|
| sklargh wrote:
| This tool generates most of my cities for my tabletop games (OSE
| [B/X]). He has a fully integrated system that can take you from
| territory to town level. It's really impressive stuff. Also saves
| refs hours.
|
| Patreon: https://www.patreon.com/watawatabou
| _Microft wrote:
| Here's a pointer: once you have entered "warp" mode from the
| context menu, options in the "Menu" menu change and you can
| choose in which way you want to modify the map.
| ninju wrote:
| Yeah...everything is accessed from the MENU button
|
| Refreshing the page does _not_ generate a new map
| [deleted]
| theguyovrthere wrote:
| This got me jones'n for SimCity...
| samwillis wrote:
| Love these sort of things.
|
| It's been on HN a few time before but Townscaper by @OskaSta on
| twitter is also brilliant. He's worth following as he documents
| the development of the projects he's working on, currently a new
| island generator. Really interesting intersection of algorithms
| and art. Often shares other peoples work to thats super
| interesting, I have a feeling he may have retweeted something
| about this city generator but not sure if it's the same one.
|
| https://mobile.twitter.com/OskSta
|
| https://www.townscapergame.com/
|
| Edit:
|
| Yes, it is the one Oskar has retweeted, this is the creator:
| https://mobile.twitter.com/watawatabou
| [deleted]
| blacksmith_tb wrote:
| Same author as this one[1] on Itch.io too, I think?
|
| 1: https://news.ycombinator.com/item?id=17925666
| oliyoung wrote:
| Townscaper just got a wider release too from just being on PC
| for a long time, it's on iOS/Android and on Xbox Game Pass too.
| Wonderful fun.
| Narretz wrote:
| Pretty cool. I had a city with an open square in the middle, and
| tried to generate another square somwhere else, but it didn't
| work. I only managed to move the streets.
| amenghra wrote:
| One of my all time favorite fantasy map generator:
| https://rawgit.com/wlievens/scallywag/master/index.html
|
| (source is here: https://github.com/wlievens/scallywag)
| boiledbuns wrote:
| It's been a while since I've seen this name! They also authored a
| roguelike titled pixel dungeon [1] which I've sunk countless
| hours into when I was in high school. I suppose city generation
| not too dissimilar to dungeon generation
|
| [1]: https://watabou.itch.io/pixel-dungeon
| quirk wrote:
| This is so good. My town of Cheesewall will never be marauded.
| mabbo wrote:
| I was delighted when a section of my town was named "Fairy
| Ferry".
| howlin wrote:
| "watabou" is already famous for Pixel Dungeon, one of the best
| Rogue-like games for mobile. It's inspired many forks as well.
|
| This project looks to be on the way to another interesting
| contribution to OSS.
| standeven wrote:
| Cool project. The cities feel very old-world, it would be neat to
| have more modern grid-style layouts too.
| EcqyLUX5i wrote:
| If you like this, you need to check out Azgaar's Fantasy Map
| Generator: https://azgaar.github.io/Fantasy-Map-Generator/
|
| It generates a complete, customizable fantasy map with towns and
| factions. It also integrates this city generator.
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