 
        | vorpalhex wrote:
        | I don't want to sell cars or radios. I want to make the
        | things I need for myself.
 
  | pessimizer wrote:
  | > nearly a decade of the "makerspace" has seemingly failed to
  | produce any sort of meaningful Renaissance in small-scale US
  | manufacturing.
  | 
  | I think the problem is the constant declaration of the end of
  | manufacturing economies of scale. "Maker" culture should have
  | been focused on rapid prototyping, instead of pretending that
  | the expensive output of 3D printers is sturdy enough to be a
  | final product. "Makers" should be educated about how normal
  | manufacturing processes work, so they can translate their
  | experiments into things that factories could easily and cheaply
  | make.
  | 
  | For me it was a sign that when maker culture was arising,
  | resources for independent engineers (who weren't making kits)
  | actually started to disappear around the edges. The end of the
  | Small Parts* catalog was the worst. Also, instead of using 25C/
  | micros, people were using $20 full Linux systems to do
  | insignificant things. It seemed like everything was moving
  | backwards.
  | 
  | > It seems to me the industry is very good at serving hobbyists
  | and prototypers.
  | 
  | I don't think it's good for serving prototypers because
  | prototypers should be ultimately thinking about manufacturing
  | as a goal. I don't think that small scale manufacturing is
  | being held back by anything, it's just not efficient and
  | nothing has changed that would make it so.
  | 
  | -----
  | 
  | [*]
  | https://web.archive.org/web/20190221190826/http://smallparts...
 
  | bsder wrote:
  | > It seems to me the industry is very good at serving hobbyists
  | and prototypers.
  | 
  | Sorta. Prototyping has gotten a _LOT_ better thanks to the
  | resin printers.
  | 
  | Extrusion continues to suck like always, though.
  | 
  | > But I think there is a huge market being missed out on easy-
  | to-use, introductory products for mold tooling, plastic
  | injection, and general manufacturing automation.
  | 
  | Sadly, I simply do not believe that there is a huge market
  | being missed out. I'd love to know what you think isn't being
  | served.
  | 
  | However, in the end, customer service is _THE_ drag on small
  | volume production.
  | 
  | There is a reason why there is nothing in the gap between $100
  | Chinese electronics things with no customer service (see:
  | NanoVNA) or $10K lab equipment with mediocre support.
 
  | giantg2 wrote:
  | The domestic production problems/advancement have almost
  | nothing to do with the ease of production itself. The costs
  | still tend to be high because of the high overhead and cost of
  | living. Unless you have huge scale (at which point other
  | manufacturing methods may be more economical) or do it as a
  | side hobby, you have to charge a lot. For a hobbyist, most
  | equipment would be too expensive and take up a lot of room if
  | only using it for a couple projects.
 
  | rspeele wrote:
  | Another problem is that really good CAD software is expensive.
  | 
  | I have used FreeCAD. Its instability frustrated me. Not very
  | rewarding to work on a part that _needs_ a moderately complex
  | feature like a loft, only to find out that after adding the
  | loft FC crashes every few minutes so the part is essentially
  | impossible to edit further.
  | 
  | SolveSpace is much more stable but it doesn't _have_ those
  | complex features at all.
  | 
  | You can use Fusion 360 for hobby stuff, but if you're attached
  | to your work (as any creator would be), it's disquieting to
  | have it hosted in a cloud that you're just being given
  | _permission_ to access. You 're one corporate decision away
  | from losing your files.
  | 
  | My dream is that one day some billionaire will buy out Dassault
  | and make SolidWorks free as a form of philanthropy. Imagine
  | what net good could be done for the world with freely available
  | high quality tools for designing 3d objects. Or, to think of it
  | from another angle, imagine how far behind we'd be in software
  | if there weren't any free compilers for "real" languages and
  | the commercial ones cost thousands (per year!)
 
    | mitthrowaway2 wrote:
    | For FreeCAD, I recommend trying RealThunder's dev branch,
    | which fixes its main topology issues. (They're working on
    | merging but it's a big review).
    | https://github.com/realthunder/FreeCAD/releases
    | 
    | But setting that aside, rather than a philanthropic
    | billionaire, I've long thought big companies like Ford /
    | Boeing / Mitsubishi ought to pool together into some kind of
    | consortium and buy out Dassault to open-source the code. It
    | would probably pay back multiple times over for them -- not
    | through saving on licensing fees, but through all the little
    | efficiency improvements throughout their supply chains. Small
    | machine shops would be able to offer more competitive quotes
    | to customers; more shops would pop up; lead times would
    | improve; file formats would standardize and version
    | mismatches would disappear; new and custom features could get
    | added faster Blender-like; independent developers could write
    | plugins to automate or accelerate mechanical design; new ME
    | hires could gain experience with the tools at home. It would
    | be a huge boon to the industry as a whole. Shame that it
    | hasn't happened yet.
 
      | no-s wrote:
      | > big companies like Ford / Boeing / Mitsubishi ought to
      | pool together into some kind of consortium and buy out
      | Dassault to open-source the code. It would probably pay
      | back multiple times over
      | 
      | Even though I think SolidWorks is actually worth paying
      | for, your idea seems compelling if you consider how poorly
      | SolidWorks deals with integration, automation, platforms,
      | etc. OTOH it's probably just a hive of Windows spaghetti,
      | so maybe it can't really be fixed.
      | 
      | Another thing: there is a lot of purchased IP embedded in
      | SolidWorks, so chasing down IP grants might undermine the
      | prospect of an open source product.
 
      | naasking wrote:
      | > For FreeCAD, I recommend trying RealThunder's dev branch,
      | which fixes its main topology issues.
      | 
      | Hallelujah! Does it fix all cases, or 70%, or...?
 
    | eightysixfour wrote:
    | > You can use Fusion 360 for hobby stuff, but if you're
    | attached to your work (as any creator would be), it's
    | disquieting to have it hosted in a cloud that you're just
    | being given permission to access. You're one corporate
    | decision away from losing your files.
    | 
    | I can export things locally in any format I want from Fusion,
    | is that not the case with certain licenses or something?
 
      | kube-system wrote:
      | You can export it... either in a non-source format, or in a
      | format that only opens in said cloud.
 
        | dekhn wrote:
        | No, you can export STEP to local files, or f3d's. f3d's
        | open from the filesystem, so you can send that to another
        | person.
 
        | kube-system wrote:
        | I'm saying that if you've been kicked out of Fusion 360
        | or it no longer exists, you won't have anything to open
        | the file with.
        | 
        | As opposed to locally installed software which will run
        | indefinitely.
 
        | jwagenet wrote:
        | Most professional cad software is behind a subscription
        | or license server, so I'm not sure what the alternative
        | would be.
 
        | kube-system wrote:
        | There's not as many offline perpetual license options
        | today, but that model used to be common.
 
        | eightysixfour wrote:
        | Most of the CAD applications have a proprietary source
        | format and can export into more portable formats. I'm not
        | sure I'm aware of a single, portable "source format," do
        | you know of one?
 
        | kube-system wrote:
        | It's less about the format being portable, and more that
        | the software is portable along with the files. You need
        | both to be able to work with them.
 
    | [deleted]
 
  | dymk wrote:
  | It depends on what you mean by a renaissance of small-scale
  | manufacturing. I see CNC and 3D printers much more often now in
  | prosumer and small-business shops. People are making
  | professional quality casts, with some work. Yes, it's effort,
  | but it's going to be effort regardless of if you outsource the
  | work, or learn how to do it the right way yourself. Plastic
  | injection machines can be a few grand on eBay now. A very
  | reliable 3D printer is $800, a Shapeoko Pro 4 XXL is $2.5k.
  | Very much in the range of a small business, or even an
  | enthusiast.
  | 
  | I started off with a 3D printer for my shop and that was great
  | for making slipcasting molds for ceramics, and then jigs for
  | woodworking. I bought a CNC for the shop for flattening,
  | carving, and inlaying, and the two have a nice synergy with
  | traditional woodworking methods.
  | 
  | "Maker youtube" has been popping off for years. People love
  | small shops and DIY.
 
    | RobotToaster wrote:
    | >"Maker youtube" has been popping off for years. People love
    | small shops and DIY.
    | 
    | People love _watching_ small shops and DIY, not actually
    | doing DIY, or paying small shops.
 
      | dymk wrote:
      | Disagree, that's not been my experience at all (as the
      | owner of a small shop, who was inspired much by maker-
      | youtube)
 
    | legitster wrote:
    | I am specifically thinking of a Christmas bazaar I was just
    | at. You had all of these booths selling beautiful customized
    | phone-cases and earrings and candle-holders and etc. And
    | nearly all of them are starting with Chinese made plastics
    | and putting labor intensive value on top of it.
    | 
    | And there was a single 3d print shop booth that sold
    | glorified paperweights.
    | 
    | It just seemed to me that there is clearly a market failure
    | between these two industries.
 
      | jacquesm wrote:
      | Mass market junk is cheaper to make in China and ship by
      | the containerload than it ever will be to produce locally
      | no matter what method you use to manufacture them.
      | Personally I wished people would stop buying these things
      | whose only real goal seems to be to end up in landfills.
 
        | legitster wrote:
        | I mean, what do you think most people are using 3D
        | printers to make?
 
        | jacquesm wrote:
        | Sorry? What I think isn't really relevant. What I _see_
        | is relevant and what I see is a lot of people making
        | prototype hardware and small series stuff that would be
        | very costly (sometimes impossible) to produce using any
        | other method.
        | 
        | It all depends on where you are looking. You claim -
        | fairly categorically - that 'the "makerspace" has
        | seemingly failed to produce any sort of meaningful
        | Renaissance in small-scale US manufacturing' but that is
        | a complete strawman, it only works if you assume that a
        | renaissance in smallscale US manufacturing was the
        | original goal and that never was the case.
        | 
        | Makerspaces are not even a requirement to be part of the
        | maker scene. Over the past couple of years I've seen
        | elements of it all over industry and in series production
        | up to several 100 units (probably a few in excess of
        | that) of parts that you would have a pretty hard time
        | making otherwise and with such low start-up costs. That
        | you have an entirely different bar for success isn't an
        | issue with the maker scene.
        | 
        | I don't doubt that there are people that end up making
        | things they throw away. But if you're building custom
        | machinery the tools from the 'makerscene' have long
        | escaped the hobby lab and are now a mainstay in any
        | prototyping shop. Tooling, jigs, parts, gears(!),
        | brackets of all shapes and sizes, adapters, custom plugs,
        | cases, scientific gear for lab setups and so on. The list
        | of items I've seen produced with these tools is longer
        | than I care to list here.
 
      | dymk wrote:
      | I used my 3D printer and CNC to assist in making these:
      | https://www.longtailwoodcraft.com/gallery.html
      | 
      | There's no 3D components in the cutting boards or wall art
      | itself. I make jigs and spacers and all sorts of things to
      | assist in assembly and manufacture.
      | 
      | An FDM 3D printer is useful for much more than making
      | glorified paperweights. There's immense value in being able
      | to make any jig you can think of, very precisely, and be
      | able to reproduce it in an hour if you need another.
 
        | legitster wrote:
        | Sure. I am trying to limit my comments to the value of 3D
        | printers in the consumer space since I know they are not
        | without their applications.
 
  | kube-system wrote:
  | It's there, it's just... small scale. Mass production
  | techniques inherently don't work well for things that aren't
  | mass production.
 
  | datpiff wrote:
  | > Semi-related: As an average consumer I'm disappointed that
  | nearly a decade of the "makerspace" has seemingly failed to
  | produce any sort of meaningful Renaissance in small-scale US
  | manufacturing.
  | 
  | I don't think this was ever any kind of real goal. Way more
  | emphasis was put on education and removing barriers of entry
  | around design than anything to do with manufacturing.
 
    | legitster wrote:
    | I largely agree. But I thing the goals should expand.
    | 
    | We have removed the barriers to design and we now have a huge
    | collective competence in design work. But now we have a
    | bottleneck in turning that education into progress.
 
  | sokoloff wrote:
  | Machining metal in general and, to an even greater degree,
  | mold-making in particular is time and labor-intensive.
  | 
  | Consumers are used to buying injection molded parts at
  | $1/kilogram, with the mold costs largely ignored (by virtue of
  | being <$20K amortized across >500K parts).
  | 
  | They're not used to paying $1-2 per part for just the short-run
  | "soft" mold for a run of a few thousand parts.
 
| jacquesm wrote:
| This is a great guide. One word of warning: it's not the shop
| tools that will cost you real money over the longer term, it is
| the tooling. It isn't rare at all to spend double or more on
| tooling than you did on your CNC machine, especially if you
| bought it second hand. So keep a sharp eye out for local machine
| shops going out of business and ebay to score tooling in
| quantity, sort out what you think you'll need and sell the
| remainder. That's going to cost a very small fraction of what you
| would spend otherwise.
| 
| To give you just one example, a pretty common 1/2" dia 3" long
| quality endmill will easily set you back $40 or more.
| 
| And you never have enough clamps and hold down gear.
 
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