[HN Gopher] 'This game is so realistic it feels just like workin...
___________________________________________________________________
 
'This game is so realistic it feels just like working overtime'
 
Author : raybb
Score  : 323 points
Date   : 2022-03-28 15:17 UTC (7 hours ago)
 
web link (www.sixthtone.com)
w3m dump (www.sixthtone.com)
 
| rubyist5eva wrote:
 
| yosito wrote:
| This is how Factorio feels to me. I love the game. But I can only
| handle it during long periods away from work, otherwise it leads
| me toward feeling burnt out.
 
| ISL wrote:
| I disagree with a statement in the article: _" As a tech
| employee, if you can't bear overtime, you can pivot to other
| industries. But the social problem is not going to be solved
| because you quit."_
| 
| Quitting is the most powerful signal a worker can send. It pushes
| up the price of that work and is the strongest-possible
| declaration that something is wrong.
| 
| Source: Have quit from a field that I love deeply because the
| environment became intolerable. Furthermore, I've now signed on
| to a new line of work precisely because the environment is so
| supportive.
 
  | joe_the_user wrote:
  | I would be curious which line of work you find has such a
  | supportive environment, we hear so much about environments that
  | are unsupportive.
 
| GoodJokes wrote:
 
| honkycat wrote:
| I feel like the workaholic culture defies everything we
| understand about modern productivity and I am surprised it is so
| celebrated in other cultures.
| 
| I wonder if it is more about not raising quality of living TOO
| high, as opposed to actual competitive concerns.
| 
| For me, I see my work and life as a balance of sharpening the axe
| and cutting through the tree. I practice mindfulness a lot and am
| constantly trying to optimize my mood and life to stay efficient
| and happy.
| 
| I take care of myself in my down-time, and during work hours I
| execute ruthlessly. This has always worked well for me. I
| consistently receive excellence awards at work, get large
| promotions and raises, and have never been put on a PIP or fired.
| A CEO at a company I worked at once said of me "I wish we could
| clone honkycat 5 times to fill these positions." Not to brag.
| Just establishing that I perform well at work.
| 
| Overall my motto is "4 good hours" of deep work a day will keep
| me in the green performance-wise.
| 
| So what is the reasoning of this culture? Am I just mistaken?
 
| lstodd wrote:
| Idk how it's now, but ten years ago managing a part of a corp in
| Eve Online was a full-time job, not to mention alliances. Not
| very different from managing a real company.
 
| ironhaven wrote:
| A great game I played that has a "Shocking game mechanic that
| teaches you something", is called Rebel Inc.[0] The game is
| basically a sandbox inspired by the war in Afghanistan. One of
| the mechanics is in order to win battles on the map, you need
| airstrikes in order to gain ground. The downside to more
| airstrikes is that it leads to civilian casualties. You are
| basically given a choice between fewer airstrikes or more
| airstrikes and covering up any civilian casualties.
| 
| [0] https://www.ndemiccreations.com/en/51-rebel-inc
 
| sixstringtheory wrote:
| I had to stop watching Silicon Valley for the same reason.
 
  | blaser-waffle wrote:
  | Same with Mr Robot.
  | 
  | I don't need to watch a show about IT security and mental
  | illness -- that's already my life.
  | 
  | I also think that's why Mad Men and some of the Edwardian
  | dramas are so popular: close enough to our time period that we
  | can identify, but different enough that we don't feel that
  | anxiety or uncomfortable connection.
  | 
  | My dad, for example, wasn't interested in watching Mad Men --
  | he's from big East Coast cities and grew up in that period,
  | went to 'Nam, etc.
 
  | imdsm wrote:
  | I struggle to get into shows like this too. I want something
  | totally different.
 
  | [deleted]
 
  | gigaflop wrote:
  | 'Startup' on Netflix was worse for me, since it didn't bother
  | to lean into the humor at all, and the whole premise became
  | more and more unbelievable as it went on.
  | 
  | Silicon Valley was at least fun to laugh at.
 
    | Apocryphon wrote:
    | Ever watch "Betas" on Amazon Prime?
 
  | p_l wrote:
  | I still haven't broken farther than maybe 15 minutes with
  | Silicon Valley, and I don't even get to work there...
 
| hinkley wrote:
| There was a puzzle game that came out when UML was still a thing
| people talked about doing and put on their resumes. The puzzle
| was a graph of nodes and edges and you won when none of the edges
| crossed.
| 
| I had fun with it for about an hour and then got this terrible
| sense if deja vu. And then it hit my like a ton of bricks. This
| is flattening a UML diagram but turned into a game. I pushed back
| from my desk and went to get some air, and that was the last time
| I played that game. And (coincidentally?) close to the last time
| I volunteered to do make class diagrams.
 
  | munificent wrote:
  | I was a game developer when this came out and all of the
  | artists made jokes about how this is just like unwrapping UV
  | coordinates for texture mapping.
 
  | markburns wrote:
  | Was it this one?
  | https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unta...
  | 
  | I went and found this game again relatively recently. It
  | reminds me so much of decoupling and refactoring software or
  | vice versa. I spent a few years occasionally trying to remember
  | what distant memory of an experience decoupling reminded me of.
  | 
  | I quite enjoy both. Whilst simultaneously kind of hating the
  | process.
  | 
  | Incredible sense of clarity once you've resolved everything
  | that was stepping in the way of understanding. Moments of
  | despair and frustration. Sense of progress combined with
  | feeling this could be never ending. Iteratively trying to step
  | towards something better. It all seeming worth it in the end.
  | So many parallels.
 
    | hinkley wrote:
    | Most likely, yes. These games might be fun for students as a
    | learning exercise. Not so much for me.
 
  | nomercy400 wrote:
  | I once made such a game, but that was more based from how
  | interesting graph theory can be, and how you can visualize
  | graphs and interact with them. The most difficult part was
  | thinking how to create a solvable level, i.e. how to create a
  | planar graph. Oh, and ofcourse actually completing the whole
  | game, which I actually managed to do.
 
    | nullc wrote:
    | Just greedily generate a planar graph? lay out some points
    | randomly, start adding edges at random and skip adding any
    | new edge that crosses an existing edge? Then randomize the
    | positions of the nodes to give you a game board?
    | 
    | Or is there a simpler way?
 
      | hinkley wrote:
      | My first job, someone used the Rational Rose diagram tool
      | to print out their diagram (on a huge wide format printer)
      | and it was amazing...ly awful.
      | 
      | There was a bar of lines three inches wide along the top of
      | the chart. They connected a bunch of rectangles on the left
      | side of the chart to rectangles on the right side of the
      | chart. How on earth you were supposed to trace those lines
      | I have absolutely no idea. But we got some good gallows
      | humor out of it.
      | 
      | I used to joke I'd hire some game engine designers to apply
      | their path finding algorithms to solving this problem.
 
| curiousgal wrote:
| Couldn't find a translated version unfortunately.
 
| Wowfunhappy wrote:
| This was how I felt playing _Papers Please_.
| 
| I absolutely respect and appreciate that the game wasn't trying
| to be "fun"; it was trying to communicate a message. And I firmly
| believe that not all games _should_ be fun.
| 
| But at the same time... well, I have enough work to do in my
| life. There has to be a balance. Not every movie is "fun" but
| even art house films are generally "pleasant" to watch on some
| level.
 
  | INTPenis wrote:
  | I don't work as hard at work as I did in papers please.
 
  | the_af wrote:
  | Interesting. I didn't feel that way about _Papers Please_ ,
  | because it has a story and it's more like a short puzzle.
  | 
  | It's not endless. It's basically a sequence of puzzles (with a
  | story and some choices thrown in), where each stage introduces
  | a variation on the puzzle. There is a very limited number of
  | stages, after which the game ends.
  | 
  | Compare this to something like Factorio, which is essentially
  | endless (and you're programming, so basically it's job #2).
 
  | dclowd9901 wrote:
  | Same; once I got the message, I put the game down and haven't
  | picked it back up again. It's genuinely stressful and
  | demoralizing.
 
  | latexr wrote:
  | I don't know how far you got into it, but I will underscore it
  | does have a story and an ending (multiple, even). You won't be
  | in an infinite daily grind to finish, and your actions have
  | consequences.
 
  | asiachick wrote:
  | Most movies are only a 1.5 to 2.5 hr investment. Games are
  | often 5hrs to 100+hrs
 
| gotaquestion wrote:
| I kinda felt that way about Factorio, it reminded me too much of
| doing CPU metal-layer layout (running roads & rails) combined
| with microarchitecture design (optimizing pipelines).
| 
| But in reality, I think "The Stanley Parable" hit a little too
| close to home for me.
 
| nahimn wrote:
| Is there an english version of the game?
 
| Koshkin wrote:
| Even modern FPS are like that. In the recent installments of Far
| Cry, for example, I have found myself spending not a small
| portion of time collecting stuff, tweaking the possessions,
| building/fixing things. While still enjoying these otherwise
| excellent and fun games, I find older games, like the original
| Doom, Unreal, or early installments of FarCry, more enjoyable and
| fun - exactly because they feel less like "work."
 
  | mst wrote:
  | I really wish there were more tactical games where the battles
  | and armies were predetermined rather than configurable - I
  | absolutely love tweaking army composition and handling resource
  | builds and tech trees and etc. -sometimes- but some days I
  | really just want to be airdropped into a (preferably turn
  | based) fight and left to think my way through winning with the
  | resources I've been given.
  | 
  | (then if I really just want to shoot a virtual bad guy, I go
  | back to replaying the old Wing Commander games since for
  | whatever reason I can climb the learning curves of those more
  | easily than FPSes)
 
    | jmole wrote:
    | Triangle Strategy is pretty good, if you can withstand a few
    | hours of dialogue among the battles.
 
    | pletsch wrote:
    | I like the Civilization series, with a modern era start, for
    | this.
    | 
    | There's often a couple different ways to victory and there's
    | already enough built out to put plans into action
    | immediately.
 
  | seanw444 wrote:
  | Escape From Tarkov is the ultimate anxiety simulator.
 
| Melatonic wrote:
| Sounds like the Chinese version of Harvest Moon + Rollercoaster
| Tycoon + Paperboy :-D
 
| thisoneworks wrote:
| I'll throw light on another linked article from the same website
| https://www.sixthtone.com/news/1006391/how-one-obscure-word-... .
| Reading it is just blowing my mind, as someone from SouthEast
| Asia (not China) the conversation on competition and societal
| pressure rings very true.
 
  | AlexandrB wrote:
  | > Therefore, the winners demand the losers to admit that they
  | are a failure: Not only that they have less money and fewer
  | material possessions; they must bow down morally and admit that
  | they're useless and have failed. If you don't admit it and
  | simply quietly walk away from the competition, you'll face a
  | lot of criticism. It's not allowed.
  | 
  | This passage was pretty hair-raising. I think the freedom to
  | fail gracefully is something we take for granted in "the west".
 
    | blaser-waffle wrote:
    | There is plenty of this in The West, too. It's often just
    | couched in different terms, or in different ways. The
    | continued dog-pile on the poor or homeless comes to mind.
    | 
    | To quote some dude from The West:
    | 
    | "It is not enough merely to win; others must lose." -- Gore
    | Vidal
 
      | asiachick wrote:
      | Not sure it's the same point but ultimately you're
      | responsible for yourself. Even if you were born into bad
      | circumstances or had bad luck. Forcing others to be
      | responsible for you is morally and ethically wrong. That
      | doesn't mean we shouldn't help the poor or homeless, often
      | out of our own self interest, who wants to live in a world
      | of poor and homeless people? But, as soon as you claim I'm
      | obligated to help them you've made me a slave instead of a
      | volunteer.
 
      | mst wrote:
      | Something of a tangent but I've found it really helpful in
      | a bunch of situations to force myself to talk/think about
      | "what's the success condition?" rather than "what's the win
      | condition?" to make it harder to accidentally fall into the
      | trap of assuming there needs to be a loser. Positive sum
      | games are a wonderful thing if you can arrange them.
 
    | thisoneworks wrote:
    | It's funny how I highlighted it as well, along with the guy
    | applying to mcdonald's story. The kind of social pressure and
    | moral shaming it describes is absolutely real
 
  | Apocryphon wrote:
  | Previously:
  | 
  | https://news.ycombinator.com/item?id=26027673
 
    | thisoneworks wrote:
    | Thanks for that!
 
| lostgame wrote:
| Shemnue, anyone? I still have nightmares of the forklift
| simulator.
 
  | oneoff786 wrote:
  | That part was dreadful for me as a child. It stalled me for
  | months in game. Or maybe it was not understanding that I needed
  | money and shouldn't blow it on collectible figurines and arcade
  | games... in game.
  | 
  | As an adult I have revisited it and it was incredibly easy. A
  | complete non issue by all means. An interesting game design
  | challenge for sure.
 
| notjustanymike wrote:
| "The investors give you a sum of money. You spend it, expand, and
| then get more funding."
| 
| Tom Nook would like a word.
 
| geocrasher wrote:
| There's an indie game called Deep Sixed that felt this way for
| me. The plot is that you're a prisoner and your cell is a
| spaceship that gets moved around for various reasons, and to stay
| alive you have to constantly fix your spaceship while also
| battling incoming baddies. It sounded like fun but when I played
| it I had a genuine stress response. It felt a _lot_ like fixing
| broken servers while being screamed at on Twitter. I haven 't
| been able to make myself play it since.
| 
| https://store.steampowered.com/app/591000/Deep_Sixed/
 
  | adamc wrote:
  | We can learn a lot from digging into our stress responses.
  | Changing it is much harder, but learning is a start.
 
  | Aeolun wrote:
  | > While you're busy putting out fires, please don't forget to
  | buy new parts, to continue your assigned mission and if you
  | could also take care of those aliens attacking the lower ring
  | that would be lovely.
  | 
  | Hmm, yeah. I wonder where I've heard that before.
 
  | phaedrus wrote:
  | In a life imitates art moment, I watched the story from the
  | trailer for that game (the character ends up in the cell after
  | being held criminally liable for a mistake at work due to
  | complacency), and then saw this headline in another open
  | browser tab:
  | 
  | https://www.npr.org/sections/health-shots/2022/03/25/1088902...
 
    | stickfigure wrote:
    | My wife (who is an experienced nurse) told me about that case
    | this morning. She has mixed feelings, but is not terribly
    | sympathetic. This person should not be working in the
    | profession, that seems clear. In jail, I don't know. Is there
    | such a thing as "criminally incompetent"?
 
      | phaedrus wrote:
      | Why is the nurse criminally negligent, but not the company
      | or programmers which made the software that runs the
      | automated medicine cabinet? Or the hospital administration
      | who failed to recognize and do something to correct the
      | systemic problem of why constant "overrides" are needed to
      | complete normal tasks?
      | 
      | Edit: maybe drug companies are even partly responsible for
      | confusing names & the whole system of generic versus trade
      | names (as it seems this incident wouldn't have happened if
      | the generic name were the only name by which the substance
      | was known).
      | 
      | I'm not saying any of the above should be. I just think we
      | should compare and contrast the medical profession with
      | aviation. The reason the accident rate is so low in
      | commercial aviation is a systems approach to safety. In the
      | medical profession it's all about machismo and individual
      | responsibility - which doesn't lead to continual
      | improvement as an industry.
 
      | smolder wrote:
      | If you deceive people into giving you responsibilities
      | you're incapable of dealing with, and it brings meaningful
      | harm to others, it can be criminal. There are regulations
      | for legal, medical, and financial services to criminalize
      | that deceit and prevent that kind of situation.
 
  | technofiend wrote:
  | Lost Ark was recently released into the US market by Amazon /
  | Smilegate and is getting some negative feedback due to the
  | casino-like elements to the game. Some people just don't want a
  | slot machine simulator, but if you're the publisher who wants
  | to extract maximum revenue from players, then Skinner boxes are
  | apparently the way to go. The player can buy their way past
  | randomness by either purchasing material that increases their
  | chances of winning, or gives them more chances to play. So
  | despite complaints I doubt that mechanic will go anywhere.
 
  | lijogdfljk wrote:
  | Satisfactory and Factorio do that for me. Really good games but
  | i can barely bring myself to play them with how quickly they
  | start making me feel like i'm working.
  | 
  | Wish there was an.. easy mode, or something. Something that let
  | me enjoy that feeling of my work - which i love - but with some
  | simplifications to not exercise the same parts of my brain i'm
  | trying to rest after a long days actual work hah.
  | 
  | Who knows, maybe it would be boring :shrug:
 
    | kroltan wrote:
    | I tried both of these and had the same response.
    | 
    | Something that did work as "fun" for me was Infinifactory,
    | even though thematically the game is all about it being a
    | job, it's puzzle nature is less daunting than being a sheer
    | optimization problem.
    | 
    | That, and the incredible "Create Mod" for Minecraft, which
    | gives you all sorts of mechanical gizmos. I find it more
    | interesting because building a machine that does something is
    | the primary focus, instead of linking machines together
    | optimally, and the fact that your automations help you
    | achieve the other open-ended goals of Minecraft
 
    | RangerScience wrote:
    | For Factorio: 1. Turn off biters (or turn on "peaceful mode",
    | which mostly lets you ignore them until you want to start
    | dealing with them) 1a. Dragon's Teeth wall design 2. Grab one
    | of the quick start mods so you start with a backpack of
    | construction robots 3. City blocks
    | 
    | After that it's down (and up) to you. I've been able to play
    | Factorio like it's I'm gardening - where I'm just chilling,
    | poking at the puzzles - and other times I haven't been, even
    | when I've got the biter problem resolved, and I'm doing what
    | you described.
 
      | makeitdouble wrote:
      | Thanks for the tips.
      | 
      | > I've been able to play Factorio like I'm gardening
      | 
      | On gardening, same advice would apply: choosing low
      | maintenance, well fitted with the climate or "tough"
      | species is underrated.
      | 
      | Going only for the visual aspect will easily make gardening
      | a second job. Except it's an actual living thing, and it's
      | more pressure than the bullshit deadline we have on our
      | projects.
 
    | bseidensticker wrote:
    | I used to feel that way, but eventually figured out a set of
    | design principles that took care of the parts of the game
    | that were stressing me out. Turning off biters, building with
    | a main bus, making a mall for yourself, and building with
    | extra space so you can hack easily will go a long way to
    | reducing the "ahh I'm gonna have to redesign this whole
    | thing" stress.
 
    | bitdestroyer wrote:
    | I love both of those games but recently took on Dyson Sphere
    | Program after it was gifted to me. I quickly put in twice as
    | many hours as I had in Factorio. There is no combat, it's
    | beautiful, and the blueprint system makes it less tedious.
    | Most of the complaints I have about it are nit-picks and at
    | $20 on Steam, it is absolutely worth the price of admission.
 
      | mst wrote:
      | patio11 has done more than one twitter thread about
      | enjoying Dyson Sphere Program.
      | 
      | (it's not sort of my thing but if it's your sort of thing I
      | suspect his endorsement is more relevant)
 
    | post-it wrote:
    | Whenever I play Rimworld, I turn off invasions and make all
    | of my colonists androids [0]. I just want to build things.
    | 
    | [0] https://steamcommunity.com/workshop/filedetails/?id=13864
    | 128...
 
      | slowmovintarget wrote:
      | Depending on what you want to build, have you tried Space
      | Engineers? (Very different from Rimworld, though.)
 
        | post-it wrote:
        | I have! I love it but it's very tedious. The controls are
        | just much clunkier than Minecraft (for example). It's
        | been a couple years since I played it though, maybe it
        | has improved a lot.
 
    | zelon88 wrote:
    | Yes with Satisfactory especially. The hard part for me is
    | keeping track of goals. I'll start playing with the mindset
    | of "I'm going to finish this factory" and then I'll run out
    | of resources. So on the trip to get more resources I find 5
    | other things starting to go sideways so I have to start
    | fixing that instead.
 
    | tejohnso wrote:
    | I tried Factorio a few months ago and after my initial shock
    | with the quality of the game being so high, I found myself
    | falling into optimization mode.
    | 
    | And then it quickly turned into a second job. I had to
    | decided whether I wanted to devote time to Factorio
    | optimization problems, or ...anything else in life.
    | 
    | I chose life :)
 
      | r00fus wrote:
      | Nice Trainspotting reference. Very apropos.
 
    | cridenour wrote:
    | At least with Satisfactory - there is absolute no rush. No
    | time pressure for any part of the game that I'm aware of.
    | 
    | Now there's always something I want to be doing, but that's
    | another problem.
 
    | ghostbrainalpha wrote:
    | Sudoku is that for me. Feels exactly like work, but perfectly
    | balanced where is hard enough to be interesting and easy
    | enough to be fun.
 
      | nickcw wrote:
      | Sudoku is so one of those fiddly and error prone tasks much
      | better performed by computer for me.
      | 
      | I wrote a computer solver for Sudoku and that was enough
      | for me, I feel no need to ever play again ;-)
 
        | ghostbrainalpha wrote:
        | That's really cool! And if you are trying just to beat
        | the puzzle it would make sense to automate the task.
        | 
        | I play ALOT of Sudoku and the game now for me is
        | optimizing my own thoughts while I play. Moving from a
        | random search and find function, to a structure queries
        | that solve the puzzles quicker and quicker. Sort of like
        | a rubix cube. I focus on beating my best time and making
        | it easier and easier.
 
        | qazwse_ wrote:
        | I used to feel this way too, but I found sudoku varients
        | a lot more enjoyable. If you look up the YouTube channel
        | "Cracking the Cryptic" they have a lot of different ones.
 
        | ff317 wrote:
        | Yes - after I got bored of regular Sudoku, I found
        | "Killer Sudoku" and I've been playing that variant
        | regularly for a long time. The hard puzzles (blank with
        | no "easy" parts) in the killer variant are quite
        | challenging, and over a span of years I've continued to
        | gain new insights into better techniques for finding the
        | answers. The logical chains you have to build up just to
        | eliminate one possible number somewhere really stretch
        | the brain! More often they're merely tough and I can
        | solve them in one sitting in under half an hour. It's a
        | great mental warmup in the morning with coffee, to get
        | the brain juices going!
 
      | rurp wrote:
      | You might enjoy KenKen puzzles as well. They are similar to
      | Sodoku but involve more math. I find them to be very fun,
      | although the harder ones can start to feel like work.
 
    | the_af wrote:
    | Factorio feels definitely like this to me.
    | 
    | It's an _amazing_ game. It felt very stimulating the first
    | few hours. Then it became work, and now I don 't think I will
    | ever start it anymore.
 
    | flir wrote:
    | When I saw the title, I thought it was going to be about
    | Factorio. Bottlenecks never go away, they only move. That's
    | systems engineering.
 
  | 0des wrote:
  | Which servers are you responsible for? Just curious
 
    | geocrasher wrote:
    | I work in the web hosting industry. At one point in my career
    | I was answering social media _and_ taking the technical lead
    | in fixing minor server issues. There 's a reason I call
    | Twitter "The Little Blue Bird of Hate."
 
      | 0des wrote:
      | That is a lot of pressure. Glad you made it out of that
      | spot.
 
        | geocrasher wrote:
        | Agreed, and Thanks! :) Me too. To be fair even at that
        | employer it was a temporary thing, mostly because of the
        | amount of stress it caused.
 
    | imdsm wrote:
    | Look for the smoke. Those.
 
      | 0des wrote:
      | haha That was funny
 
  | dclowd9901 wrote:
  | My experience with an all-stress game is Papers, Please.
  | Between the pressures of the government bureaucracy, the time
  | stressor and the plight of the poor people you have to crush...
  | it's exhausting.
 
    | laristine wrote:
    | Crushing poor people was the reason I quit that game and some
    | similar other games.
 
  | rob74 wrote:
  | I felt this way about an indie game that was actually very well
  | received
  | (https://en.wikipedia.org/wiki/Mini_Metro_(video_game)), and it
  | was fun for a while, but it quickly grew old: the graphics are
  | rudimentary (not expecting AAA-level stuff of course, but
  | still, simple monochrome vector graphics get boring pretty
  | fast), the gameplay is wildly unrealistic (stations popping up
  | out of nowhere that you have to connect to lines which you can
  | instantly change, even erase and rebuild everything, ad
  | infinitum, trains that can be instantly teleported to a
  | completely different line when needed etc.), and every game
  | inevitably gives you a sense of failure, because sooner or
  | later your network is swamped with passengers and collapses. So
  | not really realistic, but the need to constantly optimize the
  | network while the game keeps throwing spanners in your works
  | quickly felt like drudgery. For some time I kept coming back
  | because of the daily challenges and other stuff designed to
  | keep things interesting, but after about one month I decided
  | enough is enough and uninstalled it.
 
    | ninjaz wrote:
    | I enjoyed the game for a short while too, I was taking it as
    | having some resemblance of urban planning for the real
    | cities, and getting to redesign some of the terribly
    | inefficient system of cities that I've lived in and others
    | that I greatly admire and try to emulate. Later I just found
    | this is almost random and has not much to do with the actual
    | traffic flow of those cities, it just became an optimization
    | game with increasing difficulty level. That's when I started
    | feeling the "work" element and never went back.
 
  | MarcelOlsz wrote:
  | Holy shit this is exactly what I'm looking for! Thanks.
 
  | digitallyfree wrote:
  | MMORPGs can also give you this stress, especially ones where
  | you are invested heavily into the experience. Spent some time
  | on a MUD with actual roleplay and permadeath where people were
  | crazy to the point where some would do all-nighters for
  | intelligence stakeouts, battles, and other events. Many of the
  | team leaders also set up a "hot pager" system so they could be
  | quickly reached to assist while they were offline.
  | 
  | In moments when my character was near death I was often
  | panicking and really feeling the tunnel vision of combat
  | stress. The stakes were high in that a character and assets you
  | spent over a year developing could be wiped out in an instant
  | if you lost your focus. Eventually I couldn't take it and
  | stopped playing.
  | 
  | On the other hand, there are games that are just straight up
  | work - EVE is an example (haven't played it myself but do know
  | people who do) and Rimworld if you play with an
  | optimization/perfectionist mindset.
 
    | andai wrote:
    | >there are games that are just straight up work [...] if you
    | play with an optimization/perfectionist mindset.
    | 
    | Does this apply only to certain (kinds of) games? Does it
    | come from the way the game is structured?
    | 
    | Or does it have more to do with the community around it? For
    | example RuneScape these days seems to be all about
    | optimization, while back in the day it was more about
    | exploration. (I guess for people who are still playing,
    | there's nothing left to explore...)
 
      | ev1 wrote:
      | you optimise what you have left when you have nothing else
      | to do.
      | 
      | there is no exploring left in runescape, for the most part
      | - virtually every corner and easter egg is effectively
      | documented or reverse engineered in some way.
 
      | cinntaile wrote:
      | Any game where you try to improve past a certain plateau
      | becomes more like work imo, it requires deliberate
      | practice.
 
      | digitallyfree wrote:
      | I was speaking more about sandbox games in that regardless,
      | like Rimworld and Factorio. The idea is that you focus too
      | much on automation and efficiency rather than fun, and want
      | to design your base in a "perfect" manner. Of course once
      | you implement your design in production, you will see
      | issues and want to optimize it more. And so on and on.
      | 
      | However as another commenter said, any game can become work
      | if you want to achieve perfection. For example if you play
      | an FPS game you can always shoot faster and more accurately
      | - if you practice more and more. This can lead to a point
      | where you don't find the game fun anymore.
 
    | smitty1110 wrote:
    | > On the other hand, there are games that are just straight
    | up work
    | 
    | I'm getting Victoria 2 flashbacks just reading this
    | sentence...
 
    | oblio wrote:
    | I played Dota for more than 10 years.
    | 
    | Besides the fact that I now have RSI (maybe not just due to
    | Dota, possibly due to time spent in front of screen,
    | overall), I realized after a while that I was a sort of
    | people manager for 12-18 year olds and maybe I could just do
    | the same thing at $DAYJOB and end up getting paid better :-)
 
      | nicoburns wrote:
      | One of the bizarre parts of these games is that you can
      | effectively become a people manager _as a 12-18 year old_.
 
        | duskwuff wrote:
        | And if you're good enough, you can even get paid for it.
        | 
        | (Not well, mind you...)
 
    | rozab wrote:
    | The legendary GDC talk, _The Prototype that was Banned from
    | Halfbrick_ , describes the unpleasant adversarial effects of
    | some multiplayer games like this, and how they can escalate
    | to be really unpleasant experiences for all involved.
    | 
    | https://www.youtube.com/watch?v=t9WMNuyjm4w
 
| adenozine wrote:
| The other article on the front page about video games being
| boring and predictable should try this game. I think that works
| like these are the real future of gaming. People can vote with
| their wallets at the end of the day. Eventually, people will wise
| up and start paying for better games that they actually enjoy and
| stop gambling. Or they won't, and they continue to hurt
| themselves financially and mentally. Either way, there will still
| be people making art-games like this, for people who think
| differently.
| 
| I really like the idea of social culture being "frozen" and
| injected into game experiences. I'd love to play a game about how
| the Cuban Missile Crisis felt, about how the Great Depression
| felt, about how the New Deal felt. Reading just doesn't put the
| mind in that same mode as trying to make moves that benefit my
| main character and seeing how the events that unfold bear witness
| to whether or not my decisions were good.
| 
| I'm sure there will be some good games soon about how insane it
| is that there's anti-vaxxers, or election deniers.
 
  | bobthechef wrote:
  | This is rather worrying. A game isn't an argument. It's not
  | even evidence! Movies suffer the same problem in that we can
  | couple causes with effects in ways that bear no relationship to
  | reality. Just look at how Hollywood has contributed to
  | deforming how people understand relationships. That's just one
  | domain. It doesn't even need to be intentional, as Chomsky has
  | argued, so no conspiracy is required as long as interests
  | converge. Rather, the corporate-media-education complex is a
  | self-reinforcing system where most of its actors do not even
  | realize they are reinforcing the presuppositions of the system
  | by excluding and punishing that which would threaten the
  | existence of the system, regardless of whether the
  | presuppositions are themselves good or correct. Most people
  | even believe they're doing good (not that malicious actors
  | don't exist, but most people don't give any of these
  | presuppositions any consideration).
  | 
  | Arguments may be bloodless, but they have substance. Theater,
  | interactive or not, is capable of deceiving. Your emotional
  | response is not fact. What you would be presented with in a
  | game about some historical event is a recasting of historical
  | events in terms of our modern sensibilities. Movies do this all
  | the time, this subtle anachronistic and theatrical re-
  | presentation of history. This can be an impediment to
  | understanding, not an aid.
  | 
  | Besides, while recreation has its place, we waste too much time
  | on entertainment. Movies, games, and so on. These are like the
  | cave in Plato's allegory. Instead of leaving the cave, we have
  | doubled down.
  | 
  | Enter THE METAVERSE.
 
  | jpindar wrote:
  | This War of Mine is said to be realistic as to what living in a
  | war zone feels like.
 
    | kansface wrote:
    | I was playing it with my wife for some reason. At one point,
    | it sent her out of the room, crying, so we stopped. I'm not
    | sure if that's a recommendation or not.
 
    | salicideblock wrote:
    | I've never been in a war zone. I could not play more than 10
    | minutes of that game, as I was becoming so stressed.
    | 
    | Having a quit button is the best part of these video game
    | experiences.
 
    | banannaise wrote:
    | I happened to start playing that game a week before Russia
    | invaded Ukraine. It made everything much weirder.
 
    | input_sh wrote:
    | I was drawn to it because it's based on surviving the siege
    | of city I've been living in for the good part of the last
    | decade (https://en.wikipedia.org/wiki/Siege_of_Sarajevo) and
    | playing it is just a painful experience that matches what
    | I've been told and read from those that lived through it.
    | 
    | It's been a while since I've last played it, but from what I
    | remember I always ended up in an absolutely inescapable
    | situation regardless of what I tried. If you want to actually
    | feel something while playing a game, 10/10, would recommend.
 
      | alasdair_ wrote:
      | Strongly agree.
      | 
      | A big part of me wanted to find out if the game was ever
      | winnable or even if it ended at all. Then I realized that
      | was kind of the point - the hope that it will end some day
      | and so I avoided finding out if it did or not.
      | 
      | I, too, set out with noble aims but eventually was faced
      | with the prospect of stealing from the nice old couple down
      | the street or starving to death. At that point, I stopped
      | playing. I didn't want to know which one I'd choose.
 
        | lstodd wrote:
        | Hm. I managed to "win" it several times, that is to
        | survive to the end without stealing or such stuff. It is
        | hard, but possible.
 
  | verisimi wrote:
  | > I'm sure there will be some good games soon about how insane
  | it is that there's anti-vaxxers, or election deniers.
  | 
  | Or a game where people think they can make a difference by
  | voting harder!
 
    | adenozine wrote:
    | I'm not anti-voting, but I guess I'm resigned to the "voting
    | futility" idea that I think you're talking about.
    | 
    | That being said, I am a faithful supporter of DSAUSA and have
    | invested (rather than voted for) significant means towards
    | the cause of a more socialistic reality in America. Faced
    | with the size and influence of corporations in the world, I
    | suppose it's the logical end of things that the world revolve
    | around money and the means of "making" more money.
    | 
    | I still vote too, but I guess I roll my eyes a little bit
    | each time.
 
    | djbusby wrote:
    | Voting does make a difference.
    | 
    | Also, you can contribute to any candidates campaign - so you
    | can money-vote in many places (USA)
 
      | brimble wrote:
      | It's fairly likely that, by the time I die, none of the
      | voting I've done will have changed the outcome of a single
      | election or ballot question. On the off chance it does,
      | it'll almost certainly be at the county level or lower.
 
      | indigochill wrote:
      | > Voting does make a difference.
      | 
      | In a parliamentary system, votes have a substantial impact.
      | You can vote for a minority party that's actually aligned
      | with your views and get represented if they get enough
      | votes to get a seat in Parliament. It's not "throwing your
      | vote away" like it is in the US.
      | 
      | In a two-party first-past-the-post system, the impact of
      | each vote is substantially reduced by comparison since not
      | only are there only two competitive parties to vote for,
      | but the winner takes everything. A vote for the "wrong"
      | party means that vote leads to no representation.
      | 
      | > Also, you can contribute to any candidates campaign - so
      | you can money-vote in many places (USA)
      | 
      | This is part of the problem in the US, because it gives the
      | wealthiest interests the means to back their preferred
      | representatives at amounts minority representatives can
      | never hope to reach.
 
    | kelseyfrog wrote:
    | I'm completely convinced that the voting in Redecor - Home
    | Design Game[1] is completely random. What they've done is
    | Skinner boxed their competitions in a way that more or less
    | evenly distributes random rewards to maximize engagement
    | rather than reward players based on merit. It has the veneer
    | of a voting-based competition, but none of the real guts of
    | one.
    | 
    | 1. https://play.google.com/store/apps/details?id=fi.reworks.r
    | ed...
 
  | ______-_-______ wrote:
  | Papers Please is in that genre. It's one of my favorite games
 
    | nicolas_t wrote:
    | Papers please is really a great game. With the rise of indie
    | games, there's quite a few games that tackle difficult
    | problems
    | 
    | - Papo y yo - alcoholism and child abuse
    | 
    | - Little Kite - also alcoholism and abuse
    | 
    | - Brothers: A Tale of Two Sons - mourning and loss
    | 
    | - Orwell - Privacy (although I would not recommend it as much
    | as the first two)
    | 
    | - Valiant Hearts: The Great War - emotional toll of World War
    | 1
    | 
    | - This war of mine - living in a war zone
    | 
    | - To the moon - not going to spoil it
    | 
    | - Rakuen
    | 
    | By the way, Little Kite is free right now
    | https://freebies.indiegala.com/little-kite
 
      | js8 wrote:
      | There is also "That Dragon, Cancer" but I haven't played it
      | because emotional exhaustion is the last thing I want from
      | a game.
 
      | indigochill wrote:
      | I think Cart Life was the first game that hit me this way
      | (shortly before Papers, Please). It really made me
      | empathize with the desperate situations the characters were
      | in, and in a way that felt more fully realized than in
      | Papers, Please, though that's also a great game.
 
      | rgoulter wrote:
      | I can recommend "Spiritfarer" under "emotionally
      | impactful", too.
 
      | bussierem wrote:
      | 'Gris' is also another game about mourning and loss, and is
      | an absolute audiovisual experience on its own.
 
  | runeblaze wrote:
  | Not to diminish your point, but I do think that the idea of
  | Shechu has been so imbued in contemporary Chinese popular
  | culture that for many Chinese this is not that serious or artsy
  | a game (think any Netflix popular show that touches some
  | serious social issues -- it can be well-made but usually not
  | that artsy). It will be harder for a general audience to
  | explore a past social culture (e.g. cold war, great depression)
  | than to explore a present, popular culture.
  | 
  | Also not disagreeing with you -- it will be awesome to play
  | some serious game about the new deal/anti-vaxxers. In general,
  | seeing discussions on game design across HN, I think we (HN as
  | a whole) can be more exploratory in our games, going beyond
  | "being serious, well researched, and non-predatory". The sense
  | of ambiguous loss brought by To the Moon is one direction in
  | this. Some other random examples pioneered by films that I
  | think we should explore include more subtle ambiguity in
  | narratives (e.g. Burning (2018)) or delicacy in depicting the
  | adolescent female experience (e.g. Marie Antoinette (2006)).
 
  | miketery wrote:
  | > I'm sure there will be some good games soon about how insane
  | it is that there's anti-vaxxers, or election deniers.
  | 
  | I think using the word insane isn't warranted. Check out
  | Jonathan Haidt's book, The Rightous Mind. There are good
  | reasons to be skeptical, it's also evolutionary necessary. The
  | majority can be wrong.
  | 
  | To be specific it was misinformation to say it was a lab leak,
  | now it's generally accepted. As far as vaxx goes I took it, but
  | the politics mixing with science has deteriorated a lot of
  | trust. Also this is new technology, it's not zero risk.
  | 
  | Election wise, we have examples in history to show it happens.
  | Why not here? What about democrats pushing out Bernie? Again I
  | agree mostly all good. But it's not insane to think something
  | is not kosher.
  | 
  | Rather it's insane to be so certain of these things.
 
    | SquareWheel wrote:
    | > What about democrats pushing out Bernie?
    | 
    | I'm not sure what you mean, but Bernie didn't win the
    | primary. That decides the horse that the DNC backs (except in
    | incumbent years).
    | 
    | > To be specific it was misinformation to say it was a lab
    | leak, now it's generally accepted.
    | 
    | It's not generally accepted except in counter-culture
    | circles. There isn't any more evidence for a lab leak
    | hypothesis today than there was two years ago. The actual
    | cause is not known, so claiming a specific theory with
    | certainty would indeed be misinformation.
 
    | oversocialized wrote:
 
    | bckr wrote:
    | It isn't insane that some people won't take the vaccine.
    | 
    | It isn't insane that some people are against vaccine
    | mandates.
    | 
    | It _is insane_ that some people believe what they do about
    | the vaccine: That it 's a ploy to decimate the population,
    | that it contains baby parts and poison, or microchips, that
    | it is a test run for the mark of the beast.
    | 
    | That is absolutely batshit insane.
 
      | Izkata wrote:
      | One of the key features of the mark of the beast is the
      | inability to buy or sell goods without taking it. By way of
      | vaccine passports, that _already happened_ , so yeah that
      | fear does have a foundation.
 
        | kurisufag wrote:
        | The 'mark of the beast' is, if I'm not incorrect, a
        | fictional idea that is (perhaps intentionally) incredibly
        | easy to generalize with. Identification with fictional
        | texts is best left to High School English class instead
        | of the real-world decision making process.
 
        | openfuture wrote:
        | People sometimes use weird domain specific languages, the
        | principle of charity goes a long way in being able to
        | understand peoples' concerns despite the weird way they
        | communicate them. I hate how easily we dismiss people
        | with nonstandard language usage. Grow up.
 
        | kurisufag wrote:
        | I agree with what he's probably attempting to say --
        | widespread requirement of vaccine passports is absurd,
        | and functionally locks people out of society. Regardless,
        | his comment didn't just use it as an example. Without
        | further interpretation, the entire body of his point was
        | that what is happening now is similar to a fictional
        | thing that happened in a fictional story. Whether or not
        | you agree with the point, it's so absurdly general that
        | it has about the same meaning as, say, comparing Biden to
        | Krang from Teenage Mutant Ninja Turtles.
 
        | Apocryphon wrote:
        | There is difference between religion and pop culture. One
        | person's fiction is another people's truth. This isn't
        | reddit.
 
        | kurisufag wrote:
        | I live my life by the way of Master Splinter, as we all
        | should. Every day I hone my Ninjitsu so that whenever
        | evil approaches, whether it be in the form of Shredder or
        | Krang or an argumentative poster on Hacker News, I will
        | be prepared.
        | 
        | The only difference is the level at which people attempt
        | to integrate the philosophy into their life -- I'm sure
        | there is someone out there who has been impacted more by
        | Terry Pratchett novels than the religion they were
        | brought up as, and using either of those in the way the
        | instigating poster did would be silly.
 
        | bckr wrote:
        | > that already happened
        | 
        | If you have evidence of people being unable to buy or
        | sell goods without a vaccine passport, please share.
        | 
        | Oh, and do recall that the context from Revelation is
        | that a person was _completely excluded_ from the economy,
        | not that they lost some privileges, so _please_ don 't
        | waste time with false equivalences.
        | 
        | Although, honestly, it's probably a waste of time anyway:
        | I just don't live in the same fantasy dimension as these
        | people and their arguments hold no water to me.
 
      | miketery wrote:
      | I 100% agree. The issue at hand is that those insane people
      | are a small fringe, there are many people who hold slight
      | skepticism, and they are quickly labelled insane and
      | grouped with the fringe. That's not a good thing for a
      | healthy society.
 
    | passivate wrote:
    | I don't disagree with your general view, but all aspects of
    | human biology have a certain level of uncertainty associated
    | with them. Nobody expects guarantees with medications,
    | surgical procedures, treatments for illnesses etc. Being
    | skeptical is valuable against dogmatism, but we're not
    | asserting things with absolute certainty here. We do have to
    | recognize the difference and respect the outcome of the
    | scientific process - which is what produced these vaccines.
    | If you say the majority of scientists can be wrong, you have
    | to be more specific. Do you mean colloquially wrong as in
    | making an error in day to day work, or do you mean being
    | collectively wrong about immunology since 1798 and we should
    | reject things that we built on those discoveries?
    | 
    | If there is any risk here, I'd say the risk here is our own
    | inability in not being able to describe human biology in
    | detail. The vague statement "the human body can heal itself"
    | sounds warm and fuzzy, and most people agree with it, but
    | when transformed into "injecting these set of molecules into
    | your blood will trigger complex interactions with independent
    | internal biological processes and cause the body to produce
    | clones of proteins with increasing avidity towards the
    | original molecules which also trigger further complex
    | biological processes [...]" - can get you into trouble
    | sometimes if you treat it as absolute truth.
 
    | scotty79 wrote:
    | > There are good reasons to be skeptical, it's also
    | evolutionary necessary. The majority can be wrong.
    | 
    | However most people that engage in this behavior do it for
    | the reasons that have nothing to do with skepticism or
    | critical thinking.
    | 
    | They do it for exactly opposite reason. People who are prone
    | to it are generally less intelligent, less able to think
    | critically, easier to mislead, they follow along easier, they
    | more strongly bind with their in-group regardless of the
    | crazy practices it performs.
    | 
    | This kind of behavior probably exists for evolutionary
    | reasons, but it's not to help the species discover best
    | truth.
    | 
    | It's more of a plan B for low fitness individuals, who are
    | too flawed to compete with general population. They tend to
    | look for or form smaller sub-populations of similarly flawed
    | individuals in hopes that while in general population they
    | are firmly below average desirability, in those smaller
    | populations they might be above average and have a chance of
    | passing their genes they wouldn't have otherwise.
 
      | kurisufag wrote:
      | I'm not exactly well-read on this, but /shouldn't/ there be
      | some emergent structure that maintains a (perceived) low-
      | fitness position? The actual fitness of a trait can only be
      | seen in the long-term, and in the event the general
      | population was long-term-incorrect in their evolution it is
      | helpful to have a decent number of the alternative on hand.
 
    | oneoff786 wrote:
    | Battling strawmen is a circuitous exercise.
    | 
    | Skepticism is not insanity. Questioning vaccine safety is not
    | insanity.
    | 
    | Many of the anti vax claims were utter insanity (microchips
    | in the injection)
    | 
    | As were the election claims
 
    | throwaway684936 wrote:
    | > To be specific it was misinformation to say it was a lab
    | leak, now it's generally accepted.
    | 
    | Which is a case of some people _happening_ to _guess_ , one
    | time, that an ultimately highly unlikely thing (based on
    | available information) happened.
    | 
    | To peddle such an unlikely, unconfirmed claim as fact _before
    | there 's actual evidence_ still isn't/wasn't reasonable. They
    | didn't know it was a lab leak. They wildly guessed. Yet they
    | never treated it as speculation, they prematurely treated it
    | as fact.
    | 
    | Current evidence likewise strongly supports the idea that the
    | 2020 election is legitimate.
 
      | gadders wrote:
      | You think the lab leak is the _least_ likely theory of
      | COVID origin?
 
    | felixgallo wrote:
    | nonsense, it's not now 'generally accepted' that it was a lab
    | leak. It's possible. We don't know.
    | 
    | However, and this is critical, it was absolutely 100%
    | misinformation when first claimed. Trump was desperate to
    | deflect blame and not let COVID derail his reelection
    | chances, so he immediately blamed China, well before we had
    | any actual information, analysis, or intelligence to suggest
    | that. Talk about your 'politics mixing with science'
    | deteriorating trust.
 
    | swagasaurus-rex wrote:
    | Isn't there no conclusive evidence for lab leak?
    | 
    | I'm not an anti-leaker, of course. I just believe it takes
    | more than mere suspicion to buy into an idea. Otherwise you
    | end up gobbling up whatever propaganda drifts near you, true
    | or not.
 
      | octopoc wrote:
      | There's circumstantial evidence.
      | 
      | 1. The Wuhan lab was French built and supposed to jointly
      | operated between France and China, but the French sounded
      | the alarm about the terrible security practices of their
      | Chinese counterparts.
      | 
      | 2. Ecohealth, an organization with ties to the Wuhan lab,
      | did a grant proposal to DARPA asking for money to do gain-
      | of-function research on COVID. To be clear, gain of
      | function research usually is something along the lines of:
      | let's make this pathogen able to infect humans so we can
      | study how it might infect humans if it ever evolved the
      | ability to infect them.
      | 
      | 3. It's dangerous research and should only be undertaken
      | carefully, rather than in the haphazard way in which the
      | French claimed the Chinese were engaging in research.
      | 
      | 4. People close to the situation categorically denied that
      | a lab leak was even possible, calling it a "conspiracy
      | theory" although they knew that the lab had been doing
      | similar research on similar diseases, and had declared an
      | interest in doing so with COVID.
      | 
      | It's like if there was an organization that declared they
      | wanted to make unicorns real, and they had made other fairy
      | tale animals real in the past, and then unicorns appear in
      | the wild in the same city where this organization is based,
      | and they're like, "It is a conspiracy theory to think we
      | had anything to do with this."
 
        | rmah wrote:
        | The problem is that there are hundreds, perhaps
        | thousands, of these sort of bio labs around the world.
        | 
        | So, I would agree that suspicion is warranted. Perhaps
        | enough for an investigation. But, IMO, that's about it.
 
        | gadders wrote:
        | >> The problem is that there are hundreds, perhaps
        | thousands, of these sort of bio labs around the world.
        | 
        | And they have leaked before.
        | https://www.cidrap.umn.edu/news-
        | perspective/2007/08/report-l...
 
        | octopoc wrote:
        | Unfortunately there cannot be an investigation. Too much
        | time will pass before the Chinese let anyone investigate,
        | if they ever do.
        | 
        | But there are many areas in life where you can't gather
        | enough information to make a statistically perfect
        | decision. That doesn't mean that we do nothing though.
        | 
        | I think my country should drastically reduce trade with
        | China and tell them it's because they operate biolabs
        | haphazardly and don't allow investigations into pandemic
        | origins. I wish all countries would do this. Then the
        | next pandemic might not happen, because nations would be
        | afraid of the consequences.
 
        | raptor99 wrote:
        | Let's also not forget that head of Ecohealth Alliance,
        | Peter Daszak, published (or got published) a letter in
        | the Lancet at the very beginning of this (~Jan-Feb 2020)
        | essentially calling the lab leak theory a conspiracy
        | theory.
        | 
        | Let's also not forget that it turns out the Ecohealth
        | Alliance was essentially able to write the rules that
        | were used to police their own research referenced above.
        | 
        | Also recall that recently a 19 nucleotide sequence (1 out
        | of ~3 trillion liklihood of occurring naturally) out of
        | SARS-COV-2 has been discovered as patented by Moderna
        | back somewhere between 2013 to 2017.
 
        | thaumasiotes wrote:
        | > a 19 nucleotide sequence (1 out of ~3 trillion
        | liklihood of occurring naturally)
        | 
        | Unless it's functional, which (1) changes the odds; and
        | (2) is a prerequisite for patenting.
 
        | Hallucinaut wrote:
        | In case anyone else wants to read about that last
        | comment, since it piqued my interest
        | 
        | https://api.politifact.com/factchecks/2022/mar/24/blog-
        | posti...
 
      | Izkata wrote:
      | It's more accurate to say it's accepted as a possibility.
      | Back in 2020 it was commonly dismissed as pure conspiracy
      | theory and just not even considered as an option.
 
      | watwut wrote:
      | Afaik, we are currently back to "probably not lab leak,
      | that is improbably". Unless you live in specific bubble
      | that needs it to be lab leak for political reasons.
 
  | stavros wrote:
  | > The other article on the front page about video games being
  | boring and predictable should try this game.
  | 
  | How though? It's in Mandarin.
 
  | alisonatwork wrote:
  | There are many games like this already. Not including ones
  | already mentioned, here are a few more off the top of my
  | head...
  | 
  | 1979 Revolution: Black Friday[0], Iranian revolution
  | 
  | 21 Days[1], Syrian refugee crisis
  | 
  | A Golden Wake[2], Florida property boom
  | 
  | Bury Me, My Love[3], Syrian refugee crisis
  | 
  | Through the Darkest of Times [4], German resistance under the
  | Nazis
  | 
  | Way of Defector[5], North Korean defection
  | 
  | There are a bunch more historical narrative games you can find,
  | if you're into that sort of thing. I don't really have time for
  | these conversations about how modern games are boring and
  | predictable, that just shows the person hasn't bothered looking
  | outside of the AAA bubble. There has never been a better time
  | for computer games than right now.
  | 
  | [0]
  | https://store.steampowered.com/app/388320/1979_Revolution_Bl...
  | 
  | [1] https://store.steampowered.com/app/607660/21_Days/
  | 
  | [2] https://store.steampowered.com/app/307570/A_Golden_Wake/
  | 
  | [3] https://store.steampowered.com/app/808090/Bury_Me_My_Love/
  | 
  | [4]
  | https://store.steampowered.com/app/1003090/Through_the_Darke...
  | 
  | [5] https://store.steampowered.com/app/658660/Way_of_Defector/
 
  | matt_s wrote:
  | I saw a headline somewhere that Tesla was going to build
  | robots. I just started playing "Detroit: Become Human", setting
  | in 2038, Russia is attacking neighbor countries, US
  | unemployment is at 35% because robots/androids are employed in
  | many jobs and are cheap. You play various androids and your
  | choices impact game outcomes (there's a flowchart of
  | decisions).
  | 
  | I like games with moral/ethical questions and player choices,
  | it really presents the questions in a way where you are making
  | decisions that have impact - at least as how the game developer
  | gives you options. This is very different than reading about it
  | in a book. Don't get me wrong though, I also like silly
  | action/adventure/puzzle/whatever games too. There is a place
  | for all kinds of artwork.
 
| blaser-waffle wrote:
| Eve Online in a nutshell.
| 
| Loved that game, but it was more work than my actual job.
 
  | ddoubleU wrote:
  | My mind immediately went to EVE when I read the headline.
  | 
  | I love it, I really do but it makes you ask yourself weird
  | existential questions about games and jobs.
  | 
  | The other thing that made me quit after few years was that the
  | company behind it (CCP Games), with it's current management,
  | really seems to be incompetent.
 
| Apocryphon wrote:
| There really needs to be a comparative study between China's
| internet industry and the U.S.'s. It often seems like horror
| stories of 996 are like Silicon Valley unpaid overtime burnout
| culture, ramped up to a new degree.
| 
| > "No matter how good you are at the game, the game has only one
| ending, which is the company being acquired," Ding said, adding
| she was sad when she played it for the first time, believing
| being acquired means failure. "Later, I searched for a job for a
| period of time, encountered various setbacks, and gradually
| realized that the process of trying hard is more precious. When I
| went back and played it again, I accepted the ending, and felt
| that it was really in line with the current internet age."
| 
| The same market dynamics on both sides of the Pacific.
 
  | smilekzs wrote:
  | unpaid yet _enforced by company leadership_ overtime burnout
  | culture
 
| alisonatwork wrote:
| Another interesting game that depicts work life from Chinese
| point of view is Another Adventure[0]. Rather than going the
| Papers Please route of forcing the player to do the boring job ad
| nauseum, it is more structured like a series of brief narratives
| along the lines of The Beginner's Guide. It's short, but really
| made an impact on me, as someone who also worked/is working in
| the tech industry.
| 
| [0] https://store.steampowered.com/app/604450/Another_Adventure/
 
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