[HN Gopher] Space colonies of the future as imagined by NASA in ...
___________________________________________________________________
 
Space colonies of the future as imagined by NASA in the 1970s
 
Author : rlv-dan
Score  : 238 points
Date   : 2021-11-23 13:50 UTC (9 hours ago)
 
web link (rarehistoricalphotos.com)
w3m dump (rarehistoricalphotos.com)
 
| yboris wrote:
| My favorite exploration of the possible future technologies is
| from a 1990 book:
| 
|  _Great Mambo Chicken and the Transhuman Condition_ by Ed Regis
| 
| It includes a great section on space travel and space living.
| 
| https://en.wikipedia.org/wiki/Great_Mambo_Chicken_and_the_Tr...
| 
| https://www.amazon.com/Great-Mambo-Chicken-Transhuman-Condit...
 
| kristianp wrote:
| These drawings are in Gerard k o'Neill's book, "the High
| Frontier". I remember reading it in the 80s, my local library in
| Australia had a copy.
 
| pensatoio wrote:
| If you enjoy fantasizing about these feats of engineering, mega-
| structures and space travel, I'd recommend checking out the
| Bobiverse Series by Dennis Taylor!
| 
| Super funny, and very relatable, if you're a creator or engineer.
 
| fudged71 wrote:
| Besides Halo, are there any great videogames or VR experiences
| that allow you to explore toroidal space colonies like this?
 
  | [deleted]
 
| reaperducer wrote:
| The future was so much better in the past.
 
| whalesalad wrote:
| It was all the cocaine!
 
| chadwittman wrote:
| This feels like it would be an amazing concept for a RTS or turn-
| based strategy game.
 
| etxm wrote:
| Those lakes are going to be a real bitch when belters hit these
| rings with an EMP.
 
| codeulike wrote:
| I remember seeing some of these actual pictures in the late 70s,
| early 80s, they were very striking and mindblowing to me as a
| child, the idea of huge pieces of structure with lush green parks
| and farmland in space. They are really memorable and probably
| shaped a lot of peoples imaginations about what might be possible
| one day.
 
  | noneeeed wrote:
  | I had a kid's encyclopedia of science that had a section that
  | featured these pictures, I must have spent hours staring at
  | them, they were mesmerizing.
  | 
  | It's feels strange to look back and think how much the world
  | has changed since I was a child in the 1980s, and yet how
  | little it changed in the ways I thought it would.
 
  | ilamont wrote:
  | These were regularly featured in _Omni_ magazine, along with
  | other fantastic science-fiction artistry.
 
| wefarrell wrote:
| Instead of perpetual manned space missions I'd like to see an
| experimental off world self sustaining biosphere. Put it in
| orbit, on the moon, or Mars and try to keep it alive while
| maintaining or increasing biodiversity. Make it modular so that
| it can be expanded and over time gradually introduce more complex
| forms of life.
| 
| There are many experiments of various types of organisms in space
| but I'm not aware of any that test and try to sustain entire
| ecosystems, something that's essential for prolonged human life
| off of this planet.
 
  | idlewords wrote:
  | We can't even do a self-sustaining biosphere here on earth
  | (apart from the entire planet) yet. It's a hard problem!
 
    | qayxc wrote:
    | That's not true. You can easily make aself-contained
    | biosphere yourself using just a glass bottle, some water,
    | dirt, and a few select species of plants, algae, or
    | insects/orthopods [0]
    | 
    | You can even buy them [1].
    | 
    | [0] https://www.dailymail.co.uk/sciencetech/article-2267504/T
    | he-...
    | 
    | [1] https://eco-sphere.com
 
  | mLuby wrote:
  | Like Biosphere 2? https://en.wikipedia.org/wiki/Biosphere_2
  | 
  | Improvements in space life support technology should have
  | significant and positive applications on Earth as well.
 
    | wefarrell wrote:
    | Biosphere 2 was too ambitious and they had humans so they
    | needed to cheat. Also the gravity and background radiation
    | levels are no different. We really need to do it outside of
    | earth.
 
| anthonyaykut wrote:
| Wow, I can see where Neill Blomkamp got his inspiration for
| Elysium :)
 
  | Qem wrote:
  | Love the films by this guy. I still hope to see a District 10,
  | and the shorts Rakka and Zygote made into full movies.
 
| noneeeed wrote:
| I recently listened to the audiobook of Arthur C Clarke's
| Rendezvous with Rama. It's full of great descriptions of a
| habitat akin to one of these, especially with the experience of
| getting from the entry-point at the axis to the outer wall.
| 
| It might be the only book that's ever given me the feeling of
| agoraphobia with some of the descriptions. I'd love to see some
| kind of adaptation, but it's not sure if a TV screen could ever
| do justice to the scale.
 
| mattkevan wrote:
| One of my favourite books as a kid wa 'The Usbourne Book of the
| Future', which outlined the next 5000 years of human development
| and featured a lot of these illustrations.
| 
| I'm still bitterly disappointed that the timeline it proposed was
| not accurate.
| 
| Check out the amazing cassette futurism illustrations:
| 
| https://duckduckgo.com/?q=usborne+book+of+the+future&t=iphon...
 
  | noneeeed wrote:
  | Usbourne really did make some terrific books. Some of them
  | really defined my childhood, from their book about Ghosts that
  | was in our primary school library and gave me nightmares, to
  | the BASIC programming book that was foundational in me becoming
  | a programmer.
  | 
  | They still seem to be making some of the best non-fiction kids
  | books, my kids have some great ones.
 
| ncmncm wrote:
| To me the definitive SF treatment of these things is Alexis
| Gilliland's Rosinante series.
| 
| The idea of mirror flaps swinging around as the cylinder rotated
| was ridiculed, and brilliantly replaced with the Mitsubishi
| Dragonscale Mirror Array, a cone of millions of individually-
| steered mirrors. Clever re-uses of that drove major plot points
| both as a weapon, a la Archimedean defense against ships, then as
| the light pump for a beam weapon, which then became remote power
| for vapor-phase asteroid ore refinement, and then for a capital
| ship, all background for solar-system-scale political intrigue.
 
  | Kaibeezy wrote:
  | _Seveneves_ features O 'Neill habitats. Can't wait to see the
  | movie version.
 
| kache_ wrote:
| A utopia that was once common across America.
 
  | micromacrofoot wrote:
  | highly dependent on who you're asking
 
| ChuckMcM wrote:
| Yeah, I felt pretty ripped off by NASA :-) As a kid I fully
| expected to be spending vacations on the Moon by 2010. If
| Starship meets about 65% of the vision SpaceX has for it I have
| some hope that I might be able to go into orbit before I die.
| 
| All in all though, what NASA really needed to make this stuff
| real was what SpaceX is working to provide, sending tonnage into
| orbit at an economic price.
 
  | randmeerkat wrote:
  | NASA didn't rip you off, Congress killing NASA's funding did.
 
| cletus wrote:
| What a lot of concepts ignore is material requirements, which is
| super-important.
| 
| A good example is Larry Niven's Ringworld. It's a cool idea in
| the early days when people were thinking about mass-to-living-
| area ratio but to produce Earth-like gravity at an Earth-like
| distance would require the thing to spin at (IIRC) ~1.5m km/h.
| The centrifugal force would tear that apart.
| 
| Likewise, people mistakenly view a Dyson Sphere as a rigid shell
| around a star. That was never the concept. This misconception is
| so common it's led to the term Dyson Swarm, which was always the
| original intent: a "cloud" of orbitals around a star all moving
| independently.
| 
| The likely future of space habitation is (IMHO) going to use the
| humble O'Neil Cylinder [1]. This is nothing more than a cylinder
| a few miles wide and maybe a couple of dozen long. Such a
| cylinder could potentially house millions. They're large enough
| such that spin gravity wouldn't be disorienting and small enough
| such that they don't require exotic materials (eg space elevators
| for Earth require exotic materials we haven't even theorized yet
| other than possibly graphene).
| 
| So an O'Neil cylinder can be built of nothing more sophisticated
| than stainless steel.
| 
| You have options of joining them to other cylinders. You can
| build a "ladder", which is a series of orbitals all in the same
| orbit but slightly displaced. You could even run cables for
| transportation between them. You could construct networks of
| these things.
| 
| You put solar cells on the outside and a window at one end,
| possibly using refractive materials down the center to create
| more pleasing diffuse light and the whole thing is reasonably low
| tech and low maintenance.
| 
| You could even build them by hollowing out asteroids and other
| space bodies.
| 
| The mac daddy to the O'Neil Cylinder is the McKendree Cylinder
| [2]. Instead of being a few miles wide, it might be hundreds of
| miles wide and much longer. This is beyond the tensile strength
| of stainless steel but within the theorized limits of graphene.
| 
| Such a cylinder could comfortably house billions of people.
| 
| As much as it's cool to have things like the micro-gee
| environment of the ISS, I honestly wish we'd start building
| prototypes for spin gravity. This would greatly simplify living
| in such an environment for extended period of time.
| 
| To give you an idea of how efficient thing is for living area,
| IIRC the estimate is about 1% of the mass of Mercury could
| consume essentially be a complete Dyson Swarm around the Sun and
| comfortably house a quintillion (10^15) people.
| 
| Planets are nice and all but are horribly inefficient uses of
| mass to create living area and come with some serious negatives,
| not the least of which is the energy cost of entering and leaving
| such a gravity well.
| 
| This is also why looking for the signature of such a Dyson Swarm
| as evidence of extraterrestrial spacefaring life makes way more
| sense than pretty much any other approach. Saying that we're less
| than 1000 years away from having this kind of space-industry is
| beyond conservative. 1000 years ago we were throwing spears at
| each other.
| 
| [1]: https://en.wikipedia.org/wiki/O%27Neill_cylinder
| 
| [2]: https://en.wikipedia.org/wiki/McKendree_cylinder
 
| ortusdux wrote:
| I was thinking about these drawings yesterday when I saw the
| mockup of a ring made from 32 Starship fuselages. Welded end to
| end, 32 pieces would net a 1/4 mile diameter ring with a volume
| ~85x the ISS.
| 
| Elon estimates that the refueling procedure necessary for
| interplanetary starship missions would require 8 fuel tanker
| starship launches, but this could be cut in half if the tankers
| were stripped of the elements needed for reentry and landing.
| 
| I could see the economics working out to where it would make more
| sense to launch stripped down single use fuel tanker starships,
| and then sell the empty orbiting shells to someone interested in
| building in space.
| 
| https://caseyhandmer.wordpress.com/2021/11/17/science-upside....
 
  | rtkwe wrote:
  | The exterior structure is a fraction of what you need for a
  | working station though. It is a limiting factor on size because
  | traditionally the module needs to fit in a faring but doing
  | that doesn't save much cost because you still have to haul up
  | all the other equipment.
 
    | ortusdux wrote:
    | Exactly. Many reusable starships flights would be needed to
    | ferry up all the trappings of a working station, while
    | returning reusable elements like the engines from the now
    | mothballed fuel tanker ships.
    | 
    | I just meant to point out that a stripped down starship would
    | consist of 30+ tons of easily weldable steel pre-fabricated
    | into a reinforced pressure vessel. Spacex's interplanetary
    | goals would benefit from treating the tanker starships as
    | expendable, and if someone was inclined to start building
    | habitations similar to those depicted in the link, they could
    | buy up the building-blocks for a song.
 
      | idlewords wrote:
      | Nothing is easily weldable in space, and empty hulls aren't
      | habitrail elements that you can connect into something
      | useful (unless a lot of design goes into it up front). Even
      | if the hulls were free, the cost of creating such a space
      | station would be prohibitive.
 
        | ortusdux wrote:
        | Nothing is easy in space, but 304L SS is easier to weld
        | than 2219 Al or Ti, the main structural metals on the
        | ISS. Welding in space has been well studied by both NASA
        | and Roscosmos. Most testing was done in the 60s and 70s
        | in preparation for possible repairs due to high-velocity
        | impacts. More reciently, testing has been focused on 3d
        | printing via additive welding.
        | 
        | The main issue with welding in space is the lack of
        | convection based cooling, which means the welds take
        | longer to cool through conduction, which can result in a
        | larger HAZ. Increasing the mass and heat capacity of the
        | adjacent material greatly reduces this.
        | 
        | The lack of an atmosphere and contaminants makes space a
        | near ideal welding environment.
 
        | idlewords wrote:
        | The lack of welders who can breathe vacuum makes space a
        | challenging welding environment.
 
        | ortusdux wrote:
        | They are already using robots to weld starships. Doing it
        | in space removes variables like air, humidity, and
        | shielding gasses.
 
        | rtkwe wrote:
        | The difficulty is on Earth you have a convenient stable
        | mass to anchor your robot to while in space everything is
        | unmoored and unstable if you start swinging around a
        | robot arm.
 
        | jandrese wrote:
        | I assume you would build in a rail that the welding robot
        | would clamp onto.
 
        | politician wrote:
        | Don't metals spontaneously weld in vacuum?
 
        | ortusdux wrote:
        | Yes, under certain circumstances. Two pieces of identical
        | metal, with no surface coatings or oxides, will directly
        | bond if placed in intimate contact. Done properly, the
        | weld would be as strong as the metal. As Feynman put it,
        | the atoms have no way of knowing they are in different
        | pieces.
        | 
        | Similar results can be reliably recreated on earth.
        | Ultrasonic welding rubs two pieces of metal together
        | until the oxide breaks apart leaving pure metal to fuse.
        | Explosive welding creates a plasma that strips off the
        | oxide layer, and then propels the metals into each other.
        | This method has the benefit of bonding dissimilar metals,
        | and usually produces bonds that are as strong as the
        | weakest metal.
 
        | rtkwe wrote:
        | It's not perfect and you wouldn't want to trust it for a
        | habitat. It requires the surfaces to be pretty
        | meticulously clean and it's not as strong as traditional
        | welds.
 
        | wnkrshm wrote:
        | They also become brittle due to cosmic particles, if one
        | e.g. wants to think about interstellar travel.
 
| ggerules wrote:
| In someway this reminds me of the wonderful 1940s and 1950s
| artwork by Chelsey K. Bonestell.
| 
| https://en.wikipedia.org/wiki/Chesley_Bonestell
 
| matchagaucho wrote:
| Stewart Cowley defined 1970s space illustrations. No other Artist
| inspired me more. https://en.wikipedia.org/wiki/Stewart_Cowley
 
| RcouF1uZ4gsC wrote:
| Looking at these images, I can't help but feel that any real
| space colony like this will be like Singapore on steroids.
| 
| For all its issues, Earth is actually pretty resilient. To
| ability to destroy civilization is pretty much limited to very
| large nation states.
| 
| Not so in a spinning space colony. A small group could easily
| destroy it. Thus, there will be ubiquitous surveillance and huge
| social and legal pressure towards "correct" behavior.
 
  | dsign wrote:
  | That's the plot of "Red Sky-Ceiling", where one person
  | infiltrates a space-habitat with a lethal virus and everybody
  | needs to go into self-isolation. Cool thing though, they could
  | tint red their sky to signal bio-hazard.
  | 
  | By the way, I've done the math, and a habitat like the one in
  | that book would need to fuse 18 metric tons of Deuterium per
  | day to produce "solar light" for an area equals to Virginia
  | state's. Pumping heat out of that thing must be a similarly
  | hairy challenge.
 
| hermitcrab wrote:
| Images of O'Neil cylinders captivated me as a child, and they
| still do now. So familiar and yet so weird.
| 
| Something similar is depicted in the film 'Elysium'. But it is a
| open torus, rather than a closed cylinder and they never explain
| how they keep the atmosphere in.
 
  | jazzyjackson wrote:
  | > they never explain how they keep the atmosphere in.
  | 
  | not familiar with the design, is there gravity? that's why our
  | atmosphere sticks around, right?
 
    | adwn wrote:
    | There's no gravity on Elysium's habitats, but there's a
    | centrifugal force caused by the rotation of the torus.
    | However, that wouldn't be nearly enough to keep the
    | atmosphere in, because the walls are only a couple 10s of
    | meters high. For comparison, Earth's atmosphere stretches out
    | for several 10s of kilometers.
    | 
    | And even if their atmosphere wasn't lost, the inhabitants
    | would quickly suffocate and die due to low air pressure. On
    | Earth, there's 10 tonnes of atmosphere pushing down on every
    | square meter at sea level, compressing the air to 1 bar.
    | Reduce that ~100 km column of air to ~100 m, and the pressure
    | would be very much lower.
 
      | rm999 wrote:
      | This doesn't seem right to me, why don't astronauts
      | suffocate on the International Space Station? You can
      | pressurize air in a spacecraft, I believe the ISS is kept
      | at ~1 atm.
 
        | numpad0 wrote:
        | The habitat in Elysium is quite bizarre. The entire donut
        | is built Cabriolet style flying LEO and protagonists just
        | lowers commandeered space helicopters through inner
        | perimeter. It could be said the Chekhov's gun principle
        | applied beautifully but quite bizarre.
 
        | f00zz wrote:
        | Also there's a scene at the beginning where the main
        | character looks up and it's just hanging up there,
        | seemingly stationary. At LEO it should be zapping across
        | the sky (the ISS orbits the Earth every 90 minutes).
 
        | rtkwe wrote:
        | The Elysium habitat in the movie is open topped with
        | walls on a spinning torus not a sealed container like the
        | ISS. On Earth this works because of the combination of
        | gravity and the size of the atmosphere pressing on
        | itself.
        | 
        | https://image-engine.com/case-studies/elysium/
 
        | vimacs2 wrote:
        | OP is referencing an open air habitat so a comparison
        | with the ISS doesn't make sense. Open air designs do
        | actually work once you scale up the size of the habitat
        | enough. This is where we get the idea of Bishop rings
        | which use a wall a hundred or so km in height to keep the
        | air in. Mckendree cylinders (which are a supersized
        | version of O'Neil cylinders) can also have end caps that
        | are open provided you have a high enough wall.
        | 
        | The main advantage of open air designs is it allows you
        | to use aerobreaking when approaching the habitat which
        | could be a significant save in fuel.
 
        | hermitcrab wrote:
        | The Elysium habitat in the film has (from memory) walls
        | only hundreds of metres high. So there is no way that
        | would contain an atmosphere for any length of time. I
        | guess their could be some sort of high tech field that
        | kept it in, but it would have to be something that
        | doesn't stop a shuttle entering (as they do in the film).
 
        | BBC-vs-neolibs wrote:
        | There is no apparent roof in Elysium, that's the
        | difference.
 
  | genedan wrote:
  | O'Neill cylinders are also frequently depicted in the various
  | Gundam series.
 
    | TomAbel wrote:
    | Off Topic but I finished my last exam today and I wanted to
    | start watching Gundam. I wanted to know if you have any
    | recommendations for which Gundam series I should start with
    | first as someones who likes anime but has never watched
    | Gundam.
 
      | dta5003 wrote:
      | Gundam Wing! It's not a huge commitment either - 50
      | episodes plus a couple movies.
 
        | [deleted]
 
        | TomAbel wrote:
        | Thank you for the recommendation.
 
        | Apocryphon wrote:
        | It's definitely one of the more kiddie Gundam series, but
        | it touches upon the themes of the original 1979 show, and
        | is one of the few to depict the Stanford torus rather
        | than O'Neill cylinders.
 
      | kuraudoOishii wrote:
      | I recommend the universal century, one year war movies to
      | get you started: The mobile suit gundam movie trilogy
      | followed by 0080: war in the pocket (a masterpiece of both
      | storytelling and animation).
      | 
      | In fact, starting with 0080 war in the pocket isn't a bad
      | idea given the self contained story.
      | 
      | From there, I'd check out 0083: Stardust memory and move on
      | to the Zeta Gundam tv show.
      | 
      | Then, for a completely different experience, you can check
      | out the alternate universe shows like Mobile Fighter G
      | Gundam or After War Report Gundam X
 
        | [deleted]
 
        | TomAbel wrote:
        | Thank you, I will check those out.
 
      | ranger207 wrote:
      | If you want a super short intro to the series, _Gundam
      | Thunderbolt_ is very good and self-contained. There's
      | currently two hour-long OVAs that compile the first and
      | second season. A third season and movie is planned, but
      | it'll be a while before it's released.
 
    | Apocryphon wrote:
    | The Gundam podcast Colony Drop has a good episode about the
    | franchise's depiction of space colonies:
    | 
    | https://colonydrop.podbean.com/e/space-colonies/
    | 
    | For actual in-depth scientific exploration of the colonies of
    | Gundam, Dyar Straights is pretty great:
    | 
    | https://www.dyarstraights.com/gundam-test/
 
  | Kaibeezy wrote:
  | Ringworlds, Culture Orbitals and Halo Arrays are also open-
  | faced. Centripedal force?
  | 
  |  _How tall do atmosphere retaining walls on rotating space
  | habitats need to be?_
  | 
  | https://worldbuilding.stackexchange.com/questions/119739/how...
 
    | ncmncm wrote:
    | Short answer: really tall. 100 km is not enough.
 
    | marcosdumay wrote:
    | I doubt it's possible.
    | 
    | It doesn't matter what frictionless calculations say, the air
    | will climb through any wall you create until it gets out of
    | the station.
 
      | hermitcrab wrote:
      | The atmosphere falls off exponentially (IIRC). No matter
      | how high the wall is there will be some loss as energetic
      | molecules reach the top of the wall and fall out of the
      | side. But the loss would be very small for a wall that is
      | 100km+ high as very few air molecules will be energetic
      | enough to get that high.
      | 
      | According to the stackoverflow entry above, a 10km high
      | wall on a ringworld would leak about half the atmosphere
      | every century.
      | 
      | Obviously the wall would have to be airtight.
 
        | marcosdumay wrote:
        | > The atmosphere falls off exponentially (IIRC).
        | 
        | Yeah, with constant gravity and no friction.
        | 
        | 100km isn't enough because no height is ever enough,
        | because friction exists. Any wall will have a flow of air
        | near it going away into space, as a result, the pressure
        | will fall much slower than exponentially.
 
        | hermitcrab wrote:
        | >Half of the atmosphere from a Ringworld is a stupendous
        | amount of gas
        | 
        | Yes. So you would need to build it multiple of 10km.
        | Assuming the pressure falls of 75% for each 10km (which
        | seems about right from a quick glance at some tables), if
        | it was 100km high the loss would be 0.25^10 of what it
        | would be at 10km. So 100km wall would be ~million times
        | less loss than a 10km wall.
 
        | hermitcrab wrote:
        | >Yeah, with constant gravity and no friction.
        | 
        | The gravity would be constant if the rotation was
        | constant. No sure what you mean by 'no friction'.
        | Friction against the wall?
 
        | marcosdumay wrote:
        | > The gravity would be constant if the rotation was
        | constant.
        | 
        | Hum... No. The gravity reduces linearly with height.
        | 
        | And yes, friction against the wall.
 
        | hermitcrab wrote:
        | I was referring to gravity being constant at the surface
        | over time.
        | 
        | I'm not convinced friction with the wall is going to
        | result in any additional air loss. There is no 'upward'
        | (towards the top of the wall) force component.
 
        | ncmncm wrote:
        | You keep the walls in permanent shadow. Convection keeps
        | the air near them moving downward.
 
        | jandrese wrote:
        | Half of the atmosphere from a Ringworld is a stupendous
        | amount of gas. 100 years is basically nothing on the
        | timescales you need to think about when building a
        | Ringworld.
        | 
        | You might be able to slow down the loss of gas by putting
        | lips on the tops of the walls and maybe even air jets
        | blowing downward though. Or leave it mostly closed except
        | for a few openings for spacecraft to enter or leave.
        | Also, working out the practical considerations for a
        | Ringworld is an exercise in futility anyway. You are
        | already well beyond practical when you start building
        | one.
 
| micromacrofoot wrote:
| Iconic and beautiful but there's no way there'd be that much
| green space. We can barely agree to prioritize green space on
| earth and it's outrageously easier here.
 
  | idlewords wrote:
  | That's why the first inhabitants on an O'Neill cylinder would
  | have to be a suburban zoning board.
 
  | kijin wrote:
  | Priorities might change when you need all that oxygen simply to
  | survive.
 
    | f6v wrote:
    | I'd imagine there's going to be easier way to get oxygen.
    | Like genetically engineered bacteria/algae.
 
  | omnicognate wrote:
  | Easier to prioritise if everyone dies of asphyxiation without
  | it, perhaps.
 
    | micromacrofoot wrote:
    | You'd think, but it seems we're currently hurtling an entire
    | planet towards mass climate-related migration and food
    | instability...
    | 
    | Regardless, by the time we're creating massive space colonies
    | we'll probably be manufacturing oxygen rather than
    | maintaining massive forests.
 
      | undersuit wrote:
      | >we'll probably be manufacturing oxygen rather than
      | maintaining massive forests.
      | 
      | What's the difference?
 
        | micromacrofoot wrote:
        | Scale, time, labor, reliability. Forests are vulnerable
        | to disease and replacement parts take years and years to
        | grow.
 
      | wnkrshm wrote:
      | Oceanic photosynthesis is what you want to also look at to
      | protect, more than half (est. 50-80%) of our oxygen comes
      | from oceanic life like plankton, algae, bacteria. If the
      | oceans go, we're screwed.
 
      | wonderwonder wrote:
      | I would think a space colony would have to be far more
      | authoritarian than the earth. In space much more can go
      | wrong without a central authority with almost absolute
      | power which makes it easier to dictate green space.
 
    | wruza wrote:
    | It boils down to energy (there may be no free safe/good-
    | enough sun in space). When you have to power a forest
    | yourself, it is probably _much_ easier to power a direct co2-
    | >co+o2 reactor.
 
      | IntrepidWorm wrote:
      | Maybe- theres certainly a lot of frozen CO2 in comets
      | available for harvesting. Where would the CO go, however?
      | It's not the sort of thing you just want piling up next to
      | your habitation zones.
 
| calebpeterson wrote:
| As a child my local public library had a series of books with
| these and similar futuristic artwork.
| 
| I loved those books!
| 
| By chance does anyone know what they might have been?
 
  | davidw wrote:
  | "Rick Guidice" seems to be a familiar name behind the artwork.
  | I too read books with this kind of illustration as a kid
  | growing up and it makes me very nostalgic.
 
  | dredmorbius wrote:
  | Gerard K. O'Neill, _High Fronteir_ and T.A. Heppenheimer,
  | _Colonies in Space_ were two of the better-known ones. Both
  | have distinctive covers.
  | 
  | https://www.worldcat.org/title/high-frontier-human-colonies-...
  | 
  | https://www.worldcat.org/title/colonies-in-space-a-comprehen...
 
| shadowgovt wrote:
| These pictures always make me smile for several reasons.
| 
| One, they had a significant impact on the science fiction that
| came after them. We see recapitulation of this imagery in a lot
| of '70s-'90s anime (less often in live action, which I attribute
| to cost to film it).
| 
| Two, I believe when we get anywhere near a technology level to
| try something like this, the result will look radically
| different. I'm reminded of the way that old depictions of the
| Earth from space rarely included the clouds, which are
| omnipresent and unavoidable when actually looking at the planet.
| Some things, a person just can't imagine until they're there.
 
  | caskstrength wrote:
  | > One, they had a significant impact on the science fiction
  | that came after them. We see recapitulation of this imagery in
  | a lot of '70s-'90s anime (less often in live action, which I
  | attribute to cost to film it).
  | 
  | Don't forget Gene Wolfe's marvelous The Book of the Long Sun!
 
  | motohagiography wrote:
  | The toroid colony image seems to make an appearance in the
  | movie Interstellar as well.
  | 
  | Given the risk of random super high speed/energy collisions
  | with space objects, I would wonder if a more resilliant craft
  | shape might be based on something nested and self-simlar,
  | literally, "bigger on the inside," or like a disconnected
  | formation that isn't physically connected. An orbital craft in
  | a relatively stable solar system that used a planet as a lower
  | energy "mooring ball" might allow for simpler geometric craft
  | forms, but there's probably a maximally optimal shape for deep
  | space starfaring vehicles. (oumuamua was very oblong and
  | cylindrical, which might be a hint).
 
    | Robotbeat wrote:
    | The craft in Interstellar WAS a long cylinder, not toroidal.
    | And I think it's plenty resilient. The heaviest structure is
    | on the outside, perhaps several meters thick. It'd take a
    | pretty huge space rock, easily detectable with radar and
    | almost on the order of something hazardous to the Earth, to
    | puncture straight through 10 meters of rock shielding and
    | steel structure.
 
      | motohagiography wrote:
      | I stand corrected, I had interpreted that Cooper Station
      | was a toroid and not a cylinder. Indexing on not getting
      | hit at all seems more plausible than being resiliant to
      | impact, unless our eventual interstellar travel involves
      | some kind of space distortion that avoids collisions with
      | anything below a certain mass/energy. Mental reference for
      | effects of impact was something like this:
      | https://bigthink.com/hard-science/heres-the-damage-a-tiny-
      | sp...
 
        | Robotbeat wrote:
        | Oh sure for actual interstellar travel. I was thinking
        | interplanetary speeds (~10km/s) not interstellar travel
        | speeds (~30,000km/s). In the film, they're cheating by
        | using a wormhole so never travel at those near
        | relativistic speeds.
 
  | rootbear wrote:
  | Agreed on both points. I remember seeing some of these images
  | back in the 70s when space colonies were first seriously
  | proposed. The idea that I might live to see such things built
  | was thrilling. But looking at these images now, they seem very
  | naive. I suspect the reality of space colonies, should we ever
  | build them, will be much less like an idyllic space suburb and
  | more like a dense urban complex.
 
    | kitsunesoba wrote:
    | I think what space colonies end up looking like in reality
    | depends entirely on the infrastructure we build.
    | 
    | If we're stuck with rockets that either lift tiny payloads or
    | are ludicrously expensive to launch (see SLS' $2B-$4B
    | estimated cost per launch), I think your predictions are
    | right on the mark. In that situation building anything even
    | remotely luxurious is not practical.
    | 
    | If we assume the existence of something like
    | Starship+Superheavy as it's currently planned, that starts to
    | change. You're still not going to see O'Neill cylinders, but
    | simple ring stations with interiors nice enough to be resorts
    | are within grasp.
    | 
    | To achieve things as fully as depicted in these images,
    | extraction of resources and manufacturing in space will be
    | necessary. Even with cheap superheavy launch, lifting all the
    | required material to orbit isn't a practical consideration.
    | Achieving those prerequisites is helped quite a lot by
    | Starship though, because it's more than enough to bootstrap
    | asteroid mining operations and the like.
 
  | mytailorisrich wrote:
  | If we do build 'space colonies' I'm not sure that they'll be
  | that different. The main reason behind these designs is to use
  | centrifuge force to create artificial gravity. So until and
  | unless we do invent some real Sci-Fi artificial gravity this
  | remains our best approach and so are these spinning designs.
  | 
  | I think we'll actually see more of similar designs, even if
  | much smaller, e.g. in spacecrafts for human journeys beyond the
  | Moon and, indeed, space stations.
  | 
  | Interestingly, many very recent Sci-Fi movies involving
  | realistic-ish human space travel feature spacecrafts with
  | spinning toroidal living quarters.
 
| stickfigure wrote:
| The future isn't what it used to be.
 
| dsign wrote:
| I have been doing a lot of flying over the deserts using flight
| simulators. There is so much space still on the planet! At the
| same time, we can't afford to use any more of it. Let's face it,
| we never were a benign species for the other ones[^1], not even
| when we were naked and mostly ate roots.
| 
| But without space to live, grow, and try new things, our humanity
| is maimed. The path of least losing is leaving the planet alone,
| and making our own habitats.
| 
| [^1]: https://en.wikipedia.org/wiki/Holocene_extinction
 
  | edgyquant wrote:
  | Plus if we figure out rotating habitats and how to grow nature
  | within them it'll be a lot more comfortable to live in one of
  | those than to live in the desert
 
    | ncmncm wrote:
    | They seem overwhelmingly more appealing than squatting on
    | Mars. But so vulnerable to attack. Or neglect.
    | 
    | It would be way easier and cheaper to build one unrolled out
    | onto an actual desert. And safer. Maybe try that first?
 
      | jazzyjackson wrote:
      | you might be a fan of paulo soleri's architecture, as
      | illustrated in the book "city in the image of man" - he
      | designs utopian megastructures (arcologies) that exist in
      | spite of desolate conditions while still respecting our
      | connection to nature: residences are at the edge of the
      | city, so that the wilderness is always in view.
      | 
      | You can stay in the guest rooms at Arcosanti, the city he
      | started building in the 70s, it's wonderful having a glass
      | wall looking out to the barren desert, knowing i can walk 5
      | minutes up the path to a whole "city" of a cafe, theater,
      | and workshops.
 
      | edgyquant wrote:
      | Disclaimer: I am a self taught programmer, not a structural
      | engineer or physicists.
      | 
      | What you say is true but with a couple of caveats.
      | 
      | 1. Yes it would likely be cheaper to build domed habitats
      | in the desert. But how long will that be the case? In the
      | desert you have to build on top of sand (or dig way down
      | and build a crazy foundation that would likely cost close
      | to a space habitat) and there may be local governments who
      | aren't keen on random immigrants coming and building giant
      | domes in their territory.
      | 
      | 2. Humans have lived on Earth for a hundred thousand years
      | and have barely colonized the most extreme deserts (both
      | frozen and unfrozen.) The reason thus far is because there
      | isn't a good economic reason to do so. We're talking about
      | colonizing the solar system, for resources or whatever, so
      | the idea is that colonizing the desert isn't sufficient.
      | 
      | 3. Space is empty right now so we have to bring everything
      | up from the surface. In a future where people have an
      | economic need to colonize Mars it would make sense to have
      | infrastructure in space that allows for mining/etc so that
      | you don't need to lift 100% of the resources off the
      | planet. In which case, and with decent automation, it may
      | become cheaper to build habitats in space than it is to
      | build buildings on Earth. If it's early and there is no
      | infrastructure in space there likely isn't an economic need
      | and thus those who lived there would be doing so for their
      | own pleasure and would pay a premium.
      | 
      | To clarify: My argument isn't that we should build these
      | habitats or we should colonize anywhere at all. But if
      | people are wanting to colonize Mars it would be cheaper and
      | nicer just to build rotating habitats with Earth like
      | gravity and whatever weather you choose. I know if worked
      | on Mars I'd prefer to live in a sunny paradise orbiting it
      | than live below the surface while only having 1/3 gravity.
 
        | jandrese wrote:
        | This sort of talk always kills the dreams of orbital
        | living. There's no point building a colony on mars if we
        | can't even build a self-sufficient lunar habitat. But
        | there is no point in a lunar habitat if we can't build an
        | orbital habitat. But there is not point building an
        | orbital habitat if we can't even build a self sufficient
        | desert or ocean or underground habitat.
        | 
        | If we were really serious about this we would have a
        | followup to the Biosphere projects that finally solved
        | the issues they identified. We should have several fully
        | self contained habitats on Earth before we consider
        | building them in orbit or on another planet. People are
        | trying to skip all the way to the end without doing all
        | of the hard work in the middle. It's doomed to failure.
 
        | ncmncm wrote:
        | Exactly the point. Every detail of the most hostile spot
        | on Earth is overwhelmingly more viable as a place to
        | homestead than the best imaginable site on Mars. The
        | middle of the Sahara Desert, bang at the South Pole,
        | under the ice at the northernmost bit of Greenland, on a
        | tepui in Venezuela without permission, on a desert island
        | where typhoon waves wash all the way across, all are more
        | pleasant and less likely to kill everyone who goes there
        | in the first year.
        | 
        | So, pick such a place, and try it there first. If you
        | aren't even talking about that, you are far from ready to
        | make a go at someplace massively more hostile to your
        | very existence.
 
| jimbob45 wrote:
| https://www.youtube.com/watch?v=S_N3EYMgya4
| 
| Looking at what the past thought space exploration would become
| is really fun. Disney and Wernher Von Braun collaborated to make
| a happily imaginative view into space exploration back in 1955.
 
| mongol wrote:
| I recognise these illustrations, they were used for cover for an
| edition of a Swedish translation of Rendezvous with Rama by
| Arthur C Clarke. Probably borrowed by the publisher but I assumed
| they were made for the book.
 
| WiggleGuy wrote:
| I find it hilarious they expected to waste massive amounts of
| expensive real estate to rear cattle in space.
 
| SeanFerree wrote:
| The 70's were just such a great decade!
 
| wdb wrote:
| Love the drawings.
 
| mabbo wrote:
| One thing many of these designs don't bring up is long-term
| growth. Is the plan to build it once and that's it? Boring, and
| too prone to failure if the project runs into trouble at any
| point in time.
| 
| What I'd prefer to see is a space construction that is
| continuous. Imagine a ring station, but one that is cellular in
| nature- lots of smaller modules that together form the huge
| station. This allows one to construct and add further modules
| over time, growing as needed.
| 
| The beauty of this design principle is that we could start
| _today_. Design the first iteration of these modules, with the
| intent to fit them into SpaceX 's Starship (or whatever heavy
| rockets come next). Launch 10 or 20 of them, connect them, and
| spin them up to 1/5th gravity, something not too hard to do. Add
| modules in the centre of the ring that are zero-G, where zero-G
| things can be done- but allowing those who live on station to
| live in mild gravity at least.
| 
| All the while, you can dream big. You can plan for how this
| station goes from 10 or 20 small modules to thousands.
 
  | twobitshifter wrote:
  | Seeing these designs I thought about using a double helix,
  | which would support growth, and be a poetic choice.
 
  | 5faulker wrote:
  | Dream big. Aim small.
 
  | idlewords wrote:
  | I find it interesting that so many people claim spinning stuff
  | up to create artificial gravity in space is "not too hard to
  | do" and yet it has never been attempted, for a series of pretty
  | compelling reasons. Everything is hard in space!
 
    | Robotbeat wrote:
    | It's done all the time on Station inside machinery. We also
    | can easily making spinning rooms on Earth. merrygorounds are
    | playground equipment for children.
    | 
    | It's don't commonly on Earth. Most of the point of LEO space
    | stations is to study microgravity so you wouldn't even want
    | it.
    | 
    | It is indeed pretty easy, but annoying to do for technical
    | reasons. Easier not to.
 
    | PeterisP wrote:
    | The big obstacle for spinning artificial gravity is that it
    | won't really work on a small spacestation. It has been not
    | tried because we never had the option of a so large station
    | where it would make sense to try - I'm not saying that it's
    | _not_ hard, however, the fact that we haven 't attempted it
    | is not evidence that it's hard, it's fully explained by the
    | needs and restrictions of our size-limited spacestations like
    | ISS for which each module is limited to a 4.5 meter tube
    | because of launch vehicle limitations.
    | 
    | Another reason why it's not done is because one of the
    | reasons why we have a space station is to do microgravity
    | experiments, and having artificial gravity only hurts that.
 
      | phreeza wrote:
      | Not really, you can do it with a cable tether and a
      | counterweight. I think Zubrins Mars Direct called for such
      | a setup.
 
      | nickff wrote:
      | There was a plan to have a 'spinning module' on the ISS,
      | but NASA cancelled it. NASA has never really supported
      | artificial gravity, likely because none of the NASA Centers
      | is really focused on it.
 
        | qayxc wrote:
        | > likely because none of the NASA Centers is really
        | focused on it.
        | 
        | That's what I thought until I started looking into it.
        | The module has actually been built (several versions in
        | fact), but never completed and launched.
        | 
        | It turned out during tests and simulations that the
        | station's structural integrity was at risk and so it was
        | decided not to attach a centrifuge to it.
        | 
        | Whether these concerns were warranted I cannot say, but
        | engineers at NASA deemed it too risky to try.
 
    | mabbo wrote:
    | You're not wrong. But I feel that like most things, it's only
    | hard because it hasn't been tried. Once we've done it a few
    | times, it's routine. That's human nature.
    | 
    | We've also done some experiments already. There was, I
    | believe, a Mercury mission where they spun the ship up. If I
    | recall, it didn't go super well. But hey, we've had 50+ years
    | to think of how to do it bette!
 
    | rytill wrote:
    | What are some of the first compelling reasons that come to
    | mind?
 
      | hinkley wrote:
      | Scott Manley on artificial gravity:
      | 
      | https://www.youtube.com/watch?v=nxeMoaxUpWk
 
      | f6v wrote:
      | It has to be really huge or spin really fast? Sorry, my
      | physics knowledge evaporated.
 
        | arethuza wrote:
        | Speaking of "really huge" - Culture Orbitals are about
        | the ideal: ~3,000,000 kilometres across, 1g at surface
        | and rotation time of 24 hours so no need to stuff like
        | the shadow squares of Ringworlds.
        | 
        | Sadly, they do rather require "magical" technology....
 
        | wruza wrote:
        | 1km - 0.95 rpm. 100m - 3 rpm. 10m - 9.5 rpm. 1ly -
        | 0.0000003 rpm (once in 6.2 years, tagential speed is
        | around c).
 
        | chanc3e wrote:
        | Seems right.
        | 
        | Being huge means less inner ear dizziness, spinning small
        | and fast is stressful on materials and makes humans sick.
        | And docking would be a major POA.
        | 
        | If we are talking km diameter structures holding station
        | in system, making it rotate isn't going to be a drama.
 
        | DemocracyFTW wrote:
        | there's a calculator for that: http://www.artificial-
        | gravity.com/sw/SpinCalc/SpinCalc.htm#c...
        | 
        | From a radius of ~300m onward you'll see green lights (=
        | good for people) for all considered parameters. RPM drops
        | from 1.7 to 0.5 for a radius of 3000m.
 
        | idlewords wrote:
        | 4 rpm is about as fast as you can spin to avoid vertigo
        | when turning your head. So for 1g that requires a
        | diameter of 56 meters (about the size of the leaning
        | tower of Pisa), which is big.
        | 
        | Other challenges include how to spin it up (and down)
        | safely, how to dock with non-spinning things, how to deal
        | with changes in mass distribution, and how to put
        | thrusters on it for use when it's spinning. None of these
        | is impossible, but together they create a serious
        | engineering problem, and the size of the whole thing is
        | ultimately the dealbreaker.
 
        | jandrese wrote:
        | The ISS is 109m end to end so a 56 meter diameter isn't
        | an impossible dream. I've toyed around with a design that
        | uses basically a shell around Starship that would be
        | bolted together in orbit to form the station. I was
        | aiming for 2 RPM however.
        | 
        | Docking would be via a central hub. Ships would have to
        | match rotation to dock, but it shouldn't be too hard. My
        | conclusion is that if the money and/or political will
        | were there we could start doing this today, but the
        | project would be hugely expensive (even with SpaceX
        | cutting launch costs to a fraction of what they were only
        | a few short years ago) and once you have it built it will
        | be looking for a purpose. It would be cool for people to
        | basically commute up to the central part (via elevator)
        | to do zero-g research stuff, then commute back to the
        | ring to live and avoid the various health problems with
        | long term zero-g living like bone density loss.
        | 
        | You can even build a simple starter station that has only
        | two segments on opposite sides of the central hub. This
        | is less cool since you don't get the jogging path around
        | the station. If stability is an issue you could also
        | include a computer controlled mobile counterweight on the
        | ends. I also had the concept of building it as a double
        | hull with a layer of water between the inner and outer to
        | reduce radiation flux and absorb micrometeorite impacts.
        | 
        | But in the end you are still talking about a hugely
        | expensive project that solves problems that aren't all
        | that bad yet. About the only way I could see this being
        | built is if Elon decides to go all in on space and
        | liquidates his fortune to build it. The instant some
        | annoying bean counters ask the question "is this the best
        | way to spend this money" the project is dead.
 
    | nradov wrote:
    | It was attempted in 1966, albeit in a very limited way.
    | 
    | https://blogs.scientificamerican.com/life-unbounded/watch-
    | th...
 
  | kijin wrote:
  | That sounds like what they did with the modules of the
  | International Space Station, only bigger. :)
 
    | Bobylonian wrote:
    | Exactly, only op does not account, that some Russian[insert
    | the one that at that point is at lowest development
    | capability] module on joining would create space colony
    | quakes and add other hazards... maybe even huge hole in the
    | structure.
 
  | hinkley wrote:
  | Connecting pressure vessels together is a challenge. Each
  | vessel and each joint is a failure opportunity, and having to
  | go through bulkhead doors all the time doesn't scale well
  | beyond mission crews. Plus you have to get the location of
  | those doors right during initial planning.
  | 
  | For modularity it might make more sense to use nesting. A
  | building inside a building has no seams. Doors only need
  | footpaths between them, not hard structures. The inner building
  | can be used for shelter in case of an accident, and can be run
  | at higher pressures than it could in hard vacuum.
  | 
  | In the tinker toy model you would tend to have to keep
  | repurposing buildings because while the size may be
  | appropriate, the older structures may get pushed farther and
  | farther from the center of the action, rather than staying in
  | the center of the action.
 
    | AlanSE wrote:
    | I'm not getting the nesting argument here. At least in the
    | early days, a window to space will be a key selling feature.
    | That means that the surfaces will have greater value, like
    | with skyscrapers, but worse. Worse because pressurization
    | demands that surfaces bulge out to contain the atmosphere. So
    | while a large sphere might be the best engineering solution,
    | funny shapes held together by weird superstructures might be
    | the most profitable option.
    | 
    | When we get into the more utilitarian phase of space
    | development, then I think you would want something like
    | shipyards where there really is a big micrometeorite shield
    | (yes, as a sphere) with the inside filled with scaffolding.
    | Robots scoot around do work with old and new hardware.
    | 
    | If you think about nesting ROTATING structure inside of other
    | pressure-envelope structures, then you're getting into some
    | really crazy stuff. Are there designs that might make sense?
    | Maybe, I don't know, I guess I wrote a blog about it
    | 
    | https://gravitationalballoon.blogspot.com
 
      | hinkley wrote:
      | You could build rings around rings. A couple of the designs
      | on that page have multiple 'floors' in the same ring. I
      | suppose those could be built incrementally in either
      | direction (stacking new rings, or adding another floor to
      | an existing one).
      | 
      | I think my train of thought makes a bit more sense for moon
      | and asteroid bases rather than free-floating orbital
      | structures. And asteroid bases - on the right asteroids -
      | are probably going to house most of the people.
      | 
      | The ISS design definitely doesn't scale up. Everything off
      | axis is a lever arm and the bigger you make it the more the
      | whole thing tries to twist itself apart.
 
      | hinkley wrote:
      | I think you're doing a lot of math there to determine
      | pressure and the fact is that pressure in a space station
      | is going to be dictated entirely by biology - partial
      | pressure of oxygen, nitrogen, and carbon dioxide for mammal
      | metabolism first, and comfort and plant metabolism later
      | on. By the time logistics of managing or building out a
      | real habitat, you're in a +-5psi range. Anything outside of
      | that died on the design room floor.
      | 
      | Windows are at a huge premium on cruise ships. It'll be
      | much worse on space ships. But it's possible that inside
      | windows will eventually look out onto something more
      | interesting than the black void of space, so an inside
      | window may be preferable. One of the reasons we look out
      | the window in a car or on a boat is to establish the
      | horizon and fight motion sickness. If you look 'outside' of
      | a rotating space station - especially a rotating space
      | station orbiting a planet or moon - you'll head rapidly in
      | the exact opposite direction.
 
  | teawrecks wrote:
  | Calculator for creating artificial gravity via centripetal
  | acceleration: https://www.artificial-gravity.com/sw/SpinCalc/
  | 
  | Basically, we would need to make something hundreds of meters
  | in diameter to have any hope of a comfortable living situation.
  | This is a huge amount of mass to get into space, which is
  | notoriously expensive, but getting cheaper every year. Maybe
  | one day we'll hit an inflection point where this is reasonable.
 
    | mabbo wrote:
    | Not necessarily. Andy Weir's 'Hail Mary Project' describes a
    | way you can get the best of both worlds: don't make a full
    | ring, but spin two objects separated by cables.
    | 
    | Split the initial station into two stations with a large
    | number of cables connecting them securely. Now on your
    | calculator, put in a 70m radius and a gravity of only 0.3g.
    | All green dots.
    | 
    | But how do you get between the halves?" you ask? I think
    | there's a simple answer to that: have cables complete the
    | circle. A small car riding those cables can carry you around
    | the radius. Then over time, you add more cells until the
    | circle is complete!
 
      | ncmncm wrote:
      | If you give one half of the station twice the mass of the
      | other, you can test out living in lunar gravity and Mars
      | gravity at the same time. Maybe only one of those will turn
      | out to be enough to stop bone loss. Maybe neither one. It
      | would be better to know that before building a base.
      | 
      | The zipline would be trickier to make work, then. Probably
      | you have a gadget that walks up the tether, and then you
      | flip around and it walks down to the other end.
 
    | monocasa wrote:
    | To be fair, the ISS is already about 100m long, albeit not
    | pressurized sections.
 
    | zabzonk wrote:
    | The very first program I ever wrote (apart from hello world)
    | was one to do this on a Research Machines 380Z, in BASIC,
    | back in about 1979.
 
    | jandrese wrote:
    | Put in 3RPM and it spits out a 100m radius. This is big for
    | sure, but in the same order of magnitude of the ISS. If you
    | are willing to live with only 0.5g instead of 1g you can slow
    | it down to 2RPM at that size and be safely within human
    | comfort limits.
    | 
    | That would give you a circumference of around 628m. That
    | sounds like a lot, but if you could build it in 80m segments
    | by bolting each segment to the outside of SpaceX Starship
    | (which is 120m tall) that would take 8 launches to get the
    | ring in orbit. Plus some more launches for the hub and spokes
    | and panels and everything else of course. Still, 15-20
    | launches is not outside of the realm of the feasible. If
    | there were the political will (or personal fortune) to build
    | this it could be done.
 
  | davidw wrote:
  | Strong Towns...but for space! I like it!
 
  | optimalsolver wrote:
  | Space sprawl?
  | 
  | Not in my cosmic neighborhood.
 
  | majjam wrote:
  | You might like this article if you haven't already read it. The
  | author discusses using starship segments to create habitat
  | rings: https://news.ycombinator.com/item?id=29305544
 
  | cgriswald wrote:
  | The rings should be modular to ease building and to aid in
  | compartmentalization. However, adding to existing rings could
  | be difficult in terms of planning or engineering, since you'll
  | be changing the balance of the entire system and you'll
  | probably want the module to be in a particular position.
  | 
  | If you instead make the rings "super-modules", you can connect
  | as many as you like along a central axis of rotation. As long
  | as the individual rings are balanced you're good to go. If they
  | spin freely relative to each other, you could even build a
  | super-modular ring in place and only spin it up after it is
  | complete.
 
    | hinkley wrote:
    | If you plan to add more rings you're going to run into the
    | Dzhanibekov effect
    | https://en.wikipedia.org/wiki/Tennis_racket_theorem, which
    | was still a Soviet state secret at the time space habs were
    | being imagined, and might have still been a secret when they
    | filmed 2010. That station would have been wobbling like
    | crazy.
    | 
    | I'm pretty sure that phenomenon even kills the
    | https://en.wikipedia.org/wiki/O%27Neill_cylinder, especially
    | once you introduce liquids and soil to the interior. It's
    | likely that we have to spin the cigar along the long axis to
    | keep from killing everyone, which would greatly reduce the
    | usable surface area and screw up the artificial lighting
    | situation.
 
  | GeorgeOu wrote:
  | You don't even need to complete the ring so that you can start
  | with a lot bigger radius. The larger the radius the less the
  | weird gyroscopic effects when people turn their heads in
  | certain directions and the closer it replicates earth's
  | gravity. Then you can expand the ring by increasing the arc
  | coverage.
 
    | ncmncm wrote:
    | Right, start with three cans, two of them swinging at ends of
    | a cable, one at the hub with a docking port. Add onto that,
    | two cans at a time, lowered from the hub; link them up to
    | existing cans. When the ring is full, tada! Then, extend the
    | center can out a ways, on the axis, and start over, nestling
    | new cans honeycomb-wise. Or maybe give the next ring a bigger
    | radius; each existing can gets a pair of basement cans.
    | 
    | Or, just extend everybody's cable a notch so there is room to
    | shoehorn in the next pair of cans. As you add cans, the
    | radius grows.
    | 
    | "Cans" is the only practical way to think of building a
    | rotating station. Of course, the cans are really Starships,
    | hanging by the nose. Passageways between cans are fabric
    | tunnels. Each can has a mass on a column that is
    | automatically raised and lowered as people and things move
    | around, to maintain rotational stability, and keep the hub
    | centered.
 
| JKCalhoun wrote:
| So optimistic.
| 
| I miss those days.
 
| KingOfCoders wrote:
| As a kid of the 70s I know all that stuff promised to me.
| 
| All I got was confusing USB cabling and Zoom that has problems
| detecting my camera and sound.
 
| ttGpN5Nde3pK wrote:
| This must be where the idea for Halo came from.
 
  | Apocryphon wrote:
  | https://en.wikipedia.org/wiki/Ringworld
 
| cblconfederate wrote:
| So boring. So, like the earth except a lot more expensive and
| trapped in a tube. Meanwhile, with a little bit of genetic
| engineering we could turn ourselves to self-propelled, solar-
| powered, AI-augmented interstellar rockets.
 
  | lost-found wrote:
  | Boring is not the takeaway I got from this.
 
| melling wrote:
| The life of Dr Gerard O'Neill is worth a read:
| 
| http://ssi.org/the-life-of-gerard-k-oneill/
 
  | bryanlarsen wrote:
  | Jeff Bezos was an O'Neill protege. I was so excited when he
  | started Blue Origin and when he started funding it at $1B per
  | year.
  | 
  | But instead of O'Neill cylinders he seems to be spending his
  | money mostly on lawyers.
 
  | Kaibeezy wrote:
  | The High Frontier: The Untold Story of Gerard K. O'Neill
  | _uncovers the legacy of Princeton physicist and space
  | visionary, Dr. Gerard K. O'Neill, who wrote the 1977 book,_ The
  | High Frontier: Human Colonies in Space. _The book and O'Neill's
  | subsequent activism sparked a grassroots movement to build
  | Earth-like habitats in space in order to solve Earth's greatest
  | crises; a vision that is still alive today. Through old stories
  | of "Gerry" as many called him, and the social impact he made on
  | the world, this documentary pays tribute to the unsung hero of
  | today's space race, while hoping to inspire all ages and walks
  | of life to reignite our planet's space venturing spirit._
  | 
  | https://thehighfrontiermovie.com/
 
    | actually_a_dog wrote:
    | I'm pretty sure I also originally saw these images in another
    | 1977 book I checked out from the library as a kid, _Colonies
    | in Space: A Comprehensive and Factual Account of the
    | Prospects for Human Colonization of Space_ , by T. A.
    | Heppenheimer. Here's a link to a 2017 reprint edition:
    | https://www.amazon.com/Colonies-Space-Comprehensive-
    | Prospect...
    | 
    | Pricing on Amazon for new copies seems to be a little fucked,
    | but there are several used copies available for reasonable
    | prices.
 
      | Kaibeezy wrote:
      | Pretty sure this is the mothership for all that. (huge PDF)
      | 
      | NASA SP-413
      | 
      |  _Space Settlements: A Design Study_
      | 
      | Edited by Richard D. Johnson, NASA Ames Research Center,
      | and Charles Holbrow, Colgate University
      | 
      | NASA Scientific and Technical Information Office, 1977
      | 
      | http://large.stanford.edu/courses/2016/ph240/martelaro2/doc
      | s...
 
      | dekhn wrote:
      | yeah, I think that's where I remember it from (I distinctly
      | recall the cover).
 
| dr-detroit wrote:
| Don't forget to support these rapacious eugenicists by wasting
| your hard earned cash on doge coin the silly meme lol facebook is
| fun.
 
| jonplackett wrote:
| Just looking at the designs - almost all have a rounded base -
| pretty sure that would cause a weird 'gravity' direction anywhere
| except the centre-line of the ring.
| 
| (Sorry I've been readying The Expanse series too much and it's
| making me very pedantic about spin gravity)
 
  | jayd16 wrote:
  | Yeah? How so? Weird in what way?
 
    | tnorthcutt wrote:
    | If the floor is curved, then the direction of gravity would
    | not be perpendicular to the floor (except at the exact apex
    | of the curve), so you'd have a weird sensation of standing on
    | a slope all the time.
    | 
    | Instead, you'd probably want either a non-curved structure,
    | or a flat false floor inside of it that is perpendicular to
    | the direction of gravity. That would probably work ok though,
    | since it would give you an easy place to run e.g. cabling,
    | air handling, fluids, etc.
 
      | Robotbeat wrote:
      | You need the edges to be curved for structural reasons.
      | It's also a giant pressure vessel and pressure vessels
      | don't take right angles very efficiently. Also, gentle
      | hills are fine.
 
      | matthewdgreen wrote:
      | >so you'd have a weird sensation of standing on a slope all
      | the time.
      | 
      | I mean, lots of people live on slopes here on Earth. It's
      | actually a pretty desirable terrain, as long as you're not
      | farming it. You can see in many of the toroidal stations
      | that the hillsides are terraced and treated like slopes.
 
        | tnorthcutt wrote:
        | Sure, but as you mentioned, they're usually terraced, and
        | you wouldn't e.g. build a house on a slope without
        | leveling the site first, so your floors are perpendicular
        | to gravity.
 
  | kijin wrote:
  | The edges of the habitable area should be treated as if they
  | were hills getting gradually steeper.
  | 
  | The direction of gravity won't be perpendicular to the
  | curvature of the hull, but who says you need to stick to the
  | hull? Even on Earth, people don't stand diagonally on
  | hillsides. We build stairs, towers, and terraced gardens, with
  | man-made floors perpendicular to the direction of gravity.
  | 
  | Some of the illustrations are more realistic than others in
  | this respect.
 
| dekhn wrote:
| I really loved these when I was a kid and it was a major reason I
| was so enamoured with human space travel. Nowadays I look at this
| and think "who'd have the cash to build and operate that?"
 
| ciroduran wrote:
| Once I read the headline I thought of the fantastic books by
| Usborne (or Plesa in the Spanish speaking world), Future
| Cities[^1] and the Book of the Future [^2]. These illustrations
| are super inspirational.
| 
| [^1] https://2warpstoneptune.com/2014/03/04/usborne-publishing-
| th...
| 
| [^2] https://www.murrayewing.co.uk/mewsings/2011/04/17/the-
| usborn...
 
| vhodges wrote:
| If you like the art, you might enjoy https://spacehabs.com/ too.
 
| bni wrote:
| I love these pictures, and also the description of something
| similar in Neuromancer.
| 
| Someone should do an open world game that took place in one of
| these.
 
| davidw wrote:
| Big nostalgia. I was born in the mid 70ies, and remember having
| books my parents got me with these sorts of techno-utopian
| illustrations. It all seemed so cool, and maybe we were headed
| that way.
 
___________________________________________________________________
(page generated 2021-11-23 23:00 UTC)